added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB012
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB012
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            12  iseed(4)=             0            0         -606 
47        -61842
48  ran_num   0.5587963461875916     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2498 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0602 sec
148 Waiting for     0.3466 sec
149 #OVERLAP evdw > 1d10   1.00000E+20
150  #OVERLAPing residues             2
151    7  20
152  #OVERLAPing all corrected after             1  random generation
153 #OVERLAP evdw after   4.42277E+01
154 Waiting for     0.0621 sec
155 Waiting for     0.0006 sec
156 Waiting for     0.0400 sec
157 Waiting for     0.0335 sec
158 Waiting for     0.0377 sec
159 #OVERLAP evdw > 1d10   1.00000E+20
160  #OVERLAPing residues             2
161    5  15
162  #OVERLAPing all corrected after             1  random generation
163 #OVERLAP evdw after   1.55136E+03
164 Waiting for     0.0372 sec
165 Waiting for     0.0134 sec
166 Waiting for     0.0382 sec
167 Waiting for     0.0372 sec
168 Waiting for     0.0314 sec
169 Waiting for     0.0344 sec
170 Waiting for     0.0006 sec
171 Waiting for     0.0344 sec
172 Waiting for     0.0379 sec
173 Waiting for     0.0374 sec
174 #OVERLAP evdw > 1d10   1.00000E+20
175  #OVERLAPing residues             2
176    4  21
177  #OVERLAPing all corrected after             4  random generation
178 #OVERLAP evdw after   1.78127E+09
179 Waiting for     0.0325 sec
180 Waiting for     0.0007 sec
181 Waiting for     0.0332 sec
182 Waiting for     0.0400 sec
183 #OVERLAP evdw > 1d10   1.00000E+20
184  #OVERLAPing residues             2
185   12  27
186  #OVERLAPing all corrected after             3  random generation
187 #OVERLAP evdw after   6.50974E+13
188 Waiting for     0.0006 sec
189 Waiting for     0.0007 sec
190 Waiting for     0.0190 sec
191 #OVERLAP evdw > 1d10   1.00000E+20
192  #OVERLAPing residues             9
193    8  22  11  25  13  27  14  28  29
194  #OVERLAPing all corrected after             1  random generation
195 #OVERLAP evdw after   7.48782E+16
196 Waiting for     0.0358 sec
197 Waiting for     0.0035 sec
198 Waiting for     0.0007 sec
199 Waiting for     0.0400 sec
200 Waiting for     0.0428 sec
201 Waiting for     0.0337 sec
202 Waiting for     0.0310 sec
203 Waiting for     0.0006 sec
204 Waiting for     0.0387 sec
205 Waiting for     0.0006 sec
206 Waiting for     0.0322 sec
207 Waiting for     0.0368 sec
208 Waiting for     0.0390 sec
209 #OVERLAP evdw > 1d10   1.00000E+20
210  #OVERLAPing residues             2
211   12  17
212  #OVERLAPing all corrected after             1  random generation
213 #OVERLAP evdw after   1.49390E+05
214 Waiting for     0.0348 sec
215 Waiting for     0.0347 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             2
218   10  17
219  #OVERLAPing all corrected after             2  random generation
220 #OVERLAP evdw after  -2.30260E+01
221 Waiting for     0.0318 sec
222 #OVERLAP evdw > 1d10   1.00000E+20
223  #OVERLAPing residues             4
224    7  23   9  20
225  #OVERLAPing all corrected after             1  random generation
226 #OVERLAP evdw after   2.19083E+08
227 Waiting for     0.0355 sec
228 Waiting for     0.0377 sec
229 #OVERLAP evdw > 1d10   1.00000E+20
230  #OVERLAPing residues             4
231    4  27   7  23
232  #OVERLAPing all corrected after             1  random generation
233 #OVERLAP evdw after   4.98620E+21
234 Waiting for     0.0236 sec
235 Waiting for     0.0006 sec
236 Waiting for     0.0607 sec
237 #OVERLAP evdw > 1d10   1.00000E+20
238  #OVERLAPing residues             2
239    9  24
240  #OVERLAPing all corrected after             1  random generation
241 #OVERLAP evdw after   1.41382E+19
242 Waiting for     0.0397 sec
243 Waiting for     0.0405 sec
244 Waiting for     0.0177 sec
245 Waiting for     0.0382 sec
246 Waiting for     0.0318 sec
247 Waiting for     0.0269 sec
248 Waiting for     0.0349 sec
249 #OVERLAP evdw > 1d10   1.00000E+20
250  #OVERLAPing residues             2
251    4  19
252  #OVERLAPing all corrected after             1  random generation
253 #OVERLAP evdw after   7.15603E+09
254 Waiting for     0.0006 sec
255 #OVERLAP evdw > 1d10   1.00000E+20
256  #OVERLAPing residues             2
257    4  25
258  #OVERLAPing all corrected after             1  random generation
259 #OVERLAP evdw after   5.07043E+10
260 Waiting for     0.0322 sec
261 #OVERLAP evdw > 1d10   1.60234E+24
262  #OVERLAPing residues             0
263
264  #OVERLAPing all corrected after             1  random generation
265 #OVERLAP evdw after   1.60234E+24
266 Waiting for     0.0328 sec
267 #OVERLAP evdw > 1d10   1.00000E+20
268  #OVERLAPing residues             4
269    5  23   7  19
270  #OVERLAPing all corrected after             1  random generation
271 #OVERLAP evdw after   2.98083E+08
272 Waiting for     0.0375 sec
273 #OVERLAP evdw > 1d10   1.00000E+20
274  #OVERLAPing residues             2
275    7  27
276  #OVERLAPing all corrected after             3  random generation
277 #OVERLAP evdw after   2.51570E+20
278 Waiting for     0.0007 sec
279 Waiting for     0.0350 sec
280 #OVERLAP evdw > 1d10   1.00000E+20
281  #OVERLAPing residues             2
282    4  25
283  #OVERLAPing all corrected after             6  random generation
284 #OVERLAP evdw after   1.01205E+15
285 Waiting for     0.0007 sec
286 Waiting for     0.0241 sec
287 Waiting for     0.0318 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             5
290    4  27   9  11  26
291  #OVERLAPing all corrected after             2  random generation
292 #OVERLAP evdw after   2.84557E+08
293 Waiting for     0.0348 sec
294 Waiting for     0.0007 sec
295 Waiting for     0.0358 sec
296 Waiting for     0.0337 sec
297 Waiting for     0.0406 sec
298 Waiting for     0.0336 sec
299 Waiting for     0.0053 sec
300 Waiting for     0.0007 sec
301 Waiting for     0.0354 sec
302 Waiting for     0.0344 sec
303 Waiting for     0.0377 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             4
306    9  23  11  24
307  #OVERLAPing all corrected after            43  random generation
308 #OVERLAP evdw after   1.88123E+15
309 Waiting for     0.0319 sec
310 Waiting for     0.0310 sec
311 Waiting for     0.0378 sec
312 Waiting for     0.0409 sec
313 Waiting for     0.0748 sec
314 #OVERLAP evdw > 1d10   1.00000E+20
315  #OVERLAPing residues             2
316    7  23
317  #OVERLAPing all corrected after             1  random generation
318 #OVERLAP evdw after   1.23790E+15
319 Waiting for     0.0006 sec
320 Waiting for     0.0393 sec
321 Waiting for     0.0309 sec
322 Waiting for     0.0308 sec
323 Waiting for     0.0645 sec
324 Waiting for     0.0357 sec
325 Waiting for     0.0006 sec
326 Waiting for     0.0315 sec
327 Waiting for     0.0316 sec
328 #OVERLAP evdw > 1d10   1.00000E+20
329  #OVERLAPing residues             2
330    5  29
331  #OVERLAPing all corrected after             1  random generation
332 #OVERLAP evdw after   2.24003E+10
333 Waiting for     0.0335 sec
334 Waiting for     0.0367 sec
335 Waiting for     0.0329 sec
336 Waiting for     0.0316 sec
337 Waiting for     0.0366 sec
338 Waiting for     0.0406 sec
339 Waiting for     0.0204 sec
340 Waiting for     0.0378 sec
341 Waiting for     0.0405 sec
342 Waiting for     0.0368 sec
343 Waiting for     0.0367 sec
344 Waiting for     0.0392 sec
345 Waiting for     0.0336 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348    4  23
349  #OVERLAPing all corrected after             2  random generation
350 #OVERLAP evdw after   2.48329E+18
351 Waiting for     0.0367 sec
352 Waiting for     0.0006 sec
353 Waiting for     0.0007 sec
354 Waiting for     0.0551 sec
355 Waiting for     0.0360 sec
356 Waiting for     0.0007 sec
357 #OVERLAP evdw > 1d10   1.00000E+20
358  #OVERLAPing residues             4
359   14  27  25  29
360  #OVERLAPing all corrected after             3  random generation
361 #OVERLAP evdw after   2.56631E+09
362 Waiting for     0.0006 sec
363 Waiting for     0.0405 sec
364 Waiting for     0.0318 sec
365 Waiting for     0.0084 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             2
368   11  13
369  #OVERLAPing all corrected after             2  random generation
370 #OVERLAP evdw after   8.53971E+12
371 Waiting for     0.0367 sec
372 Waiting for     0.0385 sec
373 Waiting for     0.0315 sec
374 Waiting for     0.0006 sec
375 Waiting for     0.0398 sec
376 Waiting for     0.0343 sec
377 Waiting for     0.0329 sec
378 #OVERLAP evdw > 1d10   1.00000E+20
379  #OVERLAPing residues             2
380   11  17
381  #OVERLAPing all corrected after             2  random generation
382 #OVERLAP evdw after   7.28919E+16
383 Waiting for     0.0390 sec
384 Waiting for     0.0025 sec
385 Waiting for     0.0364 sec
386 Waiting for     0.0361 sec
387 Waiting for     0.0407 sec
388 #OVERLAP evdw > 1d10   1.00000E+20
389  #OVERLAPing residues             2
390   11  26
391  #OVERLAPing all corrected after             1  random generation
392 #OVERLAP evdw after   8.69281E+02
393 Waiting for     0.0339 sec
394 Waiting for     0.0006 sec
395 Waiting for     0.0007 sec
396 Waiting for     0.0521 sec
397 Waiting for     0.0083 sec
398 Waiting for     0.0393 sec
399 Waiting for     0.0006 sec
400 #OVERLAP evdw > 1d10   1.00000E+20
401  #OVERLAPing residues             2
402    8  25
403  #OVERLAPing all corrected after             1  random generation
404 #OVERLAP evdw after   2.87036E+22
405 Waiting for     0.0320 sec
406 #OVERLAP evdw > 1d10   1.00000E+20
407  #OVERLAPing residues             2
408    2  25
409  #OVERLAPing all corrected after             2  random generation
410 #OVERLAP evdw after   4.53314E+13
411 Waiting for     0.0350 sec
412 Waiting for     0.0347 sec
413 #OVERLAP evdw > 1d10   1.97127E+21
414  #OVERLAPing residues             0
415
416  #OVERLAPing all corrected after             1  random generation
417 #OVERLAP evdw after   1.97127E+21
418 Waiting for     0.0006 sec
419 Waiting for     0.0097 sec
420 #OVERLAP evdw > 1d10   1.00000E+20
421  #OVERLAPing residues             2
422   16  27
423  #OVERLAPing all corrected after             4  random generation
424 #OVERLAP evdw after   1.01941E+14
425 Waiting for     0.0007 sec
426 Waiting for     0.0390 sec
427 Waiting for     0.0400 sec
428 #OVERLAP evdw > 1d10   1.00000E+20
429  #OVERLAPing residues             2
430   18  27
431  #OVERLAPing all corrected after             1  random generation
432 #OVERLAP evdw after   2.29499E+03
433 Waiting for     0.0391 sec
434 Waiting for     0.0364 sec
435 #OVERLAP evdw > 1d10   1.00000E+20
436  #OVERLAPing residues             2
437    9  29
438  #OVERLAPing all corrected after             1  random generation
439 #OVERLAP evdw after   4.77492E+04
440 Waiting for     0.0347 sec
441 #OVERLAP evdw > 1d10   1.00000E+20
442  #OVERLAPing residues             2
443    9  22
444  #OVERLAPing all corrected after             5  random generation
445 #OVERLAP evdw after   1.35382E+20
446 Waiting for     0.0323 sec
447 Waiting for     0.0409 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450    4   7
451  #OVERLAPing all corrected after             1  random generation
452 #OVERLAP evdw after   1.59367E+03
453 Waiting for     0.0009 sec
454 Waiting for     0.0006 sec
455 Waiting for     0.0320 sec
456 Waiting for     0.0390 sec
457 Waiting for     0.0007 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             2
460    3  11
461  #OVERLAPing all corrected after             2  random generation
462 #OVERLAP evdw after   6.29203E+14
463 Waiting for     0.0318 sec
464 Waiting for     0.0492 sec
465 Waiting for     0.0358 sec
466 Waiting for     0.0009 sec
467 Waiting for     0.0005 sec
468 Waiting for     0.0365 sec
469 #OVERLAP evdw > 1d10   1.00000E+20
470  #OVERLAPing residues             2
471    8  11
472  #OVERLAPing all corrected after             1  random generation
473 #OVERLAP evdw after   2.46645E+01
474 Waiting for     0.0006 sec
475 Waiting for     0.0379 sec
476 #OVERLAP evdw > 1d10   1.00000E+20
477  #OVERLAPing residues             2
478   17  27
479  #OVERLAPing all corrected after             1  random generation
480 #OVERLAP evdw after   1.03889E+16
481 Waiting for     0.0338 sec
482 Waiting for     0.0395 sec
483 Waiting for     0.0394 sec
484 Waiting for     0.0385 sec
485 Waiting for     0.0014 sec
486 Waiting for     0.0372 sec
487 Waiting for     0.0323 sec
488 Waiting for     0.0042 sec
489 Waiting for     0.0383 sec
490 Waiting for     0.0437 sec
491 Waiting for     0.0006 sec
492 Waiting for     0.0324 sec
493 Waiting for     0.0325 sec
494 Waiting for     0.0006 sec
495 Waiting for     0.0337 sec
496 #OVERLAP evdw > 1d10   1.00000E+20
497  #OVERLAPing residues             2
498    7  27
499  #OVERLAPing all corrected after             1  random generation
500 #OVERLAP evdw after   7.14679E+15
501 Waiting for     0.0340 sec
502 Waiting for     0.0375 sec
503 #OVERLAP evdw > 1d10   1.00000E+20
504  #OVERLAPing residues             2
505    4  18
506  #OVERLAPing all corrected after             1  random generation
507 #OVERLAP evdw after   1.48783E+21
508 Waiting for     0.0331 sec
509 Waiting for     0.0402 sec
510 Waiting for     0.0007 sec
511 Waiting for     0.0406 sec
512 Waiting for     0.0006 sec
513 Waiting for     0.0393 sec
514 #OVERLAP evdw > 1d10   1.00000E+20
515  #OVERLAPing residues             2
516    4  29
517  #OVERLAPing all corrected after             1  random generation
518 #OVERLAP evdw after   3.52291E+21
519 Waiting for     0.0373 sec
520 Waiting for     0.0006 sec
521 Waiting for     0.0354 sec
522 Waiting for     0.0360 sec
523 Waiting for     0.0176 sec
524 Waiting for     0.0383 sec
525 #OVERLAP evdw > 1d10   1.00000E+20
526  #OVERLAPing residues             2
527    7  27
528  #OVERLAPing all corrected after             1  random generation
529 #OVERLAP evdw after   8.12807E+01
530 Waiting for     0.0006 sec
531 Waiting for     0.0368 sec
532 #OVERLAP evdw > 1d10   1.00000E+20
533  #OVERLAPing residues             2
534    7  20
535  #OVERLAPing all corrected after             1  random generation
536 #OVERLAP evdw after   6.79976E+08
537 Waiting for     0.0310 sec
538 Waiting for     0.0323 sec
539 Waiting for     0.0408 sec
540 Waiting for     0.0007 sec
541 Waiting for     0.0322 sec
542 Waiting for     0.0345 sec
543 Waiting for     0.0350 sec
544 Waiting for     0.0006 sec
545 Waiting for     0.0349 sec
546 Waiting for     0.0214 sec
547 Waiting for     0.0377 sec
548 Waiting for     0.0402 sec
549 Waiting for     0.0007 sec
550 Waiting for     0.0354 sec
551 Waiting for     0.0009 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             2
554   17  21
555  #OVERLAPing all corrected after            10  random generation
556 #OVERLAP evdw after   5.65692E+24
557 Waiting for     0.0166 sec
558 Waiting for     0.0007 sec
559 Waiting for     0.0379 sec
560 Waiting for     0.0385 sec
561 Waiting for     0.0107 sec
562 Waiting for     0.0367 sec
563 Waiting for     0.0351 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues             2
566    7  26
567  #OVERLAPing all corrected after             1  random generation
568 #OVERLAP evdw after   4.12548E+16
569 Waiting for     0.0391 sec
570 Waiting for     0.0192 sec
571 Waiting for     0.0366 sec
572 Waiting for     0.0343 sec
573 Waiting for     0.0006 sec
574 Waiting for     0.0320 sec
575 Waiting for     0.0354 sec
576 Waiting for     0.0344 sec
577 Waiting for     0.0007 sec
578 Waiting for     0.0461 sec
579 Waiting for     0.0006 sec
580 Waiting for     0.0501 sec
581 Waiting for     0.0007 sec
582 Waiting for     0.0321 sec
583 Waiting for     0.0136 sec
584 Waiting for     0.0404 sec
585 Waiting for     0.0007 sec
586 #OVERLAP evdw > 1d10   1.00000E+20
587  #OVERLAPing residues             2
588   11  29
589  #OVERLAPing all corrected after             1  random generation
590 #OVERLAP evdw after   1.16642E+08
591 Waiting for     0.0431 sec
592 #OVERLAP evdw > 1d10   1.00000E+20
593  #OVERLAPing residues             2
594   25  29
595  #OVERLAPing all corrected after             1  random generation
596 #OVERLAP evdw after   7.42623E+04
597 Waiting for     0.0006 sec
598 Waiting for     0.0399 sec
599 #OVERLAP evdw > 1d10   1.00000E+20
600  #OVERLAPing residues             5
601    9  23  26  11  25
602  #OVERLAPing all corrected after             2  random generation
603 #OVERLAP evdw after   1.70976E+09
604 Waiting for     0.0363 sec
605 Waiting for     0.0007 sec
606 Waiting for     0.0007 sec
607 Waiting for     0.0547 sec
608 Waiting for     0.0405 sec
609 Waiting for     0.0385 sec
610 #OVERLAP evdw > 1d10   7.73440E+20
611  #OVERLAPing residues             0
612
613  #OVERLAPing all corrected after             1  random generation
614 #OVERLAP evdw after   7.73440E+20
615 Waiting for     0.0008 sec
616 Waiting for     0.0327 sec
617 Waiting for     0.0366 sec
618 Waiting for     0.0377 sec
619 Waiting for     0.0006 sec
620 Waiting for     0.0402 sec
621 Waiting for     0.0378 sec
622 #OVERLAP evdw > 1d10   1.00000E+20
623  #OVERLAPing residues             4
624    4  13  12  23
625  #OVERLAPing all corrected after             2  random generation
626 #OVERLAP evdw after   2.09296E+10
627 Waiting for     0.0006 sec
628 #OVERLAP evdw > 1d10   1.00000E+20
629  #OVERLAPing residues             4
630    4  29   7  26
631  #OVERLAPing all corrected after            21  random generation
632 #OVERLAP evdw after   5.13018E+09
633 Waiting for     0.0379 sec
634 #OVERLAP evdw > 1d10   1.00000E+20
635  #OVERLAPing residues             2
636   12  27
637  #OVERLAPing all corrected after             5  random generation
638 #OVERLAP evdw after   4.10817E+06
639 Waiting for     0.0007 sec
640 Waiting for     0.0390 sec
641 Waiting for     0.0368 sec
642 #OVERLAP evdw > 1d10   1.00000E+20
643  #OVERLAPing residues             2
644   17  25
645  #OVERLAPing all corrected after             1  random generation
646 #OVERLAP evdw after   1.44293E+07
647 Waiting for     0.0622 sec
648 #OVERLAP evdw > 1d10   1.00000E+20
649  #OVERLAPing residues             2
650   23  27
651  #OVERLAPing all corrected after             2  random generation
652 #OVERLAP evdw after   2.96498E+06
653 Waiting for     0.0380 sec
654 Waiting for     0.0405 sec
655 Waiting for     0.0354 sec
656 Waiting for     0.0313 sec
657 Waiting for     0.0007 sec
658 Waiting for     0.0006 sec
659 Waiting for     0.0340 sec
660 Waiting for     0.0007 sec
661 Waiting for     0.0355 sec
662 #OVERLAP evdw > 1d10   1.00000E+20
663  #OVERLAPing residues             2
664   24  27
665  #OVERLAPing all corrected after             1  random generation
666 #OVERLAP evdw after   2.39645E+04
667 Waiting for     0.0580 sec
668 #OVERLAP evdw > 1d10   1.00000E+20
669  #OVERLAPing residues             2
670   14  20
671  #OVERLAPing all corrected after             1  random generation
672 #OVERLAP evdw after   1.08809E+30
673 Waiting for     0.0006 sec
674 #OVERLAP evdw > 1d10   1.00000E+20
675  #OVERLAPing residues             2
676   17  25
677  #OVERLAPing all corrected after             1  random generation
678 #OVERLAP evdw after   6.66339E+05
679 Waiting for     0.0623 sec
680 Waiting for     0.0007 sec
681 #OVERLAP evdw > 1d10   1.00000E+20
682  #OVERLAPing residues             2
683    9  27
684  #OVERLAPing all corrected after             1  random generation
685 #OVERLAP evdw after   7.12360E+08
686 Waiting for     0.0006 sec
687 Waiting for     0.0375 sec
688 Waiting for     0.0310 sec
689 Waiting for     0.0236 sec
690 Waiting for     0.0465 sec
691 Waiting for     0.0302 sec
692 Waiting for     0.4995 sec
693 Waiting for     0.0074 sec
694 Waiting for     0.0005 sec
695 Waiting for     0.0576 sec
696 #OVERLAP evdw > 1d10   2.72400E+20
697  #OVERLAPing residues             0
698
699  #OVERLAPing all corrected after             1  random generation
700 #OVERLAP evdw after   2.72400E+20
701 Waiting for     0.0007 sec
702 Waiting for     0.0006 sec
703 Waiting for     0.0387 sec
704 Waiting for     0.0398 sec
705 #OVERLAP evdw > 1d10   1.00000E+20
706  #OVERLAPing residues             2
707    5  13
708  #OVERLAPing all corrected after             2  random generation
709 #OVERLAP evdw after   6.90575E+12
710 Waiting for     0.0339 sec
711 #OVERLAP evdw > 1d10   1.00000E+20
712  #OVERLAPing residues             2
713   24  27
714  #OVERLAPing all corrected after             1  random generation
715 #OVERLAP evdw after   1.74643E+13
716 Waiting for     0.0357 sec
717 Waiting for     0.0007 sec
718 Waiting for     0.0308 sec
719 #OVERLAP evdw > 1d10   1.00000E+20
720  #OVERLAPing residues             2
721   20  29
722  #OVERLAPing all corrected after             2  random generation
723 #OVERLAP evdw after   3.36732E+02
724 Waiting for     0.0369 sec
725 Waiting for     0.0395 sec
726 Waiting for     0.0333 sec
727 Waiting for     0.0238 sec
728 Waiting for     0.0261 sec
729 Waiting for     0.0335 sec
730 #OVERLAP evdw > 1d10   2.72400E+20
731  #OVERLAPing residues             0
732
733  #OVERLAPing all corrected after             1  random generation
734 #OVERLAP evdw after   2.72400E+20
735 Waiting for     0.0007 sec
736 Waiting for     0.0006 sec
737 Waiting for     0.0393 sec
738 #OVERLAP evdw > 1d10   1.00000E+20
739  #OVERLAPing residues             2
740   12  23
741  #OVERLAPing all corrected after             1  random generation
742 #OVERLAP evdw after   2.96370E+06
743 Waiting for     0.0006 sec
744 #OVERLAP evdw > 1d10   1.00000E+20
745  #OVERLAPing residues             2
746    9  17
747  #OVERLAPing all corrected after             2  random generation
748 #OVERLAP evdw after   5.24439E+07
749 Waiting for     0.0007 sec
750 #OVERLAP evdw > 1d10   1.00000E+20
751  #OVERLAPing residues             4
752    5  14   7  16
753  #OVERLAPing all corrected after             3  random generation
754 #OVERLAP evdw after   2.39380E+07
755 Waiting for     0.0007 sec
756 Waiting for     0.0399 sec
757 #OVERLAP evdw > 1d10   1.00000E+20
758  #OVERLAPing residues             2
759   22  27
760  #OVERLAPing all corrected after             1  random generation
761 #OVERLAP evdw after   4.45883E+04
762 Waiting for     0.0365 sec
763 #OVERLAP evdw > 1d10   1.00000E+20
764  #OVERLAPing residues             2
765    9  27
766  #OVERLAPing all corrected after             1  random generation
767 #OVERLAP evdw after   3.05371E+05
768 Waiting for     0.0391 sec
769 Waiting for     0.0006 sec
770 #OVERLAP evdw > 1d10   1.00000E+20
771  #OVERLAPing residues             2
772   11  27
773  #OVERLAPing all corrected after             1  random generation
774 #OVERLAP evdw after   4.94614E+11
775 Waiting for     0.0007 sec
776 Waiting for     0.0374 sec
777 Waiting for     0.0405 sec
778 Waiting for     0.0313 sec
779 Waiting for     0.0007 sec
780 Waiting for     0.0007 sec
781 Waiting for     0.0355 sec
782 Waiting for     0.0006 sec
783 Waiting for     0.0401 sec
784 #OVERLAP evdw > 1d10   1.00000E+20
785  #OVERLAPing residues             2
786    4  25
787  #OVERLAPing all corrected after             1  random generation
788 #OVERLAP evdw after   1.34789E+12
789 Waiting for     0.0449 sec
790 #OVERLAP evdw > 1d10   1.00000E+20
791  #OVERLAPing residues             2
792    3  20
793  #OVERLAPing all corrected after             1  random generation
794 #OVERLAP evdw after   2.67376E+03
795 Waiting for     0.0347 sec
796 Waiting for     0.0403 sec
797 Waiting for     0.0381 sec
798 Waiting for     0.0324 sec
799 Waiting for     0.0006 sec
800 Waiting for     0.0007 sec
801 #OVERLAP evdw > 1d10   1.00000E+20
802  #OVERLAPing residues             2
803    7  24
804  #OVERLAPing all corrected after             1  random generation
805 #OVERLAP evdw after   4.95102E+03
806 Waiting for     0.0315 sec
807 Waiting for     0.0405 sec
808 Waiting for     0.0596 sec
809 Waiting for     0.0356 sec
810 Waiting for     0.0311 sec
811 Waiting for     0.2101 sec
812 #OVERLAP evdw > 1d10   1.00000E+20
813  #OVERLAPing residues             2
814    7  16
815  #OVERLAPing all corrected after             2  random generation
816 #OVERLAP evdw after   3.19988E+02
817 Waiting for     0.0070 sec
818 Waiting for     0.0325 sec
819 Waiting for     0.0006 sec
820 Waiting for     0.0397 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             2
823    7  26
824  #OVERLAPing all corrected after             1  random generation
825 #OVERLAP evdw after   7.16316E+26
826 Waiting for     0.0388 sec
827 Waiting for     0.0387 sec
828 Waiting for     0.0397 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             5
831    6  23   7  22  18
832  #OVERLAPing all corrected after            11  random generation
833 #OVERLAP evdw after   3.48807E+15
834 Waiting for     0.0318 sec
835 Waiting for     0.0320 sec
836 Waiting for     0.0324 sec
837 #OVERLAP evdw > 1d10   1.00000E+20
838  #OVERLAPing residues             2
839    5  27
840  #OVERLAPing NOT all corrected             2
841    5  27
842 #OVERLAP evdw after   1.00000E+20
843 Waiting for     0.0006 sec
844 Waiting for     0.0007 sec
845 Waiting for     0.0321 sec
846 Waiting for     0.0007 sec
847 Waiting for     0.0308 sec
848 Waiting for     0.0006 sec
849 Waiting for     0.0395 sec
850 Waiting for     0.0332 sec
851 Waiting for     0.0007 sec
852 #OVERLAP evdw > 1d10   1.00000E+20
853  #OVERLAPing residues             2
854   17  20
855  #OVERLAPing all corrected after             1  random generation
856 #OVERLAP evdw after   1.38252E+09
857 Waiting for     0.0396 sec
858 Waiting for     0.0007 sec
859 #OVERLAP evdw > 1d10   1.00000E+20
860  #OVERLAPing residues             2
861    7  17
862  #OVERLAPing all corrected after             1  random generation
863 #OVERLAP evdw after   5.83413E+02
864 Waiting for     0.0338 sec
865 Waiting for     0.0006 sec
866 Waiting for     0.0326 sec
867 #OVERLAP evdw > 1d10   1.00000E+20
868  #OVERLAPing residues             2
869   14  20
870  #OVERLAPing all corrected after             1  random generation
871 #OVERLAP evdw after   8.54024E+09
872 Waiting for     0.0370 sec
873 #OVERLAP evdw > 1d10   1.00000E+20
874  #OVERLAPing residues             4
875   11  23  15  27
876  #OVERLAPing all corrected after             1  random generation
877 #OVERLAP evdw after   2.04046E+22
878 Waiting for     0.0347 sec
879 #OVERLAP evdw > 1d10   1.00000E+20
880  #OVERLAPing residues             2
881    5  28
882  #OVERLAPing all corrected after            25  random generation
883 #OVERLAP evdw after   5.98253E+24
884 Waiting for     0.0006 sec
885 Waiting for     0.0340 sec
886 Waiting for     0.0007 sec
887 Waiting for     0.0546 sec
888 Waiting for     0.0389 sec
889 #OVERLAP evdw > 1d10   1.00000E+20
890  #OVERLAPing residues             2
891   11  25
892  #OVERLAPing all corrected after             1  random generation
893 #OVERLAP evdw after   1.13229E+12
894 Waiting for     0.0006 sec
895 Waiting for     0.0382 sec
896 Waiting for     0.7682 sec
897 Waiting for     0.0010 sec
898 Waiting for     0.0006 sec
899 Waiting for     0.0007 sec
900 Waiting for     0.0006 sec
901 Waiting for     0.0352 sec
902 #OVERLAP evdw > 1d10   1.00000E+20
903  #OVERLAPing residues             4
904    7  23   8  26
905  #OVERLAPing all corrected after             2  random generation
906 #OVERLAP evdw after   1.31649E+18
907 Waiting for     0.0308 sec
908 Waiting for     0.0007 sec
909 Waiting for     0.0392 sec
910 #OVERLAP evdw > 1d10   1.00000E+20
911  #OVERLAPing residues             2
912    7  22
913  #OVERLAPing all corrected after             1  random generation
914 #OVERLAP evdw after   3.05730E+14
915 Waiting for     0.0321 sec
916 Waiting for     0.0007 sec
917 Waiting for     0.0331 sec
918 Waiting for     0.0406 sec
919 Waiting for     0.5107 sec
920 Waiting for     0.0311 sec
921 Waiting for     0.0333 sec
922 Waiting for     0.0392 sec
923 #OVERLAP evdw > 1d10   1.00000E+20
924  #OVERLAPing residues             4
925    5  17   7  15
926  #OVERLAPing all corrected after             1  random generation
927 #OVERLAP evdw after   6.46410E+03
928 Waiting for     0.0399 sec
929 Waiting for     0.0363 sec
930 Waiting for     0.0006 sec
931 Waiting for     0.0319 sec
932 Waiting for     0.0340 sec
933 Waiting for     0.0343 sec
934 Waiting for     0.0309 sec
935 Waiting for     0.0314 sec
936 Waiting for     0.0007 sec
937 Waiting for     0.0009 sec
938 Waiting for     0.0095 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             4
941    6  25  10  26
942  #OVERLAPing NOT all corrected             3
943    6  25   7
944 #OVERLAP evdw after   1.00000E+20
945 Waiting for     0.0310 sec
946 Waiting for     0.0386 sec
947 Waiting for     0.0007 sec
948 Waiting for     0.0404 sec
949 Waiting for     0.0006 sec
950 Waiting for     0.0364 sec
951 Waiting for     0.0310 sec
952 #OVERLAP evdw > 1d10   1.00000E+20
953  #OVERLAPing residues             2
954    6  20
955  #OVERLAPing all corrected after             1  random generation
956 #OVERLAP evdw after   1.51714E+11
957 Waiting for     0.0006 sec
958 Waiting for     0.0406 sec
959 Waiting for     0.0343 sec
960 Waiting for     0.0006 sec
961 Waiting for     0.0395 sec
962 #OVERLAP evdw > 1d10   1.00000E+20
963  #OVERLAPing residues             4
964    7  25   9  27
965  #OVERLAPing all corrected after            26  random generation
966 #OVERLAP evdw after   1.01620E+12
967 Waiting for     0.0358 sec
968 Waiting for     0.0343 sec
969 Waiting for     0.0339 sec
970 Waiting for     0.0406 sec
971 Waiting for     0.6588 sec
972 #OVERLAP evdw > 1d10   1.00000E+20
973  #OVERLAPing residues             4
974    7  21   9  23
975  #OVERLAPing all corrected after           102  random generation
976 #OVERLAP evdw after   5.02318E+16
977 Waiting for     0.0006 sec
978 #OVERLAP evdw > 1d10   1.00000E+20
979  #OVERLAPing residues             2
980    4  11
981  #OVERLAPing all corrected after             1  random generation
982 #OVERLAP evdw after   1.09871E+05
983 Waiting for     0.0336 sec
984 Waiting for     0.0353 sec
985 Waiting for     0.0332 sec
986 Waiting for     0.0350 sec
987 Waiting for     0.0310 sec
988 Waiting for     0.0385 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             2
991    9  23
992  #OVERLAPing all corrected after             1  random generation
993 #OVERLAP evdw after   7.10265E+11
994 Waiting for     0.0005 sec
995 Waiting for     0.0373 sec
996 Waiting for     0.0319 sec
997 Waiting for     0.0384 sec
998 Waiting for     0.0398 sec
999 Waiting for     0.0375 sec
1000 Waiting for     0.0370 sec
1001 Waiting for     0.0071 sec
1002 Waiting for     0.0007 sec
1003 #OVERLAP evdw > 1d10   1.00000E+20
1004  #OVERLAPing residues             2
1005   17  27
1006  #OVERLAPing all corrected after             5  random generation
1007 #OVERLAP evdw after   4.94103E+11
1008 Waiting for     0.0335 sec
1009 Waiting for     0.0702 sec
1010 Waiting for     0.0330 sec
1011 Waiting for     0.0366 sec
1012 Waiting for     0.0315 sec
1013 Waiting for     0.0316 sec
1014 #OVERLAP evdw > 1d10   1.00000E+20
1015  #OVERLAPing residues             4
1016    3  20   4  19
1017  #OVERLAPing all corrected after             1  random generation
1018 #OVERLAP evdw after   2.76277E+23
1019 Waiting for     0.0006 sec
1020 Waiting for     0.0404 sec
1021 Waiting for     0.0006 sec
1022 Waiting for     0.0368 sec
1023 Waiting for     0.0007 sec
1024 Waiting for     0.0343 sec
1025 Waiting for     0.0335 sec
1026 Waiting for     0.0335 sec
1027 #OVERLAP evdw > 1d10   1.00000E+20
1028  #OVERLAPing residues             2
1029    6  20
1030  #OVERLAPing all corrected after             1  random generation
1031 #OVERLAP evdw after   2.01335E+14
1032 Waiting for     0.0391 sec
1033 Waiting for     0.0348 sec
1034 Waiting for     0.0006 sec
1035 Waiting for     0.0006 sec
1036 Waiting for     0.0380 sec
1037 Waiting for     0.0378 sec
1038 Waiting for     0.0007 sec
1039 Waiting for     0.0315 sec
1040 Waiting for     0.0487 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             4
1043   11  24  12  25
1044  #OVERLAPing all corrected after             3  random generation
1045 #OVERLAP evdw after   3.76334E+16
1046 Waiting for     0.0370 sec
1047 #OVERLAP evdw > 1d10   1.00000E+20
1048  #OVERLAPing residues             2
1049    7  21
1050  #OVERLAPing all corrected after             1  random generation
1051 #OVERLAP evdw after   9.66083E+04
1052 Waiting for     0.0006 sec
1053 #OVERLAP evdw > 1d10   1.00000E+20
1054  #OVERLAPing residues             4
1055    2  14  11  26
1056  #OVERLAPing all corrected after             3  random generation
1057 #OVERLAP evdw after   3.17067E+07
1058 Waiting for     0.0374 sec
1059 #OVERLAP evdw > 1d10   1.00000E+20
1060  #OVERLAPing residues             3
1061    3  27   4
1062  #OVERLAPing all corrected after             1  random generation
1063 #OVERLAP evdw after   5.59800E+04
1064 Waiting for     0.0370 sec
1065 #OVERLAP evdw > 1d10   1.00000E+20
1066  #OVERLAPing residues             2
1067   13  27
1068  #OVERLAPing all corrected after             1  random generation
1069 #OVERLAP evdw after   2.48850E+06
1070 Waiting for     0.0327 sec
1071 Waiting for     0.0383 sec
1072 Waiting for     0.0364 sec
1073 Waiting for     0.0007 sec
1074 Waiting for     0.0550 sec
1075 #OVERLAP evdw > 1d10   1.00000E+20
1076  #OVERLAPing residues             6
1077    4  19   7  24   9  20
1078  #OVERLAPing all corrected after             1  random generation
1079 #OVERLAP evdw after   1.27708E+14
1080 Waiting for     0.0009 sec
1081 #OVERLAP evdw > 1d10   1.00000E+20
1082  #OVERLAPing residues             2
1083    5  27
1084  #OVERLAPing all corrected after             1  random generation
1085 #OVERLAP evdw after   6.18617E+08
1086 Waiting for     0.0102 sec
1087 Waiting for     0.0352 sec
1088 #OVERLAP evdw > 1d10   1.00000E+20
1089  #OVERLAPing residues             2
1090   13  29
1091  #OVERLAPing all corrected after             1  random generation
1092 #OVERLAP evdw after   4.33682E+08
1093 Waiting for     0.0007 sec
1094 Waiting for     0.0006 sec
1095 Waiting for     0.0627 sec
1096 Waiting for     0.0535 sec
1097 Waiting for     0.0308 sec
1098 Waiting for     0.0395 sec
1099 Waiting for     0.0075 sec
1100 Waiting for     0.0344 sec
1101 Waiting for     0.0382 sec
1102 #OVERLAP evdw > 1d10   1.00000E+20
1103  #OVERLAPing residues             2
1104   11  17
1105  #OVERLAPing all corrected after             1  random generation
1106 #OVERLAP evdw after   7.82228E+02
1107 Waiting for     0.0382 sec
1108 Waiting for     0.0393 sec
1109 Waiting for     0.0397 sec
1110 #OVERLAP evdw > 1d10   5.88522E+21
1111  #OVERLAPing residues             0
1112
1113  #OVERLAPing all corrected after             1  random generation
1114 #OVERLAP evdw after   5.88522E+21
1115 Waiting for     0.0006 sec
1116 #OVERLAP evdw > 1d10   1.00000E+20
1117  #OVERLAPing residues             2
1118   25  27
1119  #OVERLAPing all corrected after             1  random generation
1120 #OVERLAP evdw after   7.55596E+04
1121 Waiting for     0.0389 sec
1122 Waiting for     0.0006 sec
1123 #OVERLAP evdw > 1d10   1.00000E+20
1124  #OVERLAPing residues             4
1125    7  23  13  29
1126  #OVERLAPing all corrected after             1  random generation
1127 #OVERLAP evdw after   4.40443E+06
1128 Waiting for     0.0407 sec
1129 Waiting for     0.0624 sec
1130 Waiting for     0.0330 sec
1131 #OVERLAP evdw > 1d10   1.00000E+20
1132  #OVERLAPing residues             2
1133   14  27
1134  #OVERLAPing all corrected after             1  random generation
1135 #OVERLAP evdw after   6.25433E+14
1136 Waiting for     0.0391 sec
1137 Waiting for     0.0355 sec
1138 Waiting for     0.0007 sec
1139 Waiting for     0.0349 sec
1140 Waiting for     0.0009 sec
1141 Waiting for     0.0007 sec
1142 Waiting for     0.0360 sec
1143 Waiting for     0.0458 sec
1144 Waiting for     0.0006 sec
1145 Waiting for     0.0007 sec
1146 Waiting for     0.0609 sec
1147 Waiting for     0.0322 sec
1148 #OVERLAP evdw > 1d10   1.00000E+20
1149  #OVERLAPing residues             2
1150   12  29
1151  #OVERLAPing all corrected after             3  random generation
1152 #OVERLAP evdw after   2.52005E+06
1153 Waiting for     0.0009 sec
1154 Waiting for     0.0155 sec
1155 Waiting for     0.0011 sec
1156 #OVERLAP evdw > 1d10   1.00000E+20
1157  #OVERLAPing residues             3
1158    7  24  25
1159  #OVERLAPing all corrected after             1  random generation
1160 #OVERLAP evdw after   8.78366E+07
1161 Waiting for     0.0304 sec
1162 Waiting for     0.0346 sec
1163 #OVERLAP evdw > 1d10   1.00000E+20
1164  #OVERLAPing residues             2
1165   11  22
1166  #OVERLAPing all corrected after             1  random generation
1167 #OVERLAP evdw after   2.40919E+04
1168 Waiting for     0.0006 sec
1169 Waiting for     0.0384 sec
1170 Waiting for     0.0318 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             2
1173   12  27
1174  #OVERLAPing NOT all corrected             2
1175   12  27
1176 #OVERLAP evdw after   1.00000E+20
1177 Waiting for     0.0347 sec
1178 Waiting for     0.0006 sec
1179 #OVERLAP evdw > 1d10   1.00000E+20
1180  #OVERLAPing residues             2
1181    2  27
1182  #OVERLAPing all corrected after             2  random generation
1183 #OVERLAP evdw after   4.10669E+05
1184 Waiting for     0.0329 sec
1185 Waiting for     0.0079 sec
1186 Waiting for     0.0007 sec
1187 #OVERLAP evdw > 1d10   1.00000E+20
1188  #OVERLAPing residues             2
1189   23  27
1190  #OVERLAPing all corrected after             1  random generation
1191 #OVERLAP evdw after   5.77046E+08
1192 Waiting for     0.0406 sec
1193 Waiting for     0.0007 sec
1194 Waiting for     0.7388 sec
1195 Waiting for     0.0006 sec
1196 Waiting for     0.0009 sec
1197 Waiting for     0.0006 sec
1198 Waiting for     0.0320 sec
1199 Waiting for     0.0007 sec
1200 #OVERLAP evdw > 1d10   1.00000E+20
1201  #OVERLAPing residues             2
1202   11  29
1203  #OVERLAPing all corrected after             1  random generation
1204 #OVERLAP evdw after   5.03095E+08
1205 Waiting for     0.0391 sec
1206 #OVERLAP evdw > 1d10   1.00000E+20
1207  #OVERLAPing residues             2
1208    2  14
1209  #OVERLAPing all corrected after             1  random generation
1210 #OVERLAP evdw after   6.09472E+14
1211 Waiting for     0.0312 sec
1212 Waiting for     0.0390 sec
1213 Waiting for     0.0376 sec
1214 Waiting for     0.0329 sec
1215 Waiting for     0.0260 sec
1216 Waiting for     0.0394 sec
1217 Waiting for     0.0390 sec
1218 Waiting for     0.0379 sec
1219 Waiting for     0.0703 sec
1220 Waiting for     0.0326 sec
1221 #OVERLAP evdw > 1d10   1.00000E+20
1222  #OVERLAPing residues             2
1223    2  27
1224  #OVERLAPing all corrected after             2  random generation
1225 #OVERLAP evdw after   2.44864E+12
1226 Waiting for     0.0006 sec
1227 Waiting for     0.0377 sec
1228 Waiting for     0.0006 sec
1229 #OVERLAP evdw > 1d10   1.00000E+20
1230  #OVERLAPing residues             4
1231    4  23   8  27
1232  #OVERLAPing all corrected after            17  random generation
1233 #OVERLAP evdw after   2.10743E+15
1234 Waiting for     0.0564 sec
1235 #OVERLAP evdw > 1d10   1.00000E+20
1236  #OVERLAPing residues             2
1237   11  24
1238  #OVERLAPing all corrected after             1  random generation
1239 #OVERLAP evdw after  -3.00301E+01
1240 Waiting for     0.0007 sec
1241 Waiting for     0.0351 sec
1242 Waiting for     0.0323 sec
1243 Waiting for     0.0007 sec
1244 Waiting for     0.0359 sec
1245 #OVERLAP evdw > 1d10   1.00000E+20
1246  #OVERLAPing residues             2
1247    9  26
1248  #OVERLAPing all corrected after             3  random generation
1249 #OVERLAP evdw after   8.51092E+11
1250 Waiting for     0.1102 sec
1251 #OVERLAP evdw > 1d10   1.00000E+20
1252  #OVERLAPing residues             2
1253    7  25
1254  #OVERLAPing all corrected after             1  random generation
1255 #OVERLAP evdw after   1.88431E+02
1256 Waiting for     0.0359 sec
1257 Waiting for     0.0385 sec
1258 Waiting for     0.8008 sec
1259 #OVERLAP evdw > 1d10   1.00000E+20
1260  #OVERLAPing residues             2
1261    9  25
1262  #OVERLAPing all corrected after             3  random generation
1263 #OVERLAP evdw after   6.20473E+23
1264 Waiting for     0.0006 sec
1265 #OVERLAP evdw > 1d10   1.00000E+20
1266  #OVERLAPing residues             2
1267   20  23
1268  #OVERLAPing all corrected after             1  random generation
1269 #OVERLAP evdw after   6.29178E+11
1270 Waiting for     0.0367 sec
1271 Waiting for     0.0321 sec
1272 Waiting for     0.0400 sec
1273 Waiting for     0.0393 sec
1274 Waiting for     0.0320 sec
1275 Waiting for     0.0006 sec
1276 Waiting for     0.0361 sec
1277 Waiting for     0.0373 sec
1278 #OVERLAP evdw > 1d10   1.00000E+20
1279  #OVERLAPing residues             2
1280   17  25
1281  #OVERLAPing all corrected after            11  random generation
1282 #OVERLAP evdw after   2.37340E+16
1283 Waiting for     0.0329 sec
1284 Waiting for     0.0322 sec
1285 #OVERLAP evdw > 1d10   1.00000E+20
1286  #OVERLAPing residues             2
1287    7  25
1288  #OVERLAPing all corrected after             5  random generation
1289 #OVERLAP evdw after   1.21427E+20
1290 Waiting for     0.0317 sec
1291 #OVERLAP evdw > 1d10   1.00000E+20
1292  #OVERLAPing residues             2
1293   11  27
1294  #OVERLAPing all corrected after             1  random generation
1295 #OVERLAP evdw after   2.69160E+09
1296 Waiting for     0.0006 sec
1297 #OVERLAP evdw > 1d10   1.00000E+20
1298  #OVERLAPing residues             2
1299    9  25
1300  #OVERLAPing all corrected after             1  random generation
1301 #OVERLAP evdw after   2.60054E+02
1302 Waiting for     0.0346 sec
1303 Waiting for     0.0152 sec
1304 #OVERLAP evdw > 1d10   1.00000E+20
1305  #OVERLAPing residues             2
1306    9  27
1307  #OVERLAPing all corrected after             3  random generation
1308 #OVERLAP evdw after   1.30613E+09
1309 Waiting for     0.0344 sec
1310 #OVERLAP evdw > 1d10   1.00000E+20
1311  #OVERLAPing residues             4
1312    2  27   3  26
1313  #OVERLAPing all corrected after             2  random generation
1314 #OVERLAP evdw after   1.55048E+10
1315 Waiting for     0.0316 sec
1316 Waiting for     0.0363 sec
1317 Waiting for     0.0370 sec
1318 Waiting for     0.0639 sec
1319 Waiting for     0.0309 sec
1320 #OVERLAP evdw > 1d10   1.19215E+21
1321  #OVERLAPing residues             0
1322
1323  #OVERLAPing all corrected after             1  random generation
1324 #OVERLAP evdw after   1.19215E+21
1325 Waiting for     0.0007 sec
1326 Waiting for     0.0405 sec
1327 Waiting for     0.0007 sec
1328 Waiting for     0.0406 sec
1329 Waiting for     0.0401 sec
1330 Waiting for     0.0008 sec
1331 Waiting for     0.0007 sec
1332 Waiting for     0.0309 sec
1333 Waiting for     0.0007 sec
1334 Waiting for     0.0394 sec
1335 #OVERLAP evdw > 1d10   1.00000E+20
1336  #OVERLAPing residues             6
1337    6  27   7  28   8  29
1338  #OVERLAPing NOT all corrected             2
1339    7  28
1340 #OVERLAP evdw after   1.00000E+20
1341 Waiting for     0.0200 sec
1342 #OVERLAP evdw > 1d10   1.00000E+20
1343  #OVERLAPing residues             4
1344    4  20   7  27
1345  #OVERLAPing all corrected after             2  random generation
1346 #OVERLAP evdw after   6.05603E+05
1347 Waiting for     0.0402 sec
1348 Waiting for     0.0373 sec
1349 #OVERLAP evdw > 1d10   1.00000E+20
1350  #OVERLAPing residues             2
1351    9  25
1352  #OVERLAPing all corrected after             2  random generation
1353 #OVERLAP evdw after   8.07794E+08
1354 Waiting for     0.0378 sec
1355 Waiting for     0.0007 sec
1356 #OVERLAP evdw > 1d10   1.00000E+20
1357  #OVERLAPing residues             2
1358    7  23
1359  #OVERLAPing all corrected after             1  random generation
1360 #OVERLAP evdw after   2.40644E+17
1361 Waiting for     0.0320 sec
1362 Waiting for     0.4727 sec
1363 Waiting for     0.0007 sec
1364 Waiting for     0.0007 sec
1365 Waiting for     0.0380 sec
1366 #OVERLAP evdw > 1d10   1.00000E+20
1367  #OVERLAPing residues             4
1368   19  25  20  24
1369  #OVERLAPing all corrected after             1  random generation
1370 #OVERLAP evdw after   8.25326E+16
1371 Waiting for     0.0006 sec
1372 Waiting for     0.0392 sec
1373 Waiting for     0.0337 sec
1374 Waiting for     0.0403 sec
1375 Waiting for     0.0392 sec
1376 Waiting for     0.0327 sec
1377 Waiting for     0.0391 sec
1378 Waiting for     0.0006 sec
1379 Waiting for     0.0006 sec
1380 Waiting for     0.0007 sec
1381 #OVERLAP evdw > 1d10   1.00000E+20
1382  #OVERLAPing residues             2
1383   12  27
1384  #OVERLAPing all corrected after             1  random generation
1385 #OVERLAP evdw after   2.90876E+10
1386 Waiting for     0.0245 sec
1387 #OVERLAP evdw > 1d10   1.00000E+20
1388  #OVERLAPing residues             2
1389    7  11
1390  #OVERLAPing all corrected after             1  random generation
1391 #OVERLAP evdw after   8.54188E+09
1392 Waiting for     0.0578 sec
1393 Waiting for     0.0006 sec
1394 Waiting for     0.0007 sec
1395 Waiting for     0.0382 sec
1396 Waiting for     0.0336 sec
1397 Waiting for     0.0007 sec
1398 Waiting for     0.0402 sec
1399 Waiting for     0.0678 sec
1400 Waiting for     0.0406 sec
1401 Waiting for     0.0361 sec
1402 Waiting for     0.0007 sec
1403 Waiting for     0.0006 sec
1404 #OVERLAP evdw > 1d10   1.00000E+20
1405  #OVERLAPing residues             2
1406    8  23
1407  #OVERLAPing all corrected after             2  random generation
1408 #OVERLAP evdw after   5.37807E+38
1409 Waiting for     0.0358 sec
1410 Waiting for     0.0007 sec
1411 Waiting for     0.0326 sec
1412 #OVERLAP evdw > 1d10   1.00000E+20
1413  #OVERLAPing residues             2
1414    4  23
1415  #OVERLAPing all corrected after             1  random generation
1416 #OVERLAP evdw after   2.97888E+26
1417 Waiting for     0.0006 sec
1418 Waiting for     0.0316 sec
1419 Waiting for     0.0383 sec
1420 Waiting for     0.0317 sec
1421 Waiting for     0.0007 sec
1422 Waiting for     0.0390 sec
1423 Waiting for     0.0343 sec
1424 Waiting for     0.0006 sec
1425 Waiting for     0.0371 sec
1426 Waiting for     0.0381 sec
1427 Waiting for     0.0600 sec
1428 Waiting for     0.0208 sec
1429 Waiting for     0.0342 sec
1430 Waiting for     0.0009 sec
1431 #OVERLAP evdw > 1d10   1.00000E+20
1432  #OVERLAPing residues             2
1433   10  22
1434  #OVERLAPing all corrected after            74  random generation
1435 #OVERLAP evdw after   6.52552E+26
1436 Waiting for     0.0007 sec
1437 Waiting for     0.0363 sec
1438 Waiting for     0.0388 sec
1439 Waiting for     0.0363 sec
1440 Waiting for     0.0343 sec
1441 #OVERLAP evdw > 1d10   1.00000E+20
1442  #OVERLAPing residues             2
1443   14  27
1444  #OVERLAPing all corrected after             1  random generation
1445 #OVERLAP evdw after   1.10978E+10
1446 Waiting for     0.0319 sec
1447 #OVERLAP evdw > 1d10   1.00000E+20
1448  #OVERLAPing residues             4
1449    5  25   6  23
1450  #OVERLAPing all corrected after             7  random generation
1451 #OVERLAP evdw after   2.03841E+17
1452 Waiting for     0.0006 sec
1453 #OVERLAP evdw > 1d10   1.00000E+20
1454  #OVERLAPing residues             2
1455    5  19
1456  #OVERLAPing all corrected after             2  random generation
1457 #OVERLAP evdw after   4.65473E+18
1458 Waiting for     0.0406 sec
1459 Waiting for     0.0609 sec
1460 Waiting for     0.0006 sec
1461 Waiting for     0.0379 sec
1462 Waiting for     0.0341 sec
1463 Waiting for     0.0390 sec
1464 Waiting for     0.0318 sec
1465 Waiting for     0.3638 sec
1466 Waiting for     0.0030 sec
1467 #OVERLAP evdw > 1d10   1.00000E+20
1468  #OVERLAPing residues             2
1469    9  24
1470  #OVERLAPing all corrected after             1  random generation
1471 #OVERLAP evdw after   3.97029E+06
1472 Waiting for     0.0009 sec
1473 Waiting for     0.0183 sec
1474 Waiting for     0.0338 sec
1475 Waiting for     0.0314 sec
1476 Waiting for     0.0313 sec
1477 Waiting for     0.0321 sec
1478 Waiting for     0.0653 sec
1479 Waiting for     0.0389 sec
1480 Waiting for     0.0377 sec
1481 #OVERLAP evdw > 1d10   1.00000E+20
1482  #OVERLAPing residues             4
1483   13  27  15  26
1484  #OVERLAPing all corrected after             1  random generation
1485 #OVERLAP evdw after   9.60687E+10
1486 Waiting for     0.0007 sec
1487 #OVERLAP evdw > 1d10   1.00000E+20
1488  #OVERLAPing residues             2
1489    3  25
1490  #OVERLAPing all corrected after             1  random generation
1491 #OVERLAP evdw after   6.23626E+08
1492 Waiting for     0.0398 sec
1493 Waiting for     0.0007 sec
1494 Waiting for     0.0390 sec
1495 Waiting for     0.0344 sec
1496 Waiting for     0.9153 sec
1497 Waiting for     0.0006 sec
1498 Waiting for     0.0006 sec
1499 Waiting for     0.0006 sec
1500 Waiting for     0.0363 sec
1501 Waiting for     0.0338 sec
1502 Waiting for     0.0308 sec
1503 Waiting for     0.0377 sec
1504 Waiting for     0.0383 sec
1505 Waiting for     0.0325 sec
1506 #OVERLAP evdw > 1d10   1.00000E+20
1507  #OVERLAPing residues             2
1508   13  27
1509  #OVERLAPing all corrected after             1  random generation
1510 #OVERLAP evdw after   8.42875E+14
1511 Waiting for     0.0317 sec
1512 Waiting for     0.0329 sec
1513 Waiting for     0.0400 sec
1514 Waiting for     0.0425 sec
1515 Waiting for     0.0370 sec
1516 Waiting for     0.0006 sec
1517 Waiting for     0.0324 sec
1518 Waiting for     0.0007 sec
1519 #OVERLAP evdw > 1d10   1.00000E+20
1520  #OVERLAPing residues             2
1521   17  21
1522  #OVERLAPing all corrected after             1  random generation
1523 #OVERLAP evdw after   2.26706E+04
1524 Waiting for     0.0388 sec
1525 Waiting for     0.0331 sec
1526 Waiting for     0.0281 sec
1527 Waiting for     0.0006 sec
1528 Waiting for     0.0390 sec
1529 Waiting for     0.0007 sec
1530 Waiting for     0.0390 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             2
1533    3  27
1534  #OVERLAPing all corrected after             2  random generation
1535 #OVERLAP evdw after   8.86437E+04
1536 Waiting for     0.0405 sec
1537 Waiting for     0.0007 sec
1538 #OVERLAP evdw > 1d10   1.00000E+20
1539  #OVERLAPing residues             2
1540    5  27
1541  #OVERLAPing all corrected after             5  random generation
1542 #OVERLAP evdw after   1.57548E+08
1543 Waiting for     0.0375 sec
1544 Waiting for     0.0006 sec
1545 Waiting for     0.0388 sec
1546 Waiting for     0.0372 sec
1547 Waiting for     0.0368 sec
1548 #OVERLAP evdw > 1d10   1.00000E+20
1549  #OVERLAPing residues             2
1550    5  27
1551  #OVERLAPing all corrected after             1  random generation
1552 #OVERLAP evdw after   2.72199E+05
1553 Waiting for     0.0407 sec
1554 #OVERLAP evdw > 1d10   1.00000E+20
1555  #OVERLAPing residues             5
1556    2  27  12  16  22
1557  #OVERLAPing all corrected after             2  random generation
1558 #OVERLAP evdw after   4.13904E+24
1559 Waiting for     0.0324 sec
1560 Waiting for     0.0392 sec
1561 Waiting for     0.0505 sec
1562 Waiting for     0.0009 sec
1563 Waiting for     0.0006 sec
1564 Waiting for     0.0383 sec
1565 #OVERLAP evdw > 1d10   1.00000E+20
1566  #OVERLAPing residues             2
1567   12  25
1568  #OVERLAPing all corrected after             1  random generation
1569 #OVERLAP evdw after   1.23143E+06
1570 Waiting for     0.0389 sec
1571 Waiting for     0.0006 sec
1572 Waiting for     0.0007 sec
1573 #OVERLAP evdw > 1d10   1.00000E+20
1574  #OVERLAPing residues             2
1575    5  22
1576  #OVERLAPing all corrected after             1  random generation
1577 #OVERLAP evdw after   1.15742E+14
1578 Waiting for     0.0311 sec
1579 #OVERLAP evdw > 1d10   1.00000E+20
1580  #OVERLAPing residues             3
1581    4  29  11
1582  #OVERLAPing all corrected after             2  random generation
1583 #OVERLAP evdw after   3.43972E+17
1584 Waiting for     0.0324 sec
1585 Waiting for     0.0009 sec
1586 Waiting for     0.0007 sec
1587 #OVERLAP evdw > 1d10   1.00000E+20
1588  #OVERLAPing residues             4
1589    3  25   5  20
1590  #OVERLAPing all corrected after             1  random generation
1591 #OVERLAP evdw after   3.53843E+06
1592 Waiting for     0.0335 sec
1593 Waiting for     0.0007 sec
1594 #OVERLAP evdw > 1d10   1.00000E+20
1595  #OVERLAPing residues             3
1596   15  27  17
1597  #OVERLAPing all corrected after             1  random generation
1598 #OVERLAP evdw after   3.12551E+05
1599 Waiting for     0.0388 sec
1600 Waiting for     0.0375 sec
1601 Waiting for     0.0307 sec
1602 Waiting for     0.0403 sec
1603 Waiting for     0.0354 sec
1604 Waiting for     0.0007 sec
1605 #OVERLAP evdw > 1d10   1.00000E+20
1606  #OVERLAPing residues             4
1607    7  27   9  29
1608  #OVERLAPing all corrected after             4  random generation
1609 #OVERLAP evdw after   7.71948E+10
1610 Waiting for     0.0385 sec
1611 Waiting for     0.0348 sec
1612 Waiting for     0.0489 sec
1613 Waiting for     0.0006 sec
1614 #OVERLAP evdw > 1d10   1.00000E+20
1615  #OVERLAPing residues             2
1616   22  29
1617  #OVERLAPing all corrected after             1  random generation
1618 #OVERLAP evdw after   8.46538E+04
1619 Waiting for     0.0394 sec
1620 Waiting for     0.0332 sec
1621 Waiting for     0.0401 sec
1622 Waiting for     0.0352 sec
1623 Waiting for     0.0378 sec
1624 Waiting for     0.0022 sec
1625 Waiting for     0.3495 sec
1626 #OVERLAP evdw > 1d10   1.00000E+20
1627  #OVERLAPing residues             4
1628   13  22  14  20
1629  #OVERLAPing all corrected after             5  random generation
1630 #OVERLAP evdw after   8.08437E+18
1631 Waiting for     0.0006 sec
1632 Waiting for     0.0404 sec
1633 #OVERLAP evdw > 1d10   1.00000E+20
1634  #OVERLAPing residues             3
1635    7  24  25
1636  #OVERLAPing all corrected after             1  random generation
1637 #OVERLAP evdw after   1.94571E+04
1638 Waiting for     0.0362 sec
1639 Waiting for     0.0406 sec
1640 Waiting for     0.0385 sec
1641 Waiting for     0.0006 sec
1642 #OVERLAP evdw > 1d10   1.00000E+20
1643  #OVERLAPing residues             6
1644    2  14  11  26  12  27
1645  #OVERLAPing all corrected after            11  random generation
1646 #OVERLAP evdw after   3.14342E+08
1647 Waiting for     0.0366 sec
1648 #OVERLAP evdw > 1d10   1.00000E+20
1649  #OVERLAPing residues             2
1650    5  27
1651  #OVERLAPing all corrected after            22  random generation
1652 #OVERLAP evdw after   1.77733E+14
1653 Waiting for     0.0339 sec
1654 Waiting for     0.0351 sec
1655 #OVERLAP evdw > 1d10   1.00000E+20
1656  #OVERLAPing residues             4
1657    7  25  13  27
1658  #OVERLAPing all corrected after             2  random generation
1659 #OVERLAP evdw after   1.69234E+13
1660 Waiting for     0.0366 sec
1661 Waiting for     0.0330 sec
1662 Waiting for     0.0316 sec
1663 Waiting for     0.4143 sec
1664 Waiting for     0.0005 sec
1665 Waiting for     0.0346 sec
1666 Waiting for     0.0404 sec
1667 Waiting for     0.0331 sec
1668 Waiting for     0.0007 sec
1669 #OVERLAP evdw > 1d10   1.00000E+20
1670  #OVERLAPing residues             4
1671    7  15   9  26
1672  #OVERLAPing all corrected after             1  random generation
1673 #OVERLAP evdw after   3.35283E+08
1674 Waiting for     0.0402 sec
1675 Waiting for     0.0402 sec
1676 #OVERLAP evdw > 1d10   1.00000E+20
1677  #OVERLAPing residues             2
1678    9  24
1679  #OVERLAPing all corrected after             1  random generation
1680 #OVERLAP evdw after   8.75084E+03
1681 Waiting for     0.0390 sec
1682 Waiting for     0.0461 sec
1683 Waiting for     0.0009 sec
1684 #OVERLAP evdw > 1d10   1.00000E+20
1685  #OVERLAPing residues             2
1686   14  20
1687  #OVERLAPing all corrected after             1  random generation
1688 #OVERLAP evdw after   7.83613E+06
1689 Waiting for     0.0353 sec
1690 Waiting for     0.0007 sec
1691 Waiting for     0.0007 sec
1692 #OVERLAP evdw > 1d10   1.00000E+20
1693  #OVERLAPing residues             2
1694    8  27
1695  #OVERLAPing all corrected after            88  random generation
1696 #OVERLAP evdw after   6.40538E+09
1697 Waiting for     0.0360 sec
1698 Waiting for     0.0384 sec
1699 Waiting for     0.0310 sec
1700 Waiting for     0.7133 sec
1701 Waiting for     0.0006 sec
1702 #OVERLAP evdw > 1d10   1.00000E+20
1703  #OVERLAPing residues             2
1704   11  21
1705  #OVERLAPing all corrected after             1  random generation
1706 #OVERLAP evdw after   1.06032E+04
1707 Waiting for     0.0433 sec
1708 Waiting for     0.0334 sec
1709 Waiting for     0.0334 sec
1710 Waiting for     0.0367 sec
1711 Waiting for     0.0007 sec
1712 Waiting for     0.0401 sec
1713 #OVERLAP evdw > 1d10   1.00000E+20
1714  #OVERLAPing residues             4
1715    3  27   7  22
1716  #OVERLAPing all corrected after             3  random generation
1717 #OVERLAP evdw after   4.83367E+11
1718 Waiting for     0.0327 sec
1719 #OVERLAP evdw > 1d10   1.00000E+20
1720  #OVERLAPing residues             4
1721    7  20   9  26
1722  #OVERLAPing all corrected after             2  random generation
1723 #OVERLAP evdw after   7.69472E+14
1724 Waiting for     0.0007 sec
1725 #OVERLAP evdw > 1d10   1.00000E+20
1726  #OVERLAPing residues             2
1727   13  25
1728  #OVERLAPing all corrected after             2  random generation
1729 #OVERLAP evdw after   5.14564E+15
1730 Waiting for     0.0401 sec
1731 #OVERLAP evdw > 1d10   1.00000E+20
1732  #OVERLAPing residues             5
1733    8  27  19  25  21
1734  #OVERLAPing all corrected after             1  random generation
1735 #OVERLAP evdw after   9.49825E+06
1736 Waiting for     0.0391 sec
1737 Waiting for     0.0369 sec
1738 Waiting for     0.0316 sec
1739 Waiting for     0.0342 sec
1740 Waiting for     0.0006 sec
1741 Waiting for     0.0388 sec
1742 Waiting for     0.0007 sec
1743 Waiting for     0.0005 sec
1744 Waiting for     0.9412 sec
1745 Waiting for     0.0007 sec
1746 #OVERLAP evdw > 1d10   1.00000E+20
1747  #OVERLAPing residues             2
1748    7  23
1749  #OVERLAPing all corrected after             1  random generation
1750 #OVERLAP evdw after   7.71835E+11
1751 Waiting for     0.0357 sec
1752 #OVERLAP evdw > 1d10   1.00000E+20
1753  #OVERLAPing residues             2
1754    4  20
1755  #OVERLAPing all corrected after             2  random generation
1756 #OVERLAP evdw after   3.69750E+20
1757 Waiting for     0.0377 sec
1758 Waiting for     0.0376 sec
1759 Waiting for     0.0387 sec
1760 #OVERLAP evdw > 1d10   8.78367E+25
1761  #OVERLAPing residues             0
1762
1763  #OVERLAPing all corrected after             1  random generation
1764 #OVERLAP evdw after   8.78367E+25
1765 Waiting for     0.0006 sec
1766 #OVERLAP evdw > 1d10   1.00000E+20
1767  #OVERLAPing residues             2
1768    6  20
1769  #OVERLAPing all corrected after             1  random generation
1770 #OVERLAP evdw after   1.89603E+39
1771 Waiting for     0.0115 sec
1772 Waiting for     0.0368 sec
1773 Waiting for     0.0006 sec
1774 Waiting for     0.0387 sec
1775 #OVERLAP evdw > 1d10   1.00000E+20
1776  #OVERLAPing residues             2
1777   14  17
1778  #OVERLAPing all corrected after             1  random generation
1779 #OVERLAP evdw after   4.80692E+05
1780 Waiting for     0.0404 sec
1781 Waiting for     0.0329 sec
1782 #OVERLAP evdw > 1d10   1.00000E+20
1783  #OVERLAPing residues             2
1784    9  27
1785  #OVERLAPing all corrected after             2  random generation
1786 #OVERLAP evdw after   3.56690E+23
1787 Waiting for     0.0405 sec
1788 #OVERLAP evdw > 1d10   1.00000E+20
1789  #OVERLAPing residues             4
1790    3  27   7  22
1791  #OVERLAPing all corrected after             3  random generation
1792 #OVERLAP evdw after   2.21490E+11
1793 Waiting for     0.0006 sec
1794 #OVERLAP evdw > 1d10   1.00000E+20
1795  #OVERLAPing residues             4
1796    7  25   9  27
1797  #OVERLAPing all corrected after             6  random generation
1798 #OVERLAP evdw after   7.91605E+20
1799 Waiting for     0.0290 sec
1800 Waiting for     0.0324 sec
1801 Waiting for     0.0377 sec
1802 Waiting for     0.0381 sec
1803 Waiting for     0.0007 sec
1804 Waiting for     0.0517 sec
1805 Waiting for     0.4896 sec
1806 #OVERLAP evdw > 1d10   1.00000E+20
1807  #OVERLAPing residues             2
1808    5  25
1809  #OVERLAPing all corrected after            15  random generation
1810 #OVERLAP evdw after   4.80438E+09
1811 Waiting for     0.0007 sec
1812 #OVERLAP evdw > 1d10   1.00000E+20
1813  #OVERLAPing residues             2
1814    5  17
1815  #OVERLAPing NOT all corrected             2
1816    5  17
1817 #OVERLAP evdw after   1.00000E+20
1818 Waiting for     0.0398 sec
1819 Waiting for     0.0006 sec
1820 Waiting for     0.0397 sec
1821 #OVERLAP evdw > 1d10   1.00000E+20
1822  #OVERLAPing residues             2
1823   15  26
1824  #OVERLAPing all corrected after             1  random generation
1825 #OVERLAP evdw after   7.61696E+06
1826 Waiting for     0.0006 sec
1827 #OVERLAP evdw > 1d10   1.00000E+20
1828  #OVERLAPing residues             4
1829    4  22   7  25
1830  #OVERLAPing all corrected after             2  random generation
1831 #OVERLAP evdw after   1.86215E+17
1832 Waiting for     0.0350 sec
1833 Waiting for     0.0389 sec
1834 Waiting for     0.0007 sec
1835 #OVERLAP evdw > 1d10   1.00000E+20
1836  #OVERLAPing residues             4
1837    7  25   9  27
1838  #OVERLAPing all corrected after             3  random generation
1839 #OVERLAP evdw after   4.99547E+20
1840 Waiting for     0.0006 sec
1841 Waiting for     0.0311 sec
1842 Waiting for     0.0006 sec
1843 Waiting for     0.0343 sec
1844 Waiting for     0.0007 sec
1845 Waiting for     0.0361 sec
1846 #OVERLAP evdw > 1d10   1.00000E+20
1847  #OVERLAPing residues             2
1848    8  22
1849  #OVERLAPing all corrected after             2  random generation
1850 #OVERLAP evdw after   3.68358E+05
1851 Waiting for     0.0358 sec
1852 Waiting for     0.0313 sec
1853 Waiting for     0.0392 sec
1854 Waiting for     0.8107 sec
1855 Waiting for     0.0006 sec
1856 Waiting for     0.0006 sec
1857 #OVERLAP evdw > 1d10   1.00000E+20
1858  #OVERLAPing residues             2
1859   11  20
1860  #OVERLAPing all corrected after             1  random generation
1861 #OVERLAP evdw after   1.63905E+11
1862 Waiting for     0.0307 sec
1863 Waiting for     0.0386 sec
1864 Waiting for     0.0368 sec
1865 Waiting for     0.0355 sec
1866 #OVERLAP evdw > 1d10   1.00000E+20
1867  #OVERLAPing residues             2
1868   12  15
1869  #OVERLAPing all corrected after             1  random generation
1870 #OVERLAP evdw after   5.77047E+03
1871 Waiting for     0.0320 sec
1872 #OVERLAP evdw > 1d10   1.00000E+20
1873  #OVERLAPing residues             2
1874    3  27
1875  #OVERLAPing all corrected after             1  random generation
1876 #OVERLAP evdw after   1.37585E+08
1877 Waiting for     0.0311 sec
1878 Waiting for     0.0403 sec
1879 #OVERLAP evdw > 1d10   1.00000E+20
1880  #OVERLAPing residues             4
1881   12  27  14  29
1882  #OVERLAPing NOT all corrected             2
1883   12  27
1884 #OVERLAP evdw after   1.00000E+20
1885 Waiting for     0.0006 sec
1886 Waiting for     0.0336 sec
1887 Waiting for     0.0366 sec
1888 #OVERLAP evdw > 1d10   1.00000E+20
1889  #OVERLAPing residues             2
1890    4  20
1891  #OVERLAPing all corrected after             1  random generation
1892 #OVERLAP evdw after   1.36582E+06
1893 Waiting for     0.0007 sec
1894 Waiting for     0.0381 sec
1895 Waiting for     0.0399 sec
1896 Waiting for     0.0400 sec
1897 #OVERLAP evdw > 1d10   1.00000E+20
1898  #OVERLAPing residues             4
1899    2  27   3  26
1900  #OVERLAPing all corrected after             1  random generation
1901 #OVERLAP evdw after   3.61508E+10
1902 Waiting for     0.0407 sec
1903 Waiting for     1.0280 sec
1904 Waiting for     0.0006 sec
1905 #OVERLAP evdw > 1d10   1.00000E+20
1906  #OVERLAPing residues             2
1907   13  25
1908  #OVERLAPing all corrected after            19  random generation
1909 #OVERLAP evdw after   1.61002E+23
1910 Waiting for     0.0323 sec
1911 #OVERLAP evdw > 1d10   1.00000E+20
1912  #OVERLAPing residues             2
1913   19  22
1914  #OVERLAPing all corrected after             1  random generation
1915 #OVERLAP evdw after   1.68645E+15
1916 Waiting for     0.0367 sec
1917 #OVERLAP evdw > 1d10   1.00000E+20
1918  #OVERLAPing residues             5
1919    7  27  28   9  25
1920  #OVERLAPing all corrected after             3  random generation
1921 #OVERLAP evdw after   2.92379E+23
1922 Waiting for     0.0399 sec
1923 Waiting for     0.0334 sec
1924 Waiting for     0.0328 sec
1925 Waiting for     0.0007 sec
1926 Waiting for     0.0007 sec
1927 #OVERLAP evdw > 1d10   1.00000E+20
1928  #OVERLAPing residues             2
1929    3  17
1930  #OVERLAPing all corrected after             7  random generation
1931 #OVERLAP evdw after   3.56107E+02
1932 Waiting for     0.0359 sec
1933 Waiting for     0.0362 sec
1934 Waiting for     0.0378 sec
1935 Waiting for     0.0006 sec
1936 #OVERLAP evdw > 1d10   1.00000E+20
1937  #OVERLAPing residues             4
1938    5  22   7  10
1939  #OVERLAPing all corrected after             1  random generation
1940 #OVERLAP evdw after   3.99068E+08
1941 Waiting for     0.0402 sec
1942 #OVERLAP evdw > 1d10   5.30633E+39
1943  #OVERLAPing residues             0
1944
1945  #OVERLAPing all corrected after             1  random generation
1946 #OVERLAP evdw after   5.30633E+39
1947 Waiting for     0.0522 sec
1948 Waiting for     0.0333 sec
1949 Waiting for     0.0377 sec
1950 Waiting for     0.0007 sec
1951 Waiting for     0.9917 sec
1952 Waiting for     0.0006 sec
1953 #OVERLAP evdw > 1d10   1.00000E+20
1954  #OVERLAPing residues             2
1955   17  23
1956  #OVERLAPing all corrected after             3  random generation
1957 #OVERLAP evdw after   5.36018E+30
1958 Waiting for     0.0006 sec
1959 Waiting for     0.0006 sec
1960 Waiting for     0.0399 sec
1961 Waiting for     0.0324 sec
1962 Waiting for     0.0009 sec
1963 Waiting for     0.0350 sec
1964 Waiting for     0.0006 sec
1965 Waiting for     0.0346 sec
1966 Waiting for     0.0321 sec
1967 Waiting for     0.0351 sec
1968 #OVERLAP evdw > 1d10   1.00000E+20
1969  #OVERLAPing residues             2
1970   17  25
1971  #OVERLAPing all corrected after            47  random generation
1972 #OVERLAP evdw after   1.38978E+11
1973 Waiting for     0.0311 sec
1974 Waiting for     0.0086 sec
1975 Waiting for     0.0395 sec
1976 #OVERLAP evdw > 1d10   1.00000E+20
1977  #OVERLAPing residues             4
1978    5  16   7  29
1979  #OVERLAPing all corrected after             1  random generation
1980 #OVERLAP evdw after   5.80827E+13
1981 Waiting for     0.0006 sec
1982 Waiting for     0.0402 sec
1983 Waiting for     0.0387 sec
1984 #OVERLAP evdw > 1d10   1.00000E+20
1985  #OVERLAPing residues             2
1986    4   9
1987  #OVERLAPing all corrected after             1  random generation
1988 #OVERLAP evdw after   1.40218E+04
1989 Waiting for     0.1739 sec
1990 #OVERLAP evdw > 1d10   1.00000E+20
1991  #OVERLAPing residues             2
1992   20  25
1993  #OVERLAPing all corrected after             1  random generation
1994 #OVERLAP evdw after   7.46142E+03
1995 Waiting for     0.0006 sec
1996 #OVERLAP evdw > 1d10   1.00000E+20
1997  #OVERLAPing residues             2
1998    9  15
1999  #OVERLAPing all corrected after             1  random generation
2000 #OVERLAP evdw after   1.43979E+09
2001 Waiting for     0.0409 sec
2002 #OVERLAP evdw > 1d10   1.00000E+20
2003  #OVERLAPing residues             2
2004    4  24
2005  #OVERLAPing all corrected after             4  random generation
2006 #OVERLAP evdw after   1.56473E+05
2007 Waiting for     0.0350 sec
2008 Waiting for     0.0405 sec
2009 Waiting for     0.0330 sec
2010 Waiting for     0.0006 sec
2011 Waiting for     0.0312 sec
2012 Waiting for     0.0006 sec
2013 Waiting for     0.0350 sec
2014 #OVERLAP evdw > 1d10   1.00000E+20
2015  #OVERLAPing residues             2
2016    5  22
2017  #OVERLAPing all corrected after             1  random generation
2018 #OVERLAP evdw after   4.84827E+13
2019 Waiting for     0.0368 sec
2020 Waiting for     0.0353 sec
2021 Waiting for     0.0387 sec
2022 Waiting for     0.0328 sec
2023 Waiting for     0.0006 sec
2024 Waiting for     0.5858 sec
2025 Waiting for     0.0006 sec
2026 #OVERLAP evdw > 1d10   1.00000E+20
2027  #OVERLAPing residues             2
2028   11  27
2029  #OVERLAPing all corrected after             1  random generation
2030 #OVERLAP evdw after   9.98810E+06
2031 Waiting for     0.0321 sec
2032 Waiting for     0.0341 sec
2033 Waiting for     0.0352 sec
2034 Waiting for     0.0339 sec
2035 Waiting for     0.0007 sec
2036 #OVERLAP evdw > 1d10   1.00000E+20
2037  #OVERLAPing residues             2
2038   15  20
2039  #OVERLAPing all corrected after             1  random generation
2040 #OVERLAP evdw after   1.97016E+06
2041 Waiting for     0.0006 sec
2042 Waiting for     0.0343 sec
2043 Waiting for     0.0007 sec
2044 Waiting for     0.0343 sec
2045 #OVERLAP evdw > 1d10   1.00000E+20
2046  #OVERLAPing residues             2
2047    8  23
2048  #OVERLAPing all corrected after            22  random generation
2049 #OVERLAP evdw after   1.10311E+21
2050 Waiting for     0.0369 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             2
2053    4  27
2054  #OVERLAPing all corrected after            12  random generation
2055 #OVERLAP evdw after   3.09943E+13
2056 Waiting for     0.0351 sec
2057 Waiting for     0.0358 sec
2058 #OVERLAP evdw > 1d10   1.00000E+20
2059  #OVERLAPing residues             2
2060    7  22
2061  #OVERLAPing all corrected after             1  random generation
2062 #OVERLAP evdw after   3.85396E+03
2063 Waiting for     0.0357 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             2
2066    8  23
2067  #OVERLAPing all corrected after             1  random generation
2068 #OVERLAP evdw after   9.31264E+03
2069 Waiting for     0.0009 sec
2070 Waiting for     0.0526 sec
2071 Waiting for     0.0006 sec
2072 Waiting for     0.0360 sec
2073 Waiting for     0.0345 sec
2074 Waiting for     0.0383 sec
2075 Waiting for     0.0371 sec
2076 Waiting for     0.0402 sec
2077 #OVERLAP evdw > 1d10   1.00000E+20
2078  #OVERLAPing residues             6
2079    4  20   7  14  13  27
2080  #OVERLAPing all corrected after             4  random generation
2081 #OVERLAP evdw after   4.62403E+07
2082 Waiting for     0.0362 sec
2083 Waiting for     0.0007 sec
2084 Waiting for     0.0324 sec
2085 #OVERLAP evdw > 1d10   1.00000E+20
2086  #OVERLAPing residues             2
2087    9  29
2088  #OVERLAPing all corrected after             1  random generation
2089 #OVERLAP evdw after   1.74998E+09
2090 Waiting for     0.0389 sec
2091 #OVERLAP evdw > 1d10   1.00000E+20
2092  #OVERLAPing residues             6
2093    5  22   7  20   9  11
2094  #OVERLAPing all corrected after             2  random generation
2095 #OVERLAP evdw after   4.67153E+21
2096 Waiting for     0.0340 sec
2097 #OVERLAP evdw > 1d10   1.00000E+20
2098  #OVERLAPing residues             5
2099    4  27   5  25  24
2100  #OVERLAPing all corrected after             5  random generation
2101 #OVERLAP evdw after   3.34993E+27
2102 Waiting for     0.0348 sec
2103 #OVERLAP evdw > 1d10   1.00000E+20
2104  #OVERLAPing residues             2
2105   17  25
2106  #OVERLAPing all corrected after             6  random generation
2107 #OVERLAP evdw after   2.47720E+08
2108 Waiting for     0.0398 sec
2109 Waiting for     0.0334 sec
2110 #OVERLAP evdw > 1d10   1.00000E+20
2111  #OVERLAPing residues             2
2112    7  22
2113  #OVERLAPing all corrected after             2  random generation
2114 #OVERLAP evdw after   1.24762E+06
2115 Waiting for     0.0389 sec
2116 Waiting for     0.0228 sec
2117 Waiting for     0.0485 sec
2118 Waiting for     0.0235 sec
2119 Waiting for     0.0335 sec
2120 #OVERLAP evdw > 1d10   1.00000E+20
2121  #OVERLAPing residues             4
2122    7  17   8  20
2123  #OVERLAPing all corrected after             1  random generation
2124 #OVERLAP evdw after   1.31292E+12
2125 Waiting for     0.0358 sec
2126 Waiting for     0.0324 sec
2127 Waiting for     0.0353 sec
2128 Waiting for     0.0381 sec
2129 Waiting for     0.0318 sec
2130 Waiting for     0.0006 sec
2131 #OVERLAP evdw > 1d10   5.04674E+26
2132  #OVERLAPing residues             0
2133
2134  #OVERLAPing all corrected after             1  random generation
2135 #OVERLAP evdw after   5.04674E+26
2136 Waiting for     0.0401 sec
2137 Waiting for     0.0007 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             4
2140    4  21   6  22
2141  #OVERLAPing all corrected after             2  random generation
2142 #OVERLAP evdw after   9.21745E+12
2143 Waiting for     0.0352 sec
2144 Waiting for     0.0007 sec
2145 #OVERLAP evdw > 1d10   1.00000E+20
2146  #OVERLAPing residues             2
2147   13  25
2148  #OVERLAPing all corrected after             2  random generation
2149 #OVERLAP evdw after   8.80916E+17
2150 Waiting for     0.0334 sec
2151 #OVERLAP evdw > 1d10   1.00000E+20
2152  #OVERLAPing residues             2
2153    2  17
2154  #OVERLAPing all corrected after             1  random generation
2155 #OVERLAP evdw after   2.88752E+03
2156 Waiting for     0.0336 sec
2157 Waiting for     0.0402 sec
2158 #OVERLAP evdw > 1d10   1.00000E+20
2159  #OVERLAPing residues             2
2160    9  20
2161  #OVERLAPing all corrected after             1  random generation
2162 #OVERLAP evdw after   3.62869E+12
2163 Waiting for     0.0210 sec
2164 Waiting for     0.0006 sec
2165 Waiting for     0.0006 sec
2166 #OVERLAP evdw > 1d10   1.00000E+20
2167  #OVERLAPing residues             2
2168    9  27
2169  #OVERLAPing all corrected after             1  random generation
2170 #OVERLAP evdw after   1.17265E+15
2171 Waiting for     0.0387 sec
2172 Waiting for     0.0395 sec
2173 Waiting for     0.0687 sec
2174 Waiting for     0.0324 sec
2175 Waiting for     0.0378 sec
2176 Waiting for     0.0006 sec
2177 Waiting for     0.0391 sec
2178 #OVERLAP evdw > 1d10   1.00000E+20
2179  #OVERLAPing residues             2
2180    5  22
2181  #OVERLAPing all corrected after             2  random generation
2182 #OVERLAP evdw after   1.15441E+09
2183 Waiting for     0.0342 sec
2184 Waiting for     0.0006 sec
2185 Waiting for     0.0007 sec
2186 Waiting for     0.0387 sec
2187 Waiting for     0.0006 sec
2188 Waiting for     0.0386 sec
2189 Waiting for     0.0354 sec
2190 Waiting for     0.0280 sec
2191 Waiting for     0.0574 sec
2192 Waiting for     0.0007 sec
2193 Waiting for     0.0337 sec
2194 #OVERLAP evdw > 1d10   1.00000E+20
2195  #OVERLAPing residues             6
2196    5  17   7  19   8  20
2197  #OVERLAPing NOT all corrected             2
2198    5  17
2199 #OVERLAP evdw after   1.00000E+20
2200 Waiting for     0.0314 sec
2201 Waiting for     0.0007 sec
2202 Waiting for     0.0268 sec
2203 Waiting for     0.0367 sec
2204 #OVERLAP evdw > 1d10   1.00000E+20
2205  #OVERLAPing residues             2
2206    6  27
2207  #OVERLAPing all corrected after             1  random generation
2208 #OVERLAP evdw after   4.80308E+06
2209 Waiting for     0.0006 sec
2210 #OVERLAP evdw > 1d10   1.00000E+20
2211  #OVERLAPing residues             2
2212    7  23
2213  #OVERLAPing all corrected after             1  random generation
2214 #OVERLAP evdw after   1.47384E+04
2215 Waiting for     0.0385 sec
2216 Waiting for     0.0679 sec
2217 Waiting for     0.0007 sec
2218 Waiting for     0.0319 sec
2219 Waiting for     0.0376 sec
2220 #OVERLAP evdw > 1d10   1.00000E+20
2221  #OVERLAPing residues             3
2222    9  27  29
2223  #OVERLAPing all corrected after             2  random generation
2224 #OVERLAP evdw after   3.11557E+08
2225 Waiting for     0.0274 sec
2226 Waiting for     0.0007 sec
2227 Waiting for     0.0261 sec
2228 Waiting for     0.0006 sec
2229 Waiting for     0.0007 sec
2230 #OVERLAP evdw > 1d10   1.00000E+20
2231  #OVERLAPing residues             2
2232    7  20
2233  #OVERLAPing all corrected after             1  random generation
2234 #OVERLAP evdw after   7.83008E+02
2235 Waiting for     0.0336 sec
2236 Waiting for     0.0354 sec
2237 #OVERLAP evdw > 1d10   1.00000E+20
2238  #OVERLAPing residues             2
2239   13  29
2240  #OVERLAPing all corrected after             1  random generation
2241 #OVERLAP evdw after   1.24632E+03
2242 Waiting for     0.0316 sec
2243 Waiting for     0.0373 sec
2244 Waiting for     0.0313 sec
2245 Waiting for     0.0008 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             2
2248   17  27
2249  #OVERLAPing all corrected after             6  random generation
2250 #OVERLAP evdw after   9.43408E+05
2251 Waiting for     0.0392 sec
2252 Waiting for     0.0357 sec
2253 #OVERLAP evdw > 1d10   1.00000E+20
2254  #OVERLAPing residues             4
2255    3  27   7  22
2256  #OVERLAPing all corrected after             4  random generation
2257 #OVERLAP evdw after   2.23801E+11
2258 Waiting for     0.0380 sec
2259 #OVERLAP evdw > 1d10   1.00000E+20
2260  #OVERLAPing residues             4
2261    7  25  13  27
2262  #OVERLAPing all corrected after             3  random generation
2263 #OVERLAP evdw after   5.88576E+14
2264 Waiting for     0.0386 sec
2265 Waiting for     0.0349 sec
2266 Waiting for     0.0326 sec
2267 Waiting for     0.0388 sec
2268 Waiting for     1.0820 sec
2269 #OVERLAP evdw > 1d10   1.00000E+20
2270  #OVERLAPing residues             4
2271    9  21  18  22
2272  #OVERLAPing all corrected after             2  random generation
2273 #OVERLAP evdw after   4.06643E+09
2274 Waiting for     0.0006 sec
2275 Waiting for     0.0131 sec
2276 Waiting for     0.0345 sec
2277 #OVERLAP evdw > 1d10   1.00000E+20
2278  #OVERLAPing residues             2
2279    7  20
2280  #OVERLAPing all corrected after             1  random generation
2281 #OVERLAP evdw after   4.30372E+17
2282 Waiting for     0.0007 sec
2283 Waiting for     0.0311 sec
2284 #OVERLAP evdw > 1d10   1.00000E+20
2285  #OVERLAPing residues             2
2286    7  29
2287  #OVERLAPing all corrected after             1  random generation
2288 #OVERLAP evdw after   7.18650E+25
2289 Waiting for     0.0353 sec
2290 Waiting for     0.0327 sec
2291 Waiting for     0.0478 sec
2292 #OVERLAP evdw > 1d10   1.00000E+20
2293  #OVERLAPing residues             2
2294    4  26
2295  #OVERLAPing all corrected after             1  random generation
2296 #OVERLAP evdw after   4.49366E+05
2297 Waiting for     0.0006 sec
2298 Waiting for     0.0399 sec
2299 #OVERLAP evdw > 1d10   1.00000E+20
2300  #OVERLAPing residues             4
2301   13  27  15  26
2302  #OVERLAPing all corrected after             1  random generation
2303 #OVERLAP evdw after   6.46346E+06
2304 Waiting for     0.0331 sec
2305 #OVERLAP evdw > 1d10   1.00000E+20
2306  #OVERLAPing residues             2
2307    7  14
2308  #OVERLAPing all corrected after             1  random generation
2309 #OVERLAP evdw after   2.94936E+11
2310 Waiting for     0.0006 sec
2311 Waiting for     0.0007 sec
2312 #OVERLAP evdw > 1d10   4.34491E+21
2313  #OVERLAPing residues             0
2314
2315  #OVERLAPing all corrected after             1  random generation
2316 #OVERLAP evdw after   4.34491E+21
2317 Waiting for     0.0493 sec
2318 Waiting for     0.0352 sec
2319 Waiting for     0.0381 sec
2320 #OVERLAP evdw > 1d10   1.00000E+20
2321  #OVERLAPing residues             2
2322   17  20
2323  #OVERLAPing all corrected after             2  random generation
2324 #OVERLAP evdw after   4.75744E+09
2325 Waiting for     0.0290 sec
2326 Waiting for     0.0339 sec
2327 Waiting for     0.0006 sec
2328 Waiting for     0.0320 sec
2329 Waiting for     0.0268 sec
2330 Waiting for     0.0403 sec
2331 Waiting for     0.0006 sec
2332 Waiting for     0.0006 sec
2333 Waiting for     0.0340 sec
2334 Waiting for     0.6733 sec
2335 Waiting for     0.0223 sec
2336 Waiting for     0.0410 sec
2337 #OVERLAP evdw > 1d10   1.00000E+20
2338  #OVERLAPing residues             3
2339    7  13  14
2340  #OVERLAPing all corrected after             2  random generation
2341 #OVERLAP evdw after   7.30164E+10
2342 Waiting for     0.0363 sec
2343 Waiting for     0.0346 sec
2344 #OVERLAP evdw > 1d10   1.00000E+20
2345  #OVERLAPing residues             4
2346    4  20   6  24
2347  #OVERLAPing all corrected after             1  random generation
2348 #OVERLAP evdw after   2.32302E+22
2349 Waiting for     0.0006 sec
2350 Waiting for     0.0338 sec
2351 #OVERLAP evdw > 1d10   1.00000E+20
2352  #OVERLAPing residues             2
2353    8  22
2354  #OVERLAPing all corrected after             1  random generation
2355 #OVERLAP evdw after   4.63227E+27
2356 Waiting for     0.0006 sec
2357 Waiting for     0.0007 sec
2358 Waiting for     0.0485 sec
2359 #OVERLAP evdw > 1d10   1.00000E+20
2360  #OVERLAPing residues             2
2361   12  24
2362  #OVERLAPing all corrected after             1  random generation
2363 #OVERLAP evdw after   2.15129E+08
2364 Waiting for     0.0342 sec
2365 Waiting for     0.0317 sec
2366 Waiting for     0.0006 sec
2367 Waiting for     0.0381 sec
2368 Waiting for     0.0311 sec
2369 Waiting for     0.0366 sec
2370 #OVERLAP evdw > 1d10   1.00000E+20
2371  #OVERLAPing residues             2
2372    9  14
2373  #OVERLAPing all corrected after             1  random generation
2374 #OVERLAP evdw after   4.36610E+12
2375 Waiting for     0.0340 sec
2376 #OVERLAP evdw > 1d10   1.00000E+20
2377  #OVERLAPing residues             4
2378    4  17   5  19
2379  #OVERLAPing all corrected after             2  random generation
2380 #OVERLAP evdw after   3.12973E+10
2381 Waiting for     0.0007 sec
2382 Waiting for     0.0361 sec
2383 Waiting for     1.0783 sec
2384 Waiting for     0.0006 sec
2385 Waiting for     0.0006 sec
2386 #OVERLAP evdw > 1d10   1.90802E+52
2387  #OVERLAPing residues             0
2388
2389  #OVERLAPing all corrected after             1  random generation
2390 #OVERLAP evdw after   1.90802E+52
2391 Waiting for     0.0365 sec
2392 Waiting for     0.0321 sec
2393 Waiting for     0.0340 sec
2394 #OVERLAP evdw > 1d10   1.00000E+20
2395  #OVERLAPing residues             2
2396    4  23
2397  #OVERLAPing all corrected after             2  random generation
2398 #OVERLAP evdw after   1.14218E+08
2399 Waiting for     0.0092 sec
2400 Waiting for     0.0343 sec
2401 Waiting for     0.0393 sec
2402 Waiting for     0.0393 sec
2403 Waiting for     0.0363 sec
2404 #OVERLAP evdw > 1d10   1.00000E+20
2405  #OVERLAPing residues             2
2406    7  29
2407  #OVERLAPing all corrected after             1  random generation
2408 #OVERLAP evdw after   3.30210E+02
2409 Waiting for     0.0384 sec
2410 #OVERLAP evdw > 1d10   1.00000E+20
2411  #OVERLAPing residues             2
2412    7  25
2413  #OVERLAPing all corrected after             2  random generation
2414 #OVERLAP evdw after   5.79234E+08
2415 Waiting for     0.0394 sec
2416 Waiting for     0.0366 sec
2417 #OVERLAP evdw > 1d10   1.00000E+20
2418  #OVERLAPing residues             4
2419   12  20  17  21
2420  #OVERLAPing all corrected after             3  random generation
2421 #OVERLAP evdw after   4.32050E+05
2422 Waiting for     0.0008 sec
2423 Waiting for     0.0310 sec
2424 Waiting for     0.0386 sec
2425 Waiting for     0.0357 sec
2426 Waiting for     0.7746 sec
2427 Waiting for     0.0007 sec
2428 Waiting for     0.0006 sec
2429 Waiting for     0.0377 sec
2430 Waiting for     0.0404 sec
2431 Waiting for     0.0006 sec
2432 Waiting for     0.0006 sec
2433 Waiting for     0.0357 sec
2434 Waiting for     0.0321 sec
2435 Waiting for     0.0360 sec
2436 Waiting for     0.0006 sec
2437 Waiting for     0.0339 sec
2438 Waiting for     0.0697 sec
2439 Waiting for     0.0006 sec
2440 Waiting for     0.0007 sec
2441 Waiting for     0.0309 sec
2442 Waiting for     0.0378 sec
2443 #OVERLAP evdw > 1d10   1.00000E+20
2444  #OVERLAPing residues             2
2445    7  14
2446  #OVERLAPing all corrected after             1  random generation
2447 #OVERLAP evdw after   2.76592E+06
2448 Waiting for     0.0370 sec
2449 Waiting for     0.0394 sec
2450 Waiting for     0.0426 sec
2451 #OVERLAP evdw > 1d10   1.00000E+20
2452  #OVERLAPing residues             4
2453    7  22   9  24
2454  #OVERLAPing all corrected after            12  random generation
2455 #OVERLAP evdw after   1.25865E+13
2456 Waiting for     0.0389 sec
2457 Waiting for     0.0313 sec
2458 #OVERLAP evdw > 1d10   1.00000E+20
2459  #OVERLAPing residues             4
2460    5  29   7  27
2461  #OVERLAPing all corrected after             3  random generation
2462 #OVERLAP evdw after   1.41583E+15
2463 Waiting for     0.0359 sec
2464 Waiting for     0.0490 sec
2465 Waiting for     0.0380 sec
2466 #OVERLAP evdw > 1d10   1.00000E+20
2467  #OVERLAPing residues             2
2468    6  25
2469  #OVERLAPing NOT all corrected             2
2470    6  25
2471 #OVERLAP evdw after   1.00000E+20
2472 Waiting for     0.0007 sec
2473 #OVERLAP evdw > 1d10   1.00000E+20
2474  #OVERLAPing residues             2
2475    4  26
2476  #OVERLAPing all corrected after             2  random generation
2477 #OVERLAP evdw after   1.48473E+08
2478 Waiting for     0.0329 sec
2479 #OVERLAP evdw > 1d10   1.00000E+20
2480  #OVERLAPing residues             2
2481    9  25
2482  #OVERLAPing all corrected after             2  random generation
2483 #OVERLAP evdw after   4.02986E+07
2484 Waiting for     0.0378 sec
2485 Waiting for     0.0367 sec
2486 Waiting for     0.0352 sec
2487 Waiting for     0.0274 sec
2488 Waiting for     0.0401 sec
2489 Waiting for     0.0364 sec
2490 Waiting for     0.0403 sec
2491 Waiting for     0.0362 sec
2492 Waiting for     0.0399 sec
2493 Waiting for     0.0352 sec
2494 #OVERLAP evdw > 1d10   1.00000E+20
2495  #OVERLAPing residues             2
2496    4  24
2497  #OVERLAPing all corrected after             1  random generation
2498 #OVERLAP evdw after   1.42747E+09
2499 Waiting for     0.0367 sec
2500 Waiting for     0.0166 sec
2501 #OVERLAP evdw > 1d10   1.00000E+20
2502  #OVERLAPing residues             2
2503   12  27
2504  #OVERLAPing all corrected after             1  random generation
2505 #OVERLAP evdw after   5.35681E+07
2506 Waiting for     0.0404 sec
2507 Waiting for     0.0696 sec
2508 #OVERLAP evdw > 1d10   1.00000E+20
2509  #OVERLAPing residues             5
2510    7  25   9  27  29
2511  #OVERLAPing all corrected after             1  random generation
2512 #OVERLAP evdw after   6.77195E+10
2513 Waiting for     0.0391 sec
2514 #OVERLAP evdw > 1d10   1.00000E+20
2515  #OVERLAPing residues             4
2516    5  13   7  12
2517  #OVERLAPing all corrected after             1  random generation
2518 #OVERLAP evdw after   1.15393E+05
2519 Waiting for     0.0337 sec
2520 Waiting for     0.0401 sec
2521 Waiting for     0.0397 sec
2522 Waiting for     0.6569 sec
2523 Waiting for     0.0006 sec
2524 Waiting for     0.0311 sec
2525 Waiting for     0.0401 sec
2526 Waiting for     0.0350 sec
2527 Waiting for     0.0007 sec
2528 Waiting for     0.0308 sec
2529 Waiting for     0.0354 sec
2530 Waiting for     0.0381 sec
2531 Waiting for     0.0405 sec
2532 Waiting for     0.0006 sec
2533 Waiting for     0.0388 sec
2534 Waiting for     0.0393 sec
2535 #OVERLAP evdw > 1d10   1.00000E+20
2536  #OVERLAPing residues             2
2537   20  22
2538  #OVERLAPing all corrected after             1  random generation
2539 #OVERLAP evdw after   9.16812E+11
2540 Waiting for     0.0319 sec
2541 Waiting for     0.0114 sec
2542 #OVERLAP evdw > 1d10   1.00000E+20
2543  #OVERLAPing residues             2
2544    5  17
2545  #OVERLAPing all corrected after            49  random generation
2546 #OVERLAP evdw after   6.57993E+16
2547 Waiting for     0.0330 sec
2548 #OVERLAP evdw > 1d10   1.00000E+20
2549  #OVERLAPing residues             2
2550   24  29
2551  #OVERLAPing all corrected after             1  random generation
2552 #OVERLAP evdw after  -4.78976E+01
2553 Waiting for     0.0686 sec
2554 Waiting for     0.0405 sec
2555 #OVERLAP evdw > 1d10   1.00000E+20
2556  #OVERLAPing residues             8
2557    7  14   8  26   9  22  12  23
2558  #OVERLAPing all corrected after             1  random generation
2559 #OVERLAP evdw after   2.66380E+18
2560 Waiting for     0.0007 sec
2561 Waiting for     0.0401 sec
2562 #OVERLAP evdw > 1d10   1.00000E+20
2563  #OVERLAPing residues             2
2564    4  22
2565  #OVERLAPing all corrected after             1  random generation
2566 #OVERLAP evdw after   5.46748E+20
2567 Waiting for     0.0006 sec
2568 Waiting for     0.0384 sec
2569 Waiting for     0.0336 sec
2570 Waiting for     0.0533 sec
2571 Waiting for     0.0347 sec
2572 Waiting for     0.0320 sec
2573 Waiting for     0.0006 sec
2574 Waiting for     0.0308 sec
2575 Waiting for     0.0405 sec
2576 Waiting for     0.0370 sec
2577 Waiting for     0.0029 sec
2578 Waiting for     1.1849 sec
2579 Waiting for     0.0006 sec
2580 Waiting for     0.0349 sec
2581 Waiting for     0.0314 sec
2582 Waiting for     0.0084 sec
2583 #OVERLAP evdw > 1d10   1.00000E+20
2584  #OVERLAPing residues             2
2585   17  27
2586  #OVERLAPing all corrected after             3  random generation
2587 #OVERLAP evdw after   6.26354E+06
2588 Waiting for     0.0007 sec
2589 Waiting for     0.0360 sec
2590 Waiting for     0.0650 sec
2591 Waiting for     0.0394 sec
2592 Waiting for     0.0583 sec
2593 Waiting for     0.0312 sec
2594 Waiting for     0.0368 sec
2595 Waiting for     0.0005 sec
2596 Waiting for     0.0345 sec
2597 Waiting for     0.0373 sec
2598 #OVERLAP evdw > 1d10   9.66914E+23
2599  #OVERLAPing residues             0
2600
2601  #OVERLAPing all corrected after             1  random generation
2602 #OVERLAP evdw after   9.66914E+23
2603 Waiting for     0.0323 sec
2604 Waiting for     0.0376 sec
2605 Waiting for     0.0391 sec
2606 Waiting for     0.0345 sec
2607 Waiting for     0.0388 sec
2608 Waiting for     0.0236 sec
2609 Waiting for     0.0322 sec
2610 Waiting for     0.0394 sec
2611 Waiting for     0.0349 sec
2612 #OVERLAP evdw > 1d10   1.00000E+20
2613  #OVERLAPing residues             4
2614    3  27   4  25
2615  #OVERLAPing all corrected after             1  random generation
2616 #OVERLAP evdw after   2.50169E+13
2617 Waiting for     0.0007 sec
2618 Waiting for     0.0007 sec
2619 Waiting for     0.0356 sec
2620 Waiting for     0.0322 sec
2621 Waiting for     0.0349 sec
2622 #OVERLAP evdw > 1d10   1.00000E+20
2623  #OVERLAPing residues             2
2624    4  17
2625  #OVERLAPing all corrected after             1  random generation
2626 #OVERLAP evdw after   5.34986E+06
2627 Waiting for     0.0006 sec
2628 Waiting for     0.0394 sec
2629 Waiting for     0.0315 sec
2630 Waiting for     0.0313 sec
2631 Waiting for     0.0348 sec
2632 Waiting for     0.0085 sec
2633 #OVERLAP evdw > 1d10   1.00000E+20
2634  #OVERLAPing residues             2
2635   17  25
2636  #OVERLAPing all corrected after             3  random generation
2637 #OVERLAP evdw after   1.04417E+08
2638 Waiting for     0.0365 sec
2639  End of minim, proc           12 time     3718.368977000000     
2640 Processor  12 is finishing work.
2641  Total time    3735.968887999999       sec