-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB012 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 12 iseed(4)= 0 0 -606 -61842 ran_num 0.5587963461875916 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2498 sec Waiting for 0.0007 sec Waiting for 0.0602 sec Waiting for 0.3466 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.42277E+01 Waiting for 0.0621 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0335 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55136E+03 Waiting for 0.0372 sec Waiting for 0.0134 sec Waiting for 0.0382 sec Waiting for 0.0372 sec Waiting for 0.0314 sec Waiting for 0.0344 sec Waiting for 0.0006 sec Waiting for 0.0344 sec Waiting for 0.0379 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.78127E+09 Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.50974E+13 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0190 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 8 22 11 25 13 27 14 28 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.48782E+16 Waiting for 0.0358 sec Waiting for 0.0035 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0428 sec Waiting for 0.0337 sec Waiting for 0.0310 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0322 sec Waiting for 0.0368 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49390E+05 Waiting for 0.0348 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -2.30260E+01 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19083E+08 Waiting for 0.0355 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.98620E+21 Waiting for 0.0236 sec Waiting for 0.0006 sec Waiting for 0.0607 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41382E+19 Waiting for 0.0397 sec Waiting for 0.0405 sec Waiting for 0.0177 sec Waiting for 0.0382 sec Waiting for 0.0318 sec Waiting for 0.0269 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.15603E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.07043E+10 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.60234E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60234E+24 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98083E+08 Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.51570E+20 Waiting for 0.0007 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.01205E+15 Waiting for 0.0007 sec Waiting for 0.0241 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 9 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.84557E+08 Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0337 sec Waiting for 0.0406 sec Waiting for 0.0336 sec Waiting for 0.0053 sec Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0344 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 11 24 #OVERLAPing all corrected after 43 random generation #OVERLAP evdw after 1.88123E+15 Waiting for 0.0319 sec Waiting for 0.0310 sec Waiting for 0.0378 sec Waiting for 0.0409 sec Waiting for 0.0748 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23790E+15 Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0309 sec Waiting for 0.0308 sec Waiting for 0.0645 sec Waiting for 0.0357 sec Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24003E+10 Waiting for 0.0335 sec Waiting for 0.0367 sec Waiting for 0.0329 sec Waiting for 0.0316 sec Waiting for 0.0366 sec Waiting for 0.0406 sec Waiting for 0.0204 sec Waiting for 0.0378 sec Waiting for 0.0405 sec Waiting for 0.0368 sec Waiting for 0.0367 sec Waiting for 0.0392 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.48329E+18 Waiting for 0.0367 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0551 sec Waiting for 0.0360 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 27 25 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.56631E+09 Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0318 sec Waiting for 0.0084 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.53971E+12 Waiting for 0.0367 sec Waiting for 0.0385 sec Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0343 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.28919E+16 Waiting for 0.0390 sec Waiting for 0.0025 sec Waiting for 0.0364 sec Waiting for 0.0361 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.69281E+02 Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0521 sec Waiting for 0.0083 sec Waiting for 0.0393 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87036E+22 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.53314E+13 Waiting for 0.0350 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.97127E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97127E+21 Waiting for 0.0006 sec Waiting for 0.0097 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.01941E+14 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29499E+03 Waiting for 0.0391 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77492E+04 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.35382E+20 Waiting for 0.0323 sec Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59367E+03 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0320 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.29203E+14 Waiting for 0.0318 sec Waiting for 0.0492 sec Waiting for 0.0358 sec Waiting for 0.0009 sec Waiting for 0.0005 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46645E+01 Waiting for 0.0006 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03889E+16 Waiting for 0.0338 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0014 sec Waiting for 0.0372 sec Waiting for 0.0323 sec Waiting for 0.0042 sec Waiting for 0.0383 sec Waiting for 0.0437 sec Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0325 sec Waiting for 0.0006 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.14679E+15 Waiting for 0.0340 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48783E+21 Waiting for 0.0331 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52291E+21 Waiting for 0.0373 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0360 sec Waiting for 0.0176 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.12807E+01 Waiting for 0.0006 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.79976E+08 Waiting for 0.0310 sec Waiting for 0.0323 sec Waiting for 0.0408 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0345 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0214 sec Waiting for 0.0377 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 5.65692E+24 Waiting for 0.0166 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0385 sec Waiting for 0.0107 sec Waiting for 0.0367 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12548E+16 Waiting for 0.0391 sec Waiting for 0.0192 sec Waiting for 0.0366 sec Waiting for 0.0343 sec Waiting for 0.0006 sec Waiting for 0.0320 sec Waiting for 0.0354 sec Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0461 sec Waiting for 0.0006 sec Waiting for 0.0501 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0136 sec Waiting for 0.0404 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16642E+08 Waiting for 0.0431 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.42623E+04 Waiting for 0.0006 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 23 26 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.70976E+09 Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0547 sec Waiting for 0.0405 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 7.73440E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.73440E+20 Waiting for 0.0008 sec Waiting for 0.0327 sec Waiting for 0.0366 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 12 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.09296E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 7 26 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 5.13018E+09 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.10817E+06 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44293E+07 Waiting for 0.0622 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.96498E+06 Waiting for 0.0380 sec Waiting for 0.0405 sec Waiting for 0.0354 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39645E+04 Waiting for 0.0580 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08809E+30 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.66339E+05 Waiting for 0.0623 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.12360E+08 Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0310 sec Waiting for 0.0236 sec Waiting for 0.0465 sec Waiting for 0.0302 sec Waiting for 0.4995 sec Waiting for 0.0074 sec Waiting for 0.0005 sec Waiting for 0.0576 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.90575E+12 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74643E+13 Waiting for 0.0357 sec Waiting for 0.0007 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.36732E+02 Waiting for 0.0369 sec Waiting for 0.0395 sec Waiting for 0.0333 sec Waiting for 0.0238 sec Waiting for 0.0261 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96370E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.24439E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 14 7 16 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.39380E+07 Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.45883E+04 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05371E+05 Waiting for 0.0391 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.94614E+11 Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0405 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0006 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34789E+12 Waiting for 0.0449 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67376E+03 Waiting for 0.0347 sec Waiting for 0.0403 sec Waiting for 0.0381 sec Waiting for 0.0324 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95102E+03 Waiting for 0.0315 sec Waiting for 0.0405 sec Waiting for 0.0596 sec Waiting for 0.0356 sec Waiting for 0.0311 sec Waiting for 0.2101 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.19988E+02 Waiting for 0.0070 sec Waiting for 0.0325 sec Waiting for 0.0006 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.16316E+26 Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 23 7 22 18 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 3.48807E+15 Waiting for 0.0318 sec Waiting for 0.0320 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0332 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38252E+09 Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.83413E+02 Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.54024E+09 Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04046E+22 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 28 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 5.98253E+24 Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0546 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13229E+12 Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.7682 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.31649E+18 Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05730E+14 Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0406 sec Waiting for 0.5107 sec Waiting for 0.0311 sec Waiting for 0.0333 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.46410E+03 Waiting for 0.0399 sec Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0340 sec Waiting for 0.0343 sec Waiting for 0.0309 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0095 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 10 26 #OVERLAPing NOT all corrected 3 6 25 7 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0310 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51714E+11 Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0343 sec Waiting for 0.0006 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 1.01620E+12 Waiting for 0.0358 sec Waiting for 0.0343 sec Waiting for 0.0339 sec Waiting for 0.0406 sec Waiting for 0.6588 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 9 23 #OVERLAPing all corrected after 102 random generation #OVERLAP evdw after 5.02318E+16 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09871E+05 Waiting for 0.0336 sec Waiting for 0.0353 sec Waiting for 0.0332 sec Waiting for 0.0350 sec Waiting for 0.0310 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.10265E+11 Waiting for 0.0005 sec Waiting for 0.0373 sec Waiting for 0.0319 sec Waiting for 0.0384 sec Waiting for 0.0398 sec Waiting for 0.0375 sec Waiting for 0.0370 sec Waiting for 0.0071 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.94103E+11 Waiting for 0.0335 sec Waiting for 0.0702 sec Waiting for 0.0330 sec Waiting for 0.0366 sec Waiting for 0.0315 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76277E+23 Waiting for 0.0006 sec Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0335 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01335E+14 Waiting for 0.0391 sec Waiting for 0.0348 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0487 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 24 12 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.76334E+16 Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.66083E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 11 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.17067E+07 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 27 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.59800E+04 Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48850E+06 Waiting for 0.0327 sec Waiting for 0.0383 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0550 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 19 7 24 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27708E+14 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.18617E+08 Waiting for 0.0102 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.33682E+08 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0627 sec Waiting for 0.0535 sec Waiting for 0.0308 sec Waiting for 0.0395 sec Waiting for 0.0075 sec Waiting for 0.0344 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.82228E+02 Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 5.88522E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.88522E+21 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.55596E+04 Waiting for 0.0389 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.40443E+06 Waiting for 0.0407 sec Waiting for 0.0624 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.25433E+14 Waiting for 0.0391 sec Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0458 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0609 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.52005E+06 Waiting for 0.0009 sec Waiting for 0.0155 sec Waiting for 0.0011 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 24 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.78366E+07 Waiting for 0.0304 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40919E+04 Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0347 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.10669E+05 Waiting for 0.0329 sec Waiting for 0.0079 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.77046E+08 Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.7388 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0320 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03095E+08 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.09472E+14 Waiting for 0.0312 sec Waiting for 0.0390 sec Waiting for 0.0376 sec Waiting for 0.0329 sec Waiting for 0.0260 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0379 sec Waiting for 0.0703 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.44864E+12 Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 8 27 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 2.10743E+15 Waiting for 0.0564 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.00301E+01 Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.51092E+11 Waiting for 0.1102 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88431E+02 Waiting for 0.0359 sec Waiting for 0.0385 sec Waiting for 0.8008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.20473E+23 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.29178E+11 Waiting for 0.0367 sec Waiting for 0.0321 sec Waiting for 0.0400 sec Waiting for 0.0393 sec Waiting for 0.0320 sec Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 2.37340E+16 Waiting for 0.0329 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.21427E+20 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69160E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60054E+02 Waiting for 0.0346 sec Waiting for 0.0152 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.30613E+09 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 3 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.55048E+10 Waiting for 0.0316 sec Waiting for 0.0363 sec Waiting for 0.0370 sec Waiting for 0.0639 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.19215E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19215E+21 Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0401 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 7 28 8 29 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0200 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.05603E+05 Waiting for 0.0402 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.07794E+08 Waiting for 0.0378 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40644E+17 Waiting for 0.0320 sec Waiting for 0.4727 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 19 25 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.25326E+16 Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0337 sec Waiting for 0.0403 sec Waiting for 0.0392 sec Waiting for 0.0327 sec Waiting for 0.0391 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90876E+10 Waiting for 0.0245 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.54188E+09 Waiting for 0.0578 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0678 sec Waiting for 0.0406 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.37807E+38 Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97888E+26 Waiting for 0.0006 sec Waiting for 0.0316 sec Waiting for 0.0383 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0343 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0381 sec Waiting for 0.0600 sec Waiting for 0.0208 sec Waiting for 0.0342 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 74 random generation #OVERLAP evdw after 6.52552E+26 Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0388 sec Waiting for 0.0363 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10978E+10 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.03841E+17 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.65473E+18 Waiting for 0.0406 sec Waiting for 0.0609 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0341 sec Waiting for 0.0390 sec Waiting for 0.0318 sec Waiting for 0.3638 sec Waiting for 0.0030 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.97029E+06 Waiting for 0.0009 sec Waiting for 0.0183 sec Waiting for 0.0338 sec Waiting for 0.0314 sec Waiting for 0.0313 sec Waiting for 0.0321 sec Waiting for 0.0653 sec Waiting for 0.0389 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.60687E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.23626E+08 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0344 sec Waiting for 0.9153 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0363 sec Waiting for 0.0338 sec Waiting for 0.0308 sec Waiting for 0.0377 sec Waiting for 0.0383 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.42875E+14 Waiting for 0.0317 sec Waiting for 0.0329 sec Waiting for 0.0400 sec Waiting for 0.0425 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26706E+04 Waiting for 0.0388 sec Waiting for 0.0331 sec Waiting for 0.0281 sec Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.86437E+04 Waiting for 0.0405 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.57548E+08 Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0372 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72199E+05 Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 27 12 16 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.13904E+24 Waiting for 0.0324 sec Waiting for 0.0392 sec Waiting for 0.0505 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23143E+06 Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15742E+14 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.43972E+17 Waiting for 0.0324 sec Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53843E+06 Waiting for 0.0335 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 15 27 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12551E+05 Waiting for 0.0388 sec Waiting for 0.0375 sec Waiting for 0.0307 sec Waiting for 0.0403 sec Waiting for 0.0354 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.71948E+10 Waiting for 0.0385 sec Waiting for 0.0348 sec Waiting for 0.0489 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.46538E+04 Waiting for 0.0394 sec Waiting for 0.0332 sec Waiting for 0.0401 sec Waiting for 0.0352 sec Waiting for 0.0378 sec Waiting for 0.0022 sec Waiting for 0.3495 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 22 14 20 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.08437E+18 Waiting for 0.0006 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 24 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94571E+04 Waiting for 0.0362 sec Waiting for 0.0406 sec Waiting for 0.0385 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 3.14342E+08 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 1.77733E+14 Waiting for 0.0339 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.69234E+13 Waiting for 0.0366 sec Waiting for 0.0330 sec Waiting for 0.0316 sec Waiting for 0.4143 sec Waiting for 0.0005 sec Waiting for 0.0346 sec Waiting for 0.0404 sec Waiting for 0.0331 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.35283E+08 Waiting for 0.0402 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.75084E+03 Waiting for 0.0390 sec Waiting for 0.0461 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.83613E+06 Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 88 random generation #OVERLAP evdw after 6.40538E+09 Waiting for 0.0360 sec Waiting for 0.0384 sec Waiting for 0.0310 sec Waiting for 0.7133 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06032E+04 Waiting for 0.0433 sec Waiting for 0.0334 sec Waiting for 0.0334 sec Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.83367E+11 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.69472E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.14564E+15 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 27 19 25 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.49825E+06 Waiting for 0.0391 sec Waiting for 0.0369 sec Waiting for 0.0316 sec Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0005 sec Waiting for 0.9412 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.71835E+11 Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.69750E+20 Waiting for 0.0377 sec Waiting for 0.0376 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 8.78367E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.78367E+25 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89603E+39 Waiting for 0.0115 sec Waiting for 0.0368 sec Waiting for 0.0006 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.80692E+05 Waiting for 0.0404 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.56690E+23 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.21490E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 7.91605E+20 Waiting for 0.0290 sec Waiting for 0.0324 sec Waiting for 0.0377 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0517 sec Waiting for 0.4896 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 4.80438E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.61696E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.86215E+17 Waiting for 0.0350 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.99547E+20 Waiting for 0.0006 sec Waiting for 0.0311 sec Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.68358E+05 Waiting for 0.0358 sec Waiting for 0.0313 sec Waiting for 0.0392 sec Waiting for 0.8107 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63905E+11 Waiting for 0.0307 sec Waiting for 0.0386 sec Waiting for 0.0368 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.77047E+03 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37585E+08 Waiting for 0.0311 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 14 29 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36582E+06 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0399 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61508E+10 Waiting for 0.0407 sec Waiting for 1.0280 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 1.61002E+23 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68645E+15 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 27 28 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.92379E+23 Waiting for 0.0399 sec Waiting for 0.0334 sec Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.56107E+02 Waiting for 0.0359 sec Waiting for 0.0362 sec Waiting for 0.0378 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.99068E+08 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 5.30633E+39 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.30633E+39 Waiting for 0.0522 sec Waiting for 0.0333 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.9917 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.36018E+30 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0324 sec Waiting for 0.0009 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0321 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 47 random generation #OVERLAP evdw after 1.38978E+11 Waiting for 0.0311 sec Waiting for 0.0086 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 16 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.80827E+13 Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40218E+04 Waiting for 0.1739 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.46142E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43979E+09 Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.56473E+05 Waiting for 0.0350 sec Waiting for 0.0405 sec Waiting for 0.0330 sec Waiting for 0.0006 sec Waiting for 0.0312 sec Waiting for 0.0006 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.84827E+13 Waiting for 0.0368 sec Waiting for 0.0353 sec Waiting for 0.0387 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.5858 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.98810E+06 Waiting for 0.0321 sec Waiting for 0.0341 sec Waiting for 0.0352 sec Waiting for 0.0339 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97016E+06 Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 1.10311E+21 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 3.09943E+13 Waiting for 0.0351 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85396E+03 Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.31264E+03 Waiting for 0.0009 sec Waiting for 0.0526 sec Waiting for 0.0006 sec Waiting for 0.0360 sec Waiting for 0.0345 sec Waiting for 0.0383 sec Waiting for 0.0371 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 20 7 14 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.62403E+07 Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74998E+09 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.67153E+21 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 5 25 24 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.34993E+27 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.47720E+08 Waiting for 0.0398 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.24762E+06 Waiting for 0.0389 sec Waiting for 0.0228 sec Waiting for 0.0485 sec Waiting for 0.0235 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31292E+12 Waiting for 0.0358 sec Waiting for 0.0324 sec Waiting for 0.0353 sec Waiting for 0.0381 sec Waiting for 0.0318 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 5.04674E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.04674E+26 Waiting for 0.0401 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 6 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.21745E+12 Waiting for 0.0352 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.80916E+17 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88752E+03 Waiting for 0.0336 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62869E+12 Waiting for 0.0210 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17265E+15 Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0687 sec Waiting for 0.0324 sec Waiting for 0.0378 sec Waiting for 0.0006 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.15441E+09 Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0354 sec Waiting for 0.0280 sec Waiting for 0.0574 sec Waiting for 0.0007 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 17 7 19 8 20 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0268 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.80308E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47384E+04 Waiting for 0.0385 sec Waiting for 0.0679 sec Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.11557E+08 Waiting for 0.0274 sec Waiting for 0.0007 sec Waiting for 0.0261 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.83008E+02 Waiting for 0.0336 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24632E+03 Waiting for 0.0316 sec Waiting for 0.0373 sec Waiting for 0.0313 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.43408E+05 Waiting for 0.0392 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.23801E+11 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.88576E+14 Waiting for 0.0386 sec Waiting for 0.0349 sec Waiting for 0.0326 sec Waiting for 0.0388 sec Waiting for 1.0820 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 21 18 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.06643E+09 Waiting for 0.0006 sec Waiting for 0.0131 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.30372E+17 Waiting for 0.0007 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.18650E+25 Waiting for 0.0353 sec Waiting for 0.0327 sec Waiting for 0.0478 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49366E+05 Waiting for 0.0006 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.46346E+06 Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94936E+11 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 4.34491E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34491E+21 Waiting for 0.0493 sec Waiting for 0.0352 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.75744E+09 Waiting for 0.0290 sec Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0320 sec Waiting for 0.0268 sec Waiting for 0.0403 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.6733 sec Waiting for 0.0223 sec Waiting for 0.0410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 13 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.30164E+10 Waiting for 0.0363 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 6 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32302E+22 Waiting for 0.0006 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63227E+27 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0485 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15129E+08 Waiting for 0.0342 sec Waiting for 0.0317 sec Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.0311 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.36610E+12 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 5 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.12973E+10 Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 1.0783 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.90802E+52 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90802E+52 Waiting for 0.0365 sec Waiting for 0.0321 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14218E+08 Waiting for 0.0092 sec Waiting for 0.0343 sec Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30210E+02 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.79234E+08 Waiting for 0.0394 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 20 17 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.32050E+05 Waiting for 0.0008 sec Waiting for 0.0310 sec Waiting for 0.0386 sec Waiting for 0.0357 sec Waiting for 0.7746 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0321 sec Waiting for 0.0360 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0697 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76592E+06 Waiting for 0.0370 sec Waiting for 0.0394 sec Waiting for 0.0426 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 9 24 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.25865E+13 Waiting for 0.0389 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.41583E+15 Waiting for 0.0359 sec Waiting for 0.0490 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.48473E+08 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.02986E+07 Waiting for 0.0378 sec Waiting for 0.0367 sec Waiting for 0.0352 sec Waiting for 0.0274 sec Waiting for 0.0401 sec Waiting for 0.0364 sec Waiting for 0.0403 sec Waiting for 0.0362 sec Waiting for 0.0399 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42747E+09 Waiting for 0.0367 sec Waiting for 0.0166 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.35681E+07 Waiting for 0.0404 sec Waiting for 0.0696 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.77195E+10 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15393E+05 Waiting for 0.0337 sec Waiting for 0.0401 sec Waiting for 0.0397 sec Waiting for 0.6569 sec Waiting for 0.0006 sec Waiting for 0.0311 sec Waiting for 0.0401 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0354 sec Waiting for 0.0381 sec Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.16812E+11 Waiting for 0.0319 sec Waiting for 0.0114 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 49 random generation #OVERLAP evdw after 6.57993E+16 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.78976E+01 Waiting for 0.0686 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 7 14 8 26 9 22 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66380E+18 Waiting for 0.0007 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.46748E+20 Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0336 sec Waiting for 0.0533 sec Waiting for 0.0347 sec Waiting for 0.0320 sec Waiting for 0.0006 sec Waiting for 0.0308 sec Waiting for 0.0405 sec Waiting for 0.0370 sec Waiting for 0.0029 sec Waiting for 1.1849 sec Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0314 sec Waiting for 0.0084 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.26354E+06 Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0650 sec Waiting for 0.0394 sec Waiting for 0.0583 sec Waiting for 0.0312 sec Waiting for 0.0368 sec Waiting for 0.0005 sec Waiting for 0.0345 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 9.66914E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.66914E+23 Waiting for 0.0323 sec Waiting for 0.0376 sec Waiting for 0.0391 sec Waiting for 0.0345 sec Waiting for 0.0388 sec Waiting for 0.0236 sec Waiting for 0.0322 sec Waiting for 0.0394 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50169E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0322 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34986E+06 Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0315 sec Waiting for 0.0313 sec Waiting for 0.0348 sec Waiting for 0.0085 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.04417E+08 Waiting for 0.0365 sec End of minim, proc 12 time 3718.368977000000 Processor 12 is finishing work. Total time 3735.968887999999 sec