added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB011
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB011
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            11  iseed(4)=             0            0         -560 
47        -16755
48  ran_num   0.2850440740585327     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2445 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0390 sec
148 Waiting for     0.3421 sec
149 Waiting for     0.0393 sec
150 Waiting for     0.0366 sec
151 #OVERLAP evdw > 1d10   1.00000E+20
152  #OVERLAPing residues             2
153   11  14
154  #OVERLAPing all corrected after             1  random generation
155 #OVERLAP evdw after   2.16657E+03
156 Waiting for     0.0353 sec
157 Waiting for     0.0181 sec
158 Waiting for     0.0343 sec
159 Waiting for     0.0387 sec
160 Waiting for     0.0007 sec
161 Waiting for     0.0388 sec
162 Waiting for     0.0348 sec
163 Waiting for     0.0341 sec
164 Waiting for     0.0362 sec
165 Waiting for     0.0312 sec
166 Waiting for     0.0359 sec
167 Waiting for     0.0318 sec
168 Waiting for     0.0345 sec
169 Waiting for     0.2588 sec
170 Waiting for     0.0007 sec
171 Waiting for     0.0324 sec
172 #OVERLAP evdw > 1d10   1.00000E+20
173  #OVERLAPing residues             2
174    5  11
175  #OVERLAPing all corrected after             1  random generation
176 #OVERLAP evdw after  -4.28396E+01
177 Waiting for     0.0386 sec
178 Waiting for     0.0007 sec
179 Waiting for     0.0391 sec
180 Waiting for     0.0314 sec
181 Waiting for     0.0375 sec
182 Waiting for     0.0290 sec
183 Waiting for     0.0388 sec
184 Waiting for     0.0345 sec
185 #OVERLAP evdw > 1d10   1.00000E+20
186  #OVERLAPing residues             3
187    4  19  20
188  #OVERLAPing all corrected after             2  random generation
189 #OVERLAP evdw after   4.85710E+22
190 Waiting for     0.0405 sec
191 Waiting for     0.0007 sec
192 Waiting for     0.0516 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195    7  11
196  #OVERLAPing all corrected after             2  random generation
197 #OVERLAP evdw after   6.54269E+08
198 Waiting for     0.0349 sec
199 Waiting for     0.0007 sec
200 Waiting for     0.0007 sec
201 Waiting for     0.0339 sec
202 Waiting for     0.0367 sec
203 Waiting for     0.0352 sec
204 #OVERLAP evdw > 1d10   1.00000E+20
205  #OVERLAPing residues             4
206    9  25  13  27
207  #OVERLAPing all corrected after             3  random generation
208 #OVERLAP evdw after   3.67070E+19
209 Waiting for     0.0393 sec
210 Waiting for     0.0430 sec
211 Waiting for     0.0326 sec
212 Waiting for     0.0393 sec
213 Waiting for     0.0362 sec
214 Waiting for     0.0236 sec
215 Waiting for     0.0370 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             2
218    4   7
219  #OVERLAPing all corrected after             1  random generation
220 #OVERLAP evdw after   1.15019E+41
221 Waiting for     0.0387 sec
222 Waiting for     0.0346 sec
223 Waiting for     0.0320 sec
224 Waiting for     0.0356 sec
225 Waiting for     0.0408 sec
226 #OVERLAP evdw > 1d10   1.00000E+20
227  #OVERLAPing residues             2
228   10  25
229  #OVERLAPing all corrected after             2  random generation
230 #OVERLAP evdw after   2.84555E+08
231 Waiting for     0.0366 sec
232 Waiting for     0.0008 sec
233 #OVERLAP evdw > 1d10   1.00000E+20
234  #OVERLAPing residues             2
235    4  26
236  #OVERLAPing all corrected after             2  random generation
237 #OVERLAP evdw after   8.89428E+07
238 Waiting for     0.0325 sec
239 #OVERLAP evdw > 1d10   1.00000E+20
240  #OVERLAPing residues             2
241    3  25
242  #OVERLAPing all corrected after             1  random generation
243 #OVERLAP evdw after   1.49793E+11
244 Waiting for     0.0347 sec
245 Waiting for     0.0354 sec
246 Waiting for     0.0391 sec
247 Waiting for     0.0007 sec
248 Waiting for     0.0364 sec
249 Waiting for     0.0381 sec
250 Waiting for     0.0483 sec
251 #OVERLAP evdw > 1d10   1.00000E+20
252  #OVERLAPing residues             2
253   12  26
254  #OVERLAPing all corrected after             1  random generation
255 #OVERLAP evdw after   1.29083E+09
256 Waiting for     0.0336 sec
257 Waiting for     0.0361 sec
258 Waiting for     0.0007 sec
259 Waiting for     0.0350 sec
260 Waiting for     0.0406 sec
261 Waiting for     0.0007 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             2
264    9  27
265  #OVERLAPing all corrected after             1  random generation
266 #OVERLAP evdw after   1.65091E+11
267 Waiting for     0.0399 sec
268 Waiting for     0.0646 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271    9  23
272  #OVERLAPing all corrected after            47  random generation
273 #OVERLAP evdw after   4.72966E+19
274 Waiting for     0.0381 sec
275 Waiting for     0.0392 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             2
278    3  27
279  #OVERLAPing all corrected after             1  random generation
280 #OVERLAP evdw after   1.99759E+12
281 Waiting for     0.0342 sec
282 #OVERLAP evdw > 1d10   1.00000E+20
283  #OVERLAPing residues             4
284    7  20   9  21
285  #OVERLAPing all corrected after             4  random generation
286 #OVERLAP evdw after   4.10226E+17
287 Waiting for     0.1002 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290    9  18
291  #OVERLAPing all corrected after             1  random generation
292 #OVERLAP evdw after   1.94600E+09
293 Waiting for     0.0006 sec
294 #OVERLAP evdw > 1d10   1.00000E+20
295  #OVERLAPing residues             2
296    3  27
297  #OVERLAPing all corrected after             1  random generation
298 #OVERLAP evdw after   1.24036E+13
299 Waiting for     0.0386 sec
300 Waiting for     0.0348 sec
301 Waiting for     0.0395 sec
302 Waiting for     0.0007 sec
303 Waiting for     0.0377 sec
304 Waiting for     0.0366 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             2
307   11  25
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   3.54759E+06
310 Waiting for     0.0007 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313    4  25
314  #OVERLAPing all corrected after            32  random generation
315 #OVERLAP evdw after   1.64861E+10
316 Waiting for     0.0007 sec
317 Waiting for     0.0337 sec
318 Waiting for     0.0404 sec
319 #OVERLAP evdw > 1d10   1.00000E+20
320  #OVERLAPing residues             2
321    7  27
322  #OVERLAPing all corrected after             1  random generation
323 #OVERLAP evdw after   1.97882E+04
324 Waiting for     0.0359 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             2
327   12  23
328  #OVERLAPing all corrected after             1  random generation
329 #OVERLAP evdw after   1.69927E+02
330 Waiting for     0.0007 sec
331 #OVERLAP evdw > 1d10   1.00000E+20
332  #OVERLAPing residues             2
333    4  25
334  #OVERLAPing all corrected after             2  random generation
335 #OVERLAP evdw after   6.91168E+10
336 Waiting for     0.0407 sec
337 #OVERLAP evdw > 1d10   1.00000E+20
338  #OVERLAPing residues             2
339    4  14
340  #OVERLAPing all corrected after             1  random generation
341 #OVERLAP evdw after   3.91436E+09
342 Waiting for     0.0361 sec
343 Waiting for     0.0704 sec
344 Waiting for     0.0703 sec
345 Waiting for     0.0406 sec
346 Waiting for     0.0477 sec
347 Waiting for     0.0371 sec
348 Waiting for     0.0387 sec
349 Waiting for     0.0204 sec
350 Waiting for     0.0326 sec
351 Waiting for     0.0007 sec
352 #OVERLAP evdw > 1d10   1.00000E+20
353  #OVERLAPing residues             2
354    9  25
355  #OVERLAPing all corrected after             5  random generation
356 #OVERLAP evdw after   4.76895E+07
357 Waiting for     0.0070 sec
358 Waiting for     0.0403 sec
359 Waiting for     0.0363 sec
360 Waiting for     0.0361 sec
361 Waiting for     0.0331 sec
362 #OVERLAP evdw > 1d10   1.00000E+20
363  #OVERLAPing residues             2
364    9  26
365  #OVERLAPing all corrected after             1  random generation
366 #OVERLAP evdw after   5.79948E+04
367 Waiting for     0.0202 sec
368 Waiting for     0.0311 sec
369 Waiting for     0.0384 sec
370 #OVERLAP evdw > 1d10   1.00000E+20
371  #OVERLAPing residues             2
372    9  23
373  #OVERLAPing all corrected after             1  random generation
374 #OVERLAP evdw after   1.48035E+09
375 Waiting for     0.0338 sec
376 Waiting for     0.0007 sec
377 Waiting for     0.0402 sec
378 Waiting for     0.0392 sec
379 Waiting for     0.0387 sec
380 Waiting for     0.0007 sec
381 Waiting for     0.0391 sec
382 Waiting for     0.0369 sec
383 #OVERLAP evdw > 1d10   1.00000E+20
384  #OVERLAPing residues             2
385    4  27
386  #OVERLAPing all corrected after             4  random generation
387 #OVERLAP evdw after   4.57307E+01
388 Waiting for     0.0373 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             2
391   11  23
392  #OVERLAPing all corrected after             1  random generation
393 #OVERLAP evdw after   2.30375E+24
394 Waiting for     0.0154 sec
395 Waiting for     0.0397 sec
396 Waiting for     0.0382 sec
397 Waiting for     0.0353 sec
398 #OVERLAP evdw > 1d10   1.00000E+20
399  #OVERLAPing residues             4
400    8  22   9  27
401  #OVERLAPing all corrected after             1  random generation
402 #OVERLAP evdw after   2.88597E+13
403 Waiting for     0.0407 sec
404 Waiting for     0.0007 sec
405 Waiting for     0.0329 sec
406 Waiting for     0.0007 sec
407 #OVERLAP evdw > 1d10   1.00000E+20
408  #OVERLAPing residues             2
409   11  18
410  #OVERLAPing all corrected after             1  random generation
411 #OVERLAP evdw after   2.72922E+04
412 Waiting for     0.0314 sec
413 Waiting for     0.0371 sec
414 #OVERLAP evdw > 1d10   1.00000E+20
415  #OVERLAPing residues             2
416   14  20
417  #OVERLAPing all corrected after             2  random generation
418 #OVERLAP evdw after   3.43351E+02
419 Waiting for     0.0351 sec
420 Waiting for     0.0328 sec
421 #OVERLAP evdw > 1d10   1.00000E+20
422  #OVERLAPing residues             2
423   17  25
424  #OVERLAPing all corrected after             2  random generation
425 #OVERLAP evdw after   4.31942E+14
426 Waiting for     0.0010 sec
427 Waiting for     0.0007 sec
428 Waiting for     0.0627 sec
429 #OVERLAP evdw > 1d10   1.00000E+20
430  #OVERLAPing residues             2
431    9  29
432  #OVERLAPing all corrected after             1  random generation
433 #OVERLAP evdw after   2.30277E+09
434 Waiting for     0.0315 sec
435 Waiting for     0.0677 sec
436 Waiting for     0.0403 sec
437 Waiting for     0.0374 sec
438 Waiting for     0.0402 sec
439 Waiting for     0.0347 sec
440 Waiting for     0.0007 sec
441 #OVERLAP evdw > 1d10   1.00000E+20
442  #OVERLAPing residues             6
443    7  27  14  26  17  25
444  #OVERLAPing all corrected after             1  random generation
445 #OVERLAP evdw after   2.29531E+06
446 Waiting for     0.0353 sec
447 Waiting for     0.0564 sec
448 Waiting for     0.0342 sec
449 Waiting for     0.0345 sec
450 Waiting for     0.0036 sec
451 Waiting for     0.0379 sec
452 #OVERLAP evdw > 1d10   1.00000E+20
453  #OVERLAPing residues             2
454   11  27
455  #OVERLAPing all corrected after             1  random generation
456 #OVERLAP evdw after   3.76873E+02
457 Waiting for     0.0345 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             2
460    2  24
461  #OVERLAPing all corrected after             2  random generation
462 #OVERLAP evdw after   1.82962E+02
463 Waiting for     0.0010 sec
464 Waiting for     0.0006 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             2
467    3  27
468  #OVERLAPing all corrected after             1  random generation
469 #OVERLAP evdw after   3.42084E+02
470 Waiting for     0.0393 sec
471 Waiting for     0.0322 sec
472 Waiting for     0.0556 sec
473 Waiting for     0.0396 sec
474 Waiting for     0.0367 sec
475 #OVERLAP evdw > 1d10   1.00000E+20
476  #OVERLAPing residues             5
477    4  29   5  27  17
478  #OVERLAPing all corrected after             3  random generation
479 #OVERLAP evdw after   4.23116E+11
480 Waiting for     0.0007 sec
481 #OVERLAP evdw > 1d10   1.00000E+20
482  #OVERLAPing residues             4
483    5  26   8  25
484  #OVERLAPing all corrected after             1  random generation
485 #OVERLAP evdw after   2.02939E+17
486 Waiting for     0.0328 sec
487 Waiting for     0.0007 sec
488 #OVERLAP evdw > 1d10   1.00000E+20
489  #OVERLAPing residues             4
490   13  23  14  27
491  #OVERLAPing all corrected after             1  random generation
492 #OVERLAP evdw after   7.99204E+12
493 Waiting for     0.0338 sec
494 Waiting for     0.0355 sec
495 #OVERLAP evdw > 1d10   1.00000E+20
496  #OVERLAPing residues             2
497    7   9
498  #OVERLAPing all corrected after             1  random generation
499 #OVERLAP evdw after   2.36898E+02
500 Waiting for     0.0345 sec
501 Waiting for     0.0394 sec
502 Waiting for     0.0353 sec
503 Waiting for     0.0407 sec
504 Waiting for     0.0007 sec
505 Waiting for     0.0007 sec
506 #OVERLAP evdw > 1d10   1.00000E+20
507  #OVERLAPing residues             2
508    2  17
509  #OVERLAPing all corrected after             1  random generation
510 #OVERLAP evdw after  -2.89072E+01
511 Waiting for     0.0396 sec
512 Waiting for     0.0392 sec
513 Waiting for     0.0308 sec
514 Waiting for     0.0007 sec
515 Waiting for     0.0007 sec
516 Waiting for     0.0313 sec
517 Waiting for     0.0386 sec
518 Waiting for     0.0346 sec
519 Waiting for     0.0360 sec
520 Waiting for     0.0007 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             2
523    4  27
524  #OVERLAPing all corrected after             1  random generation
525 #OVERLAP evdw after   1.32809E+12
526 Waiting for     0.0404 sec
527 Waiting for     0.0345 sec
528 Waiting for     0.0311 sec
529 #OVERLAP evdw > 1d10   1.00000E+20
530  #OVERLAPing residues             2
531    7  16
532  #OVERLAPing all corrected after             7  random generation
533 #OVERLAP evdw after   3.32918E+13
534 Waiting for     0.0309 sec
535 Waiting for     0.0047 sec
536 Waiting for     0.0381 sec
537 #OVERLAP evdw > 1d10   1.00000E+20
538  #OVERLAPing residues             2
539    5  22
540  #OVERLAPing all corrected after             1  random generation
541 #OVERLAP evdw after   2.31161E+12
542 Waiting for     0.0007 sec
543 #OVERLAP evdw > 1d10   1.00000E+20
544  #OVERLAPing residues             2
545    3  27
546  #OVERLAPing all corrected after             1  random generation
547 #OVERLAP evdw after   2.48801E+03
548 Waiting for     0.0007 sec
549 Waiting for     0.0314 sec
550 Waiting for     0.0320 sec
551 Waiting for     0.0398 sec
552 Waiting for     0.0364 sec
553 Waiting for     0.0396 sec
554 Waiting for     0.0354 sec
555 Waiting for     0.0387 sec
556 Waiting for     0.0395 sec
557 Waiting for     0.0384 sec
558 Waiting for     0.0378 sec
559 Waiting for     0.0516 sec
560 #OVERLAP evdw > 1d10   1.00000E+20
561  #OVERLAPing residues             2
562    9  27
563  #OVERLAPing all corrected after             2  random generation
564 #OVERLAP evdw after   1.47345E+10
565 Waiting for     0.0440 sec
566 Waiting for     0.0401 sec
567 Waiting for     0.0007 sec
568 Waiting for     0.0343 sec
569 Waiting for     0.0006 sec
570 Waiting for     0.0352 sec
571 Waiting for     0.0007 sec
572 Waiting for     0.0372 sec
573 Waiting for     0.0007 sec
574 Waiting for     0.0645 sec
575 Waiting for     0.0326 sec
576 Waiting for     0.0391 sec
577 Waiting for     0.0007 sec
578 Waiting for     0.0007 sec
579 Waiting for     0.0346 sec
580 Waiting for     0.0359 sec
581 Waiting for     0.0389 sec
582 Waiting for     0.0379 sec
583 #OVERLAP evdw > 1d10   1.00000E+20
584  #OVERLAPing residues             2
585    6  25
586  #OVERLAPing all corrected after           119  random generation
587 #OVERLAP evdw after   1.22439E+26
588 Waiting for     0.0007 sec
589 Waiting for     0.0310 sec
590 Waiting for     0.0007 sec
591 Waiting for     0.0334 sec
592 Waiting for     0.0313 sec
593 Waiting for     0.5825 sec
594 Waiting for     0.0006 sec
595 Waiting for     0.0395 sec
596 #OVERLAP evdw > 1d10   1.00000E+20
597  #OVERLAPing residues             2
598    9  18
599  #OVERLAPing all corrected after             1  random generation
600 #OVERLAP evdw after   7.08411E+03
601 Waiting for     0.0430 sec
602 Waiting for     0.0323 sec
603 Waiting for     0.0385 sec
604 #OVERLAP evdw > 1d10   1.45371E+21
605  #OVERLAPing residues             0
606
607  #OVERLAPing all corrected after             1  random generation
608 #OVERLAP evdw after   1.45371E+21
609 Waiting for     0.0256 sec
610 Waiting for     0.0007 sec
611 Waiting for     0.0369 sec
612 Waiting for     0.0007 sec
613 Waiting for     0.0324 sec
614 Waiting for     0.0356 sec
615 Waiting for     0.0007 sec
616 Waiting for     0.0325 sec
617 Waiting for     0.0006 sec
618 Waiting for     0.0362 sec
619 Waiting for     0.3673 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             2
622    5   9
623  #OVERLAPing all corrected after             1  random generation
624 #OVERLAP evdw after   2.74991E+02
625 Waiting for     0.0006 sec
626 Waiting for     0.0367 sec
627 Waiting for     0.0333 sec
628 #OVERLAP evdw > 1d10   1.00000E+20
629  #OVERLAPing residues             2
630    9  23
631  #OVERLAPing all corrected after             1  random generation
632 #OVERLAP evdw after   7.35869E+05
633 Waiting for     0.0314 sec
634 Waiting for     0.0323 sec
635 Waiting for     0.0007 sec
636 Waiting for     0.0408 sec
637 Waiting for     0.0384 sec
638 Waiting for     0.0364 sec
639 #OVERLAP evdw > 1d10   1.00000E+20
640  #OVERLAPing residues             2
641   10  29
642  #OVERLAPing all corrected after             1  random generation
643 #OVERLAP evdw after  -4.95362E+01
644 Waiting for     0.0390 sec
645 Waiting for     0.0402 sec
646 #OVERLAP evdw > 1d10   1.00000E+20
647  #OVERLAPing residues             2
648   14  17
649  #OVERLAPing all corrected after             1  random generation
650 #OVERLAP evdw after   5.85438E+04
651 Waiting for     0.0007 sec
652 Waiting for     0.0394 sec
653 Waiting for     0.0339 sec
654 Waiting for     0.0249 sec
655 Waiting for     0.0007 sec
656 Waiting for     0.0316 sec
657 Waiting for     0.0350 sec
658 Waiting for     0.0007 sec
659 Waiting for     0.0401 sec
660 Waiting for     0.0316 sec
661 Waiting for     0.0330 sec
662 Waiting for     0.0006 sec
663 #OVERLAP evdw > 1d10   1.00000E+20
664  #OVERLAPing residues             2
665    2  20
666  #OVERLAPing all corrected after             1  random generation
667 #OVERLAP evdw after   2.55272E+05
668 Waiting for     0.0369 sec
669 #OVERLAP evdw > 1d10   2.15087E+23
670  #OVERLAPing residues             0
671
672  #OVERLAPing all corrected after             1  random generation
673 #OVERLAP evdw after   2.15087E+23
674 Waiting for     0.0007 sec
675 Waiting for     0.0007 sec
676 #OVERLAP evdw > 1d10   1.00000E+20
677  #OVERLAPing residues             2
678    9  25
679  #OVERLAPing all corrected after             2  random generation
680 #OVERLAP evdw after   7.61324E+10
681 Waiting for     0.0369 sec
682 #OVERLAP evdw > 1d10   2.72400E+20
683  #OVERLAPing residues             0
684
685  #OVERLAPing all corrected after             1  random generation
686 #OVERLAP evdw after   2.72400E+20
687 Waiting for     0.0388 sec
688 Waiting for     0.0312 sec
689 Waiting for     0.0324 sec
690 #OVERLAP evdw > 1d10   1.00000E+20
691  #OVERLAPing residues             4
692    8  23  13  27
693  #OVERLAPing all corrected after             6  random generation
694 #OVERLAP evdw after   4.43937E+20
695 Waiting for     0.0006 sec
696 Waiting for     0.0374 sec
697 #OVERLAP evdw > 1d10   1.00000E+20
698  #OVERLAPing residues             3
699   17  23  25
700  #OVERLAPing all corrected after             3  random generation
701 #OVERLAP evdw after   1.21312E+09
702 Waiting for     0.0339 sec
703 #OVERLAP evdw > 1d10   1.00000E+20
704  #OVERLAPing residues             3
705    9  27  11
706  #OVERLAPing all corrected after             5  random generation
707 #OVERLAP evdw after   8.25563E+08
708 Waiting for     0.0379 sec
709 Waiting for     0.0367 sec
710 Waiting for     0.0343 sec
711 Waiting for     0.0365 sec
712 Waiting for     0.0393 sec
713 #OVERLAP evdw > 1d10   1.00000E+20
714  #OVERLAPing residues             5
715   16  27  17  23  25
716  #OVERLAPing all corrected after             3  random generation
717 #OVERLAP evdw after   1.19189E+20
718 Waiting for     0.0007 sec
719 Waiting for     0.0365 sec
720 #OVERLAP evdw > 1d10   1.00000E+20
721  #OVERLAPing residues             2
722    4  14
723  #OVERLAPing all corrected after             1  random generation
724 #OVERLAP evdw after   2.15236E+08
725 Waiting for     0.0357 sec
726 Waiting for     0.0007 sec
727 Waiting for     0.0554 sec
728 Waiting for     0.0556 sec
729 Waiting for     0.0310 sec
730 Waiting for     0.0401 sec
731 Waiting for     0.0010 sec
732 Waiting for     0.0006 sec
733 Waiting for     0.0350 sec
734 #OVERLAP evdw > 1d10   1.00000E+20
735  #OVERLAPing residues             4
736    6  19   7  21
737  #OVERLAPing all corrected after             1  random generation
738 #OVERLAP evdw after   2.52770E+16
739 Waiting for     0.0330 sec
740 Waiting for     0.0367 sec
741 Waiting for     0.0396 sec
742 Waiting for     0.0007 sec
743 Waiting for     0.0007 sec
744 #OVERLAP evdw > 1d10   1.00000E+20
745  #OVERLAPing residues             2
746   13  20
747  #OVERLAPing all corrected after             1  random generation
748 #OVERLAP evdw after   1.30100E+07
749 Waiting for     0.0382 sec
750 Waiting for     0.0007 sec
751 Waiting for     0.0356 sec
752 Waiting for     0.0319 sec
753 #OVERLAP evdw > 1d10   1.00000E+20
754  #OVERLAPing residues             4
755   16  26  17  25
756  #OVERLAPing all corrected after            16  random generation
757 #OVERLAP evdw after   5.68147E+10
758 Waiting for     0.0335 sec
759 Waiting for     0.0398 sec
760 Waiting for     0.0318 sec
761 #OVERLAP evdw > 1d10   1.00000E+20
762  #OVERLAPing residues             2
763    7  15
764  #OVERLAPing all corrected after             1  random generation
765 #OVERLAP evdw after   2.02363E+05
766 Waiting for     0.0390 sec
767 #OVERLAP evdw > 1d10   1.00000E+20
768  #OVERLAPing residues             2
769    5  25
770  #OVERLAPing all corrected after             1  random generation
771 #OVERLAP evdw after   3.57847E+12
772 Waiting for     0.0436 sec
773 Waiting for     0.0400 sec
774 Waiting for     0.0008 sec
775 Waiting for     0.0700 sec
776 Waiting for     0.0348 sec
777 #OVERLAP evdw > 1d10   1.00000E+20
778  #OVERLAPing residues             4
779    5  18   7  11
780  #OVERLAPing all corrected after             2  random generation
781 #OVERLAP evdw after   1.30604E+08
782 Waiting for     0.0007 sec
783 #OVERLAP evdw > 1d10   1.00000E+20
784  #OVERLAPing residues             2
785    4  17
786  #OVERLAPing all corrected after             2  random generation
787 #OVERLAP evdw after   8.99516E+04
788 Waiting for     0.0356 sec
789 Waiting for     0.0323 sec
790 #OVERLAP evdw > 1d10   1.00000E+20
791  #OVERLAPing residues             2
792   11  27
793  #OVERLAPing all corrected after             1  random generation
794 #OVERLAP evdw after   9.36062E+15
795 Waiting for     0.0371 sec
796 Waiting for     0.0378 sec
797 Waiting for     0.0351 sec
798 #OVERLAP evdw > 1d10   1.00000E+20
799  #OVERLAPing residues             4
800    4  17  11  27
801  #OVERLAPing all corrected after             1  random generation
802 #OVERLAP evdw after   2.17888E+06
803 Waiting for     0.0006 sec
804 Waiting for     0.0008 sec
805 Waiting for     0.0366 sec
806 Waiting for     0.0397 sec
807 Waiting for     0.0369 sec
808 Waiting for     0.0401 sec
809 #OVERLAP evdw > 1d10   1.00000E+20
810  #OVERLAPing residues             2
811    7  23
812  #OVERLAPing all corrected after             1  random generation
813 #OVERLAP evdw after   1.35937E+10
814 Waiting for     0.0392 sec
815 #OVERLAP evdw > 1d10   1.00000E+20
816  #OVERLAPing residues             2
817    4  12
818  #OVERLAPing all corrected after             4  random generation
819 #OVERLAP evdw after   1.79549E+14
820 Waiting for     0.0007 sec
821 Waiting for     0.0395 sec
822 Waiting for     0.0378 sec
823 #OVERLAP evdw > 1d10   1.00000E+20
824  #OVERLAPing residues             2
825    9  25
826  #OVERLAPing all corrected after             1  random generation
827 #OVERLAP evdw after   2.86473E+07
828 Waiting for     0.0007 sec
829 Waiting for     0.0126 sec
830 #OVERLAP evdw > 1d10   1.00000E+20
831  #OVERLAPing residues             2
832   17  29
833  #OVERLAPing all corrected after             1  random generation
834 #OVERLAP evdw after   4.34955E+10
835 Waiting for     0.0338 sec
836 Waiting for     0.0379 sec
837 Waiting for     0.0320 sec
838 Waiting for     0.0323 sec
839 Waiting for     0.0343 sec
840 Waiting for     0.0007 sec
841 Waiting for     0.0354 sec
842 Waiting for     0.0313 sec
843 Waiting for     0.0007 sec
844 Waiting for     0.0390 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             2
847   17  23
848  #OVERLAPing all corrected after             1  random generation
849 #OVERLAP evdw after   2.43085E+24
850 Waiting for     0.0390 sec
851 Waiting for     0.0397 sec
852 #OVERLAP evdw > 1d10   1.00000E+20
853  #OVERLAPing residues             4
854    7  13  12  23
855  #OVERLAPing all corrected after             1  random generation
856 #OVERLAP evdw after   1.23828E+06
857 Waiting for     0.0007 sec
858 Waiting for     0.0403 sec
859 Waiting for     0.0376 sec
860 Waiting for     0.0007 sec
861 Waiting for     0.0007 sec
862 Waiting for     0.0394 sec
863 Waiting for     0.0329 sec
864 Waiting for     0.0404 sec
865 #OVERLAP evdw > 1d10   1.00000E+20
866  #OVERLAPing residues             2
867   20  24
868  #OVERLAPing all corrected after             3  random generation
869 #OVERLAP evdw after   9.09136E+10
870 Waiting for     0.0185 sec
871 Waiting for     0.0330 sec
872 Waiting for     0.0406 sec
873 Waiting for     0.0348 sec
874 Waiting for     0.7769 sec
875 #OVERLAP evdw > 1d10   1.00000E+20
876  #OVERLAPing residues             2
877    7  16
878  #OVERLAPing all corrected after             3  random generation
879 #OVERLAP evdw after   1.05183E+12
880 Waiting for     0.0133 sec
881 Waiting for     0.0398 sec
882 Waiting for     0.0358 sec
883 Waiting for     0.0514 sec
884 Waiting for     0.0007 sec
885 Waiting for     0.0365 sec
886 Waiting for     0.0396 sec
887 Waiting for     0.0007 sec
888 Waiting for     0.0346 sec
889 Waiting for     0.0007 sec
890 #OVERLAP evdw > 1d10   1.00000E+20
891  #OVERLAPing residues             2
892    4  21
893  #OVERLAPing all corrected after             1  random generation
894 #OVERLAP evdw after   1.05737E+16
895 Waiting for     0.0388 sec
896 Waiting for     0.0334 sec
897 Waiting for     0.0389 sec
898 Waiting for     0.0388 sec
899 Waiting for     0.0478 sec
900 Waiting for     0.0007 sec
901 Waiting for     0.0007 sec
902 Waiting for     0.0364 sec
903 #OVERLAP evdw > 1d10   1.00000E+20
904  #OVERLAPing residues             4
905    4  25   6  27
906  #OVERLAPing all corrected after             3  random generation
907 #OVERLAP evdw after   3.25986E+14
908 Waiting for     0.0387 sec
909 Waiting for     0.0350 sec
910 Waiting for     0.0378 sec
911 Waiting for     0.0007 sec
912 Waiting for     0.0345 sec
913 Waiting for     0.0404 sec
914 #OVERLAP evdw > 1d10   1.00000E+20
915  #OVERLAPing residues             2
916   14  17
917  #OVERLAPing all corrected after             1  random generation
918 #OVERLAP evdw after   2.78391E+02
919 Waiting for     0.0395 sec
920 Waiting for     0.0376 sec
921 Waiting for     0.0377 sec
922 Waiting for     0.0007 sec
923 #OVERLAP evdw > 1d10   1.00000E+20
924  #OVERLAPing residues             4
925   12  20  13  29
926  #OVERLAPing all corrected after             1  random generation
927 #OVERLAP evdw after   8.99269E+07
928 Waiting for     0.0677 sec
929 Waiting for     0.0351 sec
930 Waiting for     0.0367 sec
931 Waiting for     0.0355 sec
932 Waiting for     0.0356 sec
933 Waiting for     0.0345 sec
934 #OVERLAP evdw > 1d10   1.00000E+20
935  #OVERLAPing residues             2
936   22  25
937  #OVERLAPing all corrected after             1  random generation
938 #OVERLAP evdw after   7.63756E+03
939 Waiting for     0.0400 sec
940 Waiting for     0.0351 sec
941 #OVERLAP evdw > 1d10   1.00000E+20
942  #OVERLAPing residues             2
943    2  27
944  #OVERLAPing all corrected after             1  random generation
945 #OVERLAP evdw after   2.55504E+06
946 Waiting for     0.0363 sec
947 #OVERLAP evdw > 1d10   1.00000E+20
948  #OVERLAPing residues             2
949   17  25
950  #OVERLAPing all corrected after             1  random generation
951 #OVERLAP evdw after   2.54349E+07
952 Waiting for     0.0008 sec
953 Waiting for     0.0325 sec
954 Waiting for     0.0007 sec
955 Waiting for     0.0007 sec
956 Waiting for     0.0007 sec
957 #OVERLAP evdw > 1d10   1.00000E+20
958  #OVERLAPing residues             2
959   18  25
960  #OVERLAPing all corrected after             2  random generation
961 #OVERLAP evdw after   4.90558E+07
962 Waiting for     0.0348 sec
963 Waiting for     0.0380 sec
964 #OVERLAP evdw > 1d10   1.00000E+20
965  #OVERLAPing residues             2
966   15  25
967  #OVERLAPing all corrected after             2  random generation
968 #OVERLAP evdw after   1.70015E+14
969 Waiting for     0.0143 sec
970 Waiting for     0.0007 sec
971 #OVERLAP evdw > 1d10   1.00000E+20
972  #OVERLAPing residues             2
973    7  20
974  #OVERLAPing all corrected after             1  random generation
975 #OVERLAP evdw after   2.49522E+03
976 Waiting for     0.0375 sec
977 Waiting for     0.0325 sec
978 #OVERLAP evdw > 1d10   1.18022E+25
979  #OVERLAPing residues             0
980
981  #OVERLAPing all corrected after             1  random generation
982 #OVERLAP evdw after   1.18022E+25
983 Waiting for     0.0007 sec
984 Waiting for     0.0458 sec
985 Waiting for     0.0317 sec
986 #OVERLAP evdw > 1d10   1.00000E+20
987  #OVERLAPing residues             2
988    4  27
989  #OVERLAPing all corrected after             1  random generation
990 #OVERLAP evdw after   6.04445E+01
991 Waiting for     0.0337 sec
992 Waiting for     0.0007 sec
993 Waiting for     0.0364 sec
994 Waiting for     0.0006 sec
995 Waiting for     0.0342 sec
996 Waiting for     0.0404 sec
997 Waiting for     0.0394 sec
998 #OVERLAP evdw > 1d10   1.00000E+20
999  #OVERLAPing residues             2
1000    9  14
1001  #OVERLAPing all corrected after             3  random generation
1002 #OVERLAP evdw after   1.77490E+13
1003 Waiting for     0.0391 sec
1004 Waiting for     0.0341 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             2
1007    7  13
1008  #OVERLAPing all corrected after             2  random generation
1009 #OVERLAP evdw after   1.22326E+07
1010 Waiting for     0.0334 sec
1011 #OVERLAP evdw > 1d10   1.00000E+20
1012  #OVERLAPing residues             2
1013    7  19
1014  #OVERLAPing all corrected after           590  random generation
1015 #OVERLAP evdw after   6.92923E+15
1016 Waiting for     0.0389 sec
1017 Waiting for     0.0248 sec
1018 Waiting for     0.0541 sec
1019 Waiting for     0.0309 sec
1020 Waiting for     0.0366 sec
1021 Waiting for     0.0007 sec
1022 Waiting for     0.0353 sec
1023 Waiting for     0.0359 sec
1024 Waiting for     0.0376 sec
1025 Waiting for     0.0132 sec
1026 Waiting for     0.0384 sec
1027 Waiting for     0.2070 sec
1028 Waiting for     0.0313 sec
1029 #OVERLAP evdw > 1d10   1.00000E+20
1030  #OVERLAPing residues             2
1031   11  23
1032  #OVERLAPing all corrected after             1  random generation
1033 #OVERLAP evdw after   7.62429E+02
1034 Waiting for     0.0007 sec
1035 Waiting for     0.0373 sec
1036 #OVERLAP evdw > 1d10   1.00000E+20
1037  #OVERLAPing residues             2
1038   24  27
1039  #OVERLAPing all corrected after             1  random generation
1040 #OVERLAP evdw after  -5.78121E+01
1041 Waiting for     0.0332 sec
1042 Waiting for     0.0395 sec
1043 Waiting for     0.0509 sec
1044 Waiting for     0.0401 sec
1045 Waiting for     0.0007 sec
1046 Waiting for     0.0007 sec
1047 Waiting for     0.0007 sec
1048 #OVERLAP evdw > 1d10   1.00000E+20
1049  #OVERLAPing residues             2
1050   10  29
1051  #OVERLAPing all corrected after             5  random generation
1052 #OVERLAP evdw after   1.37590E+17
1053 Waiting for     0.0390 sec
1054 #OVERLAP evdw > 1d10   1.00000E+20
1055  #OVERLAPing residues             7
1056    7  15  22   9  24  11  26
1057  #OVERLAPing all corrected after            14  random generation
1058 #OVERLAP evdw after   1.11947E+22
1059 Waiting for     0.0355 sec
1060 Waiting for     0.0368 sec
1061 Waiting for     0.0010 sec
1062 Waiting for     0.0008 sec
1063 #OVERLAP evdw > 1d10   1.00000E+20
1064  #OVERLAPing residues             2
1065    9  23
1066  #OVERLAPing all corrected after             2  random generation
1067 #OVERLAP evdw after   1.28057E+16
1068 Waiting for     0.0386 sec
1069 Waiting for     0.1621 sec
1070 Waiting for     0.0007 sec
1071 #OVERLAP evdw > 1d10   1.00000E+20
1072  #OVERLAPing residues             2
1073    4  19
1074  #OVERLAPing all corrected after             2  random generation
1075 #OVERLAP evdw after   1.97025E+10
1076 Waiting for     0.0357 sec
1077 Waiting for     0.0332 sec
1078 Waiting for     0.0395 sec
1079 Waiting for     0.0351 sec
1080 Waiting for     0.0048 sec
1081 Waiting for     0.0367 sec
1082 Waiting for     0.0344 sec
1083 Waiting for     0.0334 sec
1084 Waiting for     0.0382 sec
1085 Waiting for     0.0391 sec
1086 #OVERLAP evdw > 1d10   1.00000E+20
1087  #OVERLAPing residues             2
1088    4  27
1089  #OVERLAPing all corrected after             6  random generation
1090 #OVERLAP evdw after   1.70591E+40
1091 Waiting for     0.0371 sec
1092 Waiting for     0.0385 sec
1093 Waiting for     0.0365 sec
1094 Waiting for     0.0007 sec
1095 Waiting for     0.0331 sec
1096 #OVERLAP evdw > 1d10   1.00000E+20
1097  #OVERLAPing residues             2
1098    7  15
1099  #OVERLAPing all corrected after             1  random generation
1100 #OVERLAP evdw after  -3.81976E+01
1101 Waiting for     0.0395 sec
1102 Waiting for     0.0319 sec
1103 #OVERLAP evdw > 1d10   1.00000E+20
1104  #OVERLAPing residues             2
1105   17  19
1106  #OVERLAPing all corrected after             1  random generation
1107 #OVERLAP evdw after  -2.76168E+01
1108 Waiting for     0.0365 sec
1109 #OVERLAP evdw > 1d10   1.00000E+20
1110  #OVERLAPing residues             2
1111   11  20
1112  #OVERLAPing all corrected after             1  random generation
1113 #OVERLAP evdw after  -2.74768E+01
1114 Waiting for     0.0397 sec
1115 Waiting for     0.0388 sec
1116 Waiting for     0.0322 sec
1117 Waiting for     0.0351 sec
1118 Waiting for     0.0102 sec
1119 Waiting for     0.0404 sec
1120 Waiting for     0.0396 sec
1121 Waiting for     0.0329 sec
1122 Waiting for     0.0346 sec
1123 #OVERLAP evdw > 1d10   1.00000E+20
1124  #OVERLAPing residues             2
1125    5  19
1126  #OVERLAPing all corrected after             5  random generation
1127 #OVERLAP evdw after   2.08439E+18
1128 Waiting for     0.0358 sec
1129 Waiting for     0.0379 sec
1130 Waiting for     0.0007 sec
1131 Waiting for     0.0322 sec
1132 Waiting for     0.0376 sec
1133 Waiting for     0.0323 sec
1134 Waiting for     0.6650 sec
1135 Waiting for     0.0007 sec
1136 Waiting for     0.0364 sec
1137 Waiting for     0.0006 sec
1138 Waiting for     0.0335 sec
1139 Waiting for     0.0006 sec
1140 Waiting for     0.0380 sec
1141 Waiting for     0.0007 sec
1142 Waiting for     0.0315 sec
1143 #OVERLAP evdw > 1d10   1.00000E+20
1144  #OVERLAPing residues             4
1145    2  27   4  29
1146  #OVERLAPing all corrected after             1  random generation
1147 #OVERLAP evdw after   1.20858E+09
1148 Waiting for     0.0008 sec
1149 Waiting for     0.0375 sec
1150 Waiting for     0.0007 sec
1151 Waiting for     0.0010 sec
1152 Waiting for     0.0006 sec
1153 Waiting for     0.0326 sec
1154 Waiting for     0.0328 sec
1155 #OVERLAP evdw > 1d10   1.00000E+20
1156  #OVERLAPing residues             2
1157   10  25
1158  #OVERLAPing all corrected after             1  random generation
1159 #OVERLAP evdw after   4.34659E+03
1160 Waiting for     0.0379 sec
1161 Waiting for     0.0007 sec
1162 Waiting for     0.0007 sec
1163 Waiting for     0.0366 sec
1164 Waiting for     0.0007 sec
1165 #OVERLAP evdw > 1d10   1.00000E+20
1166  #OVERLAPing residues             2
1167    4  27
1168  #OVERLAPing all corrected after             3  random generation
1169 #OVERLAP evdw after   4.51057E+12
1170 Waiting for     0.0007 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             2
1173   22  26
1174  #OVERLAPing all corrected after             2  random generation
1175 #OVERLAP evdw after   1.69109E+17
1176 Waiting for     0.0381 sec
1177 Waiting for     0.0351 sec
1178 #OVERLAP evdw > 1d10   1.00000E+20
1179  #OVERLAPing residues             2
1180   11  14
1181  #OVERLAPing all corrected after             1  random generation
1182 #OVERLAP evdw after   2.39490E+13
1183 Waiting for     0.0405 sec
1184 Waiting for     0.0384 sec
1185 Waiting for     0.0390 sec
1186 Waiting for     0.0385 sec
1187 Waiting for     0.0648 sec
1188 Waiting for     0.0009 sec
1189 Waiting for     0.0007 sec
1190 Waiting for     0.6801 sec
1191 #OVERLAP evdw > 1d10   1.00000E+20
1192  #OVERLAPing residues             2
1193    6  14
1194  #OVERLAPing all corrected after             1  random generation
1195 #OVERLAP evdw after   4.79286E+12
1196 Waiting for     0.0006 sec
1197 #OVERLAP evdw > 1d10   1.00000E+20
1198  #OVERLAPing residues             3
1199   14  27  15
1200  #OVERLAPing all corrected after             2  random generation
1201 #OVERLAP evdw after   1.12607E+17
1202 Waiting for     0.0336 sec
1203 Waiting for     0.0321 sec
1204 Waiting for     0.0370 sec
1205 Waiting for     0.0400 sec
1206 Waiting for     0.0392 sec
1207 Waiting for     0.0006 sec
1208 Waiting for     0.0385 sec
1209 Waiting for     0.0391 sec
1210 #OVERLAP evdw > 1d10   1.00000E+20
1211  #OVERLAPing residues             2
1212    2  17
1213  #OVERLAPing all corrected after             1  random generation
1214 #OVERLAP evdw after   4.65857E+06
1215 Waiting for     0.0007 sec
1216 #OVERLAP evdw > 1d10   1.00000E+20
1217  #OVERLAPing residues             7
1218    7  15  22   9  24  11  26
1219  #OVERLAPing all corrected after             8  random generation
1220 #OVERLAP evdw after   1.14960E+13
1221 Waiting for     0.0351 sec
1222 Waiting for     0.0007 sec
1223 Waiting for     0.0354 sec
1224 Waiting for     0.0007 sec
1225 Waiting for     0.0007 sec
1226 Waiting for     0.0343 sec
1227 Waiting for     0.0360 sec
1228 Waiting for     0.0342 sec
1229 #OVERLAP evdw > 1d10   1.00000E+20
1230  #OVERLAPing residues             4
1231    7  22  10  27
1232  #OVERLAPing NOT all corrected             2
1233   10  27
1234 #OVERLAP evdw after   1.00000E+20
1235 Waiting for     0.0395 sec
1236 Waiting for     0.0359 sec
1237 Waiting for     0.0350 sec
1238 Waiting for     0.0636 sec
1239 #OVERLAP evdw > 1d10   1.00000E+20
1240  #OVERLAPing residues             6
1241    2  29   3  27   7  22
1242  #OVERLAPing all corrected after             1  random generation
1243 #OVERLAP evdw after   4.86865E+09
1244 Waiting for     0.0425 sec
1245 #OVERLAP evdw > 1d10   1.00000E+20
1246  #OVERLAPing residues             8
1247    2  18   5  17   6  27   7  28
1248  #OVERLAPing NOT all corrected             4
1249    6  27   7  28
1250 #OVERLAP evdw after   1.00000E+20
1251 Waiting for     0.0327 sec
1252 Waiting for     0.0388 sec
1253 #OVERLAP evdw > 1d10   1.00000E+20
1254  #OVERLAPing residues             4
1255    3  19   9  27
1256  #OVERLAPing all corrected after             1  random generation
1257 #OVERLAP evdw after   4.57436E+10
1258 Waiting for     0.0324 sec
1259 Waiting for     0.0330 sec
1260 Waiting for     0.0382 sec
1261 Waiting for     0.0008 sec
1262 Waiting for     0.0337 sec
1263 Waiting for     0.0353 sec
1264 Waiting for     0.0006 sec
1265 Waiting for     0.0317 sec
1266 Waiting for     0.0303 sec
1267 Waiting for     0.0399 sec
1268 Waiting for     0.0334 sec
1269 Waiting for     0.0341 sec
1270 Waiting for     0.0007 sec
1271 Waiting for     0.0401 sec
1272 Waiting for     0.0007 sec
1273 Waiting for     0.0380 sec
1274 Waiting for     0.0346 sec
1275 Waiting for     0.0359 sec
1276 Waiting for     0.0007 sec
1277 Waiting for     0.5804 sec
1278 #OVERLAP evdw > 1d10   1.00000E+20
1279  #OVERLAPing residues             2
1280   21  25
1281  #OVERLAPing all corrected after             1  random generation
1282 #OVERLAP evdw after   2.40615E+02
1283 Waiting for     0.0332 sec
1284 Waiting for     0.0007 sec
1285 Waiting for     0.0345 sec
1286 Waiting for     0.0377 sec
1287 Waiting for     0.0399 sec
1288 Waiting for     0.0373 sec
1289 #OVERLAP evdw > 1d10   1.00000E+20
1290  #OVERLAPing residues             2
1291    3  27
1292  #OVERLAPing all corrected after             1  random generation
1293 #OVERLAP evdw after   4.21593E+14
1294 Waiting for     0.0439 sec
1295 Waiting for     0.0396 sec
1296 Waiting for     0.0341 sec
1297 Waiting for     0.0365 sec
1298 #OVERLAP evdw > 1d10   1.00000E+20
1299  #OVERLAPing residues             4
1300    5  18   9  23
1301  #OVERLAPing all corrected after             7  random generation
1302 #OVERLAP evdw after   1.46252E+15
1303 Waiting for     0.0327 sec
1304 Waiting for     0.0006 sec
1305 Waiting for     0.0405 sec
1306 Waiting for     0.0310 sec
1307 Waiting for     0.0007 sec
1308 Waiting for     0.0390 sec
1309 Waiting for     0.0399 sec
1310 Waiting for     0.0696 sec
1311 #OVERLAP evdw > 1d10   1.00000E+20
1312  #OVERLAPing residues             2
1313    7  19
1314  #OVERLAPing all corrected after            30  random generation
1315 #OVERLAP evdw after   2.26612E+26
1316 Waiting for     0.0363 sec
1317 Waiting for     0.0007 sec
1318 Waiting for     0.0109 sec
1319 Waiting for     0.0390 sec
1320 Waiting for     0.0006 sec
1321 Waiting for     0.0324 sec
1322 Waiting for     0.0357 sec
1323 Waiting for     0.0007 sec
1324 Waiting for     0.0007 sec
1325 Waiting for     0.0603 sec
1326 Waiting for     0.0366 sec
1327 #OVERLAP evdw > 1d10   1.00000E+20
1328  #OVERLAPing residues             2
1329    2  20
1330  #OVERLAPing all corrected after             1  random generation
1331 #OVERLAP evdw after  -4.70191E+01
1332 Waiting for     0.0405 sec
1333 #OVERLAP evdw > 1d10   1.00000E+20
1334  #OVERLAPing residues             8
1335    6  22   7  26   8  23   9  27
1336  #OVERLAPing all corrected after             5  random generation
1337 #OVERLAP evdw after   6.88207E+19
1338 Waiting for     0.0007 sec
1339 Waiting for     0.8598 sec
1340 Waiting for     0.0006 sec
1341 #OVERLAP evdw > 1d10   1.00000E+20
1342  #OVERLAPing residues             3
1343    6  17   8
1344  #OVERLAPing all corrected after             4  random generation
1345 #OVERLAP evdw after   8.47681E+21
1346 Waiting for     0.0309 sec
1347 Waiting for     0.0347 sec
1348 Waiting for     0.0357 sec
1349 Waiting for     0.0006 sec
1350 Waiting for     0.0389 sec
1351 Waiting for     0.0399 sec
1352 #OVERLAP evdw > 1d10   1.00000E+20
1353  #OVERLAPing residues             2
1354    4  17
1355  #OVERLAPing all corrected after             7  random generation
1356 #OVERLAP evdw after   3.49571E+13
1357 Waiting for     0.0332 sec
1358 Waiting for     0.0359 sec
1359 Waiting for     0.0372 sec
1360 #OVERLAP evdw > 1d10   1.00000E+20
1361  #OVERLAPing residues             2
1362   14  17
1363  #OVERLAPing all corrected after             1  random generation
1364 #OVERLAP evdw after   5.77851E+05
1365 Waiting for     0.0368 sec
1366 #OVERLAP evdw > 1d10   1.00000E+20
1367  #OVERLAPing residues             2
1368   14  17
1369  #OVERLAPing all corrected after             1  random generation
1370 #OVERLAP evdw after   1.66933E+05
1371 Waiting for     0.0371 sec
1372 Waiting for     0.0007 sec
1373 Waiting for     0.0007 sec
1374 #OVERLAP evdw > 1d10   1.00000E+20
1375  #OVERLAPing residues             2
1376    9  23
1377  #OVERLAPing all corrected after             1  random generation
1378 #OVERLAP evdw after   1.23789E+05
1379 Waiting for     0.0372 sec
1380 Waiting for     0.6736 sec
1381 Waiting for     0.0006 sec
1382 #OVERLAP evdw > 1d10   5.24080E+27
1383  #OVERLAPing residues             0
1384
1385  #OVERLAPing all corrected after             1  random generation
1386 #OVERLAP evdw after   5.24080E+27
1387 Waiting for     0.0006 sec
1388 Waiting for     0.0368 sec
1389 Waiting for     0.0400 sec
1390 Waiting for     0.0354 sec
1391 Waiting for     0.0007 sec
1392 Waiting for     0.0007 sec
1393 #OVERLAP evdw > 1d10   1.00000E+20
1394  #OVERLAPing residues             2
1395    4  24
1396  #OVERLAPing all corrected after             1  random generation
1397 #OVERLAP evdw after   3.76039E+12
1398 Waiting for     0.0336 sec
1399 Waiting for     0.0371 sec
1400 Waiting for     0.0381 sec
1401 #OVERLAP evdw > 1d10   1.00000E+20
1402  #OVERLAPing residues             2
1403    3  25
1404  #OVERLAPing all corrected after             1  random generation
1405 #OVERLAP evdw after   5.42797E+08
1406 Waiting for     0.0351 sec
1407 Waiting for     0.0350 sec
1408 Waiting for     0.0402 sec
1409 Waiting for     0.0263 sec
1410 Waiting for     0.0579 sec
1411 Waiting for     0.0410 sec
1412 Waiting for     0.6450 sec
1413 Waiting for     0.0006 sec
1414 Waiting for     0.0381 sec
1415 Waiting for     0.0393 sec
1416 Waiting for     0.0393 sec
1417 #OVERLAP evdw > 1d10   1.00000E+20
1418  #OVERLAPing residues             2
1419   24  27
1420  #OVERLAPing all corrected after             1  random generation
1421 #OVERLAP evdw after   1.41954E+03
1422 Waiting for     0.0007 sec
1423 #OVERLAP evdw > 1d10   1.00000E+20
1424  #OVERLAPing residues             4
1425   11  23  12  22
1426  #OVERLAPing all corrected after             6  random generation
1427 #OVERLAP evdw after   2.47437E+06
1428 Waiting for     0.0326 sec
1429 Waiting for     0.0362 sec
1430 Waiting for     0.0354 sec
1431 Waiting for     0.0403 sec
1432 #OVERLAP evdw > 1d10   1.00000E+20
1433  #OVERLAPing residues             2
1434    7  23
1435  #OVERLAPing all corrected after             3  random generation
1436 #OVERLAP evdw after   1.26129E+16
1437 Waiting for     0.0401 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             3
1440    4  29  11
1441  #OVERLAPing all corrected after             3  random generation
1442 #OVERLAP evdw after   2.19267E+11
1443 Waiting for     0.0007 sec
1444 Waiting for     0.0550 sec
1445 Waiting for     0.0387 sec
1446 Waiting for     0.0006 sec
1447 Waiting for     0.0354 sec
1448 Waiting for     0.0387 sec
1449 Waiting for     0.0354 sec
1450 Waiting for     0.0388 sec
1451 Waiting for     0.0345 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454   15  22
1455  #OVERLAPing all corrected after             1  random generation
1456 #OVERLAP evdw after   5.15049E+15
1457 Waiting for     0.0007 sec
1458 Waiting for     0.0403 sec
1459 #OVERLAP evdw > 1d10   1.00000E+20
1460  #OVERLAPing residues             4
1461    8  13  14  22
1462  #OVERLAPing all corrected after             1  random generation
1463 #OVERLAP evdw after   1.10213E+09
1464 Waiting for     0.0007 sec
1465 #OVERLAP evdw > 1d10   1.39215E+41
1466  #OVERLAPing residues             0
1467
1468  #OVERLAPing all corrected after             1  random generation
1469 #OVERLAP evdw after   1.39215E+41
1470 Waiting for     0.0007 sec
1471 #OVERLAP evdw > 1d10   1.00000E+20
1472  #OVERLAPing residues             8
1473    8  20  12  28  13  26  14  25
1474  #OVERLAPing all corrected after             1  random generation
1475 #OVERLAP evdw after   1.83432E+13
1476 Waiting for     0.0361 sec
1477 #OVERLAP evdw > 1d10   1.00000E+20
1478  #OVERLAPing residues             2
1479    7  21
1480  #OVERLAPing all corrected after             1  random generation
1481 #OVERLAP evdw after   3.92049E+09
1482 Waiting for     0.0373 sec
1483 #OVERLAP evdw > 1d10   1.00000E+20
1484  #OVERLAPing residues             2
1485    8  27
1486  #OVERLAPing all corrected after             1  random generation
1487 #OVERLAP evdw after   2.35905E+09
1488 Waiting for     0.0366 sec
1489 #OVERLAP evdw > 1d10   1.00000E+20
1490  #OVERLAPing residues             4
1491    5  25   6  23
1492  #OVERLAPing all corrected after             4  random generation
1493 #OVERLAP evdw after   4.09967E+21
1494 Waiting for     0.0327 sec
1495 Waiting for     0.0007 sec
1496 Waiting for     0.0367 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             4
1499   10  29  14  27
1500  #OVERLAPing NOT all corrected             2
1501   10  29
1502 #OVERLAP evdw after   1.00000E+20
1503 Waiting for     0.0045 sec
1504 Waiting for     0.0327 sec
1505 Waiting for     0.0359 sec
1506 Waiting for     0.0673 sec
1507 Waiting for     0.0339 sec
1508 Waiting for     0.0333 sec
1509 Waiting for     0.0440 sec
1510 Waiting for     0.9313 sec
1511 #OVERLAP evdw > 1d10   1.00000E+20
1512  #OVERLAPing residues             4
1513    6  22   7  23
1514  #OVERLAPing all corrected after             1  random generation
1515 #OVERLAP evdw after   1.33853E+21
1516 Waiting for     0.0007 sec
1517 Waiting for     0.0006 sec
1518 Waiting for     0.0706 sec
1519 Waiting for     0.0348 sec
1520 Waiting for     0.0365 sec
1521 Waiting for     0.0007 sec
1522 Waiting for     0.0334 sec
1523 Waiting for     0.0372 sec
1524 Waiting for     0.0357 sec
1525 #OVERLAP evdw > 1d10   1.00000E+20
1526  #OVERLAPing residues             4
1527    7  26   8  27
1528  #OVERLAPing all corrected after            45  random generation
1529 #OVERLAP evdw after   6.39094E+19
1530 Waiting for     0.0007 sec
1531 Waiting for     0.0368 sec
1532 Waiting for     0.0332 sec
1533 #OVERLAP evdw > 1d10   1.00000E+20
1534  #OVERLAPing residues             3
1535    4  25   5
1536  #OVERLAPing all corrected after             5  random generation
1537 #OVERLAP evdw after   1.60445E+08
1538 Waiting for     0.0341 sec
1539 #OVERLAP evdw > 1d10   1.00000E+20
1540  #OVERLAPing residues             2
1541    9  29
1542  #OVERLAPing all corrected after             2  random generation
1543 #OVERLAP evdw after   3.53689E+15
1544 Waiting for     0.0369 sec
1545 Waiting for     0.0342 sec
1546 Waiting for     0.0007 sec
1547 Waiting for     0.0007 sec
1548 Waiting for     0.0007 sec
1549 Waiting for     0.0345 sec
1550 #OVERLAP evdw > 1d10   1.00000E+20
1551  #OVERLAPing residues             6
1552    8  17   9  20  11  19
1553  #OVERLAPing all corrected after            12  random generation
1554 #OVERLAP evdw after   1.88708E+26
1555 Waiting for     0.0380 sec
1556 #OVERLAP evdw > 1d10   1.00000E+20
1557  #OVERLAPing residues             3
1558    9  22  10
1559  #OVERLAPing all corrected after           160  random generation
1560 #OVERLAP evdw after   2.71233E+32
1561 Waiting for     0.0065 sec
1562 #OVERLAP evdw > 1d10   1.00000E+20
1563  #OVERLAPing residues             2
1564    4  29
1565  #OVERLAPing all corrected after             1  random generation
1566 #OVERLAP evdw after   4.53119E+21
1567 Waiting for     0.0315 sec
1568 #OVERLAP evdw > 1d10   1.22651E+23
1569  #OVERLAPing residues             0
1570
1571  #OVERLAPing all corrected after             1  random generation
1572 #OVERLAP evdw after   1.22651E+23
1573 Waiting for     0.0006 sec
1574 Waiting for     0.0352 sec
1575 #OVERLAP evdw > 1d10   1.00000E+20
1576  #OVERLAPing residues             2
1577    9  29
1578  #OVERLAPing all corrected after            18  random generation
1579 #OVERLAP evdw after   8.41681E+20
1580 Waiting for     0.0007 sec
1581 #OVERLAP evdw > 1d10   1.00000E+20
1582  #OVERLAPing residues             6
1583    9  24  11  23  18  27
1584  #OVERLAPing all corrected after             1  random generation
1585 #OVERLAP evdw after   2.49376E+30
1586 Waiting for     0.0006 sec
1587 #OVERLAP evdw > 1d10   1.00000E+20
1588  #OVERLAPing residues             2
1589    7  14
1590  #OVERLAPing all corrected after             3  random generation
1591 #OVERLAP evdw after   1.16364E+04
1592 Waiting for     0.0329 sec
1593 Waiting for     0.0007 sec
1594 Waiting for     0.0383 sec
1595 Waiting for     0.0370 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598    4  24
1599  #OVERLAPing all corrected after             2  random generation
1600 #OVERLAP evdw after   1.11512E+05
1601 Waiting for     0.0320 sec
1602 #OVERLAP evdw > 1d10   1.00000E+20
1603  #OVERLAPing residues             2
1604    9  22
1605  #OVERLAPing all corrected after             1  random generation
1606 #OVERLAP evdw after   1.12307E+16
1607 Waiting for     0.0351 sec
1608 Waiting for     0.0390 sec
1609 #OVERLAP evdw > 1d10   1.00000E+20
1610  #OVERLAPing residues             2
1611   17  22
1612  #OVERLAPing all corrected after             1  random generation
1613 #OVERLAP evdw after   3.60114E+03
1614 Waiting for     0.0010 sec
1615 Waiting for     0.0007 sec
1616 Waiting for     0.0375 sec
1617 #OVERLAP evdw > 1d10   1.00000E+20
1618  #OVERLAPing residues             6
1619    2  14   4  23  12  25
1620  #OVERLAPing all corrected after             1  random generation
1621 #OVERLAP evdw after   6.64058E+11
1622 Waiting for     0.0007 sec
1623 Waiting for     0.0340 sec
1624 Waiting for     0.0374 sec
1625 Waiting for     0.0347 sec
1626 Waiting for     0.0314 sec
1627 Waiting for     0.0004 sec
1628 Waiting for     0.0340 sec
1629 Waiting for     0.0005 sec
1630 Waiting for     0.9575 sec
1631 Waiting for     0.0361 sec
1632 Waiting for     0.0389 sec
1633 Waiting for     0.0396 sec
1634 Waiting for     0.0007 sec
1635 Waiting for     0.0339 sec
1636 Waiting for     0.0359 sec
1637 Waiting for     0.0007 sec
1638 Waiting for     0.0395 sec
1639 Waiting for     0.0366 sec
1640 #OVERLAP evdw > 1d10   1.00000E+20
1641  #OVERLAPing residues             2
1642    4  23
1643  #OVERLAPing all corrected after             4  random generation
1644 #OVERLAP evdw after   3.57354E+23
1645 Waiting for     0.0007 sec
1646 #OVERLAP evdw > 1d10   1.00000E+20
1647  #OVERLAPing residues             4
1648    7  26   8  27
1649  #OVERLAPing all corrected after            17  random generation
1650 #OVERLAP evdw after   6.40430E+19
1651 Waiting for     0.0345 sec
1652 #OVERLAP evdw > 1d10   1.00000E+20
1653  #OVERLAPing residues             2
1654   12  27
1655  #OVERLAPing all corrected after             1  random generation
1656 #OVERLAP evdw after   7.25109E+13
1657 Waiting for     0.0335 sec
1658 Waiting for     0.0345 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661    4  23
1662  #OVERLAPing all corrected after             2  random generation
1663 #OVERLAP evdw after   2.31282E+07
1664 Waiting for     0.0324 sec
1665 Waiting for     0.0007 sec
1666 Waiting for     0.7113 sec
1667 #OVERLAP evdw > 1d10   1.00000E+20
1668  #OVERLAPing residues             2
1669    7  24
1670  #OVERLAPing all corrected after             1  random generation
1671 #OVERLAP evdw after   2.00696E+17
1672 Waiting for     0.0007 sec
1673 Waiting for     0.0383 sec
1674 Waiting for     0.0504 sec
1675 Waiting for     0.0349 sec
1676 #OVERLAP evdw > 1d10   1.00000E+20
1677  #OVERLAPing residues             2
1678    8  23
1679  #OVERLAPing all corrected after             1  random generation
1680 #OVERLAP evdw after   2.65364E+05
1681 Waiting for     0.0366 sec
1682 Waiting for     0.0390 sec
1683 #OVERLAP evdw > 1d10   1.00000E+20
1684  #OVERLAPing residues             2
1685    4  26
1686  #OVERLAPing all corrected after             1  random generation
1687 #OVERLAP evdw after   1.19128E+03
1688 Waiting for     0.0145 sec
1689 Waiting for     0.0348 sec
1690 #OVERLAP evdw > 1d10   1.00000E+20
1691  #OVERLAPing residues             2
1692   12  17
1693  #OVERLAPing all corrected after             1  random generation
1694 #OVERLAP evdw after   8.64574E+06
1695 Waiting for     0.0386 sec
1696 Waiting for     0.0378 sec
1697 Waiting for     0.0346 sec
1698 Waiting for     0.0007 sec
1699 Waiting for     0.0350 sec
1700 Waiting for     0.0311 sec
1701 Waiting for     0.0359 sec
1702 Waiting for     0.0006 sec
1703 Waiting for     0.0007 sec
1704 Waiting for     0.0316 sec
1705 Waiting for     0.0384 sec
1706 Waiting for     0.0377 sec
1707 Waiting for     0.0332 sec
1708 Waiting for     0.0384 sec
1709 #OVERLAP evdw > 1d10   1.00000E+20
1710  #OVERLAPing residues             2
1711   17  22
1712  #OVERLAPing all corrected after             1  random generation
1713 #OVERLAP evdw after   7.79117E+02
1714 Waiting for     0.0324 sec
1715 Waiting for     0.0007 sec
1716 #OVERLAP evdw > 1d10   1.00000E+20
1717  #OVERLAPing residues             2
1718    7  22
1719  #OVERLAPing all corrected after             2  random generation
1720 #OVERLAP evdw after   1.21855E+10
1721 Waiting for     0.0363 sec
1722 Waiting for     0.0007 sec
1723 Waiting for     0.0322 sec
1724 Waiting for     0.0007 sec
1725 Waiting for     1.0045 sec
1726 Waiting for     0.0007 sec
1727 Waiting for     0.0007 sec
1728 #OVERLAP evdw > 1d10   1.00000E+20
1729  #OVERLAPing residues             2
1730   17  27
1731  #OVERLAPing all corrected after             1  random generation
1732 #OVERLAP evdw after   2.91194E+03
1733 Waiting for     0.0007 sec
1734 Waiting for     0.0007 sec
1735 #OVERLAP evdw > 1d10   1.00000E+20
1736  #OVERLAPing residues             2
1737    9  17
1738  #OVERLAPing all corrected after            21  random generation
1739 #OVERLAP evdw after   3.96293E+13
1740 Waiting for     0.0361 sec
1741 Waiting for     0.0315 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             2
1744    7  29
1745  #OVERLAPing all corrected after             1  random generation
1746 #OVERLAP evdw after   7.30388E+15
1747 Waiting for     0.0366 sec
1748 Waiting for     0.0346 sec
1749 Waiting for     0.0403 sec
1750 Waiting for     0.0007 sec
1751 Waiting for     0.0368 sec
1752 Waiting for     0.0121 sec
1753 #OVERLAP evdw > 1d10   1.00000E+20
1754  #OVERLAPing residues             3
1755    8  25  22
1756  #OVERLAPing all corrected after             1  random generation
1757 #OVERLAP evdw after   8.33627E+04
1758 Waiting for     0.0007 sec
1759 Waiting for     0.0396 sec
1760 Waiting for     0.7825 sec
1761 #OVERLAP evdw > 1d10   1.00000E+20
1762  #OVERLAPing residues             4
1763    4  16   5   9
1764  #OVERLAPing all corrected after             2  random generation
1765 #OVERLAP evdw after   8.06925E+10
1766 Waiting for     0.0007 sec
1767 Waiting for     0.0343 sec
1768 Waiting for     0.0007 sec
1769 Waiting for     0.0362 sec
1770 #OVERLAP evdw > 1d10   1.00000E+20
1771  #OVERLAPing residues             2
1772   17  27
1773  #OVERLAPing all corrected after             6  random generation
1774 #OVERLAP evdw after   1.16224E+10
1775 Waiting for     0.0290 sec
1776 Waiting for     0.0307 sec
1777 Waiting for     0.0308 sec
1778 Waiting for     0.0343 sec
1779 Waiting for     0.0406 sec
1780 Waiting for     0.0360 sec
1781 Waiting for     0.0007 sec
1782 Waiting for     0.0686 sec
1783 Waiting for     0.0069 sec
1784 Waiting for     0.0747 sec
1785 Waiting for     0.0339 sec
1786 Waiting for     0.0315 sec
1787 #OVERLAP evdw > 1d10   1.00000E+20
1788  #OVERLAPing residues             2
1789   16  25
1790  #OVERLAPing all corrected after             2  random generation
1791 #OVERLAP evdw after   1.29085E+10
1792 Waiting for     0.0007 sec
1793 Waiting for     0.0366 sec
1794 Waiting for     0.0007 sec
1795 #OVERLAP evdw > 1d10   1.00000E+20
1796  #OVERLAPing residues             2
1797   14  18
1798  #OVERLAPing all corrected after             1  random generation
1799 #OVERLAP evdw after   1.06446E+06
1800 Waiting for     0.0367 sec
1801 #OVERLAP evdw > 1d10   1.00000E+20
1802  #OVERLAPing residues             2
1803   17  24
1804  #OVERLAPing all corrected after             1  random generation
1805 #OVERLAP evdw after  -2.92317E+01
1806 Waiting for     0.0310 sec
1807 Waiting for     0.0141 sec
1808 Waiting for     0.0007 sec
1809 Waiting for     0.0386 sec
1810 Waiting for     0.0408 sec
1811 Waiting for     0.0359 sec
1812 Waiting for     0.0317 sec
1813 Waiting for     0.0316 sec
1814 #OVERLAP evdw > 1d10   1.00000E+20
1815  #OVERLAPing residues             2
1816    9  25
1817  #OVERLAPing all corrected after             1  random generation
1818 #OVERLAP evdw after   6.08789E+08
1819 Waiting for     0.0011 sec
1820 Waiting for     0.0006 sec
1821 #OVERLAP evdw > 1d10   1.00000E+20
1822  #OVERLAPing residues             2
1823    7  24
1824  #OVERLAPing all corrected after             1  random generation
1825 #OVERLAP evdw after   5.86220E+02
1826 Waiting for     0.0400 sec
1827 Waiting for     0.0334 sec
1828 #OVERLAP evdw > 1d10   1.00000E+20
1829  #OVERLAPing residues             2
1830    7  22
1831  #OVERLAPing all corrected after             1  random generation
1832 #OVERLAP evdw after   7.03216E+12
1833 Waiting for     0.0441 sec
1834 #OVERLAP evdw > 1d10   1.00000E+20
1835  #OVERLAPing residues             2
1836   14  29
1837  #OVERLAPing all corrected after             1  random generation
1838 #OVERLAP evdw after   1.51729E+19
1839 Waiting for     0.0007 sec
1840 Waiting for     0.0007 sec
1841 Waiting for     0.0375 sec
1842 Waiting for     0.0309 sec
1843 Waiting for     0.0007 sec
1844 #OVERLAP evdw > 1d10   1.00000E+20
1845  #OVERLAPing residues             4
1846    7  25   9  27
1847  #OVERLAPing all corrected after             8  random generation
1848 #OVERLAP evdw after   9.91579E+19
1849 Waiting for     0.0373 sec
1850 #OVERLAP evdw > 1d10   1.00000E+20
1851  #OVERLAPing residues             2
1852    9  20
1853  #OVERLAPing all corrected after             1  random generation
1854 #OVERLAP evdw after   8.37385E+05
1855 Waiting for     0.0362 sec
1856 Waiting for     0.0374 sec
1857 Waiting for     1.0552 sec
1858 Waiting for     0.0006 sec
1859 Waiting for     0.0007 sec
1860 #OVERLAP evdw > 1d10   1.00000E+20
1861  #OVERLAPing residues             4
1862    4  13   5  25
1863  #OVERLAPing NOT all corrected             2
1864    5  25
1865 #OVERLAP evdw after   1.00000E+20
1866 Waiting for     0.0376 sec
1867 Waiting for     0.0357 sec
1868 Waiting for     0.0319 sec
1869 #OVERLAP evdw > 1d10   1.00000E+20
1870  #OVERLAPing residues             4
1871    3  25   4  17
1872  #OVERLAPing all corrected after             1  random generation
1873 #OVERLAP evdw after   1.31736E+10
1874 Waiting for     0.0007 sec
1875 #OVERLAP evdw > 1d10   1.00000E+20
1876  #OVERLAPing residues             2
1877    7  25
1878  #OVERLAPing all corrected after             1  random generation
1879 #OVERLAP evdw after   9.56553E+09
1880 Waiting for     0.0361 sec
1881 Waiting for     0.0336 sec
1882 Waiting for     0.0399 sec
1883 Waiting for     0.0375 sec
1884 Waiting for     0.0358 sec
1885 #OVERLAP evdw > 1d10   1.00000E+20
1886  #OVERLAPing residues             2
1887    9  17
1888  #OVERLAPing all corrected after             1  random generation
1889 #OVERLAP evdw after   3.96956E+10
1890 Waiting for     0.0010 sec
1891 Waiting for     0.0006 sec
1892 Waiting for     0.0312 sec
1893 Waiting for     0.0024 sec
1894 Waiting for     0.0007 sec
1895 #OVERLAP evdw > 1d10   1.00000E+20
1896  #OVERLAPing residues             2
1897    2  17
1898  #OVERLAPing all corrected after             1  random generation
1899 #OVERLAP evdw after   7.55859E+08
1900 Waiting for     0.0399 sec
1901 #OVERLAP evdw > 1d10   1.07124E+23
1902  #OVERLAPing residues             0
1903
1904  #OVERLAPing all corrected after             1  random generation
1905 #OVERLAP evdw after   1.07124E+23
1906 Waiting for     0.0380 sec
1907 #OVERLAP evdw > 1d10   1.00000E+20
1908  #OVERLAPing residues             2
1909   11  29
1910  #OVERLAPing all corrected after             1  random generation
1911 #OVERLAP evdw after   1.28227E+17
1912 Waiting for     0.0007 sec
1913 Waiting for     0.0592 sec
1914 Waiting for     0.0007 sec
1915 Waiting for     0.0319 sec
1916 Waiting for     0.0383 sec
1917 #OVERLAP evdw > 1d10   1.00000E+20
1918  #OVERLAPing residues             2
1919   12  27
1920  #OVERLAPing all corrected after             1  random generation
1921 #OVERLAP evdw after   7.20391E+13
1922 Waiting for     0.0403 sec
1923 Waiting for     0.0309 sec
1924 #OVERLAP evdw > 1d10   1.00000E+20
1925  #OVERLAPing residues             2
1926    7  23
1927  #OVERLAPing all corrected after             8  random generation
1928 #OVERLAP evdw after   1.11110E+21
1929 Waiting for     0.0366 sec
1930 Waiting for     0.0390 sec
1931 Waiting for     0.0402 sec
1932 Waiting for     0.0358 sec
1933 Waiting for     0.0007 sec
1934 #OVERLAP evdw > 1d10   1.00000E+20
1935  #OVERLAPing residues             2
1936    4  26
1937  #OVERLAPing all corrected after             4  random generation
1938 #OVERLAP evdw after   2.56011E+08
1939 Waiting for     0.0344 sec
1940 Waiting for     0.0315 sec
1941 #OVERLAP evdw > 1d10   1.00000E+20
1942  #OVERLAPing residues             4
1943    7  29   8  27
1944  #OVERLAPing all corrected after             1  random generation
1945 #OVERLAP evdw after   1.40672E+11
1946 Waiting for     0.0679 sec
1947 Waiting for     0.0354 sec
1948 Waiting for     0.0007 sec
1949 Waiting for     0.0007 sec
1950 Waiting for     0.0406 sec
1951 #OVERLAP evdw > 1d10   1.00000E+20
1952  #OVERLAPing residues             4
1953    6  24  14  27
1954  #OVERLAPing all corrected after             2  random generation
1955 #OVERLAP evdw after   1.48958E+15
1956 Waiting for     0.0007 sec
1957 #OVERLAP evdw > 1d10   1.00000E+20
1958  #OVERLAPing residues             2
1959    9  20
1960  #OVERLAPing all corrected after             5  random generation
1961 #OVERLAP evdw after   1.25276E+09
1962 Waiting for     0.0504 sec
1963 #OVERLAP evdw > 1d10   2.07297E+27
1964  #OVERLAPing residues             0
1965
1966  #OVERLAPing all corrected after             1  random generation
1967 #OVERLAP evdw after   2.07297E+27
1968 Waiting for     0.0007 sec
1969 Waiting for     0.0007 sec
1970 #OVERLAP evdw > 1d10   1.00000E+20
1971  #OVERLAPing residues             2
1972    7  23
1973  #OVERLAPing all corrected after             1  random generation
1974 #OVERLAP evdw after   3.37066E+14
1975 Waiting for     0.0382 sec
1976 #OVERLAP evdw > 1d10   1.00000E+20
1977  #OVERLAPing residues             4
1978    4  20  13  26
1979  #OVERLAPing all corrected after             1  random generation
1980 #OVERLAP evdw after   2.92649E+10
1981 Waiting for     0.7775 sec
1982 #OVERLAP evdw > 1d10   1.00000E+20
1983  #OVERLAPing residues             8
1984    3  24   5  29  14  25  16  22
1985  #OVERLAPing all corrected after             2  random generation
1986 #OVERLAP evdw after   8.39291E+07
1987 Waiting for     0.0025 sec
1988 Waiting for     0.0323 sec
1989 Waiting for     0.0007 sec
1990 Waiting for     0.0347 sec
1991 #OVERLAP evdw > 1d10   1.00000E+20
1992  #OVERLAPing residues             2
1993    7  25
1994  #OVERLAPing all corrected after             1  random generation
1995 #OVERLAP evdw after   1.99298E+04
1996 Waiting for     0.0357 sec
1997 Waiting for     0.0372 sec
1998 Waiting for     0.0175 sec
1999 #OVERLAP evdw > 1d10   1.00000E+20
2000  #OVERLAPing residues             4
2001    9  29  11  27
2002  #OVERLAPing all corrected after             2  random generation
2003 #OVERLAP evdw after   2.36141E+08
2004 Waiting for     0.0361 sec
2005 Waiting for     0.0319 sec
2006 #OVERLAP evdw > 1d10   1.00000E+20
2007  #OVERLAPing residues             4
2008    9  25  12  27
2009  #OVERLAPing all corrected after             4  random generation
2010 #OVERLAP evdw after   9.67209E+15
2011 Waiting for     0.0379 sec
2012 #OVERLAP evdw > 1d10   1.00000E+20
2013  #OVERLAPing residues             7
2014    4  17   5   6  27   7  28
2015  #OVERLAPing NOT all corrected             4
2016    6  27   7  28
2017 #OVERLAP evdw after   1.00000E+20
2018 Waiting for     0.0010 sec
2019 Waiting for     0.0088 sec
2020 Waiting for     0.0326 sec
2021 Waiting for     0.0335 sec
2022 Waiting for     0.0334 sec
2023 Waiting for     0.0399 sec
2024 Waiting for     0.0348 sec
2025 Waiting for     0.0309 sec
2026 Waiting for     0.0370 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             4
2029    2  27   8  25
2030  #OVERLAPing all corrected after             2  random generation
2031 #OVERLAP evdw after   5.93943E+16
2032 Waiting for     0.0007 sec
2033 #OVERLAP evdw > 1d10   1.00000E+20
2034  #OVERLAPing residues             5
2035   15  25  17  22  23
2036  #OVERLAPing NOT all corrected             2
2037   15  25
2038 #OVERLAP evdw after   1.00000E+20
2039 Waiting for     0.0007 sec
2040 Waiting for     0.0330 sec
2041 Waiting for     0.0383 sec
2042 Waiting for     0.0353 sec
2043 #OVERLAP evdw > 1d10   1.00000E+20
2044  #OVERLAPing residues             2
2045    8  27
2046  #OVERLAPing all corrected after             1  random generation
2047 #OVERLAP evdw after   1.93986E+14
2048 Waiting for     0.0319 sec
2049 Waiting for     0.0376 sec
2050 Waiting for     0.0369 sec
2051 Waiting for     0.0290 sec
2052 Waiting for     0.0007 sec
2053 Waiting for     0.0307 sec
2054 Waiting for     0.0006 sec
2055 Waiting for     0.0307 sec
2056 Waiting for     0.0367 sec
2057 Waiting for     0.0382 sec
2058 #OVERLAP evdw > 1d10   1.00000E+20
2059  #OVERLAPing residues             2
2060    7  25
2061  #OVERLAPing all corrected after             1  random generation
2062 #OVERLAP evdw after   1.63325E+19
2063 Waiting for     0.0007 sec
2064 Waiting for     0.2783 sec
2065 Waiting for     0.0400 sec
2066 #OVERLAP evdw > 1d10   1.00000E+20
2067  #OVERLAPing residues             2
2068    9  25
2069  #OVERLAPing all corrected after             1  random generation
2070 #OVERLAP evdw after  -5.33740E+01
2071 Waiting for     0.0007 sec
2072 #OVERLAP evdw > 1d10   1.00000E+20
2073  #OVERLAPing residues             2
2074    7  11
2075  #OVERLAPing all corrected after             1  random generation
2076 #OVERLAP evdw after   2.42583E+18
2077 Waiting for     0.0007 sec
2078 Waiting for     0.0007 sec
2079 Waiting for     0.0343 sec
2080 Waiting for     0.0007 sec
2081 Waiting for     0.0638 sec
2082 Waiting for     0.0348 sec
2083 #OVERLAP evdw > 1d10   1.00000E+20
2084  #OVERLAPing residues             5
2085    7  25   9  27  29
2086  #OVERLAPing all corrected after             3  random generation
2087 #OVERLAP evdw after   1.70816E+07
2088 Waiting for     0.0006 sec
2089 Waiting for     0.0688 sec
2090 Waiting for     0.0370 sec
2091 Waiting for     0.0404 sec
2092 #OVERLAP evdw > 1d10   1.00000E+20
2093  #OVERLAPing residues             2
2094    4  12
2095  #OVERLAPing all corrected after             1  random generation
2096 #OVERLAP evdw after  -5.38038E+01
2097 Waiting for     0.0007 sec
2098 Waiting for     0.0353 sec
2099 Waiting for     0.0345 sec
2100 Waiting for     0.0007 sec
2101 Waiting for     0.0029 sec
2102 Waiting for     0.0349 sec
2103 Waiting for     0.0362 sec
2104 #OVERLAP evdw > 1d10   1.00000E+20
2105  #OVERLAPing residues             6
2106    2  17   4  22  14  25
2107  #OVERLAPing all corrected after             1  random generation
2108 #OVERLAP evdw after   1.08445E+11
2109 Waiting for     0.0386 sec
2110 Waiting for     0.0007 sec
2111 Waiting for     0.0339 sec
2112 Waiting for     0.0343 sec
2113 #OVERLAP evdw > 1d10   1.00000E+20
2114  #OVERLAPing residues             2
2115   13  25
2116  #OVERLAPing all corrected after             2  random generation
2117 #OVERLAP evdw after   5.54162E+14
2118 Waiting for     0.0364 sec
2119 Waiting for     0.0373 sec
2120 Waiting for     0.0006 sec
2121 Waiting for     0.0316 sec
2122 #OVERLAP evdw > 1d10   1.00000E+20
2123  #OVERLAPing residues             2
2124    4  25
2125  #OVERLAPing all corrected after             1  random generation
2126 #OVERLAP evdw after  -4.62836E+01
2127 Waiting for     0.0351 sec
2128 #OVERLAP evdw > 1d10   1.00000E+20
2129  #OVERLAPing residues             2
2130    4  23
2131  #OVERLAPing all corrected after             1  random generation
2132 #OVERLAP evdw after   1.37769E+07
2133 Waiting for     0.0007 sec
2134 #OVERLAP evdw > 1d10   1.00000E+20
2135  #OVERLAPing residues             2
2136   11  17
2137  #OVERLAPing all corrected after             2  random generation
2138 #OVERLAP evdw after   8.41844E+13
2139 Waiting for     0.0379 sec
2140 Waiting for     0.0350 sec
2141 #OVERLAP evdw > 1d10   1.00000E+20
2142  #OVERLAPing residues             9
2143    7  26   8  23   9  10  22  11  21
2144  #OVERLAPing all corrected after           117  random generation
2145 #OVERLAP evdw after   1.28603E+26
2146 Waiting for     0.0476 sec
2147 Waiting for     0.0010 sec
2148 Waiting for     0.0006 sec
2149 Waiting for     0.0323 sec
2150 Waiting for     0.0343 sec
2151 #OVERLAP evdw > 1d10   1.00000E+20
2152  #OVERLAPing residues             5
2153    9  20  25  13  27
2154  #OVERLAPing all corrected after             1  random generation
2155 #OVERLAP evdw after   5.25017E+14
2156 Waiting for     0.0007 sec
2157 #OVERLAP evdw > 1d10   1.00000E+20
2158  #OVERLAPing residues             3
2159    7  25  17
2160  #OVERLAPing all corrected after             3  random generation
2161 #OVERLAP evdw after   1.44339E+11
2162 Waiting for     0.0402 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             2
2165   13  25
2166  #OVERLAPing all corrected after             3  random generation
2167 #OVERLAP evdw after   4.94329E+14
2168 Waiting for     0.0384 sec
2169 Waiting for     0.0365 sec
2170 Waiting for     0.0313 sec
2171 Waiting for     0.0007 sec
2172 Waiting for     0.0358 sec
2173 #OVERLAP evdw > 1d10   1.00000E+20
2174  #OVERLAPing residues             4
2175    4  26  12  27
2176  #OVERLAPing all corrected after             2  random generation
2177 #OVERLAP evdw after   1.04194E+30
2178 Waiting for     0.0552 sec
2179 Waiting for     0.0671 sec
2180 Waiting for     0.0393 sec
2181 Waiting for     0.0356 sec
2182 #OVERLAP evdw > 1d10   1.00000E+20
2183  #OVERLAPing residues             2
2184    5  24
2185  #OVERLAPing all corrected after             1  random generation
2186 #OVERLAP evdw after   2.53541E+12
2187 Waiting for     0.0377 sec
2188 Waiting for     0.0007 sec
2189 Waiting for     0.0358 sec
2190 Waiting for     0.0007 sec
2191 Waiting for     0.0357 sec
2192 Waiting for     0.0339 sec
2193 Waiting for     0.0384 sec
2194 Waiting for     0.0376 sec
2195 #OVERLAP evdw > 1d10   1.00000E+20
2196  #OVERLAPing residues             2
2197    3  17
2198  #OVERLAPing all corrected after             1  random generation
2199 #OVERLAP evdw after  -3.47314E+01
2200 Waiting for     0.0330 sec
2201 Waiting for     0.0379 sec
2202 Waiting for     0.0320 sec
2203 Waiting for     0.0135 sec
2204 Waiting for     0.0007 sec
2205 #OVERLAP evdw > 1d10   1.00000E+20
2206  #OVERLAPing residues             4
2207    8  20  12  29
2208  #OVERLAPing all corrected after             2  random generation
2209 #OVERLAP evdw after   3.99711E+07
2210 Waiting for     0.0007 sec
2211 #OVERLAP evdw > 1d10   1.00000E+20
2212  #OVERLAPing residues             2
2213   19  22
2214  #OVERLAPing all corrected after             1  random generation
2215 #OVERLAP evdw after   2.65414E+10
2216 Waiting for     0.0401 sec
2217 Waiting for     0.0314 sec
2218 #OVERLAP evdw > 1d10   1.00000E+20
2219  #OVERLAPing residues             4
2220    4   7  15  23
2221  #OVERLAPing all corrected after            11  random generation
2222 #OVERLAP evdw after   9.46600E+20
2223 Waiting for     0.0367 sec
2224 Waiting for     0.0338 sec
2225 Waiting for     0.0357 sec
2226 #OVERLAP evdw > 1d10   1.00000E+20
2227  #OVERLAPing residues             2
2228    2  27
2229  #OVERLAPing all corrected after             1  random generation
2230 #OVERLAP evdw after   2.85227E+07
2231 Waiting for     0.0007 sec
2232 Waiting for     0.0330 sec
2233 #OVERLAP evdw > 1d10   1.00000E+20
2234  #OVERLAPing residues             2
2235   12  23
2236  #OVERLAPing all corrected after             1  random generation
2237 #OVERLAP evdw after   5.48244E+14
2238 Waiting for     0.0011 sec
2239 Waiting for     0.0382 sec
2240 Waiting for     0.0727 sec
2241 Waiting for     0.0389 sec
2242 Waiting for     0.0007 sec
2243 Waiting for     0.0376 sec
2244 Waiting for     0.0394 sec
2245 Waiting for     0.0006 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             6
2248    8  28   9  29  13  26
2249  #OVERLAPing NOT all corrected             2
2250    8  28
2251 #OVERLAP evdw after   1.00000E+20
2252 Waiting for     0.0395 sec
2253 Waiting for     0.0007 sec
2254 Waiting for     0.0331 sec
2255 #OVERLAP evdw > 1d10   1.00000E+20
2256  #OVERLAPing residues             2
2257   14  29
2258  #OVERLAPing all corrected after             3  random generation
2259 #OVERLAP evdw after   1.15897E+13
2260 Waiting for     0.0007 sec
2261 #OVERLAP evdw > 1d10   1.00000E+20
2262  #OVERLAPing residues             6
2263    3  23   5  25  13  29
2264  #OVERLAPing all corrected after            35  random generation
2265 #OVERLAP evdw after   1.22029E+12
2266 Waiting for     0.0315 sec
2267 Waiting for     0.0360 sec
2268 Waiting for     0.0375 sec
2269 Waiting for     0.0007 sec
2270 Waiting for     0.0007 sec
2271 Waiting for     1.1714 sec
2272 Waiting for     0.0006 sec
2273 Waiting for     0.0007 sec
2274 Waiting for     0.0477 sec
2275 Waiting for     0.0355 sec
2276 Waiting for     0.0371 sec
2277 #OVERLAP evdw > 1d10   1.00000E+20
2278  #OVERLAPing residues             4
2279    3  20   5  23
2280  #OVERLAPing all corrected after             1  random generation
2281 #OVERLAP evdw after   1.65826E+19
2282 Waiting for     0.0007 sec
2283 Waiting for     0.0375 sec
2284 Waiting for     0.0007 sec
2285 Waiting for     0.0367 sec
2286 Waiting for     0.0338 sec
2287 #OVERLAP evdw > 1d10   1.00000E+20
2288  #OVERLAPing residues             2
2289    5  17
2290  #OVERLAPing all corrected after             1  random generation
2291 #OVERLAP evdw after  -3.09880E+01
2292 Waiting for     0.0343 sec
2293 Waiting for     0.0404 sec
2294 Waiting for     0.0349 sec
2295 Waiting for     0.0010 sec
2296 Waiting for     0.0006 sec
2297 Waiting for     0.0387 sec
2298 #OVERLAP evdw > 1d10   1.00000E+20
2299  #OVERLAPing residues             4
2300    5  27  11  13
2301  #OVERLAPing all corrected after             4  random generation
2302 #OVERLAP evdw after   3.61487E+05
2303 Waiting for     0.0388 sec
2304 Waiting for     0.0397 sec
2305 Waiting for     0.0441 sec
2306 Waiting for     0.0387 sec
2307 #OVERLAP evdw > 1d10   1.00000E+20
2308  #OVERLAPing residues             6
2309    7  19   9  25  11  23
2310  #OVERLAPing all corrected after             3  random generation
2311 #OVERLAP evdw after   1.21759E+14
2312 Waiting for     0.0363 sec
2313 Waiting for     0.0010 sec
2314 #OVERLAP evdw > 1d10   1.00000E+20
2315  #OVERLAPing residues             4
2316    9  27  11  29
2317  #OVERLAPing all corrected after             1  random generation
2318 #OVERLAP evdw after   1.81763E+12
2319 Waiting for     0.0007 sec
2320 #OVERLAP evdw > 1d10   1.00000E+20
2321  #OVERLAPing residues             2
2322   12  27
2323  #OVERLAPing all corrected after             1  random generation
2324 #OVERLAP evdw after   1.15093E+14
2325 Waiting for     0.0371 sec
2326 Waiting for     0.0008 sec
2327 Waiting for     0.0108 sec
2328 Waiting for     0.0342 sec
2329 Waiting for     0.0392 sec
2330 Waiting for     0.0397 sec
2331 Waiting for     0.0381 sec
2332 #OVERLAP evdw > 1d10   1.00000E+20
2333  #OVERLAPing residues             5
2334    4  24  27  12  25
2335  #OVERLAPing all corrected after             2  random generation
2336 #OVERLAP evdw after   5.75202E+10
2337 Waiting for     0.0150 sec
2338 Waiting for     0.0310 sec
2339 Waiting for     0.0355 sec
2340 Waiting for     0.0386 sec
2341 Waiting for     0.0375 sec
2342 Waiting for     0.0408 sec
2343 Waiting for     0.0317 sec
2344 Waiting for     0.0401 sec
2345 Waiting for     0.0686 sec
2346 Waiting for     0.0636 sec
2347 Waiting for     0.0007 sec
2348 Waiting for     0.0373 sec
2349 Waiting for     0.0314 sec
2350 Waiting for     0.0337 sec
2351 Waiting for     0.0320 sec
2352 Waiting for     0.0313 sec
2353 Waiting for     0.0557 sec
2354 Waiting for     0.0007 sec
2355 Waiting for     0.0407 sec
2356 #OVERLAP evdw > 1d10   1.00000E+20
2357  #OVERLAPing residues             2
2358    4  22
2359  #OVERLAPing all corrected after             1  random generation
2360 #OVERLAP evdw after   3.94984E+06
2361 Waiting for     0.0007 sec
2362 Waiting for     0.0397 sec
2363 Waiting for     0.0357 sec
2364 #OVERLAP evdw > 1d10   1.00000E+20
2365  #OVERLAPing residues             2
2366   14  20
2367  #OVERLAPing all corrected after             1  random generation
2368 #OVERLAP evdw after   4.90307E+18
2369 Waiting for     0.0396 sec
2370 #OVERLAP evdw > 1d10   1.00000E+20
2371  #OVERLAPing residues             5
2372    4  17  19   5  22
2373  #OVERLAPing all corrected after             1  random generation
2374 #OVERLAP evdw after   8.23403E+15
2375 Waiting for     0.0375 sec
2376 Waiting for     0.4167 sec
2377 Waiting for     0.0018 sec
2378 #OVERLAP evdw > 1d10   1.00000E+20
2379  #OVERLAPing residues             3
2380    9  25  17
2381  #OVERLAPing all corrected after             3  random generation
2382 #OVERLAP evdw after   3.67046E+06
2383 Waiting for     0.0007 sec
2384 Waiting for     0.0354 sec
2385 #OVERLAP evdw > 1d10   1.00000E+20
2386  #OVERLAPing residues             4
2387   10  25  12  27
2388  #OVERLAPing NOT all corrected             4
2389   10  25  12  27
2390 #OVERLAP evdw after   1.00000E+20
2391 Waiting for     0.0331 sec
2392 #OVERLAP evdw > 1d10   1.00000E+20
2393  #OVERLAPing residues             2
2394    5  27
2395  #OVERLAPing all corrected after             2  random generation
2396 #OVERLAP evdw after   3.10093E+15
2397 Waiting for     0.0315 sec
2398 Waiting for     0.0320 sec
2399 #OVERLAP evdw > 1d10   1.00000E+20
2400  #OVERLAPing residues             2
2401    4  26
2402  #OVERLAPing all corrected after             1  random generation
2403 #OVERLAP evdw after   8.84869E+05
2404 Waiting for     0.0352 sec
2405 Waiting for     0.0331 sec
2406 Waiting for     0.0353 sec
2407 Waiting for     0.0007 sec
2408 Waiting for     0.0408 sec
2409 Waiting for     0.5546 sec
2410 Waiting for     0.0155 sec
2411 Waiting for     0.0007 sec
2412 Waiting for     0.0107 sec
2413 #OVERLAP evdw > 1d10   1.00000E+20
2414  #OVERLAPing residues             2
2415    5  25
2416  #OVERLAPing all corrected after             2  random generation
2417 #OVERLAP evdw after   1.30804E+33
2418 Waiting for     0.0311 sec
2419 Waiting for     0.0327 sec
2420 Waiting for     0.0006 sec
2421 Waiting for     0.0375 sec
2422 #OVERLAP evdw > 1d10   1.00000E+20
2423  #OVERLAPing residues             6
2424    4  22   7  25  27   8
2425  #OVERLAPing NOT all corrected             2
2426    8  27
2427 #OVERLAP evdw after   1.00000E+20
2428 Waiting for     0.0347 sec
2429 Waiting for     0.0007 sec
2430 Waiting for     0.0316 sec
2431 Waiting for     0.0391 sec
2432 #OVERLAP evdw > 1d10   1.00000E+20
2433  #OVERLAPing residues             2
2434    4  27
2435  #OVERLAPing all corrected after            10  random generation
2436 #OVERLAP evdw after   5.80432E+19
2437 Waiting for     0.0359 sec
2438 #OVERLAP evdw > 1d10   1.00000E+20
2439  #OVERLAPing residues             6
2440    9  17  10  25  13  26
2441  #OVERLAPing NOT all corrected             2
2442   10  25
2443 #OVERLAP evdw after   1.00000E+20
2444 Waiting for     0.0373 sec
2445 #OVERLAP evdw > 1d10   1.00000E+20
2446  #OVERLAPing residues             3
2447    2  25  17
2448  #OVERLAPing all corrected after             7  random generation
2449 #OVERLAP evdw after   5.10597E+11
2450 Waiting for     0.0094 sec
2451 Waiting for     0.0379 sec
2452 Waiting for     0.0376 sec
2453 Waiting for     0.3769 sec
2454  End of minim, proc           11 time     3717.381007999999     
2455 Processor  11 is finishing work.
2456  Total time    3735.976816999999       sec