-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB011 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 11 iseed(4)= 0 0 -560 -16755 ran_num 0.2850440740585327 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2445 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.3421 sec Waiting for 0.0393 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16657E+03 Waiting for 0.0353 sec Waiting for 0.0181 sec Waiting for 0.0343 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0348 sec Waiting for 0.0341 sec Waiting for 0.0362 sec Waiting for 0.0312 sec Waiting for 0.0359 sec Waiting for 0.0318 sec Waiting for 0.0345 sec Waiting for 0.2588 sec Waiting for 0.0007 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.28396E+01 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0314 sec Waiting for 0.0375 sec Waiting for 0.0290 sec Waiting for 0.0388 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 19 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.85710E+22 Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0516 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.54269E+08 Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0367 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.67070E+19 Waiting for 0.0393 sec Waiting for 0.0430 sec Waiting for 0.0326 sec Waiting for 0.0393 sec Waiting for 0.0362 sec Waiting for 0.0236 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15019E+41 Waiting for 0.0387 sec Waiting for 0.0346 sec Waiting for 0.0320 sec Waiting for 0.0356 sec Waiting for 0.0408 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.84555E+08 Waiting for 0.0366 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.89428E+07 Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49793E+11 Waiting for 0.0347 sec Waiting for 0.0354 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0381 sec Waiting for 0.0483 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29083E+09 Waiting for 0.0336 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0406 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65091E+11 Waiting for 0.0399 sec Waiting for 0.0646 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 47 random generation #OVERLAP evdw after 4.72966E+19 Waiting for 0.0381 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99759E+12 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 21 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.10226E+17 Waiting for 0.1002 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94600E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24036E+13 Waiting for 0.0386 sec Waiting for 0.0348 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54759E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 32 random generation #OVERLAP evdw after 1.64861E+10 Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97882E+04 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69927E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.91168E+10 Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91436E+09 Waiting for 0.0361 sec Waiting for 0.0704 sec Waiting for 0.0703 sec Waiting for 0.0406 sec Waiting for 0.0477 sec Waiting for 0.0371 sec Waiting for 0.0387 sec Waiting for 0.0204 sec Waiting for 0.0326 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.76895E+07 Waiting for 0.0070 sec Waiting for 0.0403 sec Waiting for 0.0363 sec Waiting for 0.0361 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.79948E+04 Waiting for 0.0202 sec Waiting for 0.0311 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48035E+09 Waiting for 0.0338 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.57307E+01 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30375E+24 Waiting for 0.0154 sec Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 22 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88597E+13 Waiting for 0.0407 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72922E+04 Waiting for 0.0314 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.43351E+02 Waiting for 0.0351 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.31942E+14 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0627 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30277E+09 Waiting for 0.0315 sec Waiting for 0.0677 sec Waiting for 0.0403 sec Waiting for 0.0374 sec Waiting for 0.0402 sec Waiting for 0.0347 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 14 26 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29531E+06 Waiting for 0.0353 sec Waiting for 0.0564 sec Waiting for 0.0342 sec Waiting for 0.0345 sec Waiting for 0.0036 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.76873E+02 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.82962E+02 Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42084E+02 Waiting for 0.0393 sec Waiting for 0.0322 sec Waiting for 0.0556 sec Waiting for 0.0396 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 29 5 27 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.23116E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02939E+17 Waiting for 0.0328 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 23 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.99204E+12 Waiting for 0.0338 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36898E+02 Waiting for 0.0345 sec Waiting for 0.0394 sec Waiting for 0.0353 sec Waiting for 0.0407 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.89072E+01 Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0386 sec Waiting for 0.0346 sec Waiting for 0.0360 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32809E+12 Waiting for 0.0404 sec Waiting for 0.0345 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.32918E+13 Waiting for 0.0309 sec Waiting for 0.0047 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31161E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48801E+03 Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0320 sec Waiting for 0.0398 sec Waiting for 0.0364 sec Waiting for 0.0396 sec Waiting for 0.0354 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0378 sec Waiting for 0.0516 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47345E+10 Waiting for 0.0440 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0006 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0645 sec Waiting for 0.0326 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0359 sec Waiting for 0.0389 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 119 random generation #OVERLAP evdw after 1.22439E+26 Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0313 sec Waiting for 0.5825 sec Waiting for 0.0006 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.08411E+03 Waiting for 0.0430 sec Waiting for 0.0323 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.45371E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45371E+21 Waiting for 0.0256 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0356 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.3673 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74991E+02 Waiting for 0.0006 sec Waiting for 0.0367 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.35869E+05 Waiting for 0.0314 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0408 sec Waiting for 0.0384 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.95362E+01 Waiting for 0.0390 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85438E+04 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0339 sec Waiting for 0.0249 sec Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0316 sec Waiting for 0.0330 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55272E+05 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 2.15087E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15087E+23 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.61324E+10 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0388 sec Waiting for 0.0312 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 13 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.43937E+20 Waiting for 0.0006 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 23 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.21312E+09 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 11 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.25563E+08 Waiting for 0.0379 sec Waiting for 0.0367 sec Waiting for 0.0343 sec Waiting for 0.0365 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 16 27 17 23 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.19189E+20 Waiting for 0.0007 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15236E+08 Waiting for 0.0357 sec Waiting for 0.0007 sec Waiting for 0.0554 sec Waiting for 0.0556 sec Waiting for 0.0310 sec Waiting for 0.0401 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 19 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52770E+16 Waiting for 0.0330 sec Waiting for 0.0367 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30100E+07 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 26 17 25 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 5.68147E+10 Waiting for 0.0335 sec Waiting for 0.0398 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02363E+05 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57847E+12 Waiting for 0.0436 sec Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0700 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 18 7 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.30604E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.99516E+04 Waiting for 0.0356 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.36062E+15 Waiting for 0.0371 sec Waiting for 0.0378 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17888E+06 Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0366 sec Waiting for 0.0397 sec Waiting for 0.0369 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35937E+10 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.79549E+14 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86473E+07 Waiting for 0.0007 sec Waiting for 0.0126 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34955E+10 Waiting for 0.0338 sec Waiting for 0.0379 sec Waiting for 0.0320 sec Waiting for 0.0323 sec Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43085E+24 Waiting for 0.0390 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 13 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23828E+06 Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0329 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.09136E+10 Waiting for 0.0185 sec Waiting for 0.0330 sec Waiting for 0.0406 sec Waiting for 0.0348 sec Waiting for 0.7769 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.05183E+12 Waiting for 0.0133 sec Waiting for 0.0398 sec Waiting for 0.0358 sec Waiting for 0.0514 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05737E+16 Waiting for 0.0388 sec Waiting for 0.0334 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0478 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.25986E+14 Waiting for 0.0387 sec Waiting for 0.0350 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78391E+02 Waiting for 0.0395 sec Waiting for 0.0376 sec Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 20 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.99269E+07 Waiting for 0.0677 sec Waiting for 0.0351 sec Waiting for 0.0367 sec Waiting for 0.0355 sec Waiting for 0.0356 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.63756E+03 Waiting for 0.0400 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55504E+06 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54349E+07 Waiting for 0.0008 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.90558E+07 Waiting for 0.0348 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.70015E+14 Waiting for 0.0143 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49522E+03 Waiting for 0.0375 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.18022E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18022E+25 Waiting for 0.0007 sec Waiting for 0.0458 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.04445E+01 Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0404 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.77490E+13 Waiting for 0.0391 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22326E+07 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 590 random generation #OVERLAP evdw after 6.92923E+15 Waiting for 0.0389 sec Waiting for 0.0248 sec Waiting for 0.0541 sec Waiting for 0.0309 sec Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0359 sec Waiting for 0.0376 sec Waiting for 0.0132 sec Waiting for 0.0384 sec Waiting for 0.2070 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.62429E+02 Waiting for 0.0007 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.78121E+01 Waiting for 0.0332 sec Waiting for 0.0395 sec Waiting for 0.0509 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.37590E+17 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 15 22 9 24 11 26 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 1.11947E+22 Waiting for 0.0355 sec Waiting for 0.0368 sec Waiting for 0.0010 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.28057E+16 Waiting for 0.0386 sec Waiting for 0.1621 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.97025E+10 Waiting for 0.0357 sec Waiting for 0.0332 sec Waiting for 0.0395 sec Waiting for 0.0351 sec Waiting for 0.0048 sec Waiting for 0.0367 sec Waiting for 0.0344 sec Waiting for 0.0334 sec Waiting for 0.0382 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.70591E+40 Waiting for 0.0371 sec Waiting for 0.0385 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.81976E+01 Waiting for 0.0395 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.76168E+01 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.74768E+01 Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0322 sec Waiting for 0.0351 sec Waiting for 0.0102 sec Waiting for 0.0404 sec Waiting for 0.0396 sec Waiting for 0.0329 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.08439E+18 Waiting for 0.0358 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0376 sec Waiting for 0.0323 sec Waiting for 0.6650 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20858E+09 Waiting for 0.0008 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34659E+03 Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.51057E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.69109E+17 Waiting for 0.0381 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39490E+13 Waiting for 0.0405 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 0.0385 sec Waiting for 0.0648 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.6801 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.79286E+12 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 27 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12607E+17 Waiting for 0.0336 sec Waiting for 0.0321 sec Waiting for 0.0370 sec Waiting for 0.0400 sec Waiting for 0.0392 sec Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.65857E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 15 22 9 24 11 26 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.14960E+13 Waiting for 0.0351 sec Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0360 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 10 27 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec Waiting for 0.0359 sec Waiting for 0.0350 sec Waiting for 0.0636 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 29 3 27 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.86865E+09 Waiting for 0.0425 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 18 5 17 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0327 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 19 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.57436E+10 Waiting for 0.0324 sec Waiting for 0.0330 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0337 sec Waiting for 0.0353 sec Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0303 sec Waiting for 0.0399 sec Waiting for 0.0334 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0346 sec Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.5804 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40615E+02 Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0377 sec Waiting for 0.0399 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.21593E+14 Waiting for 0.0439 sec Waiting for 0.0396 sec Waiting for 0.0341 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 18 9 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.46252E+15 Waiting for 0.0327 sec Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0399 sec Waiting for 0.0696 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 30 random generation #OVERLAP evdw after 2.26612E+26 Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0109 sec Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0357 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0603 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.70191E+01 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 6 22 7 26 8 23 9 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.88207E+19 Waiting for 0.0007 sec Waiting for 0.8598 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 17 8 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.47681E+21 Waiting for 0.0309 sec Waiting for 0.0347 sec Waiting for 0.0357 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.49571E+13 Waiting for 0.0332 sec Waiting for 0.0359 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.77851E+05 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66933E+05 Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23789E+05 Waiting for 0.0372 sec Waiting for 0.6736 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 5.24080E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24080E+27 Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0400 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.76039E+12 Waiting for 0.0336 sec Waiting for 0.0371 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.42797E+08 Waiting for 0.0351 sec Waiting for 0.0350 sec Waiting for 0.0402 sec Waiting for 0.0263 sec Waiting for 0.0579 sec Waiting for 0.0410 sec Waiting for 0.6450 sec Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41954E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 12 22 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.47437E+06 Waiting for 0.0326 sec Waiting for 0.0362 sec Waiting for 0.0354 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.26129E+16 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.19267E+11 Waiting for 0.0007 sec Waiting for 0.0550 sec Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0387 sec Waiting for 0.0354 sec Waiting for 0.0388 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.15049E+15 Waiting for 0.0007 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 13 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10213E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.39215E+41 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39215E+41 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 8 20 12 28 13 26 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83432E+13 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.92049E+09 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35905E+09 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.09967E+21 Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0045 sec Waiting for 0.0327 sec Waiting for 0.0359 sec Waiting for 0.0673 sec Waiting for 0.0339 sec Waiting for 0.0333 sec Waiting for 0.0440 sec Waiting for 0.9313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33853E+21 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0706 sec Waiting for 0.0348 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0372 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 45 random generation #OVERLAP evdw after 6.39094E+19 Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 5 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.60445E+08 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.53689E+15 Waiting for 0.0369 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 17 9 20 11 19 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.88708E+26 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 22 10 #OVERLAPing all corrected after 160 random generation #OVERLAP evdw after 2.71233E+32 Waiting for 0.0065 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.53119E+21 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.22651E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22651E+23 Waiting for 0.0006 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 8.41681E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 24 11 23 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49376E+30 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.16364E+04 Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.11512E+05 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12307E+16 Waiting for 0.0351 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60114E+03 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 4 23 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.64058E+11 Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0374 sec Waiting for 0.0347 sec Waiting for 0.0314 sec Waiting for 0.0004 sec Waiting for 0.0340 sec Waiting for 0.0005 sec Waiting for 0.9575 sec Waiting for 0.0361 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.57354E+23 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 6.40430E+19 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.25109E+13 Waiting for 0.0335 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.31282E+07 Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.7113 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00696E+17 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0504 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65364E+05 Waiting for 0.0366 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19128E+03 Waiting for 0.0145 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.64574E+06 Waiting for 0.0386 sec Waiting for 0.0378 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0311 sec Waiting for 0.0359 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0384 sec Waiting for 0.0377 sec Waiting for 0.0332 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.79117E+02 Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.21855E+10 Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 1.0045 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91194E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 3.96293E+13 Waiting for 0.0361 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.30388E+15 Waiting for 0.0366 sec Waiting for 0.0346 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0121 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.33627E+04 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.7825 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 16 5 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.06925E+10 Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.16224E+10 Waiting for 0.0290 sec Waiting for 0.0307 sec Waiting for 0.0308 sec Waiting for 0.0343 sec Waiting for 0.0406 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0686 sec Waiting for 0.0069 sec Waiting for 0.0747 sec Waiting for 0.0339 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29085E+10 Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06446E+06 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.92317E+01 Waiting for 0.0310 sec Waiting for 0.0141 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0408 sec Waiting for 0.0359 sec Waiting for 0.0317 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.08789E+08 Waiting for 0.0011 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.86220E+02 Waiting for 0.0400 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.03216E+12 Waiting for 0.0441 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51729E+19 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0309 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 9.91579E+19 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.37385E+05 Waiting for 0.0362 sec Waiting for 0.0374 sec Waiting for 1.0552 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0376 sec Waiting for 0.0357 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31736E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.56553E+09 Waiting for 0.0361 sec Waiting for 0.0336 sec Waiting for 0.0399 sec Waiting for 0.0375 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96956E+10 Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0312 sec Waiting for 0.0024 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.55859E+08 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.07124E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07124E+23 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28227E+17 Waiting for 0.0007 sec Waiting for 0.0592 sec Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.20391E+13 Waiting for 0.0403 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.11110E+21 Waiting for 0.0366 sec Waiting for 0.0390 sec Waiting for 0.0402 sec Waiting for 0.0358 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.56011E+08 Waiting for 0.0344 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40672E+11 Waiting for 0.0679 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 24 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.48958E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.25276E+09 Waiting for 0.0504 sec #OVERLAP evdw > 1d10 2.07297E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07297E+27 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.37066E+14 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92649E+10 Waiting for 0.7775 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 24 5 29 14 25 16 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.39291E+07 Waiting for 0.0025 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99298E+04 Waiting for 0.0357 sec Waiting for 0.0372 sec Waiting for 0.0175 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 29 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.36141E+08 Waiting for 0.0361 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 12 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.67209E+15 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0010 sec Waiting for 0.0088 sec Waiting for 0.0326 sec Waiting for 0.0335 sec Waiting for 0.0334 sec Waiting for 0.0399 sec Waiting for 0.0348 sec Waiting for 0.0309 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.93943E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 15 25 17 22 23 #OVERLAPing NOT all corrected 2 15 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0383 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93986E+14 Waiting for 0.0319 sec Waiting for 0.0376 sec Waiting for 0.0369 sec Waiting for 0.0290 sec Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0006 sec Waiting for 0.0307 sec Waiting for 0.0367 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63325E+19 Waiting for 0.0007 sec Waiting for 0.2783 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.33740E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42583E+18 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0638 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 9 27 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.70816E+07 Waiting for 0.0006 sec Waiting for 0.0688 sec Waiting for 0.0370 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.38038E+01 Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0029 sec Waiting for 0.0349 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 4 22 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08445E+11 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.54162E+14 Waiting for 0.0364 sec Waiting for 0.0373 sec Waiting for 0.0006 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.62836E+01 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37769E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.41844E+13 Waiting for 0.0379 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 7 26 8 23 9 10 22 11 21 #OVERLAPing all corrected after 117 random generation #OVERLAP evdw after 1.28603E+26 Waiting for 0.0476 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0323 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 20 25 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25017E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.44339E+11 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.94329E+14 Waiting for 0.0384 sec Waiting for 0.0365 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.04194E+30 Waiting for 0.0552 sec Waiting for 0.0671 sec Waiting for 0.0393 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53541E+12 Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0339 sec Waiting for 0.0384 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.47314E+01 Waiting for 0.0330 sec Waiting for 0.0379 sec Waiting for 0.0320 sec Waiting for 0.0135 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 12 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.99711E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65414E+10 Waiting for 0.0401 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 9.46600E+20 Waiting for 0.0367 sec Waiting for 0.0338 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85227E+07 Waiting for 0.0007 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.48244E+14 Waiting for 0.0011 sec Waiting for 0.0382 sec Waiting for 0.0727 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0394 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 28 9 29 13 26 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.15897E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 23 5 25 13 29 #OVERLAPing all corrected after 35 random generation #OVERLAP evdw after 1.22029E+12 Waiting for 0.0315 sec Waiting for 0.0360 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.1714 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0477 sec Waiting for 0.0355 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65826E+19 Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.09880E+01 Waiting for 0.0343 sec Waiting for 0.0404 sec Waiting for 0.0349 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 11 13 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.61487E+05 Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0441 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 19 9 25 11 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.21759E+14 Waiting for 0.0363 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81763E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15093E+14 Waiting for 0.0371 sec Waiting for 0.0008 sec Waiting for 0.0108 sec Waiting for 0.0342 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 24 27 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.75202E+10 Waiting for 0.0150 sec Waiting for 0.0310 sec Waiting for 0.0355 sec Waiting for 0.0386 sec Waiting for 0.0375 sec Waiting for 0.0408 sec Waiting for 0.0317 sec Waiting for 0.0401 sec Waiting for 0.0686 sec Waiting for 0.0636 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0314 sec Waiting for 0.0337 sec Waiting for 0.0320 sec Waiting for 0.0313 sec Waiting for 0.0557 sec Waiting for 0.0007 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94984E+06 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90307E+18 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 17 19 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.23403E+15 Waiting for 0.0375 sec Waiting for 0.4167 sec Waiting for 0.0018 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.67046E+06 Waiting for 0.0007 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 25 12 27 #OVERLAPing NOT all corrected 4 10 25 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.10093E+15 Waiting for 0.0315 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.84869E+05 Waiting for 0.0352 sec Waiting for 0.0331 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0408 sec Waiting for 0.5546 sec Waiting for 0.0155 sec Waiting for 0.0007 sec Waiting for 0.0107 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.30804E+33 Waiting for 0.0311 sec Waiting for 0.0327 sec Waiting for 0.0006 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 22 7 25 27 8 #OVERLAPing NOT all corrected 2 8 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.0316 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 5.80432E+19 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.10597E+11 Waiting for 0.0094 sec Waiting for 0.0379 sec Waiting for 0.0376 sec Waiting for 0.3769 sec End of minim, proc 11 time 3717.381007999999 Processor 11 is finishing work. Total time 3735.976816999999 sec