added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB010
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB010
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=            10  iseed(4)=             0            0         -513 
47        -37204
48  ran_num   1.1291834525763988E-002
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2491 sec
146 Waiting for     0.0006 sec
147 Waiting for     0.0319 sec
148 Waiting for     0.3473 sec
149 Waiting for     0.0313 sec
150 Waiting for     0.0399 sec
151 Waiting for     0.0164 sec
152 Waiting for     0.0352 sec
153 Waiting for     0.0392 sec
154 #OVERLAP evdw > 1d10   1.00000E+20
155  #OVERLAPing residues             2
156   20  29
157  #OVERLAPing all corrected after             2  random generation
158 #OVERLAP evdw after   2.40750E+11
159 Waiting for     0.0348 sec
160 #OVERLAP evdw > 1d10   1.00000E+20
161  #OVERLAPing residues             2
162    8  20
163  #OVERLAPing all corrected after             3  random generation
164 #OVERLAP evdw after   3.89933E+11
165 Waiting for     0.0006 sec
166 Waiting for     0.0322 sec
167 Waiting for     0.0566 sec
168 Waiting for     0.0405 sec
169 Waiting for     0.0713 sec
170 Waiting for     0.0013 sec
171 Waiting for     0.0007 sec
172 Waiting for     0.0342 sec
173 Waiting for     0.0395 sec
174 Waiting for     0.0006 sec
175 Waiting for     0.0323 sec
176 Waiting for     0.0007 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             4
179   14  29  19  27
180  #OVERLAPing all corrected after             1  random generation
181 #OVERLAP evdw after   4.63061E+15
182 Waiting for     0.0333 sec
183 #OVERLAP evdw > 1d10   1.00000E+20
184  #OVERLAPing residues             2
185    6  27
186  #OVERLAPing all corrected after             1  random generation
187 #OVERLAP evdw after   4.65916E+05
188 Waiting for     0.0371 sec
189 #OVERLAP evdw > 1d10   1.00000E+20
190  #OVERLAPing residues             3
191    7  29   8
192  #OVERLAPing all corrected after             1  random generation
193 #OVERLAP evdw after   1.83228E+17
194 Waiting for     0.0380 sec
195 Waiting for     0.0708 sec
196 Waiting for     0.0615 sec
197 Waiting for     0.0368 sec
198 Waiting for     0.0333 sec
199 Waiting for     0.0597 sec
200 #OVERLAP evdw > 1d10   1.00000E+20
201  #OVERLAPing residues             2
202    7  22
203  #OVERLAPing all corrected after             1  random generation
204 #OVERLAP evdw after   4.44966E+07
205 Waiting for     0.0376 sec
206 #OVERLAP evdw > 1d10   1.09897E+20
207  #OVERLAPing residues             0
208
209  #OVERLAPing all corrected after             1  random generation
210 #OVERLAP evdw after   1.09897E+20
211 Waiting for     0.0007 sec
212 Waiting for     0.0354 sec
213 Waiting for     0.0352 sec
214 Waiting for     0.0370 sec
215 Waiting for     0.0006 sec
216 Waiting for     0.0386 sec
217 Waiting for     0.0007 sec
218 Waiting for     0.0006 sec
219 Waiting for     0.0006 sec
220 Waiting for     0.0364 sec
221 Waiting for     0.0383 sec
222 Waiting for     0.0308 sec
223 Waiting for     0.0325 sec
224 Waiting for     0.0078 sec
225 Waiting for     0.1653 sec
226 Waiting for     0.0007 sec
227 Waiting for     0.0541 sec
228 #OVERLAP evdw > 1d10   1.00000E+20
229  #OVERLAPing residues             4
230    9  25  12  18
231  #OVERLAPing all corrected after             1  random generation
232 #OVERLAP evdw after   7.89944E+11
233 Waiting for     0.0006 sec
234 Waiting for     0.0114 sec
235 Waiting for     0.0399 sec
236 Waiting for     0.0344 sec
237 Waiting for     0.0144 sec
238 Waiting for     0.0396 sec
239 #OVERLAP evdw > 1d10   1.00000E+20
240  #OVERLAPing residues             2
241   22  25
242  #OVERLAPing all corrected after             1  random generation
243 #OVERLAP evdw after   5.84198E+04
244 Waiting for     0.0006 sec
245 Waiting for     0.0370 sec
246 Waiting for     0.0007 sec
247 Waiting for     0.0322 sec
248 #OVERLAP evdw > 1d10   1.00000E+20
249  #OVERLAPing residues             2
250    9  14
251  #OVERLAPing all corrected after             1  random generation
252 #OVERLAP evdw after   5.05763E+08
253 Waiting for     0.0345 sec
254 Waiting for     0.0320 sec
255 Waiting for     0.0050 sec
256 Waiting for     0.0401 sec
257 Waiting for     0.0007 sec
258 Waiting for     0.0006 sec
259 Waiting for     0.0398 sec
260 Waiting for     0.0378 sec
261 Waiting for     0.0344 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             2
264    9  14
265  #OVERLAPing all corrected after             1  random generation
266 #OVERLAP evdw after   2.68663E+04
267 Waiting for     0.0316 sec
268 Waiting for     0.0356 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271    2  19
272  #OVERLAPing all corrected after             1  random generation
273 #OVERLAP evdw after   1.26539E+13
274 Waiting for     0.0231 sec
275 Waiting for     0.0406 sec
276 Waiting for     0.0367 sec
277 Waiting for     0.0351 sec
278 #OVERLAP evdw > 1d10   1.00000E+20
279  #OVERLAPing residues             2
280    9  24
281  #OVERLAPing all corrected after             1  random generation
282 #OVERLAP evdw after   1.06138E+04
283 Waiting for     0.0369 sec
284 Waiting for     0.0387 sec
285 Waiting for     0.0390 sec
286 Waiting for     0.0406 sec
287 Waiting for     0.0006 sec
288 #OVERLAP evdw > 1d10   3.78401E+25
289  #OVERLAPing residues             0
290
291  #OVERLAPing all corrected after             1  random generation
292 #OVERLAP evdw after   3.78401E+25
293 Waiting for     0.0320 sec
294 Waiting for     0.0007 sec
295 Waiting for     0.0007 sec
296 Waiting for     0.0347 sec
297 Waiting for     0.0350 sec
298 Waiting for     0.0376 sec
299 Waiting for     0.0081 sec
300 Waiting for     0.0006 sec
301 Waiting for     0.0006 sec
302 Waiting for     0.0007 sec
303 Waiting for     0.0323 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             2
306    7  25
307  #OVERLAPing all corrected after             1  random generation
308 #OVERLAP evdw after   4.34733E+12
309 Waiting for     0.0391 sec
310 #OVERLAP evdw > 1d10   1.00000E+20
311  #OVERLAPing residues             2
312    8  16
313  #OVERLAPing all corrected after             1  random generation
314 #OVERLAP evdw after   4.75942E+02
315 Waiting for     0.0352 sec
316 Waiting for     0.0361 sec
317 Waiting for     0.0356 sec
318 #OVERLAP evdw > 1d10   3.19647E+30
319  #OVERLAPing residues             0
320
321  #OVERLAPing all corrected after             1  random generation
322 #OVERLAP evdw after   3.19647E+30
323 Waiting for     0.0006 sec
324 Waiting for     0.0385 sec
325 Waiting for     0.0383 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             2
328    8  25
329  #OVERLAPing all corrected after             1  random generation
330 #OVERLAP evdw after   1.74039E+08
331 Waiting for     0.0542 sec
332 #OVERLAP evdw > 1d10   1.00000E+20
333  #OVERLAPing residues             5
334    6  25  13  15  27
335  #OVERLAPing all corrected after             2  random generation
336 #OVERLAP evdw after   5.11420E+27
337 Waiting for     0.0007 sec
338 #OVERLAP evdw > 1d10   1.00000E+20
339  #OVERLAPing residues             2
340    7  24
341  #OVERLAPing all corrected after             1  random generation
342 #OVERLAP evdw after   3.67995E+26
343 Waiting for     0.0298 sec
344 Waiting for     0.0307 sec
345 Waiting for     0.0332 sec
346 Waiting for     0.0397 sec
347 Waiting for     0.0107 sec
348 Waiting for     0.0069 sec
349 Waiting for     0.0314 sec
350 Waiting for     0.0358 sec
351 Waiting for     0.0577 sec
352 Waiting for     0.0007 sec
353 Waiting for     0.0308 sec
354 Waiting for     0.0402 sec
355 Waiting for     0.0006 sec
356 Waiting for     0.0376 sec
357 #OVERLAP evdw > 1d10   1.00000E+20
358  #OVERLAPing residues             2
359    7  15
360  #OVERLAPing all corrected after             1  random generation
361 #OVERLAP evdw after   2.94008E+06
362 Waiting for     0.0402 sec
363 Waiting for     0.0006 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             6
366    5  22   7  24   9  23
367  #OVERLAPing all corrected after             4  random generation
368 #OVERLAP evdw after   9.00354E+10
369 Waiting for     0.0314 sec
370 #OVERLAP evdw > 1d10   1.00000E+20
371  #OVERLAPing residues             2
372    2  17
373  #OVERLAPing all corrected after            24  random generation
374 #OVERLAP evdw after   1.47105E+13
375 Waiting for     0.0347 sec
376 Waiting for     0.0346 sec
377 Waiting for     0.0343 sec
378 #OVERLAP evdw > 1d10   1.00000E+20
379  #OVERLAPing residues             7
380    4  20   7  28   8  29  27
381  #OVERLAPing all corrected after             2  random generation
382 #OVERLAP evdw after   2.45466E+12
383 Waiting for     0.0342 sec
384 Waiting for     0.0342 sec
385 Waiting for     0.0358 sec
386 Waiting for     0.0007 sec
387 Waiting for     0.0342 sec
388 Waiting for     0.2717 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             2
391   14  25
392  #OVERLAPing all corrected after             1  random generation
393 #OVERLAP evdw after   7.03482E+09
394 Waiting for     0.0006 sec
395 Waiting for     0.0325 sec
396 #OVERLAP evdw > 1d10   1.00000E+20
397  #OVERLAPing residues             4
398    5   7   8  20
399  #OVERLAPing all corrected after             1  random generation
400 #OVERLAP evdw after   2.27371E+04
401 Waiting for     0.0360 sec
402 #OVERLAP evdw > 1d10   1.00000E+20
403  #OVERLAPing residues             2
404    3  27
405  #OVERLAPing all corrected after             1  random generation
406 #OVERLAP evdw after   4.13778E+01
407 Waiting for     0.0381 sec
408 Waiting for     0.0368 sec
409 #OVERLAP evdw > 1d10   1.00000E+20
410  #OVERLAPing residues             4
411    3  26   4  25
412  #OVERLAPing all corrected after             3  random generation
413 #OVERLAP evdw after   1.29769E+08
414 Waiting for     0.0364 sec
415 Waiting for     0.0404 sec
416 Waiting for     0.0403 sec
417 Waiting for     0.0390 sec
418 Waiting for     0.0346 sec
419 Waiting for     0.0375 sec
420 Waiting for     0.0006 sec
421 Waiting for     0.0006 sec
422 Waiting for     0.0006 sec
423 #OVERLAP evdw > 1d10   1.74858E+24
424  #OVERLAPing residues             0
425
426  #OVERLAPing all corrected after             1  random generation
427 #OVERLAP evdw after   1.74858E+24
428 Waiting for     0.0385 sec
429 Waiting for     0.0371 sec
430 Waiting for     0.0370 sec
431 Waiting for     0.0404 sec
432 #OVERLAP evdw > 1d10   1.00000E+20
433  #OVERLAPing residues             2
434    5  14
435  #OVERLAPing all corrected after             4  random generation
436 #OVERLAP evdw after   1.26700E+15
437 Waiting for     0.0007 sec
438 #OVERLAP evdw > 1d10   1.00000E+20
439  #OVERLAPing residues             4
440   14  27  17  29
441  #OVERLAPing all corrected after             5  random generation
442 #OVERLAP evdw after   1.13128E+11
443 Waiting for     0.0354 sec
444 Waiting for     0.0078 sec
445 #OVERLAP evdw > 1d10   1.00000E+20
446  #OVERLAPing residues             8
447    2  25   3  11   6  20   7  19
448  #OVERLAPing all corrected after             2  random generation
449 #OVERLAP evdw after   3.14754E+13
450 Waiting for     0.0329 sec
451 Waiting for     0.0006 sec
452 #OVERLAP evdw > 1d10   1.00000E+20
453  #OVERLAPing residues             2
454    4  11
455  #OVERLAPing all corrected after             1  random generation
456 #OVERLAP evdw after   5.38273E+10
457 Waiting for     0.0393 sec
458 Waiting for     0.0362 sec
459 Waiting for     0.0333 sec
460 Waiting for     0.0401 sec
461 Waiting for     0.0405 sec
462 Waiting for     0.0007 sec
463 Waiting for     0.0321 sec
464 Waiting for     0.0334 sec
465 Waiting for     0.0007 sec
466 Waiting for     0.0006 sec
467 Waiting for     0.0007 sec
468 #OVERLAP evdw > 1d10   1.00000E+20
469  #OVERLAPing residues             2
470    7  27
471  #OVERLAPing all corrected after             2  random generation
472 #OVERLAP evdw after   2.07721E+14
473 Waiting for     0.0322 sec
474 Waiting for     0.0007 sec
475 Waiting for     0.0006 sec
476 #OVERLAP evdw > 1d10   1.00000E+20
477  #OVERLAPing residues             2
478    8  22
479  #OVERLAPing all corrected after             1  random generation
480 #OVERLAP evdw after   1.20877E+07
481 Waiting for     0.0007 sec
482 Waiting for     0.0381 sec
483 Waiting for     0.0377 sec
484 Waiting for     0.0318 sec
485 Waiting for     0.0372 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             2
488    5  27
489  #OVERLAPing all corrected after             1  random generation
490 #OVERLAP evdw after   8.77015E+06
491 Waiting for     0.0313 sec
492 Waiting for     0.0402 sec
493 Waiting for     0.0395 sec
494 Waiting for     0.0322 sec
495 #OVERLAP evdw > 1d10   1.00000E+20
496  #OVERLAPing residues             2
497    7  26
498  #OVERLAPing all corrected after             3  random generation
499 #OVERLAP evdw after   7.31956E+06
500 Waiting for     0.0006 sec
501 Waiting for     0.0006 sec
502 Waiting for     0.0006 sec
503 Waiting for     0.0340 sec
504 Waiting for     0.0006 sec
505 #OVERLAP evdw > 1d10   1.00000E+20
506  #OVERLAPing residues             2
507   14  25
508  #OVERLAPing all corrected after             2  random generation
509 #OVERLAP evdw after   1.07602E+11
510 Waiting for     0.0311 sec
511 #OVERLAP evdw > 1d10   1.00000E+20
512  #OVERLAPing residues             2
513    8  22
514  #OVERLAPing all corrected after             2  random generation
515 #OVERLAP evdw after   1.56201E+06
516 Waiting for     0.0362 sec
517 Waiting for     0.0006 sec
518 Waiting for     0.0314 sec
519 Waiting for     0.0385 sec
520 #OVERLAP evdw > 1d10   1.00000E+20
521  #OVERLAPing residues             2
522    7  21
523  #OVERLAPing all corrected after             1  random generation
524 #OVERLAP evdw after   1.66999E+07
525 Waiting for     0.0006 sec
526 Waiting for     0.0373 sec
527 Waiting for     0.0347 sec
528 Waiting for     0.0328 sec
529 #OVERLAP evdw > 1d10   1.00000E+20
530  #OVERLAPing residues             2
531    4  25
532  #OVERLAPing all corrected after             1  random generation
533 #OVERLAP evdw after   2.54448E+04
534 Waiting for     0.0317 sec
535 Waiting for     0.0007 sec
536 Waiting for     0.0361 sec
537 Waiting for     0.0327 sec
538 Waiting for     0.0323 sec
539 Waiting for     0.0332 sec
540 Waiting for     0.0364 sec
541 Waiting for     0.0384 sec
542 Waiting for     0.0325 sec
543 #OVERLAP evdw > 1d10   1.00000E+20
544  #OVERLAPing residues             4
545    7  26   9  25
546  #OVERLAPing all corrected after             1  random generation
547 #OVERLAP evdw after   2.34186E+08
548 Waiting for     0.0174 sec
549 Waiting for     0.0006 sec
550 Waiting for     0.0328 sec
551 Waiting for     0.0318 sec
552 Waiting for     0.0705 sec
553 Waiting for     0.0318 sec
554 Waiting for     0.0360 sec
555 Waiting for     0.0398 sec
556 Waiting for     0.0009 sec
557 Waiting for     0.0006 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             2
560    9  21
561  #OVERLAPing all corrected after             1  random generation
562 #OVERLAP evdw after   1.92195E+11
563 Waiting for     0.0331 sec
564 Waiting for     0.0385 sec
565 Waiting for     0.0402 sec
566 Waiting for     0.0007 sec
567 #OVERLAP evdw > 1d10   1.00000E+20
568  #OVERLAPing residues             2
569   17  25
570  #OVERLAPing all corrected after             3  random generation
571 #OVERLAP evdw after   7.33489E+13
572 Waiting for     0.0385 sec
573 #OVERLAP evdw > 1d10   1.00000E+20
574  #OVERLAPing residues             2
575    9  22
576  #OVERLAPing all corrected after             1  random generation
577 #OVERLAP evdw after   2.39916E+12
578 Waiting for     0.0558 sec
579 Waiting for     0.0401 sec
580 #OVERLAP evdw > 1d10   1.00000E+20
581  #OVERLAPing residues             2
582   17  25
583  #OVERLAPing all corrected after             1  random generation
584 #OVERLAP evdw after   3.64685E+12
585 Waiting for     0.0006 sec
586 #OVERLAP evdw > 1d10   1.00000E+20
587  #OVERLAPing residues             2
588   24  27
589  #OVERLAPing all corrected after             1  random generation
590 #OVERLAP evdw after   1.65075E+06
591 Waiting for     0.0315 sec
592 Waiting for     0.0309 sec
593 #OVERLAP evdw > 1d10   1.00000E+20
594  #OVERLAPing residues             4
595    8  25  11  27
596  #OVERLAPing all corrected after             2  random generation
597 #OVERLAP evdw after   1.29483E+07
598 Waiting for     0.0339 sec
599 Waiting for     0.0340 sec
600 Waiting for     0.0318 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             2
603   16  25
604  #OVERLAPing all corrected after             1  random generation
605 #OVERLAP evdw after   8.47568E+14
606 Waiting for     0.0368 sec
607 Waiting for     0.0006 sec
608 #OVERLAP evdw > 1d10   1.00000E+20
609  #OVERLAPing residues             2
610   13  22
611  #OVERLAPing all corrected after             2  random generation
612 #OVERLAP evdw after   4.18676E+06
613 Waiting for     0.0407 sec
614 Waiting for     0.0007 sec
615 #OVERLAP evdw > 1d10   1.00000E+20
616  #OVERLAPing residues             4
617   17  25  19  27
618  #OVERLAPing NOT all corrected             2
619   19  27
620 #OVERLAP evdw after   1.00000E+20
621 Waiting for     0.0142 sec
622 Waiting for     0.0364 sec
623 #OVERLAP evdw > 1d10   1.00000E+20
624  #OVERLAPing residues             2
625    3  20
626  #OVERLAPing all corrected after             1  random generation
627 #OVERLAP evdw after   4.44381E+08
628 Waiting for     0.0391 sec
629 Waiting for     0.0396 sec
630 #OVERLAP evdw > 1d10   5.79725E+22
631  #OVERLAPing residues             0
632
633  #OVERLAPing all corrected after             1  random generation
634 #OVERLAP evdw after   5.79725E+22
635 Waiting for     0.0320 sec
636 #OVERLAP evdw > 1d10   1.00000E+20
637  #OVERLAPing residues             2
638    7  25
639  #OVERLAPing all corrected after             1  random generation
640 #OVERLAP evdw after  -9.06412E+00
641 Waiting for     0.0007 sec
642 Waiting for     0.0351 sec
643 Waiting for     0.0006 sec
644 Waiting for     0.0342 sec
645 Waiting for     0.0369 sec
646 Waiting for     0.0394 sec
647 Waiting for     0.0007 sec
648 Waiting for     0.0370 sec
649 Waiting for     0.0006 sec
650 Waiting for     0.0396 sec
651 #OVERLAP evdw > 1d10   5.09174E+20
652  #OVERLAPing residues             0
653
654  #OVERLAPing all corrected after             1  random generation
655 #OVERLAP evdw after   5.09174E+20
656 Waiting for     0.0006 sec
657 Waiting for     0.0314 sec
658 Waiting for     0.0353 sec
659 Waiting for     0.0328 sec
660 Waiting for     0.0566 sec
661 Waiting for     0.0322 sec
662 #OVERLAP evdw > 1d10   1.00000E+20
663  #OVERLAPing residues             3
664    9  25  11
665  #OVERLAPing all corrected after             4  random generation
666 #OVERLAP evdw after   1.43833E+23
667 Waiting for     0.0389 sec
668 Waiting for     0.0359 sec
669 #OVERLAP evdw > 1d10   1.00000E+20
670  #OVERLAPing residues             4
671    8  24   9  25
672  #OVERLAPing all corrected after             1  random generation
673 #OVERLAP evdw after   2.86411E+08
674 Waiting for     0.0421 sec
675 Waiting for     0.0348 sec
676 Waiting for     0.0007 sec
677 Waiting for     0.0007 sec
678 Waiting for     0.0320 sec
679 Waiting for     0.0311 sec
680 Waiting for     0.0364 sec
681 Waiting for     0.0320 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             3
684    3  23   5
685  #OVERLAPing all corrected after             1  random generation
686 #OVERLAP evdw after   2.20166E+06
687 Waiting for     0.0340 sec
688 #OVERLAP evdw > 1d10   1.00000E+20
689  #OVERLAPing residues             2
690    9  13
691  #OVERLAPing all corrected after             1  random generation
692 #OVERLAP evdw after   3.39802E+03
693 Waiting for     0.0005 sec
694 #OVERLAP evdw > 1d10   1.00000E+20
695  #OVERLAPing residues             2
696    9  27
697  #OVERLAPing all corrected after             4  random generation
698 #OVERLAP evdw after   3.95514E+07
699 Waiting for     0.0347 sec
700 Waiting for     0.0377 sec
701 Waiting for     0.0634 sec
702 #OVERLAP evdw > 1d10   1.00000E+20
703  #OVERLAPing residues             2
704    3  25
705  #OVERLAPing all corrected after             1  random generation
706 #OVERLAP evdw after   7.13691E+04
707 Waiting for     0.0406 sec
708 #OVERLAP evdw > 1d10   1.00000E+20
709  #OVERLAPing residues             2
710   17  22
711  #OVERLAPing all corrected after             1  random generation
712 #OVERLAP evdw after   2.34958E+05
713 Waiting for     0.0371 sec
714 Waiting for     0.0325 sec
715 #OVERLAP evdw > 1d10   1.00000E+20
716  #OVERLAPing residues             2
717    7  23
718  #OVERLAPing all corrected after             1  random generation
719 #OVERLAP evdw after   1.79540E+16
720 Waiting for     0.0360 sec
721 Waiting for     0.0007 sec
722 Waiting for     0.0006 sec
723 #OVERLAP evdw > 1d10   1.00000E+20
724  #OVERLAPing residues             2
725   20  26
726  #OVERLAPing all corrected after             2  random generation
727 #OVERLAP evdw after   4.81785E+05
728 Waiting for     0.0319 sec
729 Waiting for     0.0382 sec
730 Waiting for     0.0007 sec
731 Waiting for     0.0376 sec
732 Waiting for     0.2757 sec
733 #OVERLAP evdw > 1d10   1.00000E+20
734  #OVERLAPing residues             4
735    7  29   9  25
736  #OVERLAPing all corrected after             2  random generation
737 #OVERLAP evdw after   1.79678E+17
738 Waiting for     0.0228 sec
739 Waiting for     0.0009 sec
740 Waiting for     0.0086 sec
741 Waiting for     0.0329 sec
742 Waiting for     0.0353 sec
743 Waiting for     0.0370 sec
744 #OVERLAP evdw > 1d10   1.00000E+20
745  #OVERLAPing residues             2
746   11  27
747  #OVERLAPing all corrected after             1  random generation
748 #OVERLAP evdw after   2.73818E+04
749 Waiting for     0.0401 sec
750 Waiting for     0.0067 sec
751 Waiting for     0.0339 sec
752 Waiting for     0.0358 sec
753 Waiting for     0.0006 sec
754 #OVERLAP evdw > 1d10   1.00000E+20
755  #OVERLAPing residues             2
756    9  25
757  #OVERLAPing all corrected after             1  random generation
758 #OVERLAP evdw after   1.23686E+06
759 Waiting for     0.0007 sec
760 #OVERLAP evdw > 1d10   1.00000E+20
761  #OVERLAPing residues             2
762   11  26
763  #OVERLAPing all corrected after             1  random generation
764 #OVERLAP evdw after   3.25092E+06
765 Waiting for     0.0398 sec
766 Waiting for     0.0376 sec
767 Waiting for     0.1715 sec
768 Waiting for     0.0007 sec
769 Waiting for     0.0326 sec
770 #OVERLAP evdw > 1d10   1.00000E+20
771  #OVERLAPing residues             2
772   17  27
773  #OVERLAPing all corrected after             1  random generation
774 #OVERLAP evdw after   1.24718E+04
775 Waiting for     0.0396 sec
776 Waiting for     0.0362 sec
777 #OVERLAP evdw > 1d10   1.00000E+20
778  #OVERLAPing residues             2
779   11  22
780  #OVERLAPing all corrected after             1  random generation
781 #OVERLAP evdw after   1.04792E+19
782 Waiting for     0.0007 sec
783 #OVERLAP evdw > 1d10   1.00000E+20
784  #OVERLAPing residues             4
785    9  29  15  26
786  #OVERLAPing all corrected after             1  random generation
787 #OVERLAP evdw after   1.44072E+13
788 Waiting for     0.0377 sec
789 Waiting for     0.0386 sec
790 Waiting for     0.0006 sec
791 Waiting for     0.0401 sec
792 Waiting for     0.0337 sec
793 Waiting for     0.0384 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             8
796    5  17   6  27   7  28   8  29
797  #OVERLAPing NOT all corrected             4
798    6  27   7  28
799 #OVERLAP evdw after   1.00000E+20
800 Waiting for     0.0009 sec
801 Waiting for     0.0189 sec
802 Waiting for     0.0320 sec
803 Waiting for     0.0353 sec
804 Waiting for     0.0398 sec
805 Waiting for     0.0389 sec
806 Waiting for     0.0007 sec
807 Waiting for     0.0405 sec
808 Waiting for     0.0406 sec
809 Waiting for     0.0644 sec
810 Waiting for     0.0352 sec
811 Waiting for     0.0351 sec
812 Waiting for     0.0819 sec
813 Waiting for     0.0006 sec
814 Waiting for     0.0341 sec
815 Waiting for     0.0368 sec
816 Waiting for     0.0007 sec
817 Waiting for     0.0006 sec
818 Waiting for     0.0006 sec
819 Waiting for     0.0310 sec
820 #OVERLAP evdw > 1d10   1.00000E+20
821  #OVERLAPing residues             2
822    5  23
823  #OVERLAPing all corrected after             1  random generation
824 #OVERLAP evdw after   1.65031E+24
825 Waiting for     0.0346 sec
826 Waiting for     0.0470 sec
827 Waiting for     0.8038 sec
828 Waiting for     0.0006 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             4
831    5  22   7  29
832  #OVERLAPing all corrected after             8  random generation
833 #OVERLAP evdw after   5.17876E+29
834 Waiting for     0.0006 sec
835 Waiting for     0.0310 sec
836 Waiting for     0.0387 sec
837 #OVERLAP evdw > 1d10   1.00000E+20
838  #OVERLAPing residues             2
839   12  15
840  #OVERLAPing all corrected after             1  random generation
841 #OVERLAP evdw after   2.08904E+06
842 Waiting for     0.0338 sec
843 Waiting for     0.0328 sec
844 Waiting for     0.0006 sec
845 Waiting for     0.0392 sec
846 Waiting for     0.0384 sec
847 Waiting for     0.0391 sec
848 Waiting for     0.0009 sec
849 Waiting for     0.0006 sec
850 #OVERLAP evdw > 1d10   1.00000E+20
851  #OVERLAPing residues             2
852    5  29
853  #OVERLAPing all corrected after             1  random generation
854 #OVERLAP evdw after   8.77582E+11
855 Waiting for     0.0315 sec
856 Waiting for     0.0006 sec
857 Waiting for     0.5968 sec
858 Waiting for     0.0006 sec
859 Waiting for     0.0007 sec
860 Waiting for     0.0401 sec
861 Waiting for     0.0434 sec
862 Waiting for     0.0007 sec
863 Waiting for     0.0321 sec
864 Waiting for     0.0333 sec
865 Waiting for     0.0353 sec
866 #OVERLAP evdw > 1d10   1.00000E+20
867  #OVERLAPing residues             2
868    2  26
869  #OVERLAPing all corrected after             1  random generation
870 #OVERLAP evdw after   3.47090E+21
871 Waiting for     0.0317 sec
872 Waiting for     0.0006 sec
873 #OVERLAP evdw > 1d10   1.00000E+20
874  #OVERLAPing residues             2
875    7  25
876  #OVERLAPing all corrected after             5  random generation
877 #OVERLAP evdw after   4.55498E+14
878 Waiting for     0.0387 sec
879 Waiting for     0.0006 sec
880 Waiting for     0.0323 sec
881 Waiting for     0.0006 sec
882 Waiting for     0.0328 sec
883 Waiting for     0.0402 sec
884 #OVERLAP evdw > 1d10   1.00000E+20
885  #OVERLAPing residues             2
886   14  19
887  #OVERLAPing all corrected after             1  random generation
888 #OVERLAP evdw after   9.45265E+16
889 Waiting for     0.0006 sec
890 Waiting for     0.0007 sec
891 Waiting for     0.0389 sec
892 Waiting for     0.0383 sec
893 Waiting for     0.0331 sec
894 Waiting for     0.0007 sec
895 Waiting for     0.0325 sec
896 Waiting for     0.0332 sec
897 Waiting for     0.0363 sec
898 #OVERLAP evdw > 1d10   1.00000E+20
899  #OVERLAPing residues             7
900    4  23  25   7  26   8  27
901  #OVERLAPing all corrected after            30  random generation
902 #OVERLAP evdw after   2.48519E+14
903 Waiting for     0.0381 sec
904 Waiting for     0.0391 sec
905 Waiting for     0.0566 sec
906 Waiting for     0.0313 sec
907 Waiting for     0.0006 sec
908 Waiting for     0.0319 sec
909 Waiting for     0.0348 sec
910 Waiting for     0.0310 sec
911 #OVERLAP evdw > 1d10   1.00000E+20
912  #OVERLAPing residues             4
913    5  26   7  24
914  #OVERLAPing all corrected after             5  random generation
915 #OVERLAP evdw after   1.58598E+14
916 Waiting for     0.0007 sec
917 #OVERLAP evdw > 1d10   4.67719E+27
918  #OVERLAPing residues             0
919
920  #OVERLAPing all corrected after             1  random generation
921 #OVERLAP evdw after   4.67719E+27
922 Waiting for     0.0406 sec
923 Waiting for     0.0383 sec
924 Waiting for     0.0195 sec
925 Waiting for     0.0510 sec
926 #OVERLAP evdw > 1d10   1.00000E+20
927  #OVERLAPing residues             2
928   11  23
929  #OVERLAPing all corrected after             5  random generation
930 #OVERLAP evdw after   9.34419E+18
931 Waiting for     0.0344 sec
932 Waiting for     0.0322 sec
933 #OVERLAP evdw > 1d10   1.00000E+20
934  #OVERLAPing residues             7
935    6  25   7  22  24   9  26
936  #OVERLAPing NOT all corrected             2
937    6  25
938 #OVERLAP evdw after   1.00000E+20
939 Waiting for     0.0370 sec
940 Waiting for     0.0356 sec
941 #OVERLAP evdw > 1d10   4.06488E+20
942  #OVERLAPing residues             0
943
944  #OVERLAPing all corrected after             1  random generation
945 #OVERLAP evdw after   4.06488E+20
946 Waiting for     0.0612 sec
947 #OVERLAP evdw > 1d10   1.00000E+20
948  #OVERLAPing residues             2
949   15  20
950  #OVERLAPing all corrected after             1  random generation
951 #OVERLAP evdw after   1.32300E+07
952 Waiting for     0.0349 sec
953 Waiting for     0.0007 sec
954 Waiting for     0.0327 sec
955 #OVERLAP evdw > 1d10   1.00000E+20
956  #OVERLAPing residues             2
957    5  19
958  #OVERLAPing all corrected after             1  random generation
959 #OVERLAP evdw after   2.42529E+15
960 Waiting for     0.0006 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             2
963   14  20
964  #OVERLAPing all corrected after             2  random generation
965 #OVERLAP evdw after   2.13273E+07
966 Waiting for     0.0367 sec
967 Waiting for     0.0363 sec
968 Waiting for     0.0320 sec
969 #OVERLAP evdw > 1d10   1.00000E+20
970  #OVERLAPing residues             2
971    4  20
972  #OVERLAPing all corrected after             1  random generation
973 #OVERLAP evdw after   8.71353E+11
974 Waiting for     0.6427 sec
975 Waiting for     0.0007 sec
976 Waiting for     0.0352 sec
977 Waiting for     0.0403 sec
978 Waiting for     0.0213 sec
979 Waiting for     0.0327 sec
980 Waiting for     0.0006 sec
981 #OVERLAP evdw > 1d10   1.00000E+20
982  #OVERLAPing residues             2
983   12  23
984  #OVERLAPing all corrected after             1  random generation
985 #OVERLAP evdw after   5.94896E+05
986 Waiting for     0.0399 sec
987 Waiting for     0.0380 sec
988 Waiting for     0.0374 sec
989 Waiting for     0.0006 sec
990 Waiting for     0.0038 sec
991 Waiting for     0.0395 sec
992 #OVERLAP evdw > 1d10   1.00000E+20
993  #OVERLAPing residues             2
994   17  27
995  #OVERLAPing all corrected after             1  random generation
996 #OVERLAP evdw after   2.51479E+18
997 Waiting for     0.0055 sec
998 Waiting for     0.0316 sec
999 Waiting for     0.0372 sec
1000 Waiting for     0.0486 sec
1001 Waiting for     0.0359 sec
1002 Waiting for     0.6412 sec
1003 Waiting for     0.0006 sec
1004 #OVERLAP evdw > 1d10   1.00000E+20
1005  #OVERLAPing residues             2
1006    7  22
1007  #OVERLAPing all corrected after             1  random generation
1008 #OVERLAP evdw after   2.57182E+03
1009 Waiting for     0.0337 sec
1010 #OVERLAP evdw > 1d10   1.00000E+20
1011  #OVERLAPing residues             2
1012    4  14
1013  #OVERLAPing all corrected after             1  random generation
1014 #OVERLAP evdw after   6.69721E+05
1015 Waiting for     0.0034 sec
1016 Waiting for     0.0402 sec
1017 Waiting for     0.0341 sec
1018 Waiting for     0.0374 sec
1019 Waiting for     0.0385 sec
1020 Waiting for     0.0007 sec
1021 Waiting for     0.0398 sec
1022 Waiting for     0.0337 sec
1023 #OVERLAP evdw > 1d10   1.00000E+20
1024  #OVERLAPing residues             4
1025    8  27   9  29
1026  #OVERLAPing all corrected after             1  random generation
1027 #OVERLAP evdw after   1.41570E+07
1028 Waiting for     0.0006 sec
1029 Waiting for     0.0383 sec
1030 Waiting for     0.0402 sec
1031 Waiting for     0.8662 sec
1032 Waiting for     0.0006 sec
1033 Waiting for     0.0006 sec
1034 Waiting for     0.0369 sec
1035 Waiting for     0.0353 sec
1036 Waiting for     0.0394 sec
1037 Waiting for     0.0006 sec
1038 Waiting for     0.0007 sec
1039 Waiting for     0.0375 sec
1040 Waiting for     0.0006 sec
1041 Waiting for     0.0006 sec
1042 Waiting for     0.0006 sec
1043 #OVERLAP evdw > 1d10   1.00000E+20
1044  #OVERLAPing residues             2
1045    9  23
1046  #OVERLAPing all corrected after             1  random generation
1047 #OVERLAP evdw after   5.72425E+03
1048 Waiting for     0.0396 sec
1049 Waiting for     0.0651 sec
1050 Waiting for     0.0006 sec
1051 #OVERLAP evdw > 1d10   1.00000E+20
1052  #OVERLAPing residues             2
1053    2  27
1054  #OVERLAPing all corrected after             1  random generation
1055 #OVERLAP evdw after   2.01691E+11
1056 Waiting for     0.0387 sec
1057 Waiting for     0.0401 sec
1058 Waiting for     0.0331 sec
1059 Waiting for     0.0007 sec
1060 Waiting for     0.0373 sec
1061 Waiting for     0.0345 sec
1062 Waiting for     0.0312 sec
1063 Waiting for     0.0007 sec
1064 #OVERLAP evdw > 1d10   1.00000E+20
1065  #OVERLAPing residues             4
1066    3  25  10  22
1067  #OVERLAPing all corrected after             1  random generation
1068 #OVERLAP evdw after   3.38198E+17
1069 Waiting for     0.0392 sec
1070 Waiting for     0.0405 sec
1071 Waiting for     0.0329 sec
1072 Waiting for     0.0351 sec
1073 Waiting for     0.0324 sec
1074 Waiting for     0.0313 sec
1075 Waiting for     0.0641 sec
1076 Waiting for     0.0360 sec
1077 Waiting for     0.0319 sec
1078 #OVERLAP evdw > 1d10   1.00000E+20
1079  #OVERLAPing residues             2
1080    7  16
1081  #OVERLAPing all corrected after             2  random generation
1082 #OVERLAP evdw after   3.62526E+17
1083 Waiting for     0.6772 sec
1084 Waiting for     0.0126 sec
1085 Waiting for     0.0006 sec
1086 #OVERLAP evdw > 1d10   1.00000E+20
1087  #OVERLAPing residues             2
1088    9  24
1089  #OVERLAPing all corrected after             1  random generation
1090 #OVERLAP evdw after   3.56546E+05
1091 Waiting for     0.0488 sec
1092 Waiting for     0.0330 sec
1093 Waiting for     0.0325 sec
1094 #OVERLAP evdw > 1d10   1.00000E+20
1095  #OVERLAPing residues             2
1096    7  23
1097  #OVERLAPing all corrected after             2  random generation
1098 #OVERLAP evdw after   6.43262E+10
1099 Waiting for     0.0009 sec
1100 Waiting for     0.0006 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             2
1103   17  22
1104  #OVERLAPing all corrected after             1  random generation
1105 #OVERLAP evdw after   1.61278E+12
1106 Waiting for     0.0007 sec
1107 Waiting for     0.0400 sec
1108 Waiting for     0.0335 sec
1109 #OVERLAP evdw > 1d10   1.00000E+20
1110  #OVERLAPing residues             4
1111    9  17  14  29
1112  #OVERLAPing all corrected after             4  random generation
1113 #OVERLAP evdw after   4.41668E+07
1114 Waiting for     0.0402 sec
1115 Waiting for     0.0170 sec
1116 Waiting for     0.0309 sec
1117 Waiting for     0.0377 sec
1118 Waiting for     0.7203 sec
1119 Waiting for     0.0006 sec
1120 Waiting for     0.0389 sec
1121 #OVERLAP evdw > 1d10   1.00000E+20
1122  #OVERLAPing residues             4
1123    4  25  11  23
1124  #OVERLAPing all corrected after            56  random generation
1125 #OVERLAP evdw after   7.20594E+15
1126 Waiting for     0.0361 sec
1127 Waiting for     0.0341 sec
1128 Waiting for     0.0399 sec
1129 Waiting for     0.0007 sec
1130 #OVERLAP evdw > 1d10   1.00000E+20
1131  #OVERLAPing residues             2
1132   14  18
1133  #OVERLAPing all corrected after             1  random generation
1134 #OVERLAP evdw after   3.75637E+17
1135 Waiting for     0.0366 sec
1136 #OVERLAP evdw > 1d10   1.00000E+20
1137  #OVERLAPing residues             2
1138    4  25
1139  #OVERLAPing all corrected after             4  random generation
1140 #OVERLAP evdw after   2.94759E+14
1141 Waiting for     0.0336 sec
1142 Waiting for     0.0323 sec
1143 Waiting for     0.0347 sec
1144 #OVERLAP evdw > 1d10   1.00000E+20
1145  #OVERLAPing residues             4
1146    4  19   8  23
1147  #OVERLAPing all corrected after           123  random generation
1148 #OVERLAP evdw after   8.66951E+32
1149 Waiting for     0.0006 sec
1150 Waiting for     0.0404 sec
1151 #OVERLAP evdw > 1d10   1.00000E+20
1152  #OVERLAPing residues             4
1153    5  22   7  25
1154  #OVERLAPing all corrected after             4  random generation
1155 #OVERLAP evdw after   8.44452E+08
1156 Waiting for     0.0340 sec
1157 Waiting for     0.0324 sec
1158 #OVERLAP evdw > 1d10   1.00000E+20
1159  #OVERLAPing residues             3
1160    7  25   8
1161  #OVERLAPing all corrected after             1  random generation
1162 #OVERLAP evdw after   2.92645E+06
1163 Waiting for     0.0353 sec
1164 Waiting for     0.0322 sec
1165 Waiting for     0.0353 sec
1166 Waiting for     0.0007 sec
1167 Waiting for     0.0612 sec
1168 Waiting for     0.0321 sec
1169 Waiting for     0.0351 sec
1170 #OVERLAP evdw > 1d10   1.00000E+20
1171  #OVERLAPing residues             2
1172   22  29
1173  #OVERLAPing all corrected after             2  random generation
1174 #OVERLAP evdw after   8.58945E+16
1175 Waiting for     0.0357 sec
1176 #OVERLAP evdw > 1d10   1.00000E+20
1177  #OVERLAPing residues             2
1178   18  25
1179  #OVERLAPing all corrected after             3  random generation
1180 #OVERLAP evdw after   9.58080E+07
1181 Waiting for     0.0346 sec
1182 Waiting for     0.0394 sec
1183 #OVERLAP evdw > 1d10   1.00000E+20
1184  #OVERLAPing residues             2
1185    6  27
1186  #OVERLAPing all corrected after             1  random generation
1187 #OVERLAP evdw after   3.06214E+02
1188 Waiting for     0.0006 sec
1189 #OVERLAP evdw > 1d10   1.00000E+20
1190  #OVERLAPing residues             2
1191   11  26
1192  #OVERLAPing all corrected after             1  random generation
1193 #OVERLAP evdw after   2.31170E+10
1194 Waiting for     0.0391 sec
1195 #OVERLAP evdw > 1d10   1.00000E+20
1196  #OVERLAPing residues             6
1197    7  25   8  23   9  27
1198  #OVERLAPing all corrected after             4  random generation
1199 #OVERLAP evdw after   6.66009E+12
1200 Waiting for     0.0405 sec
1201 #OVERLAP evdw > 1d10   1.00000E+20
1202  #OVERLAPing residues             2
1203    6  27
1204  #OVERLAPing all corrected after            16  random generation
1205 #OVERLAP evdw after   2.34185E+08
1206 Waiting for     0.0336 sec
1207 Waiting for     0.0375 sec
1208 #OVERLAP evdw > 1d10   1.00000E+20
1209  #OVERLAPing residues             2
1210    4  25
1211  #OVERLAPing all corrected after             1  random generation
1212 #OVERLAP evdw after   2.26598E+03
1213 Waiting for     0.0355 sec
1214 Waiting for     0.0320 sec
1215 Waiting for     0.0007 sec
1216 Waiting for     0.0388 sec
1217 #OVERLAP evdw > 1d10   1.00000E+20
1218  #OVERLAPing residues             2
1219   14  23
1220  #OVERLAPing all corrected after             1  random generation
1221 #OVERLAP evdw after   1.24018E+05
1222 Waiting for     0.0005 sec
1223 Waiting for     0.0354 sec
1224 Waiting for     0.0357 sec
1225 #OVERLAP evdw > 1d10   1.00000E+20
1226  #OVERLAPing residues             2
1227    7  27
1228  #OVERLAPing all corrected after             4  random generation
1229 #OVERLAP evdw after   5.06369E+20
1230 Waiting for     0.0476 sec
1231 Waiting for     0.0393 sec
1232 #OVERLAP evdw > 1d10   1.00000E+20
1233  #OVERLAPing residues             2
1234   17  25
1235  #OVERLAPing all corrected after            10  random generation
1236 #OVERLAP evdw after   1.17684E+12
1237 Waiting for     0.0402 sec
1238 #OVERLAP evdw > 1d10   1.00000E+20
1239  #OVERLAPing residues             2
1240   12  27
1241  #OVERLAPing NOT all corrected             3
1242   12  27  19
1243 #OVERLAP evdw after   1.00000E+20
1244 Waiting for     0.0642 sec
1245 Waiting for     0.0009 sec
1246 Waiting for     0.0006 sec
1247 #OVERLAP evdw > 1d10   1.00000E+20
1248  #OVERLAPing residues             2
1249    6  23
1250  #OVERLAPing all corrected after             1  random generation
1251 #OVERLAP evdw after   3.52544E+12
1252 Waiting for     0.0339 sec
1253 Waiting for     0.0308 sec
1254 Waiting for     0.0392 sec
1255 #OVERLAP evdw > 1d10   1.00000E+20
1256  #OVERLAPing residues             2
1257   13  24
1258  #OVERLAPing all corrected after             1  random generation
1259 #OVERLAP evdw after   8.97813E+06
1260 Waiting for     0.0716 sec
1261 Waiting for     0.2634 sec
1262 #OVERLAP evdw > 1d10   1.00000E+20
1263  #OVERLAPing residues             2
1264   16  25
1265  #OVERLAPing all corrected after             1  random generation
1266 #OVERLAP evdw after   6.64643E+04
1267 Waiting for     0.0007 sec
1268 Waiting for     0.0384 sec
1269 Waiting for     0.0006 sec
1270 Waiting for     0.0371 sec
1271 Waiting for     0.0359 sec
1272 #OVERLAP evdw > 1d10   1.00000E+20
1273  #OVERLAPing residues             2
1274    2  17
1275  #OVERLAPing all corrected after             3  random generation
1276 #OVERLAP evdw after   3.51873E+08
1277 Waiting for     0.0343 sec
1278 Waiting for     0.0601 sec
1279 Waiting for     0.0335 sec
1280 #OVERLAP evdw > 1d10   1.00000E+20
1281  #OVERLAPing residues             2
1282    4  27
1283  #OVERLAPing all corrected after            16  random generation
1284 #OVERLAP evdw after   4.86824E+10
1285 Waiting for     0.0007 sec
1286 Waiting for     0.0403 sec
1287 Waiting for     0.0312 sec
1288 Waiting for     0.0006 sec
1289 #OVERLAP evdw > 1d10   1.00000E+20
1290  #OVERLAPing residues             2
1291   19  27
1292  #OVERLAPing all corrected after             1  random generation
1293 #OVERLAP evdw after   9.25914E+12
1294 Waiting for     0.0341 sec
1295 Waiting for     0.0346 sec
1296 Waiting for     0.0364 sec
1297 Waiting for     0.8677 sec
1298 #OVERLAP evdw > 1d10   1.00000E+20
1299  #OVERLAPing residues             2
1300   11  20
1301  #OVERLAPing all corrected after             2  random generation
1302 #OVERLAP evdw after   9.80781E+16
1303 Waiting for     0.0006 sec
1304 Waiting for     0.0548 sec
1305 Waiting for     0.0325 sec
1306 Waiting for     0.0189 sec
1307 #OVERLAP evdw > 1d10   1.00000E+20
1308  #OVERLAPing residues             3
1309    9  18  24
1310  #OVERLAPing all corrected after             1  random generation
1311 #OVERLAP evdw after   1.00828E+13
1312 Waiting for     0.0247 sec
1313 Waiting for     0.0365 sec
1314 Waiting for     0.0436 sec
1315 #OVERLAP evdw > 1d10   1.00000E+20
1316  #OVERLAPing residues             2
1317    4  14
1318  #OVERLAPing all corrected after            10  random generation
1319 #OVERLAP evdw after   9.48673E+24
1320 Waiting for     0.0340 sec
1321 #OVERLAP evdw > 1d10   1.00000E+20
1322  #OVERLAPing residues             2
1323    9  22
1324  #OVERLAPing all corrected after             1  random generation
1325 #OVERLAP evdw after   1.34589E+13
1326 Waiting for     0.0278 sec
1327 Waiting for     0.0007 sec
1328 Waiting for     0.0370 sec
1329 Waiting for     0.0006 sec
1330 #OVERLAP evdw > 1d10   1.00000E+20
1331  #OVERLAPing residues             4
1332    4  17   6  19
1333  #OVERLAPing all corrected after             3  random generation
1334 #OVERLAP evdw after   5.32697E+06
1335 Waiting for     0.0377 sec
1336 Waiting for     0.0375 sec
1337 Waiting for     0.0358 sec
1338 Waiting for     0.0007 sec
1339 Waiting for     0.0323 sec
1340 Waiting for     0.0330 sec
1341 Waiting for     0.7213 sec
1342 Waiting for     0.0008 sec
1343 Waiting for     0.0226 sec
1344 Waiting for     0.0149 sec
1345 Waiting for     0.0312 sec
1346 Waiting for     0.0378 sec
1347 Waiting for     0.0622 sec
1348 Waiting for     0.0399 sec
1349 Waiting for     0.0007 sec
1350 #OVERLAP evdw > 1d10   1.00000E+20
1351  #OVERLAPing residues             2
1352   18  22
1353  #OVERLAPing all corrected after             1  random generation
1354 #OVERLAP evdw after   7.17892E+11
1355 Waiting for     0.0394 sec
1356 Waiting for     0.0006 sec
1357 Waiting for     0.0400 sec
1358 #OVERLAP evdw > 1d10   1.00000E+20
1359  #OVERLAPing residues             4
1360    4  19   8  23
1361  #OVERLAPing all corrected after             2  random generation
1362 #OVERLAP evdw after   6.11498E+21
1363 Waiting for     0.0307 sec
1364 Waiting for     0.0328 sec
1365 Waiting for     0.0352 sec
1366 Waiting for     0.0007 sec
1367 Waiting for     0.1038 sec
1368 Waiting for     0.0206 sec
1369 Waiting for     0.0008 sec
1370 Waiting for     0.0380 sec
1371 Waiting for     0.0330 sec
1372 Waiting for     0.0372 sec
1373 Waiting for     0.0400 sec
1374 Waiting for     0.0335 sec
1375 #OVERLAP evdw > 1d10   1.00000E+20
1376  #OVERLAPing residues             6
1377    7  19   9  25  11  23
1378  #OVERLAPing all corrected after            13  random generation
1379 #OVERLAP evdw after   4.97487E+13
1380 Waiting for     0.0007 sec
1381 #OVERLAP evdw > 1d10   1.00000E+20
1382  #OVERLAPing residues             2
1383   17  25
1384  #OVERLAPing all corrected after             7  random generation
1385 #OVERLAP evdw after   1.57803E+11
1386 Waiting for     0.0393 sec
1387 #OVERLAP evdw > 1d10   1.00000E+20
1388  #OVERLAPing residues             2
1389   11  14
1390  #OVERLAPing all corrected after             1  random generation
1391 #OVERLAP evdw after   9.76255E+01
1392 Waiting for     0.0354 sec
1393 #OVERLAP evdw > 1d10   1.00000E+20
1394  #OVERLAPing residues             2
1395    7  17
1396  #OVERLAPing all corrected after             1  random generation
1397 #OVERLAP evdw after   2.09496E+17
1398 Waiting for     0.0005 sec
1399 Waiting for     0.0007 sec
1400 #OVERLAP evdw > 1d10   1.00000E+20
1401  #OVERLAPing residues             2
1402    3  13
1403  #OVERLAPing all corrected after             2  random generation
1404 #OVERLAP evdw after   1.01033E+04
1405 Waiting for     0.0006 sec
1406 Waiting for     0.0532 sec
1407 Waiting for     0.0356 sec
1408 Waiting for     0.0394 sec
1409 Waiting for     0.2967 sec
1410 #OVERLAP evdw > 1d10   1.00000E+20
1411  #OVERLAPing residues             2
1412    5  14
1413  #OVERLAPing all corrected after             1  random generation
1414 #OVERLAP evdw after   5.85521E+09
1415 Waiting for     0.0358 sec
1416 Waiting for     0.0006 sec
1417 Waiting for     0.0314 sec
1418 Waiting for     0.0370 sec
1419 Waiting for     0.0007 sec
1420 Waiting for     0.0007 sec
1421 Waiting for     0.0007 sec
1422 Waiting for     0.0007 sec
1423 Waiting for     0.0348 sec
1424 #OVERLAP evdw > 1d10   1.00000E+20
1425  #OVERLAPing residues             4
1426    7  26   8  27
1427  #OVERLAPing all corrected after            17  random generation
1428 #OVERLAP evdw after   8.13561E+19
1429 Waiting for     0.0006 sec
1430 #OVERLAP evdw > 1d10   1.00000E+20
1431  #OVERLAPing residues             2
1432    7  25
1433  #OVERLAPing all corrected after             1  random generation
1434 #OVERLAP evdw after   2.40150E+10
1435 Waiting for     0.0347 sec
1436 Waiting for     0.0344 sec
1437 Waiting for     0.0393 sec
1438 Waiting for     0.0383 sec
1439 Waiting for     0.0450 sec
1440 Waiting for     0.4829 sec
1441 Waiting for     0.0006 sec
1442 Waiting for     0.0352 sec
1443 Waiting for     0.0006 sec
1444 #OVERLAP evdw > 1d10   1.00000E+20
1445  #OVERLAPing residues             2
1446   27  29
1447  #OVERLAPing all corrected after             2  random generation
1448 #OVERLAP evdw after  -1.27201E+01
1449 Waiting for     0.0354 sec
1450 #OVERLAP evdw > 1d10   1.00000E+20
1451  #OVERLAPing residues             2
1452   14  16
1453  #OVERLAPing all corrected after             1  random generation
1454 #OVERLAP evdw after  -2.34084E+01
1455 Waiting for     0.0397 sec
1456 Waiting for     0.0370 sec
1457 Waiting for     0.0348 sec
1458 Waiting for     0.0006 sec
1459 Waiting for     0.0396 sec
1460 Waiting for     0.0349 sec
1461 Waiting for     0.0006 sec
1462 Waiting for     0.0403 sec
1463 Waiting for     0.0360 sec
1464 Waiting for     0.8510 sec
1465 Waiting for     0.0006 sec
1466 Waiting for     0.0314 sec
1467 #OVERLAP evdw > 1d10   1.00000E+20
1468  #OVERLAPing residues             2
1469    5  13
1470  #OVERLAPing all corrected after             1  random generation
1471 #OVERLAP evdw after   2.19814E+04
1472 Waiting for     0.0393 sec
1473 Waiting for     0.0006 sec
1474 #OVERLAP evdw > 1d10   1.00000E+20
1475  #OVERLAPing residues             2
1476   11  22
1477  #OVERLAPing all corrected after             1  random generation
1478 #OVERLAP evdw after   3.61640E+02
1479 Waiting for     0.0007 sec
1480 Waiting for     0.0006 sec
1481 #OVERLAP evdw > 1d10   1.00000E+20
1482  #OVERLAPing residues             2
1483    2  26
1484  #OVERLAPing all corrected after             1  random generation
1485 #OVERLAP evdw after  -4.43879E+01
1486 Waiting for     0.0405 sec
1487 #OVERLAP evdw > 1d10   1.00000E+20
1488  #OVERLAPing residues             2
1489   17  22
1490  #OVERLAPing all corrected after             1  random generation
1491 #OVERLAP evdw after   4.50123E+02
1492 Waiting for     0.0401 sec
1493 Waiting for     0.0326 sec
1494 Waiting for     0.0337 sec
1495 #OVERLAP evdw > 1d10   1.00000E+20
1496  #OVERLAPing residues             2
1497    7  23
1498  #OVERLAPing all corrected after            23  random generation
1499 #OVERLAP evdw after   1.26078E+16
1500 Waiting for     0.0372 sec
1501 Waiting for     0.0369 sec
1502 Waiting for     0.0384 sec
1503 Waiting for     0.0006 sec
1504 Waiting for     0.0373 sec
1505 Waiting for     0.0373 sec
1506 #OVERLAP evdw > 1d10   1.00000E+20
1507  #OVERLAPing residues             2
1508    5   9
1509  #OVERLAPing all corrected after             1  random generation
1510 #OVERLAP evdw after   7.76183E+11
1511 Waiting for     0.0400 sec
1512 #OVERLAP evdw > 1d10   1.00000E+20
1513  #OVERLAPing residues             2
1514    9  24
1515  #OVERLAPing all corrected after             1  random generation
1516 #OVERLAP evdw after   4.73326E+04
1517 Waiting for     0.0336 sec
1518 #OVERLAP evdw > 1d10   1.00000E+20
1519  #OVERLAPing residues             4
1520    5  27  11  25
1521  #OVERLAPing all corrected after             1  random generation
1522 #OVERLAP evdw after   3.65537E+06
1523 Waiting for     0.0007 sec
1524 Waiting for     0.0007 sec
1525 Waiting for     0.0337 sec
1526 #OVERLAP evdw > 1d10   1.00000E+20
1527  #OVERLAPing residues             2
1528   17  22
1529  #OVERLAPing all corrected after             1  random generation
1530 #OVERLAP evdw after   6.97673E+03
1531 Waiting for     0.0006 sec
1532 Waiting for     0.0400 sec
1533 Waiting for     0.0007 sec
1534 Waiting for     0.0339 sec
1535 Waiting for     0.0326 sec
1536 Waiting for     0.0325 sec
1537 Waiting for     0.0345 sec
1538 Waiting for     0.0402 sec
1539 Waiting for     0.0006 sec
1540 Waiting for     0.0313 sec
1541 Waiting for     0.0007 sec
1542 Waiting for     0.0396 sec
1543 Waiting for     0.0375 sec
1544 Waiting for     0.0393 sec
1545 #OVERLAP evdw > 1d10   1.00000E+20
1546  #OVERLAPing residues             2
1547   12  15
1548  #OVERLAPing all corrected after             1  random generation
1549 #OVERLAP evdw after   1.03970E+04
1550 Waiting for     0.0007 sec
1551 #OVERLAP evdw > 1d10   1.00000E+20
1552  #OVERLAPing residues             2
1553    4  17
1554  #OVERLAPing all corrected after             3  random generation
1555 #OVERLAP evdw after   3.21641E+06
1556 Waiting for     0.0333 sec
1557 Waiting for     0.0380 sec
1558 #OVERLAP evdw > 1d10   1.00000E+20
1559  #OVERLAPing residues             2
1560    5  27
1561  #OVERLAPing all corrected after             2  random generation
1562 #OVERLAP evdw after   5.57107E+08
1563 Waiting for     0.0199 sec
1564 #OVERLAP evdw > 1d10   1.00000E+20
1565  #OVERLAPing residues             2
1566   13  29
1567  #OVERLAPing all corrected after             1  random generation
1568 #OVERLAP evdw after   5.43509E+17
1569 Waiting for     0.0402 sec
1570 Waiting for     0.0337 sec
1571 #OVERLAP evdw > 1d10   1.00000E+20
1572  #OVERLAPing residues             3
1573    7  27  28
1574  #OVERLAPing all corrected after             2  random generation
1575 #OVERLAP evdw after   2.67168E+06
1576 Waiting for     0.0006 sec
1577 Waiting for     0.3746 sec
1578 Waiting for     0.0007 sec
1579 Waiting for     0.0311 sec
1580 Waiting for     0.0326 sec
1581 Waiting for     0.0114 sec
1582 #OVERLAP evdw > 1d10   1.00000E+20
1583  #OVERLAPing residues             2
1584    4  26
1585  #OVERLAPing all corrected after             1  random generation
1586 #OVERLAP evdw after   1.29954E+07
1587 Waiting for     0.0314 sec
1588 Waiting for     0.0404 sec
1589 Waiting for     0.0382 sec
1590 Waiting for     0.0377 sec
1591 Waiting for     0.0476 sec
1592 Waiting for     0.0335 sec
1593 Waiting for     0.0007 sec
1594 Waiting for     0.0006 sec
1595 Waiting for     0.0384 sec
1596 Waiting for     0.0006 sec
1597 Waiting for     0.0647 sec
1598 Waiting for     0.0345 sec
1599 Waiting for     0.0340 sec
1600 Waiting for     0.0678 sec
1601 Waiting for     0.5658 sec
1602 Waiting for     0.0008 sec
1603 Waiting for     0.0038 sec
1604 Waiting for     0.0337 sec
1605 Waiting for     0.0441 sec
1606 Waiting for     0.0342 sec
1607 #OVERLAP evdw > 1d10   1.00000E+20
1608  #OVERLAPing residues             4
1609    4  19   7  21
1610  #OVERLAPing all corrected after             1  random generation
1611 #OVERLAP evdw after   7.90968E+15
1612 Waiting for     0.0335 sec
1613 Waiting for     0.0396 sec
1614 Waiting for     0.0007 sec
1615 #OVERLAP evdw > 1d10   1.00000E+20
1616  #OVERLAPing residues             2
1617    7  23
1618  #OVERLAPing all corrected after             1  random generation
1619 #OVERLAP evdw after   4.52628E+34
1620 Waiting for     0.0006 sec
1621 #OVERLAP evdw > 1d10   1.00000E+20
1622  #OVERLAPing residues             2
1623   12  27
1624  #OVERLAPing all corrected after             1  random generation
1625 #OVERLAP evdw after   7.25109E+13
1626 Waiting for     0.0006 sec
1627 Waiting for     0.0007 sec
1628 #OVERLAP evdw > 1d10   3.35229E+25
1629  #OVERLAPing residues             0
1630
1631  #OVERLAPing all corrected after             1  random generation
1632 #OVERLAP evdw after   3.35229E+25
1633 Waiting for     0.0315 sec
1634 #OVERLAP evdw > 1d10   1.00000E+20
1635  #OVERLAPing residues             6
1636    9  17  10  25  13  26
1637  #OVERLAPing NOT all corrected             2
1638   10  25
1639 #OVERLAP evdw after   1.00000E+20
1640 Waiting for     0.0379 sec
1641 #OVERLAP evdw > 1d10   1.00000E+20
1642  #OVERLAPing residues             2
1643    7  25
1644  #OVERLAPing all corrected after             3  random generation
1645 #OVERLAP evdw after   2.15342E+10
1646 Waiting for     0.0384 sec
1647 Waiting for     0.0366 sec
1648 Waiting for     0.0380 sec
1649 Waiting for     0.0006 sec
1650 Waiting for     0.0006 sec
1651 #OVERLAP evdw > 1d10   1.00000E+20
1652  #OVERLAPing residues             3
1653   14  25  16
1654  #OVERLAPing all corrected after             2  random generation
1655 #OVERLAP evdw after   2.28342E+07
1656 Waiting for     0.0322 sec
1657 Waiting for     0.0368 sec
1658 #OVERLAP evdw > 1d10   1.00000E+20
1659  #OVERLAPing residues             2
1660    5  14
1661  #OVERLAPing all corrected after             2  random generation
1662 #OVERLAP evdw after   1.62902E+10
1663 Waiting for     0.0405 sec
1664 Waiting for     0.0006 sec
1665 Waiting for     0.0007 sec
1666 Waiting for     0.0397 sec
1667 Waiting for     0.0353 sec
1668 Waiting for     0.0009 sec
1669 Waiting for     0.0006 sec
1670 Waiting for     0.0480 sec
1671 Waiting for     0.0375 sec
1672 Waiting for     0.0006 sec
1673 Waiting for     0.0406 sec
1674 Waiting for     0.0381 sec
1675 Waiting for     0.0007 sec
1676 #OVERLAP evdw > 1d10   1.00000E+20
1677  #OVERLAPing residues             3
1678    7  17   9
1679  #OVERLAPing all corrected after             1  random generation
1680 #OVERLAP evdw after   1.78402E+25
1681 Waiting for     0.0405 sec
1682 Waiting for     0.0006 sec
1683 Waiting for     0.0054 sec
1684 #OVERLAP evdw > 1d10   1.00000E+20
1685  #OVERLAPing residues             4
1686    5  27   6  25
1687  #OVERLAPing all corrected after             3  random generation
1688 #OVERLAP evdw after   6.69741E+33
1689 Waiting for     0.0360 sec
1690 Waiting for     0.0351 sec
1691 Waiting for     0.0383 sec
1692 #OVERLAP evdw > 1d10   1.08670E+21
1693  #OVERLAPing residues             0
1694
1695  #OVERLAPing all corrected after             1  random generation
1696 #OVERLAP evdw after   1.08670E+21
1697 Waiting for     0.0378 sec
1698 #OVERLAP evdw > 1d10   1.00000E+20
1699  #OVERLAPing residues             2
1700   13  27
1701  #OVERLAPing all corrected after             3  random generation
1702 #OVERLAP evdw after   2.66318E+16
1703 Waiting for     0.0361 sec
1704 Waiting for     0.0358 sec
1705 Waiting for     0.0006 sec
1706 Waiting for     0.0316 sec
1707 #OVERLAP evdw > 1d10   1.00000E+20
1708  #OVERLAPing residues             2
1709    9  22
1710  #OVERLAPing all corrected after             1  random generation
1711 #OVERLAP evdw after   1.12633E+16
1712 Waiting for     0.0385 sec
1713 #OVERLAP evdw > 1d10   1.00000E+20
1714  #OVERLAPing residues             4
1715   12  27  14  29
1716  #OVERLAPing NOT all corrected             2
1717   12  27
1718 #OVERLAP evdw after   1.00000E+20
1719 Waiting for     0.0245 sec
1720 Waiting for     0.0386 sec
1721 #OVERLAP evdw > 1d10   1.00000E+20
1722  #OVERLAPing residues             2
1723    8  21
1724  #OVERLAPing all corrected after             1  random generation
1725 #OVERLAP evdw after   9.24741E+04
1726 Waiting for     0.0006 sec
1727 #OVERLAP evdw > 1d10   1.00000E+20
1728  #OVERLAPing residues             2
1729    8  17
1730  #OVERLAPing all corrected after             2  random generation
1731 #OVERLAP evdw after   2.03254E+13
1732 Waiting for     0.0372 sec
1733 Waiting for     0.0321 sec
1734 Waiting for     0.0375 sec
1735 Waiting for     0.0005 sec
1736 Waiting for     0.0359 sec
1737 Waiting for     0.0007 sec
1738 #OVERLAP evdw > 1d10   1.00000E+20
1739  #OVERLAPing residues             2
1740   14  25
1741  #OVERLAPing all corrected after             1  random generation
1742 #OVERLAP evdw after  -1.37825E+01
1743 Waiting for     0.0007 sec
1744 Waiting for     0.0334 sec
1745 Waiting for     0.0323 sec
1746 Waiting for     0.0360 sec
1747 Waiting for     0.0382 sec
1748 Waiting for     0.0006 sec
1749 Waiting for     0.0315 sec
1750 #OVERLAP evdw > 1d10   1.00000E+20
1751  #OVERLAPing residues             2
1752   12  27
1753  #OVERLAPing all corrected after             1  random generation
1754 #OVERLAP evdw after   7.20428E+13
1755 Waiting for     0.0331 sec
1756 Waiting for     0.0661 sec
1757 Waiting for     0.0341 sec
1758 Waiting for     0.0007 sec
1759 Waiting for     0.0392 sec
1760 Waiting for     0.6759 sec
1761 Waiting for     0.0006 sec
1762 Waiting for     0.0361 sec
1763 #OVERLAP evdw > 1d10   1.00000E+20
1764  #OVERLAPing residues             4
1765    5  20  11  23
1766  #OVERLAPing all corrected after             2  random generation
1767 #OVERLAP evdw after   1.17506E+17
1768 Waiting for     0.0395 sec
1769 Waiting for     0.0006 sec
1770 Waiting for     0.0321 sec
1771 Waiting for     0.0326 sec
1772 Waiting for     0.0330 sec
1773 Waiting for     0.0350 sec
1774 #OVERLAP evdw > 1d10   1.00000E+20
1775  #OVERLAPing residues             2
1776    9  21
1777  #OVERLAPing all corrected after             2  random generation
1778 #OVERLAP evdw after   4.73008E+02
1779 Waiting for     0.0345 sec
1780 Waiting for     0.0007 sec
1781 Waiting for     0.0318 sec
1782 #OVERLAP evdw > 1d10   1.00000E+20
1783  #OVERLAPing residues             2
1784   12  27
1785  #OVERLAPing all corrected after             1  random generation
1786 #OVERLAP evdw after   4.67766E+14
1787 Waiting for     0.0332 sec
1788 Waiting for     0.0365 sec
1789 Waiting for     0.0356 sec
1790 Waiting for     0.0376 sec
1791 Waiting for     0.0007 sec
1792 Waiting for     0.0375 sec
1793 Waiting for     0.0006 sec
1794 Waiting for     0.0375 sec
1795 Waiting for     0.0330 sec
1796 #OVERLAP evdw > 1d10   1.00000E+20
1797  #OVERLAPing residues             2
1798    3  27
1799  #OVERLAPing all corrected after             2  random generation
1800 #OVERLAP evdw after  -3.08303E+01
1801 Waiting for     0.0006 sec
1802 Waiting for     0.0336 sec
1803 Waiting for     0.0006 sec
1804 Waiting for     0.0404 sec
1805 Waiting for     0.0405 sec
1806 #OVERLAP evdw > 1d10   1.00000E+20
1807  #OVERLAPing residues             2
1808    5  25
1809  #OVERLAPing all corrected after             1  random generation
1810 #OVERLAP evdw after   7.25138E+19
1811 Waiting for     0.0006 sec
1812 Waiting for     0.0007 sec
1813 Waiting for     0.0007 sec
1814 Waiting for     0.0309 sec
1815 Waiting for     0.8439 sec
1816 Waiting for     0.0006 sec
1817 Waiting for     0.0080 sec
1818 Waiting for     0.0342 sec
1819 #OVERLAP evdw > 1d10   1.00000E+20
1820  #OVERLAPing residues             2
1821    6  22
1822  #OVERLAPing all corrected after             1  random generation
1823 #OVERLAP evdw after   1.07856E+17
1824 Waiting for     0.0357 sec
1825 Waiting for     0.0006 sec
1826 Waiting for     0.0007 sec
1827 Waiting for     0.0396 sec
1828 Waiting for     0.0362 sec
1829 Waiting for     0.0006 sec
1830 Waiting for     0.0310 sec
1831 Waiting for     0.0682 sec
1832 Waiting for     0.0381 sec
1833 Waiting for     0.0006 sec
1834 Waiting for     0.0160 sec
1835 Waiting for     0.4741 sec
1836 Waiting for     0.0006 sec
1837 Waiting for     0.0328 sec
1838 Waiting for     0.0386 sec
1839 Waiting for     0.0573 sec
1840 #OVERLAP evdw > 1d10   1.00000E+20
1841  #OVERLAPing residues             2
1842    7  26
1843  #OVERLAPing all corrected after             1  random generation
1844 #OVERLAP evdw after   3.66958E+11
1845 Waiting for     0.0393 sec
1846 Waiting for     0.0006 sec
1847 Waiting for     0.0006 sec
1848 Waiting for     0.0404 sec
1849 Waiting for     0.0324 sec
1850 Waiting for     0.0007 sec
1851 #OVERLAP evdw > 1d10   1.00000E+20
1852  #OVERLAPing residues             2
1853    5  22
1854  #OVERLAPing all corrected after             1  random generation
1855 #OVERLAP evdw after   2.04320E+13
1856 Waiting for     0.0316 sec
1857 Waiting for     0.0398 sec
1858 Waiting for     0.0401 sec
1859 Waiting for     0.0331 sec
1860 Waiting for     0.0006 sec
1861 Waiting for     0.0313 sec
1862 Waiting for     0.0322 sec
1863 Waiting for     0.0360 sec
1864 Waiting for     0.0006 sec
1865 Waiting for     0.0345 sec
1866 Waiting for     0.0404 sec
1867 Waiting for     0.0009 sec
1868 Waiting for     0.0006 sec
1869 Waiting for     0.0307 sec
1870 #OVERLAP evdw > 1d10   1.00000E+20
1871  #OVERLAPing residues             2
1872    5  18
1873  #OVERLAPing all corrected after             1  random generation
1874 #OVERLAP evdw after   7.47954E+08
1875 Waiting for     0.0007 sec
1876 Waiting for     0.0378 sec
1877 Waiting for     0.0369 sec
1878 Waiting for     0.0393 sec
1879 #OVERLAP evdw > 1d10   1.00000E+20
1880  #OVERLAPing residues             2
1881    6  26
1882  #OVERLAPing all corrected after             1  random generation
1883 #OVERLAP evdw after   4.31900E+05
1884 Waiting for     0.0334 sec
1885 #OVERLAP evdw > 1d10   1.00000E+20
1886  #OVERLAPing residues             2
1887   20  24
1888  #OVERLAPing all corrected after             1  random generation
1889 #OVERLAP evdw after   5.47526E+02
1890 Waiting for     0.0007 sec
1891 Waiting for     0.9723 sec
1892 Waiting for     0.0006 sec
1893 Waiting for     0.0007 sec
1894 Waiting for     0.0340 sec
1895 Waiting for     0.0362 sec
1896 #OVERLAP evdw > 1d10   1.00000E+20
1897  #OVERLAPing residues             2
1898    2  27
1899  #OVERLAPing all corrected after             1  random generation
1900 #OVERLAP evdw after  -2.90795E+01
1901 Waiting for     0.0404 sec
1902 Waiting for     0.0356 sec
1903 #OVERLAP evdw > 1d10   1.00000E+20
1904  #OVERLAPing residues             2
1905    5  22
1906  #OVERLAPing all corrected after             2  random generation
1907 #OVERLAP evdw after   5.17538E+13
1908 Waiting for     0.0399 sec
1909 Waiting for     0.0337 sec
1910 Waiting for     0.0006 sec
1911 #OVERLAP evdw > 1d10   1.00000E+20
1912  #OVERLAPing residues             4
1913    7  25  13  27
1914  #OVERLAPing all corrected after             4  random generation
1915 #OVERLAP evdw after   4.23397E+12
1916 Waiting for     0.0389 sec
1917 Waiting for     0.0325 sec
1918 #OVERLAP evdw > 1d10   1.00000E+20
1919  #OVERLAPing residues             6
1920    7  25   9  22  17  26
1921  #OVERLAPing all corrected after             1  random generation
1922 #OVERLAP evdw after   1.16889E+14
1923 Waiting for     0.0007 sec
1924 Waiting for     0.0367 sec
1925 Waiting for     0.0337 sec
1926 Waiting for     0.0140 sec
1927 Waiting for     0.0007 sec
1928 Waiting for     0.0278 sec
1929 Waiting for     1.0642 sec
1930 Waiting for     0.0006 sec
1931 #OVERLAP evdw > 1d10   1.00000E+20
1932  #OVERLAPing residues             5
1933    6  27   9  24  25
1934  #OVERLAPing all corrected after           183  random generation
1935 #OVERLAP evdw after   6.57083E+15
1936 Waiting for     0.0330 sec
1937 Waiting for     0.0007 sec
1938 #OVERLAP evdw > 1d10   1.77633E+24
1939  #OVERLAPing residues             0
1940
1941  #OVERLAPing all corrected after             1  random generation
1942 #OVERLAP evdw after   1.77633E+24
1943 Waiting for     0.0346 sec
1944 #OVERLAP evdw > 1d10   2.74821E+27
1945  #OVERLAPing residues             0
1946
1947  #OVERLAPing all corrected after             1  random generation
1948 #OVERLAP evdw after   2.74821E+27
1949 Waiting for     0.0241 sec
1950 Waiting for     0.0373 sec
1951 Waiting for     0.0007 sec
1952 Waiting for     0.0341 sec
1953 #OVERLAP evdw > 1d10   1.00000E+20
1954  #OVERLAPing residues             2
1955    7  26
1956  #OVERLAPing all corrected after             3  random generation
1957 #OVERLAP evdw after   1.24869E+14
1958 Waiting for     0.0397 sec
1959 Waiting for     0.0006 sec
1960 Waiting for     0.0187 sec
1961 Waiting for     0.0360 sec
1962 Waiting for     0.0330 sec
1963 Waiting for     0.0348 sec
1964 Waiting for     0.0397 sec
1965 Waiting for     0.0185 sec
1966 Waiting for     0.0379 sec
1967 Waiting for     0.6937 sec
1968 #OVERLAP evdw > 1d10   1.00000E+20
1969  #OVERLAPing residues             2
1970   24  27
1971  #OVERLAPing all corrected after             1  random generation
1972 #OVERLAP evdw after   5.32663E+03
1973 Waiting for     0.0006 sec
1974 #OVERLAP evdw > 1d10   1.00000E+20
1975  #OVERLAPing residues             2
1976    5  26
1977  #OVERLAPing all corrected after             1  random generation
1978 #OVERLAP evdw after   1.53939E+08
1979 Waiting for     0.0361 sec
1980 #OVERLAP evdw > 1d10   1.00000E+20
1981  #OVERLAPing residues             2
1982    8  27
1983  #OVERLAPing all corrected after             3  random generation
1984 #OVERLAP evdw after   1.37504E+22
1985 Waiting for     0.0372 sec
1986 Waiting for     0.0371 sec
1987 #OVERLAP evdw > 1d10   1.16093E+20
1988  #OVERLAPing residues             0
1989
1990  #OVERLAPing all corrected after             1  random generation
1991 #OVERLAP evdw after   1.16093E+20
1992 Waiting for     0.0007 sec
1993 Waiting for     0.0007 sec
1994 Waiting for     0.0339 sec
1995 Waiting for     0.0007 sec
1996 #OVERLAP evdw > 1d10   1.00000E+20
1997  #OVERLAPing residues             4
1998    7  27   9  29
1999  #OVERLAPing all corrected after             2  random generation
2000 #OVERLAP evdw after   4.18034E+16
2001 Waiting for     0.0357 sec
2002 Waiting for     0.0320 sec
2003 #OVERLAP evdw > 1d10   1.00000E+20
2004  #OVERLAPing residues             4
2005    7  26   8  27
2006  #OVERLAPing all corrected after            36  random generation
2007 #OVERLAP evdw after   6.78427E+19
2008 Waiting for     0.0007 sec
2009 #OVERLAP evdw > 1d10   1.00000E+20
2010  #OVERLAPing residues             6
2011    5  22   7  20   9  11
2012  #OVERLAPing all corrected after             2  random generation
2013 #OVERLAP evdw after   1.19940E+13
2014 Waiting for     0.0314 sec
2015 #OVERLAP evdw > 1d10   1.00000E+20
2016  #OVERLAPing residues             2
2017    7   9
2018  #OVERLAPing all corrected after             2  random generation
2019 #OVERLAP evdw after   7.29678E+07
2020 Waiting for     0.0363 sec
2021 #OVERLAP evdw > 1d10   1.00000E+20
2022  #OVERLAPing residues             2
2023   14  18
2024  #OVERLAPing all corrected after             1  random generation
2025 #OVERLAP evdw after   6.41428E+11
2026 Waiting for     0.0050 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             2
2029    3  22
2030  #OVERLAPing all corrected after             1  random generation
2031 #OVERLAP evdw after   2.36431E+10
2032 Waiting for     0.0330 sec
2033 Waiting for     0.0006 sec
2034 Waiting for     0.0006 sec
2035 #OVERLAP evdw > 1d10   1.00000E+20
2036  #OVERLAPing residues             6
2037    6  22   7  23   9  25
2038  #OVERLAPing all corrected after             2  random generation
2039 #OVERLAP evdw after   4.05921E+19
2040 Waiting for     0.0006 sec
2041 Waiting for     0.0335 sec
2042 #OVERLAP evdw > 1d10   1.00000E+20
2043  #OVERLAPing residues             2
2044   13  25
2045  #OVERLAPing all corrected after             1  random generation
2046 #OVERLAP evdw after   3.08609E+15
2047 Waiting for     0.0532 sec
2048 Waiting for     0.0007 sec
2049 Waiting for     0.0320 sec
2050 #OVERLAP evdw > 1d10   1.00000E+20
2051  #OVERLAPing residues             4
2052    6  24  14  27
2053  #OVERLAPing all corrected after             3  random generation
2054 #OVERLAP evdw after   1.43640E+15
2055 Waiting for     0.0006 sec
2056 #OVERLAP evdw > 1d10   1.00000E+20
2057  #OVERLAPing residues             2
2058    5  27
2059  #OVERLAPing all corrected after             1  random generation
2060 #OVERLAP evdw after   7.19298E+08
2061 Waiting for     0.0338 sec
2062 #OVERLAP evdw > 1d10   1.00000E+20
2063  #OVERLAPing residues             2
2064   17  18
2065  #OVERLAPing all corrected after             1  random generation
2066 #OVERLAP evdw after   8.13314E+05
2067 Waiting for     0.0007 sec
2068 Waiting for     0.0007 sec
2069 Waiting for     0.0321 sec
2070 Waiting for     0.0389 sec
2071 Waiting for     0.6739 sec
2072 Waiting for     0.0344 sec
2073 Waiting for     0.0245 sec
2074 Waiting for     0.0392 sec
2075 Waiting for     0.0386 sec
2076 Waiting for     0.0006 sec
2077 Waiting for     0.0007 sec
2078 Waiting for     0.0353 sec
2079 #OVERLAP evdw > 1d10   1.00000E+20
2080  #OVERLAPing residues             2
2081    9  26
2082  #OVERLAPing all corrected after             1  random generation
2083 #OVERLAP evdw after   1.93379E+08
2084 Waiting for     0.0404 sec
2085 #OVERLAP evdw > 1d10   1.00000E+20
2086  #OVERLAPing residues             2
2087    4  20
2088  #OVERLAPing all corrected after             4  random generation
2089 #OVERLAP evdw after   5.15124E+05
2090 Waiting for     0.0408 sec
2091 Waiting for     0.0006 sec
2092 Waiting for     0.0310 sec
2093 Waiting for     0.0376 sec
2094 #OVERLAP evdw > 1d10   1.00000E+20
2095  #OVERLAPing residues             2
2096    3  26
2097  #OVERLAPing all corrected after             1  random generation
2098 #OVERLAP evdw after   5.72259E+01
2099 Waiting for     0.0240 sec
2100 Waiting for     0.5351 sec
2101 Waiting for     0.0006 sec
2102 Waiting for     0.0007 sec
2103 Waiting for     0.0381 sec
2104 Waiting for     0.0405 sec
2105 Waiting for     0.0005 sec
2106 Waiting for     0.0345 sec
2107 #OVERLAP evdw > 1d10   1.00000E+20
2108  #OVERLAPing residues             2
2109    2  27
2110  #OVERLAPing all corrected after             1  random generation
2111 #OVERLAP evdw after  -3.03213E+01
2112 Waiting for     0.0394 sec
2113 Waiting for     0.0371 sec
2114 Waiting for     0.0377 sec
2115 Waiting for     0.0308 sec
2116 Waiting for     0.0315 sec
2117 Waiting for     0.0404 sec
2118 Waiting for     0.0120 sec
2119 Waiting for     0.1232 sec
2120 Waiting for     0.0007 sec
2121 Waiting for     0.0385 sec
2122 Waiting for     0.0006 sec
2123 Waiting for     0.0370 sec
2124 #OVERLAP evdw > 1d10   1.00000E+20
2125  #OVERLAPing residues             6
2126    4  20   9  26  11  23
2127  #OVERLAPing all corrected after            11  random generation
2128 #OVERLAP evdw after   3.35022E+12
2129 Waiting for     0.0404 sec
2130 Waiting for     0.0381 sec
2131 Waiting for     0.0006 sec
2132 Waiting for     0.0354 sec
2133 Waiting for     0.0424 sec
2134 Waiting for     0.0376 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             2
2137    4  23
2138  #OVERLAPing all corrected after            37  random generation
2139 #OVERLAP evdw after   2.76822E+23
2140 Waiting for     0.0368 sec
2141 Waiting for     0.0402 sec
2142 Waiting for     0.0572 sec
2143 Waiting for     0.0367 sec
2144 Waiting for     0.0009 sec
2145 Waiting for     0.0007 sec
2146 Waiting for     0.0377 sec
2147 #OVERLAP evdw > 1d10   1.00000E+20
2148  #OVERLAPing residues             4
2149    6  12   7  23
2150  #OVERLAPing all corrected after             1  random generation
2151 #OVERLAP evdw after   6.70662E+08
2152 Waiting for     0.0318 sec
2153 Waiting for     0.0652 sec
2154 Waiting for     0.0364 sec
2155 Waiting for     0.0670 sec
2156 Waiting for     0.0175 sec
2157 Waiting for     0.0330 sec
2158 #OVERLAP evdw > 1d10   1.00000E+20
2159  #OVERLAPing residues             2
2160    3  23
2161  #OVERLAPing all corrected after             1  random generation
2162 #OVERLAP evdw after   1.29973E+11
2163 Waiting for     0.0006 sec
2164 Waiting for     0.0007 sec
2165 Waiting for     0.0379 sec
2166 Waiting for     0.0007 sec
2167 #OVERLAP evdw > 1d10   1.00000E+20
2168  #OVERLAPing residues             2
2169   24  27
2170  #OVERLAPing all corrected after             1  random generation
2171 #OVERLAP evdw after  -3.57250E+01
2172 Waiting for     0.0339 sec
2173 Waiting for     0.4949 sec
2174 Waiting for     0.0007 sec
2175 #OVERLAP evdw > 1d10   1.00000E+20
2176  #OVERLAPing residues             2
2177    7  22
2178  #OVERLAPing all corrected after             2  random generation
2179 #OVERLAP evdw after   1.14922E+19
2180 Waiting for     0.0006 sec
2181 Waiting for     0.0217 sec
2182 Waiting for     0.0006 sec
2183 Waiting for     0.0007 sec
2184 Waiting for     0.0370 sec
2185 Waiting for     0.0380 sec
2186 Waiting for     0.0349 sec
2187 #OVERLAP evdw > 1d10   1.00000E+20
2188  #OVERLAPing residues             4
2189    4  22   7  25
2190  #OVERLAPing all corrected after             2  random generation
2191 #OVERLAP evdw after   2.01375E+19
2192 Waiting for     0.0366 sec
2193 Waiting for     0.0340 sec
2194 #OVERLAP evdw > 1d10   1.00000E+20
2195  #OVERLAPing residues             6
2196    2  14  11  26  12  27
2197  #OVERLAPing all corrected after             9  random generation
2198 #OVERLAP evdw after   2.43354E+23
2199 Waiting for     0.0006 sec
2200 Waiting for     0.0345 sec
2201 #OVERLAP evdw > 1d10   1.00000E+20
2202  #OVERLAPing residues             4
2203    2  14   5  25
2204  #OVERLAPing all corrected after             1  random generation
2205 #OVERLAP evdw after   4.66570E+17
2206 Waiting for     0.0007 sec
2207 Waiting for     0.0616 sec
2208 Waiting for     0.0372 sec
2209 Waiting for     0.0354 sec
2210 Waiting for     0.0891 sec
2211 Waiting for     0.0549 sec
2212 Waiting for     0.0354 sec
2213 Waiting for     0.0316 sec
2214 Waiting for     1.0638 sec
2215 Waiting for     0.0006 sec
2216 #OVERLAP evdw > 1d10   1.00000E+20
2217  #OVERLAPing residues             2
2218    5  14
2219  #OVERLAPing all corrected after             2  random generation
2220 #OVERLAP evdw after   7.97242E+11
2221 Waiting for     0.0007 sec
2222 Waiting for     0.0007 sec
2223 Waiting for     0.0353 sec
2224 Waiting for     0.0404 sec
2225 Waiting for     0.0483 sec
2226 #OVERLAP evdw > 1d10   1.00000E+20
2227  #OVERLAPing residues             2
2228    4  11
2229  #OVERLAPing all corrected after             1  random generation
2230 #OVERLAP evdw after   7.42272E+05
2231 Waiting for     0.0006 sec
2232 #OVERLAP evdw > 1d10   1.00000E+20
2233  #OVERLAPing residues             2
2234    9  25
2235  #OVERLAPing all corrected after             1  random generation
2236 #OVERLAP evdw after   2.49884E+11
2237 Waiting for     0.0350 sec
2238 #OVERLAP evdw > 1d10   1.00000E+20
2239  #OVERLAPing residues             3
2240    9  27  29
2241  #OVERLAPing all corrected after             3  random generation
2242 #OVERLAP evdw after   1.74769E+05
2243 Waiting for     0.0339 sec
2244 #OVERLAP evdw > 1d10   1.00000E+20
2245  #OVERLAPing residues             4
2246    7  23   9  25
2247  #OVERLAPing NOT all corrected             3
2248    7  22  23
2249 #OVERLAP evdw after   1.00000E+20
2250 Waiting for     0.0006 sec
2251 Waiting for     0.0385 sec
2252 #OVERLAP evdw > 1d10   1.00000E+20
2253  #OVERLAPing residues             2
2254    3  25
2255  #OVERLAPing all corrected after             4  random generation
2256 #OVERLAP evdw after   1.04197E+09
2257 Waiting for     0.0348 sec
2258 Waiting for     0.0348 sec
2259 Waiting for     0.0311 sec
2260 Waiting for     0.0009 sec
2261 Waiting for     0.6497 sec
2262 Waiting for     0.0006 sec
2263 Waiting for     0.0341 sec
2264 Waiting for     0.0333 sec
2265 Waiting for     0.0380 sec
2266 Waiting for     0.0378 sec
2267 Waiting for     0.0007 sec
2268 Waiting for     0.0398 sec
2269 Waiting for     0.0006 sec
2270 Waiting for     0.0006 sec
2271 Waiting for     0.0333 sec
2272 Waiting for     0.0336 sec
2273 Waiting for     0.0007 sec
2274 Waiting for     0.0007 sec
2275 Waiting for     0.0380 sec
2276 Waiting for     0.0317 sec
2277 Waiting for     1.1268 sec
2278 Waiting for     0.0006 sec
2279 Waiting for     0.0370 sec
2280 Waiting for     0.0665 sec
2281 Waiting for     0.0353 sec
2282 Waiting for     0.0360 sec
2283 Waiting for     0.0370 sec
2284 Waiting for     0.0315 sec
2285 Waiting for     0.0468 sec
2286 Waiting for     0.0697 sec
2287 Waiting for     0.0329 sec
2288 Waiting for     0.0406 sec
2289 Waiting for     0.0006 sec
2290 Waiting for     0.0404 sec
2291 Waiting for     0.0374 sec
2292 #OVERLAP evdw > 1d10   1.00000E+20
2293  #OVERLAPing residues             4
2294    8  21   9  22
2295  #OVERLAPing all corrected after             1  random generation
2296 #OVERLAP evdw after   9.83056E+24
2297 Waiting for     0.0338 sec
2298 #OVERLAP evdw > 1d10   1.00000E+20
2299  #OVERLAPing residues             2
2300    9  23
2301  #OVERLAPing all corrected after             1  random generation
2302 #OVERLAP evdw after   7.64148E+09
2303 Waiting for     0.0334 sec
2304 Waiting for     0.0006 sec
2305 Waiting for     0.0343 sec
2306 Waiting for     0.0319 sec
2307 Waiting for     0.0382 sec
2308 Waiting for     0.0343 sec
2309 #OVERLAP evdw > 1d10   1.00000E+20
2310  #OVERLAPing residues             2
2311    5  25
2312  #OVERLAPing all corrected after             1  random generation
2313 #OVERLAP evdw after   3.99067E+09
2314 Waiting for     0.0325 sec
2315 #OVERLAP evdw > 1d10   1.00000E+20
2316  #OVERLAPing residues             4
2317    7  12  11  23
2318  #OVERLAPing all corrected after             1  random generation
2319 #OVERLAP evdw after   1.42813E+25
2320 Waiting for     0.0006 sec
2321 Waiting for     0.0406 sec
2322 #OVERLAP evdw > 1d10   1.00000E+20
2323  #OVERLAPing residues             2
2324   24  27
2325  #OVERLAPing all corrected after             1  random generation
2326 #OVERLAP evdw after  -1.74210E+01
2327 Waiting for     0.0007 sec
2328 Waiting for     0.0334 sec
2329 Waiting for     0.0374 sec
2330 Waiting for     0.0380 sec
2331 Waiting for     0.0313 sec
2332 Waiting for     0.0350 sec
2333 Waiting for     0.0176 sec
2334 Waiting for     0.1426 sec
2335 Waiting for     0.0024 sec
2336 Waiting for     0.0006 sec
2337 Waiting for     0.0397 sec
2338 #OVERLAP evdw > 1d10   1.00000E+20
2339  #OVERLAPing residues             2
2340   17  25
2341  #OVERLAPing all corrected after             2  random generation
2342 #OVERLAP evdw after   7.37679E+02
2343 Waiting for     0.0338 sec
2344 Waiting for     0.0007 sec
2345 Waiting for     0.0339 sec
2346 Waiting for     0.0006 sec
2347 Waiting for     0.0394 sec
2348 #OVERLAP evdw > 1d10   1.00000E+20
2349  #OVERLAPing residues             2
2350    4  20
2351  #OVERLAPing all corrected after             1  random generation
2352 #OVERLAP evdw after   1.48327E+06
2353 Waiting for     0.0342 sec
2354 #OVERLAP evdw > 1d10   1.00000E+20
2355  #OVERLAPing residues             2
2356    7  25
2357  #OVERLAPing all corrected after             2  random generation
2358 #OVERLAP evdw after   3.73427E+13
2359 Waiting for     0.0006 sec
2360 #OVERLAP evdw > 1d10   1.00000E+20
2361  #OVERLAPing residues             4
2362    5  27   7  29
2363  #OVERLAPing all corrected after             1  random generation
2364 #OVERLAP evdw after   1.79958E+12
2365 Waiting for     0.0378 sec
2366 Waiting for     0.0344 sec
2367 Waiting for     0.0397 sec
2368 Waiting for     0.0379 sec
2369 Waiting for     0.0396 sec
2370 Waiting for     1.1381 sec
2371 Waiting for     0.0008 sec
2372 Waiting for     0.0006 sec
2373 #OVERLAP evdw > 1d10   1.00000E+20
2374  #OVERLAPing residues             3
2375    9  23  25
2376  #OVERLAPing all corrected after             1  random generation
2377 #OVERLAP evdw after   1.85962E+15
2378 Waiting for     0.0314 sec
2379 Waiting for     0.0316 sec
2380 Waiting for     0.0346 sec
2381 #OVERLAP evdw > 1d10   1.00000E+20
2382  #OVERLAPing residues             4
2383    6  27   7  28
2384  #OVERLAPing NOT all corrected             4
2385    6  27   7  28
2386 #OVERLAP evdw after   1.00000E+20
2387 Waiting for     0.0393 sec
2388 #OVERLAP evdw > 1d10   1.00000E+20
2389  #OVERLAPing residues             2
2390   13  29
2391  #OVERLAPing all corrected after             2  random generation
2392 #OVERLAP evdw after   1.24657E+05
2393 Waiting for     0.0349 sec
2394 Waiting for     0.0348 sec
2395 #OVERLAP evdw > 1d10   1.00000E+20
2396  #OVERLAPing residues             2
2397    3  23
2398  #OVERLAPing all corrected after             1  random generation
2399 #OVERLAP evdw after   1.76185E+11
2400 Waiting for     0.0389 sec
2401 Waiting for     0.0358 sec
2402 Waiting for     0.0404 sec
2403 Waiting for     0.0349 sec
2404 #OVERLAP evdw > 1d10   1.00000E+20
2405  #OVERLAPing residues             2
2406   22  27
2407  #OVERLAPing all corrected after             1  random generation
2408 #OVERLAP evdw after   2.86623E+12
2409 Waiting for     0.0006 sec
2410 Waiting for     0.0007 sec
2411 Waiting for     0.0314 sec
2412 Waiting for     0.0342 sec
2413 Waiting for     0.0007 sec
2414 #OVERLAP evdw > 1d10   1.00000E+20
2415  #OVERLAPing residues             2
2416    9  29
2417  #OVERLAPing all corrected after             2  random generation
2418 #OVERLAP evdw after   5.90465E+14
2419 Waiting for     0.0361 sec
2420 #OVERLAP evdw > 1d10   1.00000E+20
2421  #OVERLAPing residues             2
2422   14  20
2423  #OVERLAPing all corrected after             1  random generation
2424 #OVERLAP evdw after   4.31364E+01
2425 Waiting for     0.0006 sec
2426 #OVERLAP evdw > 1d10   1.00000E+20
2427  #OVERLAPing residues             2
2428    7  24
2429  #OVERLAPing all corrected after             2  random generation
2430 #OVERLAP evdw after   1.56869E+06
2431 Waiting for     0.0351 sec
2432 Waiting for     0.0333 sec
2433 #OVERLAP evdw > 1d10   1.00000E+20
2434  #OVERLAPing residues             6
2435    6  11   7  19  12  23
2436  #OVERLAPing all corrected after             1  random generation
2437 #OVERLAP evdw after   9.49887E+11
2438 Waiting for     0.0399 sec
2439 #OVERLAP evdw > 1d10   1.00000E+20
2440  #OVERLAPing residues             2
2441    4  14
2442  #OVERLAPing all corrected after             1  random generation
2443 #OVERLAP evdw after   7.15540E+07
2444 Waiting for     0.0380 sec
2445 Waiting for     0.0007 sec
2446 Waiting for     0.0351 sec
2447 Waiting for     0.0308 sec
2448 Waiting for     0.0007 sec
2449 Waiting for     0.0401 sec
2450 #OVERLAP evdw > 1d10   1.00000E+20
2451  #OVERLAPing residues             2
2452    7  18
2453  #OVERLAPing all corrected after             1  random generation
2454 #OVERLAP evdw after   8.97401E+22
2455 Waiting for     0.0396 sec
2456 #OVERLAP evdw > 1d10   1.00000E+20
2457  #OVERLAPing residues             2
2458   13  27
2459  #OVERLAPing all corrected after             1  random generation
2460 #OVERLAP evdw after   6.18504E+08
2461 Waiting for     0.0399 sec
2462 #OVERLAP evdw > 1d10   1.00000E+20
2463  #OVERLAPing residues             2
2464   16  25
2465  #OVERLAPing all corrected after             1  random generation
2466 #OVERLAP evdw after  -4.13832E+01
2467 Waiting for     0.5927 sec
2468  End of minim, proc           10 time     3717.380658000000     
2469 Processor  10 is finishing work.
2470  Total time    3735.974568000000       sec