-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB010 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 10 iseed(4)= 0 0 -513 -37204 ran_num 1.1291834525763988E-002 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2491 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.3473 sec Waiting for 0.0313 sec Waiting for 0.0399 sec Waiting for 0.0164 sec Waiting for 0.0352 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.40750E+11 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.89933E+11 Waiting for 0.0006 sec Waiting for 0.0322 sec Waiting for 0.0566 sec Waiting for 0.0405 sec Waiting for 0.0713 sec Waiting for 0.0013 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0323 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 29 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63061E+15 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.65916E+05 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 29 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83228E+17 Waiting for 0.0380 sec Waiting for 0.0708 sec Waiting for 0.0615 sec Waiting for 0.0368 sec Waiting for 0.0333 sec Waiting for 0.0597 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.44966E+07 Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.09897E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09897E+20 Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0352 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0383 sec Waiting for 0.0308 sec Waiting for 0.0325 sec Waiting for 0.0078 sec Waiting for 0.1653 sec Waiting for 0.0007 sec Waiting for 0.0541 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 12 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.89944E+11 Waiting for 0.0006 sec Waiting for 0.0114 sec Waiting for 0.0399 sec Waiting for 0.0344 sec Waiting for 0.0144 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84198E+04 Waiting for 0.0006 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.05763E+08 Waiting for 0.0345 sec Waiting for 0.0320 sec Waiting for 0.0050 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0378 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68663E+04 Waiting for 0.0316 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26539E+13 Waiting for 0.0231 sec Waiting for 0.0406 sec Waiting for 0.0367 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06138E+04 Waiting for 0.0369 sec Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0406 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 3.78401E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.78401E+25 Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0350 sec Waiting for 0.0376 sec Waiting for 0.0081 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34733E+12 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.75942E+02 Waiting for 0.0352 sec Waiting for 0.0361 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 3.19647E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19647E+30 Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74039E+08 Waiting for 0.0542 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 25 13 15 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.11420E+27 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67995E+26 Waiting for 0.0298 sec Waiting for 0.0307 sec Waiting for 0.0332 sec Waiting for 0.0397 sec Waiting for 0.0107 sec Waiting for 0.0069 sec Waiting for 0.0314 sec Waiting for 0.0358 sec Waiting for 0.0577 sec Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0402 sec Waiting for 0.0006 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94008E+06 Waiting for 0.0402 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 24 9 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.00354E+10 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 24 random generation #OVERLAP evdw after 1.47105E+13 Waiting for 0.0347 sec Waiting for 0.0346 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 20 7 28 8 29 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.45466E+12 Waiting for 0.0342 sec Waiting for 0.0342 sec Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.2717 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.03482E+09 Waiting for 0.0006 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 7 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27371E+04 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13778E+01 Waiting for 0.0381 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.29769E+08 Waiting for 0.0364 sec Waiting for 0.0404 sec Waiting for 0.0403 sec Waiting for 0.0390 sec Waiting for 0.0346 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.74858E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74858E+24 Waiting for 0.0385 sec Waiting for 0.0371 sec Waiting for 0.0370 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.26700E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 27 17 29 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.13128E+11 Waiting for 0.0354 sec Waiting for 0.0078 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 25 3 11 6 20 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.14754E+13 Waiting for 0.0329 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.38273E+10 Waiting for 0.0393 sec Waiting for 0.0362 sec Waiting for 0.0333 sec Waiting for 0.0401 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.07721E+14 Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20877E+07 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0377 sec Waiting for 0.0318 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.77015E+06 Waiting for 0.0313 sec Waiting for 0.0402 sec Waiting for 0.0395 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.31956E+06 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.07602E+11 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.56201E+06 Waiting for 0.0362 sec Waiting for 0.0006 sec Waiting for 0.0314 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66999E+07 Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0347 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54448E+04 Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0327 sec Waiting for 0.0323 sec Waiting for 0.0332 sec Waiting for 0.0364 sec Waiting for 0.0384 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34186E+08 Waiting for 0.0174 sec Waiting for 0.0006 sec Waiting for 0.0328 sec Waiting for 0.0318 sec Waiting for 0.0705 sec Waiting for 0.0318 sec Waiting for 0.0360 sec Waiting for 0.0398 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92195E+11 Waiting for 0.0331 sec Waiting for 0.0385 sec Waiting for 0.0402 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.33489E+13 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39916E+12 Waiting for 0.0558 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64685E+12 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65075E+06 Waiting for 0.0315 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29483E+07 Waiting for 0.0339 sec Waiting for 0.0340 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.47568E+14 Waiting for 0.0368 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.18676E+06 Waiting for 0.0407 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 25 19 27 #OVERLAPing NOT all corrected 2 19 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0142 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.44381E+08 Waiting for 0.0391 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 5.79725E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.79725E+22 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -9.06412E+00 Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0369 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 5.09174E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.09174E+20 Waiting for 0.0006 sec Waiting for 0.0314 sec Waiting for 0.0353 sec Waiting for 0.0328 sec Waiting for 0.0566 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 11 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.43833E+23 Waiting for 0.0389 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 24 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86411E+08 Waiting for 0.0421 sec Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0311 sec Waiting for 0.0364 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 23 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20166E+06 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39802E+03 Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.95514E+07 Waiting for 0.0347 sec Waiting for 0.0377 sec Waiting for 0.0634 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.13691E+04 Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34958E+05 Waiting for 0.0371 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79540E+16 Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.81785E+05 Waiting for 0.0319 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.2757 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.79678E+17 Waiting for 0.0228 sec Waiting for 0.0009 sec Waiting for 0.0086 sec Waiting for 0.0329 sec Waiting for 0.0353 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73818E+04 Waiting for 0.0401 sec Waiting for 0.0067 sec Waiting for 0.0339 sec Waiting for 0.0358 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23686E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25092E+06 Waiting for 0.0398 sec Waiting for 0.0376 sec Waiting for 0.1715 sec Waiting for 0.0007 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24718E+04 Waiting for 0.0396 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04792E+19 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 29 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44072E+13 Waiting for 0.0377 sec Waiting for 0.0386 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0337 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 17 6 27 7 28 8 29 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0009 sec Waiting for 0.0189 sec Waiting for 0.0320 sec Waiting for 0.0353 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0406 sec Waiting for 0.0644 sec Waiting for 0.0352 sec Waiting for 0.0351 sec Waiting for 0.0819 sec Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65031E+24 Waiting for 0.0346 sec Waiting for 0.0470 sec Waiting for 0.8038 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 7 29 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 5.17876E+29 Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08904E+06 Waiting for 0.0338 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.77582E+11 Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.5968 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0434 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0333 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47090E+21 Waiting for 0.0317 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.55498E+14 Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0323 sec Waiting for 0.0006 sec Waiting for 0.0328 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.45265E+16 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0332 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 23 25 7 26 8 27 #OVERLAPing all corrected after 30 random generation #OVERLAP evdw after 2.48519E+14 Waiting for 0.0381 sec Waiting for 0.0391 sec Waiting for 0.0566 sec Waiting for 0.0313 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0348 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 7 24 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.58598E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 4.67719E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67719E+27 Waiting for 0.0406 sec Waiting for 0.0383 sec Waiting for 0.0195 sec Waiting for 0.0510 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.34419E+18 Waiting for 0.0344 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 6 25 7 22 24 9 26 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0370 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 4.06488E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.06488E+20 Waiting for 0.0612 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32300E+07 Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42529E+15 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.13273E+07 Waiting for 0.0367 sec Waiting for 0.0363 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.71353E+11 Waiting for 0.6427 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0403 sec Waiting for 0.0213 sec Waiting for 0.0327 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.94896E+05 Waiting for 0.0399 sec Waiting for 0.0380 sec Waiting for 0.0374 sec Waiting for 0.0006 sec Waiting for 0.0038 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51479E+18 Waiting for 0.0055 sec Waiting for 0.0316 sec Waiting for 0.0372 sec Waiting for 0.0486 sec Waiting for 0.0359 sec Waiting for 0.6412 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57182E+03 Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.69721E+05 Waiting for 0.0034 sec Waiting for 0.0402 sec Waiting for 0.0341 sec Waiting for 0.0374 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41570E+07 Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0402 sec Waiting for 0.8662 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0369 sec Waiting for 0.0353 sec Waiting for 0.0394 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72425E+03 Waiting for 0.0396 sec Waiting for 0.0651 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01691E+11 Waiting for 0.0387 sec Waiting for 0.0401 sec Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0345 sec Waiting for 0.0312 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 10 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38198E+17 Waiting for 0.0392 sec Waiting for 0.0405 sec Waiting for 0.0329 sec Waiting for 0.0351 sec Waiting for 0.0324 sec Waiting for 0.0313 sec Waiting for 0.0641 sec Waiting for 0.0360 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.62526E+17 Waiting for 0.6772 sec Waiting for 0.0126 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.56546E+05 Waiting for 0.0488 sec Waiting for 0.0330 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.43262E+10 Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61278E+12 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 17 14 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.41668E+07 Waiting for 0.0402 sec Waiting for 0.0170 sec Waiting for 0.0309 sec Waiting for 0.0377 sec Waiting for 0.7203 sec Waiting for 0.0006 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 11 23 #OVERLAPing all corrected after 56 random generation #OVERLAP evdw after 7.20594E+15 Waiting for 0.0361 sec Waiting for 0.0341 sec Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75637E+17 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.94759E+14 Waiting for 0.0336 sec Waiting for 0.0323 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 23 #OVERLAPing all corrected after 123 random generation #OVERLAP evdw after 8.66951E+32 Waiting for 0.0006 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.44452E+08 Waiting for 0.0340 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92645E+06 Waiting for 0.0353 sec Waiting for 0.0322 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0612 sec Waiting for 0.0321 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.58945E+16 Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.58080E+07 Waiting for 0.0346 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06214E+02 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31170E+10 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 25 8 23 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.66009E+12 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 2.34185E+08 Waiting for 0.0336 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26598E+03 Waiting for 0.0355 sec Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24018E+05 Waiting for 0.0005 sec Waiting for 0.0354 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.06369E+20 Waiting for 0.0476 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.17684E+12 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 3 12 27 19 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0642 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52544E+12 Waiting for 0.0339 sec Waiting for 0.0308 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.97813E+06 Waiting for 0.0716 sec Waiting for 0.2634 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.64643E+04 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.51873E+08 Waiting for 0.0343 sec Waiting for 0.0601 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 4.86824E+10 Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0312 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.25914E+12 Waiting for 0.0341 sec Waiting for 0.0346 sec Waiting for 0.0364 sec Waiting for 0.8677 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.80781E+16 Waiting for 0.0006 sec Waiting for 0.0548 sec Waiting for 0.0325 sec Waiting for 0.0189 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 18 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00828E+13 Waiting for 0.0247 sec Waiting for 0.0365 sec Waiting for 0.0436 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 9.48673E+24 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34589E+13 Waiting for 0.0278 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 6 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.32697E+06 Waiting for 0.0377 sec Waiting for 0.0375 sec Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0330 sec Waiting for 0.7213 sec Waiting for 0.0008 sec Waiting for 0.0226 sec Waiting for 0.0149 sec Waiting for 0.0312 sec Waiting for 0.0378 sec Waiting for 0.0622 sec Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.17892E+11 Waiting for 0.0394 sec Waiting for 0.0006 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.11498E+21 Waiting for 0.0307 sec Waiting for 0.0328 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.1038 sec Waiting for 0.0206 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0330 sec Waiting for 0.0372 sec Waiting for 0.0400 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 19 9 25 11 23 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 4.97487E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.57803E+11 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.76255E+01 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09496E+17 Waiting for 0.0005 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.01033E+04 Waiting for 0.0006 sec Waiting for 0.0532 sec Waiting for 0.0356 sec Waiting for 0.0394 sec Waiting for 0.2967 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85521E+09 Waiting for 0.0358 sec Waiting for 0.0006 sec Waiting for 0.0314 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 8.13561E+19 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40150E+10 Waiting for 0.0347 sec Waiting for 0.0344 sec Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0450 sec Waiting for 0.4829 sec Waiting for 0.0006 sec Waiting for 0.0352 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -1.27201E+01 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.34084E+01 Waiting for 0.0397 sec Waiting for 0.0370 sec Waiting for 0.0348 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0349 sec Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0360 sec Waiting for 0.8510 sec Waiting for 0.0006 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19814E+04 Waiting for 0.0393 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61640E+02 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.43879E+01 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50123E+02 Waiting for 0.0401 sec Waiting for 0.0326 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 1.26078E+16 Waiting for 0.0372 sec Waiting for 0.0369 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.76183E+11 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.73326E+04 Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65537E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.97673E+03 Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0326 sec Waiting for 0.0325 sec Waiting for 0.0345 sec Waiting for 0.0402 sec Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0375 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03970E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.21641E+06 Waiting for 0.0333 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.57107E+08 Waiting for 0.0199 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.43509E+17 Waiting for 0.0402 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.67168E+06 Waiting for 0.0006 sec Waiting for 0.3746 sec Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0326 sec Waiting for 0.0114 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29954E+07 Waiting for 0.0314 sec Waiting for 0.0404 sec Waiting for 0.0382 sec Waiting for 0.0377 sec Waiting for 0.0476 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0647 sec Waiting for 0.0345 sec Waiting for 0.0340 sec Waiting for 0.0678 sec Waiting for 0.5658 sec Waiting for 0.0008 sec Waiting for 0.0038 sec Waiting for 0.0337 sec Waiting for 0.0441 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.90968E+15 Waiting for 0.0335 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.52628E+34 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.25109E+13 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.35229E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.35229E+25 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.15342E+10 Waiting for 0.0384 sec Waiting for 0.0366 sec Waiting for 0.0380 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 25 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.28342E+07 Waiting for 0.0322 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.62902E+10 Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0353 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0480 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78402E+25 Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0054 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 6 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.69741E+33 Waiting for 0.0360 sec Waiting for 0.0351 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.08670E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08670E+21 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.66318E+16 Waiting for 0.0361 sec Waiting for 0.0358 sec Waiting for 0.0006 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12633E+16 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 27 14 29 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0245 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.24741E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.03254E+13 Waiting for 0.0372 sec Waiting for 0.0321 sec Waiting for 0.0375 sec Waiting for 0.0005 sec Waiting for 0.0359 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.37825E+01 Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0323 sec Waiting for 0.0360 sec Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.20428E+13 Waiting for 0.0331 sec Waiting for 0.0661 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.6759 sec Waiting for 0.0006 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.17506E+17 Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0321 sec Waiting for 0.0326 sec Waiting for 0.0330 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.73008E+02 Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67766E+14 Waiting for 0.0332 sec Waiting for 0.0365 sec Waiting for 0.0356 sec Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -3.08303E+01 Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0006 sec Waiting for 0.0404 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.25138E+19 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.8439 sec Waiting for 0.0006 sec Waiting for 0.0080 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07856E+17 Waiting for 0.0357 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0362 sec Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0682 sec Waiting for 0.0381 sec Waiting for 0.0006 sec Waiting for 0.0160 sec Waiting for 0.4741 sec Waiting for 0.0006 sec Waiting for 0.0328 sec Waiting for 0.0386 sec Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66958E+11 Waiting for 0.0393 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0404 sec Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04320E+13 Waiting for 0.0316 sec Waiting for 0.0398 sec Waiting for 0.0401 sec Waiting for 0.0331 sec Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0322 sec Waiting for 0.0360 sec Waiting for 0.0006 sec Waiting for 0.0345 sec Waiting for 0.0404 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.47954E+08 Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0369 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.31900E+05 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.47526E+02 Waiting for 0.0007 sec Waiting for 0.9723 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.90795E+01 Waiting for 0.0404 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.17538E+13 Waiting for 0.0399 sec Waiting for 0.0337 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.23397E+12 Waiting for 0.0389 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 25 9 22 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16889E+14 Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0337 sec Waiting for 0.0140 sec Waiting for 0.0007 sec Waiting for 0.0278 sec Waiting for 1.0642 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 27 9 24 25 #OVERLAPing all corrected after 183 random generation #OVERLAP evdw after 6.57083E+15 Waiting for 0.0330 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.77633E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77633E+24 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 2.74821E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74821E+27 Waiting for 0.0241 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.24869E+14 Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0187 sec Waiting for 0.0360 sec Waiting for 0.0330 sec Waiting for 0.0348 sec Waiting for 0.0397 sec Waiting for 0.0185 sec Waiting for 0.0379 sec Waiting for 0.6937 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32663E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53939E+08 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.37504E+22 Waiting for 0.0372 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.16093E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16093E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.18034E+16 Waiting for 0.0357 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 36 random generation #OVERLAP evdw after 6.78427E+19 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.19940E+13 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.29678E+07 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.41428E+11 Waiting for 0.0050 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36431E+10 Waiting for 0.0330 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 22 7 23 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.05921E+19 Waiting for 0.0006 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08609E+15 Waiting for 0.0532 sec Waiting for 0.0007 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 24 14 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.43640E+15 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.19298E+08 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.13314E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0389 sec Waiting for 0.6739 sec Waiting for 0.0344 sec Waiting for 0.0245 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93379E+08 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.15124E+05 Waiting for 0.0408 sec Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72259E+01 Waiting for 0.0240 sec Waiting for 0.5351 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0405 sec Waiting for 0.0005 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.03213E+01 Waiting for 0.0394 sec Waiting for 0.0371 sec Waiting for 0.0377 sec Waiting for 0.0308 sec Waiting for 0.0315 sec Waiting for 0.0404 sec Waiting for 0.0120 sec Waiting for 0.1232 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 20 9 26 11 23 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 3.35022E+12 Waiting for 0.0404 sec Waiting for 0.0381 sec Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0424 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 37 random generation #OVERLAP evdw after 2.76822E+23 Waiting for 0.0368 sec Waiting for 0.0402 sec Waiting for 0.0572 sec Waiting for 0.0367 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 12 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.70662E+08 Waiting for 0.0318 sec Waiting for 0.0652 sec Waiting for 0.0364 sec Waiting for 0.0670 sec Waiting for 0.0175 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29973E+11 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.57250E+01 Waiting for 0.0339 sec Waiting for 0.4949 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14922E+19 Waiting for 0.0006 sec Waiting for 0.0217 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0380 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.01375E+19 Waiting for 0.0366 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.43354E+23 Waiting for 0.0006 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.66570E+17 Waiting for 0.0007 sec Waiting for 0.0616 sec Waiting for 0.0372 sec Waiting for 0.0354 sec Waiting for 0.0891 sec Waiting for 0.0549 sec Waiting for 0.0354 sec Waiting for 0.0316 sec Waiting for 1.0638 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.97242E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0404 sec Waiting for 0.0483 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.42272E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49884E+11 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.74769E+05 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 25 #OVERLAPing NOT all corrected 3 7 22 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.04197E+09 Waiting for 0.0348 sec Waiting for 0.0348 sec Waiting for 0.0311 sec Waiting for 0.0009 sec Waiting for 0.6497 sec Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0333 sec Waiting for 0.0380 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0317 sec Waiting for 1.1268 sec Waiting for 0.0006 sec Waiting for 0.0370 sec Waiting for 0.0665 sec Waiting for 0.0353 sec Waiting for 0.0360 sec Waiting for 0.0370 sec Waiting for 0.0315 sec Waiting for 0.0468 sec Waiting for 0.0697 sec Waiting for 0.0329 sec Waiting for 0.0406 sec Waiting for 0.0006 sec Waiting for 0.0404 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 21 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.83056E+24 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.64148E+09 Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0319 sec Waiting for 0.0382 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.99067E+09 Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 12 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42813E+25 Waiting for 0.0006 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.74210E+01 Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0374 sec Waiting for 0.0380 sec Waiting for 0.0313 sec Waiting for 0.0350 sec Waiting for 0.0176 sec Waiting for 0.1426 sec Waiting for 0.0024 sec Waiting for 0.0006 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.37679E+02 Waiting for 0.0338 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48327E+06 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.73427E+13 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79958E+12 Waiting for 0.0378 sec Waiting for 0.0344 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 1.1381 sec Waiting for 0.0008 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85962E+15 Waiting for 0.0314 sec Waiting for 0.0316 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.24657E+05 Waiting for 0.0349 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76185E+11 Waiting for 0.0389 sec Waiting for 0.0358 sec Waiting for 0.0404 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86623E+12 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0342 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.90465E+14 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.31364E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.56869E+06 Waiting for 0.0351 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 11 7 19 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.49887E+11 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.15540E+07 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.97401E+22 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.18504E+08 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.13832E+01 Waiting for 0.5927 sec End of minim, proc 10 time 3717.380658000000 Processor 10 is finishing work. Total time 3735.974568000000 sec