added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB009
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB009
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=             9  iseed(4)=             0            0         -466 
47        -57653
48  ran_num   0.7375395894050598     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2499 sec
146 Waiting for     0.0006 sec
147 Waiting for     0.0324 sec
148 Waiting for     0.3425 sec
149 Waiting for     0.0378 sec
150 Waiting for     0.0329 sec
151 #OVERLAP evdw > 1d10   3.46200E+26
152  #OVERLAPing residues             0
153
154  #OVERLAPing all corrected after             1  random generation
155 #OVERLAP evdw after   3.46200E+26
156 Waiting for     0.0370 sec
157 Waiting for     0.0381 sec
158 Waiting for     0.0311 sec
159 #OVERLAP evdw > 1d10   1.00000E+20
160  #OVERLAPing residues             2
161   11  22
162  #OVERLAPing all corrected after             1  random generation
163 #OVERLAP evdw after   2.26345E+07
164 Waiting for     0.0312 sec
165 Waiting for     0.0007 sec
166 Waiting for     0.0377 sec
167 Waiting for     0.0006 sec
168 Waiting for     0.0329 sec
169 Waiting for     0.0314 sec
170 Waiting for     0.0381 sec
171 #OVERLAP evdw > 1d10   1.00000E+20
172  #OVERLAPing residues             2
173    9  26
174  #OVERLAPing all corrected after             3  random generation
175 #OVERLAP evdw after   6.20064E+12
176 Waiting for     0.0006 sec
177 Waiting for     0.0616 sec
178 Waiting for     0.0311 sec
179 #OVERLAP evdw > 1d10   1.00000E+20
180  #OVERLAPing residues             2
181   13  23
182  #OVERLAPing all corrected after             1  random generation
183 #OVERLAP evdw after   2.30439E+08
184 Waiting for     0.0185 sec
185 Waiting for     0.0639 sec
186 Waiting for     0.0387 sec
187 #OVERLAP evdw > 1d10   1.00000E+20
188  #OVERLAPing residues             4
189    3  26   4  14
190  #OVERLAPing all corrected after             1  random generation
191 #OVERLAP evdw after   1.07764E+15
192 Waiting for     0.0007 sec
193 Waiting for     0.0400 sec
194 Waiting for     0.0395 sec
195 Waiting for     0.0350 sec
196 Waiting for     0.0402 sec
197 Waiting for     0.0088 sec
198 Waiting for     0.0392 sec
199 Waiting for     0.0341 sec
200 Waiting for     0.0371 sec
201 Waiting for     0.0345 sec
202 #OVERLAP evdw > 1d10   1.00000E+20
203  #OVERLAPing residues             2
204   11  29
205  #OVERLAPing all corrected after             1  random generation
206 #OVERLAP evdw after   1.53433E+05
207 Waiting for     0.0347 sec
208 Waiting for     0.0315 sec
209 Waiting for     0.0383 sec
210 Waiting for     0.0006 sec
211 Waiting for     0.0007 sec
212 Waiting for     0.0386 sec
213 Waiting for     0.0373 sec
214 Waiting for     0.0007 sec
215 Waiting for     0.0364 sec
216 Waiting for     0.0006 sec
217 Waiting for     0.0395 sec
218 #OVERLAP evdw > 1d10   1.00000E+20
219  #OVERLAPing residues             2
220   17  25
221  #OVERLAPing all corrected after             1  random generation
222 #OVERLAP evdw after   1.43079E+08
223 Waiting for     0.3351 sec
224 Waiting for     0.0006 sec
225 Waiting for     0.0007 sec
226 Waiting for     0.0312 sec
227 Waiting for     0.0400 sec
228 Waiting for     0.0393 sec
229 #OVERLAP evdw > 1d10   4.97274E+28
230  #OVERLAPing residues             0
231
232  #OVERLAPing all corrected after             1  random generation
233 #OVERLAP evdw after   4.97274E+28
234 Waiting for     0.0319 sec
235 Waiting for     0.0361 sec
236 Waiting for     0.0360 sec
237 #OVERLAP evdw > 1d10   1.00000E+20
238  #OVERLAPing residues             2
239   17  23
240  #OVERLAPing all corrected after             1  random generation
241 #OVERLAP evdw after   4.88713E+02
242 Waiting for     0.0006 sec
243 #OVERLAP evdw > 1d10   1.00000E+20
244  #OVERLAPing residues             6
245    4  17   7  20   9  22
246  #OVERLAPing all corrected after             5  random generation
247 #OVERLAP evdw after   2.22468E+16
248 Waiting for     0.0007 sec
249 #OVERLAP evdw > 1d10   1.00000E+20
250  #OVERLAPing residues             2
251    8  25
252  #OVERLAPing all corrected after             2  random generation
253 #OVERLAP evdw after   6.31737E+10
254 Waiting for     0.0115 sec
255 Waiting for     0.0007 sec
256 Waiting for     0.0363 sec
257 Waiting for     0.0381 sec
258 Waiting for     0.0376 sec
259 Waiting for     0.0006 sec
260 Waiting for     0.0006 sec
261 #OVERLAP evdw > 1d10   1.00000E+20
262  #OVERLAPing residues             4
263    3  27   9  25
264  #OVERLAPing all corrected after             1  random generation
265 #OVERLAP evdw after   7.99771E+03
266 Waiting for     0.0308 sec
267 #OVERLAP evdw > 1d10   1.00000E+20
268  #OVERLAPing residues             2
269    4  18
270  #OVERLAPing all corrected after             1  random generation
271 #OVERLAP evdw after   9.09363E+03
272 Waiting for     0.0007 sec
273 Waiting for     0.0404 sec
274 #OVERLAP evdw > 1d10   1.00000E+20
275  #OVERLAPing residues             2
276    7  27
277  #OVERLAPing all corrected after             5  random generation
278 #OVERLAP evdw after   2.25555E+06
279 Waiting for     0.0322 sec
280 #OVERLAP evdw > 1d10   1.00000E+20
281  #OVERLAPing residues             6
282    8  27   9  26  12  25
283  #OVERLAPing NOT all corrected             2
284   12  25
285 #OVERLAP evdw after   1.00000E+20
286 Waiting for     0.0006 sec
287 Waiting for     0.0344 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290   16  26
291  #OVERLAPing all corrected after             1  random generation
292 #OVERLAP evdw after   6.43143E+19
293 Waiting for     0.0424 sec
294 Waiting for     0.0338 sec
295 #OVERLAP evdw > 1d10   1.00000E+20
296  #OVERLAPing residues             2
297    9  27
298  #OVERLAPing all corrected after             1  random generation
299 #OVERLAP evdw after   2.06960E+14
300 Waiting for     0.0006 sec
301 Waiting for     0.0186 sec
302 Waiting for     0.0388 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             4
305    2  29   5  27
306  #OVERLAPing all corrected after             1  random generation
307 #OVERLAP evdw after   5.15409E+08
308 Waiting for     0.0335 sec
309 #OVERLAP evdw > 1d10   1.00000E+20
310  #OVERLAPing residues             2
311    3  27
312  #OVERLAPing all corrected after             2  random generation
313 #OVERLAP evdw after   1.83776E+02
314 Waiting for     0.0006 sec
315 Waiting for     0.0371 sec
316 #OVERLAP evdw > 1d10   1.00000E+20
317  #OVERLAPing residues             2
318    6  29
319  #OVERLAPing all corrected after             1  random generation
320 #OVERLAP evdw after   4.77374E+06
321 Waiting for     0.0007 sec
322 Waiting for     0.0759 sec
323 #OVERLAP evdw > 1d10   1.00000E+20
324  #OVERLAPing residues             2
325    9  17
326  #OVERLAPing all corrected after             1  random generation
327 #OVERLAP evdw after   2.68383E+00
328 Waiting for     0.0006 sec
329 #OVERLAP evdw > 1d10   1.00000E+20
330  #OVERLAPing residues             2
331    8  23
332  #OVERLAPing all corrected after             1  random generation
333 #OVERLAP evdw after   1.33853E+08
334 Waiting for     0.0392 sec
335 Waiting for     0.0005 sec
336 #OVERLAP evdw > 1d10   1.00000E+20
337  #OVERLAPing residues             2
338   12  23
339  #OVERLAPing all corrected after             1  random generation
340 #OVERLAP evdw after   4.21453E+04
341 Waiting for     0.0377 sec
342 Waiting for     0.0321 sec
343 Waiting for     0.0311 sec
344 #OVERLAP evdw > 1d10   1.00000E+20
345  #OVERLAPing residues             2
346    8  14
347  #OVERLAPing all corrected after             1  random generation
348 #OVERLAP evdw after   3.88656E+04
349 Waiting for     0.0308 sec
350 Waiting for     0.0006 sec
351 Waiting for     0.0183 sec
352 Waiting for     0.0344 sec
353 Waiting for     0.0326 sec
354 Waiting for     0.0362 sec
355 #OVERLAP evdw > 1d10   1.00000E+20
356  #OVERLAPing residues             4
357    7  17   9  13
358  #OVERLAPing all corrected after             4  random generation
359 #OVERLAP evdw after   8.41158E+14
360 Waiting for     0.0380 sec
361 Waiting for     0.0577 sec
362 Waiting for     0.0007 sec
363 Waiting for     0.0466 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             2
366    3  25
367  #OVERLAPing all corrected after             1  random generation
368 #OVERLAP evdw after  -3.77565E+01
369 Waiting for     0.0406 sec
370 Waiting for     0.0007 sec
371 Waiting for     0.0318 sec
372 Waiting for     0.0006 sec
373 #OVERLAP evdw > 1d10   1.00000E+20
374  #OVERLAPing residues             2
375    8  22
376  #OVERLAPing all corrected after             4  random generation
377 #OVERLAP evdw after   4.60637E+20
378 Waiting for     0.0374 sec
379 Waiting for     0.0394 sec
380 Waiting for     0.0401 sec
381 Waiting for     0.0391 sec
382 #OVERLAP evdw > 1d10   1.00000E+20
383  #OVERLAPing residues             2
384    7  14
385  #OVERLAPing all corrected after             1  random generation
386 #OVERLAP evdw after   5.84724E+22
387 Waiting for     0.0316 sec
388 #OVERLAP evdw > 1d10   1.00000E+20
389  #OVERLAPing residues             2
390   22  25
391  #OVERLAPing all corrected after             1  random generation
392 #OVERLAP evdw after   1.93520E+07
393 Waiting for     0.0007 sec
394 Waiting for     0.0381 sec
395 Waiting for     0.0358 sec
396 Waiting for     0.0371 sec
397 Waiting for     0.0345 sec
398 Waiting for     0.0351 sec
399 Waiting for     0.0006 sec
400 Waiting for     0.0339 sec
401 Waiting for     0.0006 sec
402 #OVERLAP evdw > 1d10   1.00000E+20
403  #OVERLAPing residues             2
404   22  25
405  #OVERLAPing all corrected after             1  random generation
406 #OVERLAP evdw after   2.66822E+31
407 Waiting for     0.0006 sec
408 #OVERLAP evdw > 1d10   1.05225E+30
409  #OVERLAPing residues             0
410
411  #OVERLAPing all corrected after             1  random generation
412 #OVERLAP evdw after   1.05225E+30
413 Waiting for     0.0372 sec
414 Waiting for     0.0006 sec
415 #OVERLAP evdw > 1d10   1.00000E+20
416  #OVERLAPing residues             2
417   25  29
418  #OVERLAPing all corrected after             1  random generation
419 #OVERLAP evdw after   2.23046E+07
420 Waiting for     0.0386 sec
421 #OVERLAP evdw > 1d10   1.00000E+20
422  #OVERLAPing residues             2
423   12  15
424  #OVERLAPing all corrected after             1  random generation
425 #OVERLAP evdw after   1.67287E+06
426 Waiting for     0.0370 sec
427 Waiting for     0.0487 sec
428 #OVERLAP evdw > 1d10   1.00000E+20
429  #OVERLAPing residues             2
430    4  24
431  #OVERLAPing all corrected after             2  random generation
432 #OVERLAP evdw after   3.28806E+07
433 Waiting for     0.0309 sec
434 #OVERLAP evdw > 1d10   1.00000E+20
435  #OVERLAPing residues             2
436    4  25
437  #OVERLAPing all corrected after             1  random generation
438 #OVERLAP evdw after   2.74565E+11
439 Waiting for     0.0402 sec
440 Waiting for     0.0006 sec
441 #OVERLAP evdw > 1d10   1.00000E+20
442  #OVERLAPing residues             2
443   11  14
444  #OVERLAPing all corrected after             1  random generation
445 #OVERLAP evdw after   6.57878E+01
446 Waiting for     0.0336 sec
447 Waiting for     0.0006 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450    5  23
451  #OVERLAPing all corrected after             1  random generation
452 #OVERLAP evdw after   1.62319E+10
453 Waiting for     0.0366 sec
454 Waiting for     0.0405 sec
455 Waiting for     0.0390 sec
456 Waiting for     0.0396 sec
457 Waiting for     0.0381 sec
458 Waiting for     0.0068 sec
459 Waiting for     0.0405 sec
460 Waiting for     0.0351 sec
461 Waiting for     0.0006 sec
462 #OVERLAP evdw > 1d10   1.00000E+20
463  #OVERLAPing residues             2
464    7  13
465  #OVERLAPing all corrected after             1  random generation
466 #OVERLAP evdw after   2.72552E+06
467 Waiting for     0.0006 sec
468 Waiting for     0.0374 sec
469 #OVERLAP evdw > 1d10   1.00000E+20
470  #OVERLAPing residues             2
471    9  29
472  #OVERLAPing all corrected after             1  random generation
473 #OVERLAP evdw after   1.28370E+14
474 Waiting for     0.0621 sec
475 Waiting for     0.0007 sec
476 Waiting for     0.0006 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             2
479   25  26
480  #OVERLAPing all corrected after             1  random generation
481 #OVERLAP evdw after   9.61199E+02
482 Waiting for     0.0006 sec
483 #OVERLAP evdw > 1d10   1.00000E+20
484  #OVERLAPing residues             2
485   13  20
486  #OVERLAPing all corrected after             1  random generation
487 #OVERLAP evdw after   9.37531E+09
488 Waiting for     0.0378 sec
489 Waiting for     0.0345 sec
490 Waiting for     0.0377 sec
491 Waiting for     0.0393 sec
492 Waiting for     0.4253 sec
493 #OVERLAP evdw > 1d10   1.00000E+20
494  #OVERLAPing residues             2
495    9  26
496  #OVERLAPing all corrected after             1  random generation
497 #OVERLAP evdw after   1.02252E+05
498 Waiting for     0.0007 sec
499 Waiting for     0.0338 sec
500 Waiting for     0.0005 sec
501 #OVERLAP evdw > 1d10   8.12063E+20
502  #OVERLAPing residues             0
503
504  #OVERLAPing all corrected after             1  random generation
505 #OVERLAP evdw after   8.12063E+20
506 Waiting for     0.0006 sec
507 Waiting for     0.0020 sec
508 Waiting for     0.0318 sec
509 Waiting for     0.0335 sec
510 Waiting for     0.0007 sec
511 #OVERLAP evdw > 1d10   1.00000E+20
512  #OVERLAPing residues             2
513    3  25
514  #OVERLAPing all corrected after             1  random generation
515 #OVERLAP evdw after   1.65983E+11
516 Waiting for     0.0007 sec
517 #OVERLAP evdw > 1d10   1.00000E+20
518  #OVERLAPing residues             2
519    4   9
520  #OVERLAPing all corrected after             1  random generation
521 #OVERLAP evdw after   4.00857E+18
522 Waiting for     0.0404 sec
523 Waiting for     0.0006 sec
524 Waiting for     0.0393 sec
525 Waiting for     0.0007 sec
526 Waiting for     0.0007 sec
527 Waiting for     0.0331 sec
528 Waiting for     0.0588 sec
529 Waiting for     0.0356 sec
530 Waiting for     0.0313 sec
531 Waiting for     0.0006 sec
532 #OVERLAP evdw > 1d10   1.00000E+20
533  #OVERLAPing residues             2
534   12  27
535  #OVERLAPing all corrected after             1  random generation
536 #OVERLAP evdw after   1.33505E+03
537 Waiting for     0.0319 sec
538 #OVERLAP evdw > 1d10   1.00000E+20
539  #OVERLAPing residues             4
540    9  24  22  25
541  #OVERLAPing all corrected after             3  random generation
542 #OVERLAP evdw after   6.60708E+12
543 Waiting for     0.0376 sec
544 Waiting for     0.0318 sec
545 Waiting for     0.0006 sec
546 #OVERLAP evdw > 1d10   1.00000E+20
547  #OVERLAPing residues             2
548    8  21
549  #OVERLAPing all corrected after             1  random generation
550 #OVERLAP evdw after   3.78403E+21
551 Waiting for     0.0309 sec
552 Waiting for     0.0315 sec
553 Waiting for     0.0007 sec
554 #OVERLAP evdw > 1d10   1.00000E+20
555  #OVERLAPing residues             4
556    2  27   7  11
557 #OVERLAP FAIL in gen_side afte 1000iter for RES  11
558 Waiting for     0.0352 sec
559 Waiting for     0.0006 sec
560 #OVERLAP evdw > 1d10   1.00000E+20
561  #OVERLAPing residues             3
562    7  27  28
563  #OVERLAPing all corrected after             1  random generation
564 #OVERLAP evdw after   9.71529E+10
565 Waiting for     0.0394 sec
566 Waiting for     0.0361 sec
567 Waiting for     0.0309 sec
568 #OVERLAP evdw > 1d10   1.00000E+20
569  #OVERLAPing residues             2
570   19  27
571  #OVERLAPing all corrected after            16  random generation
572 #OVERLAP evdw after   1.70373E+23
573 Waiting for     0.0345 sec
574 Waiting for     0.4584 sec
575 Waiting for     0.0007 sec
576 Waiting for     0.0398 sec
577 Waiting for     0.0006 sec
578 Waiting for     0.0447 sec
579 Waiting for     0.0396 sec
580 Waiting for     0.0327 sec
581 #OVERLAP evdw > 1d10   1.00000E+20
582  #OVERLAPing residues             2
583    4  26
584  #OVERLAPing all corrected after             1  random generation
585 #OVERLAP evdw after   1.84504E+14
586 Waiting for     0.0331 sec
587 Waiting for     0.0359 sec
588 Waiting for     0.0353 sec
589 Waiting for     0.0007 sec
590 Waiting for     0.0006 sec
591 Waiting for     0.0378 sec
592 Waiting for     0.0007 sec
593 Waiting for     0.0672 sec
594 Waiting for     0.0403 sec
595 Waiting for     0.0340 sec
596 Waiting for     0.0492 sec
597 Waiting for     0.0342 sec
598 Waiting for     0.0324 sec
599 Waiting for     0.0006 sec
600 Waiting for     0.0376 sec
601 Waiting for     0.0346 sec
602 Waiting for     0.0319 sec
603 Waiting for     0.0370 sec
604 Waiting for     0.0324 sec
605 #OVERLAP evdw > 1d10   1.00000E+20
606  #OVERLAPing residues             2
607    4  27
608  #OVERLAPing all corrected after             2  random generation
609 #OVERLAP evdw after   6.29603E+02
610 Waiting for     0.0324 sec
611 Waiting for     0.0338 sec
612 Waiting for     0.0101 sec
613 #OVERLAP evdw > 1d10   1.00000E+20
614  #OVERLAPing residues             2
615   15  22
616  #OVERLAPing all corrected after             1  random generation
617 #OVERLAP evdw after   2.46473E+08
618 Waiting for     0.0377 sec
619 #OVERLAP evdw > 1d10   1.00000E+20
620  #OVERLAPing residues             2
621    9  17
622  #OVERLAPing all corrected after             1  random generation
623 #OVERLAP evdw after   1.59004E+28
624 Waiting for     0.0361 sec
625 Waiting for     0.3873 sec
626 Waiting for     0.0006 sec
627 Waiting for     0.0315 sec
628 Waiting for     0.0321 sec
629 #OVERLAP evdw > 1d10   1.00000E+20
630  #OVERLAPing residues             2
631   17  27
632  #OVERLAPing all corrected after             1  random generation
633 #OVERLAP evdw after   6.04488E+15
634 Waiting for     0.0310 sec
635 Waiting for     0.0006 sec
636 #OVERLAP evdw > 1d10   1.00000E+20
637  #OVERLAPing residues             2
638    4  23
639  #OVERLAPing all corrected after             2  random generation
640 #OVERLAP evdw after   6.31859E+17
641 Waiting for     0.0356 sec
642 Waiting for     0.0554 sec
643 Waiting for     0.0006 sec
644 #OVERLAP evdw > 1d10   1.00000E+20
645  #OVERLAPing residues             2
646   24  27
647  #OVERLAPing all corrected after             1  random generation
648 #OVERLAP evdw after   1.94373E+08
649 Waiting for     0.0400 sec
650 Waiting for     0.0483 sec
651 Waiting for     0.0307 sec
652 Waiting for     0.0389 sec
653 Waiting for     0.0317 sec
654 Waiting for     0.0019 sec
655 Waiting for     0.0632 sec
656 Waiting for     0.0370 sec
657 Waiting for     0.0054 sec
658 Waiting for     0.0553 sec
659 #OVERLAP evdw > 1d10   1.00000E+20
660  #OVERLAPing residues             4
661    4  27  11  26
662  #OVERLAPing all corrected after             4  random generation
663 #OVERLAP evdw after   3.00843E+16
664 Waiting for     0.0398 sec
665 Waiting for     0.0378 sec
666 Waiting for     0.0330 sec
667 #OVERLAP evdw > 1d10   1.00000E+20
668  #OVERLAPing residues             2
669   14  16
670  #OVERLAPing all corrected after             1  random generation
671 #OVERLAP evdw after  -3.81745E+01
672 Waiting for     0.0006 sec
673 Waiting for     0.0007 sec
674 Waiting for     0.0313 sec
675 Waiting for     0.0380 sec
676 Waiting for     0.0321 sec
677 #OVERLAP evdw > 1d10   1.00000E+20
678  #OVERLAPing residues             2
679    7  16
680  #OVERLAPing all corrected after             1  random generation
681 #OVERLAP evdw after   1.63979E+05
682 Waiting for     0.0348 sec
683 Waiting for     0.0350 sec
684 Waiting for     0.0367 sec
685 #OVERLAP evdw > 1d10   1.00000E+20
686  #OVERLAPing residues             3
687    3  20   4
688  #OVERLAPing all corrected after             5  random generation
689 #OVERLAP evdw after   7.09097E+18
690 Waiting for     0.0034 sec
691 Waiting for     0.0552 sec
692 Waiting for     0.0345 sec
693 Waiting for     0.0007 sec
694 Waiting for     0.0215 sec
695 Waiting for     0.0495 sec
696 Waiting for     0.0366 sec
697 Waiting for     0.0331 sec
698 Waiting for     0.0325 sec
699 Waiting for     0.0399 sec
700 #OVERLAP evdw > 1d10   1.00000E+20
701  #OVERLAPing residues             2
702    5  29
703  #OVERLAPing all corrected after             1  random generation
704 #OVERLAP evdw after   1.16390E+10
705 Waiting for     0.0380 sec
706 Waiting for     0.0006 sec
707 #OVERLAP evdw > 1d10   1.00000E+20
708  #OVERLAPing residues             2
709   11  27
710  #OVERLAPing all corrected after             1  random generation
711 #OVERLAP evdw after   7.60310E+29
712 Waiting for     0.0006 sec
713 Waiting for     0.0006 sec
714 #OVERLAP evdw > 1d10   1.00000E+20
715  #OVERLAPing residues             2
716    2  13
717  #OVERLAPing all corrected after             3  random generation
718 #OVERLAP evdw after   7.14765E+08
719 Waiting for     0.0112 sec
720 Waiting for     0.0317 sec
721 Waiting for     0.0009 sec
722 Waiting for     0.4800 sec
723 Waiting for     0.0006 sec
724 Waiting for     0.0367 sec
725 #OVERLAP evdw > 1d10   1.00000E+20
726  #OVERLAPing residues             2
727    4  25
728  #OVERLAPing all corrected after             1  random generation
729 #OVERLAP evdw after   1.10441E+11
730 Waiting for     0.0346 sec
731 Waiting for     0.0350 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             6
734    4  13  11  27  12  26
735  #OVERLAPing all corrected after             1  random generation
736 #OVERLAP evdw after   2.13072E+05
737 Waiting for     0.0402 sec
738 #OVERLAP evdw > 1d10   1.00000E+20
739  #OVERLAPing residues             2
740    9  23
741  #OVERLAPing all corrected after             1  random generation
742 #OVERLAP evdw after   8.16854E+19
743 Waiting for     0.0130 sec
744 Waiting for     0.0363 sec
745 Waiting for     0.0501 sec
746 Waiting for     0.0308 sec
747 Waiting for     0.0384 sec
748 Waiting for     0.0382 sec
749 #OVERLAP evdw > 1d10   1.00000E+20
750  #OVERLAPing residues             2
751    8  18
752  #OVERLAPing all corrected after             1  random generation
753 #OVERLAP evdw after   4.86323E+11
754 Waiting for     0.0643 sec
755 Waiting for     0.0391 sec
756 Waiting for     0.0007 sec
757 Waiting for     0.0326 sec
758 Waiting for     0.0343 sec
759 Waiting for     0.0005 sec
760 Waiting for     0.0326 sec
761 Waiting for     0.0404 sec
762 Waiting for     0.0352 sec
763 Waiting for     0.0361 sec
764 Waiting for     0.0323 sec
765 Waiting for     0.0357 sec
766 Waiting for     0.0338 sec
767 Waiting for     0.0007 sec
768 Waiting for     0.0375 sec
769 Waiting for     0.0356 sec
770 Waiting for     0.0369 sec
771 Waiting for     0.0460 sec
772 Waiting for     0.0356 sec
773 #OVERLAP evdw > 1d10   1.00000E+20
774  #OVERLAPing residues             6
775    4  25  12  22  13  27
776  #OVERLAPing all corrected after             4  random generation
777 #OVERLAP evdw after   4.73433E+07
778 Waiting for     0.0356 sec
779 Waiting for     0.0357 sec
780 Waiting for     0.0150 sec
781 Waiting for     0.0333 sec
782 Waiting for     0.0333 sec
783 Waiting for     0.0353 sec
784 #OVERLAP evdw > 1d10   1.00000E+20
785  #OVERLAPing residues             4
786    3  26   4  25
787  #OVERLAPing all corrected after             1  random generation
788 #OVERLAP evdw after   2.28365E+06
789 Waiting for     0.0367 sec
790 Waiting for     0.0359 sec
791 #OVERLAP evdw > 1d10   1.00000E+20
792  #OVERLAPing residues             2
793   12  26
794  #OVERLAPing all corrected after             1  random generation
795 #OVERLAP evdw after   2.36357E+09
796 Waiting for     0.0309 sec
797 Waiting for     0.0321 sec
798 Waiting for     0.0009 sec
799 Waiting for     0.0005 sec
800 Waiting for     0.0006 sec
801 Waiting for     0.0344 sec
802 Waiting for     0.0382 sec
803 Waiting for     0.0006 sec
804 Waiting for     0.0327 sec
805 Waiting for     0.0375 sec
806 Waiting for     0.0337 sec
807 Waiting for     0.0219 sec
808 Waiting for     0.0355 sec
809 Waiting for     0.0347 sec
810 Waiting for     0.0316 sec
811 Waiting for     0.0006 sec
812 Waiting for     0.0341 sec
813 Waiting for     0.0346 sec
814 Waiting for     0.0327 sec
815 Waiting for     0.0007 sec
816 #OVERLAP evdw > 1d10   1.00000E+20
817  #OVERLAPing residues             2
818   14  20
819  #OVERLAPing all corrected after             1  random generation
820 #OVERLAP evdw after   2.14576E+09
821 Waiting for     0.0364 sec
822 #OVERLAP evdw > 1d10   1.79602E+21
823  #OVERLAPing residues             0
824
825  #OVERLAPing all corrected after             1  random generation
826 #OVERLAP evdw after   1.79602E+21
827 Waiting for     0.0484 sec
828 Waiting for     0.0006 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             2
831    2  27
832  #OVERLAPing all corrected after            21  random generation
833 #OVERLAP evdw after   5.67580E+04
834 Waiting for     0.4991 sec
835 Waiting for     0.0006 sec
836 Waiting for     0.0400 sec
837 Waiting for     0.0389 sec
838 Waiting for     0.0341 sec
839 Waiting for     0.0006 sec
840 Waiting for     0.0361 sec
841 Waiting for     0.0402 sec
842 Waiting for     0.0401 sec
843 Waiting for     0.0404 sec
844 Waiting for     0.0367 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             2
847    7  27
848  #OVERLAPing all corrected after             2  random generation
849 #OVERLAP evdw after   7.07754E+04
850 Waiting for     0.0366 sec
851 Waiting for     0.0009 sec
852 Waiting for     0.7040 sec
853 Waiting for     0.0006 sec
854 Waiting for     0.0350 sec
855 Waiting for     0.0007 sec
856 Waiting for     0.0319 sec
857 Waiting for     0.0318 sec
858 #OVERLAP evdw > 1d10   1.00000E+20
859  #OVERLAPing residues             4
860   19  25  20  27
861  #OVERLAPing all corrected after            92  random generation
862 #OVERLAP evdw after   3.68250E+24
863 Waiting for     0.0338 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             2
866    8  27
867  #OVERLAPing all corrected after            95  random generation
868 #OVERLAP evdw after   3.80673E+17
869 Waiting for     0.0350 sec
870 Waiting for     0.0006 sec
871 Waiting for     0.0006 sec
872 #OVERLAP evdw > 1d10   1.00000E+20
873  #OVERLAPing residues             2
874    6  20
875  #OVERLAPing all corrected after             1  random generation
876 #OVERLAP evdw after   1.45916E+04
877 Waiting for     0.0376 sec
878 Waiting for     0.0338 sec
879 Waiting for     0.0359 sec
880 Waiting for     0.0007 sec
881 Waiting for     0.0308 sec
882 Waiting for     0.0007 sec
883 Waiting for     0.2740 sec
884 Waiting for     0.0006 sec
885 Waiting for     0.0007 sec
886 Waiting for     0.0308 sec
887 #OVERLAP evdw > 1d10   1.00000E+20
888  #OVERLAPing residues             2
889    7  27
890  #OVERLAPing all corrected after             1  random generation
891 #OVERLAP evdw after   7.92293E+05
892 Waiting for     0.0392 sec
893 Waiting for     0.0392 sec
894 Waiting for     0.0006 sec
895 #OVERLAP evdw > 1d10   1.00000E+20
896  #OVERLAPing residues             2
897    6  27
898  #OVERLAPing all corrected after             1  random generation
899 #OVERLAP evdw after   3.13875E+03
900 Waiting for     0.0339 sec
901 #OVERLAP evdw > 1d10   1.00000E+20
902  #OVERLAPing residues             2
903   13  27
904  #OVERLAPing all corrected after             2  random generation
905 #OVERLAP evdw after   1.82421E+08
906 Waiting for     0.0350 sec
907 #OVERLAP evdw > 1d10   1.00000E+20
908  #OVERLAPing residues             2
909    8  24
910  #OVERLAPing all corrected after             1  random generation
911 #OVERLAP evdw after   9.22413E+23
912 Waiting for     0.0187 sec
913 #OVERLAP evdw > 1d10   1.00000E+20
914  #OVERLAPing residues             2
915    9  11
916  #OVERLAPing all corrected after             1  random generation
917 #OVERLAP evdw after   1.34669E+11
918 Waiting for     0.0444 sec
919 Waiting for     0.0351 sec
920 Waiting for     0.0011 sec
921 Waiting for     0.0321 sec
922 Waiting for     0.5637 sec
923 Waiting for     0.0007 sec
924 Waiting for     0.0319 sec
925 Waiting for     0.0006 sec
926 Waiting for     0.0335 sec
927 Waiting for     0.0329 sec
928 Waiting for     0.0006 sec
929 Waiting for     0.0363 sec
930 Waiting for     0.0308 sec
931 Waiting for     0.0007 sec
932 Waiting for     0.0389 sec
933 Waiting for     0.0009 sec
934 Waiting for     0.0007 sec
935 Waiting for     0.0333 sec
936 Waiting for     0.0337 sec
937 Waiting for     0.0389 sec
938 Waiting for     0.0033 sec
939 Waiting for     0.0406 sec
940 Waiting for     0.0321 sec
941 Waiting for     0.0010 sec
942 Waiting for     0.0007 sec
943 #OVERLAP evdw > 1d10   2.01766E+20
944  #OVERLAPing residues             0
945
946  #OVERLAPing all corrected after             1  random generation
947 #OVERLAP evdw after   2.01766E+20
948 Waiting for     0.0568 sec
949 Waiting for     0.0362 sec
950 #OVERLAP evdw > 1d10   1.00000E+20
951  #OVERLAPing residues             2
952   17  23
953  #OVERLAPing all corrected after             1  random generation
954 #OVERLAP evdw after   1.26798E+11
955 Waiting for     0.0370 sec
956 Waiting for     0.0323 sec
957 #OVERLAP evdw > 1d10   1.00000E+20
958  #OVERLAPing residues             2
959   13  26
960  #OVERLAPing all corrected after             1  random generation
961 #OVERLAP evdw after   2.12960E+25
962 Waiting for     0.0360 sec
963 Waiting for     0.0006 sec
964 Waiting for     0.0342 sec
965 #OVERLAP evdw > 1d10   1.00000E+20
966  #OVERLAPing residues             2
967   11  13
968  #OVERLAPing all corrected after             1  random generation
969 #OVERLAP evdw after   9.44989E+04
970 Waiting for     0.0006 sec
971 #OVERLAP evdw > 1d10   1.00000E+20
972  #OVERLAPing residues             4
973    2  27   4  29
974  #OVERLAPing all corrected after             1  random generation
975 #OVERLAP evdw after   3.01824E+10
976 Waiting for     0.0379 sec
977 Waiting for     0.0378 sec
978 Waiting for     0.0332 sec
979 Waiting for     0.0311 sec
980 Waiting for     0.0364 sec
981 Waiting for     0.0363 sec
982 Waiting for     0.0406 sec
983 Waiting for     0.0344 sec
984 Waiting for     0.0291 sec
985 #OVERLAP evdw > 1d10   1.00000E+20
986  #OVERLAPing residues             2
987    4  27
988  #OVERLAPing all corrected after             1  random generation
989 #OVERLAP evdw after   4.28289E+03
990 Waiting for     0.0336 sec
991 Waiting for     0.0367 sec
992 Waiting for     0.0324 sec
993 Waiting for     0.0339 sec
994 Waiting for     0.0377 sec
995 #OVERLAP evdw > 1d10   1.00000E+20
996  #OVERLAPing residues             2
997   22  29
998  #OVERLAPing all corrected after             1  random generation
999 #OVERLAP evdw after   4.46712E+16
1000 Waiting for     0.0408 sec
1001 Waiting for     0.0346 sec
1002 Waiting for     0.0005 sec
1003 Waiting for     0.0312 sec
1004 Waiting for     0.0328 sec
1005 Waiting for     0.0323 sec
1006 Waiting for     0.0006 sec
1007 Waiting for     0.0007 sec
1008 Waiting for     0.0006 sec
1009 Waiting for     0.7234 sec
1010 Waiting for     0.0006 sec
1011 Waiting for     0.0006 sec
1012 Waiting for     0.0315 sec
1013 Waiting for     0.0359 sec
1014 Waiting for     0.0311 sec
1015 Waiting for     0.0340 sec
1016 Waiting for     0.0307 sec
1017 #OVERLAP evdw > 1d10   1.00000E+20
1018  #OVERLAPing residues             2
1019   11  27
1020  #OVERLAPing all corrected after             1  random generation
1021 #OVERLAP evdw after   7.13545E+08
1022 Waiting for     0.0405 sec
1023 Waiting for     0.0327 sec
1024 Waiting for     0.0006 sec
1025 Waiting for     0.0393 sec
1026 Waiting for     0.0394 sec
1027 #OVERLAP evdw > 1d10   1.00000E+20
1028  #OVERLAPing residues             2
1029   12  19
1030  #OVERLAPing all corrected after             1  random generation
1031 #OVERLAP evdw after   1.32480E+04
1032 Waiting for     0.0388 sec
1033 #OVERLAP evdw > 1d10   1.00000E+20
1034  #OVERLAPing residues             2
1035   11  22
1036  #OVERLAPing all corrected after             1  random generation
1037 #OVERLAP evdw after   1.57361E+04
1038 Waiting for     0.3248 sec
1039 Waiting for     0.0006 sec
1040 Waiting for     0.0323 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             2
1043    4  25
1044  #OVERLAPing all corrected after             1  random generation
1045 #OVERLAP evdw after   3.64458E+13
1046 Waiting for     0.0375 sec
1047 Waiting for     0.0006 sec
1048 Waiting for     0.0309 sec
1049 #OVERLAP evdw > 1d10   2.89566E+23
1050  #OVERLAPing residues             0
1051
1052  #OVERLAPing all corrected after             1  random generation
1053 #OVERLAP evdw after   2.89566E+23
1054 Waiting for     0.0375 sec
1055 Waiting for     0.0392 sec
1056 #OVERLAP evdw > 1d10   1.00000E+20
1057  #OVERLAPing residues             2
1058    7  27
1059  #OVERLAPing all corrected after             1  random generation
1060 #OVERLAP evdw after   4.46207E+10
1061 Waiting for     0.0317 sec
1062 Waiting for     0.0312 sec
1063 Waiting for     0.0382 sec
1064 Waiting for     0.0336 sec
1065 #OVERLAP evdw > 1d10   1.00000E+20
1066  #OVERLAPing residues             2
1067   17  25
1068  #OVERLAPing all corrected after            12  random generation
1069 #OVERLAP evdw after   2.37286E+08
1070 Waiting for     0.0006 sec
1071 Waiting for     0.0006 sec
1072 Waiting for     0.0346 sec
1073 #OVERLAP evdw > 1d10   1.00000E+20
1074  #OVERLAPing residues             2
1075    3  29
1076  #OVERLAPing all corrected after             1  random generation
1077 #OVERLAP evdw after   1.01765E+07
1078 Waiting for     0.0650 sec
1079 Waiting for     0.2533 sec
1080 Waiting for     0.0006 sec
1081 Waiting for     0.0337 sec
1082 Waiting for     0.0374 sec
1083 Waiting for     0.0350 sec
1084 Waiting for     0.0006 sec
1085 Waiting for     0.0363 sec
1086 Waiting for     0.0381 sec
1087 #OVERLAP evdw > 1d10   1.00000E+20
1088  #OVERLAPing residues             2
1089    3  20
1090  #OVERLAPing all corrected after             1  random generation
1091 #OVERLAP evdw after   1.12033E+13
1092 Waiting for     0.0336 sec
1093 Waiting for     0.0385 sec
1094 Waiting for     0.0318 sec
1095 Waiting for     0.0338 sec
1096 Waiting for     0.0363 sec
1097 Waiting for     0.0006 sec
1098 Waiting for     0.0007 sec
1099 Waiting for     0.0012 sec
1100 Waiting for     0.0244 sec
1101 Waiting for     0.0338 sec
1102 Waiting for     0.0409 sec
1103 Waiting for     0.8623 sec
1104 Waiting for     0.0007 sec
1105 Waiting for     0.0007 sec
1106 #OVERLAP evdw > 1d10   1.00000E+20
1107  #OVERLAPing residues             2
1108   13  23
1109  #OVERLAPing all corrected after             1  random generation
1110 #OVERLAP evdw after   3.25526E+07
1111 Waiting for     0.0368 sec
1112 Waiting for     0.0314 sec
1113 Waiting for     0.0318 sec
1114 Waiting for     0.0370 sec
1115 #OVERLAP evdw > 1d10   9.62013E+23
1116  #OVERLAPing residues             0
1117
1118  #OVERLAPing all corrected after             1  random generation
1119 #OVERLAP evdw after   9.62013E+23
1120 Waiting for     0.0007 sec
1121 Waiting for     0.0314 sec
1122 Waiting for     0.0110 sec
1123 Waiting for     0.0367 sec
1124 #OVERLAP evdw > 1d10   1.00000E+20
1125  #OVERLAPing residues             2
1126   22  29
1127  #OVERLAPing all corrected after             1  random generation
1128 #OVERLAP evdw after   2.75769E+07
1129 Waiting for     0.0006 sec
1130 Waiting for     0.0352 sec
1131 Waiting for     0.0371 sec
1132 Waiting for     0.0353 sec
1133 Waiting for     0.0656 sec
1134 Waiting for     0.9201 sec
1135 #OVERLAP evdw > 1d10   1.00000E+20
1136  #OVERLAPing residues             2
1137    7  18
1138  #OVERLAPing all corrected after             1  random generation
1139 #OVERLAP evdw after   9.78305E+12
1140 Waiting for     0.0006 sec
1141 Waiting for     0.0317 sec
1142 Waiting for     0.0047 sec
1143 Waiting for     0.0007 sec
1144 Waiting for     0.0361 sec
1145 Waiting for     0.0389 sec
1146 Waiting for     0.0403 sec
1147 Waiting for     0.0329 sec
1148 Waiting for     0.0007 sec
1149 #OVERLAP evdw > 1d10   1.00000E+20
1150  #OVERLAPing residues             2
1151   14  20
1152  #OVERLAPing all corrected after             1  random generation
1153 #OVERLAP evdw after   2.11727E+07
1154 Waiting for     0.0315 sec
1155 #OVERLAP evdw > 1d10   5.34250E+24
1156  #OVERLAPing residues             0
1157
1158  #OVERLAPing all corrected after             1  random generation
1159 #OVERLAP evdw after   5.34250E+24
1160 Waiting for     0.0006 sec
1161 Waiting for     0.0006 sec
1162 Waiting for     0.0347 sec
1163 Waiting for     0.0338 sec
1164 Waiting for     0.0361 sec
1165 Waiting for     0.5963 sec
1166 Waiting for     0.0006 sec
1167 #OVERLAP evdw > 1d10   1.00000E+20
1168  #OVERLAPing residues             4
1169    5  17   8  20
1170  #OVERLAPing all corrected after             1  random generation
1171 #OVERLAP evdw after   1.64106E+06
1172 Waiting for     0.0007 sec
1173 Waiting for     0.0009 sec
1174 Waiting for     0.0291 sec
1175 Waiting for     0.0334 sec
1176 Waiting for     0.0007 sec
1177 #OVERLAP evdw > 1d10   1.00000E+20
1178  #OVERLAPing residues             2
1179    4  22
1180  #OVERLAPing all corrected after             1  random generation
1181 #OVERLAP evdw after   2.51112E+05
1182 Waiting for     0.0399 sec
1183 #OVERLAP evdw > 1d10   1.00000E+20
1184  #OVERLAPing residues             5
1185    8  17   9  13  26
1186  #OVERLAPing NOT all corrected             2
1187    9  17
1188 #OVERLAP evdw after   1.00000E+20
1189 Waiting for     0.0350 sec
1190 Waiting for     0.0346 sec
1191 Waiting for     0.0407 sec
1192 #OVERLAP evdw > 1d10   1.00000E+20
1193  #OVERLAPing residues             4
1194   11  19  20  25
1195  #OVERLAPing all corrected after             1  random generation
1196 #OVERLAP evdw after   3.32219E+07
1197 Waiting for     0.0009 sec
1198 #OVERLAP evdw > 1d10   1.00000E+20
1199  #OVERLAPing residues             2
1200    9  22
1201  #OVERLAPing all corrected after             1  random generation
1202 #OVERLAP evdw after   1.11969E+16
1203 Waiting for     0.0138 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             2
1206   12  27
1207  #OVERLAPing all corrected after             1  random generation
1208 #OVERLAP evdw after   2.00930E+04
1209 Waiting for     0.0378 sec
1210 #OVERLAP evdw > 1d10   1.00000E+20
1211  #OVERLAPing residues             2
1212   10  29
1213  #OVERLAPing all corrected after             1  random generation
1214 #OVERLAP evdw after   2.03247E+09
1215 Waiting for     0.0006 sec
1216 Waiting for     0.0308 sec
1217 Waiting for     0.0006 sec
1218 Waiting for     0.0557 sec
1219 Waiting for     0.0360 sec
1220 Waiting for     0.4587 sec
1221 #OVERLAP evdw > 1d10   1.00000E+20
1222  #OVERLAPing residues             2
1223    9  16
1224  #OVERLAPing all corrected after             1  random generation
1225 #OVERLAP evdw after   1.98519E+06
1226 Waiting for     0.0107 sec
1227 #OVERLAP evdw > 1d10   1.00000E+20
1228  #OVERLAPing residues             2
1229   11  19
1230  #OVERLAPing all corrected after             1  random generation
1231 #OVERLAP evdw after   3.62634E+10
1232 Waiting for     0.0398 sec
1233 #OVERLAP evdw > 1d10   1.00000E+20
1234  #OVERLAPing residues             2
1235    9  20
1236  #OVERLAPing all corrected after             3  random generation
1237 #OVERLAP evdw after   6.76067E+10
1238 Waiting for     0.0363 sec
1239 Waiting for     0.0006 sec
1240 Waiting for     0.0194 sec
1241 #OVERLAP evdw > 1d10   1.00000E+20
1242  #OVERLAPing residues             2
1243    3  20
1244  #OVERLAPing all corrected after             1  random generation
1245 #OVERLAP evdw after   1.96828E+17
1246 Waiting for     0.0353 sec
1247 Waiting for     0.0343 sec
1248 #OVERLAP evdw > 1d10   1.00000E+20
1249  #OVERLAPing residues             2
1250    7  25
1251  #OVERLAPing all corrected after             1  random generation
1252 #OVERLAP evdw after   8.48138E+18
1253 Waiting for     0.0007 sec
1254 Waiting for     0.0486 sec
1255 #OVERLAP evdw > 1d10   1.00000E+20
1256  #OVERLAPing residues             2
1257   17  25
1258  #OVERLAPing all corrected after             3  random generation
1259 #OVERLAP evdw after   2.51386E+07
1260 Waiting for     0.0006 sec
1261 Waiting for     0.0007 sec
1262 Waiting for     0.0007 sec
1263 Waiting for     0.0363 sec
1264 Waiting for     0.0364 sec
1265 Waiting for     0.1825 sec
1266 #OVERLAP evdw > 1d10   1.00000E+20
1267  #OVERLAPing residues             2
1268    6  11
1269  #OVERLAPing all corrected after            13  random generation
1270 #OVERLAP evdw after   7.52976E+22
1271 Waiting for     0.0013 sec
1272 Waiting for     0.0316 sec
1273 #OVERLAP evdw > 1d10   6.29544E+22
1274  #OVERLAPing residues             0
1275
1276  #OVERLAPing all corrected after             1  random generation
1277 #OVERLAP evdw after   6.29544E+22
1278 Waiting for     0.0204 sec
1279 #OVERLAP evdw > 1d10   1.00000E+20
1280  #OVERLAPing residues             2
1281    4  13
1282  #OVERLAPing all corrected after             1  random generation
1283 #OVERLAP evdw after   3.73836E+08
1284 Waiting for     0.0391 sec
1285 #OVERLAP evdw > 1d10   1.00000E+20
1286  #OVERLAPing residues             2
1287   24  27
1288  #OVERLAPing all corrected after             1  random generation
1289 #OVERLAP evdw after   1.57938E+02
1290 Waiting for     0.0320 sec
1291 Waiting for     0.0364 sec
1292 Waiting for     0.0358 sec
1293 Waiting for     0.0314 sec
1294 Waiting for     0.0387 sec
1295 Waiting for     0.0006 sec
1296 #OVERLAP evdw > 1d10   1.00000E+20
1297  #OVERLAPing residues             2
1298    9  20
1299  #OVERLAPing all corrected after             1  random generation
1300 #OVERLAP evdw after   7.63290E+09
1301 Waiting for     0.0007 sec
1302 #OVERLAP evdw > 1d10   1.00000E+20
1303  #OVERLAPing residues             2
1304    7  25
1305  #OVERLAPing all corrected after             1  random generation
1306 #OVERLAP evdw after   1.14551E+06
1307 Waiting for     0.0344 sec
1308 Waiting for     0.0394 sec
1309 #OVERLAP evdw > 1d10   1.00000E+20
1310  #OVERLAPing residues             2
1311    3  25
1312  #OVERLAPing all corrected after             1  random generation
1313 #OVERLAP evdw after   3.10656E+10
1314 Waiting for     0.0356 sec
1315 Waiting for     0.0389 sec
1316 #OVERLAP evdw > 1d10   1.00000E+20
1317  #OVERLAPing residues             2
1318    7  25
1319  #OVERLAPing all corrected after            38  random generation
1320 #OVERLAP evdw after   2.50275E+15
1321 Waiting for     0.0310 sec
1322 #OVERLAP evdw > 1d10   1.00000E+20
1323  #OVERLAPing residues             2
1324    2  17
1325  #OVERLAPing all corrected after             1  random generation
1326 #OVERLAP evdw after  -3.14970E+01
1327 Waiting for     0.0381 sec
1328 Waiting for     0.0320 sec
1329 Waiting for     0.0337 sec
1330 #OVERLAP evdw > 1d10   1.00000E+20
1331  #OVERLAPing residues             2
1332   11  18
1333  #OVERLAPing all corrected after             1  random generation
1334 #OVERLAP evdw after   3.77674E+02
1335 Waiting for     0.0218 sec
1336 Waiting for     0.0318 sec
1337 Waiting for     0.0359 sec
1338 Waiting for     0.0375 sec
1339 Waiting for     0.0346 sec
1340 #OVERLAP evdw > 1d10   1.00000E+20
1341  #OVERLAPing residues             4
1342    5  25   6  23
1343  #OVERLAPing all corrected after             4  random generation
1344 #OVERLAP evdw after   1.13570E+14
1345 Waiting for     0.0392 sec
1346 Waiting for     0.0348 sec
1347 #OVERLAP evdw > 1d10   1.00000E+20
1348  #OVERLAPing residues             2
1349   14  27
1350  #OVERLAPing all corrected after             1  random generation
1351 #OVERLAP evdw after   1.06393E+10
1352 Waiting for     0.0312 sec
1353 Waiting for     0.0007 sec
1354 Waiting for     0.0589 sec
1355 Waiting for     0.0006 sec
1356 Waiting for     0.7485 sec
1357 Waiting for     0.0006 sec
1358 Waiting for     0.0402 sec
1359 #OVERLAP evdw > 1d10   1.00000E+20
1360  #OVERLAPing residues             2
1361   16  25
1362  #OVERLAPing all corrected after             1  random generation
1363 #OVERLAP evdw after   2.27384E+14
1364 Waiting for     0.0006 sec
1365 Waiting for     0.0393 sec
1366 Waiting for     0.0276 sec
1367 #OVERLAP evdw > 1d10   1.00000E+20
1368  #OVERLAPing residues             2
1369   10  24
1370  #OVERLAPing all corrected after             1  random generation
1371 #OVERLAP evdw after   1.37565E+07
1372 Waiting for     0.0575 sec
1373 Waiting for     0.0308 sec
1374 Waiting for     0.0487 sec
1375 Waiting for     0.0007 sec
1376 Waiting for     0.0006 sec
1377 Waiting for     0.0007 sec
1378 #OVERLAP evdw > 1d10   1.00000E+20
1379  #OVERLAPing residues             2
1380    3  22
1381  #OVERLAPing all corrected after             2  random generation
1382 #OVERLAP evdw after   8.72130E+12
1383 Waiting for     0.0006 sec
1384 Waiting for     0.1879 sec
1385 Waiting for     0.0524 sec
1386 Waiting for     0.0008 sec
1387 Waiting for     0.0387 sec
1388 Waiting for     0.0344 sec
1389 Waiting for     0.0310 sec
1390 Waiting for     0.0006 sec
1391 #OVERLAP evdw > 1d10   1.00000E+20
1392  #OVERLAPing residues             4
1393   11  29  14  25
1394  #OVERLAPing all corrected after             1  random generation
1395 #OVERLAP evdw after   7.07605E+10
1396 Waiting for     0.0338 sec
1397 Waiting for     0.0381 sec
1398 Waiting for     0.0081 sec
1399 #OVERLAP evdw > 1d10   1.00000E+20
1400  #OVERLAPing residues             6
1401    3  27   4  28   5  29
1402  #OVERLAPing NOT all corrected             2
1403    4  28
1404 #OVERLAP evdw after   1.00000E+20
1405 Waiting for     0.0315 sec
1406 Waiting for     0.0312 sec
1407 Waiting for     0.0364 sec
1408 Waiting for     0.0335 sec
1409 Waiting for     0.0351 sec
1410 Waiting for     0.0362 sec
1411 Waiting for     0.0322 sec
1412 #OVERLAP evdw > 1d10   1.00000E+20
1413  #OVERLAPing residues             4
1414    8  26   9  25
1415  #OVERLAPing all corrected after             4  random generation
1416 #OVERLAP evdw after   1.68387E+19
1417 Waiting for     0.0006 sec
1418 Waiting for     0.0006 sec
1419 Waiting for     0.0006 sec
1420 #OVERLAP evdw > 1d10   1.00000E+20
1421  #OVERLAPing residues             2
1422    9  25
1423  #OVERLAPing all corrected after             1  random generation
1424 #OVERLAP evdw after   3.19397E+05
1425 Waiting for     0.0356 sec
1426 Waiting for     0.0076 sec
1427 Waiting for     0.0007 sec
1428 Waiting for     0.0317 sec
1429 #OVERLAP evdw > 1d10   1.00000E+20
1430  #OVERLAPing residues             2
1431    7  25
1432  #OVERLAPing all corrected after             5  random generation
1433 #OVERLAP evdw after   1.84913E+13
1434 Waiting for     0.0379 sec
1435 #OVERLAP evdw > 1d10   1.00000E+20
1436  #OVERLAPing residues             2
1437   22  29
1438  #OVERLAPing all corrected after             1  random generation
1439 #OVERLAP evdw after   7.48986E+03
1440 Waiting for     0.0009 sec
1441 Waiting for     0.0086 sec
1442 #OVERLAP evdw > 1d10   1.00000E+20
1443  #OVERLAPing residues             2
1444   13  27
1445  #OVERLAPing all corrected after             1  random generation
1446 #OVERLAP evdw after   1.66368E+06
1447 Waiting for     0.0007 sec
1448 Waiting for     0.0401 sec
1449 Waiting for     0.0473 sec
1450 Waiting for     0.9509 sec
1451 Waiting for     0.0007 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454    4  14
1455  #OVERLAPing all corrected after             1  random generation
1456 #OVERLAP evdw after   4.77974E+07
1457 Waiting for     0.0339 sec
1458 Waiting for     0.0347 sec
1459 #OVERLAP evdw > 1d10   1.00000E+20
1460  #OVERLAPing residues             2
1461   13  25
1462  #OVERLAPing all corrected after             1  random generation
1463 #OVERLAP evdw after   1.45596E+12
1464 Waiting for     0.0006 sec
1465 Waiting for     0.0337 sec
1466 Waiting for     0.0383 sec
1467 #OVERLAP evdw > 1d10   1.00000E+20
1468  #OVERLAPing residues             2
1469   11  23
1470  #OVERLAPing all corrected after             6  random generation
1471 #OVERLAP evdw after   1.96852E+19
1472 Waiting for     0.0364 sec
1473 Waiting for     0.0357 sec
1474 Waiting for     0.0316 sec
1475 #OVERLAP evdw > 1d10   1.00000E+20
1476  #OVERLAPing residues             2
1477   12  27
1478  #OVERLAPing all corrected after             1  random generation
1479 #OVERLAP evdw after   4.59134E+10
1480 Waiting for     0.0006 sec
1481 Waiting for     0.0310 sec
1482 Waiting for     0.0006 sec
1483 Waiting for     0.0678 sec
1484 Waiting for     0.0160 sec
1485 Waiting for     0.0394 sec
1486 Waiting for     0.8617 sec
1487 Waiting for     0.0007 sec
1488 #OVERLAP evdw > 1d10   1.00000E+20
1489  #OVERLAPing residues             2
1490    5  17
1491  #OVERLAPing all corrected after             1  random generation
1492 #OVERLAP evdw after   9.30880E+05
1493 Waiting for     0.0007 sec
1494 #OVERLAP evdw > 1d10   1.00000E+20
1495  #OVERLAPing residues             2
1496    3  13
1497  #OVERLAPing all corrected after             1  random generation
1498 #OVERLAP evdw after   5.40073E+02
1499 Waiting for     0.0356 sec
1500 Waiting for     0.0373 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             7
1503    3  11   7  26  27   8  17
1504  #OVERLAPing all corrected after             7  random generation
1505 #OVERLAP evdw after   1.06167E+17
1506 Waiting for     0.0006 sec
1507 Waiting for     0.0006 sec
1508 #OVERLAP evdw > 1d10   1.00000E+20
1509  #OVERLAPing residues             2
1510   12  23
1511  #OVERLAPing all corrected after             1  random generation
1512 #OVERLAP evdw after   1.32399E+08
1513 Waiting for     0.0344 sec
1514 Waiting for     0.0351 sec
1515 Waiting for     0.0372 sec
1516 Waiting for     0.0340 sec
1517 Waiting for     0.0373 sec
1518 #OVERLAP evdw > 1d10   1.00000E+20
1519  #OVERLAPing residues             2
1520    7  25
1521  #OVERLAPing all corrected after             6  random generation
1522 #OVERLAP evdw after   1.29061E+08
1523 Waiting for     0.0513 sec
1524 Waiting for     0.0405 sec
1525 #OVERLAP evdw > 1d10   1.00000E+20
1526  #OVERLAPing residues             2
1527    2  20
1528  #OVERLAPing all corrected after             1  random generation
1529 #OVERLAP evdw after   5.28745E+07
1530 Waiting for     0.0375 sec
1531 Waiting for     0.1688 sec
1532 Waiting for     0.0006 sec
1533 #OVERLAP evdw > 1d10   1.00000E+20
1534  #OVERLAPing residues             4
1535    6  26  11  22
1536  #OVERLAPing all corrected after             1  random generation
1537 #OVERLAP evdw after   1.11112E+18
1538 Waiting for     0.0007 sec
1539 Waiting for     0.0384 sec
1540 Waiting for     0.0351 sec
1541 Waiting for     0.0352 sec
1542 Waiting for     0.0195 sec
1543 #OVERLAP evdw > 1d10   1.00000E+20
1544  #OVERLAPing residues             2
1545   20  27
1546  #OVERLAPing all corrected after             3  random generation
1547 #OVERLAP evdw after   9.41831E+08
1548 Waiting for     0.0006 sec
1549 #OVERLAP evdw > 1d10   1.00000E+20
1550  #OVERLAPing residues             4
1551    7  25  13  27
1552  #OVERLAPing all corrected after             3  random generation
1553 #OVERLAP evdw after   4.28635E+12
1554 Waiting for     0.0312 sec
1555 Waiting for     0.0345 sec
1556 Waiting for     0.0334 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559    9  29
1560  #OVERLAPing all corrected after             3  random generation
1561 #OVERLAP evdw after   8.51983E+21
1562 Waiting for     0.0385 sec
1563 #OVERLAP evdw > 1d10   1.00000E+20
1564  #OVERLAPing residues             2
1565   12  27
1566  #OVERLAPing all corrected after             1  random generation
1567 #OVERLAP evdw after   7.92008E+13
1568 Waiting for     0.0372 sec
1569 Waiting for     0.0007 sec
1570 Waiting for     0.0397 sec
1571 Waiting for     0.0006 sec
1572 Waiting for     0.0370 sec
1573 Waiting for     0.0007 sec
1574 Waiting for     0.0478 sec
1575 Waiting for     0.0433 sec
1576 Waiting for     0.8160 sec
1577 Waiting for     0.0007 sec
1578 #OVERLAP evdw > 1d10   1.00000E+20
1579  #OVERLAPing residues             2
1580    9  20
1581  #OVERLAPing all corrected after             1  random generation
1582 #OVERLAP evdw after   5.68959E+04
1583 Waiting for     0.0400 sec
1584 Waiting for     0.0086 sec
1585 Waiting for     0.0349 sec
1586 Waiting for     0.0335 sec
1587 Waiting for     0.0325 sec
1588 Waiting for     0.0327 sec
1589 Waiting for     0.0359 sec
1590 #OVERLAP evdw > 1d10   1.00000E+20
1591  #OVERLAPing residues             2
1592   12  27
1593  #OVERLAPing all corrected after             1  random generation
1594 #OVERLAP evdw after   5.85808E+13
1595 Waiting for     0.0006 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598    4  27
1599  #OVERLAPing all corrected after            10  random generation
1600 #OVERLAP evdw after   1.74375E+08
1601 Waiting for     0.0007 sec
1602 Waiting for     0.0006 sec
1603 Waiting for     0.0339 sec
1604 Waiting for     0.0371 sec
1605 #OVERLAP evdw > 1d10   1.00000E+20
1606  #OVERLAPing residues             2
1607    9  25
1608  #OVERLAPing all corrected after             1  random generation
1609 #OVERLAP evdw after   9.98570E+03
1610 Waiting for     0.0006 sec
1611 Waiting for     0.0391 sec
1612 Waiting for     0.0351 sec
1613 Waiting for     0.0332 sec
1614 Waiting for     0.0378 sec
1615 Waiting for     0.0391 sec
1616 Waiting for     0.0053 sec
1617 Waiting for     0.0007 sec
1618 Waiting for     0.0006 sec
1619 Waiting for     0.0372 sec
1620 #OVERLAP evdw > 1d10   1.00000E+20
1621  #OVERLAPing residues             2
1622    9  20
1623  #OVERLAPing all corrected after             4  random generation
1624 #OVERLAP evdw after   2.29936E+08
1625 Waiting for     0.0395 sec
1626 #OVERLAP evdw > 1d10   1.00000E+20
1627  #OVERLAPing residues             2
1628   11  25
1629  #OVERLAPing all corrected after             2  random generation
1630 #OVERLAP evdw after   2.23731E+08
1631 Waiting for     0.0343 sec
1632 Waiting for     0.0323 sec
1633 Waiting for     0.0010 sec
1634 #OVERLAP evdw > 1d10   1.00000E+20
1635  #OVERLAPing residues             2
1636   18  20
1637  #OVERLAPing all corrected after             1  random generation
1638 #OVERLAP evdw after   2.37352E+07
1639 Waiting for     0.0006 sec
1640 #OVERLAP evdw > 1d10   1.00000E+20
1641  #OVERLAPing residues             2
1642   18  25
1643  #OVERLAPing all corrected after             1  random generation
1644 #OVERLAP evdw after   7.87706E+07
1645 Waiting for     0.0007 sec
1646 Waiting for     0.0007 sec
1647 Waiting for     0.0338 sec
1648 Waiting for     0.0007 sec
1649 Waiting for     0.0576 sec
1650 Waiting for     0.0311 sec
1651 Waiting for     0.0327 sec
1652 Waiting for     0.0006 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             4
1655    5  25  24  27
1656  #OVERLAPing all corrected after             2  random generation
1657 #OVERLAP evdw after   4.72606E+06
1658 Waiting for     0.0508 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661   11  24
1662  #OVERLAPing all corrected after             1  random generation
1663 #OVERLAP evdw after   5.46173E+05
1664 Waiting for     0.0336 sec
1665 Waiting for     0.0341 sec
1666 Waiting for     0.0357 sec
1667 Waiting for     0.9108 sec
1668 #OVERLAP evdw > 1d10   1.00000E+20
1669  #OVERLAPing residues             2
1670   17  23
1671  #OVERLAPing all corrected after             1  random generation
1672 #OVERLAP evdw after   1.31526E+08
1673 Waiting for     0.0007 sec
1674 Waiting for     0.0324 sec
1675 Waiting for     0.0377 sec
1676 Waiting for     0.0006 sec
1677 #OVERLAP evdw > 1d10   1.00000E+20
1678  #OVERLAPing residues             4
1679    4  25   5  26
1680  #OVERLAPing all corrected after             3  random generation
1681 #OVERLAP evdw after   9.29571E+31
1682 Waiting for     0.0007 sec
1683 #OVERLAP evdw > 1d10   1.00000E+20
1684  #OVERLAPing residues             2
1685    5  27
1686  #OVERLAPing all corrected after             2  random generation
1687 #OVERLAP evdw after   7.72357E+09
1688 Waiting for     0.0326 sec
1689 #OVERLAP evdw > 1d10   1.00000E+20
1690  #OVERLAPing residues             5
1691    8  27   9  25  26
1692  #OVERLAPing all corrected after             6  random generation
1693 #OVERLAP evdw after   4.60359E+13
1694 Waiting for     0.0341 sec
1695 Waiting for     0.0308 sec
1696 Waiting for     0.0316 sec
1697 Waiting for     0.0328 sec
1698 Waiting for     0.0709 sec
1699 #OVERLAP evdw > 1d10   1.00000E+20
1700  #OVERLAPing residues             2
1701    9  27
1702  #OVERLAPing all corrected after             1  random generation
1703 #OVERLAP evdw after   1.23730E+04
1704 Waiting for     0.0006 sec
1705 Waiting for     0.0006 sec
1706 Waiting for     0.0351 sec
1707 Waiting for     0.0756 sec
1708 Waiting for     0.2472 sec
1709 Waiting for     0.0007 sec
1710 Waiting for     0.0007 sec
1711 Waiting for     0.0338 sec
1712 Waiting for     0.0384 sec
1713 Waiting for     0.0326 sec
1714 #OVERLAP evdw > 1d10   1.00000E+20
1715  #OVERLAPing residues             2
1716    7  25
1717  #OVERLAPing all corrected after             1  random generation
1718 #OVERLAP evdw after   3.16246E+10
1719 Waiting for     0.0006 sec
1720 Waiting for     0.0361 sec
1721 Waiting for     0.0321 sec
1722 Waiting for     0.0401 sec
1723 Waiting for     0.0386 sec
1724 Waiting for     0.0386 sec
1725 Waiting for     0.0008 sec
1726 Waiting for     0.0006 sec
1727 Waiting for     0.0340 sec
1728 Waiting for     0.0868 sec
1729 Waiting for     0.0006 sec
1730 #OVERLAP evdw > 1d10   1.00000E+20
1731  #OVERLAPing residues             2
1732    7  26
1733  #OVERLAPing all corrected after             1  random generation
1734 #OVERLAP evdw after   1.11671E+04
1735 Waiting for     0.0404 sec
1736 Waiting for     0.0322 sec
1737 #OVERLAP evdw > 1d10   1.00000E+20
1738  #OVERLAPing residues             3
1739   12  23  27
1740  #OVERLAPing all corrected after            18  random generation
1741 #OVERLAP evdw after   1.95749E+15
1742 Waiting for     0.0530 sec
1743 Waiting for     0.0057 sec
1744 Waiting for     0.0006 sec
1745 Waiting for     0.0337 sec
1746 Waiting for     0.0385 sec
1747 Waiting for     0.0355 sec
1748 #OVERLAP evdw > 1d10   1.00000E+20
1749  #OVERLAPing residues             2
1750   17  22
1751  #OVERLAPing all corrected after             1  random generation
1752 #OVERLAP evdw after   4.86531E+10
1753 Waiting for     0.0395 sec
1754 #OVERLAP evdw > 1d10   1.00000E+20
1755  #OVERLAPing residues             2
1756    4  27
1757  #OVERLAPing all corrected after             1  random generation
1758 #OVERLAP evdw after   2.10136E+12
1759 Waiting for     0.0310 sec
1760 Waiting for     0.0405 sec
1761 Waiting for     0.0377 sec
1762 #OVERLAP evdw > 1d10   1.00000E+20
1763  #OVERLAPing residues             2
1764    4  20
1765  #OVERLAPing all corrected after             1  random generation
1766 #OVERLAP evdw after   1.24165E+06
1767 Waiting for     0.0007 sec
1768 #OVERLAP evdw > 1d10   1.19217E+21
1769  #OVERLAPing residues             0
1770
1771  #OVERLAPing all corrected after             1  random generation
1772 #OVERLAP evdw after   1.19217E+21
1773 Waiting for     0.0006 sec
1774 Waiting for     0.0322 sec
1775 #OVERLAP evdw > 1d10   1.00000E+20
1776  #OVERLAPing residues             2
1777    4  19
1778  #OVERLAPing all corrected after             5  random generation
1779 #OVERLAP evdw after   1.26965E+08
1780 Waiting for     0.0353 sec
1781 #OVERLAP evdw > 1d10   1.00000E+20
1782  #OVERLAPing residues             2
1783    5   7
1784  #OVERLAPing all corrected after             1  random generation
1785 #OVERLAP evdw after   5.72283E+07
1786 Waiting for     0.0326 sec
1787 Waiting for     0.8588 sec
1788 Waiting for     0.0006 sec
1789 Waiting for     0.0006 sec
1790 Waiting for     0.0009 sec
1791 #OVERLAP evdw > 1d10   1.00000E+20
1792  #OVERLAPing residues             2
1793    4  24
1794  #OVERLAPing all corrected after             2  random generation
1795 #OVERLAP evdw after   6.47502E+03
1796 Waiting for     0.0007 sec
1797 Waiting for     0.0353 sec
1798 Waiting for     0.0346 sec
1799 Waiting for     0.0403 sec
1800 #OVERLAP evdw > 1d10   1.00000E+20
1801  #OVERLAPing residues             2
1802   12  27
1803  #OVERLAPing all corrected after            11  random generation
1804 #OVERLAP evdw after   3.46464E+08
1805 Waiting for     0.0402 sec
1806 Waiting for     0.0007 sec
1807 Waiting for     0.0389 sec
1808 #OVERLAP evdw > 1d10   9.59171E+22
1809  #OVERLAPing residues             0
1810
1811  #OVERLAPing all corrected after             1  random generation
1812 #OVERLAP evdw after   9.59171E+22
1813 Waiting for     0.0319 sec
1814 Waiting for     0.0137 sec
1815 Waiting for     0.0006 sec
1816 Waiting for     0.0007 sec
1817 Waiting for     0.0363 sec
1818 Waiting for     0.8302 sec
1819 Waiting for     0.0006 sec
1820 Waiting for     0.0385 sec
1821 Waiting for     0.0007 sec
1822 Waiting for     0.0006 sec
1823 Waiting for     0.0360 sec
1824 Waiting for     0.0311 sec
1825 Waiting for     0.0006 sec
1826 Waiting for     0.0349 sec
1827 Waiting for     0.0006 sec
1828 Waiting for     0.0390 sec
1829 Waiting for     0.0007 sec
1830 Waiting for     0.0315 sec
1831 #OVERLAP evdw > 1d10   1.00000E+20
1832  #OVERLAPing residues             2
1833    8  23
1834  #OVERLAPing all corrected after             1  random generation
1835 #OVERLAP evdw after   3.72050E+23
1836 Waiting for     0.0109 sec
1837 Waiting for     0.0383 sec
1838 #OVERLAP evdw > 1d10   1.00000E+20
1839  #OVERLAPing residues             4
1840    9  27  22  25
1841  #OVERLAPing all corrected after             1  random generation
1842 #OVERLAP evdw after   8.98892E+13
1843 Waiting for     0.0309 sec
1844 Waiting for     0.0383 sec
1845 Waiting for     0.0347 sec
1846 Waiting for     0.0412 sec
1847 Waiting for     0.0330 sec
1848 Waiting for     0.0179 sec
1849 Waiting for     0.0004 sec
1850 Waiting for     0.0319 sec
1851 Waiting for     0.0317 sec
1852 #OVERLAP evdw > 1d10   1.00000E+20
1853  #OVERLAPing residues             2
1854   17  22
1855  #OVERLAPing all corrected after             1  random generation
1856 #OVERLAP evdw after   1.34669E+07
1857 Waiting for     0.0372 sec
1858 Waiting for     0.0387 sec
1859 Waiting for     0.0392 sec
1860 Waiting for     0.0535 sec
1861 #OVERLAP evdw > 1d10   1.00000E+20
1862  #OVERLAPing residues             2
1863   11  19
1864  #OVERLAPing all corrected after             1  random generation
1865 #OVERLAP evdw after   3.40066E+03
1866 Waiting for     0.0308 sec
1867 Waiting for     0.0007 sec
1868 Waiting for     0.0007 sec
1869 Waiting for     0.0310 sec
1870 #OVERLAP evdw > 1d10   1.00000E+20
1871  #OVERLAPing residues             2
1872   20  27
1873  #OVERLAPing all corrected after             1  random generation
1874 #OVERLAP evdw after   2.08407E+04
1875 Waiting for     0.0622 sec
1876 Waiting for     0.0007 sec
1877 Waiting for     0.0007 sec
1878 Waiting for     0.0391 sec
1879 Waiting for     0.0385 sec
1880 Waiting for     1.0433 sec
1881 #OVERLAP evdw > 1d10   4.07570E+25
1882  #OVERLAPing residues             0
1883
1884  #OVERLAPing all corrected after             1  random generation
1885 #OVERLAP evdw after   4.07570E+25
1886 Waiting for     0.0006 sec
1887 Waiting for     0.0401 sec
1888 #OVERLAP evdw > 1d10   1.00000E+20
1889  #OVERLAPing residues             4
1890   17  27  18  23
1891  #OVERLAPing all corrected after             2  random generation
1892 #OVERLAP evdw after   1.01289E+16
1893 Waiting for     0.0317 sec
1894 Waiting for     0.0503 sec
1895 Waiting for     0.0331 sec
1896 #OVERLAP evdw > 1d10   1.00000E+20
1897  #OVERLAPing residues             2
1898    5  26
1899  #OVERLAPing all corrected after             1  random generation
1900 #OVERLAP evdw after   3.20071E+08
1901 Waiting for     0.0404 sec
1902 #OVERLAP evdw > 1d10   1.00000E+20
1903  #OVERLAPing residues             2
1904   15  20
1905  #OVERLAPing all corrected after             1  random generation
1906 #OVERLAP evdw after   5.90265E+06
1907 Waiting for     0.0007 sec
1908 Waiting for     0.0357 sec
1909 Waiting for     0.0006 sec
1910 Waiting for     0.0385 sec
1911 #OVERLAP evdw > 1d10   1.00000E+20
1912  #OVERLAPing residues             2
1913    7  26
1914  #OVERLAPing all corrected after             1  random generation
1915 #OVERLAP evdw after   1.02148E+12
1916 Waiting for     0.0089 sec
1917 Waiting for     0.0377 sec
1918 #OVERLAP evdw > 1d10   1.00000E+20
1919  #OVERLAPing residues             2
1920   17  22
1921  #OVERLAPing all corrected after             1  random generation
1922 #OVERLAP evdw after   6.67429E+03
1923 Waiting for     0.0369 sec
1924 #OVERLAP evdw > 1d10   1.00000E+20
1925  #OVERLAPing residues             8
1926    3  17   4  14   5  19   9  27
1927  #OVERLAPing all corrected after             4  random generation
1928 #OVERLAP evdw after   2.92189E+08
1929 Waiting for     0.0351 sec
1930 Waiting for     0.0367 sec
1931 #OVERLAP evdw > 1d10   1.00000E+20
1932  #OVERLAPing residues             2
1933   18  22
1934  #OVERLAPing all corrected after             2  random generation
1935 #OVERLAP evdw after   2.10124E+13
1936 Waiting for     0.0310 sec
1937 Waiting for     0.9753 sec
1938 Waiting for     0.0006 sec
1939 Waiting for     0.0340 sec
1940 Waiting for     0.0401 sec
1941 Waiting for     0.0580 sec
1942 #OVERLAP evdw > 1d10   1.00000E+20
1943  #OVERLAPing residues             2
1944    8  27
1945  #OVERLAPing all corrected after             1  random generation
1946 #OVERLAP evdw after   1.57191E+16
1947 Waiting for     0.0315 sec
1948 Waiting for     0.0352 sec
1949 Waiting for     0.0318 sec
1950 #OVERLAP evdw > 1d10   1.00000E+20
1951  #OVERLAPing residues             2
1952   13  29
1953  #OVERLAPing all corrected after             1  random generation
1954 #OVERLAP evdw after   5.41757E+17
1955 Waiting for     0.0362 sec
1956 Waiting for     0.0007 sec
1957 Waiting for     0.0328 sec
1958 Waiting for     0.0328 sec
1959 Waiting for     0.0364 sec
1960 #OVERLAP evdw > 1d10   1.00000E+20
1961  #OVERLAPing residues             6
1962    5  27   8  23  13  25
1963  #OVERLAPing all corrected after            26  random generation
1964 #OVERLAP evdw after   2.43101E+16
1965 Waiting for     0.0377 sec
1966 Waiting for     0.0376 sec
1967 Waiting for     0.0307 sec
1968 Waiting for     0.0349 sec
1969 Waiting for     0.0006 sec
1970 #OVERLAP evdw > 1d10   1.00000E+20
1971  #OVERLAPing residues             4
1972    4  26   5  27
1973  #OVERLAPing all corrected after             5  random generation
1974 #OVERLAP evdw after   1.98359E+14
1975 Waiting for     0.0389 sec
1976 #OVERLAP evdw > 1d10   1.18528E+31
1977  #OVERLAPing residues             0
1978
1979  #OVERLAPing all corrected after             1  random generation
1980 #OVERLAP evdw after   1.18528E+31
1981 Waiting for     0.0007 sec
1982 Waiting for     0.0330 sec
1983 Waiting for     0.0322 sec
1984 Waiting for     0.0313 sec
1985 Waiting for     0.0352 sec
1986 Waiting for     0.0347 sec
1987 Waiting for     0.0007 sec
1988 #OVERLAP evdw > 1d10   1.00000E+20
1989  #OVERLAPing residues             4
1990   14  25  15  26
1991  #OVERLAPing all corrected after             3  random generation
1992 #OVERLAP evdw after   4.63505E+13
1993 Waiting for     0.0350 sec
1994 Waiting for     0.0372 sec
1995 Waiting for     0.0369 sec
1996 Waiting for     0.3506 sec
1997 #OVERLAP evdw > 1d10   1.00000E+20
1998  #OVERLAPing residues             4
1999    9  14  15  25
2000  #OVERLAPing all corrected after             1  random generation
2001 #OVERLAP evdw after   1.11466E+11
2002 Waiting for     0.0007 sec
2003 #OVERLAP evdw > 1d10   1.00000E+20
2004  #OVERLAPing residues             2
2005    7  25
2006  #OVERLAPing all corrected after             1  random generation
2007 #OVERLAP evdw after   2.60451E+13
2008 Waiting for     0.0329 sec
2009 Waiting for     0.0375 sec
2010 Waiting for     0.0313 sec
2011 Waiting for     0.0006 sec
2012 Waiting for     0.0007 sec
2013 Waiting for     0.0322 sec
2014 Waiting for     0.0348 sec
2015 #OVERLAP evdw > 1d10   1.00000E+20
2016  #OVERLAPing residues             2
2017    5  27
2018  #OVERLAPing all corrected after             1  random generation
2019 #OVERLAP evdw after   3.37365E+08
2020 Waiting for     0.0355 sec
2021 #OVERLAP evdw > 1d10   1.00000E+20
2022  #OVERLAPing residues             4
2023    7  20   9  26
2024  #OVERLAPing all corrected after             2  random generation
2025 #OVERLAP evdw after   1.62716E+13
2026 Waiting for     0.0374 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             2
2029   13  27
2030  #OVERLAPing all corrected after             1  random generation
2031 #OVERLAP evdw after   2.19579E+05
2032 Waiting for     0.0386 sec
2033 Waiting for     0.0965 sec
2034 Waiting for     0.0006 sec
2035 Waiting for     0.0389 sec
2036 Waiting for     0.0377 sec
2037 Waiting for     0.0374 sec
2038 Waiting for     0.0007 sec
2039 Waiting for     0.0399 sec
2040 #OVERLAP evdw > 1d10   1.00000E+20
2041  #OVERLAPing residues             2
2042    8  27
2043  #OVERLAPing all corrected after             1  random generation
2044 #OVERLAP evdw after   1.05468E+04
2045 Waiting for     0.0316 sec
2046 #OVERLAP evdw > 1d10   1.00000E+20
2047  #OVERLAPing residues             3
2048   15  25  17
2049  #OVERLAPing all corrected after             2  random generation
2050 #OVERLAP evdw after   4.67586E+16
2051 Waiting for     0.0322 sec
2052 Waiting for     0.0007 sec
2053 Waiting for     0.0353 sec
2054 #OVERLAP evdw > 1d10   1.00000E+20
2055  #OVERLAPing residues             2
2056   17  22
2057  #OVERLAPing all corrected after             1  random generation
2058 #OVERLAP evdw after   8.07264E+02
2059 Waiting for     0.0349 sec
2060 Waiting for     0.0006 sec
2061 Waiting for     0.0315 sec
2062 Waiting for     0.0323 sec
2063 Waiting for     0.0397 sec
2064 Waiting for     0.0342 sec
2065 Waiting for     0.0250 sec
2066 Waiting for     0.0322 sec
2067 Waiting for     0.0387 sec
2068 Waiting for     0.0331 sec
2069 Waiting for     0.0446 sec
2070 Waiting for     0.0386 sec
2071 #OVERLAP evdw > 1d10   1.00000E+20
2072  #OVERLAPing residues             2
2073    9  27
2074  #OVERLAPing all corrected after             2  random generation
2075 #OVERLAP evdw after   9.91006E+05
2076 Waiting for     0.0330 sec
2077 Waiting for     0.0334 sec
2078 Waiting for     0.0406 sec
2079 Waiting for     0.0006 sec
2080 Waiting for     0.0352 sec
2081 Waiting for     0.0396 sec
2082 Waiting for     0.0328 sec
2083 Waiting for     0.0006 sec
2084 #OVERLAP evdw > 1d10   1.25757E+21
2085  #OVERLAPing residues             0
2086
2087  #OVERLAPing all corrected after             1  random generation
2088 #OVERLAP evdw after   1.25757E+21
2089 Waiting for     0.0344 sec
2090 Waiting for     0.0385 sec
2091 Waiting for     0.0373 sec
2092 Waiting for     0.0006 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             2
2095   16  20
2096  #OVERLAPing all corrected after             1  random generation
2097 #OVERLAP evdw after  -2.96013E+01
2098 Waiting for     0.0354 sec
2099 #OVERLAP evdw > 1d10   1.00000E+20
2100  #OVERLAPing residues             2
2101    2  14
2102  #OVERLAPing all corrected after             1  random generation
2103 #OVERLAP evdw after   8.74870E+15
2104 Waiting for     0.0024 sec
2105 Waiting for     0.0315 sec
2106 Waiting for     0.0380 sec
2107 Waiting for     0.0384 sec
2108 Waiting for     0.0333 sec
2109 #OVERLAP evdw > 1d10   1.00000E+20
2110  #OVERLAPing residues             2
2111    9  27
2112  #OVERLAPing all corrected after             1  random generation
2113 #OVERLAP evdw after   3.25022E+13
2114 Waiting for     0.0361 sec
2115 Waiting for     0.0009 sec
2116 Waiting for     0.0006 sec
2117 Waiting for     0.0386 sec
2118 Waiting for     0.0317 sec
2119 Waiting for     0.0386 sec
2120 Waiting for     0.8845 sec
2121 #OVERLAP evdw > 1d10   1.00000E+20
2122  #OVERLAPing residues             2
2123    6  16
2124  #OVERLAPing all corrected after             1  random generation
2125 #OVERLAP evdw after   1.19192E+05
2126 Waiting for     0.0007 sec
2127 Waiting for     0.0385 sec
2128 Waiting for     0.0397 sec
2129 #OVERLAP evdw > 1d10   1.00000E+20
2130  #OVERLAPing residues             2
2131   10  26
2132  #OVERLAPing all corrected after             1  random generation
2133 #OVERLAP evdw after   1.23940E+10
2134 Waiting for     0.0156 sec
2135 Waiting for     0.0337 sec
2136 #OVERLAP evdw > 1d10   1.00000E+20
2137  #OVERLAPing residues             2
2138    9  25
2139  #OVERLAPing all corrected after             1  random generation
2140 #OVERLAP evdw after   1.76564E+23
2141 Waiting for     0.0006 sec
2142 #OVERLAP evdw > 1d10   1.00000E+20
2143  #OVERLAPing residues             2
2144   11  25
2145  #OVERLAPing all corrected after             1  random generation
2146 #OVERLAP evdw after   1.28707E+08
2147 Waiting for     0.0330 sec
2148 Waiting for     0.0386 sec
2149 Waiting for     0.0007 sec
2150 Waiting for     0.0007 sec
2151 Waiting for     0.0558 sec
2152 #OVERLAP evdw > 1d10   1.00000E+20
2153  #OVERLAPing residues             2
2154   11  27
2155  #OVERLAPing all corrected after             3  random generation
2156 #OVERLAP evdw after   1.37390E+12
2157 Waiting for     0.0006 sec
2158 Waiting for     0.0398 sec
2159 Waiting for     0.0007 sec
2160 Waiting for     0.0379 sec
2161 Waiting for     0.0317 sec
2162 Waiting for     0.0361 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             2
2165   11  21
2166  #OVERLAPing all corrected after             1  random generation
2167 #OVERLAP evdw after   9.66824E+03
2168 Waiting for     0.0007 sec
2169 Waiting for     0.0703 sec
2170 #OVERLAP evdw > 1d10   1.00000E+20
2171  #OVERLAPing residues             2
2172    6  17
2173  #OVERLAPing all corrected after             1  random generation
2174 #OVERLAP evdw after   8.68368E+12
2175 Waiting for     0.0349 sec
2176 #OVERLAP evdw > 1d10   1.00000E+20
2177  #OVERLAPing residues             2
2178   14  29
2179  #OVERLAPing all corrected after             1  random generation
2180 #OVERLAP evdw after   1.65324E+15
2181 Waiting for     0.0006 sec
2182 Waiting for     0.0397 sec
2183 Waiting for     0.0355 sec
2184 Waiting for     0.0007 sec
2185 Waiting for     0.0007 sec
2186 Waiting for     0.0371 sec
2187 Waiting for     0.0007 sec
2188 #OVERLAP evdw > 1d10   1.00000E+20
2189  #OVERLAPing residues             4
2190    7  26   8  27
2191  #OVERLAPing all corrected after            32  random generation
2192 #OVERLAP evdw after   5.12211E+21
2193 Waiting for     0.0404 sec
2194 Waiting for     0.0007 sec
2195 Waiting for     0.0382 sec
2196 Waiting for     0.0392 sec
2197 Waiting for     0.0308 sec
2198 Waiting for     0.0007 sec
2199 Waiting for     0.0373 sec
2200 #OVERLAP evdw > 1d10   1.00000E+20
2201  #OVERLAPing residues             2
2202   11  18
2203  #OVERLAPing all corrected after             1  random generation
2204 #OVERLAP evdw after   9.40865E+02
2205 Waiting for     0.0007 sec
2206 Waiting for     0.0346 sec
2207 #OVERLAP evdw > 1d10   1.00000E+20
2208  #OVERLAPing residues             2
2209    3  25
2210  #OVERLAPing all corrected after             1  random generation
2211 #OVERLAP evdw after   2.85729E+06
2212 Waiting for     0.0006 sec
2213 Waiting for     0.0702 sec
2214 Waiting for     0.0349 sec
2215 Waiting for     0.0334 sec
2216 #OVERLAP evdw > 1d10   1.00000E+20
2217  #OVERLAPing residues             2
2218    5  27
2219  #OVERLAPing all corrected after             4  random generation
2220 #OVERLAP evdw after   9.70233E+10
2221 Waiting for     0.0007 sec
2222 #OVERLAP evdw > 1d10   1.00000E+20
2223  #OVERLAPing residues             2
2224   25  29
2225  #OVERLAPing all corrected after             4  random generation
2226 #OVERLAP evdw after   1.19934E+04
2227 Waiting for     0.0007 sec
2228 Waiting for     0.0369 sec
2229 Waiting for     0.0397 sec
2230 Waiting for     0.0409 sec
2231 #OVERLAP evdw > 1d10   1.00000E+20
2232  #OVERLAPing residues             2
2233    9  12
2234  #OVERLAPing all corrected after             1  random generation
2235 #OVERLAP evdw after   2.32598E+04
2236 Waiting for     0.0006 sec
2237 Waiting for     0.0007 sec
2238 Waiting for     0.0400 sec
2239 Waiting for     0.9705 sec
2240 Waiting for     0.0006 sec
2241 Waiting for     0.0373 sec
2242 Waiting for     0.0693 sec
2243 Waiting for     0.0351 sec
2244 Waiting for     0.0363 sec
2245 Waiting for     0.0347 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             2
2248    9  23
2249  #OVERLAPing all corrected after             1  random generation
2250 #OVERLAP evdw after   3.10223E+11
2251 Waiting for     0.0365 sec
2252 Waiting for     0.0357 sec
2253 #OVERLAP evdw > 1d10   1.00000E+20
2254  #OVERLAPing residues             2
2255   17  18
2256  #OVERLAPing all corrected after             1  random generation
2257 #OVERLAP evdw after   3.87382E+06
2258 Waiting for     0.0370 sec
2259 Waiting for     0.0332 sec
2260 #OVERLAP evdw > 1d10   1.00000E+20
2261  #OVERLAPing residues             4
2262    4  26   5  27
2263  #OVERLAPing all corrected after           190  random generation
2264 #OVERLAP evdw after   1.97270E+16
2265 Waiting for     0.0403 sec
2266 Waiting for     0.0367 sec
2267 #OVERLAP evdw > 1d10   1.00000E+20
2268  #OVERLAPing residues             2
2269    4  17
2270  #OVERLAPing all corrected after             1  random generation
2271 #OVERLAP evdw after   6.21979E+09
2272 Waiting for     0.0425 sec
2273 Waiting for     0.0344 sec
2274 Waiting for     0.0368 sec
2275 Waiting for     0.0006 sec
2276 Waiting for     0.9959 sec
2277 Waiting for     0.0006 sec
2278 Waiting for     0.0349 sec
2279 Waiting for     0.0393 sec
2280 Waiting for     0.0314 sec
2281 Waiting for     0.0005 sec
2282 Waiting for     0.0369 sec
2283 #OVERLAP evdw > 1d10   1.00000E+20
2284  #OVERLAPing residues             4
2285    2  20   4  22
2286  #OVERLAPing all corrected after             1  random generation
2287 #OVERLAP evdw after   7.10423E+10
2288 Waiting for     0.0322 sec
2289 Waiting for     0.0315 sec
2290 Waiting for     0.0401 sec
2291 Waiting for     0.0400 sec
2292 Waiting for     0.0348 sec
2293 #OVERLAP evdw > 1d10   3.19587E+29
2294  #OVERLAPing residues             0
2295
2296  #OVERLAPing all corrected after             1  random generation
2297 #OVERLAP evdw after   3.19587E+29
2298 Waiting for     0.0313 sec
2299 Waiting for     0.0007 sec
2300 Waiting for     0.0318 sec
2301 Waiting for     0.0071 sec
2302 Waiting for     0.7533 sec
2303 Waiting for     0.0007 sec
2304 #OVERLAP evdw > 1d10   1.00000E+20
2305  #OVERLAPing residues             2
2306   24  27
2307  #OVERLAPing all corrected after             1  random generation
2308 #OVERLAP evdw after  -5.67548E+01
2309 Waiting for     0.0311 sec
2310 Waiting for     0.0007 sec
2311 Waiting for     0.0389 sec
2312 Waiting for     0.0006 sec
2313 Waiting for     0.0565 sec
2314 Waiting for     0.0007 sec
2315 Waiting for     0.0006 sec
2316 #OVERLAP evdw > 1d10   1.00000E+20
2317  #OVERLAPing residues             2
2318   13  25
2319  #OVERLAPing all corrected after             3  random generation
2320 #OVERLAP evdw after   1.13683E+15
2321 Waiting for     0.0276 sec
2322 #OVERLAP evdw > 1d10   1.00000E+20
2323  #OVERLAPing residues             2
2324   17  25
2325  #OVERLAPing all corrected after             1  random generation
2326 #OVERLAP evdw after   1.31591E+05
2327 Waiting for     0.0007 sec
2328 Waiting for     0.0396 sec
2329 Waiting for     0.0007 sec
2330 Waiting for     0.0009 sec
2331 Waiting for     0.0006 sec
2332 #OVERLAP evdw > 1d10   1.00000E+20
2333  #OVERLAPing residues             6
2334    6  26   7  27  14  29
2335  #OVERLAPing all corrected after            11  random generation
2336 #OVERLAP evdw after   1.94146E+23
2337 Waiting for     0.0006 sec
2338 #OVERLAP evdw > 1d10   1.84841E+24
2339  #OVERLAPing residues             0
2340
2341  #OVERLAPing all corrected after             1  random generation
2342 #OVERLAP evdw after   1.84841E+24
2343 Waiting for     0.0006 sec
2344 Waiting for     0.0310 sec
2345 Waiting for     0.0370 sec
2346 Waiting for     1.2577 sec
2347 Waiting for     0.0078 sec
2348 #OVERLAP evdw > 1d10   1.00000E+20
2349  #OVERLAPing residues             2
2350    4  17
2351  #OVERLAPing all corrected after             1  random generation
2352 #OVERLAP evdw after   2.18839E+16
2353 Waiting for     0.0009 sec
2354 Waiting for     0.0083 sec
2355 Waiting for     0.0547 sec
2356 Waiting for     0.0006 sec
2357 Waiting for     0.0326 sec
2358 Waiting for     0.0341 sec
2359 Waiting for     0.0315 sec
2360 #OVERLAP evdw > 1d10   1.00000E+20
2361  #OVERLAPing residues             2
2362   12  17
2363  #OVERLAPing all corrected after             1  random generation
2364 #OVERLAP evdw after   2.94939E+07
2365 Waiting for     0.0319 sec
2366 Waiting for     0.0350 sec
2367 Waiting for     0.0006 sec
2368 Waiting for     0.0358 sec
2369 Waiting for     0.0315 sec
2370 Waiting for     0.0319 sec
2371 Waiting for     0.7389 sec
2372 Waiting for     0.0006 sec
2373 Waiting for     0.0213 sec
2374 Waiting for     0.0309 sec
2375 #OVERLAP evdw > 1d10   1.00000E+20
2376  #OVERLAPing residues             2
2377   22  28
2378  #OVERLAPing all corrected after             1  random generation
2379 #OVERLAP evdw after   2.37786E+05
2380 Waiting for     0.0380 sec
2381 Waiting for     0.0006 sec
2382 Waiting for     0.0360 sec
2383 Waiting for     0.0352 sec
2384 #OVERLAP evdw > 1d10   1.00000E+20
2385  #OVERLAPing residues             2
2386   17  25
2387  #OVERLAPing all corrected after             5  random generation
2388 #OVERLAP evdw after   4.67440E+14
2389 Waiting for     0.0339 sec
2390 Waiting for     0.0338 sec
2391 Waiting for     0.0006 sec
2392 Waiting for     0.0379 sec
2393 #OVERLAP evdw > 1d10   1.00000E+20
2394  #OVERLAPing residues             2
2395    9  20
2396  #OVERLAPing all corrected after             1  random generation
2397 #OVERLAP evdw after   1.84455E+08
2398 Waiting for     0.0406 sec
2399 Waiting for     0.0339 sec
2400 Waiting for     0.0007 sec
2401 #OVERLAP evdw > 1d10   1.00000E+20
2402  #OVERLAPing residues             2
2403   20  22
2404  #OVERLAPing all corrected after             1  random generation
2405 #OVERLAP evdw after   2.04446E+07
2406 Waiting for     0.0006 sec
2407 Waiting for     0.0390 sec
2408 #OVERLAP evdw > 1d10   1.00000E+20
2409  #OVERLAPing residues             2
2410   12  27
2411  #OVERLAPing all corrected after             1  random generation
2412 #OVERLAP evdw after  -1.61916E+01
2413 Waiting for     0.0403 sec
2414 #OVERLAP evdw > 1d10   1.00000E+20
2415  #OVERLAPing residues             2
2416    7  23
2417  #OVERLAPing all corrected after             1  random generation
2418 #OVERLAP evdw after   4.83404E+10
2419 Waiting for     0.0371 sec
2420 Waiting for     0.0328 sec
2421 Waiting for     0.0372 sec
2422 Waiting for     0.0090 sec
2423 #OVERLAP evdw > 1d10   1.00000E+20
2424  #OVERLAPing residues             2
2425    5  25
2426  #OVERLAPing all corrected after            13  random generation
2427 #OVERLAP evdw after   9.63315E+22
2428 Waiting for     0.0333 sec
2429 Waiting for     0.0114 sec
2430 Waiting for     0.0403 sec
2431 Waiting for     0.0560 sec
2432 #OVERLAP evdw > 1d10   1.00000E+20
2433  #OVERLAPing residues             3
2434    9  27  29
2435  #OVERLAPing all corrected after             1  random generation
2436 #OVERLAP evdw after   6.73799E+12
2437 Waiting for     0.0396 sec
2438 #OVERLAP evdw > 1d10   1.00000E+20
2439  #OVERLAPing residues             2
2440    7  13
2441  #OVERLAPing all corrected after             2  random generation
2442 #OVERLAP evdw after   2.70685E+14
2443 Waiting for     0.0007 sec
2444 Waiting for     0.0507 sec
2445 #OVERLAP evdw > 1d10   1.00000E+20
2446  #OVERLAPing residues             2
2447    5   9
2448  #OVERLAPing all corrected after             2  random generation
2449 #OVERLAP evdw after   5.26064E+13
2450 Waiting for     0.0323 sec
2451 Waiting for     0.0006 sec
2452 Waiting for     0.0323 sec
2453 Waiting for     0.0007 sec
2454 #OVERLAP evdw > 1d10   1.00000E+20
2455  #OVERLAPing residues             2
2456    7  20
2457  #OVERLAPing all corrected after            10  random generation
2458 #OVERLAP evdw after   1.68627E+14
2459 Waiting for     0.0368 sec
2460 #OVERLAP evdw > 1d10   1.00000E+20
2461  #OVERLAPing residues             2
2462    5  25
2463  #OVERLAPing all corrected after             1  random generation
2464 #OVERLAP evdw after   1.70928E+02
2465 Waiting for     0.0379 sec
2466 Waiting for     0.0006 sec
2467 Waiting for     0.0342 sec
2468 #OVERLAP evdw > 1d10   1.00000E+20
2469  #OVERLAPing residues             2
2470    4  26
2471  #OVERLAPing all corrected after             2  random generation
2472 #OVERLAP evdw after  -1.56141E+01
2473 Waiting for     0.0377 sec
2474 Waiting for     0.0006 sec
2475 Waiting for     0.0340 sec
2476 Waiting for     0.0342 sec
2477 Waiting for     0.0373 sec
2478 #OVERLAP evdw > 1d10   1.00000E+20
2479  #OVERLAPing residues             4
2480   14  25  17  27
2481  #OVERLAPing all corrected after             1  random generation
2482 #OVERLAP evdw after   8.57091E+04
2483 Waiting for     0.0327 sec
2484 Waiting for     0.0333 sec
2485 Waiting for     0.4745 sec
2486  End of minim, proc            9 time     3717.380587000000     
2487 Processor   9 is finishing work.
2488  Total time    3735.962927000000       sec