-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB009 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 9 iseed(4)= 0 0 -466 -57653 ran_num 0.7375395894050598 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2499 sec Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.3425 sec Waiting for 0.0378 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 3.46200E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46200E+26 Waiting for 0.0370 sec Waiting for 0.0381 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26345E+07 Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0314 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.20064E+12 Waiting for 0.0006 sec Waiting for 0.0616 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30439E+08 Waiting for 0.0185 sec Waiting for 0.0639 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07764E+15 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0395 sec Waiting for 0.0350 sec Waiting for 0.0402 sec Waiting for 0.0088 sec Waiting for 0.0392 sec Waiting for 0.0341 sec Waiting for 0.0371 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53433E+05 Waiting for 0.0347 sec Waiting for 0.0315 sec Waiting for 0.0383 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0006 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43079E+08 Waiting for 0.3351 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0400 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 4.97274E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.97274E+28 Waiting for 0.0319 sec Waiting for 0.0361 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.88713E+02 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 7 20 9 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.22468E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.31737E+10 Waiting for 0.0115 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0381 sec Waiting for 0.0376 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.99771E+03 Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.09363E+03 Waiting for 0.0007 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.25555E+06 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 27 9 26 12 25 #OVERLAPing NOT all corrected 2 12 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.43143E+19 Waiting for 0.0424 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06960E+14 Waiting for 0.0006 sec Waiting for 0.0186 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.15409E+08 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.83776E+02 Waiting for 0.0006 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77374E+06 Waiting for 0.0007 sec Waiting for 0.0759 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68383E+00 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33853E+08 Waiting for 0.0392 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.21453E+04 Waiting for 0.0377 sec Waiting for 0.0321 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.88656E+04 Waiting for 0.0308 sec Waiting for 0.0006 sec Waiting for 0.0183 sec Waiting for 0.0344 sec Waiting for 0.0326 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 13 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.41158E+14 Waiting for 0.0380 sec Waiting for 0.0577 sec Waiting for 0.0007 sec Waiting for 0.0466 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.77565E+01 Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.60637E+20 Waiting for 0.0374 sec Waiting for 0.0394 sec Waiting for 0.0401 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84724E+22 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93520E+07 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0358 sec Waiting for 0.0371 sec Waiting for 0.0345 sec Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66822E+31 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.05225E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05225E+30 Waiting for 0.0372 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23046E+07 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67287E+06 Waiting for 0.0370 sec Waiting for 0.0487 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.28806E+07 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74565E+11 Waiting for 0.0402 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.57878E+01 Waiting for 0.0336 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62319E+10 Waiting for 0.0366 sec Waiting for 0.0405 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0068 sec Waiting for 0.0405 sec Waiting for 0.0351 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72552E+06 Waiting for 0.0006 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28370E+14 Waiting for 0.0621 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.61199E+02 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.37531E+09 Waiting for 0.0378 sec Waiting for 0.0345 sec Waiting for 0.0377 sec Waiting for 0.0393 sec Waiting for 0.4253 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02252E+05 Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 8.12063E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.12063E+20 Waiting for 0.0006 sec Waiting for 0.0020 sec Waiting for 0.0318 sec Waiting for 0.0335 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65983E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.00857E+18 Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0588 sec Waiting for 0.0356 sec Waiting for 0.0313 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33505E+03 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 24 22 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.60708E+12 Waiting for 0.0376 sec Waiting for 0.0318 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.78403E+21 Waiting for 0.0309 sec Waiting for 0.0315 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 7 11 #OVERLAP FAIL in gen_side afte 1000iter for RES 11 Waiting for 0.0352 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.71529E+10 Waiting for 0.0394 sec Waiting for 0.0361 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.70373E+23 Waiting for 0.0345 sec Waiting for 0.4584 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0447 sec Waiting for 0.0396 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84504E+14 Waiting for 0.0331 sec Waiting for 0.0359 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0672 sec Waiting for 0.0403 sec Waiting for 0.0340 sec Waiting for 0.0492 sec Waiting for 0.0342 sec Waiting for 0.0324 sec Waiting for 0.0006 sec Waiting for 0.0376 sec Waiting for 0.0346 sec Waiting for 0.0319 sec Waiting for 0.0370 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.29603E+02 Waiting for 0.0324 sec Waiting for 0.0338 sec Waiting for 0.0101 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46473E+08 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59004E+28 Waiting for 0.0361 sec Waiting for 0.3873 sec Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.04488E+15 Waiting for 0.0310 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.31859E+17 Waiting for 0.0356 sec Waiting for 0.0554 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94373E+08 Waiting for 0.0400 sec Waiting for 0.0483 sec Waiting for 0.0307 sec Waiting for 0.0389 sec Waiting for 0.0317 sec Waiting for 0.0019 sec Waiting for 0.0632 sec Waiting for 0.0370 sec Waiting for 0.0054 sec Waiting for 0.0553 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 11 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.00843E+16 Waiting for 0.0398 sec Waiting for 0.0378 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.81745E+01 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0380 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63979E+05 Waiting for 0.0348 sec Waiting for 0.0350 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 20 4 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.09097E+18 Waiting for 0.0034 sec Waiting for 0.0552 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0215 sec Waiting for 0.0495 sec Waiting for 0.0366 sec Waiting for 0.0331 sec Waiting for 0.0325 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16390E+10 Waiting for 0.0380 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.60310E+29 Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.14765E+08 Waiting for 0.0112 sec Waiting for 0.0317 sec Waiting for 0.0009 sec Waiting for 0.4800 sec Waiting for 0.0006 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10441E+11 Waiting for 0.0346 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 13 11 27 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13072E+05 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.16854E+19 Waiting for 0.0130 sec Waiting for 0.0363 sec Waiting for 0.0501 sec Waiting for 0.0308 sec Waiting for 0.0384 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.86323E+11 Waiting for 0.0643 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0343 sec Waiting for 0.0005 sec Waiting for 0.0326 sec Waiting for 0.0404 sec Waiting for 0.0352 sec Waiting for 0.0361 sec Waiting for 0.0323 sec Waiting for 0.0357 sec Waiting for 0.0338 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0356 sec Waiting for 0.0369 sec Waiting for 0.0460 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 12 22 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.73433E+07 Waiting for 0.0356 sec Waiting for 0.0357 sec Waiting for 0.0150 sec Waiting for 0.0333 sec Waiting for 0.0333 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28365E+06 Waiting for 0.0367 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36357E+09 Waiting for 0.0309 sec Waiting for 0.0321 sec Waiting for 0.0009 sec Waiting for 0.0005 sec Waiting for 0.0006 sec Waiting for 0.0344 sec Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0375 sec Waiting for 0.0337 sec Waiting for 0.0219 sec Waiting for 0.0355 sec Waiting for 0.0347 sec Waiting for 0.0316 sec Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0346 sec Waiting for 0.0327 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14576E+09 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.79602E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79602E+21 Waiting for 0.0484 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 5.67580E+04 Waiting for 0.4991 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0389 sec Waiting for 0.0341 sec Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0402 sec Waiting for 0.0401 sec Waiting for 0.0404 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.07754E+04 Waiting for 0.0366 sec Waiting for 0.0009 sec Waiting for 0.7040 sec Waiting for 0.0006 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 19 25 20 27 #OVERLAPing all corrected after 92 random generation #OVERLAP evdw after 3.68250E+24 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 95 random generation #OVERLAP evdw after 3.80673E+17 Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45916E+04 Waiting for 0.0376 sec Waiting for 0.0338 sec Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.2740 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.92293E+05 Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.13875E+03 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.82421E+08 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.22413E+23 Waiting for 0.0187 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34669E+11 Waiting for 0.0444 sec Waiting for 0.0351 sec Waiting for 0.0011 sec Waiting for 0.0321 sec Waiting for 0.5637 sec Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0363 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0337 sec Waiting for 0.0389 sec Waiting for 0.0033 sec Waiting for 0.0406 sec Waiting for 0.0321 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.01766E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01766E+20 Waiting for 0.0568 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26798E+11 Waiting for 0.0370 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12960E+25 Waiting for 0.0360 sec Waiting for 0.0006 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.44989E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01824E+10 Waiting for 0.0379 sec Waiting for 0.0378 sec Waiting for 0.0332 sec Waiting for 0.0311 sec Waiting for 0.0364 sec Waiting for 0.0363 sec Waiting for 0.0406 sec Waiting for 0.0344 sec Waiting for 0.0291 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.28289E+03 Waiting for 0.0336 sec Waiting for 0.0367 sec Waiting for 0.0324 sec Waiting for 0.0339 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46712E+16 Waiting for 0.0408 sec Waiting for 0.0346 sec Waiting for 0.0005 sec Waiting for 0.0312 sec Waiting for 0.0328 sec Waiting for 0.0323 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.7234 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.0359 sec Waiting for 0.0311 sec Waiting for 0.0340 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.13545E+08 Waiting for 0.0405 sec Waiting for 0.0327 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32480E+04 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57361E+04 Waiting for 0.3248 sec Waiting for 0.0006 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64458E+13 Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 2.89566E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89566E+23 Waiting for 0.0375 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46207E+10 Waiting for 0.0317 sec Waiting for 0.0312 sec Waiting for 0.0382 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 2.37286E+08 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01765E+07 Waiting for 0.0650 sec Waiting for 0.2533 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0374 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0363 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12033E+13 Waiting for 0.0336 sec Waiting for 0.0385 sec Waiting for 0.0318 sec Waiting for 0.0338 sec Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0012 sec Waiting for 0.0244 sec Waiting for 0.0338 sec Waiting for 0.0409 sec Waiting for 0.8623 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25526E+07 Waiting for 0.0368 sec Waiting for 0.0314 sec Waiting for 0.0318 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 9.62013E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.62013E+23 Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0110 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75769E+07 Waiting for 0.0006 sec Waiting for 0.0352 sec Waiting for 0.0371 sec Waiting for 0.0353 sec Waiting for 0.0656 sec Waiting for 0.9201 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.78305E+12 Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0047 sec Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0389 sec Waiting for 0.0403 sec Waiting for 0.0329 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11727E+07 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 5.34250E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34250E+24 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0347 sec Waiting for 0.0338 sec Waiting for 0.0361 sec Waiting for 0.5963 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64106E+06 Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0291 sec Waiting for 0.0334 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51112E+05 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 17 9 13 26 #OVERLAPing NOT all corrected 2 9 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0350 sec Waiting for 0.0346 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 19 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32219E+07 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11969E+16 Waiting for 0.0138 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00930E+04 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03247E+09 Waiting for 0.0006 sec Waiting for 0.0308 sec Waiting for 0.0006 sec Waiting for 0.0557 sec Waiting for 0.0360 sec Waiting for 0.4587 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98519E+06 Waiting for 0.0107 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62634E+10 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.76067E+10 Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0194 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96828E+17 Waiting for 0.0353 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.48138E+18 Waiting for 0.0007 sec Waiting for 0.0486 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.51386E+07 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0364 sec Waiting for 0.1825 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 7.52976E+22 Waiting for 0.0013 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 6.29544E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.29544E+22 Waiting for 0.0204 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.73836E+08 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57938E+02 Waiting for 0.0320 sec Waiting for 0.0364 sec Waiting for 0.0358 sec Waiting for 0.0314 sec Waiting for 0.0387 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.63290E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14551E+06 Waiting for 0.0344 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10656E+10 Waiting for 0.0356 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 38 random generation #OVERLAP evdw after 2.50275E+15 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.14970E+01 Waiting for 0.0381 sec Waiting for 0.0320 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77674E+02 Waiting for 0.0218 sec Waiting for 0.0318 sec Waiting for 0.0359 sec Waiting for 0.0375 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.13570E+14 Waiting for 0.0392 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06393E+10 Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.0589 sec Waiting for 0.0006 sec Waiting for 0.7485 sec Waiting for 0.0006 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27384E+14 Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0276 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37565E+07 Waiting for 0.0575 sec Waiting for 0.0308 sec Waiting for 0.0487 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.72130E+12 Waiting for 0.0006 sec Waiting for 0.1879 sec Waiting for 0.0524 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0344 sec Waiting for 0.0310 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 29 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.07605E+10 Waiting for 0.0338 sec Waiting for 0.0381 sec Waiting for 0.0081 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 4 28 5 29 #OVERLAPing NOT all corrected 2 4 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0315 sec Waiting for 0.0312 sec Waiting for 0.0364 sec Waiting for 0.0335 sec Waiting for 0.0351 sec Waiting for 0.0362 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.68387E+19 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19397E+05 Waiting for 0.0356 sec Waiting for 0.0076 sec Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.84913E+13 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.48986E+03 Waiting for 0.0009 sec Waiting for 0.0086 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66368E+06 Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0473 sec Waiting for 0.9509 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77974E+07 Waiting for 0.0339 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45596E+12 Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.96852E+19 Waiting for 0.0364 sec Waiting for 0.0357 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.59134E+10 Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0006 sec Waiting for 0.0678 sec Waiting for 0.0160 sec Waiting for 0.0394 sec Waiting for 0.8617 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.30880E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.40073E+02 Waiting for 0.0356 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 11 7 26 27 8 17 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.06167E+17 Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32399E+08 Waiting for 0.0344 sec Waiting for 0.0351 sec Waiting for 0.0372 sec Waiting for 0.0340 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.29061E+08 Waiting for 0.0513 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.28745E+07 Waiting for 0.0375 sec Waiting for 0.1688 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 26 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11112E+18 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0351 sec Waiting for 0.0352 sec Waiting for 0.0195 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.41831E+08 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.28635E+12 Waiting for 0.0312 sec Waiting for 0.0345 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.51983E+21 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.92008E+13 Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0478 sec Waiting for 0.0433 sec Waiting for 0.8160 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.68959E+04 Waiting for 0.0400 sec Waiting for 0.0086 sec Waiting for 0.0349 sec Waiting for 0.0335 sec Waiting for 0.0325 sec Waiting for 0.0327 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85808E+13 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.74375E+08 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.98570E+03 Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0351 sec Waiting for 0.0332 sec Waiting for 0.0378 sec Waiting for 0.0391 sec Waiting for 0.0053 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.29936E+08 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.23731E+08 Waiting for 0.0343 sec Waiting for 0.0323 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37352E+07 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.87706E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0007 sec Waiting for 0.0576 sec Waiting for 0.0311 sec Waiting for 0.0327 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 24 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.72606E+06 Waiting for 0.0508 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.46173E+05 Waiting for 0.0336 sec Waiting for 0.0341 sec Waiting for 0.0357 sec Waiting for 0.9108 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31526E+08 Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0377 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.29571E+31 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.72357E+09 Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 27 9 25 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.60359E+13 Waiting for 0.0341 sec Waiting for 0.0308 sec Waiting for 0.0316 sec Waiting for 0.0328 sec Waiting for 0.0709 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23730E+04 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0756 sec Waiting for 0.2472 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0384 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16246E+10 Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0321 sec Waiting for 0.0401 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0868 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11671E+04 Waiting for 0.0404 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 12 23 27 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 1.95749E+15 Waiting for 0.0530 sec Waiting for 0.0057 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0385 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.86531E+10 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10136E+12 Waiting for 0.0310 sec Waiting for 0.0405 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24165E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.19217E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19217E+21 Waiting for 0.0006 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.26965E+08 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72283E+07 Waiting for 0.0326 sec Waiting for 0.8588 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.47502E+03 Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0346 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 3.46464E+08 Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 9.59171E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.59171E+22 Waiting for 0.0319 sec Waiting for 0.0137 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.8302 sec Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0360 sec Waiting for 0.0311 sec Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.72050E+23 Waiting for 0.0109 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.98892E+13 Waiting for 0.0309 sec Waiting for 0.0383 sec Waiting for 0.0347 sec Waiting for 0.0412 sec Waiting for 0.0330 sec Waiting for 0.0179 sec Waiting for 0.0004 sec Waiting for 0.0319 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34669E+07 Waiting for 0.0372 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0535 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40066E+03 Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08407E+04 Waiting for 0.0622 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 1.0433 sec #OVERLAP evdw > 1d10 4.07570E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07570E+25 Waiting for 0.0006 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 27 18 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.01289E+16 Waiting for 0.0317 sec Waiting for 0.0503 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20071E+08 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.90265E+06 Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0006 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02148E+12 Waiting for 0.0089 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.67429E+03 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 17 4 14 5 19 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.92189E+08 Waiting for 0.0351 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.10124E+13 Waiting for 0.0310 sec Waiting for 0.9753 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0401 sec Waiting for 0.0580 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57191E+16 Waiting for 0.0315 sec Waiting for 0.0352 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41757E+17 Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0328 sec Waiting for 0.0328 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 8 23 13 25 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 2.43101E+16 Waiting for 0.0377 sec Waiting for 0.0376 sec Waiting for 0.0307 sec Waiting for 0.0349 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.98359E+14 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.18528E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18528E+31 Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0322 sec Waiting for 0.0313 sec Waiting for 0.0352 sec Waiting for 0.0347 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 25 15 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.63505E+13 Waiting for 0.0350 sec Waiting for 0.0372 sec Waiting for 0.0369 sec Waiting for 0.3506 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 14 15 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11466E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60451E+13 Waiting for 0.0329 sec Waiting for 0.0375 sec Waiting for 0.0313 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.37365E+08 Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.62716E+13 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19579E+05 Waiting for 0.0386 sec Waiting for 0.0965 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0377 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05468E+04 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 15 25 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.67586E+16 Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.07264E+02 Waiting for 0.0349 sec Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.0323 sec Waiting for 0.0397 sec Waiting for 0.0342 sec Waiting for 0.0250 sec Waiting for 0.0322 sec Waiting for 0.0387 sec Waiting for 0.0331 sec Waiting for 0.0446 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.91006E+05 Waiting for 0.0330 sec Waiting for 0.0334 sec Waiting for 0.0406 sec Waiting for 0.0006 sec Waiting for 0.0352 sec Waiting for 0.0396 sec Waiting for 0.0328 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.25757E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25757E+21 Waiting for 0.0344 sec Waiting for 0.0385 sec Waiting for 0.0373 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.96013E+01 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.74870E+15 Waiting for 0.0024 sec Waiting for 0.0315 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25022E+13 Waiting for 0.0361 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0317 sec Waiting for 0.0386 sec Waiting for 0.8845 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19192E+05 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23940E+10 Waiting for 0.0156 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76564E+23 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28707E+08 Waiting for 0.0330 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0558 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.37390E+12 Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0317 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.66824E+03 Waiting for 0.0007 sec Waiting for 0.0703 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.68368E+12 Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65324E+15 Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 32 random generation #OVERLAP evdw after 5.12211E+21 Waiting for 0.0404 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.40865E+02 Waiting for 0.0007 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85729E+06 Waiting for 0.0006 sec Waiting for 0.0702 sec Waiting for 0.0349 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.70233E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.19934E+04 Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0397 sec Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32598E+04 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.9705 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0693 sec Waiting for 0.0351 sec Waiting for 0.0363 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10223E+11 Waiting for 0.0365 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.87382E+06 Waiting for 0.0370 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing all corrected after 190 random generation #OVERLAP evdw after 1.97270E+16 Waiting for 0.0403 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.21979E+09 Waiting for 0.0425 sec Waiting for 0.0344 sec Waiting for 0.0368 sec Waiting for 0.0006 sec Waiting for 0.9959 sec Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0393 sec Waiting for 0.0314 sec Waiting for 0.0005 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 20 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.10423E+10 Waiting for 0.0322 sec Waiting for 0.0315 sec Waiting for 0.0401 sec Waiting for 0.0400 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 3.19587E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19587E+29 Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0071 sec Waiting for 0.7533 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.67548E+01 Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0565 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.13683E+15 Waiting for 0.0276 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31591E+05 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 26 7 27 14 29 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.94146E+23 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.84841E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84841E+24 Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0370 sec Waiting for 1.2577 sec Waiting for 0.0078 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18839E+16 Waiting for 0.0009 sec Waiting for 0.0083 sec Waiting for 0.0547 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0341 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94939E+07 Waiting for 0.0319 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0358 sec Waiting for 0.0315 sec Waiting for 0.0319 sec Waiting for 0.7389 sec Waiting for 0.0006 sec Waiting for 0.0213 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37786E+05 Waiting for 0.0380 sec Waiting for 0.0006 sec Waiting for 0.0360 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.67440E+14 Waiting for 0.0339 sec Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84455E+08 Waiting for 0.0406 sec Waiting for 0.0339 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04446E+07 Waiting for 0.0006 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.61916E+01 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83404E+10 Waiting for 0.0371 sec Waiting for 0.0328 sec Waiting for 0.0372 sec Waiting for 0.0090 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 9.63315E+22 Waiting for 0.0333 sec Waiting for 0.0114 sec Waiting for 0.0403 sec Waiting for 0.0560 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.73799E+12 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.70685E+14 Waiting for 0.0007 sec Waiting for 0.0507 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.26064E+13 Waiting for 0.0323 sec Waiting for 0.0006 sec Waiting for 0.0323 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.68627E+14 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70928E+02 Waiting for 0.0379 sec Waiting for 0.0006 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -1.56141E+01 Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0342 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 25 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.57091E+04 Waiting for 0.0327 sec Waiting for 0.0333 sec Waiting for 0.4745 sec End of minim, proc 9 time 3717.380587000000 Processor 9 is finishing work. Total time 3735.962927000000 sec