added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB008
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB008
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=             8  iseed(4)=             0            0         -420 
47        -12566
48  ran_num   0.4637873470783234     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2504 sec
146 Waiting for     0.0006 sec
147 Waiting for     0.0401 sec
148 Waiting for     0.0314 sec
149 Waiting for     0.3468 sec
150 #OVERLAP evdw > 1d10   1.00000E+20
151  #OVERLAPing residues             2
152    4  19
153  #OVERLAPing all corrected after             1  random generation
154 #OVERLAP evdw after   1.75400E+04
155 Waiting for     0.0007 sec
156 Waiting for     0.0007 sec
157 Waiting for     0.0406 sec
158 Waiting for     0.0006 sec
159 Waiting for     0.0009 sec
160 Waiting for     0.0006 sec
161 Waiting for     0.0376 sec
162 Waiting for     0.0691 sec
163 #OVERLAP evdw > 1d10   1.00000E+20
164  #OVERLAPing residues             2
165    7  23
166  #OVERLAPing all corrected after            15  random generation
167 #OVERLAP evdw after   3.88246E+17
168 Waiting for     0.0355 sec
169 Waiting for     0.0327 sec
170 #OVERLAP evdw > 1d10   1.00000E+20
171  #OVERLAPing residues             2
172   17  21
173  #OVERLAPing all corrected after             1  random generation
174 #OVERLAP evdw after   5.89176E+03
175 Waiting for     0.0400 sec
176 #OVERLAP evdw > 1d10   1.00000E+20
177  #OVERLAPing residues             4
178   17  27  25  29
179  #OVERLAPing all corrected after             2  random generation
180 #OVERLAP evdw after   7.93138E+07
181 Waiting for     0.0007 sec
182 Waiting for     0.0352 sec
183 Waiting for     0.4018 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             2
186    4  27
187  #OVERLAPing all corrected after             2  random generation
188 #OVERLAP evdw after  -3.37124E+01
189 Waiting for     0.0006 sec
190 Waiting for     0.0368 sec
191 Waiting for     0.0404 sec
192 #OVERLAP evdw > 1d10   1.00000E+20
193  #OVERLAPing residues             2
194    4  25
195  #OVERLAPing all corrected after             1  random generation
196 #OVERLAP evdw after   1.20865E+13
197 Waiting for     0.0006 sec
198 Waiting for     0.0403 sec
199 Waiting for     0.0385 sec
200 #OVERLAP evdw > 1d10   1.00000E+20
201  #OVERLAPing residues             2
202    4  14
203  #OVERLAPing all corrected after             1  random generation
204 #OVERLAP evdw after   8.77722E+03
205 Waiting for     0.0393 sec
206 Waiting for     0.0348 sec
207 Waiting for     0.0275 sec
208 #OVERLAP evdw > 1d10   1.00000E+20
209  #OVERLAPing residues             2
210    4  25
211  #OVERLAPing all corrected after             1  random generation
212 #OVERLAP evdw after   1.53033E+12
213 Waiting for     0.0334 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             2
216   16  23
217  #OVERLAPing all corrected after             1  random generation
218 #OVERLAP evdw after   4.48214E+04
219 Waiting for     0.0353 sec
220 Waiting for     0.0283 sec
221 Waiting for     0.0006 sec
222 #OVERLAP evdw > 1d10   1.00000E+20
223  #OVERLAPing residues             2
224   17  27
225  #OVERLAPing all corrected after             1  random generation
226 #OVERLAP evdw after   9.01013E+13
227 Waiting for     0.0006 sec
228 #OVERLAP evdw > 1d10   1.00000E+20
229  #OVERLAPing residues             2
230    3  27
231  #OVERLAPing all corrected after             1  random generation
232 #OVERLAP evdw after  -5.09667E+01
233 Waiting for     0.0196 sec
234 Waiting for     0.0339 sec
235 Waiting for     0.0006 sec
236 Waiting for     0.0406 sec
237 Waiting for     0.0399 sec
238 Waiting for     0.0340 sec
239 Waiting for     0.0314 sec
240 Waiting for     0.0340 sec
241 Waiting for     0.0130 sec
242 Waiting for     0.0006 sec
243 Waiting for     0.0007 sec
244 Waiting for     0.0336 sec
245 Waiting for     0.0485 sec
246 Waiting for     0.0006 sec
247 Waiting for     0.0396 sec
248 #OVERLAP evdw > 1d10   2.72400E+20
249  #OVERLAPing residues             0
250
251  #OVERLAPing all corrected after             1  random generation
252 #OVERLAP evdw after   2.72400E+20
253 Waiting for     0.0390 sec
254 #OVERLAP evdw > 1d10   1.00000E+20
255  #OVERLAPing residues             6
256    7  13  17   9  22  23
257  #OVERLAPing NOT all corrected             2
258    9  23
259 #OVERLAP evdw after   1.00000E+20
260 Waiting for     0.0335 sec
261 Waiting for     0.0371 sec
262 Waiting for     0.0009 sec
263 #OVERLAP evdw > 1d10   1.00000E+20
264  #OVERLAPing residues             2
265   12  27
266  #OVERLAPing all corrected after             1  random generation
267 #OVERLAP evdw after   7.78680E+07
268 Waiting for     0.0006 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271    4   9
272  #OVERLAPing all corrected after             1  random generation
273 #OVERLAP evdw after   1.13416E+28
274 Waiting for     0.0395 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             2
277    9  18
278  #OVERLAPing all corrected after             1  random generation
279 #OVERLAP evdw after   2.12167E+06
280 Waiting for     0.0373 sec
281 #OVERLAP evdw > 1d10   1.00000E+20
282  #OVERLAPing residues             2
283    8  25
284  #OVERLAPing all corrected after             1  random generation
285 #OVERLAP evdw after   1.87758E+08
286 Waiting for     0.0383 sec
287 #OVERLAP evdw > 1d10   1.00000E+20
288  #OVERLAPing residues             2
289    5  26
290  #OVERLAPing all corrected after             1  random generation
291 #OVERLAP evdw after   4.10821E+09
292 Waiting for     0.0006 sec
293 Waiting for     0.0363 sec
294 Waiting for     0.0311 sec
295 Waiting for     0.0009 sec
296 Waiting for     0.0007 sec
297 #OVERLAP evdw > 1d10   1.00000E+20
298  #OVERLAPing residues             2
299   17  27
300  #OVERLAPing all corrected after             2  random generation
301 #OVERLAP evdw after   8.88565E+11
302 Waiting for     0.0319 sec
303 Waiting for     0.0339 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             2
306   15  27
307  #OVERLAPing all corrected after             2  random generation
308 #OVERLAP evdw after   4.85037E+04
309 Waiting for     0.0376 sec
310 Waiting for     0.0357 sec
311 Waiting for     0.0006 sec
312 Waiting for     0.0320 sec
313 Waiting for     0.0379 sec
314 Waiting for     0.0079 sec
315 #OVERLAP evdw > 1d10   2.72400E+20
316  #OVERLAPing residues             0
317
318  #OVERLAPing all corrected after             1  random generation
319 #OVERLAP evdw after   2.72400E+20
320 Waiting for     0.0006 sec
321 Waiting for     0.0323 sec
322 Waiting for     0.0006 sec
323 #OVERLAP evdw > 1d10   1.00000E+20
324  #OVERLAPing residues             2
325    3  19
326  #OVERLAPing all corrected after             1  random generation
327 #OVERLAP evdw after   1.61184E+10
328 Waiting for     0.0322 sec
329 Waiting for     0.0405 sec
330 #OVERLAP evdw > 1d10   1.00000E+20
331  #OVERLAPing residues             2
332    9  20
333  #OVERLAPing all corrected after             1  random generation
334 #OVERLAP evdw after   1.22965E+13
335 Waiting for     0.0375 sec
336 Waiting for     0.0365 sec
337 #OVERLAP evdw > 1d10   1.00000E+20
338  #OVERLAPing residues             3
339   11  25  13
340  #OVERLAPing all corrected after             1  random generation
341 #OVERLAP evdw after   2.80644E+21
342 Waiting for     0.0006 sec
343 Waiting for     0.0315 sec
344 Waiting for     0.0349 sec
345 Waiting for     0.0007 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348   10  15
349  #OVERLAPing all corrected after             1  random generation
350 #OVERLAP evdw after   4.08293E+07
351 Waiting for     0.0400 sec
352 Waiting for     0.0314 sec
353 Waiting for     0.0327 sec
354 Waiting for     0.0007 sec
355 Waiting for     0.0503 sec
356 Waiting for     0.1180 sec
357 Waiting for     0.0007 sec
358 Waiting for     0.0395 sec
359 Waiting for     0.0347 sec
360 Waiting for     0.0344 sec
361 Waiting for     0.0391 sec
362 Waiting for     0.0392 sec
363 Waiting for     0.0365 sec
364 Waiting for     0.0006 sec
365 Waiting for     0.0310 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             4
368    8  25  16  26
369  #OVERLAPing all corrected after             1  random generation
370 #OVERLAP evdw after   1.20846E+08
371 Waiting for     0.0372 sec
372 Waiting for     0.0394 sec
373 Waiting for     0.0374 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             2
376   24  27
377  #OVERLAPing all corrected after             1  random generation
378 #OVERLAP evdw after  -5.74603E+01
379 Waiting for     0.0403 sec
380 Waiting for     0.0397 sec
381 Waiting for     0.0357 sec
382 Waiting for     0.0671 sec
383 Waiting for     0.0403 sec
384 Waiting for     0.0345 sec
385 Waiting for     0.0540 sec
386 #OVERLAP evdw > 1d10   1.00000E+20
387  #OVERLAPing residues             4
388   11  25  14  19
389  #OVERLAPing all corrected after             2  random generation
390 #OVERLAP evdw after   8.81277E+08
391 Waiting for     0.0367 sec
392 #OVERLAP evdw > 1d10   1.00000E+20
393  #OVERLAPing residues             2
394   11  23
395  #OVERLAPing all corrected after             1  random generation
396 #OVERLAP evdw after   1.33406E+07
397 Waiting for     0.0366 sec
398 Waiting for     0.0400 sec
399 Waiting for     0.0408 sec
400 Waiting for     0.0388 sec
401 Waiting for     0.0007 sec
402 Waiting for     0.0337 sec
403 Waiting for     0.0403 sec
404 Waiting for     0.0405 sec
405 Waiting for     0.0407 sec
406 Waiting for     0.0006 sec
407 #OVERLAP evdw > 1d10   1.00000E+20
408  #OVERLAPing residues             2
409    7  17
410  #OVERLAPing all corrected after             1  random generation
411 #OVERLAP evdw after   1.77538E+11
412 Waiting for     0.0392 sec
413 #OVERLAP evdw > 1d10   1.00000E+20
414  #OVERLAPing residues             2
415    4  27
416  #OVERLAPing all corrected after             1  random generation
417 #OVERLAP evdw after   2.78642E+08
418 Waiting for     0.0006 sec
419 Waiting for     0.0007 sec
420 Waiting for     0.0344 sec
421 Waiting for     0.2556 sec
422 Waiting for     0.0007 sec
423 #OVERLAP evdw > 1d10   1.00000E+20
424  #OVERLAPing residues             4
425    8  16   9  17
426  #OVERLAPing all corrected after             1  random generation
427 #OVERLAP evdw after   1.18651E+14
428 Waiting for     0.0365 sec
429 #OVERLAP evdw > 1d10   1.00000E+20
430  #OVERLAPing residues             2
431    2  27
432  #OVERLAPing all corrected after             7  random generation
433 #OVERLAP evdw after   2.93490E+16
434 Waiting for     0.0340 sec
435 Waiting for     0.0007 sec
436 Waiting for     0.0390 sec
437 Waiting for     0.0401 sec
438 Waiting for     0.0006 sec
439 Waiting for     0.0401 sec
440 Waiting for     0.0406 sec
441 #OVERLAP evdw > 1d10   1.00000E+20
442  #OVERLAPing residues             2
443    4  26
444  #OVERLAPing all corrected after             1  random generation
445 #OVERLAP evdw after   9.87122E+14
446 Waiting for     0.0327 sec
447 Waiting for     0.0006 sec
448 Waiting for     0.0331 sec
449 Waiting for     0.0007 sec
450 Waiting for     0.0382 sec
451 Waiting for     0.0007 sec
452 #OVERLAP evdw > 1d10   1.00000E+20
453  #OVERLAPing residues             2
454    8  14
455  #OVERLAPing all corrected after             1  random generation
456 #OVERLAP evdw after   1.27160E+11
457 Waiting for     0.0306 sec
458 Waiting for     0.0397 sec
459 Waiting for     0.1852 sec
460 #OVERLAP evdw > 1d10   1.00000E+20
461  #OVERLAPing residues             2
462    6   9
463  #OVERLAPing all corrected after             2  random generation
464 #OVERLAP evdw after   3.01770E+13
465 Waiting for     0.0007 sec
466 Waiting for     0.0394 sec
467 Waiting for     0.0396 sec
468 Waiting for     0.0007 sec
469 Waiting for     0.0006 sec
470 Waiting for     0.0383 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             6
473    8  23  11  27  12  26
474  #OVERLAPing all corrected after             3  random generation
475 #OVERLAP evdw after   1.99955E+17
476 Waiting for     0.0403 sec
477 Waiting for     0.0347 sec
478 Waiting for     0.0321 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             2
481    7  25
482  #OVERLAPing all corrected after             1  random generation
483 #OVERLAP evdw after   5.46133E+11
484 Waiting for     0.0340 sec
485 Waiting for     0.0352 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             2
488   11  14
489  #OVERLAPing all corrected after             1  random generation
490 #OVERLAP evdw after  -1.86042E+01
491 Waiting for     0.0332 sec
492 Waiting for     0.0324 sec
493 Waiting for     0.0340 sec
494 Waiting for     0.0377 sec
495 Waiting for     0.0361 sec
496 #OVERLAP evdw > 1d10   1.00000E+20
497  #OVERLAPing residues             2
498    4  11
499  #OVERLAPing all corrected after             1  random generation
500 #OVERLAP evdw after   3.37254E+09
501 Waiting for     0.0054 sec
502 Waiting for     0.0308 sec
503 Waiting for     0.0572 sec
504 Waiting for     0.0327 sec
505 Waiting for     0.0334 sec
506 #OVERLAP evdw > 1d10   1.00000E+20
507  #OVERLAPing residues             2
508   18  27
509  #OVERLAPing all corrected after             1  random generation
510 #OVERLAP evdw after   2.61169E+04
511 Waiting for     0.0024 sec
512 Waiting for     0.0312 sec
513 Waiting for     0.0006 sec
514 Waiting for     0.0852 sec
515 Waiting for     0.0006 sec
516 #OVERLAP evdw > 1d10   1.00000E+20
517  #OVERLAPing residues             3
518    4  27  28
519  #OVERLAPing all corrected after             3  random generation
520 #OVERLAP evdw after   4.24153E+18
521 Waiting for     0.0012 sec
522 #OVERLAP evdw > 1d10   1.00000E+20
523  #OVERLAPing residues             2
524    8  12
525  #OVERLAPing all corrected after             5  random generation
526 #OVERLAP evdw after   8.37093E+13
527 Waiting for     0.0329 sec
528 Waiting for     0.0395 sec
529 Waiting for     0.0006 sec
530 #OVERLAP evdw > 1d10   1.00000E+20
531  #OVERLAPing residues             2
532    2  15
533  #OVERLAPing all corrected after             1  random generation
534 #OVERLAP evdw after   5.29111E+09
535 Waiting for     0.0370 sec
536 Waiting for     0.0006 sec
537 Waiting for     0.0333 sec
538 Waiting for     0.0375 sec
539 Waiting for     0.0006 sec
540 #OVERLAP evdw > 1d10   1.00000E+20
541  #OVERLAPing residues             2
542   14  18
543  #OVERLAPing all corrected after             1  random generation
544 #OVERLAP evdw after   5.40054E+16
545 Waiting for     0.0323 sec
546 #OVERLAP evdw > 1d10   1.00000E+20
547  #OVERLAPing residues             3
548    7  20  21
549  #OVERLAPing all corrected after             2  random generation
550 #OVERLAP evdw after   1.16206E+09
551 Waiting for     0.0350 sec
552 Waiting for     0.0331 sec
553 Waiting for     0.0007 sec
554 #OVERLAP evdw > 1d10   1.00000E+20
555  #OVERLAPing residues             4
556    3  26   4  25
557  #OVERLAPing all corrected after             1  random generation
558 #OVERLAP evdw after   5.04372E+07
559 Waiting for     0.0374 sec
560 #OVERLAP evdw > 1d10   1.00000E+20
561  #OVERLAPing residues             3
562   15  29  17
563  #OVERLAPing all corrected after             2  random generation
564 #OVERLAP evdw after   7.90997E+11
565 Waiting for     0.0383 sec
566 Waiting for     0.0314 sec
567 #OVERLAP evdw > 1d10   1.00000E+20
568  #OVERLAPing residues             2
569    9  29
570  #OVERLAPing all corrected after             1  random generation
571 #OVERLAP evdw after   3.61325E+06
572 Waiting for     0.0360 sec
573 Waiting for     0.0007 sec
574 Waiting for     0.0402 sec
575 Waiting for     0.0349 sec
576 Waiting for     0.0006 sec
577 Waiting for     0.0355 sec
578 #OVERLAP evdw > 1d10   1.00000E+20
579  #OVERLAPing residues             2
580    7  27
581  #OVERLAPing all corrected after             1  random generation
582 #OVERLAP evdw after   1.51914E+12
583 Waiting for     0.0326 sec
584 #OVERLAP evdw > 1d10   1.00000E+20
585  #OVERLAPing residues             2
586    7  27
587  #OVERLAPing all corrected after             1  random generation
588 #OVERLAP evdw after   1.37407E+06
589 Waiting for     0.0007 sec
590 Waiting for     0.0670 sec
591 Waiting for     0.0379 sec
592 #OVERLAP evdw > 1d10   1.00000E+20
593  #OVERLAPing residues             2
594    6  27
595  #OVERLAPing all corrected after             1  random generation
596 #OVERLAP evdw after   3.65905E+03
597 Waiting for     0.0362 sec
598 Waiting for     0.0382 sec
599 Waiting for     0.0020 sec
600 Waiting for     0.0396 sec
601 Waiting for     0.0395 sec
602 Waiting for     0.0378 sec
603 Waiting for     0.0341 sec
604 #OVERLAP evdw > 1d10   1.86993E+25
605  #OVERLAPing residues             0
606
607  #OVERLAPing all corrected after             1  random generation
608 #OVERLAP evdw after   1.86993E+25
609 Waiting for     0.0387 sec
610 Waiting for     0.0341 sec
611 Waiting for     0.0006 sec
612 Waiting for     0.0312 sec
613 Waiting for     0.0006 sec
614 Waiting for     0.0379 sec
615 Waiting for     0.0386 sec
616 #OVERLAP evdw > 1d10   1.00000E+20
617  #OVERLAPing residues             2
618   13  23
619  #OVERLAPing all corrected after             1  random generation
620 #OVERLAP evdw after   9.74388E+03
621 Waiting for     0.0333 sec
622 #OVERLAP evdw > 1d10   1.00000E+20
623  #OVERLAPing residues             2
624    9  21
625  #OVERLAPing all corrected after             1  random generation
626 #OVERLAP evdw after   1.84192E+06
627 Waiting for     0.0006 sec
628 Waiting for     0.0007 sec
629 Waiting for     0.0400 sec
630 Waiting for     0.0009 sec
631 #OVERLAP evdw > 1d10   1.00000E+20
632  #OVERLAPing residues             2
633    8  27
634  #OVERLAPing all corrected after             4  random generation
635 #OVERLAP evdw after   1.22334E+07
636 Waiting for     0.0006 sec
637 Waiting for     0.0351 sec
638 Waiting for     0.0377 sec
639 Waiting for     0.0343 sec
640 #OVERLAP evdw > 1d10   1.00000E+20
641  #OVERLAPing residues             2
642    6  27
643  #OVERLAPing all corrected after            31  random generation
644 #OVERLAP evdw after   1.59503E+12
645 Waiting for     0.0375 sec
646 #OVERLAP evdw > 1d10   1.00000E+20
647  #OVERLAPing residues             4
648    3  12   4   9
649  #OVERLAPing all corrected after             1  random generation
650 #OVERLAP evdw after   2.00660E+03
651 Waiting for     0.0006 sec
652 Waiting for     0.0157 sec
653 #OVERLAP evdw > 1d10   1.00000E+20
654  #OVERLAPing residues             2
655    9  17
656  #OVERLAPing all corrected after             1  random generation
657 #OVERLAP evdw after   2.86486E+15
658 Waiting for     0.0361 sec
659 #OVERLAP evdw > 1d10   1.00000E+20
660  #OVERLAPing residues             2
661    3  17
662  #OVERLAPing all corrected after             1  random generation
663 #OVERLAP evdw after   1.01226E+03
664 Waiting for     0.0007 sec
665 #OVERLAP evdw > 1d10   4.94162E+23
666  #OVERLAPing residues             0
667
668  #OVERLAPing all corrected after             1  random generation
669 #OVERLAP evdw after   4.94162E+23
670 Waiting for     0.0379 sec
671 #OVERLAP evdw > 1d10   1.00000E+20
672  #OVERLAPing residues             2
673    5  29
674  #OVERLAPing all corrected after             4  random generation
675 #OVERLAP evdw after   1.16957E+08
676 Waiting for     0.0395 sec
677 Waiting for     0.0234 sec
678 Waiting for     0.0373 sec
679 Waiting for     0.0008 sec
680 Waiting for     0.0365 sec
681 Waiting for     0.0363 sec
682 Waiting for     0.0398 sec
683 Waiting for     0.0007 sec
684 Waiting for     0.0379 sec
685 Waiting for     0.0437 sec
686 #OVERLAP evdw > 1d10   1.00000E+20
687  #OVERLAPing residues             2
688    9  25
689  #OVERLAPing all corrected after             6  random generation
690 #OVERLAP evdw after   8.33465E+06
691 Waiting for     0.0349 sec
692 Waiting for     0.0006 sec
693 Waiting for     0.0390 sec
694 Waiting for     0.0339 sec
695 Waiting for     0.0353 sec
696 Waiting for     0.0006 sec
697 Waiting for     0.0392 sec
698 Waiting for     0.0316 sec
699 Waiting for     0.0374 sec
700 Waiting for     0.0350 sec
701 Waiting for     0.0355 sec
702 Waiting for     0.0398 sec
703 Waiting for     0.0337 sec
704 Waiting for     0.0191 sec
705 Waiting for     0.0214 sec
706 Waiting for     0.0395 sec
707 Waiting for     0.0316 sec
708 Waiting for     0.0572 sec
709 #OVERLAP evdw > 1d10   1.00000E+20
710  #OVERLAPing residues             2
711   17  20
712  #OVERLAPing all corrected after             2  random generation
713 #OVERLAP evdw after   1.61649E+08
714 Waiting for     0.0006 sec
715 Waiting for     0.0703 sec
716 #OVERLAP evdw > 1d10   1.00000E+20
717  #OVERLAPing residues             2
718    7  27
719  #OVERLAPing all corrected after            90  random generation
720 #OVERLAP evdw after   2.69581E+28
721 Waiting for     0.0428 sec
722 Waiting for     0.0377 sec
723 #OVERLAP evdw > 1d10   1.00000E+20
724  #OVERLAPing residues             4
725    7  14   9  26
726  #OVERLAPing all corrected after             2  random generation
727 #OVERLAP evdw after   6.47434E+07
728 Waiting for     0.0007 sec
729 #OVERLAP evdw > 1d10   1.00000E+20
730  #OVERLAPing residues             2
731    7  29
732  #OVERLAPing all corrected after             2  random generation
733 #OVERLAP evdw after   8.03735E+12
734 Waiting for     0.0318 sec
735 #OVERLAP evdw > 1d10   2.77057E+23
736  #OVERLAPing residues             0
737
738  #OVERLAPing all corrected after             1  random generation
739 #OVERLAP evdw after   2.77057E+23
740 Waiting for     0.0396 sec
741 #OVERLAP evdw > 1d10   1.00000E+20
742  #OVERLAPing residues             2
743    4  17
744  #OVERLAPing all corrected after             3  random generation
745 #OVERLAP evdw after   3.76336E+07
746 Waiting for     0.0006 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             2
749   11  27
750  #OVERLAPing all corrected after             1  random generation
751 #OVERLAP evdw after   2.05845E+06
752 Waiting for     0.0344 sec
753 Waiting for     0.0006 sec
754 Waiting for     0.0407 sec
755 Waiting for     0.3625 sec
756 #OVERLAP evdw > 1d10   1.00000E+20
757  #OVERLAPing residues             2
758    9  22
759  #OVERLAPing all corrected after             1  random generation
760 #OVERLAP evdw after   4.47682E+09
761 Waiting for     0.0006 sec
762 Waiting for     0.0006 sec
763 #OVERLAP evdw > 1d10   1.00000E+20
764  #OVERLAPing residues             2
765    7  23
766  #OVERLAPing all corrected after             1  random generation
767 #OVERLAP evdw after   5.84483E+04
768 Waiting for     0.0380 sec
769 Waiting for     0.0344 sec
770 Waiting for     0.0449 sec
771 Waiting for     0.0111 sec
772 Waiting for     0.0379 sec
773 Waiting for     0.0689 sec
774 Waiting for     0.0006 sec
775 #OVERLAP evdw > 1d10   1.00000E+20
776  #OVERLAPing residues             2
777    4  29
778  #OVERLAPing all corrected after             1  random generation
779 #OVERLAP evdw after   1.12322E+07
780 Waiting for     0.0352 sec
781 Waiting for     0.0384 sec
782 Waiting for     0.0340 sec
783 Waiting for     0.1112 sec
784 #OVERLAP evdw > 1d10   1.00000E+20
785  #OVERLAPing residues             2
786    4  19
787  #OVERLAPing all corrected after             2  random generation
788 #OVERLAP evdw after   9.52276E+07
789 Waiting for     0.0007 sec
790 Waiting for     0.0130 sec
791 Waiting for     0.0007 sec
792 Waiting for     0.0009 sec
793 Waiting for     0.0006 sec
794 Waiting for     0.0401 sec
795 Waiting for     0.0007 sec
796 #OVERLAP evdw > 1d10   1.00000E+20
797  #OVERLAPing residues             2
798   12  27
799  #OVERLAPing all corrected after             1  random generation
800 #OVERLAP evdw after   6.74145E+10
801 Waiting for     0.0363 sec
802 Waiting for     0.0313 sec
803 Waiting for     0.0397 sec
804 Waiting for     0.0318 sec
805 Waiting for     0.0386 sec
806 Waiting for     0.0006 sec
807 Waiting for     0.0309 sec
808 Waiting for     0.0395 sec
809 Waiting for     0.0391 sec
810 Waiting for     0.0393 sec
811 #OVERLAP evdw > 1d10   1.00000E+20
812  #OVERLAPing residues             2
813    5  21
814  #OVERLAPing all corrected after             1  random generation
815 #OVERLAP evdw after   8.07552E+04
816 Waiting for     0.0395 sec
817 Waiting for     0.0372 sec
818 #OVERLAP evdw > 1d10   1.00000E+20
819  #OVERLAPing residues             4
820   11  21  12  22
821  #OVERLAPing all corrected after             4  random generation
822 #OVERLAP evdw after   4.67349E+27
823 Waiting for     0.0391 sec
824 Waiting for     0.0007 sec
825 Waiting for     0.0393 sec
826 Waiting for     0.0348 sec
827 Waiting for     0.0317 sec
828 #OVERLAP evdw > 1d10   1.00000E+20
829  #OVERLAPing residues             2
830   14  20
831  #OVERLAPing all corrected after             1  random generation
832 #OVERLAP evdw after   4.78515E+09
833 Waiting for     0.0006 sec
834 #OVERLAP evdw > 1d10   2.48329E+26
835  #OVERLAPing residues             0
836
837  #OVERLAPing all corrected after             1  random generation
838 #OVERLAP evdw after   2.48329E+26
839 Waiting for     0.0373 sec
840 #OVERLAP evdw > 1d10   1.00000E+20
841  #OVERLAPing residues             2
842    8  21
843  #OVERLAPing all corrected after             1  random generation
844 #OVERLAP evdw after   1.17023E+06
845 Waiting for     0.0007 sec
846 Waiting for     0.0358 sec
847 Waiting for     0.0360 sec
848 Waiting for     0.0007 sec
849 Waiting for     0.0393 sec
850 Waiting for     0.0007 sec
851 Waiting for     0.0533 sec
852 Waiting for     0.0353 sec
853 Waiting for     0.0331 sec
854 #OVERLAP evdw > 1d10   1.00000E+20
855  #OVERLAPing residues             2
856    8  22
857  #OVERLAPing all corrected after             2  random generation
858 #OVERLAP evdw after   2.38345E+08
859 Waiting for     0.0332 sec
860 Waiting for     0.0353 sec
861 #OVERLAP evdw > 1d10   1.00000E+20
862  #OVERLAPing residues             2
863   11  27
864  #OVERLAPing all corrected after             1  random generation
865 #OVERLAP evdw after   2.72088E+04
866 Waiting for     0.0006 sec
867 #OVERLAP evdw > 1d10   1.00000E+20
868  #OVERLAPing residues             5
869    2  25   4  15  27
870  #OVERLAPing all corrected after             3  random generation
871 #OVERLAP evdw after   2.33019E+08
872 Waiting for     0.0620 sec
873 #OVERLAP evdw > 1d10   1.00000E+20
874  #OVERLAPing residues             4
875    4  16  11  24
876  #OVERLAPing all corrected after             1  random generation
877 #OVERLAP evdw after   1.49842E+08
878 Waiting for     0.0384 sec
879 #OVERLAP evdw > 1d10   1.00000E+20
880  #OVERLAPing residues             2
881   11  25
882  #OVERLAPing all corrected after             1  random generation
883 #OVERLAP evdw after   1.23652E+09
884 Waiting for     0.0311 sec
885 Waiting for     0.0321 sec
886 Waiting for     0.0346 sec
887 Waiting for     0.0395 sec
888 Waiting for     0.0376 sec
889 Waiting for     0.0006 sec
890 Waiting for     0.0319 sec
891 Waiting for     0.0991 sec
892 Waiting for     0.0346 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             2
895   12  27
896  #OVERLAPing all corrected after             2  random generation
897 #OVERLAP evdw after   1.51867E+06
898 Waiting for     0.0198 sec
899 Waiting for     0.0323 sec
900 Waiting for     0.0350 sec
901 Waiting for     0.0125 sec
902 #OVERLAP evdw > 1d10   1.00000E+20
903  #OVERLAPing residues             2
904   11  22
905  #OVERLAPing all corrected after             1  random generation
906 #OVERLAP evdw after   3.63971E+03
907 Waiting for     0.0386 sec
908 Waiting for     0.0007 sec
909 Waiting for     0.0566 sec
910 Waiting for     0.0006 sec
911 Waiting for     0.0847 sec
912 Waiting for     0.0144 sec
913 Waiting for     0.0340 sec
914 Waiting for     0.0576 sec
915 Waiting for     0.6652 sec
916 Waiting for     0.0007 sec
917 Waiting for     0.0394 sec
918 #OVERLAP evdw > 1d10   1.00000E+20
919  #OVERLAPing residues             2
920    9  23
921  #OVERLAPing all corrected after            65  random generation
922 #OVERLAP evdw after   7.69459E+16
923 Waiting for     0.0330 sec
924 #OVERLAP evdw > 1d10   1.00000E+20
925  #OVERLAPing residues             4
926    4  13   5  11
927  #OVERLAPing all corrected after            10  random generation
928 #OVERLAP evdw after   7.32580E+13
929 Waiting for     0.0007 sec
930 Waiting for     0.0384 sec
931 Waiting for     0.0321 sec
932 #OVERLAP evdw > 1d10   1.00000E+20
933  #OVERLAPing residues             2
934    3  27
935  #OVERLAPing all corrected after             1  random generation
936 #OVERLAP evdw after   1.99546E+04
937 Waiting for     0.0007 sec
938 Waiting for     0.0386 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             2
941    7  25
942  #OVERLAPing all corrected after             1  random generation
943 #OVERLAP evdw after   2.70548E+05
944 Waiting for     0.0161 sec
945 Waiting for     0.0387 sec
946 Waiting for     0.0393 sec
947 Waiting for     0.0316 sec
948 Waiting for     0.0318 sec
949 Waiting for     0.0402 sec
950 Waiting for     0.0007 sec
951 Waiting for     0.7735 sec
952 Waiting for     0.0008 sec
953 Waiting for     0.0007 sec
954 Waiting for     0.0380 sec
955 #OVERLAP evdw > 1d10   1.00000E+20
956  #OVERLAPing residues             2
957    4  13
958  #OVERLAPing all corrected after             1  random generation
959 #OVERLAP evdw after   2.38858E+13
960 Waiting for     0.0614 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             2
963    4  23
964  #OVERLAPing all corrected after             1  random generation
965 #OVERLAP evdw after   1.32451E+15
966 Waiting for     0.0425 sec
967 Waiting for     0.0375 sec
968 Waiting for     0.0358 sec
969 #OVERLAP evdw > 1d10   1.00000E+20
970  #OVERLAPing residues             4
971    5  27   7  14
972  #OVERLAPing all corrected after             1  random generation
973 #OVERLAP evdw after   7.22097E+09
974 Waiting for     0.0007 sec
975 Waiting for     0.0401 sec
976 #OVERLAP evdw > 1d10   1.00000E+20
977  #OVERLAPing residues             2
978    4  27
979  #OVERLAPing all corrected after             1  random generation
980 #OVERLAP evdw after   1.39759E+02
981 Waiting for     0.0006 sec
982 Waiting for     0.0313 sec
983 Waiting for     0.0318 sec
984 Waiting for     0.0353 sec
985 #OVERLAP evdw > 1d10   1.00000E+20
986  #OVERLAPing residues             3
987   11  27  20
988  #OVERLAPing all corrected after             1  random generation
989 #OVERLAP evdw after   5.15577E+05
990 Waiting for     0.0505 sec
991 Waiting for     0.0313 sec
992 Waiting for     0.0528 sec
993 Waiting for     0.0006 sec
994 #OVERLAP evdw > 1d10   1.00000E+20
995  #OVERLAPing residues             2
996    7  29
997  #OVERLAPing all corrected after             2  random generation
998 #OVERLAP evdw after   3.75523E+01
999 Waiting for     0.0006 sec
1000 Waiting for     0.0006 sec
1001 Waiting for     0.0314 sec
1002 Waiting for     0.0007 sec
1003 Waiting for     0.0458 sec
1004 #OVERLAP evdw > 1d10   4.81028E+25
1005  #OVERLAPing residues             0
1006
1007  #OVERLAPing all corrected after             1  random generation
1008 #OVERLAP evdw after   4.81028E+25
1009 Waiting for     0.0007 sec
1010 #OVERLAP evdw > 1d10   1.00000E+20
1011  #OVERLAPing residues             2
1012   12  27
1013  #OVERLAPing all corrected after             1  random generation
1014 #OVERLAP evdw after   1.17174E+13
1015 Waiting for     0.0336 sec
1016 Waiting for     0.0314 sec
1017 Waiting for     0.0382 sec
1018 Waiting for     0.0008 sec
1019 Waiting for     0.0533 sec
1020 Waiting for     0.0379 sec
1021 Waiting for     0.0516 sec
1022 Waiting for     0.0385 sec
1023 Waiting for     0.0339 sec
1024 Waiting for     0.0348 sec
1025 #OVERLAP evdw > 1d10   1.00000E+20
1026  #OVERLAPing residues             2
1027   14  25
1028  #OVERLAPing all corrected after             1  random generation
1029 #OVERLAP evdw after   4.21198E+06
1030 Waiting for     0.0356 sec
1031 #OVERLAP evdw > 1d10   1.00000E+20
1032  #OVERLAPing residues             2
1033   13  27
1034  #OVERLAPing all corrected after             1  random generation
1035 #OVERLAP evdw after   1.44935E+17
1036 Waiting for     0.0133 sec
1037 Waiting for     0.0390 sec
1038 Waiting for     0.0376 sec
1039 #OVERLAP evdw > 1d10   1.00000E+20
1040  #OVERLAPing residues             2
1041   13  27
1042  #OVERLAPing all corrected after             1  random generation
1043 #OVERLAP evdw after   2.47484E+06
1044 Waiting for     0.0371 sec
1045 Waiting for     0.0377 sec
1046 Waiting for     0.0393 sec
1047 Waiting for     0.0358 sec
1048 Waiting for     0.0318 sec
1049 Waiting for     0.0034 sec
1050 Waiting for     0.0007 sec
1051 Waiting for     0.0335 sec
1052 #OVERLAP evdw > 1d10   1.00000E+20
1053  #OVERLAPing residues             2
1054    7  23
1055  #OVERLAPing all corrected after             2  random generation
1056 #OVERLAP evdw after   4.75268E+04
1057 Waiting for     0.0307 sec
1058 Waiting for     0.0339 sec
1059 Waiting for     0.0321 sec
1060 Waiting for     0.0388 sec
1061 #OVERLAP evdw > 1d10   1.00000E+20
1062  #OVERLAPing residues             2
1063    9  25
1064  #OVERLAPing all corrected after             1  random generation
1065 #OVERLAP evdw after   2.73736E+15
1066 Waiting for     0.0495 sec
1067 Waiting for     0.0310 sec
1068 #OVERLAP evdw > 1d10   1.00000E+20
1069  #OVERLAPing residues             2
1070    4  17
1071  #OVERLAPing all corrected after             2  random generation
1072 #OVERLAP evdw after   2.80156E+03
1073 Waiting for     0.0006 sec
1074 Waiting for     0.0331 sec
1075 #OVERLAP evdw > 1d10   1.00000E+20
1076  #OVERLAPing residues             4
1077    7  25   9  27
1078  #OVERLAPing all corrected after             6  random generation
1079 #OVERLAP evdw after   5.45036E+10
1080 Waiting for     0.0360 sec
1081 #OVERLAP evdw > 1d10   1.00000E+20
1082  #OVERLAPing residues             2
1083    9  22
1084  #OVERLAPing all corrected after             1  random generation
1085 #OVERLAP evdw after   1.73556E+15
1086 Waiting for     0.0338 sec
1087 Waiting for     0.0007 sec
1088 Waiting for     0.0007 sec
1089 #OVERLAP evdw > 1d10   1.00000E+20
1090  #OVERLAPing residues             4
1091    8  26  15  29
1092  #OVERLAPing all corrected after             1  random generation
1093 #OVERLAP evdw after   6.37651E+08
1094 Waiting for     0.0403 sec
1095 Waiting for     0.4870 sec
1096 Waiting for     0.0006 sec
1097 Waiting for     0.0616 sec
1098 Waiting for     0.0329 sec
1099 #OVERLAP evdw > 1d10   1.00000E+20
1100  #OVERLAPing residues             2
1101   24  27
1102  #OVERLAPing all corrected after             1  random generation
1103 #OVERLAP evdw after   4.97508E+06
1104 Waiting for     0.0381 sec
1105 Waiting for     0.0332 sec
1106 Waiting for     0.0702 sec
1107 Waiting for     0.0644 sec
1108 Waiting for     0.0378 sec
1109 Waiting for     0.0030 sec
1110 #OVERLAP evdw > 1d10   1.00000E+20
1111  #OVERLAPing residues             7
1112    7  15  22   9  24  11  26
1113  #OVERLAPing all corrected after             5  random generation
1114 #OVERLAP evdw after   1.04377E+21
1115 Waiting for     0.0006 sec
1116 #OVERLAP evdw > 1d10   1.00000E+20
1117  #OVERLAPing residues             2
1118   10  29
1119  #OVERLAPing all corrected after             2  random generation
1120 #OVERLAP evdw after   9.52418E+20
1121 Waiting for     0.0404 sec
1122 #OVERLAP evdw > 1d10   1.00000E+20
1123  #OVERLAPing residues             4
1124    2  17   9  22
1125  #OVERLAPing all corrected after             1  random generation
1126 #OVERLAP evdw after   1.50684E+15
1127 Waiting for     0.0340 sec
1128 Waiting for     0.0390 sec
1129 Waiting for     0.0343 sec
1130 Waiting for     0.0406 sec
1131 Waiting for     0.0320 sec
1132 Waiting for     0.0394 sec
1133 #OVERLAP evdw > 1d10   1.00000E+20
1134  #OVERLAPing residues             2
1135   14  20
1136  #OVERLAPing all corrected after             1  random generation
1137 #OVERLAP evdw after   8.87472E+15
1138 Waiting for     0.0007 sec
1139 Waiting for     0.0319 sec
1140 Waiting for     0.0342 sec
1141 #OVERLAP evdw > 1d10   1.00000E+20
1142  #OVERLAPing residues             2
1143   18  22
1144  #OVERLAPing all corrected after             1  random generation
1145 #OVERLAP evdw after   3.89694E+23
1146 Waiting for     0.0006 sec
1147 #OVERLAP evdw > 1d10   1.00000E+20
1148  #OVERLAPing residues             4
1149    7  17  10  25
1150  #OVERLAPing all corrected after             3  random generation
1151 #OVERLAP evdw after   4.22175E+10
1152 Waiting for     0.0399 sec
1153 #OVERLAP evdw > 1d10   1.00000E+20
1154  #OVERLAPing residues             2
1155    5  20
1156  #OVERLAPing all corrected after             2  random generation
1157 #OVERLAP evdw after   3.84630E+13
1158 Waiting for     0.0337 sec
1159 Waiting for     0.0391 sec
1160 Waiting for     0.0395 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             2
1163    4  27
1164  #OVERLAPing all corrected after             5  random generation
1165 #OVERLAP evdw after   4.62643E+10
1166 Waiting for     0.0006 sec
1167 Waiting for     0.0517 sec
1168 #OVERLAP evdw > 1d10   1.00000E+20
1169  #OVERLAPing residues             2
1170    4  17
1171  #OVERLAPing all corrected after             4  random generation
1172 #OVERLAP evdw after   2.02589E+13
1173 Waiting for     0.0356 sec
1174 #OVERLAP evdw > 1d10   1.00000E+20
1175  #OVERLAPing residues             2
1176    4  23
1177  #OVERLAPing all corrected after             1  random generation
1178 #OVERLAP evdw after   3.94759E+23
1179 Waiting for     0.0006 sec
1180 Waiting for     0.0371 sec
1181 #OVERLAP evdw > 1d10   1.00000E+20
1182  #OVERLAPing residues             2
1183    7  17
1184  #OVERLAPing all corrected after             1  random generation
1185 #OVERLAP evdw after   2.53998E+10
1186 Waiting for     0.0397 sec
1187 Waiting for     0.0348 sec
1188 Waiting for     0.0412 sec
1189 Waiting for     0.4795 sec
1190 Waiting for     0.0006 sec
1191 Waiting for     0.0006 sec
1192 Waiting for     0.0379 sec
1193 Waiting for     0.0375 sec
1194 Waiting for     0.0006 sec
1195 Waiting for     0.0396 sec
1196 Waiting for     0.0389 sec
1197 Waiting for     0.0385 sec
1198 #OVERLAP evdw > 1d10   1.00000E+20
1199  #OVERLAPing residues             2
1200    3  17
1201  #OVERLAPing all corrected after             1  random generation
1202 #OVERLAP evdw after   5.55763E+10
1203 Waiting for     0.0006 sec
1204 Waiting for     0.0007 sec
1205 Waiting for     0.0006 sec
1206 Waiting for     0.0389 sec
1207 #OVERLAP evdw > 1d10   1.00000E+20
1208  #OVERLAPing residues             2
1209    4  21
1210  #OVERLAPing all corrected after             3  random generation
1211 #OVERLAP evdw after   1.12246E+15
1212 Waiting for     0.0232 sec
1213 Waiting for     0.5067 sec
1214 Waiting for     0.0006 sec
1215 Waiting for     0.0009 sec
1216 Waiting for     0.0006 sec
1217 Waiting for     0.0402 sec
1218 Waiting for     0.0322 sec
1219 #OVERLAP evdw > 1d10   1.00000E+20
1220  #OVERLAPing residues             2
1221    7  28
1222  #OVERLAPing NOT all corrected             2
1223    7  28
1224 #OVERLAP evdw after   1.00000E+20
1225 Waiting for     0.0407 sec
1226 #OVERLAP evdw > 1d10   3.03147E+28
1227  #OVERLAPing residues             0
1228
1229  #OVERLAPing all corrected after             1  random generation
1230 #OVERLAP evdw after   3.03147E+28
1231 Waiting for     0.0399 sec
1232 #OVERLAP evdw > 1d10   1.00000E+20
1233  #OVERLAPing residues             2
1234    7  29
1235  #OVERLAPing all corrected after             1  random generation
1236 #OVERLAP evdw after   8.23348E+07
1237 Waiting for     0.0308 sec
1238 Waiting for     0.0370 sec
1239 Waiting for     0.0359 sec
1240 Waiting for     0.0233 sec
1241 #OVERLAP evdw > 1d10   1.00000E+20
1242  #OVERLAPing residues             2
1243    7  23
1244  #OVERLAPing all corrected after             2  random generation
1245 #OVERLAP evdw after   5.84482E+12
1246 Waiting for     0.0372 sec
1247 Waiting for     0.0007 sec
1248 Waiting for     0.0402 sec
1249 Waiting for     0.0328 sec
1250 Waiting for     0.0405 sec
1251 #OVERLAP evdw > 1d10   1.00000E+20
1252  #OVERLAPing residues             2
1253    7  21
1254  #OVERLAPing all corrected after             3  random generation
1255 #OVERLAP evdw after   4.68197E+11
1256 Waiting for     0.0322 sec
1257 #OVERLAP evdw > 1d10   1.76835E+27
1258  #OVERLAPing residues             0
1259
1260  #OVERLAPing all corrected after             1  random generation
1261 #OVERLAP evdw after   1.76835E+27
1262 Waiting for     0.0313 sec
1263 Waiting for     0.0402 sec
1264 Waiting for     0.0006 sec
1265 #OVERLAP evdw > 1d10   1.00000E+20
1266  #OVERLAPing residues             2
1267   15  27
1268  #OVERLAPing all corrected after             1  random generation
1269 #OVERLAP evdw after   3.89719E+08
1270 Waiting for     0.0331 sec
1271 Waiting for     0.0406 sec
1272 #OVERLAP evdw > 1d10   1.00000E+20
1273  #OVERLAPing residues             2
1274   11  29
1275  #OVERLAPing all corrected after             1  random generation
1276 #OVERLAP evdw after   3.58066E+06
1277 Waiting for     0.0371 sec
1278 Waiting for     0.0366 sec
1279 Waiting for     0.0401 sec
1280 Waiting for     0.0006 sec
1281 Waiting for     0.0009 sec
1282 Waiting for     0.0007 sec
1283 Waiting for     0.0396 sec
1284 Waiting for     0.0381 sec
1285 Waiting for     0.0402 sec
1286 Waiting for     0.0358 sec
1287 Waiting for     0.0559 sec
1288 Waiting for     0.3260 sec
1289 #OVERLAP evdw > 1d10   1.00000E+20
1290  #OVERLAPing residues             4
1291   12  29  18  25
1292  #OVERLAPing all corrected after             2  random generation
1293 #OVERLAP evdw after   2.31684E+20
1294 Waiting for     0.0006 sec
1295 Waiting for     0.0006 sec
1296 Waiting for     0.0377 sec
1297 #OVERLAP evdw > 1d10   1.00000E+20
1298  #OVERLAPing residues             2
1299   11  25
1300  #OVERLAPing all corrected after             1  random generation
1301 #OVERLAP evdw after   5.02001E+13
1302 Waiting for     0.0006 sec
1303 Waiting for     0.0061 sec
1304 Waiting for     0.0354 sec
1305 Waiting for     0.0401 sec
1306 Waiting for     0.0401 sec
1307 Waiting for     0.0308 sec
1308 Waiting for     0.0343 sec
1309 Waiting for     0.0006 sec
1310 Waiting for     0.0604 sec
1311 Waiting for     0.0681 sec
1312 #OVERLAP evdw > 1d10   1.00000E+20
1313  #OVERLAPing residues             2
1314    7  25
1315  #OVERLAPing all corrected after             1  random generation
1316 #OVERLAP evdw after   1.00479E+05
1317 Waiting for     0.0356 sec
1318 Waiting for     0.0006 sec
1319 Waiting for     0.0408 sec
1320 Waiting for     0.0386 sec
1321 Waiting for     0.0400 sec
1322 Waiting for     0.0124 sec
1323 Waiting for     0.0354 sec
1324 #OVERLAP evdw > 1d10   1.00000E+20
1325  #OVERLAPing residues             2
1326   11  17
1327  #OVERLAPing all corrected after             1  random generation
1328 #OVERLAP evdw after   3.93071E+06
1329 Waiting for     0.0397 sec
1330 Waiting for     0.0007 sec
1331 Waiting for     0.0634 sec
1332 #OVERLAP evdw > 1d10   1.00000E+20
1333  #OVERLAPing residues             2
1334   12  27
1335  #OVERLAPing all corrected after             1  random generation
1336 #OVERLAP evdw after   1.19443E+04
1337 Waiting for     0.0006 sec
1338 Waiting for     0.0323 sec
1339 #OVERLAP evdw > 1d10   1.00000E+20
1340  #OVERLAPing residues             2
1341    9  23
1342  #OVERLAPing all corrected after             1  random generation
1343 #OVERLAP evdw after   1.30646E+05
1344 Waiting for     0.0364 sec
1345 Waiting for     0.0009 sec
1346 #OVERLAP evdw > 1d10   1.00000E+20
1347  #OVERLAPing residues             2
1348    7  24
1349  #OVERLAPing all corrected after            16  random generation
1350 #OVERLAP evdw after   1.38959E+08
1351 Waiting for     0.0403 sec
1352 Waiting for     0.0352 sec
1353 Waiting for     0.6771 sec
1354 Waiting for     0.0006 sec
1355 Waiting for     0.0371 sec
1356 #OVERLAP evdw > 1d10   1.00000E+20
1357  #OVERLAPing residues             4
1358    8  20  12  22
1359  #OVERLAPing all corrected after             2  random generation
1360 #OVERLAP evdw after   4.73776E+31
1361 Waiting for     0.0404 sec
1362 Waiting for     0.0307 sec
1363 Waiting for     0.0324 sec
1364 Waiting for     0.0006 sec
1365 Waiting for     0.0405 sec
1366 Waiting for     0.0398 sec
1367 Waiting for     0.0628 sec
1368 Waiting for     0.0353 sec
1369 #OVERLAP evdw > 1d10   1.00000E+20
1370  #OVERLAPing residues             2
1371   12  27
1372  #OVERLAPing all corrected after             1  random generation
1373 #OVERLAP evdw after   1.84333E+12
1374 Waiting for     0.0561 sec
1375 Waiting for     0.0375 sec
1376 #OVERLAP evdw > 1d10   1.00000E+20
1377  #OVERLAPing residues             2
1378   14  27
1379  #OVERLAPing all corrected after             1  random generation
1380 #OVERLAP evdw after   1.68098E+08
1381 Waiting for     0.0311 sec
1382 Waiting for     0.0007 sec
1383 Waiting for     0.4249 sec
1384 Waiting for     0.0634 sec
1385 #OVERLAP evdw > 1d10   1.00000E+20
1386  #OVERLAPing residues             2
1387    2  14
1388  #OVERLAPing all corrected after             1  random generation
1389 #OVERLAP evdw after   9.19350E+03
1390 Waiting for     0.0363 sec
1391 Waiting for     0.0006 sec
1392 #OVERLAP evdw > 1d10   1.00000E+20
1393  #OVERLAPing residues             2
1394   15  20
1395  #OVERLAPing all corrected after             1  random generation
1396 #OVERLAP evdw after   4.73201E+05
1397 Waiting for     0.0331 sec
1398 Waiting for     0.0007 sec
1399 Waiting for     0.0350 sec
1400 #OVERLAP evdw > 1d10   1.00000E+20
1401  #OVERLAPing residues             2
1402    7  23
1403  #OVERLAPing all corrected after           694  random generation
1404 #OVERLAP evdw after   1.14383E+18
1405 Waiting for     0.0007 sec
1406 Waiting for     0.0348 sec
1407 Waiting for     0.0376 sec
1408 #OVERLAP evdw > 1d10   1.00000E+20
1409  #OVERLAPing residues             2
1410   13  29
1411  #OVERLAPing all corrected after             2  random generation
1412 #OVERLAP evdw after   9.67313E+17
1413 Waiting for     0.0323 sec
1414 #OVERLAP evdw > 1d10   1.00000E+20
1415  #OVERLAPing residues             2
1416    5  25
1417  #OVERLAPing all corrected after             1  random generation
1418 #OVERLAP evdw after   9.31736E+08
1419 Waiting for     0.0207 sec
1420 Waiting for     0.0328 sec
1421 Waiting for     0.0363 sec
1422 Waiting for     0.0340 sec
1423 Waiting for     0.7222 sec
1424 #OVERLAP evdw > 1d10   1.00000E+20
1425  #OVERLAPing residues             2
1426   23  27
1427  #OVERLAPing all corrected after            17  random generation
1428 #OVERLAP evdw after   4.48021E+17
1429 Waiting for     0.0006 sec
1430 Waiting for     0.0181 sec
1431 #OVERLAP evdw > 1d10   1.00000E+20
1432  #OVERLAPing residues             2
1433   11  29
1434  #OVERLAPing all corrected after             2  random generation
1435 #OVERLAP evdw after   3.10078E+02
1436 Waiting for     0.0007 sec
1437 Waiting for     0.0379 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             2
1440   13  17
1441  #OVERLAPing all corrected after             1  random generation
1442 #OVERLAP evdw after   4.50466E+15
1443 Waiting for     0.0007 sec
1444 Waiting for     0.0583 sec
1445 Waiting for     0.0389 sec
1446 Waiting for     0.0364 sec
1447 Waiting for     0.0007 sec
1448 Waiting for     0.0315 sec
1449 Waiting for     0.0310 sec
1450 Waiting for     0.0372 sec
1451 Waiting for     0.0312 sec
1452 Waiting for     0.0380 sec
1453 #OVERLAP evdw > 1d10   1.00000E+20
1454  #OVERLAPing residues             4
1455    4  17   7  25
1456  #OVERLAPing all corrected after             1  random generation
1457 #OVERLAP evdw after   3.21625E+17
1458 Waiting for     0.0364 sec
1459 #OVERLAP evdw > 1d10   1.00000E+20
1460  #OVERLAPing residues             2
1461   15  19
1462  #OVERLAPing all corrected after             1  random generation
1463 #OVERLAP evdw after   2.30000E+04
1464 Waiting for     0.0352 sec
1465 Waiting for     0.0006 sec
1466 Waiting for     0.0327 sec
1467 Waiting for     0.0006 sec
1468 #OVERLAP evdw > 1d10   1.00000E+20
1469  #OVERLAPing residues             2
1470   17  22
1471  #OVERLAPing all corrected after             1  random generation
1472 #OVERLAP evdw after   7.97152E+09
1473 Waiting for     0.0362 sec
1474 Waiting for     0.0393 sec
1475 Waiting for     0.0404 sec
1476 #OVERLAP evdw > 1d10   1.00000E+20
1477  #OVERLAPing residues             4
1478    4  25   5  26
1479  #OVERLAPing all corrected after             1  random generation
1480 #OVERLAP evdw after   2.43327E+17
1481 Waiting for     0.0372 sec
1482 Waiting for     0.0006 sec
1483 Waiting for     0.0383 sec
1484 Waiting for     0.0006 sec
1485 #OVERLAP evdw > 1d10   1.00000E+20
1486  #OVERLAPing residues             2
1487    9  20
1488  #OVERLAPing all corrected after             1  random generation
1489 #OVERLAP evdw after   5.68581E+08
1490 Waiting for     0.0382 sec
1491 Waiting for     0.0356 sec
1492 Waiting for     0.0402 sec
1493 #OVERLAP evdw > 1d10   1.00000E+20
1494  #OVERLAPing residues             2
1495    7  13
1496  #OVERLAPing all corrected after             1  random generation
1497 #OVERLAP evdw after   1.28108E+05
1498 Waiting for     0.0368 sec
1499 Waiting for     0.6542 sec
1500 Waiting for     0.0006 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             2
1503    9  17
1504  #OVERLAPing all corrected after             1  random generation
1505 #OVERLAP evdw after   3.22095E+32
1506 Waiting for     0.0360 sec
1507 Waiting for     0.0006 sec
1508 Waiting for     0.0006 sec
1509 Waiting for     0.0366 sec
1510 Waiting for     0.0006 sec
1511 Waiting for     0.0371 sec
1512 Waiting for     0.0686 sec
1513 #OVERLAP evdw > 1d10   1.00000E+20
1514  #OVERLAPing residues             2
1515   11  21
1516  #OVERLAPing all corrected after             1  random generation
1517 #OVERLAP evdw after   6.98686E+03
1518 Waiting for     0.0395 sec
1519 Waiting for     0.0354 sec
1520 Waiting for     0.0006 sec
1521 Waiting for     0.0364 sec
1522 #OVERLAP evdw > 1d10   1.00000E+20
1523  #OVERLAPing residues             2
1524   12  27
1525  #OVERLAPing all corrected after             1  random generation
1526 #OVERLAP evdw after   2.73543E+09
1527 Waiting for     0.0007 sec
1528 Waiting for     0.0007 sec
1529 Waiting for     0.0379 sec
1530 Waiting for     0.0396 sec
1531 Waiting for     0.0007 sec
1532 Waiting for     0.0398 sec
1533 Waiting for     0.0398 sec
1534 Waiting for     0.0006 sec
1535 Waiting for     0.0006 sec
1536 Waiting for     0.0393 sec
1537 #OVERLAP evdw > 1d10   1.00000E+20
1538  #OVERLAPing residues             7
1539    8  22   9  24  16  27  17
1540  #OVERLAPing all corrected after             6  random generation
1541 #OVERLAP evdw after   3.15309E+20
1542 Waiting for     0.0405 sec
1543 #OVERLAP evdw > 1d10   1.00000E+20
1544  #OVERLAPing residues             4
1545   20  27  22  29
1546  #OVERLAPing all corrected after             1  random generation
1547 #OVERLAP evdw after   3.29339E+14
1548 Waiting for     0.0382 sec
1549 #OVERLAP evdw > 1d10   1.00000E+20
1550  #OVERLAPing residues             2
1551    7  22
1552  #OVERLAPing all corrected after             1  random generation
1553 #OVERLAP evdw after   3.83852E+20
1554 Waiting for     0.0405 sec
1555 Waiting for     0.0007 sec
1556 Waiting for     0.0404 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559    3  22
1560  #OVERLAPing all corrected after             2  random generation
1561 #OVERLAP evdw after   2.45856E+14
1562 Waiting for     0.0005 sec
1563 Waiting for     0.0406 sec
1564 Waiting for     0.0307 sec
1565 Waiting for     0.0397 sec
1566 Waiting for     0.0314 sec
1567 Waiting for     0.0383 sec
1568 Waiting for     0.0073 sec
1569 Waiting for     0.0327 sec
1570 Waiting for     0.0007 sec
1571 #OVERLAP evdw > 1d10   1.00000E+20
1572  #OVERLAPing residues             2
1573    7  14
1574  #OVERLAPing all corrected after             2  random generation
1575 #OVERLAP evdw after   7.31951E+11
1576 Waiting for     0.0307 sec
1577 Waiting for     0.0329 sec
1578 Waiting for     0.0351 sec
1579 #OVERLAP evdw > 1d10   1.00000E+20
1580  #OVERLAPing residues             4
1581   10  29  14  27
1582  #OVERLAPing NOT all corrected             2
1583   10  29
1584 #OVERLAP evdw after   1.00000E+20
1585 Waiting for     0.0334 sec
1586 #OVERLAP evdw > 1d10   1.00000E+20
1587  #OVERLAPing residues             2
1588   22  29
1589  #OVERLAPing all corrected after             1  random generation
1590 #OVERLAP evdw after   8.82426E+05
1591 Waiting for     0.0313 sec
1592 Waiting for     0.0007 sec
1593 Waiting for     0.0345 sec
1594 Waiting for     0.0009 sec
1595 Waiting for     0.0006 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598   13  29
1599  #OVERLAPing all corrected after             1  random generation
1600 #OVERLAP evdw after   1.11520E+08
1601 Waiting for     0.0331 sec
1602 Waiting for     0.0318 sec
1603 #OVERLAP evdw > 1d10   1.00000E+20
1604  #OVERLAPing residues             2
1605   22  25
1606  #OVERLAPing all corrected after             2  random generation
1607 #OVERLAP evdw after   1.96334E+06
1608 Waiting for     0.0337 sec
1609 Waiting for     0.0312 sec
1610 #OVERLAP evdw > 1d10   1.00000E+20
1611  #OVERLAPing residues             3
1612    7  22  25
1613  #OVERLAPing all corrected after             2  random generation
1614 #OVERLAP evdw after   8.65106E+12
1615 Waiting for     0.0007 sec
1616 Waiting for     0.0383 sec
1617 Waiting for     0.0404 sec
1618 #OVERLAP evdw > 1d10   1.00000E+20
1619  #OVERLAPing residues             2
1620    9  27
1621  #OVERLAPing all corrected after             1  random generation
1622 #OVERLAP evdw after   1.16188E+23
1623 Waiting for     0.0006 sec
1624 #OVERLAP evdw > 1d10   1.00000E+20
1625  #OVERLAPing residues             2
1626    7  23
1627  #OVERLAPing all corrected after             6  random generation
1628 #OVERLAP evdw after   2.22379E+19
1629 Waiting for     0.0006 sec
1630 Waiting for     0.0394 sec
1631 Waiting for     0.0386 sec
1632 Waiting for     0.0353 sec
1633 Waiting for     0.0346 sec
1634 #OVERLAP evdw > 1d10   1.00000E+20
1635  #OVERLAPing residues             4
1636    5  26   7  24
1637  #OVERLAPing all corrected after             8  random generation
1638 #OVERLAP evdw after   2.61346E+11
1639 Waiting for     0.0320 sec
1640 Waiting for     0.0351 sec
1641 Waiting for     0.0006 sec
1642 #OVERLAP evdw > 1d10   1.00000E+20
1643  #OVERLAPing residues             2
1644    9  13
1645  #OVERLAPing all corrected after             2  random generation
1646 #OVERLAP evdw after   5.65122E+05
1647 Waiting for     0.0403 sec
1648 Waiting for     0.0171 sec
1649 Waiting for     0.0338 sec
1650 #OVERLAP evdw > 1d10   1.00000E+20
1651  #OVERLAPing residues             2
1652    9  27
1653  #OVERLAPing all corrected after             1  random generation
1654 #OVERLAP evdw after   1.48393E+24
1655 Waiting for     0.0396 sec
1656 #OVERLAP evdw > 1d10   1.00000E+20
1657  #OVERLAPing residues             2
1658    5  26
1659  #OVERLAPing all corrected after             1  random generation
1660 #OVERLAP evdw after   1.50680E+08
1661 Waiting for     0.0027 sec
1662 #OVERLAP evdw > 1d10   1.00000E+20
1663  #OVERLAPing residues             2
1664    5  22
1665  #OVERLAPing all corrected after             1  random generation
1666 #OVERLAP evdw after   3.57802E+18
1667 Waiting for     0.0382 sec
1668 Waiting for     0.0334 sec
1669 #OVERLAP evdw > 1d10   1.00000E+20
1670  #OVERLAPing residues             6
1671    4  25   5  26   6  27
1672  #OVERLAPing all corrected after            45  random generation
1673 #OVERLAP evdw after   6.01165E+16
1674 Waiting for     0.0329 sec
1675 #OVERLAP evdw > 1d10   1.00000E+20
1676  #OVERLAPing residues             2
1677    5  25
1678  #OVERLAPing NOT all corrected             3
1679    5  25   6
1680 #OVERLAP evdw after   1.00000E+20
1681 Waiting for     0.0006 sec
1682 Waiting for     0.0372 sec
1683 Waiting for     0.0006 sec
1684 Waiting for     0.0401 sec
1685 Waiting for     0.0399 sec
1686 Waiting for     0.3957 sec
1687 Waiting for     0.0007 sec
1688 Waiting for     0.0336 sec
1689 Waiting for     0.0006 sec
1690 Waiting for     0.0677 sec
1691 Waiting for     0.0364 sec
1692 Waiting for     0.0330 sec
1693 Waiting for     0.0318 sec
1694 Waiting for     0.0350 sec
1695 Waiting for     0.0324 sec
1696 Waiting for     0.0365 sec
1697 #OVERLAP evdw > 1d10   1.00000E+20
1698  #OVERLAPing residues             3
1699   14  18  20
1700  #OVERLAPing all corrected after             1  random generation
1701 #OVERLAP evdw after   1.91506E+13
1702 Waiting for     0.0006 sec
1703 Waiting for     0.0307 sec
1704 Waiting for     0.0380 sec
1705 Waiting for     0.0006 sec
1706 Waiting for     0.0388 sec
1707 Waiting for     0.0345 sec
1708 #OVERLAP evdw > 1d10   1.00000E+20
1709  #OVERLAPing residues             2
1710   20  22
1711  #OVERLAPing all corrected after             1  random generation
1712 #OVERLAP evdw after   3.49159E+04
1713 Waiting for     0.0346 sec
1714 Waiting for     0.0361 sec
1715 Waiting for     0.0350 sec
1716 Waiting for     0.0006 sec
1717 Waiting for     0.0565 sec
1718 #OVERLAP evdw > 1d10   1.00000E+20
1719  #OVERLAPing residues             2
1720    4  26
1721  #OVERLAPing all corrected after             2  random generation
1722 #OVERLAP evdw after   5.71384E+02
1723 Waiting for     0.0006 sec
1724 Waiting for     0.0364 sec
1725 #OVERLAP evdw > 1d10   1.00000E+20
1726  #OVERLAPing residues             2
1727   17  25
1728  #OVERLAPing all corrected after             2  random generation
1729 #OVERLAP evdw after   9.41804E+05
1730 Waiting for     0.0380 sec
1731 #OVERLAP evdw > 1d10   1.00000E+20
1732  #OVERLAPing residues             4
1733   13  27  15  26
1734  #OVERLAPing all corrected after             1  random generation
1735 #OVERLAP evdw after   8.13701E+06
1736 Waiting for     0.0327 sec
1737 Waiting for     0.0574 sec
1738 Waiting for     0.0370 sec
1739 #OVERLAP evdw > 1d10   1.57236E+25
1740  #OVERLAPing residues             0
1741
1742  #OVERLAPing all corrected after             1  random generation
1743 #OVERLAP evdw after   1.57236E+25
1744 Waiting for     0.0275 sec
1745 #OVERLAP evdw > 1d10   1.00000E+20
1746  #OVERLAPing residues             4
1747   14  27  19  25
1748  #OVERLAPing all corrected after             3  random generation
1749 #OVERLAP evdw after   1.12458E+08
1750 Waiting for     0.0006 sec
1751 Waiting for     0.0333 sec
1752 #OVERLAP evdw > 1d10   3.32456E+23
1753  #OVERLAPing residues             0
1754
1755  #OVERLAPing all corrected after             1  random generation
1756 #OVERLAP evdw after   3.32456E+23
1757 Waiting for     0.0313 sec
1758 Waiting for     0.0374 sec
1759 Waiting for     0.0359 sec
1760 #OVERLAP evdw > 1d10   1.00000E+20
1761  #OVERLAPing residues             2
1762   13  24
1763  #OVERLAPing all corrected after             1  random generation
1764 #OVERLAP evdw after   6.37448E+11
1765 Waiting for     0.0362 sec
1766 Waiting for     0.0348 sec
1767 Waiting for     0.0006 sec
1768 Waiting for     0.0369 sec
1769 Waiting for     0.0349 sec
1770 Waiting for     0.0356 sec
1771 Waiting for     0.0386 sec
1772 Waiting for     0.0367 sec
1773 Waiting for     0.0352 sec
1774 Waiting for     0.0385 sec
1775 Waiting for     0.0009 sec
1776 #OVERLAP evdw > 1d10   1.00000E+20
1777  #OVERLAPing residues             2
1778   13  25
1779  #OVERLAPing all corrected after             1  random generation
1780 #OVERLAP evdw after   5.68042E+06
1781 Waiting for     0.0006 sec
1782 Waiting for     0.0390 sec
1783 Waiting for     0.0401 sec
1784 Waiting for     0.0007 sec
1785 Waiting for     0.0323 sec
1786 #OVERLAP evdw > 1d10   1.00000E+20
1787  #OVERLAPing residues             2
1788    5  29
1789  #OVERLAPing all corrected after             1  random generation
1790 #OVERLAP evdw after  -5.00546E+01
1791 Waiting for     0.0381 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             2
1794   12  23
1795  #OVERLAPing all corrected after             1  random generation
1796 #OVERLAP evdw after   7.74034E+12
1797 Waiting for     0.0309 sec
1798 Waiting for     0.0367 sec
1799 Waiting for     0.0006 sec
1800 Waiting for     0.0336 sec
1801 Waiting for     0.0386 sec
1802 Waiting for     0.0389 sec
1803 Waiting for     0.0355 sec
1804 Waiting for     0.0395 sec
1805 Waiting for     0.0006 sec
1806 Waiting for     0.0324 sec
1807 Waiting for     0.0007 sec
1808 Waiting for     0.0389 sec
1809 Waiting for     0.0006 sec
1810 Waiting for     0.0351 sec
1811 Waiting for     0.0007 sec
1812 Waiting for     0.0383 sec
1813 Waiting for     0.0397 sec
1814 Waiting for     0.0006 sec
1815 Waiting for     0.0342 sec
1816 Waiting for     0.0006 sec
1817 Waiting for     0.0401 sec
1818 Waiting for     0.0387 sec
1819 Waiting for     0.0326 sec
1820 Waiting for     0.0355 sec
1821 Waiting for     0.0351 sec
1822 Waiting for     0.9527 sec
1823 Waiting for     0.0008 sec
1824 Waiting for     0.0006 sec
1825 Waiting for     0.0007 sec
1826 #OVERLAP evdw > 1d10   1.00000E+20
1827  #OVERLAPing residues             4
1828   10  27  11  26
1829  #OVERLAPing NOT all corrected             2
1830   10  27
1831 #OVERLAP evdw after   1.00000E+20
1832 Waiting for     0.0347 sec
1833 Waiting for     0.0328 sec
1834 Waiting for     0.0347 sec
1835 Waiting for     0.0403 sec
1836 #OVERLAP evdw > 1d10   1.00000E+20
1837  #OVERLAPing residues             2
1838    3  17
1839  #OVERLAPing all corrected after             2  random generation
1840 #OVERLAP evdw after   6.27308E+03
1841 Waiting for     0.0007 sec
1842 Waiting for     0.0324 sec
1843 Waiting for     0.0006 sec
1844 Waiting for     0.0006 sec
1845 Waiting for     0.0470 sec
1846 #OVERLAP evdw > 1d10   1.00000E+20
1847  #OVERLAPing residues             2
1848    9  17
1849  #OVERLAPing all corrected after             1  random generation
1850 #OVERLAP evdw after   2.43762E+05
1851 Waiting for     0.0349 sec
1852 Waiting for     0.0370 sec
1853 Waiting for     0.0006 sec
1854 Waiting for     0.0377 sec
1855 Waiting for     0.0369 sec
1856 Waiting for     0.0009 sec
1857 #OVERLAP evdw > 1d10   1.00000E+20
1858  #OVERLAPing residues             2
1859    3  27
1860  #OVERLAPing all corrected after             1  random generation
1861 #OVERLAP evdw after   2.23378E+02
1862 Waiting for     0.0006 sec
1863 Waiting for     0.0006 sec
1864 Waiting for     0.0433 sec
1865 Waiting for     0.0392 sec
1866 #OVERLAP evdw > 1d10   1.00000E+20
1867  #OVERLAPing residues             2
1868   11  25
1869  #OVERLAPing all corrected after             1  random generation
1870 #OVERLAP evdw after   1.04845E+03
1871 Waiting for     0.0401 sec
1872 #OVERLAP evdw > 1d10   1.00000E+20
1873  #OVERLAPing residues             2
1874    4  20
1875  #OVERLAPing all corrected after             1  random generation
1876 #OVERLAP evdw after   7.02326E+12
1877 Waiting for     0.0309 sec
1878 Waiting for     0.0320 sec
1879 #OVERLAP evdw > 1d10   1.00000E+20
1880  #OVERLAPing residues             2
1881   12  27
1882  #OVERLAPing NOT all corrected             2
1883   12  27
1884 #OVERLAP evdw after   1.00000E+20
1885 Waiting for     0.0358 sec
1886 Waiting for     0.0275 sec
1887 Waiting for     0.0006 sec
1888 Waiting for     0.0339 sec
1889 #OVERLAP evdw > 1d10   1.00000E+20
1890  #OVERLAPing residues             2
1891   14  27
1892  #OVERLAPing all corrected after             1  random generation
1893 #OVERLAP evdw after   2.69026E+02
1894 Waiting for     0.0006 sec
1895 Waiting for     0.0363 sec
1896 Waiting for     0.2877 sec
1897 Waiting for     0.0006 sec
1898 Waiting for     0.0347 sec
1899 Waiting for     0.0006 sec
1900 #OVERLAP evdw > 1d10   1.00000E+20
1901  #OVERLAPing residues             2
1902   12  25
1903  #OVERLAPing all corrected after             1  random generation
1904 #OVERLAP evdw after   5.08995E+01
1905 Waiting for     0.0371 sec
1906 Waiting for     0.0381 sec
1907 #OVERLAP evdw > 1d10   1.00000E+20
1908  #OVERLAPing residues             4
1909    3  25  14  27
1910  #OVERLAPing all corrected after            15  random generation
1911 #OVERLAP evdw after   9.23922E+20
1912 Waiting for     0.0345 sec
1913 Waiting for     0.0384 sec
1914 Waiting for     0.0404 sec
1915 #OVERLAP evdw > 1d10   1.00000E+20
1916  #OVERLAPing residues             6
1917    9  17  10  25  13  26
1918  #OVERLAPing NOT all corrected             2
1919   10  25
1920 #OVERLAP evdw after   1.00000E+20
1921 Waiting for     0.0375 sec
1922 Waiting for     0.0360 sec
1923 #OVERLAP evdw > 1d10   1.30916E+28
1924  #OVERLAPing residues             0
1925
1926  #OVERLAPing all corrected after             1  random generation
1927 #OVERLAP evdw after   1.30916E+28
1928 Waiting for     0.0166 sec
1929 Waiting for     0.0005 sec
1930 Waiting for     0.0310 sec
1931 Waiting for     0.0344 sec
1932 #OVERLAP evdw > 1d10   1.00000E+20
1933  #OVERLAPing residues             2
1934    4  14
1935  #OVERLAPing all corrected after             1  random generation
1936 #OVERLAP evdw after   2.23564E+12
1937 Waiting for     0.0351 sec
1938 Waiting for     0.0390 sec
1939 Waiting for     1.0575 sec
1940 Waiting for     0.0006 sec
1941 Waiting for     0.0009 sec
1942 Waiting for     0.0521 sec
1943 Waiting for     0.0006 sec
1944 Waiting for     0.0375 sec
1945 #OVERLAP evdw > 1d10   1.00000E+20
1946  #OVERLAPing residues             4
1947    4  26   7  23
1948  #OVERLAPing all corrected after           545  random generation
1949 #OVERLAP evdw after   1.04555E+19
1950 Waiting for     0.0391 sec
1951 Waiting for     0.0007 sec
1952 #OVERLAP evdw > 1d10   1.00000E+20
1953  #OVERLAPing residues             2
1954    4  17
1955  #OVERLAPing all corrected after             2  random generation
1956 #OVERLAP evdw after   1.61181E+14
1957 Waiting for     0.0367 sec
1958 Waiting for     0.0397 sec
1959 #OVERLAP evdw > 1d10   1.00000E+20
1960  #OVERLAPing residues             2
1961    2  22
1962  #OVERLAPing all corrected after             1  random generation
1963 #OVERLAP evdw after   3.30298E+16
1964 Waiting for     0.0320 sec
1965 #OVERLAP evdw > 1d10   1.00000E+20
1966  #OVERLAPing residues             2
1967   13  25
1968  #OVERLAPing all corrected after             5  random generation
1969 #OVERLAP evdw after   3.71084E+15
1970 Waiting for     0.0006 sec
1971 Waiting for     0.0347 sec
1972 Waiting for     0.0345 sec
1973 #OVERLAP evdw > 1d10   1.00000E+20
1974  #OVERLAPing residues             2
1975    4  11
1976  #OVERLAPing all corrected after             3  random generation
1977 #OVERLAP evdw after   2.96734E+11
1978 Waiting for     0.0334 sec
1979 Waiting for     0.0338 sec
1980 Waiting for     0.0379 sec
1981 Waiting for     0.9973 sec
1982 #OVERLAP evdw > 1d10   1.00000E+20
1983  #OVERLAPing residues             4
1984   14  24  17  27
1985  #OVERLAPing all corrected after            13  random generation
1986 #OVERLAP evdw after   1.24593E+18
1987 Waiting for     0.0392 sec
1988 Waiting for     0.0393 sec
1989 #OVERLAP evdw > 1d10   1.49749E+21
1990  #OVERLAPing residues             0
1991
1992  #OVERLAPing all corrected after             1  random generation
1993 #OVERLAP evdw after   1.49749E+21
1994 Waiting for     0.0229 sec
1995 #OVERLAP evdw > 1d10   1.00000E+20
1996  #OVERLAPing residues             4
1997    9  26  10  25
1998  #OVERLAPing NOT all corrected             2
1999   10  25
2000 #OVERLAP evdw after   1.00000E+20
2001 Waiting for     0.0341 sec
2002 Waiting for     0.0007 sec
2003 Waiting for     0.0385 sec
2004 Waiting for     0.0313 sec
2005 Waiting for     0.0369 sec
2006 Waiting for     0.0323 sec
2007 Waiting for     0.0439 sec
2008 Waiting for     0.0390 sec
2009 Waiting for     0.0006 sec
2010 Waiting for     0.0389 sec
2011 Waiting for     0.0365 sec
2012 Waiting for     0.0007 sec
2013 Waiting for     0.0352 sec
2014 Waiting for     0.0007 sec
2015 Waiting for     0.0007 sec
2016 Waiting for     0.0006 sec
2017 #OVERLAP evdw > 1d10   1.00000E+20
2018  #OVERLAPing residues             2
2019    8  14
2020  #OVERLAPing all corrected after            10  random generation
2021 #OVERLAP evdw after   2.88699E+08
2022 Waiting for     0.0397 sec
2023 Waiting for     0.0384 sec
2024 Waiting for     0.0383 sec
2025 Waiting for     0.0315 sec
2026 Waiting for     0.0382 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             2
2029    8  23
2030  #OVERLAPing all corrected after             1  random generation
2031 #OVERLAP evdw after   1.10311E+21
2032 Waiting for     0.0007 sec
2033 Waiting for     0.0317 sec
2034 Waiting for     0.0389 sec
2035 Waiting for     0.0006 sec
2036 Waiting for     0.0394 sec
2037 Waiting for     0.0352 sec
2038 Waiting for     0.0352 sec
2039 Waiting for     0.0380 sec
2040 Waiting for     0.0309 sec
2041 Waiting for     0.0401 sec
2042 Waiting for     0.0375 sec
2043 Waiting for     0.0006 sec
2044 Waiting for     0.0348 sec
2045 Waiting for     0.0362 sec
2046 Waiting for     0.0007 sec
2047 Waiting for     0.0366 sec
2048 Waiting for     0.0316 sec
2049 Waiting for     0.0362 sec
2050 Waiting for     0.0397 sec
2051 Waiting for     0.0006 sec
2052 Waiting for     0.0355 sec
2053 Waiting for     0.0007 sec
2054 Waiting for     0.0390 sec
2055 Waiting for     0.0384 sec
2056 Waiting for     1.0263 sec
2057 Waiting for     0.0007 sec
2058 #OVERLAP evdw > 1d10   1.00000E+20
2059  #OVERLAPing residues             2
2060    4  14
2061  #OVERLAPing all corrected after             2  random generation
2062 #OVERLAP evdw after   6.05933E+12
2063 Waiting for     0.0309 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             2
2066    8  27
2067  #OVERLAPing all corrected after             1  random generation
2068 #OVERLAP evdw after   1.31516E+03
2069 Waiting for     0.0351 sec
2070 Waiting for     0.0326 sec
2071 Waiting for     0.0323 sec
2072 Waiting for     0.0332 sec
2073 Waiting for     0.0406 sec
2074 Waiting for     0.0339 sec
2075 Waiting for     0.0355 sec
2076 #OVERLAP evdw > 1d10   1.00000E+20
2077  #OVERLAPing residues             2
2078    7  25
2079  #OVERLAPing all corrected after             3  random generation
2080 #OVERLAP evdw after   2.91247E+25
2081 Waiting for     0.0006 sec
2082 #OVERLAP evdw > 1d10   1.00000E+20
2083  #OVERLAPing residues             2
2084   13  29
2085  #OVERLAPing all corrected after             1  random generation
2086 #OVERLAP evdw after   5.41757E+17
2087 Waiting for     0.0348 sec
2088 Waiting for     0.0007 sec
2089 Waiting for     0.0363 sec
2090 Waiting for     0.0346 sec
2091 Waiting for     0.8073 sec
2092 Waiting for     0.0006 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             2
2095   11  14
2096  #OVERLAPing all corrected after             1  random generation
2097 #OVERLAP evdw after   2.87347E+03
2098 Waiting for     0.0321 sec
2099 Waiting for     0.0360 sec
2100 Waiting for     0.0328 sec
2101 Waiting for     0.0006 sec
2102 Waiting for     0.0368 sec
2103 Waiting for     0.0323 sec
2104 Waiting for     0.0307 sec
2105 Waiting for     0.0383 sec
2106 #OVERLAP evdw > 1d10   1.00000E+20
2107  #OVERLAPing residues             2
2108    6  24
2109  #OVERLAPing all corrected after             1  random generation
2110 #OVERLAP evdw after   7.86174E+40
2111 Waiting for     0.0330 sec
2112 #OVERLAP evdw > 1d10   1.00000E+20
2113  #OVERLAPing residues             2
2114   17  25
2115  #OVERLAPing all corrected after             1  random generation
2116 #OVERLAP evdw after   7.70746E+14
2117 Waiting for     0.0007 sec
2118 Waiting for     0.0417 sec
2119 Waiting for     0.0329 sec
2120 #OVERLAP evdw > 1d10   1.00000E+20
2121  #OVERLAPing residues             2
2122   13  25
2123  #OVERLAPing all corrected after             1  random generation
2124 #OVERLAP evdw after   3.85995E+13
2125 Waiting for     0.0265 sec
2126 Waiting for     0.0006 sec
2127 Waiting for     0.0478 sec
2128 Waiting for     0.0321 sec
2129 #OVERLAP evdw > 1d10   1.00000E+20
2130  #OVERLAPing residues             2
2131   10  26
2132  #OVERLAPing all corrected after             1  random generation
2133 #OVERLAP evdw after   1.19235E+13
2134 Waiting for     0.0006 sec
2135 Waiting for     0.0323 sec
2136 Waiting for     0.0329 sec
2137 Waiting for     0.0342 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             4
2140    4  13  11  23
2141  #OVERLAPing all corrected after             9  random generation
2142 #OVERLAP evdw after   3.58566E+10
2143 Waiting for     0.0005 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             4
2146   11  19  13  20
2147  #OVERLAPing all corrected after             1  random generation
2148 #OVERLAP evdw after   2.15519E+07
2149 Waiting for     0.0329 sec
2150 Waiting for     0.0346 sec
2151 Waiting for     0.0400 sec
2152 Waiting for     0.0007 sec
2153 Waiting for     0.0386 sec
2154 Waiting for     0.0348 sec
2155 Waiting for     0.0382 sec
2156 Waiting for     0.6795 sec
2157 Waiting for     0.0007 sec
2158 Waiting for     0.0401 sec
2159 #OVERLAP evdw > 1d10   1.74138E+22
2160  #OVERLAPing residues             0
2161
2162  #OVERLAPing all corrected after             1  random generation
2163 #OVERLAP evdw after   1.74138E+22
2164 Waiting for     0.0318 sec
2165 #OVERLAP evdw > 1d10   1.84927E+20
2166  #OVERLAPing residues             0
2167
2168  #OVERLAPing all corrected after             1  random generation
2169 #OVERLAP evdw after   1.84927E+20
2170 Waiting for     0.0007 sec
2171 #OVERLAP evdw > 1d10   1.00000E+20
2172  #OVERLAPing residues             2
2173   11  25
2174  #OVERLAPing all corrected after             1  random generation
2175 #OVERLAP evdw after   1.57959E+10
2176 Waiting for     0.0354 sec
2177 Waiting for     0.0383 sec
2178 #OVERLAP evdw > 1d10   1.00000E+20
2179  #OVERLAPing residues             2
2180    4  21
2181  #OVERLAPing all corrected after             1  random generation
2182 #OVERLAP evdw after   3.52547E+08
2183 Waiting for     0.0396 sec
2184 Waiting for     0.0009 sec
2185 #OVERLAP evdw > 1d10   1.00000E+20
2186  #OVERLAPing residues             3
2187    9  27  29
2188  #OVERLAPing all corrected after             3  random generation
2189 #OVERLAP evdw after   4.47438E+05
2190 Waiting for     0.0005 sec
2191 Waiting for     0.0403 sec
2192 Waiting for     0.0470 sec
2193 Waiting for     0.0338 sec
2194 Waiting for     0.0372 sec
2195 #OVERLAP evdw > 1d10   1.00000E+20
2196  #OVERLAPing residues             2
2197   22  25
2198  #OVERLAPing all corrected after             2  random generation
2199 #OVERLAP evdw after   7.00452E+08
2200 Waiting for     0.0405 sec
2201 Waiting for     0.0349 sec
2202 Waiting for     0.0368 sec
2203 #OVERLAP evdw > 1d10   1.00000E+20
2204  #OVERLAPing residues             2
2205    8  17
2206  #OVERLAPing all corrected after             2  random generation
2207 #OVERLAP evdw after   2.81287E+02
2208 Waiting for     0.0007 sec
2209 Waiting for     0.0407 sec
2210 Waiting for     0.0405 sec
2211 Waiting for     0.0334 sec
2212 Waiting for     0.0382 sec
2213 Waiting for     0.0007 sec
2214 Waiting for     0.0357 sec
2215 #OVERLAP evdw > 1d10   1.00000E+20
2216  #OVERLAPing residues             4
2217    5  25   6  23
2218  #OVERLAPing all corrected after             5  random generation
2219 #OVERLAP evdw after   3.63846E+29
2220 Waiting for     0.0007 sec
2221 #OVERLAP evdw > 1d10   1.00000E+20
2222  #OVERLAPing residues             2
2223   17  25
2224  #OVERLAPing all corrected after             2  random generation
2225 #OVERLAP evdw after   4.12365E+05
2226 Waiting for     0.0006 sec
2227 Waiting for     0.0418 sec
2228 #OVERLAP evdw > 1d10   1.00000E+20
2229  #OVERLAPing residues             2
2230    4  27
2231  #OVERLAPing all corrected after             2  random generation
2232 #OVERLAP evdw after   1.04915E+06
2233 Waiting for     0.0006 sec
2234 Waiting for     0.0006 sec
2235 Waiting for     0.0359 sec
2236 Waiting for     0.0417 sec
2237 #OVERLAP evdw > 1d10   1.00000E+20
2238  #OVERLAPing residues             2
2239    8  25
2240  #OVERLAPing all corrected after            10  random generation
2241 #OVERLAP evdw after   6.80759E+14
2242 Waiting for     0.0317 sec
2243 #OVERLAP evdw > 1d10   1.00000E+20
2244  #OVERLAPing residues             2
2245    5   9
2246  #OVERLAPing all corrected after             1  random generation
2247 #OVERLAP evdw after   2.94114E+10
2248 Waiting for     0.0006 sec
2249 Waiting for     0.0009 sec
2250 Waiting for     0.6769 sec
2251 Waiting for     0.0006 sec
2252 Waiting for     0.0371 sec
2253 Waiting for     0.0374 sec
2254 Waiting for     0.0392 sec
2255 Waiting for     0.0384 sec
2256 Waiting for     0.0408 sec
2257 Waiting for     0.0384 sec
2258 Waiting for     0.0006 sec
2259 Waiting for     0.0393 sec
2260 #OVERLAP evdw > 1d10   1.00000E+20
2261  #OVERLAPing residues             5
2262    7  25   9  27  29
2263  #OVERLAPing all corrected after             6  random generation
2264 #OVERLAP evdw after   1.62357E+18
2265 Waiting for     0.0380 sec
2266 Waiting for     0.0345 sec
2267 Waiting for     0.0394 sec
2268 #OVERLAP evdw > 1d10   1.00000E+20
2269  #OVERLAPing residues             2
2270    3  13
2271  #OVERLAPing all corrected after             2  random generation
2272 #OVERLAP evdw after   3.33682E+04
2273 Waiting for     0.0607 sec
2274 Waiting for     0.0556 sec
2275 Waiting for     0.5039 sec
2276 #OVERLAP evdw > 1d10   1.00000E+20
2277  #OVERLAPing residues             2
2278    8  15
2279  #OVERLAPing all corrected after             3  random generation
2280 #OVERLAP evdw after   7.60874E+10
2281 Waiting for     0.0006 sec
2282 #OVERLAP evdw > 1d10   1.00000E+20
2283  #OVERLAPing residues             5
2284    7  29   9  14  27
2285  #OVERLAPing all corrected after             1  random generation
2286 #OVERLAP evdw after   1.20920E+08
2287 Waiting for     0.0380 sec
2288 Waiting for     0.0397 sec
2289 Waiting for     0.0395 sec
2290 Waiting for     0.0400 sec
2291 Waiting for     0.0320 sec
2292 #OVERLAP evdw > 1d10   1.00000E+20
2293  #OVERLAPing residues             2
2294    7  29
2295  #OVERLAPing all corrected after             2  random generation
2296 #OVERLAP evdw after   4.31802E+07
2297 Waiting for     0.0345 sec
2298 #OVERLAP evdw > 1d10   1.00000E+20
2299  #OVERLAPing residues             2
2300    4  27
2301  #OVERLAPing all corrected after             3  random generation
2302 #OVERLAP evdw after   3.37757E+10
2303 Waiting for     0.0359 sec
2304 Waiting for     0.0009 sec
2305 Waiting for     0.0006 sec
2306 Waiting for     0.0313 sec
2307 Waiting for     0.0007 sec
2308 Waiting for     0.0338 sec
2309 Waiting for     0.0336 sec
2310 #OVERLAP evdw > 1d10   1.00000E+20
2311  #OVERLAPing residues             2
2312   14  23
2313  #OVERLAPing all corrected after             1  random generation
2314 #OVERLAP evdw after  -7.84218E+00
2315 Waiting for     0.0353 sec
2316 Waiting for     0.0006 sec
2317 Waiting for     0.0660 sec
2318 Waiting for     0.0391 sec
2319 Waiting for     0.0406 sec
2320 #OVERLAP evdw > 1d10   1.00000E+20
2321  #OVERLAPing residues             2
2322   13  25
2323  #OVERLAPing all corrected after             1  random generation
2324 #OVERLAP evdw after   4.13031E+12
2325 Waiting for     0.0404 sec
2326 Waiting for     0.0404 sec
2327 #OVERLAP evdw > 1d10   1.00000E+20
2328  #OVERLAPing residues             4
2329    4  24   9  23
2330  #OVERLAPing all corrected after            14  random generation
2331 #OVERLAP evdw after   3.07266E+10
2332 Waiting for     0.0376 sec
2333 Waiting for     0.0006 sec
2334 Waiting for     0.0401 sec
2335 Waiting for     0.0347 sec
2336 Waiting for     0.0302 sec
2337 Waiting for     0.0338 sec
2338 Waiting for     0.0368 sec
2339 Waiting for     0.0006 sec
2340 Waiting for     0.0317 sec
2341 Waiting for     0.0320 sec
2342 Waiting for     0.0007 sec
2343 #OVERLAP evdw > 1d10   1.00000E+20
2344  #OVERLAPing residues             2
2345    4  20
2346  #OVERLAPing all corrected after             1  random generation
2347 #OVERLAP evdw after  -4.11820E-01
2348 Waiting for     0.0375 sec
2349 #OVERLAP evdw > 1d10   1.00000E+20
2350  #OVERLAPing residues             2
2351    3  27
2352  #OVERLAPing all corrected after             1  random generation
2353 #OVERLAP evdw after  -4.12930E+01
2354 Waiting for     0.0378 sec
2355 Waiting for     0.0006 sec
2356 #OVERLAP evdw > 1d10   1.00000E+20
2357  #OVERLAPing residues             2
2358    6  23
2359  #OVERLAPing NOT all corrected             2
2360    6  23
2361 #OVERLAP evdw after   1.00000E+20
2362 Waiting for     0.0395 sec
2363 #OVERLAP evdw > 1d10   1.00000E+20
2364  #OVERLAPing residues             2
2365    6  23
2366  #OVERLAPing all corrected after             2  random generation
2367 #OVERLAP evdw after   1.36539E+24
2368 Waiting for     0.0310 sec
2369 Waiting for     0.0407 sec
2370 #OVERLAP evdw > 1d10   1.00000E+20
2371  #OVERLAPing residues             4
2372   15  25  17  27
2373  #OVERLAPing all corrected after             8  random generation
2374 #OVERLAP evdw after   7.76604E+14
2375 Waiting for     0.0371 sec
2376 Waiting for     0.0308 sec
2377 Waiting for     0.0310 sec
2378 Waiting for     0.0398 sec
2379 #OVERLAP evdw > 1d10   1.00000E+20
2380  #OVERLAPing residues             4
2381    7  25  13  27
2382  #OVERLAPing all corrected after             3  random generation
2383 #OVERLAP evdw after   2.97173E+09
2384 Waiting for     0.0007 sec
2385 Waiting for     0.0374 sec
2386 Waiting for     0.0383 sec
2387 Waiting for     0.0362 sec
2388 Waiting for     0.0006 sec
2389 Waiting for     0.2338 sec
2390 Waiting for     0.0006 sec
2391 Waiting for     0.0312 sec
2392 Waiting for     0.0079 sec
2393 Waiting for     0.0378 sec
2394 Waiting for     0.0381 sec
2395 #OVERLAP evdw > 1d10   1.00000E+20
2396  #OVERLAPing residues             2
2397   12  17
2398  #OVERLAPing all corrected after             1  random generation
2399 #OVERLAP evdw after   3.01643E+12
2400 Waiting for     0.0395 sec
2401 Waiting for     0.0310 sec
2402 Waiting for     0.0310 sec
2403 Waiting for     0.0333 sec
2404 #OVERLAP evdw > 1d10   1.00000E+20
2405  #OVERLAPing residues             2
2406    7  25
2407  #OVERLAPing all corrected after             1  random generation
2408 #OVERLAP evdw after   3.73708E+13
2409 Waiting for     0.0134 sec
2410 Waiting for     0.0359 sec
2411 #OVERLAP evdw > 1d10   1.00000E+20
2412  #OVERLAPing residues             2
2413    8  25
2414  #OVERLAPing all corrected after             1  random generation
2415 #OVERLAP evdw after   1.77690E+09
2416 Waiting for     0.0006 sec
2417 #OVERLAP evdw > 1d10   1.00000E+20
2418  #OVERLAPing residues             2
2419    7  27
2420  #OVERLAPing all corrected after             3  random generation
2421 #OVERLAP evdw after   3.83010E+04
2422 Waiting for     0.0007 sec
2423 Waiting for     0.4295 sec
2424 Waiting for     0.0006 sec
2425 Waiting for     0.0311 sec
2426 Waiting for     0.0391 sec
2427 Waiting for     0.0373 sec
2428 #OVERLAP evdw > 1d10   1.00000E+20
2429  #OVERLAPing residues             2
2430    7  27
2431  #OVERLAPing all corrected after             1  random generation
2432 #OVERLAP evdw after   1.75125E+11
2433 Waiting for     0.0370 sec
2434 Waiting for     0.0116 sec
2435 Waiting for     0.0335 sec
2436 #OVERLAP evdw > 1d10   1.00000E+20
2437  #OVERLAPing residues             2
2438    7  20
2439  #OVERLAPing all corrected after             2  random generation
2440 #OVERLAP evdw after   4.79680E+06
2441 Waiting for     0.0372 sec
2442 Waiting for     0.0370 sec
2443 Waiting for     0.0366 sec
2444 Waiting for     0.0383 sec
2445 #OVERLAP evdw > 1d10   1.00000E+20
2446  #OVERLAPing residues             4
2447    7  25  13  27
2448  #OVERLAPing all corrected after             5  random generation
2449 #OVERLAP evdw after   1.45067E+17
2450 Waiting for     0.0007 sec
2451 Waiting for     0.0399 sec
2452 #OVERLAP evdw > 1d10   1.00000E+20
2453  #OVERLAPing residues             2
2454   20  29
2455  #OVERLAPing all corrected after             1  random generation
2456 #OVERLAP evdw after   5.20628E+05
2457 Waiting for     0.0007 sec
2458 Waiting for     0.0394 sec
2459 Waiting for     0.8696 sec
2460 Waiting for     0.0007 sec
2461 Waiting for     0.0349 sec
2462 Waiting for     0.0313 sec
2463 Waiting for     0.0393 sec
2464 Waiting for     0.0355 sec
2465 #OVERLAP evdw > 1d10   1.00000E+20
2466  #OVERLAPing residues             2
2467    7  25
2468  #OVERLAPing all corrected after             1  random generation
2469 #OVERLAP evdw after   4.55309E+09
2470 Waiting for     0.0009 sec
2471 Waiting for     0.0006 sec
2472 Waiting for     0.0007 sec
2473 Waiting for     0.0399 sec
2474 Waiting for     0.0398 sec
2475 Waiting for     0.0332 sec
2476 Waiting for     0.0007 sec
2477 #OVERLAP evdw > 1d10   1.00000E+20
2478  #OVERLAPing residues             2
2479   18  27
2480  #OVERLAPing all corrected after             1  random generation
2481 #OVERLAP evdw after   4.48864E+11
2482 Waiting for     0.0006 sec
2483 Waiting for     1.0925 sec
2484 Waiting for     0.0006 sec
2485 Waiting for     0.0006 sec
2486 Waiting for     0.0326 sec
2487 Waiting for     0.0371 sec
2488 Waiting for     0.0369 sec
2489 Waiting for     0.0007 sec
2490 Waiting for     0.0336 sec
2491 #OVERLAP evdw > 1d10   1.00000E+20
2492  #OVERLAPing residues             4
2493    7  10   9  24
2494  #OVERLAPing all corrected after             1  random generation
2495 #OVERLAP evdw after   1.84124E+06
2496 Waiting for     0.0405 sec
2497 Waiting for     0.0007 sec
2498 Waiting for     0.0355 sec
2499 Waiting for     0.0401 sec
2500 #OVERLAP evdw > 1d10   9.48564E+23
2501  #OVERLAPing residues             0
2502
2503  #OVERLAPing all corrected after             1  random generation
2504 #OVERLAP evdw after   9.48564E+23
2505 Waiting for     0.0374 sec
2506 Waiting for     0.0628 sec
2507  End of minim, proc            8 time     3717.378072000000     
2508 Processor   8 is finishing work.
2509  Total time    3735.973098999999       sec