-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB008 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 8 iseed(4)= 0 0 -420 -12566 ran_num 0.4637873470783234 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2504 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0314 sec Waiting for 0.3468 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75400E+04 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0376 sec Waiting for 0.0691 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 3.88246E+17 Waiting for 0.0355 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.89176E+03 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 27 25 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.93138E+07 Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.4018 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -3.37124E+01 Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20865E+13 Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.77722E+03 Waiting for 0.0393 sec Waiting for 0.0348 sec Waiting for 0.0275 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53033E+12 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48214E+04 Waiting for 0.0353 sec Waiting for 0.0283 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.01013E+13 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.09667E+01 Waiting for 0.0196 sec Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0399 sec Waiting for 0.0340 sec Waiting for 0.0314 sec Waiting for 0.0340 sec Waiting for 0.0130 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0485 sec Waiting for 0.0006 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 13 17 9 22 23 #OVERLAPing NOT all corrected 2 9 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0335 sec Waiting for 0.0371 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.78680E+07 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13416E+28 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12167E+06 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87758E+08 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.10821E+09 Waiting for 0.0006 sec Waiting for 0.0363 sec Waiting for 0.0311 sec Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.88565E+11 Waiting for 0.0319 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.85037E+04 Waiting for 0.0376 sec Waiting for 0.0357 sec Waiting for 0.0006 sec Waiting for 0.0320 sec Waiting for 0.0379 sec Waiting for 0.0079 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0006 sec Waiting for 0.0323 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61184E+10 Waiting for 0.0322 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22965E+13 Waiting for 0.0375 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 25 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80644E+21 Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.0349 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.08293E+07 Waiting for 0.0400 sec Waiting for 0.0314 sec Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0503 sec Waiting for 0.1180 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0347 sec Waiting for 0.0344 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0365 sec Waiting for 0.0006 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 16 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20846E+08 Waiting for 0.0372 sec Waiting for 0.0394 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.74603E+01 Waiting for 0.0403 sec Waiting for 0.0397 sec Waiting for 0.0357 sec Waiting for 0.0671 sec Waiting for 0.0403 sec Waiting for 0.0345 sec Waiting for 0.0540 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 14 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.81277E+08 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33406E+07 Waiting for 0.0366 sec Waiting for 0.0400 sec Waiting for 0.0408 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0403 sec Waiting for 0.0405 sec Waiting for 0.0407 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77538E+11 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78642E+08 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.2556 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 16 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18651E+14 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.93490E+16 Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.87122E+14 Waiting for 0.0327 sec Waiting for 0.0006 sec Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27160E+11 Waiting for 0.0306 sec Waiting for 0.0397 sec Waiting for 0.1852 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.01770E+13 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 23 11 27 12 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.99955E+17 Waiting for 0.0403 sec Waiting for 0.0347 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.46133E+11 Waiting for 0.0340 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.86042E+01 Waiting for 0.0332 sec Waiting for 0.0324 sec Waiting for 0.0340 sec Waiting for 0.0377 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.37254E+09 Waiting for 0.0054 sec Waiting for 0.0308 sec Waiting for 0.0572 sec Waiting for 0.0327 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61169E+04 Waiting for 0.0024 sec Waiting for 0.0312 sec Waiting for 0.0006 sec Waiting for 0.0852 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 28 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.24153E+18 Waiting for 0.0012 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 12 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.37093E+13 Waiting for 0.0329 sec Waiting for 0.0395 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.29111E+09 Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0375 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.40054E+16 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 20 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.16206E+09 Waiting for 0.0350 sec Waiting for 0.0331 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.04372E+07 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 15 29 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.90997E+11 Waiting for 0.0383 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61325E+06 Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0349 sec Waiting for 0.0006 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51914E+12 Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37407E+06 Waiting for 0.0007 sec Waiting for 0.0670 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65905E+03 Waiting for 0.0362 sec Waiting for 0.0382 sec Waiting for 0.0020 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0378 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.86993E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86993E+25 Waiting for 0.0387 sec Waiting for 0.0341 sec Waiting for 0.0006 sec Waiting for 0.0312 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.74388E+03 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84192E+06 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.22334E+07 Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0377 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 31 random generation #OVERLAP evdw after 1.59503E+12 Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 12 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00660E+03 Waiting for 0.0006 sec Waiting for 0.0157 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86486E+15 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01226E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 4.94162E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.94162E+23 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.16957E+08 Waiting for 0.0395 sec Waiting for 0.0234 sec Waiting for 0.0373 sec Waiting for 0.0008 sec Waiting for 0.0365 sec Waiting for 0.0363 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0437 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 8.33465E+06 Waiting for 0.0349 sec Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0339 sec Waiting for 0.0353 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0316 sec Waiting for 0.0374 sec Waiting for 0.0350 sec Waiting for 0.0355 sec Waiting for 0.0398 sec Waiting for 0.0337 sec Waiting for 0.0191 sec Waiting for 0.0214 sec Waiting for 0.0395 sec Waiting for 0.0316 sec Waiting for 0.0572 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.61649E+08 Waiting for 0.0006 sec Waiting for 0.0703 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 90 random generation #OVERLAP evdw after 2.69581E+28 Waiting for 0.0428 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.47434E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.03735E+12 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 2.77057E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77057E+23 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.76336E+07 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05845E+06 Waiting for 0.0344 sec Waiting for 0.0006 sec Waiting for 0.0407 sec Waiting for 0.3625 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47682E+09 Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84483E+04 Waiting for 0.0380 sec Waiting for 0.0344 sec Waiting for 0.0449 sec Waiting for 0.0111 sec Waiting for 0.0379 sec Waiting for 0.0689 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12322E+07 Waiting for 0.0352 sec Waiting for 0.0384 sec Waiting for 0.0340 sec Waiting for 0.1112 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.52276E+07 Waiting for 0.0007 sec Waiting for 0.0130 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.74145E+10 Waiting for 0.0363 sec Waiting for 0.0313 sec Waiting for 0.0397 sec Waiting for 0.0318 sec Waiting for 0.0386 sec Waiting for 0.0006 sec Waiting for 0.0309 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.07552E+04 Waiting for 0.0395 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 21 12 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.67349E+27 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0348 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.78515E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 2.48329E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48329E+26 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17023E+06 Waiting for 0.0007 sec Waiting for 0.0358 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0533 sec Waiting for 0.0353 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.38345E+08 Waiting for 0.0332 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72088E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 25 4 15 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.33019E+08 Waiting for 0.0620 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 16 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49842E+08 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23652E+09 Waiting for 0.0311 sec Waiting for 0.0321 sec Waiting for 0.0346 sec Waiting for 0.0395 sec Waiting for 0.0376 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0991 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.51867E+06 Waiting for 0.0198 sec Waiting for 0.0323 sec Waiting for 0.0350 sec Waiting for 0.0125 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63971E+03 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0566 sec Waiting for 0.0006 sec Waiting for 0.0847 sec Waiting for 0.0144 sec Waiting for 0.0340 sec Waiting for 0.0576 sec Waiting for 0.6652 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 65 random generation #OVERLAP evdw after 7.69459E+16 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 5 11 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 7.32580E+13 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99546E+04 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70548E+05 Waiting for 0.0161 sec Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 0.0316 sec Waiting for 0.0318 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.7735 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38858E+13 Waiting for 0.0614 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32451E+15 Waiting for 0.0425 sec Waiting for 0.0375 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.22097E+09 Waiting for 0.0007 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39759E+02 Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0318 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 27 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.15577E+05 Waiting for 0.0505 sec Waiting for 0.0313 sec Waiting for 0.0528 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.75523E+01 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0458 sec #OVERLAP evdw > 1d10 4.81028E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.81028E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17174E+13 Waiting for 0.0336 sec Waiting for 0.0314 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0533 sec Waiting for 0.0379 sec Waiting for 0.0516 sec Waiting for 0.0385 sec Waiting for 0.0339 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.21198E+06 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44935E+17 Waiting for 0.0133 sec Waiting for 0.0390 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47484E+06 Waiting for 0.0371 sec Waiting for 0.0377 sec Waiting for 0.0393 sec Waiting for 0.0358 sec Waiting for 0.0318 sec Waiting for 0.0034 sec Waiting for 0.0007 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.75268E+04 Waiting for 0.0307 sec Waiting for 0.0339 sec Waiting for 0.0321 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73736E+15 Waiting for 0.0495 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.80156E+03 Waiting for 0.0006 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.45036E+10 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73556E+15 Waiting for 0.0338 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 15 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.37651E+08 Waiting for 0.0403 sec Waiting for 0.4870 sec Waiting for 0.0006 sec Waiting for 0.0616 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.97508E+06 Waiting for 0.0381 sec Waiting for 0.0332 sec Waiting for 0.0702 sec Waiting for 0.0644 sec Waiting for 0.0378 sec Waiting for 0.0030 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 15 22 9 24 11 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.04377E+21 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.52418E+20 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50684E+15 Waiting for 0.0340 sec Waiting for 0.0390 sec Waiting for 0.0343 sec Waiting for 0.0406 sec Waiting for 0.0320 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.87472E+15 Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89694E+23 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 10 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.22175E+10 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.84630E+13 Waiting for 0.0337 sec Waiting for 0.0391 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.62643E+10 Waiting for 0.0006 sec Waiting for 0.0517 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.02589E+13 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94759E+23 Waiting for 0.0006 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53998E+10 Waiting for 0.0397 sec Waiting for 0.0348 sec Waiting for 0.0412 sec Waiting for 0.4795 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.55763E+10 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.12246E+15 Waiting for 0.0232 sec Waiting for 0.5067 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0407 sec #OVERLAP evdw > 1d10 3.03147E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.03147E+28 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.23348E+07 Waiting for 0.0308 sec Waiting for 0.0370 sec Waiting for 0.0359 sec Waiting for 0.0233 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.84482E+12 Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0328 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.68197E+11 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.76835E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76835E+27 Waiting for 0.0313 sec Waiting for 0.0402 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89719E+08 Waiting for 0.0331 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58066E+06 Waiting for 0.0371 sec Waiting for 0.0366 sec Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0402 sec Waiting for 0.0358 sec Waiting for 0.0559 sec Waiting for 0.3260 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 29 18 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.31684E+20 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.02001E+13 Waiting for 0.0006 sec Waiting for 0.0061 sec Waiting for 0.0354 sec Waiting for 0.0401 sec Waiting for 0.0401 sec Waiting for 0.0308 sec Waiting for 0.0343 sec Waiting for 0.0006 sec Waiting for 0.0604 sec Waiting for 0.0681 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00479E+05 Waiting for 0.0356 sec Waiting for 0.0006 sec Waiting for 0.0408 sec Waiting for 0.0386 sec Waiting for 0.0400 sec Waiting for 0.0124 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93071E+06 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0634 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19443E+04 Waiting for 0.0006 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30646E+05 Waiting for 0.0364 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.38959E+08 Waiting for 0.0403 sec Waiting for 0.0352 sec Waiting for 0.6771 sec Waiting for 0.0006 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 12 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.73776E+31 Waiting for 0.0404 sec Waiting for 0.0307 sec Waiting for 0.0324 sec Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0398 sec Waiting for 0.0628 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84333E+12 Waiting for 0.0561 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68098E+08 Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.4249 sec Waiting for 0.0634 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.19350E+03 Waiting for 0.0363 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.73201E+05 Waiting for 0.0331 sec Waiting for 0.0007 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 694 random generation #OVERLAP evdw after 1.14383E+18 Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.67313E+17 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.31736E+08 Waiting for 0.0207 sec Waiting for 0.0328 sec Waiting for 0.0363 sec Waiting for 0.0340 sec Waiting for 0.7222 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 4.48021E+17 Waiting for 0.0006 sec Waiting for 0.0181 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.10078E+02 Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50466E+15 Waiting for 0.0007 sec Waiting for 0.0583 sec Waiting for 0.0389 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0310 sec Waiting for 0.0372 sec Waiting for 0.0312 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21625E+17 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30000E+04 Waiting for 0.0352 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.97152E+09 Waiting for 0.0362 sec Waiting for 0.0393 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43327E+17 Waiting for 0.0372 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.68581E+08 Waiting for 0.0382 sec Waiting for 0.0356 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28108E+05 Waiting for 0.0368 sec Waiting for 0.6542 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22095E+32 Waiting for 0.0360 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0366 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0686 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.98686E+03 Waiting for 0.0395 sec Waiting for 0.0354 sec Waiting for 0.0006 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73543E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 8 22 9 24 16 27 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.15309E+20 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 20 27 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29339E+14 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83852E+20 Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.45856E+14 Waiting for 0.0005 sec Waiting for 0.0406 sec Waiting for 0.0307 sec Waiting for 0.0397 sec Waiting for 0.0314 sec Waiting for 0.0383 sec Waiting for 0.0073 sec Waiting for 0.0327 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.31951E+11 Waiting for 0.0307 sec Waiting for 0.0329 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.82426E+05 Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11520E+08 Waiting for 0.0331 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.96334E+06 Waiting for 0.0337 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.65106E+12 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16188E+23 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.22379E+19 Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0353 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 7 24 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.61346E+11 Waiting for 0.0320 sec Waiting for 0.0351 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.65122E+05 Waiting for 0.0403 sec Waiting for 0.0171 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48393E+24 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50680E+08 Waiting for 0.0027 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57802E+18 Waiting for 0.0382 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 5 26 6 27 #OVERLAPing all corrected after 45 random generation #OVERLAP evdw after 6.01165E+16 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 3 5 25 6 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0372 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0399 sec Waiting for 0.3957 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0006 sec Waiting for 0.0677 sec Waiting for 0.0364 sec Waiting for 0.0330 sec Waiting for 0.0318 sec Waiting for 0.0350 sec Waiting for 0.0324 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 18 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91506E+13 Waiting for 0.0006 sec Waiting for 0.0307 sec Waiting for 0.0380 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49159E+04 Waiting for 0.0346 sec Waiting for 0.0361 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.71384E+02 Waiting for 0.0006 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.41804E+05 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.13701E+06 Waiting for 0.0327 sec Waiting for 0.0574 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.57236E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57236E+25 Waiting for 0.0275 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 27 19 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.12458E+08 Waiting for 0.0006 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 3.32456E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32456E+23 Waiting for 0.0313 sec Waiting for 0.0374 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.37448E+11 Waiting for 0.0362 sec Waiting for 0.0348 sec Waiting for 0.0006 sec Waiting for 0.0369 sec Waiting for 0.0349 sec Waiting for 0.0356 sec Waiting for 0.0386 sec Waiting for 0.0367 sec Waiting for 0.0352 sec Waiting for 0.0385 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.68042E+06 Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.00546E+01 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74034E+12 Waiting for 0.0309 sec Waiting for 0.0367 sec Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0355 sec Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0387 sec Waiting for 0.0326 sec Waiting for 0.0355 sec Waiting for 0.0351 sec Waiting for 0.9527 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 27 11 26 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0347 sec Waiting for 0.0328 sec Waiting for 0.0347 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.27308E+03 Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0470 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43762E+05 Waiting for 0.0349 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0369 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23378E+02 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0433 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04845E+03 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.02326E+12 Waiting for 0.0309 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0358 sec Waiting for 0.0275 sec Waiting for 0.0006 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69026E+02 Waiting for 0.0006 sec Waiting for 0.0363 sec Waiting for 0.2877 sec Waiting for 0.0006 sec Waiting for 0.0347 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.08995E+01 Waiting for 0.0371 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 14 27 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 9.23922E+20 Waiting for 0.0345 sec Waiting for 0.0384 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0375 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.30916E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30916E+28 Waiting for 0.0166 sec Waiting for 0.0005 sec Waiting for 0.0310 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23564E+12 Waiting for 0.0351 sec Waiting for 0.0390 sec Waiting for 1.0575 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0521 sec Waiting for 0.0006 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 7 23 #OVERLAPing all corrected after 545 random generation #OVERLAP evdw after 1.04555E+19 Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.61181E+14 Waiting for 0.0367 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30298E+16 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.71084E+15 Waiting for 0.0006 sec Waiting for 0.0347 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.96734E+11 Waiting for 0.0334 sec Waiting for 0.0338 sec Waiting for 0.0379 sec Waiting for 0.9973 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 24 17 27 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.24593E+18 Waiting for 0.0392 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.49749E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49749E+21 Waiting for 0.0229 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0313 sec Waiting for 0.0369 sec Waiting for 0.0323 sec Waiting for 0.0439 sec Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0365 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.88699E+08 Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0315 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10311E+21 Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0352 sec Waiting for 0.0352 sec Waiting for 0.0380 sec Waiting for 0.0309 sec Waiting for 0.0401 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0348 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0316 sec Waiting for 0.0362 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 1.0263 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.05933E+12 Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31516E+03 Waiting for 0.0351 sec Waiting for 0.0326 sec Waiting for 0.0323 sec Waiting for 0.0332 sec Waiting for 0.0406 sec Waiting for 0.0339 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.91247E+25 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41757E+17 Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0346 sec Waiting for 0.8073 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.87347E+03 Waiting for 0.0321 sec Waiting for 0.0360 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0323 sec Waiting for 0.0307 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.86174E+40 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.70746E+14 Waiting for 0.0007 sec Waiting for 0.0417 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85995E+13 Waiting for 0.0265 sec Waiting for 0.0006 sec Waiting for 0.0478 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19235E+13 Waiting for 0.0006 sec Waiting for 0.0323 sec Waiting for 0.0329 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 11 23 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.58566E+10 Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 19 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15519E+07 Waiting for 0.0329 sec Waiting for 0.0346 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0348 sec Waiting for 0.0382 sec Waiting for 0.6795 sec Waiting for 0.0007 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.74138E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74138E+22 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.84927E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84927E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57959E+10 Waiting for 0.0354 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52547E+08 Waiting for 0.0396 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.47438E+05 Waiting for 0.0005 sec Waiting for 0.0403 sec Waiting for 0.0470 sec Waiting for 0.0338 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.00452E+08 Waiting for 0.0405 sec Waiting for 0.0349 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.81287E+02 Waiting for 0.0007 sec Waiting for 0.0407 sec Waiting for 0.0405 sec Waiting for 0.0334 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.63846E+29 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.12365E+05 Waiting for 0.0006 sec Waiting for 0.0418 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.04915E+06 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0359 sec Waiting for 0.0417 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 6.80759E+14 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94114E+10 Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.6769 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0374 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0408 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 9 27 29 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.62357E+18 Waiting for 0.0380 sec Waiting for 0.0345 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.33682E+04 Waiting for 0.0607 sec Waiting for 0.0556 sec Waiting for 0.5039 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 15 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.60874E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 29 9 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20920E+08 Waiting for 0.0380 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0400 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.31802E+07 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.37757E+10 Waiting for 0.0359 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -7.84218E+00 Waiting for 0.0353 sec Waiting for 0.0006 sec Waiting for 0.0660 sec Waiting for 0.0391 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13031E+12 Waiting for 0.0404 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 9 23 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 3.07266E+10 Waiting for 0.0376 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0347 sec Waiting for 0.0302 sec Waiting for 0.0338 sec Waiting for 0.0368 sec Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0320 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.11820E-01 Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.12930E+01 Waiting for 0.0378 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36539E+24 Waiting for 0.0310 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 25 17 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 7.76604E+14 Waiting for 0.0371 sec Waiting for 0.0308 sec Waiting for 0.0310 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.97173E+09 Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0383 sec Waiting for 0.0362 sec Waiting for 0.0006 sec Waiting for 0.2338 sec Waiting for 0.0006 sec Waiting for 0.0312 sec Waiting for 0.0079 sec Waiting for 0.0378 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01643E+12 Waiting for 0.0395 sec Waiting for 0.0310 sec Waiting for 0.0310 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.73708E+13 Waiting for 0.0134 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77690E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.83010E+04 Waiting for 0.0007 sec Waiting for 0.4295 sec Waiting for 0.0006 sec Waiting for 0.0311 sec Waiting for 0.0391 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75125E+11 Waiting for 0.0370 sec Waiting for 0.0116 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.79680E+06 Waiting for 0.0372 sec Waiting for 0.0370 sec Waiting for 0.0366 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.45067E+17 Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.20628E+05 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.8696 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0313 sec Waiting for 0.0393 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55309E+09 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0398 sec Waiting for 0.0332 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48864E+11 Waiting for 0.0006 sec Waiting for 1.0925 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0371 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 10 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84124E+06 Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 9.48564E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.48564E+23 Waiting for 0.0374 sec Waiting for 0.0628 sec End of minim, proc 8 time 3717.378072000000 Processor 8 is finishing work. Total time 3735.973098999999 sec