added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB007
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB007
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=             7  iseed(4)=             0            0         -373 
47        -33015
48  ran_num   0.1900351047515869     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2503 sec
146 Waiting for     0.0006 sec
147 Waiting for     0.0331 sec
148 Waiting for     0.0415 sec
149 Waiting for     0.3412 sec
150 Waiting for     0.0405 sec
151 Waiting for     0.0389 sec
152 Waiting for     0.0324 sec
153 Waiting for     0.0007 sec
154 Waiting for     0.0313 sec
155 #OVERLAP evdw > 1d10   1.00000E+20
156  #OVERLAPing residues             2
157   14  25
158  #OVERLAPing all corrected after             1  random generation
159 #OVERLAP evdw after   1.71341E+03
160 Waiting for     0.0006 sec
161 Waiting for     0.0326 sec
162 Waiting for     0.0336 sec
163 Waiting for     0.0300 sec
164 Waiting for     0.0006 sec
165 Waiting for     0.0564 sec
166 Waiting for     0.0384 sec
167 #OVERLAP evdw > 1d10   1.00000E+20
168  #OVERLAPing residues             2
169   17  29
170  #OVERLAPing all corrected after             1  random generation
171 #OVERLAP evdw after   9.64473E+01
172 Waiting for     0.0311 sec
173 Waiting for     0.0627 sec
174 Waiting for     0.0358 sec
175 Waiting for     0.0340 sec
176 Waiting for     0.2029 sec
177 Waiting for     0.0006 sec
178 Waiting for     0.0398 sec
179 Waiting for     0.0386 sec
180 Waiting for     0.0340 sec
181 Waiting for     0.0391 sec
182 #OVERLAP evdw > 1d10   1.00000E+20
183  #OVERLAPing residues             2
184   10  25
185  #OVERLAPing all corrected after             3  random generation
186 #OVERLAP evdw after   1.78977E+09
187 Waiting for     0.0005 sec
188 Waiting for     0.0383 sec
189 #OVERLAP evdw > 1d10   1.00000E+20
190  #OVERLAPing residues             2
191    4  27
192  #OVERLAPing all corrected after             1  random generation
193 #OVERLAP evdw after   3.43123E+04
194 Waiting for     0.0312 sec
195 Waiting for     0.0376 sec
196 Waiting for     0.0307 sec
197 #OVERLAP evdw > 1d10   1.00000E+20
198  #OVERLAPing residues             2
199    7  24
200  #OVERLAPing all corrected after             1  random generation
201 #OVERLAP evdw after   8.52207E+13
202 Waiting for     0.0777 sec
203 Waiting for     0.0006 sec
204 Waiting for     0.0361 sec
205 Waiting for     0.0024 sec
206 Waiting for     0.0396 sec
207 Waiting for     0.0006 sec
208 #OVERLAP evdw > 1d10   1.00000E+20
209  #OVERLAPing residues             2
210    9  25
211  #OVERLAPing all corrected after             1  random generation
212 #OVERLAP evdw after   5.11226E+12
213 Waiting for     0.0006 sec
214 Waiting for     0.0330 sec
215 Waiting for     0.0343 sec
216 Waiting for     0.0311 sec
217 Waiting for     0.0405 sec
218 Waiting for     0.0378 sec
219 Waiting for     0.0330 sec
220 Waiting for     0.0007 sec
221 Waiting for     0.0321 sec
222 Waiting for     0.0567 sec
223 Waiting for     0.0008 sec
224 Waiting for     0.0351 sec
225 Waiting for     0.0382 sec
226 Waiting for     0.0009 sec
227 Waiting for     0.0006 sec
228 Waiting for     0.0371 sec
229 Waiting for     0.0389 sec
230 Waiting for     0.0319 sec
231 Waiting for     0.0162 sec
232 Waiting for     0.0396 sec
233 Waiting for     0.0367 sec
234 Waiting for     0.0311 sec
235 Waiting for     0.0007 sec
236 #OVERLAP evdw > 1d10   1.00000E+20
237  #OVERLAPing residues             2
238    7  27
239  #OVERLAPing all corrected after             1  random generation
240 #OVERLAP evdw after   1.53493E+08
241 Waiting for     0.0398 sec
242 Waiting for     0.0373 sec
243 Waiting for     0.0398 sec
244 #OVERLAP evdw > 1d10   1.00000E+20
245  #OVERLAPing residues             2
246   17  20
247  #OVERLAPing all corrected after             1  random generation
248 #OVERLAP evdw after   8.25834E+22
249 Waiting for     0.0337 sec
250 Waiting for     0.0341 sec
251 Waiting for     0.0375 sec
252 Waiting for     0.0383 sec
253 Waiting for     0.0386 sec
254 Waiting for     0.0007 sec
255 Waiting for     0.0266 sec
256 #OVERLAP evdw > 1d10   1.00000E+20
257  #OVERLAPing residues             2
258   17  27
259  #OVERLAPing all corrected after             1  random generation
260 #OVERLAP evdw after   1.40078E+02
261 Waiting for     0.0322 sec
262 Waiting for     0.0313 sec
263 Waiting for     0.0340 sec
264 Waiting for     0.0404 sec
265 #OVERLAP evdw > 1d10   6.36143E+22
266  #OVERLAPing residues             0
267
268  #OVERLAPing all corrected after             1  random generation
269 #OVERLAP evdw after   6.36143E+22
270 Waiting for     0.0349 sec
271 Waiting for     0.0337 sec
272 Waiting for     0.0007 sec
273 Waiting for     0.0334 sec
274 #OVERLAP evdw > 1d10   1.00000E+20
275  #OVERLAPing residues             2
276   12  23
277  #OVERLAPing all corrected after             6  random generation
278 #OVERLAP evdw after   2.12748E+24
279 Waiting for     0.0369 sec
280 Waiting for     0.0321 sec
281 Waiting for     0.0339 sec
282 Waiting for     0.0398 sec
283 Waiting for     0.0007 sec
284 Waiting for     0.0006 sec
285 Waiting for     0.0006 sec
286 Waiting for     0.0364 sec
287 Waiting for     0.0335 sec
288 Waiting for     0.0359 sec
289 Waiting for     0.0329 sec
290 Waiting for     0.0343 sec
291 Waiting for     0.0396 sec
292 Waiting for     0.0007 sec
293 Waiting for     0.0311 sec
294 #OVERLAP evdw > 1d10   1.00000E+20
295  #OVERLAPing residues             5
296    5  14   6   7  22
297  #OVERLAPing all corrected after             1  random generation
298 #OVERLAP evdw after   3.97242E+06
299 Waiting for     0.0571 sec
300 Waiting for     0.0383 sec
301 Waiting for     0.0006 sec
302 Waiting for     0.0333 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             2
305    4  25
306  #OVERLAPing all corrected after             1  random generation
307 #OVERLAP evdw after   7.50728E+05
308 Waiting for     0.0360 sec
309 Waiting for     0.0357 sec
310 Waiting for     0.0316 sec
311 Waiting for     0.0329 sec
312 Waiting for     0.0007 sec
313 Waiting for     0.0704 sec
314 Waiting for     0.0383 sec
315 #OVERLAP evdw > 1d10   1.00000E+20
316  #OVERLAPing residues             2
317    3  27
318  #OVERLAPing all corrected after             1  random generation
319 #OVERLAP evdw after   2.34114E+02
320 Waiting for     0.0314 sec
321 Waiting for     0.0345 sec
322 #OVERLAP evdw > 1d10   8.22797E+21
323  #OVERLAPing residues             0
324
325  #OVERLAPing all corrected after             1  random generation
326 #OVERLAP evdw after   8.22797E+21
327 Waiting for     0.0006 sec
328 Waiting for     0.0370 sec
329 Waiting for     0.0380 sec
330 #OVERLAP evdw > 1d10   1.00000E+20
331  #OVERLAPing residues             2
332    3  16
333  #OVERLAPing all corrected after             1  random generation
334 #OVERLAP evdw after   2.04187E+04
335 Waiting for     0.0037 sec
336 Waiting for     0.0220 sec
337 Waiting for     0.0367 sec
338 #OVERLAP evdw > 1d10   1.00000E+20
339  #OVERLAPing residues             2
340    3  23
341  #OVERLAPing all corrected after             1  random generation
342 #OVERLAP evdw after   3.91961E+26
343 Waiting for     0.0364 sec
344 #OVERLAP evdw > 1d10   1.00000E+20
345  #OVERLAPing residues             2
346    4  27
347  #OVERLAPing all corrected after             1  random generation
348 #OVERLAP evdw after   1.31487E+09
349 Waiting for     0.0329 sec
350 #OVERLAP evdw > 1d10   1.00000E+20
351  #OVERLAPing residues             2
352    4  18
353  #OVERLAPing all corrected after             1  random generation
354 #OVERLAP evdw after   9.31236E+09
355 Waiting for     0.0356 sec
356 Waiting for     0.0348 sec
357 Waiting for     0.0319 sec
358 Waiting for     0.0009 sec
359 Waiting for     0.0006 sec
360 Waiting for     0.2646 sec
361 Waiting for     0.0006 sec
362 Waiting for     0.0346 sec
363 Waiting for     0.0349 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             8
366    3  14   5  19   7  21   8  22
367  #OVERLAPing all corrected after             3  random generation
368 #OVERLAP evdw after   1.32883E+18
369 Waiting for     0.0324 sec
370 Waiting for     0.0339 sec
371 Waiting for     0.0356 sec
372 Waiting for     0.0006 sec
373 Waiting for     0.0013 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             5
376    9  17  19  11  20
377  #OVERLAPing all corrected after             2  random generation
378 #OVERLAP evdw after   6.81076E+04
379 Waiting for     0.0387 sec
380 #OVERLAP evdw > 1d10   1.00000E+20
381  #OVERLAPing residues             2
382    3  11
383  #OVERLAPing all corrected after             1  random generation
384 #OVERLAP evdw after   7.97870E+17
385 Waiting for     0.0320 sec
386 #OVERLAP evdw > 1d10   1.00000E+20
387  #OVERLAPing residues             2
388    4   7
389  #OVERLAPing all corrected after             2  random generation
390 #OVERLAP evdw after   1.21299E+19
391 Waiting for     0.0374 sec
392 Waiting for     0.0347 sec
393 Waiting for     0.0352 sec
394 Waiting for     0.0006 sec
395 Waiting for     0.0117 sec
396 #OVERLAP evdw > 1d10   1.00000E+20
397  #OVERLAPing residues             2
398    5  25
399  #OVERLAPing all corrected after             1  random generation
400 #OVERLAP evdw after   7.03110E+09
401 Waiting for     0.0387 sec
402 Waiting for     0.0539 sec
403 Waiting for     0.0387 sec
404 Waiting for     0.0309 sec
405 #OVERLAP evdw > 1d10   1.00000E+20
406  #OVERLAPing residues             2
407    4  22
408  #OVERLAPing all corrected after             1  random generation
409 #OVERLAP evdw after   1.72251E+06
410 Waiting for     0.0390 sec
411 Waiting for     0.0392 sec
412 #OVERLAP evdw > 1d10   1.00000E+20
413  #OVERLAPing residues             2
414   13  25
415  #OVERLAPing all corrected after             1  random generation
416 #OVERLAP evdw after   1.07074E+08
417 Waiting for     0.0387 sec
418 Waiting for     0.0009 sec
419 #OVERLAP evdw > 1d10   1.00000E+20
420  #OVERLAPing residues             2
421   12  27
422  #OVERLAPing all corrected after             2  random generation
423 #OVERLAP evdw after   2.30410E+16
424 Waiting for     0.0006 sec
425 Waiting for     0.0006 sec
426 Waiting for     0.0007 sec
427 #OVERLAP evdw > 1d10   1.00000E+20
428  #OVERLAPing residues             4
429    8  24   9  23
430  #OVERLAPing all corrected after             6  random generation
431 #OVERLAP evdw after   8.25102E+07
432 Waiting for     0.0374 sec
433 Waiting for     0.0396 sec
434 Waiting for     0.0404 sec
435 Waiting for     0.0007 sec
436 Waiting for     0.0330 sec
437 Waiting for     0.4035 sec
438 Waiting for     0.0006 sec
439 Waiting for     0.0339 sec
440 Waiting for     0.0351 sec
441 Waiting for     0.0390 sec
442 #OVERLAP evdw > 1d10   1.00000E+20
443  #OVERLAPing residues             4
444    7  20   9  21
445  #OVERLAPing all corrected after             2  random generation
446 #OVERLAP evdw after   6.93686E+03
447 Waiting for     0.0360 sec
448 Waiting for     0.0398 sec
449 Waiting for     0.0326 sec
450 Waiting for     0.0006 sec
451 Waiting for     0.0341 sec
452 Waiting for     0.0067 sec
453 Waiting for     0.0006 sec
454 Waiting for     0.0006 sec
455 #OVERLAP evdw > 1d10   1.00000E+20
456  #OVERLAPing residues             2
457    8  20
458  #OVERLAPing all corrected after             1  random generation
459 #OVERLAP evdw after   9.81759E+01
460 Waiting for     0.0395 sec
461 #OVERLAP evdw > 1d10   1.00000E+20
462  #OVERLAPing residues             2
463   13  20
464  #OVERLAPing all corrected after             1  random generation
465 #OVERLAP evdw after   5.84885E+07
466 Waiting for     0.0316 sec
467 Waiting for     0.0333 sec
468 Waiting for     0.0630 sec
469 #OVERLAP evdw > 1d10   1.00000E+20
470  #OVERLAPing residues             2
471   10  29
472  #OVERLAPing all corrected after             1  random generation
473 #OVERLAP evdw after   3.14504E+10
474 Waiting for     0.0351 sec
475 #OVERLAP evdw > 1d10   1.00000E+20
476  #OVERLAPing residues             2
477    7  23
478  #OVERLAPing all corrected after             2  random generation
479 #OVERLAP evdw after   5.79922E+07
480 Waiting for     0.0402 sec
481 Waiting for     0.0006 sec
482 #OVERLAP evdw > 1d10   1.00000E+20
483  #OVERLAPing residues             2
484    8  22
485  #OVERLAPing all corrected after             1  random generation
486 #OVERLAP evdw after   1.38370E+17
487 Waiting for     0.0007 sec
488 Waiting for     0.0330 sec
489 Waiting for     0.0007 sec
490 #OVERLAP evdw > 1d10   1.00000E+20
491  #OVERLAPing residues             2
492   12  15
493  #OVERLAPing all corrected after             1  random generation
494 #OVERLAP evdw after   1.09401E+13
495 Waiting for     0.0310 sec
496 #OVERLAP evdw > 1d10   1.00000E+20
497  #OVERLAPing residues             2
498    4   7
499  #OVERLAPing all corrected after             1  random generation
500 #OVERLAP evdw after   9.16129E+03
501 Waiting for     0.0331 sec
502 Waiting for     0.0005 sec
503 #OVERLAP evdw > 1d10   1.00000E+20
504  #OVERLAPing residues             3
505    7  25  29
506  #OVERLAPing all corrected after             3  random generation
507 #OVERLAP evdw after   8.87749E+13
508 Waiting for     0.0396 sec
509 Waiting for     0.0357 sec
510 Waiting for     0.0379 sec
511 Waiting for     0.0007 sec
512 #OVERLAP evdw > 1d10   1.00000E+20
513  #OVERLAPing residues             4
514    4   9  20  26
515  #OVERLAPing all corrected after             1  random generation
516 #OVERLAP evdw after   4.38521E+23
517 Waiting for     0.0338 sec
518 Waiting for     0.0380 sec
519 Waiting for     0.0310 sec
520 Waiting for     0.0006 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             2
523   17  21
524  #OVERLAPing all corrected after             1  random generation
525 #OVERLAP evdw after   5.84483E+04
526 Waiting for     0.0362 sec
527 Waiting for     0.0007 sec
528 Waiting for     0.0372 sec
529 Waiting for     0.0308 sec
530 Waiting for     0.0007 sec
531 Waiting for     0.0315 sec
532 Waiting for     0.0366 sec
533 Waiting for     0.0404 sec
534 #OVERLAP evdw > 1d10   1.00000E+20
535  #OVERLAPing residues             2
536    8  25
537  #OVERLAPing all corrected after             1  random generation
538 #OVERLAP evdw after   8.08259E+08
539 Waiting for     0.0120 sec
540 Waiting for     0.0311 sec
541 Waiting for     0.0369 sec
542 #OVERLAP evdw > 1d10   1.00000E+20
543  #OVERLAPing residues             2
544    9  29
545  #OVERLAPing all corrected after             1  random generation
546 #OVERLAP evdw after   6.90899E+02
547 Waiting for     0.0403 sec
548 Waiting for     0.1227 sec
549 Waiting for     0.0007 sec
550 Waiting for     0.0389 sec
551 Waiting for     0.0331 sec
552 Waiting for     0.0006 sec
553 Waiting for     0.0323 sec
554 #OVERLAP evdw > 1d10   1.00000E+20
555  #OVERLAPing residues             4
556    4  25   7  27
557  #OVERLAPing all corrected after             1  random generation
558 #OVERLAP evdw after   2.45853E+10
559 Waiting for     0.0397 sec
560 Waiting for     0.0401 sec
561 Waiting for     0.0308 sec
562 Waiting for     0.0385 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             5
565    7  23   9  24  26
566  #OVERLAPing all corrected after             3  random generation
567 #OVERLAP evdw after   2.52543E+18
568 Waiting for     0.0007 sec
569 Waiting for     0.0006 sec
570 Waiting for     0.0047 sec
571 Waiting for     0.0401 sec
572 Waiting for     0.0373 sec
573 Waiting for     0.0006 sec
574 Waiting for     0.0369 sec
575 Waiting for     0.3434 sec
576 #OVERLAP evdw > 1d10   1.00000E+20
577  #OVERLAPing residues             2
578   13  26
579  #OVERLAPing all corrected after             1  random generation
580 #OVERLAP evdw after   2.01081E+11
581 Waiting for     0.0071 sec
582 #OVERLAP evdw > 1d10   1.00000E+20
583  #OVERLAPing residues             2
584   13  27
585  #OVERLAPing all corrected after             4  random generation
586 #OVERLAP evdw after   1.63769E+12
587 Waiting for     0.0402 sec
588 Waiting for     0.0357 sec
589 Waiting for     0.0006 sec
590 #OVERLAP evdw > 1d10   7.82769E+21
591  #OVERLAPing residues             0
592
593  #OVERLAPing all corrected after             1  random generation
594 #OVERLAP evdw after   7.82769E+21
595 Waiting for     0.0561 sec
596 Waiting for     0.0006 sec
597 Waiting for     0.0333 sec
598 Waiting for     0.0006 sec
599 Waiting for     0.0359 sec
600 #OVERLAP evdw > 1d10   1.00000E+20
601  #OVERLAPing residues             2
602    6  27
603  #OVERLAPing all corrected after           135  random generation
604 #OVERLAP evdw after   3.70367E+20
605 Waiting for     0.0007 sec
606 Waiting for     0.0009 sec
607 Waiting for     0.0234 sec
608 Waiting for     0.0390 sec
609 Waiting for     0.0401 sec
610 Waiting for     0.4810 sec
611 Waiting for     0.0165 sec
612 Waiting for     0.0378 sec
613 Waiting for     0.0313 sec
614 Waiting for     0.0007 sec
615 Waiting for     0.0006 sec
616 Waiting for     0.0312 sec
617 #OVERLAP evdw > 1d10   1.00000E+20
618  #OVERLAPing residues             6
619    5  25   8  26   9  28
620  #OVERLAPing NOT all corrected             3
621    5  25   6
622 #OVERLAP evdw after   1.00000E+20
623 Waiting for     0.0331 sec
624 Waiting for     0.0189 sec
625 Waiting for     0.0422 sec
626 Waiting for     0.0211 sec
627 Waiting for     0.0007 sec
628 #OVERLAP evdw > 1d10   1.00000E+20
629  #OVERLAPing residues             2
630    9  21
631  #OVERLAPing all corrected after             5  random generation
632 #OVERLAP evdw after   8.12524E+07
633 Waiting for     0.0368 sec
634 Waiting for     0.0315 sec
635 Waiting for     0.0006 sec
636 Waiting for     0.0314 sec
637 #OVERLAP evdw > 1d10   1.00000E+20
638  #OVERLAPing residues             3
639    8  27   9
640  #OVERLAPing NOT all corrected             2
641    8  27
642 #OVERLAP evdw after   1.00000E+20
643 Waiting for     0.0355 sec
644 Waiting for     0.3232 sec
645 Waiting for     0.0035 sec
646 Waiting for     0.0309 sec
647 Waiting for     0.0397 sec
648 Waiting for     0.0375 sec
649 Waiting for     0.0006 sec
650 #OVERLAP evdw > 1d10   1.00000E+20
651  #OVERLAPing residues             2
652   21  29
653  #OVERLAPing all corrected after             1  random generation
654 #OVERLAP evdw after   4.35371E+02
655 Waiting for     0.0381 sec
656 Waiting for     0.0352 sec
657 Waiting for     0.0186 sec
658 Waiting for     0.0340 sec
659 Waiting for     0.0339 sec
660 Waiting for     0.0400 sec
661 Waiting for     0.0371 sec
662 Waiting for     0.0006 sec
663 Waiting for     0.0401 sec
664 Waiting for     0.0395 sec
665 #OVERLAP evdw > 1d10   1.00000E+20
666  #OVERLAPing residues             2
667    9  15
668  #OVERLAPing all corrected after             1  random generation
669 #OVERLAP evdw after   1.08842E+21
670 Waiting for     0.0641 sec
671 Waiting for     0.0336 sec
672 Waiting for     0.0337 sec
673 Waiting for     0.0328 sec
674 Waiting for     0.0006 sec
675 Waiting for     0.0386 sec
676 #OVERLAP evdw > 1d10   1.00000E+20
677  #OVERLAPing residues             2
678   11  27
679  #OVERLAPing all corrected after             1  random generation
680 #OVERLAP evdw after   1.25733E+11
681 Waiting for     0.0006 sec
682 Waiting for     0.0334 sec
683 Waiting for     0.0006 sec
684 Waiting for     0.0463 sec
685 Waiting for     0.0316 sec
686 Waiting for     0.0396 sec
687 Waiting for     0.0007 sec
688 Waiting for     0.0723 sec
689 Waiting for     0.0006 sec
690 Waiting for     0.0393 sec
691 #OVERLAP evdw > 1d10   1.00000E+20
692  #OVERLAPing residues             2
693    8  27
694  #OVERLAPing all corrected after             1  random generation
695 #OVERLAP evdw after   9.44744E+02
696 Waiting for     0.0337 sec
697 Waiting for     0.0390 sec
698 Waiting for     0.0323 sec
699 Waiting for     0.0326 sec
700 #OVERLAP evdw > 1d10   1.00000E+20
701  #OVERLAPing residues             2
702    6  23
703  #OVERLAPing all corrected after             1  random generation
704 #OVERLAP evdw after   1.47818E+12
705 Waiting for     0.0392 sec
706 #OVERLAP evdw > 1d10   1.00000E+20
707  #OVERLAPing residues             2
708    6  27
709  #OVERLAPing all corrected after             1  random generation
710 #OVERLAP evdw after   1.39160E+02
711 Waiting for     0.0329 sec
712 #OVERLAP evdw > 1d10   1.00000E+20
713  #OVERLAPing residues             5
714   19  25  20  24  27
715  #OVERLAPing all corrected after             1  random generation
716 #OVERLAP evdw after   1.30442E+10
717 Waiting for     0.0006 sec
718 Waiting for     0.0389 sec
719 Waiting for     0.0342 sec
720 Waiting for     0.0006 sec
721 Waiting for     0.0009 sec
722 Waiting for     0.0398 sec
723 Waiting for     0.0338 sec
724 Waiting for     0.0328 sec
725 Waiting for     0.0009 sec
726 Waiting for     0.0006 sec
727 Waiting for     0.0371 sec
728 Waiting for     0.0007 sec
729 #OVERLAP evdw > 1d10   1.41761E+33
730  #OVERLAPing residues             0
731
732  #OVERLAPing all corrected after             1  random generation
733 #OVERLAP evdw after   1.41761E+33
734 Waiting for     0.0360 sec
735 Waiting for     0.0216 sec
736 Waiting for     0.0333 sec
737 Waiting for     0.0335 sec
738 Waiting for     0.0321 sec
739 Waiting for     0.0007 sec
740 Waiting for     0.0401 sec
741 Waiting for     0.0370 sec
742 Waiting for     0.3509 sec
743 #OVERLAP evdw > 1d10   1.64255E+25
744  #OVERLAPing residues             0
745
746  #OVERLAPing all corrected after             1  random generation
747 #OVERLAP evdw after   1.64255E+25
748 Waiting for     0.0006 sec
749 Waiting for     0.0006 sec
750 Waiting for     0.0330 sec
751 Waiting for     0.0379 sec
752 Waiting for     0.0006 sec
753 #OVERLAP evdw > 1d10   1.00000E+20
754  #OVERLAPing residues             2
755   11  23
756  #OVERLAPing all corrected after             1  random generation
757 #OVERLAP evdw after   3.07612E+12
758 Waiting for     0.0401 sec
759 #OVERLAP evdw > 1d10   1.00000E+20
760  #OVERLAPing residues             2
761    4  17
762  #OVERLAPing all corrected after             2  random generation
763 #OVERLAP evdw after   3.27410E+07
764 Waiting for     0.0006 sec
765 Waiting for     0.0354 sec
766 Waiting for     0.0084 sec
767 Waiting for     0.0308 sec
768 Waiting for     0.0006 sec
769 #OVERLAP evdw > 1d10   1.00000E+20
770  #OVERLAPing residues             2
771    4  17
772  #OVERLAPing all corrected after             1  random generation
773 #OVERLAP evdw after   1.38517E+06
774 Waiting for     0.0354 sec
775 Waiting for     0.0358 sec
776 Waiting for     0.2214 sec
777 Waiting for     0.0114 sec
778 Waiting for     0.0363 sec
779 #OVERLAP evdw > 1d10   1.00000E+20
780  #OVERLAPing residues             5
781    7  19  20   9  17
782  #OVERLAPing all corrected after             2  random generation
783 #OVERLAP evdw after   2.76632E+19
784 Waiting for     0.0351 sec
785 Waiting for     0.0006 sec
786 #OVERLAP evdw > 1d10   1.00000E+20
787  #OVERLAPing residues             4
788    4  24  17  23
789  #OVERLAPing all corrected after             3  random generation
790 #OVERLAP evdw after   1.23446E+10
791 Waiting for     0.0326 sec
792 #OVERLAP evdw > 1d10   1.00000E+20
793  #OVERLAPing residues             5
794    2  25   4  15  27
795  #OVERLAPing all corrected after             1  random generation
796 #OVERLAP evdw after   1.75173E+19
797 Waiting for     0.0383 sec
798 Waiting for     0.0380 sec
799 #OVERLAP evdw > 1d10   1.00000E+20
800  #OVERLAPing residues             2
801    3  27
802  #OVERLAPing all corrected after             1  random generation
803 #OVERLAP evdw after   2.01210E+02
804 Waiting for     0.0007 sec
805 Waiting for     0.0313 sec
806 Waiting for     0.0314 sec
807 Waiting for     0.0394 sec
808 Waiting for     0.0024 sec
809 Waiting for     0.0338 sec
810 Waiting for     0.0359 sec
811 Waiting for     0.0007 sec
812 #OVERLAP evdw > 1d10   1.00000E+20
813  #OVERLAPing residues             2
814   11  22
815  #OVERLAPing all corrected after             1  random generation
816 #OVERLAP evdw after   5.68337E+10
817 Waiting for     0.0006 sec
818 Waiting for     0.0337 sec
819 Waiting for     0.8118 sec
820 Waiting for     0.0335 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             2
823   23  29
824  #OVERLAPing all corrected after             1  random generation
825 #OVERLAP evdw after   1.05730E+05
826 Waiting for     0.0552 sec
827 Waiting for     0.0343 sec
828 Waiting for     0.0354 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             2
831    2  29
832  #OVERLAPing all corrected after             1  random generation
833 #OVERLAP evdw after   3.30424E+02
834 Waiting for     0.0344 sec
835 Waiting for     0.0616 sec
836 Waiting for     0.0315 sec
837 Waiting for     0.0336 sec
838 Waiting for     0.0384 sec
839 Waiting for     0.0006 sec
840 #OVERLAP evdw > 1d10   1.00000E+20
841  #OVERLAPing residues             3
842   20  27  21
843  #OVERLAPing all corrected after             2  random generation
844 #OVERLAP evdw after   1.97566E+06
845 Waiting for     0.0400 sec
846 Waiting for     0.0006 sec
847 #OVERLAP evdw > 1d10   1.00000E+20
848  #OVERLAPing residues             2
849    4  25
850  #OVERLAPing all corrected after             1  random generation
851 #OVERLAP evdw after   3.29040E+09
852 Waiting for     0.2821 sec
853 #OVERLAP evdw > 1d10   1.00000E+20
854  #OVERLAPing residues             2
855    7  29
856  #OVERLAPing all corrected after             1  random generation
857 #OVERLAP evdw after   2.27551E+10
858 Waiting for     0.0334 sec
859 Waiting for     0.0006 sec
860 #OVERLAP evdw > 1d10   1.00000E+20
861  #OVERLAPing residues             2
862    2  24
863  #OVERLAPing all corrected after             1  random generation
864 #OVERLAP evdw after   1.02334E+04
865 Waiting for     0.0006 sec
866 Waiting for     0.0385 sec
867 Waiting for     0.0007 sec
868 Waiting for     0.0397 sec
869 #OVERLAP evdw > 1d10   1.00000E+20
870  #OVERLAPing residues             2
871    7  27
872  #OVERLAPing all corrected after             1  random generation
873 #OVERLAP evdw after   6.30283E+12
874 Waiting for     0.0317 sec
875 Waiting for     0.0006 sec
876 #OVERLAP evdw > 1d10   1.00000E+20
877  #OVERLAPing residues             4
878    6  27   7  28
879  #OVERLAPing NOT all corrected             4
880    6  27   7  28
881 #OVERLAP evdw after   1.00000E+20
882 Waiting for     0.0322 sec
883 Waiting for     0.0007 sec
884 Waiting for     0.0370 sec
885 Waiting for     0.0740 sec
886 #OVERLAP evdw > 1d10   1.00000E+20
887  #OVERLAPing residues             3
888    7  11  20
889  #OVERLAPing all corrected after             2  random generation
890 #OVERLAP evdw after   5.31190E+12
891 Waiting for     0.0338 sec
892 Waiting for     0.0624 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             2
895    9  14
896  #OVERLAPing all corrected after             1  random generation
897 #OVERLAP evdw after   1.28073E+02
898 Waiting for     0.0348 sec
899 Waiting for     0.0381 sec
900 Waiting for     0.0309 sec
901 #OVERLAP evdw > 1d10   1.00000E+20
902  #OVERLAPing residues             2
903    3  17
904  #OVERLAPing all corrected after             1  random generation
905 #OVERLAP evdw after  -4.58363E+01
906 Waiting for     0.0009 sec
907 #OVERLAP evdw > 1d10   1.00000E+20
908  #OVERLAPing residues             2
909    9  27
910  #OVERLAPing all corrected after             1  random generation
911 #OVERLAP evdw after   1.01133E+04
912 Waiting for     0.0006 sec
913 Waiting for     0.0339 sec
914 Waiting for     0.0006 sec
915 Waiting for     0.0325 sec
916 Waiting for     0.0398 sec
917 Waiting for     0.0007 sec
918 Waiting for     0.0345 sec
919 Waiting for     0.0009 sec
920 Waiting for     0.0006 sec
921 Waiting for     0.0007 sec
922 Waiting for     0.8501 sec
923 Waiting for     0.0007 sec
924 #OVERLAP evdw > 1d10   1.00000E+20
925  #OVERLAPing residues             2
926    5  29
927  #OVERLAPing all corrected after             2  random generation
928 #OVERLAP evdw after   2.13943E+04
929 Waiting for     0.0006 sec
930 Waiting for     0.0336 sec
931 Waiting for     0.0368 sec
932 Waiting for     0.0341 sec
933 Waiting for     0.0067 sec
934 Waiting for     0.0038 sec
935 #OVERLAP evdw > 1d10   1.39269E+24
936  #OVERLAPing residues             0
937
938  #OVERLAPing all corrected after             1  random generation
939 #OVERLAP evdw after   1.39269E+24
940 Waiting for     0.0377 sec
941 Waiting for     0.0006 sec
942 Waiting for     0.0340 sec
943 Waiting for     0.0007 sec
944 Waiting for     0.0309 sec
945 Waiting for     0.0007 sec
946 #OVERLAP evdw > 1d10   1.00000E+20
947  #OVERLAPing residues             2
948   14  20
949  #OVERLAPing all corrected after             1  random generation
950 #OVERLAP evdw after   2.95923E+04
951 Waiting for     0.0009 sec
952 Waiting for     0.0006 sec
953 Waiting for     0.0340 sec
954 Waiting for     0.5277 sec
955 Waiting for     0.0354 sec
956 Waiting for     0.0007 sec
957 Waiting for     0.0389 sec
958 Waiting for     0.0313 sec
959 #OVERLAP evdw > 1d10   1.00000E+20
960  #OVERLAPing residues             2
961    4  14
962  #OVERLAPing all corrected after             2  random generation
963 #OVERLAP evdw after   1.24149E+02
964 Waiting for     0.0400 sec
965 #OVERLAP evdw > 1d10   1.00000E+20
966  #OVERLAPing residues             2
967    9  27
968  #OVERLAPing all corrected after             1  random generation
969 #OVERLAP evdw after   2.62774E+05
970 Waiting for     0.0006 sec
971 Waiting for     0.0431 sec
972 Waiting for     0.0006 sec
973 Waiting for     0.0573 sec
974 #OVERLAP evdw > 1d10   1.00000E+20
975  #OVERLAPing residues             5
976    6  27   7  28  29
977  #OVERLAPing NOT all corrected             4
978    6  27   7  28
979 #OVERLAP evdw after   1.00000E+20
980 Waiting for     0.0321 sec
981 Waiting for     0.0334 sec
982 Waiting for     0.0007 sec
983 Waiting for     0.0400 sec
984 Waiting for     0.0007 sec
985 Waiting for     0.0334 sec
986 Waiting for     0.0007 sec
987 Waiting for     0.0006 sec
988 Waiting for     0.0858 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             2
991   12  26
992  #OVERLAPing all corrected after             2  random generation
993 #OVERLAP evdw after   1.98410E+14
994 Waiting for     0.0006 sec
995 #OVERLAP evdw > 1d10   1.00000E+20
996  #OVERLAPing residues             2
997    7  25
998  #OVERLAPing all corrected after             7  random generation
999 #OVERLAP evdw after   3.40119E+06
1000 Waiting for     0.0323 sec
1001 Waiting for     0.0355 sec
1002 Waiting for     0.0009 sec
1003 Waiting for     0.0005 sec
1004 Waiting for     0.0395 sec
1005 Waiting for     0.0374 sec
1006 #OVERLAP evdw > 1d10   1.00000E+20
1007  #OVERLAPing residues             2
1008   12  22
1009  #OVERLAPing all corrected after             1  random generation
1010 #OVERLAP evdw after   4.57357E+11
1011 Waiting for     0.0359 sec
1012 Waiting for     0.0312 sec
1013 Waiting for     0.0398 sec
1014 Waiting for     0.0397 sec
1015 #OVERLAP evdw > 1d10   1.00000E+20
1016  #OVERLAPing residues             5
1017    4  29  11  27  18
1018  #OVERLAPing all corrected after             1  random generation
1019 #OVERLAP evdw after   1.90232E+07
1020 Waiting for     0.0319 sec
1021 Waiting for     0.0006 sec
1022 #OVERLAP evdw > 1d10   1.00000E+20
1023  #OVERLAPing residues             5
1024    9  21  23  11  20
1025  #OVERLAPing all corrected after             3  random generation
1026 #OVERLAP evdw after   3.58175E+04
1027 Waiting for     0.0346 sec
1028 #OVERLAP evdw > 1d10   1.00000E+20
1029  #OVERLAPing residues             2
1030    8  24
1031  #OVERLAPing all corrected after             2  random generation
1032 #OVERLAP evdw after   6.98400E+06
1033 Waiting for     0.0007 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036    4  27
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after   3.08815E+10
1039 Waiting for     0.0342 sec
1040 Waiting for     0.0384 sec
1041 Waiting for     0.0317 sec
1042 Waiting for     0.0401 sec
1043 Waiting for     0.0007 sec
1044 Waiting for     0.0006 sec
1045 #OVERLAP evdw > 1d10   1.00000E+20
1046  #OVERLAPing residues             4
1047    2  27   4  29
1048  #OVERLAPing all corrected after             9  random generation
1049 #OVERLAP evdw after   2.03981E+14
1050 Waiting for     0.0344 sec
1051 Waiting for     0.0370 sec
1052 Waiting for     0.0006 sec
1053 Waiting for     0.0319 sec
1054 Waiting for     0.0652 sec
1055 Waiting for     0.0007 sec
1056 Waiting for     0.0379 sec
1057 Waiting for     0.0391 sec
1058 Waiting for     0.0007 sec
1059 #OVERLAP evdw > 1d10   1.00000E+20
1060  #OVERLAPing residues             2
1061   11  24
1062  #OVERLAPing all corrected after             1  random generation
1063 #OVERLAP evdw after   6.03814E+01
1064 Waiting for     0.0392 sec
1065 Waiting for     0.0382 sec
1066 Waiting for     0.0324 sec
1067 #OVERLAP evdw > 1d10   1.00000E+20
1068  #OVERLAPing residues             2
1069    7  20
1070  #OVERLAPing all corrected after             1  random generation
1071 #OVERLAP evdw after   6.35320E+21
1072 Waiting for     0.0381 sec
1073 Waiting for     0.0388 sec
1074 #OVERLAP evdw > 1d10   1.00000E+20
1075  #OVERLAPing residues             2
1076    4  23
1077  #OVERLAPing all corrected after             1  random generation
1078 #OVERLAP evdw after   1.57072E+09
1079 Waiting for     0.0007 sec
1080 #OVERLAP evdw > 1d10   1.00000E+20
1081  #OVERLAPing residues             4
1082    2  27   4  29
1083  #OVERLAPing all corrected after             1  random generation
1084 #OVERLAP evdw after   1.03741E+24
1085 Waiting for     0.0403 sec
1086 Waiting for     0.0005 sec
1087 Waiting for     0.0007 sec
1088 Waiting for     0.0363 sec
1089 Waiting for     0.0395 sec
1090 Waiting for     0.0006 sec
1091 Waiting for     0.0338 sec
1092 Waiting for     0.0320 sec
1093 Waiting for     0.0355 sec
1094 Waiting for     0.0006 sec
1095 Waiting for     0.0381 sec
1096 #OVERLAP evdw > 1d10   1.00000E+20
1097  #OVERLAPing residues             2
1098    8  20
1099  #OVERLAPing all corrected after             1  random generation
1100 #OVERLAP evdw after   3.57954E+15
1101 Waiting for     0.0315 sec
1102 #OVERLAP evdw > 1d10   1.00000E+20
1103  #OVERLAPing residues             4
1104   11  24  22  27
1105  #OVERLAPing all corrected after             1  random generation
1106 #OVERLAP evdw after   7.76517E+04
1107 Waiting for     0.0006 sec
1108 Waiting for     0.0364 sec
1109 Waiting for     0.0325 sec
1110 Waiting for     0.0698 sec
1111 #OVERLAP evdw > 1d10   1.00000E+20
1112  #OVERLAPing residues             2
1113    3  17
1114  #OVERLAPing all corrected after             1  random generation
1115 #OVERLAP evdw after   2.09233E+05
1116 Waiting for     0.0308 sec
1117 Waiting for     0.0009 sec
1118 Waiting for     0.0006 sec
1119 Waiting for     0.0312 sec
1120 Waiting for     0.0368 sec
1121 Waiting for     0.0601 sec
1122 Waiting for     0.0405 sec
1123 Waiting for     0.0358 sec
1124 Waiting for     0.0396 sec
1125 Waiting for     0.0314 sec
1126 Waiting for     0.0006 sec
1127 Waiting for     0.0396 sec
1128 #OVERLAP evdw > 1d10   1.00000E+20
1129  #OVERLAPing residues             2
1130   11  22
1131  #OVERLAPing all corrected after             1  random generation
1132 #OVERLAP evdw after   2.33918E+03
1133 Waiting for     0.0702 sec
1134 Waiting for     0.0407 sec
1135 Waiting for     0.0328 sec
1136 Waiting for     0.0393 sec
1137 Waiting for     0.0507 sec
1138 #OVERLAP evdw > 1d10   1.00000E+20
1139  #OVERLAPing residues             2
1140    3  27
1141  #OVERLAPing all corrected after             1  random generation
1142 #OVERLAP evdw after  -3.56709E+01
1143 Waiting for     0.0368 sec
1144 Waiting for     0.0006 sec
1145 Waiting for     0.0369 sec
1146 Waiting for     0.0407 sec
1147 Waiting for     0.0403 sec
1148 #OVERLAP evdw > 1d10   1.00000E+20
1149  #OVERLAPing residues             2
1150   13  27
1151  #OVERLAPing all corrected after             1  random generation
1152 #OVERLAP evdw after   1.79999E+02
1153 Waiting for     0.0006 sec
1154 Waiting for     0.0006 sec
1155 #OVERLAP evdw > 1d10   1.00000E+20
1156  #OVERLAPing residues             2
1157    7  23
1158  #OVERLAPing all corrected after             1  random generation
1159 #OVERLAP evdw after   2.53142E+12
1160 Waiting for     0.0383 sec
1161 Waiting for     0.0366 sec
1162 Waiting for     0.0346 sec
1163 #OVERLAP evdw > 1d10   1.00000E+20
1164  #OVERLAPing residues             2
1165    7  13
1166  #OVERLAPing all corrected after             1  random generation
1167 #OVERLAP evdw after   5.27515E+08
1168 Waiting for     0.0006 sec
1169 Waiting for     0.0007 sec
1170 #OVERLAP evdw > 1d10   1.00000E+20
1171  #OVERLAPing residues             2
1172   11  23
1173  #OVERLAPing all corrected after             1  random generation
1174 #OVERLAP evdw after   2.58155E+21
1175 Waiting for     0.0339 sec
1176 Waiting for     0.0006 sec
1177 Waiting for     0.0362 sec
1178 Waiting for     0.0371 sec
1179 Waiting for     0.0384 sec
1180 Waiting for     0.0309 sec
1181 Waiting for     0.0007 sec
1182 Waiting for     0.0700 sec
1183 Waiting for     0.0007 sec
1184 Waiting for     0.0377 sec
1185 Waiting for     0.0348 sec
1186 Waiting for     0.0007 sec
1187 Waiting for     0.0376 sec
1188 #OVERLAP evdw > 1d10   8.97301E+22
1189  #OVERLAPing residues             0
1190
1191  #OVERLAPing all corrected after             1  random generation
1192 #OVERLAP evdw after   8.97301E+22
1193 Waiting for     0.0006 sec
1194 #OVERLAP evdw > 1d10   1.00000E+20
1195  #OVERLAPing residues             2
1196    6  27
1197  #OVERLAPing all corrected after             1  random generation
1198 #OVERLAP evdw after   3.63937E+05
1199 Waiting for     0.0006 sec
1200 Waiting for     0.0007 sec
1201 Waiting for     0.0315 sec
1202 #OVERLAP evdw > 1d10   1.00000E+20
1203  #OVERLAPing residues             2
1204    4  27
1205  #OVERLAPing all corrected after             2  random generation
1206 #OVERLAP evdw after   2.04365E+09
1207 Waiting for     0.0321 sec
1208 Waiting for     0.0358 sec
1209 #OVERLAP evdw > 1d10   1.00000E+20
1210  #OVERLAPing residues             2
1211    4  27
1212  #OVERLAPing all corrected after             2  random generation
1213 #OVERLAP evdw after   1.83192E+10
1214 Waiting for     0.0344 sec
1215 #OVERLAP evdw > 1d10   1.00000E+20
1216  #OVERLAPing residues             3
1217    4  25  27
1218  #OVERLAPing all corrected after             2  random generation
1219 #OVERLAP evdw after   5.99549E+27
1220 Waiting for     0.0397 sec
1221 #OVERLAP evdw > 1d10   1.00000E+20
1222  #OVERLAPing residues             2
1223   14  25
1224  #OVERLAPing all corrected after             1  random generation
1225 #OVERLAP evdw after   5.95142E+04
1226 Waiting for     0.0006 sec
1227 Waiting for     0.0338 sec
1228 Waiting for     0.0006 sec
1229 Waiting for     0.0356 sec
1230 #OVERLAP evdw > 1d10   1.00000E+20
1231  #OVERLAPing residues             9
1232    4  25   7  26  12  27  17  22  23
1233  #OVERLAPing all corrected after             2  random generation
1234 #OVERLAP evdw after   1.05942E+19
1235 Waiting for     0.0386 sec
1236 Waiting for     0.0342 sec
1237 #OVERLAP evdw > 1d10   1.00000E+20
1238  #OVERLAPing residues             2
1239    2  29
1240  #OVERLAPing all corrected after             1  random generation
1241 #OVERLAP evdw after  -4.72417E+01
1242 Waiting for     0.0343 sec
1243 Waiting for     0.0321 sec
1244 #OVERLAP evdw > 1d10   1.00000E+20
1245  #OVERLAPing residues             4
1246    3  21   4  22
1247  #OVERLAPing all corrected after             2  random generation
1248 #OVERLAP evdw after   1.23287E+25
1249 Waiting for     0.0375 sec
1250 Waiting for     0.0342 sec
1251 Waiting for     0.0006 sec
1252 Waiting for     0.0377 sec
1253 Waiting for     0.0321 sec
1254 Waiting for     0.0391 sec
1255 Waiting for     0.0387 sec
1256 Waiting for     0.0406 sec
1257 Waiting for     0.0329 sec
1258 Waiting for     0.0392 sec
1259 #OVERLAP evdw > 1d10   1.00000E+20
1260  #OVERLAPing residues             4
1261    9  27  11  26
1262  #OVERLAPing all corrected after             2  random generation
1263 #OVERLAP evdw after   8.76477E+14
1264 Waiting for     0.0007 sec
1265 Waiting for     0.0390 sec
1266 Waiting for     0.0314 sec
1267 #OVERLAP evdw > 1d10   1.00000E+20
1268  #OVERLAPing residues             3
1269    7  25   9
1270  #OVERLAPing all corrected after             2  random generation
1271 #OVERLAP evdw after   6.78938E+16
1272 Waiting for     0.0311 sec
1273 Waiting for     0.0332 sec
1274 #OVERLAP evdw > 1d10   1.00000E+20
1275  #OVERLAPing residues             2
1276    2  27
1277  #OVERLAPing all corrected after             1  random generation
1278 #OVERLAP evdw after   1.63150E+06
1279 Waiting for     0.0319 sec
1280 Waiting for     0.0398 sec
1281 Waiting for     0.0348 sec
1282 #OVERLAP evdw > 1d10   1.00000E+20
1283  #OVERLAPing residues             2
1284   13  25
1285  #OVERLAPing all corrected after             2  random generation
1286 #OVERLAP evdw after   9.73874E+07
1287 Waiting for     0.0358 sec
1288 Waiting for     0.0007 sec
1289 #OVERLAP evdw > 1d10   1.00000E+20
1290  #OVERLAPing residues             4
1291    5  22   9  11
1292  #OVERLAPing all corrected after             1  random generation
1293 #OVERLAP evdw after   5.93514E+09
1294 Waiting for     0.0399 sec
1295 Waiting for     0.0367 sec
1296 Waiting for     0.0341 sec
1297 #OVERLAP evdw > 1d10   1.00000E+20
1298  #OVERLAPing residues             2
1299    3  25
1300  #OVERLAPing all corrected after             1  random generation
1301 #OVERLAP evdw after   2.24790E+08
1302 Waiting for     0.0316 sec
1303 Waiting for     0.0324 sec
1304 Waiting for     0.0359 sec
1305 #OVERLAP evdw > 1d10   1.00000E+20
1306  #OVERLAPing residues             2
1307    4  27
1308  #OVERLAPing all corrected after             4  random generation
1309 #OVERLAP evdw after   1.05993E+10
1310 Waiting for     0.0328 sec
1311 Waiting for     0.0005 sec
1312 Waiting for     0.0251 sec
1313 Waiting for     0.0399 sec
1314 Waiting for     0.0388 sec
1315 Waiting for     0.0321 sec
1316 Waiting for     0.0366 sec
1317 #OVERLAP evdw > 1d10   1.00000E+20
1318  #OVERLAPing residues             2
1319   17  25
1320  #OVERLAPing all corrected after             3  random generation
1321 #OVERLAP evdw after   4.96834E+08
1322 Waiting for     0.0371 sec
1323 #OVERLAP evdw > 1d10   1.00000E+20
1324  #OVERLAPing residues             6
1325    9  17  10  25  13  26
1326  #OVERLAPing NOT all corrected             2
1327   10  25
1328 #OVERLAP evdw after   1.00000E+20
1329 Waiting for     0.0469 sec
1330 Waiting for     0.0007 sec
1331 Waiting for     0.0398 sec
1332 Waiting for     0.0405 sec
1333 Waiting for     0.0006 sec
1334 Waiting for     0.0410 sec
1335 Waiting for     0.0033 sec
1336 Waiting for     0.0437 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             2
1339    9  17
1340  #OVERLAPing all corrected after             1  random generation
1341 #OVERLAP evdw after   3.71864E+15
1342 Waiting for     0.0006 sec
1343 Waiting for     0.0359 sec
1344 Waiting for     0.0006 sec
1345 #OVERLAP evdw > 1d10   1.00000E+20
1346  #OVERLAPing residues             2
1347   11  20
1348  #OVERLAPing all corrected after             1  random generation
1349 #OVERLAP evdw after   4.08998E+10
1350 Waiting for     0.0328 sec
1351 Waiting for     0.0007 sec
1352 Waiting for     0.0318 sec
1353 #OVERLAP evdw > 1d10   1.00000E+20
1354  #OVERLAPing residues             2
1355    4  27
1356  #OVERLAPing all corrected after             2  random generation
1357 #OVERLAP evdw after   1.25153E+13
1358 Waiting for     0.0314 sec
1359 #OVERLAP evdw > 1d10   1.00000E+20
1360  #OVERLAPing residues             2
1361   14  17
1362  #OVERLAPing all corrected after             1  random generation
1363 #OVERLAP evdw after   1.20272E+10
1364 Waiting for     0.0365 sec
1365 Waiting for     0.0358 sec
1366 #OVERLAP evdw > 1d10   1.00000E+20
1367  #OVERLAPing residues             2
1368   13  24
1369  #OVERLAPing all corrected after             1  random generation
1370 #OVERLAP evdw after   7.55587E+12
1371 Waiting for     0.0338 sec
1372 #OVERLAP evdw > 1d10   1.00000E+20
1373  #OVERLAPing residues             5
1374    4  20   5  25   7
1375  #OVERLAPing all corrected after             1  random generation
1376 #OVERLAP evdw after   1.68764E+06
1377 Waiting for     0.0006 sec
1378 #OVERLAP evdw > 1d10   1.00000E+20
1379  #OVERLAPing residues             2
1380   11  23
1381  #OVERLAPing all corrected after             2  random generation
1382 #OVERLAP evdw after   8.22963E+21
1383 Waiting for     0.0381 sec
1384 Waiting for     0.0063 sec
1385 Waiting for     0.0307 sec
1386 Waiting for     0.5586 sec
1387 Waiting for     0.0006 sec
1388 Waiting for     0.0389 sec
1389 Waiting for     0.0375 sec
1390 Waiting for     0.0086 sec
1391 Waiting for     0.0335 sec
1392 Waiting for     0.0371 sec
1393 Waiting for     0.0354 sec
1394 #OVERLAP evdw > 1d10   1.00000E+20
1395  #OVERLAPing residues             4
1396   10  29  14  27
1397  #OVERLAPing NOT all corrected             2
1398   10  29
1399 #OVERLAP evdw after   1.00000E+20
1400 Waiting for     0.0347 sec
1401 Waiting for     0.0006 sec
1402 Waiting for     0.0358 sec
1403 #OVERLAP evdw > 1d10   1.00000E+20
1404  #OVERLAPing residues             2
1405    7  25
1406  #OVERLAPing all corrected after             1  random generation
1407 #OVERLAP evdw after   8.42784E+18
1408 Waiting for     0.0386 sec
1409 #OVERLAP evdw > 1d10   1.00000E+20
1410  #OVERLAPing residues             2
1411    4  27
1412  #OVERLAPing all corrected after            12  random generation
1413 #OVERLAP evdw after   2.22562E+15
1414 Waiting for     0.0329 sec
1415 Waiting for     0.0284 sec
1416 Waiting for     0.0397 sec
1417 Waiting for     0.0360 sec
1418 Waiting for     0.0337 sec
1419 #OVERLAP evdw > 1d10   1.00000E+20
1420  #OVERLAPing residues             2
1421    7  29
1422  #OVERLAPing all corrected after             1  random generation
1423 #OVERLAP evdw after   8.25668E+06
1424 Waiting for     0.0338 sec
1425 Waiting for     0.0310 sec
1426 #OVERLAP evdw > 1d10   1.00000E+20
1427  #OVERLAPing residues             2
1428    6  23
1429  #OVERLAPing all corrected after             1  random generation
1430 #OVERLAP evdw after   5.55110E+04
1431 Waiting for     0.0422 sec
1432 Waiting for     0.0010 sec
1433 Waiting for     0.0006 sec
1434 Waiting for     0.0398 sec
1435 Waiting for     0.0007 sec
1436 Waiting for     0.0400 sec
1437 Waiting for     0.0396 sec
1438 Waiting for     0.0007 sec
1439 Waiting for     0.0337 sec
1440 Waiting for     0.0310 sec
1441 #OVERLAP evdw > 1d10   1.00000E+20
1442  #OVERLAPing residues             2
1443    3  26
1444  #OVERLAPing all corrected after             1  random generation
1445 #OVERLAP evdw after   8.83261E+05
1446 Waiting for     0.0006 sec
1447 #OVERLAP evdw > 1d10   1.00000E+20
1448  #OVERLAPing residues             7
1449    5  27   8  23  11  13  29
1450  #OVERLAPing all corrected after             2  random generation
1451 #OVERLAP evdw after   1.57218E+38
1452 Waiting for     0.0576 sec
1453 Waiting for     0.0354 sec
1454 #OVERLAP evdw > 1d10   1.00000E+20
1455  #OVERLAPing residues             3
1456   20  27  22
1457  #OVERLAPing all corrected after            21  random generation
1458 #OVERLAP evdw after   3.47771E+19
1459 Waiting for     0.0389 sec
1460 Waiting for     0.0225 sec
1461 Waiting for     0.0007 sec
1462 Waiting for     0.0386 sec
1463 #OVERLAP evdw > 1d10   1.00000E+20
1464  #OVERLAPing residues             2
1465    5  11
1466  #OVERLAPing all corrected after             1  random generation
1467 #OVERLAP evdw after  -5.14778E+01
1468 Waiting for     0.0007 sec
1469 #OVERLAP evdw > 1d10   1.00000E+20
1470  #OVERLAPing residues             2
1471   12  17
1472  #OVERLAPing all corrected after             1  random generation
1473 #OVERLAP evdw after   9.07447E+16
1474 Waiting for     0.0374 sec
1475 Waiting for     0.0006 sec
1476 #OVERLAP evdw > 1d10   1.00000E+20
1477  #OVERLAPing residues             2
1478   17  22
1479  #OVERLAPing all corrected after             1  random generation
1480 #OVERLAP evdw after   1.76922E+08
1481 Waiting for     0.0358 sec
1482 #OVERLAP evdw > 1d10   1.00000E+20
1483  #OVERLAPing residues             2
1484    7  14
1485  #OVERLAPing all corrected after             3  random generation
1486 #OVERLAP evdw after   5.17054E+15
1487 Waiting for     0.0358 sec
1488 Waiting for     0.0349 sec
1489 #OVERLAP evdw > 1d10   1.00000E+20
1490  #OVERLAPing residues             3
1491    4  25   5
1492  #OVERLAPing all corrected after             5  random generation
1493 #OVERLAP evdw after   1.14961E+18
1494 Waiting for     0.0007 sec
1495 Waiting for     0.0361 sec
1496 Waiting for     0.0353 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             2
1499    9  20
1500  #OVERLAPing all corrected after             1  random generation
1501 #OVERLAP evdw after   2.69291E+11
1502 Waiting for     0.0538 sec
1503 Waiting for     0.0155 sec
1504 Waiting for     0.0349 sec
1505 #OVERLAP evdw > 1d10   9.88551E+22
1506  #OVERLAPing residues             0
1507
1508  #OVERLAPing all corrected after             1  random generation
1509 #OVERLAP evdw after   9.88551E+22
1510 Waiting for     0.0006 sec
1511 Waiting for     0.7859 sec
1512 Waiting for     0.0007 sec
1513 #OVERLAP evdw > 1d10   1.00000E+20
1514  #OVERLAPing residues             2
1515    8  23
1516  #OVERLAPing all corrected after             1  random generation
1517 #OVERLAP evdw after   3.75973E+17
1518 Waiting for     0.0007 sec
1519 #OVERLAP evdw > 1d10   1.00000E+20
1520  #OVERLAPing residues             3
1521    9  29  13
1522  #OVERLAPing all corrected after             1  random generation
1523 #OVERLAP evdw after   4.86787E+05
1524 Waiting for     0.0352 sec
1525 #OVERLAP evdw > 1d10   1.00000E+20
1526  #OVERLAPing residues             2
1527   16  25
1528  #OVERLAPing all corrected after             2  random generation
1529 #OVERLAP evdw after   1.03780E+07
1530 Waiting for     0.0394 sec
1531 Waiting for     0.0006 sec
1532 #OVERLAP evdw > 1d10   1.00000E+20
1533  #OVERLAPing residues             2
1534    8  24
1535  #OVERLAPing all corrected after             1  random generation
1536 #OVERLAP evdw after   3.33240E+05
1537 Waiting for     0.0394 sec
1538 Waiting for     0.0021 sec
1539 #OVERLAP evdw > 1d10   1.00000E+20
1540  #OVERLAPing residues             2
1541    5  25
1542  #OVERLAPing NOT all corrected             2
1543    5  25
1544 #OVERLAP evdw after   1.00000E+20
1545 Waiting for     0.0313 sec
1546 #OVERLAP evdw > 1d10   1.00000E+20
1547  #OVERLAPing residues             2
1548    7  25
1549  #OVERLAPing all corrected after             4  random generation
1550 #OVERLAP evdw after   8.42784E+18
1551 Waiting for     0.0381 sec
1552 Waiting for     0.0006 sec
1553 Waiting for     0.0332 sec
1554 Waiting for     0.0323 sec
1555 Waiting for     0.0320 sec
1556 #OVERLAP evdw > 1d10   1.00000E+20
1557  #OVERLAPing residues             4
1558   12  23  16  22
1559  #OVERLAPing all corrected after             1  random generation
1560 #OVERLAP evdw after   7.77073E+17
1561 Waiting for     0.0007 sec
1562 Waiting for     0.0379 sec
1563 #OVERLAP evdw > 1d10   1.00000E+20
1564  #OVERLAPing residues             2
1565    3  14
1566  #OVERLAPing all corrected after             1  random generation
1567 #OVERLAP evdw after  -2.86053E+01
1568 Waiting for     0.0371 sec
1569 Waiting for     0.0378 sec
1570 #OVERLAP evdw > 1d10   1.00000E+20
1571  #OVERLAPing residues             4
1572   11  24  12  25
1573  #OVERLAPing all corrected after            20  random generation
1574 #OVERLAP evdw after   2.61924E+14
1575 Waiting for     0.0006 sec
1576 Waiting for     0.0006 sec
1577 Waiting for     0.0309 sec
1578 #OVERLAP evdw > 1d10   1.00000E+20
1579  #OVERLAPing residues             2
1580    9  27
1581  #OVERLAPing all corrected after             3  random generation
1582 #OVERLAP evdw after   8.47082E+11
1583 Waiting for     0.0397 sec
1584 Waiting for     0.0193 sec
1585 Waiting for     0.0395 sec
1586 Waiting for     0.0007 sec
1587 Waiting for     0.0348 sec
1588 Waiting for     0.0598 sec
1589 #OVERLAP evdw > 1d10   1.00000E+20
1590  #OVERLAPing residues             2
1591    7  25
1592  #OVERLAPing all corrected after             2  random generation
1593 #OVERLAP evdw after   3.30876E+08
1594 Waiting for     0.0354 sec
1595 Waiting for     0.0311 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598    3  25
1599  #OVERLAPing all corrected after             1  random generation
1600 #OVERLAP evdw after   5.96059E+17
1601 Waiting for     0.0319 sec
1602 #OVERLAP evdw > 1d10   1.75723E+26
1603  #OVERLAPing residues             0
1604
1605  #OVERLAPing all corrected after             1  random generation
1606 #OVERLAP evdw after   1.75723E+26
1607 Waiting for     0.0341 sec
1608 #OVERLAP evdw > 1d10   1.00000E+20
1609  #OVERLAPing residues             2
1610    6  25
1611  #OVERLAPing all corrected after             3  random generation
1612 #OVERLAP evdw after   7.22226E+17
1613 Waiting for     0.8412 sec
1614 Waiting for     0.0076 sec
1615 Waiting for     0.0006 sec
1616 #OVERLAP evdw > 1d10   1.00000E+20
1617  #OVERLAPing residues             2
1618    4  29
1619  #OVERLAPing all corrected after             1  random generation
1620 #OVERLAP evdw after   1.97923E+02
1621 Waiting for     0.0405 sec
1622 #OVERLAP evdw > 1d10   1.00000E+20
1623  #OVERLAPing residues             2
1624   14  27
1625  #OVERLAPing all corrected after             1  random generation
1626 #OVERLAP evdw after   1.23165E+11
1627 Waiting for     0.0007 sec
1628 Waiting for     0.0573 sec
1629 Waiting for     0.0391 sec
1630 Waiting for     0.0344 sec
1631 Waiting for     0.0006 sec
1632 Waiting for     0.0403 sec
1633 Waiting for     0.0006 sec
1634 Waiting for     0.0357 sec
1635 #OVERLAP evdw > 1d10   1.00000E+20
1636  #OVERLAPing residues             2
1637   20  27
1638  #OVERLAPing all corrected after             1  random generation
1639 #OVERLAP evdw after   2.08891E+07
1640 Waiting for     0.0174 sec
1641 Waiting for     0.0339 sec
1642 Waiting for     0.0007 sec
1643 #OVERLAP evdw > 1d10   1.00000E+20
1644  #OVERLAPing residues             2
1645    5   9
1646  #OVERLAPing all corrected after             1  random generation
1647 #OVERLAP evdw after   2.50449E+04
1648 Waiting for     0.0406 sec
1649 Waiting for     0.0006 sec
1650 Waiting for     0.0396 sec
1651 Waiting for     0.0007 sec
1652 #OVERLAP evdw > 1d10   1.00000E+20
1653  #OVERLAPing residues             2
1654    4  12
1655  #OVERLAPing all corrected after             1  random generation
1656 #OVERLAP evdw after   1.34811E+06
1657 Waiting for     0.0338 sec
1658 Waiting for     0.0385 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661    4  21
1662  #OVERLAPing all corrected after             1  random generation
1663 #OVERLAP evdw after   1.03031E+11
1664 Waiting for     0.0331 sec
1665 Waiting for     0.0006 sec
1666 Waiting for     0.0341 sec
1667 Waiting for     0.0006 sec
1668 Waiting for     0.0396 sec
1669 Waiting for     0.0387 sec
1670 #OVERLAP evdw > 1d10   1.00000E+20
1671  #OVERLAPing residues             2
1672    9  22
1673  #OVERLAPing all corrected after             1  random generation
1674 #OVERLAP evdw after   3.20972E+10
1675 Waiting for     0.0368 sec
1676 Waiting for     0.0366 sec
1677 #OVERLAP evdw > 1d10   1.00000E+20
1678  #OVERLAPing residues             2
1679    4  29
1680  #OVERLAPing all corrected after             1  random generation
1681 #OVERLAP evdw after   3.61724E+20
1682 Waiting for     0.0352 sec
1683 Waiting for     0.0392 sec
1684 Waiting for     0.0361 sec
1685 #OVERLAP evdw > 1d10   1.00000E+20
1686  #OVERLAPing residues             2
1687    5  13
1688  #OVERLAPing all corrected after             1  random generation
1689 #OVERLAP evdw after   3.53051E+19
1690 Waiting for     0.0315 sec
1691 #OVERLAP evdw > 1d10   1.00000E+20
1692  #OVERLAPing residues             2
1693    4  14
1694  #OVERLAPing all corrected after             1  random generation
1695 #OVERLAP evdw after  -1.74598E+01
1696 Waiting for     0.0007 sec
1697 Waiting for     0.0007 sec
1698 Waiting for     0.0006 sec
1699 Waiting for     0.0007 sec
1700 Waiting for     0.0357 sec
1701 Waiting for     0.0327 sec
1702 Waiting for     0.0007 sec
1703 #OVERLAP evdw > 1d10   1.00000E+20
1704  #OVERLAPing residues             2
1705    9  20
1706  #OVERLAPing all corrected after             1  random generation
1707 #OVERLAP evdw after   2.18560E+27
1708 Waiting for     0.0317 sec
1709 #OVERLAP evdw > 1d10   1.00000E+20
1710  #OVERLAPing residues             4
1711    4  26   5  27
1712  #OVERLAPing all corrected after           209  random generation
1713 #OVERLAP evdw after   1.95356E+16
1714 Waiting for     0.0006 sec
1715 Waiting for     0.0354 sec
1716 #OVERLAP evdw > 1d10   1.00000E+20
1717  #OVERLAPing residues             2
1718    7  25
1719  #OVERLAPing all corrected after             1  random generation
1720 #OVERLAP evdw after   1.54850E+09
1721 Waiting for     0.0006 sec
1722 Waiting for     0.0007 sec
1723 Waiting for     0.0391 sec
1724 Waiting for     0.0463 sec
1725 #OVERLAP evdw > 1d10   1.00000E+20
1726  #OVERLAPing residues             2
1727    9  27
1728  #OVERLAPing all corrected after             1  random generation
1729 #OVERLAP evdw after   2.62261E+05
1730 Waiting for     0.0007 sec
1731 Waiting for     0.0386 sec
1732 Waiting for     0.0007 sec
1733 Waiting for     0.7746 sec
1734 Waiting for     0.0006 sec
1735 Waiting for     0.0257 sec
1736 Waiting for     0.0007 sec
1737 Waiting for     0.0330 sec
1738 Waiting for     0.0402 sec
1739 #OVERLAP evdw > 1d10   1.00000E+20
1740  #OVERLAPing residues             4
1741    5  25   7  27
1742  #OVERLAPing all corrected after             3  random generation
1743 #OVERLAP evdw after   7.34136E+16
1744 Waiting for     0.0369 sec
1745 Waiting for     0.0388 sec
1746 #OVERLAP evdw > 1d10   1.00000E+20
1747  #OVERLAPing residues             4
1748    4  26   5  27
1749  #OVERLAPing all corrected after            74  random generation
1750 #OVERLAP evdw after   4.52555E+22
1751 Waiting for     0.0006 sec
1752 #OVERLAP evdw > 1d10   1.00000E+20
1753  #OVERLAPing residues             2
1754   20  27
1755  #OVERLAPing all corrected after             1  random generation
1756 #OVERLAP evdw after   5.15906E+04
1757 Waiting for     0.0340 sec
1758 Waiting for     0.0389 sec
1759 #OVERLAP evdw > 1d10   1.00000E+20
1760  #OVERLAPing residues             2
1761    7  14
1762  #OVERLAPing all corrected after             1  random generation
1763 #OVERLAP evdw after   4.36533E+04
1764 Waiting for     0.0390 sec
1765 Waiting for     0.0007 sec
1766 Waiting for     0.0109 sec
1767 Waiting for     0.0351 sec
1768 Waiting for     0.0389 sec
1769 Waiting for     0.0220 sec
1770 Waiting for     0.0359 sec
1771 Waiting for     0.0340 sec
1772 Waiting for     0.0523 sec
1773 Waiting for     0.0364 sec
1774 Waiting for     0.0377 sec
1775 Waiting for     0.0007 sec
1776 #OVERLAP evdw > 1d10   1.00000E+20
1777  #OVERLAPing residues             6
1778    5  22   7  20   9  11
1779  #OVERLAPing all corrected after             4  random generation
1780 #OVERLAP evdw after   8.05517E+13
1781 Waiting for     0.0307 sec
1782 Waiting for     0.0006 sec
1783 Waiting for     0.0355 sec
1784 Waiting for     0.0007 sec
1785 Waiting for     0.0006 sec
1786 #OVERLAP evdw > 1d10   1.00000E+20
1787  #OVERLAPing residues             2
1788   17  27
1789  #OVERLAPing all corrected after             1  random generation
1790 #OVERLAP evdw after   5.53683E+06
1791 Waiting for     0.0399 sec
1792 Waiting for     0.0361 sec
1793 Waiting for     0.0319 sec
1794 Waiting for     1.0485 sec
1795 Waiting for     0.0009 sec
1796 #OVERLAP evdw > 1d10   1.00000E+20
1797  #OVERLAPing residues             2
1798   17  23
1799  #OVERLAPing all corrected after             2  random generation
1800 #OVERLAP evdw after   1.94544E+11
1801 Waiting for     0.0031 sec
1802 #OVERLAP evdw > 1d10   1.00000E+20
1803  #OVERLAPing residues             3
1804    2  25   3
1805  #OVERLAPing all corrected after             1  random generation
1806 #OVERLAP evdw after   9.67445E+26
1807 Waiting for     0.0114 sec
1808 Waiting for     0.0327 sec
1809 Waiting for     0.0377 sec
1810 Waiting for     0.0310 sec
1811 Waiting for     0.0006 sec
1812 Waiting for     0.0323 sec
1813 #OVERLAP evdw > 1d10   9.18944E+30
1814  #OVERLAPing residues             0
1815
1816  #OVERLAPing all corrected after             1  random generation
1817 #OVERLAP evdw after   9.18944E+30
1818 Waiting for     0.0360 sec
1819 Waiting for     0.0252 sec
1820 Waiting for     0.0336 sec
1821 #OVERLAP evdw > 1d10   1.00000E+20
1822  #OVERLAPing residues             2
1823   17  22
1824  #OVERLAPing all corrected after             1  random generation
1825 #OVERLAP evdw after   2.84260E+04
1826 Waiting for     0.0338 sec
1827 Waiting for     0.0006 sec
1828 Waiting for     0.0332 sec
1829 Waiting for     0.0321 sec
1830 Waiting for     0.6630 sec
1831 Waiting for     0.0006 sec
1832 #OVERLAP evdw > 1d10   1.00000E+20
1833  #OVERLAPing residues             4
1834   11  25  13  24
1835  #OVERLAPing all corrected after             1  random generation
1836 #OVERLAP evdw after   9.76759E+17
1837 Waiting for     0.0007 sec
1838 Waiting for     0.0369 sec
1839 Waiting for     0.0394 sec
1840 Waiting for     0.0377 sec
1841 Waiting for     0.0376 sec
1842 Waiting for     0.0007 sec
1843 #OVERLAP evdw > 1d10   1.00000E+20
1844  #OVERLAPing residues             2
1845    4  20
1846  #OVERLAPing all corrected after             3  random generation
1847 #OVERLAP evdw after   2.87771E+05
1848 Waiting for     0.0311 sec
1849 Waiting for     0.0341 sec
1850 #OVERLAP evdw > 1d10   1.00000E+20
1851  #OVERLAPing residues             2
1852   18  25
1853  #OVERLAPing all corrected after             1  random generation
1854 #OVERLAP evdw after   1.78103E+07
1855 Waiting for     0.0394 sec
1856 Waiting for     0.0006 sec
1857 Waiting for     0.0389 sec
1858 Waiting for     0.0388 sec
1859 Waiting for     0.0371 sec
1860 Waiting for     0.0351 sec
1861 Waiting for     0.0352 sec
1862 Waiting for     0.0332 sec
1863 Waiting for     0.9707 sec
1864 Waiting for     0.0006 sec
1865 Waiting for     0.0334 sec
1866 Waiting for     0.0321 sec
1867 Waiting for     0.0389 sec
1868 Waiting for     0.0381 sec
1869 Waiting for     0.0398 sec
1870 Waiting for     0.0007 sec
1871 #OVERLAP evdw > 1d10   1.00000E+20
1872  #OVERLAPing residues             2
1873    4  20
1874  #OVERLAPing all corrected after             1  random generation
1875 #OVERLAP evdw after   1.05478E+18
1876 Waiting for     0.0350 sec
1877 Waiting for     0.0006 sec
1878 Waiting for     0.0358 sec
1879 #OVERLAP evdw > 1d10   1.00000E+20
1880  #OVERLAPing residues             2
1881    9  22
1882  #OVERLAPing all corrected after             1  random generation
1883 #OVERLAP evdw after   4.51903E+09
1884 Waiting for     0.0347 sec
1885 Waiting for     0.0361 sec
1886 Waiting for     0.8839 sec
1887 Waiting for     0.0006 sec
1888 Waiting for     0.0401 sec
1889 Waiting for     0.0377 sec
1890 Waiting for     0.0400 sec
1891 Waiting for     0.0357 sec
1892 Waiting for     0.0007 sec
1893 #OVERLAP evdw > 1d10   1.00000E+20
1894  #OVERLAPing residues             2
1895   14  25
1896  #OVERLAPing all corrected after             5  random generation
1897 #OVERLAP evdw after   1.68782E+11
1898 Waiting for     0.0384 sec
1899 Waiting for     0.0335 sec
1900 Waiting for     0.0375 sec
1901 #OVERLAP evdw > 1d10   1.00000E+20
1902  #OVERLAPing residues             2
1903   17  25
1904  #OVERLAPing all corrected after             2  random generation
1905 #OVERLAP evdw after   1.52140E+19
1906 Waiting for     0.0365 sec
1907 #OVERLAP evdw > 1d10   1.00000E+20
1908  #OVERLAPing residues             4
1909    2  17   4  14
1910  #OVERLAPing all corrected after             1  random generation
1911 #OVERLAP evdw after   2.70200E+07
1912 Waiting for     0.0329 sec
1913 Waiting for     0.0385 sec
1914 Waiting for     0.0006 sec
1915 Waiting for     0.0396 sec
1916 #OVERLAP evdw > 1d10   1.00000E+20
1917  #OVERLAPing residues             2
1918   13  25
1919  #OVERLAPing all corrected after             1  random generation
1920 #OVERLAP evdw after   1.55746E+11
1921 Waiting for     0.0369 sec
1922 Waiting for     0.0318 sec
1923 Waiting for     0.0007 sec
1924 Waiting for     0.0365 sec
1925 Waiting for     0.0317 sec
1926 Waiting for     0.0581 sec
1927 Waiting for     0.0007 sec
1928 Waiting for     0.0371 sec
1929 Waiting for     0.0315 sec
1930 Waiting for     0.0370 sec
1931 Waiting for     0.0006 sec
1932 Waiting for     0.0314 sec
1933 #OVERLAP evdw > 1d10   1.00000E+20
1934  #OVERLAPing residues             6
1935    2  17   5  12   6  11
1936  #OVERLAPing all corrected after            26  random generation
1937 #OVERLAP evdw after   7.05382E+14
1938 Waiting for     0.0344 sec
1939 Waiting for     0.6897 sec
1940 Waiting for     0.0008 sec
1941 #OVERLAP evdw > 1d10   1.00000E+20
1942  #OVERLAPing residues             2
1943    9  22
1944  #OVERLAPing all corrected after             1  random generation
1945 #OVERLAP evdw after   1.05496E+12
1946 Waiting for     0.0006 sec
1947 Waiting for     0.0007 sec
1948 Waiting for     0.0378 sec
1949 Waiting for     0.0615 sec
1950 #OVERLAP evdw > 1d10   1.00000E+20
1951  #OVERLAPing residues             4
1952    3  29   5  27
1953  #OVERLAPing all corrected after             2  random generation
1954 #OVERLAP evdw after   4.25868E+10
1955 Waiting for     0.0396 sec
1956 #OVERLAP evdw > 1d10   1.00000E+20
1957  #OVERLAPing residues             2
1958   17  27
1959  #OVERLAPing all corrected after             1  random generation
1960 #OVERLAP evdw after   2.23267E+14
1961 Waiting for     0.0007 sec
1962 #OVERLAP evdw > 1d10   1.00000E+20
1963  #OVERLAPing residues             2
1964    3  23
1965  #OVERLAPing all corrected after             1  random generation
1966 #OVERLAP evdw after   1.42426E+11
1967 Waiting for     0.0359 sec
1968 Waiting for     0.0009 sec
1969 #OVERLAP evdw > 1d10   1.00000E+20
1970  #OVERLAPing residues             3
1971    2  25  17
1972  #OVERLAPing all corrected after             2  random generation
1973 #OVERLAP evdw after   8.67704E+06
1974 Waiting for     0.0242 sec
1975 Waiting for     0.0337 sec
1976 Waiting for     0.0320 sec
1977 #OVERLAP evdw > 1d10   1.00000E+20
1978  #OVERLAPing residues             2
1979   22  27
1980  #OVERLAPing all corrected after           210  random generation
1981 #OVERLAP evdw after   7.26381E+16
1982 Waiting for     0.0400 sec
1983 Waiting for     0.8120 sec
1984 Waiting for     0.0006 sec
1985 Waiting for     0.0325 sec
1986 Waiting for     0.0365 sec
1987 Waiting for     0.0006 sec
1988 Waiting for     0.0338 sec
1989 Waiting for     0.0320 sec
1990 Waiting for     0.0363 sec
1991 Waiting for     0.0006 sec
1992 #OVERLAP evdw > 1d10   1.00000E+20
1993  #OVERLAPing residues             2
1994    7  17
1995  #OVERLAPing all corrected after             1  random generation
1996 #OVERLAP evdw after   2.95737E+16
1997 Waiting for     0.0007 sec
1998 Waiting for     0.0314 sec
1999 #OVERLAP evdw > 1d10   1.00000E+20
2000  #OVERLAPing residues             5
2001    7  20   8   9  19
2002  #OVERLAPing all corrected after             2  random generation
2003 #OVERLAP evdw after   6.74102E+08
2004 Waiting for     0.0329 sec
2005 Waiting for     0.0009 sec
2006 #OVERLAP evdw > 1d10   1.00000E+20
2007  #OVERLAPing residues             2
2008    6  14
2009  #OVERLAPing NOT all corrected             3
2010    6  14   7
2011 #OVERLAP evdw after   1.00000E+20
2012 Waiting for     0.0055 sec
2013 Waiting for     0.0006 sec
2014 Waiting for     0.4680 sec
2015 Waiting for     0.0006 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             2
2018   16  25
2019  #OVERLAPing all corrected after             1  random generation
2020 #OVERLAP evdw after   7.34691E+07
2021 Waiting for     0.0341 sec
2022 Waiting for     0.0315 sec
2023 Waiting for     0.0357 sec
2024 Waiting for     0.0383 sec
2025 #OVERLAP evdw > 1d10   1.00000E+20
2026  #OVERLAPing residues             2
2027   11  22
2028  #OVERLAPing all corrected after             1  random generation
2029 #OVERLAP evdw after   1.01900E+05
2030 Waiting for     0.0005 sec
2031 #OVERLAP evdw > 1d10   1.00000E+20
2032  #OVERLAPing residues             2
2033    5  26
2034  #OVERLAPing all corrected after             1  random generation
2035 #OVERLAP evdw after   2.83981E+10
2036 Waiting for     0.0007 sec
2037 Waiting for     0.0007 sec
2038 #OVERLAP evdw > 1d10   1.00000E+20
2039  #OVERLAPing residues             2
2040    9  27
2041  #OVERLAPing all corrected after             1  random generation
2042 #OVERLAP evdw after   4.27756E+02
2043 Waiting for     0.0396 sec
2044 #OVERLAP evdw > 1d10   1.00000E+20
2045  #OVERLAPing residues             2
2046    5  25
2047  #OVERLAPing all corrected after           430  random generation
2048 #OVERLAP evdw after   4.55902E+12
2049 Waiting for     0.0361 sec
2050 Waiting for     0.0393 sec
2051 Waiting for     0.0327 sec
2052 Waiting for     0.0006 sec
2053 Waiting for     0.0007 sec
2054 Waiting for     1.1808 sec
2055 Waiting for     0.0006 sec
2056 #OVERLAP evdw > 1d10   1.00000E+20
2057  #OVERLAPing residues             4
2058   15  27  16  26
2059  #OVERLAPing all corrected after             5  random generation
2060 #OVERLAP evdw after   4.82887E+11
2061 Waiting for     0.0325 sec
2062 Waiting for     0.0345 sec
2063 #OVERLAP evdw > 1d10   1.00000E+20
2064  #OVERLAPing residues             2
2065    5  19
2066  #OVERLAPing all corrected after             1  random generation
2067 #OVERLAP evdw after   1.96490E+09
2068 Waiting for     0.0353 sec
2069 Waiting for     0.0323 sec
2070 #OVERLAP evdw > 1d10   1.00000E+20
2071  #OVERLAPing residues             2
2072    7  25
2073  #OVERLAPing all corrected after             1  random generation
2074 #OVERLAP evdw after   8.57378E+08
2075 Waiting for     0.0307 sec
2076 Waiting for     0.0520 sec
2077 Waiting for     0.0363 sec
2078 Waiting for     0.0006 sec
2079 Waiting for     0.0395 sec
2080 Waiting for     0.0373 sec
2081 Waiting for     0.0389 sec
2082 Waiting for     0.0377 sec
2083 Waiting for     0.0308 sec
2084 Waiting for     0.0333 sec
2085 Waiting for     0.7119 sec
2086 Waiting for     0.0006 sec
2087 #OVERLAP evdw > 1d10   1.00000E+20
2088  #OVERLAPing residues             2
2089    4  13
2090  #OVERLAPing all corrected after             1  random generation
2091 #OVERLAP evdw after   1.59563E+12
2092 Waiting for     0.0358 sec
2093 Waiting for     0.0374 sec
2094 Waiting for     0.0319 sec
2095 Waiting for     0.0318 sec
2096 Waiting for     0.0321 sec
2097 Waiting for     0.0365 sec
2098 #OVERLAP evdw > 1d10   1.00000E+20
2099  #OVERLAPing residues             2
2100    5  27
2101  #OVERLAPing all corrected after             6  random generation
2102 #OVERLAP evdw after   7.84464E+07
2103 Waiting for     0.0006 sec
2104 Waiting for     0.0371 sec
2105 Waiting for     0.0339 sec
2106 #OVERLAP evdw > 1d10   1.00000E+20
2107  #OVERLAPing residues             6
2108    2  14  11  26  12  27
2109  #OVERLAPing all corrected after            22  random generation
2110 #OVERLAP evdw after   2.69361E+14
2111 Waiting for     0.0390 sec
2112 #OVERLAP evdw > 1d10   1.00000E+20
2113  #OVERLAPing residues             2
2114    9  22
2115  #OVERLAPing all corrected after             1  random generation
2116 #OVERLAP evdw after   5.30432E+08
2117 Waiting for     0.0370 sec
2118 Waiting for     0.0358 sec
2119 Waiting for     0.0548 sec
2120 #OVERLAP evdw > 1d10   1.00000E+20
2121  #OVERLAPing residues             4
2122   15  27  16  26
2123  #OVERLAPing all corrected after             6  random generation
2124 #OVERLAP evdw after   5.59373E+11
2125 Waiting for     0.0399 sec
2126 #OVERLAP evdw > 1d10   1.00000E+20
2127  #OVERLAPing residues             2
2128    9  16
2129  #OVERLAPing all corrected after             1  random generation
2130 #OVERLAP evdw after   2.08070E+08
2131 Waiting for     0.0321 sec
2132 #OVERLAP evdw > 1d10   1.00000E+20
2133  #OVERLAPing residues             2
2134    9  23
2135  #OVERLAPing all corrected after             2  random generation
2136 #OVERLAP evdw after   1.02875E+03
2137 Waiting for     0.0007 sec
2138 Waiting for     0.0335 sec
2139 Waiting for     0.0406 sec
2140 Waiting for     0.0007 sec
2141 Waiting for     0.0363 sec
2142 Waiting for     0.0355 sec
2143 Waiting for     0.0402 sec
2144 Waiting for     0.0009 sec
2145 Waiting for     0.0006 sec
2146 Waiting for     0.0639 sec
2147 Waiting for     0.0377 sec
2148 Waiting for     0.0325 sec
2149 Waiting for     0.0330 sec
2150 Waiting for     0.0007 sec
2151 Waiting for     0.0006 sec
2152 Waiting for     0.0006 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             2
2155   17  27
2156  #OVERLAPing all corrected after             1  random generation
2157 #OVERLAP evdw after   1.56933E+34
2158 Waiting for     0.0006 sec
2159 Waiting for     0.0392 sec
2160 Waiting for     0.0312 sec
2161 Waiting for     0.0006 sec
2162 Waiting for     0.0322 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             6
2165    3  20   6  23   8  25
2166  #OVERLAPing NOT all corrected             2
2167    6  23
2168 #OVERLAP evdw after   1.00000E+20
2169 Waiting for     0.0007 sec
2170 Waiting for     0.0007 sec
2171 #OVERLAP evdw > 1d10   1.00000E+20
2172  #OVERLAPing residues             2
2173   13  25
2174  #OVERLAPing all corrected after             7  random generation
2175 #OVERLAP evdw after   4.78080E+14
2176 Waiting for     0.0006 sec
2177 Waiting for     0.0353 sec
2178 #OVERLAP evdw > 1d10   1.00000E+20
2179  #OVERLAPing residues             2
2180    9  11
2181  #OVERLAPing all corrected after             1  random generation
2182 #OVERLAP evdw after   2.55190E+04
2183 Waiting for     0.0106 sec
2184 Waiting for     0.7042 sec
2185 Waiting for     0.0006 sec
2186 #OVERLAP evdw > 1d10   1.00000E+20
2187  #OVERLAPing residues             2
2188    3  27
2189  #OVERLAPing all corrected after             1  random generation
2190 #OVERLAP evdw after   7.04325E+07
2191 Waiting for     0.0312 sec
2192 Waiting for     0.0337 sec
2193 Waiting for     0.0311 sec
2194 #OVERLAP evdw > 1d10   1.00000E+20
2195  #OVERLAPing residues             4
2196    3  25  14  27
2197  #OVERLAPing all corrected after             9  random generation
2198 #OVERLAP evdw after   6.78102E+17
2199 Waiting for     0.0007 sec
2200 #OVERLAP evdw > 1d10   1.00000E+20
2201  #OVERLAPing residues             2
2202    9  23
2203  #OVERLAPing all corrected after             1  random generation
2204 #OVERLAP evdw after   1.15370E+07
2205 Waiting for     0.0596 sec
2206 Waiting for     0.0361 sec
2207 Waiting for     0.0333 sec
2208 Waiting for     0.0401 sec
2209 Waiting for     0.0400 sec
2210 #OVERLAP evdw > 1d10   1.00000E+20
2211  #OVERLAPing residues             6
2212    9  17  10  25  13  26
2213  #OVERLAPing NOT all corrected             2
2214   10  25
2215 #OVERLAP evdw after   1.00000E+20
2216 Waiting for     0.0379 sec
2217 Waiting for     0.0364 sec
2218 Waiting for     0.0345 sec
2219 Waiting for     0.0386 sec
2220 Waiting for     0.0006 sec
2221 #OVERLAP evdw > 1d10   3.40386E+20
2222  #OVERLAPing residues             0
2223
2224  #OVERLAPing all corrected after             1  random generation
2225 #OVERLAP evdw after   3.40386E+20
2226 Waiting for     0.0313 sec
2227 Waiting for     0.0432 sec
2228 Waiting for     0.0354 sec
2229 Waiting for     0.0322 sec
2230 Waiting for     0.0342 sec
2231 Waiting for     0.0364 sec
2232 Waiting for     0.0328 sec
2233 Waiting for     0.0381 sec
2234 Waiting for     0.0007 sec
2235 #OVERLAP evdw > 1d10   1.00000E+20
2236  #OVERLAPing residues             2
2237    9  20
2238  #OVERLAPing all corrected after             2  random generation
2239 #OVERLAP evdw after   1.84814E+08
2240 Waiting for     0.0388 sec
2241 Waiting for     0.0379 sec
2242 #OVERLAP evdw > 1d10   1.00000E+20
2243  #OVERLAPing residues             2
2244    7  22
2245  #OVERLAPing all corrected after             1  random generation
2246 #OVERLAP evdw after   4.32225E+09
2247 Waiting for     0.0006 sec
2248 #OVERLAP evdw > 1d10   1.00000E+20
2249  #OVERLAPing residues             2
2250    8  27
2251  #OVERLAPing all corrected after             1  random generation
2252 #OVERLAP evdw after   1.74826E+14
2253 Waiting for     0.0363 sec
2254 #OVERLAP evdw > 1d10   1.00000E+20
2255  #OVERLAPing residues             2
2256    8  24
2257  #OVERLAPing all corrected after             1  random generation
2258 #OVERLAP evdw after   4.50711E+16
2259 Waiting for     0.0006 sec
2260 Waiting for     0.0405 sec
2261 Waiting for     0.0009 sec
2262 Waiting for     0.0086 sec
2263 Waiting for     0.3412 sec
2264 Waiting for     0.0099 sec
2265 Waiting for     0.0007 sec
2266 Waiting for     0.0382 sec
2267 Waiting for     0.0309 sec
2268 #OVERLAP evdw > 1d10   1.00000E+20
2269  #OVERLAPing residues             2
2270   11  23
2271  #OVERLAPing all corrected after             4  random generation
2272 #OVERLAP evdw after   1.46805E+12
2273 Waiting for     0.0007 sec
2274 #OVERLAP evdw > 1d10   1.00000E+20
2275  #OVERLAPing residues             2
2276    4  26
2277  #OVERLAPing all corrected after             1  random generation
2278 #OVERLAP evdw after   4.46418E+02
2279 Waiting for     0.0353 sec
2280 Waiting for     0.0007 sec
2281 Waiting for     0.0306 sec
2282 Waiting for     0.0340 sec
2283 Waiting for     0.0362 sec
2284 Waiting for     0.0310 sec
2285 Waiting for     0.0382 sec
2286 #OVERLAP evdw > 1d10   1.00000E+20
2287  #OVERLAPing residues             2
2288    5  25
2289  #OVERLAPing all corrected after             1  random generation
2290 #OVERLAP evdw after   2.55823E+04
2291 Waiting for     0.0007 sec
2292 #OVERLAP evdw > 1d10   1.00000E+20
2293  #OVERLAPing residues             6
2294    4  25  13  26  15  23
2295  #OVERLAPing all corrected after             1  random generation
2296 #OVERLAP evdw after   2.00716E+19
2297 Waiting for     0.0314 sec
2298 Waiting for     0.0389 sec
2299 #OVERLAP evdw > 1d10   1.00000E+20
2300  #OVERLAPing residues             3
2301    7  27  29
2302  #OVERLAPing all corrected after             1  random generation
2303 #OVERLAP evdw after   1.67053E+16
2304 Waiting for     0.0321 sec
2305 Waiting for     0.0379 sec
2306 #OVERLAP evdw > 1d10   1.00000E+20
2307  #OVERLAPing residues             2
2308   12  17
2309  #OVERLAPing all corrected after             1  random generation
2310 #OVERLAP evdw after   2.40220E+08
2311 Waiting for     0.0327 sec
2312 Waiting for     0.0007 sec
2313 Waiting for     0.0324 sec
2314 Waiting for     0.0367 sec
2315 #OVERLAP evdw > 1d10   1.00000E+20
2316  #OVERLAPing residues             6
2317    2  14  11  26  12  27
2318  #OVERLAPing all corrected after             9  random generation
2319 #OVERLAP evdw after   1.18489E+09
2320 Waiting for     0.0881 sec
2321 Waiting for     0.0360 sec
2322 Waiting for     0.0007 sec
2323 #OVERLAP evdw > 1d10   1.00000E+20
2324  #OVERLAPing residues             2
2325    4  23
2326  #OVERLAPing all corrected after             3  random generation
2327 #OVERLAP evdw after   9.98351E+10
2328 Waiting for     0.0341 sec
2329 Waiting for     0.0348 sec
2330 Waiting for     0.0363 sec
2331 #OVERLAP evdw > 1d10   1.00000E+20
2332  #OVERLAPing residues             5
2333    2  27   4   5   9
2334  #OVERLAPing all corrected after             1  random generation
2335 #OVERLAP evdw after   3.47974E+04
2336 Waiting for     0.0120 sec
2337 Waiting for     0.0379 sec
2338 Waiting for     0.7099 sec
2339 Waiting for     0.0007 sec
2340 Waiting for     0.0006 sec
2341 Waiting for     0.0367 sec
2342 #OVERLAP evdw > 1d10   1.00000E+20
2343  #OVERLAPing residues             4
2344    6  29   9  26
2345  #OVERLAPing all corrected after             1  random generation
2346 #OVERLAP evdw after   2.09250E+14
2347 Waiting for     0.0323 sec
2348 #OVERLAP evdw > 1d10   1.00000E+20
2349  #OVERLAPing residues             2
2350   16  25
2351  #OVERLAPing all corrected after             1  random generation
2352 #OVERLAP evdw after  -3.97359E+01
2353 Waiting for     0.0348 sec
2354 Waiting for     0.0376 sec
2355 Waiting for     0.0308 sec
2356 Waiting for     0.0336 sec
2357 #OVERLAP evdw > 1d10   1.00000E+20
2358  #OVERLAPing residues             2
2359    3  23
2360  #OVERLAPing all corrected after             1  random generation
2361 #OVERLAP evdw after   1.02923E+13
2362 Waiting for     0.0007 sec
2363 #OVERLAP evdw > 1d10   1.00000E+20
2364  #OVERLAPing residues             2
2365    4  27
2366  #OVERLAPing all corrected after             4  random generation
2367 #OVERLAP evdw after   7.87521E+08
2368 Waiting for     0.0417 sec
2369 Waiting for     0.0352 sec
2370 Waiting for     0.0357 sec
2371 Waiting for     0.0359 sec
2372 #OVERLAP evdw > 1d10   1.00000E+20
2373  #OVERLAPing residues             2
2374    7  26
2375  #OVERLAPing all corrected after             7  random generation
2376 #OVERLAP evdw after   1.03284E+07
2377 Waiting for     0.0014 sec
2378 Waiting for     0.7333 sec
2379 Waiting for     0.0006 sec
2380 Waiting for     0.0504 sec
2381 Waiting for     0.0409 sec
2382 #OVERLAP evdw > 1d10   1.00000E+20
2383  #OVERLAPing residues             2
2384    8  21
2385  #OVERLAPing all corrected after             1  random generation
2386 #OVERLAP evdw after   9.85024E+19
2387 Waiting for     0.0172 sec
2388 Waiting for     0.0325 sec
2389 Waiting for     0.0321 sec
2390 #OVERLAP evdw > 1d10   1.00000E+20
2391  #OVERLAPing residues             4
2392    5  21   6  22
2393  #OVERLAPing all corrected after             9  random generation
2394 #OVERLAP evdw after   3.16454E+18
2395 Waiting for     0.0007 sec
2396 #OVERLAP evdw > 1d10   1.00000E+20
2397  #OVERLAPing residues            13
2398    4  23   5  24   6  25   7  26   8  13  27  14  28
2399  #OVERLAPing NOT all corrected             2
2400    6  25
2401 #OVERLAP evdw after   1.00000E+20
2402 Waiting for     0.0327 sec
2403 Waiting for     0.0353 sec
2404 Waiting for     0.0348 sec
2405 Waiting for     0.0319 sec
2406 Waiting for     0.0007 sec
2407 Waiting for     0.0006 sec
2408 Waiting for     0.0326 sec
2409 Waiting for     0.0066 sec
2410 Waiting for     0.0403 sec
2411 Waiting for     0.9613 sec
2412 Waiting for     0.0006 sec
2413 Waiting for     0.0006 sec
2414 Waiting for     0.0377 sec
2415 Waiting for     0.0006 sec
2416 Waiting for     0.0010 sec
2417 #OVERLAP evdw > 1d10   1.00000E+20
2418  #OVERLAPing residues             4
2419    5  26   7  27
2420  #OVERLAPing all corrected after             4  random generation
2421 #OVERLAP evdw after   2.57254E+15
2422 Waiting for     0.0343 sec
2423 Waiting for     0.0370 sec
2424 Waiting for     0.0362 sec
2425 #OVERLAP evdw > 1d10   1.00000E+20
2426  #OVERLAPing residues             2
2427    2  17
2428  #OVERLAPing all corrected after             1  random generation
2429 #OVERLAP evdw after   2.88648E+03
2430 Waiting for     0.0007 sec
2431 Waiting for     0.0007 sec
2432 Waiting for     0.0383 sec
2433 #OVERLAP evdw > 1d10   1.00000E+20
2434  #OVERLAPing residues             2
2435    8  25
2436  #OVERLAPing all corrected after             1  random generation
2437 #OVERLAP evdw after   1.51541E+16
2438 Waiting for     0.0007 sec
2439 Waiting for     0.0352 sec
2440 Waiting for     0.0350 sec
2441 Waiting for     0.0311 sec
2442 Waiting for     0.3028 sec
2443 Waiting for     0.0006 sec
2444 Waiting for     0.0394 sec
2445 Waiting for     0.0399 sec
2446 Waiting for     0.0008 sec
2447 #OVERLAP evdw > 1d10   1.00000E+20
2448  #OVERLAPing residues            10
2449    3  14   5  19   6  22   7  26  11  23
2450  #OVERLAPing all corrected after             7  random generation
2451 #OVERLAP evdw after   1.95627E+27
2452 Waiting for     0.0006 sec
2453 Waiting for     0.0404 sec
2454 #OVERLAP evdw > 1d10   1.00000E+20
2455  #OVERLAPing residues             4
2456    5  13  11  22
2457  #OVERLAPing all corrected after             4  random generation
2458 #OVERLAP evdw after   3.45719E+07
2459 Waiting for     0.0806 sec
2460 Waiting for     0.0006 sec
2461 Waiting for     0.0406 sec
2462 #OVERLAP evdw > 1d10   1.00000E+20
2463  #OVERLAPing residues             7
2464    4  17   5   6  27   7  28
2465  #OVERLAPing NOT all corrected             4
2466    6  27   7  28
2467 #OVERLAP evdw after   1.00000E+20
2468 Waiting for     0.0404 sec
2469 Waiting for     0.0356 sec
2470 Waiting for     0.0374 sec
2471 Waiting for     0.0101 sec
2472 Waiting for     0.0353 sec
2473 Waiting for     0.8323 sec
2474  End of minim, proc            7 time     3717.379180000000     
2475 Processor   7 is finishing work.
2476  Total time    3735.976537999999       sec