-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB007 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 7 iseed(4)= 0 0 -373 -33015 ran_num 0.1900351047515869 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2503 sec Waiting for 0.0006 sec Waiting for 0.0331 sec Waiting for 0.0415 sec Waiting for 0.3412 sec Waiting for 0.0405 sec Waiting for 0.0389 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71341E+03 Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0336 sec Waiting for 0.0300 sec Waiting for 0.0006 sec Waiting for 0.0564 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.64473E+01 Waiting for 0.0311 sec Waiting for 0.0627 sec Waiting for 0.0358 sec Waiting for 0.0340 sec Waiting for 0.2029 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0386 sec Waiting for 0.0340 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.78977E+09 Waiting for 0.0005 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43123E+04 Waiting for 0.0312 sec Waiting for 0.0376 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.52207E+13 Waiting for 0.0777 sec Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0024 sec Waiting for 0.0396 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.11226E+12 Waiting for 0.0006 sec Waiting for 0.0330 sec Waiting for 0.0343 sec Waiting for 0.0311 sec Waiting for 0.0405 sec Waiting for 0.0378 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0567 sec Waiting for 0.0008 sec Waiting for 0.0351 sec Waiting for 0.0382 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0389 sec Waiting for 0.0319 sec Waiting for 0.0162 sec Waiting for 0.0396 sec Waiting for 0.0367 sec Waiting for 0.0311 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53493E+08 Waiting for 0.0398 sec Waiting for 0.0373 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.25834E+22 Waiting for 0.0337 sec Waiting for 0.0341 sec Waiting for 0.0375 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0266 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40078E+02 Waiting for 0.0322 sec Waiting for 0.0313 sec Waiting for 0.0340 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 6.36143E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.36143E+22 Waiting for 0.0349 sec Waiting for 0.0337 sec Waiting for 0.0007 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.12748E+24 Waiting for 0.0369 sec Waiting for 0.0321 sec Waiting for 0.0339 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0335 sec Waiting for 0.0359 sec Waiting for 0.0329 sec Waiting for 0.0343 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 14 6 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.97242E+06 Waiting for 0.0571 sec Waiting for 0.0383 sec Waiting for 0.0006 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.50728E+05 Waiting for 0.0360 sec Waiting for 0.0357 sec Waiting for 0.0316 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0704 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34114E+02 Waiting for 0.0314 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 8.22797E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.22797E+21 Waiting for 0.0006 sec Waiting for 0.0370 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04187E+04 Waiting for 0.0037 sec Waiting for 0.0220 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91961E+26 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31487E+09 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.31236E+09 Waiting for 0.0356 sec Waiting for 0.0348 sec Waiting for 0.0319 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.2646 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 14 5 19 7 21 8 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.32883E+18 Waiting for 0.0324 sec Waiting for 0.0339 sec Waiting for 0.0356 sec Waiting for 0.0006 sec Waiting for 0.0013 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 17 19 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.81076E+04 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.97870E+17 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.21299E+19 Waiting for 0.0374 sec Waiting for 0.0347 sec Waiting for 0.0352 sec Waiting for 0.0006 sec Waiting for 0.0117 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.03110E+09 Waiting for 0.0387 sec Waiting for 0.0539 sec Waiting for 0.0387 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72251E+06 Waiting for 0.0390 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07074E+08 Waiting for 0.0387 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.30410E+16 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 24 9 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 8.25102E+07 Waiting for 0.0374 sec Waiting for 0.0396 sec Waiting for 0.0404 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.4035 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0351 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.93686E+03 Waiting for 0.0360 sec Waiting for 0.0398 sec Waiting for 0.0326 sec Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0067 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.81759E+01 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84885E+07 Waiting for 0.0316 sec Waiting for 0.0333 sec Waiting for 0.0630 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14504E+10 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.79922E+07 Waiting for 0.0402 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38370E+17 Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09401E+13 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.16129E+03 Waiting for 0.0331 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.87749E+13 Waiting for 0.0396 sec Waiting for 0.0357 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 9 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.38521E+23 Waiting for 0.0338 sec Waiting for 0.0380 sec Waiting for 0.0310 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84483E+04 Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0366 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.08259E+08 Waiting for 0.0120 sec Waiting for 0.0311 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.90899E+02 Waiting for 0.0403 sec Waiting for 0.1227 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0331 sec Waiting for 0.0006 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45853E+10 Waiting for 0.0397 sec Waiting for 0.0401 sec Waiting for 0.0308 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 9 24 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.52543E+18 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0047 sec Waiting for 0.0401 sec Waiting for 0.0373 sec Waiting for 0.0006 sec Waiting for 0.0369 sec Waiting for 0.3434 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01081E+11 Waiting for 0.0071 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.63769E+12 Waiting for 0.0402 sec Waiting for 0.0357 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 7.82769E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.82769E+21 Waiting for 0.0561 sec Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0006 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 135 random generation #OVERLAP evdw after 3.70367E+20 Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0234 sec Waiting for 0.0390 sec Waiting for 0.0401 sec Waiting for 0.4810 sec Waiting for 0.0165 sec Waiting for 0.0378 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 25 8 26 9 28 #OVERLAPing NOT all corrected 3 5 25 6 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0331 sec Waiting for 0.0189 sec Waiting for 0.0422 sec Waiting for 0.0211 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.12524E+07 Waiting for 0.0368 sec Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 27 9 #OVERLAPing NOT all corrected 2 8 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0355 sec Waiting for 0.3232 sec Waiting for 0.0035 sec Waiting for 0.0309 sec Waiting for 0.0397 sec Waiting for 0.0375 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35371E+02 Waiting for 0.0381 sec Waiting for 0.0352 sec Waiting for 0.0186 sec Waiting for 0.0340 sec Waiting for 0.0339 sec Waiting for 0.0400 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08842E+21 Waiting for 0.0641 sec Waiting for 0.0336 sec Waiting for 0.0337 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25733E+11 Waiting for 0.0006 sec Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0463 sec Waiting for 0.0316 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0723 sec Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.44744E+02 Waiting for 0.0337 sec Waiting for 0.0390 sec Waiting for 0.0323 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47818E+12 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39160E+02 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 19 25 20 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30442E+10 Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0398 sec Waiting for 0.0338 sec Waiting for 0.0328 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.41761E+33 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41761E+33 Waiting for 0.0360 sec Waiting for 0.0216 sec Waiting for 0.0333 sec Waiting for 0.0335 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0370 sec Waiting for 0.3509 sec #OVERLAP evdw > 1d10 1.64255E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64255E+25 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0330 sec Waiting for 0.0379 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07612E+12 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.27410E+07 Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0084 sec Waiting for 0.0308 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38517E+06 Waiting for 0.0354 sec Waiting for 0.0358 sec Waiting for 0.2214 sec Waiting for 0.0114 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 19 20 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.76632E+19 Waiting for 0.0351 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 17 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.23446E+10 Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 25 4 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75173E+19 Waiting for 0.0383 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01210E+02 Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0314 sec Waiting for 0.0394 sec Waiting for 0.0024 sec Waiting for 0.0338 sec Waiting for 0.0359 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.68337E+10 Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.8118 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05730E+05 Waiting for 0.0552 sec Waiting for 0.0343 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30424E+02 Waiting for 0.0344 sec Waiting for 0.0616 sec Waiting for 0.0315 sec Waiting for 0.0336 sec Waiting for 0.0384 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 20 27 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.97566E+06 Waiting for 0.0400 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29040E+09 Waiting for 0.2821 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27551E+10 Waiting for 0.0334 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02334E+04 Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.30283E+12 Waiting for 0.0317 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0740 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.31190E+12 Waiting for 0.0338 sec Waiting for 0.0624 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28073E+02 Waiting for 0.0348 sec Waiting for 0.0381 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.58363E+01 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01133E+04 Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0325 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.8501 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.13943E+04 Waiting for 0.0006 sec Waiting for 0.0336 sec Waiting for 0.0368 sec Waiting for 0.0341 sec Waiting for 0.0067 sec Waiting for 0.0038 sec #OVERLAP evdw > 1d10 1.39269E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39269E+24 Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.95923E+04 Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.5277 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.24149E+02 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62774E+05 Waiting for 0.0006 sec Waiting for 0.0431 sec Waiting for 0.0006 sec Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 27 7 28 29 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0321 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0858 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.98410E+14 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.40119E+06 Waiting for 0.0323 sec Waiting for 0.0355 sec Waiting for 0.0009 sec Waiting for 0.0005 sec Waiting for 0.0395 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.57357E+11 Waiting for 0.0359 sec Waiting for 0.0312 sec Waiting for 0.0398 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 29 11 27 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90232E+07 Waiting for 0.0319 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 21 23 11 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.58175E+04 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.98400E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08815E+10 Waiting for 0.0342 sec Waiting for 0.0384 sec Waiting for 0.0317 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 29 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.03981E+14 Waiting for 0.0344 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0652 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.03814E+01 Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.35320E+21 Waiting for 0.0381 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57072E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03741E+24 Waiting for 0.0403 sec Waiting for 0.0005 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0320 sec Waiting for 0.0355 sec Waiting for 0.0006 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57954E+15 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 24 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.76517E+04 Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0325 sec Waiting for 0.0698 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09233E+05 Waiting for 0.0308 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0312 sec Waiting for 0.0368 sec Waiting for 0.0601 sec Waiting for 0.0405 sec Waiting for 0.0358 sec Waiting for 0.0396 sec Waiting for 0.0314 sec Waiting for 0.0006 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33918E+03 Waiting for 0.0702 sec Waiting for 0.0407 sec Waiting for 0.0328 sec Waiting for 0.0393 sec Waiting for 0.0507 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.56709E+01 Waiting for 0.0368 sec Waiting for 0.0006 sec Waiting for 0.0369 sec Waiting for 0.0407 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79999E+02 Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53142E+12 Waiting for 0.0383 sec Waiting for 0.0366 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.27515E+08 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58155E+21 Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0371 sec Waiting for 0.0384 sec Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0700 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 8.97301E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.97301E+22 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63937E+05 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.04365E+09 Waiting for 0.0321 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.83192E+10 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.99549E+27 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.95142E+04 Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 4 25 7 26 12 27 17 22 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.05942E+19 Waiting for 0.0386 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.72417E+01 Waiting for 0.0343 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 21 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.23287E+25 Waiting for 0.0375 sec Waiting for 0.0342 sec Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0321 sec Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0406 sec Waiting for 0.0329 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.76477E+14 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.78938E+16 Waiting for 0.0311 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63150E+06 Waiting for 0.0319 sec Waiting for 0.0398 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.73874E+07 Waiting for 0.0358 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.93514E+09 Waiting for 0.0399 sec Waiting for 0.0367 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24790E+08 Waiting for 0.0316 sec Waiting for 0.0324 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.05993E+10 Waiting for 0.0328 sec Waiting for 0.0005 sec Waiting for 0.0251 sec Waiting for 0.0399 sec Waiting for 0.0388 sec Waiting for 0.0321 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.96834E+08 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0469 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0410 sec Waiting for 0.0033 sec Waiting for 0.0437 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71864E+15 Waiting for 0.0006 sec Waiting for 0.0359 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.08998E+10 Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25153E+13 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20272E+10 Waiting for 0.0365 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.55587E+12 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 20 5 25 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68764E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.22963E+21 Waiting for 0.0381 sec Waiting for 0.0063 sec Waiting for 0.0307 sec Waiting for 0.5586 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0375 sec Waiting for 0.0086 sec Waiting for 0.0335 sec Waiting for 0.0371 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0347 sec Waiting for 0.0006 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.42784E+18 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 2.22562E+15 Waiting for 0.0329 sec Waiting for 0.0284 sec Waiting for 0.0397 sec Waiting for 0.0360 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.25668E+06 Waiting for 0.0338 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.55110E+04 Waiting for 0.0422 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.83261E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 27 8 23 11 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.57218E+38 Waiting for 0.0576 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 20 27 22 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 3.47771E+19 Waiting for 0.0389 sec Waiting for 0.0225 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.14778E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.07447E+16 Waiting for 0.0374 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76922E+08 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.17054E+15 Waiting for 0.0358 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 5 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.14961E+18 Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69291E+11 Waiting for 0.0538 sec Waiting for 0.0155 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 9.88551E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.88551E+22 Waiting for 0.0006 sec Waiting for 0.7859 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75973E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 29 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.86787E+05 Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03780E+07 Waiting for 0.0394 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.33240E+05 Waiting for 0.0394 sec Waiting for 0.0021 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.42784E+18 Waiting for 0.0381 sec Waiting for 0.0006 sec Waiting for 0.0332 sec Waiting for 0.0323 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 23 16 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.77073E+17 Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.86053E+01 Waiting for 0.0371 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 24 12 25 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 2.61924E+14 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.47082E+11 Waiting for 0.0397 sec Waiting for 0.0193 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0598 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.30876E+08 Waiting for 0.0354 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.96059E+17 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.75723E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75723E+26 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.22226E+17 Waiting for 0.8412 sec Waiting for 0.0076 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97923E+02 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23165E+11 Waiting for 0.0007 sec Waiting for 0.0573 sec Waiting for 0.0391 sec Waiting for 0.0344 sec Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0006 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08891E+07 Waiting for 0.0174 sec Waiting for 0.0339 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50449E+04 Waiting for 0.0406 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34811E+06 Waiting for 0.0338 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03031E+11 Waiting for 0.0331 sec Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20972E+10 Waiting for 0.0368 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61724E+20 Waiting for 0.0352 sec Waiting for 0.0392 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53051E+19 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.74598E+01 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0327 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18560E+27 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing all corrected after 209 random generation #OVERLAP evdw after 1.95356E+16 Waiting for 0.0006 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54850E+09 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0463 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62261E+05 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.7746 sec Waiting for 0.0006 sec Waiting for 0.0257 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.34136E+16 Waiting for 0.0369 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing all corrected after 74 random generation #OVERLAP evdw after 4.52555E+22 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.15906E+04 Waiting for 0.0340 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.36533E+04 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0109 sec Waiting for 0.0351 sec Waiting for 0.0389 sec Waiting for 0.0220 sec Waiting for 0.0359 sec Waiting for 0.0340 sec Waiting for 0.0523 sec Waiting for 0.0364 sec Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.05517E+13 Waiting for 0.0307 sec Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.53683E+06 Waiting for 0.0399 sec Waiting for 0.0361 sec Waiting for 0.0319 sec Waiting for 1.0485 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.94544E+11 Waiting for 0.0031 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 3 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.67445E+26 Waiting for 0.0114 sec Waiting for 0.0327 sec Waiting for 0.0377 sec Waiting for 0.0310 sec Waiting for 0.0006 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 9.18944E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.18944E+30 Waiting for 0.0360 sec Waiting for 0.0252 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84260E+04 Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0332 sec Waiting for 0.0321 sec Waiting for 0.6630 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.76759E+17 Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0394 sec Waiting for 0.0377 sec Waiting for 0.0376 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.87771E+05 Waiting for 0.0311 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78103E+07 Waiting for 0.0394 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0371 sec Waiting for 0.0351 sec Waiting for 0.0352 sec Waiting for 0.0332 sec Waiting for 0.9707 sec Waiting for 0.0006 sec Waiting for 0.0334 sec Waiting for 0.0321 sec Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05478E+18 Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51903E+09 Waiting for 0.0347 sec Waiting for 0.0361 sec Waiting for 0.8839 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0377 sec Waiting for 0.0400 sec Waiting for 0.0357 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.68782E+11 Waiting for 0.0384 sec Waiting for 0.0335 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.52140E+19 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70200E+07 Waiting for 0.0329 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55746E+11 Waiting for 0.0369 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0317 sec Waiting for 0.0581 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0315 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 5 12 6 11 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 7.05382E+14 Waiting for 0.0344 sec Waiting for 0.6897 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05496E+12 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0615 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 29 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.25868E+10 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23267E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42426E+11 Waiting for 0.0359 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.67704E+06 Waiting for 0.0242 sec Waiting for 0.0337 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 210 random generation #OVERLAP evdw after 7.26381E+16 Waiting for 0.0400 sec Waiting for 0.8120 sec Waiting for 0.0006 sec Waiting for 0.0325 sec Waiting for 0.0365 sec Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0320 sec Waiting for 0.0363 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.95737E+16 Waiting for 0.0007 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 20 8 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.74102E+08 Waiting for 0.0329 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing NOT all corrected 3 6 14 7 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0055 sec Waiting for 0.0006 sec Waiting for 0.4680 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.34691E+07 Waiting for 0.0341 sec Waiting for 0.0315 sec Waiting for 0.0357 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01900E+05 Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83981E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27756E+02 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 430 random generation #OVERLAP evdw after 4.55902E+12 Waiting for 0.0361 sec Waiting for 0.0393 sec Waiting for 0.0327 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 1.1808 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 27 16 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.82887E+11 Waiting for 0.0325 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96490E+09 Waiting for 0.0353 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.57378E+08 Waiting for 0.0307 sec Waiting for 0.0520 sec Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0373 sec Waiting for 0.0389 sec Waiting for 0.0377 sec Waiting for 0.0308 sec Waiting for 0.0333 sec Waiting for 0.7119 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59563E+12 Waiting for 0.0358 sec Waiting for 0.0374 sec Waiting for 0.0319 sec Waiting for 0.0318 sec Waiting for 0.0321 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 7.84464E+07 Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 2.69361E+14 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.30432E+08 Waiting for 0.0370 sec Waiting for 0.0358 sec Waiting for 0.0548 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 27 16 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.59373E+11 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08070E+08 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.02875E+03 Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0363 sec Waiting for 0.0355 sec Waiting for 0.0402 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0639 sec Waiting for 0.0377 sec Waiting for 0.0325 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56933E+34 Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0312 sec Waiting for 0.0006 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 20 6 23 8 25 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.78080E+14 Waiting for 0.0006 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55190E+04 Waiting for 0.0106 sec Waiting for 0.7042 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.04325E+07 Waiting for 0.0312 sec Waiting for 0.0337 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 14 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 6.78102E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15370E+07 Waiting for 0.0596 sec Waiting for 0.0361 sec Waiting for 0.0333 sec Waiting for 0.0401 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0379 sec Waiting for 0.0364 sec Waiting for 0.0345 sec Waiting for 0.0386 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 3.40386E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40386E+20 Waiting for 0.0313 sec Waiting for 0.0432 sec Waiting for 0.0354 sec Waiting for 0.0322 sec Waiting for 0.0342 sec Waiting for 0.0364 sec Waiting for 0.0328 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.84814E+08 Waiting for 0.0388 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.32225E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74826E+14 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50711E+16 Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0009 sec Waiting for 0.0086 sec Waiting for 0.3412 sec Waiting for 0.0099 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.46805E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46418E+02 Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0306 sec Waiting for 0.0340 sec Waiting for 0.0362 sec Waiting for 0.0310 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55823E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 13 26 15 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00716E+19 Waiting for 0.0314 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67053E+16 Waiting for 0.0321 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40220E+08 Waiting for 0.0327 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.18489E+09 Waiting for 0.0881 sec Waiting for 0.0360 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.98351E+10 Waiting for 0.0341 sec Waiting for 0.0348 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 27 4 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47974E+04 Waiting for 0.0120 sec Waiting for 0.0379 sec Waiting for 0.7099 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 29 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09250E+14 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.97359E+01 Waiting for 0.0348 sec Waiting for 0.0376 sec Waiting for 0.0308 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02923E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.87521E+08 Waiting for 0.0417 sec Waiting for 0.0352 sec Waiting for 0.0357 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.03284E+07 Waiting for 0.0014 sec Waiting for 0.7333 sec Waiting for 0.0006 sec Waiting for 0.0504 sec Waiting for 0.0409 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.85024E+19 Waiting for 0.0172 sec Waiting for 0.0325 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 21 6 22 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.16454E+18 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 13 4 23 5 24 6 25 7 26 8 13 27 14 28 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0327 sec Waiting for 0.0353 sec Waiting for 0.0348 sec Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0066 sec Waiting for 0.0403 sec Waiting for 0.9613 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.57254E+15 Waiting for 0.0343 sec Waiting for 0.0370 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88648E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51541E+16 Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0350 sec Waiting for 0.0311 sec Waiting for 0.3028 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0399 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 3 14 5 19 6 22 7 26 11 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.95627E+27 Waiting for 0.0006 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 11 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.45719E+07 Waiting for 0.0806 sec Waiting for 0.0006 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0404 sec Waiting for 0.0356 sec Waiting for 0.0374 sec Waiting for 0.0101 sec Waiting for 0.0353 sec Waiting for 0.8323 sec End of minim, proc 7 time 3717.379180000000 Processor 7 is finishing work. Total time 3735.976537999999 sec