added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB005
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB005
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=             5  iseed(4)=             0            0         -280 
47         -8377
48  ran_num   0.6425306200981140     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2521 sec
146 Waiting for     0.0006 sec
147 Waiting for     0.0339 sec
148 Waiting for     0.3404 sec
149 Waiting for     0.0344 sec
150 #OVERLAP evdw > 1d10   1.00000E+20
151  #OVERLAPing residues             2
152   17  23
153  #OVERLAPing all corrected after             1  random generation
154 #OVERLAP evdw after   8.87927E+10
155 Waiting for     0.0375 sec
156 Waiting for     0.0349 sec
157 Waiting for     0.0349 sec
158 Waiting for     0.0378 sec
159 Waiting for     0.0397 sec
160 Waiting for     0.0287 sec
161 Waiting for     0.0377 sec
162 Waiting for     0.0405 sec
163 Waiting for     0.0354 sec
164 Waiting for     0.0008 sec
165 Waiting for     0.0108 sec
166 Waiting for     0.0366 sec
167 Waiting for     0.0334 sec
168 Waiting for     0.0320 sec
169 Waiting for     0.3337 sec
170 Waiting for     0.0006 sec
171 Waiting for     0.0404 sec
172 Waiting for     0.0405 sec
173 Waiting for     0.0379 sec
174 Waiting for     0.0363 sec
175 Waiting for     0.0007 sec
176 Waiting for     0.0328 sec
177 #OVERLAP evdw > 1d10   1.00000E+20
178  #OVERLAPing residues             2
179    5  14
180  #OVERLAPing all corrected after             2  random generation
181 #OVERLAP evdw after   2.79385E+02
182 Waiting for     0.0006 sec
183 Waiting for     0.0370 sec
184 Waiting for     0.0359 sec
185 Waiting for     0.0395 sec
186 #OVERLAP evdw > 1d10   1.00000E+20
187  #OVERLAPing residues             2
188    4  20
189  #OVERLAPing all corrected after             2  random generation
190 #OVERLAP evdw after   6.67988E+07
191 Waiting for     0.0318 sec
192 #OVERLAP evdw > 1d10   1.00000E+20
193  #OVERLAPing residues             2
194    5  22
195  #OVERLAPing all corrected after             1  random generation
196 #OVERLAP evdw after   1.27766E+08
197 Waiting for     0.0404 sec
198 #OVERLAP evdw > 1d10   1.00000E+20
199  #OVERLAPing residues             4
200    8  17   9  16
201  #OVERLAPing all corrected after             1  random generation
202 #OVERLAP evdw after   3.97258E+11
203 Waiting for     0.0360 sec
204 Waiting for     0.0395 sec
205 Waiting for     0.0007 sec
206 Waiting for     0.0324 sec
207 Waiting for     0.0311 sec
208 Waiting for     0.0392 sec
209 Waiting for     0.0370 sec
210 Waiting for     0.0319 sec
211 Waiting for     0.0379 sec
212 Waiting for     0.0394 sec
213 Waiting for     0.0360 sec
214 Waiting for     0.0007 sec
215 Waiting for     0.0355 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             2
218   14  17
219  #OVERLAPing all corrected after             1  random generation
220 #OVERLAP evdw after   4.28587E+04
221 Waiting for     0.0322 sec
222 Waiting for     0.0007 sec
223 Waiting for     0.0370 sec
224 Waiting for     0.0366 sec
225 Waiting for     0.0334 sec
226 Waiting for     0.0324 sec
227 Waiting for     0.0007 sec
228 Waiting for     0.0007 sec
229 Waiting for     0.0321 sec
230 Waiting for     0.0330 sec
231 Waiting for     0.0007 sec
232 Waiting for     0.0407 sec
233 Waiting for     0.0391 sec
234 Waiting for     0.0401 sec
235 #OVERLAP evdw > 1d10   1.00000E+20
236  #OVERLAPing residues             4
237    3  27   6  11
238  #OVERLAPing all corrected after             2  random generation
239 #OVERLAP evdw after   7.61314E+08
240 Waiting for     0.0346 sec
241 #OVERLAP evdw > 1d10   1.00000E+20
242  #OVERLAPing residues             2
243    9  22
244  #OVERLAPing all corrected after             4  random generation
245 #OVERLAP evdw after   9.95143E+09
246 Waiting for     0.0398 sec
247 Waiting for     0.0397 sec
248 Waiting for     0.0374 sec
249 Waiting for     0.0390 sec
250 Waiting for     0.0317 sec
251 Waiting for     0.0365 sec
252 Waiting for     0.1479 sec
253 Waiting for     0.0009 sec
254 Waiting for     0.0006 sec
255 Waiting for     0.0386 sec
256 #OVERLAP evdw > 1d10   1.00000E+20
257  #OVERLAPing residues             4
258    7  21   8  22
259  #OVERLAPing all corrected after             1  random generation
260 #OVERLAP evdw after   1.07517E+12
261 Waiting for     0.0404 sec
262 Waiting for     0.0393 sec
263 Waiting for     0.0381 sec
264 Waiting for     0.0312 sec
265 Waiting for     0.0404 sec
266 Waiting for     0.0336 sec
267 Waiting for     0.0006 sec
268 Waiting for     0.0342 sec
269 Waiting for     0.0378 sec
270 Waiting for     0.0348 sec
271 Waiting for     0.0374 sec
272 Waiting for     0.0183 sec
273 Waiting for     0.0397 sec
274 #OVERLAP evdw > 1d10   1.00000E+20
275  #OVERLAPing residues             2
276   16  20
277  #OVERLAPing all corrected after             1  random generation
278 #OVERLAP evdw after  -3.00143E+01
279 Waiting for     0.0380 sec
280 Waiting for     0.0007 sec
281 #OVERLAP evdw > 1d10   1.00000E+20
282  #OVERLAPing residues             2
283   13  25
284  #OVERLAPing all corrected after             1  random generation
285 #OVERLAP evdw after   3.44264E+05
286 Waiting for     0.0346 sec
287 Waiting for     0.0399 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290   11  17
291  #OVERLAPing all corrected after             2  random generation
292 #OVERLAP evdw after   1.22426E+13
293 Waiting for     0.0309 sec
294 Waiting for     0.0007 sec
295 #OVERLAP evdw > 1d10   1.00000E+20
296  #OVERLAPing residues             7
297    9  25  26  11  29  12  27
298  #OVERLAPing all corrected after             6  random generation
299 #OVERLAP evdw after   1.78593E+18
300 Waiting for     0.0357 sec
301 #OVERLAP evdw > 1d10   1.00000E+20
302  #OVERLAPing residues             4
303    3  14   4  22
304  #OVERLAPing all corrected after             2  random generation
305 #OVERLAP evdw after   1.18895E+09
306 Waiting for     0.0386 sec
307 #OVERLAP evdw > 1d10   1.00000E+20
308  #OVERLAPing residues             2
309    4  17
310  #OVERLAPing all corrected after             1  random generation
311 #OVERLAP evdw after   1.55702E+03
312 Waiting for     0.0390 sec
313 Waiting for     0.0409 sec
314 Waiting for     0.0007 sec
315 Waiting for     0.0393 sec
316 Waiting for     0.0394 sec
317 Waiting for     0.0480 sec
318 Waiting for     0.0406 sec
319 Waiting for     0.0007 sec
320 Waiting for     0.0318 sec
321 Waiting for     0.0352 sec
322 Waiting for     0.0007 sec
323 Waiting for     0.0402 sec
324 Waiting for     0.0007 sec
325 Waiting for     0.0322 sec
326 Waiting for     0.0386 sec
327 Waiting for     0.0365 sec
328 Waiting for     0.0394 sec
329 Waiting for     0.0366 sec
330 Waiting for     0.0265 sec
331 Waiting for     0.0007 sec
332 Waiting for     0.0334 sec
333 Waiting for     0.0360 sec
334 Waiting for     0.0350 sec
335 Waiting for     0.0389 sec
336 #OVERLAP evdw > 1d10   1.00000E+20
337  #OVERLAPing residues             2
338   20  25
339  #OVERLAPing all corrected after             1  random generation
340 #OVERLAP evdw after   8.59187E+09
341 Waiting for     0.0308 sec
342 #OVERLAP evdw > 1d10   1.00000E+20
343  #OVERLAPing residues             2
344    4  27
345  #OVERLAPing all corrected after             4  random generation
346 #OVERLAP evdw after   2.67272E+07
347 Waiting for     0.0349 sec
348 Waiting for     0.0406 sec
349 Waiting for     0.0007 sec
350 #OVERLAP evdw > 1d10   3.67284E+23
351  #OVERLAPing residues             0
352
353  #OVERLAPing all corrected after             1  random generation
354 #OVERLAP evdw after   3.67284E+23
355 Waiting for     0.0328 sec
356 Waiting for     0.0378 sec
357 Waiting for     0.0008 sec
358 #OVERLAP evdw > 1d10   1.00000E+20
359  #OVERLAPing residues             6
360    2  14   3  20   4  19
361  #OVERLAPing all corrected after             1  random generation
362 #OVERLAP evdw after   6.45681E+09
363 Waiting for     0.0474 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             4
366    7  19   8  15
367  #OVERLAPing all corrected after             1  random generation
368 #OVERLAP evdw after   2.33142E+04
369 Waiting for     0.0378 sec
370 Waiting for     0.0327 sec
371 Waiting for     0.0389 sec
372 Waiting for     0.0229 sec
373 #OVERLAP evdw > 1d10   1.00000E+20
374  #OVERLAPing residues             2
375   19  26
376  #OVERLAPing all corrected after             1  random generation
377 #OVERLAP evdw after   9.02296E+10
378 Waiting for     0.0344 sec
379 Waiting for     0.0399 sec
380 Waiting for     0.0333 sec
381 Waiting for     0.0339 sec
382 Waiting for     0.0333 sec
383 Waiting for     0.0339 sec
384 #OVERLAP evdw > 1d10   1.00000E+20
385  #OVERLAPing residues             2
386    4  14
387  #OVERLAPing all corrected after             1  random generation
388 #OVERLAP evdw after   7.68281E+09
389 Waiting for     0.0365 sec
390 #OVERLAP evdw > 1d10   1.00000E+20
391  #OVERLAPing residues             2
392    4  13
393  #OVERLAPing all corrected after             1  random generation
394 #OVERLAP evdw after   6.07336E+10
395 Waiting for     0.0309 sec
396 Waiting for     0.0400 sec
397 Waiting for     0.0371 sec
398 Waiting for     0.0317 sec
399 Waiting for     0.0381 sec
400 Waiting for     0.0343 sec
401 Waiting for     0.0007 sec
402 Waiting for     0.0343 sec
403 Waiting for     0.0404 sec
404 Waiting for     0.0075 sec
405 Waiting for     0.0010 sec
406 Waiting for     0.0327 sec
407 Waiting for     0.0375 sec
408 Waiting for     0.0007 sec
409 #OVERLAP evdw > 1d10   1.00000E+20
410  #OVERLAPing residues             2
411    2  17
412  #OVERLAPing all corrected after             5  random generation
413 #OVERLAP evdw after   2.58162E+22
414 Waiting for     0.0398 sec
415 #OVERLAP evdw > 1d10   1.00000E+20
416  #OVERLAPing residues             2
417    7  22
418  #OVERLAPing all corrected after             3  random generation
419 #OVERLAP evdw after   3.78391E+10
420 Waiting for     0.0347 sec
421 Waiting for     0.0010 sec
422 Waiting for     0.0322 sec
423 #OVERLAP evdw > 1d10   1.00000E+20
424  #OVERLAPing residues             2
425   20  25
426  #OVERLAPing all corrected after             1  random generation
427 #OVERLAP evdw after   1.93095E+05
428 Waiting for     0.0007 sec
429 Waiting for     0.0324 sec
430 #OVERLAP evdw > 1d10   1.00000E+20
431  #OVERLAPing residues             4
432    8  24   9  23
433  #OVERLAPing all corrected after             4  random generation
434 #OVERLAP evdw after   1.43970E+12
435 Waiting for     0.0007 sec
436 #OVERLAP evdw > 1d10   1.00000E+20
437  #OVERLAPing residues             4
438    3  13   7  27
439  #OVERLAPing all corrected after             1  random generation
440 #OVERLAP evdw after   1.73557E+14
441 Waiting for     0.0310 sec
442 Waiting for     0.0375 sec
443 #OVERLAP evdw > 1d10   1.00000E+20
444  #OVERLAPing residues             2
445    2  27
446  #OVERLAPing all corrected after             7  random generation
447 #OVERLAP evdw after   2.13750E+10
448 Waiting for     0.0329 sec
449 Waiting for     0.0399 sec
450 Waiting for     0.4517 sec
451 Waiting for     0.0315 sec
452 #OVERLAP evdw > 1d10   1.00000E+20
453  #OVERLAPing residues             4
454    7  15   8  17
455  #OVERLAPing all corrected after             6  random generation
456 #OVERLAP evdw after   2.91477E+13
457 Waiting for     0.0692 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             2
460    9  14
461  #OVERLAPing all corrected after             2  random generation
462 #OVERLAP evdw after   1.11182E+06
463 Waiting for     0.0336 sec
464 Waiting for     0.0333 sec
465 Waiting for     0.0350 sec
466 Waiting for     0.0327 sec
467 Waiting for     0.0335 sec
468 #OVERLAP evdw > 1d10   1.00000E+20
469  #OVERLAPing residues             2
470    4  29
471  #OVERLAPing all corrected after             1  random generation
472 #OVERLAP evdw after   6.32990E+02
473 Waiting for     0.0329 sec
474 Waiting for     0.0006 sec
475 Waiting for     0.0405 sec
476 Waiting for     0.0344 sec
477 Waiting for     0.0367 sec
478 Waiting for     0.0007 sec
479 Waiting for     0.1710 sec
480 Waiting for     0.0007 sec
481 #OVERLAP evdw > 1d10   1.00000E+20
482  #OVERLAPing residues             3
483   17  27  19
484  #OVERLAPing all corrected after             1  random generation
485 #OVERLAP evdw after   1.78351E+13
486 Waiting for     0.0331 sec
487 #OVERLAP evdw > 1d10   1.00000E+20
488  #OVERLAPing residues             2
489   11  24
490  #OVERLAPing all corrected after             3  random generation
491 #OVERLAP evdw after   1.44400E+14
492 Waiting for     0.0320 sec
493 Waiting for     0.0007 sec
494 Waiting for     0.0332 sec
495 Waiting for     0.0007 sec
496 Waiting for     0.0349 sec
497 Waiting for     0.0400 sec
498 #OVERLAP evdw > 1d10   1.00000E+20
499  #OVERLAPing residues             2
500   11  27
501  #OVERLAPing all corrected after             2  random generation
502 #OVERLAP evdw after   3.53224E+09
503 Waiting for     0.0346 sec
504 #OVERLAP evdw > 1d10   1.00000E+20
505  #OVERLAPing residues             2
506    9  27
507  #OVERLAPing all corrected after             2  random generation
508 #OVERLAP evdw after   5.07560E+09
509 Waiting for     0.0007 sec
510 Waiting for     0.0007 sec
511 Waiting for     0.0007 sec
512 Waiting for     0.0007 sec
513 Waiting for     0.0357 sec
514 Waiting for     0.2499 sec
515 Waiting for     0.0006 sec
516 Waiting for     0.0389 sec
517 Waiting for     0.0355 sec
518 Waiting for     0.0389 sec
519 Waiting for     0.0007 sec
520 #OVERLAP evdw > 1d10   1.55392E+21
521  #OVERLAPing residues             0
522
523  #OVERLAPing all corrected after             1  random generation
524 #OVERLAP evdw after   1.55392E+21
525 Waiting for     0.0007 sec
526 Waiting for     0.0364 sec
527 Waiting for     0.0383 sec
528 #OVERLAP evdw > 1d10   1.00000E+20
529  #OVERLAPing residues             2
530   26  29
531  #OVERLAPing all corrected after             1  random generation
532 #OVERLAP evdw after   5.25889E+01
533 Waiting for     0.0334 sec
534 Waiting for     0.0049 sec
535 Waiting for     0.0394 sec
536 Waiting for     0.0010 sec
537 #OVERLAP evdw > 1d10   1.00000E+20
538  #OVERLAPing residues             4
539   20  27  23  29
540  #OVERLAPing all corrected after             6  random generation
541 #OVERLAP evdw after   4.05786E+05
542 Waiting for     0.0006 sec
543 Waiting for     0.0374 sec
544 Waiting for     0.0391 sec
545 #OVERLAP evdw > 1d10   1.00000E+20
546  #OVERLAPing residues             2
547   16  27
548  #OVERLAPing all corrected after             1  random generation
549 #OVERLAP evdw after   1.41596E+22
550 Waiting for     0.0060 sec
551 #OVERLAP evdw > 1d10   1.00000E+20
552  #OVERLAPing residues             2
553   14  23
554  #OVERLAPing all corrected after             1  random generation
555 #OVERLAP evdw after   8.69383E+14
556 Waiting for     0.0319 sec
557 #OVERLAP evdw > 1d10   1.00000E+20
558  #OVERLAPing residues             2
559    9  14
560  #OVERLAPing all corrected after             1  random generation
561 #OVERLAP evdw after  -1.82650E+01
562 Waiting for     0.0007 sec
563 Waiting for     0.0347 sec
564 Waiting for     0.0339 sec
565 Waiting for     0.0007 sec
566 Waiting for     0.0007 sec
567 #OVERLAP evdw > 1d10   1.00000E+20
568  #OVERLAPing residues             2
569   10  25
570  #OVERLAPing all corrected after             1  random generation
571 #OVERLAP evdw after   4.46395E+05
572 Waiting for     0.0007 sec
573 #OVERLAP evdw > 1d10   1.00000E+20
574  #OVERLAPing residues             2
575    7  26
576  #OVERLAPing all corrected after             2  random generation
577 #OVERLAP evdw after   3.18489E+10
578 Waiting for     0.0354 sec
579 Waiting for     0.0511 sec
580 Waiting for     0.0327 sec
581 Waiting for     0.0328 sec
582 Waiting for     0.0318 sec
583 Waiting for     0.0339 sec
584 Waiting for     0.0007 sec
585 Waiting for     0.0323 sec
586 Waiting for     0.0337 sec
587 Waiting for     0.0390 sec
588 Waiting for     0.0309 sec
589 Waiting for     0.0311 sec
590 Waiting for     0.0343 sec
591 #OVERLAP evdw > 1d10   1.00000E+20
592  #OVERLAPing residues             4
593    9  25  12  27
594  #OVERLAPing all corrected after             3  random generation
595 #OVERLAP evdw after   8.60300E+08
596 Waiting for     0.0326 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             2
599    9  21
600  #OVERLAPing all corrected after             1  random generation
601 #OVERLAP evdw after   2.44764E+06
602 Waiting for     0.0007 sec
603 Waiting for     0.0402 sec
604 Waiting for     0.0402 sec
605 #OVERLAP evdw > 1d10   1.00000E+20
606  #OVERLAPing residues             6
607    2  29   4  27   5  26
608  #OVERLAPing all corrected after             1  random generation
609 #OVERLAP evdw after   1.29639E+04
610 Waiting for     0.0636 sec
611 Waiting for     0.0393 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             4
614    3  20   7  14
615  #OVERLAPing all corrected after             1  random generation
616 #OVERLAP evdw after   3.26362E+06
617 Waiting for     0.0360 sec
618 Waiting for     0.0334 sec
619 Waiting for     0.0351 sec
620 Waiting for     0.0007 sec
621 Waiting for     0.0330 sec
622 Waiting for     0.0357 sec
623 Waiting for     0.0328 sec
624 Waiting for     0.0086 sec
625 #OVERLAP evdw > 1d10   1.00000E+20
626  #OVERLAPing residues             2
627    4  22
628  #OVERLAPing all corrected after             3  random generation
629 #OVERLAP evdw after   1.51522E+28
630 Waiting for     0.0359 sec
631 Waiting for     0.0350 sec
632 #OVERLAP evdw > 1d10   2.72400E+20
633  #OVERLAPing residues             0
634
635  #OVERLAPing all corrected after             1  random generation
636 #OVERLAP evdw after   2.72400E+20
637 Waiting for     0.0390 sec
638 Waiting for     0.0338 sec
639 #OVERLAP evdw > 1d10   1.00000E+20
640  #OVERLAPing residues             4
641    2  12   9  26
642  #OVERLAPing all corrected after             3  random generation
643 #OVERLAP evdw after   4.57094E+14
644 Waiting for     0.0404 sec
645 Waiting for     0.0318 sec
646 #OVERLAP evdw > 1d10   1.00000E+20
647  #OVERLAPing residues             2
648    3  25
649  #OVERLAPing all corrected after             1  random generation
650 #OVERLAP evdw after   4.27047E+15
651 Waiting for     0.0398 sec
652 Waiting for     0.0007 sec
653 Waiting for     0.0349 sec
654 Waiting for     0.0361 sec
655 Waiting for     0.0007 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             5
658   16  27  17  23  25
659  #OVERLAPing all corrected after             2  random generation
660 #OVERLAP evdw after   1.15699E+08
661 Waiting for     0.0372 sec
662 Waiting for     0.0318 sec
663 Waiting for     0.0235 sec
664 #OVERLAP evdw > 1d10   2.72400E+20
665  #OVERLAPing residues             0
666
667  #OVERLAPing all corrected after             1  random generation
668 #OVERLAP evdw after   2.72400E+20
669 Waiting for     0.0390 sec
670 #OVERLAP evdw > 1d10   1.00000E+20
671  #OVERLAPing residues             2
672    7  24
673  #OVERLAPing all corrected after             1  random generation
674 #OVERLAP evdw after   1.35017E+08
675 Waiting for     0.0335 sec
676 Waiting for     0.0334 sec
677 Waiting for     0.0313 sec
678 #OVERLAP evdw > 1d10   1.00000E+20
679  #OVERLAPing residues             2
680    3  22
681  #OVERLAPing all corrected after             1  random generation
682 #OVERLAP evdw after   6.54023E+14
683 Waiting for     0.0330 sec
684 Waiting for     0.0396 sec
685 Waiting for     0.0007 sec
686 Waiting for     0.0397 sec
687 Waiting for     0.0345 sec
688 Waiting for     0.0326 sec
689 Waiting for     0.0311 sec
690 #OVERLAP evdw > 1d10   1.00000E+20
691  #OVERLAPing residues             2
692    3  17
693  #OVERLAPing all corrected after             1  random generation
694 #OVERLAP evdw after   9.73403E+05
695 Waiting for     0.0007 sec
696 #OVERLAP evdw > 1d10   1.00000E+20
697  #OVERLAPing residues             2
698   11  27
699  #OVERLAPing all corrected after             2  random generation
700 #OVERLAP evdw after   6.77143E+04
701 Waiting for     0.0340 sec
702 Waiting for     0.0362 sec
703 Waiting for     0.0392 sec
704 Waiting for     0.0084 sec
705 Waiting for     0.0377 sec
706 Waiting for     0.0326 sec
707 Waiting for     0.0398 sec
708 Waiting for     0.0391 sec
709 Waiting for     0.0350 sec
710 Waiting for     0.0387 sec
711 Waiting for     0.0362 sec
712 Waiting for     0.0007 sec
713 #OVERLAP evdw > 1d10   1.00000E+20
714  #OVERLAPing residues             2
715    7  17
716  #OVERLAPing all corrected after             1  random generation
717 #OVERLAP evdw after   3.74652E+06
718 Waiting for     0.0007 sec
719 #OVERLAP evdw > 1d10   1.00000E+20
720  #OVERLAPing residues             2
721    2  25
722  #OVERLAPing all corrected after             1  random generation
723 #OVERLAP evdw after   2.62162E+10
724 Waiting for     0.0007 sec
725 Waiting for     0.0311 sec
726 Waiting for     0.0366 sec
727 Waiting for     0.0307 sec
728 #OVERLAP evdw > 1d10   1.00000E+20
729  #OVERLAPing residues             2
730   17  26
731  #OVERLAPing all corrected after             6  random generation
732 #OVERLAP evdw after   4.68441E+05
733 Waiting for     0.0346 sec
734 Waiting for     0.0385 sec
735 #OVERLAP evdw > 1d10   1.00000E+20
736  #OVERLAPing residues             4
737    5  26   7  21
738  #OVERLAPing all corrected after             2  random generation
739 #OVERLAP evdw after   5.81075E+10
740 Waiting for     0.0007 sec
741 Waiting for     0.0389 sec
742 Waiting for     0.0357 sec
743 #OVERLAP evdw > 1d10   1.00000E+20
744  #OVERLAPing residues             2
745   11  20
746  #OVERLAPing all corrected after             1  random generation
747 #OVERLAP evdw after   2.56160E+12
748 Waiting for     0.0357 sec
749 #OVERLAP evdw > 1d10   1.00000E+20
750  #OVERLAPing residues             2
751   11  20
752  #OVERLAPing all corrected after             1  random generation
753 #OVERLAP evdw after   1.60276E+05
754 Waiting for     0.0402 sec
755 #OVERLAP evdw > 1d10   1.00000E+20
756  #OVERLAPing residues             4
757    7  19  14  22
758  #OVERLAPing all corrected after             2  random generation
759 #OVERLAP evdw after   1.72242E+07
760 Waiting for     0.0342 sec
761 Waiting for     0.0365 sec
762 Waiting for     0.0406 sec
763 Waiting for     0.0320 sec
764 #OVERLAP evdw > 1d10   1.00000E+20
765  #OVERLAPing residues             2
766    7  23
767  #OVERLAPing all corrected after             1  random generation
768 #OVERLAP evdw after   1.78053E+05
769 Waiting for     0.0265 sec
770 #OVERLAP evdw > 1d10   1.00000E+20
771  #OVERLAPing residues             2
772   11  25
773  #OVERLAPing all corrected after             1  random generation
774 #OVERLAP evdw after   1.47475E+09
775 Waiting for     0.0319 sec
776 Waiting for     0.0342 sec
777 Waiting for     0.0358 sec
778 Waiting for     0.0312 sec
779 Waiting for     0.0373 sec
780 Waiting for     0.0314 sec
781 Waiting for     0.0381 sec
782 Waiting for     0.0270 sec
783 #OVERLAP evdw > 1d10   1.00000E+20
784  #OVERLAPing residues             2
785    4  23
786  #OVERLAPing all corrected after             1  random generation
787 #OVERLAP evdw after   3.22667E+07
788 Waiting for     0.0007 sec
789 Waiting for     0.0383 sec
790 Waiting for     0.0312 sec
791 Waiting for     0.0387 sec
792 #OVERLAP evdw > 1d10   1.54202E+24
793  #OVERLAPing residues             0
794
795  #OVERLAPing all corrected after             1  random generation
796 #OVERLAP evdw after   1.54202E+24
797 Waiting for     0.0537 sec
798 Waiting for     0.0327 sec
799 #OVERLAP evdw > 1d10   1.00000E+20
800  #OVERLAPing residues             4
801    2  26  20  29
802  #OVERLAPing all corrected after             2  random generation
803 #OVERLAP evdw after   1.26764E+20
804 Waiting for     0.0413 sec
805 Waiting for     0.0007 sec
806 #OVERLAP evdw > 1d10   1.00000E+20
807  #OVERLAPing residues             2
808    4  27
809  #OVERLAPing all corrected after             1  random generation
810 #OVERLAP evdw after   5.74171E+02
811 Waiting for     0.0007 sec
812 Waiting for     0.0335 sec
813 #OVERLAP evdw > 1d10   1.00000E+20
814  #OVERLAPing residues             2
815    7  26
816  #OVERLAPing all corrected after             1  random generation
817 #OVERLAP evdw after   6.37369E+14
818 Waiting for     0.0399 sec
819 Waiting for     0.1102 sec
820 Waiting for     0.0007 sec
821 Waiting for     0.0402 sec
822 Waiting for     0.0007 sec
823 Waiting for     0.0378 sec
824 Waiting for     0.0007 sec
825 Waiting for     0.0359 sec
826 Waiting for     0.0700 sec
827 Waiting for     0.0007 sec
828 #OVERLAP evdw > 1d10   1.00000E+20
829  #OVERLAPing residues             2
830   12  25
831  #OVERLAPing all corrected after             2  random generation
832 #OVERLAP evdw after   1.37604E+13
833 Waiting for     0.0539 sec
834 Waiting for     0.0384 sec
835 #OVERLAP evdw > 1d10   1.00000E+20
836  #OVERLAPing residues             4
837    7  26  12  27
838  #OVERLAPing all corrected after             1  random generation
839 #OVERLAP evdw after   1.82773E+08
840 Waiting for     0.0371 sec
841 Waiting for     0.0363 sec
842 Waiting for     0.0007 sec
843 Waiting for     0.0384 sec
844 Waiting for     0.0367 sec
845 Waiting for     0.2738 sec
846 Waiting for     0.0007 sec
847 Waiting for     0.0401 sec
848 Waiting for     0.0007 sec
849 #OVERLAP evdw > 1d10   1.00000E+20
850  #OVERLAPing residues             2
851    9  29
852  #OVERLAPing all corrected after             1  random generation
853 #OVERLAP evdw after   5.66625E+07
854 Waiting for     0.0309 sec
855 Waiting for     0.0007 sec
856 Waiting for     0.0329 sec
857 #OVERLAP evdw > 1d10   1.00000E+20
858  #OVERLAPing residues             4
859    2  22   3  19
860  #OVERLAPing all corrected after             5  random generation
861 #OVERLAP evdw after   1.44234E+19
862 Waiting for     0.0395 sec
863 Waiting for     0.0329 sec
864 Waiting for     0.0388 sec
865 Waiting for     0.0007 sec
866 #OVERLAP evdw > 1d10   1.00000E+20
867  #OVERLAPing residues             4
868    3  20   4  21
869  #OVERLAPing all corrected after             2  random generation
870 #OVERLAP evdw after   4.85331E+07
871 Waiting for     0.0318 sec
872 Waiting for     0.0364 sec
873 Waiting for     0.0324 sec
874 Waiting for     0.0384 sec
875 Waiting for     0.0376 sec
876 Waiting for     0.0395 sec
877 Waiting for     0.0381 sec
878 #OVERLAP evdw > 1d10   1.00000E+20
879  #OVERLAPing residues             2
880    7  26
881  #OVERLAPing all corrected after             2  random generation
882 #OVERLAP evdw after   6.18738E+04
883 Waiting for     0.0335 sec
884 #OVERLAP evdw > 1d10   1.00000E+20
885  #OVERLAPing residues             2
886   14  21
887  #OVERLAPing all corrected after             1  random generation
888 #OVERLAP evdw after   1.37734E+03
889 Waiting for     0.0325 sec
890 Waiting for     0.0331 sec
891 #OVERLAP evdw > 1d10   1.00000E+20
892  #OVERLAPing residues             2
893    3  25
894  #OVERLAPing all corrected after             1  random generation
895 #OVERLAP evdw after   1.88934E+13
896 Waiting for     0.0373 sec
897 Waiting for     0.0007 sec
898 #OVERLAP evdw > 1d10   1.00000E+20
899  #OVERLAPing residues             4
900    4  12   9  23
901  #OVERLAPing all corrected after             2  random generation
902 #OVERLAP evdw after   1.39799E+12
903 Waiting for     0.0399 sec
904 Waiting for     0.0325 sec
905 Waiting for     0.0383 sec
906 Waiting for     0.0502 sec
907 #OVERLAP evdw > 1d10   1.11931E+20
908  #OVERLAPing residues             0
909
910  #OVERLAPing all corrected after             1  random generation
911 #OVERLAP evdw after   1.11931E+20
912 Waiting for     0.0392 sec
913 Waiting for     0.0125 sec
914 Waiting for     0.0170 sec
915 Waiting for     0.0007 sec
916 Waiting for     0.0400 sec
917 Waiting for     0.0378 sec
918 Waiting for     0.0373 sec
919 #OVERLAP evdw > 1d10   1.00000E+20
920  #OVERLAPing residues             2
921    3  11
922  #OVERLAPing all corrected after             1  random generation
923 #OVERLAP evdw after  -2.50303E+01
924 Waiting for     0.0407 sec
925 Waiting for     0.0322 sec
926 #OVERLAP evdw > 1d10   1.00000E+20
927  #OVERLAPing residues             2
928    7  27
929  #OVERLAPing all corrected after             1  random generation
930 #OVERLAP evdw after   1.42230E+23
931 Waiting for     0.0450 sec
932 Waiting for     0.0394 sec
933 Waiting for     0.0365 sec
934 Waiting for     0.0008 sec
935 Waiting for     0.0336 sec
936 #OVERLAP evdw > 1d10   1.00000E+20
937  #OVERLAPing residues             2
938    5  28
939  #OVERLAPing all corrected after             1  random generation
940 #OVERLAP evdw after   2.13335E+10
941 Waiting for     0.0400 sec
942 Waiting for     0.0007 sec
943 #OVERLAP evdw > 1d10   1.00000E+20
944  #OVERLAPing residues             6
945    3  27   4  28   5  29
946  #OVERLAPing NOT all corrected             2
947    4  28
948 #OVERLAP evdw after   1.00000E+20
949 Waiting for     0.0374 sec
950 #OVERLAP evdw > 1d10   1.00000E+20
951  #OVERLAPing residues             2
952    6  27
953  #OVERLAPing all corrected after             1  random generation
954 #OVERLAP evdw after   4.34424E+03
955 Waiting for     0.0378 sec
956 #OVERLAP evdw > 1d10   1.00000E+20
957  #OVERLAPing residues             4
958    7  21  13  25
959  #OVERLAPing all corrected after             2  random generation
960 #OVERLAP evdw after   1.54942E+09
961 Waiting for     0.0322 sec
962 Waiting for     0.0010 sec
963 Waiting for     0.0006 sec
964 Waiting for     0.0317 sec
965 Waiting for     0.5149 sec
966 Waiting for     0.0006 sec
967 #OVERLAP evdw > 1d10   1.00000E+20
968  #OVERLAPing residues             2
969    7  22
970  #OVERLAPing all corrected after             1  random generation
971 #OVERLAP evdw after   4.08410E+05
972 Waiting for     0.0381 sec
973 Waiting for     0.0380 sec
974 #OVERLAP evdw > 1d10   1.00000E+20
975  #OVERLAPing residues             4
976    4  24  17  23
977  #OVERLAPing all corrected after             1  random generation
978 #OVERLAP evdw after   1.11498E+13
979 Waiting for     0.0348 sec
980 Waiting for     0.0361 sec
981 Waiting for     0.0007 sec
982 Waiting for     0.0344 sec
983 Waiting for     0.0007 sec
984 Waiting for     0.0243 sec
985 #OVERLAP evdw > 1d10   1.00000E+20
986  #OVERLAPing residues             2
987    3  17
988  #OVERLAPing all corrected after             1  random generation
989 #OVERLAP evdw after   8.69623E+05
990 Waiting for     0.0378 sec
991 #OVERLAP evdw > 1d10   1.00000E+20
992  #OVERLAPing residues             2
993   10  27
994  #OVERLAPing all corrected after             9  random generation
995 #OVERLAP evdw after   3.78508E+08
996 Waiting for     0.0345 sec
997 Waiting for     0.0312 sec
998 #OVERLAP evdw > 1d10   1.00000E+20
999  #OVERLAPing residues             4
1000   14  26  23  27
1001  #OVERLAPing all corrected after             2  random generation
1002 #OVERLAP evdw after   1.80986E+11
1003 Waiting for     0.0321 sec
1004 Waiting for     0.0784 sec
1005 Waiting for     0.0007 sec
1006 Waiting for     0.0378 sec
1007 Waiting for     0.0007 sec
1008 Waiting for     0.0312 sec
1009 Waiting for     0.0322 sec
1010 Waiting for     0.0351 sec
1011 Waiting for     0.0331 sec
1012 #OVERLAP evdw > 1d10   1.00000E+20
1013  #OVERLAPing residues             2
1014    7  18
1015  #OVERLAPing all corrected after             1  random generation
1016 #OVERLAP evdw after   2.25078E+07
1017 Waiting for     0.0393 sec
1018 #OVERLAP evdw > 1d10   1.00000E+20
1019  #OVERLAPing residues             2
1020    2  27
1021  #OVERLAPing all corrected after             1  random generation
1022 #OVERLAP evdw after   7.35311E+06
1023 Waiting for     0.0007 sec
1024 Waiting for     0.0007 sec
1025 Waiting for     0.0404 sec
1026 Waiting for     0.0343 sec
1027 Waiting for     0.0354 sec
1028 Waiting for     0.0313 sec
1029 Waiting for     0.0349 sec
1030 Waiting for     0.0400 sec
1031 #OVERLAP evdw > 1d10   1.00000E+20
1032  #OVERLAPing residues             2
1033   11  20
1034  #OVERLAPing all corrected after             1  random generation
1035 #OVERLAP evdw after   1.38726E+08
1036 Waiting for     0.0007 sec
1037 Waiting for     0.0373 sec
1038 Waiting for     0.0630 sec
1039 Waiting for     0.0391 sec
1040 #OVERLAP evdw > 1d10   1.00000E+20
1041  #OVERLAPing residues             4
1042    5  27   6  23
1043  #OVERLAPing all corrected after           345  random generation
1044 #OVERLAP evdw after   1.70595E+24
1045 Waiting for     0.0400 sec
1046 #OVERLAP evdw > 1d10   1.00000E+20
1047  #OVERLAPing residues             2
1048    7  25
1049  #OVERLAPing all corrected after             4  random generation
1050 #OVERLAP evdw after   8.40915E+08
1051 Waiting for     0.0317 sec
1052 #OVERLAP evdw > 1d10   1.00000E+20
1053  #OVERLAPing residues             2
1054   17  22
1055  #OVERLAPing all corrected after             1  random generation
1056 #OVERLAP evdw after   4.22609E+02
1057 Waiting for     0.0337 sec
1058 Waiting for     0.0345 sec
1059 Waiting for     0.0340 sec
1060 #OVERLAP evdw > 1d10   1.00000E+20
1061  #OVERLAPing residues             2
1062   15  26
1063  #OVERLAPing all corrected after             1  random generation
1064 #OVERLAP evdw after   1.26900E+10
1065 Waiting for     0.0132 sec
1066 Waiting for     0.0348 sec
1067 Waiting for     0.0371 sec
1068 Waiting for     0.0907 sec
1069 Waiting for     0.2831 sec
1070 Waiting for     0.0007 sec
1071 Waiting for     0.0504 sec
1072 Waiting for     0.0407 sec
1073 Waiting for     0.0006 sec
1074 Waiting for     0.0383 sec
1075 #OVERLAP evdw > 1d10   1.00000E+20
1076  #OVERLAPing residues             2
1077    7  28
1078  #OVERLAPing all corrected after             1  random generation
1079 #OVERLAP evdw after   4.28537E+02
1080 Waiting for     0.0379 sec
1081 Waiting for     0.0359 sec
1082 Waiting for     0.0406 sec
1083 Waiting for     0.0007 sec
1084 Waiting for     0.0347 sec
1085 Waiting for     0.0403 sec
1086 Waiting for     0.0119 sec
1087 #OVERLAP evdw > 1d10   1.00000E+20
1088  #OVERLAPing residues             2
1089    8  23
1090  #OVERLAPing all corrected after             2  random generation
1091 #OVERLAP evdw after   3.94725E+21
1092 Waiting for     0.0317 sec
1093 #OVERLAP evdw > 1d10   1.00000E+20
1094  #OVERLAPing residues             2
1095   11  24
1096  #OVERLAPing all corrected after             1  random generation
1097 #OVERLAP evdw after   3.54862E+03
1098 Waiting for     0.0354 sec
1099 Waiting for     0.0375 sec
1100 Waiting for     0.0007 sec
1101 Waiting for     0.0395 sec
1102 Waiting for     0.3081 sec
1103 Waiting for     0.0007 sec
1104 Waiting for     0.0389 sec
1105 Waiting for     0.0322 sec
1106 Waiting for     0.0007 sec
1107 Waiting for     0.0579 sec
1108 Waiting for     0.0333 sec
1109 #OVERLAP evdw > 1d10   1.00000E+20
1110  #OVERLAPing residues             2
1111    5  17
1112  #OVERLAPing all corrected after             1  random generation
1113 #OVERLAP evdw after   1.48099E+12
1114 Waiting for     0.0377 sec
1115 #OVERLAP evdw > 1d10   1.00000E+20
1116  #OVERLAPing residues             2
1117   25  29
1118  #OVERLAPing all corrected after             1  random generation
1119 #OVERLAP evdw after   2.78366E+20
1120 Waiting for     0.0312 sec
1121 Waiting for     0.0339 sec
1122 Waiting for     0.0317 sec
1123 Waiting for     0.0006 sec
1124 #OVERLAP evdw > 1d10   1.00000E+20
1125  #OVERLAPing residues             6
1126    4  16   6  27   7  28
1127  #OVERLAPing NOT all corrected             4
1128    6  27   7  28
1129 #OVERLAP evdw after   1.00000E+20
1130 Waiting for     0.0372 sec
1131 Waiting for     0.0372 sec
1132 Waiting for     0.0493 sec
1133 Waiting for     0.0007 sec
1134 #OVERLAP evdw > 1d10   1.00000E+20
1135  #OVERLAPing residues             2
1136    4  24
1137  #OVERLAPing all corrected after             1  random generation
1138 #OVERLAP evdw after   1.31438E+11
1139 Waiting for     0.0347 sec
1140 Waiting for     0.0007 sec
1141 Waiting for     0.4588 sec
1142 Waiting for     0.0007 sec
1143 Waiting for     0.0365 sec
1144 Waiting for     0.0321 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             2
1147    9  17
1148  #OVERLAPing all corrected after             1  random generation
1149 #OVERLAP evdw after   1.37439E+17
1150 Waiting for     0.0403 sec
1151 #OVERLAP evdw > 1d10   1.00000E+20
1152  #OVERLAPing residues             2
1153   14  27
1154  #OVERLAPing all corrected after             1  random generation
1155 #OVERLAP evdw after   6.36207E+08
1156 Waiting for     0.0007 sec
1157 Waiting for     0.0007 sec
1158 #OVERLAP evdw > 1d10   1.00000E+20
1159  #OVERLAPing residues             2
1160    9  23
1161  #OVERLAPing all corrected after             1  random generation
1162 #OVERLAP evdw after   3.53722E+07
1163 Waiting for     0.0396 sec
1164 Waiting for     0.0148 sec
1165 #OVERLAP evdw > 1d10   1.00000E+20
1166  #OVERLAPing residues             2
1167   13  24
1168  #OVERLAPing all corrected after             1  random generation
1169 #OVERLAP evdw after   2.69295E+16
1170 Waiting for     0.0321 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             2
1173    7  25
1174  #OVERLAPing all corrected after             2  random generation
1175 #OVERLAP evdw after   1.23375E+19
1176 Waiting for     0.0144 sec
1177 Waiting for     0.0007 sec
1178 Waiting for     0.0327 sec
1179 #OVERLAP evdw > 1d10   1.00000E+20
1180  #OVERLAPing residues             2
1181   17  22
1182  #OVERLAPing all corrected after             1  random generation
1183 #OVERLAP evdw after   5.96248E+07
1184 Waiting for     0.0369 sec
1185 #OVERLAP evdw > 1d10   1.00000E+20
1186  #OVERLAPing residues             2
1187    7  13
1188  #OVERLAPing all corrected after             1  random generation
1189 #OVERLAP evdw after   1.08393E+03
1190 Waiting for     0.0354 sec
1191 Waiting for     0.0402 sec
1192 Waiting for     0.0314 sec
1193 Waiting for     0.0311 sec
1194 Waiting for     0.0119 sec
1195 Waiting for     0.0406 sec
1196 Waiting for     0.0310 sec
1197 #OVERLAP evdw > 1d10   1.00000E+20
1198  #OVERLAPing residues             2
1199    7  25
1200  #OVERLAPing all corrected after             2  random generation
1201 #OVERLAP evdw after   1.15001E+06
1202 Waiting for     0.0365 sec
1203 Waiting for     0.0349 sec
1204 Waiting for     0.0365 sec
1205 Waiting for     0.0114 sec
1206 Waiting for     0.0362 sec
1207 #OVERLAP evdw > 1d10   1.00000E+20
1208  #OVERLAPing residues             2
1209    8  26
1210  #OVERLAPing all corrected after             1  random generation
1211 #OVERLAP evdw after   1.39888E+15
1212 Waiting for     0.0007 sec
1213 #OVERLAP evdw > 1d10   1.00000E+20
1214  #OVERLAPing residues             2
1215    7  23
1216  #OVERLAPing all corrected after             3  random generation
1217 #OVERLAP evdw after   7.52886E+13
1218 Waiting for     0.0392 sec
1219 Waiting for     0.0309 sec
1220 Waiting for     0.7113 sec
1221 Waiting for     0.0007 sec
1222 #OVERLAP evdw > 1d10   1.00000E+20
1223  #OVERLAPing residues             4
1224    4  11   6  14
1225  #OVERLAPing all corrected after             1  random generation
1226 #OVERLAP evdw after   9.00940E+07
1227 Waiting for     0.0363 sec
1228 #OVERLAP evdw > 1d10   1.00000E+20
1229  #OVERLAPing residues             2
1230    6  11
1231  #OVERLAPing all corrected after             1  random generation
1232 #OVERLAP evdw after   1.74555E+06
1233 Waiting for     0.0314 sec
1234 Waiting for     0.0388 sec
1235 Waiting for     0.0372 sec
1236 Waiting for     0.0007 sec
1237 Waiting for     0.0381 sec
1238 #OVERLAP evdw > 1d10   1.00000E+20
1239  #OVERLAPing residues             6
1240    2  29   3  27   7  22
1241  #OVERLAPing all corrected after             5  random generation
1242 #OVERLAP evdw after   8.21582E+25
1243 Waiting for     0.0007 sec
1244 Waiting for     0.0339 sec
1245 Waiting for     0.0007 sec
1246 Waiting for     0.0398 sec
1247 Waiting for     0.0358 sec
1248 Waiting for     0.0328 sec
1249 Waiting for     0.0006 sec
1250 Waiting for     0.0344 sec
1251 Waiting for     0.4391 sec
1252 Waiting for     0.0007 sec
1253 Waiting for     0.0394 sec
1254 #OVERLAP evdw > 1d10   1.00000E+20
1255  #OVERLAPing residues             2
1256    9  27
1257  #OVERLAPing all corrected after             2  random generation
1258 #OVERLAP evdw after   1.30339E+10
1259 Waiting for     0.0326 sec
1260 Waiting for     0.0388 sec
1261 Waiting for     0.0380 sec
1262 #OVERLAP evdw > 1d10   1.00000E+20
1263  #OVERLAPing residues             2
1264    2  27
1265  #OVERLAPing all corrected after             1  random generation
1266 #OVERLAP evdw after  -3.92310E+01
1267 Waiting for     0.0007 sec
1268 Waiting for     0.0405 sec
1269 Waiting for     0.0375 sec
1270 Waiting for     0.0312 sec
1271 Waiting for     0.0322 sec
1272 Waiting for     0.0378 sec
1273 Waiting for     0.0007 sec
1274 Waiting for     0.0007 sec
1275 Waiting for     0.0341 sec
1276 Waiting for     0.4353 sec
1277 Waiting for     0.0006 sec
1278 Waiting for     0.0309 sec
1279 Waiting for     0.0311 sec
1280 Waiting for     0.0396 sec
1281 Waiting for     0.0324 sec
1282 Waiting for     0.0386 sec
1283 Waiting for     0.0559 sec
1284 Waiting for     0.0350 sec
1285 Waiting for     0.0007 sec
1286 Waiting for     0.0007 sec
1287 Waiting for     0.0007 sec
1288 Waiting for     0.0007 sec
1289 Waiting for     0.0360 sec
1290 Waiting for     0.0007 sec
1291 Waiting for     0.0007 sec
1292 Waiting for     0.0006 sec
1293 Waiting for     0.9111 sec
1294 Waiting for     0.0007 sec
1295 #OVERLAP evdw > 1d10   1.00000E+20
1296  #OVERLAPing residues             2
1297    6  14
1298  #OVERLAPing all corrected after             1  random generation
1299 #OVERLAP evdw after   1.32877E+13
1300 Waiting for     0.0320 sec
1301 Waiting for     0.0395 sec
1302 Waiting for     0.0318 sec
1303 Waiting for     0.0335 sec
1304 Waiting for     0.0394 sec
1305 Waiting for     0.0385 sec
1306 Waiting for     0.0242 sec
1307 Waiting for     0.0360 sec
1308 #OVERLAP evdw > 1d10   1.00000E+20
1309  #OVERLAPing residues             4
1310   13  27  15  26
1311  #OVERLAPing all corrected after             1  random generation
1312 #OVERLAP evdw after   9.98414E+06
1313 Waiting for     0.0007 sec
1314 Waiting for     0.0372 sec
1315 Waiting for     0.0366 sec
1316 Waiting for     0.0332 sec
1317 #OVERLAP evdw > 1d10   1.00000E+20
1318  #OVERLAPing residues             2
1319    4  13
1320  #OVERLAPing all corrected after             1  random generation
1321 #OVERLAP evdw after   6.82545E+05
1322 Waiting for     0.0380 sec
1323 Waiting for     0.0312 sec
1324 #OVERLAP evdw > 1d10   1.00000E+20
1325  #OVERLAPing residues             4
1326   22  29  23  27
1327  #OVERLAPing all corrected after             1  random generation
1328 #OVERLAP evdw after   5.23204E+21
1329 Waiting for     0.0226 sec
1330 #OVERLAP evdw > 1d10   1.00000E+20
1331  #OVERLAPing residues             2
1332    2  25
1333  #OVERLAPing all corrected after             9  random generation
1334 #OVERLAP evdw after   1.21170E+12
1335 Waiting for     0.0007 sec
1336 Waiting for     0.0390 sec
1337 #OVERLAP evdw > 1d10   1.00000E+20
1338  #OVERLAPing residues             4
1339    9  29  11  24
1340  #OVERLAPing all corrected after             1  random generation
1341 #OVERLAP evdw after   9.04736E+09
1342 Waiting for     0.0602 sec
1343 Waiting for     0.0335 sec
1344 Waiting for     0.0382 sec
1345 #OVERLAP evdw > 1d10   1.00000E+20
1346  #OVERLAPing residues             2
1347    7  23
1348  #OVERLAPing all corrected after             2  random generation
1349 #OVERLAP evdw after   8.42295E+05
1350 Waiting for     0.0319 sec
1351 Waiting for     0.0370 sec
1352 Waiting for     0.0007 sec
1353 Waiting for     0.0343 sec
1354 Waiting for     0.0354 sec
1355 Waiting for     0.0325 sec
1356 Waiting for     0.0553 sec
1357 Waiting for     0.3180 sec
1358 #OVERLAP evdw > 1d10   1.00000E+20
1359  #OVERLAPing residues             2
1360    7  11
1361  #OVERLAPing all corrected after             1  random generation
1362 #OVERLAP evdw after   4.05860E+13
1363 Waiting for     0.0007 sec
1364 Waiting for     0.0007 sec
1365 Waiting for     0.0385 sec
1366 Waiting for     0.0082 sec
1367 Waiting for     0.0371 sec
1368 #OVERLAP evdw > 1d10   1.00000E+20
1369  #OVERLAPing residues             2
1370    4  27
1371  #OVERLAPing all corrected after             5  random generation
1372 #OVERLAP evdw after   2.03089E+06
1373 Waiting for     0.0326 sec
1374 Waiting for     0.0007 sec
1375 Waiting for     0.0391 sec
1376 #OVERLAP evdw > 1d10   1.00000E+20
1377  #OVERLAPing residues             4
1378    8  23   9  24
1379  #OVERLAPing all corrected after             1  random generation
1380 #OVERLAP evdw after   6.16574E+11
1381 Waiting for     0.0334 sec
1382 Waiting for     0.0007 sec
1383 Waiting for     0.0607 sec
1384 Waiting for     0.0007 sec
1385 #OVERLAP evdw > 1d10   1.00000E+20
1386  #OVERLAPing residues             2
1387    7  15
1388  #OVERLAPing all corrected after             2  random generation
1389 #OVERLAP evdw after   2.65552E+06
1390 Waiting for     0.0325 sec
1391 Waiting for     0.0372 sec
1392 #OVERLAP evdw > 1d10   1.71871E+20
1393  #OVERLAPing residues             0
1394
1395  #OVERLAPing all corrected after             1  random generation
1396 #OVERLAP evdw after   1.71871E+20
1397 Waiting for     0.0390 sec
1398 Waiting for     0.8561 sec
1399 #OVERLAP evdw > 1d10   1.00000E+20
1400  #OVERLAPing residues             2
1401    4  17
1402  #OVERLAPing all corrected after             1  random generation
1403 #OVERLAP evdw after   1.39514E+05
1404 Waiting for     0.0007 sec
1405 Waiting for     0.0371 sec
1406 #OVERLAP evdw > 1d10   1.00000E+20
1407  #OVERLAPing residues             4
1408    6  20   9  23
1409  #OVERLAPing all corrected after             2  random generation
1410 #OVERLAP evdw after   2.82680E+18
1411 Waiting for     0.0316 sec
1412 Waiting for     0.0149 sec
1413 Waiting for     0.0370 sec
1414 #OVERLAP evdw > 1d10   1.00000E+20
1415  #OVERLAPing residues             2
1416    8  27
1417  #OVERLAPing all corrected after             1  random generation
1418 #OVERLAP evdw after   1.67930E+13
1419 Waiting for     0.0380 sec
1420 Waiting for     0.0007 sec
1421 Waiting for     0.0402 sec
1422 #OVERLAP evdw > 1d10   1.00000E+20
1423  #OVERLAPing residues             2
1424    4  23
1425  #OVERLAPing all corrected after             2  random generation
1426 #OVERLAP evdw after   3.10813E+19
1427 Waiting for     0.0346 sec
1428 #OVERLAP evdw > 1d10   1.00000E+20
1429  #OVERLAPing residues             2
1430    2  27
1431  #OVERLAPing all corrected after             1  random generation
1432 #OVERLAP evdw after   1.04590E+08
1433 Waiting for     0.0350 sec
1434 #OVERLAP evdw > 1d10   1.00000E+20
1435  #OVERLAPing residues             5
1436    9  25  27  13  26
1437  #OVERLAPing all corrected after             3  random generation
1438 #OVERLAP evdw after   1.98099E+10
1439 Waiting for     0.0392 sec
1440 Waiting for     0.0271 sec
1441 Waiting for     0.0007 sec
1442 Waiting for     0.0342 sec
1443 #OVERLAP evdw > 1d10   1.00000E+20
1444  #OVERLAPing residues             2
1445   11  25
1446  #OVERLAPing all corrected after             3  random generation
1447 #OVERLAP evdw after   8.79269E+02
1448 Waiting for     0.0387 sec
1449 #OVERLAP evdw > 1d10   1.00000E+20
1450  #OVERLAPing residues             2
1451    9  26
1452  #OVERLAPing all corrected after             1  random generation
1453 #OVERLAP evdw after   4.58935E+06
1454 Waiting for     0.0328 sec
1455 Waiting for     0.0341 sec
1456 Waiting for     0.0309 sec
1457 Waiting for     0.0313 sec
1458 Waiting for     0.0361 sec
1459 Waiting for     0.0007 sec
1460 Waiting for     0.0371 sec
1461 Waiting for     0.0339 sec
1462 Waiting for     0.0326 sec
1463 Waiting for     0.0352 sec
1464 Waiting for     0.0362 sec
1465 Waiting for     0.7784 sec
1466 #OVERLAP evdw > 1d10   1.00000E+20
1467  #OVERLAPing residues             4
1468    7  22   8  19
1469  #OVERLAPing all corrected after             1  random generation
1470 #OVERLAP evdw after   6.08657E+13
1471 Waiting for     0.0007 sec
1472 Waiting for     0.0007 sec
1473 Waiting for     0.0406 sec
1474 #OVERLAP evdw > 1d10   1.64327E+20
1475  #OVERLAPing residues             0
1476
1477  #OVERLAPing all corrected after             1  random generation
1478 #OVERLAP evdw after   1.64327E+20
1479 Waiting for     0.0007 sec
1480 #OVERLAP evdw > 1d10   1.00000E+20
1481  #OVERLAPing residues             2
1482   14  17
1483  #OVERLAPing all corrected after             1  random generation
1484 #OVERLAP evdw after   1.80924E+07
1485 Waiting for     0.0340 sec
1486 #OVERLAP evdw > 1d10   1.00000E+20
1487  #OVERLAPing residues             2
1488   24  27
1489  #OVERLAPing all corrected after             3  random generation
1490 #OVERLAP evdw after   1.99571E+09
1491 Waiting for     0.0377 sec
1492 Waiting for     0.0307 sec
1493 #OVERLAP evdw > 1d10   1.00000E+20
1494  #OVERLAPing residues             2
1495    3  27
1496  #OVERLAPing all corrected after             1  random generation
1497 #OVERLAP evdw after   2.30942E+01
1498 Waiting for     0.0400 sec
1499 Waiting for     0.0345 sec
1500 Waiting for     0.0406 sec
1501 Waiting for     0.0007 sec
1502 Waiting for     0.0399 sec
1503 Waiting for     0.0366 sec
1504 Waiting for     0.0401 sec
1505 Waiting for     0.0405 sec
1506 Waiting for     0.0391 sec
1507 Waiting for     0.0330 sec
1508 Waiting for     0.0319 sec
1509 Waiting for     0.8957 sec
1510 Waiting for     0.0006 sec
1511 #OVERLAP evdw > 1d10   1.00000E+20
1512  #OVERLAPing residues             2
1513   10  29
1514  #OVERLAPing all corrected after             1  random generation
1515 #OVERLAP evdw after   1.24595E+07
1516 Waiting for     0.0007 sec
1517 Waiting for     0.0653 sec
1518 #OVERLAP evdw > 1d10   1.00000E+20
1519  #OVERLAPing residues             2
1520   13  25
1521  #OVERLAPing all corrected after             1  random generation
1522 #OVERLAP evdw after   3.43474E+09
1523 Waiting for     0.0351 sec
1524 Waiting for     0.0339 sec
1525 Waiting for     0.0349 sec
1526 Waiting for     0.0380 sec
1527 #OVERLAP evdw > 1d10   1.00000E+20
1528  #OVERLAPing residues             2
1529   17  22
1530  #OVERLAPing all corrected after             1  random generation
1531 #OVERLAP evdw after   3.65693E+02
1532 Waiting for     0.0007 sec
1533 #OVERLAP evdw > 1d10   1.00000E+20
1534  #OVERLAPing residues             6
1535    9  17  10  25  13  26
1536  #OVERLAPing NOT all corrected             2
1537   10  25
1538 #OVERLAP evdw after   1.00000E+20
1539 Waiting for     0.0007 sec
1540 Waiting for     0.0338 sec
1541 Waiting for     0.0331 sec
1542 Waiting for     0.0353 sec
1543 Waiting for     0.0007 sec
1544 Waiting for     0.0007 sec
1545 Waiting for     0.0314 sec
1546 #OVERLAP evdw > 1d10   2.52060E+24
1547  #OVERLAPing residues             0
1548
1549  #OVERLAPing all corrected after             1  random generation
1550 #OVERLAP evdw after   2.52060E+24
1551 Waiting for     0.0007 sec
1552 Waiting for     0.0388 sec
1553 Waiting for     0.0361 sec
1554 Waiting for     0.0252 sec
1555 Waiting for     0.0376 sec
1556 Waiting for     0.0351 sec
1557 Waiting for     0.0369 sec
1558 #OVERLAP evdw > 1d10   1.00000E+20
1559  #OVERLAPing residues             2
1560   11  23
1561  #OVERLAPing all corrected after             1  random generation
1562 #OVERLAP evdw after   7.45435E+08
1563 Waiting for     0.0318 sec
1564 Waiting for     0.0316 sec
1565 Waiting for     0.0006 sec
1566 #OVERLAP evdw > 1d10   1.00000E+20
1567  #OVERLAPing residues             2
1568    7  22
1569  #OVERLAPing all corrected after             1  random generation
1570 #OVERLAP evdw after   1.69761E+10
1571 Waiting for     0.0308 sec
1572 Waiting for     0.0403 sec
1573 Waiting for     0.0007 sec
1574 Waiting for     0.0369 sec
1575 Waiting for     0.8251 sec
1576 #OVERLAP evdw > 1d10   1.00000E+20
1577  #OVERLAPing residues             2
1578   20  25
1579  #OVERLAPing all corrected after             1  random generation
1580 #OVERLAP evdw after   3.42080E+08
1581 Waiting for     0.0007 sec
1582 #OVERLAP evdw > 1d10   1.00000E+20
1583  #OVERLAPing residues             2
1584    8  25
1585  #OVERLAPing all corrected after             5  random generation
1586 #OVERLAP evdw after   3.70792E+23
1587 Waiting for     0.0376 sec
1588 Waiting for     0.0007 sec
1589 Waiting for     0.0008 sec
1590 #OVERLAP evdw > 1d10   1.00000E+20
1591  #OVERLAPing residues             4
1592    4  16  14  27
1593  #OVERLAPing all corrected after             3  random generation
1594 #OVERLAP evdw after   8.02072E+11
1595 Waiting for     0.0389 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             3
1598    8  25   9
1599  #OVERLAPing all corrected after             3  random generation
1600 #OVERLAP evdw after   4.17657E+13
1601 Waiting for     0.0318 sec
1602 Waiting for     0.0311 sec
1603 Waiting for     0.0330 sec
1604 Waiting for     0.0356 sec
1605 Waiting for     0.0392 sec
1606 Waiting for     0.0384 sec
1607 Waiting for     0.0007 sec
1608 #OVERLAP evdw > 1d10   1.00000E+20
1609  #OVERLAPing residues             2
1610   10  17
1611  #OVERLAPing all corrected after             2  random generation
1612 #OVERLAP evdw after   9.19188E+08
1613 Waiting for     0.0366 sec
1614 Waiting for     0.0402 sec
1615 #OVERLAP evdw > 1d10   1.00000E+20
1616  #OVERLAPing residues             2
1617    7  25
1618  #OVERLAPing all corrected after             1  random generation
1619 #OVERLAP evdw after   1.20284E+05
1620 Waiting for     0.0365 sec
1621 #OVERLAP evdw > 1d10   1.00000E+20
1622  #OVERLAPing residues             2
1623   17  29
1624  #OVERLAPing all corrected after             1  random generation
1625 #OVERLAP evdw after   3.47119E+11
1626 Waiting for     0.0351 sec
1627 Waiting for     0.0378 sec
1628 Waiting for     0.0403 sec
1629 Waiting for     0.0329 sec
1630 Waiting for     0.0007 sec
1631 Waiting for     0.0325 sec
1632 Waiting for     0.0311 sec
1633 Waiting for     0.0007 sec
1634 #OVERLAP evdw > 1d10   1.00000E+20
1635  #OVERLAPing residues             4
1636   10  29  14  27
1637  #OVERLAPing NOT all corrected             2
1638   10  29
1639 #OVERLAP evdw after   1.00000E+20
1640 Waiting for     0.0404 sec
1641 #OVERLAP evdw > 1d10   1.00000E+20
1642  #OVERLAPing residues             2
1643   13  29
1644  #OVERLAPing all corrected after             1  random generation
1645 #OVERLAP evdw after   5.41757E+17
1646 Waiting for     0.0386 sec
1647 Waiting for     0.0386 sec
1648 #OVERLAP evdw > 1d10   1.00000E+20
1649  #OVERLAPing residues             4
1650    6  25   9  24
1651  #OVERLAPing all corrected after             1  random generation
1652 #OVERLAP evdw after   5.47284E+03
1653 Waiting for     0.0007 sec
1654 Waiting for     0.8374 sec
1655 #OVERLAP evdw > 1d10   1.00000E+20
1656  #OVERLAPing residues             4
1657    9  25  23  26
1658  #OVERLAPing all corrected after             1  random generation
1659 #OVERLAP evdw after   1.36687E+22
1660 Waiting for     0.0173 sec
1661 Waiting for     0.0123 sec
1662 #OVERLAP evdw > 1d10   1.00000E+20
1663  #OVERLAPing residues             2
1664    6  14
1665  #OVERLAPing all corrected after             1  random generation
1666 #OVERLAP evdw after   1.55818E+09
1667 Waiting for     0.0006 sec
1668 Waiting for     0.0351 sec
1669 Waiting for     0.0319 sec
1670 Waiting for     0.0354 sec
1671 Waiting for     0.0383 sec
1672 Waiting for     0.0341 sec
1673 Waiting for     0.0272 sec
1674 Waiting for     0.0007 sec
1675 Waiting for     0.0323 sec
1676 #OVERLAP evdw > 1d10   1.00000E+20
1677  #OVERLAPing residues             2
1678   12  27
1679  #OVERLAPing all corrected after             1  random generation
1680 #OVERLAP evdw after   7.20386E+13
1681 Waiting for     0.0341 sec
1682 Waiting for     0.0399 sec
1683 Waiting for     0.0391 sec
1684 Waiting for     0.0007 sec
1685 Waiting for     0.0402 sec
1686 #OVERLAP evdw > 1d10   1.00000E+20
1687  #OVERLAPing residues             2
1688    8  22
1689  #OVERLAPing all corrected after             1  random generation
1690 #OVERLAP evdw after   6.88016E+30
1691 Waiting for     0.0435 sec
1692 #OVERLAP evdw > 1d10   1.00000E+20
1693  #OVERLAPing residues             2
1694    2  25
1695  #OVERLAPing all corrected after             1  random generation
1696 #OVERLAP evdw after   2.05217E+04
1697 Waiting for     0.0352 sec
1698 Waiting for     0.0378 sec
1699 Waiting for     0.0310 sec
1700 Waiting for     0.0007 sec
1701 Waiting for     0.0377 sec
1702 Waiting for     0.0336 sec
1703 Waiting for     0.0330 sec
1704 #OVERLAP evdw > 1d10   1.00000E+20
1705  #OVERLAPing residues            10
1706    3  14   5  19   6  22   7  26  11  23
1707  #OVERLAPing all corrected after            32  random generation
1708 #OVERLAP evdw after   1.14971E+24
1709 Waiting for     0.0007 sec
1710 Waiting for     0.0307 sec
1711 Waiting for     0.0399 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             4
1714    5  22   6  25
1715  #OVERLAPing all corrected after             1  random generation
1716 #OVERLAP evdw after   3.75998E+25
1717 Waiting for     0.0309 sec
1718 Waiting for     0.0331 sec
1719 #OVERLAP evdw > 1d10   1.00000E+20
1720  #OVERLAPing residues             2
1721    4  27
1722  #OVERLAPing all corrected after             3  random generation
1723 #OVERLAP evdw after   3.64926E+10
1724 Waiting for     0.0343 sec
1725 Waiting for     0.0332 sec
1726 Waiting for     0.0232 sec
1727 Waiting for     0.0371 sec
1728 Waiting for     0.0006 sec
1729 Waiting for     0.0313 sec
1730 Waiting for     0.0323 sec
1731 Waiting for     0.0007 sec
1732 Waiting for     0.0332 sec
1733 Waiting for     0.0335 sec
1734 Waiting for     0.0378 sec
1735 #OVERLAP evdw > 1d10   1.00000E+20
1736  #OVERLAPing residues             2
1737   11  16
1738  #OVERLAPing all corrected after             1  random generation
1739 #OVERLAP evdw after   8.01771E+12
1740 Waiting for     0.0346 sec
1741 Waiting for     0.0006 sec
1742 Waiting for     0.0007 sec
1743 #OVERLAP evdw > 1d10   1.00000E+20
1744  #OVERLAPing residues             2
1745    9  27
1746  #OVERLAPing all corrected after             2  random generation
1747 #OVERLAP evdw after   6.23011E+04
1748 Waiting for     0.0319 sec
1749 Waiting for     0.0378 sec
1750 Waiting for     0.0344 sec
1751 Waiting for     0.0319 sec
1752 Waiting for     0.6716 sec
1753 Waiting for     0.0006 sec
1754 Waiting for     0.0006 sec
1755 Waiting for     0.0007 sec
1756 Waiting for     0.0367 sec
1757 Waiting for     0.0007 sec
1758 Waiting for     0.0364 sec
1759 #OVERLAP evdw > 1d10   1.00000E+20
1760  #OVERLAPing residues             4
1761   11  27  12  26
1762  #OVERLAPing all corrected after             3  random generation
1763 #OVERLAP evdw after   7.53615E+18
1764 Waiting for     0.0367 sec
1765 #OVERLAP evdw > 1d10   1.00000E+20
1766  #OVERLAPing residues             4
1767    9  27  11  29
1768  #OVERLAPing all corrected after             4  random generation
1769 #OVERLAP evdw after   6.08877E+16
1770 Waiting for     0.0317 sec
1771 Waiting for     0.0389 sec
1772 Waiting for     0.0009 sec
1773 Waiting for     0.0006 sec
1774 Waiting for     0.0007 sec
1775 Waiting for     0.0310 sec
1776 Waiting for     0.4578 sec
1777 Waiting for     0.0007 sec
1778 Waiting for     0.0352 sec
1779 Waiting for     0.0372 sec
1780 Waiting for     0.0368 sec
1781 Waiting for     0.0310 sec
1782 Waiting for     0.0365 sec
1783 Waiting for     0.0007 sec
1784 #OVERLAP evdw > 1d10   1.00000E+20
1785  #OVERLAPing residues             2
1786    7  27
1787  #OVERLAPing all corrected after             1  random generation
1788 #OVERLAP evdw after   8.45642E+04
1789 Waiting for     0.0007 sec
1790 Waiting for     0.0322 sec
1791 Waiting for     0.0353 sec
1792 Waiting for     0.0307 sec
1793 #OVERLAP evdw > 1d10   1.00000E+20
1794  #OVERLAPing residues             4
1795    7  25   9  27
1796  #OVERLAPing all corrected after             2  random generation
1797 #OVERLAP evdw after   1.24734E+22
1798 Waiting for     0.0552 sec
1799 Waiting for     0.0096 sec
1800 Waiting for     0.0319 sec
1801 Waiting for     0.0393 sec
1802 #OVERLAP evdw > 1d10   6.19657E+31
1803  #OVERLAPing residues             0
1804
1805  #OVERLAPing all corrected after             1  random generation
1806 #OVERLAP evdw after   6.19657E+31
1807 Waiting for     0.0323 sec
1808 Waiting for     0.0242 sec
1809 Waiting for     1.0482 sec
1810 Waiting for     0.0007 sec
1811 Waiting for     0.0326 sec
1812 #OVERLAP evdw > 1d10   1.00000E+20
1813  #OVERLAPing residues             2
1814   17  24
1815  #OVERLAPing all corrected after             1  random generation
1816 #OVERLAP evdw after   5.57159E+03
1817 Waiting for     0.0009 sec
1818 Waiting for     0.0016 sec
1819 Waiting for     0.0384 sec
1820 Waiting for     0.0381 sec
1821 #OVERLAP evdw > 1d10   1.00000E+20
1822  #OVERLAPing residues             2
1823    2  27
1824  #OVERLAPing all corrected after             1  random generation
1825 #OVERLAP evdw after   1.02994E+03
1826 Waiting for     0.0308 sec
1827 Waiting for     0.0345 sec
1828 Waiting for     0.0348 sec
1829 #OVERLAP evdw > 1d10   1.00000E+20
1830  #OVERLAPing residues             2
1831    5  22
1832  #OVERLAPing all corrected after             1  random generation
1833 #OVERLAP evdw after   3.57538E+08
1834 Waiting for     0.0328 sec
1835 #OVERLAP evdw > 1d10   1.00000E+20
1836  #OVERLAPing residues             2
1837    3  23
1838  #OVERLAPing all corrected after             1  random generation
1839 #OVERLAP evdw after   3.88741E+08
1840 Waiting for     0.0010 sec
1841 Waiting for     0.0006 sec
1842 Waiting for     0.0395 sec
1843 Waiting for     0.0007 sec
1844 Waiting for     0.0036 sec
1845 Waiting for     0.9297 sec
1846 Waiting for     0.0007 sec
1847 #OVERLAP evdw > 1d10   1.00000E+20
1848  #OVERLAPing residues             2
1849   14  20
1850  #OVERLAPing all corrected after             1  random generation
1851 #OVERLAP evdw after   1.30883E+26
1852 Waiting for     0.0355 sec
1853 Waiting for     0.0007 sec
1854 Waiting for     0.0007 sec
1855 Waiting for     0.0007 sec
1856 Waiting for     0.0308 sec
1857 Waiting for     0.0356 sec
1858 Waiting for     0.0402 sec
1859 Waiting for     0.0007 sec
1860 Waiting for     0.0391 sec
1861 Waiting for     0.0391 sec
1862 Waiting for     0.0378 sec
1863 Waiting for     0.0006 sec
1864 Waiting for     0.7622 sec
1865 Waiting for     0.0078 sec
1866 Waiting for     0.0370 sec
1867 Waiting for     0.0379 sec
1868 Waiting for     0.0351 sec
1869 Waiting for     0.0336 sec
1870 Waiting for     0.0332 sec
1871 #OVERLAP evdw > 1d10   1.00000E+20
1872  #OVERLAPing residues             2
1873    3  11
1874  #OVERLAPing all corrected after             1  random generation
1875 #OVERLAP evdw after   2.65916E+07
1876 Waiting for     0.0007 sec
1877 Waiting for     0.0361 sec
1878 Waiting for     0.0313 sec
1879 Waiting for     0.0395 sec
1880 #OVERLAP evdw > 1d10   1.00000E+20
1881  #OVERLAPing residues             3
1882    2  25  17
1883  #OVERLAPing all corrected after             2  random generation
1884 #OVERLAP evdw after   5.55063E+09
1885 Waiting for     0.0314 sec
1886 #OVERLAP evdw > 1d10   1.00000E+20
1887  #OVERLAPing residues             2
1888    6  13
1889  #OVERLAPing all corrected after             1  random generation
1890 #OVERLAP evdw after   2.75920E+02
1891 Waiting for     0.0470 sec
1892 #OVERLAP evdw > 1d10   1.00000E+20
1893  #OVERLAPing residues             2
1894    7  25
1895  #OVERLAPing all corrected after             3  random generation
1896 #OVERLAP evdw after   2.93758E+12
1897 Waiting for     0.0370 sec
1898 #OVERLAP evdw > 1d10   1.00000E+20
1899  #OVERLAPing residues             2
1900   14  22
1901  #OVERLAPing all corrected after             1  random generation
1902 #OVERLAP evdw after   8.91563E+19
1903 Waiting for     0.0346 sec
1904 Waiting for     0.3945 sec
1905 #OVERLAP evdw > 1d10   1.00000E+20
1906  #OVERLAPing residues             5
1907    5  25   6  26  14
1908  #OVERLAPing all corrected after           519  random generation
1909 #OVERLAP evdw after   3.43429E+21
1910 Waiting for     0.0007 sec
1911 Waiting for     0.0345 sec
1912 Waiting for     0.0332 sec
1913 Waiting for     0.0313 sec
1914 Waiting for     0.0320 sec
1915 Waiting for     0.0399 sec
1916 Waiting for     0.0316 sec
1917 #OVERLAP evdw > 1d10   1.00000E+20
1918  #OVERLAPing residues             2
1919    2  17
1920  #OVERLAPing all corrected after             7  random generation
1921 #OVERLAP evdw after   2.56247E+13
1922 Waiting for     0.0010 sec
1923 Waiting for     0.0006 sec
1924 #OVERLAP evdw > 1d10   1.00000E+20
1925  #OVERLAPing residues             4
1926    3  27  15  23
1927  #OVERLAPing all corrected after           257  random generation
1928 #OVERLAP evdw after   3.81247E+17
1929 Waiting for     0.0007 sec
1930 #OVERLAP evdw > 1d10   1.00000E+20
1931  #OVERLAPing residues             2
1932    4  27
1933  #OVERLAPing all corrected after             6  random generation
1934 #OVERLAP evdw after   2.23427E+19
1935 Waiting for     0.0330 sec
1936 Waiting for     0.0359 sec
1937 Waiting for     0.0346 sec
1938 Waiting for     0.0351 sec
1939 Waiting for     0.0322 sec
1940 Waiting for     0.0007 sec
1941 Waiting for     0.8303 sec
1942 Waiting for     0.0007 sec
1943 Waiting for     0.0372 sec
1944 Waiting for     0.0400 sec
1945 #OVERLAP evdw > 1d10   1.00000E+20
1946  #OVERLAPing residues             2
1947    9  22
1948  #OVERLAPing all corrected after             1  random generation
1949 #OVERLAP evdw after   4.26261E+08
1950 Waiting for     0.0375 sec
1951 Waiting for     0.0372 sec
1952 Waiting for     0.0319 sec
1953 Waiting for     0.0344 sec
1954 Waiting for     0.0008 sec
1955 Waiting for     0.0690 sec
1956 #OVERLAP evdw > 1d10   1.00000E+20
1957  #OVERLAPing residues             4
1958    2  14   5  25
1959  #OVERLAPing all corrected after             2  random generation
1960 #OVERLAP evdw after   4.69829E+17
1961 Waiting for     0.0361 sec
1962 Waiting for     0.0365 sec
1963 #OVERLAP evdw > 1d10   1.00000E+20
1964  #OVERLAPing residues             7
1965    7  25   8  23   9  27  12
1966  #OVERLAPing all corrected after             4  random generation
1967 #OVERLAP evdw after   7.25652E+26
1968 Waiting for     0.0307 sec
1969 #OVERLAP evdw > 1d10   1.00000E+20
1970  #OVERLAPing residues             2
1971    9  27
1972  #OVERLAPing all corrected after             1  random generation
1973 #OVERLAP evdw after   2.44604E+02
1974 Waiting for     0.0007 sec
1975 Waiting for     0.0007 sec
1976 Waiting for     0.0364 sec
1977 Waiting for     0.7472 sec
1978 Waiting for     0.0007 sec
1979 Waiting for     0.0425 sec
1980 Waiting for     0.0007 sec
1981 Waiting for     0.0384 sec
1982 Waiting for     0.0308 sec
1983 Waiting for     0.0390 sec
1984 #OVERLAP evdw > 1d10   1.00000E+20
1985  #OVERLAPing residues             2
1986    5  24
1987  #OVERLAPing all corrected after             1  random generation
1988 #OVERLAP evdw after   2.43670E+12
1989 Waiting for     0.0362 sec
1990 Waiting for     0.0010 sec
1991 Waiting for     0.0007 sec
1992 Waiting for     0.0374 sec
1993 #OVERLAP evdw > 1d10   1.00000E+20
1994  #OVERLAPing residues             4
1995    7  25  13  27
1996  #OVERLAPing all corrected after             2  random generation
1997 #OVERLAP evdw after   4.23397E+12
1998 Waiting for     0.0316 sec
1999 #OVERLAP evdw > 1d10   1.00000E+20
2000  #OVERLAPing residues             2
2001    7  10
2002  #OVERLAPing all corrected after             1  random generation
2003 #OVERLAP evdw after   1.93678E+17
2004 Waiting for     0.0007 sec
2005 #OVERLAP evdw > 1d10   1.00000E+20
2006  #OVERLAPing residues             2
2007    5  27
2008  #OVERLAPing all corrected after             2  random generation
2009 #OVERLAP evdw after   8.38796E+16
2010 Waiting for     0.0395 sec
2011 Waiting for     0.0383 sec
2012 #OVERLAP evdw > 1d10   1.00000E+20
2013  #OVERLAPing residues             3
2014    9  24  25
2015  #OVERLAPing all corrected after             1  random generation
2016 #OVERLAP evdw after   1.05365E+03
2017 Waiting for     0.0351 sec
2018 Waiting for     0.0372 sec
2019 Waiting for     0.0100 sec
2020 Waiting for     0.0571 sec
2021 Waiting for     0.1438 sec
2022 #OVERLAP evdw > 1d10   1.00000E+20
2023  #OVERLAPing residues             4
2024    5  29  17  27
2025  #OVERLAPing all corrected after            12  random generation
2026 #OVERLAP evdw after   5.63371E+15
2027 Waiting for     0.0319 sec
2028 #OVERLAP evdw > 1d10   1.00000E+20
2029  #OVERLAPing residues             2
2030    7  25
2031  #OVERLAPing all corrected after             2  random generation
2032 #OVERLAP evdw after   6.71606E+08
2033 Waiting for     0.0321 sec
2034 Waiting for     0.0344 sec
2035 Waiting for     0.0334 sec
2036 Waiting for     0.0360 sec
2037 Waiting for     0.0344 sec
2038 #OVERLAP evdw > 1d10   1.00000E+20
2039  #OVERLAPing residues             2
2040   10  22
2041  #OVERLAPing NOT all corrected             2
2042   10  22
2043 #OVERLAP evdw after   1.00000E+20
2044 Waiting for     0.0358 sec
2045 Waiting for     0.0308 sec
2046 #OVERLAP evdw > 1d10   1.00000E+20
2047  #OVERLAPing residues             2
2048   20  27
2049  #OVERLAPing all corrected after             3  random generation
2050 #OVERLAP evdw after   8.65614E+05
2051 Waiting for     0.0367 sec
2052 Waiting for     0.0581 sec
2053 Waiting for     0.0391 sec
2054 Waiting for     0.0321 sec
2055 Waiting for     0.0354 sec
2056 Waiting for     0.0396 sec
2057 Waiting for     0.5006 sec
2058 #OVERLAP evdw > 1d10   1.00000E+20
2059  #OVERLAPing residues             2
2060    4  22
2061  #OVERLAPing all corrected after             1  random generation
2062 #OVERLAP evdw after   2.22650E+18
2063 Waiting for     0.0006 sec
2064 Waiting for     0.0643 sec
2065 Waiting for     0.0007 sec
2066 Waiting for     0.0402 sec
2067 #OVERLAP evdw > 1d10   1.00000E+20
2068  #OVERLAPing residues             2
2069   17  21
2070  #OVERLAPing all corrected after             3  random generation
2071 #OVERLAP evdw after   1.29585E+12
2072 Waiting for     0.0397 sec
2073 Waiting for     0.0321 sec
2074 Waiting for     0.0325 sec
2075 Waiting for     0.0233 sec
2076 Waiting for     0.0401 sec
2077 Waiting for     0.0334 sec
2078 #OVERLAP evdw > 1d10   1.00000E+20
2079  #OVERLAPing residues             2
2080    7  25
2081  #OVERLAPing all corrected after             2  random generation
2082 #OVERLAP evdw after   1.85300E+09
2083 Waiting for     0.0007 sec
2084 Waiting for     0.0390 sec
2085 Waiting for     0.0320 sec
2086 Waiting for     0.0401 sec
2087 Waiting for     0.0337 sec
2088 Waiting for     0.0363 sec
2089 Waiting for     0.0006 sec
2090 Waiting for     0.0007 sec
2091 Waiting for     0.0321 sec
2092 Waiting for     0.0007 sec
2093 Waiting for     0.0357 sec
2094 Waiting for     0.0379 sec
2095 Waiting for     0.0007 sec
2096 Waiting for     0.0407 sec
2097 #OVERLAP evdw > 1d10   1.00000E+20
2098  #OVERLAPing residues             2
2099    4  24
2100  #OVERLAPing all corrected after             1  random generation
2101 #OVERLAP evdw after   9.18542E+06
2102 Waiting for     0.0006 sec
2103 Waiting for     0.0334 sec
2104 #OVERLAP evdw > 1d10   1.00000E+20
2105  #OVERLAPing residues             2
2106    3  23
2107  #OVERLAPing all corrected after             2  random generation
2108 #OVERLAP evdw after   2.03210E+15
2109 Waiting for     0.0353 sec
2110 Waiting for     0.0329 sec
2111 Waiting for     0.0007 sec
2112 Waiting for     0.0384 sec
2113 Waiting for     0.0325 sec
2114 Waiting for     0.0357 sec
2115 Waiting for     0.0184 sec
2116 Waiting for     0.6607 sec
2117 Waiting for     0.0007 sec
2118 #OVERLAP evdw > 1d10   1.00000E+20
2119  #OVERLAPing residues             4
2120    4  17   9  15
2121  #OVERLAPing all corrected after             1  random generation
2122 #OVERLAP evdw after   2.24502E+07
2123 Waiting for     0.0362 sec
2124 Waiting for     0.0333 sec
2125 Waiting for     0.0327 sec
2126 Waiting for     0.0353 sec
2127 Waiting for     0.0381 sec
2128 Waiting for     0.0369 sec
2129 Waiting for     0.0006 sec
2130 Waiting for     0.0007 sec
2131 #OVERLAP evdw > 1d10   1.00000E+20
2132  #OVERLAPing residues             4
2133   10  29  14  27
2134  #OVERLAPing NOT all corrected             2
2135   10  29
2136 #OVERLAP evdw after   1.00000E+20
2137 Waiting for     0.0312 sec
2138 Waiting for     0.0389 sec
2139 Waiting for     0.0012 sec
2140 Waiting for     0.0007 sec
2141 Waiting for     0.0405 sec
2142 Waiting for     0.0010 sec
2143 #OVERLAP evdw > 1d10   1.00000E+20
2144  #OVERLAPing residues             2
2145   13  23
2146  #OVERLAPing all corrected after             1  random generation
2147 #OVERLAP evdw after   8.76685E+03
2148 Waiting for     0.0244 sec
2149 Waiting for     0.0860 sec
2150 Waiting for     0.0008 sec
2151 Waiting for     0.0423 sec
2152 Waiting for     0.0620 sec
2153 Waiting for     1.1597 sec
2154 #OVERLAP evdw > 1d10   1.00000E+20
2155  #OVERLAPing residues             2
2156    6  19
2157  #OVERLAPing all corrected after             1  random generation
2158 #OVERLAP evdw after   1.71873E+09
2159 Waiting for     0.0006 sec
2160 Waiting for     0.0406 sec
2161 Waiting for     0.0006 sec
2162 Waiting for     0.0323 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             2
2165   17  25
2166  #OVERLAPing all corrected after             1  random generation
2167 #OVERLAP evdw after   9.67782E+05
2168 Waiting for     0.0353 sec
2169 #OVERLAP evdw > 1d10   1.00000E+20
2170  #OVERLAPing residues             4
2171    5  25   9  27
2172  #OVERLAPing all corrected after             1  random generation
2173 #OVERLAP evdw after   4.68798E+16
2174 Waiting for     0.0368 sec
2175 Waiting for     0.0364 sec
2176 Waiting for     0.0007 sec
2177 #OVERLAP evdw > 1d10   1.00000E+20
2178  #OVERLAPing residues             2
2179    7  20
2180  #OVERLAPing all corrected after             4  random generation
2181 #OVERLAP evdw after   1.31792E+18
2182 Waiting for     0.0385 sec
2183 Waiting for     0.0040 sec
2184 Waiting for     0.0359 sec
2185 Waiting for     0.0171 sec
2186 Waiting for     0.0060 sec
2187 Waiting for     0.0354 sec
2188 Waiting for     0.0361 sec
2189 Waiting for     0.0007 sec
2190 Waiting for     0.0357 sec
2191 Waiting for     0.0332 sec
2192 #OVERLAP evdw > 1d10   1.00000E+20
2193  #OVERLAPing residues             4
2194   18  20  19  23
2195  #OVERLAPing all corrected after             2  random generation
2196 #OVERLAP evdw after   5.01737E+11
2197 Waiting for     0.0397 sec
2198 Waiting for     0.0007 sec
2199 Waiting for     0.0381 sec
2200 Waiting for     0.0398 sec
2201 #OVERLAP evdw > 1d10   1.00000E+20
2202  #OVERLAPing residues             4
2203    3  18  14  16
2204  #OVERLAPing all corrected after             1  random generation
2205 #OVERLAP evdw after   8.68031E+12
2206 Waiting for     0.0392 sec
2207 Waiting for     0.0007 sec
2208 Waiting for     0.0310 sec
2209 #OVERLAP evdw > 1d10   1.00000E+20
2210  #OVERLAPing residues             2
2211   12  27
2212  #OVERLAPing NOT all corrected             2
2213   12  27
2214 #OVERLAP evdw after   1.00000E+20
2215 Waiting for     0.0395 sec
2216 #OVERLAP evdw > 1d10   1.00000E+20
2217  #OVERLAPing residues             2
2218   13  25
2219  #OVERLAPing all corrected after             6  random generation
2220 #OVERLAP evdw after   4.78469E+14
2221 Waiting for     0.0007 sec
2222 Waiting for     0.0341 sec
2223 Waiting for     0.0316 sec
2224 Waiting for     0.0379 sec
2225 Waiting for     0.0406 sec
2226 Waiting for     0.0007 sec
2227 #OVERLAP evdw > 1d10   1.00000E+20
2228  #OVERLAPing residues             2
2229   14  18
2230  #OVERLAPing all corrected after             2  random generation
2231 #OVERLAP evdw after   1.86871E+05
2232 Waiting for     0.0358 sec
2233 Waiting for     0.0309 sec
2234 #OVERLAP evdw > 1d10   1.00000E+20
2235  #OVERLAPing residues             2
2236    4  27
2237  #OVERLAPing all corrected after             1  random generation
2238 #OVERLAP evdw after   9.00094E+07
2239 Waiting for     0.0319 sec
2240 #OVERLAP evdw > 1d10   1.00000E+20
2241  #OVERLAPing residues             3
2242    8  25   9
2243  #OVERLAPing all corrected after             1  random generation
2244 #OVERLAP evdw after   4.28776E+13
2245 Waiting for     0.0009 sec
2246 Waiting for     0.0133 sec
2247 Waiting for     0.0358 sec
2248 Waiting for     0.0339 sec
2249 Waiting for     0.0337 sec
2250 #OVERLAP evdw > 1d10   1.00000E+20
2251  #OVERLAPing residues             4
2252    4  24   5  14
2253  #OVERLAPing all corrected after             1  random generation
2254 #OVERLAP evdw after   1.02973E+17
2255 Waiting for     0.0361 sec
2256 Waiting for     0.0391 sec
2257 Waiting for     0.0344 sec
2258 Waiting for     0.0379 sec
2259 Waiting for     0.0006 sec
2260 Waiting for     0.0342 sec
2261 #OVERLAP evdw > 1d10   1.00000E+20
2262  #OVERLAPing residues             2
2263    8  22
2264  #OVERLAPing all corrected after             1  random generation
2265 #OVERLAP evdw after   3.40587E+21
2266 Waiting for     0.0028 sec
2267 Waiting for     0.0382 sec
2268 Waiting for     0.0329 sec
2269 Waiting for     0.0411 sec
2270 Waiting for     0.0265 sec
2271 Waiting for     0.0329 sec
2272 #OVERLAP evdw > 1d10   1.00000E+20
2273  #OVERLAPing residues             4
2274    7  25  13  27
2275  #OVERLAPing all corrected after             2  random generation
2276 #OVERLAP evdw after   2.29347E+22
2277 Waiting for     0.0007 sec
2278 Waiting for     0.0382 sec
2279 Waiting for     0.0331 sec
2280 #OVERLAP evdw > 1d10   1.00000E+20
2281  #OVERLAPing residues             2
2282    7  20
2283  #OVERLAPing all corrected after             1  random generation
2284 #OVERLAP evdw after   1.05975E+26
2285 Waiting for     0.0006 sec
2286 Waiting for     0.0399 sec
2287 Waiting for     0.0365 sec
2288 Waiting for     0.0388 sec
2289 #OVERLAP evdw > 1d10   1.00000E+20
2290  #OVERLAPing residues             2
2291    9  14
2292  #OVERLAPing all corrected after             1  random generation
2293 #OVERLAP evdw after   4.25328E+06
2294 Waiting for     0.0353 sec
2295 Waiting for     0.0542 sec
2296 Waiting for     0.6689 sec
2297 Waiting for     0.0048 sec
2298 Waiting for     0.0351 sec
2299 #OVERLAP evdw > 1d10   1.00000E+20
2300  #OVERLAPing residues             2
2301   11  29
2302  #OVERLAPing all corrected after             1  random generation
2303 #OVERLAP evdw after  -3.55892E+01
2304 Waiting for     0.0358 sec
2305 Waiting for     0.0007 sec
2306 Waiting for     0.0007 sec
2307 Waiting for     0.0345 sec
2308 Waiting for     0.0360 sec
2309 Waiting for     0.0007 sec
2310 #OVERLAP evdw > 1d10   1.00000E+20
2311  #OVERLAPing residues             4
2312    7  25  13  27
2313  #OVERLAPing all corrected after            11  random generation
2314 #OVERLAP evdw after   1.98913E+15
2315 Waiting for     0.0322 sec
2316 Waiting for     0.0381 sec
2317 #OVERLAP evdw > 1d10   1.00000E+20
2318  #OVERLAPing residues             2
2319    9  18
2320  #OVERLAPing all corrected after             2  random generation
2321 #OVERLAP evdw after   3.14978E+11
2322 Waiting for     0.0326 sec
2323 Waiting for     0.0334 sec
2324 Waiting for     0.0405 sec
2325 Waiting for     0.0320 sec
2326 Waiting for     0.0007 sec
2327 Waiting for     0.4370 sec
2328 Waiting for     0.0006 sec
2329 #OVERLAP evdw > 1d10   1.00000E+20
2330  #OVERLAPing residues             3
2331    7  13  14
2332  #OVERLAPing all corrected after             2  random generation
2333 #OVERLAP evdw after   5.44793E+18
2334 Waiting for     0.0362 sec
2335 Waiting for     0.0324 sec
2336 Waiting for     0.0377 sec
2337 Waiting for     0.0376 sec
2338 Waiting for     0.0364 sec
2339 #OVERLAP evdw > 1d10   1.00000E+20
2340  #OVERLAPing residues             2
2341    2  17
2342  #OVERLAPing all corrected after             3  random generation
2343 #OVERLAP evdw after   6.68278E+14
2344 Waiting for     0.0316 sec
2345 Waiting for     0.0367 sec
2346 Waiting for     0.0007 sec
2347 #OVERLAP evdw > 1d10   1.00000E+20
2348  #OVERLAPing residues             2
2349    4  27
2350  #OVERLAPing all corrected after             1  random generation
2351 #OVERLAP evdw after   1.26617E+02
2352 Waiting for     0.0310 sec
2353 Waiting for     0.0405 sec
2354 Waiting for     0.0330 sec
2355 Waiting for     0.0351 sec
2356 Waiting for     0.0316 sec
2357 Waiting for     0.9223 sec
2358 Waiting for     0.0360 sec
2359 Waiting for     0.0006 sec
2360 Waiting for     0.0332 sec
2361 #OVERLAP evdw > 1d10   1.00000E+20
2362  #OVERLAPing residues             2
2363    9  27
2364  #OVERLAPing all corrected after             1  random generation
2365 #OVERLAP evdw after   3.56836E+06
2366 Waiting for     0.0359 sec
2367 #OVERLAP evdw > 1d10   1.00000E+20
2368  #OVERLAPing residues             2
2369    4  23
2370  #OVERLAPing all corrected after             1  random generation
2371 #OVERLAP evdw after   2.62546E+05
2372 Waiting for     0.0380 sec
2373 Waiting for     0.0405 sec
2374 Waiting for     0.0395 sec
2375 Waiting for     0.0007 sec
2376 #OVERLAP evdw > 1d10   1.00000E+20
2377  #OVERLAPing residues             2
2378    2  20
2379  #OVERLAPing all corrected after             1  random generation
2380 #OVERLAP evdw after   5.59097E+09
2381 Waiting for     0.0368 sec
2382 Waiting for     0.0007 sec
2383 #OVERLAP evdw > 1d10   1.00000E+20
2384  #OVERLAPing residues             2
2385    2  27
2386  #OVERLAPing all corrected after             1  random generation
2387 #OVERLAP evdw after   4.70271E+08
2388 Waiting for     0.0406 sec
2389 Waiting for     0.0325 sec
2390 Waiting for     0.0007 sec
2391 Waiting for     0.0398 sec
2392 Waiting for     0.0655 sec
2393 Waiting for     0.0377 sec
2394 Waiting for     0.0344 sec
2395 Waiting for     0.0010 sec
2396 Waiting for     0.0006 sec
2397 Waiting for     0.0308 sec
2398 #OVERLAP evdw > 1d10   2.07287E+23
2399  #OVERLAPing residues             0
2400
2401  #OVERLAPing all corrected after             1  random generation
2402 #OVERLAP evdw after   2.07287E+23
2403 Waiting for     0.0007 sec
2404 Waiting for     0.0355 sec
2405 Waiting for     0.0007 sec
2406 #OVERLAP evdw > 1d10   1.00000E+20
2407  #OVERLAPing residues             2
2408   15  17
2409  #OVERLAPing all corrected after             1  random generation
2410 #OVERLAP evdw after   4.36484E+11
2411 Waiting for     0.0379 sec
2412 #OVERLAP evdw > 1d10   1.00000E+20
2413  #OVERLAPing residues             2
2414   16  17
2415  #OVERLAPing all corrected after             1  random generation
2416 #OVERLAP evdw after   9.58232E+01
2417 Waiting for     0.0007 sec
2418 Waiting for     0.0408 sec
2419 Waiting for     0.0266 sec
2420 Waiting for     0.0369 sec
2421 Waiting for     0.0373 sec
2422 Waiting for     0.0373 sec
2423 Waiting for     0.0406 sec
2424  End of minim, proc            5 time     3717.726885000000     
2425 Processor   5 is finishing work.
2426  Total time    3735.975244999999       sec