-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB005 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 5 iseed(4)= 0 0 -280 -8377 ran_num 0.6425306200981140 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2521 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.3404 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.87927E+10 Waiting for 0.0375 sec Waiting for 0.0349 sec Waiting for 0.0349 sec Waiting for 0.0378 sec Waiting for 0.0397 sec Waiting for 0.0287 sec Waiting for 0.0377 sec Waiting for 0.0405 sec Waiting for 0.0354 sec Waiting for 0.0008 sec Waiting for 0.0108 sec Waiting for 0.0366 sec Waiting for 0.0334 sec Waiting for 0.0320 sec Waiting for 0.3337 sec Waiting for 0.0006 sec Waiting for 0.0404 sec Waiting for 0.0405 sec Waiting for 0.0379 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.79385E+02 Waiting for 0.0006 sec Waiting for 0.0370 sec Waiting for 0.0359 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.67988E+07 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27766E+08 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.97258E+11 Waiting for 0.0360 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0311 sec Waiting for 0.0392 sec Waiting for 0.0370 sec Waiting for 0.0319 sec Waiting for 0.0379 sec Waiting for 0.0394 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.28587E+04 Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0366 sec Waiting for 0.0334 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0330 sec Waiting for 0.0007 sec Waiting for 0.0407 sec Waiting for 0.0391 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 6 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.61314E+08 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.95143E+09 Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 0.0374 sec Waiting for 0.0390 sec Waiting for 0.0317 sec Waiting for 0.0365 sec Waiting for 0.1479 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07517E+12 Waiting for 0.0404 sec Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0312 sec Waiting for 0.0404 sec Waiting for 0.0336 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0378 sec Waiting for 0.0348 sec Waiting for 0.0374 sec Waiting for 0.0183 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.00143E+01 Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44264E+05 Waiting for 0.0346 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22426E+13 Waiting for 0.0309 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 9 25 26 11 29 12 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.78593E+18 Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 14 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.18895E+09 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55702E+03 Waiting for 0.0390 sec Waiting for 0.0409 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0480 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0386 sec Waiting for 0.0365 sec Waiting for 0.0394 sec Waiting for 0.0366 sec Waiting for 0.0265 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0360 sec Waiting for 0.0350 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.59187E+09 Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.67272E+07 Waiting for 0.0349 sec Waiting for 0.0406 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.67284E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67284E+23 Waiting for 0.0328 sec Waiting for 0.0378 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 3 20 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.45681E+09 Waiting for 0.0474 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 8 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33142E+04 Waiting for 0.0378 sec Waiting for 0.0327 sec Waiting for 0.0389 sec Waiting for 0.0229 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.02296E+10 Waiting for 0.0344 sec Waiting for 0.0399 sec Waiting for 0.0333 sec Waiting for 0.0339 sec Waiting for 0.0333 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.68281E+09 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.07336E+10 Waiting for 0.0309 sec Waiting for 0.0400 sec Waiting for 0.0371 sec Waiting for 0.0317 sec Waiting for 0.0381 sec Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0404 sec Waiting for 0.0075 sec Waiting for 0.0010 sec Waiting for 0.0327 sec Waiting for 0.0375 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.58162E+22 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.78391E+10 Waiting for 0.0347 sec Waiting for 0.0010 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93095E+05 Waiting for 0.0007 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 24 9 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.43970E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 13 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73557E+14 Waiting for 0.0310 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.13750E+10 Waiting for 0.0329 sec Waiting for 0.0399 sec Waiting for 0.4517 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 8 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.91477E+13 Waiting for 0.0692 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.11182E+06 Waiting for 0.0336 sec Waiting for 0.0333 sec Waiting for 0.0350 sec Waiting for 0.0327 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.32990E+02 Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0344 sec Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.1710 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 27 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78351E+13 Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.44400E+14 Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.53224E+09 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.07560E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.2499 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0355 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.55392E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55392E+21 Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 26 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25889E+01 Waiting for 0.0334 sec Waiting for 0.0049 sec Waiting for 0.0394 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 20 27 23 29 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.05786E+05 Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41596E+22 Waiting for 0.0060 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.69383E+14 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.82650E+01 Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46395E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.18489E+10 Waiting for 0.0354 sec Waiting for 0.0511 sec Waiting for 0.0327 sec Waiting for 0.0328 sec Waiting for 0.0318 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0323 sec Waiting for 0.0337 sec Waiting for 0.0390 sec Waiting for 0.0309 sec Waiting for 0.0311 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 12 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.60300E+08 Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44764E+06 Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 29 4 27 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29639E+04 Waiting for 0.0636 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.26362E+06 Waiting for 0.0360 sec Waiting for 0.0334 sec Waiting for 0.0351 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0357 sec Waiting for 0.0328 sec Waiting for 0.0086 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.51522E+28 Waiting for 0.0359 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0390 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 12 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.57094E+14 Waiting for 0.0404 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27047E+15 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0361 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 16 27 17 23 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.15699E+08 Waiting for 0.0372 sec Waiting for 0.0318 sec Waiting for 0.0235 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35017E+08 Waiting for 0.0335 sec Waiting for 0.0334 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.54023E+14 Waiting for 0.0330 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0345 sec Waiting for 0.0326 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.73403E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.77143E+04 Waiting for 0.0340 sec Waiting for 0.0362 sec Waiting for 0.0392 sec Waiting for 0.0084 sec Waiting for 0.0377 sec Waiting for 0.0326 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0350 sec Waiting for 0.0387 sec Waiting for 0.0362 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74652E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62162E+10 Waiting for 0.0007 sec Waiting for 0.0311 sec Waiting for 0.0366 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.68441E+05 Waiting for 0.0346 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 7 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.81075E+10 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56160E+12 Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60276E+05 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 14 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.72242E+07 Waiting for 0.0342 sec Waiting for 0.0365 sec Waiting for 0.0406 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78053E+05 Waiting for 0.0265 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47475E+09 Waiting for 0.0319 sec Waiting for 0.0342 sec Waiting for 0.0358 sec Waiting for 0.0312 sec Waiting for 0.0373 sec Waiting for 0.0314 sec Waiting for 0.0381 sec Waiting for 0.0270 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22667E+07 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0312 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.54202E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54202E+24 Waiting for 0.0537 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 20 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26764E+20 Waiting for 0.0413 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.74171E+02 Waiting for 0.0007 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.37369E+14 Waiting for 0.0399 sec Waiting for 0.1102 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0700 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.37604E+13 Waiting for 0.0539 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82773E+08 Waiting for 0.0371 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0367 sec Waiting for 0.2738 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.66625E+07 Waiting for 0.0309 sec Waiting for 0.0007 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 22 3 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.44234E+19 Waiting for 0.0395 sec Waiting for 0.0329 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.85331E+07 Waiting for 0.0318 sec Waiting for 0.0364 sec Waiting for 0.0324 sec Waiting for 0.0384 sec Waiting for 0.0376 sec Waiting for 0.0395 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.18738E+04 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37734E+03 Waiting for 0.0325 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88934E+13 Waiting for 0.0373 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 12 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.39799E+12 Waiting for 0.0399 sec Waiting for 0.0325 sec Waiting for 0.0383 sec Waiting for 0.0502 sec #OVERLAP evdw > 1d10 1.11931E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11931E+20 Waiting for 0.0392 sec Waiting for 0.0125 sec Waiting for 0.0170 sec Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0378 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.50303E+01 Waiting for 0.0407 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42230E+23 Waiting for 0.0450 sec Waiting for 0.0394 sec Waiting for 0.0365 sec Waiting for 0.0008 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13335E+10 Waiting for 0.0400 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 4 28 5 29 #OVERLAPing NOT all corrected 2 4 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34424E+03 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.54942E+09 Waiting for 0.0322 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.5149 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.08410E+05 Waiting for 0.0381 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11498E+13 Waiting for 0.0348 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0243 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.69623E+05 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.78508E+08 Waiting for 0.0345 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 26 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.80986E+11 Waiting for 0.0321 sec Waiting for 0.0784 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0322 sec Waiting for 0.0351 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25078E+07 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.35311E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0404 sec Waiting for 0.0343 sec Waiting for 0.0354 sec Waiting for 0.0313 sec Waiting for 0.0349 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38726E+08 Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0630 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 6 23 #OVERLAPing all corrected after 345 random generation #OVERLAP evdw after 1.70595E+24 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.40915E+08 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.22609E+02 Waiting for 0.0337 sec Waiting for 0.0345 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26900E+10 Waiting for 0.0132 sec Waiting for 0.0348 sec Waiting for 0.0371 sec Waiting for 0.0907 sec Waiting for 0.2831 sec Waiting for 0.0007 sec Waiting for 0.0504 sec Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.28537E+02 Waiting for 0.0379 sec Waiting for 0.0359 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0403 sec Waiting for 0.0119 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.94725E+21 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54862E+03 Waiting for 0.0354 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.3081 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.0579 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48099E+12 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78366E+20 Waiting for 0.0312 sec Waiting for 0.0339 sec Waiting for 0.0317 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 16 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0372 sec Waiting for 0.0372 sec Waiting for 0.0493 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31438E+11 Waiting for 0.0347 sec Waiting for 0.0007 sec Waiting for 0.4588 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37439E+17 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.36207E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53722E+07 Waiting for 0.0396 sec Waiting for 0.0148 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69295E+16 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.23375E+19 Waiting for 0.0144 sec Waiting for 0.0007 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.96248E+07 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08393E+03 Waiting for 0.0354 sec Waiting for 0.0402 sec Waiting for 0.0314 sec Waiting for 0.0311 sec Waiting for 0.0119 sec Waiting for 0.0406 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.15001E+06 Waiting for 0.0365 sec Waiting for 0.0349 sec Waiting for 0.0365 sec Waiting for 0.0114 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39888E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.52886E+13 Waiting for 0.0392 sec Waiting for 0.0309 sec Waiting for 0.7113 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 11 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.00940E+07 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74555E+06 Waiting for 0.0314 sec Waiting for 0.0388 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 29 3 27 7 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.21582E+25 Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0358 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0344 sec Waiting for 0.4391 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.30339E+10 Waiting for 0.0326 sec Waiting for 0.0388 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.92310E+01 Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0375 sec Waiting for 0.0312 sec Waiting for 0.0322 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.4353 sec Waiting for 0.0006 sec Waiting for 0.0309 sec Waiting for 0.0311 sec Waiting for 0.0396 sec Waiting for 0.0324 sec Waiting for 0.0386 sec Waiting for 0.0559 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.9111 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32877E+13 Waiting for 0.0320 sec Waiting for 0.0395 sec Waiting for 0.0318 sec Waiting for 0.0335 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0242 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.98414E+06 Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0366 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.82545E+05 Waiting for 0.0380 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 22 29 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23204E+21 Waiting for 0.0226 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.21170E+12 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 29 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.04736E+09 Waiting for 0.0602 sec Waiting for 0.0335 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.42295E+05 Waiting for 0.0319 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0354 sec Waiting for 0.0325 sec Waiting for 0.0553 sec Waiting for 0.3180 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.05860E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0082 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.03089E+06 Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16574E+11 Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0607 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.65552E+06 Waiting for 0.0325 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.71871E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71871E+20 Waiting for 0.0390 sec Waiting for 0.8561 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39514E+05 Waiting for 0.0007 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.82680E+18 Waiting for 0.0316 sec Waiting for 0.0149 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67930E+13 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.10813E+19 Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04590E+08 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 25 27 13 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.98099E+10 Waiting for 0.0392 sec Waiting for 0.0271 sec Waiting for 0.0007 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.79269E+02 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.58935E+06 Waiting for 0.0328 sec Waiting for 0.0341 sec Waiting for 0.0309 sec Waiting for 0.0313 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0339 sec Waiting for 0.0326 sec Waiting for 0.0352 sec Waiting for 0.0362 sec Waiting for 0.7784 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 8 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.08657E+13 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.64327E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64327E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80924E+07 Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.99571E+09 Waiting for 0.0377 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30942E+01 Waiting for 0.0400 sec Waiting for 0.0345 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0366 sec Waiting for 0.0401 sec Waiting for 0.0405 sec Waiting for 0.0391 sec Waiting for 0.0330 sec Waiting for 0.0319 sec Waiting for 0.8957 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24595E+07 Waiting for 0.0007 sec Waiting for 0.0653 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43474E+09 Waiting for 0.0351 sec Waiting for 0.0339 sec Waiting for 0.0349 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65693E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0338 sec Waiting for 0.0331 sec Waiting for 0.0353 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 2.52060E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52060E+24 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0361 sec Waiting for 0.0252 sec Waiting for 0.0376 sec Waiting for 0.0351 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.45435E+08 Waiting for 0.0318 sec Waiting for 0.0316 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69761E+10 Waiting for 0.0308 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.8251 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42080E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.70792E+23 Waiting for 0.0376 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 16 14 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.02072E+11 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 9 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.17657E+13 Waiting for 0.0318 sec Waiting for 0.0311 sec Waiting for 0.0330 sec Waiting for 0.0356 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.19188E+08 Waiting for 0.0366 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20284E+05 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47119E+11 Waiting for 0.0351 sec Waiting for 0.0378 sec Waiting for 0.0403 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0311 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41757E+17 Waiting for 0.0386 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.47284E+03 Waiting for 0.0007 sec Waiting for 0.8374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36687E+22 Waiting for 0.0173 sec Waiting for 0.0123 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55818E+09 Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0319 sec Waiting for 0.0354 sec Waiting for 0.0383 sec Waiting for 0.0341 sec Waiting for 0.0272 sec Waiting for 0.0007 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.20386E+13 Waiting for 0.0341 sec Waiting for 0.0399 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.88016E+30 Waiting for 0.0435 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05217E+04 Waiting for 0.0352 sec Waiting for 0.0378 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0336 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 3 14 5 19 6 22 7 26 11 23 #OVERLAPing all corrected after 32 random generation #OVERLAP evdw after 1.14971E+24 Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75998E+25 Waiting for 0.0309 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.64926E+10 Waiting for 0.0343 sec Waiting for 0.0332 sec Waiting for 0.0232 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0313 sec Waiting for 0.0323 sec Waiting for 0.0007 sec Waiting for 0.0332 sec Waiting for 0.0335 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.01771E+12 Waiting for 0.0346 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.23011E+04 Waiting for 0.0319 sec Waiting for 0.0378 sec Waiting for 0.0344 sec Waiting for 0.0319 sec Waiting for 0.6716 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.53615E+18 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.08877E+16 Waiting for 0.0317 sec Waiting for 0.0389 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.4578 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0372 sec Waiting for 0.0368 sec Waiting for 0.0310 sec Waiting for 0.0365 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.45642E+04 Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0353 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.24734E+22 Waiting for 0.0552 sec Waiting for 0.0096 sec Waiting for 0.0319 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 6.19657E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.19657E+31 Waiting for 0.0323 sec Waiting for 0.0242 sec Waiting for 1.0482 sec Waiting for 0.0007 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.57159E+03 Waiting for 0.0009 sec Waiting for 0.0016 sec Waiting for 0.0384 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02994E+03 Waiting for 0.0308 sec Waiting for 0.0345 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57538E+08 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.88741E+08 Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0036 sec Waiting for 0.9297 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30883E+26 Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0308 sec Waiting for 0.0356 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0378 sec Waiting for 0.0006 sec Waiting for 0.7622 sec Waiting for 0.0078 sec Waiting for 0.0370 sec Waiting for 0.0379 sec Waiting for 0.0351 sec Waiting for 0.0336 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65916E+07 Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0313 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.55063E+09 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75920E+02 Waiting for 0.0470 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.93758E+12 Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.91563E+19 Waiting for 0.0346 sec Waiting for 0.3945 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 25 6 26 14 #OVERLAPing all corrected after 519 random generation #OVERLAP evdw after 3.43429E+21 Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0332 sec Waiting for 0.0313 sec Waiting for 0.0320 sec Waiting for 0.0399 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.56247E+13 Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 15 23 #OVERLAPing all corrected after 257 random generation #OVERLAP evdw after 3.81247E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.23427E+19 Waiting for 0.0330 sec Waiting for 0.0359 sec Waiting for 0.0346 sec Waiting for 0.0351 sec Waiting for 0.0322 sec Waiting for 0.0007 sec Waiting for 0.8303 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.26261E+08 Waiting for 0.0375 sec Waiting for 0.0372 sec Waiting for 0.0319 sec Waiting for 0.0344 sec Waiting for 0.0008 sec Waiting for 0.0690 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.69829E+17 Waiting for 0.0361 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 25 8 23 9 27 12 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.25652E+26 Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44604E+02 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.7472 sec Waiting for 0.0007 sec Waiting for 0.0425 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0308 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43670E+12 Waiting for 0.0362 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.23397E+12 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93678E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.38796E+16 Waiting for 0.0395 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 24 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05365E+03 Waiting for 0.0351 sec Waiting for 0.0372 sec Waiting for 0.0100 sec Waiting for 0.0571 sec Waiting for 0.1438 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 17 27 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 5.63371E+15 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.71606E+08 Waiting for 0.0321 sec Waiting for 0.0344 sec Waiting for 0.0334 sec Waiting for 0.0360 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing NOT all corrected 2 10 22 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0358 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.65614E+05 Waiting for 0.0367 sec Waiting for 0.0581 sec Waiting for 0.0391 sec Waiting for 0.0321 sec Waiting for 0.0354 sec Waiting for 0.0396 sec Waiting for 0.5006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22650E+18 Waiting for 0.0006 sec Waiting for 0.0643 sec Waiting for 0.0007 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.29585E+12 Waiting for 0.0397 sec Waiting for 0.0321 sec Waiting for 0.0325 sec Waiting for 0.0233 sec Waiting for 0.0401 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.85300E+09 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0320 sec Waiting for 0.0401 sec Waiting for 0.0337 sec Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.18542E+06 Waiting for 0.0006 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.03210E+15 Waiting for 0.0353 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0325 sec Waiting for 0.0357 sec Waiting for 0.0184 sec Waiting for 0.6607 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24502E+07 Waiting for 0.0362 sec Waiting for 0.0333 sec Waiting for 0.0327 sec Waiting for 0.0353 sec Waiting for 0.0381 sec Waiting for 0.0369 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0312 sec Waiting for 0.0389 sec Waiting for 0.0012 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.76685E+03 Waiting for 0.0244 sec Waiting for 0.0860 sec Waiting for 0.0008 sec Waiting for 0.0423 sec Waiting for 0.0620 sec Waiting for 1.1597 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71873E+09 Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0006 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.67782E+05 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.68798E+16 Waiting for 0.0368 sec Waiting for 0.0364 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.31792E+18 Waiting for 0.0385 sec Waiting for 0.0040 sec Waiting for 0.0359 sec Waiting for 0.0171 sec Waiting for 0.0060 sec Waiting for 0.0354 sec Waiting for 0.0361 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 18 20 19 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.01737E+11 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 18 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.68031E+12 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.78469E+14 Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0316 sec Waiting for 0.0379 sec Waiting for 0.0406 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.86871E+05 Waiting for 0.0358 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.00094E+07 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.28776E+13 Waiting for 0.0009 sec Waiting for 0.0133 sec Waiting for 0.0358 sec Waiting for 0.0339 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02973E+17 Waiting for 0.0361 sec Waiting for 0.0391 sec Waiting for 0.0344 sec Waiting for 0.0379 sec Waiting for 0.0006 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.40587E+21 Waiting for 0.0028 sec Waiting for 0.0382 sec Waiting for 0.0329 sec Waiting for 0.0411 sec Waiting for 0.0265 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.29347E+22 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05975E+26 Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0365 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.25328E+06 Waiting for 0.0353 sec Waiting for 0.0542 sec Waiting for 0.6689 sec Waiting for 0.0048 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.55892E+01 Waiting for 0.0358 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0360 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.98913E+15 Waiting for 0.0322 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.14978E+11 Waiting for 0.0326 sec Waiting for 0.0334 sec Waiting for 0.0405 sec Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.4370 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 13 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.44793E+18 Waiting for 0.0362 sec Waiting for 0.0324 sec Waiting for 0.0377 sec Waiting for 0.0376 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.68278E+14 Waiting for 0.0316 sec Waiting for 0.0367 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26617E+02 Waiting for 0.0310 sec Waiting for 0.0405 sec Waiting for 0.0330 sec Waiting for 0.0351 sec Waiting for 0.0316 sec Waiting for 0.9223 sec Waiting for 0.0360 sec Waiting for 0.0006 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.56836E+06 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62546E+05 Waiting for 0.0380 sec Waiting for 0.0405 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.59097E+09 Waiting for 0.0368 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.70271E+08 Waiting for 0.0406 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0655 sec Waiting for 0.0377 sec Waiting for 0.0344 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 2.07287E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07287E+23 Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.36484E+11 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.58232E+01 Waiting for 0.0007 sec Waiting for 0.0408 sec Waiting for 0.0266 sec Waiting for 0.0369 sec Waiting for 0.0373 sec Waiting for 0.0373 sec Waiting for 0.0406 sec End of minim, proc 5 time 3717.726885000000 Processor 5 is finishing work. Total time 3735.975244999999 sec