added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB004
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB004
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=             4  iseed(4)=             0            0         -233 
47        -28826
48  ran_num   0.3687783479690552     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2523 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0508 sec
148 Waiting for     0.3440 sec
149 Waiting for     0.0344 sec
150 #OVERLAP evdw > 1d10   1.00000E+20
151  #OVERLAPing residues             2
152   11  22
153  #OVERLAPing all corrected after             1  random generation
154 #OVERLAP evdw after  -3.92258E+00
155 Waiting for     0.0474 sec
156 #OVERLAP evdw > 1d10   1.00000E+20
157  #OVERLAPing residues             2
158    8  26
159  #OVERLAPing all corrected after             1  random generation
160 #OVERLAP evdw after   3.38618E+08
161 Waiting for     0.0378 sec
162 Waiting for     0.0319 sec
163 Waiting for     0.0007 sec
164 #OVERLAP evdw > 1d10   1.00000E+20
165  #OVERLAPing residues             2
166    7  22
167  #OVERLAPing all corrected after             1  random generation
168 #OVERLAP evdw after   2.40706E+08
169 Waiting for     0.0340 sec
170 Waiting for     0.0007 sec
171 Waiting for     0.0371 sec
172 Waiting for     0.0366 sec
173 Waiting for     0.0495 sec
174 Waiting for     0.0094 sec
175 Waiting for     0.0327 sec
176 Waiting for     0.0328 sec
177 Waiting for     0.0007 sec
178 Waiting for     0.0007 sec
179 Waiting for     0.0351 sec
180 Waiting for     0.0389 sec
181 Waiting for     0.0007 sec
182 Waiting for     0.0406 sec
183 Waiting for     0.0408 sec
184 Waiting for     0.0332 sec
185 Waiting for     0.0317 sec
186 #OVERLAP evdw > 1d10   1.00000E+20
187  #OVERLAPing residues             2
188    4  25
189  #OVERLAPing all corrected after             1  random generation
190 #OVERLAP evdw after   1.96680E+06
191 Waiting for     0.0287 sec
192 Waiting for     0.0007 sec
193 Waiting for     0.0395 sec
194 Waiting for     0.0329 sec
195 #OVERLAP evdw > 1d10   1.00000E+20
196  #OVERLAPing residues             2
197    3  12
198  #OVERLAPing all corrected after             1  random generation
199 #OVERLAP evdw after   2.96711E+10
200 Waiting for     0.0403 sec
201 Waiting for     0.0342 sec
202 Waiting for     0.0387 sec
203 Waiting for     0.0007 sec
204 Waiting for     0.0336 sec
205 Waiting for     0.0006 sec
206 #OVERLAP evdw > 1d10   1.00000E+20
207  #OVERLAPing residues             2
208    6   9
209  #OVERLAPing all corrected after             3  random generation
210 #OVERLAP evdw after   9.14407E+02
211 Waiting for     0.0361 sec
212 Waiting for     0.0006 sec
213 Waiting for     0.0347 sec
214 #OVERLAP evdw > 1d10   8.83613E+42
215  #OVERLAPing residues             0
216
217  #OVERLAPing all corrected after             1  random generation
218 #OVERLAP evdw after   8.83613E+42
219 Waiting for     0.0704 sec
220 Waiting for     0.0349 sec
221 Waiting for     0.0406 sec
222 Waiting for     0.0339 sec
223 Waiting for     0.0186 sec
224 #OVERLAP evdw > 1d10   1.00000E+20
225  #OVERLAPing residues             2
226   13  20
227  #OVERLAPing all corrected after             1  random generation
228 #OVERLAP evdw after   2.18565E+05
229 Waiting for     0.0388 sec
230 Waiting for     0.0324 sec
231 #OVERLAP evdw > 1d10   1.00000E+20
232  #OVERLAPing residues             2
233    8  25
234  #OVERLAPing all corrected after             1  random generation
235 #OVERLAP evdw after   2.28687E+03
236 Waiting for     0.0344 sec
237 #OVERLAP evdw > 1d10   1.00000E+20
238  #OVERLAPing residues             4
239    4  17   5  26
240  #OVERLAPing all corrected after             1  random generation
241 #OVERLAP evdw after   1.36214E+09
242 Waiting for     0.0310 sec
243 #OVERLAP evdw > 1d10   1.00000E+20
244  #OVERLAPing residues             2
245    2  27
246  #OVERLAPing all corrected after             1  random generation
247 #OVERLAP evdw after  -3.95983E+01
248 Waiting for     0.0336 sec
249 Waiting for     0.0404 sec
250 #OVERLAP evdw > 1d10   1.00000E+20
251  #OVERLAPing residues             2
252    3  17
253  #OVERLAPing all corrected after             1  random generation
254 #OVERLAP evdw after   9.39908E+04
255 Waiting for     0.0349 sec
256 Waiting for     0.0349 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             2
259   24  26
260  #OVERLAPing all corrected after             1  random generation
261 #OVERLAP evdw after   2.35161E+06
262 Waiting for     0.0006 sec
263 Waiting for     0.0333 sec
264 Waiting for     0.0008 sec
265 Waiting for     0.0386 sec
266 Waiting for     0.0366 sec
267 #OVERLAP evdw > 1d10   1.00000E+20
268  #OVERLAPing residues             2
269    4  21
270  #OVERLAPing all corrected after             2  random generation
271 #OVERLAP evdw after   1.04424E+21
272 Waiting for     0.0313 sec
273 Waiting for     0.0354 sec
274 Waiting for     0.0010 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             2
277   10  20
278  #OVERLAPing all corrected after             1  random generation
279 #OVERLAP evdw after   2.63293E+06
280 Waiting for     0.0006 sec
281 Waiting for     0.0388 sec
282 Waiting for     0.0381 sec
283 Waiting for     0.0342 sec
284 Waiting for     0.0399 sec
285 Waiting for     0.0158 sec
286 Waiting for     0.0326 sec
287 Waiting for     0.0007 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             7
290    9  25  10  12  27  14  29
291  #OVERLAPing NOT all corrected             4
292   10  25  12  27
293 #OVERLAP evdw after   1.00000E+20
294 Waiting for     0.0068 sec
295 Waiting for     0.0368 sec
296 Waiting for     0.0315 sec
297 Waiting for     0.0314 sec
298 #OVERLAP evdw > 1d10   1.00000E+20
299  #OVERLAPing residues             2
300    7  26
301  #OVERLAPing all corrected after             1  random generation
302 #OVERLAP evdw after   1.21349E+07
303 Waiting for     0.0352 sec
304 Waiting for     0.0406 sec
305 Waiting for     0.0007 sec
306 Waiting for     0.0006 sec
307 Waiting for     0.0374 sec
308 #OVERLAP evdw > 1d10   1.00000E+20
309  #OVERLAPing residues             2
310    4  26
311  #OVERLAPing all corrected after             2  random generation
312 #OVERLAP evdw after   3.54702E+13
313 Waiting for     0.0006 sec
314 Waiting for     0.0387 sec
315 Waiting for     0.0539 sec
316 Waiting for     0.0396 sec
317 #OVERLAP evdw > 1d10   1.00000E+20
318  #OVERLAPing residues             4
319    8  25   9  26
320  #OVERLAPing all corrected after             1  random generation
321 #OVERLAP evdw after   1.30345E+16
322 Waiting for     0.0007 sec
323 Waiting for     0.0394 sec
324 Waiting for     0.0354 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             2
327   23  27
328  #OVERLAPing all corrected after             4  random generation
329 #OVERLAP evdw after   5.83120E+11
330 Waiting for     0.0404 sec
331 Waiting for     0.0006 sec
332 Waiting for     0.0622 sec
333 Waiting for     0.0339 sec
334 #OVERLAP evdw > 1d10   1.00000E+20
335  #OVERLAPing residues             2
336    9  17
337  #OVERLAPing all corrected after             1  random generation
338 #OVERLAP evdw after   9.30003E+04
339 Waiting for     0.0309 sec
340 Waiting for     0.0348 sec
341 Waiting for     0.0222 sec
342 Waiting for     0.0371 sec
343 Waiting for     0.0398 sec
344 Waiting for     0.0007 sec
345 Waiting for     0.0383 sec
346 Waiting for     0.0320 sec
347 #OVERLAP evdw > 1d10   1.00000E+20
348  #OVERLAPing residues             2
349   22  27
350  #OVERLAPing all corrected after             4  random generation
351 #OVERLAP evdw after   1.40533E+10
352 Waiting for     0.0381 sec
353 Waiting for     0.0007 sec
354 Waiting for     0.0367 sec
355 Waiting for     0.0352 sec
356 Waiting for     0.0007 sec
357 Waiting for     0.0336 sec
358 Waiting for     0.0007 sec
359 Waiting for     0.0565 sec
360 Waiting for     0.0006 sec
361 Waiting for     0.0395 sec
362 Waiting for     0.0312 sec
363 Waiting for     0.0385 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             4
366    6  27   9  26
367  #OVERLAPing all corrected after             3  random generation
368 #OVERLAP evdw after   6.80446E+10
369 Waiting for     0.0403 sec
370 Waiting for     0.0314 sec
371 Waiting for     0.0006 sec
372 Waiting for     0.0379 sec
373 Waiting for     0.0321 sec
374 Waiting for     0.0376 sec
375 #OVERLAP evdw > 1d10   1.00000E+20
376  #OVERLAPing residues             2
377    9  25
378  #OVERLAPing all corrected after             1  random generation
379 #OVERLAP evdw after   3.58960E+03
380 Waiting for     0.0397 sec
381 Waiting for     0.0333 sec
382 Waiting for     0.0557 sec
383 Waiting for     0.0405 sec
384 Waiting for     0.0109 sec
385 Waiting for     0.0007 sec
386 Waiting for     0.0346 sec
387 Waiting for     0.0336 sec
388 Waiting for     0.2174 sec
389 Waiting for     0.0007 sec
390 Waiting for     0.0381 sec
391 #OVERLAP evdw > 1d10   6.58852E+27
392  #OVERLAPing residues             0
393
394  #OVERLAPing all corrected after             1  random generation
395 #OVERLAP evdw after   6.58852E+27
396 Waiting for     0.0414 sec
397 #OVERLAP evdw > 1d10   1.00000E+20
398  #OVERLAPing residues             2
399   14  17
400  #OVERLAPing all corrected after             1  random generation
401 #OVERLAP evdw after   1.70864E+12
402 Waiting for     0.0368 sec
403 Waiting for     0.0007 sec
404 #OVERLAP evdw > 1d10   1.00000E+20
405  #OVERLAPing residues             4
406    3  17   7  22
407  #OVERLAPing all corrected after             2  random generation
408 #OVERLAP evdw after   3.85892E+22
409 Waiting for     0.0154 sec
410 #OVERLAP evdw > 1d10   1.00000E+20
411  #OVERLAPing residues             2
412    4  26
413  #OVERLAPing all corrected after             1  random generation
414 #OVERLAP evdw after   5.70977E+07
415 Waiting for     0.0377 sec
416 #OVERLAP evdw > 1d10   1.00000E+20
417  #OVERLAPing residues             2
418    6  27
419  #OVERLAPing all corrected after             1  random generation
420 #OVERLAP evdw after   4.76687E+16
421 Waiting for     0.0361 sec
422 Waiting for     0.0375 sec
423 #OVERLAP evdw > 1d10   1.00000E+20
424  #OVERLAPing residues             2
425    4  27
426  #OVERLAPing all corrected after             1  random generation
427 #OVERLAP evdw after   4.90865E+14
428 Waiting for     0.0007 sec
429 Waiting for     0.0008 sec
430 Waiting for     0.0357 sec
431 Waiting for     0.0006 sec
432 #OVERLAP evdw > 1d10   1.00000E+20
433  #OVERLAPing residues             2
434    4  24
435  #OVERLAPing all corrected after             1  random generation
436 #OVERLAP evdw after   1.14131E+12
437 Waiting for     0.0406 sec
438 Waiting for     0.0341 sec
439 Waiting for     0.0368 sec
440 Waiting for     0.0368 sec
441 Waiting for     0.0385 sec
442 Waiting for     0.0317 sec
443 Waiting for     0.0342 sec
444 Waiting for     0.0007 sec
445 Waiting for     0.0391 sec
446 Waiting for     0.0335 sec
447 Waiting for     0.0007 sec
448 Waiting for     0.0007 sec
449 Waiting for     0.0333 sec
450 #OVERLAP evdw > 1d10   1.00000E+20
451  #OVERLAPing residues             2
452    9  18
453  #OVERLAPing all corrected after             1  random generation
454 #OVERLAP evdw after   5.17227E+04
455 Waiting for     0.0337 sec
456 Waiting for     0.0385 sec
457 Waiting for     0.0326 sec
458 Waiting for     0.0006 sec
459 Waiting for     0.0007 sec
460 #OVERLAP evdw > 1d10   1.00000E+20
461  #OVERLAPing residues             2
462   11  17
463  #OVERLAPing all corrected after             1  random generation
464 #OVERLAP evdw after   2.76132E+01
465 Waiting for     0.0451 sec
466 Waiting for     0.0488 sec
467 Waiting for     0.0369 sec
468 #OVERLAP evdw > 1d10   1.00000E+20
469  #OVERLAPing residues             2
470   20  22
471  #OVERLAPing all corrected after             1  random generation
472 #OVERLAP evdw after   1.17614E+04
473 Waiting for     0.0405 sec
474 Waiting for     0.0326 sec
475 #OVERLAP evdw > 1d10   1.00000E+20
476  #OVERLAPing residues             2
477    7  23
478  #OVERLAPing all corrected after             1  random generation
479 #OVERLAP evdw after   6.29934E+07
480 Waiting for     0.0370 sec
481 Waiting for     0.0007 sec
482 Waiting for     0.0007 sec
483 Waiting for     0.0264 sec
484 Waiting for     0.0007 sec
485 Waiting for     0.0357 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             2
488    7  13
489  #OVERLAPing all corrected after             1  random generation
490 #OVERLAP evdw after   1.01394E+10
491 Waiting for     0.0356 sec
492 Waiting for     0.0339 sec
493 Waiting for     0.0341 sec
494 Waiting for     0.0007 sec
495 Waiting for     0.0369 sec
496 Waiting for     0.0314 sec
497 Waiting for     0.0331 sec
498 #OVERLAP evdw > 1d10   1.00000E+20
499  #OVERLAPing residues             2
500   23  29
501  #OVERLAPing all corrected after             1  random generation
502 #OVERLAP evdw after   5.45037E+07
503 Waiting for     0.0008 sec
504 Waiting for     0.0359 sec
505 Waiting for     0.0324 sec
506 Waiting for     0.0400 sec
507 #OVERLAP evdw > 1d10   1.00000E+20
508  #OVERLAPing residues             2
509    8  15
510  #OVERLAPing all corrected after             1  random generation
511 #OVERLAP evdw after   2.24604E+29
512 Waiting for     0.0006 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             2
515    4  17
516  #OVERLAPing all corrected after             2  random generation
517 #OVERLAP evdw after   5.83052E+03
518 Waiting for     0.0350 sec
519 #OVERLAP evdw > 1d10   1.00000E+20
520  #OVERLAPing residues             2
521    4  25
522  #OVERLAPing all corrected after             2  random generation
523 #OVERLAP evdw after   3.65041E+16
524 Waiting for     0.0363 sec
525 #OVERLAP evdw > 1d10   1.00000E+20
526  #OVERLAPing residues             2
527    9  14
528  #OVERLAPing all corrected after             1  random generation
529 #OVERLAP evdw after   1.49782E+05
530 Waiting for     0.0345 sec
531 #OVERLAP evdw > 1d10   1.00000E+20
532  #OVERLAPing residues             2
533    4  17
534  #OVERLAPing all corrected after             1  random generation
535 #OVERLAP evdw after   2.18534E+04
536 Waiting for     0.0007 sec
537 #OVERLAP evdw > 1d10   1.00000E+20
538  #OVERLAPing residues             2
539    4  17
540  #OVERLAPing all corrected after             3  random generation
541 #OVERLAP evdw after   1.86497E+08
542 Waiting for     0.0369 sec
543 Waiting for     0.0312 sec
544 #OVERLAP evdw > 1d10   1.00000E+20
545  #OVERLAPing residues             8
546    3  18   4  19   7  25  13  23
547  #OVERLAPing all corrected after             1  random generation
548 #OVERLAP evdw after   3.57920E+34
549 Waiting for     0.0620 sec
550 #OVERLAP evdw > 1d10   1.00000E+20
551  #OVERLAPing residues             4
552    7  23   8  20
553  #OVERLAPing all corrected after             9  random generation
554 #OVERLAP evdw after   1.80259E+09
555 Waiting for     0.0347 sec
556 #OVERLAP evdw > 1d10   1.00000E+20
557  #OVERLAPing residues             2
558   14  22
559  #OVERLAPing all corrected after             1  random generation
560 #OVERLAP evdw after   6.37086E+07
561 Waiting for     0.0008 sec
562 Waiting for     0.0313 sec
563 Waiting for     0.0388 sec
564 #OVERLAP evdw > 1d10   1.00000E+20
565  #OVERLAPing residues             2
566    5  25
567  #OVERLAPing all corrected after             1  random generation
568 #OVERLAP evdw after  -4.59248E+01
569 Waiting for     0.0397 sec
570 Waiting for     0.0007 sec
571 Waiting for     0.0327 sec
572 Waiting for     0.0354 sec
573 Waiting for     0.0351 sec
574 Waiting for     0.0007 sec
575 Waiting for     0.0319 sec
576 Waiting for     0.0403 sec
577 #OVERLAP evdw > 1d10   1.00000E+20
578  #OVERLAPing residues             2
579    8  14
580  #OVERLAPing all corrected after             1  random generation
581 #OVERLAP evdw after   2.51886E+04
582 Waiting for     0.0404 sec
583 Waiting for     0.0384 sec
584 #OVERLAP evdw > 1d10   1.00000E+20
585  #OVERLAPing residues             2
586    2  27
587  #OVERLAPing all corrected after             1  random generation
588 #OVERLAP evdw after   1.19823E+07
589 Waiting for     0.0007 sec
590 #OVERLAP evdw > 1d10   1.00000E+20
591  #OVERLAPing residues             2
592    7  25
593  #OVERLAPing all corrected after             1  random generation
594 #OVERLAP evdw after   1.67467E+13
595 Waiting for     0.0614 sec
596 Waiting for     0.0006 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             4
599    6  22   7  25
600  #OVERLAPing all corrected after             1  random generation
601 #OVERLAP evdw after   5.79168E+10
602 Waiting for     0.0352 sec
603 Waiting for     0.0309 sec
604 Waiting for     0.0353 sec
605 Waiting for     0.0029 sec
606 Waiting for     0.0258 sec
607 Waiting for     0.0371 sec
608 #OVERLAP evdw > 1d10   1.00000E+20
609  #OVERLAPing residues             2
610    7  27
611  #OVERLAPing all corrected after             1  random generation
612 #OVERLAP evdw after   6.84010E+11
613 Waiting for     0.0328 sec
614 Waiting for     0.0386 sec
615 Waiting for     0.0387 sec
616 Waiting for     0.0006 sec
617 Waiting for     0.0398 sec
618 Waiting for     0.0378 sec
619 Waiting for     0.0397 sec
620 Waiting for     0.0367 sec
621 #OVERLAP evdw > 1d10   1.00000E+20
622  #OVERLAPing residues             2
623    6  26
624  #OVERLAPing all corrected after             1  random generation
625 #OVERLAP evdw after   3.44801E+11
626 Waiting for     0.0152 sec
627 Waiting for     0.0402 sec
628 Waiting for     0.0356 sec
629 #OVERLAP evdw > 1d10   1.00000E+20
630  #OVERLAPing residues             3
631   19  27  20
632  #OVERLAPing all corrected after             2  random generation
633 #OVERLAP evdw after   3.19278E+09
634 Waiting for     0.0007 sec
635 Waiting for     0.0253 sec
636 Waiting for     0.0380 sec
637 Waiting for     0.0308 sec
638 Waiting for     0.0322 sec
639 Waiting for     0.0393 sec
640 #OVERLAP evdw > 1d10   1.00000E+20
641  #OVERLAPing residues             2
642    4  23
643  #OVERLAPing all corrected after             1  random generation
644 #OVERLAP evdw after   3.77048E+08
645 Waiting for     0.0316 sec
646 #OVERLAP evdw > 1d10   1.00000E+20
647  #OVERLAPing residues             2
648    5  11
649  #OVERLAPing all corrected after             1  random generation
650 #OVERLAP evdw after   4.61649E+05
651 Waiting for     0.0309 sec
652 Waiting for     0.0402 sec
653 Waiting for     0.0006 sec
654 Waiting for     0.0377 sec
655 Waiting for     0.0361 sec
656 Waiting for     0.0403 sec
657 #OVERLAP evdw > 1d10   1.00000E+20
658  #OVERLAPing residues             2
659    5  26
660  #OVERLAPing all corrected after            60  random generation
661 #OVERLAP evdw after   3.18101E+19
662 Waiting for     0.0342 sec
663 Waiting for     0.0340 sec
664 #OVERLAP evdw > 1d10   1.00000E+20
665  #OVERLAPing residues             2
666    7  27
667  #OVERLAPing all corrected after             2  random generation
668 #OVERLAP evdw after   2.23667E+06
669 Waiting for     0.0356 sec
670 Waiting for     0.0383 sec
671 Waiting for     0.0007 sec
672 Waiting for     0.0362 sec
673 Waiting for     0.0243 sec
674 Waiting for     0.0007 sec
675 Waiting for     0.0385 sec
676 Waiting for     0.0325 sec
677 Waiting for     0.0007 sec
678 #OVERLAP evdw > 1d10   1.28482E+20
679  #OVERLAPing residues             0
680
681  #OVERLAPing all corrected after             1  random generation
682 #OVERLAP evdw after   1.28482E+20
683 Waiting for     0.0391 sec
684 Waiting for     0.0007 sec
685 Waiting for     0.0429 sec
686 Waiting for     0.0341 sec
687 Waiting for     0.0393 sec
688 Waiting for     0.0348 sec
689 #OVERLAP evdw > 1d10   1.00000E+20
690  #OVERLAPing residues             4
691    4  14  15  26
692  #OVERLAPing all corrected after             2  random generation
693 #OVERLAP evdw after   4.24488E+08
694 Waiting for     0.0350 sec
695 Waiting for     0.0359 sec
696 #OVERLAP evdw > 1d10   1.00000E+20
697  #OVERLAPing residues             4
698    8  23   9  27
699  #OVERLAPing all corrected after             1  random generation
700 #OVERLAP evdw after   6.14480E+11
701 Waiting for     0.0393 sec
702 Waiting for     0.0481 sec
703 Waiting for     0.0365 sec
704 Waiting for     0.0395 sec
705 Waiting for     0.0007 sec
706 Waiting for     0.0008 sec
707 Waiting for     0.0310 sec
708 Waiting for     0.0399 sec
709 Waiting for     0.0388 sec
710 #OVERLAP evdw > 1d10   1.00000E+20
711  #OVERLAPing residues             2
712    4  29
713  #OVERLAPing all corrected after             2  random generation
714 #OVERLAP evdw after   2.46018E+07
715 Waiting for     0.0010 sec
716 Waiting for     0.0092 sec
717 Waiting for     0.0324 sec
718 Waiting for     0.0329 sec
719 Waiting for     0.0358 sec
720 Waiting for     0.0393 sec
721 Waiting for     0.0007 sec
722 Waiting for     0.1709 sec
723 Waiting for     0.0007 sec
724 Waiting for     0.0007 sec
725 Waiting for     0.0368 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             2
728    7  29
729  #OVERLAPing all corrected after             1  random generation
730 #OVERLAP evdw after   2.64747E+10
731 Waiting for     0.0324 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             2
734    3  14
735  #OVERLAPing all corrected after             1  random generation
736 #OVERLAP evdw after   3.42436E+06
737 Waiting for     0.0382 sec
738 #OVERLAP evdw > 1d10   1.00000E+20
739  #OVERLAPing residues             6
740    2  27   3  25   5  23
741  #OVERLAPing all corrected after             4  random generation
742 #OVERLAP evdw after   2.80176E+15
743 Waiting for     0.0314 sec
744 Waiting for     0.0347 sec
745 Waiting for     0.0378 sec
746 Waiting for     0.0385 sec
747 #OVERLAP evdw > 1d10   2.45665E+26
748  #OVERLAPing residues             0
749
750  #OVERLAPing all corrected after             1  random generation
751 #OVERLAP evdw after   2.45665E+26
752 Waiting for     0.0336 sec
753 Waiting for     0.0006 sec
754 #OVERLAP evdw > 1d10   2.49876E+20
755  #OVERLAPing residues             0
756
757  #OVERLAPing all corrected after             1  random generation
758 #OVERLAP evdw after   2.49876E+20
759 Waiting for     0.0340 sec
760 Waiting for     0.0318 sec
761 Waiting for     0.0383 sec
762 Waiting for     0.0314 sec
763 Waiting for     0.0377 sec
764 Waiting for     0.0007 sec
765 Waiting for     0.3055 sec
766 #OVERLAP evdw > 1d10   1.00000E+20
767  #OVERLAPing residues             4
768    7  15   8  14
769  #OVERLAPing all corrected after             2  random generation
770 #OVERLAP evdw after   1.07574E+05
771 Waiting for     0.0006 sec
772 Waiting for     0.0364 sec
773 Waiting for     0.0354 sec
774 Waiting for     0.0436 sec
775 Waiting for     0.0381 sec
776 Waiting for     0.0345 sec
777 Waiting for     0.0343 sec
778 Waiting for     0.0596 sec
779 #OVERLAP evdw > 1d10   1.00000E+20
780  #OVERLAPing residues             2
781   17  22
782  #OVERLAPing all corrected after             1  random generation
783 #OVERLAP evdw after   2.40832E+02
784 Waiting for     0.0009 sec
785 Waiting for     0.0397 sec
786 Waiting for     0.0337 sec
787 Waiting for     0.0322 sec
788 Waiting for     0.0319 sec
789 #OVERLAP evdw > 1d10   1.00000E+20
790  #OVERLAPing residues             2
791    5  26
792  #OVERLAPing all corrected after             1  random generation
793 #OVERLAP evdw after   2.05604E+08
794 Waiting for     0.0007 sec
795 Waiting for     0.0390 sec
796 #OVERLAP evdw > 1d10   1.00000E+20
797  #OVERLAPing residues             2
798   14  25
799  #OVERLAPing all corrected after             2  random generation
800 #OVERLAP evdw after   2.52100E+08
801 Waiting for     0.0375 sec
802 Waiting for     0.0395 sec
803 Waiting for     0.0007 sec
804 Waiting for     0.0327 sec
805 Waiting for     0.0489 sec
806 Waiting for     0.0373 sec
807 Waiting for     0.0354 sec
808 #OVERLAP evdw > 1d10   1.00000E+20
809  #OVERLAPing residues             2
810    8  23
811  #OVERLAPing all corrected after             1  random generation
812 #OVERLAP evdw after   1.50451E+12
813 Waiting for     0.0391 sec
814 Waiting for     0.0339 sec
815 Waiting for     0.0383 sec
816 Waiting for     0.0007 sec
817 #OVERLAP evdw > 1d10   1.00000E+20
818  #OVERLAPing residues             6
819    7  25   8  26   9  27
820  #OVERLAPing all corrected after             1  random generation
821 #OVERLAP evdw after   7.34588E+21
822 Waiting for     0.0317 sec
823 Waiting for     0.0341 sec
824 Waiting for     0.0007 sec
825 Waiting for     0.0433 sec
826 Waiting for     0.0007 sec
827 Waiting for     0.0007 sec
828 Waiting for     0.0327 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             4
831    7  23  20  25
832  #OVERLAPing all corrected after             2  random generation
833 #OVERLAP evdw after   1.27882E+09
834 Waiting for     0.0007 sec
835 Waiting for     0.0359 sec
836 Waiting for     0.0337 sec
837 #OVERLAP evdw > 1d10   1.00000E+20
838  #OVERLAPing residues             2
839    4  26
840  #OVERLAPing all corrected after             1  random generation
841 #OVERLAP evdw after  -3.39759E+01
842 Waiting for     0.0322 sec
843 #OVERLAP evdw > 1d10   1.00000E+20
844  #OVERLAPing residues             2
845   14  25
846  #OVERLAPing all corrected after             2  random generation
847 #OVERLAP evdw after   6.50768E+20
848 Waiting for     0.0384 sec
849 Waiting for     0.0380 sec
850 #OVERLAP evdw > 1d10   1.00000E+20
851  #OVERLAPing residues             2
852    7  25
853  #OVERLAPing all corrected after             1  random generation
854 #OVERLAP evdw after   3.72670E+07
855 Waiting for     0.0406 sec
856 Waiting for     0.0347 sec
857 #OVERLAP evdw > 1d10   1.00000E+20
858  #OVERLAPing residues             2
859    4  27
860  #OVERLAPing all corrected after             1  random generation
861 #OVERLAP evdw after   1.19345E+09
862 Waiting for     0.0390 sec
863 Waiting for     0.0006 sec
864 Waiting for     0.0389 sec
865 Waiting for     0.0398 sec
866 Waiting for     0.0398 sec
867 Waiting for     0.0374 sec
868 Waiting for     0.0366 sec
869 Waiting for     0.0313 sec
870 Waiting for     0.0377 sec
871 Waiting for     0.0130 sec
872 Waiting for     0.0389 sec
873 Waiting for     0.0006 sec
874 Waiting for     0.0007 sec
875 #OVERLAP evdw > 1d10   4.17013E+22
876  #OVERLAPing residues             0
877
878  #OVERLAPing all corrected after             1  random generation
879 #OVERLAP evdw after   4.17013E+22
880 Waiting for     0.0331 sec
881 #OVERLAP evdw > 1d10   1.00000E+20
882  #OVERLAPing residues             2
883    3  11
884  #OVERLAPing all corrected after             1  random generation
885 #OVERLAP evdw after   1.08606E+16
886 Waiting for     0.0363 sec
887 Waiting for     0.0330 sec
888 #OVERLAP evdw > 1d10   1.00000E+20
889  #OVERLAPing residues             2
890    4  22
891  #OVERLAPing all corrected after             1  random generation
892 #OVERLAP evdw after   2.49244E+05
893 Waiting for     0.0368 sec
894 Waiting for     0.0007 sec
895 Waiting for     0.0380 sec
896 Waiting for     0.0007 sec
897 Waiting for     0.0340 sec
898 Waiting for     0.0110 sec
899 Waiting for     0.0128 sec
900 Waiting for     0.0364 sec
901 #OVERLAP evdw > 1d10   1.00000E+20
902  #OVERLAPing residues             2
903   19  25
904  #OVERLAPing all corrected after             1  random generation
905 #OVERLAP evdw after   3.32679E+20
906 Waiting for     0.0020 sec
907 Waiting for     0.0009 sec
908 Waiting for     0.0006 sec
909 #OVERLAP evdw > 1d10   1.00000E+20
910  #OVERLAPing residues             2
911    5  25
912  #OVERLAPing NOT all corrected             2
913    5  25
914 #OVERLAP evdw after   1.00000E+20
915 Waiting for     0.0007 sec
916 Waiting for     0.0348 sec
917 Waiting for     0.0347 sec
918 #OVERLAP evdw > 1d10   1.00000E+20
919  #OVERLAPing residues             2
920   13  29
921  #OVERLAPing all corrected after             1  random generation
922 #OVERLAP evdw after   9.93906E+02
923 Waiting for     0.0372 sec
924 Waiting for     0.0007 sec
925 #OVERLAP evdw > 1d10   1.00000E+20
926  #OVERLAPing residues             2
927    4  25
928  #OVERLAPing all corrected after             3  random generation
929 #OVERLAP evdw after   1.91902E+05
930 Waiting for     0.0008 sec
931 Waiting for     0.0396 sec
932 Waiting for     0.0006 sec
933 #OVERLAP evdw > 1d10   1.00000E+20
934  #OVERLAPing residues             2
935    4  20
936  #OVERLAPing all corrected after             2  random generation
937 #OVERLAP evdw after   3.51645E+16
938 Waiting for     0.0356 sec
939 Waiting for     0.0313 sec
940 Waiting for     0.0311 sec
941 Waiting for     0.4221 sec
942 Waiting for     0.0007 sec
943 Waiting for     0.0376 sec
944 #OVERLAP evdw > 1d10   1.00000E+20
945  #OVERLAPing residues             2
946    7  18
947  #OVERLAPing all corrected after             1  random generation
948 #OVERLAP evdw after   6.76217E+11
949 Waiting for     0.0007 sec
950 Waiting for     0.0007 sec
951 Waiting for     0.0314 sec
952 #OVERLAP evdw > 1d10   1.00000E+20
953  #OVERLAPing residues             2
954   13  23
955  #OVERLAPing all corrected after             1  random generation
956 #OVERLAP evdw after   2.59352E+08
957 Waiting for     0.0371 sec
958 Waiting for     0.0308 sec
959 Waiting for     0.0351 sec
960 Waiting for     0.0373 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             2
963    8  21
964  #OVERLAPing all corrected after             1  random generation
965 #OVERLAP evdw after   1.62587E+09
966 Waiting for     0.0344 sec
967 #OVERLAP evdw > 1d10   1.00000E+20
968  #OVERLAPing residues             2
969    7  15
970  #OVERLAPing all corrected after             1  random generation
971 #OVERLAP evdw after   2.06992E+07
972 Waiting for     0.0377 sec
973 #OVERLAP evdw > 1d10   1.00000E+20
974  #OVERLAPing residues             2
975   11  24
976  #OVERLAPing all corrected after             1  random generation
977 #OVERLAP evdw after   1.64428E+10
978 Waiting for     0.0319 sec
979 Waiting for     0.0006 sec
980 Waiting for     0.0343 sec
981 Waiting for     0.0574 sec
982 #OVERLAP evdw > 1d10   1.00000E+20
983  #OVERLAPing residues             2
984    3  27
985  #OVERLAPing all corrected after             1  random generation
986 #OVERLAP evdw after   8.83595E+10
987 Waiting for     0.0327 sec
988 Waiting for     0.0365 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             2
991    8  23
992  #OVERLAPing all corrected after             1  random generation
993 #OVERLAP evdw after   4.59137E+05
994 Waiting for     0.0054 sec
995 #OVERLAP evdw > 1d10   1.00000E+20
996  #OVERLAPing residues             4
997    4  27  24  25
998  #OVERLAPing all corrected after             1  random generation
999 #OVERLAP evdw after   2.52249E+06
1000 Waiting for     0.0037 sec
1001 #OVERLAP evdw > 1d10   1.00000E+20
1002  #OVERLAPing residues             2
1003    2  27
1004  #OVERLAPing all corrected after             1  random generation
1005 #OVERLAP evdw after  -4.34943E+01
1006 Waiting for     0.0363 sec
1007 Waiting for     0.0043 sec
1008 #OVERLAP evdw > 1d10   1.00000E+20
1009  #OVERLAPing residues             2
1010    5  27
1011  #OVERLAPing all corrected after             1  random generation
1012 #OVERLAP evdw after   1.05213E+15
1013 Waiting for     0.0341 sec
1014 #OVERLAP evdw > 1d10   1.00000E+20
1015  #OVERLAPing residues             2
1016    5  27
1017  #OVERLAPing all corrected after             1  random generation
1018 #OVERLAP evdw after   2.93528E+08
1019 Waiting for     0.0354 sec
1020 Waiting for     0.0310 sec
1021 #OVERLAP evdw > 1d10   1.00000E+20
1022  #OVERLAPing residues             4
1023    5  22   9  11
1024  #OVERLAPing all corrected after             5  random generation
1025 #OVERLAP evdw after   1.04378E+11
1026 Waiting for     0.0307 sec
1027 Waiting for     0.0396 sec
1028 Waiting for     0.0560 sec
1029 Waiting for     0.0396 sec
1030 Waiting for     0.0007 sec
1031 Waiting for     0.0369 sec
1032 Waiting for     0.0361 sec
1033 #OVERLAP evdw > 1d10   1.00000E+20
1034  #OVERLAPing residues             2
1035    7  21
1036  #OVERLAPing all corrected after            11  random generation
1037 #OVERLAP evdw after   9.25120E+14
1038 Waiting for     0.0357 sec
1039 Waiting for     0.0327 sec
1040 Waiting for     0.0371 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             2
1043   12  17
1044  #OVERLAPing all corrected after             5  random generation
1045 #OVERLAP evdw after   9.26575E+15
1046 Waiting for     0.0352 sec
1047 Waiting for     0.0320 sec
1048 Waiting for     0.0315 sec
1049 Waiting for     0.0006 sec
1050 Waiting for     0.0373 sec
1051 Waiting for     0.0351 sec
1052 Waiting for     0.0378 sec
1053 Waiting for     0.0319 sec
1054 Waiting for     0.0343 sec
1055 Waiting for     0.0354 sec
1056 Waiting for     0.0317 sec
1057 Waiting for     0.0007 sec
1058 #OVERLAP evdw > 1d10   1.00000E+20
1059  #OVERLAPing residues             2
1060   20  25
1061  #OVERLAPing all corrected after             1  random generation
1062 #OVERLAP evdw after   4.42612E+09
1063 Waiting for     0.0349 sec
1064 Waiting for     0.0345 sec
1065 Waiting for     0.0328 sec
1066 Waiting for     0.0382 sec
1067 Waiting for     0.0376 sec
1068 Waiting for     0.0337 sec
1069 #OVERLAP evdw > 1d10   1.00000E+20
1070  #OVERLAPing residues             4
1071    4  29  14  27
1072  #OVERLAPing all corrected after             1  random generation
1073 #OVERLAP evdw after   4.03289E+10
1074 Waiting for     0.0352 sec
1075 Waiting for     0.0006 sec
1076 Waiting for     0.0390 sec
1077 Waiting for     0.0387 sec
1078 Waiting for     0.0396 sec
1079 Waiting for     0.0363 sec
1080 Waiting for     0.0007 sec
1081 #OVERLAP evdw > 1d10   1.00000E+20
1082  #OVERLAPing residues             4
1083    9  25  10  26
1084  #OVERLAPing all corrected after             1  random generation
1085 #OVERLAP evdw after   4.58322E+16
1086 Waiting for     0.0316 sec
1087 #OVERLAP evdw > 1d10   1.00000E+20
1088  #OVERLAPing residues             2
1089   13  26
1090  #OVERLAPing all corrected after             1  random generation
1091 #OVERLAP evdw after   2.62176E+11
1092 Waiting for     0.0321 sec
1093 Waiting for     0.0482 sec
1094 Waiting for     0.0351 sec
1095 Waiting for     0.0379 sec
1096 #OVERLAP evdw > 1d10   1.00000E+20
1097  #OVERLAPing residues             2
1098    4  20
1099  #OVERLAPing all corrected after             1  random generation
1100 #OVERLAP evdw after   1.60767E+06
1101 Waiting for     0.0387 sec
1102 Waiting for     0.0368 sec
1103 #OVERLAP evdw > 1d10   1.00000E+20
1104  #OVERLAPing residues             2
1105    7  22
1106  #OVERLAPing all corrected after             1  random generation
1107 #OVERLAP evdw after   1.67255E+11
1108 Waiting for     0.0395 sec
1109 Waiting for     0.0380 sec
1110 Waiting for     0.0402 sec
1111 Waiting for     0.0010 sec
1112 Waiting for     0.0006 sec
1113 Waiting for     0.0337 sec
1114 Waiting for     0.5109 sec
1115 Waiting for     0.0006 sec
1116 Waiting for     0.0390 sec
1117 #OVERLAP evdw > 1d10   1.00000E+20
1118  #OVERLAPing residues             2
1119   17  22
1120  #OVERLAPing all corrected after             1  random generation
1121 #OVERLAP evdw after   2.70217E+04
1122 Waiting for     0.0346 sec
1123 Waiting for     0.0405 sec
1124 Waiting for     0.0371 sec
1125 Waiting for     0.0007 sec
1126 Waiting for     0.0390 sec
1127 #OVERLAP evdw > 1d10   1.00000E+20
1128  #OVERLAPing residues             2
1129    2  27
1130  #OVERLAPing all corrected after             1  random generation
1131 #OVERLAP evdw after   2.40844E+12
1132 Waiting for     0.0405 sec
1133 Waiting for     0.0312 sec
1134 Waiting for     0.0339 sec
1135 Waiting for     0.0360 sec
1136 #OVERLAP evdw > 1d10   1.00000E+20
1137  #OVERLAPing residues             4
1138    4  19   8  23
1139  #OVERLAPing all corrected after            40  random generation
1140 #OVERLAP evdw after   1.16935E+17
1141 Waiting for     0.0048 sec
1142 #OVERLAP evdw > 1d10   1.00000E+20
1143  #OVERLAPing residues             2
1144   15  26
1145  #OVERLAPing all corrected after             2  random generation
1146 #OVERLAP evdw after   1.01335E+10
1147 Waiting for     0.0349 sec
1148 #OVERLAP evdw > 1d10   1.00000E+20
1149  #OVERLAPing residues             2
1150    5  19
1151  #OVERLAPing all corrected after             1  random generation
1152 #OVERLAP evdw after   2.20753E+20
1153 Waiting for     0.0007 sec
1154 Waiting for     0.0007 sec
1155 Waiting for     0.0342 sec
1156 Waiting for     0.0361 sec
1157 Waiting for     0.0349 sec
1158 Waiting for     0.0326 sec
1159 Waiting for     0.0339 sec
1160 Waiting for     0.4347 sec
1161 Waiting for     0.0009 sec
1162 Waiting for     0.0007 sec
1163 Waiting for     0.0344 sec
1164 Waiting for     0.0146 sec
1165 #OVERLAP evdw > 1d10   1.00000E+20
1166  #OVERLAPing residues             2
1167    4  28
1168  #OVERLAPing all corrected after             1  random generation
1169 #OVERLAP evdw after   7.65152E+02
1170 Waiting for     0.0352 sec
1171 Waiting for     0.0406 sec
1172 Waiting for     0.0363 sec
1173 Waiting for     0.0372 sec
1174 Waiting for     0.0394 sec
1175 Waiting for     0.0007 sec
1176 #OVERLAP evdw > 1d10   1.00000E+20
1177  #OVERLAPing residues             2
1178    4  29
1179  #OVERLAPing all corrected after             1  random generation
1180 #OVERLAP evdw after   2.04098E+10
1181 Waiting for     0.0007 sec
1182 Waiting for     0.0325 sec
1183 Waiting for     0.0372 sec
1184 Waiting for     0.0668 sec
1185 Waiting for     0.0875 sec
1186 Waiting for     0.0007 sec
1187 Waiting for     0.0385 sec
1188 Waiting for     0.0009 sec
1189 Waiting for     0.0006 sec
1190 Waiting for     0.0007 sec
1191 Waiting for     0.0335 sec
1192 Waiting for     0.0007 sec
1193 Waiting for     0.0007 sec
1194 Waiting for     0.0361 sec
1195 #OVERLAP evdw > 1d10   1.00000E+20
1196  #OVERLAPing residues             4
1197    4  17   5  18
1198  #OVERLAPing all corrected after             1  random generation
1199 #OVERLAP evdw after   9.38270E+06
1200 Waiting for     0.0347 sec
1201 Waiting for     0.0010 sec
1202 Waiting for     0.0007 sec
1203 Waiting for     0.1210 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             2
1206    4  26
1207  #OVERLAPing all corrected after             1  random generation
1208 #OVERLAP evdw after   3.59216E+24
1209 Waiting for     0.0006 sec
1210 #OVERLAP evdw > 1d10   1.00000E+20
1211  #OVERLAPing residues             4
1212    5  16   7  15
1213  #OVERLAPing all corrected after             1  random generation
1214 #OVERLAP evdw after   1.00251E+13
1215 Waiting for     0.0344 sec
1216 Waiting for     0.0007 sec
1217 #OVERLAP evdw > 1d10   1.00000E+20
1218  #OVERLAPing residues             2
1219    3  29
1220  #OVERLAPing all corrected after             1  random generation
1221 #OVERLAP evdw after   3.30851E+06
1222 Waiting for     0.0450 sec
1223 Waiting for     0.0375 sec
1224 Waiting for     0.0007 sec
1225 #OVERLAP evdw > 1d10   1.00000E+20
1226  #OVERLAPing residues             2
1227   14  29
1228  #OVERLAPing all corrected after             1  random generation
1229 #OVERLAP evdw after  -3.07852E+01
1230 Waiting for     0.0007 sec
1231 Waiting for     0.0007 sec
1232 Waiting for     0.0330 sec
1233 Waiting for     0.0007 sec
1234 #OVERLAP evdw > 1d10   1.00000E+20
1235  #OVERLAPing residues             2
1236   22  29
1237  #OVERLAPing all corrected after             1  random generation
1238 #OVERLAP evdw after   2.04766E+05
1239 Waiting for     0.0308 sec
1240 #OVERLAP evdw > 1d10   1.00000E+20
1241  #OVERLAPing residues             6
1242    4  23   7  26   8  27
1243  #OVERLAPing all corrected after            44  random generation
1244 #OVERLAP evdw after   3.88747E+19
1245 Waiting for     0.0352 sec
1246 Waiting for     0.0351 sec
1247 Waiting for     0.0313 sec
1248 Waiting for     0.0500 sec
1249 Waiting for     0.7284 sec
1250 Waiting for     0.0007 sec
1251 Waiting for     0.0374 sec
1252 #OVERLAP evdw > 1d10   1.00000E+20
1253  #OVERLAPing residues             2
1254   11  23
1255  #OVERLAPing all corrected after             1  random generation
1256 #OVERLAP evdw after   4.58307E+03
1257 Waiting for     0.0392 sec
1258 Waiting for     0.0007 sec
1259 Waiting for     0.0352 sec
1260 Waiting for     0.0740 sec
1261 Waiting for     0.0010 sec
1262 Waiting for     0.0007 sec
1263 #OVERLAP evdw > 1d10   1.00000E+20
1264  #OVERLAPing residues             4
1265    6  22   7  23
1266  #OVERLAPing all corrected after             7  random generation
1267 #OVERLAP evdw after   2.30879E+21
1268 Waiting for     0.0402 sec
1269 Waiting for     0.0395 sec
1270 #OVERLAP evdw > 1d10   1.00000E+20
1271  #OVERLAPing residues             4
1272    5  22   9  11
1273  #OVERLAPing all corrected after             3  random generation
1274 #OVERLAP evdw after   4.34781E+12
1275 Waiting for     0.0368 sec
1276 Waiting for     0.0318 sec
1277 Waiting for     0.0369 sec
1278 Waiting for     0.0389 sec
1279 Waiting for     0.5088 sec
1280 Waiting for     0.0020 sec
1281 Waiting for     0.0342 sec
1282 #OVERLAP evdw > 1d10   1.00000E+20
1283  #OVERLAPing residues             2
1284    9  26
1285  #OVERLAPing all corrected after             3  random generation
1286 #OVERLAP evdw after   1.35441E+10
1287 Waiting for     0.0403 sec
1288 Waiting for     0.0571 sec
1289 Waiting for     0.0007 sec
1290 Waiting for     0.0402 sec
1291 Waiting for     0.0339 sec
1292 #OVERLAP evdw > 1d10   1.00000E+20
1293  #OVERLAPing residues             2
1294    2  17
1295  #OVERLAPing all corrected after             1  random generation
1296 #OVERLAP evdw after   4.41218E+16
1297 Waiting for     0.0007 sec
1298 Waiting for     0.0009 sec
1299 Waiting for     0.0007 sec
1300 Waiting for     0.0007 sec
1301 Waiting for     0.0317 sec
1302 #OVERLAP evdw > 1d10   1.00000E+20
1303  #OVERLAPing residues             2
1304    4  20
1305  #OVERLAPing all corrected after             1  random generation
1306 #OVERLAP evdw after   1.91107E+11
1307 Waiting for     0.0007 sec
1308 Waiting for     0.0008 sec
1309 Waiting for     0.0387 sec
1310 Waiting for     0.0351 sec
1311 Waiting for     0.9861 sec
1312 Waiting for     0.0007 sec
1313 Waiting for     0.0399 sec
1314 Waiting for     0.0405 sec
1315 #OVERLAP evdw > 1d10   1.00000E+20
1316  #OVERLAPing residues             4
1317    4  27   7  29
1318  #OVERLAPing all corrected after             1  random generation
1319 #OVERLAP evdw after   2.82054E+07
1320 Waiting for     0.0362 sec
1321 Waiting for     0.0351 sec
1322 #OVERLAP evdw > 1d10   1.00000E+20
1323  #OVERLAPing residues             2
1324    5  20
1325  #OVERLAPing all corrected after            64  random generation
1326 #OVERLAP evdw after   9.79423E+21
1327 Waiting for     0.0281 sec
1328 Waiting for     0.0315 sec
1329 Waiting for     0.0007 sec
1330 #OVERLAP evdw > 1d10   1.00000E+20
1331  #OVERLAPing residues             2
1332   17  22
1333  #OVERLAPing all corrected after             2  random generation
1334 #OVERLAP evdw after   3.34030E+02
1335 Waiting for     0.0007 sec
1336 Waiting for     0.0356 sec
1337 Waiting for     0.0327 sec
1338 Waiting for     0.0342 sec
1339 Waiting for     0.0396 sec
1340 Waiting for     0.0358 sec
1341 Waiting for     0.4222 sec
1342 Waiting for     0.0383 sec
1343 Waiting for     0.0344 sec
1344 Waiting for     0.0404 sec
1345 Waiting for     0.0376 sec
1346 Waiting for     0.0381 sec
1347 Waiting for     0.0007 sec
1348 Waiting for     0.0359 sec
1349 Waiting for     0.0344 sec
1350 #OVERLAP evdw > 1d10   1.00000E+20
1351  #OVERLAPing residues             2
1352    9  26
1353  #OVERLAPing all corrected after             2  random generation
1354 #OVERLAP evdw after   1.59801E+21
1355 Waiting for     0.0007 sec
1356 #OVERLAP evdw > 1d10   1.00000E+20
1357  #OVERLAPing residues             2
1358    9  20
1359  #OVERLAPing all corrected after             1  random generation
1360 #OVERLAP evdw after   2.10049E+08
1361 Waiting for     0.0361 sec
1362 Waiting for     0.0006 sec
1363 #OVERLAP evdw > 1d10   1.00000E+20
1364  #OVERLAPing residues             2
1365    9  25
1366  #OVERLAPing all corrected after             1  random generation
1367 #OVERLAP evdw after   5.40314E+06
1368 Waiting for     0.0309 sec
1369 Waiting for     0.7773 sec
1370 Waiting for     0.0006 sec
1371 Waiting for     0.0007 sec
1372 Waiting for     0.0382 sec
1373 Waiting for     0.0381 sec
1374 Waiting for     0.0404 sec
1375 Waiting for     0.0124 sec
1376 Waiting for     0.0396 sec
1377 #OVERLAP evdw > 1d10   1.00000E+20
1378  #OVERLAPing residues             2
1379    3  25
1380  #OVERLAPing all corrected after             1  random generation
1381 #OVERLAP evdw after   5.49870E+05
1382 Waiting for     0.0380 sec
1383 Waiting for     0.0314 sec
1384 #OVERLAP evdw > 1d10   1.00000E+20
1385  #OVERLAPing residues             4
1386    3  27   7  22
1387  #OVERLAPing all corrected after             2  random generation
1388 #OVERLAP evdw after   2.57255E+11
1389 Waiting for     0.0366 sec
1390 Waiting for     0.0406 sec
1391 #OVERLAP evdw > 1d10   1.00000E+20
1392  #OVERLAPing residues             2
1393   13  25
1394  #OVERLAPing all corrected after             1  random generation
1395 #OVERLAP evdw after   1.34623E+08
1396 Waiting for     0.0320 sec
1397 Waiting for     0.0312 sec
1398 Waiting for     0.0009 sec
1399 Waiting for     0.0006 sec
1400 Waiting for     0.0384 sec
1401 Waiting for     0.0484 sec
1402 Waiting for     0.0323 sec
1403 Waiting for     0.0314 sec
1404 Waiting for     0.0308 sec
1405 #OVERLAP evdw > 1d10   1.00000E+20
1406  #OVERLAPing residues             2
1407   25  29
1408  #OVERLAPing all corrected after             1  random generation
1409 #OVERLAP evdw after   8.34762E+11
1410 Waiting for     0.0324 sec
1411 Waiting for     0.0350 sec
1412 #OVERLAP evdw > 1d10   4.88589E+26
1413  #OVERLAPing residues             0
1414
1415  #OVERLAPing all corrected after             1  random generation
1416 #OVERLAP evdw after   4.88589E+26
1417 Waiting for     0.0176 sec
1418 Waiting for     0.0324 sec
1419 Waiting for     0.0399 sec
1420 Waiting for     0.0383 sec
1421 Waiting for     0.0398 sec
1422 Waiting for     0.0390 sec
1423 Waiting for     0.0317 sec
1424 #OVERLAP evdw > 1d10   1.00000E+20
1425  #OVERLAPing residues             6
1426    9  17  10  25  13  26
1427  #OVERLAPing NOT all corrected             2
1428   10  25
1429 #OVERLAP evdw after   1.00000E+20
1430 Waiting for     0.0373 sec
1431 #OVERLAP evdw > 1d10   1.00000E+20
1432  #OVERLAPing residues             2
1433   12  27
1434  #OVERLAPing NOT all corrected             2
1435   12  27
1436 #OVERLAP evdw after   1.00000E+20
1437 Waiting for     0.0007 sec
1438 Waiting for     0.0396 sec
1439 Waiting for     0.0388 sec
1440 Waiting for     0.0344 sec
1441 Waiting for     0.0338 sec
1442 Waiting for     0.0406 sec
1443 Waiting for     0.0383 sec
1444 Waiting for     0.0361 sec
1445 Waiting for     0.4278 sec
1446 Waiting for     0.0006 sec
1447 #OVERLAP evdw > 1d10   1.00000E+20
1448  #OVERLAPing residues             2
1449    5  19
1450  #OVERLAPing all corrected after             3  random generation
1451 #OVERLAP evdw after   9.07489E+17
1452 Waiting for     0.0017 sec
1453 Waiting for     0.0374 sec
1454 Waiting for     0.0405 sec
1455 #OVERLAP evdw > 1d10   1.00000E+20
1456  #OVERLAPing residues             6
1457   11  29  14  26  15  27
1458  #OVERLAPing all corrected after             3  random generation
1459 #OVERLAP evdw after   1.61841E+18
1460 Waiting for     0.0363 sec
1461 Waiting for     0.0383 sec
1462 Waiting for     0.0349 sec
1463 #OVERLAP evdw > 1d10   1.00000E+20
1464  #OVERLAPing residues             2
1465    9  27
1466  #OVERLAPing all corrected after             1  random generation
1467 #OVERLAP evdw after   2.37600E+23
1468 Waiting for     0.0007 sec
1469 Waiting for     0.0006 sec
1470 #OVERLAP evdw > 1d10   1.00000E+20
1471  #OVERLAPing residues             2
1472    5  17
1473  #OVERLAPing NOT all corrected             2
1474    5  17
1475 #OVERLAP evdw after   1.00000E+20
1476 Waiting for     0.0381 sec
1477 #OVERLAP evdw > 1d10   1.00000E+20
1478  #OVERLAPing residues             2
1479    9  27
1480  #OVERLAPing all corrected after             1  random generation
1481 #OVERLAP evdw after   1.59793E+10
1482 Waiting for     0.0404 sec
1483 #OVERLAP evdw > 1d10   1.00000E+20
1484  #OVERLAPing residues             2
1485   13  25
1486  #OVERLAPing all corrected after             2  random generation
1487 #OVERLAP evdw after   8.70390E+07
1488 Waiting for     0.0344 sec
1489 #OVERLAP evdw > 1d10   1.00000E+20
1490  #OVERLAPing residues             2
1491    4  27
1492  #OVERLAPing all corrected after            15  random generation
1493 #OVERLAP evdw after   8.89781E+07
1494 Waiting for     0.0334 sec
1495 Waiting for     0.0374 sec
1496 Waiting for     0.0353 sec
1497 Waiting for     0.0360 sec
1498 Waiting for     0.0007 sec
1499 Waiting for     0.0401 sec
1500 Waiting for     0.1416 sec
1501 Waiting for     0.0007 sec
1502 #OVERLAP evdw > 1d10   1.00000E+20
1503  #OVERLAPing residues             4
1504   11  22  15  20
1505  #OVERLAPing all corrected after             1  random generation
1506 #OVERLAP evdw after   3.10280E+01
1507 Waiting for     0.0339 sec
1508 Waiting for     0.0318 sec
1509 Waiting for     0.0320 sec
1510 Waiting for     0.0352 sec
1511 Waiting for     0.0392 sec
1512 Waiting for     0.0014 sec
1513 Waiting for     0.0329 sec
1514 Waiting for     0.0336 sec
1515 Waiting for     0.0308 sec
1516 #OVERLAP evdw > 1d10   1.00000E+20
1517  #OVERLAPing residues             3
1518    7  25  17
1519  #OVERLAPing all corrected after             4  random generation
1520 #OVERLAP evdw after   1.71766E+15
1521 Waiting for     0.0403 sec
1522 #OVERLAP evdw > 1d10   1.00000E+20
1523  #OVERLAPing residues             4
1524    5  25   6  23
1525  #OVERLAPing all corrected after             4  random generation
1526 #OVERLAP evdw after   8.77416E+14
1527 Waiting for     0.0358 sec
1528 Waiting for     0.0396 sec
1529 Waiting for     0.0320 sec
1530 Waiting for     0.0007 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             2
1533    7  24
1534  #OVERLAPing all corrected after             1  random generation
1535 #OVERLAP evdw after   1.66386E+04
1536 Waiting for     0.0330 sec
1537 Waiting for     0.0380 sec
1538 Waiting for     0.8377 sec
1539 #OVERLAP evdw > 1d10   1.00000E+20
1540  #OVERLAPing residues             4
1541    3  15   4  19
1542  #OVERLAPing all corrected after             2  random generation
1543 #OVERLAP evdw after   9.64413E+15
1544 Waiting for     0.0162 sec
1545 Waiting for     0.0334 sec
1546 Waiting for     0.0363 sec
1547 Waiting for     0.0310 sec
1548 Waiting for     0.0140 sec
1549 Waiting for     0.0373 sec
1550 Waiting for     0.0310 sec
1551 Waiting for     0.0007 sec
1552 Waiting for     0.0007 sec
1553 Waiting for     0.0383 sec
1554 Waiting for     0.0368 sec
1555 Waiting for     0.0365 sec
1556 #OVERLAP evdw > 1d10   1.00000E+20
1557  #OVERLAPing residues             2
1558    5  25
1559  #OVERLAPing all corrected after             1  random generation
1560 #OVERLAP evdw after   4.55019E+01
1561 Waiting for     0.0367 sec
1562 Waiting for     0.0006 sec
1563 Waiting for     0.0515 sec
1564 Waiting for     0.9310 sec
1565 Waiting for     0.0007 sec
1566 Waiting for     0.0370 sec
1567 Waiting for     0.0007 sec
1568 Waiting for     0.0007 sec
1569 Waiting for     0.0010 sec
1570 #OVERLAP evdw > 1d10   1.00000E+20
1571  #OVERLAPing residues             5
1572    7  26  27   9  29
1573  #OVERLAPing all corrected after             1  random generation
1574 #OVERLAP evdw after   6.48582E+13
1575 Waiting for     0.0006 sec
1576 #OVERLAP evdw > 1d10   1.00000E+20
1577  #OVERLAPing residues             8
1578    3  29   5  23   6  25   7  28
1579  #OVERLAPing all corrected after             2  random generation
1580 #OVERLAP evdw after   2.41790E+08
1581 Waiting for     0.0365 sec
1582 Waiting for     0.0384 sec
1583 #OVERLAP evdw > 1d10   1.00000E+20
1584  #OVERLAPing residues             4
1585   13  24  16  27
1586  #OVERLAPing all corrected after             1  random generation
1587 #OVERLAP evdw after   4.51006E+09
1588 Waiting for     0.0354 sec
1589 Waiting for     0.0339 sec
1590 Waiting for     0.0334 sec
1591 #OVERLAP evdw > 1d10   1.00000E+20
1592  #OVERLAPing residues             2
1593    4  27
1594  #OVERLAPing all corrected after             1  random generation
1595 #OVERLAP evdw after   3.51338E+10
1596 Waiting for     0.0337 sec
1597 Waiting for     0.0395 sec
1598 Waiting for     0.0007 sec
1599 #OVERLAP evdw > 1d10   1.00000E+20
1600  #OVERLAPing residues             2
1601    2  25
1602  #OVERLAPing all corrected after             1  random generation
1603 #OVERLAP evdw after   1.82077E+07
1604 Waiting for     0.0007 sec
1605 #OVERLAP evdw > 1d10   1.00000E+20
1606  #OVERLAPing residues             4
1607   16  27  20  24
1608  #OVERLAPing all corrected after            10  random generation
1609 #OVERLAP evdw after   3.34856E+15
1610 Waiting for     0.0007 sec
1611 Waiting for     0.0349 sec
1612 Waiting for     0.0324 sec
1613 #OVERLAP evdw > 1d10   1.00000E+20
1614  #OVERLAPing residues             2
1615    4  17
1616  #OVERLAPing all corrected after             1  random generation
1617 #OVERLAP evdw after   1.40415E+23
1618 Waiting for     0.0328 sec
1619 Waiting for     0.0346 sec
1620 Waiting for     0.0309 sec
1621 #OVERLAP evdw > 1d10   1.00000E+20
1622  #OVERLAPing residues             2
1623    2  26
1624  #OVERLAPing all corrected after             1  random generation
1625 #OVERLAP evdw after   6.99020E+02
1626 Waiting for     0.0344 sec
1627 Waiting for     0.0006 sec
1628 Waiting for     0.0380 sec
1629 Waiting for     0.0337 sec
1630 Waiting for     0.0391 sec
1631 #OVERLAP evdw > 1d10   1.00000E+20
1632  #OVERLAPing residues             2
1633    4  23
1634  #OVERLAPing all corrected after             4  random generation
1635 #OVERLAP evdw after   1.89265E+09
1636 Waiting for     0.0346 sec
1637 Waiting for     0.0007 sec
1638 Waiting for     0.0314 sec
1639 Waiting for     0.0397 sec
1640 Waiting for     0.0006 sec
1641 Waiting for     0.0342 sec
1642 Waiting for     0.0007 sec
1643 Waiting for     0.0324 sec
1644 Waiting for     0.0384 sec
1645 Waiting for     0.0394 sec
1646 #OVERLAP evdw > 1d10   1.00000E+20
1647  #OVERLAPing residues             4
1648    5  25   6  23
1649  #OVERLAPing all corrected after            12  random generation
1650 #OVERLAP evdw after   8.41109E+11
1651 Waiting for     0.0319 sec
1652 Waiting for     0.0393 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             7
1655    7  18  22   8  23   9  24
1656  #OVERLAPing all corrected after             9  random generation
1657 #OVERLAP evdw after   1.96173E+14
1658 Waiting for     0.0007 sec
1659 Waiting for     0.0360 sec
1660 #OVERLAP evdw > 1d10   1.00000E+20
1661  #OVERLAPing residues             4
1662    7  20   9  26
1663  #OVERLAPing all corrected after             3  random generation
1664 #OVERLAP evdw after   1.98140E+13
1665 Waiting for     0.0379 sec
1666 #OVERLAP evdw > 1d10   1.00000E+20
1667  #OVERLAPing residues             2
1668   12  27
1669  #OVERLAPing NOT all corrected             2
1670   12  27
1671 #OVERLAP evdw after   1.00000E+20
1672 Waiting for     0.0351 sec
1673 #OVERLAP evdw > 1d10   1.00000E+20
1674  #OVERLAPing residues             2
1675    7  25
1676  #OVERLAPing all corrected after             5  random generation
1677 #OVERLAP evdw after   4.67938E+05
1678 Waiting for     0.0367 sec
1679 Waiting for     0.0356 sec
1680 Waiting for     0.0353 sec
1681 Waiting for     0.0323 sec
1682 Waiting for     0.0363 sec
1683 Waiting for     0.0343 sec
1684 #OVERLAP evdw > 1d10   1.00000E+20
1685  #OVERLAPing residues             4
1686   11  16  12  29
1687  #OVERLAPing all corrected after             1  random generation
1688 #OVERLAP evdw after   8.79261E+09
1689 Waiting for     0.0313 sec
1690 #OVERLAP evdw > 1d10   1.00000E+20
1691  #OVERLAPing residues             2
1692   23  27
1693  #OVERLAPing all corrected after             8  random generation
1694 #OVERLAP evdw after   1.69984E+18
1695 Waiting for     0.0320 sec
1696 Waiting for     0.0426 sec
1697 #OVERLAP evdw > 1d10   1.00000E+20
1698  #OVERLAPing residues             4
1699    5  23   8  26
1700  #OVERLAPing all corrected after             5  random generation
1701 #OVERLAP evdw after   6.35914E+15
1702 Waiting for     0.0362 sec
1703 #OVERLAP evdw > 1d10   1.00000E+20
1704  #OVERLAPing residues             4
1705    5  29   7  28
1706  #OVERLAPing all corrected after             3  random generation
1707 #OVERLAP evdw after   3.91109E+13
1708 Waiting for     0.0316 sec
1709 #OVERLAP evdw > 1d10   1.00000E+20
1710  #OVERLAPing residues             2
1711    9  14
1712  #OVERLAPing all corrected after             3  random generation
1713 #OVERLAP evdw after  -2.50175E+00
1714 Waiting for     0.0328 sec
1715 #OVERLAP evdw > 1d10   1.00000E+20
1716  #OVERLAPing residues             2
1717    7  25
1718  #OVERLAPing all corrected after             5  random generation
1719 #OVERLAP evdw after   2.04737E+10
1720 Waiting for     0.0010 sec
1721 Waiting for     0.0007 sec
1722 Waiting for     0.0345 sec
1723 Waiting for     0.0366 sec
1724 Waiting for     0.0007 sec
1725 Waiting for     0.0367 sec
1726 Waiting for     0.0391 sec
1727 Waiting for     0.0354 sec
1728 Waiting for     0.0394 sec
1729 Waiting for     0.0007 sec
1730 Waiting for     0.0007 sec
1731 Waiting for     0.0339 sec
1732 Waiting for     0.0359 sec
1733 Waiting for     0.0319 sec
1734 Waiting for     0.0330 sec
1735 Waiting for     0.0341 sec
1736 Waiting for     0.0330 sec
1737 #OVERLAP evdw > 1d10   1.00000E+20
1738  #OVERLAPing residues             3
1739    2  20  14
1740  #OVERLAPing all corrected after             1  random generation
1741 #OVERLAP evdw after   1.96690E+07
1742 Waiting for     0.0402 sec
1743 Waiting for     0.0007 sec
1744 Waiting for     0.0403 sec
1745 Waiting for     0.0384 sec
1746 Waiting for     0.0389 sec
1747 Waiting for     0.0379 sec
1748 #OVERLAP evdw > 1d10   1.00000E+20
1749  #OVERLAPing residues             2
1750   13  26
1751  #OVERLAPing all corrected after             1  random generation
1752 #OVERLAP evdw after   6.13053E+07
1753 Waiting for     0.0341 sec
1754 #OVERLAP evdw > 1d10   1.00000E+20
1755  #OVERLAPing residues             4
1756    4  23   9  26
1757  #OVERLAPing all corrected after             1  random generation
1758 #OVERLAP evdw after   4.42050E+12
1759 Waiting for     0.0386 sec
1760 Waiting for     0.0359 sec
1761 #OVERLAP evdw > 1d10   1.00000E+20
1762  #OVERLAPing residues             3
1763    7  22  25
1764  #OVERLAPing all corrected after             6  random generation
1765 #OVERLAP evdw after   1.07134E+12
1766 Waiting for     0.0007 sec
1767 Waiting for     0.0405 sec
1768 #OVERLAP evdw > 1d10   1.00000E+20
1769  #OVERLAPing residues             2
1770    9  14
1771  #OVERLAPing all corrected after             1  random generation
1772 #OVERLAP evdw after   7.89448E+07
1773 Waiting for     0.0338 sec
1774 Waiting for     0.0390 sec
1775 Waiting for     0.0359 sec
1776 Waiting for     0.0309 sec
1777 Waiting for     0.0398 sec
1778 Waiting for     0.0354 sec
1779 Waiting for     0.0056 sec
1780 Waiting for     0.0335 sec
1781 Waiting for     0.4093 sec
1782 Waiting for     0.0006 sec
1783 Waiting for     0.0322 sec
1784 Waiting for     0.0328 sec
1785 Waiting for     0.0323 sec
1786 #OVERLAP evdw > 1d10   1.00000E+20
1787  #OVERLAPing residues             4
1788    4  25   7  27
1789  #OVERLAPing all corrected after             3  random generation
1790 #OVERLAP evdw after   5.63238E+10
1791 Waiting for     0.0379 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             6
1794    5  22   7  20   9  11
1795  #OVERLAPing all corrected after             1  random generation
1796 #OVERLAP evdw after   5.66678E+16
1797 Waiting for     0.0009 sec
1798 Waiting for     0.0007 sec
1799 Waiting for     0.0928 sec
1800 Waiting for     0.0007 sec
1801 Waiting for     0.0370 sec
1802 Waiting for     0.0332 sec
1803 Waiting for     0.0325 sec
1804 Waiting for     0.0307 sec
1805 Waiting for     0.0010 sec
1806 Waiting for     0.0006 sec
1807 Waiting for     0.0007 sec
1808 #OVERLAP evdw > 1d10   1.00000E+20
1809  #OVERLAPing residues             2
1810    5  27
1811  #OVERLAPing all corrected after             1  random generation
1812 #OVERLAP evdw after   6.51897E+02
1813 Waiting for     0.0334 sec
1814 Waiting for     0.0355 sec
1815 Waiting for     0.0380 sec
1816 #OVERLAP evdw > 1d10   1.00000E+20
1817  #OVERLAPing residues             2
1818    5  27
1819  #OVERLAPing all corrected after             7  random generation
1820 #OVERLAP evdw after   7.53499E+07
1821 Waiting for     0.0401 sec
1822 #OVERLAP evdw > 1d10   1.00000E+20
1823  #OVERLAPing residues             4
1824    7  26   8  27
1825  #OVERLAPing all corrected after            33  random generation
1826 #OVERLAP evdw after   6.40320E+19
1827 Waiting for     0.0391 sec
1828 Waiting for     0.0343 sec
1829 Waiting for     0.0305 sec
1830 Waiting for     0.0492 sec
1831 Waiting for     0.0381 sec
1832 #OVERLAP evdw > 1d10   1.00000E+20
1833  #OVERLAPing residues             2
1834   20  29
1835  #OVERLAPing all corrected after             1  random generation
1836 #OVERLAP evdw after   2.12205E+03
1837 Waiting for     0.0339 sec
1838 Waiting for     0.0382 sec
1839 Waiting for     0.0397 sec
1840 Waiting for     0.0007 sec
1841 #OVERLAP evdw > 1d10   1.00000E+20
1842  #OVERLAPing residues             3
1843    8  25   9
1844  #OVERLAPing all corrected after             9  random generation
1845 #OVERLAP evdw after   6.46935E+08
1846 Waiting for     0.0375 sec
1847 Waiting for     0.0376 sec
1848 #OVERLAP evdw > 1d10   1.00000E+20
1849  #OVERLAPing residues             4
1850    4  26  15  27
1851  #OVERLAPing all corrected after             7  random generation
1852 #OVERLAP evdw after   4.52106E+11
1853 Waiting for     0.0007 sec
1854 Waiting for     0.0354 sec
1855 Waiting for     0.0384 sec
1856 Waiting for     0.0327 sec
1857 Waiting for     0.0331 sec
1858 Waiting for     0.0346 sec
1859 Waiting for     0.0387 sec
1860 Waiting for     0.0364 sec
1861 Waiting for     0.0007 sec
1862 Waiting for     0.0370 sec
1863 Waiting for     0.0402 sec
1864 Waiting for     0.0330 sec
1865 Waiting for     0.0397 sec
1866 Waiting for     0.0361 sec
1867 Waiting for     0.0398 sec
1868 Waiting for     0.0353 sec
1869 Waiting for     0.0243 sec
1870 Waiting for     0.0396 sec
1871 Waiting for     0.0007 sec
1872 Waiting for     0.0007 sec
1873 Waiting for     0.0343 sec
1874 #OVERLAP evdw > 1d10   1.00000E+20
1875  #OVERLAPing residues             2
1876   20  27
1877  #OVERLAPing all corrected after             1  random generation
1878 #OVERLAP evdw after   7.38270E+13
1879 Waiting for     0.0341 sec
1880 Waiting for     0.0377 sec
1881 #OVERLAP evdw > 1d10   1.04353E+29
1882  #OVERLAPing residues             0
1883
1884  #OVERLAPing all corrected after             1  random generation
1885 #OVERLAP evdw after   1.04353E+29
1886 Waiting for     0.0381 sec
1887 Waiting for     0.0357 sec
1888 Waiting for     0.0007 sec
1889 Waiting for     0.8450 sec
1890 Waiting for     0.0006 sec
1891 Waiting for     0.0394 sec
1892 Waiting for     0.0312 sec
1893 Waiting for     0.0007 sec
1894 #OVERLAP evdw > 1d10   1.00000E+20
1895  #OVERLAPing residues             4
1896    3  27   4  25
1897  #OVERLAPing all corrected after             1  random generation
1898 #OVERLAP evdw after   1.84706E+18
1899 Waiting for     0.0333 sec
1900 #OVERLAP evdw > 1d10   1.00000E+20
1901  #OVERLAPing residues             4
1902    7  14  27   9
1903  #OVERLAPing all corrected after             3  random generation
1904 #OVERLAP evdw after   5.87480E+28
1905 Waiting for     0.0650 sec
1906 Waiting for     0.0006 sec
1907 Waiting for     0.0394 sec
1908 Waiting for     0.0357 sec
1909 #OVERLAP evdw > 1d10   1.00000E+20
1910  #OVERLAPing residues             4
1911   10  29  14  27
1912  #OVERLAPing NOT all corrected             2
1913   10  29
1914 #OVERLAP evdw after   1.00000E+20
1915 Waiting for     0.0351 sec
1916 Waiting for     0.0334 sec
1917 Waiting for     0.0336 sec
1918 Waiting for     0.0007 sec
1919 Waiting for     0.0007 sec
1920 Waiting for     0.0007 sec
1921 Waiting for     0.0407 sec
1922 Waiting for     0.0007 sec
1923 Waiting for     0.8056 sec
1924 Waiting for     0.0274 sec
1925 #OVERLAP evdw > 1d10   1.00000E+20
1926  #OVERLAPing residues             2
1927   11  27
1928  #OVERLAPing all corrected after             1  random generation
1929 #OVERLAP evdw after   1.01429E+02
1930 Waiting for     0.0007 sec
1931 #OVERLAP evdw > 1d10   1.00000E+20
1932  #OVERLAPing residues             2
1933    8  22
1934  #OVERLAPing all corrected after             2  random generation
1935 #OVERLAP evdw after   1.39633E+14
1936 Waiting for     0.0310 sec
1937 Waiting for     0.0006 sec
1938 Waiting for     0.0340 sec
1939 #OVERLAP evdw > 1d10   1.00000E+20
1940  #OVERLAPing residues             6
1941    4  27   9  26  11  23
1942  #OVERLAPing all corrected after             3  random generation
1943 #OVERLAP evdw after   2.59432E+12
1944 Waiting for     0.0295 sec
1945 Waiting for     0.0345 sec
1946 Waiting for     0.0383 sec
1947 Waiting for     0.0405 sec
1948 Waiting for     0.0372 sec
1949 Waiting for     0.0397 sec
1950 Waiting for     0.0373 sec
1951 Waiting for     0.0010 sec
1952 Waiting for     0.0006 sec
1953 #OVERLAP evdw > 1d10   1.00000E+20
1954  #OVERLAPing residues             2
1955   11  23
1956  #OVERLAPing all corrected after             1  random generation
1957 #OVERLAP evdw after   2.28037E+10
1958 Waiting for     0.0605 sec
1959 Waiting for     0.0377 sec
1960 Waiting for     0.0007 sec
1961 Waiting for     0.0162 sec
1962 Waiting for     1.1061 sec
1963 #OVERLAP evdw > 1d10   1.00000E+20
1964  #OVERLAPing residues             2
1965    9  17
1966  #OVERLAPing all corrected after             1  random generation
1967 #OVERLAP evdw after   2.69673E+03
1968 Waiting for     0.0006 sec
1969 #OVERLAP evdw > 1d10   1.00000E+20
1970  #OVERLAPing residues             2
1971   14  20
1972  #OVERLAPing all corrected after             1  random generation
1973 #OVERLAP evdw after   3.58441E+04
1974 Waiting for     0.0213 sec
1975 Waiting for     0.0007 sec
1976 Waiting for     0.0375 sec
1977 Waiting for     0.0406 sec
1978 Waiting for     0.0374 sec
1979 Waiting for     0.0007 sec
1980 Waiting for     0.0426 sec
1981 Waiting for     0.0314 sec
1982 #OVERLAP evdw > 1d10   1.00000E+20
1983  #OVERLAPing residues             2
1984    3  17
1985  #OVERLAPing all corrected after             1  random generation
1986 #OVERLAP evdw after   6.05236E+04
1987 Waiting for     0.0385 sec
1988 Waiting for     0.0321 sec
1989 #OVERLAP evdw > 1d10   1.00000E+20
1990  #OVERLAPing residues             2
1991   14  17
1992  #OVERLAPing all corrected after             1  random generation
1993 #OVERLAP evdw after   1.50886E+11
1994 Waiting for     0.0006 sec
1995 #OVERLAP evdw > 1d10   1.00000E+20
1996  #OVERLAPing residues             4
1997    7  25  13  27
1998  #OVERLAPing all corrected after             2  random generation
1999 #OVERLAP evdw after   4.24754E+12
2000 Waiting for     0.0359 sec
2001 Waiting for     0.0347 sec
2002 #OVERLAP evdw > 1d10   1.00000E+20
2003  #OVERLAPing residues             2
2004   11  20
2005  #OVERLAPing all corrected after             2  random generation
2006 #OVERLAP evdw after   1.76456E+03
2007 Waiting for     0.0384 sec
2008 #OVERLAP evdw > 1d10   1.00000E+20
2009  #OVERLAPing residues             2
2010   10  25
2011  #OVERLAPing all corrected after             1  random generation
2012 #OVERLAP evdw after   2.04740E+23
2013 Waiting for     0.0007 sec
2014 Waiting for     0.0321 sec
2015 Waiting for     1.0756 sec
2016 Waiting for     0.0009 sec
2017 #OVERLAP evdw > 1d10   1.00000E+20
2018  #OVERLAPing residues             2
2019    7  17
2020  #OVERLAPing all corrected after             3  random generation
2021 #OVERLAP evdw after   3.20763E+06
2022 Waiting for     0.0327 sec
2023 Waiting for     0.0006 sec
2024 Waiting for     0.0393 sec
2025 #OVERLAP evdw > 1d10   1.00000E+20
2026  #OVERLAPing residues             2
2027    6  27
2028  #OVERLAPing all corrected after             1  random generation
2029 #OVERLAP evdw after   3.78076E+03
2030 Waiting for     0.0363 sec
2031 #OVERLAP evdw > 1d10   1.00000E+20
2032  #OVERLAPing residues             2
2033    9  24
2034  #OVERLAPing all corrected after             1  random generation
2035 #OVERLAP evdw after   4.95044E+10
2036 Waiting for     0.0360 sec
2037 #OVERLAP evdw > 1d10   1.00000E+20
2038  #OVERLAPing residues             2
2039   19  27
2040  #OVERLAPing all corrected after             1  random generation
2041 #OVERLAP evdw after   8.84469E+02
2042 Waiting for     0.0318 sec
2043 #OVERLAP evdw > 1d10   1.00000E+20
2044  #OVERLAPing residues             2
2045   17  25
2046  #OVERLAPing all corrected after             5  random generation
2047 #OVERLAP evdw after   1.28532E+09
2048 Waiting for     0.0372 sec
2049 #OVERLAP evdw > 1d10   1.00000E+20
2050  #OVERLAPing residues             6
2051    2  14  11  26  12  27
2052  #OVERLAPing all corrected after             6  random generation
2053 #OVERLAP evdw after   5.23397E+13
2054 Waiting for     0.0387 sec
2055 Waiting for     0.0019 sec
2056 Waiting for     0.0361 sec
2057 Waiting for     0.0372 sec
2058 Waiting for     0.0007 sec
2059 Waiting for     0.0307 sec
2060 Waiting for     0.0311 sec
2061 Waiting for     0.0007 sec
2062 #OVERLAP evdw > 1d10   1.00000E+20
2063  #OVERLAPing residues             6
2064    8  26  11  23  18  27
2065  #OVERLAPing all corrected after             1  random generation
2066 #OVERLAP evdw after   1.05736E+10
2067 Waiting for     0.0007 sec
2068 Waiting for     0.0009 sec
2069 Waiting for     0.0006 sec
2070 Waiting for     0.0008 sec
2071 #OVERLAP evdw > 1d10   1.00000E+20
2072  #OVERLAPing residues             2
2073    3  11
2074  #OVERLAPing all corrected after             1  random generation
2075 #OVERLAP evdw after   5.18616E+10
2076 Waiting for     0.0385 sec
2077 Waiting for     0.0317 sec
2078 #OVERLAP evdw > 1d10   1.00000E+20
2079  #OVERLAPing residues             4
2080    7  26   8  27
2081  #OVERLAPing all corrected after             9  random generation
2082 #OVERLAP evdw after   6.40672E+19
2083 Waiting for     0.0405 sec
2084 #OVERLAP evdw > 1d10   1.00000E+20
2085  #OVERLAPing residues             4
2086   13  24  17  18
2087  #OVERLAPing all corrected after             1  random generation
2088 #OVERLAP evdw after   1.57440E+06
2089 Waiting for     0.0334 sec
2090 Waiting for     0.0398 sec
2091 Waiting for     0.0395 sec
2092 #OVERLAP evdw > 1d10   1.00000E+20
2093  #OVERLAPing residues             2
2094    6  25
2095  #OVERLAPing all corrected after             1  random generation
2096 #OVERLAP evdw after   2.59475E+31
2097 Waiting for     0.0172 sec
2098 Waiting for     0.0363 sec
2099 Waiting for     0.0388 sec
2100 Waiting for     0.0353 sec
2101 Waiting for     0.0362 sec
2102 Waiting for     0.0399 sec
2103 Waiting for     0.0317 sec
2104 Waiting for     0.0007 sec
2105 Waiting for     0.0007 sec
2106 Waiting for     0.0007 sec
2107 Waiting for     0.0380 sec
2108 #OVERLAP evdw > 1d10   1.00000E+20
2109  #OVERLAPing residues             4
2110    5  25   6  23
2111  #OVERLAPing all corrected after             4  random generation
2112 #OVERLAP evdw after   2.43532E+46
2113 Waiting for     0.0329 sec
2114 #OVERLAP evdw > 1d10   1.00000E+20
2115  #OVERLAPing residues             6
2116    4  22   7  25  13  27
2117  #OVERLAPing all corrected after             3  random generation
2118 #OVERLAP evdw after   1.84957E+09
2119 Waiting for     0.0007 sec
2120 #OVERLAP evdw > 1d10   1.00000E+20
2121  #OVERLAPing residues             2
2122    7  25
2123  #OVERLAPing all corrected after             2  random generation
2124 #OVERLAP evdw after   2.24341E+09
2125 Waiting for     0.0331 sec
2126 #OVERLAP evdw > 1d10   1.00000E+20
2127  #OVERLAPing residues             4
2128    4  28   5  27
2129  #OVERLAPing NOT all corrected             2
2130    4  28
2131 #OVERLAP evdw after   1.00000E+20
2132 Waiting for     0.0312 sec
2133 Waiting for     0.0310 sec
2134 Waiting for     0.0327 sec
2135 Waiting for     0.0405 sec
2136 Waiting for     0.2326 sec
2137 Waiting for     0.0007 sec
2138 Waiting for     0.0382 sec
2139 Waiting for     0.0386 sec
2140 Waiting for     0.0328 sec
2141 Waiting for     0.0314 sec
2142 #OVERLAP evdw > 1d10   1.00000E+20
2143  #OVERLAPing residues             2
2144    5  23
2145  #OVERLAPing all corrected after             1  random generation
2146 #OVERLAP evdw after   2.12743E+14
2147 Waiting for     0.0361 sec
2148 #OVERLAP evdw > 1d10   1.00000E+20
2149  #OVERLAPing residues             2
2150    3  27
2151  #OVERLAPing all corrected after             1  random generation
2152 #OVERLAP evdw after   2.60664E+09
2153 Waiting for     0.0006 sec
2154 #OVERLAP evdw > 1d10   1.00000E+20
2155  #OVERLAPing residues             2
2156    4  24
2157  #OVERLAPing all corrected after             2  random generation
2158 #OVERLAP evdw after   1.20775E+10
2159 Waiting for     0.0310 sec
2160 Waiting for     0.0374 sec
2161 Waiting for     0.0321 sec
2162 Waiting for     0.0008 sec
2163 Waiting for     0.0313 sec
2164 Waiting for     0.0315 sec
2165 #OVERLAP evdw > 1d10   1.00000E+20
2166  #OVERLAPing residues             2
2167    4  25
2168  #OVERLAPing all corrected after             1  random generation
2169 #OVERLAP evdw after   9.60036E+04
2170 Waiting for     0.0051 sec
2171 Waiting for     0.0055 sec
2172 Waiting for     0.0007 sec
2173 Waiting for     0.0405 sec
2174 Waiting for     0.0323 sec
2175 #OVERLAP evdw > 1d10   1.00000E+20
2176  #OVERLAPing residues             2
2177    9  22
2178  #OVERLAPing all corrected after             1  random generation
2179 #OVERLAP evdw after   1.41603E+04
2180 Waiting for     0.0007 sec
2181 Waiting for     0.0399 sec
2182 Waiting for     0.0332 sec
2183 Waiting for     0.0006 sec
2184 #OVERLAP evdw > 1d10   1.00000E+20
2185  #OVERLAPing residues             7
2186    4  17   5   6  27   7  28
2187  #OVERLAPing NOT all corrected             4
2188    6  27   7  28
2189 #OVERLAP evdw after   1.00000E+20
2190 Waiting for     0.0348 sec
2191 Waiting for     0.0007 sec
2192 Waiting for     0.0359 sec
2193 Waiting for     0.0339 sec
2194 Waiting for     0.0388 sec
2195 #OVERLAP evdw > 1d10   1.00000E+20
2196  #OVERLAPing residues             3
2197   17  23  24
2198  #OVERLAPing all corrected after             1  random generation
2199 #OVERLAP evdw after   1.30324E+11
2200 Waiting for     0.0399 sec
2201 Waiting for     0.0404 sec
2202 Waiting for     0.0311 sec
2203 Waiting for     0.0382 sec
2204 #OVERLAP evdw > 1d10   1.00000E+20
2205  #OVERLAPing residues             3
2206   15  25  17
2207  #OVERLAPing all corrected after            26  random generation
2208 #OVERLAP evdw after   1.65005E+11
2209 Waiting for     0.0007 sec
2210 #OVERLAP evdw > 1d10   1.00000E+20
2211  #OVERLAPing residues             6
2212    7  25  27   9  21  13
2213  #OVERLAPing all corrected after           471  random generation
2214 #OVERLAP evdw after   1.31863E+12
2215 Waiting for     0.0335 sec
2216 Waiting for     0.0336 sec
2217 Waiting for     0.0311 sec
2218 Waiting for     0.0362 sec
2219 #OVERLAP evdw > 1d10   1.00000E+20
2220  #OVERLAPing residues             2
2221   17  21
2222  #OVERLAPing all corrected after             1  random generation
2223 #OVERLAP evdw after  -2.88086E+01
2224 Waiting for     0.0408 sec
2225 Waiting for     0.0349 sec
2226 Waiting for     0.0372 sec
2227 Waiting for     0.6939 sec
2228 Waiting for     0.0007 sec
2229 #OVERLAP evdw > 1d10   1.00000E+20
2230  #OVERLAPing residues             2
2231   23  29
2232  #OVERLAPing all corrected after             1  random generation
2233 #OVERLAP evdw after   4.91046E+05
2234 Waiting for     0.0396 sec
2235 Waiting for     0.0007 sec
2236 #OVERLAP evdw > 1d10   1.00000E+20
2237  #OVERLAPing residues             2
2238    4  19
2239  #OVERLAPing all corrected after             3  random generation
2240 #OVERLAP evdw after   3.95833E+10
2241 Waiting for     0.0007 sec
2242 Waiting for     0.0395 sec
2243 Waiting for     0.0377 sec
2244 Waiting for     0.0007 sec
2245 Waiting for     0.0010 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             2
2248    5  21
2249  #OVERLAPing all corrected after             1  random generation
2250 #OVERLAP evdw after   2.39191E+13
2251 Waiting for     0.0007 sec
2252 #OVERLAP evdw > 1d10   1.00000E+20
2253  #OVERLAPing residues             4
2254    4   7  15  23
2255  #OVERLAPing all corrected after             6  random generation
2256 #OVERLAP evdw after   6.13705E+13
2257 Waiting for     0.0330 sec
2258 #OVERLAP evdw > 1d10   1.00000E+20
2259  #OVERLAPing residues             3
2260    7  22  23
2261  #OVERLAPing all corrected after             1  random generation
2262 #OVERLAP evdw after   1.02458E+06
2263 Waiting for     0.0314 sec
2264 Waiting for     0.0308 sec
2265 Waiting for     0.0376 sec
2266 Waiting for     0.0344 sec
2267 Waiting for     0.0347 sec
2268 Waiting for     0.0367 sec
2269 #OVERLAP evdw > 1d10   1.00000E+20
2270  #OVERLAPing residues             4
2271    5  12   9  17
2272  #OVERLAPing all corrected after             1  random generation
2273 #OVERLAP evdw after   1.06763E+24
2274 Waiting for     0.0149 sec
2275 Waiting for     0.0328 sec
2276 #OVERLAP evdw > 1d10   1.00000E+20
2277  #OVERLAPing residues             2
2278    4  27
2279  #OVERLAPing all corrected after             1  random generation
2280 #OVERLAP evdw after   1.29910E+14
2281 Waiting for     0.0335 sec
2282 #OVERLAP evdw > 1d10   1.00000E+20
2283  #OVERLAPing residues             2
2284    6  14
2285  #OVERLAPing all corrected after             1  random generation
2286 #OVERLAP evdw after   1.52459E+05
2287 Waiting for     0.0312 sec
2288 #OVERLAP evdw > 1d10   1.87700E+31
2289  #OVERLAPing residues             0
2290
2291  #OVERLAPing all corrected after             1  random generation
2292 #OVERLAP evdw after   1.87700E+31
2293 Waiting for     0.0006 sec
2294 Waiting for     0.0349 sec
2295 #OVERLAP evdw > 1d10   1.00000E+20
2296  #OVERLAPing residues             2
2297    4  27
2298  #OVERLAPing all corrected after             1  random generation
2299 #OVERLAP evdw after   6.06377E+04
2300 Waiting for     0.0311 sec
2301 #OVERLAP evdw > 1d10   1.00000E+20
2302  #OVERLAPing residues             2
2303   12  27
2304  #OVERLAPing all corrected after             1  random generation
2305 #OVERLAP evdw after   6.49023E+18
2306 Waiting for     0.0320 sec
2307 Waiting for     0.0007 sec
2308 Waiting for     0.0315 sec
2309 Waiting for     0.0356 sec
2310 Waiting for     0.0333 sec
2311 #OVERLAP evdw > 1d10   1.00000E+20
2312  #OVERLAPing residues             4
2313    5  27   7  29
2314  #OVERLAPing all corrected after             2  random generation
2315 #OVERLAP evdw after   8.33371E+12
2316 Waiting for     0.0378 sec
2317 #OVERLAP evdw > 1d10   1.00000E+20
2318  #OVERLAPing residues             4
2319   13  27  15  26
2320  #OVERLAPing all corrected after             2  random generation
2321 #OVERLAP evdw after   6.45413E+06
2322 Waiting for     0.0386 sec
2323 Waiting for     0.0314 sec
2324 Waiting for     0.0401 sec
2325 Waiting for     0.7624 sec
2326 #OVERLAP evdw > 1d10   1.00000E+20
2327  #OVERLAPing residues             2
2328    7  23
2329  #OVERLAPing all corrected after             1  random generation
2330 #OVERLAP evdw after   4.87378E+18
2331 Waiting for     0.0006 sec
2332 Waiting for     0.0354 sec
2333 Waiting for     0.0356 sec
2334 #OVERLAP evdw > 1d10   1.00000E+20
2335  #OVERLAPing residues             3
2336    9  27  24
2337  #OVERLAPing all corrected after             5  random generation
2338 #OVERLAP evdw after   2.74853E+07
2339 Waiting for     0.0392 sec
2340 Waiting for     0.0007 sec
2341 Waiting for     0.0317 sec
2342 #OVERLAP evdw > 1d10   1.00000E+20
2343  #OVERLAPing residues             2
2344    6  27
2345  #OVERLAPing all corrected after             1  random generation
2346 #OVERLAP evdw after   9.05768E+04
2347 Waiting for     0.0390 sec
2348 Waiting for     0.0551 sec
2349 Waiting for     0.0368 sec
2350 Waiting for     0.0354 sec
2351 Waiting for     0.0403 sec
2352 #OVERLAP evdw > 1d10   1.00000E+20
2353  #OVERLAPing residues             2
2354    2  22
2355  #OVERLAPing all corrected after             1  random generation
2356 #OVERLAP evdw after   1.16596E+35
2357 Waiting for     0.0007 sec
2358 Waiting for     0.0388 sec
2359 Waiting for     0.0326 sec
2360 Waiting for     0.0376 sec
2361 Waiting for     0.6179 sec
2362 Waiting for     0.0006 sec
2363 Waiting for     0.0393 sec
2364 Waiting for     0.0329 sec
2365 Waiting for     0.0312 sec
2366 Waiting for     0.0377 sec
2367 #OVERLAP evdw > 1d10   1.00000E+20
2368  #OVERLAPing residues             2
2369    4  20
2370  #OVERLAPing all corrected after             1  random generation
2371 #OVERLAP evdw after   1.04244E+09
2372 Waiting for     0.0007 sec
2373 Waiting for     0.0371 sec
2374 Waiting for     0.0353 sec
2375 Waiting for     0.0009 sec
2376 Waiting for     0.0007 sec
2377 Waiting for     0.0328 sec
2378 #OVERLAP evdw > 1d10   1.00000E+20
2379  #OVERLAPing residues             2
2380   15  27
2381  #OVERLAPing all corrected after             1  random generation
2382 #OVERLAP evdw after   2.04438E+04
2383 Waiting for     0.0374 sec
2384 Waiting for     0.0407 sec
2385 Waiting for     0.0340 sec
2386 Waiting for     0.7910 sec
2387 Waiting for     0.0006 sec
2388 Waiting for     0.0355 sec
2389 Waiting for     0.0006 sec
2390 Waiting for     0.0007 sec
2391 Waiting for     0.0307 sec
2392 Waiting for     0.0007 sec
2393 Waiting for     0.0383 sec
2394 Waiting for     0.0311 sec
2395 Waiting for     0.0643 sec
2396 Waiting for     0.0380 sec
2397 Waiting for     0.0008 sec
2398 Waiting for     0.0007 sec
2399 Waiting for     0.0386 sec
2400 #OVERLAP evdw > 1d10   1.00000E+20
2401  #OVERLAPing residues             2
2402   24  27
2403  #OVERLAPing all corrected after             1  random generation
2404 #OVERLAP evdw after   1.68408E+02
2405 Waiting for     0.0007 sec
2406 Waiting for     0.0343 sec
2407 #OVERLAP evdw > 1d10   1.00000E+20
2408  #OVERLAPing residues             3
2409    4  17   5
2410  #OVERLAPing all corrected after             1  random generation
2411 #OVERLAP evdw after   1.79404E+10
2412 Waiting for     0.0358 sec
2413 #OVERLAP evdw > 1d10   4.14608E+23
2414  #OVERLAPing residues             0
2415
2416  #OVERLAPing all corrected after             1  random generation
2417 #OVERLAP evdw after   4.14608E+23
2418 Waiting for     0.0307 sec
2419 Waiting for     0.0006 sec
2420 Waiting for     0.0010 sec
2421 Waiting for     0.0006 sec
2422 Waiting for     0.0316 sec
2423 #OVERLAP evdw > 1d10   1.00000E+20
2424  #OVERLAPing residues             6
2425    2  14  11  26  12  27
2426  #OVERLAPing all corrected after            39  random generation
2427 #OVERLAP evdw after   1.30806E+09
2428 Waiting for     0.0364 sec
2429 Waiting for     0.0385 sec
2430 Waiting for     0.0163 sec
2431 #OVERLAP evdw > 1d10   1.00000E+20
2432  #OVERLAPing residues             2
2433    9  29
2434  #OVERLAPing all corrected after             1  random generation
2435 #OVERLAP evdw after   1.11771E+12
2436 Waiting for     0.0378 sec
2437 Waiting for     0.0328 sec
2438 Waiting for     0.4374 sec
2439 #OVERLAP evdw > 1d10   1.00000E+20
2440  #OVERLAPing residues             5
2441    8  20   9  17  19
2442  #OVERLAPing all corrected after             2  random generation
2443 #OVERLAP evdw after   7.08467E+08
2444 Waiting for     0.0006 sec
2445 Waiting for     0.0343 sec
2446 Waiting for     0.0388 sec
2447 Waiting for     0.0377 sec
2448 Waiting for     0.0335 sec
2449 #OVERLAP evdw > 1d10   1.00000E+20
2450  #OVERLAPing residues             2
2451    7  22
2452  #OVERLAPing all corrected after             1  random generation
2453 #OVERLAP evdw after   4.07936E+12
2454 Waiting for     0.0325 sec
2455 Waiting for     0.0007 sec
2456 Waiting for     0.0372 sec
2457 Waiting for     0.0007 sec
2458 Waiting for     0.0007 sec
2459 Waiting for     0.0329 sec
2460 Waiting for     0.0350 sec
2461 Waiting for     0.0386 sec
2462 Waiting for     0.0007 sec
2463 Waiting for     0.0313 sec
2464  End of minim, proc            4 time     3719.702458000000     
2465 Processor   4 is finishing work.
2466  Total time    3735.967268000000       sec