-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB004 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 4 iseed(4)= 0 0 -233 -28826 ran_num 0.3687783479690552 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2523 sec Waiting for 0.0007 sec Waiting for 0.0508 sec Waiting for 0.3440 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.92258E+00 Waiting for 0.0474 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38618E+08 Waiting for 0.0378 sec Waiting for 0.0319 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40706E+08 Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0366 sec Waiting for 0.0495 sec Waiting for 0.0094 sec Waiting for 0.0327 sec Waiting for 0.0328 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0351 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0406 sec Waiting for 0.0408 sec Waiting for 0.0332 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96680E+06 Waiting for 0.0287 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.96711E+10 Waiting for 0.0403 sec Waiting for 0.0342 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.14407E+02 Waiting for 0.0361 sec Waiting for 0.0006 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 8.83613E+42 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.83613E+42 Waiting for 0.0704 sec Waiting for 0.0349 sec Waiting for 0.0406 sec Waiting for 0.0339 sec Waiting for 0.0186 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18565E+05 Waiting for 0.0388 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28687E+03 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36214E+09 Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.95983E+01 Waiting for 0.0336 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.39908E+04 Waiting for 0.0349 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35161E+06 Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.04424E+21 Waiting for 0.0313 sec Waiting for 0.0354 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63293E+06 Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0342 sec Waiting for 0.0399 sec Waiting for 0.0158 sec Waiting for 0.0326 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 9 25 10 12 27 14 29 #OVERLAPing NOT all corrected 4 10 25 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0068 sec Waiting for 0.0368 sec Waiting for 0.0315 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21349E+07 Waiting for 0.0352 sec Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.54702E+13 Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0539 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30345E+16 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.83120E+11 Waiting for 0.0404 sec Waiting for 0.0006 sec Waiting for 0.0622 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.30003E+04 Waiting for 0.0309 sec Waiting for 0.0348 sec Waiting for 0.0222 sec Waiting for 0.0371 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.40533E+10 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0565 sec Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0312 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.80446E+10 Waiting for 0.0403 sec Waiting for 0.0314 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0321 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58960E+03 Waiting for 0.0397 sec Waiting for 0.0333 sec Waiting for 0.0557 sec Waiting for 0.0405 sec Waiting for 0.0109 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0336 sec Waiting for 0.2174 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 6.58852E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.58852E+27 Waiting for 0.0414 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70864E+12 Waiting for 0.0368 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.85892E+22 Waiting for 0.0154 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.70977E+07 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.76687E+16 Waiting for 0.0361 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90865E+14 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0357 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14131E+12 Waiting for 0.0406 sec Waiting for 0.0341 sec Waiting for 0.0368 sec Waiting for 0.0368 sec Waiting for 0.0385 sec Waiting for 0.0317 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.17227E+04 Waiting for 0.0337 sec Waiting for 0.0385 sec Waiting for 0.0326 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76132E+01 Waiting for 0.0451 sec Waiting for 0.0488 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17614E+04 Waiting for 0.0405 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.29934E+07 Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0264 sec Waiting for 0.0007 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01394E+10 Waiting for 0.0356 sec Waiting for 0.0339 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0314 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.45037E+07 Waiting for 0.0008 sec Waiting for 0.0359 sec Waiting for 0.0324 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24604E+29 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.83052E+03 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.65041E+16 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49782E+05 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18534E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.86497E+08 Waiting for 0.0369 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 18 4 19 7 25 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57920E+34 Waiting for 0.0620 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 20 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.80259E+09 Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.37086E+07 Waiting for 0.0008 sec Waiting for 0.0313 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.59248E+01 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0354 sec Waiting for 0.0351 sec Waiting for 0.0007 sec Waiting for 0.0319 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51886E+04 Waiting for 0.0404 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19823E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67467E+13 Waiting for 0.0614 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.79168E+10 Waiting for 0.0352 sec Waiting for 0.0309 sec Waiting for 0.0353 sec Waiting for 0.0029 sec Waiting for 0.0258 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.84010E+11 Waiting for 0.0328 sec Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0378 sec Waiting for 0.0397 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44801E+11 Waiting for 0.0152 sec Waiting for 0.0402 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 19 27 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.19278E+09 Waiting for 0.0007 sec Waiting for 0.0253 sec Waiting for 0.0380 sec Waiting for 0.0308 sec Waiting for 0.0322 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77048E+08 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61649E+05 Waiting for 0.0309 sec Waiting for 0.0402 sec Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0361 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 60 random generation #OVERLAP evdw after 3.18101E+19 Waiting for 0.0342 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.23667E+06 Waiting for 0.0356 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0243 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0325 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.28482E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28482E+20 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0429 sec Waiting for 0.0341 sec Waiting for 0.0393 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 15 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.24488E+08 Waiting for 0.0350 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.14480E+11 Waiting for 0.0393 sec Waiting for 0.0481 sec Waiting for 0.0365 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0310 sec Waiting for 0.0399 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.46018E+07 Waiting for 0.0010 sec Waiting for 0.0092 sec Waiting for 0.0324 sec Waiting for 0.0329 sec Waiting for 0.0358 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.1709 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64747E+10 Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42436E+06 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 27 3 25 5 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.80176E+15 Waiting for 0.0314 sec Waiting for 0.0347 sec Waiting for 0.0378 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 2.45665E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45665E+26 Waiting for 0.0336 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 2.49876E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49876E+20 Waiting for 0.0340 sec Waiting for 0.0318 sec Waiting for 0.0383 sec Waiting for 0.0314 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.3055 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 8 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.07574E+05 Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0354 sec Waiting for 0.0436 sec Waiting for 0.0381 sec Waiting for 0.0345 sec Waiting for 0.0343 sec Waiting for 0.0596 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40832E+02 Waiting for 0.0009 sec Waiting for 0.0397 sec Waiting for 0.0337 sec Waiting for 0.0322 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05604E+08 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.52100E+08 Waiting for 0.0375 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0489 sec Waiting for 0.0373 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50451E+12 Waiting for 0.0391 sec Waiting for 0.0339 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 25 8 26 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.34588E+21 Waiting for 0.0317 sec Waiting for 0.0341 sec Waiting for 0.0007 sec Waiting for 0.0433 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 20 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.27882E+09 Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.39759E+01 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.50768E+20 Waiting for 0.0384 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.72670E+07 Waiting for 0.0406 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19345E+09 Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 0.0398 sec Waiting for 0.0374 sec Waiting for 0.0366 sec Waiting for 0.0313 sec Waiting for 0.0377 sec Waiting for 0.0130 sec Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 4.17013E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.17013E+22 Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08606E+16 Waiting for 0.0363 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49244E+05 Waiting for 0.0368 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0110 sec Waiting for 0.0128 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32679E+20 Waiting for 0.0020 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0348 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.93906E+02 Waiting for 0.0372 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.91902E+05 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.51645E+16 Waiting for 0.0356 sec Waiting for 0.0313 sec Waiting for 0.0311 sec Waiting for 0.4221 sec Waiting for 0.0007 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.76217E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59352E+08 Waiting for 0.0371 sec Waiting for 0.0308 sec Waiting for 0.0351 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62587E+09 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06992E+07 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64428E+10 Waiting for 0.0319 sec Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0574 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.83595E+10 Waiting for 0.0327 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.59137E+05 Waiting for 0.0054 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 24 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52249E+06 Waiting for 0.0037 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.34943E+01 Waiting for 0.0363 sec Waiting for 0.0043 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05213E+15 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93528E+08 Waiting for 0.0354 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.04378E+11 Waiting for 0.0307 sec Waiting for 0.0396 sec Waiting for 0.0560 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 9.25120E+14 Waiting for 0.0357 sec Waiting for 0.0327 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.26575E+15 Waiting for 0.0352 sec Waiting for 0.0320 sec Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0351 sec Waiting for 0.0378 sec Waiting for 0.0319 sec Waiting for 0.0343 sec Waiting for 0.0354 sec Waiting for 0.0317 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.42612E+09 Waiting for 0.0349 sec Waiting for 0.0345 sec Waiting for 0.0328 sec Waiting for 0.0382 sec Waiting for 0.0376 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03289E+10 Waiting for 0.0352 sec Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0396 sec Waiting for 0.0363 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.58322E+16 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.62176E+11 Waiting for 0.0321 sec Waiting for 0.0482 sec Waiting for 0.0351 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60767E+06 Waiting for 0.0387 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67255E+11 Waiting for 0.0395 sec Waiting for 0.0380 sec Waiting for 0.0402 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.5109 sec Waiting for 0.0006 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70217E+04 Waiting for 0.0346 sec Waiting for 0.0405 sec Waiting for 0.0371 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40844E+12 Waiting for 0.0405 sec Waiting for 0.0312 sec Waiting for 0.0339 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 8 23 #OVERLAPing all corrected after 40 random generation #OVERLAP evdw after 1.16935E+17 Waiting for 0.0048 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.01335E+10 Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20753E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0361 sec Waiting for 0.0349 sec Waiting for 0.0326 sec Waiting for 0.0339 sec Waiting for 0.4347 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0146 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.65152E+02 Waiting for 0.0352 sec Waiting for 0.0406 sec Waiting for 0.0363 sec Waiting for 0.0372 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04098E+10 Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0372 sec Waiting for 0.0668 sec Waiting for 0.0875 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.38270E+06 Waiting for 0.0347 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.1210 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.59216E+24 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 16 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00251E+13 Waiting for 0.0344 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30851E+06 Waiting for 0.0450 sec Waiting for 0.0375 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.07852E+01 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04766E+05 Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 23 7 26 8 27 #OVERLAPing all corrected after 44 random generation #OVERLAP evdw after 3.88747E+19 Waiting for 0.0352 sec Waiting for 0.0351 sec Waiting for 0.0313 sec Waiting for 0.0500 sec Waiting for 0.7284 sec Waiting for 0.0007 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.58307E+03 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0740 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.30879E+21 Waiting for 0.0402 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.34781E+12 Waiting for 0.0368 sec Waiting for 0.0318 sec Waiting for 0.0369 sec Waiting for 0.0389 sec Waiting for 0.5088 sec Waiting for 0.0020 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.35441E+10 Waiting for 0.0403 sec Waiting for 0.0571 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41218E+16 Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91107E+11 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0351 sec Waiting for 0.9861 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82054E+07 Waiting for 0.0362 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 64 random generation #OVERLAP evdw after 9.79423E+21 Waiting for 0.0281 sec Waiting for 0.0315 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.34030E+02 Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.0327 sec Waiting for 0.0342 sec Waiting for 0.0396 sec Waiting for 0.0358 sec Waiting for 0.4222 sec Waiting for 0.0383 sec Waiting for 0.0344 sec Waiting for 0.0404 sec Waiting for 0.0376 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.59801E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10049E+08 Waiting for 0.0361 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.40314E+06 Waiting for 0.0309 sec Waiting for 0.7773 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0404 sec Waiting for 0.0124 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.49870E+05 Waiting for 0.0380 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.57255E+11 Waiting for 0.0366 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34623E+08 Waiting for 0.0320 sec Waiting for 0.0312 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0484 sec Waiting for 0.0323 sec Waiting for 0.0314 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.34762E+11 Waiting for 0.0324 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 4.88589E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.88589E+26 Waiting for 0.0176 sec Waiting for 0.0324 sec Waiting for 0.0399 sec Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 0.0390 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.0344 sec Waiting for 0.0338 sec Waiting for 0.0406 sec Waiting for 0.0383 sec Waiting for 0.0361 sec Waiting for 0.4278 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.07489E+17 Waiting for 0.0017 sec Waiting for 0.0374 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 29 14 26 15 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.61841E+18 Waiting for 0.0363 sec Waiting for 0.0383 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37600E+23 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59793E+10 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.70390E+07 Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 8.89781E+07 Waiting for 0.0334 sec Waiting for 0.0374 sec Waiting for 0.0353 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.1416 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 22 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10280E+01 Waiting for 0.0339 sec Waiting for 0.0318 sec Waiting for 0.0320 sec Waiting for 0.0352 sec Waiting for 0.0392 sec Waiting for 0.0014 sec Waiting for 0.0329 sec Waiting for 0.0336 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.71766E+15 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.77416E+14 Waiting for 0.0358 sec Waiting for 0.0396 sec Waiting for 0.0320 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66386E+04 Waiting for 0.0330 sec Waiting for 0.0380 sec Waiting for 0.8377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 15 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.64413E+15 Waiting for 0.0162 sec Waiting for 0.0334 sec Waiting for 0.0363 sec Waiting for 0.0310 sec Waiting for 0.0140 sec Waiting for 0.0373 sec Waiting for 0.0310 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0368 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55019E+01 Waiting for 0.0367 sec Waiting for 0.0006 sec Waiting for 0.0515 sec Waiting for 0.9310 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 26 27 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.48582E+13 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 29 5 23 6 25 7 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.41790E+08 Waiting for 0.0365 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.51006E+09 Waiting for 0.0354 sec Waiting for 0.0339 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51338E+10 Waiting for 0.0337 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82077E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 27 20 24 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 3.34856E+15 Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40415E+23 Waiting for 0.0328 sec Waiting for 0.0346 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.99020E+02 Waiting for 0.0344 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0337 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.89265E+09 Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0314 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0384 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 8.41109E+11 Waiting for 0.0319 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 18 22 8 23 9 24 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.96173E+14 Waiting for 0.0007 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.98140E+13 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.67938E+05 Waiting for 0.0367 sec Waiting for 0.0356 sec Waiting for 0.0353 sec Waiting for 0.0323 sec Waiting for 0.0363 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 16 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.79261E+09 Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.69984E+18 Waiting for 0.0320 sec Waiting for 0.0426 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 8 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.35914E+15 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 7 28 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.91109E+13 Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after -2.50175E+00 Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.04737E+10 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0345 sec Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0367 sec Waiting for 0.0391 sec Waiting for 0.0354 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0359 sec Waiting for 0.0319 sec Waiting for 0.0330 sec Waiting for 0.0341 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 20 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96690E+07 Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.13053E+07 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.42050E+12 Waiting for 0.0386 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.07134E+12 Waiting for 0.0007 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.89448E+07 Waiting for 0.0338 sec Waiting for 0.0390 sec Waiting for 0.0359 sec Waiting for 0.0309 sec Waiting for 0.0398 sec Waiting for 0.0354 sec Waiting for 0.0056 sec Waiting for 0.0335 sec Waiting for 0.4093 sec Waiting for 0.0006 sec Waiting for 0.0322 sec Waiting for 0.0328 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.63238E+10 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.66678E+16 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0928 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0332 sec Waiting for 0.0325 sec Waiting for 0.0307 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.51897E+02 Waiting for 0.0334 sec Waiting for 0.0355 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 7.53499E+07 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 33 random generation #OVERLAP evdw after 6.40320E+19 Waiting for 0.0391 sec Waiting for 0.0343 sec Waiting for 0.0305 sec Waiting for 0.0492 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12205E+03 Waiting for 0.0339 sec Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 9 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 6.46935E+08 Waiting for 0.0375 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 15 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.52106E+11 Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0384 sec Waiting for 0.0327 sec Waiting for 0.0331 sec Waiting for 0.0346 sec Waiting for 0.0387 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0402 sec Waiting for 0.0330 sec Waiting for 0.0397 sec Waiting for 0.0361 sec Waiting for 0.0398 sec Waiting for 0.0353 sec Waiting for 0.0243 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.38270E+13 Waiting for 0.0341 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.04353E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04353E+29 Waiting for 0.0381 sec Waiting for 0.0357 sec Waiting for 0.0007 sec Waiting for 0.8450 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0312 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84706E+18 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 27 9 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.87480E+28 Waiting for 0.0650 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0351 sec Waiting for 0.0334 sec Waiting for 0.0336 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0407 sec Waiting for 0.0007 sec Waiting for 0.8056 sec Waiting for 0.0274 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01429E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.39633E+14 Waiting for 0.0310 sec Waiting for 0.0006 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 9 26 11 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.59432E+12 Waiting for 0.0295 sec Waiting for 0.0345 sec Waiting for 0.0383 sec Waiting for 0.0405 sec Waiting for 0.0372 sec Waiting for 0.0397 sec Waiting for 0.0373 sec Waiting for 0.0010 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28037E+10 Waiting for 0.0605 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0162 sec Waiting for 1.1061 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69673E+03 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58441E+04 Waiting for 0.0213 sec Waiting for 0.0007 sec Waiting for 0.0375 sec Waiting for 0.0406 sec Waiting for 0.0374 sec Waiting for 0.0007 sec Waiting for 0.0426 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.05236E+04 Waiting for 0.0385 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50886E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.24754E+12 Waiting for 0.0359 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.76456E+03 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04740E+23 Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 1.0756 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.20763E+06 Waiting for 0.0327 sec Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.78076E+03 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95044E+10 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.84469E+02 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.28532E+09 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.23397E+13 Waiting for 0.0387 sec Waiting for 0.0019 sec Waiting for 0.0361 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0311 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 26 11 23 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05736E+10 Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.18616E+10 Waiting for 0.0385 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 6.40672E+19 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57440E+06 Waiting for 0.0334 sec Waiting for 0.0398 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59475E+31 Waiting for 0.0172 sec Waiting for 0.0363 sec Waiting for 0.0388 sec Waiting for 0.0353 sec Waiting for 0.0362 sec Waiting for 0.0399 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.43532E+46 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 22 7 25 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.84957E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.24341E+09 Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 28 5 27 #OVERLAPing NOT all corrected 2 4 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0312 sec Waiting for 0.0310 sec Waiting for 0.0327 sec Waiting for 0.0405 sec Waiting for 0.2326 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0328 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12743E+14 Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60664E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.20775E+10 Waiting for 0.0310 sec Waiting for 0.0374 sec Waiting for 0.0321 sec Waiting for 0.0008 sec Waiting for 0.0313 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.60036E+04 Waiting for 0.0051 sec Waiting for 0.0055 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41603E+04 Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0332 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0348 sec Waiting for 0.0007 sec Waiting for 0.0359 sec Waiting for 0.0339 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 23 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30324E+11 Waiting for 0.0399 sec Waiting for 0.0404 sec Waiting for 0.0311 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 15 25 17 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 1.65005E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 25 27 9 21 13 #OVERLAPing all corrected after 471 random generation #OVERLAP evdw after 1.31863E+12 Waiting for 0.0335 sec Waiting for 0.0336 sec Waiting for 0.0311 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.88086E+01 Waiting for 0.0408 sec Waiting for 0.0349 sec Waiting for 0.0372 sec Waiting for 0.6939 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.91046E+05 Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.95833E+10 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39191E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 6.13705E+13 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02458E+06 Waiting for 0.0314 sec Waiting for 0.0308 sec Waiting for 0.0376 sec Waiting for 0.0344 sec Waiting for 0.0347 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 12 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06763E+24 Waiting for 0.0149 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29910E+14 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52459E+05 Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.87700E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87700E+31 Waiting for 0.0006 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.06377E+04 Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.49023E+18 Waiting for 0.0320 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0356 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.33371E+12 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.45413E+06 Waiting for 0.0386 sec Waiting for 0.0314 sec Waiting for 0.0401 sec Waiting for 0.7624 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.87378E+18 Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 24 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.74853E+07 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.05768E+04 Waiting for 0.0390 sec Waiting for 0.0551 sec Waiting for 0.0368 sec Waiting for 0.0354 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16596E+35 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0326 sec Waiting for 0.0376 sec Waiting for 0.6179 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0329 sec Waiting for 0.0312 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04244E+09 Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0353 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04438E+04 Waiting for 0.0374 sec Waiting for 0.0407 sec Waiting for 0.0340 sec Waiting for 0.7910 sec Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0307 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0311 sec Waiting for 0.0643 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68408E+02 Waiting for 0.0007 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 17 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79404E+10 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 4.14608E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.14608E+23 Waiting for 0.0307 sec Waiting for 0.0006 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 39 random generation #OVERLAP evdw after 1.30806E+09 Waiting for 0.0364 sec Waiting for 0.0385 sec Waiting for 0.0163 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11771E+12 Waiting for 0.0378 sec Waiting for 0.0328 sec Waiting for 0.4374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 20 9 17 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.08467E+08 Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0388 sec Waiting for 0.0377 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07936E+12 Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0350 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0313 sec End of minim, proc 4 time 3719.702458000000 Processor 4 is finishing work. Total time 3735.967268000000 sec