added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB003
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB003
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=             3  iseed(4)=             0            0         -186 
47        -49275
48  ran_num   9.5026113092899323E-002
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2529 sec
146 Waiting for     0.0006 sec
147 Waiting for     0.0378 sec
148 Waiting for     0.0404 sec
149 Waiting for     0.3422 sec
150 Waiting for     0.0311 sec
151 #OVERLAP evdw > 1d10   1.00000E+20
152  #OVERLAPing residues             2
153    4  23
154  #OVERLAPing all corrected after             1  random generation
155 #OVERLAP evdw after   4.18512E+03
156 Waiting for     0.0535 sec
157 Waiting for     0.0007 sec
158 Waiting for     0.0402 sec
159 Waiting for     0.0315 sec
160 Waiting for     0.0007 sec
161 #OVERLAP evdw > 1d10   1.00000E+20
162  #OVERLAPing residues             2
163    7  25
164  #OVERLAPing all corrected after             1  random generation
165 #OVERLAP evdw after   2.47148E+20
166 Waiting for     0.0070 sec
167 #OVERLAP evdw > 1d10   1.00000E+20
168  #OVERLAPing residues             2
169    4  11
170  #OVERLAPing all corrected after             1  random generation
171 #OVERLAP evdw after  -3.38493E+01
172 Waiting for     0.0315 sec
173 Waiting for     0.0401 sec
174 Waiting for     0.0371 sec
175 Waiting for     0.0393 sec
176 Waiting for     0.0398 sec
177 Waiting for     0.0329 sec
178 Waiting for     0.0316 sec
179 Waiting for     0.0006 sec
180 Waiting for     0.0393 sec
181 Waiting for     0.3237 sec
182 Waiting for     0.0119 sec
183 Waiting for     0.0318 sec
184 Waiting for     0.0308 sec
185 #OVERLAP evdw > 1d10   4.46729E+24
186  #OVERLAPing residues             0
187
188  #OVERLAPing all corrected after             1  random generation
189 #OVERLAP evdw after   4.46729E+24
190 Waiting for     0.0094 sec
191 Waiting for     0.0280 sec
192 Waiting for     0.0330 sec
193 Waiting for     0.0355 sec
194 #OVERLAP evdw > 1d10   1.00000E+20
195  #OVERLAPing residues             2
196    3  27
197  #OVERLAPing all corrected after             1  random generation
198 #OVERLAP evdw after  -4.71322E+01
199 Waiting for     0.0323 sec
200 #OVERLAP evdw > 1d10   1.00000E+20
201  #OVERLAPing residues             2
202   17  22
203  #OVERLAPing all corrected after             1  random generation
204 #OVERLAP evdw after   8.08156E+05
205 Waiting for     0.0364 sec
206 #OVERLAP evdw > 1d10   1.00000E+20
207  #OVERLAPing residues             2
208    3  14
209  #OVERLAPing all corrected after             1  random generation
210 #OVERLAP evdw after   7.57059E+06
211 Waiting for     0.0330 sec
212 Waiting for     0.0314 sec
213 Waiting for     0.0006 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             2
216    3  27
217  #OVERLAPing all corrected after             1  random generation
218 #OVERLAP evdw after  -4.94573E+01
219 Waiting for     0.0371 sec
220 Waiting for     0.0007 sec
221 #OVERLAP evdw > 1d10   1.00000E+20
222  #OVERLAPing residues             2
223    3  29
224  #OVERLAPing all corrected after             1  random generation
225 #OVERLAP evdw after  -5.08266E+01
226 Waiting for     0.0394 sec
227 #OVERLAP evdw > 1d10   1.00000E+20
228  #OVERLAPing residues             2
229   13  25
230  #OVERLAPing all corrected after             1  random generation
231 #OVERLAP evdw after   6.33598E+18
232 Waiting for     0.0334 sec
233 Waiting for     0.0348 sec
234 #OVERLAP evdw > 1d10   1.00000E+20
235  #OVERLAPing residues             3
236    9  27  12
237  #OVERLAPing all corrected after             1  random generation
238 #OVERLAP evdw after   2.27178E+07
239 Waiting for     0.0006 sec
240 #OVERLAP evdw > 1d10   1.00000E+20
241  #OVERLAPing residues             4
242    4  25   6  29
243  #OVERLAPing all corrected after            50  random generation
244 #OVERLAP evdw after   1.92621E+12
245 Waiting for     0.0353 sec
246 Waiting for     0.0317 sec
247 #OVERLAP evdw > 1d10   1.00000E+20
248  #OVERLAPing residues             2
249    7  14
250  #OVERLAPing all corrected after             1  random generation
251 #OVERLAP evdw after   1.31154E+04
252 Waiting for     0.0006 sec
253 Waiting for     0.0311 sec
254 Waiting for     0.0007 sec
255 #OVERLAP evdw > 1d10   1.00000E+20
256  #OVERLAPing residues             2
257   17  20
258  #OVERLAPing all corrected after             1  random generation
259 #OVERLAP evdw after   1.06673E+27
260 Waiting for     0.0311 sec
261 Waiting for     0.0006 sec
262 Waiting for     0.0356 sec
263 Waiting for     0.0318 sec
264 Waiting for     0.0401 sec
265 Waiting for     0.0347 sec
266 Waiting for     0.0315 sec
267 Waiting for     0.0439 sec
268 Waiting for     0.0133 sec
269 Waiting for     0.0342 sec
270 Waiting for     0.0349 sec
271 Waiting for     0.0108 sec
272 Waiting for     0.0387 sec
273 Waiting for     0.0324 sec
274 Waiting for     0.0388 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             2
277    4  24
278  #OVERLAPing all corrected after             1  random generation
279 #OVERLAP evdw after   4.16915E+03
280 Waiting for     0.0329 sec
281 Waiting for     0.0007 sec
282 Waiting for     0.0364 sec
283 Waiting for     0.0374 sec
284 Waiting for     0.0315 sec
285 Waiting for     0.0400 sec
286 Waiting for     0.0056 sec
287 Waiting for     0.0007 sec
288 Waiting for     0.0322 sec
289 Waiting for     0.0006 sec
290 Waiting for     0.0364 sec
291 Waiting for     0.0378 sec
292 Waiting for     0.0345 sec
293 Waiting for     0.0007 sec
294 Waiting for     0.0321 sec
295 Waiting for     0.0344 sec
296 #OVERLAP evdw > 1d10   1.00000E+20
297  #OVERLAPing residues             2
298    2  17
299  #OVERLAPing all corrected after             1  random generation
300 #OVERLAP evdw after   9.11379E+00
301 Waiting for     0.0400 sec
302 Waiting for     0.0319 sec
303 Waiting for     0.0007 sec
304 Waiting for     0.0331 sec
305 Waiting for     0.0367 sec
306 Waiting for     0.0007 sec
307 #OVERLAP evdw > 1d10   1.00000E+20
308  #OVERLAPing residues             4
309    9  17  11  20
310  #OVERLAPing all corrected after             1  random generation
311 #OVERLAP evdw after   2.50591E+10
312 Waiting for     0.0006 sec
313 Waiting for     0.0293 sec
314 Waiting for     0.0346 sec
315 Waiting for     0.0007 sec
316 Waiting for     0.0327 sec
317 Waiting for     0.0400 sec
318 Waiting for     0.0361 sec
319 Waiting for     0.0006 sec
320 Waiting for     0.0017 sec
321 Waiting for     0.0331 sec
322 Waiting for     0.0356 sec
323 Waiting for     0.0009 sec
324 Waiting for     0.0006 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             2
327   20  25
328  #OVERLAPing all corrected after             1  random generation
329 #OVERLAP evdw after   2.78019E+05
330 Waiting for     0.0341 sec
331 #OVERLAP evdw > 1d10   1.00000E+20
332  #OVERLAPing residues             7
333   11  22  14  25  15  26  18
334  #OVERLAPing all corrected after             2  random generation
335 #OVERLAP evdw after   3.74076E+15
336 Waiting for     0.0350 sec
337 #OVERLAP evdw > 1d10   1.00000E+20
338  #OVERLAPing residues             2
339    8  29
340  #OVERLAPing all corrected after             1  random generation
341 #OVERLAP evdw after   9.96448E+11
342 Waiting for     0.0388 sec
343 Waiting for     0.0335 sec
344 Waiting for     0.0401 sec
345 Waiting for     0.0335 sec
346 Waiting for     0.0352 sec
347 #OVERLAP evdw > 1d10   1.00000E+20
348  #OVERLAPing residues             2
349    9  23
350  #OVERLAPing all corrected after             1  random generation
351 #OVERLAP evdw after   1.24573E+22
352 Waiting for     0.0242 sec
353 Waiting for     0.0402 sec
354 #OVERLAP evdw > 1d10   1.00000E+20
355  #OVERLAPing residues             2
356    8  14
357  #OVERLAPing all corrected after             1  random generation
358 #OVERLAP evdw after   1.13731E+05
359 Waiting for     0.0377 sec
360 Waiting for     0.0007 sec
361 Waiting for     0.0314 sec
362 #OVERLAP evdw > 1d10   1.00000E+20
363  #OVERLAPing residues             2
364    6  25
365  #OVERLAPing all corrected after             1  random generation
366 #OVERLAP evdw after   2.50188E+05
367 Waiting for     0.0345 sec
368 #OVERLAP evdw > 1d10   1.00000E+20
369  #OVERLAPing residues             4
370    4  23   9  20
371  #OVERLAPing all corrected after             1  random generation
372 #OVERLAP evdw after   1.08127E+16
373 Waiting for     0.0388 sec
374 Waiting for     0.0315 sec
375 Waiting for     0.0007 sec
376 #OVERLAP evdw > 1d10   6.16847E+21
377  #OVERLAPing residues             0
378
379  #OVERLAPing all corrected after             1  random generation
380 #OVERLAP evdw after   6.16847E+21
381 Waiting for     0.0318 sec
382 #OVERLAP evdw > 1d10   1.00000E+20
383  #OVERLAPing residues             6
384    4  20   7  28   8  29
385  #OVERLAPing NOT all corrected             2
386    7  28
387 #OVERLAP evdw after   1.00000E+20
388 Waiting for     0.0315 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             2
391    9  14
392  #OVERLAPing all corrected after             4  random generation
393 #OVERLAP evdw after  -1.50605E+01
394 Waiting for     0.0392 sec
395 Waiting for     0.0353 sec
396 #OVERLAP evdw > 1d10   1.00000E+20
397  #OVERLAPing residues             2
398   22  29
399  #OVERLAPing all corrected after             1  random generation
400 #OVERLAP evdw after   1.70128E+09
401 Waiting for     0.0312 sec
402 Waiting for     0.0400 sec
403 Waiting for     0.0397 sec
404 Waiting for     0.0403 sec
405 Waiting for     0.0007 sec
406 Waiting for     0.0381 sec
407 Waiting for     0.0006 sec
408 Waiting for     0.0346 sec
409 Waiting for     0.0366 sec
410 Waiting for     0.0007 sec
411 Waiting for     0.0374 sec
412 Waiting for     0.0354 sec
413 #OVERLAP evdw > 1d10   1.00000E+20
414  #OVERLAPing residues             2
415   17  22
416  #OVERLAPing all corrected after             1  random generation
417 #OVERLAP evdw after   7.73194E+01
418 Waiting for     0.0058 sec
419 Waiting for     0.0402 sec
420 Waiting for     0.0362 sec
421 Waiting for     0.0391 sec
422 Waiting for     0.0344 sec
423 Waiting for     0.0319 sec
424 Waiting for     0.0326 sec
425 Waiting for     0.0316 sec
426 #OVERLAP evdw > 1d10   1.00000E+20
427  #OVERLAPing residues             4
428    5  29  10  27
429  #OVERLAPing NOT all corrected             2
430   10  27
431 #OVERLAP evdw after   1.00000E+20
432 Waiting for     0.0007 sec
433 Waiting for     0.0406 sec
434 #OVERLAP evdw > 1d10   1.00000E+20
435  #OVERLAPing residues             2
436    4  18
437  #OVERLAPing all corrected after             1  random generation
438 #OVERLAP evdw after   4.91474E+04
439 Waiting for     0.0352 sec
440 Waiting for     0.0381 sec
441 Waiting for     0.0355 sec
442 #OVERLAP evdw > 1d10   1.00000E+20
443  #OVERLAPing residues             4
444    7  24   9  26
445  #OVERLAPing all corrected after             2  random generation
446 #OVERLAP evdw after   2.84336E+17
447 Waiting for     0.0354 sec
448 Waiting for     0.0363 sec
449 Waiting for     0.0356 sec
450 #OVERLAP evdw > 1d10   1.00000E+20
451  #OVERLAPing residues             2
452   13  20
453  #OVERLAPing all corrected after             1  random generation
454 #OVERLAP evdw after   5.55429E+09
455 Waiting for     0.0327 sec
456 #OVERLAP evdw > 1d10   1.00000E+20
457  #OVERLAPing residues             2
458   12  25
459  #OVERLAPing all corrected after             2  random generation
460 #OVERLAP evdw after   1.54668E+11
461 Waiting for     0.0007 sec
462 Waiting for     0.0312 sec
463 Waiting for     0.0324 sec
464 Waiting for     0.0308 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             4
467    4  23   7  27
468  #OVERLAPing all corrected after             2  random generation
469 #OVERLAP evdw after   2.91387E+10
470 Waiting for     0.0348 sec
471 Waiting for     0.0374 sec
472 Waiting for     0.3868 sec
473 #OVERLAP evdw > 1d10   1.00000E+20
474  #OVERLAPing residues             2
475   23  29
476  #OVERLAPing all corrected after             2  random generation
477 #OVERLAP evdw after   7.52361E+08
478 Waiting for     0.0009 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             2
481   12  18
482  #OVERLAPing all corrected after             1  random generation
483 #OVERLAP evdw after   1.45375E+12
484 Waiting for     0.0424 sec
485 Waiting for     0.0007 sec
486 Waiting for     0.0343 sec
487 Waiting for     0.0006 sec
488 #OVERLAP evdw > 1d10   1.00000E+20
489  #OVERLAPing residues             5
490    7  19  20   9  18
491  #OVERLAPing all corrected after             4  random generation
492 #OVERLAP evdw after   7.42907E+11
493 Waiting for     0.0318 sec
494 #OVERLAP evdw > 1d10   1.00000E+20
495  #OVERLAPing residues             4
496    8  18   9  20
497  #OVERLAPing all corrected after             3  random generation
498 #OVERLAP evdw after   3.04323E+13
499 Waiting for     0.0362 sec
500 Waiting for     0.0081 sec
501 Waiting for     0.0315 sec
502 Waiting for     0.0006 sec
503 Waiting for     0.0401 sec
504 Waiting for     0.0007 sec
505 #OVERLAP evdw > 1d10   2.81306E+25
506  #OVERLAPing residues             0
507
508  #OVERLAPing all corrected after             1  random generation
509 #OVERLAP evdw after   2.81306E+25
510 Waiting for     0.0390 sec
511 Waiting for     0.0371 sec
512 Waiting for     0.1361 sec
513 Waiting for     0.0006 sec
514 Waiting for     0.0394 sec
515 #OVERLAP evdw > 1d10   1.00000E+20
516  #OVERLAPing residues             2
517   17  25
518  #OVERLAPing all corrected after             1  random generation
519 #OVERLAP evdw after   1.10761E+13
520 Waiting for     0.0399 sec
521 #OVERLAP evdw > 1d10   6.08382E+26
522  #OVERLAPing residues             0
523
524  #OVERLAPing all corrected after             1  random generation
525 #OVERLAP evdw after   6.08382E+26
526 Waiting for     0.0295 sec
527 Waiting for     0.0329 sec
528 Waiting for     0.0007 sec
529 Waiting for     0.0385 sec
530 #OVERLAP evdw > 1d10   1.00000E+20
531  #OVERLAPing residues             2
532    4  27
533  #OVERLAPing all corrected after             1  random generation
534 #OVERLAP evdw after   5.68207E+08
535 Waiting for     0.0373 sec
536 Waiting for     0.0324 sec
537 Waiting for     0.0379 sec
538 #OVERLAP evdw > 1d10   1.18805E+20
539  #OVERLAPing residues             0
540
541  #OVERLAPing all corrected after             1  random generation
542 #OVERLAP evdw after   1.18805E+20
543 Waiting for     0.0007 sec
544 #OVERLAP evdw > 1d10   1.00000E+20
545  #OVERLAPing residues             3
546    7  14  17
547  #OVERLAPing NOT all corrected             2
548    7  17
549 #OVERLAP evdw after   1.00000E+20
550 Waiting for     0.0006 sec
551 #OVERLAP evdw > 1d10   1.00000E+20
552  #OVERLAPing residues             5
553    7  22   8  23   9
554  #OVERLAPing all corrected after             7  random generation
555 #OVERLAP evdw after   7.56668E+20
556 Waiting for     0.0325 sec
557 Waiting for     0.0006 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             2
560   16  25
561  #OVERLAPing all corrected after             2  random generation
562 #OVERLAP evdw after   7.25563E+11
563 Waiting for     0.0399 sec
564 Waiting for     0.0373 sec
565 Waiting for     0.0007 sec
566 Waiting for     0.0341 sec
567 Waiting for     0.0387 sec
568 Waiting for     0.0007 sec
569 #OVERLAP evdw > 1d10   1.00000E+20
570  #OVERLAPing residues             2
571    6  25
572  #OVERLAPing all corrected after             1  random generation
573 #OVERLAP evdw after   1.13779E+10
574 Waiting for     0.0006 sec
575 #OVERLAP evdw > 1d10   1.00000E+20
576  #OVERLAPing residues             2
577   11  25
578  #OVERLAPing all corrected after             1  random generation
579 #OVERLAP evdw after   3.45044E+17
580 Waiting for     0.0378 sec
581 Waiting for     0.0360 sec
582 Waiting for     0.0359 sec
583 Waiting for     0.0319 sec
584 Waiting for     0.0372 sec
585 Waiting for     0.0317 sec
586 #OVERLAP evdw > 1d10   1.00000E+20
587  #OVERLAPing residues             4
588    7  26   9  25
589  #OVERLAPing all corrected after             4  random generation
590 #OVERLAP evdw after   1.45009E+10
591 Waiting for     0.0009 sec
592 #OVERLAP evdw > 1d10   1.00000E+20
593  #OVERLAPing residues             2
594    5  27
595  #OVERLAPing all corrected after             4  random generation
596 #OVERLAP evdw after   3.06367E+06
597 Waiting for     0.0006 sec
598 Waiting for     0.0007 sec
599 #OVERLAP evdw > 1d10   1.00000E+20
600  #OVERLAPing residues             2
601    9  13
602  #OVERLAPing all corrected after             1  random generation
603 #OVERLAP evdw after   1.40747E+02
604 Waiting for     0.0006 sec
605 Waiting for     0.0007 sec
606 Waiting for     0.0483 sec
607 Waiting for     0.0352 sec
608 Waiting for     0.0402 sec
609 #OVERLAP evdw > 1d10   1.00000E+20
610  #OVERLAPing residues             2
611   11  19
612  #OVERLAPing all corrected after             1  random generation
613 #OVERLAP evdw after   1.22615E+09
614 Waiting for     0.0373 sec
615 #OVERLAP evdw > 1d10   1.00000E+20
616  #OVERLAPing residues             2
617    5  26
618  #OVERLAPing all corrected after             1  random generation
619 #OVERLAP evdw after   3.24763E+05
620 Waiting for     0.0007 sec
621 Waiting for     0.0398 sec
622 Waiting for     0.0314 sec
623 Waiting for     0.0333 sec
624 Waiting for     0.0322 sec
625 Waiting for     0.0329 sec
626 Waiting for     0.0308 sec
627 Waiting for     0.0369 sec
628 #OVERLAP evdw > 1d10   1.00000E+20
629  #OVERLAPing residues             2
630    3  18
631  #OVERLAPing all corrected after             1  random generation
632 #OVERLAP evdw after   4.15728E+13
633 Waiting for     0.0006 sec
634 Waiting for     0.0390 sec
635 Waiting for     0.0346 sec
636 Waiting for     0.1125 sec
637 Waiting for     0.0006 sec
638 Waiting for     0.0378 sec
639 #OVERLAP evdw > 1d10   1.00000E+20
640  #OVERLAPing residues             3
641    8  21  22
642  #OVERLAPing all corrected after             1  random generation
643 #OVERLAP evdw after   5.86235E+13
644 Waiting for     0.0352 sec
645 Waiting for     0.0380 sec
646 Waiting for     0.0341 sec
647 Waiting for     0.0006 sec
648 #OVERLAP evdw > 1d10   1.00000E+20
649  #OVERLAPing residues             2
650    7  29
651  #OVERLAPing all corrected after             1  random generation
652 #OVERLAP evdw after  -1.44592E+01
653 Waiting for     0.0390 sec
654 Waiting for     0.0007 sec
655 Waiting for     0.0382 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             2
658    4  27
659  #OVERLAPing all corrected after             4  random generation
660 #OVERLAP evdw after   9.35656E+12
661 Waiting for     0.0368 sec
662 #OVERLAP evdw > 1d10   1.00000E+20
663  #OVERLAPing residues             2
664    4  11
665  #OVERLAPing all corrected after             1  random generation
666 #OVERLAP evdw after   3.66696E+13
667 Waiting for     0.0310 sec
668 Waiting for     0.0252 sec
669 Waiting for     0.0010 sec
670 Waiting for     0.0063 sec
671 Waiting for     0.0378 sec
672 Waiting for     0.0379 sec
673 Waiting for     0.0402 sec
674 Waiting for     0.0353 sec
675 Waiting for     0.0400 sec
676 #OVERLAP evdw > 1d10   1.00000E+20
677  #OVERLAPing residues             2
678    7  20
679  #OVERLAPing all corrected after             1  random generation
680 #OVERLAP evdw after   2.53604E+06
681 Waiting for     0.0333 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             2
684    4  23
685  #OVERLAPing all corrected after             2  random generation
686 #OVERLAP evdw after   4.63764E+11
687 Waiting for     0.0315 sec
688 Waiting for     0.0007 sec
689 Waiting for     0.0372 sec
690 Waiting for     0.0402 sec
691 Waiting for     0.0378 sec
692 Waiting for     0.0314 sec
693 Waiting for     0.0339 sec
694 Waiting for     0.0006 sec
695 Waiting for     0.0484 sec
696 Waiting for     0.0407 sec
697 #OVERLAP evdw > 1d10   1.00000E+20
698  #OVERLAPing residues             4
699    9  27  12  25
700  #OVERLAPing all corrected after             1  random generation
701 #OVERLAP evdw after   1.34021E+13
702 Waiting for     0.0391 sec
703 Waiting for     0.0396 sec
704 Waiting for     0.0362 sec
705 Waiting for     0.0985 sec
706 #OVERLAP evdw > 1d10   1.00000E+20
707  #OVERLAPing residues             2
708    4  15
709  #OVERLAPing all corrected after             1  random generation
710 #OVERLAP evdw after   4.10275E+05
711 Waiting for     0.0006 sec
712 Waiting for     0.0382 sec
713 Waiting for     0.0535 sec
714 Waiting for     0.0365 sec
715 Waiting for     0.0006 sec
716 Waiting for     0.0006 sec
717 Waiting for     0.0352 sec
718 Waiting for     0.0007 sec
719 #OVERLAP evdw > 1d10   1.00000E+20
720  #OVERLAPing residues             4
721    6  25  11  26
722  #OVERLAPing NOT all corrected             2
723    6  25
724 #OVERLAP evdw after   1.00000E+20
725 Waiting for     0.0007 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             2
728    7  20
729  #OVERLAPing all corrected after             2  random generation
730 #OVERLAP evdw after   1.94301E+16
731 Waiting for     0.0362 sec
732 Waiting for     0.0407 sec
733 Waiting for     0.0006 sec
734 Waiting for     0.0006 sec
735 Waiting for     0.0343 sec
736 Waiting for     0.0383 sec
737 Waiting for     0.4647 sec
738 Waiting for     0.0006 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             2
741   18  27
742  #OVERLAPing all corrected after             1  random generation
743 #OVERLAP evdw after   1.87111E+14
744 Waiting for     0.0352 sec
745 Waiting for     0.0006 sec
746 Waiting for     0.0404 sec
747 Waiting for     0.0351 sec
748 Waiting for     0.0006 sec
749 #OVERLAP evdw > 1d10   1.00000E+20
750  #OVERLAPing residues             2
751   13  17
752  #OVERLAPing all corrected after             1  random generation
753 #OVERLAP evdw after   8.39351E+02
754 Waiting for     0.0349 sec
755 Waiting for     0.0336 sec
756 #OVERLAP evdw > 1d10   1.00000E+20
757  #OVERLAPing residues             4
758   10  26  11  27
759  #OVERLAPing all corrected after             1  random generation
760 #OVERLAP evdw after   2.66666E+09
761 Waiting for     0.0345 sec
762 #OVERLAP evdw > 1d10   1.00000E+20
763  #OVERLAPing residues             3
764    9  17  25
765  #OVERLAPing all corrected after             2  random generation
766 #OVERLAP evdw after   3.46287E+06
767 Waiting for     0.0341 sec
768 Waiting for     0.0333 sec
769 Waiting for     0.0343 sec
770 Waiting for     0.0358 sec
771 Waiting for     0.0355 sec
772 Waiting for     0.1431 sec
773 #OVERLAP evdw > 1d10   1.00000E+20
774  #OVERLAPing residues             2
775    8  23
776  #OVERLAPing all corrected after             1  random generation
777 #OVERLAP evdw after   1.21016E+05
778 Waiting for     0.0151 sec
779 Waiting for     0.0007 sec
780 Waiting for     0.0317 sec
781 #OVERLAP evdw > 1d10   1.00000E+20
782  #OVERLAPing residues             2
783    9  27
784  #OVERLAPing all corrected after             2  random generation
785 #OVERLAP evdw after   1.73560E+13
786 Waiting for     0.0391 sec
787 Waiting for     0.0404 sec
788 Waiting for     0.0498 sec
789 Waiting for     0.0007 sec
790 Waiting for     0.0339 sec
791 Waiting for     0.0341 sec
792 Waiting for     0.0356 sec
793 Waiting for     0.0380 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             2
796   22  29
797  #OVERLAPing all corrected after             1  random generation
798 #OVERLAP evdw after   1.71293E+10
799 Waiting for     0.0372 sec
800 Waiting for     0.0351 sec
801 Waiting for     0.0329 sec
802 Waiting for     0.0403 sec
803 Waiting for     0.0007 sec
804 Waiting for     0.0006 sec
805 #OVERLAP evdw > 1d10   1.00000E+20
806  #OVERLAPing residues             2
807   13  20
808  #OVERLAPing all corrected after             1  random generation
809 #OVERLAP evdw after   3.89041E+10
810 Waiting for     0.0006 sec
811 Waiting for     0.0374 sec
812 Waiting for     0.0321 sec
813 Waiting for     0.0585 sec
814 Waiting for     0.0404 sec
815 #OVERLAP evdw > 1d10   1.00000E+20
816  #OVERLAPing residues             2
817    4  27
818  #OVERLAPing all corrected after             1  random generation
819 #OVERLAP evdw after   2.39830E+04
820 Waiting for     0.0367 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             4
823    9  24  12  27
824  #OVERLAPing all corrected after             2  random generation
825 #OVERLAP evdw after   9.56338E+13
826 Waiting for     0.0006 sec
827 Waiting for     0.0384 sec
828 Waiting for     0.0334 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             3
831   11  20  21
832  #OVERLAPing all corrected after             1  random generation
833 #OVERLAP evdw after   3.85457E+04
834 Waiting for     0.0357 sec
835 #OVERLAP evdw > 1d10   1.00000E+20
836  #OVERLAPing residues             2
837    3  27
838  #OVERLAPing all corrected after             1  random generation
839 #OVERLAP evdw after   8.67188E+08
840 Waiting for     0.0374 sec
841 #OVERLAP evdw > 1d10   1.00000E+20
842  #OVERLAPing residues             2
843   11  25
844  #OVERLAPing all corrected after             1  random generation
845 #OVERLAP evdw after   3.67084E+04
846 Waiting for     0.0307 sec
847 #OVERLAP evdw > 1d10   1.00000E+20
848  #OVERLAPing residues             2
849    6   9
850  #OVERLAPing all corrected after             1  random generation
851 #OVERLAP evdw after   5.72342E+12
852 Waiting for     0.0338 sec
853 Waiting for     0.0313 sec
854 Waiting for     0.0006 sec
855 Waiting for     0.0007 sec
856 Waiting for     0.0401 sec
857 Waiting for     0.0348 sec
858 Waiting for     0.0006 sec
859 #OVERLAP evdw > 1d10   1.00000E+20
860  #OVERLAPing residues             2
861    6  27
862  #OVERLAPing all corrected after             1  random generation
863 #OVERLAP evdw after   3.05206E+13
864 Waiting for     0.0348 sec
865 Waiting for     0.0394 sec
866 #OVERLAP evdw > 1d10   1.00000E+20
867  #OVERLAPing residues             2
868   11  27
869  #OVERLAPing all corrected after             1  random generation
870 #OVERLAP evdw after  -2.79896E+01
871 Waiting for     0.0400 sec
872 Waiting for     0.0390 sec
873 Waiting for     0.0238 sec
874 #OVERLAP evdw > 1d10   1.00000E+20
875  #OVERLAPing residues             4
876    8  24   9  25
877  #OVERLAPing all corrected after             4  random generation
878 #OVERLAP evdw after   6.82884E+07
879 Waiting for     0.0007 sec
880 Waiting for     0.0393 sec
881 #OVERLAP evdw > 1d10   1.00000E+20
882  #OVERLAPing residues             2
883    6  29
884  #OVERLAPing all corrected after             1  random generation
885 #OVERLAP evdw after   2.25104E+07
886 Waiting for     0.0353 sec
887 #OVERLAP evdw > 1d10   1.00000E+20
888  #OVERLAPing residues             2
889    9  27
890  #OVERLAPing all corrected after             3  random generation
891 #OVERLAP evdw after   1.51464E+05
892 Waiting for     0.0006 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             2
895   11  27
896  #OVERLAPing all corrected after             2  random generation
897 #OVERLAP evdw after   3.78072E+09
898 Waiting for     0.0353 sec
899 Waiting for     0.0342 sec
900 Waiting for     0.7917 sec
901 Waiting for     0.0005 sec
902 #OVERLAP evdw > 1d10   1.00000E+20
903  #OVERLAPing residues             2
904   10  22
905  #OVERLAPing all corrected after             1  random generation
906 #OVERLAP evdw after   3.48281E+09
907 Waiting for     0.0007 sec
908 Waiting for     0.0381 sec
909 #OVERLAP evdw > 1d10   1.00000E+20
910  #OVERLAPing residues             4
911    3  25   5  27
912  #OVERLAPing all corrected after             5  random generation
913 #OVERLAP evdw after   5.16217E+10
914 Waiting for     0.0367 sec
915 #OVERLAP evdw > 1d10   1.00000E+20
916  #OVERLAPing residues             2
917    4  27
918  #OVERLAPing all corrected after             1  random generation
919 #OVERLAP evdw after   2.57539E+12
920 Waiting for     0.0362 sec
921 Waiting for     0.0402 sec
922 Waiting for     0.0350 sec
923 Waiting for     0.0354 sec
924 Waiting for     0.0007 sec
925 Waiting for     0.0389 sec
926 Waiting for     0.0369 sec
927 Waiting for     0.0323 sec
928 Waiting for     0.0327 sec
929 Waiting for     0.0399 sec
930 Waiting for     0.0329 sec
931 Waiting for     0.0370 sec
932 Waiting for     0.0385 sec
933 Waiting for     0.0007 sec
934 Waiting for     0.0357 sec
935 Waiting for     0.0309 sec
936 Waiting for     0.0403 sec
937 #OVERLAP evdw > 1d10   1.00000E+20
938  #OVERLAPing residues             3
939   11  23  12
940  #OVERLAPing all corrected after            86  random generation
941 #OVERLAP evdw after   3.77203E+35
942 Waiting for     0.0373 sec
943 Waiting for     0.0316 sec
944 Waiting for     0.0007 sec
945 Waiting for     0.0009 sec
946 Waiting for     0.0168 sec
947 Waiting for     0.0006 sec
948 Waiting for     0.0353 sec
949 Waiting for     0.0401 sec
950 #OVERLAP evdw > 1d10   1.00000E+20
951  #OVERLAPing residues             4
952    5  27  22  29
953  #OVERLAPing all corrected after             1  random generation
954 #OVERLAP evdw after   4.62905E+21
955 Waiting for     0.0365 sec
956 Waiting for     0.0334 sec
957 Waiting for     0.0383 sec
958 Waiting for     0.0006 sec
959 Waiting for     0.7423 sec
960 #OVERLAP evdw > 1d10   9.73639E+25
961  #OVERLAPing residues             0
962
963  #OVERLAPing all corrected after             1  random generation
964 #OVERLAP evdw after   9.73639E+25
965 Waiting for     0.0371 sec
966 #OVERLAP evdw > 1d10   1.00000E+20
967  #OVERLAPing residues             4
968   11  28  17  26
969  #OVERLAPing all corrected after             2  random generation
970 #OVERLAP evdw after   3.44802E+10
971 Waiting for     0.0006 sec
972 Waiting for     0.0328 sec
973 #OVERLAP evdw > 1d10   1.00000E+20
974  #OVERLAPing residues             2
975    7  12
976  #OVERLAPing all corrected after             1  random generation
977 #OVERLAP evdw after   3.23740E+07
978 Waiting for     0.0396 sec
979 #OVERLAP evdw > 1d10   1.00000E+20
980  #OVERLAPing residues             4
981   10  25  12  27
982  #OVERLAPing NOT all corrected             4
983   10  25  12  27
984 #OVERLAP evdw after   1.00000E+20
985 Waiting for     0.0334 sec
986 Waiting for     0.0518 sec
987 #OVERLAP evdw > 1d10   1.00000E+20
988  #OVERLAPing residues             5
989    5  25   7  27  10
990  #OVERLAPing NOT all corrected             2
991   10  27
992 #OVERLAP evdw after   1.00000E+20
993 Waiting for     0.0314 sec
994 Waiting for     0.0009 sec
995 Waiting for     0.0006 sec
996 Waiting for     0.0312 sec
997 Waiting for     0.0371 sec
998 #OVERLAP evdw > 1d10   1.00000E+20
999  #OVERLAPing residues             2
1000    7  11
1001  #OVERLAPing all corrected after             1  random generation
1002 #OVERLAP evdw after   4.29695E+04
1003 Waiting for     0.0375 sec
1004 Waiting for     0.0385 sec
1005 Waiting for     0.0337 sec
1006 Waiting for     0.0377 sec
1007 Waiting for     0.0332 sec
1008 Waiting for     0.0324 sec
1009 Waiting for     0.0348 sec
1010 #OVERLAP evdw > 1d10   1.00000E+20
1011  #OVERLAPing residues             4
1012    8  27  12  20
1013  #OVERLAPing all corrected after             1  random generation
1014 #OVERLAP evdw after   1.66290E+05
1015 Waiting for     0.0007 sec
1016 #OVERLAP evdw > 1d10   1.00000E+20
1017  #OVERLAPing residues             2
1018    2  20
1019  #OVERLAPing all corrected after             1  random generation
1020 #OVERLAP evdw after   2.63570E+01
1021 Waiting for     0.0356 sec
1022 Waiting for     0.0006 sec
1023 Waiting for     0.0344 sec
1024 #OVERLAP evdw > 1d10   1.00000E+20
1025  #OVERLAPing residues             2
1026    5  27
1027  #OVERLAPing NOT all corrected             2
1028    5  27
1029 #OVERLAP evdw after   1.00000E+20
1030 Waiting for     0.0319 sec
1031 Waiting for     0.0390 sec
1032 Waiting for     0.0008 sec
1033 #OVERLAP evdw > 1d10   1.00000E+20
1034  #OVERLAPing residues             2
1035   17  25
1036  #OVERLAPing all corrected after            11  random generation
1037 #OVERLAP evdw after   5.78594E+03
1038 Waiting for     0.0363 sec
1039 #OVERLAP evdw > 1d10   1.00000E+20
1040  #OVERLAPing residues             4
1041    5  25   7  26
1042  #OVERLAPing all corrected after             4  random generation
1043 #OVERLAP evdw after   3.64974E+29
1044 Waiting for     0.0330 sec
1045 #OVERLAP evdw > 1d10   1.00000E+20
1046  #OVERLAPing residues             2
1047    4  12
1048  #OVERLAPing all corrected after             1  random generation
1049 #OVERLAP evdw after   1.82476E+09
1050 Waiting for     0.0324 sec
1051 Waiting for     0.0368 sec
1052 Waiting for     0.0320 sec
1053 #OVERLAP evdw > 1d10   1.00000E+20
1054  #OVERLAPing residues             2
1055    6  25
1056  #OVERLAPing all corrected after             1  random generation
1057 #OVERLAP evdw after   9.87511E+06
1058 Waiting for     0.0402 sec
1059 Waiting for     0.0317 sec
1060 #OVERLAP evdw > 1d10   1.00000E+20
1061  #OVERLAPing residues             2
1062   13  20
1063  #OVERLAPing all corrected after             1  random generation
1064 #OVERLAP evdw after   1.87539E+05
1065 Waiting for     0.0401 sec
1066 #OVERLAP evdw > 1d10   1.00000E+20
1067  #OVERLAPing residues             4
1068    7  15   9  13
1069  #OVERLAPing all corrected after             1  random generation
1070 #OVERLAP evdw after   1.85366E+08
1071 Waiting for     0.0006 sec
1072 Waiting for     0.0396 sec
1073 Waiting for     0.0326 sec
1074 Waiting for     0.0007 sec
1075 Waiting for     0.0384 sec
1076 Waiting for     0.0346 sec
1077 Waiting for     0.0339 sec
1078 #OVERLAP evdw > 1d10   1.00000E+20
1079  #OVERLAPing residues             4
1080    8  23  11  25
1081  #OVERLAPing all corrected after             1  random generation
1082 #OVERLAP evdw after   9.08077E+10
1083 Waiting for     0.0360 sec
1084 Waiting for     0.0005 sec
1085 #OVERLAP evdw > 1d10   1.00000E+20
1086  #OVERLAPing residues             4
1087    3  27   7  22
1088  #OVERLAPing all corrected after             2  random generation
1089 #OVERLAP evdw after   4.33554E+08
1090 Waiting for     0.0372 sec
1091 #OVERLAP evdw > 1d10   1.39269E+24
1092  #OVERLAPing residues             0
1093
1094  #OVERLAPing all corrected after             1  random generation
1095 #OVERLAP evdw after   1.39269E+24
1096 Waiting for     0.0372 sec
1097 Waiting for     0.0354 sec
1098 Waiting for     0.0007 sec
1099 Waiting for     0.0362 sec
1100 Waiting for     0.0347 sec
1101 Waiting for     0.0383 sec
1102 Waiting for     0.0160 sec
1103 Waiting for     0.0368 sec
1104 #OVERLAP evdw > 1d10   1.00000E+20
1105  #OVERLAPing residues             2
1106    8  14
1107  #OVERLAPing all corrected after             9  random generation
1108 #OVERLAP evdw after   5.57606E+07
1109 Waiting for     0.0307 sec
1110 Waiting for     0.0006 sec
1111 Waiting for     0.0006 sec
1112 #OVERLAP evdw > 1d10   1.00000E+20
1113  #OVERLAPing residues             4
1114   13  21  14  22
1115  #OVERLAPing all corrected after             4  random generation
1116 #OVERLAP evdw after   1.12314E+22
1117 Waiting for     0.0395 sec
1118 Waiting for     0.0344 sec
1119 #OVERLAP evdw > 1d10   1.00000E+20
1120  #OVERLAPing residues             4
1121    4  17  14  29
1122  #OVERLAPing all corrected after             1  random generation
1123 #OVERLAP evdw after   3.77064E+06
1124 Waiting for     0.0399 sec
1125 #OVERLAP evdw > 1d10   1.00000E+20
1126  #OVERLAPing residues             2
1127    2  19
1128  #OVERLAPing all corrected after             1  random generation
1129 #OVERLAP evdw after  -3.19209E+01
1130 Waiting for     0.0331 sec
1131 #OVERLAP evdw > 1d10   1.00000E+20
1132  #OVERLAPing residues             2
1133   14  20
1134  #OVERLAPing all corrected after             1  random generation
1135 #OVERLAP evdw after   2.43082E+25
1136 Waiting for     0.0204 sec
1137 #OVERLAP evdw > 1d10   1.00000E+20
1138  #OVERLAPing residues             2
1139    2  14
1140  #OVERLAPing all corrected after             1  random generation
1141 #OVERLAP evdw after   9.42733E+01
1142 Waiting for     0.0382 sec
1143 #OVERLAP evdw > 1d10   1.00000E+20
1144  #OVERLAPing residues             2
1145   14  22
1146  #OVERLAPing all corrected after             1  random generation
1147 #OVERLAP evdw after   8.39948E+10
1148 Waiting for     0.0006 sec
1149 Waiting for     0.0383 sec
1150 Waiting for     0.0006 sec
1151 Waiting for     0.0339 sec
1152 Waiting for     0.0314 sec
1153 Waiting for     0.0341 sec
1154 Waiting for     0.1199 sec
1155 Waiting for     0.0007 sec
1156 Waiting for     0.0330 sec
1157 Waiting for     0.0384 sec
1158 Waiting for     0.0371 sec
1159 #OVERLAP evdw > 1d10   1.00000E+20
1160  #OVERLAPing residues             6
1161    3  25   5  27   7  29
1162  #OVERLAPing all corrected after            36  random generation
1163 #OVERLAP evdw after   1.31306E+20
1164 Waiting for     0.0668 sec
1165 Waiting for     0.0007 sec
1166 #OVERLAP evdw > 1d10   1.00000E+20
1167  #OVERLAPing residues             4
1168    4  27   7  29
1169  #OVERLAPing all corrected after             2  random generation
1170 #OVERLAP evdw after   7.29986E+11
1171 Waiting for     0.0357 sec
1172 #OVERLAP evdw > 1d10   1.00000E+20
1173  #OVERLAPing residues             2
1174    8  29
1175  #OVERLAPing all corrected after             2  random generation
1176 #OVERLAP evdw after   4.14746E+04
1177 Waiting for     0.0007 sec
1178 #OVERLAP evdw > 1d10   1.00000E+20
1179  #OVERLAPing residues             4
1180    3  27   7  22
1181  #OVERLAPing all corrected after             3  random generation
1182 #OVERLAP evdw after   1.77429E+08
1183 Waiting for     0.0373 sec
1184 Waiting for     0.0403 sec
1185 Waiting for     0.0313 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             4
1188    9  22  20  25
1189  #OVERLAPing all corrected after             1  random generation
1190 #OVERLAP evdw after   2.70727E+17
1191 Waiting for     0.0376 sec
1192 #OVERLAP evdw > 1d10   1.00000E+20
1193  #OVERLAPing residues             2
1194   11  20
1195  #OVERLAPing all corrected after             1  random generation
1196 #OVERLAP evdw after   1.06978E+10
1197 Waiting for     0.0310 sec
1198 Waiting for     0.0485 sec
1199 Waiting for     0.0006 sec
1200 Waiting for     0.0319 sec
1201 Waiting for     0.0006 sec
1202 Waiting for     0.0323 sec
1203 Waiting for     0.0364 sec
1204 Waiting for     0.0346 sec
1205 #OVERLAP evdw > 1d10   1.00000E+20
1206  #OVERLAPing residues             4
1207    4  19   5  20
1208  #OVERLAPing all corrected after            15  random generation
1209 #OVERLAP evdw after   1.06110E+16
1210 Waiting for     0.0403 sec
1211 Waiting for     0.0389 sec
1212 Waiting for     0.0327 sec
1213 Waiting for     0.0690 sec
1214 Waiting for     0.0324 sec
1215 Waiting for     0.0007 sec
1216 Waiting for     0.0006 sec
1217 #OVERLAP evdw > 1d10   1.00000E+20
1218  #OVERLAPing residues             2
1219    8  21
1220  #OVERLAPing all corrected after             1  random generation
1221 #OVERLAP evdw after   1.73893E+12
1222 Waiting for     0.0360 sec
1223 #OVERLAP evdw > 1d10   1.00000E+20
1224  #OVERLAPing residues             2
1225    2  23
1226  #OVERLAPing all corrected after             1  random generation
1227 #OVERLAP evdw after   4.49691E+07
1228 Waiting for     0.0400 sec
1229 Waiting for     0.0337 sec
1230 Waiting for     0.0015 sec
1231 Waiting for     0.6858 sec
1232 Waiting for     0.0006 sec
1233 Waiting for     0.0006 sec
1234 Waiting for     0.0405 sec
1235 Waiting for     0.0006 sec
1236 Waiting for     0.0357 sec
1237 Waiting for     0.0308 sec
1238 Waiting for     0.0357 sec
1239 Waiting for     0.0361 sec
1240 Waiting for     0.0377 sec
1241 Waiting for     0.0395 sec
1242 Waiting for     0.0007 sec
1243 Waiting for     0.0379 sec
1244 Waiting for     0.0352 sec
1245 Waiting for     0.0382 sec
1246 Waiting for     0.8006 sec
1247 Waiting for     0.0007 sec
1248 Waiting for     0.0349 sec
1249 #OVERLAP evdw > 1d10   1.00000E+20
1250  #OVERLAPing residues             2
1251   11  25
1252  #OVERLAPing all corrected after             1  random generation
1253 #OVERLAP evdw after   7.97190E+03
1254 Waiting for     0.0007 sec
1255 #OVERLAP evdw > 1d10   1.00000E+20
1256  #OVERLAPing residues             3
1257    7  26  27
1258  #OVERLAPing all corrected after             1  random generation
1259 #OVERLAP evdw after   3.62681E+08
1260 Waiting for     0.0365 sec
1261 Waiting for     0.0370 sec
1262 Waiting for     0.0369 sec
1263 #OVERLAP evdw > 1d10   1.00000E+20
1264  #OVERLAPing residues             4
1265    5  27   7  29
1266  #OVERLAPing all corrected after             3  random generation
1267 #OVERLAP evdw after   1.99795E+17
1268 Waiting for     0.0342 sec
1269 Waiting for     0.0378 sec
1270 Waiting for     0.0311 sec
1271 Waiting for     0.0372 sec
1272 Waiting for     0.0007 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             6
1275    4  23   7  26   8  27
1276  #OVERLAPing all corrected after            18  random generation
1277 #OVERLAP evdw after   3.34958E+24
1278 Waiting for     0.0006 sec
1279 #OVERLAP evdw > 1d10   1.00000E+20
1280  #OVERLAPing residues             2
1281   13  27
1282  #OVERLAPing all corrected after             2  random generation
1283 #OVERLAP evdw after   2.49035E+06
1284 Waiting for     0.0329 sec
1285 Waiting for     0.0386 sec
1286 Waiting for     0.0388 sec
1287 Waiting for     0.0720 sec
1288 Waiting for     0.0006 sec
1289 #OVERLAP evdw > 1d10   1.00000E+20
1290  #OVERLAPing residues             2
1291    8  22
1292  #OVERLAPing all corrected after             1  random generation
1293 #OVERLAP evdw after   4.41973E+17
1294 Waiting for     0.0336 sec
1295 Waiting for     0.0382 sec
1296 Waiting for     0.0341 sec
1297 Waiting for     0.0383 sec
1298 Waiting for     0.0402 sec
1299 Waiting for     0.0411 sec
1300 Waiting for     0.0376 sec
1301 Waiting for     0.0648 sec
1302 Waiting for     0.0631 sec
1303 #OVERLAP evdw > 1d10   1.00000E+20
1304  #OVERLAPing residues             2
1305    7  10
1306  #OVERLAPing all corrected after             1  random generation
1307 #OVERLAP evdw after   2.04890E+02
1308 Waiting for     0.0394 sec
1309 Waiting for     0.0006 sec
1310 Waiting for     0.0319 sec
1311 Waiting for     0.0007 sec
1312 Waiting for     0.0190 sec
1313 #OVERLAP evdw > 1d10   1.00000E+20
1314  #OVERLAPing residues             2
1315    7  12
1316  #OVERLAPing all corrected after             2  random generation
1317 #OVERLAP evdw after   1.25876E+02
1318 Waiting for     0.0394 sec
1319 Waiting for     0.0385 sec
1320 Waiting for     0.6789 sec
1321 Waiting for     0.0006 sec
1322 Waiting for     0.0006 sec
1323 Waiting for     0.0006 sec
1324 #OVERLAP evdw > 1d10   1.00000E+20
1325  #OVERLAPing residues             3
1326   17  23  24
1327  #OVERLAPing all corrected after             1  random generation
1328 #OVERLAP evdw after   4.66582E+10
1329 Waiting for     0.0337 sec
1330 Waiting for     0.0325 sec
1331 Waiting for     0.0320 sec
1332 Waiting for     0.0376 sec
1333 #OVERLAP evdw > 1d10   1.00000E+20
1334  #OVERLAPing residues             4
1335    5  25   9  19
1336  #OVERLAPing all corrected after             8  random generation
1337 #OVERLAP evdw after   7.18684E+11
1338 Waiting for     0.0315 sec
1339 #OVERLAP evdw > 1d10   1.00000E+20
1340  #OVERLAPing residues             4
1341   13  27  15  26
1342  #OVERLAPing all corrected after             3  random generation
1343 #OVERLAP evdw after   4.31154E+06
1344 Waiting for     0.0354 sec
1345 #OVERLAP evdw > 1d10   1.00000E+20
1346  #OVERLAPing residues             3
1347    8  25   9
1348  #OVERLAPing all corrected after             1  random generation
1349 #OVERLAP evdw after   3.11247E+14
1350 Waiting for     0.0405 sec
1351 Waiting for     0.0368 sec
1352 Waiting for     0.0316 sec
1353 Waiting for     0.0006 sec
1354 Waiting for     0.0397 sec
1355 Waiting for     0.4872 sec
1356 Waiting for     0.0125 sec
1357 Waiting for     0.0368 sec
1358 Waiting for     0.0314 sec
1359 Waiting for     0.0006 sec
1360 Waiting for     0.0376 sec
1361 #OVERLAP evdw > 1d10   1.00000E+20
1362  #OVERLAPing residues             2
1363    3  27
1364  #OVERLAPing all corrected after             1  random generation
1365 #OVERLAP evdw after   1.26662E+03
1366 Waiting for     0.0358 sec
1367 #OVERLAP evdw > 1d10   1.00000E+20
1368  #OVERLAPing residues             2
1369    4  14
1370  #OVERLAPing all corrected after             2  random generation
1371 #OVERLAP evdw after   4.64058E+21
1372 Waiting for     0.0366 sec
1373 Waiting for     0.0333 sec
1374 #OVERLAP evdw > 1d10   1.00000E+20
1375  #OVERLAPing residues             5
1376    3  27   5   7  19
1377  #OVERLAPing all corrected after           182  random generation
1378 #OVERLAP evdw after   5.82320E+24
1379 Waiting for     0.0007 sec
1380 #OVERLAP evdw > 1d10   1.00000E+20
1381  #OVERLAPing residues             2
1382    4  19
1383  #OVERLAPing all corrected after             1  random generation
1384 #OVERLAP evdw after   3.18164E+08
1385 Waiting for     0.0006 sec
1386 Waiting for     0.0353 sec
1387 Waiting for     0.0006 sec
1388 Waiting for     0.0348 sec
1389 #OVERLAP evdw > 1d10   1.00000E+20
1390  #OVERLAPing residues             2
1391   17  25
1392  #OVERLAPing all corrected after             1  random generation
1393 #OVERLAP evdw after   8.77024E+04
1394 Waiting for     0.0382 sec
1395 Waiting for     0.0390 sec
1396 Waiting for     0.7735 sec
1397 Waiting for     0.0006 sec
1398 Waiting for     0.0006 sec
1399 #OVERLAP evdw > 1d10   1.00000E+20
1400  #OVERLAPing residues             2
1401   17  26
1402  #OVERLAPing all corrected after             1  random generation
1403 #OVERLAP evdw after   4.40025E+17
1404 Waiting for     0.0356 sec
1405 Waiting for     0.0009 sec
1406 Waiting for     0.0006 sec
1407 Waiting for     0.0379 sec
1408 #OVERLAP evdw > 1d10   1.00000E+20
1409  #OVERLAPing residues             2
1410   17  25
1411  #OVERLAPing all corrected after             7  random generation
1412 #OVERLAP evdw after   2.52138E+07
1413 Waiting for     0.0387 sec
1414 Waiting for     0.0384 sec
1415 Waiting for     0.0006 sec
1416 Waiting for     0.0375 sec
1417 Waiting for     0.0377 sec
1418 Waiting for     0.0366 sec
1419 Waiting for     0.2116 sec
1420 Waiting for     0.0006 sec
1421 #OVERLAP evdw > 1d10   1.00000E+20
1422  #OVERLAPing residues             2
1423   14  25
1424  #OVERLAPing all corrected after             1  random generation
1425 #OVERLAP evdw after   1.10033E+05
1426 Waiting for     0.0365 sec
1427 #OVERLAP evdw > 1d10   1.00000E+20
1428  #OVERLAPing residues             6
1429   13  28  14  29  19  25
1430  #OVERLAPing all corrected after             3  random generation
1431 #OVERLAP evdw after   1.49915E+13
1432 Waiting for     0.0388 sec
1433 Waiting for     0.0007 sec
1434 Waiting for     0.0392 sec
1435 Waiting for     0.0377 sec
1436 Waiting for     0.0355 sec
1437 Waiting for     0.0006 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             2
1440   22  29
1441  #OVERLAPing all corrected after             1  random generation
1442 #OVERLAP evdw after   6.30676E+08
1443 Waiting for     0.0340 sec
1444 Waiting for     0.0007 sec
1445 Waiting for     0.0401 sec
1446 Waiting for     0.0347 sec
1447 Waiting for     0.2741 sec
1448 #OVERLAP evdw > 1d10   1.00000E+20
1449  #OVERLAPing residues             2
1450    7  26
1451  #OVERLAPing all corrected after             1  random generation
1452 #OVERLAP evdw after   7.83591E+14
1453 Waiting for     0.0006 sec
1454 Waiting for     0.0395 sec
1455 Waiting for     0.0330 sec
1456 Waiting for     0.0334 sec
1457 Waiting for     0.0007 sec
1458 Waiting for     0.0325 sec
1459 Waiting for     0.0007 sec
1460 Waiting for     0.0380 sec
1461 Waiting for     0.0392 sec
1462 Waiting for     0.0342 sec
1463 Waiting for     0.0373 sec
1464 Waiting for     0.0007 sec
1465 Waiting for     0.0006 sec
1466 Waiting for     0.0333 sec
1467 Waiting for     0.0397 sec
1468 Waiting for     0.0376 sec
1469 Waiting for     0.0348 sec
1470 Waiting for     0.0369 sec
1471 Waiting for     0.0390 sec
1472 Waiting for     0.0264 sec
1473 Waiting for     0.0333 sec
1474 Waiting for     0.0393 sec
1475 Waiting for     0.0375 sec
1476 Waiting for     0.0325 sec
1477 Waiting for     0.0369 sec
1478 Waiting for     0.0354 sec
1479 #OVERLAP evdw > 1d10   1.00000E+20
1480  #OVERLAPing residues             4
1481    4  17   5  18
1482  #OVERLAPing all corrected after             1  random generation
1483 #OVERLAP evdw after   5.43721E+33
1484 Waiting for     0.0389 sec
1485 Waiting for     0.0009 sec
1486 Waiting for     0.0553 sec
1487 Waiting for     0.0006 sec
1488 Waiting for     0.0393 sec
1489 #OVERLAP evdw > 1d10   1.47718E+21
1490  #OVERLAPing residues             0
1491
1492  #OVERLAPing all corrected after             1  random generation
1493 #OVERLAP evdw after   1.47718E+21
1494 Waiting for     0.0384 sec
1495 Waiting for     0.0316 sec
1496 Waiting for     0.4633 sec
1497 Waiting for     0.0322 sec
1498 Waiting for     0.0010 sec
1499 Waiting for     0.0086 sec
1500 Waiting for     0.0325 sec
1501 Waiting for     0.0344 sec
1502 Waiting for     0.0348 sec
1503 Waiting for     0.0357 sec
1504 Waiting for     0.0401 sec
1505 Waiting for     0.0315 sec
1506 #OVERLAP evdw > 1d10   1.00000E+20
1507  #OVERLAPing residues             2
1508    9  20
1509  #OVERLAPing all corrected after             5  random generation
1510 #OVERLAP evdw after   7.11126E+09
1511 Waiting for     0.0368 sec
1512 #OVERLAP evdw > 1d10   1.00000E+20
1513  #OVERLAPing residues             5
1514    5  27   7  11  12
1515  #OVERLAPing all corrected after           274  random generation
1516 #OVERLAP evdw after   2.79441E+15
1517 Waiting for     0.0006 sec
1518 #OVERLAP evdw > 1d10   1.00000E+20
1519  #OVERLAPing residues             4
1520    6  27  13  28
1521  #OVERLAPing all corrected after             1  random generation
1522 #OVERLAP evdw after   6.86487E+02
1523 Waiting for     0.0389 sec
1524 Waiting for     0.0006 sec
1525 #OVERLAP evdw > 1d10   1.00000E+20
1526  #OVERLAPing residues             2
1527   19  27
1528  #OVERLAPing all corrected after             1  random generation
1529 #OVERLAP evdw after   3.27566E+02
1530 Waiting for     0.0006 sec
1531 Waiting for     0.0357 sec
1532 Waiting for     0.0368 sec
1533 Waiting for     0.0382 sec
1534 Waiting for     0.0389 sec
1535 Waiting for     0.0366 sec
1536 Waiting for     0.0268 sec
1537 Waiting for     0.0006 sec
1538 Waiting for     0.0006 sec
1539 Waiting for     0.0368 sec
1540 Waiting for     0.0355 sec
1541 Waiting for     0.0309 sec
1542 Waiting for     0.0316 sec
1543 Waiting for     0.0010 sec
1544 Waiting for     0.0006 sec
1545 Waiting for     0.0006 sec
1546 Waiting for     0.0389 sec
1547 #OVERLAP evdw > 1d10   1.00000E+20
1548  #OVERLAPing residues             2
1549    6  22
1550  #OVERLAPing all corrected after             3  random generation
1551 #OVERLAP evdw after   4.89478E+27
1552 Waiting for     0.0007 sec
1553 Waiting for     0.0007 sec
1554 #OVERLAP evdw > 1d10   1.00000E+20
1555  #OVERLAPing residues             2
1556   14  27
1557  #OVERLAPing all corrected after             2  random generation
1558 #OVERLAP evdw after   1.20153E+06
1559 Waiting for     0.0340 sec
1560 Waiting for     0.0333 sec
1561 Waiting for     0.0322 sec
1562 #OVERLAP evdw > 1d10   1.00000E+20
1563  #OVERLAPing residues             2
1564   22  29
1565  #OVERLAPing all corrected after             1  random generation
1566 #OVERLAP evdw after   9.11135E+02
1567 Waiting for     0.0006 sec
1568 Waiting for     0.0394 sec
1569 Waiting for     0.0390 sec
1570 Waiting for     0.0344 sec
1571 #OVERLAP evdw > 1d10   1.00000E+20
1572  #OVERLAPing residues             2
1573   13  17
1574  #OVERLAPing all corrected after             1  random generation
1575 #OVERLAP evdw after  -5.61656E+01
1576 Waiting for     0.0393 sec
1577 Waiting for     0.0386 sec
1578 Waiting for     0.5667 sec
1579 Waiting for     0.0006 sec
1580 Waiting for     0.0401 sec
1581 #OVERLAP evdw > 1d10   1.00000E+20
1582  #OVERLAPing residues             2
1583    2  27
1584  #OVERLAPing all corrected after             3  random generation
1585 #OVERLAP evdw after   5.66542E+07
1586 Waiting for     0.0253 sec
1587 Waiting for     0.0377 sec
1588 Waiting for     0.0006 sec
1589 Waiting for     0.0339 sec
1590 #OVERLAP evdw > 1d10   1.00000E+20
1591  #OVERLAPing residues             2
1592    4  17
1593  #OVERLAPing all corrected after             2  random generation
1594 #OVERLAP evdw after   2.40639E+07
1595 Waiting for     0.0007 sec
1596 Waiting for     0.0006 sec
1597 Waiting for     0.0308 sec
1598 #OVERLAP evdw > 1d10   1.00000E+20
1599  #OVERLAPing residues             4
1600    4  17   5  18
1601  #OVERLAPing all corrected after             1  random generation
1602 #OVERLAP evdw after   9.17560E+06
1603 Waiting for     0.0387 sec
1604 Waiting for     0.0006 sec
1605 Waiting for     0.0375 sec
1606 Waiting for     0.0007 sec
1607 Waiting for     0.0393 sec
1608 Waiting for     0.0388 sec
1609 Waiting for     0.0354 sec
1610 Waiting for     0.0381 sec
1611 Waiting for     0.0383 sec
1612 #OVERLAP evdw > 1d10   1.00000E+20
1613  #OVERLAPing residues             2
1614   11  27
1615  #OVERLAPing all corrected after             4  random generation
1616 #OVERLAP evdw after   1.39942E+21
1617 Waiting for     0.0006 sec
1618 Waiting for     0.0549 sec
1619 Waiting for     0.0006 sec
1620 Waiting for     0.0396 sec
1621 #OVERLAP evdw > 1d10   1.00000E+20
1622  #OVERLAPing residues             2
1623    9  20
1624  #OVERLAPing all corrected after             1  random generation
1625 #OVERLAP evdw after   6.14141E+03
1626 Waiting for     0.0406 sec
1627 Waiting for     0.0007 sec
1628 Waiting for     0.0332 sec
1629 #OVERLAP evdw > 1d10   1.00000E+20
1630  #OVERLAPing residues             2
1631   17  25
1632  #OVERLAPing all corrected after             6  random generation
1633 #OVERLAP evdw after   2.17559E+11
1634 Waiting for     0.0399 sec
1635 Waiting for     0.0386 sec
1636 Waiting for     0.0006 sec
1637 Waiting for     0.0006 sec
1638 Waiting for     0.0006 sec
1639 Waiting for     0.0604 sec
1640 Waiting for     0.0379 sec
1641 Waiting for     0.0405 sec
1642 #OVERLAP evdw > 1d10   1.00000E+20
1643  #OVERLAPing residues             2
1644    2  17
1645  #OVERLAPing all corrected after             1  random generation
1646 #OVERLAP evdw after   1.59428E+07
1647 Waiting for     0.0393 sec
1648 Waiting for     0.0365 sec
1649 Waiting for     0.0006 sec
1650 Waiting for     0.0380 sec
1651 Waiting for     0.0007 sec
1652 Waiting for     0.0017 sec
1653 Waiting for     0.0363 sec
1654 Waiting for     0.0394 sec
1655 Waiting for     0.0334 sec
1656 Waiting for     0.0373 sec
1657 Waiting for     0.9649 sec
1658 Waiting for     0.0006 sec
1659 Waiting for     0.0365 sec
1660 Waiting for     0.0333 sec
1661 Waiting for     0.0337 sec
1662 Waiting for     0.0381 sec
1663 #OVERLAP evdw > 1d10   6.79982E+25
1664  #OVERLAPing residues             0
1665
1666  #OVERLAPing all corrected after             1  random generation
1667 #OVERLAP evdw after   6.79982E+25
1668 Waiting for     0.0369 sec
1669 Waiting for     0.0006 sec
1670 Waiting for     0.0009 sec
1671 Waiting for     0.0314 sec
1672 Waiting for     0.0006 sec
1673 #OVERLAP evdw > 1d10   1.00000E+20
1674  #OVERLAPing residues             2
1675    3  23
1676  #OVERLAPing all corrected after             1  random generation
1677 #OVERLAP evdw after   2.03077E+11
1678 Waiting for     0.0007 sec
1679 Waiting for     0.0007 sec
1680 Waiting for     0.0395 sec
1681 Waiting for     0.0379 sec
1682 Waiting for     0.0398 sec
1683 Waiting for     0.0009 sec
1684 Waiting for     0.0006 sec
1685 Waiting for     0.0373 sec
1686 Waiting for     0.7755 sec
1687 Waiting for     0.0006 sec
1688 Waiting for     0.0355 sec
1689 Waiting for     0.0007 sec
1690 Waiting for     0.0342 sec
1691 Waiting for     0.0007 sec
1692 Waiting for     0.0006 sec
1693 Waiting for     0.0329 sec
1694 Waiting for     0.0315 sec
1695 Waiting for     0.0364 sec
1696 Waiting for     0.0401 sec
1697 Waiting for     0.0332 sec
1698 Waiting for     0.0308 sec
1699 Waiting for     0.0007 sec
1700 Waiting for     0.0379 sec
1701 #OVERLAP evdw > 1d10   1.00000E+20
1702  #OVERLAPing residues             2
1703    2  27
1704  #OVERLAPing all corrected after             1  random generation
1705 #OVERLAP evdw after   5.21151E+03
1706 Waiting for     0.0005 sec
1707 Waiting for     0.0323 sec
1708 Waiting for     0.0342 sec
1709 Waiting for     0.0314 sec
1710 Waiting for     0.0391 sec
1711 Waiting for     0.0382 sec
1712 Waiting for     0.0394 sec
1713 Waiting for     0.0403 sec
1714 #OVERLAP evdw > 1d10   1.00000E+20
1715  #OVERLAPing residues             2
1716   17  25
1717  #OVERLAPing all corrected after             1  random generation
1718 #OVERLAP evdw after   1.33286E+07
1719 Waiting for     0.0006 sec
1720 Waiting for     0.0395 sec
1721 Waiting for     0.0590 sec
1722 Waiting for     0.0360 sec
1723 Waiting for     0.0357 sec
1724 #OVERLAP evdw > 1d10   1.00000E+20
1725  #OVERLAPing residues             2
1726    9  20
1727  #OVERLAPing all corrected after             1  random generation
1728 #OVERLAP evdw after   1.63720E+04
1729 Waiting for     0.0379 sec
1730 Waiting for     0.0343 sec
1731 Waiting for     0.9012 sec
1732 Waiting for     0.0006 sec
1733 Waiting for     0.0006 sec
1734 Waiting for     0.0330 sec
1735 Waiting for     0.0315 sec
1736 Waiting for     0.0006 sec
1737 #OVERLAP evdw > 1d10   1.00000E+20
1738  #OVERLAPing residues             2
1739    7  25
1740  #OVERLAPing all corrected after             2  random generation
1741 #OVERLAP evdw after   1.95075E+06
1742 Waiting for     0.0318 sec
1743 Waiting for     0.0333 sec
1744 Waiting for     0.0394 sec
1745 #OVERLAP evdw > 1d10   1.00000E+20
1746  #OVERLAPing residues             4
1747    3  27   7  22
1748  #OVERLAPing all corrected after             1  random generation
1749 #OVERLAP evdw after   2.21611E+11
1750 Waiting for     0.0338 sec
1751 #OVERLAP evdw > 1d10   1.00000E+20
1752  #OVERLAPing residues             2
1753    5  25
1754  #OVERLAPing all corrected after             3  random generation
1755 #OVERLAP evdw after   2.52977E+19
1756 Waiting for     0.0142 sec
1757 Waiting for     0.0316 sec
1758 Waiting for     0.0386 sec
1759 Waiting for     0.0375 sec
1760 Waiting for     0.0313 sec
1761 Waiting for     0.0474 sec
1762 Waiting for     0.0424 sec
1763 #OVERLAP evdw > 1d10   1.00000E+20
1764  #OVERLAPing residues             2
1765   11  23
1766  #OVERLAPing all corrected after             2  random generation
1767 #OVERLAP evdw after   2.95646E+06
1768 Waiting for     0.0329 sec
1769 #OVERLAP evdw > 1d10   2.94747E+23
1770  #OVERLAPing residues             0
1771
1772  #OVERLAPing all corrected after             1  random generation
1773 #OVERLAP evdw after   2.94747E+23
1774 Waiting for     0.0179 sec
1775 Waiting for     0.0382 sec
1776 Waiting for     0.0383 sec
1777 Waiting for     0.0007 sec
1778 Waiting for     0.0355 sec
1779 Waiting for     0.0007 sec
1780 Waiting for     0.0360 sec
1781 Waiting for     0.0405 sec
1782 Waiting for     0.0006 sec
1783 #OVERLAP evdw > 1d10   3.64617E+28
1784  #OVERLAPing residues             0
1785
1786  #OVERLAPing all corrected after             1  random generation
1787 #OVERLAP evdw after   3.64617E+28
1788 Waiting for     0.0006 sec
1789 Waiting for     0.0363 sec
1790 Waiting for     0.0357 sec
1791 #OVERLAP evdw > 1d10   1.00000E+20
1792  #OVERLAPing residues             4
1793    4  25   8  22
1794  #OVERLAPing all corrected after             1  random generation
1795 #OVERLAP evdw after   1.60463E+10
1796 Waiting for     0.0334 sec
1797 Waiting for     0.0373 sec
1798 Waiting for     0.0407 sec
1799 Waiting for     0.0377 sec
1800 Waiting for     0.0009 sec
1801 Waiting for     0.0006 sec
1802 #OVERLAP evdw > 1d10   1.00000E+20
1803  #OVERLAPing residues             2
1804    4  26
1805  #OVERLAPing all corrected after             1  random generation
1806 #OVERLAP evdw after   9.01020E+01
1807 Waiting for     0.0323 sec
1808 Waiting for     0.0328 sec
1809 Waiting for     0.0400 sec
1810 Waiting for     0.0386 sec
1811 Waiting for     0.0384 sec
1812 Waiting for     0.0323 sec
1813 Waiting for     0.0360 sec
1814 #OVERLAP evdw > 1d10   1.00000E+20
1815  #OVERLAPing residues             4
1816   12  25  14  22
1817  #OVERLAPing all corrected after             2  random generation
1818 #OVERLAP evdw after   6.36566E+06
1819 Waiting for     0.0190 sec
1820 Waiting for     0.0006 sec
1821 #OVERLAP evdw > 1d10   1.00000E+20
1822  #OVERLAPing residues             2
1823    5  25
1824  #OVERLAPing all corrected after             1  random generation
1825 #OVERLAP evdw after   4.01741E+04
1826 Waiting for     1.0427 sec
1827 #OVERLAP evdw > 1d10   1.00000E+20
1828  #OVERLAPing residues             5
1829    6  27   8  25   9
1830  #OVERLAPing all corrected after             3  random generation
1831 #OVERLAP evdw after   8.78574E+18
1832 Waiting for     0.0007 sec
1833 Waiting for     0.0377 sec
1834 Waiting for     0.0006 sec
1835 Waiting for     0.0329 sec
1836 Waiting for     0.0346 sec
1837 Waiting for     0.0007 sec
1838 Waiting for     0.0356 sec
1839 #OVERLAP evdw > 1d10   1.00000E+20
1840  #OVERLAPing residues             2
1841   14  27
1842  #OVERLAPing all corrected after             1  random generation
1843 #OVERLAP evdw after   8.79227E+13
1844 Waiting for     0.0402 sec
1845 Waiting for     0.0006 sec
1846 Waiting for     0.0383 sec
1847 Waiting for     0.0392 sec
1848 Waiting for     0.0349 sec
1849 Waiting for     0.0405 sec
1850 Waiting for     0.0372 sec
1851 #OVERLAP evdw > 1d10   1.00000E+20
1852  #OVERLAPing residues             2
1853   14  19
1854  #OVERLAPing all corrected after             1  random generation
1855 #OVERLAP evdw after   8.14019E+03
1856 Waiting for     0.7684 sec
1857 Waiting for     0.0007 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             9
1860    4  25   7  12  22   8  19   9  18
1861  #OVERLAPing NOT all corrected             2
1862    4  25
1863 #OVERLAP evdw after   1.00000E+20
1864 Waiting for     0.0324 sec
1865 Waiting for     0.0397 sec
1866 Waiting for     0.0380 sec
1867 Waiting for     0.0352 sec
1868 Waiting for     0.0007 sec
1869 #OVERLAP evdw > 1d10   8.99212E+20
1870  #OVERLAPing residues             0
1871
1872  #OVERLAPing all corrected after             1  random generation
1873 #OVERLAP evdw after   8.99212E+20
1874 Waiting for     0.0367 sec
1875 Waiting for     0.0006 sec
1876 Waiting for     0.0337 sec
1877 Waiting for     0.0405 sec
1878 Waiting for     0.0311 sec
1879 #OVERLAP evdw > 1d10   1.00000E+20
1880  #OVERLAPing residues             4
1881    7  26   8  27
1882  #OVERLAPing all corrected after            11  random generation
1883 #OVERLAP evdw after   6.40321E+19
1884 Waiting for     0.0397 sec
1885 #OVERLAP evdw > 1d10   1.00000E+20
1886  #OVERLAPing residues             3
1887    4  25  20
1888  #OVERLAPing all corrected after             2  random generation
1889 #OVERLAP evdw after   4.93195E+10
1890 Waiting for     0.0406 sec
1891 #OVERLAP evdw > 1d10   1.00000E+20
1892  #OVERLAPing residues             4
1893    3  27  15  23
1894  #OVERLAPing all corrected after            62  random generation
1895 #OVERLAP evdw after   2.21296E+18
1896 Waiting for     0.0361 sec
1897 Waiting for     0.0356 sec
1898 Waiting for     0.0654 sec
1899 Waiting for     0.7431 sec
1900 #OVERLAP evdw > 1d10   1.00000E+20
1901  #OVERLAPing residues             3
1902   14  24  27
1903  #OVERLAPing all corrected after             1  random generation
1904 #OVERLAP evdw after   2.74081E+31
1905 Waiting for     0.0006 sec
1906 Waiting for     0.0192 sec
1907 Waiting for     0.0401 sec
1908 Waiting for     0.0394 sec
1909 Waiting for     0.0393 sec
1910 Waiting for     0.0359 sec
1911 Waiting for     0.0366 sec
1912 Waiting for     0.0006 sec
1913 Waiting for     0.0321 sec
1914 Waiting for     0.0395 sec
1915 #OVERLAP evdw > 1d10   1.00000E+20
1916  #OVERLAPing residues             2
1917   12  27
1918  #OVERLAPing all corrected after           178  random generation
1919 #OVERLAP evdw after   5.51870E+18
1920 Waiting for     0.0405 sec
1921 #OVERLAP evdw > 1d10   1.00000E+20
1922  #OVERLAPing residues             2
1923    2  27
1924  #OVERLAPing all corrected after             1  random generation
1925 #OVERLAP evdw after   1.73728E+09
1926 Waiting for     0.0379 sec
1927 Waiting for     0.0405 sec
1928 #OVERLAP evdw > 1d10   1.00000E+20
1929  #OVERLAPing residues             2
1930   15  27
1931  #OVERLAPing all corrected after             1  random generation
1932 #OVERLAP evdw after   1.39948E+06
1933 Waiting for     0.0007 sec
1934 Waiting for     0.0313 sec
1935 Waiting for     0.0007 sec
1936 Waiting for     0.0309 sec
1937 Waiting for     0.0332 sec
1938 Waiting for     0.0394 sec
1939 Waiting for     0.0346 sec
1940 #OVERLAP evdw > 1d10   1.00000E+20
1941  #OVERLAPing residues             2
1942    4  24
1943  #OVERLAPing all corrected after             1  random generation
1944 #OVERLAP evdw after   1.71072E+10
1945 Waiting for     0.0371 sec
1946 Waiting for     0.0363 sec
1947 #OVERLAP evdw > 1d10   1.00000E+20
1948  #OVERLAPing residues             2
1949    7  25
1950  #OVERLAPing all corrected after             1  random generation
1951 #OVERLAP evdw after   4.07754E+23
1952 Waiting for     0.0390 sec
1953 #OVERLAP evdw > 1d10   1.00000E+20
1954  #OVERLAPing residues             5
1955    9  20  25  13  27
1956  #OVERLAPing all corrected after             2  random generation
1957 #OVERLAP evdw after   3.32335E+25
1958 Waiting for     0.0006 sec
1959 Waiting for     0.0006 sec
1960 Waiting for     0.0312 sec
1961 Waiting for     0.0331 sec
1962 #OVERLAP evdw > 1d10   1.00000E+20
1963  #OVERLAPing residues             2
1964    9  27
1965  #OVERLAPing all corrected after             1  random generation
1966 #OVERLAP evdw after   8.70404E+01
1967 Waiting for     0.0006 sec
1968 Waiting for     0.0385 sec
1969 Waiting for     0.0361 sec
1970 Waiting for     0.0214 sec
1971 #OVERLAP evdw > 1d10   1.00000E+20
1972  #OVERLAPing residues             2
1973   11  20
1974  #OVERLAPing all corrected after             1  random generation
1975 #OVERLAP evdw after   6.91960E+06
1976 Waiting for     0.0342 sec
1977 Waiting for     0.0222 sec
1978 Waiting for     0.0308 sec
1979 #OVERLAP evdw > 1d10   1.00000E+20
1980  #OVERLAPing residues             6
1981    3  29   5  23   7  25
1982  #OVERLAPing all corrected after             1  random generation
1983 #OVERLAP evdw after   1.06974E+15
1984 Waiting for     0.0348 sec
1985 #OVERLAP evdw > 1d10   1.00000E+20
1986  #OVERLAPing residues             6
1987    4  25   6  27   7  28
1988  #OVERLAPing NOT all corrected             4
1989    6  27   7  28
1990 #OVERLAP evdw after   1.00000E+20
1991 Waiting for     0.0335 sec
1992 #OVERLAP evdw > 1d10   1.00000E+20
1993  #OVERLAPing residues             4
1994    6  22   7  23
1995  #OVERLAPing all corrected after            19  random generation
1996 #OVERLAP evdw after   4.30809E+32
1997 Waiting for     0.0006 sec
1998 #OVERLAP evdw > 1d10   1.00000E+20
1999  #OVERLAPing residues             2
2000    7  25
2001  #OVERLAPing all corrected after             3  random generation
2002 #OVERLAP evdw after   1.31306E+06
2003 Waiting for     0.0007 sec
2004 #OVERLAP evdw > 1d10   1.00000E+20
2005  #OVERLAPing residues             6
2006    4  20   7  23   9  27
2007  #OVERLAPing all corrected after            14  random generation
2008 #OVERLAP evdw after   1.64222E+29
2009 Waiting for     0.0367 sec
2010 #OVERLAP evdw > 1d10   1.00000E+20
2011  #OVERLAPing residues             4
2012    9  27  11  23
2013  #OVERLAPing all corrected after             3  random generation
2014 #OVERLAP evdw after   1.79294E+19
2015 Waiting for     0.0009 sec
2016 Waiting for     0.0189 sec
2017 Waiting for     0.0408 sec
2018 Waiting for     0.0522 sec
2019 Waiting for     0.0367 sec
2020 #OVERLAP evdw > 1d10   1.00000E+20
2021  #OVERLAPing residues             2
2022    4  17
2023  #OVERLAPing all corrected after             1  random generation
2024 #OVERLAP evdw after   1.02163E+06
2025 Waiting for     0.0007 sec
2026 Waiting for     0.0006 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             2
2029    8  14
2030  #OVERLAPing all corrected after             1  random generation
2031 #OVERLAP evdw after   2.48164E+03
2032 Waiting for     0.0395 sec
2033 Waiting for     0.0312 sec
2034 Waiting for     0.0006 sec
2035 #OVERLAP evdw > 1d10   1.00000E+20
2036  #OVERLAPing residues             4
2037    4  27  12  26
2038  #OVERLAPing all corrected after             5  random generation
2039 #OVERLAP evdw after   1.11931E+16
2040 Waiting for     0.0378 sec
2041 Waiting for     0.0400 sec
2042 Waiting for     0.0371 sec
2043 Waiting for     0.0392 sec
2044 Waiting for     0.0325 sec
2045 Waiting for     0.0401 sec
2046 Waiting for     0.0354 sec
2047 Waiting for     0.0009 sec
2048 Waiting for     0.0005 sec
2049 #OVERLAP evdw > 1d10   1.00000E+20
2050  #OVERLAPing residues             6
2051    9  17  10  25  13  26
2052  #OVERLAPing NOT all corrected             2
2053   10  25
2054 #OVERLAP evdw after   1.00000E+20
2055 Waiting for     0.0328 sec
2056 Waiting for     0.0006 sec
2057 Waiting for     0.0365 sec
2058 Waiting for     0.0380 sec
2059 Waiting for     0.0007 sec
2060 Waiting for     0.0007 sec
2061 #OVERLAP evdw > 1d10   1.00000E+20
2062  #OVERLAPing residues             4
2063    9  26  11  25
2064  #OVERLAPing all corrected after             1  random generation
2065 #OVERLAP evdw after   2.61991E+07
2066 Waiting for     0.0010 sec
2067 Waiting for     0.0309 sec
2068 Waiting for     0.0343 sec
2069 Waiting for     0.0325 sec
2070 Waiting for     0.0349 sec
2071 Waiting for     0.0319 sec
2072 Waiting for     0.0373 sec
2073 Waiting for     0.0084 sec
2074 Waiting for     0.0351 sec
2075 Waiting for     0.0006 sec
2076 #OVERLAP evdw > 1d10   1.00000E+20
2077  #OVERLAPing residues             2
2078    3  17
2079  #OVERLAPing all corrected after             2  random generation
2080 #OVERLAP evdw after   1.22108E+07
2081 Waiting for     0.0401 sec
2082 #OVERLAP evdw > 1d10   1.00000E+20
2083  #OVERLAPing residues             3
2084   19  25  21
2085  #OVERLAPing all corrected after           176  random generation
2086 #OVERLAP evdw after   1.39538E+15
2087 Waiting for     0.0007 sec
2088 #OVERLAP evdw > 1d10   2.00553E+21
2089  #OVERLAPing residues             0
2090
2091  #OVERLAPing all corrected after             1  random generation
2092 #OVERLAP evdw after   2.00553E+21
2093 Waiting for     0.0401 sec
2094 Waiting for     0.0375 sec
2095 Waiting for     0.0387 sec
2096 Waiting for     0.0321 sec
2097 #OVERLAP evdw > 1d10   1.00000E+20
2098  #OVERLAPing residues             6
2099    7  28   9  25  22  27
2100  #OVERLAPing all corrected after             8  random generation
2101 #OVERLAP evdw after   4.50756E+09
2102 Waiting for     0.0392 sec
2103 Waiting for     0.0357 sec
2104 Waiting for     0.0485 sec
2105 Waiting for     0.1024 sec
2106 Waiting for     0.0155 sec
2107 #OVERLAP evdw > 1d10   1.00000E+20
2108  #OVERLAPing residues             6
2109    5  22   6  23  13  27
2110  #OVERLAPing all corrected after             6  random generation
2111 #OVERLAP evdw after   2.08664E+17
2112 Waiting for     0.0314 sec
2113 Waiting for     0.0388 sec
2114 Waiting for     0.0334 sec
2115 #OVERLAP evdw > 1d10   1.00000E+20
2116  #OVERLAPing residues             4
2117   13  24  17  18
2118  #OVERLAPing all corrected after             1  random generation
2119 #OVERLAP evdw after   1.07795E+11
2120 Waiting for     0.0360 sec
2121 #OVERLAP evdw > 1d10   1.00000E+20
2122  #OVERLAPing residues             2
2123    8  21
2124  #OVERLAPing all corrected after             1  random generation
2125 #OVERLAP evdw after   1.81763E+06
2126 Waiting for     0.0369 sec
2127 Waiting for     0.0348 sec
2128 #OVERLAP evdw > 1d10   1.00000E+20
2129  #OVERLAPing residues             3
2130    7  23  24
2131  #OVERLAPing all corrected after             1  random generation
2132 #OVERLAP evdw after   2.28476E+17
2133 Waiting for     0.0087 sec
2134 Waiting for     0.0369 sec
2135 Waiting for     0.0615 sec
2136 #OVERLAP evdw > 1d10   1.00000E+20
2137  #OVERLAPing residues             2
2138   11  23
2139  #OVERLAPing all corrected after             1  random generation
2140 #OVERLAP evdw after   1.58303E+06
2141 Waiting for     0.0404 sec
2142 Waiting for     0.0330 sec
2143 Waiting for     0.0384 sec
2144 Waiting for     0.0006 sec
2145 Waiting for     0.0007 sec
2146 Waiting for     0.0342 sec
2147 #OVERLAP evdw > 1d10   1.00000E+20
2148  #OVERLAPing residues             2
2149    4  24
2150  #OVERLAPing all corrected after             1  random generation
2151 #OVERLAP evdw after   1.17423E+05
2152 Waiting for     0.0374 sec
2153 Waiting for     0.0352 sec
2154 #OVERLAP evdw > 1d10   1.00000E+20
2155  #OVERLAPing residues             2
2156   18  27
2157  #OVERLAPing all corrected after             1  random generation
2158 #OVERLAP evdw after   1.64307E+17
2159 Waiting for     0.0007 sec
2160 #OVERLAP evdw > 1d10   1.00000E+20
2161  #OVERLAPing residues             2
2162    4  27
2163  #OVERLAPing all corrected after             1  random generation
2164 #OVERLAP evdw after   1.40553E+13
2165 Waiting for     0.0348 sec
2166 Waiting for     0.0006 sec
2167 Waiting for     0.0319 sec
2168 Waiting for     0.0398 sec
2169 Waiting for     0.0006 sec
2170 Waiting for     0.0334 sec
2171 Waiting for     0.0311 sec
2172 Waiting for     0.0006 sec
2173 Waiting for     0.6567 sec
2174 #OVERLAP evdw > 1d10   1.00000E+20
2175  #OVERLAPing residues             2
2176    8  22
2177  #OVERLAPing all corrected after             1  random generation
2178 #OVERLAP evdw after   2.31121E+11
2179 Waiting for     0.0006 sec
2180 Waiting for     0.0368 sec
2181 Waiting for     0.0009 sec
2182 Waiting for     0.0007 sec
2183 Waiting for     0.0341 sec
2184 #OVERLAP evdw > 1d10   1.00000E+20
2185  #OVERLAPing residues             2
2186   10  22
2187  #OVERLAPing all corrected after           370  random generation
2188 #OVERLAP evdw after   7.17067E+32
2189 Waiting for     0.0329 sec
2190 Waiting for     0.0006 sec
2191 #OVERLAP evdw > 1d10   1.00000E+20
2192  #OVERLAPing residues             2
2193    2  27
2194  #OVERLAPing all corrected after             1  random generation
2195 #OVERLAP evdw after   8.08346E+04
2196 Waiting for     0.0313 sec
2197 #OVERLAP evdw > 1d10   1.00000E+20
2198  #OVERLAPing residues             2
2199    4  17
2200  #OVERLAPing all corrected after             1  random generation
2201 #OVERLAP evdw after   3.11125E+05
2202 Waiting for     0.0006 sec
2203 Waiting for     0.0007 sec
2204 #OVERLAP evdw > 1d10   1.00000E+20
2205  #OVERLAPing residues             2
2206   17  22
2207  #OVERLAPing all corrected after             1  random generation
2208 #OVERLAP evdw after   3.93271E+03
2209 Waiting for     0.0319 sec
2210 #OVERLAP evdw > 1d10   1.00000E+20
2211  #OVERLAPing residues             4
2212    2  14   5  25
2213  #OVERLAPing all corrected after             3  random generation
2214 #OVERLAP evdw after   4.66570E+17
2215 Waiting for     0.0218 sec
2216 #OVERLAP evdw > 1d10   1.00000E+20
2217  #OVERLAPing residues             6
2218    2  14  11  26  12  27
2219  #OVERLAPing all corrected after            23  random generation
2220 #OVERLAP evdw after   7.64007E+20
2221 Waiting for     0.0121 sec
2222 #OVERLAP evdw > 1d10   1.00000E+20
2223  #OVERLAPing residues             6
2224    3  23   5  25  13  29
2225  #OVERLAPing all corrected after             7  random generation
2226 #OVERLAP evdw after   1.84715E+33
2227 Waiting for     0.0007 sec
2228 Waiting for     0.0350 sec
2229 Waiting for     0.0072 sec
2230 Waiting for     0.0313 sec
2231 Waiting for     0.0385 sec
2232 #OVERLAP evdw > 1d10   1.00000E+20
2233  #OVERLAPing residues             2
2234   11  13
2235  #OVERLAPing all corrected after             1  random generation
2236 #OVERLAP evdw after   3.83124E+03
2237 Waiting for     0.0405 sec
2238 Waiting for     0.0313 sec
2239 Waiting for     0.0006 sec
2240 #OVERLAP evdw > 1d10   1.00000E+20
2241  #OVERLAPing residues             6
2242    7  17   8  19   9  25
2243  #OVERLAPing all corrected after             2  random generation
2244 #OVERLAP evdw after   6.74212E+14
2245 Waiting for     0.0355 sec
2246 Waiting for     0.0362 sec
2247 Waiting for     0.0326 sec
2248 Waiting for     0.0364 sec
2249 Waiting for     0.0007 sec
2250 #OVERLAP evdw > 1d10   1.00000E+20
2251  #OVERLAPing residues             7
2252    3  23   4  27   5  25  24
2253  #OVERLAPing all corrected after            13  random generation
2254 #OVERLAP evdw after   1.58635E+14
2255 Waiting for     0.0389 sec
2256 #OVERLAP evdw > 1d10   1.00000E+20
2257  #OVERLAPing residues             2
2258    9  20
2259  #OVERLAPing all corrected after             2  random generation
2260 #OVERLAP evdw after   1.10273E+13
2261 Waiting for     0.0395 sec
2262 Waiting for     0.0006 sec
2263 Waiting for     0.0355 sec
2264 #OVERLAP evdw > 1d10   1.00000E+20
2265  #OVERLAPing residues             4
2266    3  27   4  29
2267  #OVERLAPing all corrected after             1  random generation
2268 #OVERLAP evdw after   1.32489E+05
2269 Waiting for     0.0403 sec
2270 Waiting for     0.0335 sec
2271 Waiting for     1.1218 sec
2272 Waiting for     0.0006 sec
2273 #OVERLAP evdw > 1d10   1.00000E+20
2274  #OVERLAPing residues             2
2275    8  25
2276  #OVERLAPing all corrected after             1  random generation
2277 #OVERLAP evdw after   1.25275E+19
2278 Waiting for     0.0372 sec
2279 Waiting for     0.0354 sec
2280 Waiting for     0.0006 sec
2281 Waiting for     0.0006 sec
2282 Waiting for     0.0396 sec
2283 #OVERLAP evdw > 1d10   1.00000E+20
2284  #OVERLAPing residues             2
2285    8  29
2286  #OVERLAPing all corrected after             1  random generation
2287 #OVERLAP evdw after   8.66131E+18
2288 Waiting for     0.0212 sec
2289 Waiting for     0.0325 sec
2290 Waiting for     0.0336 sec
2291 Waiting for     0.0373 sec
2292 Waiting for     0.0388 sec
2293 Waiting for     0.0382 sec
2294 Waiting for     0.0201 sec
2295 Waiting for     0.4057 sec
2296 Waiting for     0.0007 sec
2297 #OVERLAP evdw > 1d10   1.00000E+20
2298  #OVERLAPing residues             4
2299    8  29   9  27
2300  #OVERLAPing all corrected after             4  random generation
2301 #OVERLAP evdw after   1.38743E+12
2302 Waiting for     0.0400 sec
2303 Waiting for     0.0319 sec
2304 #OVERLAP evdw > 1d10   1.00000E+20
2305  #OVERLAPing residues             2
2306    3  17
2307  #OVERLAPing all corrected after             1  random generation
2308 #OVERLAP evdw after   1.07375E+03
2309 Waiting for     0.0396 sec
2310 #OVERLAP evdw > 1d10   1.00000E+20
2311  #OVERLAPing residues             2
2312    2  29
2313  #OVERLAPing all corrected after             1  random generation
2314 #OVERLAP evdw after  -4.40728E+01
2315 Waiting for     0.0329 sec
2316 Waiting for     0.0328 sec
2317 #OVERLAP evdw > 1d10   1.00000E+20
2318  #OVERLAPing residues             4
2319    5  26  12  25
2320  #OVERLAPing all corrected after             1  random generation
2321 #OVERLAP evdw after   1.87949E+15
2322 Waiting for     0.0118 sec
2323 Waiting for     0.0313 sec
2324 Waiting for     0.0353 sec
2325 Waiting for     0.0325 sec
2326 #OVERLAP evdw > 1d10   1.00000E+20
2327  #OVERLAPing residues             6
2328    2  14  11  26  12  27
2329  #OVERLAPing all corrected after            10  random generation
2330 #OVERLAP evdw after   1.21356E+23
2331 Waiting for     0.0006 sec
2332 #OVERLAP evdw > 1d10   1.00000E+20
2333  #OVERLAPing residues             4
2334    7  26   8  27
2335  #OVERLAPing all corrected after            38  random generation
2336 #OVERLAP evdw after   1.34854E+20
2337 Waiting for     0.0060 sec
2338 #OVERLAP evdw > 1d10   1.00000E+20
2339  #OVERLAPing residues             7
2340    3  23   4  27   5  25  24
2341  #OVERLAPing all corrected after             2  random generation
2342 #OVERLAP evdw after   1.09269E+17
2343 Waiting for     0.0376 sec
2344 Waiting for     0.0310 sec
2345 #OVERLAP evdw > 1d10   1.00000E+20
2346  #OVERLAPing residues             2
2347    4  25
2348  #OVERLAPing all corrected after             1  random generation
2349 #OVERLAP evdw after   6.77587E+11
2350 Waiting for     0.0044 sec
2351 Waiting for     0.0006 sec
2352 Waiting for     0.0006 sec
2353 #OVERLAP evdw > 1d10   1.00000E+20
2354  #OVERLAPing residues             2
2355    4   9
2356  #OVERLAPing all corrected after             5  random generation
2357 #OVERLAP evdw after   6.88397E+03
2358 Waiting for     0.0006 sec
2359 Waiting for     0.0333 sec
2360 #OVERLAP evdw > 1d10   1.00000E+20
2361  #OVERLAPing residues             2
2362    2  25
2363  #OVERLAPing all corrected after             1  random generation
2364 #OVERLAP evdw after  -1.39454E+01
2365 Waiting for     0.0343 sec
2366 Waiting for     0.0377 sec
2367 #OVERLAP evdw > 1d10   1.00000E+20
2368  #OVERLAPing residues             2
2369    3  17
2370  #OVERLAPing all corrected after             1  random generation
2371 #OVERLAP evdw after   1.81464E+14
2372 Waiting for     0.0006 sec
2373 Waiting for     0.0343 sec
2374 #OVERLAP evdw > 1d10   1.00000E+20
2375  #OVERLAPing residues             4
2376   13  27  15  26
2377  #OVERLAPing all corrected after             1  random generation
2378 #OVERLAP evdw after   2.56371E+07
2379 Waiting for     0.0363 sec
2380 Waiting for     0.0383 sec
2381 #OVERLAP evdw > 1d10   1.00000E+20
2382  #OVERLAPing residues             2
2383   11  17
2384  #OVERLAPing all corrected after             7  random generation
2385 #OVERLAP evdw after   3.24576E+16
2386 Waiting for     0.0328 sec
2387 Waiting for     0.0384 sec
2388 #OVERLAP evdw > 1d10   1.00000E+20
2389  #OVERLAPing residues             2
2390    4  13
2391  #OVERLAPing all corrected after             1  random generation
2392 #OVERLAP evdw after   3.95008E+07
2393 Waiting for     0.7766 sec
2394 Waiting for     0.0006 sec
2395 Waiting for     0.0326 sec
2396 Waiting for     0.0353 sec
2397 Waiting for     0.0006 sec
2398 Waiting for     0.0321 sec
2399 Waiting for     0.0334 sec
2400 Waiting for     0.0367 sec
2401 Waiting for     0.0007 sec
2402 Waiting for     0.0007 sec
2403 Waiting for     0.0318 sec
2404 Waiting for     0.0351 sec
2405 Waiting for     0.0006 sec
2406 #OVERLAP evdw > 1d10   1.00000E+20
2407  #OVERLAPing residues             3
2408    3  27  19
2409  #OVERLAPing all corrected after             1  random generation
2410 #OVERLAP evdw after   4.35551E+05
2411 Waiting for     0.0387 sec
2412 #OVERLAP evdw > 1d10   1.00000E+20
2413  #OVERLAPing residues             2
2414   14  18
2415  #OVERLAPing all corrected after             2  random generation
2416 #OVERLAP evdw after   4.33781E+11
2417 Waiting for     0.0324 sec
2418 Waiting for     1.1548 sec
2419 Waiting for     0.0006 sec
2420 Waiting for     0.0006 sec
2421 #OVERLAP evdw > 1d10   1.00000E+20
2422  #OVERLAPing residues             2
2423    9  21
2424  #OVERLAPing all corrected after             1  random generation
2425 #OVERLAP evdw after   1.78492E+09
2426 Waiting for     0.0357 sec
2427 Waiting for     0.0402 sec
2428 Waiting for     0.0009 sec
2429 Waiting for     0.0007 sec
2430 Waiting for     0.0320 sec
2431 Waiting for     0.0378 sec
2432 #OVERLAP evdw > 1d10   1.00000E+20
2433  #OVERLAPing residues             2
2434    3  23
2435  #OVERLAPing all corrected after             1  random generation
2436 #OVERLAP evdw after   1.29635E+11
2437 Waiting for     0.0321 sec
2438 Waiting for     0.0341 sec
2439 Waiting for     0.0362 sec
2440 Waiting for     0.0007 sec
2441 Waiting for     0.0354 sec
2442 Waiting for     0.0006 sec
2443 Waiting for     1.1729 sec
2444 Waiting for     0.0007 sec
2445 Waiting for     0.0342 sec
2446 Waiting for     0.0007 sec
2447 Waiting for     0.0394 sec
2448 Waiting for     0.0339 sec
2449 Waiting for     0.0362 sec
2450 Waiting for     0.0007 sec
2451 Waiting for     0.0006 sec
2452 Waiting for     0.0346 sec
2453 Waiting for     0.0386 sec
2454 #OVERLAP evdw > 1d10   1.00000E+20
2455  #OVERLAPing residues             2
2456    4  20
2457  #OVERLAPing all corrected after             1  random generation
2458 #OVERLAP evdw after   2.28147E+09
2459 Waiting for     0.0392 sec
2460 Waiting for     0.0544 sec
2461 Waiting for     0.0007 sec
2462 Waiting for     0.0006 sec
2463 Waiting for     1.0991 sec
2464 Waiting for     0.0006 sec
2465 #OVERLAP evdw > 1d10   1.00000E+20
2466  #OVERLAPing residues             4
2467    8  29  10  27
2468  #OVERLAPing NOT all corrected             2
2469   10  27
2470 #OVERLAP evdw after   1.00000E+20
2471 Waiting for     0.0381 sec
2472 #OVERLAP evdw > 1d10   1.00000E+20
2473  #OVERLAPing residues             7
2474    5  17   8  20   9  13  23
2475  #OVERLAPing all corrected after             2  random generation
2476 #OVERLAP evdw after   4.25026E+09
2477 Waiting for     0.0380 sec
2478 #OVERLAP evdw > 1d10   1.00000E+20
2479  #OVERLAPing residues             2
2480    8  19
2481  #OVERLAPing all corrected after             1  random generation
2482 #OVERLAP evdw after   2.93068E+17
2483 Waiting for     0.0356 sec
2484 #OVERLAP evdw > 1d10   1.00000E+20
2485  #OVERLAPing residues             2
2486    2  22
2487  #OVERLAPing all corrected after             1  random generation
2488 #OVERLAP evdw after   4.23762E+05
2489 Waiting for     0.0320 sec
2490 #OVERLAP evdw > 1d10   1.00000E+20
2491  #OVERLAPing residues             4
2492    4  24  19  27
2493  #OVERLAPing all corrected after             1  random generation
2494 #OVERLAP evdw after   3.25232E+07
2495 Waiting for     0.0358 sec
2496 #OVERLAP evdw > 1d10   1.00000E+20
2497  #OVERLAPing residues             2
2498   11  27
2499  #OVERLAPing all corrected after             1  random generation
2500 #OVERLAP evdw after   1.27256E+08
2501 Waiting for     0.0404 sec
2502 Waiting for     0.0405 sec
2503 Waiting for     0.0005 sec
2504 #OVERLAP evdw > 1d10   1.00000E+20
2505  #OVERLAPing residues             2
2506    8  23
2507  #OVERLAPing all corrected after             3  random generation
2508 #OVERLAP evdw after   2.50805E+21
2509 Waiting for     0.0331 sec
2510 Waiting for     0.0377 sec
2511 Waiting for     0.0006 sec
2512 Waiting for     0.0007 sec
2513 #OVERLAP evdw > 1d10   1.00000E+20
2514  #OVERLAPing residues             2
2515    7  27
2516  #OVERLAPing all corrected after            36  random generation
2517 #OVERLAP evdw after   8.03020E+13
2518 Waiting for     0.0383 sec
2519 Waiting for     0.0353 sec
2520 Waiting for     0.0403 sec
2521 Waiting for     0.0006 sec
2522  End of minim, proc            3 time     3719.450115000000     
2523 Processor   3 is finishing work.
2524  Total time    3735.976773000000       sec