-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB003 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 3 iseed(4)= 0 0 -186 -49275 ran_num 9.5026113092899323E-002 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2529 sec Waiting for 0.0006 sec Waiting for 0.0378 sec Waiting for 0.0404 sec Waiting for 0.3422 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.18512E+03 Waiting for 0.0535 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0315 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47148E+20 Waiting for 0.0070 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.38493E+01 Waiting for 0.0315 sec Waiting for 0.0401 sec Waiting for 0.0371 sec Waiting for 0.0393 sec Waiting for 0.0398 sec Waiting for 0.0329 sec Waiting for 0.0316 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.3237 sec Waiting for 0.0119 sec Waiting for 0.0318 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 4.46729E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46729E+24 Waiting for 0.0094 sec Waiting for 0.0280 sec Waiting for 0.0330 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.71322E+01 Waiting for 0.0323 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.08156E+05 Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.57059E+06 Waiting for 0.0330 sec Waiting for 0.0314 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.94573E+01 Waiting for 0.0371 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.08266E+01 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.33598E+18 Waiting for 0.0334 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27178E+07 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 29 #OVERLAPing all corrected after 50 random generation #OVERLAP evdw after 1.92621E+12 Waiting for 0.0353 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31154E+04 Waiting for 0.0006 sec Waiting for 0.0311 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06673E+27 Waiting for 0.0311 sec Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0318 sec Waiting for 0.0401 sec Waiting for 0.0347 sec Waiting for 0.0315 sec Waiting for 0.0439 sec Waiting for 0.0133 sec Waiting for 0.0342 sec Waiting for 0.0349 sec Waiting for 0.0108 sec Waiting for 0.0387 sec Waiting for 0.0324 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.16915E+03 Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0364 sec Waiting for 0.0374 sec Waiting for 0.0315 sec Waiting for 0.0400 sec Waiting for 0.0056 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0378 sec Waiting for 0.0345 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.11379E+00 Waiting for 0.0400 sec Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0367 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 17 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50591E+10 Waiting for 0.0006 sec Waiting for 0.0293 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0327 sec Waiting for 0.0400 sec Waiting for 0.0361 sec Waiting for 0.0006 sec Waiting for 0.0017 sec Waiting for 0.0331 sec Waiting for 0.0356 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78019E+05 Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 11 22 14 25 15 26 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.74076E+15 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.96448E+11 Waiting for 0.0388 sec Waiting for 0.0335 sec Waiting for 0.0401 sec Waiting for 0.0335 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24573E+22 Waiting for 0.0242 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13731E+05 Waiting for 0.0377 sec Waiting for 0.0007 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50188E+05 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08127E+16 Waiting for 0.0388 sec Waiting for 0.0315 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 6.16847E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16847E+21 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 20 7 28 8 29 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after -1.50605E+01 Waiting for 0.0392 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70128E+09 Waiting for 0.0312 sec Waiting for 0.0400 sec Waiting for 0.0397 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0366 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.73194E+01 Waiting for 0.0058 sec Waiting for 0.0402 sec Waiting for 0.0362 sec Waiting for 0.0391 sec Waiting for 0.0344 sec Waiting for 0.0319 sec Waiting for 0.0326 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 10 27 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.91474E+04 Waiting for 0.0352 sec Waiting for 0.0381 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.84336E+17 Waiting for 0.0354 sec Waiting for 0.0363 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.55429E+09 Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.54668E+11 Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0324 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.91387E+10 Waiting for 0.0348 sec Waiting for 0.0374 sec Waiting for 0.3868 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.52361E+08 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45375E+12 Waiting for 0.0424 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 19 20 9 18 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.42907E+11 Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 18 9 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.04323E+13 Waiting for 0.0362 sec Waiting for 0.0081 sec Waiting for 0.0315 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.81306E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.81306E+25 Waiting for 0.0390 sec Waiting for 0.0371 sec Waiting for 0.1361 sec Waiting for 0.0006 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10761E+13 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 6.08382E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.08382E+26 Waiting for 0.0295 sec Waiting for 0.0329 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.68207E+08 Waiting for 0.0373 sec Waiting for 0.0324 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.18805E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18805E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 17 #OVERLAPing NOT all corrected 2 7 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 22 8 23 9 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 7.56668E+20 Waiting for 0.0325 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.25563E+11 Waiting for 0.0399 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0341 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13779E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45044E+17 Waiting for 0.0378 sec Waiting for 0.0360 sec Waiting for 0.0359 sec Waiting for 0.0319 sec Waiting for 0.0372 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.45009E+10 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.06367E+06 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40747E+02 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0483 sec Waiting for 0.0352 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22615E+09 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.24763E+05 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0314 sec Waiting for 0.0333 sec Waiting for 0.0322 sec Waiting for 0.0329 sec Waiting for 0.0308 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15728E+13 Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0346 sec Waiting for 0.1125 sec Waiting for 0.0006 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 21 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.86235E+13 Waiting for 0.0352 sec Waiting for 0.0380 sec Waiting for 0.0341 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.44592E+01 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.35656E+12 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66696E+13 Waiting for 0.0310 sec Waiting for 0.0252 sec Waiting for 0.0010 sec Waiting for 0.0063 sec Waiting for 0.0378 sec Waiting for 0.0379 sec Waiting for 0.0402 sec Waiting for 0.0353 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53604E+06 Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.63764E+11 Waiting for 0.0315 sec Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0402 sec Waiting for 0.0378 sec Waiting for 0.0314 sec Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0484 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34021E+13 Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0362 sec Waiting for 0.0985 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.10275E+05 Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0535 sec Waiting for 0.0365 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0352 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 11 26 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.94301E+16 Waiting for 0.0362 sec Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0343 sec Waiting for 0.0383 sec Waiting for 0.4647 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87111E+14 Waiting for 0.0352 sec Waiting for 0.0006 sec Waiting for 0.0404 sec Waiting for 0.0351 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.39351E+02 Waiting for 0.0349 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 26 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66666E+09 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.46287E+06 Waiting for 0.0341 sec Waiting for 0.0333 sec Waiting for 0.0343 sec Waiting for 0.0358 sec Waiting for 0.0355 sec Waiting for 0.1431 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21016E+05 Waiting for 0.0151 sec Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.73560E+13 Waiting for 0.0391 sec Waiting for 0.0404 sec Waiting for 0.0498 sec Waiting for 0.0007 sec Waiting for 0.0339 sec Waiting for 0.0341 sec Waiting for 0.0356 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71293E+10 Waiting for 0.0372 sec Waiting for 0.0351 sec Waiting for 0.0329 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89041E+10 Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0321 sec Waiting for 0.0585 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39830E+04 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 24 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.56338E+13 Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 20 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85457E+04 Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.67188E+08 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67084E+04 Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72342E+12 Waiting for 0.0338 sec Waiting for 0.0313 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0348 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05206E+13 Waiting for 0.0348 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.79896E+01 Waiting for 0.0400 sec Waiting for 0.0390 sec Waiting for 0.0238 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 24 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.82884E+07 Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25104E+07 Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.51464E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.78072E+09 Waiting for 0.0353 sec Waiting for 0.0342 sec Waiting for 0.7917 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.48281E+09 Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 5 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.16217E+10 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57539E+12 Waiting for 0.0362 sec Waiting for 0.0402 sec Waiting for 0.0350 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0369 sec Waiting for 0.0323 sec Waiting for 0.0327 sec Waiting for 0.0399 sec Waiting for 0.0329 sec Waiting for 0.0370 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0309 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 23 12 #OVERLAPing all corrected after 86 random generation #OVERLAP evdw after 3.77203E+35 Waiting for 0.0373 sec Waiting for 0.0316 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0168 sec Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.62905E+21 Waiting for 0.0365 sec Waiting for 0.0334 sec Waiting for 0.0383 sec Waiting for 0.0006 sec Waiting for 0.7423 sec #OVERLAP evdw > 1d10 9.73639E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.73639E+25 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 28 17 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.44802E+10 Waiting for 0.0006 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23740E+07 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 25 12 27 #OVERLAPing NOT all corrected 4 10 25 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0334 sec Waiting for 0.0518 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 25 7 27 10 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0314 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0312 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.29695E+04 Waiting for 0.0375 sec Waiting for 0.0385 sec Waiting for 0.0337 sec Waiting for 0.0377 sec Waiting for 0.0332 sec Waiting for 0.0324 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66290E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63570E+01 Waiting for 0.0356 sec Waiting for 0.0006 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0319 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 5.78594E+03 Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.64974E+29 Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82476E+09 Waiting for 0.0324 sec Waiting for 0.0368 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.87511E+06 Waiting for 0.0402 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87539E+05 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85366E+08 Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0326 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0346 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.08077E+10 Waiting for 0.0360 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.33554E+08 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.39269E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39269E+24 Waiting for 0.0372 sec Waiting for 0.0354 sec Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0347 sec Waiting for 0.0383 sec Waiting for 0.0160 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 5.57606E+07 Waiting for 0.0307 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 21 14 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.12314E+22 Waiting for 0.0395 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77064E+06 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.19209E+01 Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43082E+25 Waiting for 0.0204 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.42733E+01 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.39948E+10 Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0314 sec Waiting for 0.0341 sec Waiting for 0.1199 sec Waiting for 0.0007 sec Waiting for 0.0330 sec Waiting for 0.0384 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 25 5 27 7 29 #OVERLAPing all corrected after 36 random generation #OVERLAP evdw after 1.31306E+20 Waiting for 0.0668 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.29986E+11 Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.14746E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.77429E+08 Waiting for 0.0373 sec Waiting for 0.0403 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70727E+17 Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06978E+10 Waiting for 0.0310 sec Waiting for 0.0485 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0006 sec Waiting for 0.0323 sec Waiting for 0.0364 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 5 20 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 1.06110E+16 Waiting for 0.0403 sec Waiting for 0.0389 sec Waiting for 0.0327 sec Waiting for 0.0690 sec Waiting for 0.0324 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73893E+12 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49691E+07 Waiting for 0.0400 sec Waiting for 0.0337 sec Waiting for 0.0015 sec Waiting for 0.6858 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0308 sec Waiting for 0.0357 sec Waiting for 0.0361 sec Waiting for 0.0377 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0352 sec Waiting for 0.0382 sec Waiting for 0.8006 sec Waiting for 0.0007 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.97190E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 26 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62681E+08 Waiting for 0.0365 sec Waiting for 0.0370 sec Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.99795E+17 Waiting for 0.0342 sec Waiting for 0.0378 sec Waiting for 0.0311 sec Waiting for 0.0372 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 23 7 26 8 27 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 3.34958E+24 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.49035E+06 Waiting for 0.0329 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0720 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.41973E+17 Waiting for 0.0336 sec Waiting for 0.0382 sec Waiting for 0.0341 sec Waiting for 0.0383 sec Waiting for 0.0402 sec Waiting for 0.0411 sec Waiting for 0.0376 sec Waiting for 0.0648 sec Waiting for 0.0631 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04890E+02 Waiting for 0.0394 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0190 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25876E+02 Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.6789 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 23 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.66582E+10 Waiting for 0.0337 sec Waiting for 0.0325 sec Waiting for 0.0320 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 9 19 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 7.18684E+11 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.31154E+06 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 25 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11247E+14 Waiting for 0.0405 sec Waiting for 0.0368 sec Waiting for 0.0316 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.4872 sec Waiting for 0.0125 sec Waiting for 0.0368 sec Waiting for 0.0314 sec Waiting for 0.0006 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26662E+03 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.64058E+21 Waiting for 0.0366 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 27 5 7 19 #OVERLAPing all corrected after 182 random generation #OVERLAP evdw after 5.82320E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18164E+08 Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.0006 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.77024E+04 Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.7735 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.40025E+17 Waiting for 0.0356 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.52138E+07 Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0377 sec Waiting for 0.0366 sec Waiting for 0.2116 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10033E+05 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 13 28 14 29 19 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.49915E+13 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0377 sec Waiting for 0.0355 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.30676E+08 Waiting for 0.0340 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0347 sec Waiting for 0.2741 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.83591E+14 Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0330 sec Waiting for 0.0334 sec Waiting for 0.0007 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0342 sec Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0397 sec Waiting for 0.0376 sec Waiting for 0.0348 sec Waiting for 0.0369 sec Waiting for 0.0390 sec Waiting for 0.0264 sec Waiting for 0.0333 sec Waiting for 0.0393 sec Waiting for 0.0375 sec Waiting for 0.0325 sec Waiting for 0.0369 sec Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.43721E+33 Waiting for 0.0389 sec Waiting for 0.0009 sec Waiting for 0.0553 sec Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.47718E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47718E+21 Waiting for 0.0384 sec Waiting for 0.0316 sec Waiting for 0.4633 sec Waiting for 0.0322 sec Waiting for 0.0010 sec Waiting for 0.0086 sec Waiting for 0.0325 sec Waiting for 0.0344 sec Waiting for 0.0348 sec Waiting for 0.0357 sec Waiting for 0.0401 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.11126E+09 Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 27 7 11 12 #OVERLAPing all corrected after 274 random generation #OVERLAP evdw after 2.79441E+15 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 13 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.86487E+02 Waiting for 0.0389 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.27566E+02 Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0368 sec Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0366 sec Waiting for 0.0268 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0355 sec Waiting for 0.0309 sec Waiting for 0.0316 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.89478E+27 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.20153E+06 Waiting for 0.0340 sec Waiting for 0.0333 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.11135E+02 Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.61656E+01 Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.5667 sec Waiting for 0.0006 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.66542E+07 Waiting for 0.0253 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.40639E+07 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.17560E+06 Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0354 sec Waiting for 0.0381 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.39942E+21 Waiting for 0.0006 sec Waiting for 0.0549 sec Waiting for 0.0006 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.14141E+03 Waiting for 0.0406 sec Waiting for 0.0007 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.17559E+11 Waiting for 0.0399 sec Waiting for 0.0386 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0604 sec Waiting for 0.0379 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59428E+07 Waiting for 0.0393 sec Waiting for 0.0365 sec Waiting for 0.0006 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0017 sec Waiting for 0.0363 sec Waiting for 0.0394 sec Waiting for 0.0334 sec Waiting for 0.0373 sec Waiting for 0.9649 sec Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.0333 sec Waiting for 0.0337 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 6.79982E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.79982E+25 Waiting for 0.0369 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0314 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03077E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.0398 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.7755 sec Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0315 sec Waiting for 0.0364 sec Waiting for 0.0401 sec Waiting for 0.0332 sec Waiting for 0.0308 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.21151E+03 Waiting for 0.0005 sec Waiting for 0.0323 sec Waiting for 0.0342 sec Waiting for 0.0314 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33286E+07 Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0590 sec Waiting for 0.0360 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63720E+04 Waiting for 0.0379 sec Waiting for 0.0343 sec Waiting for 0.9012 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0330 sec Waiting for 0.0315 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.95075E+06 Waiting for 0.0318 sec Waiting for 0.0333 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21611E+11 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.52977E+19 Waiting for 0.0142 sec Waiting for 0.0316 sec Waiting for 0.0386 sec Waiting for 0.0375 sec Waiting for 0.0313 sec Waiting for 0.0474 sec Waiting for 0.0424 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.95646E+06 Waiting for 0.0329 sec #OVERLAP evdw > 1d10 2.94747E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94747E+23 Waiting for 0.0179 sec Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0007 sec Waiting for 0.0360 sec Waiting for 0.0405 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 3.64617E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64617E+28 Waiting for 0.0006 sec Waiting for 0.0363 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60463E+10 Waiting for 0.0334 sec Waiting for 0.0373 sec Waiting for 0.0407 sec Waiting for 0.0377 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.01020E+01 Waiting for 0.0323 sec Waiting for 0.0328 sec Waiting for 0.0400 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0323 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 14 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.36566E+06 Waiting for 0.0190 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.01741E+04 Waiting for 1.0427 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 27 8 25 9 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.78574E+18 Waiting for 0.0007 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0346 sec Waiting for 0.0007 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.79227E+13 Waiting for 0.0402 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0392 sec Waiting for 0.0349 sec Waiting for 0.0405 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.14019E+03 Waiting for 0.7684 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 4 25 7 12 22 8 19 9 18 #OVERLAPing NOT all corrected 2 4 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0324 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0352 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.99212E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.99212E+20 Waiting for 0.0367 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0405 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 6.40321E+19 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.93195E+10 Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 15 23 #OVERLAPing all corrected after 62 random generation #OVERLAP evdw after 2.21296E+18 Waiting for 0.0361 sec Waiting for 0.0356 sec Waiting for 0.0654 sec Waiting for 0.7431 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74081E+31 Waiting for 0.0006 sec Waiting for 0.0192 sec Waiting for 0.0401 sec Waiting for 0.0394 sec Waiting for 0.0393 sec Waiting for 0.0359 sec Waiting for 0.0366 sec Waiting for 0.0006 sec Waiting for 0.0321 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 178 random generation #OVERLAP evdw after 5.51870E+18 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73728E+09 Waiting for 0.0379 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39948E+06 Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0007 sec Waiting for 0.0309 sec Waiting for 0.0332 sec Waiting for 0.0394 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71072E+10 Waiting for 0.0371 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07754E+23 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 20 25 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.32335E+25 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0312 sec Waiting for 0.0331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.70404E+01 Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0361 sec Waiting for 0.0214 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.91960E+06 Waiting for 0.0342 sec Waiting for 0.0222 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 29 5 23 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06974E+15 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 4.30809E+32 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.31306E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 20 7 23 9 27 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 1.64222E+29 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.79294E+19 Waiting for 0.0009 sec Waiting for 0.0189 sec Waiting for 0.0408 sec Waiting for 0.0522 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02163E+06 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48164E+03 Waiting for 0.0395 sec Waiting for 0.0312 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 12 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.11931E+16 Waiting for 0.0378 sec Waiting for 0.0400 sec Waiting for 0.0371 sec Waiting for 0.0392 sec Waiting for 0.0325 sec Waiting for 0.0401 sec Waiting for 0.0354 sec Waiting for 0.0009 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61991E+07 Waiting for 0.0010 sec Waiting for 0.0309 sec Waiting for 0.0343 sec Waiting for 0.0325 sec Waiting for 0.0349 sec Waiting for 0.0319 sec Waiting for 0.0373 sec Waiting for 0.0084 sec Waiting for 0.0351 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22108E+07 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 19 25 21 #OVERLAPing all corrected after 176 random generation #OVERLAP evdw after 1.39538E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.00553E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00553E+21 Waiting for 0.0401 sec Waiting for 0.0375 sec Waiting for 0.0387 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 28 9 25 22 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 4.50756E+09 Waiting for 0.0392 sec Waiting for 0.0357 sec Waiting for 0.0485 sec Waiting for 0.1024 sec Waiting for 0.0155 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 6 23 13 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.08664E+17 Waiting for 0.0314 sec Waiting for 0.0388 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07795E+11 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81763E+06 Waiting for 0.0369 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 23 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28476E+17 Waiting for 0.0087 sec Waiting for 0.0369 sec Waiting for 0.0615 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58303E+06 Waiting for 0.0404 sec Waiting for 0.0330 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17423E+05 Waiting for 0.0374 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64307E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40553E+13 Waiting for 0.0348 sec Waiting for 0.0006 sec Waiting for 0.0319 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0334 sec Waiting for 0.0311 sec Waiting for 0.0006 sec Waiting for 0.6567 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31121E+11 Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 370 random generation #OVERLAP evdw after 7.17067E+32 Waiting for 0.0329 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.08346E+04 Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11125E+05 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93271E+03 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.66570E+17 Waiting for 0.0218 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 7.64007E+20 Waiting for 0.0121 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 23 5 25 13 29 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.84715E+33 Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0072 sec Waiting for 0.0313 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83124E+03 Waiting for 0.0405 sec Waiting for 0.0313 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 17 8 19 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.74212E+14 Waiting for 0.0355 sec Waiting for 0.0362 sec Waiting for 0.0326 sec Waiting for 0.0364 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 23 4 27 5 25 24 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.58635E+14 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10273E+13 Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32489E+05 Waiting for 0.0403 sec Waiting for 0.0335 sec Waiting for 1.1218 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25275E+19 Waiting for 0.0372 sec Waiting for 0.0354 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.66131E+18 Waiting for 0.0212 sec Waiting for 0.0325 sec Waiting for 0.0336 sec Waiting for 0.0373 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0201 sec Waiting for 0.4057 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 29 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.38743E+12 Waiting for 0.0400 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07375E+03 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.40728E+01 Waiting for 0.0329 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87949E+15 Waiting for 0.0118 sec Waiting for 0.0313 sec Waiting for 0.0353 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 14 11 26 12 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.21356E+23 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 38 random generation #OVERLAP evdw after 1.34854E+20 Waiting for 0.0060 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 23 4 27 5 25 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.09269E+17 Waiting for 0.0376 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.77587E+11 Waiting for 0.0044 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.88397E+03 Waiting for 0.0006 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.39454E+01 Waiting for 0.0343 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81464E+14 Waiting for 0.0006 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56371E+07 Waiting for 0.0363 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 3.24576E+16 Waiting for 0.0328 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.95008E+07 Waiting for 0.7766 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0353 sec Waiting for 0.0006 sec Waiting for 0.0321 sec Waiting for 0.0334 sec Waiting for 0.0367 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0351 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 27 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35551E+05 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.33781E+11 Waiting for 0.0324 sec Waiting for 1.1548 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78492E+09 Waiting for 0.0357 sec Waiting for 0.0402 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0320 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29635E+11 Waiting for 0.0321 sec Waiting for 0.0341 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0006 sec Waiting for 1.1729 sec Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0339 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0346 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28147E+09 Waiting for 0.0392 sec Waiting for 0.0544 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 1.0991 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 29 10 27 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 5 17 8 20 9 13 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.25026E+09 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93068E+17 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.23762E+05 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25232E+07 Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27256E+08 Waiting for 0.0404 sec Waiting for 0.0405 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.50805E+21 Waiting for 0.0331 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 36 random generation #OVERLAP evdw after 8.03020E+13 Waiting for 0.0383 sec Waiting for 0.0353 sec Waiting for 0.0403 sec Waiting for 0.0006 sec End of minim, proc 3 time 3719.450115000000 Processor 3 is finishing work. Total time 3735.976773000000 sec