added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB002
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB002
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=             2  iseed(4)=             0            0         -140 
47         -4188
48  ran_num   0.8212738633155823     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2541 sec
146 Waiting for     0.0381 sec
147 Waiting for     0.0017 sec
148 Waiting for     0.3467 sec
149 #OVERLAP evdw > 1d10   1.00000E+20
150  #OVERLAPing residues             2
151   13  22
152  #OVERLAPing all corrected after             1  random generation
153 #OVERLAP evdw after   1.43644E+03
154 Waiting for     0.0152 sec
155 Waiting for     0.0403 sec
156 Waiting for     0.0006 sec
157 Waiting for     0.0309 sec
158 Waiting for     0.0406 sec
159 #OVERLAP evdw > 1d10   1.00000E+20
160  #OVERLAPing residues             2
161   13  27
162  #OVERLAPing all corrected after             1  random generation
163 #OVERLAP evdw after   3.78548E+09
164 Waiting for     0.0317 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             4
167    9  25  11  29
168  #OVERLAPing all corrected after             1  random generation
169 #OVERLAP evdw after   3.05674E+07
170 Waiting for     0.0314 sec
171 Waiting for     0.0195 sec
172 Waiting for     0.0375 sec
173 Waiting for     0.0405 sec
174 Waiting for     0.0330 sec
175 Waiting for     0.0307 sec
176 Waiting for     0.0006 sec
177 Waiting for     0.3221 sec
178 Waiting for     0.0006 sec
179 Waiting for     0.0389 sec
180 Waiting for     0.0324 sec
181 Waiting for     0.0401 sec
182 #OVERLAP evdw > 1d10   1.72067E+20
183  #OVERLAPing residues             0
184
185  #OVERLAPing all corrected after             1  random generation
186 #OVERLAP evdw after   1.72067E+20
187 Waiting for     0.0006 sec
188 Waiting for     0.0402 sec
189 Waiting for     0.0393 sec
190 Waiting for     0.0325 sec
191 #OVERLAP evdw > 1d10   1.00000E+20
192  #OVERLAPing residues             2
193   14  23
194  #OVERLAPing all corrected after             2  random generation
195 #OVERLAP evdw after   9.49778E+16
196 Waiting for     0.0405 sec
197 #OVERLAP evdw > 1d10   1.00000E+20
198  #OVERLAPing residues             2
199    8  20
200  #OVERLAPing all corrected after             1  random generation
201 #OVERLAP evdw after   6.56329E+13
202 Waiting for     0.0320 sec
203 Waiting for     0.0391 sec
204 Waiting for     0.0334 sec
205 Waiting for     0.0410 sec
206 Waiting for     0.0007 sec
207 Waiting for     0.0321 sec
208 Waiting for     0.0387 sec
209 #OVERLAP evdw > 1d10   1.00000E+20
210  #OVERLAPing residues             2
211    4  25
212  #OVERLAPing all corrected after             1  random generation
213 #OVERLAP evdw after   1.81165E+11
214 Waiting for     0.0375 sec
215 Waiting for     0.0125 sec
216 Waiting for     0.0387 sec
217 #OVERLAP evdw > 1d10   1.00000E+20
218  #OVERLAPing residues             2
219   20  26
220  #OVERLAPing all corrected after             2  random generation
221 #OVERLAP evdw after   8.79766E+09
222 Waiting for     0.0373 sec
223 #OVERLAP evdw > 1d10   1.00000E+20
224  #OVERLAPing residues             2
225    4  20
226  #OVERLAPing all corrected after             1  random generation
227 #OVERLAP evdw after   9.75714E+04
228 Waiting for     0.0392 sec
229 #OVERLAP evdw > 1d10   1.00000E+20
230  #OVERLAPing residues             6
231    5  22   8  23  10  27
232  #OVERLAPing all corrected after             1  random generation
233 #OVERLAP evdw after   1.40821E+26
234 Waiting for     0.0314 sec
235 #OVERLAP evdw > 1d10   1.00000E+20
236  #OVERLAPing residues             2
237    7  27
238  #OVERLAPing all corrected after             1  random generation
239 #OVERLAP evdw after   4.74237E+04
240 Waiting for     0.0404 sec
241 #OVERLAP evdw > 1d10   1.00000E+20
242  #OVERLAPing residues             2
243    4  15
244  #OVERLAPing all corrected after             1  random generation
245 #OVERLAP evdw after   8.40640E+02
246 Waiting for     0.0006 sec
247 Waiting for     0.0351 sec
248 Waiting for     0.0006 sec
249 Waiting for     0.0398 sec
250 Waiting for     0.0380 sec
251 #OVERLAP evdw > 1d10   1.00000E+20
252  #OVERLAPing residues             4
253    4  22  11  23
254  #OVERLAPing all corrected after             3  random generation
255 #OVERLAP evdw after   1.96605E+31
256 Waiting for     0.0368 sec
257 Waiting for     0.0403 sec
258 Waiting for     0.0357 sec
259 Waiting for     0.0418 sec
260 Waiting for     0.0367 sec
261 Waiting for     0.0009 sec
262 Waiting for     0.0006 sec
263 Waiting for     0.0333 sec
264 Waiting for     0.0327 sec
265 Waiting for     0.0385 sec
266 #OVERLAP evdw > 1d10   1.00000E+20
267  #OVERLAPing residues             2
268   17  20
269  #OVERLAPing all corrected after             1  random generation
270 #OVERLAP evdw after   6.90798E+06
271 Waiting for     0.0359 sec
272 #OVERLAP evdw > 1d10   1.00000E+20
273  #OVERLAPing residues             2
274    4  17
275  #OVERLAPing all corrected after             2  random generation
276 #OVERLAP evdw after   5.37847E+08
277 Waiting for     0.0327 sec
278 Waiting for     0.0397 sec
279 Waiting for     0.0317 sec
280 #OVERLAP evdw > 1d10   1.00000E+20
281  #OVERLAPing residues             2
282   11  22
283  #OVERLAPing all corrected after             1  random generation
284 #OVERLAP evdw after   8.98754E+02
285 Waiting for     0.0228 sec
286 Waiting for     0.0351 sec
287 Waiting for     0.0401 sec
288 Waiting for     0.0334 sec
289 Waiting for     0.0356 sec
290 Waiting for     0.0369 sec
291 Waiting for     0.0332 sec
292 Waiting for     0.0341 sec
293 Waiting for     0.0006 sec
294 Waiting for     0.0357 sec
295 Waiting for     0.0307 sec
296 Waiting for     0.0393 sec
297 Waiting for     0.0368 sec
298 Waiting for     0.0314 sec
299 Waiting for     0.0007 sec
300 Waiting for     0.0006 sec
301 Waiting for     0.0379 sec
302 Waiting for     0.0111 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             2
305    7  12
306  #OVERLAPing all corrected after           111  random generation
307 #OVERLAP evdw after   5.09805E+11
308 Waiting for     0.0403 sec
309 Waiting for     0.0380 sec
310 Waiting for     0.0007 sec
311 Waiting for     0.0404 sec
312 #OVERLAP evdw > 1d10   1.00000E+20
313  #OVERLAPing residues             2
314    2  27
315  #OVERLAPing all corrected after             1  random generation
316 #OVERLAP evdw after   3.36254E+10
317 Waiting for     0.0362 sec
318 Waiting for     0.0006 sec
319 Waiting for     0.0375 sec
320 Waiting for     0.0006 sec
321 Waiting for     0.0135 sec
322 #OVERLAP evdw > 1d10   1.00000E+20
323  #OVERLAPing residues             2
324    7  27
325  #OVERLAPing all corrected after             1  random generation
326 #OVERLAP evdw after   2.40224E+04
327 Waiting for     0.0315 sec
328 Waiting for     0.0380 sec
329 Waiting for     0.0344 sec
330 Waiting for     0.0403 sec
331 #OVERLAP evdw > 1d10   1.00000E+20
332  #OVERLAPing residues             6
333    7  14   8  25  11  26
334  #OVERLAPing all corrected after             4  random generation
335 #OVERLAP evdw after   8.23553E+05
336 Waiting for     0.0394 sec
337 #OVERLAP evdw > 1d10   7.50862E+23
338  #OVERLAPing residues             0
339
340  #OVERLAPing all corrected after             1  random generation
341 #OVERLAP evdw after   7.50862E+23
342 Waiting for     0.0396 sec
343 Waiting for     0.0230 sec
344 Waiting for     0.0332 sec
345 #OVERLAP evdw > 1d10   1.69684E+24
346  #OVERLAPing residues             0
347
348  #OVERLAPing all corrected after             1  random generation
349 #OVERLAP evdw after   1.69684E+24
350 Waiting for     0.0541 sec
351 Waiting for     0.0007 sec
352 #OVERLAP evdw > 1d10   1.00000E+20
353  #OVERLAPing residues             2
354   11  17
355  #OVERLAPing all corrected after             2  random generation
356 #OVERLAP evdw after   1.29180E+17
357 Waiting for     0.0333 sec
358 Waiting for     0.0407 sec
359 Waiting for     0.0366 sec
360 Waiting for     0.0376 sec
361 Waiting for     0.0395 sec
362 Waiting for     0.0347 sec
363 Waiting for     0.0554 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             2
366    7  17
367  #OVERLAPing all corrected after            10  random generation
368 #OVERLAP evdw after   1.39530E+12
369 Waiting for     0.0584 sec
370 #OVERLAP evdw > 1d10   1.00000E+20
371  #OVERLAPing residues             4
372    7  20   9  26
373  #OVERLAPing all corrected after             1  random generation
374 #OVERLAP evdw after   1.00789E+13
375 Waiting for     0.0006 sec
376 #OVERLAP evdw > 1d10   1.00000E+20
377  #OVERLAPing residues             2
378    4  17
379  #OVERLAPing all corrected after             5  random generation
380 #OVERLAP evdw after   2.96282E+22
381 Waiting for     0.0356 sec
382 #OVERLAP evdw > 1d10   1.00000E+20
383  #OVERLAPing residues             4
384    4  17  15  20
385  #OVERLAPing all corrected after             1  random generation
386 #OVERLAP evdw after   1.04232E+07
387 Waiting for     0.0320 sec
388 #OVERLAP evdw > 1d10   1.00000E+20
389  #OVERLAPing residues             2
390    4  25
391  #OVERLAPing all corrected after             1  random generation
392 #OVERLAP evdw after   1.41909E+15
393 Waiting for     0.0375 sec
394 Waiting for     0.0009 sec
395 Waiting for     0.0373 sec
396 Waiting for     0.0006 sec
397 Waiting for     0.0334 sec
398 Waiting for     0.0006 sec
399 Waiting for     0.0358 sec
400 Waiting for     0.0310 sec
401 Waiting for     0.0309 sec
402 Waiting for     0.0323 sec
403 Waiting for     0.0006 sec
404 Waiting for     0.0376 sec
405 Waiting for     0.0348 sec
406 Waiting for     0.0381 sec
407 #OVERLAP evdw > 1d10   1.00000E+20
408  #OVERLAPing residues             2
409   11  27
410  #OVERLAPing all corrected after             1  random generation
411 #OVERLAP evdw after   1.28352E+06
412 Waiting for     0.0007 sec
413 Waiting for     0.0372 sec
414 Waiting for     0.0325 sec
415 Waiting for     0.0388 sec
416 Waiting for     0.0375 sec
417 Waiting for     0.0007 sec
418 #OVERLAP evdw > 1d10   1.00000E+20
419  #OVERLAPing residues             4
420    6  25   7  27
421  #OVERLAPing all corrected after           178  random generation
422 #OVERLAP evdw after   1.35062E+30
423 Waiting for     0.0355 sec
424 #OVERLAP evdw > 1d10   1.00000E+20
425  #OVERLAPing residues             4
426    5  23   7  15
427  #OVERLAPing all corrected after             1  random generation
428 #OVERLAP evdw after   4.03472E+05
429 Waiting for     0.0397 sec
430 Waiting for     0.0342 sec
431 Waiting for     0.0398 sec
432 Waiting for     0.0006 sec
433 Waiting for     0.0349 sec
434 Waiting for     0.0349 sec
435 Waiting for     0.0006 sec
436 Waiting for     0.0355 sec
437 Waiting for     0.0348 sec
438 Waiting for     0.0324 sec
439 Waiting for     0.0317 sec
440 #OVERLAP evdw > 1d10   1.00000E+20
441  #OVERLAPing residues             4
442    3  17   7  22
443  #OVERLAPing all corrected after             1  random generation
444 #OVERLAP evdw after   1.75796E+07
445 Waiting for     0.0374 sec
446 Waiting for     0.0006 sec
447 #OVERLAP evdw > 1d10   1.00000E+20
448  #OVERLAPing residues             4
449    3  20   5  22
450  #OVERLAPing all corrected after             1  random generation
451 #OVERLAP evdw after   4.06267E+06
452 Waiting for     0.0279 sec
453 #OVERLAP evdw > 1d10   1.00000E+20
454  #OVERLAPing residues             2
455    4  13
456  #OVERLAPing all corrected after             2  random generation
457 #OVERLAP evdw after   2.69433E+15
458 Waiting for     0.0006 sec
459 Waiting for     0.0315 sec
460 #OVERLAP evdw > 1d10   1.00000E+20
461  #OVERLAPing residues             2
462    7  26
463  #OVERLAPing all corrected after             3  random generation
464 #OVERLAP evdw after   3.10135E+09
465 Waiting for     0.0007 sec
466 #OVERLAP evdw > 1d10   1.00000E+20
467  #OVERLAPing residues             2
468    7  17
469  #OVERLAPing all corrected after             3  random generation
470 #OVERLAP evdw after   1.25923E+17
471 Waiting for     0.0251 sec
472 Waiting for     0.0324 sec
473 Waiting for     0.0368 sec
474 Waiting for     0.0348 sec
475 Waiting for     0.0377 sec
476 Waiting for     0.0009 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             2
479    7  19
480  #OVERLAPing all corrected after             1  random generation
481 #OVERLAP evdw after   1.68614E+09
482 Waiting for     0.0006 sec
483 #OVERLAP evdw > 1d10   1.00000E+20
484  #OVERLAPing residues             2
485    4  26
486  #OVERLAPing all corrected after             1  random generation
487 #OVERLAP evdw after   1.46253E+09
488 Waiting for     0.0372 sec
489 #OVERLAP evdw > 1d10   1.00000E+20
490  #OVERLAPing residues             2
491    4  27
492  #OVERLAPing all corrected after             1  random generation
493 #OVERLAP evdw after   5.06414E+17
494 Waiting for     0.0318 sec
495 Waiting for     0.0006 sec
496 #OVERLAP evdw > 1d10   1.00000E+20
497  #OVERLAPing residues             2
498   11  20
499  #OVERLAPing all corrected after             3  random generation
500 #OVERLAP evdw after   2.10405E+14
501 Waiting for     0.0345 sec
502 #OVERLAP evdw > 1d10   1.00000E+20
503  #OVERLAPing residues             2
504    5  25
505  #OVERLAPing all corrected after             2  random generation
506 #OVERLAP evdw after   5.39974E+13
507 Waiting for     0.0341 sec
508 Waiting for     0.0381 sec
509 #OVERLAP evdw > 1d10   1.00000E+20
510  #OVERLAPing residues             2
511    5  15
512  #OVERLAPing all corrected after             1  random generation
513 #OVERLAP evdw after   1.22829E+06
514 Waiting for     0.0357 sec
515 Waiting for     0.0006 sec
516 Waiting for     0.0006 sec
517 Waiting for     0.0387 sec
518 Waiting for     0.0361 sec
519 #OVERLAP evdw > 1d10   1.00000E+20
520  #OVERLAPing residues             6
521    5  23   7  27   9  20
522  #OVERLAPing all corrected after             2  random generation
523 #OVERLAP evdw after   2.39455E+09
524 Waiting for     0.0006 sec
525 Waiting for     0.0395 sec
526 #OVERLAP evdw > 1d10   1.00000E+20
527  #OVERLAPing residues             4
528    7  24   9  26
529  #OVERLAPing all corrected after             5  random generation
530 #OVERLAP evdw after   3.69703E+19
531 Waiting for     0.0007 sec
532 Waiting for     0.0370 sec
533 Waiting for     0.0006 sec
534 Waiting for     0.0317 sec
535 #OVERLAP evdw > 1d10   9.53826E+20
536  #OVERLAPing residues             0
537
538  #OVERLAPing all corrected after             1  random generation
539 #OVERLAP evdw after   9.53826E+20
540 Waiting for     0.0598 sec
541 Waiting for     0.0313 sec
542 Waiting for     0.0754 sec
543 Waiting for     0.0007 sec
544 Waiting for     0.0552 sec
545 Waiting for     0.0385 sec
546 Waiting for     0.0313 sec
547 Waiting for     0.0222 sec
548 Waiting for     0.0321 sec
549 Waiting for     0.0329 sec
550 Waiting for     0.0392 sec
551 Waiting for     0.0346 sec
552 Waiting for     0.0006 sec
553 Waiting for     0.0338 sec
554 Waiting for     0.0009 sec
555 #OVERLAP evdw > 1d10   3.54447E+34
556  #OVERLAPing residues             0
557
558  #OVERLAPing all corrected after             1  random generation
559 #OVERLAP evdw after   3.54447E+34
560 Waiting for     0.0216 sec
561 Waiting for     0.0006 sec
562 Waiting for     0.0006 sec
563 Waiting for     0.0364 sec
564 Waiting for     0.0366 sec
565 #OVERLAP evdw > 1d10   1.00000E+20
566  #OVERLAPing residues             2
567    8  11
568  #OVERLAPing all corrected after             1  random generation
569 #OVERLAP evdw after   1.49928E+04
570 Waiting for     0.0007 sec
571 Waiting for     0.0237 sec
572 Waiting for     0.0344 sec
573 Waiting for     0.0008 sec
574 #OVERLAP evdw > 1d10   1.00000E+20
575  #OVERLAPing residues             2
576    9  24
577  #OVERLAPing all corrected after             1  random generation
578 #OVERLAP evdw after   6.10016E+06
579 Waiting for     0.0553 sec
580 Waiting for     0.0381 sec
581 #OVERLAP evdw > 1d10   1.00000E+20
582  #OVERLAPing residues             2
583    4  26
584  #OVERLAPing all corrected after             1  random generation
585 #OVERLAP evdw after   3.67490E+09
586 Waiting for     0.0381 sec
587 Waiting for     0.0365 sec
588 Waiting for     0.0393 sec
589 Waiting for     0.0366 sec
590 Waiting for     0.0324 sec
591 Waiting for     0.0315 sec
592 Waiting for     0.0221 sec
593 Waiting for     0.0007 sec
594 Waiting for     0.0385 sec
595 Waiting for     0.0335 sec
596 #OVERLAP evdw > 1d10   1.00000E+20
597  #OVERLAPing residues             6
598    4  27   7  23   8  29
599  #OVERLAPing all corrected after            36  random generation
600 #OVERLAP evdw after   7.08494E+15
601 Waiting for     0.0335 sec
602 Waiting for     0.0006 sec
603 Waiting for     0.0359 sec
604 #OVERLAP evdw > 1d10   1.00000E+20
605  #OVERLAPing residues             2
606    9  24
607  #OVERLAPing all corrected after             1  random generation
608 #OVERLAP evdw after   7.72916E+15
609 Waiting for     0.0387 sec
610 Waiting for     0.0050 sec
611 Waiting for     0.3719 sec
612 Waiting for     0.0006 sec
613 Waiting for     0.0006 sec
614 Waiting for     0.0334 sec
615 #OVERLAP evdw > 1d10   1.00000E+20
616  #OVERLAPing residues             2
617   17  26
618  #OVERLAPing all corrected after             1  random generation
619 #OVERLAP evdw after   2.06616E+04
620 Waiting for     0.0007 sec
621 Waiting for     0.0315 sec
622 Waiting for     0.0346 sec
623 #OVERLAP evdw > 1d10   1.00000E+20
624  #OVERLAPing residues             2
625    6  27
626  #OVERLAPing all corrected after             2  random generation
627 #OVERLAP evdw after   2.52061E+06
628 Waiting for     0.0007 sec
629 Waiting for     0.0006 sec
630 Waiting for     0.0007 sec
631 #OVERLAP evdw > 1d10   1.00000E+20
632  #OVERLAPing residues             2
633    7  27
634  #OVERLAPing all corrected after             1  random generation
635 #OVERLAP evdw after   2.77896E+16
636 Waiting for     0.0348 sec
637 #OVERLAP evdw > 1d10   1.00000E+20
638  #OVERLAPing residues             6
639    2  17   6  27   8  25
640  #OVERLAPing all corrected after            71  random generation
641 #OVERLAP evdw after   3.48535E+21
642 Waiting for     0.0006 sec
643 #OVERLAP evdw > 1d10   1.00000E+20
644  #OVERLAPing residues             4
645    9  23  13  27
646 #OVERLAP FAIL in gen_side afte 1000iter for RES   9
647 Waiting for     0.0353 sec
648 Waiting for     0.0319 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             5
651    8  25  11  27  12
652  #OVERLAPing all corrected after             4  random generation
653 #OVERLAP evdw after   6.32936E+18
654 Waiting for     0.0402 sec
655 Waiting for     0.0363 sec
656 Waiting for     0.0389 sec
657 Waiting for     0.0363 sec
658 #OVERLAP evdw > 1d10   1.00000E+20
659  #OVERLAPing residues             2
660    5  29
661  #OVERLAPing all corrected after             1  random generation
662 #OVERLAP evdw after   1.86300E+14
663 Waiting for     0.0007 sec
664 Waiting for     0.0006 sec
665 Waiting for     0.0320 sec
666 #OVERLAP evdw > 1d10   1.00000E+20
667  #OVERLAPing residues             2
668    2  17
669  #OVERLAPing all corrected after             1  random generation
670 #OVERLAP evdw after  -4.58550E+01
671 Waiting for     0.0377 sec
672 Waiting for     0.0341 sec
673 #OVERLAP evdw > 1d10   1.00000E+20
674  #OVERLAPing residues             2
675   17  23
676  #OVERLAPing all corrected after             2  random generation
677 #OVERLAP evdw after   1.92067E+18
678 Waiting for     0.0387 sec
679 Waiting for     0.0005 sec
680 Waiting for     0.0396 sec
681 Waiting for     0.0342 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             4
684    7  17   9  19
685  #OVERLAPing all corrected after             3  random generation
686 #OVERLAP evdw after   1.66998E+13
687 Waiting for     0.0006 sec
688 #OVERLAP evdw > 1d10   1.00000E+20
689  #OVERLAPing residues             4
690    5  25  11  29
691  #OVERLAPing all corrected after             2  random generation
692 #OVERLAP evdw after   6.29018E+18
693 Waiting for     0.0321 sec
694 Waiting for     0.0324 sec
695 #OVERLAP evdw > 1d10   1.00000E+20
696  #OVERLAPing residues             6
697    5  26   6  27   7  28
698  #OVERLAPing NOT all corrected             4
699    6  27   7  28
700 #OVERLAP evdw after   1.00000E+20
701 Waiting for     0.0332 sec
702 Waiting for     0.0364 sec
703 Waiting for     0.0007 sec
704 Waiting for     0.0374 sec
705 Waiting for     0.0364 sec
706 Waiting for     0.0333 sec
707 Waiting for     0.1310 sec
708 Waiting for     0.0006 sec
709 Waiting for     0.0367 sec
710 Waiting for     0.0320 sec
711 #OVERLAP evdw > 1d10   1.00000E+20
712  #OVERLAPing residues             6
713    7  14  18   9  15  16
714  #OVERLAPing all corrected after             5  random generation
715 #OVERLAP evdw after   3.16223E+11
716 Waiting for     0.0218 sec
717 Waiting for     0.0006 sec
718 Waiting for     0.0379 sec
719 Waiting for     0.0361 sec
720 Waiting for     0.0006 sec
721 #OVERLAP evdw > 1d10   1.00000E+20
722  #OVERLAPing residues             2
723   23  25
724  #OVERLAPing all corrected after             1  random generation
725 #OVERLAP evdw after   1.55976E+09
726 Waiting for     0.0378 sec
727 Waiting for     0.0007 sec
728 #OVERLAP evdw > 1d10   1.00000E+20
729  #OVERLAPing residues             4
730    4  24   7  14
731  #OVERLAPing all corrected after             1  random generation
732 #OVERLAP evdw after   7.79916E+12
733 Waiting for     0.0007 sec
734 Waiting for     0.0342 sec
735 Waiting for     0.0347 sec
736 Waiting for     0.0006 sec
737 Waiting for     0.0337 sec
738 Waiting for     0.0052 sec
739 Waiting for     0.0007 sec
740 #OVERLAP evdw > 1d10   1.00000E+20
741  #OVERLAPing residues             2
742   19  23
743  #OVERLAPing all corrected after             1  random generation
744 #OVERLAP evdw after   1.46725E+07
745 Waiting for     0.0006 sec
746 Waiting for     0.0381 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             2
749    9  26
750  #OVERLAPing all corrected after             1  random generation
751 #OVERLAP evdw after   2.12937E+46
752 Waiting for     0.0370 sec
753 Waiting for     0.0371 sec
754 #OVERLAP evdw > 1d10   1.00000E+20
755  #OVERLAPing residues             4
756    2  25   7  29
757  #OVERLAPing all corrected after             2  random generation
758 #OVERLAP evdw after   3.14725E+17
759 Waiting for     0.0006 sec
760 Waiting for     0.0307 sec
761 #OVERLAP evdw > 1d10   1.00000E+20
762  #OVERLAPing residues             2
763    7  27
764  #OVERLAPing all corrected after             4  random generation
765 #OVERLAP evdw after   9.37677E+17
766 Waiting for     0.0398 sec
767 Waiting for     0.0874 sec
768 Waiting for     0.0235 sec
769 #OVERLAP evdw > 1d10   1.00000E+20
770  #OVERLAPing residues             4
771    8  24   9  25
772  #OVERLAPing all corrected after             1  random generation
773 #OVERLAP evdw after   2.25937E+05
774 Waiting for     0.0377 sec
775 Waiting for     0.0335 sec
776 Waiting for     0.0384 sec
777 Waiting for     0.0005 sec
778 Waiting for     0.0022 sec
779 #OVERLAP evdw > 1d10   1.00000E+20
780  #OVERLAPing residues             2
781   17  20
782  #OVERLAPing all corrected after             2  random generation
783 #OVERLAP evdw after   7.40392E+08
784 Waiting for     0.0334 sec
785 Waiting for     0.0321 sec
786 Waiting for     0.0406 sec
787 #OVERLAP evdw > 1d10   1.00000E+20
788  #OVERLAPing residues             2
789    6  23
790  #OVERLAPing all corrected after             1  random generation
791 #OVERLAP evdw after   5.79115E+07
792 Waiting for     0.0343 sec
793 Waiting for     0.0278 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             2
796   14  18
797  #OVERLAPing all corrected after             1  random generation
798 #OVERLAP evdw after   8.22620E+07
799 Waiting for     0.0393 sec
800 Waiting for     0.0007 sec
801 Waiting for     0.0359 sec
802 #OVERLAP evdw > 1d10   1.00000E+20
803  #OVERLAPing residues             2
804   20  29
805  #OVERLAPing all corrected after             1  random generation
806 #OVERLAP evdw after   2.88294E+10
807 Waiting for     0.0362 sec
808 Waiting for     0.0331 sec
809 Waiting for     0.0060 sec
810 Waiting for     0.0371 sec
811 Waiting for     0.0308 sec
812 Waiting for     0.0065 sec
813 Waiting for     0.0007 sec
814 Waiting for     0.0354 sec
815 Waiting for     0.0394 sec
816 Waiting for     0.0372 sec
817 Waiting for     0.0373 sec
818 Waiting for     0.0391 sec
819 Waiting for     0.0364 sec
820 Waiting for     0.0396 sec
821 Waiting for     0.0225 sec
822 Waiting for     0.0006 sec
823 #OVERLAP evdw > 1d10   1.00000E+20
824  #OVERLAPing residues             4
825    8  24   9  25
826  #OVERLAPing all corrected after             2  random generation
827 #OVERLAP evdw after   4.11377E+16
828 Waiting for     0.0320 sec
829 Waiting for     0.0377 sec
830 Waiting for     0.0317 sec
831 Waiting for     0.0338 sec
832 Waiting for     0.0359 sec
833 Waiting for     0.0007 sec
834 Waiting for     0.1181 sec
835 Waiting for     0.0006 sec
836 Waiting for     0.0006 sec
837 #OVERLAP evdw > 1d10   1.00000E+20
838  #OVERLAPing residues             4
839    6  27   8  25
840  #OVERLAPing NOT all corrected             2
841    6  27
842 #OVERLAP evdw after   1.00000E+20
843 Waiting for     0.0336 sec
844 Waiting for     0.0372 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             2
847    9  19
848  #OVERLAPing all corrected after             1  random generation
849 #OVERLAP evdw after   6.18032E+10
850 Waiting for     0.0308 sec
851 Waiting for     0.0367 sec
852 #OVERLAP evdw > 1d10   5.97720E+26
853  #OVERLAPing residues             0
854
855  #OVERLAPing all corrected after             1  random generation
856 #OVERLAP evdw after   5.97720E+26
857 Waiting for     0.0380 sec
858 Waiting for     0.0377 sec
859 Waiting for     0.0006 sec
860 #OVERLAP evdw > 1d10   1.00000E+20
861  #OVERLAPing residues             2
862    2  24
863  #OVERLAPing all corrected after             1  random generation
864 #OVERLAP evdw after   4.13887E+05
865 Waiting for     0.0365 sec
866 #OVERLAP evdw > 1d10   1.00000E+20
867  #OVERLAPing residues             4
868    2  27   9  29
869  #OVERLAPing all corrected after             2  random generation
870 #OVERLAP evdw after   1.36490E+07
871 Waiting for     0.0333 sec
872 Waiting for     0.0401 sec
873 Waiting for     0.0389 sec
874 Waiting for     0.0401 sec
875 Waiting for     0.0403 sec
876 Waiting for     0.0359 sec
877 #OVERLAP evdw > 1d10   1.00000E+20
878  #OVERLAPing residues             2
879    8  23
880  #OVERLAPing all corrected after             2  random generation
881 #OVERLAP evdw after   6.03211E+10
882 Waiting for     0.0312 sec
883 Waiting for     0.0007 sec
884 Waiting for     0.3501 sec
885 #OVERLAP evdw > 1d10   1.00000E+20
886  #OVERLAPing residues             4
887   11  22  13  23
888  #OVERLAPing all corrected after             2  random generation
889 #OVERLAP evdw after   4.70207E+23
890 Waiting for     0.0321 sec
891 Waiting for     0.0006 sec
892 Waiting for     0.0007 sec
893 Waiting for     0.0384 sec
894 Waiting for     0.0321 sec
895 #OVERLAP evdw > 1d10   1.00000E+20
896  #OVERLAPing residues             2
897    4  18
898  #OVERLAPing all corrected after             1  random generation
899 #OVERLAP evdw after   5.86011E+12
900 Waiting for     0.0685 sec
901 Waiting for     0.0337 sec
902 Waiting for     0.0006 sec
903 Waiting for     0.0401 sec
904 Waiting for     0.0398 sec
905 #OVERLAP evdw > 1d10   1.00000E+20
906  #OVERLAPing residues             4
907    2  26   4  28
908  #OVERLAPing all corrected after             1  random generation
909 #OVERLAP evdw after   7.56800E+23
910 Waiting for     0.0315 sec
911 #OVERLAP evdw > 1d10   1.00000E+20
912  #OVERLAPing residues             4
913    7  25   9  27
914  #OVERLAPing all corrected after             1  random generation
915 #OVERLAP evdw after   5.74417E+07
916 Waiting for     0.0006 sec
917 #OVERLAP evdw > 1d10   1.00000E+20
918  #OVERLAPing residues             6
919    5  17   6  27   7  28
920  #OVERLAPing NOT all corrected             4
921    6  27   7  28
922 #OVERLAP evdw after   1.00000E+20
923 Waiting for     0.0322 sec
924 #OVERLAP evdw > 1d10   1.00000E+20
925  #OVERLAPing residues             4
926    9  25  10  26
927  #OVERLAPing all corrected after             1  random generation
928 #OVERLAP evdw after   1.10142E+32
929 Waiting for     0.0369 sec
930 Waiting for     0.0006 sec
931 #OVERLAP evdw > 1d10   2.97870E+21
932  #OVERLAPing residues             0
933
934  #OVERLAPing all corrected after             1  random generation
935 #OVERLAP evdw after   2.97870E+21
936 Waiting for     0.0068 sec
937 Waiting for     0.0396 sec
938 Waiting for     0.0006 sec
939 Waiting for     0.0971 sec
940 #OVERLAP evdw > 1d10   1.00000E+20
941  #OVERLAPing residues             2
942   20  25
943  #OVERLAPing all corrected after             2  random generation
944 #OVERLAP evdw after   5.08473E+09
945 Waiting for     0.0006 sec
946 Waiting for     0.0340 sec
947 Waiting for     0.0363 sec
948 Waiting for     0.0009 sec
949 #OVERLAP evdw > 1d10   1.00000E+20
950  #OVERLAPing residues             2
951    4  17
952  #OVERLAPing all corrected after             1  random generation
953 #OVERLAP evdw after  -2.14424E+00
954 Waiting for     0.0005 sec
955 Waiting for     0.0390 sec
956 Waiting for     0.0351 sec
957 #OVERLAP evdw > 1d10   1.00000E+20
958  #OVERLAPing residues             4
959    5  13   6  14
960  #OVERLAPing all corrected after             4  random generation
961 #OVERLAP evdw after   2.06427E+18
962 Waiting for     0.0407 sec
963 #OVERLAP evdw > 1d10   1.00000E+20
964  #OVERLAPing residues             2
965    7  25
966  #OVERLAPing all corrected after             1  random generation
967 #OVERLAP evdw after   4.10249E+05
968 Waiting for     0.0308 sec
969 Waiting for     0.0355 sec
970 Waiting for     0.0325 sec
971 Waiting for     0.0592 sec
972 Waiting for     0.0007 sec
973 Waiting for     0.0312 sec
974 Waiting for     0.0356 sec
975 Waiting for     0.0342 sec
976 Waiting for     0.0007 sec
977 Waiting for     0.0403 sec
978 #OVERLAP evdw > 1d10   1.00000E+20
979  #OVERLAPing residues             2
980    7  27
981  #OVERLAPing all corrected after             1  random generation
982 #OVERLAP evdw after   1.36182E+04
983 Waiting for     0.0404 sec
984 Waiting for     0.0356 sec
985 Waiting for     0.0006 sec
986 #OVERLAP evdw > 1d10   1.00000E+20
987  #OVERLAPing residues             4
988    2  25  11  24
989  #OVERLAPing all corrected after             1  random generation
990 #OVERLAP evdw after   8.89893E+11
991 Waiting for     0.0006 sec
992 #OVERLAP evdw > 1d10   1.00000E+20
993  #OVERLAPing residues             2
994    3  20
995  #OVERLAPing all corrected after             1  random generation
996 #OVERLAP evdw after   5.70702E+07
997 Waiting for     0.0393 sec
998 Waiting for     0.0006 sec
999 #OVERLAP evdw > 1d10   1.00000E+20
1000  #OVERLAPing residues             2
1001    4  27
1002  #OVERLAPing all corrected after            11  random generation
1003 #OVERLAP evdw after   7.59815E+09
1004 Waiting for     0.0361 sec
1005 Waiting for     0.0368 sec
1006 Waiting for     0.0351 sec
1007 Waiting for     0.0398 sec
1008 Waiting for     0.0333 sec
1009 Waiting for     0.0013 sec
1010 Waiting for     0.8606 sec
1011 Waiting for     0.0006 sec
1012 Waiting for     0.0624 sec
1013 Waiting for     0.0007 sec
1014 #OVERLAP evdw > 1d10   1.00000E+20
1015  #OVERLAPing residues             2
1016    4  27
1017  #OVERLAPing all corrected after             1  random generation
1018 #OVERLAP evdw after   7.74628E+16
1019 Waiting for     0.0318 sec
1020 Waiting for     0.0317 sec
1021 Waiting for     0.0563 sec
1022 Waiting for     0.0006 sec
1023 Waiting for     0.0285 sec
1024 Waiting for     0.0333 sec
1025 #OVERLAP evdw > 1d10   1.00000E+20
1026  #OVERLAPing residues             2
1027    3  20
1028  #OVERLAPing all corrected after             1  random generation
1029 #OVERLAP evdw after   4.82257E+08
1030 Waiting for     0.0370 sec
1031 #OVERLAP evdw > 1d10   1.00000E+20
1032  #OVERLAPing residues             2
1033    4  27
1034  #OVERLAPing all corrected after            25  random generation
1035 #OVERLAP evdw after   5.02972E+17
1036 Waiting for     0.0351 sec
1037 #OVERLAP evdw > 1d10   1.00000E+20
1038  #OVERLAPing residues             2
1039   11  23
1040  #OVERLAPing all corrected after             1  random generation
1041 #OVERLAP evdw after   7.93851E+07
1042 Waiting for     0.0395 sec
1043 Waiting for     0.0379 sec
1044 Waiting for     0.0395 sec
1045 Waiting for     0.0007 sec
1046 Waiting for     0.0007 sec
1047 Waiting for     0.0361 sec
1048 Waiting for     0.0342 sec
1049 Waiting for     0.0007 sec
1050 Waiting for     0.0313 sec
1051 Waiting for     0.0400 sec
1052 Waiting for     0.0346 sec
1053 Waiting for     0.0320 sec
1054 Waiting for     0.0280 sec
1055 Waiting for     0.0384 sec
1056 Waiting for     0.0400 sec
1057 Waiting for     0.0006 sec
1058 #OVERLAP evdw > 1d10   1.00000E+20
1059  #OVERLAPing residues             2
1060    4  26
1061  #OVERLAPing all corrected after             1  random generation
1062 #OVERLAP evdw after   1.22502E+08
1063 Waiting for     0.0320 sec
1064 Waiting for     0.0006 sec
1065 #OVERLAP evdw > 1d10   1.00000E+20
1066  #OVERLAPing residues             2
1067    6  27
1068  #OVERLAPing all corrected after             1  random generation
1069 #OVERLAP evdw after   1.64065E+16
1070 Waiting for     0.0328 sec
1071 Waiting for     0.0376 sec
1072 Waiting for     0.7278 sec
1073 #OVERLAP evdw > 1d10   1.00000E+20
1074  #OVERLAPing residues             2
1075   16  25
1076  #OVERLAPing all corrected after             1  random generation
1077 #OVERLAP evdw after   9.37459E+02
1078 Waiting for     0.0006 sec
1079 Waiting for     0.0311 sec
1080 #OVERLAP evdw > 1d10   1.00000E+20
1081  #OVERLAPing residues             3
1082   14  23  15
1083  #OVERLAPing all corrected after             2  random generation
1084 #OVERLAP evdw after   6.24495E+19
1085 Waiting for     0.0328 sec
1086 Waiting for     0.0399 sec
1087 Waiting for     0.0319 sec
1088 Waiting for     0.0364 sec
1089 Waiting for     0.0383 sec
1090 Waiting for     0.0006 sec
1091 #OVERLAP evdw > 1d10   3.30147E+20
1092  #OVERLAPing residues             0
1093
1094  #OVERLAPing all corrected after             1  random generation
1095 #OVERLAP evdw after   3.30147E+20
1096 Waiting for     0.0379 sec
1097 #OVERLAP evdw > 1d10   1.00000E+20
1098  #OVERLAPing residues             6
1099    2  27   3  24  13  25
1100  #OVERLAPing all corrected after             2  random generation
1101 #OVERLAP evdw after   3.21159E+27
1102 Waiting for     0.0239 sec
1103 #OVERLAP evdw > 1d10   1.00000E+20
1104  #OVERLAPing residues             4
1105    4   7  15  26
1106  #OVERLAPing all corrected after             2  random generation
1107 #OVERLAP evdw after   1.85851E+23
1108 Waiting for     0.0392 sec
1109 Waiting for     0.0007 sec
1110 Waiting for     0.0343 sec
1111 Waiting for     0.0007 sec
1112 #OVERLAP evdw > 1d10   1.00000E+20
1113  #OVERLAPing residues             6
1114   11  20  12  27  13  28
1115  #OVERLAPing all corrected after            16  random generation
1116 #OVERLAP evdw after   1.23914E+17
1117 Waiting for     0.0006 sec
1118 Waiting for     0.0408 sec
1119 Waiting for     0.0006 sec
1120 Waiting for     0.0333 sec
1121 Waiting for     0.0403 sec
1122 Waiting for     0.0342 sec
1123 #OVERLAP evdw > 1d10   1.00000E+20
1124  #OVERLAPing residues             4
1125    8  27  11  25
1126  #OVERLAPing all corrected after             1  random generation
1127 #OVERLAP evdw after   2.18314E+13
1128 Waiting for     0.0322 sec
1129 Waiting for     0.0333 sec
1130 Waiting for     0.0356 sec
1131 Waiting for     0.0408 sec
1132 Waiting for     0.0007 sec
1133 Waiting for     0.0006 sec
1134 Waiting for     0.0339 sec
1135 Waiting for     0.0381 sec
1136 Waiting for     0.0359 sec
1137 Waiting for     0.0323 sec
1138 Waiting for     0.0006 sec
1139 #OVERLAP evdw > 1d10   1.00000E+20
1140  #OVERLAPing residues             7
1141    4  23  25   7  26   8  27
1142  #OVERLAPing all corrected after            82  random generation
1143 #OVERLAP evdw after   1.64714E+25
1144 Waiting for     0.0361 sec
1145 Waiting for     0.0006 sec
1146 Waiting for     0.0008 sec
1147 Waiting for     0.0372 sec
1148 Waiting for     0.0330 sec
1149 Waiting for     0.0006 sec
1150 #OVERLAP evdw > 1d10   1.00000E+20
1151  #OVERLAPing residues             4
1152    9  27  11  26
1153  #OVERLAPing all corrected after             1  random generation
1154 #OVERLAP evdw after   1.36047E+06
1155 Waiting for     0.0401 sec
1156 Waiting for     0.0391 sec
1157 Waiting for     0.0344 sec
1158 #OVERLAP evdw > 1d10   1.00000E+20
1159  #OVERLAPing residues             2
1160   12  26
1161  #OVERLAPing all corrected after             1  random generation
1162 #OVERLAP evdw after   1.88899E+14
1163 Waiting for     0.0389 sec
1164 Waiting for     0.0006 sec
1165 Waiting for     0.0329 sec
1166 Waiting for     0.0006 sec
1167 #OVERLAP evdw > 1d10   1.00000E+20
1168  #OVERLAPing residues             2
1169    7  20
1170  #OVERLAPing all corrected after             6  random generation
1171 #OVERLAP evdw after   1.12930E+13
1172 Waiting for     0.0370 sec
1173 Waiting for     0.0335 sec
1174 Waiting for     0.0333 sec
1175 Waiting for     0.0400 sec
1176 Waiting for     0.0393 sec
1177 Waiting for     0.0006 sec
1178 Waiting for     0.0007 sec
1179 #OVERLAP evdw > 1d10   1.00000E+20
1180  #OVERLAPing residues             2
1181    7  22
1182  #OVERLAPing all corrected after             1  random generation
1183 #OVERLAP evdw after   1.62935E+11
1184 Waiting for     0.0315 sec
1185 Waiting for     0.0049 sec
1186 Waiting for     0.0312 sec
1187 Waiting for     0.5700 sec
1188 #OVERLAP evdw > 1d10   1.00000E+20
1189  #OVERLAPing residues             2
1190    5   7
1191  #OVERLAPing all corrected after             1  random generation
1192 #OVERLAP evdw after   1.20311E+09
1193 Waiting for     0.0145 sec
1194 Waiting for     0.0329 sec
1195 #OVERLAP evdw > 1d10   1.00000E+20
1196  #OVERLAPing residues             2
1197   14  27
1198  #OVERLAPing all corrected after             2  random generation
1199 #OVERLAP evdw after   1.86653E+10
1200 Waiting for     0.0311 sec
1201 Waiting for     0.0336 sec
1202 Waiting for     0.0313 sec
1203 Waiting for     0.0337 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             4
1206    4  21   7  20
1207  #OVERLAPing all corrected after             1  random generation
1208 #OVERLAP evdw after   1.51885E+08
1209 Waiting for     0.0006 sec
1210 Waiting for     0.0333 sec
1211 Waiting for     0.0166 sec
1212 #OVERLAP evdw > 1d10   1.00000E+20
1213  #OVERLAPing residues             7
1214    4  23   7  19  22  16  27
1215  #OVERLAPing all corrected after             2  random generation
1216 #OVERLAP evdw after   7.09105E+15
1217 Waiting for     0.0319 sec
1218 #OVERLAP evdw > 1d10   1.00000E+20
1219  #OVERLAPing residues             2
1220    4  20
1221  #OVERLAPing all corrected after             1  random generation
1222 #OVERLAP evdw after   2.20684E+09
1223 Waiting for     0.0240 sec
1224 Waiting for     0.0372 sec
1225 Waiting for     0.0331 sec
1226 Waiting for     0.7875 sec
1227 Waiting for     0.0007 sec
1228 Waiting for     0.0389 sec
1229 Waiting for     0.0317 sec
1230 Waiting for     0.0384 sec
1231 Waiting for     0.0009 sec
1232 Waiting for     0.0006 sec
1233 #OVERLAP evdw > 1d10   1.00000E+20
1234  #OVERLAPing residues             2
1235   17  25
1236  #OVERLAPing all corrected after             1  random generation
1237 #OVERLAP evdw after   2.74245E+06
1238 Waiting for     0.0350 sec
1239 #OVERLAP evdw > 1d10   1.00000E+20
1240  #OVERLAPing residues             4
1241    6  27   7  28
1242  #OVERLAPing NOT all corrected             2
1243    7  28
1244 #OVERLAP evdw after   1.00000E+20
1245 Waiting for     0.0006 sec
1246 Waiting for     0.0354 sec
1247 Waiting for     0.0006 sec
1248 #OVERLAP evdw > 1d10   1.00000E+20
1249  #OVERLAPing residues             2
1250   13  17
1251  #OVERLAPing all corrected after             1  random generation
1252 #OVERLAP evdw after   8.10862E+08
1253 Waiting for     0.0006 sec
1254 Waiting for     0.0336 sec
1255 #OVERLAP evdw > 1d10   1.00000E+20
1256  #OVERLAPing residues             3
1257    5  25   6
1258  #OVERLAPing all corrected after             2  random generation
1259 #OVERLAP evdw after   3.44387E+22
1260 Waiting for     0.0495 sec
1261 Waiting for     0.0006 sec
1262 Waiting for     0.0766 sec
1263 Waiting for     0.1486 sec
1264 Waiting for     0.0007 sec
1265 Waiting for     0.0373 sec
1266 Waiting for     0.0320 sec
1267 Waiting for     0.0317 sec
1268 Waiting for     0.0380 sec
1269 Waiting for     0.0369 sec
1270 Waiting for     0.0007 sec
1271 Waiting for     0.0371 sec
1272 Waiting for     0.0379 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             2
1275   14  27
1276  #OVERLAPing all corrected after             1  random generation
1277 #OVERLAP evdw after   7.22648E+06
1278 Waiting for     0.0307 sec
1279 Waiting for     0.0381 sec
1280 Waiting for     0.0334 sec
1281 Waiting for     0.0338 sec
1282 Waiting for     0.0379 sec
1283 Waiting for     0.0007 sec
1284 Waiting for     0.0356 sec
1285 #OVERLAP evdw > 1d10   1.00000E+20
1286  #OVERLAPing residues             2
1287    4  17
1288  #OVERLAPing all corrected after             1  random generation
1289 #OVERLAP evdw after   5.47494E+14
1290 Waiting for     0.0376 sec
1291 Waiting for     0.0383 sec
1292 #OVERLAP evdw > 1d10   1.00000E+20
1293  #OVERLAPing residues             7
1294    3  18   4  11  20  24  25
1295  #OVERLAPing all corrected after             2  random generation
1296 #OVERLAP evdw after   2.27584E+12
1297 Waiting for     0.0007 sec
1298 Waiting for     0.0314 sec
1299 #OVERLAP evdw > 1d10   1.00000E+20
1300  #OVERLAPing residues             2
1301    5  29
1302  #OVERLAPing all corrected after             2  random generation
1303 #OVERLAP evdw after   4.07596E+20
1304 Waiting for     0.0324 sec
1305 Waiting for     0.0359 sec
1306 Waiting for     0.0016 sec
1307 Waiting for     0.0392 sec
1308 Waiting for     0.0344 sec
1309 Waiting for     0.0361 sec
1310 Waiting for     0.0315 sec
1311 Waiting for     0.0006 sec
1312 #OVERLAP evdw > 1d10   1.00000E+20
1313  #OVERLAPing residues             2
1314   24  27
1315  #OVERLAPing all corrected after             1  random generation
1316 #OVERLAP evdw after   2.29232E+14
1317 Waiting for     0.0334 sec
1318 Waiting for     0.0393 sec
1319 Waiting for     0.0374 sec
1320 Waiting for     0.0329 sec
1321 #OVERLAP evdw > 1d10   1.00000E+20
1322  #OVERLAPing residues             6
1323    7  22   9  26  10  27
1324  #OVERLAPing NOT all corrected             2
1325   10  27
1326 #OVERLAP evdw after   1.00000E+20
1327 Waiting for     0.0391 sec
1328 Waiting for     0.0318 sec
1329 #OVERLAP evdw > 1d10   1.00000E+20
1330  #OVERLAPing residues             2
1331    5  29
1332  #OVERLAPing all corrected after             1  random generation
1333 #OVERLAP evdw after  -5.05202E+01
1334 Waiting for     0.0328 sec
1335 Waiting for     0.0328 sec
1336 Waiting for     0.0378 sec
1337 Waiting for     0.0309 sec
1338 #OVERLAP evdw > 1d10   1.00000E+20
1339  #OVERLAPing residues             2
1340    9  27
1341  #OVERLAPing all corrected after             1  random generation
1342 #OVERLAP evdw after   1.51555E+02
1343 Waiting for     0.0394 sec
1344 #OVERLAP evdw > 1d10   1.00000E+20
1345  #OVERLAPing residues             2
1346   20  27
1347  #OVERLAPing all corrected after             1  random generation
1348 #OVERLAP evdw after   1.23977E+14
1349 Waiting for     0.0007 sec
1350 Waiting for     0.0337 sec
1351 Waiting for     0.0338 sec
1352 Waiting for     0.0889 sec
1353 Waiting for     0.0006 sec
1354 Waiting for     0.0366 sec
1355 Waiting for     0.0343 sec
1356 Waiting for     0.0315 sec
1357 #OVERLAP evdw > 1d10   1.00000E+20
1358  #OVERLAPing residues             2
1359   11  22
1360  #OVERLAPing all corrected after             1  random generation
1361 #OVERLAP evdw after   4.93290E+06
1362 Waiting for     0.0007 sec
1363 #OVERLAP evdw > 1d10   1.00000E+20
1364  #OVERLAPing residues             4
1365    7  27   8  25
1366  #OVERLAPing all corrected after             6  random generation
1367 #OVERLAP evdw after   6.20798E+06
1368 Waiting for     0.0331 sec
1369 Waiting for     0.0377 sec
1370 Waiting for     0.0007 sec
1371 #OVERLAP evdw > 1d10   1.00000E+20
1372  #OVERLAPing residues             4
1373    2  27  11  29
1374  #OVERLAPing all corrected after             4  random generation
1375 #OVERLAP evdw after   4.22641E+13
1376 Waiting for     0.0006 sec
1377 Waiting for     0.0396 sec
1378 Waiting for     0.0402 sec
1379 Waiting for     0.0329 sec
1380 Waiting for     0.0424 sec
1381 Waiting for     0.0210 sec
1382 Waiting for     0.0006 sec
1383 Waiting for     0.0384 sec
1384 Waiting for     0.0380 sec
1385 Waiting for     0.7332 sec
1386 Waiting for     0.0646 sec
1387 Waiting for     0.0417 sec
1388 Waiting for     0.0008 sec
1389 Waiting for     0.0006 sec
1390 Waiting for     0.0381 sec
1391 Waiting for     0.0324 sec
1392 Waiting for     0.0006 sec
1393 Waiting for     0.0378 sec
1394 #OVERLAP evdw > 1d10   1.00000E+20
1395  #OVERLAPing residues             2
1396   17  25
1397  #OVERLAPing all corrected after             3  random generation
1398 #OVERLAP evdw after   4.39254E+09
1399 Waiting for     0.0340 sec
1400 Waiting for     0.0361 sec
1401 Waiting for     0.0341 sec
1402 Waiting for     0.0006 sec
1403 Waiting for     0.0313 sec
1404 #OVERLAP evdw > 1d10   4.15195E+20
1405  #OVERLAPing residues             0
1406
1407  #OVERLAPing all corrected after             1  random generation
1408 #OVERLAP evdw after   4.15195E+20
1409 Waiting for     0.0007 sec
1410 Waiting for     0.0342 sec
1411 Waiting for     0.0380 sec
1412 #OVERLAP evdw > 1d10   1.00000E+20
1413  #OVERLAPing residues             4
1414   10  22  11  21
1415  #OVERLAPing NOT all corrected             2
1416   10  22
1417 #OVERLAP evdw after   1.00000E+20
1418 Waiting for     0.0369 sec
1419 Waiting for     0.0387 sec
1420 Waiting for     0.0347 sec
1421 Waiting for     0.0356 sec
1422 #OVERLAP evdw > 1d10   1.00000E+20
1423  #OVERLAPing residues             2
1424   14  27
1425  #OVERLAPing all corrected after             1  random generation
1426 #OVERLAP evdw after   1.23651E+07
1427 Waiting for     0.0007 sec
1428 #OVERLAP evdw > 1d10   1.00000E+20
1429  #OVERLAPing residues             2
1430    7  20
1431  #OVERLAPing all corrected after             1  random generation
1432 #OVERLAP evdw after   6.03375E+13
1433 Waiting for     0.0321 sec
1434 Waiting for     0.0400 sec
1435 Waiting for     0.0322 sec
1436 Waiting for     0.0023 sec
1437 Waiting for     0.0349 sec
1438 #OVERLAP evdw > 1d10   1.00000E+20
1439  #OVERLAPing residues             2
1440   13  29
1441  #OVERLAPing all corrected after             1  random generation
1442 #OVERLAP evdw after   2.97008E+21
1443 Waiting for     0.0349 sec
1444 Waiting for     0.0010 sec
1445 #OVERLAP evdw > 1d10   1.00000E+20
1446  #OVERLAPing residues             2
1447    4  29
1448  #OVERLAPing all corrected after             4  random generation
1449 #OVERLAP evdw after   8.43688E+21
1450 Waiting for     0.0183 sec
1451 Waiting for     0.0384 sec
1452 Waiting for     0.0344 sec
1453 Waiting for     0.0006 sec
1454 Waiting for     0.3201 sec
1455 #OVERLAP evdw > 1d10   1.00000E+20
1456  #OVERLAPing residues             2
1457    7  20
1458  #OVERLAPing all corrected after             1  random generation
1459 #OVERLAP evdw after   4.67546E+07
1460 Waiting for     0.0006 sec
1461 Waiting for     0.0345 sec
1462 Waiting for     0.0386 sec
1463 Waiting for     0.0006 sec
1464 Waiting for     0.0400 sec
1465 #OVERLAP evdw > 1d10   1.00000E+20
1466  #OVERLAPing residues             4
1467    4  24  19  27
1468  #OVERLAPing all corrected after             1  random generation
1469 #OVERLAP evdw after   2.12365E+05
1470 Waiting for     0.0365 sec
1471 #OVERLAP evdw > 1d10   1.00000E+20
1472  #OVERLAPing residues             2
1473    8  23
1474  #OVERLAPing all corrected after            11  random generation
1475 #OVERLAP evdw after   7.80170E+14
1476 Waiting for     0.0326 sec
1477 Waiting for     0.0379 sec
1478 Waiting for     0.0378 sec
1479 #OVERLAP evdw > 1d10   1.00000E+20
1480  #OVERLAPing residues             2
1481   14  20
1482  #OVERLAPing all corrected after             1  random generation
1483 #OVERLAP evdw after   1.55224E+07
1484 Waiting for     0.0007 sec
1485 #OVERLAP evdw > 1d10   1.00000E+20
1486  #OVERLAPing residues             2
1487   20  27
1488  #OVERLAPing all corrected after             1  random generation
1489 #OVERLAP evdw after   2.93193E+05
1490 Waiting for     0.0340 sec
1491 Waiting for     0.0349 sec
1492 Waiting for     0.0281 sec
1493 Waiting for     0.0363 sec
1494 Waiting for     0.0400 sec
1495 Waiting for     0.0007 sec
1496 Waiting for     0.4496 sec
1497 Waiting for     0.0006 sec
1498 Waiting for     0.0007 sec
1499 #OVERLAP evdw > 1d10   1.00000E+20
1500  #OVERLAPing residues             4
1501    4  25   7  16
1502  #OVERLAPing all corrected after             1  random generation
1503 #OVERLAP evdw after   1.93596E+15
1504 Waiting for     0.0337 sec
1505 Waiting for     0.0006 sec
1506 Waiting for     0.0383 sec
1507 #OVERLAP evdw > 1d10   1.00000E+20
1508  #OVERLAPing residues             2
1509    4  26
1510  #OVERLAPing all corrected after             1  random generation
1511 #OVERLAP evdw after   1.78020E+14
1512 Waiting for     0.0006 sec
1513 Waiting for     0.0403 sec
1514 Waiting for     0.0402 sec
1515 Waiting for     0.0012 sec
1516 #OVERLAP evdw > 1d10   1.00000E+20
1517  #OVERLAPing residues             2
1518   20  24
1519  #OVERLAPing all corrected after             1  random generation
1520 #OVERLAP evdw after   6.19957E+09
1521 Waiting for     0.0323 sec
1522 Waiting for     0.0349 sec
1523 Waiting for     0.0006 sec
1524 Waiting for     0.0006 sec
1525 Waiting for     0.4361 sec
1526 Waiting for     0.0006 sec
1527 Waiting for     0.0007 sec
1528 #OVERLAP evdw > 1d10   1.00000E+20
1529  #OVERLAPing residues             4
1530    3  29  13  27
1531  #OVERLAPing all corrected after             1  random generation
1532 #OVERLAP evdw after   2.59561E+09
1533 Waiting for     0.0332 sec
1534 Waiting for     0.0378 sec
1535 Waiting for     0.0333 sec
1536 Waiting for     0.0397 sec
1537 Waiting for     0.0220 sec
1538 #OVERLAP evdw > 1d10   1.00000E+20
1539  #OVERLAPing residues             4
1540    5  25   6  23
1541  #OVERLAPing all corrected after             3  random generation
1542 #OVERLAP evdw after   1.71663E+18
1543 Waiting for     0.0391 sec
1544 Waiting for     0.0348 sec
1545 Waiting for     0.0345 sec
1546 Waiting for     0.0071 sec
1547 Waiting for     0.0335 sec
1548 Waiting for     0.0007 sec
1549 Waiting for     0.0009 sec
1550 Waiting for     0.0007 sec
1551 Waiting for     0.0358 sec
1552 #OVERLAP evdw > 1d10   1.00000E+20
1553  #OVERLAPing residues             2
1554    5  25
1555  #OVERLAPing all corrected after             1  random generation
1556 #OVERLAP evdw after   1.39021E+07
1557 Waiting for     0.0380 sec
1558 Waiting for     0.0360 sec
1559 Waiting for     0.0007 sec
1560 Waiting for     0.0401 sec
1561 Waiting for     0.0337 sec
1562 #OVERLAP evdw > 1d10   1.00000E+20
1563  #OVERLAPing residues             6
1564    7  25  27   9  21  13
1565  #OVERLAPing all corrected after            87  random generation
1566 #OVERLAP evdw after   3.07692E+19
1567 Waiting for     0.0449 sec
1568 Waiting for     0.0006 sec
1569 #OVERLAP evdw > 1d10   1.00000E+20
1570  #OVERLAPing residues             4
1571    5  22   9  11
1572  #OVERLAPing all corrected after             1  random generation
1573 #OVERLAP evdw after   7.91484E+09
1574 Waiting for     0.0339 sec
1575 Waiting for     0.0343 sec
1576 #OVERLAP evdw > 1d10   1.00000E+20
1577  #OVERLAPing residues             4
1578    3  16   5  26
1579  #OVERLAPing all corrected after             1  random generation
1580 #OVERLAP evdw after   2.04468E+08
1581 Waiting for     0.0356 sec
1582 #OVERLAP evdw > 1d10   1.00000E+20
1583  #OVERLAPing residues             2
1584    5  17
1585  #OVERLAPing NOT all corrected             2
1586    5  17
1587 #OVERLAP evdw after   1.00000E+20
1588 Waiting for     0.0371 sec
1589 Waiting for     0.0387 sec
1590 #OVERLAP evdw > 1d10   1.00000E+20
1591  #OVERLAPing residues             2
1592   14  17
1593  #OVERLAPing all corrected after             2  random generation
1594 #OVERLAP evdw after   5.75237E+05
1595 Waiting for     0.0379 sec
1596 Waiting for     0.0006 sec
1597 Waiting for     0.0337 sec
1598 Waiting for     0.0181 sec
1599 Waiting for     0.0384 sec
1600 Waiting for     0.0389 sec
1601 Waiting for     0.0377 sec
1602 Waiting for     0.0324 sec
1603 Waiting for     0.0379 sec
1604 #OVERLAP evdw > 1d10   1.00000E+20
1605  #OVERLAPing residues             4
1606    9  17  14  19
1607  #OVERLAPing all corrected after             1  random generation
1608 #OVERLAP evdw after   1.57527E+06
1609 Waiting for     0.0390 sec
1610 Waiting for     0.0009 sec
1611 Waiting for     0.0006 sec
1612 #OVERLAP evdw > 1d10   1.00000E+20
1613  #OVERLAPing residues             2
1614    6  27
1615  #OVERLAPing all corrected after             2  random generation
1616 #OVERLAP evdw after   2.99803E+04
1617 Waiting for     0.0400 sec
1618 Waiting for     0.0006 sec
1619 #OVERLAP evdw > 1d10   1.00000E+20
1620  #OVERLAPing residues             3
1621    4  25   5
1622  #OVERLAPing all corrected after             1  random generation
1623 #OVERLAP evdw after   1.63777E+17
1624 Waiting for     0.0311 sec
1625 Waiting for     0.0341 sec
1626 Waiting for     0.0352 sec
1627 Waiting for     0.0352 sec
1628 Waiting for     0.0007 sec
1629 Waiting for     0.0006 sec
1630 #OVERLAP evdw > 1d10   1.00000E+20
1631  #OVERLAPing residues             2
1632    4  27
1633  #OVERLAPing all corrected after             1  random generation
1634 #OVERLAP evdw after   5.73103E+05
1635 Waiting for     0.0393 sec
1636 #OVERLAP evdw > 1d10   1.00000E+20
1637  #OVERLAPing residues             2
1638    7  20
1639  #OVERLAPing all corrected after             1  random generation
1640 #OVERLAP evdw after   1.66948E+18
1641 Waiting for     0.0533 sec
1642 Waiting for     0.0317 sec
1643 Waiting for     0.0345 sec
1644 #OVERLAP evdw > 1d10   1.00000E+20
1645  #OVERLAPing residues             2
1646   11  24
1647  #OVERLAPing all corrected after             1  random generation
1648 #OVERLAP evdw after   4.13620E+10
1649 Waiting for     0.0030 sec
1650 Waiting for     0.0380 sec
1651 Waiting for     0.0349 sec
1652 Waiting for     0.0349 sec
1653 Waiting for     0.0109 sec
1654 #OVERLAP evdw > 1d10   1.00000E+20
1655  #OVERLAPing residues             3
1656    7  25  17
1657  #OVERLAPing all corrected after             1  random generation
1658 #OVERLAP evdw after   7.34035E+09
1659 Waiting for     0.0350 sec
1660 #OVERLAP evdw > 1d10   1.00000E+20
1661  #OVERLAPing residues             4
1662    7  25   9  27
1663  #OVERLAPing all corrected after             5  random generation
1664 #OVERLAP evdw after   5.37345E+06
1665 Waiting for     0.0395 sec
1666 #OVERLAP evdw > 1d10   1.00000E+20
1667  #OVERLAPing residues             4
1668    5  25  24  27
1669  #OVERLAPing all corrected after             1  random generation
1670 #OVERLAP evdw after   5.72096E+06
1671 Waiting for     0.0362 sec
1672 #OVERLAP evdw > 1d10   1.00000E+20
1673  #OVERLAPing residues             2
1674    4  29
1675  #OVERLAPing all corrected after             1  random generation
1676 #OVERLAP evdw after  -3.90522E+01
1677 Waiting for     0.0375 sec
1678 Waiting for     0.0322 sec
1679 Waiting for     0.9139 sec
1680 Waiting for     0.0009 sec
1681 Waiting for     0.0006 sec
1682 Waiting for     0.0394 sec
1683 Waiting for     0.0373 sec
1684 Waiting for     0.0350 sec
1685 Waiting for     0.0347 sec
1686 Waiting for     0.0323 sec
1687 Waiting for     0.0329 sec
1688 Waiting for     0.0391 sec
1689 Waiting for     0.0007 sec
1690 Waiting for     0.0007 sec
1691 Waiting for     0.0373 sec
1692 #OVERLAP evdw > 1d10   1.00000E+20
1693  #OVERLAPing residues             4
1694    7  25   9  27
1695  #OVERLAPing all corrected after             3  random generation
1696 #OVERLAP evdw after   3.36550E+15
1697 Waiting for     0.0006 sec
1698 Waiting for     0.0333 sec
1699 #OVERLAP evdw > 1d10   1.00000E+20
1700  #OVERLAPing residues             2
1701    5  25
1702  #OVERLAPing NOT all corrected             3
1703    5  25   6
1704 #OVERLAP evdw after   1.00000E+20
1705 Waiting for     0.0317 sec
1706 Waiting for     0.0356 sec
1707 Waiting for     0.0384 sec
1708 Waiting for     0.0084 sec
1709 #OVERLAP evdw > 1d10   1.00000E+20
1710  #OVERLAPing residues             2
1711    2  20
1712  #OVERLAPing all corrected after             1  random generation
1713 #OVERLAP evdw after   1.49627E+05
1714 Waiting for     0.0172 sec
1715 Waiting for     0.8820 sec
1716 #OVERLAP evdw > 1d10   1.00000E+20
1717  #OVERLAPing residues             2
1718   17  22
1719  #OVERLAPing all corrected after             1  random generation
1720 #OVERLAP evdw after   7.93189E+08
1721 Waiting for     0.0274 sec
1722 Waiting for     0.0393 sec
1723 #OVERLAP evdw > 1d10   1.00000E+20
1724  #OVERLAPing residues             4
1725   14  27  17  26
1726  #OVERLAPing all corrected after             2  random generation
1727 #OVERLAP evdw after   8.84021E+13
1728 Waiting for     0.0006 sec
1729 Waiting for     0.0350 sec
1730 Waiting for     0.0390 sec
1731 Waiting for     0.0009 sec
1732 #OVERLAP evdw > 1d10   1.00000E+20
1733  #OVERLAPing residues             3
1734    4  29  11
1735  #OVERLAPing all corrected after             1  random generation
1736 #OVERLAP evdw after   2.29233E+14
1737 Waiting for     0.0006 sec
1738 Waiting for     0.0353 sec
1739 Waiting for     0.0321 sec
1740 Waiting for     0.0351 sec
1741 Waiting for     0.0575 sec
1742 Waiting for     0.0006 sec
1743 Waiting for     0.0040 sec
1744 Waiting for     0.0388 sec
1745 Waiting for     0.0289 sec
1746 Waiting for     0.0357 sec
1747 Waiting for     0.0397 sec
1748 Waiting for     0.0325 sec
1749 Waiting for     0.0007 sec
1750 Waiting for     0.0362 sec
1751 Waiting for     0.0388 sec
1752 Waiting for     0.0401 sec
1753 Waiting for     0.0334 sec
1754 Waiting for     0.0007 sec
1755 #OVERLAP evdw > 1d10   1.00000E+20
1756  #OVERLAPing residues             2
1757   22  29
1758  #OVERLAPing all corrected after             1  random generation
1759 #OVERLAP evdw after   5.59125E+05
1760 Waiting for     0.0381 sec
1761 Waiting for     0.0384 sec
1762 Waiting for     0.0177 sec
1763 #OVERLAP evdw > 1d10   1.00000E+20
1764  #OVERLAPing residues             2
1765   17  22
1766  #OVERLAPing all corrected after             1  random generation
1767 #OVERLAP evdw after   1.24330E+05
1768 Waiting for     0.0350 sec
1769 Waiting for     0.7579 sec
1770 Waiting for     0.0184 sec
1771 Waiting for     0.0369 sec
1772 Waiting for     0.0005 sec
1773 Waiting for     0.0324 sec
1774 #OVERLAP evdw > 1d10   1.00000E+20
1775  #OVERLAPing residues             4
1776    4  17   9  29
1777  #OVERLAPing all corrected after             1  random generation
1778 #OVERLAP evdw after   1.34101E+10
1779 Waiting for     0.0357 sec
1780 Waiting for     0.0314 sec
1781 Waiting for     0.0006 sec
1782 Waiting for     0.0389 sec
1783 #OVERLAP evdw > 1d10   1.00000E+20
1784  #OVERLAPing residues             4
1785    7  25  13  27
1786  #OVERLAPing all corrected after             1  random generation
1787 #OVERLAP evdw after   1.02299E+20
1788 Waiting for     0.0380 sec
1789 Waiting for     0.0393 sec
1790 #OVERLAP evdw > 1d10   1.00000E+20
1791  #OVERLAPing residues             4
1792    2  25   3  20
1793  #OVERLAPing all corrected after             1  random generation
1794 #OVERLAP evdw after   1.77062E+06
1795 Waiting for     0.0189 sec
1796 Waiting for     0.0365 sec
1797 Waiting for     0.0332 sec
1798 Waiting for     0.0396 sec
1799 Waiting for     0.8030 sec
1800 Waiting for     0.0006 sec
1801 #OVERLAP evdw > 1d10   1.00000E+20
1802  #OVERLAPing residues             6
1803    7  26   8  25  12  27
1804  #OVERLAPing all corrected after             1  random generation
1805 #OVERLAP evdw after   6.06944E+06
1806 Waiting for     0.0007 sec
1807 #OVERLAP evdw > 1d10   1.00000E+20
1808  #OVERLAPing residues             2
1809    4  25
1810  #OVERLAPing all corrected after             1  random generation
1811 #OVERLAP evdw after   1.16112E+03
1812 Waiting for     0.0320 sec
1813 #OVERLAP evdw > 1d10   1.43551E+22
1814  #OVERLAPing residues             0
1815
1816  #OVERLAPing all corrected after             1  random generation
1817 #OVERLAP evdw after   1.43551E+22
1818 Waiting for     0.0007 sec
1819 Waiting for     0.0308 sec
1820 #OVERLAP evdw > 1d10   1.00000E+20
1821  #OVERLAPing residues             2
1822    2   9
1823  #OVERLAPing all corrected after             1  random generation
1824 #OVERLAP evdw after   8.93988E+11
1825 Waiting for     0.0010 sec
1826 Waiting for     0.0333 sec
1827 Waiting for     0.0006 sec
1828 Waiting for     0.0372 sec
1829 #OVERLAP evdw > 1d10   1.00000E+20
1830  #OVERLAPing residues             4
1831   10  29  14  27
1832  #OVERLAPing NOT all corrected             2
1833   10  29
1834 #OVERLAP evdw after   1.00000E+20
1835 Waiting for     0.0052 sec
1836 Waiting for     0.0007 sec
1837 Waiting for     0.0329 sec
1838 Waiting for     0.0006 sec
1839 Waiting for     0.0339 sec
1840 Waiting for     0.0355 sec
1841 Waiting for     0.0372 sec
1842 Waiting for     0.0006 sec
1843 Waiting for     0.0310 sec
1844 #OVERLAP evdw > 1d10   1.00000E+20
1845  #OVERLAPing residues             2
1846    7  23
1847  #OVERLAPing all corrected after             3  random generation
1848 #OVERLAP evdw after   5.48587E+18
1849 Waiting for     0.0006 sec
1850 Waiting for     0.0006 sec
1851 Waiting for     0.0006 sec
1852 #OVERLAP evdw > 1d10   1.00000E+20
1853  #OVERLAPing residues             2
1854   22  29
1855  #OVERLAPing all corrected after             1  random generation
1856 #OVERLAP evdw after   4.66488E+07
1857 Waiting for     0.0218 sec
1858 Waiting for     0.0339 sec
1859 Waiting for     0.0006 sec
1860 Waiting for     0.0006 sec
1861 Waiting for     0.0388 sec
1862 Waiting for     0.0385 sec
1863 Waiting for     0.0399 sec
1864 Waiting for     0.0331 sec
1865 Waiting for     0.3923 sec
1866 #OVERLAP evdw > 1d10   1.00000E+20
1867  #OVERLAPing residues             6
1868    2  25  14  20  15  19
1869  #OVERLAPing all corrected after             2  random generation
1870 #OVERLAP evdw after   3.17808E+10
1871 Waiting for     0.0007 sec
1872 Waiting for     0.0007 sec
1873 Waiting for     0.0006 sec
1874 Waiting for     0.0307 sec
1875 Waiting for     0.0384 sec
1876 Waiting for     0.0006 sec
1877 #OVERLAP evdw > 1d10   1.00000E+20
1878  #OVERLAPing residues             2
1879    9  21
1880  #OVERLAPing all corrected after             1  random generation
1881 #OVERLAP evdw after   3.73571E+03
1882 Waiting for     0.0343 sec
1883 Waiting for     0.0006 sec
1884 #OVERLAP evdw > 1d10   1.00000E+20
1885  #OVERLAPing residues             4
1886    7  20   9  26
1887  #OVERLAPing all corrected after             1  random generation
1888 #OVERLAP evdw after   5.37182E+14
1889 Waiting for     0.0388 sec
1890 Waiting for     0.0348 sec
1891 Waiting for     0.0513 sec
1892 Waiting for     0.0406 sec
1893 Waiting for     0.0379 sec
1894 #OVERLAP evdw > 1d10   1.00000E+20
1895  #OVERLAPing residues             2
1896   10  27
1897  #OVERLAPing all corrected after             1  random generation
1898 #OVERLAP evdw after  -3.96593E+01
1899 Waiting for     0.6823 sec
1900 Waiting for     0.0006 sec
1901 Waiting for     0.0006 sec
1902 #OVERLAP evdw > 1d10   1.00000E+20
1903  #OVERLAPing residues             2
1904    4  13
1905  #OVERLAPing all corrected after             1  random generation
1906 #OVERLAP evdw after   3.63901E+06
1907 Waiting for     0.0374 sec
1908 Waiting for     0.0310 sec
1909 #OVERLAP evdw > 1d10   1.00000E+20
1910  #OVERLAPing residues             2
1911    2  19
1912  #OVERLAPing all corrected after             1  random generation
1913 #OVERLAP evdw after   6.24738E+02
1914 Waiting for     0.0007 sec
1915 #OVERLAP evdw > 1d10   1.00000E+20
1916  #OVERLAPing residues             2
1917    4  27
1918  #OVERLAPing all corrected after             1  random generation
1919 #OVERLAP evdw after   2.02913E+05
1920 Waiting for     0.0355 sec
1921 Waiting for     0.0357 sec
1922 #OVERLAP evdw > 1d10   1.00000E+20
1923  #OVERLAPing residues             4
1924    7  22  10  27
1925  #OVERLAPing NOT all corrected             2
1926   10  27
1927 #OVERLAP evdw after   1.00000E+20
1928 Waiting for     0.0387 sec
1929 Waiting for     0.0395 sec
1930 #OVERLAP evdw > 1d10   1.00000E+20
1931  #OVERLAPing residues             2
1932    4  25
1933  #OVERLAPing all corrected after            38  random generation
1934 #OVERLAP evdw after   1.15182E+13
1935 Waiting for     0.0314 sec
1936 Waiting for     0.0033 sec
1937 Waiting for     0.0339 sec
1938 #OVERLAP evdw > 1d10   1.00000E+20
1939  #OVERLAPing residues             5
1940    4  25   5  14  22
1941  #OVERLAPing all corrected after             2  random generation
1942 #OVERLAP evdw after   2.93051E+24
1943 Waiting for     0.0320 sec
1944 #OVERLAP evdw > 1d10   1.00000E+20
1945  #OVERLAPing residues             2
1946    2  17
1947  #OVERLAPing all corrected after             1  random generation
1948 #OVERLAP evdw after   2.99668E+03
1949 Waiting for     0.0360 sec
1950 #OVERLAP evdw > 1d10   1.00000E+20
1951  #OVERLAPing residues             6
1952    3  17   7  14   8  25
1953  #OVERLAPing all corrected after             2  random generation
1954 #OVERLAP evdw after   3.70260E+10
1955 Waiting for     0.0376 sec
1956 Waiting for     0.0385 sec
1957 Waiting for     0.0349 sec
1958 Waiting for     0.0362 sec
1959 Waiting for     0.0478 sec
1960 Waiting for     0.0392 sec
1961 Waiting for     1.0236 sec
1962 Waiting for     0.0007 sec
1963 Waiting for     0.0313 sec
1964 Waiting for     0.0332 sec
1965 Waiting for     0.0341 sec
1966 #OVERLAP evdw > 1d10   1.00000E+20
1967  #OVERLAPing residues             2
1968    7  27
1969  #OVERLAPing all corrected after             1  random generation
1970 #OVERLAP evdw after   1.07760E+22
1971 Waiting for     0.0007 sec
1972 #OVERLAP evdw > 1d10   1.00000E+20
1973  #OVERLAPing residues             2
1974    7  20
1975  #OVERLAPing all corrected after             1  random generation
1976 #OVERLAP evdw after   5.11403E+15
1977 Waiting for     0.0007 sec
1978 Waiting for     0.0006 sec
1979 Waiting for     0.0387 sec
1980 #OVERLAP evdw > 1d10   1.00000E+20
1981  #OVERLAPing residues             2
1982    9  22
1983  #OVERLAPing all corrected after             1  random generation
1984 #OVERLAP evdw after   1.61244E+15
1985 Waiting for     0.0313 sec
1986 Waiting for     0.0313 sec
1987 #OVERLAP evdw > 1d10   1.00000E+20
1988  #OVERLAPing residues             4
1989   10  29  14  27
1990  #OVERLAPing NOT all corrected             2
1991   10  29
1992 #OVERLAP evdw after   1.00000E+20
1993 Waiting for     0.0007 sec
1994 Waiting for     0.0326 sec
1995 Waiting for     0.0356 sec
1996 Waiting for     0.0352 sec
1997 #OVERLAP evdw > 1d10   1.00000E+20
1998  #OVERLAPing residues             2
1999    3  17
2000  #OVERLAPing all corrected after             1  random generation
2001 #OVERLAP evdw after   8.67037E+13
2002 Waiting for     0.0362 sec
2003 Waiting for     0.0334 sec
2004 Waiting for     0.0350 sec
2005 Waiting for     0.0395 sec
2006 Waiting for     0.0395 sec
2007 #OVERLAP evdw > 1d10   1.00000E+20
2008  #OVERLAPing residues             2
2009    4  13
2010  #OVERLAPing all corrected after             1  random generation
2011 #OVERLAP evdw after   2.69037E+04
2012 Waiting for     0.0378 sec
2013 Waiting for     0.0369 sec
2014 Waiting for     0.0330 sec
2015 #OVERLAP evdw > 1d10   1.00000E+20
2016  #OVERLAPing residues             9
2017    5  25   7  27   8  28   9  29  11
2018  #OVERLAPing NOT all corrected             4
2019    5  25   8  28
2020 #OVERLAP evdw after   1.00000E+20
2021 Waiting for     0.0007 sec
2022 #OVERLAP evdw > 1d10   1.00000E+20
2023  #OVERLAPing residues             2
2024    4  17
2025  #OVERLAPing all corrected after             2  random generation
2026 #OVERLAP evdw after   5.23125E+08
2027 Waiting for     0.0007 sec
2028 #OVERLAP evdw > 1d10   1.00000E+20
2029  #OVERLAPing residues             2
2030    4  27
2031  #OVERLAPing all corrected after             2  random generation
2032 #OVERLAP evdw after   1.80420E+17
2033 Waiting for     0.0248 sec
2034 Waiting for     0.0395 sec
2035 Waiting for     0.0315 sec
2036 Waiting for     0.0007 sec
2037 #OVERLAP evdw > 1d10   1.00000E+20
2038  #OVERLAPing residues             2
2039    4  25
2040  #OVERLAPing all corrected after             3  random generation
2041 #OVERLAP evdw after   1.48628E+10
2042 Waiting for     0.0316 sec
2043 Waiting for     0.0398 sec
2044 Waiting for     0.8333 sec
2045 Waiting for     0.0005 sec
2046 Waiting for     0.0354 sec
2047 Waiting for     0.0006 sec
2048 #OVERLAP evdw > 1d10   1.00000E+20
2049  #OVERLAPing residues             3
2050    7  27  10
2051  #OVERLAPing all corrected after             1  random generation
2052 #OVERLAP evdw after   3.71936E+10
2053 Waiting for     0.0340 sec
2054 Waiting for     0.0362 sec
2055 #OVERLAP evdw > 1d10   1.00000E+20
2056  #OVERLAPing residues             2
2057    4  17
2058  #OVERLAPing all corrected after             1  random generation
2059 #OVERLAP evdw after   2.63196E+05
2060 Waiting for     0.0334 sec
2061 Waiting for     0.0006 sec
2062 Waiting for     0.0364 sec
2063 Waiting for     0.0006 sec
2064 Waiting for     0.0374 sec
2065 #OVERLAP evdw > 1d10   1.00000E+20
2066  #OVERLAPing residues             2
2067   20  27
2068  #OVERLAPing all corrected after             1  random generation
2069 #OVERLAP evdw after   2.07230E+05
2070 Waiting for     0.0404 sec
2071 Waiting for     0.0369 sec
2072 Waiting for     0.0401 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             2
2075    4  25
2076  #OVERLAPing all corrected after             1  random generation
2077 #OVERLAP evdw after   4.63477E+02
2078 Waiting for     0.0406 sec
2079 Waiting for     0.0381 sec
2080 Waiting for     0.0342 sec
2081 Waiting for     0.0007 sec
2082 Waiting for     0.0353 sec
2083 Waiting for     0.0006 sec
2084 Waiting for     0.0007 sec
2085 Waiting for     0.0495 sec
2086 Waiting for     0.0353 sec
2087 #OVERLAP evdw > 1d10   1.00000E+20
2088  #OVERLAPing residues             4
2089    3  27   7  22
2090  #OVERLAPing all corrected after             2  random generation
2091 #OVERLAP evdw after   6.07624E+24
2092 Waiting for     0.0330 sec
2093 Waiting for     0.0389 sec
2094 Waiting for     0.0006 sec
2095 #OVERLAP evdw > 1d10   1.00000E+20
2096  #OVERLAPing residues             2
2097    3  17
2098  #OVERLAPing all corrected after             1  random generation
2099 #OVERLAP evdw after   6.27005E+03
2100 Waiting for     0.0371 sec
2101 Waiting for     0.0312 sec
2102 Waiting for     0.0369 sec
2103 Waiting for     0.2597 sec
2104 Waiting for     0.0006 sec
2105 Waiting for     0.0007 sec
2106 Waiting for     0.0348 sec
2107 #OVERLAP evdw > 1d10   1.00000E+20
2108  #OVERLAPing residues             2
2109    5  14
2110  #OVERLAPing all corrected after             1  random generation
2111 #OVERLAP evdw after   1.06410E+02
2112 Waiting for     0.0392 sec
2113 Waiting for     0.0398 sec
2114 Waiting for     0.0405 sec
2115 #OVERLAP evdw > 1d10   1.00000E+20
2116  #OVERLAPing residues             2
2117    2  17
2118  #OVERLAPing all corrected after             1  random generation
2119 #OVERLAP evdw after   5.85894E+15
2120 Waiting for     0.0353 sec
2121 Waiting for     0.0006 sec
2122 #OVERLAP evdw > 1d10   1.00000E+20
2123  #OVERLAPing residues             2
2124    4  15
2125  #OVERLAPing all corrected after             1  random generation
2126 #OVERLAP evdw after   3.61251E+11
2127 Waiting for     0.0368 sec
2128 Waiting for     0.0387 sec
2129 #OVERLAP evdw > 1d10   1.00000E+20
2130  #OVERLAPing residues             2
2131    7  23
2132  #OVERLAPing all corrected after             1  random generation
2133 #OVERLAP evdw after  -1.24903E+01
2134 Waiting for     0.0119 sec
2135 Waiting for     0.0370 sec
2136 #OVERLAP evdw > 1d10   1.00000E+20
2137  #OVERLAPing residues             2
2138    4  17
2139  #OVERLAPing all corrected after             5  random generation
2140 #OVERLAP evdw after   4.00650E+08
2141 Waiting for     0.7008 sec
2142 Waiting for     0.0007 sec
2143 Waiting for     0.0380 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             2
2146    4  21
2147  #OVERLAPing all corrected after             1  random generation
2148 #OVERLAP evdw after   6.16714E+05
2149 Waiting for     0.0384 sec
2150 Waiting for     0.0401 sec
2151 Waiting for     0.0006 sec
2152 Waiting for     0.0351 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             2
2155    4  11
2156  #OVERLAPing all corrected after             1  random generation
2157 #OVERLAP evdw after   4.54165E+06
2158 Waiting for     0.0007 sec
2159 #OVERLAP evdw > 1d10   1.00000E+20
2160  #OVERLAPing residues             2
2161    7  10
2162  #OVERLAPing all corrected after             1  random generation
2163 #OVERLAP evdw after   5.20536E+18
2164 Waiting for     0.0006 sec
2165 Waiting for     0.0403 sec
2166 Waiting for     0.0375 sec
2167 Waiting for     0.0348 sec
2168 #OVERLAP evdw > 1d10   1.00000E+20
2169  #OVERLAPing residues             6
2170    7  26   9  20  16  25
2171  #OVERLAPing all corrected after             2  random generation
2172 #OVERLAP evdw after   7.19334E+07
2173 Waiting for     0.0006 sec
2174 Waiting for     0.0427 sec
2175 Waiting for     0.0367 sec
2176 Waiting for     0.0315 sec
2177 Waiting for     0.0395 sec
2178 Waiting for     0.0006 sec
2179 #OVERLAP evdw > 1d10   1.00000E+20
2180  #OVERLAPing residues             2
2181    4  24
2182  #OVERLAPing all corrected after             1  random generation
2183 #OVERLAP evdw after   2.06589E+13
2184 Waiting for     0.0343 sec
2185 #OVERLAP evdw > 1d10   2.85676E+29
2186  #OVERLAPing residues             0
2187
2188  #OVERLAPing all corrected after             1  random generation
2189 #OVERLAP evdw after   2.85676E+29
2190 Waiting for     0.0565 sec
2191 Waiting for     0.0357 sec
2192 #OVERLAP evdw > 1d10   1.00000E+20
2193  #OVERLAPing residues             2
2194    2  17
2195  #OVERLAPing all corrected after             1  random generation
2196 #OVERLAP evdw after   2.08487E+06
2197 Waiting for     0.0365 sec
2198 Waiting for     0.0309 sec
2199 #OVERLAP evdw > 1d10   1.85389E+27
2200  #OVERLAPing residues             0
2201
2202  #OVERLAPing all corrected after             1  random generation
2203 #OVERLAP evdw after   1.85389E+27
2204 Waiting for     0.0317 sec
2205 Waiting for     0.0401 sec
2206 Waiting for     0.0006 sec
2207 Waiting for     0.0339 sec
2208 Waiting for     0.0399 sec
2209 Waiting for     0.0321 sec
2210 Waiting for     0.0377 sec
2211 Waiting for     0.6244 sec
2212 Waiting for     0.0006 sec
2213 Waiting for     0.0006 sec
2214 #OVERLAP evdw > 1d10   1.00000E+20
2215  #OVERLAPing residues             2
2216    5  29
2217  #OVERLAPing all corrected after             1  random generation
2218 #OVERLAP evdw after   1.60635E+06
2219 Waiting for     0.0007 sec
2220 #OVERLAP evdw > 1d10   1.00000E+20
2221  #OVERLAPing residues             2
2222    5  23
2223  #OVERLAPing all corrected after             1  random generation
2224 #OVERLAP evdw after   4.71215E+13
2225 Waiting for     0.0006 sec
2226 Waiting for     0.0006 sec
2227 Waiting for     0.0007 sec
2228 #OVERLAP evdw > 1d10   1.00000E+20
2229  #OVERLAPing residues             2
2230    2  27
2231  #OVERLAPing all corrected after             2  random generation
2232 #OVERLAP evdw after   3.89709E+05
2233 Waiting for     0.0317 sec
2234 Waiting for     0.0007 sec
2235 #OVERLAP evdw > 1d10   1.00000E+20
2236  #OVERLAPing residues             4
2237   10  29  14  27
2238  #OVERLAPing NOT all corrected             2
2239   10  29
2240 #OVERLAP evdw after   1.00000E+20
2241 Waiting for     0.0358 sec
2242 Waiting for     0.0348 sec
2243 Waiting for     0.0009 sec
2244 #OVERLAP evdw > 1d10   1.00000E+20
2245  #OVERLAPing residues             4
2246    2  14   5  25
2247  #OVERLAPing all corrected after             1  random generation
2248 #OVERLAP evdw after   4.66570E+17
2249 Waiting for     0.0006 sec
2250 Waiting for     0.0392 sec
2251 Waiting for     0.0394 sec
2252 Waiting for     0.0013 sec
2253 Waiting for     0.3128 sec
2254 Waiting for     0.0350 sec
2255 #OVERLAP evdw > 1d10   1.00000E+20
2256  #OVERLAPing residues             4
2257    7  26  13  25
2258  #OVERLAPing all corrected after             3  random generation
2259 #OVERLAP evdw after   3.38315E+11
2260 Waiting for     0.0006 sec
2261 #OVERLAP evdw > 1d10   1.00000E+20
2262  #OVERLAPing residues             2
2263    7  25
2264  #OVERLAPing all corrected after             2  random generation
2265 #OVERLAP evdw after   5.29584E+08
2266 Waiting for     0.0393 sec
2267 Waiting for     0.0006 sec
2268 Waiting for     0.0340 sec
2269 Waiting for     0.0391 sec
2270 #OVERLAP evdw > 1d10   1.00000E+20
2271  #OVERLAPing residues             2
2272    4  17
2273  #OVERLAPing all corrected after             4  random generation
2274 #OVERLAP evdw after   1.28157E+02
2275 Waiting for     0.0006 sec
2276 #OVERLAP evdw > 1d10   1.00000E+20
2277  #OVERLAPing residues             4
2278   13  27  15  26
2279  #OVERLAPing all corrected after             2  random generation
2280 #OVERLAP evdw after   6.50797E+06
2281 Waiting for     0.0350 sec
2282 Waiting for     0.0321 sec
2283 #OVERLAP evdw > 1d10   1.00000E+20
2284  #OVERLAPing residues             2
2285    4  27
2286  #OVERLAPing all corrected after             8  random generation
2287 #OVERLAP evdw after   7.92326E+18
2288 Waiting for     0.0325 sec
2289 Waiting for     0.0006 sec
2290 #OVERLAP evdw > 1d10   1.00000E+20
2291  #OVERLAPing residues             2
2292    7  24
2293  #OVERLAPing all corrected after             1  random generation
2294 #OVERLAP evdw after   3.17547E+08
2295 Waiting for     0.0006 sec
2296 Waiting for     0.0340 sec
2297 Waiting for     0.0170 sec
2298 Waiting for     1.0724 sec
2299 Waiting for     0.0006 sec
2300 Waiting for     0.0373 sec
2301 Waiting for     0.0352 sec
2302 #OVERLAP evdw > 1d10   1.00000E+20
2303  #OVERLAPing residues             4
2304    9  27  10  25
2305  #OVERLAPing NOT all corrected             2
2306   10  25
2307 #OVERLAP evdw after   1.00000E+20
2308 Waiting for     0.0375 sec
2309 Waiting for     0.0386 sec
2310 Waiting for     0.0299 sec
2311 Waiting for     0.0248 sec
2312 Waiting for     0.0365 sec
2313 Waiting for     0.0367 sec
2314 Waiting for     0.0345 sec
2315 #OVERLAP evdw > 1d10   1.00000E+20
2316  #OVERLAPing residues             2
2317    4  20
2318  #OVERLAPing all corrected after             2  random generation
2319 #OVERLAP evdw after   5.79453E+08
2320 Waiting for     0.0383 sec
2321 Waiting for     0.0176 sec
2322 Waiting for     0.0366 sec
2323 Waiting for     0.0006 sec
2324 Waiting for     0.0006 sec
2325 Waiting for     0.0200 sec
2326 Waiting for     0.3188 sec
2327 Waiting for     0.0006 sec
2328 Waiting for     0.0393 sec
2329 Waiting for     0.0356 sec
2330 #OVERLAP evdw > 1d10   1.00000E+20
2331  #OVERLAPing residues             2
2332    6  27
2333  #OVERLAPing NOT all corrected             2
2334    6  27
2335 #OVERLAP evdw after   1.00000E+20
2336 Waiting for     0.0323 sec
2337 Waiting for     0.0006 sec
2338 Waiting for     0.0307 sec
2339 #OVERLAP evdw > 1d10   3.31623E+20
2340  #OVERLAPing residues             0
2341
2342  #OVERLAPing all corrected after             1  random generation
2343 #OVERLAP evdw after   3.31623E+20
2344 Waiting for     0.0338 sec
2345 Waiting for     0.0316 sec
2346 Waiting for     0.0343 sec
2347 #OVERLAP evdw > 1d10   1.00000E+20
2348  #OVERLAPing residues             2
2349    3  23
2350  #OVERLAPing all corrected after             1  random generation
2351 #OVERLAP evdw after   1.36557E+11
2352 Waiting for     0.0006 sec
2353 Waiting for     0.0371 sec
2354 Waiting for     0.0006 sec
2355 Waiting for     0.0352 sec
2356 Waiting for     0.0007 sec
2357 Waiting for     0.0403 sec
2358 Waiting for     0.0389 sec
2359 Waiting for     0.0031 sec
2360 #OVERLAP evdw > 1d10   1.59904E+23
2361  #OVERLAPing residues             0
2362
2363  #OVERLAPing all corrected after             1  random generation
2364 #OVERLAP evdw after   1.59904E+23
2365 Waiting for     0.0364 sec
2366 Waiting for     0.0405 sec
2367 Waiting for     0.0392 sec
2368 Waiting for     0.0354 sec
2369 Waiting for     0.0006 sec
2370 Waiting for     0.0357 sec
2371 Waiting for     0.0764 sec
2372 Waiting for     0.0006 sec
2373 Waiting for     0.0373 sec
2374 Waiting for     0.0342 sec
2375 #OVERLAP evdw > 1d10   1.00000E+20
2376  #OVERLAPing residues             2
2377    2  17
2378  #OVERLAPing all corrected after             1  random generation
2379 #OVERLAP evdw after  -1.44384E+01
2380 Waiting for     0.0365 sec
2381 #OVERLAP evdw > 1d10   1.00000E+20
2382  #OVERLAPing residues             2
2383    9  20
2384  #OVERLAPing all corrected after             1  random generation
2385 #OVERLAP evdw after   1.89169E+08
2386 Waiting for     0.0321 sec
2387 #OVERLAP evdw > 1d10   1.00000E+20
2388  #OVERLAPing residues             4
2389    5  25   6  23
2390  #OVERLAPing all corrected after            31  random generation
2391 #OVERLAP evdw after   1.25788E+16
2392 Waiting for     0.0007 sec
2393 Waiting for     0.0006 sec
2394 Waiting for     0.0371 sec
2395 Waiting for     0.0407 sec
2396 Waiting for     0.0368 sec
2397 #OVERLAP evdw > 1d10   1.00000E+20
2398  #OVERLAPing residues             2
2399    9  26
2400  #OVERLAPing all corrected after             1  random generation
2401 #OVERLAP evdw after   3.17194E+05
2402 Waiting for     0.0349 sec
2403 Waiting for     0.9197 sec
2404 Waiting for     0.0347 sec
2405 #OVERLAP evdw > 1d10   1.04197E+30
2406  #OVERLAPing residues             0
2407
2408  #OVERLAPing all corrected after             1  random generation
2409 #OVERLAP evdw after   1.04197E+30
2410 Waiting for     0.0007 sec
2411 Waiting for     0.0006 sec
2412 Waiting for     0.0372 sec
2413 Waiting for     0.0313 sec
2414 Waiting for     0.0339 sec
2415 Waiting for     0.0308 sec
2416 Waiting for     0.0317 sec
2417 Waiting for     0.0364 sec
2418 Waiting for     0.0385 sec
2419 Waiting for     0.0006 sec
2420 Waiting for     0.0008 sec
2421 Waiting for     0.0342 sec
2422 Waiting for     0.0345 sec
2423 Waiting for     0.0354 sec
2424 Waiting for     0.9000 sec
2425 Waiting for     0.0007 sec
2426 Waiting for     0.0007 sec
2427 #OVERLAP evdw > 1d10   1.00000E+20
2428  #OVERLAPing residues             2
2429    7  13
2430  #OVERLAPing all corrected after             4  random generation
2431 #OVERLAP evdw after   3.88974E+10
2432 Waiting for     0.0006 sec
2433 Waiting for     0.0375 sec
2434 Waiting for     0.0006 sec
2435 Waiting for     0.0347 sec
2436 Waiting for     0.0384 sec
2437 Waiting for     0.0356 sec
2438 Waiting for     0.0006 sec
2439 Waiting for     0.0006 sec
2440 #OVERLAP evdw > 1d10   1.00000E+20
2441  #OVERLAPing residues             2
2442    9  25
2443  #OVERLAPing all corrected after             1  random generation
2444 #OVERLAP evdw after   2.50715E+08
2445 Waiting for     0.0314 sec
2446 Waiting for     0.0006 sec
2447 Waiting for     0.0310 sec
2448 Waiting for     0.0371 sec
2449 Waiting for     0.0342 sec
2450 Waiting for     1.1491 sec
2451 Waiting for     0.0005 sec
2452 Waiting for     0.0333 sec
2453 Waiting for     0.0382 sec
2454 Waiting for     0.0007 sec
2455 #OVERLAP evdw > 1d10   1.00000E+20
2456  #OVERLAPing residues             5
2457    9  24  27  12  23
2458  #OVERLAPing all corrected after             3  random generation
2459 #OVERLAP evdw after   2.75809E+18
2460 Waiting for     0.0376 sec
2461 Waiting for     0.0346 sec
2462 Waiting for     0.0507 sec
2463 Waiting for     0.0361 sec
2464 Waiting for     0.0314 sec
2465 Waiting for     0.0397 sec
2466 #OVERLAP evdw > 1d10   1.00000E+20
2467  #OVERLAPing residues             3
2468    9  27  29
2469  #OVERLAPing all corrected after             1  random generation
2470 #OVERLAP evdw after   3.52599E+07
2471 Waiting for     0.0006 sec
2472 Waiting for     0.0006 sec
2473 Waiting for     0.0397 sec
2474 Waiting for     0.0314 sec
2475 Waiting for     0.0346 sec
2476 Waiting for     0.0242 sec
2477 Waiting for     0.9755 sec
2478 Waiting for     0.0181 sec
2479 #OVERLAP evdw > 1d10   1.00000E+20
2480  #OVERLAPing residues             2
2481    9  16
2482  #OVERLAPing all corrected after             3  random generation
2483 #OVERLAP evdw after   1.28363E+03
2484 Waiting for     0.0387 sec
2485 #OVERLAP evdw > 1d10   1.00000E+20
2486  #OVERLAPing residues             2
2487   14  19
2488  #OVERLAPing all corrected after             1  random generation
2489 #OVERLAP evdw after   3.41351E+06
2490 Waiting for     0.0019 sec
2491 Waiting for     0.0007 sec
2492 Waiting for     0.0381 sec
2493 #OVERLAP evdw > 1d10   1.00000E+20
2494  #OVERLAPing residues             2
2495    8  29
2496  #OVERLAPing all corrected after             1  random generation
2497 #OVERLAP evdw after   8.66131E+18
2498 Waiting for     0.0314 sec
2499 Waiting for     0.0347 sec
2500 #OVERLAP evdw > 1d10   1.00000E+20
2501  #OVERLAPing residues             4
2502    4  12   5  14
2503  #OVERLAPing all corrected after             1  random generation
2504 #OVERLAP evdw after   4.33390E+09
2505 Waiting for     0.0351 sec
2506 #OVERLAP evdw > 1d10   1.00000E+20
2507  #OVERLAPing residues             4
2508    5  27   7  23
2509  #OVERLAPing all corrected after             1  random generation
2510 #OVERLAP evdw after   5.18308E+06
2511 Waiting for     0.0321 sec
2512 #OVERLAP evdw > 1d10   1.00000E+20
2513  #OVERLAPing residues             2
2514    9  17
2515  #OVERLAPing all corrected after             1  random generation
2516 #OVERLAP evdw after   8.57354E+16
2517 Waiting for     0.0334 sec
2518 #OVERLAP evdw > 1d10   1.00000E+20
2519  #OVERLAPing residues             4
2520    5  27   7  29
2521  #OVERLAPing all corrected after             1  random generation
2522 #OVERLAP evdw after   1.32954E+12
2523 Waiting for     0.0370 sec
2524 Waiting for     0.0007 sec
2525 Waiting for     0.0388 sec
2526 #OVERLAP evdw > 1d10   1.00000E+20
2527  #OVERLAPing residues             2
2528    7   9
2529  #OVERLAPing all corrected after             1  random generation
2530 #OVERLAP evdw after   9.85161E+00
2531 Waiting for     0.8515 sec
2532 Waiting for     0.0006 sec
2533 Waiting for     0.0312 sec
2534 Waiting for     0.0395 sec
2535 Waiting for     0.0006 sec
2536 Waiting for     0.0347 sec
2537 Waiting for     0.0113 sec
2538 Waiting for     0.0392 sec
2539 Waiting for     0.0006 sec
2540 #OVERLAP evdw > 1d10   1.00000E+20
2541  #OVERLAPing residues             2
2542    4  27
2543  #OVERLAPing all corrected after             2  random generation
2544 #OVERLAP evdw after   6.13230E+04
2545 Waiting for     0.0343 sec
2546 Waiting for     0.0355 sec
2547 #OVERLAP evdw > 1d10   1.00000E+20
2548  #OVERLAPing residues             4
2549    7  26   8  27
2550  #OVERLAPing all corrected after            29  random generation
2551 #OVERLAP evdw after   1.85268E+23
2552 Waiting for     0.0351 sec
2553 #OVERLAP evdw > 1d10   1.00000E+20
2554  #OVERLAPing residues             2
2555    5  27
2556  #OVERLAPing all corrected after             3  random generation
2557 #OVERLAP evdw after   3.45173E+06
2558 Waiting for     0.0366 sec
2559 Waiting for     0.0006 sec
2560 Waiting for     0.0314 sec
2561 Waiting for     0.0006 sec
2562 Waiting for     0.0367 sec
2563 #OVERLAP evdw > 1d10   1.00000E+20
2564  #OVERLAPing residues             2
2565   11  27
2566  #OVERLAPing all corrected after             4  random generation
2567 #OVERLAP evdw after   3.15680E+21
2568 Waiting for     0.0390 sec
2569 #OVERLAP evdw > 1d10   1.00000E+20
2570  #OVERLAPing residues             2
2571    4  13
2572  #OVERLAPing all corrected after             1  random generation
2573 #OVERLAP evdw after   2.18293E+09
2574 Waiting for     1.0217 sec
2575  End of minim, proc            2 time     3717.380845000000     
2576 Processor   2 is finishing work.
2577  Total time    3735.978312999999       sec