-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB002 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 2 iseed(4)= 0 0 -140 -4188 ran_num 0.8212738633155823 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2541 sec Waiting for 0.0381 sec Waiting for 0.0017 sec Waiting for 0.3467 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43644E+03 Waiting for 0.0152 sec Waiting for 0.0403 sec Waiting for 0.0006 sec Waiting for 0.0309 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.78548E+09 Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05674E+07 Waiting for 0.0314 sec Waiting for 0.0195 sec Waiting for 0.0375 sec Waiting for 0.0405 sec Waiting for 0.0330 sec Waiting for 0.0307 sec Waiting for 0.0006 sec Waiting for 0.3221 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0324 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.72067E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72067E+20 Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0393 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.49778E+16 Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.56329E+13 Waiting for 0.0320 sec Waiting for 0.0391 sec Waiting for 0.0334 sec Waiting for 0.0410 sec Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81165E+11 Waiting for 0.0375 sec Waiting for 0.0125 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.79766E+09 Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.75714E+04 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 8 23 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40821E+26 Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.74237E+04 Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.40640E+02 Waiting for 0.0006 sec Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 11 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.96605E+31 Waiting for 0.0368 sec Waiting for 0.0403 sec Waiting for 0.0357 sec Waiting for 0.0418 sec Waiting for 0.0367 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0327 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.90798E+06 Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.37847E+08 Waiting for 0.0327 sec Waiting for 0.0397 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.98754E+02 Waiting for 0.0228 sec Waiting for 0.0351 sec Waiting for 0.0401 sec Waiting for 0.0334 sec Waiting for 0.0356 sec Waiting for 0.0369 sec Waiting for 0.0332 sec Waiting for 0.0341 sec Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0307 sec Waiting for 0.0393 sec Waiting for 0.0368 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0111 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 111 random generation #OVERLAP evdw after 5.09805E+11 Waiting for 0.0403 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.36254E+10 Waiting for 0.0362 sec Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0135 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40224E+04 Waiting for 0.0315 sec Waiting for 0.0380 sec Waiting for 0.0344 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 14 8 25 11 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.23553E+05 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 7.50862E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.50862E+23 Waiting for 0.0396 sec Waiting for 0.0230 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.69684E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69684E+24 Waiting for 0.0541 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29180E+17 Waiting for 0.0333 sec Waiting for 0.0407 sec Waiting for 0.0366 sec Waiting for 0.0376 sec Waiting for 0.0395 sec Waiting for 0.0347 sec Waiting for 0.0554 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.39530E+12 Waiting for 0.0584 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00789E+13 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.96282E+22 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04232E+07 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41909E+15 Waiting for 0.0375 sec Waiting for 0.0009 sec Waiting for 0.0373 sec Waiting for 0.0006 sec Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0358 sec Waiting for 0.0310 sec Waiting for 0.0309 sec Waiting for 0.0323 sec Waiting for 0.0006 sec Waiting for 0.0376 sec Waiting for 0.0348 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28352E+06 Waiting for 0.0007 sec Waiting for 0.0372 sec Waiting for 0.0325 sec Waiting for 0.0388 sec Waiting for 0.0375 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 27 #OVERLAPing all corrected after 178 random generation #OVERLAP evdw after 1.35062E+30 Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03472E+05 Waiting for 0.0397 sec Waiting for 0.0342 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0349 sec Waiting for 0.0349 sec Waiting for 0.0006 sec Waiting for 0.0355 sec Waiting for 0.0348 sec Waiting for 0.0324 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75796E+07 Waiting for 0.0374 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.06267E+06 Waiting for 0.0279 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.69433E+15 Waiting for 0.0006 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.10135E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.25923E+17 Waiting for 0.0251 sec Waiting for 0.0324 sec Waiting for 0.0368 sec Waiting for 0.0348 sec Waiting for 0.0377 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68614E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46253E+09 Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.06414E+17 Waiting for 0.0318 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.10405E+14 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.39974E+13 Waiting for 0.0341 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22829E+06 Waiting for 0.0357 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 23 7 27 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.39455E+09 Waiting for 0.0006 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.69703E+19 Waiting for 0.0007 sec Waiting for 0.0370 sec Waiting for 0.0006 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 9.53826E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.53826E+20 Waiting for 0.0598 sec Waiting for 0.0313 sec Waiting for 0.0754 sec Waiting for 0.0007 sec Waiting for 0.0552 sec Waiting for 0.0385 sec Waiting for 0.0313 sec Waiting for 0.0222 sec Waiting for 0.0321 sec Waiting for 0.0329 sec Waiting for 0.0392 sec Waiting for 0.0346 sec Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 3.54447E+34 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54447E+34 Waiting for 0.0216 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49928E+04 Waiting for 0.0007 sec Waiting for 0.0237 sec Waiting for 0.0344 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10016E+06 Waiting for 0.0553 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67490E+09 Waiting for 0.0381 sec Waiting for 0.0365 sec Waiting for 0.0393 sec Waiting for 0.0366 sec Waiting for 0.0324 sec Waiting for 0.0315 sec Waiting for 0.0221 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 7 23 8 29 #OVERLAPing all corrected after 36 random generation #OVERLAP evdw after 7.08494E+15 Waiting for 0.0335 sec Waiting for 0.0006 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.72916E+15 Waiting for 0.0387 sec Waiting for 0.0050 sec Waiting for 0.3719 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06616E+04 Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 0.0346 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.52061E+06 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77896E+16 Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 6 27 8 25 #OVERLAPing all corrected after 71 random generation #OVERLAP evdw after 3.48535E+21 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 13 27 #OVERLAP FAIL in gen_side afte 1000iter for RES 9 Waiting for 0.0353 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 25 11 27 12 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.32936E+18 Waiting for 0.0402 sec Waiting for 0.0363 sec Waiting for 0.0389 sec Waiting for 0.0363 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86300E+14 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.58550E+01 Waiting for 0.0377 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.92067E+18 Waiting for 0.0387 sec Waiting for 0.0005 sec Waiting for 0.0396 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.66998E+13 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.29018E+18 Waiting for 0.0321 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0332 sec Waiting for 0.0364 sec Waiting for 0.0007 sec Waiting for 0.0374 sec Waiting for 0.0364 sec Waiting for 0.0333 sec Waiting for 0.1310 sec Waiting for 0.0006 sec Waiting for 0.0367 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 14 18 9 15 16 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.16223E+11 Waiting for 0.0218 sec Waiting for 0.0006 sec Waiting for 0.0379 sec Waiting for 0.0361 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55976E+09 Waiting for 0.0378 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.79916E+12 Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0347 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0052 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46725E+07 Waiting for 0.0006 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12937E+46 Waiting for 0.0370 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.14725E+17 Waiting for 0.0006 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.37677E+17 Waiting for 0.0398 sec Waiting for 0.0874 sec Waiting for 0.0235 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 24 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25937E+05 Waiting for 0.0377 sec Waiting for 0.0335 sec Waiting for 0.0384 sec Waiting for 0.0005 sec Waiting for 0.0022 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.40392E+08 Waiting for 0.0334 sec Waiting for 0.0321 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.79115E+07 Waiting for 0.0343 sec Waiting for 0.0278 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.22620E+07 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88294E+10 Waiting for 0.0362 sec Waiting for 0.0331 sec Waiting for 0.0060 sec Waiting for 0.0371 sec Waiting for 0.0308 sec Waiting for 0.0065 sec Waiting for 0.0007 sec Waiting for 0.0354 sec Waiting for 0.0394 sec Waiting for 0.0372 sec Waiting for 0.0373 sec Waiting for 0.0391 sec Waiting for 0.0364 sec Waiting for 0.0396 sec Waiting for 0.0225 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 24 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.11377E+16 Waiting for 0.0320 sec Waiting for 0.0377 sec Waiting for 0.0317 sec Waiting for 0.0338 sec Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.1181 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 8 25 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0336 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.18032E+10 Waiting for 0.0308 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 5.97720E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.97720E+26 Waiting for 0.0380 sec Waiting for 0.0377 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13887E+05 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36490E+07 Waiting for 0.0333 sec Waiting for 0.0401 sec Waiting for 0.0389 sec Waiting for 0.0401 sec Waiting for 0.0403 sec Waiting for 0.0359 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.03211E+10 Waiting for 0.0312 sec Waiting for 0.0007 sec Waiting for 0.3501 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 22 13 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.70207E+23 Waiting for 0.0321 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.86011E+12 Waiting for 0.0685 sec Waiting for 0.0337 sec Waiting for 0.0006 sec Waiting for 0.0401 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 4 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.56800E+23 Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.74417E+07 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 17 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 10 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10142E+32 Waiting for 0.0369 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 2.97870E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97870E+21 Waiting for 0.0068 sec Waiting for 0.0396 sec Waiting for 0.0006 sec Waiting for 0.0971 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.08473E+09 Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0363 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.14424E+00 Waiting for 0.0005 sec Waiting for 0.0390 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 6 14 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.06427E+18 Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.10249E+05 Waiting for 0.0308 sec Waiting for 0.0355 sec Waiting for 0.0325 sec Waiting for 0.0592 sec Waiting for 0.0007 sec Waiting for 0.0312 sec Waiting for 0.0356 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36182E+04 Waiting for 0.0404 sec Waiting for 0.0356 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.89893E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.70702E+07 Waiting for 0.0393 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 7.59815E+09 Waiting for 0.0361 sec Waiting for 0.0368 sec Waiting for 0.0351 sec Waiting for 0.0398 sec Waiting for 0.0333 sec Waiting for 0.0013 sec Waiting for 0.8606 sec Waiting for 0.0006 sec Waiting for 0.0624 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74628E+16 Waiting for 0.0318 sec Waiting for 0.0317 sec Waiting for 0.0563 sec Waiting for 0.0006 sec Waiting for 0.0285 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82257E+08 Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 5.02972E+17 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.93851E+07 Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0361 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0400 sec Waiting for 0.0346 sec Waiting for 0.0320 sec Waiting for 0.0280 sec Waiting for 0.0384 sec Waiting for 0.0400 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22502E+08 Waiting for 0.0320 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64065E+16 Waiting for 0.0328 sec Waiting for 0.0376 sec Waiting for 0.7278 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.37459E+02 Waiting for 0.0006 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 23 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.24495E+19 Waiting for 0.0328 sec Waiting for 0.0399 sec Waiting for 0.0319 sec Waiting for 0.0364 sec Waiting for 0.0383 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 3.30147E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30147E+20 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 27 3 24 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.21159E+27 Waiting for 0.0239 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.85851E+23 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 20 12 27 13 28 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.23914E+17 Waiting for 0.0006 sec Waiting for 0.0408 sec Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0403 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18314E+13 Waiting for 0.0322 sec Waiting for 0.0333 sec Waiting for 0.0356 sec Waiting for 0.0408 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0381 sec Waiting for 0.0359 sec Waiting for 0.0323 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 23 25 7 26 8 27 #OVERLAPing all corrected after 82 random generation #OVERLAP evdw after 1.64714E+25 Waiting for 0.0361 sec Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0372 sec Waiting for 0.0330 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36047E+06 Waiting for 0.0401 sec Waiting for 0.0391 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88899E+14 Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.12930E+13 Waiting for 0.0370 sec Waiting for 0.0335 sec Waiting for 0.0333 sec Waiting for 0.0400 sec Waiting for 0.0393 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62935E+11 Waiting for 0.0315 sec Waiting for 0.0049 sec Waiting for 0.0312 sec Waiting for 0.5700 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20311E+09 Waiting for 0.0145 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.86653E+10 Waiting for 0.0311 sec Waiting for 0.0336 sec Waiting for 0.0313 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51885E+08 Waiting for 0.0006 sec Waiting for 0.0333 sec Waiting for 0.0166 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 23 7 19 22 16 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.09105E+15 Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20684E+09 Waiting for 0.0240 sec Waiting for 0.0372 sec Waiting for 0.0331 sec Waiting for 0.7875 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0317 sec Waiting for 0.0384 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74245E+06 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0006 sec Waiting for 0.0354 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.10862E+08 Waiting for 0.0006 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 25 6 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.44387E+22 Waiting for 0.0495 sec Waiting for 0.0006 sec Waiting for 0.0766 sec Waiting for 0.1486 sec Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0320 sec Waiting for 0.0317 sec Waiting for 0.0380 sec Waiting for 0.0369 sec Waiting for 0.0007 sec Waiting for 0.0371 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.22648E+06 Waiting for 0.0307 sec Waiting for 0.0381 sec Waiting for 0.0334 sec Waiting for 0.0338 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.47494E+14 Waiting for 0.0376 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 18 4 11 20 24 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.27584E+12 Waiting for 0.0007 sec Waiting for 0.0314 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.07596E+20 Waiting for 0.0324 sec Waiting for 0.0359 sec Waiting for 0.0016 sec Waiting for 0.0392 sec Waiting for 0.0344 sec Waiting for 0.0361 sec Waiting for 0.0315 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29232E+14 Waiting for 0.0334 sec Waiting for 0.0393 sec Waiting for 0.0374 sec Waiting for 0.0329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 22 9 26 10 27 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0391 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.05202E+01 Waiting for 0.0328 sec Waiting for 0.0328 sec Waiting for 0.0378 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51555E+02 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23977E+14 Waiting for 0.0007 sec Waiting for 0.0337 sec Waiting for 0.0338 sec Waiting for 0.0889 sec Waiting for 0.0006 sec Waiting for 0.0366 sec Waiting for 0.0343 sec Waiting for 0.0315 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.93290E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 8 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 6.20798E+06 Waiting for 0.0331 sec Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 11 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.22641E+13 Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0402 sec Waiting for 0.0329 sec Waiting for 0.0424 sec Waiting for 0.0210 sec Waiting for 0.0006 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.7332 sec Waiting for 0.0646 sec Waiting for 0.0417 sec Waiting for 0.0008 sec Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.0324 sec Waiting for 0.0006 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.39254E+09 Waiting for 0.0340 sec Waiting for 0.0361 sec Waiting for 0.0341 sec Waiting for 0.0006 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 4.15195E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15195E+20 Waiting for 0.0007 sec Waiting for 0.0342 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 22 11 21 #OVERLAPing NOT all corrected 2 10 22 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0369 sec Waiting for 0.0387 sec Waiting for 0.0347 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23651E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.03375E+13 Waiting for 0.0321 sec Waiting for 0.0400 sec Waiting for 0.0322 sec Waiting for 0.0023 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97008E+21 Waiting for 0.0349 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.43688E+21 Waiting for 0.0183 sec Waiting for 0.0384 sec Waiting for 0.0344 sec Waiting for 0.0006 sec Waiting for 0.3201 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67546E+07 Waiting for 0.0006 sec Waiting for 0.0345 sec Waiting for 0.0386 sec Waiting for 0.0006 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12365E+05 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 7.80170E+14 Waiting for 0.0326 sec Waiting for 0.0379 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55224E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93193E+05 Waiting for 0.0340 sec Waiting for 0.0349 sec Waiting for 0.0281 sec Waiting for 0.0363 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.4496 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93596E+15 Waiting for 0.0337 sec Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78020E+14 Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0402 sec Waiting for 0.0012 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.19957E+09 Waiting for 0.0323 sec Waiting for 0.0349 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.4361 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 29 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59561E+09 Waiting for 0.0332 sec Waiting for 0.0378 sec Waiting for 0.0333 sec Waiting for 0.0397 sec Waiting for 0.0220 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.71663E+18 Waiting for 0.0391 sec Waiting for 0.0348 sec Waiting for 0.0345 sec Waiting for 0.0071 sec Waiting for 0.0335 sec Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39021E+07 Waiting for 0.0380 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 25 27 9 21 13 #OVERLAPing all corrected after 87 random generation #OVERLAP evdw after 3.07692E+19 Waiting for 0.0449 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.91484E+09 Waiting for 0.0339 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 16 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04468E+08 Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0371 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.75237E+05 Waiting for 0.0379 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0181 sec Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.0377 sec Waiting for 0.0324 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 17 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57527E+06 Waiting for 0.0390 sec Waiting for 0.0009 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.99803E+04 Waiting for 0.0400 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63777E+17 Waiting for 0.0311 sec Waiting for 0.0341 sec Waiting for 0.0352 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.73103E+05 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66948E+18 Waiting for 0.0533 sec Waiting for 0.0317 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13620E+10 Waiting for 0.0030 sec Waiting for 0.0380 sec Waiting for 0.0349 sec Waiting for 0.0349 sec Waiting for 0.0109 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.34035E+09 Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.37345E+06 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.72096E+06 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.90522E+01 Waiting for 0.0375 sec Waiting for 0.0322 sec Waiting for 0.9139 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0373 sec Waiting for 0.0350 sec Waiting for 0.0347 sec Waiting for 0.0323 sec Waiting for 0.0329 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.36550E+15 Waiting for 0.0006 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 3 5 25 6 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0317 sec Waiting for 0.0356 sec Waiting for 0.0384 sec Waiting for 0.0084 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49627E+05 Waiting for 0.0172 sec Waiting for 0.8820 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.93189E+08 Waiting for 0.0274 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 27 17 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.84021E+13 Waiting for 0.0006 sec Waiting for 0.0350 sec Waiting for 0.0390 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 29 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29233E+14 Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.0321 sec Waiting for 0.0351 sec Waiting for 0.0575 sec Waiting for 0.0006 sec Waiting for 0.0040 sec Waiting for 0.0388 sec Waiting for 0.0289 sec Waiting for 0.0357 sec Waiting for 0.0397 sec Waiting for 0.0325 sec Waiting for 0.0007 sec Waiting for 0.0362 sec Waiting for 0.0388 sec Waiting for 0.0401 sec Waiting for 0.0334 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.59125E+05 Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.0177 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24330E+05 Waiting for 0.0350 sec Waiting for 0.7579 sec Waiting for 0.0184 sec Waiting for 0.0369 sec Waiting for 0.0005 sec Waiting for 0.0324 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34101E+10 Waiting for 0.0357 sec Waiting for 0.0314 sec Waiting for 0.0006 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02299E+20 Waiting for 0.0380 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77062E+06 Waiting for 0.0189 sec Waiting for 0.0365 sec Waiting for 0.0332 sec Waiting for 0.0396 sec Waiting for 0.8030 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 26 8 25 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.06944E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16112E+03 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.43551E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43551E+22 Waiting for 0.0007 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.93988E+11 Waiting for 0.0010 sec Waiting for 0.0333 sec Waiting for 0.0006 sec Waiting for 0.0372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0052 sec Waiting for 0.0007 sec Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0355 sec Waiting for 0.0372 sec Waiting for 0.0006 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.48587E+18 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.66488E+07 Waiting for 0.0218 sec Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0399 sec Waiting for 0.0331 sec Waiting for 0.3923 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 25 14 20 15 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.17808E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0307 sec Waiting for 0.0384 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.73571E+03 Waiting for 0.0343 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.37182E+14 Waiting for 0.0388 sec Waiting for 0.0348 sec Waiting for 0.0513 sec Waiting for 0.0406 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.96593E+01 Waiting for 0.6823 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63901E+06 Waiting for 0.0374 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.24738E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02913E+05 Waiting for 0.0355 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 10 27 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0387 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 38 random generation #OVERLAP evdw after 1.15182E+13 Waiting for 0.0314 sec Waiting for 0.0033 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 25 5 14 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.93051E+24 Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99668E+03 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 17 7 14 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.70260E+10 Waiting for 0.0376 sec Waiting for 0.0385 sec Waiting for 0.0349 sec Waiting for 0.0362 sec Waiting for 0.0478 sec Waiting for 0.0392 sec Waiting for 1.0236 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0332 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07760E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.11403E+15 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61244E+15 Waiting for 0.0313 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0326 sec Waiting for 0.0356 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.67037E+13 Waiting for 0.0362 sec Waiting for 0.0334 sec Waiting for 0.0350 sec Waiting for 0.0395 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69037E+04 Waiting for 0.0378 sec Waiting for 0.0369 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 5 25 7 27 8 28 9 29 11 #OVERLAPing NOT all corrected 4 5 25 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.23125E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.80420E+17 Waiting for 0.0248 sec Waiting for 0.0395 sec Waiting for 0.0315 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.48628E+10 Waiting for 0.0316 sec Waiting for 0.0398 sec Waiting for 0.8333 sec Waiting for 0.0005 sec Waiting for 0.0354 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.71936E+10 Waiting for 0.0340 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63196E+05 Waiting for 0.0334 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0006 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07230E+05 Waiting for 0.0404 sec Waiting for 0.0369 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63477E+02 Waiting for 0.0406 sec Waiting for 0.0381 sec Waiting for 0.0342 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0495 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.07624E+24 Waiting for 0.0330 sec Waiting for 0.0389 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.27005E+03 Waiting for 0.0371 sec Waiting for 0.0312 sec Waiting for 0.0369 sec Waiting for 0.2597 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06410E+02 Waiting for 0.0392 sec Waiting for 0.0398 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85894E+15 Waiting for 0.0353 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61251E+11 Waiting for 0.0368 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.24903E+01 Waiting for 0.0119 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.00650E+08 Waiting for 0.7008 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16714E+05 Waiting for 0.0384 sec Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.54165E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.20536E+18 Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0375 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 26 9 20 16 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.19334E+07 Waiting for 0.0006 sec Waiting for 0.0427 sec Waiting for 0.0367 sec Waiting for 0.0315 sec Waiting for 0.0395 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06589E+13 Waiting for 0.0343 sec #OVERLAP evdw > 1d10 2.85676E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85676E+29 Waiting for 0.0565 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08487E+06 Waiting for 0.0365 sec Waiting for 0.0309 sec #OVERLAP evdw > 1d10 1.85389E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85389E+27 Waiting for 0.0317 sec Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0339 sec Waiting for 0.0399 sec Waiting for 0.0321 sec Waiting for 0.0377 sec Waiting for 0.6244 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60635E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.71215E+13 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.89709E+05 Waiting for 0.0317 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0358 sec Waiting for 0.0348 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.66570E+17 Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0013 sec Waiting for 0.3128 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.38315E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.29584E+08 Waiting for 0.0393 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.28157E+02 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 15 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.50797E+06 Waiting for 0.0350 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 7.92326E+18 Waiting for 0.0325 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17547E+08 Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0170 sec Waiting for 1.0724 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0375 sec Waiting for 0.0386 sec Waiting for 0.0299 sec Waiting for 0.0248 sec Waiting for 0.0365 sec Waiting for 0.0367 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.79453E+08 Waiting for 0.0383 sec Waiting for 0.0176 sec Waiting for 0.0366 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0200 sec Waiting for 0.3188 sec Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0323 sec Waiting for 0.0006 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 3.31623E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31623E+20 Waiting for 0.0338 sec Waiting for 0.0316 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36557E+11 Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0006 sec Waiting for 0.0352 sec Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0389 sec Waiting for 0.0031 sec #OVERLAP evdw > 1d10 1.59904E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59904E+23 Waiting for 0.0364 sec Waiting for 0.0405 sec Waiting for 0.0392 sec Waiting for 0.0354 sec Waiting for 0.0006 sec Waiting for 0.0357 sec Waiting for 0.0764 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.44384E+01 Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89169E+08 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 23 #OVERLAPing all corrected after 31 random generation #OVERLAP evdw after 1.25788E+16 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0371 sec Waiting for 0.0407 sec Waiting for 0.0368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17194E+05 Waiting for 0.0349 sec Waiting for 0.9197 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.04197E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04197E+30 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0372 sec Waiting for 0.0313 sec Waiting for 0.0339 sec Waiting for 0.0308 sec Waiting for 0.0317 sec Waiting for 0.0364 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0342 sec Waiting for 0.0345 sec Waiting for 0.0354 sec Waiting for 0.9000 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.88974E+10 Waiting for 0.0006 sec Waiting for 0.0375 sec Waiting for 0.0006 sec Waiting for 0.0347 sec Waiting for 0.0384 sec Waiting for 0.0356 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50715E+08 Waiting for 0.0314 sec Waiting for 0.0006 sec Waiting for 0.0310 sec Waiting for 0.0371 sec Waiting for 0.0342 sec Waiting for 1.1491 sec Waiting for 0.0005 sec Waiting for 0.0333 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 24 27 12 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.75809E+18 Waiting for 0.0376 sec Waiting for 0.0346 sec Waiting for 0.0507 sec Waiting for 0.0361 sec Waiting for 0.0314 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52599E+07 Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0314 sec Waiting for 0.0346 sec Waiting for 0.0242 sec Waiting for 0.9755 sec Waiting for 0.0181 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.28363E+03 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41351E+06 Waiting for 0.0019 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.66131E+18 Waiting for 0.0314 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 12 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.33390E+09 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.18308E+06 Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.57354E+16 Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32954E+12 Waiting for 0.0370 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.85161E+00 Waiting for 0.8515 sec Waiting for 0.0006 sec Waiting for 0.0312 sec Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0347 sec Waiting for 0.0113 sec Waiting for 0.0392 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.13230E+04 Waiting for 0.0343 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 1.85268E+23 Waiting for 0.0351 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.45173E+06 Waiting for 0.0366 sec Waiting for 0.0006 sec Waiting for 0.0314 sec Waiting for 0.0006 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.15680E+21 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18293E+09 Waiting for 1.0217 sec End of minim, proc 2 time 3717.380845000000 Processor 2 is finishing work. Total time 3735.978312999999 sec