added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run2 / output / 1fsd_CASP5.out_GB001
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB001
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:           -3059743.            -3059743
46  MPI: node=             1  iseed(4)=             0            0          -93 
47        -24637
48  ran_num   0.5475216507911682     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     0.2542 sec
146 Waiting for     0.0362 sec
147 #OVERLAP evdw > 1d10   1.00000E+20
148  #OVERLAPing residues             2
149   20  22
150  #OVERLAPing all corrected after             1  random generation
151 #OVERLAP evdw after   1.54991E+08
152 Waiting for     0.0317 sec
153 Waiting for     0.0311 sec
154 Waiting for     0.0331 sec
155 Waiting for     0.3421 sec
156 Waiting for     0.0006 sec
157 Waiting for     0.0348 sec
158 Waiting for     0.0362 sec
159 Waiting for     0.0359 sec
160 Waiting for     0.0006 sec
161 Waiting for     0.0326 sec
162 #OVERLAP evdw > 1d10   1.00000E+20
163  #OVERLAPing residues             2
164   12  26
165  #OVERLAPing all corrected after             2  random generation
166 #OVERLAP evdw after   5.60417E+20
167 Waiting for     0.0006 sec
168 #OVERLAP evdw > 1d10   1.00000E+20
169  #OVERLAPing residues             4
170    7  27   9  29
171  #OVERLAPing all corrected after             1  random generation
172 #OVERLAP evdw after   8.70324E+09
173 Waiting for     0.0376 sec
174 Waiting for     0.0376 sec
175 Waiting for     0.0371 sec
176 Waiting for     0.0338 sec
177 Waiting for     0.0412 sec
178 Waiting for     0.0006 sec
179 Waiting for     0.0392 sec
180 #OVERLAP evdw > 1d10   1.00000E+20
181  #OVERLAPing residues             2
182    8  21
183  #OVERLAPing all corrected after             1  random generation
184 #OVERLAP evdw after   1.35623E+13
185 Waiting for     0.0326 sec
186 Waiting for     0.0070 sec
187 #OVERLAP evdw > 1d10   1.00000E+20
188  #OVERLAPing residues             2
189    4   7
190  #OVERLAPing all corrected after             1  random generation
191 #OVERLAP evdw after   1.27358E+03
192 Waiting for     0.0007 sec
193 Waiting for     0.0392 sec
194 #OVERLAP evdw > 1d10   1.00000E+20
195  #OVERLAPing residues             3
196    5  25  17
197  #OVERLAPing NOT all corrected             2
198    5  25
199 #OVERLAP evdw after   1.00000E+20
200 Waiting for     0.0370 sec
201 Waiting for     0.0369 sec
202 Waiting for     0.0317 sec
203 Waiting for     0.0007 sec
204 Waiting for     0.0007 sec
205 Waiting for     0.0317 sec
206 #OVERLAP evdw > 1d10   1.00000E+20
207  #OVERLAPing residues             2
208    2  14
209  #OVERLAPing all corrected after             1  random generation
210 #OVERLAP evdw after   1.72938E+12
211 Waiting for     0.0388 sec
212 Waiting for     0.0400 sec
213 #OVERLAP evdw > 1d10   1.00000E+20
214  #OVERLAPing residues             2
215    6  27
216  #OVERLAPing all corrected after             1  random generation
217 #OVERLAP evdw after   7.57929E+05
218 Waiting for     0.0365 sec
219 Waiting for     0.0177 sec
220 #OVERLAP evdw > 1d10   1.00000E+20
221  #OVERLAPing residues             2
222    9  27
223  #OVERLAPing all corrected after             9  random generation
224 #OVERLAP evdw after   3.89442E+08
225 Waiting for     0.0372 sec
226 Waiting for     0.0007 sec
227 Waiting for     0.0006 sec
228 Waiting for     0.0358 sec
229 Waiting for     0.0366 sec
230 Waiting for     0.0402 sec
231 Waiting for     0.0355 sec
232 Waiting for     0.0385 sec
233 Waiting for     0.0318 sec
234 Waiting for     0.0224 sec
235 Waiting for     0.0404 sec
236 Waiting for     0.0328 sec
237 Waiting for     0.0331 sec
238 Waiting for     0.0384 sec
239 Waiting for     0.0007 sec
240 #OVERLAP evdw > 1d10   1.00000E+20
241  #OVERLAPing residues             5
242    6  26   7   8  27
243  #OVERLAPing all corrected after             2  random generation
244 #OVERLAP evdw after   1.88357E+12
245 Waiting for     0.0402 sec
246 #OVERLAP evdw > 1d10   1.00000E+20
247  #OVERLAPing residues             2
248   23  25
249  #OVERLAPing all corrected after             1  random generation
250 #OVERLAP evdw after   6.58836E+04
251 Waiting for     0.0307 sec
252 Waiting for     0.0345 sec
253 Waiting for     0.0006 sec
254 Waiting for     0.0361 sec
255 Waiting for     0.0322 sec
256 Waiting for     0.0006 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             2
259    7  22
260  #OVERLAPing all corrected after             1  random generation
261 #OVERLAP evdw after   1.87399E+05
262 Waiting for     0.0393 sec
263 Waiting for     0.0006 sec
264 Waiting for     0.0006 sec
265 Waiting for     0.0398 sec
266 Waiting for     0.0006 sec
267 Waiting for     0.0373 sec
268 Waiting for     0.0356 sec
269 Waiting for     0.0316 sec
270 #OVERLAP evdw > 1d10   1.00000E+20
271  #OVERLAPing residues             2
272   10  22
273  #OVERLAPing all corrected after             1  random generation
274 #OVERLAP evdw after   4.37781E+08
275 Waiting for     0.0358 sec
276 Waiting for     0.0353 sec
277 Waiting for     0.0390 sec
278 Waiting for     0.0006 sec
279 Waiting for     0.0949 sec
280 Waiting for     0.0270 sec
281 Waiting for     0.0316 sec
282 Waiting for     0.0406 sec
283 Waiting for     0.0332 sec
284 Waiting for     0.0318 sec
285 Waiting for     0.0007 sec
286 Waiting for     0.0324 sec
287 Waiting for     0.0391 sec
288 Waiting for     0.0006 sec
289 Waiting for     0.0311 sec
290 Waiting for     0.0347 sec
291 Waiting for     0.0396 sec
292 Waiting for     0.0369 sec
293 Waiting for     0.0328 sec
294 #OVERLAP evdw > 1d10   1.00000E+20
295  #OVERLAPing residues             2
296    7  21
297  #OVERLAPing all corrected after             2  random generation
298 #OVERLAP evdw after   1.09766E+06
299 Waiting for     0.0399 sec
300 Waiting for     0.0009 sec
301 Waiting for     0.0006 sec
302 Waiting for     0.0007 sec
303 Waiting for     0.0355 sec
304 Waiting for     0.0326 sec
305 Waiting for     0.0401 sec
306 Waiting for     0.0335 sec
307 #OVERLAP evdw > 1d10   1.00000E+20
308  #OVERLAPing residues             2
309    4  25
310  #OVERLAPing all corrected after             1  random generation
311 #OVERLAP evdw after   1.79893E+06
312 Waiting for     0.0360 sec
313 Waiting for     0.0401 sec
314 Waiting for     0.0006 sec
315 Waiting for     0.0337 sec
316 #OVERLAP evdw > 1d10   1.00000E+20
317  #OVERLAPing residues             2
318    4  11
319  #OVERLAPing all corrected after             1  random generation
320 #OVERLAP evdw after  -3.04932E+01
321 Waiting for     0.0006 sec
322 #OVERLAP evdw > 1d10   1.00000E+20
323  #OVERLAPing residues             2
324    4   7
325  #OVERLAPing all corrected after            12  random generation
326 #OVERLAP evdw after   6.79269E+19
327 Waiting for     0.0319 sec
328 Waiting for     0.0377 sec
329 Waiting for     0.0324 sec
330 Waiting for     0.0399 sec
331 Waiting for     0.0394 sec
332 Waiting for     0.0403 sec
333 Waiting for     0.0007 sec
334 Waiting for     0.0456 sec
335 #OVERLAP evdw > 1d10   1.00000E+20
336  #OVERLAPing residues             6
337    7  14  11  22  17  27
338  #OVERLAPing all corrected after             1  random generation
339 #OVERLAP evdw after   2.90446E+05
340 Waiting for     0.0377 sec
341 #OVERLAP evdw > 1d10   1.00000E+20
342  #OVERLAPing residues             2
343   20  25
344  #OVERLAPing all corrected after             1  random generation
345 #OVERLAP evdw after   3.00179E+10
346 Waiting for     0.0340 sec
347 Waiting for     0.0219 sec
348 #OVERLAP evdw > 1d10   1.00000E+20
349  #OVERLAPing residues             2
350    7  17
351  #OVERLAPing all corrected after             1  random generation
352 #OVERLAP evdw after   1.26573E+07
353 Waiting for     0.0326 sec
354 Waiting for     0.0362 sec
355 Waiting for     0.0009 sec
356 #OVERLAP evdw > 1d10   1.00000E+20
357  #OVERLAPing residues             2
358    8  11
359  #OVERLAPing all corrected after             1  random generation
360 #OVERLAP evdw after   2.85419E+07
361 Waiting for     0.0006 sec
362 Waiting for     0.0511 sec
363 Waiting for     0.0349 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             2
366    9  19
367  #OVERLAPing all corrected after             1  random generation
368 #OVERLAP evdw after   1.64418E+05
369 Waiting for     0.0006 sec
370 Waiting for     0.0341 sec
371 Waiting for     0.0355 sec
372 Waiting for     0.0393 sec
373 Waiting for     0.0369 sec
374 Waiting for     0.0006 sec
375 Waiting for     0.0376 sec
376 Waiting for     0.0360 sec
377 #OVERLAP evdw > 1d10   1.00000E+20
378  #OVERLAPing residues             2
379    4   9
380  #OVERLAPing all corrected after             2  random generation
381 #OVERLAP evdw after   1.60516E+02
382 Waiting for     0.0341 sec
383 Waiting for     0.0307 sec
384 Waiting for     0.0323 sec
385 Waiting for     0.0371 sec
386 Waiting for     0.0387 sec
387 Waiting for     0.0338 sec
388 Waiting for     0.0006 sec
389 Waiting for     0.0317 sec
390 Waiting for     0.0007 sec
391 Waiting for     0.0346 sec
392 Waiting for     0.0006 sec
393 Waiting for     0.0404 sec
394 #OVERLAP evdw > 1d10   1.00000E+20
395  #OVERLAPing residues             4
396    4  19   5  17
397  #OVERLAPing all corrected after             1  random generation
398 #OVERLAP evdw after   8.65759E+07
399 Waiting for     0.0007 sec
400 Waiting for     0.0398 sec
401 Waiting for     0.0006 sec
402 Waiting for     0.0364 sec
403 Waiting for     0.0383 sec
404 #OVERLAP evdw > 1d10   1.00000E+20
405  #OVERLAPing residues             4
406    9  29  22  27
407  #OVERLAPing all corrected after             2  random generation
408 #OVERLAP evdw after   1.11105E+13
409 Waiting for     0.0007 sec
410 Waiting for     0.0324 sec
411 Waiting for     0.0007 sec
412 #OVERLAP evdw > 1d10   1.00000E+20
413  #OVERLAPing residues             2
414    8  11
415  #OVERLAPing all corrected after             1  random generation
416 #OVERLAP evdw after   1.81135E+07
417 Waiting for     0.0216 sec
418 Waiting for     0.0384 sec
419 Waiting for     0.0300 sec
420 #OVERLAP evdw > 1d10   1.00000E+20
421  #OVERLAPing residues             4
422    7  24  12  25
423  #OVERLAPing all corrected after             5  random generation
424 #OVERLAP evdw after   3.44362E+09
425 Waiting for     0.0335 sec
426 Waiting for     0.0481 sec
427 Waiting for     0.0448 sec
428 Waiting for     0.0006 sec
429 Waiting for     0.0318 sec
430 Waiting for     0.0007 sec
431 Waiting for     0.0322 sec
432 Waiting for     0.0362 sec
433 Waiting for     0.0007 sec
434 Waiting for     0.0268 sec
435 #OVERLAP evdw > 1d10   1.00000E+20
436  #OVERLAPing residues             2
437    3   8
438  #OVERLAPing all corrected after             1  random generation
439 #OVERLAP evdw after   1.27603E+02
440 Waiting for     0.0390 sec
441 Waiting for     0.0327 sec
442 #OVERLAP evdw > 1d10   1.00000E+20
443  #OVERLAPing residues             2
444    7  26
445  #OVERLAPing all corrected after             1  random generation
446 #OVERLAP evdw after   1.11534E+10
447 Waiting for     0.0308 sec
448 Waiting for     0.0309 sec
449 Waiting for     0.0402 sec
450 Waiting for     0.0377 sec
451 Waiting for     0.0006 sec
452 Waiting for     0.0318 sec
453 Waiting for     0.0321 sec
454 Waiting for     0.0350 sec
455 Waiting for     0.0007 sec
456 Waiting for     0.0380 sec
457 Waiting for     0.0350 sec
458 Waiting for     0.0395 sec
459 Waiting for     0.0006 sec
460 Waiting for     0.0006 sec
461 Waiting for     0.0347 sec
462 Waiting for     0.0364 sec
463 Waiting for     0.0377 sec
464 #OVERLAP evdw > 1d10   1.00000E+20
465  #OVERLAPing residues             9
466    3  22   6  25   7  26   8  27  15
467  #OVERLAPing NOT all corrected             2
468    6  25
469 #OVERLAP evdw after   1.00000E+20
470 Waiting for     0.0406 sec
471 Waiting for     0.0392 sec
472 Waiting for     0.0341 sec
473 #OVERLAP evdw > 1d10   1.00000E+20
474  #OVERLAPing residues             8
475    2  29   5  27  17  23  20  22
476  #OVERLAPing all corrected after             4  random generation
477 #OVERLAP evdw after   2.85670E+25
478 Waiting for     0.0007 sec
479 Waiting for     0.0350 sec
480 Waiting for     0.0399 sec
481 Waiting for     0.0375 sec
482 Waiting for     0.0341 sec
483 Waiting for     0.0375 sec
484 Waiting for     0.0373 sec
485 Waiting for     0.0375 sec
486 Waiting for     0.0363 sec
487 Waiting for     0.0325 sec
488 Waiting for     0.0375 sec
489 #OVERLAP evdw > 1d10   1.00000E+20
490  #OVERLAPing residues             2
491   22  27
492  #OVERLAPing all corrected after             1  random generation
493 #OVERLAP evdw after   3.29809E+14
494 Waiting for     0.0367 sec
495 #OVERLAP evdw > 1d10   1.00000E+20
496  #OVERLAPing residues             2
497    2  26
498  #OVERLAPing all corrected after             1  random generation
499 #OVERLAP evdw after   2.07220E+11
500 Waiting for     0.0373 sec
501 Waiting for     0.0350 sec
502 Waiting for     0.0006 sec
503 Waiting for     0.0313 sec
504 #OVERLAP evdw > 1d10   1.00000E+20
505  #OVERLAPing residues             2
506    9  17
507  #OVERLAPing all corrected after             1  random generation
508 #OVERLAP evdw after   2.65711E+05
509 Waiting for     0.0311 sec
510 Waiting for     0.4210 sec
511 Waiting for     0.0006 sec
512 Waiting for     0.0007 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             4
515    4  25   8  23
516  #OVERLAPing all corrected after             5  random generation
517 #OVERLAP evdw after   2.72576E+22
518 Waiting for     0.0006 sec
519 #OVERLAP evdw > 1d10   1.00000E+20
520  #OVERLAPing residues             2
521    4  25
522  #OVERLAPing all corrected after             2  random generation
523 #OVERLAP evdw after   6.18053E+18
524 Waiting for     0.0147 sec
525 Waiting for     0.0402 sec
526 #OVERLAP evdw > 1d10   1.00000E+20
527  #OVERLAPing residues             2
528    5  17
529  #OVERLAPing all corrected after             1  random generation
530 #OVERLAP evdw after   6.75541E+08
531 Waiting for     0.0372 sec
532 Waiting for     0.0006 sec
533 #OVERLAP evdw > 1d10   1.00000E+20
534  #OVERLAPing residues             2
535    7  27
536  #OVERLAPing all corrected after            22  random generation
537 #OVERLAP evdw after   1.63913E+20
538 Waiting for     0.0351 sec
539 Waiting for     0.0006 sec
540 Waiting for     0.0392 sec
541 Waiting for     0.0343 sec
542 Waiting for     0.0007 sec
543 Waiting for     0.0344 sec
544 Waiting for     0.0384 sec
545 Waiting for     0.0006 sec
546 Waiting for     0.0009 sec
547 Waiting for     0.0006 sec
548 Waiting for     0.0394 sec
549 Waiting for     0.0398 sec
550 Waiting for     0.0309 sec
551 Waiting for     0.0006 sec
552 Waiting for     0.0326 sec
553 Waiting for     0.0358 sec
554 #OVERLAP evdw > 1d10   1.00000E+20
555  #OVERLAPing residues             2
556    9  27
557  #OVERLAPing all corrected after             1  random generation
558 #OVERLAP evdw after   1.70368E+14
559 Waiting for     0.0332 sec
560 #OVERLAP evdw > 1d10   1.00000E+20
561  #OVERLAPing residues             4
562    7  25   8  26
563  #OVERLAPing all corrected after             3  random generation
564 #OVERLAP evdw after   1.56658E+10
565 Waiting for     0.0006 sec
566 Waiting for     0.0400 sec
567 #OVERLAP evdw > 1d10   1.00000E+20
568  #OVERLAPing residues             2
569    6  20
570  #OVERLAPing all corrected after             4  random generation
571 #OVERLAP evdw after   1.79462E+20
572 Waiting for     0.0339 sec
573 Waiting for     0.0385 sec
574 #OVERLAP evdw > 1d10   1.00000E+20
575  #OVERLAPing residues             2
576    5  13
577  #OVERLAPing all corrected after             3  random generation
578 #OVERLAP evdw after   6.29802E+13
579 Waiting for     0.0384 sec
580 Waiting for     0.0331 sec
581 Waiting for     0.0314 sec
582 Waiting for     0.0365 sec
583 #OVERLAP evdw > 1d10   1.00000E+20
584  #OVERLAPing residues             2
585   24  27
586  #OVERLAPing all corrected after             1  random generation
587 #OVERLAP evdw after   2.06531E+19
588 Waiting for     0.0242 sec
589 Waiting for     0.0371 sec
590 Waiting for     0.0375 sec
591 Waiting for     0.0007 sec
592 Waiting for     0.0353 sec
593 Waiting for     0.0377 sec
594 Waiting for     0.0328 sec
595 Waiting for     0.0006 sec
596 Waiting for     0.0377 sec
597 Waiting for     0.0006 sec
598 Waiting for     0.0006 sec
599 Waiting for     0.0314 sec
600 Waiting for     0.0365 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             2
603    2  27
604  #OVERLAPing all corrected after             2  random generation
605 #OVERLAP evdw after   9.41554E+16
606 Waiting for     0.0312 sec
607 Waiting for     0.0345 sec
608 #OVERLAP evdw > 1d10   1.00000E+20
609  #OVERLAPing residues             3
610    7  23  26
611  #OVERLAPing all corrected after             1  random generation
612 #OVERLAP evdw after   4.24341E+10
613 Waiting for     0.0401 sec
614 Waiting for     0.0336 sec
615 Waiting for     0.0070 sec
616 Waiting for     0.0006 sec
617 #OVERLAP evdw > 1d10   1.00000E+20
618  #OVERLAPing residues             2
619    7  18
620  #OVERLAPing all corrected after             1  random generation
621 #OVERLAP evdw after   1.83381E+09
622 Waiting for     0.0404 sec
623 Waiting for     0.0402 sec
624 Waiting for     0.0391 sec
625 #OVERLAP evdw > 1d10   1.00000E+20
626  #OVERLAPing residues             2
627   27  29
628  #OVERLAPing all corrected after             3  random generation
629 #OVERLAP evdw after   2.85522E+06
630 Waiting for     0.0394 sec
631 Waiting for     0.0007 sec
632 Waiting for     0.0006 sec
633 Waiting for     0.0374 sec
634 Waiting for     0.0006 sec
635 Waiting for     0.0006 sec
636 Waiting for     0.0388 sec
637 Waiting for     0.0383 sec
638 #OVERLAP evdw > 1d10   4.02734E+23
639  #OVERLAPing residues             0
640
641  #OVERLAPing all corrected after             1  random generation
642 #OVERLAP evdw after   4.02734E+23
643 Waiting for     0.0323 sec
644 Waiting for     0.0314 sec
645 Waiting for     0.0341 sec
646 Waiting for     0.0384 sec
647 Waiting for     0.0345 sec
648 Waiting for     0.0006 sec
649 Waiting for     0.0407 sec
650 #OVERLAP evdw > 1d10   1.00000E+20
651  #OVERLAPing residues             2
652    2  29
653  #OVERLAPing all corrected after             1  random generation
654 #OVERLAP evdw after   3.19026E+10
655 Waiting for     0.0006 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             2
658    4  17
659  #OVERLAPing all corrected after             1  random generation
660 #OVERLAP evdw after   3.52644E+03
661 Waiting for     0.0394 sec
662 Waiting for     0.0340 sec
663 Waiting for     0.0403 sec
664 #OVERLAP evdw > 1d10   1.00000E+20
665  #OVERLAPing residues             2
666    9  26
667  #OVERLAPing all corrected after             1  random generation
668 #OVERLAP evdw after   1.57704E+12
669 Waiting for     0.0367 sec
670 #OVERLAP evdw > 1d10   2.72400E+20
671  #OVERLAPing residues             0
672
673  #OVERLAPing all corrected after             1  random generation
674 #OVERLAP evdw after   2.72400E+20
675 Waiting for     0.0070 sec
676 Waiting for     0.0385 sec
677 Waiting for     0.0374 sec
678 #OVERLAP evdw > 1d10   1.00000E+20
679  #OVERLAPing residues             2
680    6  25
681  #OVERLAPing all corrected after             6  random generation
682 #OVERLAP evdw after   1.55262E+16
683 Waiting for     0.0369 sec
684 Waiting for     0.0371 sec
685 #OVERLAP evdw > 1d10   1.00000E+20
686  #OVERLAPing residues             2
687    4  25
688  #OVERLAPing all corrected after             1  random generation
689 #OVERLAP evdw after   9.94267E+07
690 Waiting for     0.0389 sec
691 Waiting for     0.0380 sec
692 Waiting for     0.4353 sec
693 Waiting for     0.0226 sec
694 #OVERLAP evdw > 1d10   1.00000E+20
695  #OVERLAPing residues             2
696    7  27
697  #OVERLAPing all corrected after             1  random generation
698 #OVERLAP evdw after   3.98613E+04
699 Waiting for     0.0006 sec
700 #OVERLAP evdw > 1d10   2.12272E+32
701  #OVERLAPing residues             0
702
703  #OVERLAPing all corrected after             1  random generation
704 #OVERLAP evdw after   2.12272E+32
705 Waiting for     0.0338 sec
706 Waiting for     0.0399 sec
707 Waiting for     0.0381 sec
708 Waiting for     0.0386 sec
709 #OVERLAP evdw > 1d10   1.03763E+21
710  #OVERLAPing residues             0
711
712  #OVERLAPing all corrected after             1  random generation
713 #OVERLAP evdw after   1.03763E+21
714 Waiting for     0.0391 sec
715 Waiting for     0.0350 sec
716 #OVERLAP evdw > 1d10   1.00000E+20
717  #OVERLAPing residues             2
718    4  26
719  #OVERLAPing all corrected after             1  random generation
720 #OVERLAP evdw after   1.82430E+07
721 Waiting for     0.0347 sec
722 Waiting for     0.0006 sec
723 Waiting for     0.0365 sec
724 Waiting for     0.0384 sec
725 Waiting for     0.0371 sec
726 Waiting for     0.0318 sec
727 #OVERLAP evdw > 1d10   1.00000E+20
728  #OVERLAPing residues             2
729    9  17
730  #OVERLAPing all corrected after             1  random generation
731 #OVERLAP evdw after   3.32529E+03
732 Waiting for     0.0330 sec
733 Waiting for     0.0371 sec
734 Waiting for     0.0405 sec
735 Waiting for     0.0006 sec
736 Waiting for     0.0382 sec
737 Waiting for     0.0006 sec
738 Waiting for     0.0006 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             4
741   15  27  17  25
742  #OVERLAPing all corrected after             4  random generation
743 #OVERLAP evdw after   6.49487E+30
744 Waiting for     0.0365 sec
745 Waiting for     0.0403 sec
746 Waiting for     0.0403 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             2
749    4  17
750  #OVERLAPing all corrected after             1  random generation
751 #OVERLAP evdw after   7.44425E+08
752 Waiting for     0.0338 sec
753 #OVERLAP evdw > 1d10   1.00000E+20
754  #OVERLAPing residues             2
755    9  21
756  #OVERLAPing all corrected after             2  random generation
757 #OVERLAP evdw after   2.57964E+03
758 Waiting for     0.0401 sec
759 Waiting for     0.0006 sec
760 #OVERLAP evdw > 1d10   1.00000E+20
761  #OVERLAPing residues             3
762   13  29  14
763  #OVERLAPing all corrected after             3  random generation
764 #OVERLAP evdw after   1.17431E+03
765 Waiting for     0.0007 sec
766 Waiting for     0.0353 sec
767 #OVERLAP evdw > 1d10   1.00000E+20
768  #OVERLAPing residues             2
769   11  27
770  #OVERLAPing all corrected after             1  random generation
771 #OVERLAP evdw after  -1.29598E+01
772 Waiting for     0.0379 sec
773 Waiting for     0.0346 sec
774 Waiting for     0.0405 sec
775 Waiting for     0.0007 sec
776 Waiting for     0.0391 sec
777 #OVERLAP evdw > 1d10   1.00000E+20
778  #OVERLAPing residues             4
779    2  13   3   9
780  #OVERLAPing all corrected after             2  random generation
781 #OVERLAP evdw after   1.27412E+11
782 Waiting for     0.0006 sec
783 Waiting for     0.1206 sec
784 Waiting for     0.0399 sec
785 Waiting for     0.0372 sec
786 Waiting for     0.0390 sec
787 Waiting for     0.0343 sec
788 Waiting for     0.0323 sec
789 Waiting for     0.0385 sec
790 #OVERLAP evdw > 1d10   1.00000E+20
791  #OVERLAPing residues             2
792    4  26
793  #OVERLAPing all corrected after             1  random generation
794 #OVERLAP evdw after   6.49118E+11
795 Waiting for     0.0006 sec
796 Waiting for     0.0329 sec
797 Waiting for     0.0328 sec
798 #OVERLAP evdw > 1d10   1.00000E+20
799  #OVERLAPing residues             8
800    5  17   6  27   7  28   8  29
801  #OVERLAPing NOT all corrected             4
802    6  27   7  28
803 #OVERLAP evdw after   1.00000E+20
804 Waiting for     0.0400 sec
805 #OVERLAP evdw > 1d10   1.00000E+20
806  #OVERLAPing residues             4
807    4  17  14  19
808  #OVERLAPing all corrected after             1  random generation
809 #OVERLAP evdw after   2.78047E+05
810 Waiting for     0.0339 sec
811 #OVERLAP evdw > 1d10   1.00000E+20
812  #OVERLAPing residues             2
813   13  25
814  #OVERLAPing all corrected after             1  random generation
815 #OVERLAP evdw after   1.12994E+05
816 Waiting for     0.0006 sec
817 Waiting for     0.0342 sec
818 Waiting for     0.0339 sec
819 Waiting for     0.0354 sec
820 Waiting for     0.0007 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             6
823    3  27   5  25  17  26
824  #OVERLAPing all corrected after             3  random generation
825 #OVERLAP evdw after   3.17048E+04
826 Waiting for     0.0334 sec
827 Waiting for     0.0397 sec
828 Waiting for     0.0328 sec
829 Waiting for     0.0341 sec
830 #OVERLAP evdw > 1d10   1.00000E+20
831  #OVERLAPing residues             3
832   17  23  25
833  #OVERLAPing all corrected after             3  random generation
834 #OVERLAP evdw after   3.76767E+14
835 Waiting for     0.0397 sec
836 Waiting for     0.0394 sec
837 #OVERLAP evdw > 1d10   1.00000E+20
838  #OVERLAPing residues             6
839    4  24   5  25   6  26
840  #OVERLAPing NOT all corrected             2
841    5  25
842 #OVERLAP evdw after   1.00000E+20
843 Waiting for     0.0009 sec
844 Waiting for     0.0005 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             4
847    4  23   9  11
848  #OVERLAPing all corrected after             1  random generation
849 #OVERLAP evdw after   2.84073E+19
850 Waiting for     0.0403 sec
851 Waiting for     0.0355 sec
852 Waiting for     0.0358 sec
853 Waiting for     0.0344 sec
854 #OVERLAP evdw > 1d10   1.00000E+20
855  #OVERLAPing residues             2
856    4  23
857  #OVERLAPing all corrected after             2  random generation
858 #OVERLAP evdw after   4.29616E+13
859 Waiting for     0.0383 sec
860 Waiting for     0.0006 sec
861 Waiting for     0.0353 sec
862 Waiting for     0.0006 sec
863 Waiting for     0.0319 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             4
866    3  17   7  21
867  #OVERLAPing all corrected after             1  random generation
868 #OVERLAP evdw after   1.57681E+10
869 Waiting for     0.0007 sec
870 Waiting for     0.0370 sec
871 #OVERLAP evdw > 1d10   1.00000E+20
872  #OVERLAPing residues             2
873   11  27
874  #OVERLAPing all corrected after             1  random generation
875 #OVERLAP evdw after   8.36639E+16
876 Waiting for     0.0338 sec
877 #OVERLAP evdw > 1d10   1.00000E+20
878  #OVERLAPing residues             4
879   11  21  15  25
880  #OVERLAPing all corrected after             2  random generation
881 #OVERLAP evdw after   4.49551E+09
882 Waiting for     0.0329 sec
883 Waiting for     0.0401 sec
884 #OVERLAP evdw > 1d10   1.00000E+20
885  #OVERLAPing residues             2
886   13  27
887  #OVERLAPing all corrected after             1  random generation
888 #OVERLAP evdw after   3.31893E+08
889 Waiting for     0.0006 sec
890 Waiting for     0.0353 sec
891 Waiting for     0.0006 sec
892 Waiting for     0.0315 sec
893 Waiting for     0.0376 sec
894 Waiting for     0.0316 sec
895 Waiting for     0.0403 sec
896 Waiting for     0.0006 sec
897 #OVERLAP evdw > 1d10   1.00000E+20
898  #OVERLAPing residues             2
899    7  23
900  #OVERLAPing all corrected after            25  random generation
901 #OVERLAP evdw after   3.91853E+10
902 Waiting for     0.0379 sec
903 Waiting for     0.0372 sec
904 Waiting for     0.0006 sec
905 Waiting for     0.0362 sec
906 Waiting for     0.0372 sec
907 Waiting for     0.0387 sec
908 #OVERLAP evdw > 1d10   1.00000E+20
909  #OVERLAPing residues             2
910    9  22
911  #OVERLAPing all corrected after             1  random generation
912 #OVERLAP evdw after   4.09160E+02
913 Waiting for     0.0006 sec
914 Waiting for     0.0402 sec
915 Waiting for     0.0415 sec
916 #OVERLAP evdw > 1d10   1.00000E+20
917  #OVERLAPing residues             2
918    7  25
919  #OVERLAPing all corrected after             4  random generation
920 #OVERLAP evdw after   6.43787E+16
921 Waiting for     0.0331 sec
922 Waiting for     0.0009 sec
923 Waiting for     0.0006 sec
924 Waiting for     0.0389 sec
925 Waiting for     0.0394 sec
926 Waiting for     0.0310 sec
927 Waiting for     0.0346 sec
928 Waiting for     0.0325 sec
929 Waiting for     0.0344 sec
930 Waiting for     0.0377 sec
931 Waiting for     0.0006 sec
932 Waiting for     0.0434 sec
933 Waiting for     0.0347 sec
934 Waiting for     0.0007 sec
935 #OVERLAP evdw > 1d10   1.00000E+20
936  #OVERLAPing residues             2
937    3  17
938  #OVERLAPing all corrected after             2  random generation
939 #OVERLAP evdw after   4.68015E+04
940 Waiting for     0.0326 sec
941 #OVERLAP evdw > 1d10   1.84368E+24
942  #OVERLAPing residues             0
943
944  #OVERLAPing all corrected after             1  random generation
945 #OVERLAP evdw after   1.84368E+24
946 Waiting for     0.0383 sec
947 Waiting for     0.0007 sec
948 Waiting for     0.0378 sec
949 Waiting for     0.0006 sec
950 Waiting for     0.0382 sec
951 Waiting for     0.0368 sec
952 Waiting for     0.0381 sec
953 Waiting for     0.0308 sec
954 Waiting for     0.0381 sec
955 Waiting for     0.0007 sec
956 #OVERLAP evdw > 1d10   1.00000E+20
957  #OVERLAPing residues             6
958    2  19   7  23   8  22
959  #OVERLAPing all corrected after             1  random generation
960 #OVERLAP evdw after   1.05550E+08
961 Waiting for     0.0461 sec
962 Waiting for     0.0006 sec
963 Waiting for     0.0350 sec
964 Waiting for     0.0364 sec
965 #OVERLAP evdw > 1d10   1.00000E+20
966  #OVERLAPing residues             2
967    5  25
968  #OVERLAPing all corrected after             6  random generation
969 #OVERLAP evdw after   1.67975E+05
970 Waiting for     0.0372 sec
971 Waiting for     0.0406 sec
972 Waiting for     0.0348 sec
973 #OVERLAP evdw > 1d10   1.00000E+20
974  #OVERLAPing residues             2
975    3  26
976  #OVERLAPing all corrected after             1  random generation
977 #OVERLAP evdw after   7.31535E+10
978 Waiting for     0.0007 sec
979 #OVERLAP evdw > 1d10   1.00000E+20
980  #OVERLAPing residues             4
981    7  15  14  16
982  #OVERLAPing all corrected after             1  random generation
983 #OVERLAP evdw after   1.95204E+08
984 Waiting for     0.0006 sec
985 #OVERLAP evdw > 1d10   2.19401E+24
986  #OVERLAPing residues             0
987
988  #OVERLAPing all corrected after             1  random generation
989 #OVERLAP evdw after   2.19401E+24
990 Waiting for     0.0347 sec
991 Waiting for     0.0114 sec
992 Waiting for     0.0006 sec
993 Waiting for     0.0006 sec
994 #OVERLAP evdw > 1d10   1.00000E+20
995  #OVERLAPing residues             3
996    6  27  10
997  #OVERLAPing NOT all corrected             2
998   10  27
999 #OVERLAP evdw after   1.00000E+20
1000 Waiting for     0.0373 sec
1001 Waiting for     0.0321 sec
1002 Waiting for     0.0320 sec
1003 Waiting for     0.0375 sec
1004 Waiting for     0.0009 sec
1005 Waiting for     0.0006 sec
1006 Waiting for     0.0307 sec
1007 #OVERLAP evdw > 1d10   1.00000E+20
1008  #OVERLAPing residues             2
1009    3  27
1010  #OVERLAPing all corrected after             1  random generation
1011 #OVERLAP evdw after   1.50077E+06
1012 Waiting for     0.0396 sec
1013 #OVERLAP evdw > 1d10   1.00000E+20
1014  #OVERLAPing residues             4
1015    9  17  10  25
1016  #OVERLAPing NOT all corrected             2
1017   10  25
1018 #OVERLAP evdw after   1.00000E+20
1019 Waiting for     0.0376 sec
1020 #OVERLAP evdw > 1d10   1.00000E+20
1021  #OVERLAPing residues             4
1022    7  26   9  25
1023  #OVERLAPing all corrected after             1  random generation
1024 #OVERLAP evdw after   2.07689E+24
1025 Waiting for     0.0369 sec
1026 #OVERLAP evdw > 1d10   1.00000E+20
1027  #OVERLAPing residues             2
1028   13  27
1029  #OVERLAPing all corrected after             1  random generation
1030 #OVERLAP evdw after   2.55424E+06
1031 Waiting for     0.0331 sec
1032 Waiting for     0.0352 sec
1033 Waiting for     0.0399 sec
1034 Waiting for     0.0006 sec
1035 Waiting for     0.8809 sec
1036 #OVERLAP evdw > 1d10   1.00000E+20
1037  #OVERLAPing residues             2
1038   17  24
1039  #OVERLAPing all corrected after             1  random generation
1040 #OVERLAP evdw after   3.11711E+11
1041 Waiting for     0.0007 sec
1042 Waiting for     0.0369 sec
1043 Waiting for     0.0333 sec
1044 #OVERLAP evdw > 1d10   1.00000E+20
1045  #OVERLAPing residues             2
1046   20  22
1047  #OVERLAPing all corrected after             1  random generation
1048 #OVERLAP evdw after   1.00386E+08
1049 Waiting for     0.0404 sec
1050 Waiting for     0.0395 sec
1051 #OVERLAP evdw > 1d10   1.00000E+20
1052  #OVERLAPing residues             4
1053   12  26  13  17
1054  #OVERLAPing all corrected after             3  random generation
1055 #OVERLAP evdw after   1.97839E+15
1056 Waiting for     0.0311 sec
1057 Waiting for     0.0308 sec
1058 Waiting for     0.0346 sec
1059 Waiting for     0.0006 sec
1060 #OVERLAP evdw > 1d10   1.00000E+20
1061  #OVERLAPing residues             6
1062   11  20  12  27  13  28
1063  #OVERLAPing all corrected after             7  random generation
1064 #OVERLAP evdw after   2.33471E+21
1065 Waiting for     0.0325 sec
1066 Waiting for     0.0307 sec
1067 Waiting for     0.0112 sec
1068 Waiting for     0.0007 sec
1069 #OVERLAP evdw > 1d10   1.00000E+20
1070  #OVERLAPing residues             2
1071   10  17
1072  #OVERLAPing all corrected after             3  random generation
1073 #OVERLAP evdw after   2.81593E+08
1074 Waiting for     0.0327 sec
1075 Waiting for     0.0337 sec
1076 Waiting for     0.0320 sec
1077 Waiting for     0.0332 sec
1078 Waiting for     0.0448 sec
1079 Waiting for     0.7967 sec
1080 #OVERLAP evdw > 1d10   1.00000E+20
1081  #OVERLAPing residues             2
1082    4  15
1083  #OVERLAPing all corrected after             1  random generation
1084 #OVERLAP evdw after   2.40181E+10
1085 Waiting for     0.0006 sec
1086 Waiting for     0.0353 sec
1087 Waiting for     0.0314 sec
1088 Waiting for     0.0396 sec
1089 Waiting for     0.0006 sec
1090 Waiting for     0.0335 sec
1091 Waiting for     0.0373 sec
1092 #OVERLAP evdw > 1d10   3.77004E+33
1093  #OVERLAPing residues             0
1094
1095  #OVERLAPing all corrected after             1  random generation
1096 #OVERLAP evdw after   3.77004E+33
1097 Waiting for     0.0801 sec
1098 #OVERLAP evdw > 1d10   1.00000E+20
1099  #OVERLAPing residues             4
1100    5  22   9  11
1101  #OVERLAPing all corrected after             1  random generation
1102 #OVERLAP evdw after   2.24019E+11
1103 Waiting for     0.0006 sec
1104 Waiting for     0.0402 sec
1105 Waiting for     0.0402 sec
1106 Waiting for     0.0399 sec
1107 Waiting for     0.0318 sec
1108 Waiting for     0.0391 sec
1109 Waiting for     0.8009 sec
1110 Waiting for     0.0006 sec
1111 Waiting for     0.0358 sec
1112 #OVERLAP evdw > 1d10   1.00000E+20
1113  #OVERLAPing residues             4
1114   16  26  17  25
1115  #OVERLAPing all corrected after             5  random generation
1116 #OVERLAP evdw after   1.18273E+11
1117 Waiting for     0.0328 sec
1118 Waiting for     0.0403 sec
1119 Waiting for     0.0373 sec
1120 #OVERLAP evdw > 1d10   1.00000E+20
1121  #OVERLAPing residues             4
1122    3  20   7  23
1123  #OVERLAPing all corrected after             1  random generation
1124 #OVERLAP evdw after   5.03386E+14
1125 Waiting for     0.0313 sec
1126 Waiting for     0.0005 sec
1127 Waiting for     0.0328 sec
1128 Waiting for     0.0362 sec
1129 Waiting for     0.0401 sec
1130 Waiting for     0.0315 sec
1131 Waiting for     0.0344 sec
1132 Waiting for     0.0007 sec
1133 Waiting for     0.0349 sec
1134 Waiting for     0.0006 sec
1135 Waiting for     0.7241 sec
1136 Waiting for     0.0006 sec
1137 Waiting for     0.0314 sec
1138 Waiting for     0.0007 sec
1139 Waiting for     0.0331 sec
1140 Waiting for     0.0389 sec
1141 Waiting for     0.0374 sec
1142 Waiting for     0.0009 sec
1143 Waiting for     0.0006 sec
1144 Waiting for     0.0356 sec
1145 Waiting for     0.0323 sec
1146 Waiting for     0.0284 sec
1147 Waiting for     0.0006 sec
1148 Waiting for     0.0006 sec
1149 Waiting for     0.6247 sec
1150 Waiting for     0.0009 sec
1151 Waiting for     0.0006 sec
1152 Waiting for     0.0327 sec
1153 Waiting for     0.0345 sec
1154 Waiting for     0.0320 sec
1155 #OVERLAP evdw > 1d10   1.00000E+20
1156  #OVERLAPing residues             3
1157   17  27  28
1158  #OVERLAPing all corrected after             4  random generation
1159 #OVERLAP evdw after   6.23025E+09
1160 Waiting for     0.0007 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             2
1163    5  23
1164  #OVERLAPing all corrected after             1  random generation
1165 #OVERLAP evdw after   2.13858E+28
1166 Waiting for     0.0329 sec
1167 Waiting for     0.0006 sec
1168 Waiting for     0.0006 sec
1169 Waiting for     0.0006 sec
1170 Waiting for     0.0398 sec
1171 Waiting for     0.0321 sec
1172 Waiting for     0.0007 sec
1173 Waiting for     0.0397 sec
1174 Waiting for     0.0358 sec
1175 Waiting for     0.6541 sec
1176 Waiting for     0.0324 sec
1177 Waiting for     0.0009 sec
1178 #OVERLAP evdw > 1d10   1.00000E+20
1179  #OVERLAPing residues             4
1180    2  17   5  20
1181  #OVERLAPing all corrected after             2  random generation
1182 #OVERLAP evdw after   8.00409E+19
1183 Waiting for     0.0007 sec
1184 Waiting for     0.0373 sec
1185 Waiting for     0.0007 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             3
1188    7  22  26
1189  #OVERLAPing all corrected after             6  random generation
1190 #OVERLAP evdw after   9.35372E+13
1191 Waiting for     0.0403 sec
1192 #OVERLAP evdw > 1d10   1.00000E+20
1193  #OVERLAPing residues             4
1194    9  21  13  25
1195  #OVERLAPing all corrected after             2  random generation
1196 #OVERLAP evdw after   7.16485E+22
1197 Waiting for     0.0354 sec
1198 Waiting for     0.0006 sec
1199 #OVERLAP evdw > 1d10   1.00000E+20
1200  #OVERLAPing residues             2
1201    4  17
1202  #OVERLAPing all corrected after             1  random generation
1203 #OVERLAP evdw after   2.63130E+05
1204 Waiting for     0.0398 sec
1205 #OVERLAP evdw > 1d10   1.00000E+20
1206  #OVERLAPing residues             2
1207   14  17
1208  #OVERLAPing all corrected after             1  random generation
1209 #OVERLAP evdw after   1.52103E+08
1210 Waiting for     0.0009 sec
1211 Waiting for     0.0007 sec
1212 Waiting for     0.0333 sec
1213 Waiting for     0.0329 sec
1214 Waiting for     0.0006 sec
1215 Waiting for     0.0369 sec
1216 Waiting for     0.5112 sec
1217 Waiting for     0.0006 sec
1218 Waiting for     0.0007 sec
1219 #OVERLAP evdw > 1d10   1.00000E+20
1220  #OVERLAPing residues             2
1221   12  17
1222  #OVERLAPing all corrected after             1  random generation
1223 #OVERLAP evdw after   2.27438E+04
1224 Waiting for     0.0007 sec
1225 Waiting for     0.0388 sec
1226 Waiting for     0.0364 sec
1227 Waiting for     0.0006 sec
1228 #OVERLAP evdw > 1d10   1.00000E+20
1229  #OVERLAPing residues             4
1230    2  23   5  26
1231  #OVERLAPing all corrected after             1  random generation
1232 #OVERLAP evdw after   3.94018E+13
1233 Waiting for     0.0406 sec
1234 Waiting for     0.0328 sec
1235 Waiting for     0.0007 sec
1236 #OVERLAP evdw > 1d10   1.00000E+20
1237  #OVERLAPing residues             2
1238   13  25
1239  #OVERLAPing all corrected after             4  random generation
1240 #OVERLAP evdw after   2.60168E+11
1241 Waiting for     0.0314 sec
1242 Waiting for     0.0341 sec
1243 Waiting for     0.0006 sec
1244 Waiting for     0.0330 sec
1245 Waiting for     0.4111 sec
1246 Waiting for     0.0027 sec
1247 Waiting for     0.0367 sec
1248 Waiting for     0.0006 sec
1249 Waiting for     0.0375 sec
1250 #OVERLAP evdw > 1d10   1.00000E+20
1251  #OVERLAPing residues             4
1252    6  25   7  26
1253  #OVERLAPing NOT all corrected             4
1254    6  25  17  27
1255 #OVERLAP evdw after   1.00000E+20
1256 Waiting for     0.0347 sec
1257 Waiting for     0.0006 sec
1258 Waiting for     0.0290 sec
1259 Waiting for     0.0337 sec
1260 #OVERLAP evdw > 1d10   1.00000E+20
1261  #OVERLAPing residues             2
1262   19  27
1263  #OVERLAPing all corrected after             1  random generation
1264 #OVERLAP evdw after   5.36786E+12
1265 Waiting for     0.0337 sec
1266 Waiting for     0.0318 sec
1267 #OVERLAP evdw > 1d10   1.00000E+20
1268  #OVERLAPing residues             2
1269    7  25
1270  #OVERLAPing all corrected after             1  random generation
1271 #OVERLAP evdw after   8.55466E+08
1272 Waiting for     0.0006 sec
1273 Waiting for     0.0390 sec
1274 Waiting for     0.0324 sec
1275 Waiting for     0.0148 sec
1276 Waiting for     0.0353 sec
1277 Waiting for     0.0111 sec
1278 Waiting for     0.8825 sec
1279 Waiting for     0.0007 sec
1280 Waiting for     0.0405 sec
1281 Waiting for     0.0318 sec
1282 #OVERLAP evdw > 1d10   1.00000E+20
1283  #OVERLAPing residues             6
1284   13  22  14  25  19  23
1285  #OVERLAPing all corrected after             5  random generation
1286 #OVERLAP evdw after   1.20534E+24
1287 Waiting for     0.0020 sec
1288 #OVERLAP evdw > 1d10   1.00000E+20
1289  #OVERLAPing residues             2
1290   16  20
1291  #OVERLAPing all corrected after             1  random generation
1292 #OVERLAP evdw after   2.36425E+05
1293 Waiting for     0.0009 sec
1294 Waiting for     0.0026 sec
1295 Waiting for     0.0341 sec
1296 #OVERLAP evdw > 1d10   1.00000E+20
1297  #OVERLAPing residues             2
1298    8  25
1299  #OVERLAPing all corrected after             1  random generation
1300 #OVERLAP evdw after   1.83235E+09
1301 Waiting for     0.0673 sec
1302 Waiting for     0.0363 sec
1303 Waiting for     0.0006 sec
1304 Waiting for     0.0386 sec
1305 #OVERLAP evdw > 1d10   1.00000E+20
1306  #OVERLAPing residues             4
1307   10  25  14  19
1308  #OVERLAPing all corrected after             1  random generation
1309 #OVERLAP evdw after   3.44933E+15
1310 Waiting for     0.0321 sec
1311 Waiting for     0.0389 sec
1312 Waiting for     0.0006 sec
1313 Waiting for     0.0387 sec
1314 Waiting for     0.2861 sec
1315 Waiting for     0.0007 sec
1316 Waiting for     0.0006 sec
1317 Waiting for     0.0348 sec
1318 Waiting for     0.0007 sec
1319 #OVERLAP evdw > 1d10   1.00000E+20
1320  #OVERLAPing residues             2
1321   11  20
1322  #OVERLAPing all corrected after             1  random generation
1323 #OVERLAP evdw after   4.67031E+04
1324 Waiting for     0.0007 sec
1325 Waiting for     0.0006 sec
1326 #OVERLAP evdw > 1d10   1.00000E+20
1327  #OVERLAPing residues             4
1328    4  24   5  25
1329  #OVERLAPing NOT all corrected             2
1330    5  25
1331 #OVERLAP evdw after   1.00000E+20
1332 Waiting for     0.0352 sec
1333 Waiting for     0.0371 sec
1334 #OVERLAP evdw > 1d10   1.00000E+20
1335  #OVERLAPing residues             3
1336   21  29  22
1337  #OVERLAPing all corrected after             3  random generation
1338 #OVERLAP evdw after   4.36691E+19
1339 Waiting for     0.0317 sec
1340 Waiting for     0.0006 sec
1341 Waiting for     0.0374 sec
1342 Waiting for     0.0381 sec
1343 Waiting for     0.0374 sec
1344 Waiting for     0.0359 sec
1345 Waiting for     0.0006 sec
1346 Waiting for     0.0325 sec
1347 Waiting for     0.0577 sec
1348 Waiting for     0.7743 sec
1349 Waiting for     0.0007 sec
1350 Waiting for     0.0366 sec
1351 Waiting for     0.0367 sec
1352 #OVERLAP evdw > 1d10   1.00000E+20
1353  #OVERLAPing residues             2
1354    4  11
1355  #OVERLAPing all corrected after             1  random generation
1356 #OVERLAP evdw after   1.57230E+05
1357 Waiting for     0.0372 sec
1358 Waiting for     0.0007 sec
1359 Waiting for     0.0382 sec
1360 Waiting for     0.0357 sec
1361 #OVERLAP evdw > 1d10   1.00000E+20
1362  #OVERLAPing residues             2
1363   25  29
1364  #OVERLAPing all corrected after             1  random generation
1365 #OVERLAP evdw after   9.97497E+06
1366 Waiting for     0.0007 sec
1367 Waiting for     0.0403 sec
1368 #OVERLAP evdw > 1d10   1.00000E+20
1369  #OVERLAPing residues             4
1370    7  24   9  26
1371  #OVERLAPing all corrected after             2  random generation
1372 #OVERLAP evdw after   2.91360E+27
1373 Waiting for     0.0007 sec
1374 Waiting for     0.0403 sec
1375 Waiting for     0.0399 sec
1376 Waiting for     0.0007 sec
1377 Waiting for     0.0318 sec
1378 Waiting for     0.0382 sec
1379 Waiting for     0.0387 sec
1380 Waiting for     0.0357 sec
1381 Waiting for     0.0167 sec
1382 Waiting for     0.4115 sec
1383 Waiting for     0.0362 sec
1384 Waiting for     0.0351 sec
1385 Waiting for     0.0006 sec
1386 Waiting for     0.0007 sec
1387 Waiting for     0.0376 sec
1388 Waiting for     0.0391 sec
1389 Waiting for     0.0383 sec
1390 Waiting for     0.0399 sec
1391 Waiting for     0.0322 sec
1392 Waiting for     0.0380 sec
1393 Waiting for     0.0177 sec
1394 Waiting for     0.0007 sec
1395 Waiting for     0.0376 sec
1396 #OVERLAP evdw > 1d10   1.00000E+20
1397  #OVERLAPing residues             4
1398    4  25   7  14
1399  #OVERLAPing all corrected after             1  random generation
1400 #OVERLAP evdw after   2.11544E+10
1401 Waiting for     0.0007 sec
1402 Waiting for     0.0357 sec
1403 Waiting for     0.0383 sec
1404 Waiting for     0.0379 sec
1405 Waiting for     0.1268 sec
1406 Waiting for     0.0391 sec
1407 Waiting for     0.0006 sec
1408 Waiting for     0.0338 sec
1409 Waiting for     0.0385 sec
1410 Waiting for     0.0006 sec
1411 Waiting for     0.0368 sec
1412 Waiting for     0.0325 sec
1413 Waiting for     0.0373 sec
1414 #OVERLAP evdw > 1d10   1.00000E+20
1415  #OVERLAPing residues             3
1416    7  25  17
1417  #OVERLAPing all corrected after             2  random generation
1418 #OVERLAP evdw after   2.75401E+06
1419 Waiting for     0.0009 sec
1420 #OVERLAP evdw > 1d10   1.00000E+20
1421  #OVERLAPing residues             2
1422    7  23
1423  #OVERLAPing all corrected after             1  random generation
1424 #OVERLAP evdw after   2.06303E+09
1425 Waiting for     0.0006 sec
1426 #OVERLAP evdw > 1d10   1.00000E+20
1427  #OVERLAPing residues             7
1428    4  17   5   6  27   7  28
1429  #OVERLAPing NOT all corrected             4
1430    6  27   7  28
1431 #OVERLAP evdw after   1.00000E+20
1432 Waiting for     0.0007 sec
1433 #OVERLAP evdw > 1d10   1.00000E+20
1434  #OVERLAPing residues             2
1435   11  17
1436  #OVERLAPing all corrected after             1  random generation
1437 #OVERLAP evdw after   4.33023E+07
1438 Waiting for     0.0333 sec
1439 Waiting for     0.0006 sec
1440 #OVERLAP evdw > 1d10   1.00000E+20
1441  #OVERLAPing residues             2
1442   17  19
1443  #OVERLAPing all corrected after             1  random generation
1444 #OVERLAP evdw after   2.35163E+23
1445 Waiting for     0.0312 sec
1446 Waiting for     0.0314 sec
1447 Waiting for     0.0317 sec
1448 Waiting for     0.0335 sec
1449 Waiting for     0.0339 sec
1450 Waiting for     0.0006 sec
1451 Waiting for     0.0306 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             4
1454    5  18   7  20
1455  #OVERLAPing all corrected after             1  random generation
1456 #OVERLAP evdw after   4.31110E+11
1457 Waiting for     0.0007 sec
1458 Waiting for     0.0340 sec
1459 Waiting for     0.0322 sec
1460 Waiting for     0.0023 sec
1461 Waiting for     0.0006 sec
1462 #OVERLAP evdw > 1d10   1.00000E+20
1463  #OVERLAPing residues             2
1464    4  20
1465  #OVERLAPing all corrected after             3  random generation
1466 #OVERLAP evdw after   5.70261E+10
1467 Waiting for     0.0006 sec
1468 Waiting for     0.0389 sec
1469 Waiting for     0.0383 sec
1470 Waiting for     0.0395 sec
1471 Waiting for     0.0400 sec
1472 Waiting for     0.0379 sec
1473 Waiting for     0.0007 sec
1474 Waiting for     0.0006 sec
1475 Waiting for     0.0329 sec
1476 Waiting for     0.0034 sec
1477 Waiting for     0.7794 sec
1478 Waiting for     0.0007 sec
1479 Waiting for     0.0347 sec
1480 Waiting for     0.0373 sec
1481 Waiting for     0.0366 sec
1482 #OVERLAP evdw > 1d10   1.00000E+20
1483  #OVERLAPing residues             2
1484    5  27
1485  #OVERLAPing all corrected after            32  random generation
1486 #OVERLAP evdw after   5.54162E+09
1487 Waiting for     0.0392 sec
1488 Waiting for     0.0378 sec
1489 Waiting for     0.0007 sec
1490 Waiting for     0.0007 sec
1491 #OVERLAP evdw > 1d10   1.00000E+20
1492  #OVERLAPing residues             4
1493    3  27   7  22
1494  #OVERLAPing all corrected after             1  random generation
1495 #OVERLAP evdw after   6.48001E+26
1496 Waiting for     0.0331 sec
1497 Waiting for     0.0373 sec
1498 #OVERLAP evdw > 1d10   1.00000E+20
1499  #OVERLAPing residues             2
1500    7  25
1501  #OVERLAPing all corrected after             6  random generation
1502 #OVERLAP evdw after   8.12307E+05
1503 Waiting for     0.0345 sec
1504 Waiting for     0.0313 sec
1505 Waiting for     0.0333 sec
1506 Waiting for     0.0395 sec
1507 Waiting for     0.0083 sec
1508 Waiting for     0.0386 sec
1509 Waiting for     0.0501 sec
1510 Waiting for     0.5045 sec
1511 Waiting for     0.0006 sec
1512 Waiting for     0.0007 sec
1513 Waiting for     0.0313 sec
1514 Waiting for     0.0358 sec
1515 Waiting for     0.0009 sec
1516 #OVERLAP evdw > 1d10   1.00000E+20
1517  #OVERLAPing residues             2
1518   18  25
1519  #OVERLAPing all corrected after             4  random generation
1520 #OVERLAP evdw after   1.04999E+12
1521 Waiting for     0.0007 sec
1522 Waiting for     0.0379 sec
1523 Waiting for     0.0364 sec
1524 Waiting for     0.0352 sec
1525 #OVERLAP evdw > 1d10   1.00000E+20
1526  #OVERLAPing residues             2
1527   14  20
1528  #OVERLAPing all corrected after             1  random generation
1529 #OVERLAP evdw after   7.78749E+06
1530 Waiting for     0.0006 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             2
1533    4  29
1534  #OVERLAPing all corrected after             1  random generation
1535 #OVERLAP evdw after   4.92571E+02
1536 Waiting for     0.0349 sec
1537 Waiting for     0.0007 sec
1538 Waiting for     0.0407 sec
1539 Waiting for     0.0006 sec
1540 #OVERLAP evdw > 1d10   1.00000E+20
1541  #OVERLAPing residues             2
1542    4  29
1543  #OVERLAPing all corrected after             3  random generation
1544 #OVERLAP evdw after   9.20115E+15
1545 Waiting for     0.0360 sec
1546 Waiting for     0.0366 sec
1547 Waiting for     0.1689 sec
1548 Waiting for     0.0006 sec
1549 Waiting for     0.0257 sec
1550 Waiting for     0.0380 sec
1551 #OVERLAP evdw > 1d10   1.00000E+20
1552  #OVERLAPing residues             2
1553    5  26
1554  #OVERLAPing all corrected after             1  random generation
1555 #OVERLAP evdw after   8.94114E+05
1556 Waiting for     0.0396 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559    7  25
1560  #OVERLAPing all corrected after             1  random generation
1561 #OVERLAP evdw after   4.64023E+06
1562 Waiting for     0.0006 sec
1563 Waiting for     0.0352 sec
1564 #OVERLAP evdw > 1d10   1.00000E+20
1565  #OVERLAPing residues             2
1566   17  25
1567  #OVERLAPing all corrected after             3  random generation
1568 #OVERLAP evdw after   3.34951E+04
1569 Waiting for     0.0335 sec
1570 Waiting for     0.0364 sec
1571 Waiting for     0.0006 sec
1572 Waiting for     0.0400 sec
1573 Waiting for     0.0375 sec
1574 #OVERLAP evdw > 1d10   1.00000E+20
1575  #OVERLAPing residues             4
1576    8  29   9  26
1577  #OVERLAPing all corrected after             1  random generation
1578 #OVERLAP evdw after   5.77333E+03
1579 Waiting for     0.0328 sec
1580 Waiting for     0.0741 sec
1581 Waiting for     0.0184 sec
1582 Waiting for     0.7442 sec
1583 #OVERLAP evdw > 1d10   1.00000E+20
1584  #OVERLAPing residues             2
1585   17  22
1586  #OVERLAPing all corrected after             1  random generation
1587 #OVERLAP evdw after   2.06606E+12
1588 Waiting for     0.0165 sec
1589 Waiting for     0.0359 sec
1590 Waiting for     0.0352 sec
1591 Waiting for     0.0362 sec
1592 Waiting for     0.0339 sec
1593 Waiting for     0.0379 sec
1594 Waiting for     0.0005 sec
1595 Waiting for     0.0367 sec
1596 Waiting for     0.0309 sec
1597 Waiting for     0.0376 sec
1598 Waiting for     0.0364 sec
1599 Waiting for     0.0006 sec
1600 Waiting for     0.0493 sec
1601 Waiting for     0.0007 sec
1602 Waiting for     0.0006 sec
1603 Waiting for     0.0006 sec
1604 Waiting for     0.0260 sec
1605 Waiting for     0.0114 sec
1606 Waiting for     0.0006 sec
1607 Waiting for     0.8996 sec
1608 Waiting for     0.0006 sec
1609 #OVERLAP evdw > 1d10   1.00000E+20
1610  #OVERLAPing residues             2
1611    5  23
1612  #OVERLAPing all corrected after             1  random generation
1613 #OVERLAP evdw after   1.16940E+10
1614 Waiting for     0.0006 sec
1615 Waiting for     0.0341 sec
1616 #OVERLAP evdw > 1d10   1.00000E+20
1617  #OVERLAPing residues             2
1618   23  27
1619  #OVERLAPing all corrected after             3  random generation
1620 #OVERLAP evdw after   1.34873E+15
1621 Waiting for     0.0147 sec
1622 Waiting for     0.0377 sec
1623 Waiting for     0.0373 sec
1624 Waiting for     0.0376 sec
1625 Waiting for     0.0362 sec
1626 Waiting for     0.0383 sec
1627 #OVERLAP evdw > 1d10   1.00000E+20
1628  #OVERLAPing residues             2
1629    9  21
1630  #OVERLAPing all corrected after             1  random generation
1631 #OVERLAP evdw after   5.33186E+05
1632 Waiting for     0.0310 sec
1633 Waiting for     0.0363 sec
1634 Waiting for     0.0007 sec
1635 Waiting for     0.0368 sec
1636 Waiting for     0.0354 sec
1637 Waiting for     0.0399 sec
1638 Waiting for     0.0359 sec
1639 Waiting for     0.0351 sec
1640 Waiting for     0.0318 sec
1641 Waiting for     0.0376 sec
1642 #OVERLAP evdw > 1d10   1.00000E+20
1643  #OVERLAPing residues             2
1644    4  14
1645  #OVERLAPing all corrected after             1  random generation
1646 #OVERLAP evdw after   9.99460E+04
1647 Waiting for     0.0006 sec
1648 #OVERLAP evdw > 1d10   1.00000E+20
1649  #OVERLAPing residues             6
1650    4  27   9  26  11  23
1651  #OVERLAPing all corrected after             2  random generation
1652 #OVERLAP evdw after   1.33941E+19
1653 Waiting for     0.0385 sec
1654 #OVERLAP evdw > 1d10   1.00000E+20
1655  #OVERLAPing residues             2
1656    3  13
1657  #OVERLAPing all corrected after             2  random generation
1658 #OVERLAP evdw after   1.47434E+17
1659 Waiting for     0.0315 sec
1660 Waiting for     0.0325 sec
1661 #OVERLAP evdw > 1d10   1.00000E+20
1662  #OVERLAPing residues             2
1663    9  24
1664  #OVERLAPing all corrected after             6  random generation
1665 #OVERLAP evdw after   7.04033E+10
1666 Waiting for     0.0354 sec
1667 #OVERLAP evdw > 1d10   1.00000E+20
1668  #OVERLAPing residues             5
1669    4  27   5  25  24
1670  #OVERLAPing all corrected after            97  random generation
1671 #OVERLAP evdw after   1.49131E+15
1672 Waiting for     0.0395 sec
1673 #OVERLAP evdw > 1d10   1.00000E+20
1674  #OVERLAPing residues             4
1675    4  17   7  27
1676  #OVERLAPing all corrected after             2  random generation
1677 #OVERLAP evdw after   1.65491E+15
1678 Waiting for     0.0311 sec
1679 Waiting for     0.0308 sec
1680 Waiting for     0.3934 sec
1681 Waiting for     0.0006 sec
1682 #OVERLAP evdw > 1d10   1.00000E+20
1683  #OVERLAPing residues             2
1684    7  24
1685  #OVERLAPing all corrected after             1  random generation
1686 #OVERLAP evdw after   1.05557E+04
1687 Waiting for     0.0367 sec
1688 Waiting for     0.0379 sec
1689 #OVERLAP evdw > 1d10   1.00000E+20
1690  #OVERLAPing residues             2
1691    8  25
1692  #OVERLAPing all corrected after             1  random generation
1693 #OVERLAP evdw after   8.82726E+10
1694 Waiting for     0.0006 sec
1695 Waiting for     0.0327 sec
1696 #OVERLAP evdw > 1d10   1.00000E+20
1697  #OVERLAPing residues             2
1698   17  25
1699  #OVERLAPing all corrected after             3  random generation
1700 #OVERLAP evdw after   7.78835E+03
1701 Waiting for     0.0387 sec
1702 Waiting for     0.0006 sec
1703 Waiting for     0.0009 sec
1704 Waiting for     0.0006 sec
1705 Waiting for     0.0007 sec
1706 Waiting for     0.0343 sec
1707 Waiting for     0.0346 sec
1708 Waiting for     0.0374 sec
1709 Waiting for     0.0108 sec
1710 Waiting for     0.0404 sec
1711 Waiting for     0.0329 sec
1712 Waiting for     0.0137 sec
1713 Waiting for     0.0006 sec
1714 Waiting for     0.0408 sec
1715 Waiting for     0.0257 sec
1716 #OVERLAP evdw > 1d10   1.00000E+20
1717  #OVERLAPing residues             2
1718    4  21
1719  #OVERLAPing all corrected after             1  random generation
1720 #OVERLAP evdw after   2.22473E+23
1721 Waiting for     0.0402 sec
1722 #OVERLAP evdw > 1d10   1.00000E+20
1723  #OVERLAPing residues             2
1724    3  17
1725  #OVERLAPing all corrected after             1  random generation
1726 #OVERLAP evdw after   1.86748E+04
1727 Waiting for     0.0006 sec
1728 Waiting for     0.0359 sec
1729 Waiting for     0.0329 sec
1730 Waiting for     0.0009 sec
1731 #OVERLAP evdw > 1d10   1.00000E+20
1732  #OVERLAPing residues             3
1733    9  27  29
1734  #OVERLAPing all corrected after             1  random generation
1735 #OVERLAP evdw after   3.42296E+05
1736 Waiting for     0.0322 sec
1737 #OVERLAP evdw > 1d10   1.00000E+20
1738  #OVERLAPing residues             2
1739    4  25
1740  #OVERLAPing all corrected after             9  random generation
1741 #OVERLAP evdw after   3.26834E+23
1742 Waiting for     0.0156 sec
1743 #OVERLAP evdw > 1d10   1.00000E+20
1744  #OVERLAPing residues             4
1745   10  29  14  27
1746  #OVERLAPing NOT all corrected             2
1747   10  29
1748 #OVERLAP evdw after   1.00000E+20
1749 Waiting for     0.0360 sec
1750 #OVERLAP evdw > 1d10   1.00000E+20
1751  #OVERLAPing residues             2
1752    9  20
1753  #OVERLAPing all corrected after             1  random generation
1754 #OVERLAP evdw after   2.89792E+08
1755 Waiting for     0.0383 sec
1756 Waiting for     0.0334 sec
1757 Waiting for     0.0006 sec
1758 #OVERLAP evdw > 1d10   1.00000E+20
1759  #OVERLAPing residues             3
1760   20  26  27
1761  #OVERLAPing all corrected after             2  random generation
1762 #OVERLAP evdw after   3.53481E+08
1763 Waiting for     0.5226 sec
1764 Waiting for     0.0009 sec
1765 Waiting for     0.0007 sec
1766 Waiting for     0.0310 sec
1767 Waiting for     0.0396 sec
1768 Waiting for     0.0354 sec
1769 Waiting for     0.0330 sec
1770 Waiting for     0.0335 sec
1771 Waiting for     0.0006 sec
1772 Waiting for     0.0383 sec
1773 Waiting for     0.0007 sec
1774 #OVERLAP evdw > 1d10   3.62703E+24
1775  #OVERLAPing residues             0
1776
1777  #OVERLAPing all corrected after             1  random generation
1778 #OVERLAP evdw after   3.62703E+24
1779 Waiting for     0.0515 sec
1780 #OVERLAP evdw > 1d10   1.00000E+20
1781  #OVERLAPing residues             2
1782    4   7
1783  #OVERLAPing all corrected after             1  random generation
1784 #OVERLAP evdw after   1.97181E+16
1785 Waiting for     0.0323 sec
1786 Waiting for     0.0006 sec
1787 Waiting for     0.0396 sec
1788 Waiting for     0.0311 sec
1789 #OVERLAP evdw > 1d10   1.00000E+20
1790  #OVERLAPing residues             2
1791    9  14
1792  #OVERLAPing all corrected after             1  random generation
1793 #OVERLAP evdw after   4.50205E+10
1794 Waiting for     0.3187 sec
1795 Waiting for     0.0406 sec
1796 #OVERLAP evdw > 1d10   1.00000E+20
1797  #OVERLAPing residues             2
1798   19  25
1799  #OVERLAPing all corrected after             1  random generation
1800 #OVERLAP evdw after   1.31518E+13
1801 Waiting for     0.0014 sec
1802 Waiting for     0.0338 sec
1803 Waiting for     0.0403 sec
1804 #OVERLAP evdw > 1d10   1.00000E+20
1805  #OVERLAPing residues             2
1806    4  27
1807  #OVERLAPing all corrected after             1  random generation
1808 #OVERLAP evdw after   1.47055E+04
1809 Waiting for     0.0390 sec
1810 Waiting for     0.0245 sec
1811 Waiting for     0.0339 sec
1812 #OVERLAP evdw > 1d10   1.00000E+20
1813  #OVERLAPing residues             6
1814    7  24   8  25   9  26
1815  #OVERLAPing all corrected after            17  random generation
1816 #OVERLAP evdw after   2.66201E+15
1817 Waiting for     0.0006 sec
1818 Waiting for     0.0141 sec
1819 #OVERLAP evdw > 1d10   1.00000E+20
1820  #OVERLAPing residues             2
1821    4  20
1822  #OVERLAPing all corrected after             1  random generation
1823 #OVERLAP evdw after   8.38661E+07
1824 Waiting for     0.0366 sec
1825 #OVERLAP evdw > 1d10   1.00000E+20
1826  #OVERLAPing residues             2
1827   14  20
1828  #OVERLAPing all corrected after             1  random generation
1829 #OVERLAP evdw after   4.60524E+07
1830 Waiting for     0.0006 sec
1831 Waiting for     0.0315 sec
1832 Waiting for     0.0394 sec
1833 Waiting for     0.6603 sec
1834 #OVERLAP evdw > 1d10   1.00000E+20
1835  #OVERLAPing residues             4
1836    9  27  11  26
1837  #OVERLAPing all corrected after             1  random generation
1838 #OVERLAP evdw after   1.10830E+10
1839 Waiting for     0.0007 sec
1840 Waiting for     0.0006 sec
1841 Waiting for     0.0336 sec
1842 #OVERLAP evdw > 1d10   1.00000E+20
1843  #OVERLAPing residues             2
1844   13  27
1845  #OVERLAPing all corrected after             2  random generation
1846 #OVERLAP evdw after   1.32622E+17
1847 Waiting for     0.0007 sec
1848 Waiting for     0.0006 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             2
1851    9  27
1852  #OVERLAPing all corrected after             1  random generation
1853 #OVERLAP evdw after   2.02742E+12
1854 Waiting for     0.0397 sec
1855 Waiting for     0.0319 sec
1856 #OVERLAP evdw > 1d10   1.00000E+20
1857  #OVERLAPing residues             2
1858   11  29
1859  #OVERLAPing all corrected after             2  random generation
1860 #OVERLAP evdw after   3.75872E+14
1861 Waiting for     0.0377 sec
1862 #OVERLAP evdw > 1d10   1.00000E+20
1863  #OVERLAPing residues             5
1864    4  25   5  14  22
1865  #OVERLAPing all corrected after             3  random generation
1866 #OVERLAP evdw after   2.86440E+12
1867 Waiting for     0.0006 sec
1868 Waiting for     0.0209 sec
1869 #OVERLAP evdw > 1d10   1.00000E+20
1870  #OVERLAPing residues             2
1871   14  20
1872  #OVERLAPing all corrected after             1  random generation
1873 #OVERLAP evdw after   7.55917E+05
1874 Waiting for     0.0394 sec
1875 #OVERLAP evdw > 1d10   1.00000E+20
1876  #OVERLAPing residues             4
1877    4  25   7  27
1878  #OVERLAPing all corrected after             5  random generation
1879 #OVERLAP evdw after   2.70295E+17
1880 Waiting for     0.0006 sec
1881 Waiting for     0.0009 sec
1882 #OVERLAP evdw > 1d10   1.00000E+20
1883  #OVERLAPing residues             3
1884   15  27  17
1885  #OVERLAPing all corrected after             2  random generation
1886 #OVERLAP evdw after   2.87402E+25
1887 Waiting for     0.0112 sec
1888 Waiting for     0.0360 sec
1889 Waiting for     0.0007 sec
1890 Waiting for     0.9509 sec
1891 Waiting for     0.0006 sec
1892 Waiting for     0.0011 sec
1893 Waiting for     0.0406 sec
1894 Waiting for     0.0009 sec
1895 Waiting for     0.0005 sec
1896 Waiting for     0.0388 sec
1897 Waiting for     0.0337 sec
1898 #OVERLAP evdw > 1d10   1.00000E+20
1899  #OVERLAPing residues             4
1900    7  25  13  27
1901  #OVERLAPing all corrected after             1  random generation
1902 #OVERLAP evdw after   9.35190E+21
1903 Waiting for     0.0007 sec
1904 Waiting for     0.0321 sec
1905 Waiting for     0.0312 sec
1906 Waiting for     0.0311 sec
1907 Waiting for     0.0086 sec
1908 Waiting for     0.0181 sec
1909 Waiting for     0.0006 sec
1910 Waiting for     0.0403 sec
1911 Waiting for     0.0006 sec
1912 #OVERLAP evdw > 1d10   1.00000E+20
1913  #OVERLAPing residues             2
1914    8  25
1915  #OVERLAPing all corrected after             1  random generation
1916 #OVERLAP evdw after   3.35446E+03
1917 Waiting for     0.0365 sec
1918 Waiting for     0.0347 sec
1919 #OVERLAP evdw > 1d10   1.00000E+20
1920  #OVERLAPing residues             2
1921    8  20
1922  #OVERLAPing all corrected after            10  random generation
1923 #OVERLAP evdw after   1.29375E+23
1924 Waiting for     0.0339 sec
1925 Waiting for     0.0386 sec
1926 Waiting for     0.0355 sec
1927 Waiting for     0.0005 sec
1928 Waiting for     0.0366 sec
1929 Waiting for     0.0333 sec
1930 Waiting for     0.0006 sec
1931 Waiting for     0.0006 sec
1932 Waiting for     0.0358 sec
1933 Waiting for     0.0073 sec
1934 #OVERLAP evdw > 1d10   1.00000E+20
1935  #OVERLAPing residues             2
1936   22  25
1937  #OVERLAPing all corrected after             1  random generation
1938 #OVERLAP evdw after   1.35213E+12
1939 Waiting for     0.0362 sec
1940 Waiting for     0.0327 sec
1941 Waiting for     0.8295 sec
1942 #OVERLAP evdw > 1d10   1.00000E+20
1943  #OVERLAPing residues             2
1944    9  14
1945  #OVERLAPing all corrected after             1  random generation
1946 #OVERLAP evdw after  -2.39412E+01
1947 Waiting for     0.0312 sec
1948 Waiting for     0.0375 sec
1949 Waiting for     0.0357 sec
1950 Waiting for     0.0400 sec
1951 #OVERLAP evdw > 1d10   1.00000E+20
1952  #OVERLAPing residues             6
1953    5  23   7  29  11  27
1954  #OVERLAPing all corrected after             2  random generation
1955 #OVERLAP evdw after   8.09409E+17
1956 Waiting for     0.0394 sec
1957 #OVERLAP evdw > 1d10   1.00000E+20
1958  #OVERLAPing residues             2
1959   12  26
1960  #OVERLAPing all corrected after             1  random generation
1961 #OVERLAP evdw after   8.82909E+17
1962 Waiting for     0.0332 sec
1963 Waiting for     0.0006 sec
1964 Waiting for     0.0330 sec
1965 Waiting for     0.0384 sec
1966 #OVERLAP evdw > 1d10   1.00000E+20
1967  #OVERLAPing residues             2
1968    3  14
1969  #OVERLAPing all corrected after             1  random generation
1970 #OVERLAP evdw after  -5.59653E+01
1971 Waiting for     0.0386 sec
1972 #OVERLAP evdw > 1d10   1.00000E+20
1973  #OVERLAPing residues             2
1974   17  27
1975  #OVERLAPing all corrected after             1  random generation
1976 #OVERLAP evdw after   9.13686E+10
1977 Waiting for     0.0006 sec
1978 Waiting for     0.0399 sec
1979 #OVERLAP evdw > 1d10   1.00000E+20
1980  #OVERLAPing residues             2
1981    9  14
1982  #OVERLAPing all corrected after             1  random generation
1983 #OVERLAP evdw after   1.65229E+13
1984 Waiting for     0.0371 sec
1985 #OVERLAP evdw > 1d10   1.00000E+20
1986  #OVERLAPing residues             2
1987    5   9
1988  #OVERLAPing all corrected after           690  random generation
1989 #OVERLAP evdw after   2.82798E+19
1990 Waiting for     0.0356 sec
1991 Waiting for     0.0335 sec
1992 #OVERLAP evdw > 1d10   1.00000E+20
1993  #OVERLAPing residues             2
1994    8  15
1995  #OVERLAPing all corrected after             1  random generation
1996 #OVERLAP evdw after   5.07727E+05
1997 Waiting for     0.0007 sec
1998 Waiting for     0.0343 sec
1999 Waiting for     0.0006 sec
2000 Waiting for     0.0362 sec
2001 #OVERLAP evdw > 1d10   1.00000E+20
2002  #OVERLAPing residues             2
2003    2  12
2004  #OVERLAPing all corrected after             1  random generation
2005 #OVERLAP evdw after   4.27749E+10
2006 Waiting for     0.0006 sec
2007 #OVERLAP evdw > 1d10   1.00000E+20
2008  #OVERLAPing residues             2
2009    9  25
2010  #OVERLAPing all corrected after             1  random generation
2011 #OVERLAP evdw after   4.03019E+07
2012 Waiting for     0.0325 sec
2013 #OVERLAP evdw > 1d10   1.00000E+20
2014  #OVERLAPing residues             2
2015    3  23
2016  #OVERLAPing all corrected after             1  random generation
2017 #OVERLAP evdw after   1.29083E+11
2018 Waiting for     0.0006 sec
2019 Waiting for     0.0320 sec
2020 #OVERLAP evdw > 1d10   1.00000E+20
2021  #OVERLAPing residues             2
2022   20  24
2023  #OVERLAPing all corrected after             1  random generation
2024 #OVERLAP evdw after  -5.88225E+01
2025 Waiting for     0.0006 sec
2026 Waiting for     0.0345 sec
2027 Waiting for     0.0322 sec
2028 Waiting for     0.9389 sec
2029 Waiting for     0.0007 sec
2030 Waiting for     0.0310 sec
2031 Waiting for     0.0007 sec
2032 #OVERLAP evdw > 1d10   1.00000E+20
2033  #OVERLAPing residues             2
2034    3  11
2035  #OVERLAPing all corrected after             1  random generation
2036 #OVERLAP evdw after   1.49416E+09
2037 Waiting for     0.0334 sec
2038 Waiting for     0.0351 sec
2039 Waiting for     0.0357 sec
2040 Waiting for     0.0398 sec
2041 Waiting for     0.0330 sec
2042 Waiting for     0.0317 sec
2043 Waiting for     0.0007 sec
2044 Waiting for     0.0383 sec
2045 #OVERLAP evdw > 1d10   1.00000E+20
2046  #OVERLAPing residues             4
2047    9  26  11  27
2048  #OVERLAPing all corrected after             1  random generation
2049 #OVERLAP evdw after   6.60881E+09
2050 Waiting for     0.0006 sec
2051 Waiting for     0.0009 sec
2052 Waiting for     0.0005 sec
2053 Waiting for     0.0355 sec
2054 Waiting for     0.7130 sec
2055 #OVERLAP evdw > 1d10   1.00000E+20
2056  #OVERLAPing residues             2
2057    2  27
2058  #OVERLAPing all corrected after             1  random generation
2059 #OVERLAP evdw after   1.50281E+12
2060 Waiting for     0.0407 sec
2061 Waiting for     0.0006 sec
2062 Waiting for     0.0374 sec
2063 #OVERLAP evdw > 1d10   1.00000E+20
2064  #OVERLAPing residues             2
2065    7  17
2066  #OVERLAPing all corrected after             1  random generation
2067 #OVERLAP evdw after   2.75358E+10
2068 Waiting for     0.0006 sec
2069 #OVERLAP evdw > 1d10   1.00000E+20
2070  #OVERLAPing residues             2
2071    2  27
2072  #OVERLAPing all corrected after             1  random generation
2073 #OVERLAP evdw after   2.74008E+14
2074 Waiting for     0.0009 sec
2075 #OVERLAP evdw > 1d10   1.00000E+20
2076  #OVERLAPing residues             2
2077    4  27
2078  #OVERLAPing all corrected after             9  random generation
2079 #OVERLAP evdw after   1.30444E+13
2080 Waiting for     0.0006 sec
2081 Waiting for     0.0393 sec
2082 Waiting for     0.0243 sec
2083 #OVERLAP evdw > 1d10   1.00000E+20
2084  #OVERLAPing residues             4
2085    7  23   8  27
2086  #OVERLAPing NOT all corrected             2
2087    7  23
2088 #OVERLAP evdw after   1.00000E+20
2089 Waiting for     0.0383 sec
2090 #OVERLAP evdw > 1d10   1.00000E+20
2091  #OVERLAPing residues             2
2092    8  28
2093  #OVERLAPing NOT all corrected             2
2094    8  28
2095 #OVERLAP evdw after   1.00000E+20
2096 Waiting for     0.0357 sec
2097 Waiting for     0.0399 sec
2098 #OVERLAP evdw > 1d10   1.00000E+20
2099  #OVERLAPing residues             2
2100    4  27
2101  #OVERLAPing all corrected after             4  random generation
2102 #OVERLAP evdw after   1.65664E+17
2103 Waiting for     0.0349 sec
2104 Waiting for     0.0370 sec
2105 Waiting for     0.0006 sec
2106 #OVERLAP evdw > 1d10   1.00000E+20
2107  #OVERLAPing residues             2
2108    3  27
2109  #OVERLAPing all corrected after             2  random generation
2110 #OVERLAP evdw after   9.02963E+19
2111 Waiting for     0.0006 sec
2112 Waiting for     0.0405 sec
2113 Waiting for     0.0370 sec
2114 Waiting for     0.0006 sec
2115 #OVERLAP evdw > 1d10   1.00000E+20
2116  #OVERLAPing residues             4
2117    6  12   7  11
2118  #OVERLAPing all corrected after             1  random generation
2119 #OVERLAP evdw after   1.15896E+09
2120 Waiting for     0.0006 sec
2121 Waiting for     0.0368 sec
2122 Waiting for     0.0376 sec
2123 #OVERLAP evdw > 1d10   1.00000E+20
2124  #OVERLAPing residues             2
2125    4  24
2126  #OVERLAPing all corrected after             1  random generation
2127 #OVERLAP evdw after   3.37219E+09
2128 Waiting for     0.0385 sec
2129 Waiting for     0.0007 sec
2130 Waiting for     0.0334 sec
2131 Waiting for     0.0350 sec
2132 #OVERLAP evdw > 1d10   1.00000E+20
2133  #OVERLAPing residues             6
2134    9  17  10  25  13  26
2135  #OVERLAPing NOT all corrected             2
2136   10  25
2137 #OVERLAP evdw after   1.00000E+20
2138 Waiting for     0.0380 sec
2139 Waiting for     0.0006 sec
2140 Waiting for     0.0405 sec
2141 Waiting for     0.0006 sec
2142 Waiting for     0.0337 sec
2143 Waiting for     0.0007 sec
2144 #OVERLAP evdw > 1d10   1.00000E+20
2145  #OVERLAPing residues             2
2146    4  27
2147  #OVERLAPing all corrected after             3  random generation
2148 #OVERLAP evdw after   9.23323E+11
2149 Waiting for     0.0379 sec
2150 Waiting for     0.0324 sec
2151 Waiting for     0.0307 sec
2152 Waiting for     0.0388 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             2
2155   17  26
2156  #OVERLAPing all corrected after             1  random generation
2157 #OVERLAP evdw after   1.24453E+07
2158 Waiting for     0.0354 sec
2159 Waiting for     0.0393 sec
2160 Waiting for     0.0322 sec
2161 Waiting for     0.0014 sec
2162 Waiting for     0.0377 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             2
2165   14  27
2166  #OVERLAPing all corrected after             1  random generation
2167 #OVERLAP evdw after   5.23042E+16
2168 Waiting for     0.0392 sec
2169 Waiting for     0.0373 sec
2170 Waiting for     0.0398 sec
2171 Waiting for     0.0006 sec
2172 Waiting for     0.0321 sec
2173 Waiting for     0.0368 sec
2174 Waiting for     0.0337 sec
2175 Waiting for     0.0006 sec
2176 Waiting for     0.0327 sec
2177 Waiting for     0.0391 sec
2178 #OVERLAP evdw > 1d10   1.00000E+20
2179  #OVERLAPing residues             2
2180    7  17
2181  #OVERLAPing all corrected after             2  random generation
2182 #OVERLAP evdw after   9.55712E+02
2183 Waiting for     0.0356 sec
2184 Waiting for     0.0355 sec
2185 Waiting for     0.0077 sec
2186 Waiting for     0.0397 sec
2187 Waiting for     0.0312 sec
2188 Waiting for     0.0006 sec
2189 #OVERLAP evdw > 1d10   1.00000E+20
2190  #OVERLAPing residues             6
2191    5  22   7  20   9  11
2192  #OVERLAPing all corrected after             3  random generation
2193 #OVERLAP evdw after   3.66457E+12
2194 Waiting for     0.0390 sec
2195 Waiting for     0.0333 sec
2196 Waiting for     0.0321 sec
2197 #OVERLAP evdw > 1d10   1.00000E+20
2198  #OVERLAPing residues             4
2199    7  25  13  27
2200  #OVERLAPing all corrected after             5  random generation
2201 #OVERLAP evdw after   1.31646E+12
2202 Waiting for     0.0348 sec
2203 Waiting for     0.0343 sec
2204 Waiting for     0.0318 sec
2205 Waiting for     0.0313 sec
2206 Waiting for     0.0378 sec
2207 Waiting for     0.0390 sec
2208 Waiting for     1.0360 sec
2209 Waiting for     0.0007 sec
2210 Waiting for     0.0390 sec
2211 Waiting for     0.0322 sec
2212 Waiting for     0.0343 sec
2213 #OVERLAP evdw > 1d10   1.00000E+20
2214  #OVERLAPing residues             2
2215    2  27
2216  #OVERLAPing all corrected after             4  random generation
2217 #OVERLAP evdw after   9.82804E+15
2218 Waiting for     0.0006 sec
2219 Waiting for     0.0392 sec
2220 #OVERLAP evdw > 1d10   1.00000E+20
2221  #OVERLAPing residues             2
2222   14  25
2223  #OVERLAPing all corrected after             1  random generation
2224 #OVERLAP evdw after   8.44596E+05
2225 Waiting for     0.0006 sec
2226 #OVERLAP evdw > 1d10   1.00000E+20
2227  #OVERLAPing residues             2
2228   11  20
2229  #OVERLAPing all corrected after             1  random generation
2230 #OVERLAP evdw after   6.00433E+06
2231 Waiting for     0.0007 sec
2232 Waiting for     0.0389 sec
2233 #OVERLAP evdw > 1d10   1.00000E+20
2234  #OVERLAPing residues             2
2235    2  17
2236  #OVERLAPing all corrected after             6  random generation
2237 #OVERLAP evdw after   2.12166E+14
2238 Waiting for     0.0007 sec
2239 #OVERLAP evdw > 1d10   1.00000E+20
2240  #OVERLAPing residues             2
2241    3  29
2242  #OVERLAPing all corrected after             2  random generation
2243 #OVERLAP evdw after   7.59535E+03
2244 Waiting for     0.0374 sec
2245 Waiting for     0.0394 sec
2246 #OVERLAP evdw > 1d10   1.00000E+20
2247  #OVERLAPing residues             7
2248    3  23   4  27   5  25  24
2249  #OVERLAPing all corrected after             8  random generation
2250 #OVERLAP evdw after   1.50141E+20
2251 Waiting for     0.0118 sec
2252 Waiting for     0.0358 sec
2253 Waiting for     0.0373 sec
2254 Waiting for     0.0370 sec
2255 #OVERLAP evdw > 1d10   1.00000E+20
2256  #OVERLAPing residues             2
2257    7  23
2258  #OVERLAPing all corrected after             1  random generation
2259 #OVERLAP evdw after   3.74426E+06
2260 Waiting for     0.0341 sec
2261 Waiting for     0.0006 sec
2262 Waiting for     0.0320 sec
2263 #OVERLAP evdw > 1d10   1.00000E+20
2264  #OVERLAPing residues             2
2265   11  17
2266  #OVERLAPing all corrected after             1  random generation
2267 #OVERLAP evdw after   2.55210E+09
2268 Waiting for     0.0380 sec
2269 #OVERLAP evdw > 1d10   1.00000E+20
2270  #OVERLAPing residues             2
2271   15  23
2272  #OVERLAPing all corrected after             1  random generation
2273 #OVERLAP evdw after   3.63809E+15
2274 Waiting for     0.0376 sec
2275 Waiting for     0.0401 sec
2276 Waiting for     0.0007 sec
2277 Waiting for     0.0317 sec
2278 Waiting for     0.0007 sec
2279 Waiting for     0.0381 sec
2280 Waiting for     0.0398 sec
2281 Waiting for     0.0006 sec
2282 Waiting for     0.0406 sec
2283 Waiting for     0.0341 sec
2284 #OVERLAP evdw > 1d10   1.00000E+20
2285  #OVERLAPing residues             3
2286   11  20  12
2287  #OVERLAPing all corrected after             1  random generation
2288 #OVERLAP evdw after   1.09758E+13
2289 Waiting for     0.0359 sec
2290 Waiting for     0.0006 sec
2291 Waiting for     0.0391 sec
2292 #OVERLAP evdw > 1d10   1.00000E+20
2293  #OVERLAPing residues             2
2294    4  20
2295  #OVERLAPing all corrected after             2  random generation
2296 #OVERLAP evdw after   3.24167E+09
2297 Waiting for     0.0006 sec
2298 Waiting for     0.0373 sec
2299 Waiting for     0.0355 sec
2300 Waiting for     0.0370 sec
2301 Waiting for     0.0330 sec
2302 #OVERLAP evdw > 1d10   1.00000E+20
2303  #OVERLAPing residues             2
2304    4  27
2305  #OVERLAPing all corrected after             2  random generation
2306 #OVERLAP evdw after   4.08450E+20
2307 Waiting for     0.0359 sec
2308 Waiting for     0.0007 sec
2309 Waiting for     0.0006 sec
2310 #OVERLAP evdw > 1d10   1.00000E+20
2311  #OVERLAPing residues             2
2312   22  29
2313  #OVERLAPing all corrected after             1  random generation
2314 #OVERLAP evdw after   1.15742E+03
2315 Waiting for     0.0362 sec
2316 Waiting for     0.0360 sec
2317 Waiting for     0.0306 sec
2318 Waiting for     1.2208 sec
2319 #OVERLAP evdw > 1d10   1.00000E+20
2320  #OVERLAPing residues             2
2321    9  13
2322  #OVERLAPing all corrected after             2  random generation
2323 #OVERLAP evdw after   1.85700E+05
2324 Waiting for     0.0007 sec
2325 #OVERLAP evdw > 1d10   1.00000E+20
2326  #OVERLAPing residues             2
2327    4  13
2328  #OVERLAPing all corrected after             1  random generation
2329 #OVERLAP evdw after   3.42602E+06
2330 Waiting for     0.0376 sec
2331 Waiting for     0.0006 sec
2332 Waiting for     0.0340 sec
2333 Waiting for     0.0364 sec
2334 Waiting for     0.0249 sec
2335 #OVERLAP evdw > 1d10   4.13707E+24
2336  #OVERLAPing residues             0
2337
2338  #OVERLAPing all corrected after             1  random generation
2339 #OVERLAP evdw after   4.13707E+24
2340 Waiting for     0.0384 sec
2341 Waiting for     0.0311 sec
2342 #OVERLAP evdw > 1d10   1.00000E+20
2343  #OVERLAPing residues             2
2344   14  20
2345  #OVERLAPing all corrected after             1  random generation
2346 #OVERLAP evdw after   4.90307E+18
2347 Waiting for     0.0320 sec
2348 Waiting for     0.0391 sec
2349 #OVERLAP evdw > 1d10   1.00000E+20
2350  #OVERLAPing residues             2
2351    2  22
2352  #OVERLAPing all corrected after             1  random generation
2353 #OVERLAP evdw after   1.30075E+35
2354 Waiting for     0.0007 sec
2355 #OVERLAP evdw > 1d10   3.84048E+24
2356  #OVERLAPing residues             0
2357
2358  #OVERLAPing all corrected after             1  random generation
2359 #OVERLAP evdw after   3.84048E+24
2360 Waiting for     0.0380 sec
2361 #OVERLAP evdw > 1d10   1.00000E+20
2362  #OVERLAPing residues             2
2363    2  20
2364  #OVERLAPing all corrected after             1  random generation
2365 #OVERLAP evdw after   6.73231E+06
2366 Waiting for     0.0389 sec
2367 Waiting for     0.0389 sec
2368 Waiting for     0.0383 sec
2369 Waiting for     0.0365 sec
2370 Waiting for     0.0328 sec
2371 Waiting for     0.7658 sec
2372 #OVERLAP evdw > 1d10   1.00000E+20
2373  #OVERLAPing residues             2
2374    4  25
2375  #OVERLAPing all corrected after             3  random generation
2376 #OVERLAP evdw after   3.76064E+03
2377 Waiting for     0.0006 sec
2378 Waiting for     0.0007 sec
2379 #OVERLAP evdw > 1d10   1.00000E+20
2380  #OVERLAPing residues             2
2381   11  28
2382  #OVERLAPing all corrected after             1  random generation
2383 #OVERLAP evdw after   9.22367E+18
2384 Waiting for     0.0345 sec
2385 #OVERLAP evdw > 1d10   1.00000E+20
2386  #OVERLAPing residues             2
2387   24  27
2388  #OVERLAPing all corrected after             1  random generation
2389 #OVERLAP evdw after   7.59222E+03
2390 Waiting for     0.0390 sec
2391 Waiting for     0.0313 sec
2392 Waiting for     0.0323 sec
2393 Waiting for     0.0383 sec
2394 #OVERLAP evdw > 1d10   1.00000E+20
2395  #OVERLAPing residues             2
2396    5  27
2397  #OVERLAPing all corrected after             2  random generation
2398 #OVERLAP evdw after   1.16094E+22
2399 Waiting for     0.0384 sec
2400 Waiting for     0.0382 sec
2401 Waiting for     0.0006 sec
2402 Waiting for     0.0404 sec
2403 #OVERLAP evdw > 1d10   1.00000E+20
2404  #OVERLAPing residues             4
2405    7  17  20  23
2406  #OVERLAPing all corrected after             2  random generation
2407 #OVERLAP evdw after   8.77050E+12
2408 Waiting for     0.0399 sec
2409 Waiting for     0.0390 sec
2410 Waiting for     0.0312 sec
2411 #OVERLAP evdw > 1d10   1.00000E+20
2412  #OVERLAPing residues             3
2413   14  22  23
2414  #OVERLAPing all corrected after             3  random generation
2415 #OVERLAP evdw after   3.45259E+19
2416 Waiting for     0.0311 sec
2417 Waiting for     0.0007 sec
2418 Waiting for     0.0397 sec
2419 Waiting for     0.0381 sec
2420 Waiting for     0.0030 sec
2421 #OVERLAP evdw > 1d10   1.00000E+20
2422  #OVERLAPing residues             4
2423    4  24  19  27
2424  #OVERLAPing all corrected after             1  random generation
2425 #OVERLAP evdw after   5.84904E+05
2426 Waiting for     0.0399 sec
2427 Waiting for     0.0361 sec
2428 #OVERLAP evdw > 1d10   1.00000E+20
2429  #OVERLAPing residues             4
2430    6  17   9  27
2431  #OVERLAPing all corrected after            17  random generation
2432 #OVERLAP evdw after   2.09984E+13
2433 Waiting for     0.0324 sec
2434 Waiting for     0.0006 sec
2435 #OVERLAP evdw > 1d10   1.00000E+20
2436  #OVERLAPing residues             2
2437    7  22
2438  #OVERLAPing all corrected after             2  random generation
2439 #OVERLAP evdw after   1.01517E+22
2440 Waiting for     0.0322 sec
2441 Waiting for     0.0398 sec
2442 Waiting for     0.0313 sec
2443 Waiting for     0.0006 sec
2444 #OVERLAP evdw > 1d10   1.00000E+20
2445  #OVERLAPing residues             2
2446   13  17
2447  #OVERLAPing all corrected after             1  random generation
2448 #OVERLAP evdw after   1.37235E+08
2449 Waiting for     0.0399 sec
2450 Waiting for     0.0340 sec
2451 #OVERLAP evdw > 1d10   1.82966E+30
2452  #OVERLAPing residues             0
2453
2454  #OVERLAPing all corrected after             1  random generation
2455 #OVERLAP evdw after   1.82966E+30
2456 Waiting for     0.0092 sec
2457 Waiting for     0.5776 sec
2458 Waiting for     0.0006 sec
2459 Waiting for     0.0397 sec
2460 Waiting for     0.0316 sec
2461 Waiting for     0.0007 sec
2462 Waiting for     0.0007 sec
2463 Waiting for     0.0318 sec
2464 #OVERLAP evdw > 1d10   1.00000E+20
2465  #OVERLAPing residues             2
2466   17  27
2467  #OVERLAPing all corrected after             1  random generation
2468 #OVERLAP evdw after   1.26208E+14
2469 Waiting for     0.0629 sec
2470 Waiting for     0.0365 sec
2471 #OVERLAP evdw > 1d10   1.00000E+20
2472  #OVERLAPing residues             2
2473   12  27
2474  #OVERLAPing NOT all corrected             2
2475   12  27
2476 #OVERLAP evdw after   1.00000E+20
2477 Waiting for     0.0373 sec
2478 Waiting for     0.0007 sec
2479 Waiting for     0.0388 sec
2480 Waiting for     0.0358 sec
2481 Waiting for     0.0006 sec
2482 Waiting for     0.0386 sec
2483 Waiting for     0.0007 sec
2484 Waiting for     0.0356 sec
2485 Waiting for     0.7323 sec
2486  End of minim, proc            1 time     3717.385965999999     
2487 Processor   1 is finishing work.
2488  Total time    3735.985352000000       sec