-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB001 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -3059743. -3059743 MPI: node= 1 iseed(4)= 0 0 -93 -24637 ran_num 0.5475216507911682 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 0.2542 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54991E+08 Waiting for 0.0317 sec Waiting for 0.0311 sec Waiting for 0.0331 sec Waiting for 0.3421 sec Waiting for 0.0006 sec Waiting for 0.0348 sec Waiting for 0.0362 sec Waiting for 0.0359 sec Waiting for 0.0006 sec Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.60417E+20 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.70324E+09 Waiting for 0.0376 sec Waiting for 0.0376 sec Waiting for 0.0371 sec Waiting for 0.0338 sec Waiting for 0.0412 sec Waiting for 0.0006 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35623E+13 Waiting for 0.0326 sec Waiting for 0.0070 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27358E+03 Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 25 17 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0370 sec Waiting for 0.0369 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0317 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72938E+12 Waiting for 0.0388 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.57929E+05 Waiting for 0.0365 sec Waiting for 0.0177 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.89442E+08 Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0358 sec Waiting for 0.0366 sec Waiting for 0.0402 sec Waiting for 0.0355 sec Waiting for 0.0385 sec Waiting for 0.0318 sec Waiting for 0.0224 sec Waiting for 0.0404 sec Waiting for 0.0328 sec Waiting for 0.0331 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 26 7 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.88357E+12 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.58836E+04 Waiting for 0.0307 sec Waiting for 0.0345 sec Waiting for 0.0006 sec Waiting for 0.0361 sec Waiting for 0.0322 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87399E+05 Waiting for 0.0393 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0356 sec Waiting for 0.0316 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.37781E+08 Waiting for 0.0358 sec Waiting for 0.0353 sec Waiting for 0.0390 sec Waiting for 0.0006 sec Waiting for 0.0949 sec Waiting for 0.0270 sec Waiting for 0.0316 sec Waiting for 0.0406 sec Waiting for 0.0332 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0391 sec Waiting for 0.0006 sec Waiting for 0.0311 sec Waiting for 0.0347 sec Waiting for 0.0396 sec Waiting for 0.0369 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.09766E+06 Waiting for 0.0399 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0355 sec Waiting for 0.0326 sec Waiting for 0.0401 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79893E+06 Waiting for 0.0360 sec Waiting for 0.0401 sec Waiting for 0.0006 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.04932E+01 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 6.79269E+19 Waiting for 0.0319 sec Waiting for 0.0377 sec Waiting for 0.0324 sec Waiting for 0.0399 sec Waiting for 0.0394 sec Waiting for 0.0403 sec Waiting for 0.0007 sec Waiting for 0.0456 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 14 11 22 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90446E+05 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.00179E+10 Waiting for 0.0340 sec Waiting for 0.0219 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26573E+07 Waiting for 0.0326 sec Waiting for 0.0362 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85419E+07 Waiting for 0.0006 sec Waiting for 0.0511 sec Waiting for 0.0349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64418E+05 Waiting for 0.0006 sec Waiting for 0.0341 sec Waiting for 0.0355 sec Waiting for 0.0393 sec Waiting for 0.0369 sec Waiting for 0.0006 sec Waiting for 0.0376 sec Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.60516E+02 Waiting for 0.0341 sec Waiting for 0.0307 sec Waiting for 0.0323 sec Waiting for 0.0371 sec Waiting for 0.0387 sec Waiting for 0.0338 sec Waiting for 0.0006 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0346 sec Waiting for 0.0006 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.65759E+07 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0364 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 29 22 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.11105E+13 Waiting for 0.0007 sec Waiting for 0.0324 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81135E+07 Waiting for 0.0216 sec Waiting for 0.0384 sec Waiting for 0.0300 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 12 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.44362E+09 Waiting for 0.0335 sec Waiting for 0.0481 sec Waiting for 0.0448 sec Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0007 sec Waiting for 0.0322 sec Waiting for 0.0362 sec Waiting for 0.0007 sec Waiting for 0.0268 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27603E+02 Waiting for 0.0390 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11534E+10 Waiting for 0.0308 sec Waiting for 0.0309 sec Waiting for 0.0402 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0318 sec Waiting for 0.0321 sec Waiting for 0.0350 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0350 sec Waiting for 0.0395 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0347 sec Waiting for 0.0364 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 9 3 22 6 25 7 26 8 27 15 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0406 sec Waiting for 0.0392 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 29 5 27 17 23 20 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.85670E+25 Waiting for 0.0007 sec Waiting for 0.0350 sec Waiting for 0.0399 sec Waiting for 0.0375 sec Waiting for 0.0341 sec Waiting for 0.0375 sec Waiting for 0.0373 sec Waiting for 0.0375 sec Waiting for 0.0363 sec Waiting for 0.0325 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29809E+14 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07220E+11 Waiting for 0.0373 sec Waiting for 0.0350 sec Waiting for 0.0006 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65711E+05 Waiting for 0.0311 sec Waiting for 0.4210 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 8 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.72576E+22 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.18053E+18 Waiting for 0.0147 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.75541E+08 Waiting for 0.0372 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 1.63913E+20 Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0343 sec Waiting for 0.0007 sec Waiting for 0.0344 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0309 sec Waiting for 0.0006 sec Waiting for 0.0326 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70368E+14 Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.56658E+10 Waiting for 0.0006 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.79462E+20 Waiting for 0.0339 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.29802E+13 Waiting for 0.0384 sec Waiting for 0.0331 sec Waiting for 0.0314 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06531E+19 Waiting for 0.0242 sec Waiting for 0.0371 sec Waiting for 0.0375 sec Waiting for 0.0007 sec Waiting for 0.0353 sec Waiting for 0.0377 sec Waiting for 0.0328 sec Waiting for 0.0006 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0314 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.41554E+16 Waiting for 0.0312 sec Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.24341E+10 Waiting for 0.0401 sec Waiting for 0.0336 sec Waiting for 0.0070 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83381E+09 Waiting for 0.0404 sec Waiting for 0.0402 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.85522E+06 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 4.02734E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02734E+23 Waiting for 0.0323 sec Waiting for 0.0314 sec Waiting for 0.0341 sec Waiting for 0.0384 sec Waiting for 0.0345 sec Waiting for 0.0006 sec Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19026E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52644E+03 Waiting for 0.0394 sec Waiting for 0.0340 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57704E+12 Waiting for 0.0367 sec #OVERLAP evdw > 1d10 2.72400E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72400E+20 Waiting for 0.0070 sec Waiting for 0.0385 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.55262E+16 Waiting for 0.0369 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.94267E+07 Waiting for 0.0389 sec Waiting for 0.0380 sec Waiting for 0.4353 sec Waiting for 0.0226 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.98613E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 2.12272E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12272E+32 Waiting for 0.0338 sec Waiting for 0.0399 sec Waiting for 0.0381 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.03763E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03763E+21 Waiting for 0.0391 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82430E+07 Waiting for 0.0347 sec Waiting for 0.0006 sec Waiting for 0.0365 sec Waiting for 0.0384 sec Waiting for 0.0371 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32529E+03 Waiting for 0.0330 sec Waiting for 0.0371 sec Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 27 17 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.49487E+30 Waiting for 0.0365 sec Waiting for 0.0403 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.44425E+08 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.57964E+03 Waiting for 0.0401 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 13 29 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.17431E+03 Waiting for 0.0007 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.29598E+01 Waiting for 0.0379 sec Waiting for 0.0346 sec Waiting for 0.0405 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 13 3 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.27412E+11 Waiting for 0.0006 sec Waiting for 0.1206 sec Waiting for 0.0399 sec Waiting for 0.0372 sec Waiting for 0.0390 sec Waiting for 0.0343 sec Waiting for 0.0323 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.49118E+11 Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 17 6 27 7 28 8 29 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78047E+05 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12994E+05 Waiting for 0.0006 sec Waiting for 0.0342 sec Waiting for 0.0339 sec Waiting for 0.0354 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 5 25 17 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.17048E+04 Waiting for 0.0334 sec Waiting for 0.0397 sec Waiting for 0.0328 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 23 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.76767E+14 Waiting for 0.0397 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 24 5 25 6 26 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0009 sec Waiting for 0.0005 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84073E+19 Waiting for 0.0403 sec Waiting for 0.0355 sec Waiting for 0.0358 sec Waiting for 0.0344 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.29616E+13 Waiting for 0.0383 sec Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.0006 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57681E+10 Waiting for 0.0007 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.36639E+16 Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 21 15 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.49551E+09 Waiting for 0.0329 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31893E+08 Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.0376 sec Waiting for 0.0316 sec Waiting for 0.0403 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 3.91853E+10 Waiting for 0.0379 sec Waiting for 0.0372 sec Waiting for 0.0006 sec Waiting for 0.0362 sec Waiting for 0.0372 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.09160E+02 Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0415 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.43787E+16 Waiting for 0.0331 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0310 sec Waiting for 0.0346 sec Waiting for 0.0325 sec Waiting for 0.0344 sec Waiting for 0.0377 sec Waiting for 0.0006 sec Waiting for 0.0434 sec Waiting for 0.0347 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.68015E+04 Waiting for 0.0326 sec #OVERLAP evdw > 1d10 1.84368E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84368E+24 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0368 sec Waiting for 0.0381 sec Waiting for 0.0308 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 19 7 23 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05550E+08 Waiting for 0.0461 sec Waiting for 0.0006 sec Waiting for 0.0350 sec Waiting for 0.0364 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.67975E+05 Waiting for 0.0372 sec Waiting for 0.0406 sec Waiting for 0.0348 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.31535E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95204E+08 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 2.19401E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19401E+24 Waiting for 0.0347 sec Waiting for 0.0114 sec Waiting for 0.0006 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 10 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0373 sec Waiting for 0.0321 sec Waiting for 0.0320 sec Waiting for 0.0375 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0307 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50077E+06 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 17 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07689E+24 Waiting for 0.0369 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55424E+06 Waiting for 0.0331 sec Waiting for 0.0352 sec Waiting for 0.0399 sec Waiting for 0.0006 sec Waiting for 0.8809 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11711E+11 Waiting for 0.0007 sec Waiting for 0.0369 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00386E+08 Waiting for 0.0404 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 26 13 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.97839E+15 Waiting for 0.0311 sec Waiting for 0.0308 sec Waiting for 0.0346 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 20 12 27 13 28 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.33471E+21 Waiting for 0.0325 sec Waiting for 0.0307 sec Waiting for 0.0112 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.81593E+08 Waiting for 0.0327 sec Waiting for 0.0337 sec Waiting for 0.0320 sec Waiting for 0.0332 sec Waiting for 0.0448 sec Waiting for 0.7967 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40181E+10 Waiting for 0.0006 sec Waiting for 0.0353 sec Waiting for 0.0314 sec Waiting for 0.0396 sec Waiting for 0.0006 sec Waiting for 0.0335 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 3.77004E+33 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77004E+33 Waiting for 0.0801 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24019E+11 Waiting for 0.0006 sec Waiting for 0.0402 sec Waiting for 0.0402 sec Waiting for 0.0399 sec Waiting for 0.0318 sec Waiting for 0.0391 sec Waiting for 0.8009 sec Waiting for 0.0006 sec Waiting for 0.0358 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 26 17 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.18273E+11 Waiting for 0.0328 sec Waiting for 0.0403 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03386E+14 Waiting for 0.0313 sec Waiting for 0.0005 sec Waiting for 0.0328 sec Waiting for 0.0362 sec Waiting for 0.0401 sec Waiting for 0.0315 sec Waiting for 0.0344 sec Waiting for 0.0007 sec Waiting for 0.0349 sec Waiting for 0.0006 sec Waiting for 0.7241 sec Waiting for 0.0006 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0331 sec Waiting for 0.0389 sec Waiting for 0.0374 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0356 sec Waiting for 0.0323 sec Waiting for 0.0284 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.6247 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0345 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 27 28 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.23025E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13858E+28 Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0321 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0358 sec Waiting for 0.6541 sec Waiting for 0.0324 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 5 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.00409E+19 Waiting for 0.0007 sec Waiting for 0.0373 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.35372E+13 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 21 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.16485E+22 Waiting for 0.0354 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63130E+05 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52103E+08 Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0333 sec Waiting for 0.0329 sec Waiting for 0.0006 sec Waiting for 0.0369 sec Waiting for 0.5112 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27438E+04 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0364 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94018E+13 Waiting for 0.0406 sec Waiting for 0.0328 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.60168E+11 Waiting for 0.0314 sec Waiting for 0.0341 sec Waiting for 0.0006 sec Waiting for 0.0330 sec Waiting for 0.4111 sec Waiting for 0.0027 sec Waiting for 0.0367 sec Waiting for 0.0006 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 26 #OVERLAPing NOT all corrected 4 6 25 17 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0347 sec Waiting for 0.0006 sec Waiting for 0.0290 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.36786E+12 Waiting for 0.0337 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.55466E+08 Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0324 sec Waiting for 0.0148 sec Waiting for 0.0353 sec Waiting for 0.0111 sec Waiting for 0.8825 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 13 22 14 25 19 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.20534E+24 Waiting for 0.0020 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36425E+05 Waiting for 0.0009 sec Waiting for 0.0026 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83235E+09 Waiting for 0.0673 sec Waiting for 0.0363 sec Waiting for 0.0006 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 25 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44933E+15 Waiting for 0.0321 sec Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.2861 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0348 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67031E+04 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0352 sec Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 21 29 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.36691E+19 Waiting for 0.0317 sec Waiting for 0.0006 sec Waiting for 0.0374 sec Waiting for 0.0381 sec Waiting for 0.0374 sec Waiting for 0.0359 sec Waiting for 0.0006 sec Waiting for 0.0325 sec Waiting for 0.0577 sec Waiting for 0.7743 sec Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0367 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57230E+05 Waiting for 0.0372 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0357 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.97497E+06 Waiting for 0.0007 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.91360E+27 Waiting for 0.0007 sec Waiting for 0.0403 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0318 sec Waiting for 0.0382 sec Waiting for 0.0387 sec Waiting for 0.0357 sec Waiting for 0.0167 sec Waiting for 0.4115 sec Waiting for 0.0362 sec Waiting for 0.0351 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0376 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0399 sec Waiting for 0.0322 sec Waiting for 0.0380 sec Waiting for 0.0177 sec Waiting for 0.0007 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11544E+10 Waiting for 0.0007 sec Waiting for 0.0357 sec Waiting for 0.0383 sec Waiting for 0.0379 sec Waiting for 0.1268 sec Waiting for 0.0391 sec Waiting for 0.0006 sec Waiting for 0.0338 sec Waiting for 0.0385 sec Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0325 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.75401E+06 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06303E+09 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 17 5 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.33023E+07 Waiting for 0.0333 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35163E+23 Waiting for 0.0312 sec Waiting for 0.0314 sec Waiting for 0.0317 sec Waiting for 0.0335 sec Waiting for 0.0339 sec Waiting for 0.0006 sec Waiting for 0.0306 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 18 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.31110E+11 Waiting for 0.0007 sec Waiting for 0.0340 sec Waiting for 0.0322 sec Waiting for 0.0023 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.70261E+10 Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 0.0400 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0329 sec Waiting for 0.0034 sec Waiting for 0.7794 sec Waiting for 0.0007 sec Waiting for 0.0347 sec Waiting for 0.0373 sec Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 32 random generation #OVERLAP evdw after 5.54162E+09 Waiting for 0.0392 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.48001E+26 Waiting for 0.0331 sec Waiting for 0.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 8.12307E+05 Waiting for 0.0345 sec Waiting for 0.0313 sec Waiting for 0.0333 sec Waiting for 0.0395 sec Waiting for 0.0083 sec Waiting for 0.0386 sec Waiting for 0.0501 sec Waiting for 0.5045 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0313 sec Waiting for 0.0358 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.04999E+12 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0364 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.78749E+06 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.92571E+02 Waiting for 0.0349 sec Waiting for 0.0007 sec Waiting for 0.0407 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.20115E+15 Waiting for 0.0360 sec Waiting for 0.0366 sec Waiting for 0.1689 sec Waiting for 0.0006 sec Waiting for 0.0257 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.94114E+05 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.64023E+06 Waiting for 0.0006 sec Waiting for 0.0352 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.34951E+04 Waiting for 0.0335 sec Waiting for 0.0364 sec Waiting for 0.0006 sec Waiting for 0.0400 sec Waiting for 0.0375 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 29 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.77333E+03 Waiting for 0.0328 sec Waiting for 0.0741 sec Waiting for 0.0184 sec Waiting for 0.7442 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06606E+12 Waiting for 0.0165 sec Waiting for 0.0359 sec Waiting for 0.0352 sec Waiting for 0.0362 sec Waiting for 0.0339 sec Waiting for 0.0379 sec Waiting for 0.0005 sec Waiting for 0.0367 sec Waiting for 0.0309 sec Waiting for 0.0376 sec Waiting for 0.0364 sec Waiting for 0.0006 sec Waiting for 0.0493 sec Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0260 sec Waiting for 0.0114 sec Waiting for 0.0006 sec Waiting for 0.8996 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16940E+10 Waiting for 0.0006 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.34873E+15 Waiting for 0.0147 sec Waiting for 0.0377 sec Waiting for 0.0373 sec Waiting for 0.0376 sec Waiting for 0.0362 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.33186E+05 Waiting for 0.0310 sec Waiting for 0.0363 sec Waiting for 0.0007 sec Waiting for 0.0368 sec Waiting for 0.0354 sec Waiting for 0.0399 sec Waiting for 0.0359 sec Waiting for 0.0351 sec Waiting for 0.0318 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.99460E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 9 26 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.33941E+19 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47434E+17 Waiting for 0.0315 sec Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 7.04033E+10 Waiting for 0.0354 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 5 25 24 #OVERLAPing all corrected after 97 random generation #OVERLAP evdw after 1.49131E+15 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.65491E+15 Waiting for 0.0311 sec Waiting for 0.0308 sec Waiting for 0.3934 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05557E+04 Waiting for 0.0367 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.82726E+10 Waiting for 0.0006 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.78835E+03 Waiting for 0.0387 sec Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0346 sec Waiting for 0.0374 sec Waiting for 0.0108 sec Waiting for 0.0404 sec Waiting for 0.0329 sec Waiting for 0.0137 sec Waiting for 0.0006 sec Waiting for 0.0408 sec Waiting for 0.0257 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22473E+23 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86748E+04 Waiting for 0.0006 sec Waiting for 0.0359 sec Waiting for 0.0329 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42296E+05 Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.26834E+23 Waiting for 0.0156 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 29 14 27 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0360 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89792E+08 Waiting for 0.0383 sec Waiting for 0.0334 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 20 26 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.53481E+08 Waiting for 0.5226 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0396 sec Waiting for 0.0354 sec Waiting for 0.0330 sec Waiting for 0.0335 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.62703E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62703E+24 Waiting for 0.0515 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97181E+16 Waiting for 0.0323 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50205E+10 Waiting for 0.3187 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31518E+13 Waiting for 0.0014 sec Waiting for 0.0338 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47055E+04 Waiting for 0.0390 sec Waiting for 0.0245 sec Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 24 8 25 9 26 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 2.66201E+15 Waiting for 0.0006 sec Waiting for 0.0141 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.38661E+07 Waiting for 0.0366 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60524E+07 Waiting for 0.0006 sec Waiting for 0.0315 sec Waiting for 0.0394 sec Waiting for 0.6603 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10830E+10 Waiting for 0.0007 sec Waiting for 0.0006 sec Waiting for 0.0336 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.32622E+17 Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02742E+12 Waiting for 0.0397 sec Waiting for 0.0319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.75872E+14 Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 25 5 14 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.86440E+12 Waiting for 0.0006 sec Waiting for 0.0209 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.55917E+05 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 7 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.70295E+17 Waiting for 0.0006 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 15 27 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.87402E+25 Waiting for 0.0112 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.9509 sec Waiting for 0.0006 sec Waiting for 0.0011 sec Waiting for 0.0406 sec Waiting for 0.0009 sec Waiting for 0.0005 sec Waiting for 0.0388 sec Waiting for 0.0337 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.35190E+21 Waiting for 0.0007 sec Waiting for 0.0321 sec Waiting for 0.0312 sec Waiting for 0.0311 sec Waiting for 0.0086 sec Waiting for 0.0181 sec Waiting for 0.0006 sec Waiting for 0.0403 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.35446E+03 Waiting for 0.0365 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.29375E+23 Waiting for 0.0339 sec Waiting for 0.0386 sec Waiting for 0.0355 sec Waiting for 0.0005 sec Waiting for 0.0366 sec Waiting for 0.0333 sec Waiting for 0.0006 sec Waiting for 0.0006 sec Waiting for 0.0358 sec Waiting for 0.0073 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35213E+12 Waiting for 0.0362 sec Waiting for 0.0327 sec Waiting for 0.8295 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.39412E+01 Waiting for 0.0312 sec Waiting for 0.0375 sec Waiting for 0.0357 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 23 7 29 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.09409E+17 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.82909E+17 Waiting for 0.0332 sec Waiting for 0.0006 sec Waiting for 0.0330 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.59653E+01 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.13686E+10 Waiting for 0.0006 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65229E+13 Waiting for 0.0371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 690 random generation #OVERLAP evdw after 2.82798E+19 Waiting for 0.0356 sec Waiting for 0.0335 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.07727E+05 Waiting for 0.0007 sec Waiting for 0.0343 sec Waiting for 0.0006 sec Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27749E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03019E+07 Waiting for 0.0325 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29083E+11 Waiting for 0.0006 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.88225E+01 Waiting for 0.0006 sec Waiting for 0.0345 sec Waiting for 0.0322 sec Waiting for 0.9389 sec Waiting for 0.0007 sec Waiting for 0.0310 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49416E+09 Waiting for 0.0334 sec Waiting for 0.0351 sec Waiting for 0.0357 sec Waiting for 0.0398 sec Waiting for 0.0330 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.60881E+09 Waiting for 0.0006 sec Waiting for 0.0009 sec Waiting for 0.0005 sec Waiting for 0.0355 sec Waiting for 0.7130 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50281E+12 Waiting for 0.0407 sec Waiting for 0.0006 sec Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75358E+10 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74008E+14 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.30444E+13 Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0243 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 27 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0357 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.65664E+17 Waiting for 0.0349 sec Waiting for 0.0370 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.02963E+19 Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0370 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 12 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15896E+09 Waiting for 0.0006 sec Waiting for 0.0368 sec Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.37219E+09 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0334 sec Waiting for 0.0350 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 17 10 25 13 26 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0380 sec Waiting for 0.0006 sec Waiting for 0.0405 sec Waiting for 0.0006 sec Waiting for 0.0337 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.23323E+11 Waiting for 0.0379 sec Waiting for 0.0324 sec Waiting for 0.0307 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24453E+07 Waiting for 0.0354 sec Waiting for 0.0393 sec Waiting for 0.0322 sec Waiting for 0.0014 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23042E+16 Waiting for 0.0392 sec Waiting for 0.0373 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0321 sec Waiting for 0.0368 sec Waiting for 0.0337 sec Waiting for 0.0006 sec Waiting for 0.0327 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.55712E+02 Waiting for 0.0356 sec Waiting for 0.0355 sec Waiting for 0.0077 sec Waiting for 0.0397 sec Waiting for 0.0312 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 7 20 9 11 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.66457E+12 Waiting for 0.0390 sec Waiting for 0.0333 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 13 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.31646E+12 Waiting for 0.0348 sec Waiting for 0.0343 sec Waiting for 0.0318 sec Waiting for 0.0313 sec Waiting for 0.0378 sec Waiting for 0.0390 sec Waiting for 1.0360 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0322 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.82804E+15 Waiting for 0.0006 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44596E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.00433E+06 Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.12166E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.59535E+03 Waiting for 0.0374 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 23 4 27 5 25 24 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.50141E+20 Waiting for 0.0118 sec Waiting for 0.0358 sec Waiting for 0.0373 sec Waiting for 0.0370 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74426E+06 Waiting for 0.0341 sec Waiting for 0.0006 sec Waiting for 0.0320 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55210E+09 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63809E+15 Waiting for 0.0376 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0317 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.0406 sec Waiting for 0.0341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 20 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09758E+13 Waiting for 0.0359 sec Waiting for 0.0006 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.24167E+09 Waiting for 0.0006 sec Waiting for 0.0373 sec Waiting for 0.0355 sec Waiting for 0.0370 sec Waiting for 0.0330 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.08450E+20 Waiting for 0.0359 sec Waiting for 0.0007 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15742E+03 Waiting for 0.0362 sec Waiting for 0.0360 sec Waiting for 0.0306 sec Waiting for 1.2208 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.85700E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42602E+06 Waiting for 0.0376 sec Waiting for 0.0006 sec Waiting for 0.0340 sec Waiting for 0.0364 sec Waiting for 0.0249 sec #OVERLAP evdw > 1d10 4.13707E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13707E+24 Waiting for 0.0384 sec Waiting for 0.0311 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90307E+18 Waiting for 0.0320 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30075E+35 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.84048E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84048E+24 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.73231E+06 Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0365 sec Waiting for 0.0328 sec Waiting for 0.7658 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.76064E+03 Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.22367E+18 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.59222E+03 Waiting for 0.0390 sec Waiting for 0.0313 sec Waiting for 0.0323 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.16094E+22 Waiting for 0.0384 sec Waiting for 0.0382 sec Waiting for 0.0006 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 20 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.77050E+12 Waiting for 0.0399 sec Waiting for 0.0390 sec Waiting for 0.0312 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 22 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.45259E+19 Waiting for 0.0311 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0381 sec Waiting for 0.0030 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.84904E+05 Waiting for 0.0399 sec Waiting for 0.0361 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 9 27 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 2.09984E+13 Waiting for 0.0324 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.01517E+22 Waiting for 0.0322 sec Waiting for 0.0398 sec Waiting for 0.0313 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37235E+08 Waiting for 0.0399 sec Waiting for 0.0340 sec #OVERLAP evdw > 1d10 1.82966E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82966E+30 Waiting for 0.0092 sec Waiting for 0.5776 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0316 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0318 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26208E+14 Waiting for 0.0629 sec Waiting for 0.0365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0373 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0358 sec Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0356 sec Waiting for 0.7323 sec End of minim, proc 1 time 3717.385965999999 Processor 1 is finishing work. Total time 3735.985352000000 sec