added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB051
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB051
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            51  iseed(4)=             0            0          -35 
47        -39219
48  ran_num   0.6338917613029480     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3335 sec
146 Waiting for     0.0382 sec
147 Waiting for     0.0007 sec
148 Waiting for     0.0007 sec
149 Waiting for     0.0426 sec
150 Waiting for     1.2210 sec
151 Waiting for     0.0383 sec
152 Waiting for     0.0008 sec
153 Waiting for     0.0380 sec
154 Waiting for     0.0007 sec
155 Waiting for     0.0008 sec
156 Waiting for     0.0383 sec
157 #OVERLAP evdw > 1d10   1.00000E+20
158  #OVERLAPing residues             2
159   11  14
160  #OVERLAPing all corrected after             1  random generation
161 #OVERLAP evdw after  -2.97354E+01
162 Waiting for     0.0382 sec
163 Waiting for     0.0636 sec
164 #OVERLAP evdw > 1d10   1.00000E+20
165  #OVERLAPing residues             2
166   22  29
167  #OVERLAPing all corrected after             1  random generation
168 #OVERLAP evdw after   5.78556E+09
169 Waiting for     0.0254 sec
170 #OVERLAP evdw > 1d10   1.00000E+20
171  #OVERLAPing residues             2
172    7  29
173  #OVERLAPing all corrected after             4  random generation
174 #OVERLAP evdw after   2.68044E+08
175 Waiting for     0.0386 sec
176 #OVERLAP evdw > 1d10   1.00000E+20
177  #OVERLAPing residues             3
178   14  22  27
179  #OVERLAPing all corrected after             2  random generation
180 #OVERLAP evdw after   1.55848E+10
181 Waiting for     0.0172 sec
182 Waiting for     0.1156 sec
183 Waiting for     0.8664 sec
184 Waiting for     0.0006 sec
185 Waiting for     0.0382 sec
186 Waiting for     0.0393 sec
187 Waiting for     0.0389 sec
188 #OVERLAP evdw > 1d10   1.00000E+20
189  #OVERLAPing residues             5
190    6  20   7  18  19
191  #OVERLAPing all corrected after             7  random generation
192 #OVERLAP evdw after   5.44904E+25
193 Waiting for     0.0382 sec
194 Waiting for     0.0380 sec
195 Waiting for     0.0008 sec
196 Waiting for     0.0571 sec
197 #OVERLAP evdw > 1d10   4.14930E+26
198  #OVERLAPing residues             0
199
200  #OVERLAPing all corrected after             1  random generation
201 #OVERLAP evdw after   4.14930E+26
202 Waiting for     0.0175 sec
203 Waiting for     0.0915 sec
204 Waiting for     0.0512 sec
205 #OVERLAP evdw > 1d10   1.00000E+20
206  #OVERLAPing residues             2
207    8  17
208  #OVERLAPing all corrected after             1  random generation
209 #OVERLAP evdw after   7.31807E+05
210 Waiting for     0.0030 sec
211 Waiting for     0.0645 sec
212 Waiting for     0.0008 sec
213 Waiting for     0.0382 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             2
216    9  20
217  #OVERLAPing all corrected after             1  random generation
218 #OVERLAP evdw after   1.08247E+12
219 Waiting for     0.0008 sec
220 Waiting for     0.9823 sec
221 Waiting for     0.0567 sec
222 Waiting for     0.0392 sec
223 Waiting for     0.0433 sec
224 Waiting for     0.0120 sec
225 Waiting for     0.0191 sec
226 Waiting for     0.0008 sec
227 #OVERLAP evdw > 1d10   1.00000E+20
228  #OVERLAPing residues             2
229   14  23
230  #OVERLAPing all corrected after             2  random generation
231 #OVERLAP evdw after   3.53598E+05
232 Waiting for     0.0008 sec
233 Waiting for     0.0380 sec
234 Waiting for     0.0008 sec
235 #OVERLAP evdw > 1d10   1.00000E+20
236  #OVERLAPing residues             2
237    4  17
238  #OVERLAPing all corrected after             1  random generation
239 #OVERLAP evdw after   1.66033E+10
240 Waiting for     0.0617 sec
241 Waiting for     0.0007 sec
242 Waiting for     0.0387 sec
243 Waiting for     0.0397 sec
244 #OVERLAP evdw > 1d10   1.00000E+20
245  #OVERLAPing residues             2
246    3  25
247  #OVERLAPing all corrected after             1  random generation
248 #OVERLAP evdw after   2.33037E+04
249 Waiting for     0.0391 sec
250 Waiting for     0.0402 sec
251 Waiting for     0.0382 sec
252 Waiting for     0.5288 sec
253 #OVERLAP evdw > 1d10   1.72270E+38
254  #OVERLAPing residues             0
255
256  #OVERLAPing all corrected after             1  random generation
257 #OVERLAP evdw after   1.72270E+38
258 Waiting for     0.0006 sec
259 #OVERLAP evdw > 1d10   1.00000E+20
260  #OVERLAPing residues             2
261   23  27
262  #OVERLAPing all corrected after             2  random generation
263 #OVERLAP evdw after   1.94363E+12
264 Waiting for     0.0397 sec
265 #OVERLAP evdw > 1d10   1.00000E+20
266  #OVERLAPing residues             4
267    6  25   8  23
268  #OVERLAPing all corrected after            12  random generation
269 #OVERLAP evdw after   1.52363E+23
270 Waiting for     0.0395 sec
271 Waiting for     0.0401 sec
272 Waiting for     0.0392 sec
273 #OVERLAP evdw > 1d10   1.00000E+20
274  #OVERLAPing residues             5
275    5  20   9  24  27
276  #OVERLAPing all corrected after            32  random generation
277 #OVERLAP evdw after   5.22076E+18
278 Waiting for     0.0380 sec
279 #OVERLAP evdw > 1d10   1.00000E+20
280  #OVERLAPing residues             2
281   14  25
282  #OVERLAPing all corrected after             1  random generation
283 #OVERLAP evdw after   3.41826E+08
284 Waiting for     0.0394 sec
285 Waiting for     0.0007 sec
286 Waiting for     0.0007 sec
287 #OVERLAP evdw > 1d10   1.00000E+20
288  #OVERLAPing residues             2
289    5  27
290  #OVERLAPing all corrected after             2  random generation
291 #OVERLAP evdw after   3.75032E+02
292 Waiting for     0.0661 sec
293 Waiting for     0.0007 sec
294 Waiting for     0.0008 sec
295 Waiting for     0.0514 sec
296 Waiting for     0.6905 sec
297 Waiting for     0.0007 sec
298 #OVERLAP evdw > 1d10   1.00000E+20
299  #OVERLAPing residues             2
300    9  24
301  #OVERLAPing all corrected after             1  random generation
302 #OVERLAP evdw after   3.86473E+00
303 Waiting for     0.0008 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             2
306   14  29
307  #OVERLAPing all corrected after             1  random generation
308 #OVERLAP evdw after   2.58472E+10
309 Waiting for     0.0483 sec
310 Waiting for     0.0006 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313    9  24
314  #OVERLAPing all corrected after             1  random generation
315 #OVERLAP evdw after   6.54667E+24
316 Waiting for     0.0385 sec
317 Waiting for     0.0395 sec
318 #OVERLAP evdw > 1d10   1.00000E+20
319  #OVERLAPing residues             2
320    7  14
321  #OVERLAPing all corrected after             1  random generation
322 #OVERLAP evdw after   1.81139E+04
323 Waiting for     0.0385 sec
324 #OVERLAP evdw > 1d10   1.00000E+20
325  #OVERLAPing residues             2
326    2   9
327  #OVERLAPing all corrected after             1  random generation
328 #OVERLAP evdw after  -2.77905E+01
329 Waiting for     0.0379 sec
330 #OVERLAP evdw > 1d10   1.00000E+20
331  #OVERLAPing residues             2
332   10  17
333  #OVERLAPing all corrected after             2  random generation
334 #OVERLAP evdw after   1.41818E+05
335 Waiting for     0.0007 sec
336 Waiting for     0.0617 sec
337 #OVERLAP evdw > 1d10   1.00000E+20
338  #OVERLAPing residues             4
339    8  22   9  26
340  #OVERLAPing all corrected after             6  random generation
341 #OVERLAP evdw after   2.30698E+10
342 Waiting for     0.0186 sec
343 #OVERLAP evdw > 1d10   1.00000E+20
344  #OVERLAPing residues             2
345   20  26
346  #OVERLAPing all corrected after             1  random generation
347 #OVERLAP evdw after   1.49825E+08
348 Waiting for     0.0397 sec
349 Waiting for     0.0388 sec
350 Waiting for     0.8235 sec
351 Waiting for     0.0007 sec
352 Waiting for     0.0397 sec
353 #OVERLAP evdw > 1d10   1.00000E+20
354  #OVERLAPing residues             3
355   17  23  29
356  #OVERLAPing all corrected after             1  random generation
357 #OVERLAP evdw after   1.45460E+34
358 Waiting for     0.0379 sec
359 #OVERLAP evdw > 1d10   1.00000E+20
360  #OVERLAPing residues             2
361    4  26
362  #OVERLAPing all corrected after             1  random generation
363 #OVERLAP evdw after   1.42189E+12
364 Waiting for     0.0396 sec
365 #OVERLAP evdw > 1d10   1.00000E+20
366  #OVERLAPing residues             2
367    2  17
368  #OVERLAPing all corrected after             1  random generation
369 #OVERLAP evdw after  -2.79820E+01
370 Waiting for     0.0007 sec
371 Waiting for     0.0008 sec
372 Waiting for     0.0008 sec
373 Waiting for     0.0580 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             7
376    6  20   7  26   8  27  25
377  #OVERLAPing all corrected after             4  random generation
378 #OVERLAP evdw after   2.86246E+10
379 Waiting for     0.0388 sec
380 Waiting for     0.0396 sec
381 #OVERLAP evdw > 1d10   1.00000E+20
382  #OVERLAPing residues             2
383    9  16
384  #OVERLAPing all corrected after             1  random generation
385 #OVERLAP evdw after   9.81526E+17
386 Waiting for     0.0593 sec
387 #OVERLAP evdw > 1d10   1.00000E+20
388  #OVERLAPing residues             2
389   18  25
390  #OVERLAPing all corrected after             2  random generation
391 #OVERLAP evdw after   4.59405E+01
392 Waiting for     0.0384 sec
393 #OVERLAP evdw > 1d10   1.00000E+20
394  #OVERLAPing residues             2
395    5  25
396  #OVERLAPing all corrected after             1  random generation
397 #OVERLAP evdw after   2.35614E+10
398 Waiting for     0.0386 sec
399 Waiting for     0.0017 sec
400 Waiting for     0.0397 sec
401 Waiting for     0.0007 sec
402 Waiting for     0.0580 sec
403 Waiting for     0.0316 sec
404 Waiting for     0.0008 sec
405 Waiting for     0.0707 sec
406 Waiting for     0.0010 sec
407 Waiting for     0.0006 sec
408 Waiting for     0.0385 sec
409 Waiting for     0.0393 sec
410 #OVERLAP evdw > 1d10   1.00000E+20
411  #OVERLAPing residues             2
412    7  23
413  #OVERLAPing all corrected after             5  random generation
414 #OVERLAP evdw after   2.49080E+14
415 Waiting for     0.0382 sec
416 Waiting for     0.0008 sec
417 Waiting for     0.0478 sec
418 Waiting for     0.0393 sec
419 Waiting for     0.0380 sec
420 Waiting for     1.2728 sec
421 #OVERLAP evdw > 1d10   1.00000E+20
422  #OVERLAPing residues             2
423   12  27
424  #OVERLAPing all corrected after             1  random generation
425 #OVERLAP evdw after   1.10511E+16
426 Waiting for     0.0393 sec
427 Waiting for     0.0386 sec
428 Waiting for     0.0384 sec
429 Waiting for     0.0394 sec
430 #OVERLAP evdw > 1d10   5.08455E+30
431  #OVERLAPing residues             0
432
433  #OVERLAPing all corrected after             1  random generation
434 #OVERLAP evdw after   5.08455E+30
435 Waiting for     0.0007 sec
436 Waiting for     0.0391 sec
437 Waiting for     0.0007 sec
438 #OVERLAP evdw > 1d10   1.00000E+20
439  #OVERLAPing residues             2
440    4  29
441  #OVERLAPing all corrected after             1  random generation
442 #OVERLAP evdw after  -4.31511E-02
443 Waiting for     0.0390 sec
444 Waiting for     0.0118 sec
445 #OVERLAP evdw > 1d10   1.00000E+20
446  #OVERLAPing residues             4
447   11  27  12  26
448  #OVERLAPing all corrected after             1  random generation
449 #OVERLAP evdw after   9.86154E+07
450 Waiting for     0.0383 sec
451 Waiting for     0.0389 sec
452 Waiting for     0.0391 sec
453 #OVERLAP evdw > 1d10   2.43196E+24
454  #OVERLAPing residues             0
455
456  #OVERLAPing all corrected after             1  random generation
457 #OVERLAP evdw after   2.43196E+24
458 Waiting for     0.0007 sec
459 Waiting for     0.0382 sec
460 Waiting for     0.0391 sec
461 Waiting for     1.2545 sec
462 Waiting for     0.0007 sec
463 Waiting for     0.0007 sec
464 Waiting for     0.0394 sec
465 Waiting for     0.0007 sec
466 Waiting for     0.0008 sec
467 #OVERLAP evdw > 1d10   1.00000E+20
468  #OVERLAPing residues             4
469    4  23   9  14
470  #OVERLAPing all corrected after           221  random generation
471 #OVERLAP evdw after   1.81853E+27
472 Waiting for     0.0383 sec
473 #OVERLAP evdw > 1d10   1.00000E+20
474  #OVERLAPing residues             2
475   13  27
476  #OVERLAPing all corrected after             1  random generation
477 #OVERLAP evdw after   2.04298E+10
478 Waiting for     0.0007 sec
479 Waiting for     0.0548 sec
480 #OVERLAP evdw > 1d10   1.00000E+20
481  #OVERLAPing residues             4
482    2  27  11  22
483  #OVERLAPing all corrected after             1  random generation
484 #OVERLAP evdw after   2.18009E+10
485 Waiting for     0.0007 sec
486 Waiting for     0.0399 sec
487 Waiting for     0.0396 sec
488 #OVERLAP evdw > 1d10   1.00000E+20
489  #OVERLAPing residues             2
490    8  17
491  #OVERLAPing all corrected after             1  random generation
492 #OVERLAP evdw after   6.79803E+13
493 Waiting for     0.0553 sec
494 Waiting for     0.0388 sec
495 Waiting for     0.0386 sec
496 Waiting for     1.7207 sec
497 Waiting for     0.0007 sec
498 Waiting for     0.0382 sec
499 Waiting for     0.0010 sec
500 Waiting for     0.0394 sec
501 Waiting for     0.0392 sec
502 #OVERLAP evdw > 1d10   1.00000E+20
503  #OVERLAPing residues             2
504    8  24
505  #OVERLAPing all corrected after             1  random generation
506 #OVERLAP evdw after   1.98415E+13
507 Waiting for     0.0392 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             2
510   22  25
511  #OVERLAPing all corrected after             1  random generation
512 #OVERLAP evdw after   1.90629E+03
513 Waiting for     0.0704 sec
514 Waiting for     0.0008 sec
515 Waiting for     0.0386 sec
516 Waiting for     0.0382 sec
517 Waiting for     0.0167 sec
518 #OVERLAP evdw > 1d10   1.00000E+20
519  #OVERLAPing residues             2
520    7  23
521  #OVERLAPing all corrected after             1  random generation
522 #OVERLAP evdw after   1.24627E+02
523 Waiting for     0.0388 sec
524 Waiting for     0.0401 sec
525 #OVERLAP evdw > 1d10   1.00000E+20
526  #OVERLAPing residues             2
527    8  29
528  #OVERLAPing all corrected after             1  random generation
529 #OVERLAP evdw after   1.66417E+11
530 Waiting for     0.0007 sec
531 #OVERLAP evdw > 1d10   1.00000E+20
532  #OVERLAPing residues             2
533   21  25
534  #OVERLAPing all corrected after             1  random generation
535 #OVERLAP evdw after   6.36422E+09
536 Waiting for     0.0380 sec
537 Waiting for     0.0501 sec
538 Waiting for     0.0394 sec
539 Waiting for     0.0007 sec
540 Waiting for     0.0008 sec
541 Waiting for     0.0383 sec
542 Waiting for     0.0380 sec
543 Waiting for     0.0386 sec
544 Waiting for     0.0387 sec
545 Waiting for     0.0396 sec
546 Waiting for     0.0008 sec
547 Waiting for     0.0395 sec
548 Waiting for     0.0397 sec
549 Waiting for     0.0007 sec
550 Waiting for     0.0008 sec
551 Waiting for     0.1439 sec
552 Waiting for     0.0008 sec
553 #OVERLAP evdw > 1d10   1.00000E+20
554  #OVERLAPing residues             2
555   20  23
556  #OVERLAPing all corrected after             1  random generation
557 #OVERLAP evdw after   1.67522E+07
558 Waiting for     0.0385 sec
559 Waiting for     0.0387 sec
560 Waiting for     0.0395 sec
561 Waiting for     0.0506 sec
562 Waiting for     0.0007 sec
563 Waiting for     0.0393 sec
564 Waiting for     0.0383 sec
565 Waiting for     0.0476 sec
566 Waiting for     0.8768 sec
567 #OVERLAP evdw > 1d10   1.00000E+20
568  #OVERLAPing residues             4
569    9  29  22  27
570  #OVERLAPing all corrected after             8  random generation
571 #OVERLAP evdw after   1.03457E+11
572 Waiting for     0.0007 sec
573 #OVERLAP evdw > 1d10   1.00000E+20
574  #OVERLAPing residues             2
575   14  23
576  #OVERLAPing all corrected after             1  random generation
577 #OVERLAP evdw after   1.86060E+04
578 Waiting for     0.0655 sec
579 Waiting for     0.0386 sec
580 Waiting for     0.0007 sec
581 Waiting for     0.0610 sec
582 #OVERLAP evdw > 1d10   1.00000E+20
583  #OVERLAPing residues             2
584    4  23
585  #OVERLAPing all corrected after             1  random generation
586 #OVERLAP evdw after   7.10120E+07
587 Waiting for     0.0008 sec
588 Waiting for     0.0442 sec
589 #OVERLAP evdw > 1d10   1.00000E+20
590  #OVERLAPing residues             4
591    6  29  15  17
592  #OVERLAPing all corrected after             2  random generation
593 #OVERLAP evdw after   1.73659E+24
594 Waiting for     0.0007 sec
595 Waiting for     0.0457 sec
596 #OVERLAP evdw > 1d10   1.00000E+20
597  #OVERLAPing residues             2
598    4  23
599  #OVERLAPing all corrected after             2  random generation
600 #OVERLAP evdw after   2.15273E+34
601 Waiting for     0.0007 sec
602 Waiting for     0.0385 sec
603 Waiting for     0.0399 sec
604 Waiting for     0.0398 sec
605 Waiting for     0.0400 sec
606 Waiting for     0.0380 sec
607 Waiting for     0.0007 sec
608 Waiting for     0.0008 sec
609 Waiting for     0.0381 sec
610 Waiting for     0.0395 sec
611 Waiting for     0.0479 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             2
614    7  29
615  #OVERLAPing all corrected after             1  random generation
616 #OVERLAP evdw after   2.80955E+18
617 Waiting for     0.0007 sec
618 Waiting for     0.0387 sec
619 Waiting for     0.0385 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             2
622   11  29
623  #OVERLAPing all corrected after             1  random generation
624 #OVERLAP evdw after   3.18908E+04
625 Waiting for     0.0498 sec
626 Waiting for     0.0387 sec
627 Waiting for     0.0387 sec
628 Waiting for     1.2268 sec
629 Waiting for     0.0007 sec
630 Waiting for     0.0007 sec
631 Waiting for     0.0007 sec
632 Waiting for     0.0455 sec
633 #OVERLAP evdw > 1d10   1.00000E+20
634  #OVERLAPing residues             3
635   11  19  20
636  #OVERLAPing all corrected after             1  random generation
637 #OVERLAP evdw after   2.70405E+06
638 Waiting for     0.0389 sec
639 Waiting for     0.0734 sec
640 Waiting for     0.0385 sec
641 Waiting for     0.0388 sec
642 Waiting for     0.0007 sec
643 #OVERLAP evdw > 1d10   1.00000E+20
644  #OVERLAPing residues             3
645    4  27   6
646  #OVERLAPing all corrected after             1  random generation
647 #OVERLAP evdw after   1.72165E+21
648 Waiting for     0.0394 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             2
651    6  23
652  #OVERLAPing all corrected after             1  random generation
653 #OVERLAP evdw after   4.04060E+09
654 Waiting for     0.0385 sec
655 Waiting for     0.0391 sec
656 Waiting for     0.0394 sec
657 Waiting for     0.0402 sec
658 Waiting for     0.0389 sec
659 Waiting for     0.0384 sec
660 Waiting for     0.0383 sec
661 Waiting for     0.1058 sec
662 Waiting for     0.0007 sec
663 Waiting for     0.0391 sec
664 Waiting for     0.0412 sec
665 #OVERLAP evdw > 1d10   1.00000E+20
666  #OVERLAPing residues             4
667    7  25  12  26
668  #OVERLAPing all corrected after             4  random generation
669 #OVERLAP evdw after   1.36604E+09
670 Waiting for     0.0393 sec
671 Waiting for     0.0392 sec
672 Waiting for     0.0589 sec
673 #OVERLAP evdw > 1d10   1.00000E+20
674  #OVERLAPing residues             2
675   11  27
676  #OVERLAPing all corrected after             3  random generation
677 #OVERLAP evdw after   1.59759E+13
678 Waiting for     0.0385 sec
679 Waiting for     0.0393 sec
680 Waiting for     0.0148 sec
681 #OVERLAP evdw > 1d10   1.00000E+20
682  #OVERLAPing residues             2
683   17  24
684  #OVERLAPing all corrected after             1  random generation
685 #OVERLAP evdw after   1.46991E+04
686 Waiting for     0.0008 sec
687 Waiting for     0.0391 sec
688 Waiting for     0.0383 sec
689 #OVERLAP evdw > 1d10   1.00000E+20
690  #OVERLAPing residues             2
691    7  29
692  #OVERLAPing all corrected after             1  random generation
693 #OVERLAP evdw after   4.72576E+10
694 Waiting for     0.0380 sec
695 Waiting for     0.0391 sec
696 #OVERLAP evdw > 1d10   1.00000E+20
697  #OVERLAPing residues             2
698    7  26
699  #OVERLAPing all corrected after             2  random generation
700 #OVERLAP evdw after   4.46224E+09
701 Waiting for     0.0452 sec
702 #OVERLAP evdw > 1d10   1.00000E+20
703  #OVERLAPing residues             2
704   24  27
705  #OVERLAPing all corrected after             1  random generation
706 #OVERLAP evdw after   5.51619E+07
707 Waiting for     0.0398 sec
708 #OVERLAP evdw > 1d10   1.00000E+20
709  #OVERLAPing residues             2
710    9  17
711  #OVERLAPing all corrected after             1  random generation
712 #OVERLAP evdw after   1.73312E+06
713 Waiting for     0.0215 sec
714 #OVERLAP evdw > 1d10   1.00000E+20
715  #OVERLAPing residues             3
716    7  22   9
717  #OVERLAPing all corrected after            15  random generation
718 #OVERLAP evdw after   3.74365E+09
719 Waiting for     0.0399 sec
720 #OVERLAP evdw > 1d10   1.00000E+20
721  #OVERLAPing residues             4
722    5  23   7  25
723  #OVERLAPing all corrected after             5  random generation
724 #OVERLAP evdw after   6.34616E+11
725 Waiting for     0.0392 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             3
728    8  26  27
729  #OVERLAPing all corrected after             4  random generation
730 #OVERLAP evdw after   7.24837E+09
731 Waiting for     0.0008 sec
732 Waiting for     0.0389 sec
733 Waiting for     0.0630 sec
734 Waiting for     0.0746 sec
735 Waiting for     0.0385 sec
736 Waiting for     0.0400 sec
737 Waiting for     1.1281 sec
738 Waiting for     0.0008 sec
739 Waiting for     0.0394 sec
740 Waiting for     0.0389 sec
741 Waiting for     0.0008 sec
742 #OVERLAP evdw > 1d10   1.00000E+20
743  #OVERLAPing residues             4
744    7  24  21  25
745  #OVERLAPing all corrected after             3  random generation
746 #OVERLAP evdw after   5.05480E+05
747 Waiting for     0.0385 sec
748 #OVERLAP evdw > 1d10   1.00000E+20
749  #OVERLAPing residues             2
750   13  27
751  #OVERLAPing all corrected after             4  random generation
752 #OVERLAP evdw after   2.61968E+11
753 Waiting for     0.0382 sec
754 Waiting for     0.0008 sec
755 Waiting for     0.0007 sec
756 Waiting for     0.0530 sec
757 Waiting for     0.0387 sec
758 Waiting for     0.0387 sec
759 Waiting for     0.0688 sec
760 Waiting for     0.0391 sec
761 Waiting for     1.2660 sec
762 Waiting for     0.0010 sec
763 #OVERLAP evdw > 1d10   1.00000E+20
764  #OVERLAPing residues             2
765    7  18
766  #OVERLAPing all corrected after             1  random generation
767 #OVERLAP evdw after   2.03615E+09
768 Waiting for     0.0690 sec
769 #OVERLAP evdw > 1d10   1.00000E+20
770  #OVERLAPing residues             2
771   11  24
772  #OVERLAPing all corrected after             2  random generation
773 #OVERLAP evdw after   1.24190E+05
774 Waiting for     0.0391 sec
775 Waiting for     0.0660 sec
776 Waiting for     0.0394 sec
777 Waiting for     0.0383 sec
778 Waiting for     0.0580 sec
779 Waiting for     0.0404 sec
780 #OVERLAP evdw > 1d10   1.00000E+20
781  #OVERLAPing residues             2
782    5  20
783  #OVERLAPing all corrected after             6  random generation
784 #OVERLAP evdw after   9.91588E+12
785 Waiting for     0.0489 sec
786 #OVERLAP evdw > 1d10   1.00000E+20
787  #OVERLAPing residues             2
788   10  27
789  #OVERLAPing all corrected after             2  random generation
790 #OVERLAP evdw after   1.88320E+13
791 Waiting for     0.0380 sec
792 Waiting for     0.0355 sec
793 #OVERLAP evdw > 1d10   1.00000E+20
794  #OVERLAPing residues             2
795    4  26
796  #OVERLAPing all corrected after             1  random generation
797 #OVERLAP evdw after   1.05958E+08
798 Waiting for     0.0420 sec
799 Waiting for     0.0008 sec
800 Waiting for     0.0382 sec
801 Waiting for     0.0395 sec
802 Waiting for     0.0008 sec
803 Waiting for     0.0008 sec
804 Waiting for     0.0383 sec
805 Waiting for     0.0007 sec
806 Waiting for     0.0393 sec
807 #OVERLAP evdw > 1d10   1.00000E+20
808  #OVERLAPing residues             2
809    4  15
810  #OVERLAPing all corrected after             2  random generation
811 #OVERLAP evdw after   3.03483E+08
812 Waiting for     0.0390 sec
813 Waiting for     0.0834 sec
814 Waiting for     0.0007 sec
815 Waiting for     0.0388 sec
816 Waiting for     0.0381 sec
817 #OVERLAP evdw > 1d10   1.00000E+20
818  #OVERLAPing residues             2
819    6  20
820  #OVERLAPing all corrected after             1  random generation
821 #OVERLAP evdw after   2.14036E+24
822 Waiting for     0.0388 sec
823 #OVERLAP evdw > 1d10   1.00000E+20
824  #OVERLAPing residues             2
825   27  29
826  #OVERLAPing all corrected after             1  random generation
827 #OVERLAP evdw after   1.74342E+06
828 Waiting for     0.0007 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             4
831   12  25  27  13
832  #OVERLAPing all corrected after             8  random generation
833 #OVERLAP evdw after   1.36889E+22
834 Waiting for     0.0007 sec
835 #OVERLAP evdw > 1d10   1.00000E+20
836  #OVERLAPing residues             2
837    7  17
838  #OVERLAPing all corrected after             6  random generation
839 #OVERLAP evdw after   9.61987E+05
840 Waiting for     0.0397 sec
841 Waiting for     0.0382 sec
842 #OVERLAP evdw > 1d10   1.00000E+20
843  #OVERLAPing residues             4
844   10  27  12  25
845  #OVERLAPing all corrected after             6  random generation
846 #OVERLAP evdw after   2.63835E+08
847 Waiting for     0.0477 sec
848 Waiting for     1.8418 sec
849 Waiting for     0.0007 sec
850 Waiting for     0.0395 sec
851 Waiting for     0.0397 sec
852 Waiting for     0.0007 sec
853 #OVERLAP evdw > 1d10   1.00000E+20
854  #OVERLAPing residues             2
855   13  27
856  #OVERLAPing all corrected after             1  random generation
857 #OVERLAP evdw after   1.67859E+07
858 Waiting for     0.0394 sec
859 Waiting for     0.0396 sec
860 Waiting for     0.0007 sec
861 #OVERLAP evdw > 1d10   1.00000E+20
862  #OVERLAPing residues             2
863    9  20
864  #OVERLAPing all corrected after             2  random generation
865 #OVERLAP evdw after   2.67071E+08
866 Waiting for     0.0007 sec
867 #OVERLAP evdw > 1d10   1.00000E+20
868  #OVERLAPing residues             2
869    8  27
870  #OVERLAPing all corrected after             1  random generation
871 #OVERLAP evdw after   7.79892E+02
872 Waiting for     0.0460 sec
873 Waiting for     0.0952 sec
874 Waiting for     0.0007 sec
875 Waiting for     0.0007 sec
876 Waiting for     0.0381 sec
877 Waiting for     1.1204 sec
878 Waiting for     0.0007 sec
879 Waiting for     0.0007 sec
880 Waiting for     0.0008 sec
881 Waiting for     0.0008 sec
882 Waiting for     0.0397 sec
883 #OVERLAP evdw > 1d10   1.00000E+20
884  #OVERLAPing residues             2
885   17  26
886  #OVERLAPing all corrected after             1  random generation
887 #OVERLAP evdw after   1.16535E+05
888 Waiting for     0.0383 sec
889 Waiting for     0.0007 sec
890 Waiting for     0.0387 sec
891 Waiting for     0.0659 sec
892 Waiting for     0.0395 sec
893 Waiting for     0.0445 sec
894 Waiting for     0.0394 sec
895 Waiting for     1.5191 sec
896 #OVERLAP evdw > 1d10   1.00000E+20
897  #OVERLAPing residues             4
898    3  22   6  25
899  #OVERLAPing all corrected after            16  random generation
900 #OVERLAP evdw after   1.82385E+21
901 Waiting for     0.0390 sec
902 Waiting for     0.0007 sec
903 Waiting for     0.0389 sec
904 Waiting for     0.0395 sec
905 Waiting for     0.0393 sec
906 Waiting for     0.0387 sec
907 Waiting for     0.0613 sec
908 #OVERLAP evdw > 1d10   1.00000E+20
909  #OVERLAPing residues             2
910    7  20
911  #OVERLAPing all corrected after             1  random generation
912 #OVERLAP evdw after   1.20184E+05
913 Waiting for     0.0904 sec
914 #OVERLAP evdw > 1d10   1.00000E+20
915  #OVERLAPing residues             2
916    9  24
917  #OVERLAPing all corrected after             4  random generation
918 #OVERLAP evdw after   4.35280E+06
919 Waiting for     0.0007 sec
920 Waiting for     0.0008 sec
921 Waiting for     0.0398 sec
922 Waiting for     0.0008 sec
923 Waiting for     0.2946 sec
924 Waiting for     0.0007 sec
925 Waiting for     0.0007 sec
926 Waiting for     0.0396 sec
927 Waiting for     0.0386 sec
928 #OVERLAP evdw > 1d10   1.00000E+20
929  #OVERLAPing residues             4
930    2  19   5  23
931  #OVERLAPing all corrected after             1  random generation
932 #OVERLAP evdw after   8.03165E+11
933 Waiting for     0.0655 sec
934 #OVERLAP evdw > 1d10   1.00000E+20
935  #OVERLAPing residues             7
936    4  26   5  27   9  20  23
937  #OVERLAPing all corrected after             8  random generation
938 #OVERLAP evdw after   2.03776E+21
939 Waiting for     0.0162 sec
940 Waiting for     0.0380 sec
941 Waiting for     0.0726 sec
942 Waiting for     0.0380 sec
943 Waiting for     0.0385 sec
944 Waiting for     0.0007 sec
945 Waiting for     0.0805 sec
946 Waiting for     0.0480 sec
947 Waiting for     1.7922 sec
948 #OVERLAP evdw > 1d10   1.00000E+20
949  #OVERLAPing residues             2
950    9  23
951  #OVERLAPing all corrected after             1  random generation
952 #OVERLAP evdw after   3.61872E+10
953 Waiting for     0.0008 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             2
956    3  17
957  #OVERLAPing all corrected after             2  random generation
958 #OVERLAP evdw after   1.01133E+11
959 Waiting for     0.1100 sec
960 Waiting for     0.0007 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             2
963    6  14
964  #OVERLAPing all corrected after             1  random generation
965 #OVERLAP evdw after   5.82226E+11
966 Waiting for     0.0007 sec
967 Waiting for     0.1096 sec
968 Waiting for     0.0007 sec
969 #OVERLAP evdw > 1d10   1.00000E+20
970  #OVERLAPing residues             4
971   14  28  19  27
972  #OVERLAPing NOT all corrected             2
973   14  28
974 #OVERLAP evdw after   1.00000E+20
975 Waiting for     0.0380 sec
976 Waiting for     0.0007 sec
977 Waiting for     0.0007 sec
978 #OVERLAP evdw > 1d10   1.00000E+20
979  #OVERLAPing residues             2
980   11  29
981  #OVERLAPing all corrected after             1  random generation
982 #OVERLAP evdw after   1.76825E+06
983 Waiting for     0.0398 sec
984 Waiting for     0.0380 sec
985 Waiting for     0.0398 sec
986 Waiting for     0.0394 sec
987 Waiting for     0.0674 sec
988 Waiting for     0.0396 sec
989 Waiting for     0.0007 sec
990 Waiting for     1.1809 sec
991 Waiting for     0.0007 sec
992 #OVERLAP evdw > 1d10   4.30795E+25
993  #OVERLAPing residues             0
994
995  #OVERLAPing all corrected after             1  random generation
996 #OVERLAP evdw after   4.30795E+25
997 Waiting for     0.0007 sec
998 Waiting for     0.0382 sec
999 #OVERLAP evdw > 1d10   1.00000E+20
1000  #OVERLAPing residues             2
1001   14  17
1002  #OVERLAPing all corrected after             1  random generation
1003 #OVERLAP evdw after   2.45439E+06
1004 Waiting for     0.0393 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             2
1007   11  23
1008  #OVERLAPing all corrected after             1  random generation
1009 #OVERLAP evdw after   1.61203E+03
1010 Waiting for     0.0396 sec
1011 #OVERLAP evdw > 1d10   1.00000E+20
1012  #OVERLAPing residues             2
1013    7  20
1014  #OVERLAPing all corrected after             1  random generation
1015 #OVERLAP evdw after   7.42921E+04
1016 Waiting for     0.0387 sec
1017 Waiting for     0.0400 sec
1018 #OVERLAP evdw > 1d10   1.00000E+20
1019  #OVERLAPing residues             6
1020    3  27   4  17   5  22
1021  #OVERLAPing all corrected after             3  random generation
1022 #OVERLAP evdw after   1.85748E+16
1023 Waiting for     0.0007 sec
1024 #OVERLAP evdw > 1d10   1.00000E+20
1025  #OVERLAPing residues             2
1026    6  25
1027  #OVERLAPing all corrected after             2  random generation
1028 #OVERLAP evdw after   2.10855E+15
1029 Waiting for     0.0380 sec
1030 Waiting for     0.1020 sec
1031 Waiting for     0.0007 sec
1032 #OVERLAP evdw > 1d10   1.00000E+20
1033  #OVERLAPing residues             2
1034   14  22
1035  #OVERLAPing all corrected after             1  random generation
1036 #OVERLAP evdw after   7.33517E+12
1037 Waiting for     0.0386 sec
1038 Waiting for     0.0598 sec
1039 Waiting for     0.0384 sec
1040 Waiting for     2.0669 sec
1041 Waiting for     0.0007 sec
1042 Waiting for     0.0381 sec
1043 Waiting for     0.0380 sec
1044 Waiting for     0.0389 sec
1045 Waiting for     0.0726 sec
1046 Waiting for     0.0008 sec
1047 Waiting for     0.0007 sec
1048 Waiting for     0.0394 sec
1049 #OVERLAP evdw > 1d10   1.00000E+20
1050  #OVERLAPing residues             6
1051    6  17   7  25   9  20
1052  #OVERLAPing all corrected after             6  random generation
1053 #OVERLAP evdw after   4.53830E+21
1054 Waiting for     0.0008 sec
1055 #OVERLAP evdw > 1d10   1.00000E+20
1056  #OVERLAPing residues             2
1057    3  27
1058  #OVERLAPing all corrected after             2  random generation
1059 #OVERLAP evdw after   9.34220E+07
1060 Waiting for     0.0395 sec
1061 Waiting for     0.0007 sec
1062 Waiting for     0.0596 sec
1063 Waiting for     0.0397 sec
1064 Waiting for     0.7885 sec
1065 Waiting for     0.0078 sec
1066 Waiting for     0.0396 sec
1067 Waiting for     0.0388 sec
1068 #OVERLAP evdw > 1d10   1.00000E+20
1069  #OVERLAPing residues             2
1070   14  22
1071  #OVERLAPing all corrected after             1  random generation
1072 #OVERLAP evdw after   1.82382E+09
1073 Waiting for     0.0007 sec
1074 Waiting for     0.0007 sec
1075 Waiting for     0.0736 sec
1076 Waiting for     0.0008 sec
1077 Waiting for     0.0411 sec
1078 Waiting for     0.0395 sec
1079 #OVERLAP evdw > 1d10   1.00000E+20
1080  #OVERLAPing residues             2
1081   16  27
1082  #OVERLAPing all corrected after             2  random generation
1083 #OVERLAP evdw after   7.58968E+10
1084 Waiting for     0.0773 sec
1085 Waiting for     0.0007 sec
1086 Waiting for     0.0151 sec
1087 Waiting for     0.0389 sec
1088 #OVERLAP evdw > 1d10   1.00000E+20
1089  #OVERLAPing residues             2
1090   10  25
1091  #OVERLAPing all corrected after             1  random generation
1092 #OVERLAP evdw after  -3.63616E+01
1093 Waiting for     0.0398 sec
1094 Waiting for     0.0007 sec
1095 Waiting for     0.5250 sec
1096 #OVERLAP evdw > 1d10   1.00000E+20
1097  #OVERLAPing residues             2
1098   17  26
1099  #OVERLAPing all corrected after             1  random generation
1100 #OVERLAP evdw after   5.82581E+12
1101 Waiting for     0.0008 sec
1102 #OVERLAP evdw > 1d10   1.00000E+20
1103  #OVERLAPing residues             2
1104    4  29
1105  #OVERLAPing all corrected after             1  random generation
1106 #OVERLAP evdw after   7.91864E+12
1107 Waiting for     0.0389 sec
1108 Waiting for     0.0007 sec
1109 Waiting for     0.0392 sec
1110 Waiting for     0.0007 sec
1111 Waiting for     0.0390 sec
1112 Waiting for     0.0400 sec
1113 Waiting for     0.0008 sec
1114 Waiting for     0.0380 sec
1115 #OVERLAP evdw > 1d10   1.00000E+20
1116  #OVERLAPing residues             2
1117    8  29
1118  #OVERLAPing all corrected after             1  random generation
1119 #OVERLAP evdw after   3.69237E+04
1120 Waiting for     0.0398 sec
1121 Waiting for     0.0332 sec
1122 #OVERLAP evdw > 1d10   1.00000E+20
1123  #OVERLAPing residues             2
1124    7  27
1125  #OVERLAPing all corrected after             1  random generation
1126 #OVERLAP evdw after   3.92522E+10
1127 Waiting for     0.0390 sec
1128 Waiting for     0.0340 sec
1129 Waiting for     0.0692 sec
1130 Waiting for     0.0385 sec
1131 Waiting for     0.9488 sec
1132 Waiting for     0.0015 sec
1133 Waiting for     0.0008 sec
1134 Waiting for     0.1036 sec
1135 Waiting for     0.0007 sec
1136 Waiting for     0.0297 sec
1137 Waiting for     0.0390 sec
1138 Waiting for     0.0383 sec
1139 Waiting for     0.0385 sec
1140 Waiting for     0.0776 sec
1141 Waiting for     0.0386 sec
1142 Waiting for     0.0395 sec
1143 Waiting for     0.0392 sec
1144 Waiting for     0.5281 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             4
1147    2  11   9  25
1148  #OVERLAPing all corrected after             1  random generation
1149 #OVERLAP evdw after   3.05413E+08
1150 Waiting for     0.0397 sec
1151 Waiting for     0.0008 sec
1152 Waiting for     0.0435 sec
1153 Waiting for     0.0007 sec
1154 Waiting for     0.0391 sec
1155 #OVERLAP evdw > 1d10   1.00000E+20
1156  #OVERLAPing residues             2
1157    2  27
1158  #OVERLAPing all corrected after             1  random generation
1159 #OVERLAP evdw after  -3.67653E+01
1160 Waiting for     0.0007 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             2
1163    5  29
1164  #OVERLAPing all corrected after             1  random generation
1165 #OVERLAP evdw after   1.04905E+09
1166 Waiting for     0.0514 sec
1167 Waiting for     0.0010 sec
1168 Waiting for     0.0007 sec
1169 Waiting for     0.0556 sec
1170 Waiting for     0.0007 sec
1171 Waiting for     0.0390 sec
1172 Waiting for     0.0951 sec
1173 Waiting for     0.3531 sec
1174 Waiting for     0.0007 sec
1175 Waiting for     0.0007 sec
1176 Waiting for     0.0007 sec
1177 #OVERLAP evdw > 1d10   2.29906E+20
1178  #OVERLAPing residues             0
1179
1180  #OVERLAPing all corrected after             1  random generation
1181 #OVERLAP evdw after   2.29906E+20
1182 Waiting for     0.0394 sec
1183 #OVERLAP evdw > 1d10   1.00000E+20
1184  #OVERLAPing residues             4
1185    7  19  10  25
1186  #OVERLAPing NOT all corrected             2
1187   10  25
1188 #OVERLAP evdw after   1.00000E+20
1189 Waiting for     0.1011 sec
1190 #OVERLAP evdw > 1d10   1.00000E+20
1191  #OVERLAPing residues             4
1192    4  24   7  22
1193  #OVERLAPing all corrected after             4  random generation
1194 #OVERLAP evdw after   2.01900E+11
1195 Waiting for     0.0392 sec
1196 Waiting for     0.0770 sec
1197 #OVERLAP evdw > 1d10   1.00000E+20
1198  #OVERLAPing residues             7
1199   10  27  11  28  13  25  22
1200  #OVERLAPing NOT all corrected             2
1201   10  27
1202 #OVERLAP evdw after   1.00000E+20
1203 Waiting for     0.0007 sec
1204 Waiting for     0.0390 sec
1205 Waiting for     0.0384 sec
1206 Waiting for     0.0383 sec
1207 #OVERLAP evdw > 1d10   1.00000E+20
1208  #OVERLAPing residues             5
1209   11  23  14  25  15
1210  #OVERLAPing all corrected after             2  random generation
1211 #OVERLAP evdw after   2.09589E+07
1212 Waiting for     0.0349 sec
1213 Waiting for     0.0522 sec
1214 Waiting for     0.0397 sec
1215 Waiting for     0.0396 sec
1216 Waiting for     0.0387 sec
1217 Waiting for     0.1739 sec
1218 Waiting for     0.0189 sec
1219 Waiting for     0.0380 sec
1220 Waiting for     0.0576 sec
1221 #OVERLAP evdw > 1d10   1.00000E+20
1222  #OVERLAPing residues             2
1223   12  25
1224  #OVERLAPing all corrected after             1  random generation
1225 #OVERLAP evdw after   7.14416E+10
1226 Waiting for     0.0357 sec
1227 Waiting for     0.0008 sec
1228 Waiting for     0.0007 sec
1229 #OVERLAP evdw > 1d10   1.00000E+20
1230  #OVERLAPing residues             2
1231    3  27
1232  #OVERLAPing all corrected after             1  random generation
1233 #OVERLAP evdw after   8.38220E+17
1234 Waiting for     0.0380 sec
1235 Waiting for     0.0658 sec
1236 #OVERLAP evdw > 1d10   1.00000E+20
1237  #OVERLAPing residues             2
1238    9  23
1239  #OVERLAPing all corrected after             2  random generation
1240 #OVERLAP evdw after   8.81026E+25
1241 Waiting for     0.0391 sec
1242 #OVERLAP evdw > 1d10   1.00000E+20
1243  #OVERLAPing residues             2
1244    3  25
1245  #OVERLAPing all corrected after             2  random generation
1246 #OVERLAP evdw after   3.64650E+07
1247 Waiting for     0.0760 sec
1248 Waiting for     0.0007 sec
1249 Waiting for     0.0392 sec
1250 Waiting for     0.0393 sec
1251 #OVERLAP evdw > 1d10   1.00000E+20
1252  #OVERLAPing residues             4
1253   12  22  14  20
1254  #OVERLAPing all corrected after             1  random generation
1255 #OVERLAP evdw after   4.17605E+06
1256 Waiting for     1.5671 sec
1257 #OVERLAP evdw > 1d10   1.00000E+20
1258  #OVERLAPing residues             2
1259   23  25
1260  #OVERLAPing all corrected after             1  random generation
1261 #OVERLAP evdw after  -2.58103E+01
1262 Waiting for     0.0083 sec
1263 Waiting for     0.0385 sec
1264 Waiting for     0.0795 sec
1265 Waiting for     0.0172 sec
1266 #OVERLAP evdw > 1d10   1.00000E+20
1267  #OVERLAPing residues             2
1268    8  26
1269  #OVERLAPing all corrected after             1  random generation
1270 #OVERLAP evdw after   3.22754E+11
1271 Waiting for     0.0009 sec
1272 Waiting for     0.0396 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             2
1275    4  29
1276  #OVERLAPing all corrected after             1  random generation
1277 #OVERLAP evdw after   2.49237E+12
1278 Waiting for     0.0723 sec
1279 #OVERLAP evdw > 1d10   1.00000E+20
1280  #OVERLAPing residues             2
1281    9  27
1282  #OVERLAPing all corrected after             2  random generation
1283 #OVERLAP evdw after   1.20733E+02
1284 Waiting for     0.0008 sec
1285 Waiting for     0.0389 sec
1286 Waiting for     0.0380 sec
1287 #OVERLAP evdw > 1d10   1.00000E+20
1288  #OVERLAPing residues             2
1289    3  17
1290  #OVERLAPing all corrected after             2  random generation
1291 #OVERLAP evdw after   1.98003E+09
1292 Waiting for     0.0379 sec
1293 #OVERLAP evdw > 1d10   1.00000E+20
1294  #OVERLAPing residues             2
1295    8  13
1296  #OVERLAPing all corrected after             1  random generation
1297 #OVERLAP evdw after   4.95806E+21
1298 Waiting for     0.0543 sec
1299 Waiting for     0.0389 sec
1300 Waiting for     0.0151 sec
1301 Waiting for     1.5444 sec
1302 #OVERLAP evdw > 1d10   1.00000E+20
1303  #OVERLAPing residues             2
1304    7  27
1305  #OVERLAPing all corrected after             2  random generation
1306 #OVERLAP evdw after   2.25039E+13
1307 Waiting for     0.0007 sec
1308 Waiting for     0.0388 sec
1309 Waiting for     0.0008 sec
1310 Waiting for     0.0007 sec
1311 #OVERLAP evdw > 1d10   1.00000E+20
1312  #OVERLAPing residues             2
1313   11  25
1314  #OVERLAPing all corrected after             1  random generation
1315 #OVERLAP evdw after   3.01240E+12
1316 Waiting for     0.0393 sec
1317 Waiting for     0.0395 sec
1318 Waiting for     0.0007 sec
1319 Waiting for     0.0445 sec
1320 Waiting for     0.1072 sec
1321 Waiting for     0.0007 sec
1322 #OVERLAP evdw > 1d10   9.76110E+23
1323  #OVERLAPing residues             0
1324
1325  #OVERLAPing all corrected after             1  random generation
1326 #OVERLAP evdw after   9.76110E+23
1327 Waiting for     0.0468 sec
1328 Waiting for     0.0381 sec
1329 #OVERLAP evdw > 1d10   1.00000E+20
1330  #OVERLAPing residues             2
1331    7  27
1332  #OVERLAPing all corrected after             1  random generation
1333 #OVERLAP evdw after   7.30139E+27
1334 Waiting for     0.0393 sec
1335 Waiting for     0.0387 sec
1336 Waiting for     0.0008 sec
1337 Waiting for     0.9148 sec
1338 Waiting for     0.0007 sec
1339 Waiting for     0.0383 sec
1340 Waiting for     0.0391 sec
1341 Waiting for     0.0380 sec
1342 Waiting for     0.0384 sec
1343 Waiting for     0.0734 sec
1344 Waiting for     0.0381 sec
1345 Waiting for     0.0008 sec
1346 Waiting for     0.0385 sec
1347 Waiting for     0.0384 sec
1348 Waiting for     0.0384 sec
1349 Waiting for     0.0383 sec
1350 Waiting for     0.4690 sec
1351 Waiting for     0.0007 sec
1352 Waiting for     0.0395 sec
1353 Waiting for     0.0154 sec
1354 Waiting for     0.0392 sec
1355 Waiting for     0.0007 sec
1356 #OVERLAP evdw > 1d10   1.00000E+20
1357  #OVERLAPing residues             2
1358    4  15
1359  #OVERLAPing all corrected after             1  random generation
1360 #OVERLAP evdw after   2.22568E+12
1361 Waiting for     0.0503 sec
1362 #OVERLAP evdw > 1d10   1.00000E+20
1363  #OVERLAPing residues             2
1364   25  27
1365  #OVERLAPing all corrected after             1  random generation
1366 #OVERLAP evdw after  -2.74561E+01
1367 Waiting for     0.0386 sec
1368 Waiting for     0.0382 sec
1369 #OVERLAP evdw > 1d10   1.00000E+20
1370  #OVERLAPing residues             2
1371    4  26
1372  #OVERLAPing all corrected after             5  random generation
1373 #OVERLAP evdw after   3.87330E+09
1374 Waiting for     0.0396 sec
1375 Waiting for     0.0382 sec
1376 #OVERLAP evdw > 1d10   1.00000E+20
1377  #OVERLAPing residues             2
1378    5  25
1379  #OVERLAPing all corrected after             1  random generation
1380 #OVERLAP evdw after   1.00129E+13
1381 Waiting for     0.0008 sec
1382 Waiting for     0.0388 sec
1383 #OVERLAP evdw > 1d10   1.00000E+20
1384  #OVERLAPing residues             2
1385    7  29
1386  #OVERLAPing all corrected after             1  random generation
1387 #OVERLAP evdw after   1.60538E+04
1388 Waiting for     0.0008 sec
1389 Waiting for     0.0656 sec
1390 Waiting for     0.9186 sec
1391 Waiting for     0.0007 sec
1392 Waiting for     0.0008 sec
1393 Waiting for     0.0153 sec
1394 Waiting for     0.0009 sec
1395 #OVERLAP evdw > 1d10   1.00000E+20
1396  #OVERLAPing residues             2
1397    9  20
1398  #OVERLAPing all corrected after             1  random generation
1399 #OVERLAP evdw after   2.69489E+23
1400 Waiting for     0.0007 sec
1401 Waiting for     0.0007 sec
1402 Waiting for     0.0384 sec
1403 Waiting for     0.0007 sec
1404 Waiting for     0.0395 sec
1405 Waiting for     0.0390 sec
1406 Waiting for     0.0601 sec
1407 Waiting for     0.0379 sec
1408 Waiting for     0.0008 sec
1409 Waiting for     0.0756 sec
1410 Waiting for     0.0397 sec
1411 Waiting for     1.6079 sec
1412 #OVERLAP evdw > 1d10   9.29074E+22
1413  #OVERLAPing residues             0
1414
1415  #OVERLAPing all corrected after             1  random generation
1416 #OVERLAP evdw after   9.29074E+22
1417 Waiting for     0.0006 sec
1418 #OVERLAP evdw > 1d10   1.00000E+20
1419  #OVERLAPing residues             4
1420    6  27  12  26
1421  #OVERLAPing all corrected after             1  random generation
1422 #OVERLAP evdw after   4.94839E+18
1423 Waiting for     0.0689 sec
1424 Waiting for     0.0378 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             2
1427    2  23
1428  #OVERLAPing all corrected after             3  random generation
1429 #OVERLAP evdw after   1.30051E+06
1430 Waiting for     0.0388 sec
1431 Waiting for     0.0386 sec
1432 Waiting for     0.0007 sec
1433 Waiting for     0.0385 sec
1434 #OVERLAP evdw > 1d10   1.00000E+20
1435  #OVERLAPing residues             2
1436    9  27
1437  #OVERLAPing all corrected after             1  random generation
1438 #OVERLAP evdw after   4.25956E+04
1439 Waiting for     0.0393 sec
1440 Waiting for     0.0007 sec
1441 Waiting for     0.0382 sec
1442 #OVERLAP evdw > 1d10   1.00000E+20
1443  #OVERLAPing residues             2
1444    2   4
1445  #OVERLAPing all corrected after             1  random generation
1446 #OVERLAP evdw after   7.74291E+03
1447 Waiting for     0.0550 sec
1448 Waiting for     0.0386 sec
1449 #OVERLAP evdw > 1d10   1.00000E+20
1450  #OVERLAPing residues             2
1451    4  22
1452  #OVERLAPing all corrected after             1  random generation
1453 #OVERLAP evdw after   5.14985E+11
1454 Waiting for     0.0385 sec
1455 Waiting for     0.0007 sec
1456 Waiting for     0.0008 sec
1457 Waiting for     1.4045 sec
1458 Waiting for     0.0006 sec
1459 Waiting for     0.0678 sec
1460 Waiting for     0.0378 sec
1461 #OVERLAP evdw > 1d10   1.00000E+20
1462  #OVERLAPing residues             2
1463    6  22
1464  #OVERLAPing all corrected after             1  random generation
1465 #OVERLAP evdw after   5.00093E+05
1466 Waiting for     0.0396 sec
1467 Waiting for     0.0007 sec
1468 Waiting for     0.0365 sec
1469 Waiting for     0.0428 sec
1470 Waiting for     0.0007 sec
1471 Waiting for     0.0584 sec
1472 Waiting for     0.0396 sec
1473 Waiting for     0.0524 sec
1474 #OVERLAP evdw > 1d10   1.74795E+23
1475  #OVERLAPing residues             0
1476
1477  #OVERLAPing all corrected after             1  random generation
1478 #OVERLAP evdw after   1.74795E+23
1479 Waiting for     0.0007 sec
1480 #OVERLAP evdw > 1d10   8.98191E+36
1481  #OVERLAPing residues             0
1482
1483  #OVERLAPing all corrected after             1  random generation
1484 #OVERLAP evdw after   8.98191E+36
1485 Waiting for     0.0384 sec
1486 Waiting for     0.0383 sec
1487 Waiting for     0.8543 sec
1488 Waiting for     0.0008 sec
1489 Waiting for     0.0384 sec
1490 Waiting for     0.0739 sec
1491 Waiting for     0.0054 sec
1492 Waiting for     0.0678 sec
1493 #OVERLAP evdw > 1d10   1.00000E+20
1494  #OVERLAPing residues             2
1495   14  26
1496  #OVERLAPing all corrected after             1  random generation
1497 #OVERLAP evdw after   1.85368E+10
1498 Waiting for     0.0392 sec
1499 Waiting for     0.0391 sec
1500 Waiting for     0.0008 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             3
1503    4  20  25
1504  #OVERLAPing all corrected after             1  random generation
1505 #OVERLAP evdw after   3.19420E+14
1506 Waiting for     0.0564 sec
1507 Waiting for     0.0380 sec
1508 #OVERLAP evdw > 1d10   1.00000E+20
1509  #OVERLAPing residues             4
1510    3  27   4  29
1511  #OVERLAPing all corrected after             1  random generation
1512 #OVERLAP evdw after   5.45908E+08
1513 Waiting for     0.0008 sec
1514 #OVERLAP evdw > 1d10   1.00000E+20
1515  #OVERLAPing residues             2
1516    2  14
1517  #OVERLAPing all corrected after             1  random generation
1518 #OVERLAP evdw after   4.47872E+08
1519 Waiting for     0.0393 sec
1520 Waiting for     0.0644 sec
1521 Waiting for     0.0007 sec
1522 Waiting for     1.1394 sec
1523 Waiting for     0.0007 sec
1524 Waiting for     0.0536 sec
1525 Waiting for     0.0008 sec
1526 Waiting for     0.0584 sec
1527 Waiting for     0.0384 sec
1528 Waiting for     0.0396 sec
1529 #OVERLAP evdw > 1d10   1.05581E+24
1530  #OVERLAPing residues             0
1531
1532  #OVERLAPing all corrected after             1  random generation
1533 #OVERLAP evdw after   1.05581E+24
1534 Waiting for     0.0385 sec
1535 Waiting for     0.0390 sec
1536 #OVERLAP evdw > 1d10   1.00000E+20
1537  #OVERLAPing residues             2
1538    2  17
1539  #OVERLAPing all corrected after             1  random generation
1540 #OVERLAP evdw after   2.66301E+05
1541 Waiting for     0.0737 sec
1542 Waiting for     0.0007 sec
1543 #OVERLAP evdw > 1d10   1.00000E+20
1544  #OVERLAPing residues             2
1545    9  25
1546  #OVERLAPing all corrected after             4  random generation
1547 #OVERLAP evdw after   2.20152E+12
1548 Waiting for     0.0381 sec
1549 #OVERLAP evdw > 1d10   1.00000E+20
1550  #OVERLAPing residues             2
1551   14  25
1552  #OVERLAPing all corrected after             1  random generation
1553 #OVERLAP evdw after   2.64433E+04
1554 Waiting for     0.0396 sec
1555 Waiting for     0.0733 sec
1556 Waiting for     0.0379 sec
1557 #OVERLAP evdw > 1d10   1.00000E+20
1558  #OVERLAPing residues             2
1559    2  27
1560  #OVERLAPing all corrected after             1  random generation
1561 #OVERLAP evdw after   1.72762E+03
1562 Waiting for     0.0921 sec
1563 Waiting for     0.4931 sec
1564 #OVERLAP evdw > 1d10   1.00000E+20
1565  #OVERLAPing residues             4
1566    2  25   4   9
1567  #OVERLAPing all corrected after             4  random generation
1568 #OVERLAP evdw after   3.74922E+08
1569 Waiting for     0.0392 sec
1570 Waiting for     0.0007 sec
1571 Waiting for     0.0381 sec
1572 #OVERLAP evdw > 1d10   1.00000E+20
1573  #OVERLAPing residues             2
1574    4  13
1575  #OVERLAPing all corrected after             1  random generation
1576 #OVERLAP evdw after   2.16261E+11
1577 Waiting for     0.0389 sec
1578 #OVERLAP evdw > 1d10   1.00000E+20
1579  #OVERLAPing residues             2
1580   16  27
1581  #OVERLAPing all corrected after             3  random generation
1582 #OVERLAP evdw after   8.83016E+08
1583 Waiting for     0.0385 sec
1584 Waiting for     0.0007 sec
1585 Waiting for     0.0388 sec
1586 Waiting for     0.0397 sec
1587 Waiting for     0.0386 sec
1588 #OVERLAP evdw > 1d10   1.00000E+20
1589  #OVERLAPing residues             2
1590    7  25
1591  #OVERLAPing all corrected after             2  random generation
1592 #OVERLAP evdw after   5.60231E+05
1593 Waiting for     0.0297 sec
1594 Waiting for     0.0401 sec
1595 Waiting for     0.0393 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598    2  25
1599  #OVERLAPing all corrected after             1  random generation
1600 #OVERLAP evdw after   3.77485E+15
1601 Waiting for     0.0008 sec
1602 Waiting for     0.0572 sec
1603 #OVERLAP evdw > 1d10   1.00000E+20
1604  #OVERLAPing residues             2
1605    4  20
1606  #OVERLAPing all corrected after             2  random generation
1607 #OVERLAP evdw after   1.63301E+13
1608 Waiting for     0.0390 sec
1609 Waiting for     0.0007 sec
1610 Waiting for     0.0007 sec
1611 Waiting for     0.0356 sec
1612 #OVERLAP evdw > 1d10   1.00000E+20
1613  #OVERLAPing residues             6
1614    6  27   7  28  11  13
1615  #OVERLAPing NOT all corrected             4
1616    6  27   7  28
1617 #OVERLAP evdw after   1.00000E+20
1618 Waiting for     0.0433 sec
1619 Waiting for     0.0008 sec
1620 #OVERLAP evdw > 1d10   1.00000E+20
1621  #OVERLAPing residues             2
1622    4   7
1623  #OVERLAPing all corrected after             1  random generation
1624 #OVERLAP evdw after   1.43325E+02
1625 Waiting for     0.0559 sec
1626 Waiting for     0.0397 sec
1627 Waiting for     0.0384 sec
1628 Waiting for     0.0381 sec
1629 Waiting for     0.0386 sec
1630 Waiting for     0.0440 sec
1631 Waiting for     0.0008 sec
1632 Waiting for     0.1382 sec
1633 Waiting for     0.0007 sec
1634 Waiting for     0.0396 sec
1635 Waiting for     0.0465 sec
1636 Waiting for     0.0395 sec
1637 Waiting for     0.0008 sec
1638 Waiting for     0.0008 sec
1639 Waiting for     0.0007 sec
1640 #OVERLAP evdw > 1d10   1.00000E+20
1641  #OVERLAPing residues             2
1642    6  27
1643  #OVERLAPing all corrected after             1  random generation
1644 #OVERLAP evdw after   5.90758E+06
1645 Waiting for     0.0437 sec
1646 Waiting for     0.0385 sec
1647 Waiting for     0.0394 sec
1648 Waiting for     0.0008 sec
1649 Waiting for     0.0826 sec
1650 Waiting for     0.0007 sec
1651 Waiting for     0.5476 sec
1652 Waiting for     0.0008 sec
1653 #OVERLAP evdw > 1d10   1.00000E+20
1654  #OVERLAPing residues             2
1655   13  17
1656  #OVERLAPing all corrected after             1  random generation
1657 #OVERLAP evdw after   1.12447E+05
1658 Waiting for     0.0006 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661   12  22
1662  #OVERLAPing all corrected after             1  random generation
1663 #OVERLAP evdw after   1.38125E+05
1664 Waiting for     0.0392 sec
1665 Waiting for     0.0008 sec
1666 Waiting for     0.0381 sec
1667 Waiting for     0.0390 sec
1668 Waiting for     0.0461 sec
1669 Waiting for     0.0202 sec
1670 Waiting for     0.0394 sec
1671 Waiting for     0.0358 sec
1672 Waiting for     0.0396 sec
1673 Waiting for     0.0639 sec
1674 Waiting for     0.0008 sec
1675 Waiting for     0.0396 sec
1676 Waiting for     1.4730 sec
1677 Waiting for     0.0007 sec
1678 Waiting for     0.0746 sec
1679 Waiting for     0.0007 sec
1680 #OVERLAP evdw > 1d10   1.00000E+20
1681  #OVERLAPing residues             2
1682   11  23
1683  #OVERLAPing all corrected after             1  random generation
1684 #OVERLAP evdw after   1.23956E+10
1685 Waiting for     0.0387 sec
1686 Waiting for     0.0384 sec
1687 #OVERLAP evdw > 1d10   1.00000E+20
1688  #OVERLAPing residues             2
1689    9  24
1690  #OVERLAPing all corrected after             1  random generation
1691 #OVERLAP evdw after   2.79492E+20
1692 Waiting for     0.0007 sec
1693 Waiting for     0.0391 sec
1694 #OVERLAP evdw > 1d10   1.00000E+20
1695  #OVERLAPing residues             2
1696    5  27
1697  #OVERLAPing all corrected after             6  random generation
1698 #OVERLAP evdw after   7.17541E+22
1699 Waiting for     0.0387 sec
1700 #OVERLAP evdw > 1d10   1.00000E+20
1701  #OVERLAPing residues             2
1702    4   7
1703  #OVERLAPing all corrected after             1  random generation
1704 #OVERLAP evdw after   1.00969E+02
1705 Waiting for     0.0385 sec
1706 Waiting for     0.0008 sec
1707 Waiting for     0.0854 sec
1708 Waiting for     0.0236 sec
1709 Waiting for     0.0392 sec
1710 Waiting for     0.0534 sec
1711 Waiting for     0.0682 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             2
1714    4  12
1715  #OVERLAPing all corrected after             1  random generation
1716 #OVERLAP evdw after   2.29467E+05
1717 Waiting for     0.0395 sec
1718 Waiting for     0.0397 sec
1719 Waiting for     0.0008 sec
1720 Waiting for     0.0393 sec
1721 Waiting for     0.0007 sec
1722 Waiting for     0.0396 sec
1723 Waiting for     0.0385 sec
1724 Waiting for     0.0008 sec
1725 #OVERLAP evdw > 1d10   1.00000E+20
1726  #OVERLAPing residues             4
1727    9  25  11  27
1728  #OVERLAPing all corrected after             6  random generation
1729 #OVERLAP evdw after   1.14873E+19
1730 Waiting for     0.0008 sec
1731 Waiting for     0.0008 sec
1732 Waiting for     0.0741 sec
1733 Waiting for     0.0382 sec
1734 Waiting for     0.0007 sec
1735 Waiting for     0.0007 sec
1736 Waiting for     1.4336 sec
1737 Waiting for     0.0230 sec
1738 Waiting for     0.0007 sec
1739 Waiting for     0.0390 sec
1740 Waiting for     0.0384 sec
1741 #OVERLAP evdw > 1d10   1.00000E+20
1742  #OVERLAPing residues             2
1743   17  24
1744  #OVERLAPing all corrected after             1  random generation
1745 #OVERLAP evdw after   2.70032E+03
1746 Waiting for     0.0380 sec
1747 Waiting for     0.0007 sec
1748 Waiting for     0.0386 sec
1749 Waiting for     0.0504 sec
1750 #OVERLAP evdw > 1d10   1.00000E+20
1751  #OVERLAPing residues             4
1752    4  22   5  18
1753  #OVERLAPing all corrected after             1  random generation
1754 #OVERLAP evdw after   4.40814E+09
1755 Waiting for     0.0381 sec
1756 #OVERLAP evdw > 1d10   1.00000E+20
1757  #OVERLAPing residues             3
1758    4  25  14
1759  #OVERLAPing all corrected after             5  random generation
1760 #OVERLAP evdw after   5.58382E+26
1761 Waiting for     0.0007 sec
1762 Waiting for     0.0395 sec
1763 Waiting for     0.0386 sec
1764 Waiting for     0.0386 sec
1765 Waiting for     0.0009 sec
1766 Waiting for     0.0473 sec
1767 Waiting for     1.9972 sec
1768 #OVERLAP evdw > 1d10   1.00000E+20
1769  #OVERLAPing residues             2
1770    9  21
1771  #OVERLAPing all corrected after             1  random generation
1772 #OVERLAP evdw after   6.80390E+09
1773 Waiting for     0.0007 sec
1774 #OVERLAP evdw > 1d10   1.00000E+20
1775  #OVERLAPing residues             2
1776    8  27
1777  #OVERLAPing all corrected after             1  random generation
1778 #OVERLAP evdw after   5.25059E+14
1779 Waiting for     0.0385 sec
1780 Waiting for     0.0379 sec
1781 Waiting for     0.0264 sec
1782 #OVERLAP evdw > 1d10   1.00000E+20
1783  #OVERLAPing residues             4
1784    6  27   7  25
1785  #OVERLAPing all corrected after             2  random generation
1786 #OVERLAP evdw after   5.27103E+08
1787 Waiting for     0.0380 sec
1788 Waiting for     0.0390 sec
1789 Waiting for     0.0007 sec
1790 Waiting for     0.0390 sec
1791 Waiting for     0.0384 sec
1792 Waiting for     0.0388 sec
1793 #OVERLAP evdw > 1d10   4.74444E+27
1794  #OVERLAPing residues             0
1795
1796  #OVERLAPing all corrected after             1  random generation
1797 #OVERLAP evdw after   4.74444E+27
1798 Waiting for     0.0395 sec
1799 #OVERLAP evdw > 1d10   1.00000E+20
1800  #OVERLAPing residues             2
1801    5  22
1802  #OVERLAPing all corrected after             1  random generation
1803 #OVERLAP evdw after   8.47782E+14
1804 Waiting for     0.0384 sec
1805 Waiting for     0.0384 sec
1806 Waiting for     1.0895 sec
1807 Waiting for     0.0007 sec
1808 #OVERLAP evdw > 1d10   1.00000E+20
1809  #OVERLAPing residues             2
1810   22  29
1811  #OVERLAPing all corrected after             1  random generation
1812 #OVERLAP evdw after   3.42850E+03
1813 Waiting for     0.0397 sec
1814 Waiting for     0.0394 sec
1815 Waiting for     0.0808 sec
1816 Waiting for     0.0007 sec
1817 #OVERLAP evdw > 1d10   1.00000E+20
1818  #OVERLAPing residues             2
1819    4  23
1820  #OVERLAPing all corrected after             1  random generation
1821 #OVERLAP evdw after   1.75759E+15
1822 Waiting for     0.0384 sec
1823 #OVERLAP evdw > 1d10   1.00000E+20
1824  #OVERLAPing residues             2
1825    9  20
1826  #OVERLAPing all corrected after             1  random generation
1827 #OVERLAP evdw after   9.22194E+09
1828 Waiting for     0.0775 sec
1829 Waiting for     0.0007 sec
1830 Waiting for     0.1036 sec
1831 #OVERLAP evdw > 1d10   1.00000E+20
1832  #OVERLAPing residues             2
1833    4   7
1834  #OVERLAPing all corrected after             1  random generation
1835 #OVERLAP evdw after   3.19545E+03
1836 Waiting for     0.0007 sec
1837 Waiting for     0.0900 sec
1838 Waiting for     0.0377 sec
1839 Waiting for     1.4006 sec
1840 Waiting for     0.0007 sec
1841 #OVERLAP evdw > 1d10   1.00000E+20
1842  #OVERLAPing residues             2
1843   12  29
1844  #OVERLAPing all corrected after             1  random generation
1845 #OVERLAP evdw after   2.74757E+07
1846 Waiting for     0.0535 sec
1847 Waiting for     0.0390 sec
1848 Waiting for     0.0007 sec
1849 Waiting for     0.0007 sec
1850 Waiting for     0.0394 sec
1851 Waiting for     0.0401 sec
1852 Waiting for     0.0393 sec
1853 Waiting for     0.0007 sec
1854 Waiting for     0.0007 sec
1855 Waiting for     0.0552 sec
1856 Waiting for     0.0392 sec
1857 Waiting for     0.0379 sec
1858 Waiting for     1.8570 sec
1859 Waiting for     0.0008 sec
1860 Waiting for     0.0550 sec
1861 Waiting for     0.0007 sec
1862 Waiting for     0.0395 sec
1863 Waiting for     0.0383 sec
1864 #OVERLAP evdw > 1d10   1.00000E+20
1865  #OVERLAPing residues             2
1866    2  26
1867  #OVERLAPing all corrected after             1  random generation
1868 #OVERLAP evdw after   1.70103E+01
1869 Waiting for     0.0383 sec
1870 #OVERLAP evdw > 1d10   1.00000E+20
1871  #OVERLAPing residues             2
1872    9  21
1873  #OVERLAPing all corrected after             1  random generation
1874 #OVERLAP evdw after   9.37378E+07
1875 Waiting for     0.0009 sec
1876 #OVERLAP evdw > 1d10   1.00000E+20
1877  #OVERLAPing residues             2
1878    9  27
1879  #OVERLAPing all corrected after             2  random generation
1880 #OVERLAP evdw after   2.69719E+06
1881 Waiting for     0.0008 sec
1882 #OVERLAP evdw > 1d10   1.00000E+20
1883  #OVERLAPing residues             2
1884    4  11
1885  #OVERLAPing all corrected after             1  random generation
1886 #OVERLAP evdw after   9.66899E+07
1887 Waiting for     0.0548 sec
1888 Waiting for     0.0381 sec
1889 Waiting for     0.0660 sec
1890 Waiting for     0.0518 sec
1891 Waiting for     0.0007 sec
1892 Waiting for     1.9132 sec
1893 Waiting for     0.0006 sec
1894 Waiting for     0.0007 sec
1895 #OVERLAP evdw > 1d10   1.00000E+20
1896  #OVERLAPing residues             2
1897   17  22
1898  #OVERLAPing all corrected after             2  random generation
1899 #OVERLAP evdw after   2.97678E+10
1900 Waiting for     0.0008 sec
1901 Waiting for     0.0394 sec
1902 Waiting for     0.0626 sec
1903 #OVERLAP evdw > 1d10   1.00000E+20
1904  #OVERLAPing residues             4
1905    2   9   7  18
1906  #OVERLAPing all corrected after             1  random generation
1907 #OVERLAP evdw after   4.26775E+06
1908 Waiting for     0.0380 sec
1909 Waiting for     0.0397 sec
1910 Waiting for     0.0395 sec
1911 Waiting for     0.0608 sec
1912 Waiting for     0.0546 sec
1913 Waiting for     0.0389 sec
1914 Waiting for     0.0382 sec
1915 Waiting for     2.4063 sec
1916 Waiting for     0.0007 sec
1917 Waiting for     0.0736 sec
1918 #OVERLAP evdw > 1d10   1.00000E+20
1919  #OVERLAPing residues             2
1920    9  22
1921  #OVERLAPing all corrected after             1  random generation
1922 #OVERLAP evdw after   3.02442E+06
1923 Waiting for     0.0384 sec
1924 Waiting for     0.0008 sec
1925 #OVERLAP evdw > 1d10   1.00000E+20
1926  #OVERLAPing residues             4
1927   11  26  14  23
1928  #OVERLAPing all corrected after             1  random generation
1929 #OVERLAP evdw after   1.51956E+06
1930 Waiting for     0.0392 sec
1931 Waiting for     0.0007 sec
1932 Waiting for     0.0381 sec
1933 #OVERLAP evdw > 1d10   1.00000E+20
1934  #OVERLAPing residues             2
1935    8  17
1936  #OVERLAPing all corrected after             1  random generation
1937 #OVERLAP evdw after   1.97010E+04
1938 Waiting for     0.0007 sec
1939 Waiting for     0.0008 sec
1940 Waiting for     0.0467 sec
1941 Waiting for     0.0423 sec
1942 #OVERLAP evdw > 1d10   1.00000E+20
1943  #OVERLAPing residues             2
1944    8  13
1945  #OVERLAPing all corrected after             1  random generation
1946 #OVERLAP evdw after   8.21931E+04
1947 Waiting for     0.1655 sec
1948 Waiting for     0.0008 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues             2
1951    9  23
1952  #OVERLAPing all corrected after             1  random generation
1953 #OVERLAP evdw after   5.56594E+18
1954 Waiting for     0.0007 sec
1955 Waiting for     0.0544 sec
1956 Waiting for     0.0396 sec
1957 #OVERLAP evdw > 1d10   1.00000E+20
1958  #OVERLAPing residues             2
1959   11  23
1960  #OVERLAPing all corrected after             1  random generation
1961 #OVERLAP evdw after   3.11535E+03
1962 Waiting for     0.0398 sec
1963 Waiting for     0.0190 sec
1964 Waiting for     0.0008 sec
1965 Waiting for     0.0385 sec
1966 #OVERLAP evdw > 1d10   1.00000E+20
1967  #OVERLAPing residues             2
1968    9  25
1969  #OVERLAPing all corrected after            17  random generation
1970 #OVERLAP evdw after   1.28372E+07
1971 Waiting for     0.0007 sec
1972 #OVERLAP evdw > 1d10   1.00000E+20
1973  #OVERLAPing residues             2
1974   11  26
1975  #OVERLAPing all corrected after             1  random generation
1976 #OVERLAP evdw after   2.14382E+07
1977 Waiting for     0.0311 sec
1978 Waiting for     0.0397 sec
1979 #OVERLAP evdw > 1d10   1.00000E+20
1980  #OVERLAPing residues             2
1981   14  26
1982  #OVERLAPing all corrected after             3  random generation
1983 #OVERLAP evdw after   2.79708E+13
1984 Waiting for     0.0605 sec
1985 #OVERLAP evdw > 1d10   1.00000E+20
1986  #OVERLAPing residues             2
1987    7  13
1988  #OVERLAPing all corrected after             2  random generation
1989 #OVERLAP evdw after   9.66135E+06
1990 Waiting for     1.8599 sec
1991 #OVERLAP evdw > 1d10   1.00000E+20
1992  #OVERLAPing residues             2
1993    8  27
1994  #OVERLAPing all corrected after             1  random generation
1995 #OVERLAP evdw after   8.58801E+03
1996 Waiting for     0.0008 sec
1997 Waiting for     0.0007 sec
1998 Waiting for     0.0765 sec
1999 Waiting for     0.0208 sec
2000 Waiting for     0.0009 sec
2001 Waiting for     0.0007 sec
2002 #OVERLAP evdw > 1d10   1.00000E+20
2003  #OVERLAPing residues             4
2004    9  27  11  26
2005  #OVERLAPing all corrected after             2  random generation
2006 #OVERLAP evdw after   3.30002E+10
2007 Waiting for     0.0385 sec
2008 Waiting for     0.0008 sec
2009 Waiting for     0.0389 sec
2010 #OVERLAP evdw > 1d10   1.00000E+20
2011  #OVERLAPing residues             2
2012    4  23
2013  #OVERLAPing all corrected after             1  random generation
2014 #OVERLAP evdw after   9.13679E+10
2015 Waiting for     0.0707 sec
2016 Waiting for     0.0764 sec
2017 Waiting for     0.0388 sec
2018 Waiting for     0.0442 sec
2019 Waiting for     0.0007 sec
2020 Waiting for     2.2896 sec
2021 Waiting for     0.0007 sec
2022 Waiting for     0.0703 sec
2023 Waiting for     0.0387 sec
2024 Waiting for     0.0387 sec
2025 Waiting for     0.0759 sec
2026 Waiting for     0.0008 sec
2027 Waiting for     0.0389 sec
2028 #OVERLAP evdw > 1d10   1.00000E+20
2029  #OVERLAPing residues             4
2030    4  26   5  25
2031  #OVERLAPing all corrected after             9  random generation
2032 #OVERLAP evdw after   2.06662E+19
2033 Waiting for     0.0006 sec
2034 Waiting for     0.0007 sec
2035 Waiting for     0.0008 sec
2036 Waiting for     0.0395 sec
2037 Waiting for     0.0388 sec
2038 Waiting for     0.0604 sec
2039 Waiting for     2.3695 sec
2040 Waiting for     0.0386 sec
2041 Waiting for     0.0007 sec
2042 Waiting for     0.0552 sec
2043 Waiting for     0.0384 sec
2044 Waiting for     0.0460 sec
2045 #OVERLAP evdw > 1d10   1.00000E+20
2046  #OVERLAPing residues             2
2047    7   9
2048  #OVERLAPing all corrected after             1  random generation
2049 #OVERLAP evdw after   1.96155E+11
2050 Waiting for     0.0886 sec
2051 Waiting for     0.0054 sec
2052 Waiting for     0.0386 sec
2053 Waiting for     0.0569 sec
2054 Waiting for     0.0007 sec
2055 Waiting for     0.0451 sec
2056 #OVERLAP evdw > 1d10   1.00000E+20
2057  #OVERLAPing residues             2
2058   12  17
2059  #OVERLAPing all corrected after             1  random generation
2060 #OVERLAP evdw after   7.07274E+10
2061 Waiting for     0.0394 sec
2062 Waiting for     2.3453 sec
2063 Waiting for     0.0007 sec
2064 Waiting for     0.0386 sec
2065 Waiting for     0.0502 sec
2066 Waiting for     0.0672 sec
2067 Waiting for     0.0386 sec
2068 #OVERLAP evdw > 1d10   1.00000E+20
2069  #OVERLAPing residues             5
2070    7  25  13  29  27
2071  #OVERLAPing all corrected after             4  random generation
2072 #OVERLAP evdw after   3.35633E+16
2073 Waiting for     0.0390 sec
2074 Waiting for     0.0397 sec
2075 Waiting for     0.0398 sec
2076 Waiting for     0.0384 sec
2077 Waiting for     0.0859 sec
2078 Waiting for     0.0008 sec
2079 Waiting for     0.0388 sec
2080 Waiting for     0.0396 sec
2081 Waiting for     1.4256 sec
2082 Waiting for     0.0007 sec
2083 #OVERLAP evdw > 1d10   1.15187E+20
2084  #OVERLAPing residues             0
2085
2086  #OVERLAPing all corrected after             1  random generation
2087 #OVERLAP evdw after   1.15187E+20
2088 Waiting for     0.0389 sec
2089 #OVERLAP evdw > 1d10   1.00000E+20
2090  #OVERLAPing residues             2
2091    7  13
2092  #OVERLAPing all corrected after             1  random generation
2093 #OVERLAP evdw after   5.89254E+14
2094 Waiting for     0.0007 sec
2095 Waiting for     0.0432 sec
2096 Waiting for     0.0543 sec
2097 Waiting for     0.0386 sec
2098 #OVERLAP evdw > 1d10   1.00000E+20
2099  #OVERLAPing residues             4
2100    5  25   8  29
2101  #OVERLAPing NOT all corrected             2
2102    5  25
2103 #OVERLAP evdw after   1.00000E+20
2104 Waiting for     0.0008 sec
2105 #OVERLAP evdw > 1d10   1.00000E+20
2106  #OVERLAPing residues             2
2107   12  27
2108  #OVERLAPing all corrected after             1  random generation
2109 #OVERLAP evdw after   2.37177E+05
2110 Waiting for     0.0008 sec
2111 Waiting for     0.0007 sec
2112 Waiting for     0.0395 sec
2113 Waiting for     0.0388 sec
2114 Waiting for     0.1130 sec
2115 Waiting for     0.0374 sec
2116 Waiting for     0.0399 sec
2117 #OVERLAP evdw > 1d10   1.00000E+20
2118  #OVERLAPing residues             2
2119    2  25
2120  #OVERLAPing all corrected after             1  random generation
2121 #OVERLAP evdw after   1.20677E+08
2122 Waiting for     0.0008 sec
2123 Waiting for     0.0388 sec
2124 Waiting for     2.0245 sec
2125 Waiting for     0.0356 sec
2126 Waiting for     0.0008 sec
2127 Waiting for     0.0007 sec
2128 Waiting for     0.0434 sec
2129 Waiting for     0.0616 sec
2130 Waiting for     0.0382 sec
2131 Waiting for     0.0396 sec
2132 Waiting for     0.0165 sec
2133 Waiting for     0.0378 sec
2134 Waiting for     0.0008 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             2
2137   13  29
2138  #OVERLAPing all corrected after             1  random generation
2139 #OVERLAP evdw after   8.38432E+07
2140 Waiting for     0.0007 sec
2141 Waiting for     0.0008 sec
2142 Waiting for     0.0390 sec
2143 Waiting for     0.0391 sec
2144 Waiting for     2.3892 sec
2145 #OVERLAP evdw > 1d10   1.00000E+20
2146  #OVERLAPing residues             5
2147   11  25  13  20  24
2148  #OVERLAPing all corrected after             1  random generation
2149 #OVERLAP evdw after   3.37088E+07
2150 Waiting for     0.0006 sec
2151 Waiting for     0.0102 sec
2152 Waiting for     0.0545 sec
2153 Waiting for     0.0398 sec
2154 Waiting for     0.0378 sec
2155 #OVERLAP evdw > 1d10   1.00000E+20
2156  #OVERLAPing residues             4
2157    6  18   9  19
2158  #OVERLAPing all corrected after             2  random generation
2159 #OVERLAP evdw after   3.67561E+17
2160 Waiting for     0.0899 sec
2161 #OVERLAP evdw > 1d10   1.00000E+20
2162  #OVERLAPing residues             4
2163    7  25   9  15
2164  #OVERLAPing all corrected after             2  random generation
2165 #OVERLAP evdw after   5.88412E+10
2166 Waiting for     0.0007 sec
2167 Waiting for     0.0380 sec
2168 Waiting for     0.1264 sec
2169 Waiting for     0.1274 sec
2170 Waiting for     0.0007 sec
2171 Waiting for     0.0384 sec
2172 Waiting for     0.0384 sec
2173 Waiting for     1.9974 sec
2174 Waiting for     0.0007 sec
2175 #OVERLAP evdw > 1d10   1.00000E+20
2176  #OVERLAPing residues             4
2177    7  24   9  26
2178  #OVERLAPing all corrected after             2  random generation
2179 #OVERLAP evdw after   4.00973E+06
2180 Waiting for     0.0389 sec
2181 Waiting for     0.0010 sec
2182 Waiting for     0.0007 sec
2183 Waiting for     0.0394 sec
2184 Waiting for     0.0007 sec
2185 Waiting for     0.0492 sec
2186 Waiting for     0.0391 sec
2187 #OVERLAP evdw > 1d10   1.00000E+20
2188  #OVERLAPing residues             2
2189    6  17
2190  #OVERLAPing all corrected after             1  random generation
2191 #OVERLAP evdw after   1.14337E+04
2192 Waiting for     0.0413 sec
2193 Waiting for     0.0382 sec
2194 Waiting for     0.0381 sec
2195 #OVERLAP evdw > 1d10   1.00000E+20
2196  #OVERLAPing residues             4
2197    4  15   5  14
2198  #OVERLAPing all corrected after             1  random generation
2199 #OVERLAP evdw after   1.12883E+06
2200 Waiting for     0.0630 sec
2201 Waiting for     0.0046 sec
2202 Waiting for     2.5948 sec
2203 Waiting for     0.0388 sec
2204 Waiting for     0.0382 sec
2205 Waiting for     0.0390 sec
2206 Waiting for     0.0397 sec
2207 Waiting for     0.0008 sec
2208 #OVERLAP evdw > 1d10   1.00000E+20
2209  #OVERLAPing residues             2
2210    4  14
2211  #OVERLAPing all corrected after             1  random generation
2212 #OVERLAP evdw after   1.21244E+05
2213 Waiting for     0.0571 sec
2214 #OVERLAP evdw > 1d10   1.00000E+20
2215  #OVERLAPing residues            10
2216    4  20   5  19   7  24   9  25  11  26
2217  #OVERLAPing all corrected after             7  random generation
2218 #OVERLAP evdw after   7.13229E+16
2219 Waiting for     0.0183 sec
2220 Waiting for     0.0393 sec
2221 Waiting for     0.0008 sec
2222 #OVERLAP evdw > 1d10   1.00000E+20
2223  #OVERLAPing residues             2
2224    5  27
2225  #OVERLAPing all corrected after            16  random generation
2226 #OVERLAP evdw after   2.82183E+22
2227 Waiting for     0.0007 sec
2228 Waiting for     0.0008 sec
2229 #OVERLAP evdw > 1d10   1.00000E+20
2230  #OVERLAPing residues             6
2231    2  17   6  27   7  28
2232  #OVERLAPing NOT all corrected             6
2233    6  27   7  28   9  12
2234 #OVERLAP evdw after   1.00000E+20
2235 Waiting for     0.0386 sec
2236 Waiting for     0.0392 sec
2237 Waiting for     0.0590 sec
2238 Waiting for     0.0007 sec
2239 Waiting for     0.0670 sec
2240 #OVERLAP evdw > 1d10   1.00000E+20
2241  #OVERLAPing residues             2
2242    4  20
2243  #OVERLAPing all corrected after             1  random generation
2244 #OVERLAP evdw after   1.63556E+04
2245 Waiting for     1.3341 sec
2246 Waiting for     0.0007 sec
2247 Waiting for     0.0381 sec
2248 #OVERLAP evdw > 1d10   1.00000E+20
2249  #OVERLAPing residues             4
2250    6  25  11  17
2251  #OVERLAPing all corrected after             1  random generation
2252 #OVERLAP evdw after   7.62438E+17
2253 Waiting for     0.0396 sec
2254 Waiting for     0.0007 sec
2255 #OVERLAP evdw > 1d10   1.00000E+20
2256  #OVERLAPing residues             3
2257    7  27  28
2258  #OVERLAPing all corrected after             1  random generation
2259 #OVERLAP evdw after   2.25424E+09
2260 Waiting for     0.0393 sec
2261 #OVERLAP evdw > 1d10   1.00000E+20
2262  #OVERLAPing residues             2
2263   11  23
2264  #OVERLAPing all corrected after             1  random generation
2265 #OVERLAP evdw after   4.97811E+20
2266 Waiting for     0.0007 sec
2267 Waiting for     0.0008 sec
2268 #OVERLAP evdw > 1d10   1.00000E+20
2269  #OVERLAPing residues             2
2270    7  14
2271  #OVERLAPing all corrected after             1  random generation
2272 #OVERLAP evdw after   1.44322E+05
2273 Waiting for     0.0550 sec
2274 Waiting for     0.0396 sec
2275 #OVERLAP evdw > 1d10   1.00000E+20
2276  #OVERLAPing residues             2
2277    9  11
2278  #OVERLAPing all corrected after             1  random generation
2279 #OVERLAP evdw after   9.88034E+05
2280 Waiting for     0.0392 sec
2281 Waiting for     0.0392 sec
2282 Waiting for     0.0379 sec
2283 Waiting for     0.0387 sec
2284 Waiting for     0.0628 sec
2285 Waiting for     0.1023 sec
2286 Waiting for     0.0007 sec
2287 Waiting for     0.0382 sec
2288 Waiting for     0.0387 sec
2289 Waiting for     0.0388 sec
2290 Waiting for     0.0549 sec
2291 #OVERLAP evdw > 1d10   1.00000E+20
2292  #OVERLAPing residues             4
2293    7  25  26   8
2294  #OVERLAPing all corrected after            21  random generation
2295 #OVERLAP evdw after   7.31616E+13
2296 Waiting for     0.0385 sec
2297 Waiting for     0.0394 sec
2298 Waiting for     0.0008 sec
2299 Waiting for     0.0394 sec
2300 #OVERLAP evdw > 1d10   1.00000E+20
2301  #OVERLAPing residues             2
2302    7  25
2303  #OVERLAPing all corrected after             2  random generation
2304 #OVERLAP evdw after   1.38894E+05
2305 Waiting for     0.0662 sec
2306 #OVERLAP evdw > 1d10   1.00000E+20
2307  #OVERLAPing residues             2
2308   17  22
2309  #OVERLAPing all corrected after             1  random generation
2310 #OVERLAP evdw after   2.93471E+03
2311 Waiting for     0.0007 sec
2312 Waiting for     0.0410 sec
2313 Waiting for     0.0007 sec
2314 Waiting for     0.0387 sec
2315 Waiting for     0.0007 sec
2316 Waiting for     1.5778 sec
2317  End of minim, proc           51 time     3397.849183000000     
2318 Processor  51 is finishing work.
2319  Total time    3435.748527000000       sec