-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB051 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 51 iseed(4)= 0 0 -35 -39219 ran_num 0.6338917613029480 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3335 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0426 sec Waiting for 1.2210 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.97354E+01 Waiting for 0.0382 sec Waiting for 0.0636 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.78556E+09 Waiting for 0.0254 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.68044E+08 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 22 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.55848E+10 Waiting for 0.0172 sec Waiting for 0.1156 sec Waiting for 0.8664 sec Waiting for 0.0006 sec Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 20 7 18 19 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.44904E+25 Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0571 sec #OVERLAP evdw > 1d10 4.14930E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.14930E+26 Waiting for 0.0175 sec Waiting for 0.0915 sec Waiting for 0.0512 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.31807E+05 Waiting for 0.0030 sec Waiting for 0.0645 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08247E+12 Waiting for 0.0008 sec Waiting for 0.9823 sec Waiting for 0.0567 sec Waiting for 0.0392 sec Waiting for 0.0433 sec Waiting for 0.0120 sec Waiting for 0.0191 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.53598E+05 Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66033E+10 Waiting for 0.0617 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33037E+04 Waiting for 0.0391 sec Waiting for 0.0402 sec Waiting for 0.0382 sec Waiting for 0.5288 sec #OVERLAP evdw > 1d10 1.72270E+38 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72270E+38 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.94363E+12 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 8 23 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.52363E+23 Waiting for 0.0395 sec Waiting for 0.0401 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 20 9 24 27 #OVERLAPing all corrected after 32 random generation #OVERLAP evdw after 5.22076E+18 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41826E+08 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.75032E+02 Waiting for 0.0661 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0514 sec Waiting for 0.6905 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.86473E+00 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58472E+10 Waiting for 0.0483 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.54667E+24 Waiting for 0.0385 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81139E+04 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.77905E+01 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.41818E+05 Waiting for 0.0007 sec Waiting for 0.0617 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 22 9 26 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.30698E+10 Waiting for 0.0186 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49825E+08 Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.8235 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 23 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45460E+34 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42189E+12 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.79820E+01 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0580 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 6 20 7 26 8 27 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.86246E+10 Waiting for 0.0388 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.81526E+17 Waiting for 0.0593 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.59405E+01 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35614E+10 Waiting for 0.0386 sec Waiting for 0.0017 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0580 sec Waiting for 0.0316 sec Waiting for 0.0008 sec Waiting for 0.0707 sec Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.49080E+14 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0478 sec Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 1.2728 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10511E+16 Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 5.08455E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.08455E+30 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.31511E-02 Waiting for 0.0390 sec Waiting for 0.0118 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.86154E+07 Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 2.43196E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43196E+24 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 1.2545 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 9 14 #OVERLAPing all corrected after 221 random generation #OVERLAP evdw after 1.81853E+27 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04298E+10 Waiting for 0.0007 sec Waiting for 0.0548 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18009E+10 Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.79803E+13 Waiting for 0.0553 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 1.7207 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0010 sec Waiting for 0.0394 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98415E+13 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90629E+03 Waiting for 0.0704 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0382 sec Waiting for 0.0167 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24627E+02 Waiting for 0.0388 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66417E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.36422E+09 Waiting for 0.0380 sec Waiting for 0.0501 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.1439 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67522E+07 Waiting for 0.0385 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0506 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0476 sec Waiting for 0.8768 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 29 22 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.03457E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86060E+04 Waiting for 0.0655 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0610 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.10120E+07 Waiting for 0.0008 sec Waiting for 0.0442 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 29 15 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.73659E+24 Waiting for 0.0007 sec Waiting for 0.0457 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.15273E+34 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0399 sec Waiting for 0.0398 sec Waiting for 0.0400 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.0479 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80955E+18 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18908E+04 Waiting for 0.0498 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 1.2268 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0455 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 19 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70405E+06 Waiting for 0.0389 sec Waiting for 0.0734 sec Waiting for 0.0385 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 6 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72165E+21 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04060E+09 Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0402 sec Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.1058 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0412 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 12 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.36604E+09 Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0589 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.59759E+13 Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0148 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46991E+04 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.72576E+10 Waiting for 0.0380 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.46224E+09 Waiting for 0.0452 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.51619E+07 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73312E+06 Waiting for 0.0215 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 9 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 3.74365E+09 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.34616E+11 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 26 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.24837E+09 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0630 sec Waiting for 0.0746 sec Waiting for 0.0385 sec Waiting for 0.0400 sec Waiting for 1.1281 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 21 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.05480E+05 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.61968E+11 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0530 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0688 sec Waiting for 0.0391 sec Waiting for 1.2660 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03615E+09 Waiting for 0.0690 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.24190E+05 Waiting for 0.0391 sec Waiting for 0.0660 sec Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0580 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.91588E+12 Waiting for 0.0489 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.88320E+13 Waiting for 0.0380 sec Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05958E+08 Waiting for 0.0420 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.03483E+08 Waiting for 0.0390 sec Waiting for 0.0834 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14036E+24 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74342E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 27 13 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.36889E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.61987E+05 Waiting for 0.0397 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 27 12 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.63835E+08 Waiting for 0.0477 sec Waiting for 1.8418 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67859E+07 Waiting for 0.0394 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.67071E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.79892E+02 Waiting for 0.0460 sec Waiting for 0.0952 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 1.1204 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16535E+05 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0659 sec Waiting for 0.0395 sec Waiting for 0.0445 sec Waiting for 0.0394 sec Waiting for 1.5191 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 22 6 25 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.82385E+21 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.0613 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20184E+05 Waiting for 0.0904 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.35280E+06 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.2946 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 19 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.03165E+11 Waiting for 0.0655 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 26 5 27 9 20 23 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.03776E+21 Waiting for 0.0162 sec Waiting for 0.0380 sec Waiting for 0.0726 sec Waiting for 0.0380 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0805 sec Waiting for 0.0480 sec Waiting for 1.7922 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61872E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.01133E+11 Waiting for 0.1100 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.82226E+11 Waiting for 0.0007 sec Waiting for 0.1096 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 28 19 27 #OVERLAPing NOT all corrected 2 14 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76825E+06 Waiting for 0.0398 sec Waiting for 0.0380 sec Waiting for 0.0398 sec Waiting for 0.0394 sec Waiting for 0.0674 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 1.1809 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 4.30795E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.30795E+25 Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45439E+06 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61203E+03 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.42921E+04 Waiting for 0.0387 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 4 17 5 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.85748E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.10855E+15 Waiting for 0.0380 sec Waiting for 0.1020 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.33517E+12 Waiting for 0.0386 sec Waiting for 0.0598 sec Waiting for 0.0384 sec Waiting for 2.0669 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0726 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 17 7 25 9 20 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.53830E+21 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.34220E+07 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0596 sec Waiting for 0.0397 sec Waiting for 0.7885 sec Waiting for 0.0078 sec Waiting for 0.0396 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82382E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0736 sec Waiting for 0.0008 sec Waiting for 0.0411 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.58968E+10 Waiting for 0.0773 sec Waiting for 0.0007 sec Waiting for 0.0151 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.63616E+01 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.5250 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.82581E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.91864E+12 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69237E+04 Waiting for 0.0398 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.92522E+10 Waiting for 0.0390 sec Waiting for 0.0340 sec Waiting for 0.0692 sec Waiting for 0.0385 sec Waiting for 0.9488 sec Waiting for 0.0015 sec Waiting for 0.0008 sec Waiting for 0.1036 sec Waiting for 0.0007 sec Waiting for 0.0297 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 0.0776 sec Waiting for 0.0386 sec Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.5281 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 11 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05413E+08 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0435 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.67653E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04905E+09 Waiting for 0.0514 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0556 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0951 sec Waiting for 0.3531 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.29906E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29906E+20 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.1011 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 7 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.01900E+11 Waiting for 0.0392 sec Waiting for 0.0770 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 10 27 11 28 13 25 22 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 11 23 14 25 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.09589E+07 Waiting for 0.0349 sec Waiting for 0.0522 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.1739 sec Waiting for 0.0189 sec Waiting for 0.0380 sec Waiting for 0.0576 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.14416E+10 Waiting for 0.0357 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.38220E+17 Waiting for 0.0380 sec Waiting for 0.0658 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.81026E+25 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.64650E+07 Waiting for 0.0760 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 22 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.17605E+06 Waiting for 1.5671 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.58103E+01 Waiting for 0.0083 sec Waiting for 0.0385 sec Waiting for 0.0795 sec Waiting for 0.0172 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.22754E+11 Waiting for 0.0009 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49237E+12 Waiting for 0.0723 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.20733E+02 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.98003E+09 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95806E+21 Waiting for 0.0543 sec Waiting for 0.0389 sec Waiting for 0.0151 sec Waiting for 1.5444 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.25039E+13 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01240E+12 Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0445 sec Waiting for 0.1072 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 9.76110E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.76110E+23 Waiting for 0.0468 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.30139E+27 Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.9148 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0734 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0384 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.4690 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0154 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22568E+12 Waiting for 0.0503 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.74561E+01 Waiting for 0.0386 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.87330E+09 Waiting for 0.0396 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00129E+13 Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60538E+04 Waiting for 0.0008 sec Waiting for 0.0656 sec Waiting for 0.9186 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0153 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69489E+23 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0601 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0756 sec Waiting for 0.0397 sec Waiting for 1.6079 sec #OVERLAP evdw > 1d10 9.29074E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.29074E+22 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.94839E+18 Waiting for 0.0689 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.30051E+06 Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.25956E+04 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74291E+03 Waiting for 0.0550 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.14985E+11 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 1.4045 sec Waiting for 0.0006 sec Waiting for 0.0678 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00093E+05 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0365 sec Waiting for 0.0428 sec Waiting for 0.0007 sec Waiting for 0.0584 sec Waiting for 0.0396 sec Waiting for 0.0524 sec #OVERLAP evdw > 1d10 1.74795E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74795E+23 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.98191E+36 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.98191E+36 Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.8543 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0739 sec Waiting for 0.0054 sec Waiting for 0.0678 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85368E+10 Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19420E+14 Waiting for 0.0564 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.45908E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47872E+08 Waiting for 0.0393 sec Waiting for 0.0644 sec Waiting for 0.0007 sec Waiting for 1.1394 sec Waiting for 0.0007 sec Waiting for 0.0536 sec Waiting for 0.0008 sec Waiting for 0.0584 sec Waiting for 0.0384 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.05581E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05581E+24 Waiting for 0.0385 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66301E+05 Waiting for 0.0737 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.20152E+12 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64433E+04 Waiting for 0.0396 sec Waiting for 0.0733 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72762E+03 Waiting for 0.0921 sec Waiting for 0.4931 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 4 9 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.74922E+08 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16261E+11 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.83016E+08 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.60231E+05 Waiting for 0.0297 sec Waiting for 0.0401 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77485E+15 Waiting for 0.0008 sec Waiting for 0.0572 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.63301E+13 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 7 28 11 13 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0433 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43325E+02 Waiting for 0.0559 sec Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0440 sec Waiting for 0.0008 sec Waiting for 0.1382 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0465 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.90758E+06 Waiting for 0.0437 sec Waiting for 0.0385 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0826 sec Waiting for 0.0007 sec Waiting for 0.5476 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12447E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38125E+05 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0390 sec Waiting for 0.0461 sec Waiting for 0.0202 sec Waiting for 0.0394 sec Waiting for 0.0358 sec Waiting for 0.0396 sec Waiting for 0.0639 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 1.4730 sec Waiting for 0.0007 sec Waiting for 0.0746 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23956E+10 Waiting for 0.0387 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.79492E+20 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 7.17541E+22 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00969E+02 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0854 sec Waiting for 0.0236 sec Waiting for 0.0392 sec Waiting for 0.0534 sec Waiting for 0.0682 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29467E+05 Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 11 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.14873E+19 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0741 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.4336 sec Waiting for 0.0230 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70032E+03 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0504 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.40814E+09 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 14 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.58382E+26 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0009 sec Waiting for 0.0473 sec Waiting for 1.9972 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.80390E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25059E+14 Waiting for 0.0385 sec Waiting for 0.0379 sec Waiting for 0.0264 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.27103E+08 Waiting for 0.0380 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 4.74444E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.74444E+27 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.47782E+14 Waiting for 0.0384 sec Waiting for 0.0384 sec Waiting for 1.0895 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42850E+03 Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0808 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75759E+15 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.22194E+09 Waiting for 0.0775 sec Waiting for 0.0007 sec Waiting for 0.1036 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19545E+03 Waiting for 0.0007 sec Waiting for 0.0900 sec Waiting for 0.0377 sec Waiting for 1.4006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74757E+07 Waiting for 0.0535 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0401 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0552 sec Waiting for 0.0392 sec Waiting for 0.0379 sec Waiting for 1.8570 sec Waiting for 0.0008 sec Waiting for 0.0550 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70103E+01 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.37378E+07 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.69719E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.66899E+07 Waiting for 0.0548 sec Waiting for 0.0381 sec Waiting for 0.0660 sec Waiting for 0.0518 sec Waiting for 0.0007 sec Waiting for 1.9132 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.97678E+10 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0626 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 9 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.26775E+06 Waiting for 0.0380 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0608 sec Waiting for 0.0546 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 2.4063 sec Waiting for 0.0007 sec Waiting for 0.0736 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.02442E+06 Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 26 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51956E+06 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97010E+04 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0467 sec Waiting for 0.0423 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.21931E+04 Waiting for 0.1655 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.56594E+18 Waiting for 0.0007 sec Waiting for 0.0544 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11535E+03 Waiting for 0.0398 sec Waiting for 0.0190 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 1.28372E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14382E+07 Waiting for 0.0311 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.79708E+13 Waiting for 0.0605 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.66135E+06 Waiting for 1.8599 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.58801E+03 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0765 sec Waiting for 0.0208 sec Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.30002E+10 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.13679E+10 Waiting for 0.0707 sec Waiting for 0.0764 sec Waiting for 0.0388 sec Waiting for 0.0442 sec Waiting for 0.0007 sec Waiting for 2.2896 sec Waiting for 0.0007 sec Waiting for 0.0703 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0759 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.06662E+19 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0604 sec Waiting for 2.3695 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0552 sec Waiting for 0.0384 sec Waiting for 0.0460 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96155E+11 Waiting for 0.0886 sec Waiting for 0.0054 sec Waiting for 0.0386 sec Waiting for 0.0569 sec Waiting for 0.0007 sec Waiting for 0.0451 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.07274E+10 Waiting for 0.0394 sec Waiting for 2.3453 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0502 sec Waiting for 0.0672 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 25 13 29 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.35633E+16 Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0859 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 1.4256 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.15187E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15187E+20 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.89254E+14 Waiting for 0.0007 sec Waiting for 0.0432 sec Waiting for 0.0543 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 8 29 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37177E+05 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.1130 sec Waiting for 0.0374 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20677E+08 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 2.0245 sec Waiting for 0.0356 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0434 sec Waiting for 0.0616 sec Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0165 sec Waiting for 0.0378 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.38432E+07 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 2.3892 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 11 25 13 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.37088E+07 Waiting for 0.0006 sec Waiting for 0.0102 sec Waiting for 0.0545 sec Waiting for 0.0398 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 18 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.67561E+17 Waiting for 0.0899 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.88412E+10 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.1264 sec Waiting for 0.1274 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0384 sec Waiting for 1.9974 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.00973E+06 Waiting for 0.0389 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0492 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14337E+04 Waiting for 0.0413 sec Waiting for 0.0382 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 15 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12883E+06 Waiting for 0.0630 sec Waiting for 0.0046 sec Waiting for 2.5948 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21244E+05 Waiting for 0.0571 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 4 20 5 19 7 24 9 25 11 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 7.13229E+16 Waiting for 0.0183 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 2.82183E+22 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 6 27 7 28 #OVERLAPing NOT all corrected 6 6 27 7 28 9 12 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0590 sec Waiting for 0.0007 sec Waiting for 0.0670 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63556E+04 Waiting for 1.3341 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.62438E+17 Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25424E+09 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.97811E+20 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44322E+05 Waiting for 0.0550 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.88034E+05 Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0379 sec Waiting for 0.0387 sec Waiting for 0.0628 sec Waiting for 0.1023 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0549 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 26 8 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 7.31616E+13 Waiting for 0.0385 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.38894E+05 Waiting for 0.0662 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93471E+03 Waiting for 0.0007 sec Waiting for 0.0410 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 1.5778 sec End of minim, proc 51 time 3397.849183000000 Processor 51 is finishing work. Total time 3435.748527000000 sec