added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB050
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB050
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            50  iseed(4)=             0            0          -34 
47        -59890
48  ran_num   0.7178557515144348     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3335 sec
146 Waiting for     0.0008 sec
147 Waiting for     0.0618 sec
148 Waiting for     0.0394 sec
149 Waiting for     1.2211 sec
150 Waiting for     0.0689 sec
151 Waiting for     0.0549 sec
152 #OVERLAP evdw > 1d10   1.00000E+20
153  #OVERLAPing residues             2
154   18  26
155  #OVERLAPing all corrected after             1  random generation
156 #OVERLAP evdw after   1.47404E+07
157 Waiting for     0.0385 sec
158 Waiting for     0.0008 sec
159 Waiting for     0.0381 sec
160 Waiting for     0.0007 sec
161 Waiting for     0.0387 sec
162 Waiting for     0.0385 sec
163 #OVERLAP evdw > 1d10   1.00000E+20
164  #OVERLAPing residues             4
165    4  27   5  26
166  #OVERLAPing all corrected after             1  random generation
167 #OVERLAP evdw after   1.99052E+10
168 Waiting for     0.0395 sec
169 Waiting for     0.0395 sec
170 Waiting for     0.0008 sec
171 Waiting for     1.6524 sec
172 Waiting for     0.0008 sec
173 Waiting for     0.0391 sec
174 Waiting for     0.0382 sec
175 #OVERLAP evdw > 1d10   1.00000E+20
176  #OVERLAPing residues             2
177   12  26
178  #OVERLAPing all corrected after            13  random generation
179 #OVERLAP evdw after   6.05024E+20
180 Waiting for     0.0007 sec
181 Waiting for     0.0392 sec
182 Waiting for     0.0394 sec
183 #OVERLAP evdw > 1d10   1.00000E+20
184  #OVERLAPing residues             2
185    4  27
186  #OVERLAPing all corrected after             1  random generation
187 #OVERLAP evdw after   1.95751E+05
188 Waiting for     0.0007 sec
189 Waiting for     0.0392 sec
190 Waiting for     0.0103 sec
191 Waiting for     0.0391 sec
192 Waiting for     0.0008 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195   14  17
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   2.85329E+05
198 Waiting for     0.0392 sec
199 Waiting for     0.0007 sec
200 Waiting for     0.0008 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203    7  27
204  #OVERLAPing all corrected after             2  random generation
205 #OVERLAP evdw after   6.30642E+07
206 Waiting for     1.7422 sec
207 Waiting for     0.0007 sec
208 Waiting for     0.0399 sec
209 Waiting for     0.0382 sec
210 Waiting for     0.0007 sec
211 Waiting for     0.0008 sec
212 Waiting for     0.0391 sec
213 Waiting for     0.0007 sec
214 Waiting for     0.0578 sec
215 Waiting for     0.0007 sec
216 Waiting for     0.0388 sec
217 Waiting for     0.0383 sec
218 Waiting for     0.0469 sec
219 Waiting for     0.0384 sec
220 Waiting for     0.0380 sec
221 Waiting for     0.7924 sec
222 #OVERLAP evdw > 1d10   1.00000E+20
223  #OVERLAPing residues             2
224   10  14
225  #OVERLAPing all corrected after             1  random generation
226 #OVERLAP evdw after   4.95820E+02
227 Waiting for     0.0015 sec
228 Waiting for     0.0008 sec
229 Waiting for     0.0008 sec
230 Waiting for     0.0379 sec
231 Waiting for     0.0564 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             3
234    9  22  26
235  #OVERLAPing all corrected after             2  random generation
236 #OVERLAP evdw after   1.68926E+15
237 Waiting for     0.0007 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             2
240    5  17
241  #OVERLAPing all corrected after             4  random generation
242 #OVERLAP evdw after   8.44265E+09
243 Waiting for     0.0008 sec
244 Waiting for     0.0008 sec
245 Waiting for     0.0385 sec
246 Waiting for     0.0463 sec
247 Waiting for     0.0007 sec
248 Waiting for     0.1159 sec
249 Waiting for     0.0006 sec
250 #OVERLAP evdw > 1d10   1.00000E+20
251  #OVERLAPing residues             2
252    9  14
253  #OVERLAPing all corrected after             1  random generation
254 #OVERLAP evdw after  -6.14855E+01
255 Waiting for     0.0007 sec
256 Waiting for     0.0390 sec
257 Waiting for     1.1401 sec
258 Waiting for     0.0007 sec
259 #OVERLAP evdw > 1d10   1.00000E+20
260  #OVERLAPing residues             3
261    7  25   8
262  #OVERLAPing all corrected after            16  random generation
263 #OVERLAP evdw after   5.77685E+10
264 Waiting for     0.0389 sec
265 Waiting for     0.0266 sec
266 Waiting for     0.0095 sec
267 #OVERLAP evdw > 1d10   1.00000E+20
268  #OVERLAPing residues             2
269    7  24
270  #OVERLAPing all corrected after             1  random generation
271 #OVERLAP evdw after   2.30871E+06
272 Waiting for     0.0385 sec
273 Waiting for     0.0008 sec
274 Waiting for     0.0395 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             4
277    8  29   9  28
278  #OVERLAPing all corrected after            22  random generation
279 #OVERLAP evdw after   3.39633E+26
280 Waiting for     0.0007 sec
281 Waiting for     0.0584 sec
282 Waiting for     0.0008 sec
283 Waiting for     0.0394 sec
284 Waiting for     0.0387 sec
285 Waiting for     0.0595 sec
286 Waiting for     0.5676 sec
287 Waiting for     0.0095 sec
288 Waiting for     0.0008 sec
289 #OVERLAP evdw > 1d10   1.00000E+20
290  #OVERLAPing residues             2
291   20  25
292  #OVERLAPing all corrected after             2  random generation
293 #OVERLAP evdw after   1.17698E+05
294 Waiting for     0.0396 sec
295 #OVERLAP evdw > 1d10   1.00000E+20
296  #OVERLAPing residues             2
297   14  20
298  #OVERLAPing all corrected after             2  random generation
299 #OVERLAP evdw after   3.59193E+04
300 Waiting for     0.0384 sec
301 Waiting for     0.0397 sec
302 Waiting for     0.0396 sec
303 Waiting for     0.0690 sec
304 Waiting for     0.0008 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             2
307    7  29
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   1.55069E+03
310 Waiting for     0.0007 sec
311 Waiting for     0.0396 sec
312 #OVERLAP evdw > 1d10   1.00000E+20
313  #OVERLAPing residues             2
314    2  14
315  #OVERLAPing all corrected after             2  random generation
316 #OVERLAP evdw after   2.77882E+06
317 Waiting for     0.0622 sec
318 Waiting for     0.0381 sec
319 Waiting for     0.0008 sec
320 #OVERLAP evdw > 1d10   1.00000E+20
321  #OVERLAPing residues             2
322    7  18
323  #OVERLAPing all corrected after             2  random generation
324 #OVERLAP evdw after   5.00185E+11
325 Waiting for     0.0450 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             2
328    7  26
329  #OVERLAPing all corrected after             1  random generation
330 #OVERLAP evdw after   9.18219E+09
331 Waiting for     0.0381 sec
332 Waiting for     0.5625 sec
333 #OVERLAP evdw > 1d10   1.00000E+20
334  #OVERLAPing residues             2
335    2  25
336  #OVERLAPing all corrected after             1  random generation
337 #OVERLAP evdw after  -2.22806E+01
338 Waiting for     0.0007 sec
339 Waiting for     0.0393 sec
340 Waiting for     0.0008 sec
341 #OVERLAP evdw > 1d10   1.00000E+20
342  #OVERLAPing residues             2
343    6  17
344  #OVERLAPing all corrected after             1  random generation
345 #OVERLAP evdw after   9.43996E+07
346 Waiting for     0.0378 sec
347 Waiting for     0.0007 sec
348 #OVERLAP evdw > 1d10   1.00000E+20
349  #OVERLAPing residues             2
350    7  19
351  #OVERLAPing all corrected after             1  random generation
352 #OVERLAP evdw after   6.49664E+10
353 Waiting for     0.0423 sec
354 #OVERLAP evdw > 1d10   1.00000E+20
355  #OVERLAPing residues             2
356   11  27
357  #OVERLAPing all corrected after             1  random generation
358 #OVERLAP evdw after   1.06009E+04
359 Waiting for     0.0536 sec
360 Waiting for     0.0008 sec
361 Waiting for     0.0404 sec
362 #OVERLAP evdw > 1d10   1.00000E+20
363  #OVERLAPing residues             2
364   12  20
365  #OVERLAPing all corrected after             1  random generation
366 #OVERLAP evdw after   6.73958E+05
367 Waiting for     0.0007 sec
368 Waiting for     0.0383 sec
369 Waiting for     0.0385 sec
370 Waiting for     0.0384 sec
371 Waiting for     0.0502 sec
372 Waiting for     0.0398 sec
373 Waiting for     0.0383 sec
374 Waiting for     0.0390 sec
375 Waiting for     0.0346 sec
376 Waiting for     0.0008 sec
377 Waiting for     0.0393 sec
378 Waiting for     0.0007 sec
379 #OVERLAP evdw > 1d10   1.00000E+20
380  #OVERLAPing residues             2
381    9  17
382  #OVERLAPing all corrected after             1  random generation
383 #OVERLAP evdw after   1.48288E+04
384 Waiting for     0.0517 sec
385 Waiting for     0.0388 sec
386 Waiting for     0.0007 sec
387 Waiting for     0.0008 sec
388 Waiting for     0.0444 sec
389 Waiting for     0.0396 sec
390 Waiting for     1.4462 sec
391 Waiting for     0.0335 sec
392 Waiting for     0.0008 sec
393 Waiting for     0.0390 sec
394 Waiting for     0.0008 sec
395 Waiting for     0.0008 sec
396 Waiting for     0.0390 sec
397 #OVERLAP evdw > 1d10   1.00000E+20
398  #OVERLAPing residues             2
399    9  20
400  #OVERLAPing all corrected after             2  random generation
401 #OVERLAP evdw after   1.09792E+05
402 Waiting for     0.0071 sec
403 Waiting for     0.0379 sec
404 Waiting for     0.0422 sec
405 Waiting for     0.0826 sec
406 #OVERLAP evdw > 1d10   1.00000E+20
407  #OVERLAPing residues             3
408    3   9   5
409  #OVERLAPing all corrected after             4  random generation
410 #OVERLAP evdw after   6.51816E+08
411 Waiting for     0.0142 sec
412 Waiting for     0.0564 sec
413 Waiting for     0.0390 sec
414 Waiting for     0.1089 sec
415 #OVERLAP evdw > 1d10   1.00000E+20
416  #OVERLAPing residues             2
417   13  26
418  #OVERLAPing all corrected after             1  random generation
419 #OVERLAP evdw after   1.32436E+17
420 Waiting for     0.0007 sec
421 Waiting for     0.0388 sec
422 Waiting for     0.0387 sec
423 Waiting for     0.0390 sec
424 Waiting for     0.0646 sec
425 Waiting for     0.0749 sec
426 Waiting for     0.0384 sec
427 Waiting for     0.0385 sec
428 Waiting for     0.0393 sec
429 Waiting for     0.0123 sec
430 Waiting for     0.0380 sec
431 Waiting for     0.0412 sec
432 Waiting for     0.0007 sec
433 Waiting for     0.0545 sec
434 Waiting for     0.0392 sec
435 Waiting for     0.0008 sec
436 #OVERLAP evdw > 1d10   1.00000E+20
437  #OVERLAPing residues             2
438    3  29
439  #OVERLAPing all corrected after             1  random generation
440 #OVERLAP evdw after   2.91699E+11
441 Waiting for     0.0387 sec
442 #OVERLAP evdw > 1d10   1.00000E+20
443  #OVERLAPing residues             2
444    9  27
445  #OVERLAPing all corrected after             1  random generation
446 #OVERLAP evdw after   3.45081E+03
447 Waiting for     0.0007 sec
448 Waiting for     0.0007 sec
449 Waiting for     0.0388 sec
450 #OVERLAP evdw > 1d10   1.00000E+20
451  #OVERLAPing residues             2
452    3  20
453  #OVERLAPing all corrected after             3  random generation
454 #OVERLAP evdw after   5.45123E+04
455 Waiting for     0.0414 sec
456 Waiting for     0.0388 sec
457 Waiting for     0.0568 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             4
460    8  21   9  14
461  #OVERLAPing all corrected after             1  random generation
462 #OVERLAP evdw after   3.39336E+13
463 Waiting for     0.0386 sec
464 Waiting for     0.0008 sec
465 Waiting for     0.0008 sec
466 #OVERLAP evdw > 1d10   1.00000E+20
467  #OVERLAPing residues             4
468    7  23   8  17
469  #OVERLAPing all corrected after             5  random generation
470 #OVERLAP evdw after   1.97683E+12
471 Waiting for     0.0007 sec
472 Waiting for     0.0008 sec
473 #OVERLAP evdw > 1d10   1.00000E+20
474  #OVERLAPing residues             2
475    3  23
476  #OVERLAPing all corrected after             1  random generation
477 #OVERLAP evdw after   1.15154E+08
478 Waiting for     0.5794 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             2
481    4  27
482  #OVERLAPing all corrected after             1  random generation
483 #OVERLAP evdw after   4.77100E+05
484 Waiting for     0.0007 sec
485 Waiting for     0.0398 sec
486 Waiting for     0.0007 sec
487 Waiting for     0.0776 sec
488 Waiting for     0.0463 sec
489 Waiting for     0.0107 sec
490 Waiting for     0.0007 sec
491 Waiting for     0.1078 sec
492 #OVERLAP evdw > 1d10   1.00000E+20
493  #OVERLAPing residues             7
494    3  17   4  24   5   6  18
495  #OVERLAPing all corrected after             1  random generation
496 #OVERLAP evdw after   1.86112E+06
497 Waiting for     0.0355 sec
498 #OVERLAP evdw > 1d10   1.00000E+20
499  #OVERLAPing residues             2
500   14  21
501  #OVERLAPing all corrected after             1  random generation
502 #OVERLAP evdw after   1.61077E+11
503 Waiting for     0.0008 sec
504 Waiting for     0.0398 sec
505 Waiting for     0.0385 sec
506 Waiting for     0.4712 sec
507 Waiting for     0.0007 sec
508 Waiting for     0.0008 sec
509 Waiting for     0.0008 sec
510 Waiting for     0.0104 sec
511 Waiting for     0.0393 sec
512 Waiting for     0.0392 sec
513 Waiting for     0.0395 sec
514 Waiting for     0.0398 sec
515 Waiting for     0.0007 sec
516 Waiting for     0.0008 sec
517 Waiting for     0.0596 sec
518 Waiting for     0.0886 sec
519 Waiting for     0.0007 sec
520 Waiting for     0.3190 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             2
523    7  16
524  #OVERLAPing all corrected after             1  random generation
525 #OVERLAP evdw after   8.94290E+25
526 Waiting for     0.0012 sec
527 Waiting for     0.0007 sec
528 Waiting for     0.0008 sec
529 Waiting for     0.0379 sec
530 Waiting for     0.0396 sec
531 Waiting for     0.0007 sec
532 #OVERLAP evdw > 1d10   1.00000E+20
533  #OVERLAPing residues             4
534    8  17   9  19
535  #OVERLAPing all corrected after             1  random generation
536 #OVERLAP evdw after   4.82993E+08
537 Waiting for     0.0392 sec
538 Waiting for     0.0008 sec
539 Waiting for     0.1083 sec
540 #OVERLAP evdw > 1d10   1.00000E+20
541  #OVERLAPing residues             2
542    7  23
543  #OVERLAPing all corrected after             2  random generation
544 #OVERLAP evdw after   7.40082E+01
545 Waiting for     0.0007 sec
546 #OVERLAP evdw > 1d10   1.00000E+20
547  #OVERLAPing residues             2
548   17  23
549  #OVERLAPing all corrected after             1  random generation
550 #OVERLAP evdw after   2.78602E+01
551 Waiting for     0.0396 sec
552 Waiting for     0.0007 sec
553 Waiting for     0.0007 sec
554 #OVERLAP evdw > 1d10   1.00000E+20
555  #OVERLAPing residues             6
556    7  27  20  25  21  26
557  #OVERLAPing all corrected after             1  random generation
558 #OVERLAP evdw after   1.59541E+09
559 Waiting for     0.0392 sec
560 Waiting for     0.7339 sec
561 Waiting for     0.0007 sec
562 Waiting for     0.0393 sec
563 Waiting for     0.0008 sec
564 Waiting for     0.0007 sec
565 Waiting for     0.0007 sec
566 #OVERLAP evdw > 1d10   1.00000E+20
567  #OVERLAPing residues             4
568   11  17  13  19
569  #OVERLAPing all corrected after             1  random generation
570 #OVERLAP evdw after   4.12089E+08
571 Waiting for     0.0385 sec
572 #OVERLAP evdw > 1d10   1.32952E+20
573  #OVERLAPing residues             0
574
575  #OVERLAPing all corrected after             1  random generation
576 #OVERLAP evdw after   1.32952E+20
577 Waiting for     0.0007 sec
578 Waiting for     0.0007 sec
579 #OVERLAP evdw > 1d10   1.00000E+20
580  #OVERLAPing residues             3
581    7  15  25
582  #OVERLAPing all corrected after             8  random generation
583 #OVERLAP evdw after   5.08798E+17
584 Waiting for     0.0007 sec
585 #OVERLAP evdw > 1d10   1.00000E+20
586  #OVERLAPing residues             2
587    7  12
588  #OVERLAPing all corrected after             1  random generation
589 #OVERLAP evdw after   1.90714E+10
590 Waiting for     0.0008 sec
591 Waiting for     0.0382 sec
592 #OVERLAP evdw > 1d10   1.00000E+20
593  #OVERLAPing residues             2
594   11  20
595  #OVERLAPing all corrected after             1  random generation
596 #OVERLAP evdw after   7.21481E+15
597 Waiting for     0.0498 sec
598 Waiting for     0.0392 sec
599 Waiting for     0.0391 sec
600 #OVERLAP evdw > 1d10   1.00000E+20
601  #OVERLAPing residues             2
602   12  17
603  #OVERLAPing all corrected after             1  random generation
604 #OVERLAP evdw after   7.43595E+05
605 Waiting for     0.0219 sec
606 Waiting for     0.8009 sec
607 Waiting for     0.0007 sec
608 #OVERLAP evdw > 1d10   1.00000E+20
609  #OVERLAPing residues             4
610   11  23  12  25
611  #OVERLAPing all corrected after             4  random generation
612 #OVERLAP evdw after   1.89685E+13
613 Waiting for     0.0007 sec
614 Waiting for     0.0381 sec
615 #OVERLAP evdw > 1d10   1.00000E+20
616  #OVERLAPing residues             2
617    9  23
618  #OVERLAPing all corrected after             1  random generation
619 #OVERLAP evdw after   4.19897E+06
620 Waiting for     0.0397 sec
621 Waiting for     0.0392 sec
622 Waiting for     0.0007 sec
623 Waiting for     0.0008 sec
624 #OVERLAP evdw > 1d10   1.00000E+20
625  #OVERLAPing residues             2
626    8  25
627  #OVERLAPing all corrected after            23  random generation
628 #OVERLAP evdw after   1.94577E+18
629 Waiting for     0.0008 sec
630 #OVERLAP evdw > 1d10   1.00000E+20
631  #OVERLAPing residues             2
632   12  25
633  #OVERLAPing all corrected after             1  random generation
634 #OVERLAP evdw after   1.12440E+01
635 Waiting for     0.0007 sec
636 Waiting for     0.0378 sec
637 #OVERLAP evdw > 1d10   1.00000E+20
638  #OVERLAPing residues             4
639    6  25   8  27
640  #OVERLAPing NOT all corrected             2
641    6  25
642 #OVERLAP evdw after   1.00000E+20
643 Waiting for     0.0521 sec
644 Waiting for     0.0007 sec
645 #OVERLAP evdw > 1d10   1.00000E+20
646  #OVERLAPing residues             2
647   13  29
648  #OVERLAPing all corrected after             2  random generation
649 #OVERLAP evdw after   1.76412E+07
650 Waiting for     0.0669 sec
651 Waiting for     0.0007 sec
652 Waiting for     0.0498 sec
653 Waiting for     0.1003 sec
654 Waiting for     0.0390 sec
655 Waiting for     0.0007 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             4
658    7  14  13  23
659  #OVERLAPing all corrected after             1  random generation
660 #OVERLAP evdw after   2.11935E+17
661 Waiting for     0.0007 sec
662 #OVERLAP evdw > 1d10   1.00000E+20
663  #OVERLAPing residues             2
664    9  23
665  #OVERLAPing all corrected after             3  random generation
666 #OVERLAP evdw after   8.79659E+18
667 Waiting for     0.0008 sec
668 Waiting for     0.0486 sec
669 Waiting for     0.0008 sec
670 Waiting for     0.0388 sec
671 #OVERLAP evdw > 1d10   1.00000E+20
672  #OVERLAPing residues             2
673    7  20
674  #OVERLAPing all corrected after             2  random generation
675 #OVERLAP evdw after   2.33095E+20
676 Waiting for     0.0389 sec
677 Waiting for     0.0490 sec
678 Waiting for     0.0389 sec
679 Waiting for     0.0831 sec
680 Waiting for     0.0007 sec
681 Waiting for     0.0008 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             2
684    4  22
685  #OVERLAPing all corrected after             1  random generation
686 #OVERLAP evdw after   4.95582E+22
687 Waiting for     0.0007 sec
688 Waiting for     1.0781 sec
689 Waiting for     0.0008 sec
690 Waiting for     0.0385 sec
691 Waiting for     0.0394 sec
692 Waiting for     0.0396 sec
693 Waiting for     0.0007 sec
694 Waiting for     0.0414 sec
695 Waiting for     0.0007 sec
696 Waiting for     0.0007 sec
697 #OVERLAP evdw > 1d10   1.00000E+20
698  #OVERLAPing residues             6
699    2  27   3  29  17  25
700  #OVERLAPing all corrected after             2  random generation
701 #OVERLAP evdw after   1.21276E+06
702 Waiting for     0.0482 sec
703 #OVERLAP evdw > 1d10   1.00000E+20
704  #OVERLAPing residues             2
705   15  17
706  #OVERLAPing all corrected after             1  random generation
707 #OVERLAP evdw after   2.98939E+05
708 Waiting for     0.0008 sec
709 Waiting for     0.0385 sec
710 Waiting for     0.0386 sec
711 Waiting for     1.7154 sec
712 #OVERLAP evdw > 1d10   1.00000E+20
713  #OVERLAPing residues             2
714    9  25
715  #OVERLAPing all corrected after             2  random generation
716 #OVERLAP evdw after   2.51915E+07
717 Waiting for     0.0291 sec
718 Waiting for     0.0385 sec
719 Waiting for     0.0393 sec
720 Waiting for     0.0796 sec
721 #OVERLAP evdw > 1d10   1.00000E+20
722  #OVERLAPing residues             4
723    3  11   9  14
724  #OVERLAPing all corrected after             1  random generation
725 #OVERLAP evdw after   4.59899E+13
726 Waiting for     0.0007 sec
727 Waiting for     0.0680 sec
728 Waiting for     0.0008 sec
729 #OVERLAP evdw > 1d10   1.00000E+20
730  #OVERLAPing residues             5
731    7  22   9  11  23
732  #OVERLAPing all corrected after            11  random generation
733 #OVERLAP evdw after   4.60272E+12
734 Waiting for     0.0385 sec
735 Waiting for     0.0399 sec
736 #OVERLAP evdw > 1d10   1.00000E+20
737  #OVERLAPing residues             2
738    3  25
739  #OVERLAPing all corrected after             1  random generation
740 #OVERLAP evdw after   4.30475E+11
741 Waiting for     0.0764 sec
742 Waiting for     0.0397 sec
743 #OVERLAP evdw > 1d10   1.00000E+20
744  #OVERLAPing residues             4
745    4  23   5  25
746  #OVERLAPing all corrected after           140  random generation
747 #OVERLAP evdw after   1.03209E+21
748 Waiting for     0.0007 sec
749 Waiting for     0.0396 sec
750 Waiting for     0.0008 sec
751 Waiting for     0.0384 sec
752 Waiting for     1.5266 sec
753 Waiting for     0.0007 sec
754 Waiting for     0.0386 sec
755 Waiting for     0.0394 sec
756 #OVERLAP evdw > 1d10   1.00000E+20
757  #OVERLAPing residues             4
758   13  29  17  27
759  #OVERLAPing all corrected after             2  random generation
760 #OVERLAP evdw after   2.30868E+05
761 Waiting for     0.0007 sec
762 Waiting for     0.0398 sec
763 Waiting for     0.0008 sec
764 Waiting for     0.0007 sec
765 #OVERLAP evdw > 1d10   1.00000E+20
766  #OVERLAPing residues             2
767    9  18
768  #OVERLAPing all corrected after             1  random generation
769 #OVERLAP evdw after   2.44859E+04
770 Waiting for     0.0390 sec
771 #OVERLAP evdw > 1d10   1.00000E+20
772  #OVERLAPing residues             3
773    9  27  29
774  #OVERLAPing all corrected after             1  random generation
775 #OVERLAP evdw after   2.13632E+08
776 Waiting for     0.0423 sec
777 Waiting for     0.0396 sec
778 #OVERLAP evdw > 1d10   1.00000E+20
779  #OVERLAPing residues             2
780    8  25
781  #OVERLAPing all corrected after             1  random generation
782 #OVERLAP evdw after   1.31670E+06
783 Waiting for     0.0007 sec
784 Waiting for     0.0522 sec
785 Waiting for     0.0007 sec
786 Waiting for     0.0593 sec
787 Waiting for     0.0390 sec
788 Waiting for     0.9119 sec
789 Waiting for     0.0007 sec
790 Waiting for     0.0008 sec
791 #OVERLAP evdw > 1d10   1.00000E+20
792  #OVERLAPing residues             2
793   17  23
794  #OVERLAPing all corrected after             1  random generation
795 #OVERLAP evdw after   2.84035E+07
796 Waiting for     0.0696 sec
797 #OVERLAP evdw > 1d10   4.54736E+20
798  #OVERLAPing residues             0
799
800  #OVERLAPing all corrected after             1  random generation
801 #OVERLAP evdw after   4.54736E+20
802 Waiting for     0.0490 sec
803 #OVERLAP evdw > 1d10   1.00000E+20
804  #OVERLAPing residues             2
805    7  23
806  #OVERLAPing all corrected after             2  random generation
807 #OVERLAP evdw after   1.04553E+11
808 Waiting for     0.0007 sec
809 Waiting for     0.0393 sec
810 Waiting for     0.0007 sec
811 #OVERLAP evdw > 1d10   1.00000E+20
812  #OVERLAPing residues             2
813   17  23
814  #OVERLAPing all corrected after             1  random generation
815 #OVERLAP evdw after   8.87203E+07
816 Waiting for     0.0395 sec
817 Waiting for     0.0393 sec
818 Waiting for     0.0396 sec
819 Waiting for     0.0007 sec
820 Waiting for     0.0449 sec
821 Waiting for     0.0182 sec
822 #OVERLAP evdw > 1d10   1.00000E+20
823  #OVERLAPing residues             5
824    7  27  29   8  28
825  #OVERLAPing NOT all corrected             2
826    8  28
827 #OVERLAP evdw after   1.00000E+20
828 Waiting for     0.0008 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             2
831    6  20
832  #OVERLAPing all corrected after             1  random generation
833 #OVERLAP evdw after   2.02713E+13
834 Waiting for     1.7842 sec
835 Waiting for     0.0537 sec
836 Waiting for     0.0382 sec
837 Waiting for     0.0008 sec
838 #OVERLAP evdw > 1d10   1.00000E+20
839  #OVERLAPing residues             2
840    4  24
841  #OVERLAPing all corrected after             1  random generation
842 #OVERLAP evdw after   5.36901E+02
843 Waiting for     0.0880 sec
844 Waiting for     0.0008 sec
845 Waiting for     0.0392 sec
846 #OVERLAP evdw > 1d10   1.00000E+20
847  #OVERLAPing residues             2
848    3  27
849  #OVERLAPing all corrected after             1  random generation
850 #OVERLAP evdw after   1.17661E+07
851 Waiting for     0.0008 sec
852 #OVERLAP evdw > 1d10   1.00000E+20
853  #OVERLAPing residues             2
854    3  11
855  #OVERLAPing all corrected after             2  random generation
856 #OVERLAP evdw after   1.31612E+05
857 Waiting for     0.0007 sec
858 Waiting for     0.0512 sec
859 #OVERLAP evdw > 1d10   1.00000E+20
860  #OVERLAPing residues             4
861    4  20   9  26
862  #OVERLAPing all corrected after             1  random generation
863 #OVERLAP evdw after   1.10380E+06
864 Waiting for     0.0388 sec
865 Waiting for     0.0515 sec
866 #OVERLAP evdw > 1d10   1.00000E+20
867  #OVERLAPing residues             2
868   20  26
869  #OVERLAPing all corrected after             1  random generation
870 #OVERLAP evdw after   1.71642E+07
871 Waiting for     0.0380 sec
872 #OVERLAP evdw > 1d10   1.00000E+20
873  #OVERLAPing residues             4
874    5  17   8  14
875  #OVERLAPing all corrected after             2  random generation
876 #OVERLAP evdw after   1.61494E+08
877 Waiting for     0.0399 sec
878 Waiting for     1.2379 sec
879 Waiting for     0.0008 sec
880 Waiting for     0.0382 sec
881 #OVERLAP evdw > 1d10   1.00000E+20
882  #OVERLAPing residues             2
883   12  17
884  #OVERLAPing all corrected after             2  random generation
885 #OVERLAP evdw after   5.25180E+10
886 Waiting for     0.0975 sec
887 #OVERLAP evdw > 1d10   1.00000E+20
888  #OVERLAPing residues             4
889    4  17   8  22
890  #OVERLAPing all corrected after            10  random generation
891 #OVERLAP evdw after   8.28451E+11
892 Waiting for     0.0007 sec
893 Waiting for     0.0396 sec
894 #OVERLAP evdw > 1d10   1.00000E+20
895  #OVERLAPing residues             4
896   17  23  19  25
897  #OVERLAPing all corrected after             2  random generation
898 #OVERLAP evdw after   3.61197E+09
899 Waiting for     0.0461 sec
900 #OVERLAP evdw > 1d10   1.00000E+20
901  #OVERLAPing residues             2
902    5  23
903  #OVERLAPing all corrected after             1  random generation
904 #OVERLAP evdw after   1.69773E+06
905 Waiting for     0.0007 sec
906 #OVERLAP evdw > 1d10   1.00000E+20
907  #OVERLAPing residues             4
908    3  25   7   9
909  #OVERLAPing all corrected after             1  random generation
910 #OVERLAP evdw after   5.44610E+02
911 Waiting for     0.0389 sec
912 Waiting for     0.0007 sec
913 Waiting for     0.0007 sec
914 Waiting for     0.0394 sec
915 Waiting for     0.0381 sec
916 Waiting for     1.7705 sec
917 #OVERLAP evdw > 1d10   1.00000E+20
918  #OVERLAPing residues             2
919   11  24
920  #OVERLAPing all corrected after             1  random generation
921 #OVERLAP evdw after   6.98893E+07
922 Waiting for     0.0235 sec
923 Waiting for     0.0392 sec
924 Waiting for     0.0397 sec
925 #OVERLAP evdw > 1d10   1.00000E+20
926  #OVERLAPing residues             2
927    7  24
928  #OVERLAPing all corrected after             3  random generation
929 #OVERLAP evdw after   3.35535E+11
930 Waiting for     0.0388 sec
931 #OVERLAP evdw > 1d10   1.00000E+20
932  #OVERLAPing residues             6
933    7  27  11  25  23  26
934  #OVERLAPing all corrected after             1  random generation
935 #OVERLAP evdw after   2.49873E+07
936 Waiting for     0.0380 sec
937 #OVERLAP evdw > 1d10   1.00000E+20
938  #OVERLAPing residues             4
939    5  20   9  21
940  #OVERLAPing all corrected after             1  random generation
941 #OVERLAP evdw after   5.87676E+08
942 Waiting for     0.0806 sec
943 Waiting for     0.0007 sec
944 Waiting for     0.0008 sec
945 Waiting for     0.0387 sec
946 Waiting for     0.0384 sec
947 Waiting for     0.0510 sec
948 #OVERLAP evdw > 1d10   1.00000E+20
949  #OVERLAPing residues             2
950   17  19
951  #OVERLAPing all corrected after             1  random generation
952 #OVERLAP evdw after   1.80403E+02
953 Waiting for     0.0508 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             2
956   11  24
957  #OVERLAPing all corrected after             2  random generation
958 #OVERLAP evdw after   6.21569E+14
959 Waiting for     0.0007 sec
960 #OVERLAP evdw > 1d10   1.00000E+20
961  #OVERLAPing residues             2
962   14  25
963  #OVERLAPing all corrected after             1  random generation
964 #OVERLAP evdw after   8.39352E+09
965 Waiting for     1.2029 sec
966 Waiting for     0.0007 sec
967 #OVERLAP evdw > 1d10   1.00000E+20
968  #OVERLAPing residues             4
969    4  23  14  20
970  #OVERLAPing all corrected after             1  random generation
971 #OVERLAP evdw after   5.95503E+11
972 Waiting for     0.0008 sec
973 #OVERLAP evdw > 1d10   1.00000E+20
974  #OVERLAPing residues             2
975    6  23
976  #OVERLAPing all corrected after             3  random generation
977 #OVERLAP evdw after   1.35716E+27
978 Waiting for     0.0391 sec
979 Waiting for     0.0007 sec
980 Waiting for     0.0386 sec
981 Waiting for     0.0391 sec
982 Waiting for     0.0007 sec
983 Waiting for     0.0397 sec
984 Waiting for     0.0390 sec
985 Waiting for     0.0388 sec
986 Waiting for     0.0903 sec
987 Waiting for     0.0273 sec
988 Waiting for     0.0387 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             2
991   13  24
992  #OVERLAPing all corrected after             1  random generation
993 #OVERLAP evdw after   3.57948E+08
994 Waiting for     0.0394 sec
995 Waiting for     0.0008 sec
996 Waiting for     0.0392 sec
997 Waiting for     0.0343 sec
998 Waiting for     0.0396 sec
999 Waiting for     1.2371 sec
1000 Waiting for     0.0007 sec
1001 Waiting for     0.0386 sec
1002 Waiting for     0.0008 sec
1003 Waiting for     0.0398 sec
1004 Waiting for     0.0008 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             2
1007   13  20
1008  #OVERLAPing all corrected after             1  random generation
1009 #OVERLAP evdw after   2.47583E+08
1010 Waiting for     0.0381 sec
1011 Waiting for     0.0901 sec
1012 Waiting for     0.0008 sec
1013 #OVERLAP evdw > 1d10   1.00000E+20
1014  #OVERLAPing residues             3
1015    9  20  23
1016  #OVERLAPing all corrected after             2  random generation
1017 #OVERLAP evdw after   7.55639E+06
1018 Waiting for     0.0379 sec
1019 Waiting for     0.0218 sec
1020 Waiting for     0.0008 sec
1021 Waiting for     0.0008 sec
1022 Waiting for     0.0008 sec
1023 #OVERLAP evdw > 1d10   1.00000E+20
1024  #OVERLAPing residues             2
1025    4  12
1026  #OVERLAPing all corrected after             1  random generation
1027 #OVERLAP evdw after   3.85507E+13
1028 Waiting for     1.5259 sec
1029 Waiting for     0.0008 sec
1030 #OVERLAP evdw > 1d10   1.00000E+20
1031  #OVERLAPing residues             2
1032    9  14
1033  #OVERLAPing all corrected after             1  random generation
1034 #OVERLAP evdw after   3.20986E+06
1035 Waiting for     0.0397 sec
1036 Waiting for     0.0007 sec
1037 Waiting for     0.0395 sec
1038 Waiting for     0.0008 sec
1039 Waiting for     0.0007 sec
1040 Waiting for     0.0469 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             2
1043    9  27
1044  #OVERLAPing all corrected after             2  random generation
1045 #OVERLAP evdw after   4.83359E+11
1046 Waiting for     0.0008 sec
1047 Waiting for     0.0386 sec
1048 #OVERLAP evdw > 1d10   1.00000E+20
1049  #OVERLAPing residues             3
1050    6   9  24
1051  #OVERLAPing all corrected after             1  random generation
1052 #OVERLAP evdw after   1.42675E+11
1053 Waiting for     0.0008 sec
1054 #OVERLAP evdw > 1d10   1.00000E+20
1055  #OVERLAPing residues             2
1056   23  25
1057  #OVERLAPing all corrected after             1  random generation
1058 #OVERLAP evdw after   3.28088E+04
1059 Waiting for     0.0593 sec
1060 Waiting for     0.0396 sec
1061 Waiting for     2.1287 sec
1062 #OVERLAP evdw > 1d10   1.00000E+20
1063  #OVERLAPing residues             2
1064    5  26
1065  #OVERLAPing all corrected after             1  random generation
1066 #OVERLAP evdw after   2.86312E+03
1067 Waiting for     0.0008 sec
1068 #OVERLAP evdw > 1d10   1.00000E+20
1069  #OVERLAPing residues             2
1070   17  29
1071  #OVERLAPing all corrected after             2  random generation
1072 #OVERLAP evdw after   1.93205E+21
1073 Waiting for     0.0008 sec
1074 Waiting for     0.0007 sec
1075 Waiting for     0.0007 sec
1076 #OVERLAP evdw > 1d10   1.00000E+20
1077  #OVERLAPing residues             2
1078   12  23
1079  #OVERLAPing all corrected after           117  random generation
1080 #OVERLAP evdw after   5.21094E+34
1081 Waiting for     0.0381 sec
1082 Waiting for     0.0008 sec
1083 Waiting for     0.0393 sec
1084 #OVERLAP evdw > 1d10   1.00000E+20
1085  #OVERLAPing residues             2
1086    3  29
1087  #OVERLAPing all corrected after             1  random generation
1088 #OVERLAP evdw after  -4.29328E+01
1089 Waiting for     0.0392 sec
1090 #OVERLAP evdw > 1d10   1.00000E+20
1091  #OVERLAPing residues             4
1092    4  13   5  20
1093  #OVERLAPing all corrected after             1  random generation
1094 #OVERLAP evdw after   9.38190E+13
1095 Waiting for     0.0384 sec
1096 Waiting for     0.0381 sec
1097 #OVERLAP evdw > 1d10   1.00000E+20
1098  #OVERLAPing residues             2
1099   11  27
1100  #OVERLAPing all corrected after             2  random generation
1101 #OVERLAP evdw after   1.57758E+10
1102 Waiting for     0.0007 sec
1103 Waiting for     0.0007 sec
1104 #OVERLAP evdw > 1d10   1.00000E+20
1105  #OVERLAPing residues             2
1106    9  27
1107  #OVERLAPing all corrected after             1  random generation
1108 #OVERLAP evdw after   2.23716E+11
1109 Waiting for     0.0401 sec
1110 Waiting for     0.0398 sec
1111 Waiting for     0.0396 sec
1112 Waiting for     1.3508 sec
1113 Waiting for     0.0007 sec
1114 #OVERLAP evdw > 1d10   1.00000E+20
1115  #OVERLAPing residues             2
1116    9  27
1117  #OVERLAPing all corrected after             1  random generation
1118 #OVERLAP evdw after   5.68718E+02
1119 Waiting for     0.0394 sec
1120 Waiting for     0.0382 sec
1121 Waiting for     0.0008 sec
1122 Waiting for     0.0007 sec
1123 Waiting for     0.0388 sec
1124 Waiting for     0.0610 sec
1125 #OVERLAP evdw > 1d10   1.00000E+20
1126  #OVERLAPing residues             2
1127    7  19
1128  #OVERLAPing all corrected after             2  random generation
1129 #OVERLAP evdw after   1.96780E+18
1130 Waiting for     0.0007 sec
1131 Waiting for     0.0394 sec
1132 Waiting for     0.0387 sec
1133 Waiting for     0.0010 sec
1134 Waiting for     0.0014 sec
1135 Waiting for     0.0007 sec
1136 Waiting for     0.0662 sec
1137 Waiting for     1.3492 sec
1138 Waiting for     0.0007 sec
1139 Waiting for     0.0393 sec
1140 Waiting for     0.0391 sec
1141 #OVERLAP evdw > 1d10   1.00000E+20
1142  #OVERLAPing residues             2
1143   18  22
1144  #OVERLAPing all corrected after             1  random generation
1145 #OVERLAP evdw after   3.29015E+10
1146 Waiting for     0.0380 sec
1147 Waiting for     0.0074 sec
1148 Waiting for     0.0602 sec
1149 Waiting for     0.0391 sec
1150 Waiting for     0.0147 sec
1151 Waiting for     0.0773 sec
1152 Waiting for     0.0007 sec
1153 Waiting for     0.0008 sec
1154 Waiting for     0.0384 sec
1155 Waiting for     0.0382 sec
1156 Waiting for     0.0713 sec
1157 #OVERLAP evdw > 1d10   1.00000E+20
1158  #OVERLAPing residues             4
1159   13  22  14  20
1160  #OVERLAPing all corrected after             2  random generation
1161 #OVERLAP evdw after   4.23716E+09
1162 Waiting for     0.9507 sec
1163 Waiting for     0.0008 sec
1164 Waiting for     0.0007 sec
1165 Waiting for     0.0008 sec
1166 Waiting for     0.0392 sec
1167 #OVERLAP evdw > 1d10   1.00000E+20
1168  #OVERLAPing residues             2
1169   12  27
1170  #OVERLAPing all corrected after             1  random generation
1171 #OVERLAP evdw after   3.84903E+02
1172 Waiting for     0.0382 sec
1173 Waiting for     0.0384 sec
1174 Waiting for     0.0007 sec
1175 Waiting for     0.0007 sec
1176 #OVERLAP evdw > 1d10   1.00000E+20
1177  #OVERLAPing residues             2
1178   14  25
1179  #OVERLAPing all corrected after             1  random generation
1180 #OVERLAP evdw after   8.40325E+02
1181 Waiting for     0.0397 sec
1182 Waiting for     0.0396 sec
1183 Waiting for     0.0008 sec
1184 Waiting for     0.0697 sec
1185 Waiting for     0.0391 sec
1186 Waiting for     0.2730 sec
1187 Waiting for     0.0014 sec
1188 Waiting for     0.0008 sec
1189 Waiting for     0.0388 sec
1190 Waiting for     0.0380 sec
1191 Waiting for     0.0007 sec
1192 Waiting for     0.0008 sec
1193 Waiting for     0.0509 sec
1194 Waiting for     0.0613 sec
1195 Waiting for     0.0394 sec
1196 #OVERLAP evdw > 1d10   1.00000E+20
1197  #OVERLAPing residues             2
1198    7  25
1199  #OVERLAPing all corrected after             1  random generation
1200 #OVERLAP evdw after   4.76100E+07
1201 Waiting for     0.0398 sec
1202 Waiting for     0.0430 sec
1203 Waiting for     0.0008 sec
1204 Waiting for     0.0527 sec
1205 Waiting for     0.0007 sec
1206 Waiting for     0.6458 sec
1207 Waiting for     0.0007 sec
1208 Waiting for     0.0398 sec
1209 #OVERLAP evdw > 1d10   1.00000E+20
1210  #OVERLAPing residues             2
1211    3  14
1212  #OVERLAPing all corrected after             1  random generation
1213 #OVERLAP evdw after   1.70797E+04
1214 Waiting for     0.0007 sec
1215 #OVERLAP evdw > 1d10   1.00000E+20
1216  #OVERLAPing residues             2
1217    9  26
1218  #OVERLAPing all corrected after             1  random generation
1219 #OVERLAP evdw after   7.44523E+01
1220 Waiting for     0.0391 sec
1221 #OVERLAP evdw > 1d10   1.00000E+20
1222  #OVERLAPing residues             5
1223    7  28  29   8  27
1224  #OVERLAPing all corrected after             1  random generation
1225 #OVERLAP evdw after   1.79633E+06
1226 Waiting for     0.0008 sec
1227 Waiting for     0.0745 sec
1228 Waiting for     0.0007 sec
1229 Waiting for     0.0380 sec
1230 Waiting for     0.0392 sec
1231 Waiting for     0.0653 sec
1232 #OVERLAP evdw > 1d10   1.00000E+20
1233  #OVERLAPing residues             2
1234    3  20
1235  #OVERLAPing all corrected after             1  random generation
1236 #OVERLAP evdw after   7.11972E+13
1237 Waiting for     0.0427 sec
1238 Waiting for     0.0174 sec
1239 Waiting for     0.0385 sec
1240 Waiting for     0.0593 sec
1241 Waiting for     0.9915 sec
1242 Waiting for     0.0007 sec
1243 Waiting for     0.0007 sec
1244 Waiting for     0.0395 sec
1245 Waiting for     0.0691 sec
1246 Waiting for     0.0380 sec
1247 Waiting for     0.0008 sec
1248 Waiting for     0.0471 sec
1249 Waiting for     0.0396 sec
1250 #OVERLAP evdw > 1d10   8.55883E+23
1251  #OVERLAPing residues             0
1252
1253  #OVERLAPing all corrected after             1  random generation
1254 #OVERLAP evdw after   8.55883E+23
1255 Waiting for     0.0007 sec
1256 Waiting for     0.0007 sec
1257 Waiting for     0.0873 sec
1258 #OVERLAP evdw > 1d10   1.00000E+20
1259  #OVERLAPing residues             2
1260    9  20
1261  #OVERLAPing all corrected after             1  random generation
1262 #OVERLAP evdw after   2.05827E+12
1263 Waiting for     0.0399 sec
1264 Waiting for     0.0007 sec
1265 #OVERLAP evdw > 1d10   1.00000E+20
1266  #OVERLAPing residues             2
1267    5  14
1268  #OVERLAPing all corrected after             1  random generation
1269 #OVERLAP evdw after   1.53638E+12
1270 Waiting for     0.0388 sec
1271 #OVERLAP evdw > 1d10   1.00000E+20
1272  #OVERLAPing residues             3
1273    8  22  25
1274  #OVERLAPing all corrected after             1  random generation
1275 #OVERLAP evdw after   1.37111E+12
1276 Waiting for     0.0393 sec
1277 #OVERLAP evdw > 1d10   1.00000E+20
1278  #OVERLAPing residues             4
1279    7  14   9  17
1280  #OVERLAPing all corrected after             3  random generation
1281 #OVERLAP evdw after   6.65447E+12
1282 Waiting for     0.0007 sec
1283 #OVERLAP evdw > 1d10   1.00000E+20
1284  #OVERLAPing residues             6
1285    3  23   4  25  15  29
1286  #OVERLAPing all corrected after             2  random generation
1287 #OVERLAP evdw after   1.03475E+11
1288 Waiting for     0.2316 sec
1289 Waiting for     0.0007 sec
1290 Waiting for     0.0381 sec
1291 #OVERLAP evdw > 1d10   1.00000E+20
1292  #OVERLAPing residues             4
1293    7  16  11  22
1294  #OVERLAPing all corrected after             1  random generation
1295 #OVERLAP evdw after   2.84085E+08
1296 Waiting for     0.0393 sec
1297 Waiting for     0.0023 sec
1298 Waiting for     0.0425 sec
1299 Waiting for     0.0007 sec
1300 #OVERLAP evdw > 1d10   1.00000E+20
1301  #OVERLAPing residues             2
1302    5  22
1303  #OVERLAPing all corrected after             2  random generation
1304 #OVERLAP evdw after   1.76442E+09
1305 Waiting for     0.0381 sec
1306 Waiting for     0.0008 sec
1307 #OVERLAP evdw > 1d10   1.00000E+20
1308  #OVERLAPing residues             2
1309    3  25
1310  #OVERLAPing all corrected after             1  random generation
1311 #OVERLAP evdw after   1.80189E+12
1312 Waiting for     0.0566 sec
1313 Waiting for     0.0391 sec
1314 #OVERLAP evdw > 1d10   1.00000E+20
1315  #OVERLAPing residues             2
1316    6  22
1317  #OVERLAPing all corrected after             1  random generation
1318 #OVERLAP evdw after   6.86032E+05
1319 Waiting for     0.0388 sec
1320 Waiting for     0.0688 sec
1321 Waiting for     0.0399 sec
1322 Waiting for     0.0041 sec
1323 Waiting for     0.0398 sec
1324 Waiting for     1.6557 sec
1325 Waiting for     0.0008 sec
1326 Waiting for     0.0008 sec
1327 #OVERLAP evdw > 1d10   1.00000E+20
1328  #OVERLAPing residues             2
1329   17  25
1330  #OVERLAPing all corrected after             1  random generation
1331 #OVERLAP evdw after   8.27307E+01
1332 Waiting for     0.1368 sec
1333 #OVERLAP evdw > 1d10   1.00000E+20
1334  #OVERLAPing residues             2
1335    7  13
1336  #OVERLAPing all corrected after             1  random generation
1337 #OVERLAP evdw after   1.93158E+06
1338 Waiting for     0.0382 sec
1339 Waiting for     0.0039 sec
1340 Waiting for     0.1123 sec
1341 Waiting for     0.0007 sec
1342 #OVERLAP evdw > 1d10   1.00000E+20
1343  #OVERLAPing residues             2
1344    7  23
1345  #OVERLAPing all corrected after             2  random generation
1346 #OVERLAP evdw after   5.20328E+11
1347 Waiting for     0.0008 sec
1348 Waiting for     0.0400 sec
1349 #OVERLAP evdw > 1d10   1.00000E+20
1350  #OVERLAPing residues             2
1351    9  23
1352  #OVERLAPing all corrected after             2  random generation
1353 #OVERLAP evdw after   9.60042E+14
1354 Waiting for     0.0381 sec
1355 Waiting for     0.0386 sec
1356 Waiting for     0.0379 sec
1357 Waiting for     0.0008 sec
1358 Waiting for     1.1099 sec
1359 Waiting for     0.0033 sec
1360 Waiting for     0.0386 sec
1361 #OVERLAP evdw > 1d10   1.00000E+20
1362  #OVERLAPing residues             2
1363    4  13
1364  #OVERLAPing all corrected after             1  random generation
1365 #OVERLAP evdw after   4.49916E+03
1366 Waiting for     0.0381 sec
1367 Waiting for     0.0008 sec
1368 #OVERLAP evdw > 1d10   1.00000E+20
1369  #OVERLAPing residues             3
1370    3  17   5
1371  #OVERLAPing all corrected after             5  random generation
1372 #OVERLAP evdw after   2.99649E+05
1373 Waiting for     0.0393 sec
1374 #OVERLAP evdw > 1d10   1.00000E+20
1375  #OVERLAPing residues             4
1376    4  17   7  27
1377  #OVERLAPing all corrected after             1  random generation
1378 #OVERLAP evdw after   6.17860E+10
1379 Waiting for     0.0782 sec
1380 #OVERLAP evdw > 1d10   1.00000E+20
1381  #OVERLAPing residues             3
1382    7   9  23
1383  #OVERLAPing all corrected after             2  random generation
1384 #OVERLAP evdw after   1.39971E+05
1385 Waiting for     0.0008 sec
1386 Waiting for     0.0408 sec
1387 Waiting for     0.0589 sec
1388 #OVERLAP evdw > 1d10   1.00000E+20
1389  #OVERLAPing residues             4
1390    4  26   5  27
1391  #OVERLAPing all corrected after            15  random generation
1392 #OVERLAP evdw after   4.44389E+17
1393 Waiting for     0.0399 sec
1394 Waiting for     0.0008 sec
1395 Waiting for     0.0384 sec
1396 Waiting for     0.0665 sec
1397 #OVERLAP evdw > 1d10   1.00000E+20
1398  #OVERLAPing residues             2
1399    4   9
1400  #OVERLAPing all corrected after             1  random generation
1401 #OVERLAP evdw after   3.81418E+12
1402 Waiting for     1.7733 sec
1403 #OVERLAP evdw > 1d10   1.00000E+20
1404  #OVERLAPing residues             4
1405    3  26   7  19
1406  #OVERLAPing all corrected after             1  random generation
1407 #OVERLAP evdw after   5.36400E+07
1408 Waiting for     0.0541 sec
1409 Waiting for     0.0007 sec
1410 Waiting for     0.0387 sec
1411 #OVERLAP evdw > 1d10   1.00000E+20
1412  #OVERLAPing residues             3
1413    4  14  17
1414  #OVERLAPing all corrected after             3  random generation
1415 #OVERLAP evdw after   2.68983E+21
1416 Waiting for     0.0395 sec
1417 Waiting for     0.0007 sec
1418 #OVERLAP evdw > 1d10   8.71183E+21
1419  #OVERLAPing residues             0
1420
1421  #OVERLAPing all corrected after             1  random generation
1422 #OVERLAP evdw after   8.71183E+21
1423 Waiting for     0.0395 sec
1424 #OVERLAP evdw > 1d10   1.00000E+20
1425  #OVERLAPing residues             3
1426    7  23  25
1427  #OVERLAPing all corrected after             1  random generation
1428 #OVERLAP evdw after   1.62451E+13
1429 Waiting for     0.0388 sec
1430 Waiting for     0.0664 sec
1431 Waiting for     0.0495 sec
1432 Waiting for     0.0173 sec
1433 #OVERLAP evdw > 1d10   1.00000E+20
1434  #OVERLAPing residues             2
1435    7  25
1436  #OVERLAPing all corrected after             2  random generation
1437 #OVERLAP evdw after   2.59302E+25
1438 Waiting for     0.0407 sec
1439 #OVERLAP evdw > 1d10   1.00000E+20
1440  #OVERLAPing residues             2
1441   15  27
1442  #OVERLAPing all corrected after             1  random generation
1443 #OVERLAP evdw after   5.79960E+11
1444 Waiting for     0.0393 sec
1445 Waiting for     0.0387 sec
1446 #OVERLAP evdw > 1d10   1.00000E+20
1447  #OVERLAPing residues             2
1448    5  27
1449  #OVERLAPing all corrected after             2  random generation
1450 #OVERLAP evdw after   4.25866E+01
1451 Waiting for     0.0395 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454   11  16
1455  #OVERLAPing all corrected after             1  random generation
1456 #OVERLAP evdw after   4.35733E+10
1457 Waiting for     0.0389 sec
1458 Waiting for     0.0388 sec
1459 #OVERLAP evdw > 1d10   1.00000E+20
1460  #OVERLAPing residues             2
1461   22  25
1462  #OVERLAPing all corrected after             1  random generation
1463 #OVERLAP evdw after   2.80548E+02
1464 Waiting for     0.0008 sec
1465 Waiting for     0.0387 sec
1466 Waiting for     0.0033 sec
1467 Waiting for     0.0488 sec
1468 Waiting for     0.0399 sec
1469 Waiting for     0.0007 sec
1470 Waiting for     0.0420 sec
1471 Waiting for     0.0761 sec
1472 #OVERLAP evdw > 1d10   1.00000E+20
1473  #OVERLAPing residues             2
1474    4  21
1475  #OVERLAPing all corrected after             1  random generation
1476 #OVERLAP evdw after   1.05104E+02
1477 Waiting for     0.0385 sec
1478 Waiting for     0.1109 sec
1479 Waiting for     0.0007 sec
1480 Waiting for     1.1374 sec
1481 #OVERLAP evdw > 1d10   1.00000E+20
1482  #OVERLAPing residues             4
1483    4  20   8  27
1484  #OVERLAPing all corrected after             1  random generation
1485 #OVERLAP evdw after   6.23371E+22
1486 Waiting for     0.0007 sec
1487 Waiting for     0.0390 sec
1488 Waiting for     0.0378 sec
1489 Waiting for     0.0571 sec
1490 #OVERLAP evdw > 1d10   1.00000E+20
1491  #OVERLAPing residues             3
1492    4  26  27
1493  #OVERLAPing all corrected after             4  random generation
1494 #OVERLAP evdw after   5.46014E+15
1495 Waiting for     0.0142 sec
1496 Waiting for     0.0484 sec
1497 Waiting for     0.0007 sec
1498 Waiting for     0.0499 sec
1499 Waiting for     0.0443 sec
1500 #OVERLAP evdw > 1d10   1.00000E+20
1501  #OVERLAPing residues             2
1502    2   9
1503  #OVERLAPing all corrected after             1  random generation
1504 #OVERLAP evdw after   3.43876E+22
1505 Waiting for     0.0391 sec
1506 Waiting for     0.0007 sec
1507 #OVERLAP evdw > 1d10   1.00000E+20
1508  #OVERLAPing residues             2
1509    5  11
1510  #OVERLAPing all corrected after             1  random generation
1511 #OVERLAP evdw after   1.67983E+12
1512 Waiting for     0.0390 sec
1513 Waiting for     0.0492 sec
1514 #OVERLAP evdw > 1d10   3.94586E+24
1515  #OVERLAPing residues             0
1516
1517  #OVERLAPing all corrected after             1  random generation
1518 #OVERLAP evdw after   3.94586E+24
1519 Waiting for     0.0279 sec
1520 Waiting for     0.0413 sec
1521 Waiting for     0.0007 sec
1522 Waiting for     0.0383 sec
1523 Waiting for     0.0398 sec
1524 Waiting for     0.0390 sec
1525 Waiting for     0.0393 sec
1526 Waiting for     0.0396 sec
1527 Waiting for     0.0396 sec
1528 #OVERLAP evdw > 1d10   1.00000E+20
1529  #OVERLAPing residues             2
1530    6  27
1531  #OVERLAPing all corrected after             1  random generation
1532 #OVERLAP evdw after   1.71306E+07
1533 Waiting for     0.0390 sec
1534 Waiting for     0.0008 sec
1535 Waiting for     0.0394 sec
1536 #OVERLAP evdw > 1d10   1.00000E+20
1537  #OVERLAPing residues             2
1538    9  27
1539  #OVERLAPing all corrected after             1  random generation
1540 #OVERLAP evdw after   1.36496E+10
1541 Waiting for     0.0379 sec
1542 Waiting for     0.0007 sec
1543 #OVERLAP evdw > 1d10   1.00000E+20
1544  #OVERLAPing residues             2
1545    4  27
1546  #OVERLAPing all corrected after             1  random generation
1547 #OVERLAP evdw after   5.18487E+05
1548 Waiting for     0.0392 sec
1549 Waiting for     0.0008 sec
1550 Waiting for     0.0546 sec
1551 Waiting for     0.0393 sec
1552 #OVERLAP evdw > 1d10   1.00000E+20
1553  #OVERLAPing residues             2
1554   15  20
1555  #OVERLAPing all corrected after             1  random generation
1556 #OVERLAP evdw after  -6.30015E+01
1557 Waiting for     1.1563 sec
1558 Waiting for     0.0388 sec
1559 Waiting for     0.0008 sec
1560 Waiting for     0.0007 sec
1561 Waiting for     0.0008 sec
1562 Waiting for     0.0424 sec
1563 Waiting for     0.0388 sec
1564 Waiting for     0.0007 sec
1565 Waiting for     0.0007 sec
1566 #OVERLAP evdw > 1d10   1.00000E+20
1567  #OVERLAPing residues             4
1568    2  23   7  29
1569  #OVERLAPing all corrected after             3  random generation
1570 #OVERLAP evdw after   5.03247E+12
1571 Waiting for     0.0391 sec
1572 Waiting for     0.0007 sec
1573 Waiting for     0.0008 sec
1574 Waiting for     0.0379 sec
1575 Waiting for     0.0007 sec
1576 Waiting for     0.0392 sec
1577 Waiting for     0.0384 sec
1578 Waiting for     0.0388 sec
1579 Waiting for     0.0007 sec
1580 #OVERLAP evdw > 1d10   1.00000E+20
1581  #OVERLAPing residues             2
1582    9  29
1583  #OVERLAPing all corrected after             1  random generation
1584 #OVERLAP evdw after   1.57630E+13
1585 Waiting for     0.0381 sec
1586 Waiting for     0.0391 sec
1587 #OVERLAP evdw > 1d10   1.00000E+20
1588  #OVERLAPing residues             2
1589    4  19
1590  #OVERLAPing all corrected after             1  random generation
1591 #OVERLAP evdw after   8.50788E+11
1592 Waiting for     0.0008 sec
1593 Waiting for     0.0401 sec
1594 Waiting for     0.0394 sec
1595 Waiting for     0.0500 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598    8  27
1599  #OVERLAPing all corrected after             1  random generation
1600 #OVERLAP evdw after   4.48486E+03
1601 Waiting for     0.0382 sec
1602 #OVERLAP evdw > 1d10   1.00000E+20
1603  #OVERLAPing residues             2
1604   24  27
1605  #OVERLAPing all corrected after             1  random generation
1606 #OVERLAP evdw after   1.14247E+07
1607 Waiting for     0.0007 sec
1608 Waiting for     0.0394 sec
1609 #OVERLAP evdw > 1d10   1.00000E+20
1610  #OVERLAPing residues             2
1611   14  25
1612  #OVERLAPing all corrected after             1  random generation
1613 #OVERLAP evdw after   2.39460E+05
1614 Waiting for     0.0760 sec
1615 Waiting for     0.0397 sec
1616 Waiting for     1.2278 sec
1617 #OVERLAP evdw > 1d10   1.00000E+20
1618  #OVERLAPing residues             4
1619    5  18   7  17
1620  #OVERLAPing all corrected after             1  random generation
1621 #OVERLAP evdw after   2.49274E+09
1622 Waiting for     0.0558 sec
1623 Waiting for     0.0007 sec
1624 Waiting for     0.0585 sec
1625 Waiting for     0.0008 sec
1626 #OVERLAP evdw > 1d10   1.00000E+20
1627  #OVERLAPing residues             2
1628    5  17
1629  #OVERLAPing NOT all corrected             2
1630    5  17
1631 #OVERLAP evdw after   1.00000E+20
1632 Waiting for     0.0008 sec
1633 Waiting for     0.0007 sec
1634 #OVERLAP evdw > 1d10   1.00000E+20
1635  #OVERLAPing residues             2
1636    3  29
1637  #OVERLAPing all corrected after             1  random generation
1638 #OVERLAP evdw after   7.28557E+12
1639 Waiting for     0.0741 sec
1640 Waiting for     0.0380 sec
1641 Waiting for     0.0381 sec
1642 #OVERLAP evdw > 1d10   1.00000E+20
1643  #OVERLAPing residues             2
1644    9  25
1645  #OVERLAPing all corrected after             1  random generation
1646 #OVERLAP evdw after   4.64310E+09
1647 Waiting for     0.0008 sec
1648 Waiting for     0.0380 sec
1649 Waiting for     0.0010 sec
1650 Waiting for     0.0007 sec
1651 Waiting for     0.0390 sec
1652 Waiting for     0.0383 sec
1653 Waiting for     0.0381 sec
1654 Waiting for     0.7276 sec
1655 Waiting for     0.0007 sec
1656 Waiting for     0.0008 sec
1657 #OVERLAP evdw > 1d10   1.00000E+20
1658  #OVERLAPing residues             2
1659    7  25
1660  #OVERLAPing all corrected after             1  random generation
1661 #OVERLAP evdw after   1.15688E+07
1662 Waiting for     0.0394 sec
1663 Waiting for     0.0226 sec
1664 #OVERLAP evdw > 1d10   1.00000E+20
1665  #OVERLAPing residues             2
1666    9  19
1667  #OVERLAPing all corrected after             4  random generation
1668 #OVERLAP evdw after   4.12335E+15
1669 Waiting for     0.0387 sec
1670 Waiting for     0.0008 sec
1671 #OVERLAP evdw > 1d10   1.00000E+20
1672  #OVERLAPing residues             2
1673    4  18
1674  #OVERLAPing all corrected after             1  random generation
1675 #OVERLAP evdw after   1.72518E+05
1676 Waiting for     0.0744 sec
1677 Waiting for     0.0008 sec
1678 Waiting for     0.0382 sec
1679 Waiting for     0.0647 sec
1680 Waiting for     0.0007 sec
1681 Waiting for     0.0390 sec
1682 #OVERLAP evdw > 1d10   1.00000E+20
1683  #OVERLAPing residues             2
1684   11  26
1685  #OVERLAPing all corrected after             1  random generation
1686 #OVERLAP evdw after   5.41127E+17
1687 Waiting for     0.0884 sec
1688 Waiting for     1.9090 sec
1689 Waiting for     0.0007 sec
1690 Waiting for     0.0007 sec
1691 #OVERLAP evdw > 1d10   1.00000E+20
1692  #OVERLAPing residues             2
1693    4  27
1694  #OVERLAPing all corrected after             4  random generation
1695 #OVERLAP evdw after   3.42751E+08
1696 Waiting for     0.0393 sec
1697 Waiting for     0.0396 sec
1698 Waiting for     0.0726 sec
1699 Waiting for     0.0009 sec
1700 Waiting for     0.0189 sec
1701 Waiting for     0.0381 sec
1702 Waiting for     0.0720 sec
1703 #OVERLAP evdw > 1d10   1.00000E+20
1704  #OVERLAPing residues             2
1705    7  18
1706  #OVERLAPing all corrected after             2  random generation
1707 #OVERLAP evdw after   7.30379E+06
1708 Waiting for     0.0389 sec
1709 Waiting for     0.0384 sec
1710 Waiting for     0.0379 sec
1711 #OVERLAP evdw > 1d10   1.00000E+20
1712  #OVERLAPing residues             2
1713   11  23
1714  #OVERLAPing all corrected after             1  random generation
1715 #OVERLAP evdw after   5.49103E+05
1716 Waiting for     0.0384 sec
1717 Waiting for     0.0703 sec
1718 Waiting for     0.0008 sec
1719 Waiting for     1.7678 sec
1720 Waiting for     0.0007 sec
1721 Waiting for     0.0391 sec
1722 Waiting for     0.0391 sec
1723 #OVERLAP evdw > 1d10   1.00000E+20
1724  #OVERLAPing residues             2
1725    7  22
1726  #OVERLAPing all corrected after             1  random generation
1727 #OVERLAP evdw after   1.71532E+09
1728 Waiting for     0.0755 sec
1729 Waiting for     0.0395 sec
1730 Waiting for     0.0076 sec
1731 Waiting for     0.0008 sec
1732 Waiting for     0.0008 sec
1733 Waiting for     0.0390 sec
1734 Waiting for     0.0008 sec
1735 Waiting for     0.0382 sec
1736 Waiting for     0.0854 sec
1737 Waiting for     0.6264 sec
1738 Waiting for     0.0008 sec
1739 Waiting for     0.0390 sec
1740 Waiting for     0.0007 sec
1741 #OVERLAP evdw > 1d10   1.00000E+20
1742  #OVERLAPing residues             2
1743   13  20
1744  #OVERLAPing all corrected after             3  random generation
1745 #OVERLAP evdw after   1.94998E+08
1746 Waiting for     0.0007 sec
1747 Waiting for     0.0383 sec
1748 Waiting for     0.0008 sec
1749 Waiting for     0.0409 sec
1750 Waiting for     0.0007 sec
1751 Waiting for     0.0389 sec
1752 Waiting for     0.0397 sec
1753 Waiting for     0.0007 sec
1754 #OVERLAP evdw > 1d10   1.00000E+20
1755  #OVERLAPing residues             2
1756   13  27
1757  #OVERLAPing all corrected after             1  random generation
1758 #OVERLAP evdw after   2.61049E+11
1759 Waiting for     0.0389 sec
1760 Waiting for     0.0008 sec
1761 Waiting for     0.0384 sec
1762 Waiting for     1.6807 sec
1763 Waiting for     0.0007 sec
1764 Waiting for     0.0388 sec
1765 Waiting for     0.0382 sec
1766 #OVERLAP evdw > 1d10   1.00000E+20
1767  #OVERLAPing residues             2
1768    8  25
1769  #OVERLAPing all corrected after             2  random generation
1770 #OVERLAP evdw after   3.43340E+10
1771 Waiting for     0.0397 sec
1772 Waiting for     0.0506 sec
1773 Waiting for     0.0007 sec
1774 #OVERLAP evdw > 1d10   1.00000E+20
1775  #OVERLAPing residues            10
1776    7  23   8  22   9  24  11  26  14  20
1777  #OVERLAPing all corrected after             4  random generation
1778 #OVERLAP evdw after   3.66465E+33
1779 Waiting for     0.0383 sec
1780 Waiting for     0.0380 sec
1781 Waiting for     0.0008 sec
1782 Waiting for     0.0685 sec
1783 Waiting for     0.0008 sec
1784 #OVERLAP evdw > 1d10   1.00000E+20
1785  #OVERLAPing residues             2
1786    7  25
1787  #OVERLAPing all corrected after             1  random generation
1788 #OVERLAP evdw after   2.40571E+07
1789 Waiting for     0.0387 sec
1790 Waiting for     0.0007 sec
1791 Waiting for     0.0518 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             2
1794    2  12
1795  #OVERLAPing all corrected after             1  random generation
1796 #OVERLAP evdw after   4.97684E+11
1797 Waiting for     0.0007 sec
1798 Waiting for     0.0394 sec
1799 Waiting for     0.0391 sec
1800 Waiting for     0.0066 sec
1801 Waiting for     0.0334 sec
1802 Waiting for     0.0008 sec
1803 #OVERLAP evdw > 1d10   1.00000E+20
1804  #OVERLAPing residues             3
1805    9  17  23
1806  #OVERLAPing all corrected after             1  random generation
1807 #OVERLAP evdw after   1.48206E+11
1808 Waiting for     0.0239 sec
1809 Waiting for     0.0753 sec
1810 Waiting for     0.0008 sec
1811 Waiting for     0.0386 sec
1812 #OVERLAP evdw > 1d10   1.00000E+20
1813  #OVERLAPing residues             4
1814    4  20   9  26
1815  #OVERLAPing all corrected after             2  random generation
1816 #OVERLAP evdw after   1.59454E+11
1817 Waiting for     0.0380 sec
1818 #OVERLAP evdw > 1d10   1.00000E+20
1819  #OVERLAPing residues             2
1820   22  25
1821  #OVERLAPing all corrected after             1  random generation
1822 #OVERLAP evdw after   4.43899E+01
1823 Waiting for     0.0382 sec
1824 Waiting for     0.0007 sec
1825 Waiting for     0.0394 sec
1826 Waiting for     0.0382 sec
1827 Waiting for     0.0007 sec
1828 #OVERLAP evdw > 1d10   1.00000E+20
1829  #OVERLAPing residues             2
1830    3  20
1831  #OVERLAPing all corrected after             1  random generation
1832 #OVERLAP evdw after   2.66009E+11
1833 Waiting for     0.0390 sec
1834 Waiting for     0.0399 sec
1835 Waiting for     0.0475 sec
1836 Waiting for     0.0391 sec
1837 Waiting for     0.0388 sec
1838 #OVERLAP evdw > 1d10   1.00000E+20
1839  #OVERLAPing residues             2
1840    6  27
1841  #OVERLAPing all corrected after             1  random generation
1842 #OVERLAP evdw after   6.84167E+07
1843 Waiting for     0.0008 sec
1844 Waiting for     0.0009 sec
1845 Waiting for     0.0008 sec
1846 Waiting for     0.0380 sec
1847 #OVERLAP evdw > 1d10   1.00000E+20
1848  #OVERLAPing residues             4
1849    5  27   9  17
1850  #OVERLAPing all corrected after             7  random generation
1851 #OVERLAP evdw after   8.23624E+09
1852 Waiting for     0.0772 sec
1853 #OVERLAP evdw > 1d10   1.00000E+20
1854  #OVERLAPing residues             2
1855    4  29
1856  #OVERLAPing all corrected after             1  random generation
1857 #OVERLAP evdw after   2.65476E+04
1858 Waiting for     0.0805 sec
1859 #OVERLAP evdw > 1d10   1.00000E+20
1860  #OVERLAPing residues             3
1861    9  25  10
1862  #OVERLAPing all corrected after             2  random generation
1863 #OVERLAP evdw after   5.39772E+06
1864 Waiting for     0.0008 sec
1865 Waiting for     0.0398 sec
1866 #OVERLAP evdw > 1d10   1.00000E+20
1867  #OVERLAPing residues             2
1868    4  27
1869  #OVERLAPing all corrected after             5  random generation
1870 #OVERLAP evdw after   3.54130E+09
1871 Waiting for     1.0024 sec
1872 #OVERLAP evdw > 1d10   1.00000E+20
1873  #OVERLAPing residues             2
1874    5  27
1875  #OVERLAPing all corrected after             1  random generation
1876 #OVERLAP evdw after   2.47913E+06
1877 Waiting for     0.0008 sec
1878 Waiting for     0.0433 sec
1879 Waiting for     0.0013 sec
1880 Waiting for     0.0694 sec
1881 Waiting for     0.0645 sec
1882 Waiting for     0.0396 sec
1883 Waiting for     0.0391 sec
1884 #OVERLAP evdw > 1d10   2.15723E+23
1885  #OVERLAPing residues             0
1886
1887  #OVERLAPing all corrected after             1  random generation
1888 #OVERLAP evdw after   2.15723E+23
1889 Waiting for     0.0380 sec
1890 Waiting for     0.0379 sec
1891 Waiting for     0.0394 sec
1892 Waiting for     0.0382 sec
1893 Waiting for     0.0007 sec
1894 Waiting for     0.0383 sec
1895 Waiting for     0.0007 sec
1896 Waiting for     1.7888 sec
1897 #OVERLAP evdw > 1d10   1.20257E+25
1898  #OVERLAPing residues             0
1899
1900  #OVERLAPing all corrected after             1  random generation
1901 #OVERLAP evdw after   1.20257E+25
1902 Waiting for     0.0006 sec
1903 Waiting for     0.0381 sec
1904 Waiting for     0.1017 sec
1905 #OVERLAP evdw > 1d10   1.00000E+20
1906  #OVERLAPing residues             5
1907    4  20   5   7  21
1908  #OVERLAPing all corrected after             1  random generation
1909 #OVERLAP evdw after   8.34041E+19
1910 Waiting for     0.0008 sec
1911 Waiting for     0.0008 sec
1912 Waiting for     0.0396 sec
1913 Waiting for     0.0008 sec
1914 Waiting for     0.0380 sec
1915 Waiting for     0.0008 sec
1916 Waiting for     0.0391 sec
1917 Waiting for     0.0383 sec
1918 Waiting for     0.0037 sec
1919 Waiting for     0.0398 sec
1920 Waiting for     1.9808 sec
1921 Waiting for     0.0780 sec
1922 Waiting for     0.0008 sec
1923 #OVERLAP evdw > 1d10   1.00000E+20
1924  #OVERLAPing residues             4
1925    7  20  17  27
1926  #OVERLAPing all corrected after             1  random generation
1927 #OVERLAP evdw after   8.99008E+08
1928 Waiting for     0.0654 sec
1929 Waiting for     0.0482 sec
1930 Waiting for     0.1081 sec
1931 Waiting for     0.0215 sec
1932 #OVERLAP evdw > 1d10   1.00000E+20
1933  #OVERLAPing residues             3
1934    7  14  19
1935  #OVERLAPing all corrected after             2  random generation
1936 #OVERLAP evdw after   1.49861E+14
1937 Waiting for     0.0007 sec
1938 #OVERLAP evdw > 1d10   1.00000E+20
1939  #OVERLAPing residues             2
1940    4  29
1941  #OVERLAPing all corrected after             3  random generation
1942 #OVERLAP evdw after   2.27863E+05
1943 Waiting for     0.0007 sec
1944 Waiting for     0.0393 sec
1945 Waiting for     0.0383 sec
1946 Waiting for     0.0512 sec
1947 Waiting for     0.6627 sec
1948 Waiting for     0.0007 sec
1949 Waiting for     0.0391 sec
1950 Waiting for     0.0008 sec
1951 Waiting for     0.0722 sec
1952 #OVERLAP evdw > 1d10   1.00000E+20
1953  #OVERLAPing residues             2
1954   13  19
1955  #OVERLAPing all corrected after             2  random generation
1956 #OVERLAP evdw after   1.53902E+08
1957 Waiting for     0.0485 sec
1958 Waiting for     0.0569 sec
1959 Waiting for     0.0007 sec
1960 Waiting for     0.0390 sec
1961 Waiting for     0.0384 sec
1962 #OVERLAP evdw > 1d10   1.00000E+20
1963  #OVERLAPing residues             2
1964   17  25
1965  #OVERLAPing all corrected after             1  random generation
1966 #OVERLAP evdw after   1.33738E+08
1967 Waiting for     0.0744 sec
1968 Waiting for     0.0228 sec
1969 Waiting for     0.0007 sec
1970 #OVERLAP evdw > 1d10   1.00000E+20
1971  #OVERLAPing residues             2
1972    3  26
1973  #OVERLAPing all corrected after             2  random generation
1974 #OVERLAP evdw after   3.15097E+14
1975 Waiting for     2.3388 sec
1976 #OVERLAP evdw > 1d10   1.00000E+20
1977  #OVERLAPing residues             2
1978    4  27
1979  #OVERLAPing all corrected after             2  random generation
1980 #OVERLAP evdw after   2.52357E+06
1981 Waiting for     0.0390 sec
1982 Waiting for     0.0383 sec
1983 Waiting for     0.0392 sec
1984 #OVERLAP evdw > 1d10   1.00000E+20
1985  #OVERLAPing residues             2
1986    4  20
1987  #OVERLAPing all corrected after             1  random generation
1988 #OVERLAP evdw after   1.46885E+04
1989 Waiting for     0.0008 sec
1990 Waiting for     0.0401 sec
1991 #OVERLAP evdw > 1d10   1.00000E+20
1992  #OVERLAPing residues             3
1993    7  23  25
1994  #OVERLAPing all corrected after             2  random generation
1995 #OVERLAP evdw after   1.79636E+25
1996 Waiting for     0.0008 sec
1997 Waiting for     0.0007 sec
1998 Waiting for     0.0008 sec
1999 #OVERLAP evdw > 1d10   1.00000E+20
2000  #OVERLAPing residues             3
2001    2  25   4
2002  #OVERLAPing all corrected after             1  random generation
2003 #OVERLAP evdw after   2.13776E+19
2004 Waiting for     0.0008 sec
2005 Waiting for     0.0396 sec
2006 Waiting for     0.0008 sec
2007 Waiting for     0.0394 sec
2008 Waiting for     0.0008 sec
2009 Waiting for     0.0397 sec
2010 Waiting for     0.0007 sec
2011 Waiting for     2.2068 sec
2012 Waiting for     0.0007 sec
2013 Waiting for     0.0008 sec
2014 Waiting for     0.0456 sec
2015 Waiting for     0.0785 sec
2016 #OVERLAP evdw > 1d10   1.00000E+20
2017  #OVERLAPing residues             2
2018    5  20
2019  #OVERLAPing all corrected after             1  random generation
2020 #OVERLAP evdw after   4.20198E+12
2021 Waiting for     0.0007 sec
2022 #OVERLAP evdw > 1d10   1.00000E+20
2023  #OVERLAPing residues             2
2024   11  23
2025  #OVERLAPing all corrected after             1  random generation
2026 #OVERLAP evdw after   1.72289E+14
2027 Waiting for     0.0552 sec
2028 Waiting for     0.1023 sec
2029 Waiting for     0.0007 sec
2030 Waiting for     0.0654 sec
2031 Waiting for     0.0392 sec
2032 #OVERLAP evdw > 1d10   1.00000E+20
2033  #OVERLAPing residues             2
2034   17  23
2035  #OVERLAPing all corrected after             1  random generation
2036 #OVERLAP evdw after   3.57503E+04
2037 Waiting for     0.0424 sec
2038 Waiting for     1.8955 sec
2039 #OVERLAP evdw > 1d10   1.00000E+20
2040  #OVERLAPing residues             2
2041   20  22
2042  #OVERLAPing all corrected after             1  random generation
2043 #OVERLAP evdw after   1.66400E+04
2044 Waiting for     0.0380 sec
2045 Waiting for     0.0467 sec
2046 Waiting for     0.0396 sec
2047 #OVERLAP evdw > 1d10   1.01596E+20
2048  #OVERLAPing residues             0
2049
2050  #OVERLAPing all corrected after             1  random generation
2051 #OVERLAP evdw after   1.01596E+20
2052 Waiting for     0.0388 sec
2053 Waiting for     0.0395 sec
2054 #OVERLAP evdw > 1d10   1.00000E+20
2055  #OVERLAPing residues             2
2056    4  24
2057  #OVERLAPing all corrected after             1  random generation
2058 #OVERLAP evdw after   3.82089E+04
2059 Waiting for     0.0391 sec
2060 Waiting for     0.0646 sec
2061 Waiting for     0.0008 sec
2062 Waiting for     0.0008 sec
2063 Waiting for     0.0382 sec
2064 Waiting for     0.0393 sec
2065 Waiting for     0.0327 sec
2066 Waiting for     1.9393 sec
2067 #OVERLAP evdw > 1d10   1.00000E+20
2068  #OVERLAPing residues             2
2069    5   8
2070  #OVERLAPing all corrected after             1  random generation
2071 #OVERLAP evdw after   8.24226E+05
2072 Waiting for     0.0007 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             5
2075   17  27  19  25  20
2076  #OVERLAPing all corrected after            16  random generation
2077 #OVERLAP evdw after   9.65967E+49
2078 Waiting for     0.0379 sec
2079 Waiting for     0.0390 sec
2080 Waiting for     0.0578 sec
2081 #OVERLAP evdw > 1d10   1.00000E+20
2082  #OVERLAPing residues             2
2083    2  26
2084  #OVERLAPing all corrected after             1  random generation
2085 #OVERLAP evdw after  -4.70523E+01
2086 Waiting for     0.0390 sec
2087 Waiting for     0.0008 sec
2088 Waiting for     0.0279 sec
2089 #OVERLAP evdw > 1d10   1.00000E+20
2090  #OVERLAPing residues             2
2091   11  25
2092  #OVERLAPing all corrected after             1  random generation
2093 #OVERLAP evdw after   3.65210E+16
2094 Waiting for     0.0397 sec
2095 Waiting for     0.0007 sec
2096 Waiting for     0.0008 sec
2097 Waiting for     0.0690 sec
2098 Waiting for     0.0395 sec
2099 #OVERLAP evdw > 1d10   1.00000E+20
2100  #OVERLAPing residues             6
2101    6  17   7  18   8  23
2102  #OVERLAPing NOT all corrected             2
2103    6  17
2104 #OVERLAP evdw after   1.00000E+20
2105 Waiting for     0.0515 sec
2106 #OVERLAP evdw > 1d10   1.00000E+20
2107  #OVERLAPing residues             2
2108    5  23
2109  #OVERLAPing all corrected after             1  random generation
2110 #OVERLAP evdw after   2.14746E+20
2111 Waiting for     0.0007 sec
2112 #OVERLAP evdw > 1d10   1.00000E+20
2113  #OVERLAPing residues             2
2114    4  25
2115  #OVERLAPing all corrected after             1  random generation
2116 #OVERLAP evdw after   3.41495E+14
2117 Waiting for     0.0008 sec
2118 Waiting for     0.0007 sec
2119 #OVERLAP evdw > 1d10   1.00000E+20
2120  #OVERLAPing residues             2
2121    9  27
2122  #OVERLAPing all corrected after             1  random generation
2123 #OVERLAP evdw after   5.32291E+05
2124 Waiting for     0.0598 sec
2125 Waiting for     2.7505 sec
2126 Waiting for     0.0007 sec
2127 #OVERLAP evdw > 1d10   1.00000E+20
2128  #OVERLAPing residues             4
2129    7  15   8  14
2130  #OVERLAPing all corrected after             4  random generation
2131 #OVERLAP evdw after   1.17895E+08
2132 Waiting for     0.0388 sec
2133 Waiting for     0.0454 sec
2134 Waiting for     0.0008 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             4
2137   18  26  19  25
2138  #OVERLAPing all corrected after             1  random generation
2139 #OVERLAP evdw after   2.36432E+12
2140 Waiting for     0.0671 sec
2141 Waiting for     0.0007 sec
2142 Waiting for     0.0385 sec
2143 Waiting for     0.0008 sec
2144 Waiting for     0.0393 sec
2145 Waiting for     0.0385 sec
2146 Waiting for     0.0007 sec
2147 Waiting for     0.0799 sec
2148 #OVERLAP evdw > 1d10   1.00000E+20
2149  #OVERLAPing residues             3
2150    5  12  23
2151  #OVERLAPing all corrected after             5  random generation
2152 #OVERLAP evdw after   2.93485E+15
2153 Waiting for     0.0182 sec
2154 Waiting for     0.0007 sec
2155 Waiting for     0.0008 sec
2156 #OVERLAP evdw > 1d10   1.00000E+20
2157  #OVERLAPing residues             2
2158    7  17
2159  #OVERLAPing all corrected after             1  random generation
2160 #OVERLAP evdw after   7.47120E+03
2161 Waiting for     0.0397 sec
2162 Waiting for     0.0678 sec
2163 Waiting for     2.6256 sec
2164 Waiting for     0.0007 sec
2165 Waiting for     0.0390 sec
2166 Waiting for     0.0398 sec
2167 Waiting for     0.0385 sec
2168 #OVERLAP evdw > 1d10   1.00000E+20
2169  #OVERLAPing residues             2
2170    2   9
2171  #OVERLAPing all corrected after             1  random generation
2172 #OVERLAP evdw after   3.21374E+02
2173 Waiting for     0.0395 sec
2174 Waiting for     0.0405 sec
2175 #OVERLAP evdw > 1d10   1.00000E+20
2176  #OVERLAPing residues             2
2177   17  22
2178  #OVERLAPing all corrected after             1  random generation
2179 #OVERLAP evdw after   7.93498E+02
2180 Waiting for     0.0007 sec
2181 Waiting for     0.0381 sec
2182 Waiting for     0.0596 sec
2183 Waiting for     0.0520 sec
2184 Waiting for     0.0379 sec
2185 Waiting for     0.0384 sec
2186 Waiting for     0.8899 sec
2187 Waiting for     0.0321 sec
2188 #OVERLAP evdw > 1d10   1.00000E+20
2189  #OVERLAPing residues             2
2190   17  28
2191  #OVERLAPing all corrected after             1  random generation
2192 #OVERLAP evdw after   6.47710E+13
2193 Waiting for     0.0399 sec
2194 #OVERLAP evdw > 1d10   1.00000E+20
2195  #OVERLAPing residues             2
2196    3  27
2197  #OVERLAPing all corrected after             1  random generation
2198 #OVERLAP evdw after   4.43988E+04
2199 Waiting for     0.0709 sec
2200 Waiting for     0.0388 sec
2201 Waiting for     0.0387 sec
2202 #OVERLAP evdw > 1d10   1.00000E+20
2203  #OVERLAPing residues             2
2204   13  27
2205  #OVERLAPing all corrected after             2  random generation
2206 #OVERLAP evdw after   2.88466E+12
2207 Waiting for     0.0008 sec
2208 Waiting for     0.0767 sec
2209 #OVERLAP evdw > 1d10   1.00000E+20
2210  #OVERLAPing residues             2
2211    4  25
2212  #OVERLAPing all corrected after             1  random generation
2213 #OVERLAP evdw after   3.21344E+15
2214 Waiting for     0.0007 sec
2215 Waiting for     0.0699 sec
2216 Waiting for     0.0389 sec
2217 Waiting for     0.1268 sec
2218 Waiting for     0.0007 sec
2219 Waiting for     1.5222 sec
2220 Waiting for     0.0007 sec
2221 Waiting for     0.0397 sec
2222 Waiting for     0.0394 sec
2223 Waiting for     0.0853 sec
2224 Waiting for     0.0007 sec
2225 Waiting for     0.1059 sec
2226 Waiting for     0.0008 sec
2227 #OVERLAP evdw > 1d10   1.00000E+20
2228  #OVERLAPing residues             2
2229    4  23
2230  #OVERLAPing all corrected after             1  random generation
2231 #OVERLAP evdw after   1.39901E+15
2232 Waiting for     0.0084 sec
2233 Waiting for     0.0391 sec
2234 Waiting for     0.0382 sec
2235 Waiting for     0.0396 sec
2236 #OVERLAP evdw > 1d10   1.00000E+20
2237  #OVERLAPing residues             2
2238    9  26
2239  #OVERLAPing all corrected after             1  random generation
2240 #OVERLAP evdw after   2.01921E+10
2241 Waiting for     0.0007 sec
2242 Waiting for     0.0565 sec
2243 #OVERLAP evdw > 1d10   1.00000E+20
2244  #OVERLAPing residues             6
2245    2  17   5  13   6  22
2246  #OVERLAPing all corrected after             1  random generation
2247 #OVERLAP evdw after   9.96943E+24
2248 Waiting for     0.0007 sec
2249 #OVERLAP evdw > 1d10   1.00000E+20
2250  #OVERLAPing residues             4
2251   18  26  19  22
2252  #OVERLAPing all corrected after             1  random generation
2253 #OVERLAP evdw after   7.57922E+06
2254 Waiting for     0.0386 sec
2255 Waiting for     0.0714 sec
2256 Waiting for     1.6132 sec
2257 Waiting for     0.0008 sec
2258 Waiting for     0.0768 sec
2259 #OVERLAP evdw > 1d10   1.00000E+20
2260  #OVERLAPing residues             2
2261   17  23
2262  #OVERLAPing all corrected after             2  random generation
2263 #OVERLAP evdw after   7.99128E+05
2264 Waiting for     0.0163 sec
2265 Waiting for     0.0007 sec
2266 #OVERLAP evdw > 1d10   1.00000E+20
2267  #OVERLAPing residues             2
2268   24  27
2269  #OVERLAPing all corrected after             1  random generation
2270 #OVERLAP evdw after   5.49576E+02
2271 Waiting for     0.0720 sec
2272 #OVERLAP evdw > 1d10   1.00000E+20
2273  #OVERLAPing residues             2
2274    5  27
2275  #OVERLAPing all corrected after             1  random generation
2276 #OVERLAP evdw after   1.83999E+16
2277 Waiting for     0.0007 sec
2278 Waiting for     0.0007 sec
2279 Waiting for     0.0007 sec
2280 Waiting for     0.0647 sec
2281 #OVERLAP evdw > 1d10   1.00000E+20
2282  #OVERLAPing residues             5
2283    6  25   8  15  17
2284  #OVERLAPing all corrected after            11  random generation
2285 #OVERLAP evdw after   7.94623E+21
2286 Waiting for     0.0378 sec
2287 #OVERLAP evdw > 1d10   1.00000E+20
2288  #OVERLAPing residues             2
2289    4  17
2290  #OVERLAPing all corrected after             2  random generation
2291 #OVERLAP evdw after   9.11364E+05
2292 Waiting for     0.0393 sec
2293 Waiting for     0.0069 sec
2294 Waiting for     0.0652 sec
2295 Waiting for     0.0007 sec
2296 Waiting for     0.0394 sec
2297 Waiting for     2.4132 sec
2298 Waiting for     0.0007 sec
2299 Waiting for     0.0007 sec
2300 Waiting for     0.0384 sec
2301 Waiting for     0.0163 sec
2302 Waiting for     0.0007 sec
2303 Waiting for     0.0381 sec
2304 #OVERLAP evdw > 1d10   1.00000E+20
2305  #OVERLAPing residues             4
2306    5  25   6  26
2307  #OVERLAPing all corrected after            66  random generation
2308 #OVERLAP evdw after   1.47063E+41
2309 Waiting for     0.0382 sec
2310 #OVERLAP evdw > 1d10   1.00000E+20
2311  #OVERLAPing residues             2
2312   11  27
2313  #OVERLAPing all corrected after             1  random generation
2314 #OVERLAP evdw after   3.45674E+07
2315 Waiting for     0.0390 sec
2316 Waiting for     0.0892 sec
2317 #OVERLAP evdw > 1d10   1.00000E+20
2318  #OVERLAPing residues             2
2319   11  23
2320  #OVERLAPing all corrected after             2  random generation
2321 #OVERLAP evdw after   5.30338E+07
2322 Waiting for     0.0008 sec
2323 Waiting for     0.0399 sec
2324 Waiting for     0.0007 sec
2325 #OVERLAP evdw > 1d10   1.00000E+20
2326  #OVERLAPing residues             2
2327    9  24
2328  #OVERLAPing all corrected after             1  random generation
2329 #OVERLAP evdw after   9.91779E+11
2330 Waiting for     0.0007 sec
2331 #OVERLAP evdw > 1d10   1.00000E+20
2332  #OVERLAPing residues             5
2333    9  26  13  29  17
2334  #OVERLAPing all corrected after             1  random generation
2335 #OVERLAP evdw after   3.44611E+24
2336 Waiting for     0.0388 sec
2337 Waiting for     0.0385 sec
2338 Waiting for     0.0008 sec
2339 Waiting for     2.4263 sec
2340 Waiting for     0.0027 sec
2341 #OVERLAP evdw > 1d10   1.00000E+20
2342  #OVERLAPing residues             2
2343    5  18
2344  #OVERLAPing all corrected after             1  random generation
2345 #OVERLAP evdw after   1.30178E+10
2346 Waiting for     0.0583 sec
2347 Waiting for     0.0386 sec
2348 #OVERLAP evdw > 1d10   1.00000E+20
2349  #OVERLAPing residues             2
2350    2  25
2351  #OVERLAPing all corrected after             4  random generation
2352 #OVERLAP evdw after   3.32005E+16
2353 Waiting for     0.0383 sec
2354 Waiting for     0.0482 sec
2355 Waiting for     0.0008 sec
2356 Waiting for     0.0383 sec
2357 Waiting for     0.0393 sec
2358 #OVERLAP evdw > 1d10   1.00000E+20
2359  #OVERLAPing residues             4
2360    6  20   9  23
2361  #OVERLAPing all corrected after             1  random generation
2362 #OVERLAP evdw after   5.48345E+05
2363 Waiting for     0.0387 sec
2364 Waiting for     0.0483 sec
2365 Waiting for     0.0393 sec
2366 Waiting for     0.0480 sec
2367 Waiting for     0.0007 sec
2368 Waiting for     0.0396 sec
2369 Waiting for     2.8434 sec
2370 Waiting for     0.0007 sec
2371 Waiting for     0.0458 sec
2372 Waiting for     0.0397 sec
2373 #OVERLAP evdw > 1d10   1.00000E+20
2374  #OVERLAPing residues             2
2375    6  17
2376  #OVERLAPing all corrected after            10  random generation
2377 #OVERLAP evdw after   1.04087E+11
2378 Waiting for     0.0653 sec
2379 Waiting for     0.0082 sec
2380 #OVERLAP evdw > 1d10   1.00000E+20
2381  #OVERLAPing residues             2
2382    4  22
2383  #OVERLAPing all corrected after             1  random generation
2384 #OVERLAP evdw after   3.80333E+17
2385 Waiting for     0.0391 sec
2386 Waiting for     0.0380 sec
2387 Waiting for     0.0385 sec
2388 #OVERLAP evdw > 1d10   1.00000E+20
2389  #OVERLAPing residues             2
2390    7  10
2391  #OVERLAPing all corrected after             1  random generation
2392 #OVERLAP evdw after  -9.38384E-01
2393 Waiting for     0.0034 sec
2394 #OVERLAP evdw > 1d10   1.00000E+20
2395  #OVERLAPing residues             2
2396    5  11
2397  #OVERLAPing all corrected after             1  random generation
2398 #OVERLAP evdw after   7.01753E+20
2399 Waiting for     0.0007 sec
2400 Waiting for     0.0383 sec
2401 Waiting for     0.0702 sec
2402 Waiting for     0.0008 sec
2403 Waiting for     0.0423 sec
2404 Waiting for     2.5861 sec
2405  End of minim, proc           50 time     3397.848147000000     
2406 Processor  50 is finishing work.
2407  Total time    3435.747612999999       sec