-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB050 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 50 iseed(4)= 0 0 -34 -59890 ran_num 0.7178557515144348 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3335 sec Waiting for 0.0008 sec Waiting for 0.0618 sec Waiting for 0.0394 sec Waiting for 1.2211 sec Waiting for 0.0689 sec Waiting for 0.0549 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47404E+07 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99052E+10 Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 1.6524 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 6.05024E+20 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95751E+05 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0103 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85329E+05 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.30642E+07 Waiting for 1.7422 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0578 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0469 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.7924 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95820E+02 Waiting for 0.0015 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0564 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 22 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.68926E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.44265E+09 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0463 sec Waiting for 0.0007 sec Waiting for 0.1159 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -6.14855E+01 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 1.1401 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 8 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 5.77685E+10 Waiting for 0.0389 sec Waiting for 0.0266 sec Waiting for 0.0095 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30871E+06 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 29 9 28 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 3.39633E+26 Waiting for 0.0007 sec Waiting for 0.0584 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0595 sec Waiting for 0.5676 sec Waiting for 0.0095 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.17698E+05 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.59193E+04 Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0690 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55069E+03 Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.77882E+06 Waiting for 0.0622 sec Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.00185E+11 Waiting for 0.0450 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.18219E+09 Waiting for 0.0381 sec Waiting for 0.5625 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.22806E+01 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.43996E+07 Waiting for 0.0378 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.49664E+10 Waiting for 0.0423 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06009E+04 Waiting for 0.0536 sec Waiting for 0.0008 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.73958E+05 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 0.0384 sec Waiting for 0.0502 sec Waiting for 0.0398 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0346 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48288E+04 Waiting for 0.0517 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0444 sec Waiting for 0.0396 sec Waiting for 1.4462 sec Waiting for 0.0335 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.09792E+05 Waiting for 0.0071 sec Waiting for 0.0379 sec Waiting for 0.0422 sec Waiting for 0.0826 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 9 5 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.51816E+08 Waiting for 0.0142 sec Waiting for 0.0564 sec Waiting for 0.0390 sec Waiting for 0.1089 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32436E+17 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0646 sec Waiting for 0.0749 sec Waiting for 0.0384 sec Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0123 sec Waiting for 0.0380 sec Waiting for 0.0412 sec Waiting for 0.0007 sec Waiting for 0.0545 sec Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91699E+11 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45081E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.45123E+04 Waiting for 0.0414 sec Waiting for 0.0388 sec Waiting for 0.0568 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 21 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39336E+13 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.97683E+12 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15154E+08 Waiting for 0.5794 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77100E+05 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0776 sec Waiting for 0.0463 sec Waiting for 0.0107 sec Waiting for 0.0007 sec Waiting for 0.1078 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 3 17 4 24 5 6 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86112E+06 Waiting for 0.0355 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61077E+11 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0385 sec Waiting for 0.4712 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0104 sec Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0596 sec Waiting for 0.0886 sec Waiting for 0.0007 sec Waiting for 0.3190 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.94290E+25 Waiting for 0.0012 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82993E+08 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.1083 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.40082E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78602E+01 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 20 25 21 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59541E+09 Waiting for 0.0392 sec Waiting for 0.7339 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 17 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12089E+08 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.32952E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32952E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 15 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 5.08798E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90714E+10 Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.21481E+15 Waiting for 0.0498 sec Waiting for 0.0392 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.43595E+05 Waiting for 0.0219 sec Waiting for 0.8009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 23 12 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.89685E+13 Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.19897E+06 Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 1.94577E+18 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12440E+01 Waiting for 0.0007 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 8 27 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0521 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.76412E+07 Waiting for 0.0669 sec Waiting for 0.0007 sec Waiting for 0.0498 sec Waiting for 0.1003 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11935E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.79659E+18 Waiting for 0.0008 sec Waiting for 0.0486 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.33095E+20 Waiting for 0.0389 sec Waiting for 0.0490 sec Waiting for 0.0389 sec Waiting for 0.0831 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95582E+22 Waiting for 0.0007 sec Waiting for 1.0781 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0394 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0414 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 27 3 29 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.21276E+06 Waiting for 0.0482 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98939E+05 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 1.7154 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.51915E+07 Waiting for 0.0291 sec Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0796 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 11 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.59899E+13 Waiting for 0.0007 sec Waiting for 0.0680 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 22 9 11 23 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 4.60272E+12 Waiting for 0.0385 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.30475E+11 Waiting for 0.0764 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 5 25 #OVERLAPing all corrected after 140 random generation #OVERLAP evdw after 1.03209E+21 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 1.5266 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 29 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.30868E+05 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44859E+04 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13632E+08 Waiting for 0.0423 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31670E+06 Waiting for 0.0007 sec Waiting for 0.0522 sec Waiting for 0.0007 sec Waiting for 0.0593 sec Waiting for 0.0390 sec Waiting for 0.9119 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84035E+07 Waiting for 0.0696 sec #OVERLAP evdw > 1d10 4.54736E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.54736E+20 Waiting for 0.0490 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.04553E+11 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.87203E+07 Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0449 sec Waiting for 0.0182 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 27 29 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02713E+13 Waiting for 1.7842 sec Waiting for 0.0537 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.36901E+02 Waiting for 0.0880 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17661E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.31612E+05 Waiting for 0.0007 sec Waiting for 0.0512 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10380E+06 Waiting for 0.0388 sec Waiting for 0.0515 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71642E+07 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 8 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.61494E+08 Waiting for 0.0399 sec Waiting for 1.2379 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.25180E+10 Waiting for 0.0975 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 8 22 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 8.28451E+11 Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 23 19 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.61197E+09 Waiting for 0.0461 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69773E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.44610E+02 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0381 sec Waiting for 1.7705 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.98893E+07 Waiting for 0.0235 sec Waiting for 0.0392 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.35535E+11 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 11 25 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49873E+07 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.87676E+08 Waiting for 0.0806 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0510 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80403E+02 Waiting for 0.0508 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.21569E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.39352E+09 Waiting for 1.2029 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.95503E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.35716E+27 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.0903 sec Waiting for 0.0273 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57948E+08 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0343 sec Waiting for 0.0396 sec Waiting for 1.2371 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47583E+08 Waiting for 0.0381 sec Waiting for 0.0901 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 20 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.55639E+06 Waiting for 0.0379 sec Waiting for 0.0218 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85507E+13 Waiting for 1.5259 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20986E+06 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0469 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.83359E+11 Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42675E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28088E+04 Waiting for 0.0593 sec Waiting for 0.0396 sec Waiting for 2.1287 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86312E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.93205E+21 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 117 random generation #OVERLAP evdw after 5.21094E+34 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.29328E+01 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.38190E+13 Waiting for 0.0384 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.57758E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23716E+11 Waiting for 0.0401 sec Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 1.3508 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.68718E+02 Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0610 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.96780E+18 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0010 sec Waiting for 0.0014 sec Waiting for 0.0007 sec Waiting for 0.0662 sec Waiting for 1.3492 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29015E+10 Waiting for 0.0380 sec Waiting for 0.0074 sec Waiting for 0.0602 sec Waiting for 0.0391 sec Waiting for 0.0147 sec Waiting for 0.0773 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0382 sec Waiting for 0.0713 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 22 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.23716E+09 Waiting for 0.9507 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84903E+02 Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.40325E+02 Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0697 sec Waiting for 0.0391 sec Waiting for 0.2730 sec Waiting for 0.0014 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0509 sec Waiting for 0.0613 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.76100E+07 Waiting for 0.0398 sec Waiting for 0.0430 sec Waiting for 0.0008 sec Waiting for 0.0527 sec Waiting for 0.0007 sec Waiting for 0.6458 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70797E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.44523E+01 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 28 29 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79633E+06 Waiting for 0.0008 sec Waiting for 0.0745 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0653 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.11972E+13 Waiting for 0.0427 sec Waiting for 0.0174 sec Waiting for 0.0385 sec Waiting for 0.0593 sec Waiting for 0.9915 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0691 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0471 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 8.55883E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.55883E+23 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0873 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05827E+12 Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53638E+12 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37111E+12 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 9 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.65447E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 23 4 25 15 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03475E+11 Waiting for 0.2316 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.84085E+08 Waiting for 0.0393 sec Waiting for 0.0023 sec Waiting for 0.0425 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.76442E+09 Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80189E+12 Waiting for 0.0566 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.86032E+05 Waiting for 0.0388 sec Waiting for 0.0688 sec Waiting for 0.0399 sec Waiting for 0.0041 sec Waiting for 0.0398 sec Waiting for 1.6557 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.27307E+01 Waiting for 0.1368 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93158E+06 Waiting for 0.0382 sec Waiting for 0.0039 sec Waiting for 0.1123 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.20328E+11 Waiting for 0.0008 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.60042E+14 Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 1.1099 sec Waiting for 0.0033 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49916E+03 Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 17 5 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.99649E+05 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.17860E+10 Waiting for 0.0782 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.39971E+05 Waiting for 0.0008 sec Waiting for 0.0408 sec Waiting for 0.0589 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 4.44389E+17 Waiting for 0.0399 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0665 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81418E+12 Waiting for 1.7733 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.36400E+07 Waiting for 0.0541 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 14 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.68983E+21 Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.71183E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.71183E+21 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62451E+13 Waiting for 0.0388 sec Waiting for 0.0664 sec Waiting for 0.0495 sec Waiting for 0.0173 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.59302E+25 Waiting for 0.0407 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.79960E+11 Waiting for 0.0393 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.25866E+01 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35733E+10 Waiting for 0.0389 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80548E+02 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0033 sec Waiting for 0.0488 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0420 sec Waiting for 0.0761 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05104E+02 Waiting for 0.0385 sec Waiting for 0.1109 sec Waiting for 0.0007 sec Waiting for 1.1374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.23371E+22 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0378 sec Waiting for 0.0571 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 26 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.46014E+15 Waiting for 0.0142 sec Waiting for 0.0484 sec Waiting for 0.0007 sec Waiting for 0.0499 sec Waiting for 0.0443 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43876E+22 Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67983E+12 Waiting for 0.0390 sec Waiting for 0.0492 sec #OVERLAP evdw > 1d10 3.94586E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94586E+24 Waiting for 0.0279 sec Waiting for 0.0413 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71306E+07 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36496E+10 Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.18487E+05 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0546 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -6.30015E+01 Waiting for 1.1563 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0424 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 7 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.03247E+12 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57630E+13 Waiting for 0.0381 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.50788E+11 Waiting for 0.0008 sec Waiting for 0.0401 sec Waiting for 0.0394 sec Waiting for 0.0500 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48486E+03 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14247E+07 Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39460E+05 Waiting for 0.0760 sec Waiting for 0.0397 sec Waiting for 1.2278 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 18 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49274E+09 Waiting for 0.0558 sec Waiting for 0.0007 sec Waiting for 0.0585 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.28557E+12 Waiting for 0.0741 sec Waiting for 0.0380 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.64310E+09 Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0381 sec Waiting for 0.7276 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15688E+07 Waiting for 0.0394 sec Waiting for 0.0226 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.12335E+15 Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72518E+05 Waiting for 0.0744 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0647 sec Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41127E+17 Waiting for 0.0884 sec Waiting for 1.9090 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.42751E+08 Waiting for 0.0393 sec Waiting for 0.0396 sec Waiting for 0.0726 sec Waiting for 0.0009 sec Waiting for 0.0189 sec Waiting for 0.0381 sec Waiting for 0.0720 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.30379E+06 Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.49103E+05 Waiting for 0.0384 sec Waiting for 0.0703 sec Waiting for 0.0008 sec Waiting for 1.7678 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71532E+09 Waiting for 0.0755 sec Waiting for 0.0395 sec Waiting for 0.0076 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0854 sec Waiting for 0.6264 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.94998E+08 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0409 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61049E+11 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 1.6807 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.43340E+10 Waiting for 0.0397 sec Waiting for 0.0506 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 10 7 23 8 22 9 24 11 26 14 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.66465E+33 Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0685 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40571E+07 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0518 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.97684E+11 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0066 sec Waiting for 0.0334 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48206E+11 Waiting for 0.0239 sec Waiting for 0.0753 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.59454E+11 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.43899E+01 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66009E+11 Waiting for 0.0390 sec Waiting for 0.0399 sec Waiting for 0.0475 sec Waiting for 0.0391 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.84167E+07 Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 9 17 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 8.23624E+09 Waiting for 0.0772 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65476E+04 Waiting for 0.0805 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 10 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.39772E+06 Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.54130E+09 Waiting for 1.0024 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47913E+06 Waiting for 0.0008 sec Waiting for 0.0433 sec Waiting for 0.0013 sec Waiting for 0.0694 sec Waiting for 0.0645 sec Waiting for 0.0396 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 2.15723E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15723E+23 Waiting for 0.0380 sec Waiting for 0.0379 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 1.7888 sec #OVERLAP evdw > 1d10 1.20257E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20257E+25 Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.1017 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 20 5 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.34041E+19 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0037 sec Waiting for 0.0398 sec Waiting for 1.9808 sec Waiting for 0.0780 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.99008E+08 Waiting for 0.0654 sec Waiting for 0.0482 sec Waiting for 0.1081 sec Waiting for 0.0215 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.49861E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.27863E+05 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0512 sec Waiting for 0.6627 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0722 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.53902E+08 Waiting for 0.0485 sec Waiting for 0.0569 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33738E+08 Waiting for 0.0744 sec Waiting for 0.0228 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.15097E+14 Waiting for 2.3388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.52357E+06 Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46885E+04 Waiting for 0.0008 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 23 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.79636E+25 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13776E+19 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 2.2068 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0456 sec Waiting for 0.0785 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.20198E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72289E+14 Waiting for 0.0552 sec Waiting for 0.1023 sec Waiting for 0.0007 sec Waiting for 0.0654 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.57503E+04 Waiting for 0.0424 sec Waiting for 1.8955 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66400E+04 Waiting for 0.0380 sec Waiting for 0.0467 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.01596E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01596E+20 Waiting for 0.0388 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.82089E+04 Waiting for 0.0391 sec Waiting for 0.0646 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0327 sec Waiting for 1.9393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.24226E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 17 27 19 25 20 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 9.65967E+49 Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0578 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.70523E+01 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0279 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65210E+16 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0690 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 17 7 18 8 23 #OVERLAPing NOT all corrected 2 6 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0515 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14746E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41495E+14 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32291E+05 Waiting for 0.0598 sec Waiting for 2.7505 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 8 14 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.17895E+08 Waiting for 0.0388 sec Waiting for 0.0454 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 18 26 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36432E+12 Waiting for 0.0671 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0799 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 12 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.93485E+15 Waiting for 0.0182 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.47120E+03 Waiting for 0.0397 sec Waiting for 0.0678 sec Waiting for 2.6256 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0398 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21374E+02 Waiting for 0.0395 sec Waiting for 0.0405 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.93498E+02 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0596 sec Waiting for 0.0520 sec Waiting for 0.0379 sec Waiting for 0.0384 sec Waiting for 0.8899 sec Waiting for 0.0321 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.47710E+13 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.43988E+04 Waiting for 0.0709 sec Waiting for 0.0388 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.88466E+12 Waiting for 0.0008 sec Waiting for 0.0767 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21344E+15 Waiting for 0.0007 sec Waiting for 0.0699 sec Waiting for 0.0389 sec Waiting for 0.1268 sec Waiting for 0.0007 sec Waiting for 1.5222 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0853 sec Waiting for 0.0007 sec Waiting for 0.1059 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39901E+15 Waiting for 0.0084 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01921E+10 Waiting for 0.0007 sec Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 5 13 6 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.96943E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 18 26 19 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.57922E+06 Waiting for 0.0386 sec Waiting for 0.0714 sec Waiting for 1.6132 sec Waiting for 0.0008 sec Waiting for 0.0768 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.99128E+05 Waiting for 0.0163 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.49576E+02 Waiting for 0.0720 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83999E+16 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0647 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 25 8 15 17 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 7.94623E+21 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.11364E+05 Waiting for 0.0393 sec Waiting for 0.0069 sec Waiting for 0.0652 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 2.4132 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0163 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 6 26 #OVERLAPing all corrected after 66 random generation #OVERLAP evdw after 1.47063E+41 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45674E+07 Waiting for 0.0390 sec Waiting for 0.0892 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.30338E+07 Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.91779E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 26 13 29 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44611E+24 Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 2.4263 sec Waiting for 0.0027 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30178E+10 Waiting for 0.0583 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.32005E+16 Waiting for 0.0383 sec Waiting for 0.0482 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.48345E+05 Waiting for 0.0387 sec Waiting for 0.0483 sec Waiting for 0.0393 sec Waiting for 0.0480 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 2.8434 sec Waiting for 0.0007 sec Waiting for 0.0458 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.04087E+11 Waiting for 0.0653 sec Waiting for 0.0082 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80333E+17 Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -9.38384E-01 Waiting for 0.0034 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.01753E+20 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0702 sec Waiting for 0.0008 sec Waiting for 0.0423 sec Waiting for 2.5861 sec End of minim, proc 50 time 3397.848147000000 Processor 50 is finishing work. Total time 3435.747612999999 sec