added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB049
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB049
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            49  iseed(4)=             0            0          -34 
47        -15025
48  ran_num   0.8018196821212769     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3334 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0008 sec
148 Waiting for     0.0543 sec
149 Waiting for     0.1037 sec
150 Waiting for     0.0006 sec
151 Waiting for     0.0536 sec
152 Waiting for     1.2211 sec
153 #OVERLAP evdw > 1d10   1.00000E+20
154  #OVERLAPing residues             4
155    8  17  11  21
156  #OVERLAPing all corrected after             2  random generation
157 #OVERLAP evdw after   9.66667E+08
158 Waiting for     0.0389 sec
159 Waiting for     0.0007 sec
160 Waiting for     0.0007 sec
161 Waiting for     0.0636 sec
162 Waiting for     0.0393 sec
163 #OVERLAP evdw > 1d10   1.00000E+20
164  #OVERLAPing residues             4
165    6  14   7  13
166  #OVERLAPing all corrected after             1  random generation
167 #OVERLAP evdw after   5.00693E+06
168 Waiting for     0.0007 sec
169 Waiting for     0.0619 sec
170 #OVERLAP evdw > 1d10   1.00000E+20
171  #OVERLAPing residues             4
172    8  14   9  25
173  #OVERLAPing all corrected after            12  random generation
174 #OVERLAP evdw after   3.93460E+06
175 Waiting for     0.0380 sec
176 Waiting for     0.0381 sec
177 Waiting for     0.0764 sec
178 Waiting for     0.0384 sec
179 Waiting for     0.0393 sec
180 Waiting for     0.0505 sec
181 Waiting for     1.3478 sec
182 Waiting for     0.0008 sec
183 Waiting for     0.0567 sec
184 #OVERLAP evdw > 1d10   1.00000E+20
185  #OVERLAPing residues             3
186   17  26  29
187  #OVERLAPing all corrected after             1  random generation
188 #OVERLAP evdw after   3.39730E+08
189 Waiting for     0.0388 sec
190 Waiting for     0.0008 sec
191 Waiting for     0.0255 sec
192 Waiting for     0.0334 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195    2  17
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   4.90486E+14
198 Waiting for     0.0392 sec
199 Waiting for     0.0007 sec
200 #OVERLAP evdw > 1d10   1.00000E+20
201  #OVERLAPing residues             2
202   17  23
203  #OVERLAPing all corrected after             1  random generation
204 #OVERLAP evdw after   2.51476E+03
205 Waiting for     0.0656 sec
206 Waiting for     0.0394 sec
207 Waiting for     0.0007 sec
208 Waiting for     0.0007 sec
209 Waiting for     0.0663 sec
210 Waiting for     0.0007 sec
211 Waiting for     0.7528 sec
212 Waiting for     0.0007 sec
213 Waiting for     0.0390 sec
214 Waiting for     0.0007 sec
215 #OVERLAP evdw > 1d10   1.00000E+20
216  #OVERLAPing residues             2
217   14  20
218  #OVERLAPing all corrected after             1  random generation
219 #OVERLAP evdw after   2.18440E+03
220 Waiting for     0.0393 sec
221 Waiting for     0.0395 sec
222 Waiting for     0.0393 sec
223 Waiting for     0.0390 sec
224 Waiting for     0.0393 sec
225 #OVERLAP evdw > 1d10   1.00000E+20
226  #OVERLAPing residues             2
227   23  25
228  #OVERLAPing all corrected after             1  random generation
229 #OVERLAP evdw after   1.57645E+03
230 Waiting for     0.0008 sec
231 Waiting for     0.0387 sec
232 Waiting for     0.0392 sec
233 Waiting for     0.0398 sec
234 #OVERLAP evdw > 1d10   1.00000E+20
235  #OVERLAPing residues             2
236    7  13
237  #OVERLAPing all corrected after             1  random generation
238 #OVERLAP evdw after   2.27547E+03
239 Waiting for     0.0393 sec
240 #OVERLAP evdw > 1d10   1.00000E+20
241  #OVERLAPing residues             2
242    9  25
243  #OVERLAPing all corrected after             1  random generation
244 #OVERLAP evdw after   2.33645E+08
245 Waiting for     0.0008 sec
246 Waiting for     0.5252 sec
247 Waiting for     0.0006 sec
248 Waiting for     0.0387 sec
249 Waiting for     0.0398 sec
250 Waiting for     0.0397 sec
251 Waiting for     0.0396 sec
252 Waiting for     0.0381 sec
253 Waiting for     0.0007 sec
254 #OVERLAP evdw > 1d10   1.00000E+20
255  #OVERLAPing residues             2
256    3  13
257  #OVERLAPing all corrected after             2  random generation
258 #OVERLAP evdw after   3.98638E+06
259 Waiting for     0.0008 sec
260 Waiting for     0.0008 sec
261 Waiting for     0.0394 sec
262 Waiting for     0.0575 sec
263 #OVERLAP evdw > 1d10   1.00000E+20
264  #OVERLAPing residues             2
265    9  26
266  #OVERLAPing all corrected after             1  random generation
267 #OVERLAP evdw after   1.78079E+32
268 Waiting for     0.0007 sec
269 Waiting for     0.0384 sec
270 #OVERLAP evdw > 1d10   1.00000E+20
271  #OVERLAPing residues             2
272   20  25
273  #OVERLAPing all corrected after             1  random generation
274 #OVERLAP evdw after  -5.06859E+01
275 Waiting for     0.0390 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             4
278    9  27  11  22
279  #OVERLAPing all corrected after             2  random generation
280 #OVERLAP evdw after   1.33327E+06
281 Waiting for     0.0714 sec
282 Waiting for     1.5992 sec
283 Waiting for     0.0007 sec
284 #OVERLAP evdw > 1d10   1.00000E+20
285  #OVERLAPing residues             2
286    4  29
287  #OVERLAPing all corrected after             1  random generation
288 #OVERLAP evdw after   4.53730E+02
289 Waiting for     0.0398 sec
290 Waiting for     0.0525 sec
291 #OVERLAP evdw > 1d10   1.00000E+20
292  #OVERLAPing residues             2
293    5  14
294  #OVERLAPing all corrected after             1  random generation
295 #OVERLAP evdw after   2.82408E+17
296 Waiting for     0.0382 sec
297 Waiting for     0.0393 sec
298 Waiting for     0.0008 sec
299 Waiting for     0.0701 sec
300 Waiting for     0.0008 sec
301 Waiting for     0.0400 sec
302 #OVERLAP evdw > 1d10   1.00000E+20
303  #OVERLAPing residues             2
304    9  25
305  #OVERLAPing all corrected after             1  random generation
306 #OVERLAP evdw after   1.33212E+12
307 Waiting for     0.0008 sec
308 Waiting for     0.0381 sec
309 Waiting for     0.0389 sec
310 Waiting for     0.0007 sec
311 Waiting for     0.0007 sec
312 Waiting for     0.0398 sec
313 Waiting for     0.1639 sec
314 Waiting for     0.0007 sec
315 Waiting for     0.0007 sec
316 #OVERLAP evdw > 1d10   1.00000E+20
317  #OVERLAPing residues             2
318   17  25
319  #OVERLAPing all corrected after             1  random generation
320 #OVERLAP evdw after   5.83500E+19
321 Waiting for     0.0380 sec
322 Waiting for     0.0387 sec
323 Waiting for     0.0007 sec
324 #OVERLAP evdw > 1d10   1.00000E+20
325  #OVERLAPing residues             2
326    5  23
327  #OVERLAPing all corrected after            14  random generation
328 #OVERLAP evdw after   5.66403E+24
329 Waiting for     0.0389 sec
330 #OVERLAP evdw > 1d10   1.00000E+20
331  #OVERLAPing residues             2
332    5  25
333  #OVERLAPing all corrected after             2  random generation
334 #OVERLAP evdw after   4.24213E+06
335 Waiting for     0.0693 sec
336 #OVERLAP evdw > 1d10   1.00000E+20
337  #OVERLAPing residues             2
338    2  14
339  #OVERLAPing all corrected after             1  random generation
340 #OVERLAP evdw after   2.50611E+12
341 Waiting for     0.0392 sec
342 Waiting for     0.0386 sec
343 Waiting for     0.0008 sec
344 Waiting for     0.0007 sec
345 #OVERLAP evdw > 1d10   1.00000E+20
346  #OVERLAPing residues             4
347    7  14   8  22
348  #OVERLAPing all corrected after             1  random generation
349 #OVERLAP evdw after   1.88620E+11
350 Waiting for     0.0007 sec
351 Waiting for     0.0392 sec
352 Waiting for     0.0385 sec
353 Waiting for     0.0008 sec
354 Waiting for     0.0721 sec
355 Waiting for     0.0391 sec
356 #OVERLAP evdw > 1d10   4.23788E+23
357  #OVERLAPing residues             0
358
359  #OVERLAPing all corrected after             1  random generation
360 #OVERLAP evdw after   4.23788E+23
361 Waiting for     0.0007 sec
362 Waiting for     0.0007 sec
363 Waiting for     0.0008 sec
364 Waiting for     0.0392 sec
365 Waiting for     0.0379 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             2
368    8  28
369  #OVERLAPing all corrected after             1  random generation
370 #OVERLAP evdw after   1.23030E+08
371 Waiting for     0.0007 sec
372 Waiting for     0.0008 sec
373 Waiting for     0.0007 sec
374 Waiting for     0.0398 sec
375 Waiting for     0.0007 sec
376 #OVERLAP evdw > 1d10   1.00000E+20
377  #OVERLAPing residues             2
378    6  26
379  #OVERLAPing all corrected after             1  random generation
380 #OVERLAP evdw after   2.48347E+19
381 Waiting for     0.0008 sec
382 #OVERLAP evdw > 1d10   1.00000E+20
383  #OVERLAPing residues             2
384    7  27
385  #OVERLAPing all corrected after             1  random generation
386 #OVERLAP evdw after   1.60807E+05
387 Waiting for     0.0379 sec
388 Waiting for     0.0385 sec
389 Waiting for     0.0383 sec
390 Waiting for     0.0008 sec
391 Waiting for     0.0518 sec
392 Waiting for     0.0007 sec
393 #OVERLAP evdw > 1d10   1.00000E+20
394  #OVERLAPing residues             2
395    3  20
396  #OVERLAPing all corrected after             1  random generation
397 #OVERLAP evdw after   1.54211E+03
398 Waiting for     0.0008 sec
399 Waiting for     0.0007 sec
400 Waiting for     0.0008 sec
401 Waiting for     0.0394 sec
402 Waiting for     0.0397 sec
403 #OVERLAP evdw > 1d10   1.00000E+20
404  #OVERLAPing residues             2
405    7  21
406  #OVERLAPing all corrected after             1  random generation
407 #OVERLAP evdw after   3.31009E+13
408 Waiting for     0.0397 sec
409 #OVERLAP evdw > 1d10   1.00000E+20
410  #OVERLAPing residues             4
411    3  25   4  22
412  #OVERLAPing all corrected after             1  random generation
413 #OVERLAP evdw after   1.54307E+12
414 Waiting for     0.0394 sec
415 Waiting for     0.0382 sec
416 #OVERLAP evdw > 1d10   1.00000E+20
417  #OVERLAPing residues             2
418    9  25
419  #OVERLAPing all corrected after             2  random generation
420 #OVERLAP evdw after   3.22482E+04
421 Waiting for     0.0010 sec
422 Waiting for     0.0007 sec
423 Waiting for     0.0380 sec
424 Waiting for     0.0387 sec
425 Waiting for     0.0007 sec
426 Waiting for     0.9021 sec
427 Waiting for     0.0007 sec
428 Waiting for     0.0393 sec
429 Waiting for     0.0391 sec
430 Waiting for     0.0151 sec
431 Waiting for     0.0397 sec
432 Waiting for     0.0381 sec
433 Waiting for     0.0385 sec
434 Waiting for     0.0389 sec
435 Waiting for     0.0391 sec
436 Waiting for     0.0392 sec
437 Waiting for     0.0380 sec
438 Waiting for     0.0388 sec
439 Waiting for     0.5175 sec
440 Waiting for     0.0006 sec
441 Waiting for     0.0517 sec
442 Waiting for     0.0393 sec
443 Waiting for     0.0541 sec
444 Waiting for     0.0380 sec
445 #OVERLAP evdw > 1d10   1.00000E+20
446  #OVERLAPing residues             2
447    7  25
448  #OVERLAPing all corrected after             1  random generation
449 #OVERLAP evdw after   2.03650E+01
450 Waiting for     0.0397 sec
451 Waiting for     0.0389 sec
452 Waiting for     0.0509 sec
453 #OVERLAP evdw > 1d10   1.00000E+20
454  #OVERLAPing residues             2
455    4  29
456  #OVERLAPing all corrected after             1  random generation
457 #OVERLAP evdw after   1.27313E+09
458 Waiting for     0.0007 sec
459 Waiting for     0.0395 sec
460 Waiting for     0.0395 sec
461 Waiting for     0.0007 sec
462 Waiting for     0.0387 sec
463 #OVERLAP evdw > 1d10   1.00000E+20
464  #OVERLAPing residues             2
465    3  25
466  #OVERLAPing all corrected after             1  random generation
467 #OVERLAP evdw after   3.90741E+07
468 Waiting for     0.0395 sec
469 Waiting for     0.0388 sec
470 Waiting for     0.0166 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             4
473    7  23  14  25
474  #OVERLAPing all corrected after             2  random generation
475 #OVERLAP evdw after   3.00663E+22
476 Waiting for     0.0382 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             2
479    9  27
480  #OVERLAPing all corrected after             1  random generation
481 #OVERLAP evdw after   1.24278E+13
482 Waiting for     0.0393 sec
483 #OVERLAP evdw > 1d10   1.00000E+20
484  #OVERLAPing residues             2
485    4  19
486  #OVERLAPing all corrected after             1  random generation
487 #OVERLAP evdw after   2.29205E+11
488 Waiting for     0.0007 sec
489 #OVERLAP evdw > 1d10   1.00000E+20
490  #OVERLAPing residues             2
491   11  23
492  #OVERLAPing all corrected after             1  random generation
493 #OVERLAP evdw after   1.36314E+09
494 Waiting for     0.0383 sec
495 Waiting for     0.0911 sec
496 Waiting for     0.0007 sec
497 Waiting for     0.0379 sec
498 Waiting for     0.0386 sec
499 Waiting for     0.0393 sec
500 Waiting for     0.0649 sec
501 Waiting for     0.0387 sec
502 Waiting for     0.0634 sec
503 Waiting for     0.0535 sec
504 Waiting for     0.0393 sec
505 Waiting for     0.0379 sec
506 Waiting for     0.0487 sec
507 Waiting for     0.0008 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             2
510    4  29
511  #OVERLAPing all corrected after             1  random generation
512 #OVERLAP evdw after   1.33610E+09
513 Waiting for     0.0397 sec
514 Waiting for     0.0383 sec
515 Waiting for     0.0007 sec
516 Waiting for     0.0388 sec
517 Waiting for     0.0542 sec
518 Waiting for     0.0007 sec
519 Waiting for     0.0008 sec
520 Waiting for     0.0007 sec
521 Waiting for     0.0749 sec
522 Waiting for     0.1269 sec
523 Waiting for     0.0485 sec
524 Waiting for     0.0008 sec
525 Waiting for     0.0383 sec
526 Waiting for     0.0380 sec
527 Waiting for     0.0390 sec
528 Waiting for     0.0389 sec
529 Waiting for     0.0384 sec
530 Waiting for     0.0409 sec
531 Waiting for     0.0395 sec
532 Waiting for     0.0007 sec
533 Waiting for     0.0398 sec
534 #OVERLAP evdw > 1d10   1.00000E+20
535  #OVERLAPing residues             2
536    7  14
537  #OVERLAPing all corrected after             2  random generation
538 #OVERLAP evdw after   1.35098E+11
539 Waiting for     0.0007 sec
540 Waiting for     0.0397 sec
541 #OVERLAP evdw > 1d10   1.00000E+20
542  #OVERLAPing residues             2
543    9  14
544  #OVERLAPing all corrected after             1  random generation
545 #OVERLAP evdw after   3.11170E+03
546 Waiting for     0.0738 sec
547 Waiting for     0.0007 sec
548 Waiting for     0.1341 sec
549 Waiting for     0.0007 sec
550 #OVERLAP evdw > 1d10   1.00000E+20
551  #OVERLAPing residues             2
552   13  24
553  #OVERLAPing all corrected after             1  random generation
554 #OVERLAP evdw after   2.27891E+09
555 Waiting for     0.0389 sec
556 Waiting for     0.0385 sec
557 Waiting for     0.0382 sec
558 Waiting for     0.0394 sec
559 Waiting for     0.0392 sec
560 Waiting for     0.0007 sec
561 Waiting for     0.0384 sec
562 Waiting for     0.0389 sec
563 Waiting for     0.0007 sec
564 Waiting for     0.0575 sec
565 Waiting for     0.0534 sec
566 Waiting for     0.0008 sec
567 Waiting for     0.0391 sec
568 Waiting for     0.0007 sec
569 Waiting for     0.0401 sec
570 Waiting for     0.0627 sec
571 #OVERLAP evdw > 1d10   1.00000E+20
572  #OVERLAPing residues             4
573    7  23   8  24
574  #OVERLAPing all corrected after             1  random generation
575 #OVERLAP evdw after   5.43460E+08
576 Waiting for     0.0723 sec
577 Waiting for     0.0703 sec
578 #OVERLAP evdw > 1d10   1.00000E+20
579  #OVERLAPing residues             2
580    9  22
581  #OVERLAPing all corrected after             1  random generation
582 #OVERLAP evdw after   1.82436E+17
583 Waiting for     0.0667 sec
584 #OVERLAP evdw > 1d10   1.00000E+20
585  #OVERLAPing residues             2
586   11  23
587  #OVERLAPing all corrected after             1  random generation
588 #OVERLAP evdw after   2.88455E+10
589 Waiting for     0.0389 sec
590 Waiting for     0.0388 sec
591 Waiting for     0.0543 sec
592 Waiting for     0.0008 sec
593 Waiting for     0.0007 sec
594 #OVERLAP evdw > 1d10   1.00000E+20
595  #OVERLAPing residues             4
596    7  20  13  21
597  #OVERLAPing all corrected after             3  random generation
598 #OVERLAP evdw after   5.87278E+20
599 Waiting for     0.0007 sec
600 Waiting for     0.0436 sec
601 Waiting for     0.0475 sec
602 Waiting for     0.0007 sec
603 Waiting for     0.0384 sec
604 #OVERLAP evdw > 1d10   1.00000E+20
605  #OVERLAPing residues             2
606    7  17
607  #OVERLAPing all corrected after             6  random generation
608 #OVERLAP evdw after   6.26869E+04
609 Waiting for     0.0392 sec
610 #OVERLAP evdw > 1d10   1.00000E+20
611  #OVERLAPing residues             2
612   14  24
613  #OVERLAPing all corrected after             1  random generation
614 #OVERLAP evdw after   1.84542E+07
615 Waiting for     0.0007 sec
616 Waiting for     0.0397 sec
617 #OVERLAP evdw > 1d10   1.00000E+20
618  #OVERLAPing residues             2
619    3  23
620  #OVERLAPing all corrected after             2  random generation
621 #OVERLAP evdw after   7.45666E+15
622 Waiting for     0.0008 sec
623 Waiting for     0.0388 sec
624 #OVERLAP evdw > 1d10   1.00000E+20
625  #OVERLAPing residues             2
626   11  25
627  #OVERLAPing all corrected after             1  random generation
628 #OVERLAP evdw after   1.50135E+10
629 Waiting for     0.0008 sec
630 #OVERLAP evdw > 1d10   1.67139E+21
631  #OVERLAPing residues             0
632
633  #OVERLAPing all corrected after             1  random generation
634 #OVERLAP evdw after   1.67139E+21
635 Waiting for     0.0007 sec
636 #OVERLAP evdw > 1d10   1.00000E+20
637  #OVERLAPing residues             4
638   14  22  20  23
639  #OVERLAPing all corrected after             1  random generation
640 #OVERLAP evdw after   6.96375E+07
641 Waiting for     0.0536 sec
642 Waiting for     0.0007 sec
643 Waiting for     0.0391 sec
644 Waiting for     0.0007 sec
645 Waiting for     0.0382 sec
646 Waiting for     0.0577 sec
647 Waiting for     0.0615 sec
648 Waiting for     1.4483 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             7
651    7  20  29   8  27  11  26
652  #OVERLAPing all corrected after             1  random generation
653 #OVERLAP evdw after   1.69500E+18
654 Waiting for     0.0007 sec
655 Waiting for     0.0606 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             2
658   24  27
659  #OVERLAPing all corrected after             1  random generation
660 #OVERLAP evdw after   2.10690E+10
661 Waiting for     0.0009 sec
662 Waiting for     0.0180 sec
663 Waiting for     0.0007 sec
664 Waiting for     0.0389 sec
665 Waiting for     0.0007 sec
666 Waiting for     0.0682 sec
667 #OVERLAP evdw > 1d10   1.00000E+20
668  #OVERLAPing residues             2
669    7   9
670  #OVERLAPing all corrected after             1  random generation
671 #OVERLAP evdw after   5.48523E+03
672 Waiting for     0.0398 sec
673 Waiting for     0.0008 sec
674 Waiting for     0.0389 sec
675 #OVERLAP evdw > 1d10   1.00000E+20
676  #OVERLAPing residues             2
677   15  20
678  #OVERLAPing all corrected after             1  random generation
679 #OVERLAP evdw after   1.45126E+00
680 Waiting for     0.0007 sec
681 Waiting for     0.0384 sec
682 Waiting for     0.0685 sec
683 Waiting for     0.0381 sec
684 Waiting for     0.0390 sec
685 #OVERLAP evdw > 1d10   1.00000E+20
686  #OVERLAPing residues             2
687   14  20
688  #OVERLAPing all corrected after             1  random generation
689 #OVERLAP evdw after   9.61321E+06
690 Waiting for     0.0557 sec
691 Waiting for     0.0288 sec
692 Waiting for     0.0008 sec
693 Waiting for     0.0007 sec
694 Waiting for     0.0389 sec
695 Waiting for     0.0392 sec
696 Waiting for     0.0380 sec
697 Waiting for     0.0380 sec
698 #OVERLAP evdw > 1d10   1.00000E+20
699  #OVERLAPing residues             2
700    9  27
701  #OVERLAPing all corrected after             1  random generation
702 #OVERLAP evdw after   2.11502E+16
703 Waiting for     0.0385 sec
704 #OVERLAP evdw > 1d10   1.00000E+20
705  #OVERLAPing residues             2
706    7  20
707  #OVERLAPing all corrected after             1  random generation
708 #OVERLAP evdw after   6.98172E+12
709 Waiting for     0.0387 sec
710 Waiting for     0.0380 sec
711 Waiting for     1.5279 sec
712 Waiting for     0.0008 sec
713 Waiting for     0.0396 sec
714 Waiting for     0.0780 sec
715 Waiting for     0.0007 sec
716 Waiting for     0.0381 sec
717 Waiting for     0.0384 sec
718 Waiting for     0.0384 sec
719 #OVERLAP evdw > 1d10   8.32081E+21
720  #OVERLAPing residues             0
721
722  #OVERLAPing all corrected after             1  random generation
723 #OVERLAP evdw after   8.32081E+21
724 Waiting for     0.0007 sec
725 Waiting for     0.0008 sec
726 Waiting for     0.0395 sec
727 Waiting for     0.0385 sec
728 Waiting for     0.0382 sec
729 Waiting for     1.2186 sec
730 #OVERLAP evdw > 1d10   1.00000E+20
731  #OVERLAPing residues             2
732    6  25
733  #OVERLAPing all corrected after             2  random generation
734 #OVERLAP evdw after   3.25205E+02
735 Waiting for     0.0006 sec
736 Waiting for     0.0007 sec
737 Waiting for     0.0385 sec
738 Waiting for     0.0385 sec
739 Waiting for     0.0352 sec
740 Waiting for     0.0007 sec
741 #OVERLAP evdw > 1d10   1.00000E+20
742  #OVERLAPing residues             2
743    6  27
744  #OVERLAPing all corrected after             1  random generation
745 #OVERLAP evdw after   3.05342E+09
746 Waiting for     0.0388 sec
747 Waiting for     0.0008 sec
748 Waiting for     0.0383 sec
749 Waiting for     0.0393 sec
750 Waiting for     0.0385 sec
751 Waiting for     0.0010 sec
752 Waiting for     1.1755 sec
753 #OVERLAP evdw > 1d10   1.00000E+20
754  #OVERLAPing residues             2
755    4  26
756  #OVERLAPing all corrected after             1  random generation
757 #OVERLAP evdw after   1.14469E+07
758 Waiting for     0.0007 sec
759 Waiting for     0.0008 sec
760 Waiting for     0.0556 sec
761 Waiting for     0.0643 sec
762 Waiting for     0.0389 sec
763 Waiting for     0.0386 sec
764 Waiting for     0.0389 sec
765 Waiting for     0.0007 sec
766 Waiting for     0.0393 sec
767 Waiting for     0.0444 sec
768 Waiting for     0.0008 sec
769 Waiting for     0.0209 sec
770 Waiting for     1.7241 sec
771 Waiting for     0.0006 sec
772 #OVERLAP evdw > 1d10   1.00000E+20
773  #OVERLAPing residues             2
774   17  19
775  #OVERLAPing all corrected after             1  random generation
776 #OVERLAP evdw after   1.41381E+09
777 Waiting for     0.0007 sec
778 #OVERLAP evdw > 1d10   1.00000E+20
779  #OVERLAPing residues             2
780   17  20
781  #OVERLAPing all corrected after             1  random generation
782 #OVERLAP evdw after   1.53127E+07
783 Waiting for     0.0382 sec
784 Waiting for     0.0007 sec
785 Waiting for     0.0732 sec
786 #OVERLAP evdw > 1d10   1.00000E+20
787  #OVERLAPing residues             2
788    7  17
789  #OVERLAPing all corrected after             2  random generation
790 #OVERLAP evdw after   9.91128E+06
791 Waiting for     0.0387 sec
792 #OVERLAP evdw > 1d10   1.00000E+20
793  #OVERLAPing residues             6
794    7  29  10  27  11  28
795  #OVERLAPing NOT all corrected             2
796   10  27
797 #OVERLAP evdw after   1.00000E+20
798 Waiting for     0.0007 sec
799 Waiting for     0.0393 sec
800 #OVERLAP evdw > 1d10   1.00000E+20
801  #OVERLAPing residues             2
802    9  13
803  #OVERLAPing all corrected after             1  random generation
804 #OVERLAP evdw after   1.10995E+03
805 Waiting for     0.0389 sec
806 #OVERLAP evdw > 1d10   1.00000E+20
807  #OVERLAPing residues             2
808    6  27
809  #OVERLAPing all corrected after             1  random generation
810 #OVERLAP evdw after   5.12365E+14
811 Waiting for     0.0702 sec
812 #OVERLAP evdw > 1d10   1.00000E+20
813  #OVERLAPing residues             5
814    5  25   7   9  12
815  #OVERLAPing all corrected after             5  random generation
816 #OVERLAP evdw after   1.19392E+06
817 Waiting for     0.0705 sec
818 Waiting for     0.0501 sec
819 Waiting for     0.0007 sec
820 #OVERLAP evdw > 1d10   1.00000E+20
821  #OVERLAPing residues             4
822    3   8   4  24
823  #OVERLAPing all corrected after             1  random generation
824 #OVERLAP evdw after   1.08315E+10
825 Waiting for     1.3855 sec
826 Waiting for     0.0227 sec
827 Waiting for     0.0389 sec
828 Waiting for     0.0392 sec
829 Waiting for     0.0008 sec
830 Waiting for     0.0008 sec
831 Waiting for     0.0007 sec
832 Waiting for     0.0008 sec
833 Waiting for     0.0382 sec
834 Waiting for     0.0598 sec
835 #OVERLAP evdw > 1d10   1.00000E+20
836  #OVERLAPing residues             2
837   14  17
838  #OVERLAPing all corrected after             1  random generation
839 #OVERLAP evdw after   1.97212E+04
840 Waiting for     0.0407 sec
841 Waiting for     0.0398 sec
842 Waiting for     0.0385 sec
843 Waiting for     0.0007 sec
844 Waiting for     0.0421 sec
845 Waiting for     0.6329 sec
846 #OVERLAP evdw > 1d10   1.00000E+20
847  #OVERLAPing residues             2
848    3  20
849  #OVERLAPing all corrected after             1  random generation
850 #OVERLAP evdw after   1.21025E+12
851 Waiting for     0.0006 sec
852 #OVERLAP evdw > 1d10   1.00000E+20
853  #OVERLAPing residues             2
854   20  23
855  #OVERLAPing all corrected after             1  random generation
856 #OVERLAP evdw after  -2.84501E+01
857 Waiting for     0.0382 sec
858 Waiting for     0.0384 sec
859 Waiting for     0.0008 sec
860 #OVERLAP evdw > 1d10   1.00000E+20
861  #OVERLAPing residues             2
862   13  27
863  #OVERLAPing all corrected after             1  random generation
864 #OVERLAP evdw after   1.39062E+02
865 Waiting for     0.0007 sec
866 Waiting for     0.0379 sec
867 #OVERLAP evdw > 1d10   1.00000E+20
868  #OVERLAPing residues             4
869    9  13  11  26
870  #OVERLAPing all corrected after             1  random generation
871 #OVERLAP evdw after   3.69547E+20
872 Waiting for     0.0391 sec
873 Waiting for     0.0007 sec
874 #OVERLAP evdw > 1d10   1.00000E+20
875  #OVERLAPing residues             2
876    2  17
877  #OVERLAPing all corrected after             1  random generation
878 #OVERLAP evdw after   8.05304E+13
879 Waiting for     0.0387 sec
880 Waiting for     0.0008 sec
881 Waiting for     0.0381 sec
882 #OVERLAP evdw > 1d10   1.00000E+20
883  #OVERLAPing residues             2
884   10  27
885  #OVERLAPing all corrected after             1  random generation
886 #OVERLAP evdw after   1.22690E+05
887 Waiting for     0.0849 sec
888 #OVERLAP evdw > 1d10   1.00000E+20
889  #OVERLAPing residues             2
890    9  23
891  #OVERLAPing all corrected after           427  random generation
892 #OVERLAP evdw after   9.93605E+09
893 Waiting for     0.0007 sec
894 Waiting for     0.0393 sec
895 Waiting for     0.0391 sec
896 Waiting for     0.8814 sec
897 Waiting for     0.0387 sec
898 Waiting for     0.0390 sec
899 #OVERLAP evdw > 1d10   1.00000E+20
900  #OVERLAPing residues             2
901    3  25
902  #OVERLAPing all corrected after             1  random generation
903 #OVERLAP evdw after   4.75467E+12
904 Waiting for     0.0007 sec
905 #OVERLAP evdw > 1d10   1.00000E+20
906  #OVERLAPing residues             4
907    8  19  14  17
908  #OVERLAPing all corrected after             1  random generation
909 #OVERLAP evdw after   1.67268E+11
910 Waiting for     0.0008 sec
911 #OVERLAP evdw > 1d10   1.00000E+20
912  #OVERLAPing residues             2
913    8  25
914  #OVERLAPing all corrected after             1  random generation
915 #OVERLAP evdw after  -2.91449E+01
916 Waiting for     0.0493 sec
917 Waiting for     0.0007 sec
918 Waiting for     0.0008 sec
919 Waiting for     0.0829 sec
920 Waiting for     0.0510 sec
921 Waiting for     0.0395 sec
922 Waiting for     0.0007 sec
923 #OVERLAP evdw > 1d10   1.00000E+20
924  #OVERLAPing residues             2
925   17  19
926  #OVERLAPing all corrected after             1  random generation
927 #OVERLAP evdw after   9.03206E+05
928 Waiting for     0.0415 sec
929 #OVERLAP evdw > 1d10   1.00000E+20
930  #OVERLAPing residues             2
931    4  19
932  #OVERLAPing all corrected after             1  random generation
933 #OVERLAP evdw after   5.76368E+11
934 Waiting for     0.0008 sec
935 Waiting for     0.0421 sec
936 Waiting for     0.0008 sec
937 Waiting for     1.7004 sec
938 Waiting for     0.0007 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             2
941    7  29
942  #OVERLAPing all corrected after             1  random generation
943 #OVERLAP evdw after   3.66187E+03
944 Waiting for     0.0434 sec
945 Waiting for     0.0397 sec
946 Waiting for     0.0281 sec
947 Waiting for     0.0387 sec
948 Waiting for     0.0008 sec
949 #OVERLAP evdw > 1d10   1.00000E+20
950  #OVERLAPing residues             2
951   11  25
952  #OVERLAPing all corrected after             1  random generation
953 #OVERLAP evdw after   2.99076E+01
954 Waiting for     0.0391 sec
955 Waiting for     0.0394 sec
956 #OVERLAP evdw > 1d10   1.00000E+20
957  #OVERLAPing residues             2
958    3  29
959  #OVERLAPing all corrected after             1  random generation
960 #OVERLAP evdw after   6.67924E+17
961 Waiting for     0.0007 sec
962 #OVERLAP evdw > 1d10   1.00000E+20
963  #OVERLAPing residues             2
964    7  25
965  #OVERLAPing all corrected after             1  random generation
966 #OVERLAP evdw after   6.01657E+18
967 Waiting for     0.0343 sec
968 #OVERLAP evdw > 1d10   1.00000E+20
969  #OVERLAPing residues             2
970    4   7
971  #OVERLAPing all corrected after             1  random generation
972 #OVERLAP evdw after   6.80204E+06
973 Waiting for     0.0007 sec
974 #OVERLAP evdw > 1d10   1.00000E+20
975  #OVERLAPing residues             2
976    2  14
977  #OVERLAPing all corrected after             1  random generation
978 #OVERLAP evdw after   4.34334E+05
979 Waiting for     0.0395 sec
980 Waiting for     0.3286 sec
981 Waiting for     0.0116 sec
982 #OVERLAP evdw > 1d10   1.00000E+20
983  #OVERLAPing residues             4
984    7  29   8  26
985  #OVERLAPing all corrected after             2  random generation
986 #OVERLAP evdw after   3.63117E+18
987 Waiting for     0.0382 sec
988 Waiting for     0.0007 sec
989 Waiting for     0.0390 sec
990 Waiting for     0.0390 sec
991 Waiting for     0.0388 sec
992 Waiting for     0.0008 sec
993 #OVERLAP evdw > 1d10   1.00000E+20
994  #OVERLAPing residues             4
995    8  16   9  26
996  #OVERLAPing all corrected after             3  random generation
997 #OVERLAP evdw after   1.90087E+29
998 Waiting for     0.0007 sec
999 Waiting for     0.0008 sec
1000 #OVERLAP evdw > 1d10   1.00000E+20
1001  #OVERLAPing residues             4
1002    6  27   7  28
1003  #OVERLAPing NOT all corrected             2
1004    7  28
1005 #OVERLAP evdw after   1.00000E+20
1006 Waiting for     0.0393 sec
1007 Waiting for     0.0380 sec
1008 Waiting for     0.0390 sec
1009 Waiting for     0.0119 sec
1010 Waiting for     0.0398 sec
1011 Waiting for     0.0391 sec
1012 Waiting for     2.2394 sec
1013 Waiting for     0.0007 sec
1014 #OVERLAP evdw > 1d10   1.00000E+20
1015  #OVERLAPing residues             4
1016    7  29  19  25
1017  #OVERLAPing all corrected after             2  random generation
1018 #OVERLAP evdw after   9.26945E+14
1019 Waiting for     0.0380 sec
1020 Waiting for     0.0396 sec
1021 Waiting for     0.0008 sec
1022 Waiting for     0.0008 sec
1023 #OVERLAP evdw > 1d10   1.00000E+20
1024  #OVERLAPing residues             2
1025    7  25
1026  #OVERLAPing all corrected after             5  random generation
1027 #OVERLAP evdw after   1.72487E+09
1028 Waiting for     0.0378 sec
1029 Waiting for     0.0391 sec
1030 #OVERLAP evdw > 1d10   1.00000E+20
1031  #OVERLAPing residues             2
1032    8  27
1033  #OVERLAPing all corrected after             2  random generation
1034 #OVERLAP evdw after   3.74280E+19
1035 Waiting for     0.0393 sec
1036 Waiting for     0.0524 sec
1037 Waiting for     0.0432 sec
1038 Waiting for     0.0394 sec
1039 Waiting for     0.0389 sec
1040 Waiting for     0.0382 sec
1041 Waiting for     0.8372 sec
1042 Waiting for     0.0093 sec
1043 Waiting for     0.0513 sec
1044 #OVERLAP evdw > 1d10   1.00000E+20
1045  #OVERLAPing residues             2
1046    8  26
1047  #OVERLAPing all corrected after             1  random generation
1048 #OVERLAP evdw after   1.73755E+16
1049 Waiting for     0.0397 sec
1050 Waiting for     0.0395 sec
1051 #OVERLAP evdw > 1d10   1.00000E+20
1052  #OVERLAPing residues             4
1053    2  14   4  25
1054  #OVERLAPing all corrected after             2  random generation
1055 #OVERLAP evdw after   4.43877E+07
1056 Waiting for     0.0549 sec
1057 Waiting for     0.0700 sec
1058 Waiting for     0.0698 sec
1059 #OVERLAP evdw > 1d10   1.00000E+20
1060  #OVERLAPing residues             4
1061    5  24   6  25
1062  #OVERLAPing NOT all corrected             2
1063    6  25
1064 #OVERLAP evdw after   1.00000E+20
1065 Waiting for     0.0007 sec
1066 #OVERLAP evdw > 1d10   1.00000E+20
1067  #OVERLAPing residues             2
1068    4  28
1069  #OVERLAPing all corrected after             2  random generation
1070 #OVERLAP evdw after   4.75685E+13
1071 Waiting for     0.0396 sec
1072 Waiting for     0.0008 sec
1073 Waiting for     0.0604 sec
1074 Waiting for     0.0754 sec
1075 Waiting for     1.3805 sec
1076 Waiting for     0.0007 sec
1077 Waiting for     0.0008 sec
1078 Waiting for     0.0121 sec
1079 Waiting for     0.0395 sec
1080 Waiting for     0.0458 sec
1081 Waiting for     0.0401 sec
1082 Waiting for     0.0382 sec
1083 #OVERLAP evdw > 1d10   1.00000E+20
1084  #OVERLAPing residues             6
1085    8  29   9  22  12  23
1086  #OVERLAPing all corrected after             3  random generation
1087 #OVERLAP evdw after   8.89496E+10
1088 Waiting for     0.0394 sec
1089 #OVERLAP evdw > 1d10   1.00000E+20
1090  #OVERLAPing residues             2
1091    4  17
1092  #OVERLAPing all corrected after             2  random generation
1093 #OVERLAP evdw after   1.36528E+05
1094 Waiting for     0.0008 sec
1095 Waiting for     0.0007 sec
1096 Waiting for     0.0397 sec
1097 Waiting for     0.0008 sec
1098 Waiting for     0.0392 sec
1099 Waiting for     1.6863 sec
1100 Waiting for     0.0007 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             2
1103    4   9
1104  #OVERLAPing all corrected after             2  random generation
1105 #OVERLAP evdw after   8.57349E+21
1106 Waiting for     0.0382 sec
1107 #OVERLAP evdw > 1d10   1.00000E+20
1108  #OVERLAPing residues             2
1109    7  17
1110  #OVERLAPing all corrected after             1  random generation
1111 #OVERLAP evdw after   1.65506E+05
1112 Waiting for     0.0392 sec
1113 Waiting for     0.0378 sec
1114 Waiting for     0.0393 sec
1115 Waiting for     0.0008 sec
1116 Waiting for     0.0395 sec
1117 Waiting for     0.0547 sec
1118 Waiting for     0.0453 sec
1119 Waiting for     0.0393 sec
1120 Waiting for     0.0007 sec
1121 Waiting for     0.0391 sec
1122 Waiting for     0.0159 sec
1123 Waiting for     0.0310 sec
1124 #OVERLAP evdw > 1d10   1.00000E+20
1125  #OVERLAPing residues             4
1126    2  17   8  26
1127  #OVERLAPing all corrected after             2  random generation
1128 #OVERLAP evdw after   1.55267E+11
1129 Waiting for     0.0385 sec
1130 Waiting for     0.0387 sec
1131 Waiting for     0.0384 sec
1132 #OVERLAP evdw > 1d10   1.00000E+20
1133  #OVERLAPing residues             2
1134    8  22
1135  #OVERLAPing all corrected after             1  random generation
1136 #OVERLAP evdw after   5.29499E+07
1137 Waiting for     0.0007 sec
1138 Waiting for     0.0388 sec
1139 Waiting for     0.0650 sec
1140 Waiting for     0.0704 sec
1141 Waiting for     0.0008 sec
1142 #OVERLAP evdw > 1d10   1.00000E+20
1143  #OVERLAPing residues             2
1144   17  20
1145  #OVERLAPing all corrected after             1  random generation
1146 #OVERLAP evdw after   4.27106E+05
1147 Waiting for     0.0007 sec
1148 Waiting for     0.0378 sec
1149 Waiting for     0.0390 sec
1150 #OVERLAP evdw > 1d10   1.00000E+20
1151  #OVERLAPing residues             2
1152    9  26
1153  #OVERLAPing all corrected after             1  random generation
1154 #OVERLAP evdw after   3.95076E+06
1155 Waiting for     0.0384 sec
1156 Waiting for     0.0379 sec
1157 Waiting for     0.0391 sec
1158 Waiting for     0.0399 sec
1159 #OVERLAP evdw > 1d10   1.00000E+20
1160  #OVERLAPing residues             2
1161    5   8
1162  #OVERLAPing all corrected after             1  random generation
1163 #OVERLAP evdw after   2.60592E+19
1164 Waiting for     0.0382 sec
1165 #OVERLAP evdw > 1d10   1.00000E+20
1166  #OVERLAPing residues             2
1167    5  25
1168  #OVERLAPing all corrected after             1  random generation
1169 #OVERLAP evdw after   5.61576E+14
1170 Waiting for     0.0007 sec
1171 Waiting for     0.1607 sec
1172 Waiting for     0.0233 sec
1173 #OVERLAP evdw > 1d10   1.00000E+20
1174  #OVERLAPing residues             4
1175    7  26   8  23
1176  #OVERLAPing all corrected after           117  random generation
1177 #OVERLAP evdw after   6.95819E+11
1178 Waiting for     0.0385 sec
1179 #OVERLAP evdw > 1d10   1.00000E+20
1180  #OVERLAPing residues             2
1181    9  27
1182  #OVERLAPing all corrected after             1  random generation
1183 #OVERLAP evdw after   2.47216E+04
1184 Waiting for     0.0395 sec
1185 Waiting for     0.0402 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             2
1188    4  23
1189  #OVERLAPing all corrected after             1  random generation
1190 #OVERLAP evdw after   9.86961E+09
1191 Waiting for     0.0394 sec
1192 Waiting for     0.0380 sec
1193 #OVERLAP evdw > 1d10   1.00000E+20
1194  #OVERLAPing residues             2
1195    7  17
1196  #OVERLAPing all corrected after             1  random generation
1197 #OVERLAP evdw after   3.62801E+06
1198 Waiting for     0.0007 sec
1199 Waiting for     0.7956 sec
1200 #OVERLAP evdw > 1d10   1.00000E+20
1201  #OVERLAPing residues             4
1202    4  25   5  27
1203  #OVERLAPing all corrected after             1  random generation
1204 #OVERLAP evdw after   1.36707E+17
1205 Waiting for     0.0008 sec
1206 Waiting for     0.0398 sec
1207 Waiting for     0.0743 sec
1208 Waiting for     0.0396 sec
1209 Waiting for     0.0397 sec
1210 Waiting for     0.0392 sec
1211 Waiting for     0.0008 sec
1212 Waiting for     0.0388 sec
1213 Waiting for     0.0007 sec
1214 Waiting for     0.0385 sec
1215 Waiting for     0.0396 sec
1216 Waiting for     0.0389 sec
1217 Waiting for     0.0070 sec
1218 #OVERLAP evdw > 1d10   1.00000E+20
1219  #OVERLAPing residues             4
1220    7  25  20  21
1221  #OVERLAPing all corrected after             3  random generation
1222 #OVERLAP evdw after   1.50642E+06
1223 Waiting for     0.0388 sec
1224 Waiting for     0.0390 sec
1225 Waiting for     0.0007 sec
1226 Waiting for     0.0387 sec
1227 Waiting for     0.1155 sec
1228 Waiting for     0.0008 sec
1229 Waiting for     0.0387 sec
1230 Waiting for     0.0023 sec
1231 Waiting for     0.0489 sec
1232 #OVERLAP evdw > 1d10   1.00000E+20
1233  #OVERLAPing residues             2
1234    6  25
1235  #OVERLAPing all corrected after             1  random generation
1236 #OVERLAP evdw after   3.03565E+09
1237 Waiting for     0.0388 sec
1238 Waiting for     0.0007 sec
1239 Waiting for     0.0379 sec
1240 Waiting for     0.0404 sec
1241 #OVERLAP evdw > 1d10   1.00000E+20
1242  #OVERLAPing residues             2
1243   20  25
1244  #OVERLAPing all corrected after             5  random generation
1245 #OVERLAP evdw after   2.21604E+07
1246 Waiting for     0.0007 sec
1247 Waiting for     0.0670 sec
1248 Waiting for     0.0960 sec
1249 Waiting for     0.0007 sec
1250 Waiting for     0.0386 sec
1251 #OVERLAP evdw > 1d10   1.00000E+20
1252  #OVERLAPing residues             2
1253    3  17
1254  #OVERLAPing all corrected after             1  random generation
1255 #OVERLAP evdw after   7.80666E+03
1256 Waiting for     0.0009 sec
1257 #OVERLAP evdw > 1d10   1.00000E+20
1258  #OVERLAPing residues             2
1259    9  14
1260  #OVERLAPing all corrected after             1  random generation
1261 #OVERLAP evdw after   4.55174E+06
1262 Waiting for     0.0381 sec
1263 #OVERLAP evdw > 1d10   1.00000E+20
1264  #OVERLAPing residues             2
1265    9  27
1266  #OVERLAPing all corrected after           148  random generation
1267 #OVERLAP evdw after   2.10146E+12
1268 Waiting for     0.0007 sec
1269 Waiting for     0.0397 sec
1270 Waiting for     0.0380 sec
1271 Waiting for     0.0390 sec
1272 #OVERLAP evdw > 1d10   1.86987E+20
1273  #OVERLAPing residues             0
1274
1275  #OVERLAPing all corrected after             1  random generation
1276 #OVERLAP evdw after   1.86987E+20
1277 Waiting for     0.0393 sec
1278 Waiting for     0.0611 sec
1279 Waiting for     0.0400 sec
1280 Waiting for     0.0249 sec
1281 #OVERLAP evdw > 1d10   1.00000E+20
1282  #OVERLAPing residues             2
1283    9  22
1284  #OVERLAPing all corrected after             1  random generation
1285 #OVERLAP evdw after   1.21497E+03
1286 Waiting for     0.0381 sec
1287 Waiting for     0.7583 sec
1288 Waiting for     0.0007 sec
1289 Waiting for     0.0384 sec
1290 #OVERLAP evdw > 1d10   1.00000E+20
1291  #OVERLAPing residues             2
1292    5  14
1293  #OVERLAPing all corrected after             1  random generation
1294 #OVERLAP evdw after   1.23656E+01
1295 Waiting for     0.0394 sec
1296 Waiting for     0.0379 sec
1297 Waiting for     0.0391 sec
1298 Waiting for     0.0008 sec
1299 #OVERLAP evdw > 1d10   1.00000E+20
1300  #OVERLAPing residues             2
1301   13  25
1302  #OVERLAPing all corrected after             1  random generation
1303 #OVERLAP evdw after   3.67335E+03
1304 Waiting for     0.0007 sec
1305 Waiting for     0.0008 sec
1306 Waiting for     0.0487 sec
1307 Waiting for     0.0008 sec
1308 Waiting for     0.0008 sec
1309 Waiting for     0.0394 sec
1310 Waiting for     0.0398 sec
1311 Waiting for     0.0397 sec
1312 Waiting for     1.1836 sec
1313 #OVERLAP evdw > 1d10   1.00000E+20
1314  #OVERLAPing residues             4
1315    2  26   9  29
1316  #OVERLAPing all corrected after             1  random generation
1317 #OVERLAP evdw after   5.34259E+10
1318 Waiting for     0.0007 sec
1319 Waiting for     0.0388 sec
1320 Waiting for     0.0396 sec
1321 Waiting for     0.0393 sec
1322 #OVERLAP evdw > 1d10   1.00000E+20
1323  #OVERLAPing residues             4
1324    8  27   9  28
1325  #OVERLAPing NOT all corrected             2
1326    9  28
1327 #OVERLAP evdw after   1.00000E+20
1328 Waiting for     0.0384 sec
1329 Waiting for     0.0452 sec
1330 Waiting for     0.0398 sec
1331 Waiting for     0.0008 sec
1332 Waiting for     0.0397 sec
1333 #OVERLAP evdw > 1d10   1.00000E+20
1334  #OVERLAPing residues             2
1335   16  20
1336  #OVERLAPing all corrected after             1  random generation
1337 #OVERLAP evdw after   8.03997E+06
1338 Waiting for     0.0398 sec
1339 Waiting for     0.0383 sec
1340 Waiting for     0.0646 sec
1341 Waiting for     0.0394 sec
1342 Waiting for     1.2522 sec
1343 #OVERLAP evdw > 1d10   1.00000E+20
1344  #OVERLAPing residues             2
1345   24  27
1346  #OVERLAPing all corrected after             1  random generation
1347 #OVERLAP evdw after   6.52538E+02
1348 Waiting for     0.0008 sec
1349 Waiting for     0.0222 sec
1350 Waiting for     0.0392 sec
1351 Waiting for     0.0396 sec
1352 Waiting for     0.0385 sec
1353 #OVERLAP evdw > 1d10   1.00000E+20
1354  #OVERLAPing residues             3
1355    7  25  26
1356  #OVERLAPing all corrected after             3  random generation
1357 #OVERLAP evdw after   2.97121E+16
1358 Waiting for     0.0383 sec
1359 Waiting for     0.0381 sec
1360 Waiting for     0.0388 sec
1361 #OVERLAP evdw > 1d10   1.00000E+20
1362  #OVERLAPing residues             2
1363    7  23
1364  #OVERLAPing all corrected after             2  random generation
1365 #OVERLAP evdw after   1.03259E+12
1366 Waiting for     0.0397 sec
1367 Waiting for     0.0385 sec
1368 Waiting for     0.0204 sec
1369 Waiting for     0.0393 sec
1370 #OVERLAP evdw > 1d10   1.00000E+20
1371  #OVERLAPing residues             2
1372    7  26
1373  #OVERLAPing all corrected after             1  random generation
1374 #OVERLAP evdw after   7.26741E+03
1375 Waiting for     0.0398 sec
1376 Waiting for     0.0008 sec
1377 Waiting for     1.4522 sec
1378 Waiting for     0.0008 sec
1379 #OVERLAP evdw > 1d10   1.00000E+20
1380  #OVERLAPing residues             2
1381   20  25
1382  #OVERLAPing all corrected after             1  random generation
1383 #OVERLAP evdw after   2.35858E+04
1384 Waiting for     0.0381 sec
1385 #OVERLAP evdw > 1d10   1.00000E+20
1386  #OVERLAPing residues             2
1387    7  26
1388  #OVERLAPing all corrected after             1  random generation
1389 #OVERLAP evdw after   2.45728E+01
1390 Waiting for     0.0010 sec
1391 Waiting for     0.0007 sec
1392 Waiting for     0.0380 sec
1393 Waiting for     0.0396 sec
1394 Waiting for     0.0397 sec
1395 #OVERLAP evdw > 1d10   1.00000E+20
1396  #OVERLAPing residues             2
1397    4  21
1398  #OVERLAPing all corrected after             1  random generation
1399 #OVERLAP evdw after   7.46975E+05
1400 Waiting for     0.0758 sec
1401 Waiting for     0.0511 sec
1402 #OVERLAP evdw > 1d10   1.00000E+20
1403  #OVERLAPing residues             2
1404    5  17
1405  #OVERLAPing all corrected after             1  random generation
1406 #OVERLAP evdw after  -4.21016E+01
1407 Waiting for     0.0396 sec
1408 Waiting for     0.0392 sec
1409 Waiting for     0.1146 sec
1410 Waiting for     0.0379 sec
1411 Waiting for     0.0388 sec
1412 #OVERLAP evdw > 1d10   1.00000E+20
1413  #OVERLAPing residues             2
1414   17  23
1415  #OVERLAPing NOT all corrected             3
1416   17  23  25
1417 #OVERLAP evdw after   1.00000E+20
1418 Waiting for     0.0386 sec
1419 Waiting for     0.0396 sec
1420 #OVERLAP evdw > 1d10   1.00000E+20
1421  #OVERLAPing residues             2
1422   23  27
1423  #OVERLAPing all corrected after             1  random generation
1424 #OVERLAP evdw after   1.39719E+06
1425 Waiting for     0.0386 sec
1426 Waiting for     0.0397 sec
1427 Waiting for     0.0468 sec
1428 Waiting for     0.0918 sec
1429 Waiting for     0.0007 sec
1430 Waiting for     0.0008 sec
1431 Waiting for     0.0007 sec
1432 Waiting for     0.0395 sec
1433 #OVERLAP evdw > 1d10   1.00000E+20
1434  #OVERLAPing residues             2
1435   11  20
1436  #OVERLAPing all corrected after             1  random generation
1437 #OVERLAP evdw after   1.13118E+08
1438 Waiting for     0.0383 sec
1439 Waiting for     0.0389 sec
1440 Waiting for     0.0008 sec
1441 Waiting for     0.8655 sec
1442 Waiting for     0.0007 sec
1443 Waiting for     0.0391 sec
1444 Waiting for     0.0389 sec
1445 #OVERLAP evdw > 1d10   1.00000E+20
1446  #OVERLAPing residues             2
1447    4  28
1448  #OVERLAPing all corrected after             1  random generation
1449 #OVERLAP evdw after   7.65513E+15
1450 Waiting for     0.0008 sec
1451 Waiting for     0.0007 sec
1452 #OVERLAP evdw > 1d10   1.00000E+20
1453  #OVERLAPing residues             2
1454   23  27
1455  #OVERLAPing all corrected after             2  random generation
1456 #OVERLAP evdw after   4.81107E+10
1457 Waiting for     0.0396 sec
1458 Waiting for     0.0389 sec
1459 Waiting for     0.0008 sec
1460 Waiting for     0.0270 sec
1461 Waiting for     0.0395 sec
1462 Waiting for     0.0384 sec
1463 Waiting for     0.0391 sec
1464 Waiting for     0.0007 sec
1465 Waiting for     0.0395 sec
1466 Waiting for     0.0395 sec
1467 Waiting for     0.0393 sec
1468 Waiting for     0.0008 sec
1469 Waiting for     0.0007 sec
1470 Waiting for     0.0387 sec
1471 Waiting for     0.0724 sec
1472 Waiting for     0.0384 sec
1473 #OVERLAP evdw > 1d10   1.00000E+20
1474  #OVERLAPing residues             3
1475    7  14  19
1476  #OVERLAPing all corrected after             1  random generation
1477 #OVERLAP evdw after   1.03379E+04
1478 Waiting for     0.0383 sec
1479 #OVERLAP evdw > 1d10   1.00000E+20
1480  #OVERLAPing residues             2
1481    9  21
1482  #OVERLAPing all corrected after             1  random generation
1483 #OVERLAP evdw after   4.22535E+02
1484 Waiting for     0.0392 sec
1485 Waiting for     0.0388 sec
1486 Waiting for     0.0381 sec
1487 Waiting for     0.0007 sec
1488 Waiting for     0.0008 sec
1489 Waiting for     0.0007 sec
1490 Waiting for     0.8091 sec
1491 Waiting for     0.0007 sec
1492 Waiting for     0.0718 sec
1493 Waiting for     0.0556 sec
1494 Waiting for     0.0394 sec
1495 Waiting for     0.0325 sec
1496 Waiting for     0.0399 sec
1497 #OVERLAP evdw > 1d10   1.00000E+20
1498  #OVERLAPing residues             2
1499    7  20
1500  #OVERLAPing all corrected after             1  random generation
1501 #OVERLAP evdw after   3.14472E+12
1502 Waiting for     0.0756 sec
1503 Waiting for     0.0392 sec
1504 Waiting for     0.0565 sec
1505 Waiting for     0.0645 sec
1506 Waiting for     0.0008 sec
1507 Waiting for     0.0008 sec
1508 Waiting for     1.9257 sec
1509 Waiting for     0.0007 sec
1510 Waiting for     0.0389 sec
1511 Waiting for     0.0382 sec
1512 Waiting for     0.0388 sec
1513 Waiting for     0.0390 sec
1514 Waiting for     0.0381 sec
1515 Waiting for     0.0384 sec
1516 Waiting for     0.0935 sec
1517 #OVERLAP evdw > 1d10   1.00000E+20
1518  #OVERLAPing residues             6
1519    5  27   9  12  13  29
1520  #OVERLAPing all corrected after             1  random generation
1521 #OVERLAP evdw after   4.64964E+05
1522 Waiting for     0.0007 sec
1523 Waiting for     0.0779 sec
1524 Waiting for     0.0008 sec
1525 #OVERLAP evdw > 1d10   1.00000E+20
1526  #OVERLAPing residues             2
1527    5  29
1528  #OVERLAPing all corrected after             1  random generation
1529 #OVERLAP evdw after   3.30390E+08
1530 Waiting for     0.0389 sec
1531 Waiting for     0.0007 sec
1532 Waiting for     0.0395 sec
1533 Waiting for     0.0388 sec
1534 Waiting for     0.1244 sec
1535 Waiting for     0.0006 sec
1536 #OVERLAP evdw > 1d10   1.00000E+20
1537  #OVERLAPing residues             2
1538    9  14
1539  #OVERLAPing all corrected after             2  random generation
1540 #OVERLAP evdw after   1.03871E+11
1541 Waiting for     0.0385 sec
1542 Waiting for     0.0478 sec
1543 Waiting for     0.0007 sec
1544 Waiting for     0.0007 sec
1545 Waiting for     0.0008 sec
1546 Waiting for     0.0706 sec
1547 Waiting for     0.0007 sec
1548 Waiting for     0.0382 sec
1549 Waiting for     0.0392 sec
1550 Waiting for     0.0008 sec
1551 Waiting for     0.0514 sec
1552 #OVERLAP evdw > 1d10   1.00000E+20
1553  #OVERLAPing residues             3
1554    7  13  25
1555  #OVERLAPing all corrected after             4  random generation
1556 #OVERLAP evdw after   1.57429E+11
1557 Waiting for     0.0383 sec
1558 Waiting for     0.0500 sec
1559 Waiting for     0.0460 sec
1560 Waiting for     1.8220 sec
1561 Waiting for     0.0009 sec
1562 Waiting for     0.0007 sec
1563 Waiting for     0.0008 sec
1564 Waiting for     0.0533 sec
1565 Waiting for     0.0381 sec
1566 Waiting for     0.0395 sec
1567 Waiting for     0.0007 sec
1568 Waiting for     0.0496 sec
1569 Waiting for     0.0388 sec
1570 Waiting for     0.0007 sec
1571 #OVERLAP evdw > 1d10   1.00000E+20
1572  #OVERLAPing residues             2
1573   17  20
1574  #OVERLAPing all corrected after             1  random generation
1575 #OVERLAP evdw after   5.60112E+02
1576 Waiting for     0.0397 sec
1577 #OVERLAP evdw > 1d10   1.00000E+20
1578  #OVERLAPing residues             2
1579    4  25
1580  #OVERLAPing all corrected after             1  random generation
1581 #OVERLAP evdw after   1.20653E+04
1582 Waiting for     0.0783 sec
1583 #OVERLAP evdw > 1d10   1.00000E+20
1584  #OVERLAPing residues             2
1585   14  27
1586  #OVERLAPing all corrected after             1  random generation
1587 #OVERLAP evdw after   6.43550E+07
1588 Waiting for     0.0390 sec
1589 Waiting for     0.0391 sec
1590 Waiting for     1.2760 sec
1591 Waiting for     0.0007 sec
1592 Waiting for     0.0007 sec
1593 #OVERLAP evdw > 1d10   1.00000E+20
1594  #OVERLAPing residues             2
1595   11  22
1596  #OVERLAPing all corrected after             1  random generation
1597 #OVERLAP evdw after   6.64639E+07
1598 Waiting for     0.0388 sec
1599 Waiting for     0.0083 sec
1600 Waiting for     0.0576 sec
1601 Waiting for     0.0394 sec
1602 Waiting for     0.0008 sec
1603 Waiting for     0.0385 sec
1604 Waiting for     0.0390 sec
1605 Waiting for     0.0388 sec
1606 Waiting for     0.0416 sec
1607 Waiting for     0.0196 sec
1608 Waiting for     0.0397 sec
1609 Waiting for     0.0394 sec
1610 Waiting for     0.0394 sec
1611 Waiting for     1.7583 sec
1612 Waiting for     0.0007 sec
1613 #OVERLAP evdw > 1d10   1.00000E+20
1614  #OVERLAPing residues             4
1615    5  12   6  11
1616  #OVERLAPing all corrected after            58  random generation
1617 #OVERLAP evdw after   1.47534E+21
1618 Waiting for     0.0006 sec
1619 Waiting for     0.0391 sec
1620 Waiting for     0.0019 sec
1621 Waiting for     0.0398 sec
1622 Waiting for     0.0383 sec
1623 Waiting for     0.0401 sec
1624 #OVERLAP evdw > 1d10   1.00000E+20
1625  #OVERLAPing residues             2
1626    6  23
1627  #OVERLAPing all corrected after             2  random generation
1628 #OVERLAP evdw after   2.07234E+15
1629 Waiting for     0.0008 sec
1630 Waiting for     0.0723 sec
1631 Waiting for     0.0008 sec
1632 #OVERLAP evdw > 1d10   1.00000E+20
1633  #OVERLAPing residues             4
1634   19  26  20  23
1635  #OVERLAPing all corrected after             1  random generation
1636 #OVERLAP evdw after   7.39201E+14
1637 Waiting for     0.0382 sec
1638 Waiting for     0.0396 sec
1639 #OVERLAP evdw > 1d10   1.00000E+20
1640  #OVERLAPing residues             2
1641    9  25
1642  #OVERLAPing all corrected after             1  random generation
1643 #OVERLAP evdw after   1.33459E+23
1644 Waiting for     0.0380 sec
1645 Waiting for     0.0008 sec
1646 Waiting for     0.0396 sec
1647 Waiting for     0.0380 sec
1648 Waiting for     0.0380 sec
1649 Waiting for     0.0008 sec
1650 Waiting for     0.0390 sec
1651 Waiting for     0.0009 sec
1652 #OVERLAP evdw > 1d10   1.00000E+20
1653  #OVERLAPing residues             2
1654    7  15
1655  #OVERLAPing all corrected after             1  random generation
1656 #OVERLAP evdw after   3.61761E+03
1657 Waiting for     0.0007 sec
1658 #OVERLAP evdw > 1d10   1.00000E+20
1659  #OVERLAPing residues             2
1660    9  27
1661  #OVERLAPing all corrected after             1  random generation
1662 #OVERLAP evdw after   5.00613E+02
1663 Waiting for     0.0379 sec
1664 Waiting for     0.0389 sec
1665 Waiting for     0.0650 sec
1666 Waiting for     0.0008 sec
1667 Waiting for     0.0784 sec
1668 Waiting for     0.0007 sec
1669 Waiting for     0.0396 sec
1670 Waiting for     0.0164 sec
1671 #OVERLAP evdw > 1d10   1.00000E+20
1672  #OVERLAPing residues             4
1673    9  19  14  25
1674  #OVERLAPing all corrected after             1  random generation
1675 #OVERLAP evdw after   3.01063E+21
1676 Waiting for     0.0663 sec
1677 Waiting for     0.0390 sec
1678 Waiting for     1.5242 sec
1679 Waiting for     0.0208 sec
1680 Waiting for     0.0384 sec
1681 Waiting for     0.0612 sec
1682 Waiting for     0.0395 sec
1683 Waiting for     0.0743 sec
1684 Waiting for     0.0644 sec
1685 Waiting for     0.0390 sec
1686 Waiting for     0.0384 sec
1687 Waiting for     0.0390 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             6
1690    6  27   7  28   8  29
1691  #OVERLAPing NOT all corrected             4
1692    6  27   7  28
1693 #OVERLAP evdw after   1.00000E+20
1694 Waiting for     0.0814 sec
1695 Waiting for     0.0008 sec
1696 Waiting for     0.0382 sec
1697 Waiting for     0.0396 sec
1698 Waiting for     0.0007 sec
1699 Waiting for     0.0386 sec
1700 Waiting for     0.0390 sec
1701 Waiting for     1.9405 sec
1702 Waiting for     0.0007 sec
1703 Waiting for     0.0389 sec
1704 #OVERLAP evdw > 1d10   1.00000E+20
1705  #OVERLAPing residues             2
1706    4  27
1707  #OVERLAPing all corrected after             2  random generation
1708 #OVERLAP evdw after   6.10771E+10
1709 Waiting for     0.0008 sec
1710 Waiting for     0.0382 sec
1711 Waiting for     0.0007 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             2
1714    8  29
1715  #OVERLAPing all corrected after             1  random generation
1716 #OVERLAP evdw after   9.01075E+14
1717 Waiting for     0.0397 sec
1718 Waiting for     0.0389 sec
1719 #OVERLAP evdw > 1d10   1.00000E+20
1720  #OVERLAPing residues             4
1721   14  24  16  26
1722  #OVERLAPing all corrected after             4  random generation
1723 #OVERLAP evdw after   5.13014E+07
1724 Waiting for     0.0397 sec
1725 Waiting for     0.0386 sec
1726 Waiting for     0.0008 sec
1727 #OVERLAP evdw > 1d10   1.00000E+20
1728  #OVERLAPing residues             2
1729   12  24
1730  #OVERLAPing all corrected after             2  random generation
1731 #OVERLAP evdw after   4.09357E+06
1732 Waiting for     0.0384 sec
1733 #OVERLAP evdw > 1d10   1.00000E+20
1734  #OVERLAPing residues             2
1735   14  20
1736  #OVERLAPing all corrected after             1  random generation
1737 #OVERLAP evdw after   2.47505E+11
1738 Waiting for     0.0395 sec
1739 Waiting for     0.0395 sec
1740 Waiting for     0.0183 sec
1741 Waiting for     0.8811 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             4
1744    8  25  15  20
1745  #OVERLAPing all corrected after             1  random generation
1746 #OVERLAP evdw after   1.08224E+05
1747 Waiting for     0.0006 sec
1748 #OVERLAP evdw > 1d10   1.00000E+20
1749  #OVERLAPing residues             2
1750    4  22
1751  #OVERLAPing all corrected after             1  random generation
1752 #OVERLAP evdw after   9.88830E+11
1753 Waiting for     0.0393 sec
1754 Waiting for     0.0387 sec
1755 #OVERLAP evdw > 1d10   1.00000E+20
1756  #OVERLAPing residues             3
1757    6  27   7
1758  #OVERLAPing NOT all corrected             2
1759    6  27
1760 #OVERLAP evdw after   1.00000E+20
1761 Waiting for     0.0603 sec
1762 Waiting for     0.0396 sec
1763 Waiting for     0.0010 sec
1764 #OVERLAP evdw > 1d10   1.00000E+20
1765  #OVERLAPing residues             4
1766    8  13   9  24
1767  #OVERLAPing all corrected after             6  random generation
1768 #OVERLAP evdw after   1.58522E+11
1769 Waiting for     0.0006 sec
1770 #OVERLAP evdw > 1d10   1.00000E+20
1771  #OVERLAPing residues             2
1772    9  25
1773  #OVERLAPing all corrected after             1  random generation
1774 #OVERLAP evdw after   1.57077E+07
1775 Waiting for     0.0391 sec
1776 Waiting for     0.0379 sec
1777 Waiting for     0.0394 sec
1778 #OVERLAP evdw > 1d10   3.94925E+26
1779  #OVERLAPing residues             0
1780
1781  #OVERLAPing all corrected after             1  random generation
1782 #OVERLAP evdw after   3.94925E+26
1783 Waiting for     0.0431 sec
1784 Waiting for     0.0707 sec
1785 Waiting for     0.0387 sec
1786 Waiting for     0.0008 sec
1787 Waiting for     0.0118 sec
1788 Waiting for     2.1982 sec
1789 Waiting for     0.0007 sec
1790 Waiting for     0.0397 sec
1791 Waiting for     0.0383 sec
1792 Waiting for     0.0386 sec
1793 Waiting for     0.0391 sec
1794 Waiting for     0.0386 sec
1795 Waiting for     0.0853 sec
1796 #OVERLAP evdw > 1d10   1.00000E+20
1797  #OVERLAPing residues             2
1798   10  29
1799  #OVERLAPing NOT all corrected             2
1800   10  29
1801 #OVERLAP evdw after   1.00000E+20
1802 Waiting for     0.0382 sec
1803 #OVERLAP evdw > 1d10   1.00000E+20
1804  #OVERLAPing residues             2
1805    9  27
1806  #OVERLAPing all corrected after             1  random generation
1807 #OVERLAP evdw after   5.07603E+13
1808 Waiting for     0.0533 sec
1809 Waiting for     0.0398 sec
1810 Waiting for     0.0007 sec
1811 Waiting for     0.0007 sec
1812 #OVERLAP evdw > 1d10   1.00000E+20
1813  #OVERLAPing residues             2
1814    3  20
1815  #OVERLAPing all corrected after             1  random generation
1816 #OVERLAP evdw after   1.28776E+07
1817 Waiting for     0.0007 sec
1818 #OVERLAP evdw > 1d10   1.00000E+20
1819  #OVERLAPing residues             2
1820    6  25
1821  #OVERLAPing all corrected after           156  random generation
1822 #OVERLAP evdw after   1.03524E+20
1823 Waiting for     0.0400 sec
1824 #OVERLAP evdw > 1d10   1.00000E+20
1825  #OVERLAPing residues             2
1826   20  22
1827  #OVERLAPing all corrected after             1  random generation
1828 #OVERLAP evdw after   2.06999E+10
1829 Waiting for     0.0384 sec
1830 Waiting for     0.0007 sec
1831 Waiting for     1.0767 sec
1832 Waiting for     0.0007 sec
1833 Waiting for     0.0390 sec
1834 Waiting for     0.0386 sec
1835 Waiting for     0.0389 sec
1836 Waiting for     0.0401 sec
1837 #OVERLAP evdw > 1d10   1.00000E+20
1838  #OVERLAPing residues             3
1839    7  17  13
1840  #OVERLAPing all corrected after             1  random generation
1841 #OVERLAP evdw after   6.66009E+08
1842 Waiting for     0.0007 sec
1843 Waiting for     0.0275 sec
1844 Waiting for     0.0007 sec
1845 Waiting for     0.0392 sec
1846 Waiting for     0.0765 sec
1847 Waiting for     0.0008 sec
1848 Waiting for     0.0971 sec
1849 Waiting for     0.0007 sec
1850 Waiting for     0.0008 sec
1851 Waiting for     0.0573 sec
1852 Waiting for     0.0461 sec
1853 Waiting for     0.0687 sec
1854 Waiting for     2.5428 sec
1855 Waiting for     0.0007 sec
1856 Waiting for     0.0381 sec
1857 Waiting for     0.0385 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             2
1860    3  20
1861  #OVERLAPing all corrected after             1  random generation
1862 #OVERLAP evdw after   3.85399E+23
1863 Waiting for     0.0387 sec
1864 Waiting for     0.0010 sec
1865 Waiting for     0.0007 sec
1866 Waiting for     0.0714 sec
1867 Waiting for     0.0380 sec
1868 Waiting for     0.0379 sec
1869 #OVERLAP evdw > 1d10   1.00000E+20
1870  #OVERLAPing residues             2
1871    4  26
1872  #OVERLAPing all corrected after             3  random generation
1873 #OVERLAP evdw after   8.46046E+13
1874 Waiting for     0.0008 sec
1875 Waiting for     0.0007 sec
1876 #OVERLAP evdw > 1d10   1.00000E+20
1877  #OVERLAPing residues             2
1878   12  25
1879  #OVERLAPing all corrected after             1  random generation
1880 #OVERLAP evdw after   2.29897E+07
1881 Waiting for     0.0389 sec
1882 #OVERLAP evdw > 1d10   1.00000E+20
1883  #OVERLAPing residues             2
1884    9  25
1885  #OVERLAPing all corrected after             1  random generation
1886 #OVERLAP evdw after   1.83870E+11
1887 Waiting for     0.0817 sec
1888 Waiting for     0.0006 sec
1889 Waiting for     0.0007 sec
1890 Waiting for     2.2530 sec
1891 Waiting for     0.0390 sec
1892 #OVERLAP evdw > 1d10   1.00000E+20
1893  #OVERLAPing residues             3
1894    3  27   4
1895  #OVERLAPing all corrected after             6  random generation
1896 #OVERLAP evdw after   1.34672E+07
1897 Waiting for     0.0007 sec
1898 Waiting for     0.0007 sec
1899 #OVERLAP evdw > 1d10   1.00000E+20
1900  #OVERLAPing residues             2
1901    4  17
1902  #OVERLAPing all corrected after             2  random generation
1903 #OVERLAP evdw after   4.39571E+16
1904 Waiting for     0.0393 sec
1905 #OVERLAP evdw > 1d10   1.00000E+20
1906  #OVERLAPing residues             4
1907    8  24   9  25
1908  #OVERLAPing all corrected after             1  random generation
1909 #OVERLAP evdw after   1.16432E+04
1910 Waiting for     0.0398 sec
1911 Waiting for     0.0396 sec
1912 #OVERLAP evdw > 1d10   1.00000E+20
1913  #OVERLAPing residues             2
1914    9  27
1915  #OVERLAPing all corrected after             1  random generation
1916 #OVERLAP evdw after   3.11808E+09
1917 Waiting for     0.0384 sec
1918 Waiting for     0.0380 sec
1919 #OVERLAP evdw > 1d10   1.00000E+20
1920  #OVERLAPing residues             2
1921    8  17
1922  #OVERLAPing all corrected after             3  random generation
1923 #OVERLAP evdw after   1.94426E+06
1924 Waiting for     0.0409 sec
1925 Waiting for     0.0395 sec
1926 Waiting for     0.0395 sec
1927 Waiting for     0.0482 sec
1928 Waiting for     2.6925 sec
1929 Waiting for     0.0391 sec
1930 #OVERLAP evdw > 1d10   1.00000E+20
1931  #OVERLAPing residues             6
1932   11  25  16  27  17  29
1933  #OVERLAPing all corrected after             1  random generation
1934 #OVERLAP evdw after   2.15249E+17
1935 Waiting for     0.0007 sec
1936 Waiting for     0.0431 sec
1937 Waiting for     0.0400 sec
1938 #OVERLAP evdw > 1d10   1.00000E+20
1939  #OVERLAPing residues             2
1940   12  25
1941  #OVERLAPing all corrected after             1  random generation
1942 #OVERLAP evdw after   2.49382E+07
1943 Waiting for     0.0007 sec
1944 Waiting for     0.0656 sec
1945 Waiting for     0.0391 sec
1946 Waiting for     0.0480 sec
1947 #OVERLAP evdw > 1d10   1.00000E+20
1948  #OVERLAPing residues             2
1949    8  17
1950  #OVERLAPing all corrected after             1  random generation
1951 #OVERLAP evdw after   1.19574E+06
1952 Waiting for     0.0007 sec
1953 Waiting for     0.0007 sec
1954 #OVERLAP evdw > 1d10   1.00000E+20
1955  #OVERLAPing residues             2
1956    9  12
1957  #OVERLAPing all corrected after             1  random generation
1958 #OVERLAP evdw after   1.28053E+03
1959 Waiting for     0.0386 sec
1960 Waiting for     0.0378 sec
1961 Waiting for     0.0392 sec
1962 Waiting for     0.0385 sec
1963 Waiting for     1.7858 sec
1964 Waiting for     0.0007 sec
1965 #OVERLAP evdw > 1d10   1.00000E+20
1966  #OVERLAPing residues             2
1967    7  29
1968  #OVERLAPing all corrected after             4  random generation
1969 #OVERLAP evdw after   6.86431E+06
1970 Waiting for     0.0390 sec
1971 Waiting for     0.0387 sec
1972 Waiting for     0.0007 sec
1973 Waiting for     0.0457 sec
1974 Waiting for     0.0385 sec
1975 Waiting for     0.0419 sec
1976 #OVERLAP evdw > 1d10   1.00000E+20
1977  #OVERLAPing residues             2
1978   12  27
1979  #OVERLAPing all corrected after             1  random generation
1980 #OVERLAP evdw after   9.19461E+03
1981 Waiting for     0.0393 sec
1982 Waiting for     0.0662 sec
1983 Waiting for     0.0765 sec
1984 Waiting for     0.0632 sec
1985 Waiting for     0.0008 sec
1986 #OVERLAP evdw > 1d10   1.00000E+20
1987  #OVERLAPing residues             2
1988    7  23
1989  #OVERLAPing all corrected after             5  random generation
1990 #OVERLAP evdw after   3.92788E+03
1991 Waiting for     0.0007 sec
1992 Waiting for     0.0007 sec
1993 Waiting for     0.0392 sec
1994 Waiting for     2.0902 sec
1995 Waiting for     0.0007 sec
1996 Waiting for     0.0007 sec
1997 Waiting for     0.0390 sec
1998 Waiting for     0.0079 sec
1999 Waiting for     0.0381 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             2
2002   14  17
2003  #OVERLAPing all corrected after             1  random generation
2004 #OVERLAP evdw after   2.50019E+03
2005 Waiting for     0.0007 sec
2006 Waiting for     0.0386 sec
2007 Waiting for     0.0379 sec
2008 Waiting for     0.0392 sec
2009 #OVERLAP evdw > 1d10   1.00000E+20
2010  #OVERLAPing residues             2
2011   22  25
2012  #OVERLAPing all corrected after             1  random generation
2013 #OVERLAP evdw after   2.19455E+10
2014 Waiting for     0.0491 sec
2015 Waiting for     0.0592 sec
2016 Waiting for     0.0386 sec
2017 Waiting for     2.7362 sec
2018 Waiting for     0.0006 sec
2019 #OVERLAP evdw > 1d10   1.00000E+20
2020  #OVERLAPing residues             2
2021    5  23
2022  #OVERLAPing all corrected after             1  random generation
2023 #OVERLAP evdw after   3.59657E+09
2024 Waiting for     0.0008 sec
2025 Waiting for     0.0007 sec
2026 Waiting for     0.0007 sec
2027 Waiting for     0.0007 sec
2028 Waiting for     0.0492 sec
2029 Waiting for     0.0386 sec
2030 #OVERLAP evdw > 1d10   1.00000E+20
2031  #OVERLAPing residues             2
2032    7  18
2033  #OVERLAPing all corrected after             1  random generation
2034 #OVERLAP evdw after   1.35732E+09
2035 Waiting for     0.0008 sec
2036 Waiting for     0.0382 sec
2037 #OVERLAP evdw > 1d10   1.00000E+20
2038  #OVERLAPing residues             5
2039    4  20   7  24  14
2040  #OVERLAPing all corrected after             5  random generation
2041 #OVERLAP evdw after   4.82489E+12
2042 Waiting for     0.0391 sec
2043 Waiting for     0.0494 sec
2044 Waiting for     0.0007 sec
2045 Waiting for     0.0007 sec
2046 Waiting for     0.0384 sec
2047 Waiting for     2.3356 sec
2048 Waiting for     0.0166 sec
2049 Waiting for     0.0393 sec
2050 Waiting for     0.0008 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             2
2053    9  23
2054  #OVERLAPing all corrected after            54  random generation
2055 #OVERLAP evdw after   3.04794E+32
2056 Waiting for     0.0395 sec
2057 #OVERLAP evdw > 1d10   1.00000E+20
2058  #OVERLAPing residues             2
2059    9  25
2060  #OVERLAPing all corrected after             1  random generation
2061 #OVERLAP evdw after  -3.35067E+01
2062 Waiting for     0.0687 sec
2063 Waiting for     0.0007 sec
2064 #OVERLAP evdw > 1d10   1.00000E+20
2065  #OVERLAPing residues             2
2066   11  13
2067  #OVERLAPing all corrected after             1  random generation
2068 #OVERLAP evdw after   7.30704E+16
2069 Waiting for     0.0388 sec
2070 #OVERLAP evdw > 1d10   1.00000E+20
2071  #OVERLAPing residues             4
2072    7  20   8  21
2073  #OVERLAPing all corrected after             1  random generation
2074 #OVERLAP evdw after   8.18021E+03
2075 Waiting for     0.0086 sec
2076 Waiting for     0.0008 sec
2077 #OVERLAP evdw > 1d10   1.34601E+24
2078  #OVERLAPing residues             0
2079
2080  #OVERLAPing all corrected after             1  random generation
2081 #OVERLAP evdw after   1.34601E+24
2082 Waiting for     0.0060 sec
2083 Waiting for     0.0453 sec
2084 Waiting for     0.0393 sec
2085 Waiting for     0.0380 sec
2086 Waiting for     0.0383 sec
2087 #OVERLAP evdw > 1d10   1.24300E+22
2088  #OVERLAPing residues             0
2089
2090  #OVERLAPing all corrected after             1  random generation
2091 #OVERLAP evdw after   1.24300E+22
2092 Waiting for     0.0007 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             2
2095    2  27
2096  #OVERLAPing all corrected after             1  random generation
2097 #OVERLAP evdw after   6.47701E+08
2098 Waiting for     0.0398 sec
2099 Waiting for     0.0392 sec
2100 Waiting for     2.1097 sec
2101 Waiting for     0.0008 sec
2102 Waiting for     0.0653 sec
2103 Waiting for     0.0392 sec
2104 #OVERLAP evdw > 1d10   1.00000E+20
2105  #OVERLAPing residues             2
2106   14  20
2107  #OVERLAPing all corrected after             1  random generation
2108 #OVERLAP evdw after   1.60660E+09
2109 Waiting for     0.0007 sec
2110 Waiting for     0.0387 sec
2111 #OVERLAP evdw > 1d10   1.00000E+20
2112  #OVERLAPing residues             2
2113    3  25
2114  #OVERLAPing all corrected after             2  random generation
2115 #OVERLAP evdw after   4.39522E+09
2116 Waiting for     0.0007 sec
2117 Waiting for     0.0392 sec
2118 #OVERLAP evdw > 1d10   1.00000E+20
2119  #OVERLAPing residues             2
2120    7  25
2121  #OVERLAPing all corrected after             1  random generation
2122 #OVERLAP evdw after   2.93484E+06
2123 Waiting for     0.0008 sec
2124 #OVERLAP evdw > 1d10   5.16453E+25
2125  #OVERLAPing residues             0
2126
2127  #OVERLAPing all corrected after             1  random generation
2128 #OVERLAP evdw after   5.16453E+25
2129 Waiting for     0.0382 sec
2130 #OVERLAP evdw > 1d10   1.00000E+20
2131  #OVERLAPing residues             3
2132    2  25  17
2133  #OVERLAPing all corrected after             1  random generation
2134 #OVERLAP evdw after   8.68501E+21
2135 Waiting for     0.0391 sec
2136 Waiting for     0.0378 sec
2137 Waiting for     0.0489 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             2
2140   23  27
2141  #OVERLAPing all corrected after             3  random generation
2142 #OVERLAP evdw after   1.06425E+14
2143 Waiting for     0.0008 sec
2144 Waiting for     0.0383 sec
2145 Waiting for     0.0387 sec
2146 Waiting for     0.0443 sec
2147 Waiting for     2.6542 sec
2148 Waiting for     0.0108 sec
2149 Waiting for     0.0007 sec
2150 #OVERLAP evdw > 1d10   1.00000E+20
2151  #OVERLAPing residues             2
2152    9  22
2153  #OVERLAPing all corrected after             1  random generation
2154 #OVERLAP evdw after   1.29297E+03
2155 Waiting for     0.0007 sec
2156 #OVERLAP evdw > 1d10   1.00000E+20
2157  #OVERLAPing residues             2
2158    4  20
2159  #OVERLAPing all corrected after             1  random generation
2160 #OVERLAP evdw after   1.06573E+06
2161 Waiting for     0.0428 sec
2162 #OVERLAP evdw > 1d10   1.00000E+20
2163  #OVERLAPing residues             2
2164   12  26
2165  #OVERLAPing all corrected after             1  random generation
2166 #OVERLAP evdw after   1.80562E+18
2167 Waiting for     0.0383 sec
2168 #OVERLAP evdw > 1d10   1.46242E+21
2169  #OVERLAPing residues             0
2170
2171  #OVERLAPing all corrected after             1  random generation
2172 #OVERLAP evdw after   1.46242E+21
2173 Waiting for     0.0488 sec
2174 Waiting for     0.0392 sec
2175 #OVERLAP evdw > 1d10   1.00000E+20
2176  #OVERLAPing residues             2
2177    7  25
2178  #OVERLAPing all corrected after            18  random generation
2179 #OVERLAP evdw after   1.23669E+10
2180 Waiting for     0.0120 sec
2181 Waiting for     0.0392 sec
2182 #OVERLAP evdw > 1d10   2.25112E+20
2183  #OVERLAPing residues             0
2184
2185  #OVERLAPing all corrected after             1  random generation
2186 #OVERLAP evdw after   2.25112E+20
2187 Waiting for     0.0525 sec
2188 Waiting for     0.0387 sec
2189 #OVERLAP evdw > 1d10   3.10879E+28
2190  #OVERLAPing residues             0
2191
2192  #OVERLAPing all corrected after             1  random generation
2193 #OVERLAP evdw after   3.10879E+28
2194 Waiting for     0.0801 sec
2195 #OVERLAP evdw > 1d10   1.00000E+20
2196  #OVERLAPing residues             2
2197    6  27
2198  #OVERLAPing all corrected after             1  random generation
2199 #OVERLAP evdw after   8.84775E+11
2200 Waiting for     0.0394 sec
2201 Waiting for     0.0136 sec
2202 Waiting for     0.0382 sec
2203 Waiting for     0.0007 sec
2204 Waiting for     0.0398 sec
2205 #OVERLAP evdw > 1d10   1.00000E+20
2206  #OVERLAPing residues             2
2207    4  27
2208  #OVERLAPing all corrected after             1  random generation
2209 #OVERLAP evdw after   1.04251E+11
2210 Waiting for     0.0386 sec
2211 Waiting for     0.0007 sec
2212 Waiting for     0.0393 sec
2213 #OVERLAP evdw > 1d10   1.00000E+20
2214  #OVERLAPing residues             8
2215    5  29   7  26   9  23  17  21
2216  #OVERLAPing all corrected after             1  random generation
2217 #OVERLAP evdw after   2.44686E+19
2218 Waiting for     0.0379 sec
2219 Waiting for     0.0399 sec
2220 Waiting for     0.0482 sec
2221 Waiting for     0.0390 sec
2222 Waiting for     0.0459 sec
2223 #OVERLAP evdw > 1d10   1.00000E+20
2224  #OVERLAPing residues             2
2225    4  13
2226  #OVERLAPing all corrected after             1  random generation
2227 #OVERLAP evdw after   4.16853E+03
2228 Waiting for     0.0394 sec
2229 #OVERLAP evdw > 1d10   1.00000E+20
2230  #OVERLAPing residues             2
2231    4  25
2232  #OVERLAPing all corrected after             1  random generation
2233 #OVERLAP evdw after   2.89714E+01
2234 Waiting for     0.0379 sec
2235 #OVERLAP evdw > 1d10   1.00000E+20
2236  #OVERLAPing residues             2
2237   22  25
2238  #OVERLAPing all corrected after             1  random generation
2239 #OVERLAP evdw after   7.74789E+06
2240 Waiting for     0.0394 sec
2241 Waiting for     0.0497 sec
2242 Waiting for     2.9178 sec
2243 Waiting for     0.0008 sec
2244 Waiting for     0.0167 sec
2245 Waiting for     0.0007 sec
2246 Waiting for     0.0381 sec
2247 Waiting for     0.0387 sec
2248 Waiting for     0.0007 sec
2249 #OVERLAP evdw > 1d10   1.00000E+20
2250  #OVERLAPing residues             2
2251    9  23
2252  #OVERLAPing all corrected after            26  random generation
2253 #OVERLAP evdw after   2.58031E+21
2254 Waiting for     0.0489 sec
2255 Waiting for     0.0007 sec
2256 Waiting for     0.0007 sec
2257 Waiting for     0.0008 sec
2258 #OVERLAP evdw > 1d10   1.00000E+20
2259  #OVERLAPing residues             4
2260    8  21   9  22
2261  #OVERLAPing all corrected after             2  random generation
2262 #OVERLAP evdw after   1.23132E+12
2263 Waiting for     0.0007 sec
2264 Waiting for     0.0007 sec
2265 #OVERLAP evdw > 1d10   1.00000E+20
2266  #OVERLAPing residues             2
2267    9  26
2268  #OVERLAPing all corrected after             1  random generation
2269 #OVERLAP evdw after   4.02170E+07
2270 Waiting for     0.0007 sec
2271 Waiting for     0.0768 sec
2272 Waiting for     0.0008 sec
2273 Waiting for     0.0387 sec
2274 Waiting for     1.6491 sec
2275 Waiting for     0.0007 sec
2276 Waiting for     0.0389 sec
2277 Waiting for     0.0007 sec
2278 Waiting for     0.0535 sec
2279 Waiting for     0.0398 sec
2280 Waiting for     0.0384 sec
2281 Waiting for     0.0627 sec
2282 Waiting for     0.0386 sec
2283 #OVERLAP evdw > 1d10   1.00000E+20
2284  #OVERLAPing residues             2
2285   22  25
2286  #OVERLAPing all corrected after             1  random generation
2287 #OVERLAP evdw after  -5.16258E+01
2288 Waiting for     0.0388 sec
2289 Waiting for     0.0616 sec
2290 Waiting for     2.2673 sec
2291  End of minim, proc           49 time     3397.847686000000     
2292 Processor  49 is finishing work.
2293  Total time    3435.747130000000       sec