-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB049 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 49 iseed(4)= 0 0 -34 -15025 ran_num 0.8018196821212769 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3334 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0543 sec Waiting for 0.1037 sec Waiting for 0.0006 sec Waiting for 0.0536 sec Waiting for 1.2211 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 11 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.66667E+08 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0636 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 14 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00693E+06 Waiting for 0.0007 sec Waiting for 0.0619 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 14 9 25 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 3.93460E+06 Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 0.0764 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0505 sec Waiting for 1.3478 sec Waiting for 0.0008 sec Waiting for 0.0567 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 26 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39730E+08 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0255 sec Waiting for 0.0334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90486E+14 Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51476E+03 Waiting for 0.0656 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0663 sec Waiting for 0.0007 sec Waiting for 0.7528 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18440E+03 Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57645E+03 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27547E+03 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33645E+08 Waiting for 0.0008 sec Waiting for 0.5252 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.98638E+06 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0575 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78079E+32 Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.06859E+01 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.33327E+06 Waiting for 0.0714 sec Waiting for 1.5992 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.53730E+02 Waiting for 0.0398 sec Waiting for 0.0525 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82408E+17 Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0701 sec Waiting for 0.0008 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33212E+12 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.1639 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.83500E+19 Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 5.66403E+24 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.24213E+06 Waiting for 0.0693 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50611E+12 Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88620E+11 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0721 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 4.23788E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.23788E+23 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23030E+08 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48347E+19 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60807E+05 Waiting for 0.0379 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0518 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54211E+03 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31009E+13 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54307E+12 Waiting for 0.0394 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.22482E+04 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.9021 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.0151 sec Waiting for 0.0397 sec Waiting for 0.0381 sec Waiting for 0.0385 sec Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.5175 sec Waiting for 0.0006 sec Waiting for 0.0517 sec Waiting for 0.0393 sec Waiting for 0.0541 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03650E+01 Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0509 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27313E+09 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.90741E+07 Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0166 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.00663E+22 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24278E+13 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29205E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36314E+09 Waiting for 0.0383 sec Waiting for 0.0911 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.0649 sec Waiting for 0.0387 sec Waiting for 0.0634 sec Waiting for 0.0535 sec Waiting for 0.0393 sec Waiting for 0.0379 sec Waiting for 0.0487 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33610E+09 Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0542 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0749 sec Waiting for 0.1269 sec Waiting for 0.0485 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0409 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.35098E+11 Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11170E+03 Waiting for 0.0738 sec Waiting for 0.0007 sec Waiting for 0.1341 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27891E+09 Waiting for 0.0389 sec Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0575 sec Waiting for 0.0534 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0401 sec Waiting for 0.0627 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.43460E+08 Waiting for 0.0723 sec Waiting for 0.0703 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82436E+17 Waiting for 0.0667 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88455E+10 Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0543 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 13 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.87278E+20 Waiting for 0.0007 sec Waiting for 0.0436 sec Waiting for 0.0475 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 6.26869E+04 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84542E+07 Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.45666E+15 Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50135E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.67139E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67139E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 22 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.96375E+07 Waiting for 0.0536 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0577 sec Waiting for 0.0615 sec Waiting for 1.4483 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 20 29 8 27 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69500E+18 Waiting for 0.0007 sec Waiting for 0.0606 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10690E+10 Waiting for 0.0009 sec Waiting for 0.0180 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0682 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.48523E+03 Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45126E+00 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0685 sec Waiting for 0.0381 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.61321E+06 Waiting for 0.0557 sec Waiting for 0.0288 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0380 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11502E+16 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.98172E+12 Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 1.5279 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0780 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 8.32081E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.32081E+21 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 1.2186 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.25205E+02 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0352 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05342E+09 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0010 sec Waiting for 1.1755 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14469E+07 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0556 sec Waiting for 0.0643 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0444 sec Waiting for 0.0008 sec Waiting for 0.0209 sec Waiting for 1.7241 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41381E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53127E+07 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0732 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.91128E+06 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 29 10 27 11 28 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10995E+03 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.12365E+14 Waiting for 0.0702 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 25 7 9 12 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.19392E+06 Waiting for 0.0705 sec Waiting for 0.0501 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 8 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08315E+10 Waiting for 1.3855 sec Waiting for 0.0227 sec Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0598 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97212E+04 Waiting for 0.0407 sec Waiting for 0.0398 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0421 sec Waiting for 0.6329 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21025E+12 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.84501E+01 Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39062E+02 Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 13 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69547E+20 Waiting for 0.0391 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.05304E+13 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22690E+05 Waiting for 0.0849 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 427 random generation #OVERLAP evdw after 9.93605E+09 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0391 sec Waiting for 0.8814 sec Waiting for 0.0387 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.75467E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 19 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67268E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.91449E+01 Waiting for 0.0493 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0829 sec Waiting for 0.0510 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.03206E+05 Waiting for 0.0415 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.76368E+11 Waiting for 0.0008 sec Waiting for 0.0421 sec Waiting for 0.0008 sec Waiting for 1.7004 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66187E+03 Waiting for 0.0434 sec Waiting for 0.0397 sec Waiting for 0.0281 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99076E+01 Waiting for 0.0391 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.67924E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.01657E+18 Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.80204E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.34334E+05 Waiting for 0.0395 sec Waiting for 0.3286 sec Waiting for 0.0116 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.63117E+18 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 16 9 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.90087E+29 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 0.0390 sec Waiting for 0.0119 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 2.2394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 19 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.26945E+14 Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.72487E+09 Waiting for 0.0378 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.74280E+19 Waiting for 0.0393 sec Waiting for 0.0524 sec Waiting for 0.0432 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.8372 sec Waiting for 0.0093 sec Waiting for 0.0513 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73755E+16 Waiting for 0.0397 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.43877E+07 Waiting for 0.0549 sec Waiting for 0.0700 sec Waiting for 0.0698 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 24 6 25 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.75685E+13 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0604 sec Waiting for 0.0754 sec Waiting for 1.3805 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0121 sec Waiting for 0.0395 sec Waiting for 0.0458 sec Waiting for 0.0401 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 29 9 22 12 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.89496E+10 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36528E+05 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 1.6863 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.57349E+21 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65506E+05 Waiting for 0.0392 sec Waiting for 0.0378 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0547 sec Waiting for 0.0453 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0159 sec Waiting for 0.0310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.55267E+11 Waiting for 0.0385 sec Waiting for 0.0387 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.29499E+07 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0650 sec Waiting for 0.0704 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27106E+05 Waiting for 0.0007 sec Waiting for 0.0378 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.95076E+06 Waiting for 0.0384 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60592E+19 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.61576E+14 Waiting for 0.0007 sec Waiting for 0.1607 sec Waiting for 0.0233 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 23 #OVERLAPing all corrected after 117 random generation #OVERLAP evdw after 6.95819E+11 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47216E+04 Waiting for 0.0395 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.86961E+09 Waiting for 0.0394 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62801E+06 Waiting for 0.0007 sec Waiting for 0.7956 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36707E+17 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0743 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0070 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 20 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.50642E+06 Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.1155 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0023 sec Waiting for 0.0489 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.03565E+09 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.21604E+07 Waiting for 0.0007 sec Waiting for 0.0670 sec Waiting for 0.0960 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.80666E+03 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55174E+06 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 148 random generation #OVERLAP evdw after 2.10146E+12 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.86987E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86987E+20 Waiting for 0.0393 sec Waiting for 0.0611 sec Waiting for 0.0400 sec Waiting for 0.0249 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21497E+03 Waiting for 0.0381 sec Waiting for 0.7583 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23656E+01 Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.67335E+03 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0487 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0397 sec Waiting for 1.1836 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34259E+10 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 28 #OVERLAPing NOT all corrected 2 9 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0384 sec Waiting for 0.0452 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.03997E+06 Waiting for 0.0398 sec Waiting for 0.0383 sec Waiting for 0.0646 sec Waiting for 0.0394 sec Waiting for 1.2522 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.52538E+02 Waiting for 0.0008 sec Waiting for 0.0222 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.97121E+16 Waiting for 0.0383 sec Waiting for 0.0381 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03259E+12 Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0204 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.26741E+03 Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 1.4522 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35858E+04 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45728E+01 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.46975E+05 Waiting for 0.0758 sec Waiting for 0.0511 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.21016E+01 Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.1146 sec Waiting for 0.0379 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing NOT all corrected 3 17 23 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0386 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39719E+06 Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0468 sec Waiting for 0.0918 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13118E+08 Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.8655 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.65513E+15 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.81107E+10 Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0270 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0724 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03379E+04 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.22535E+02 Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.8091 sec Waiting for 0.0007 sec Waiting for 0.0718 sec Waiting for 0.0556 sec Waiting for 0.0394 sec Waiting for 0.0325 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14472E+12 Waiting for 0.0756 sec Waiting for 0.0392 sec Waiting for 0.0565 sec Waiting for 0.0645 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.9257 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.0935 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 9 12 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.64964E+05 Waiting for 0.0007 sec Waiting for 0.0779 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30390E+08 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.1244 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03871E+11 Waiting for 0.0385 sec Waiting for 0.0478 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0706 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0514 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 13 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.57429E+11 Waiting for 0.0383 sec Waiting for 0.0500 sec Waiting for 0.0460 sec Waiting for 1.8220 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0533 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0496 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60112E+02 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20653E+04 Waiting for 0.0783 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.43550E+07 Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 1.2760 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.64639E+07 Waiting for 0.0388 sec Waiting for 0.0083 sec Waiting for 0.0576 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.0416 sec Waiting for 0.0196 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 1.7583 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 12 6 11 #OVERLAPing all corrected after 58 random generation #OVERLAP evdw after 1.47534E+21 Waiting for 0.0006 sec Waiting for 0.0391 sec Waiting for 0.0019 sec Waiting for 0.0398 sec Waiting for 0.0383 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.07234E+15 Waiting for 0.0008 sec Waiting for 0.0723 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 19 26 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.39201E+14 Waiting for 0.0382 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33459E+23 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61761E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00613E+02 Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0650 sec Waiting for 0.0008 sec Waiting for 0.0784 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0164 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 19 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01063E+21 Waiting for 0.0663 sec Waiting for 0.0390 sec Waiting for 1.5242 sec Waiting for 0.0208 sec Waiting for 0.0384 sec Waiting for 0.0612 sec Waiting for 0.0395 sec Waiting for 0.0743 sec Waiting for 0.0644 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 27 7 28 8 29 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0814 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 1.9405 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.10771E+10 Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.01075E+14 Waiting for 0.0397 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 24 16 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.13014E+07 Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.09357E+06 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47505E+11 Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0183 sec Waiting for 0.8811 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08224E+05 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.88830E+11 Waiting for 0.0393 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 7 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0603 sec Waiting for 0.0396 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 13 9 24 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.58522E+11 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57077E+07 Waiting for 0.0391 sec Waiting for 0.0379 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 3.94925E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94925E+26 Waiting for 0.0431 sec Waiting for 0.0707 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0118 sec Waiting for 2.1982 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0853 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing NOT all corrected 2 10 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.07603E+13 Waiting for 0.0533 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28776E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 156 random generation #OVERLAP evdw after 1.03524E+20 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06999E+10 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 1.0767 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 17 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.66009E+08 Waiting for 0.0007 sec Waiting for 0.0275 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0765 sec Waiting for 0.0008 sec Waiting for 0.0971 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0573 sec Waiting for 0.0461 sec Waiting for 0.0687 sec Waiting for 2.5428 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85399E+23 Waiting for 0.0387 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0714 sec Waiting for 0.0380 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.46046E+13 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29897E+07 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83870E+11 Waiting for 0.0817 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 2.2530 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 27 4 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.34672E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.39571E+16 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 24 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16432E+04 Waiting for 0.0398 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.11808E+09 Waiting for 0.0384 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.94426E+06 Waiting for 0.0409 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0482 sec Waiting for 2.6925 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 25 16 27 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15249E+17 Waiting for 0.0007 sec Waiting for 0.0431 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49382E+07 Waiting for 0.0007 sec Waiting for 0.0656 sec Waiting for 0.0391 sec Waiting for 0.0480 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19574E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28053E+03 Waiting for 0.0386 sec Waiting for 0.0378 sec Waiting for 0.0392 sec Waiting for 0.0385 sec Waiting for 1.7858 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.86431E+06 Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0457 sec Waiting for 0.0385 sec Waiting for 0.0419 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.19461E+03 Waiting for 0.0393 sec Waiting for 0.0662 sec Waiting for 0.0765 sec Waiting for 0.0632 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.92788E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 2.0902 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0079 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50019E+03 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0379 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19455E+10 Waiting for 0.0491 sec Waiting for 0.0592 sec Waiting for 0.0386 sec Waiting for 2.7362 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.59657E+09 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0492 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35732E+09 Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 20 7 24 14 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.82489E+12 Waiting for 0.0391 sec Waiting for 0.0494 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 2.3356 sec Waiting for 0.0166 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 54 random generation #OVERLAP evdw after 3.04794E+32 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.35067E+01 Waiting for 0.0687 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.30704E+16 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.18021E+03 Waiting for 0.0086 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.34601E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34601E+24 Waiting for 0.0060 sec Waiting for 0.0453 sec Waiting for 0.0393 sec Waiting for 0.0380 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.24300E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24300E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.47701E+08 Waiting for 0.0398 sec Waiting for 0.0392 sec Waiting for 2.1097 sec Waiting for 0.0008 sec Waiting for 0.0653 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60660E+09 Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.39522E+09 Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93484E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 5.16453E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.16453E+25 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.68501E+21 Waiting for 0.0391 sec Waiting for 0.0378 sec Waiting for 0.0489 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.06425E+14 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0387 sec Waiting for 0.0443 sec Waiting for 2.6542 sec Waiting for 0.0108 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29297E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06573E+06 Waiting for 0.0428 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80562E+18 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.46242E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46242E+21 Waiting for 0.0488 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 1.23669E+10 Waiting for 0.0120 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 2.25112E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25112E+20 Waiting for 0.0525 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 3.10879E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10879E+28 Waiting for 0.0801 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.84775E+11 Waiting for 0.0394 sec Waiting for 0.0136 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04251E+11 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 29 7 26 9 23 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44686E+19 Waiting for 0.0379 sec Waiting for 0.0399 sec Waiting for 0.0482 sec Waiting for 0.0390 sec Waiting for 0.0459 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.16853E+03 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89714E+01 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74789E+06 Waiting for 0.0394 sec Waiting for 0.0497 sec Waiting for 2.9178 sec Waiting for 0.0008 sec Waiting for 0.0167 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 2.58031E+21 Waiting for 0.0489 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 21 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.23132E+12 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02170E+07 Waiting for 0.0007 sec Waiting for 0.0768 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 1.6491 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0535 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0627 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.16258E+01 Waiting for 0.0388 sec Waiting for 0.0616 sec Waiting for 2.2673 sec End of minim, proc 49 time 3397.847686000000 Processor 49 is finishing work. Total time 3435.747130000000 sec