added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB048
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB048
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            48  iseed(4)=             0            0          -33 
47        -35696
48  ran_num   0.8857836127281189     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3335 sec
146 Waiting for     0.0391 sec
147 Waiting for     0.0404 sec
148 Waiting for     0.0008 sec
149 Waiting for     0.0383 sec
150 Waiting for     0.0378 sec
151 Waiting for     1.2210 sec
152 Waiting for     0.0383 sec
153 Waiting for     0.0397 sec
154 Waiting for     0.0387 sec
155 Waiting for     0.0007 sec
156 Waiting for     0.0007 sec
157 Waiting for     0.0380 sec
158 Waiting for     0.0384 sec
159 #OVERLAP evdw > 1d10   1.00000E+20
160  #OVERLAPing residues             2
161   15  27
162  #OVERLAPing all corrected after             7  random generation
163 #OVERLAP evdw after   5.92910E+10
164 Waiting for     0.0388 sec
165 Waiting for     0.0008 sec
166 Waiting for     0.0897 sec
167 Waiting for     0.0007 sec
168 Waiting for     1.1019 sec
169 Waiting for     0.0464 sec
170 Waiting for     0.0394 sec
171 Waiting for     0.0395 sec
172 Waiting for     0.0394 sec
173 Waiting for     0.0397 sec
174 Waiting for     0.0393 sec
175 #OVERLAP evdw > 1d10   1.00000E+20
176  #OVERLAPing residues             2
177    4  19
178  #OVERLAPing all corrected after             1  random generation
179 #OVERLAP evdw after   1.12324E+06
180 Waiting for     0.0007 sec
181 #OVERLAP evdw > 1d10   5.39614E+22
182  #OVERLAPing residues             0
183
184  #OVERLAPing all corrected after             1  random generation
185 #OVERLAP evdw after   5.39614E+22
186 Waiting for     0.0619 sec
187 Waiting for     0.0007 sec
188 #OVERLAP evdw > 1d10   1.00000E+20
189  #OVERLAPing residues             2
190    5  22
191  #OVERLAPing all corrected after             1  random generation
192 #OVERLAP evdw after   2.49992E+04
193 Waiting for     0.0007 sec
194 Waiting for     0.0007 sec
195 Waiting for     0.0521 sec
196 Waiting for     0.0008 sec
197 Waiting for     0.0008 sec
198 Waiting for     0.1598 sec
199 Waiting for     0.0007 sec
200 Waiting for     0.0007 sec
201 Waiting for     0.0394 sec
202 Waiting for     0.0392 sec
203 Waiting for     0.0395 sec
204 Waiting for     0.0382 sec
205 #OVERLAP evdw > 1d10   1.00000E+20
206  #OVERLAPing residues             6
207    5  20   6  19  11  14
208  #OVERLAPing all corrected after             1  random generation
209 #OVERLAP evdw after   1.05658E+14
210 Waiting for     0.0007 sec
211 Waiting for     0.0700 sec
212 Waiting for     0.0396 sec
213 #OVERLAP evdw > 1d10   1.00000E+20
214  #OVERLAPing residues             2
215    7  27
216  #OVERLAPing all corrected after             1  random generation
217 #OVERLAP evdw after   1.35064E+04
218 Waiting for     0.0400 sec
219 Waiting for     0.0007 sec
220 Waiting for     0.0395 sec
221 Waiting for     0.0008 sec
222 #OVERLAP evdw > 1d10   6.14199E+20
223  #OVERLAPing residues             0
224
225  #OVERLAPing all corrected after             1  random generation
226 #OVERLAP evdw after   6.14199E+20
227 Waiting for     0.0007 sec
228 Waiting for     0.0395 sec
229 Waiting for     0.0385 sec
230 Waiting for     0.0299 sec
231 Waiting for     0.0398 sec
232 Waiting for     0.0006 sec
233 Waiting for     0.9344 sec
234 Waiting for     0.0007 sec
235 Waiting for     0.0388 sec
236 Waiting for     0.0396 sec
237 #OVERLAP evdw > 1d10   1.00000E+20
238  #OVERLAPing residues             2
239   11  22
240  #OVERLAPing all corrected after             1  random generation
241 #OVERLAP evdw after   4.54650E+18
242 Waiting for     0.0385 sec
243 Waiting for     0.0007 sec
244 #OVERLAP evdw > 1d10   1.00000E+20
245  #OVERLAPing residues             2
246    5  14
247  #OVERLAPing all corrected after             2  random generation
248 #OVERLAP evdw after   2.06801E+12
249 Waiting for     0.0390 sec
250 Waiting for     0.0007 sec
251 Waiting for     0.0007 sec
252 Waiting for     0.0392 sec
253 #OVERLAP evdw > 1d10   1.00000E+20
254  #OVERLAPing residues             2
255   11  19
256  #OVERLAPing all corrected after             1  random generation
257 #OVERLAP evdw after   4.85164E+11
258 Waiting for     0.0386 sec
259 Waiting for     0.0008 sec
260 Waiting for     0.0390 sec
261 Waiting for     0.0384 sec
262 Waiting for     0.6209 sec
263 #OVERLAP evdw > 1d10   1.00000E+20
264  #OVERLAPing residues             2
265    9  29
266  #OVERLAPing all corrected after             1  random generation
267 #OVERLAP evdw after   1.14027E+05
268 Waiting for     0.0007 sec
269 Waiting for     0.0007 sec
270 Waiting for     0.0398 sec
271 Waiting for     0.0381 sec
272 Waiting for     0.0379 sec
273 Waiting for     0.0381 sec
274 Waiting for     0.0007 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             2
277   17  28
278  #OVERLAPing all corrected after             1  random generation
279 #OVERLAP evdw after   3.12438E+07
280 Waiting for     0.0379 sec
281 Waiting for     0.0393 sec
282 Waiting for     0.0331 sec
283 Waiting for     0.0392 sec
284 Waiting for     0.0766 sec
285 Waiting for     0.0379 sec
286 Waiting for     0.0807 sec
287 Waiting for     0.9598 sec
288 Waiting for     0.0006 sec
289 #OVERLAP evdw > 1d10   1.00000E+20
290  #OVERLAPing residues             4
291    4  16   8  19
292  #OVERLAPing all corrected after             4  random generation
293 #OVERLAP evdw after   5.09694E+13
294 Waiting for     0.0394 sec
295 Waiting for     0.0180 sec
296 Waiting for     0.0383 sec
297 #OVERLAP evdw > 1d10   1.00000E+20
298  #OVERLAPing residues             2
299    8  22
300  #OVERLAPing all corrected after             1  random generation
301 #OVERLAP evdw after   6.91817E+07
302 Waiting for     0.0007 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             2
305    9  15
306  #OVERLAPing all corrected after             1  random generation
307 #OVERLAP evdw after   1.27912E+12
308 Waiting for     0.0387 sec
309 Waiting for     0.0007 sec
310 #OVERLAP evdw > 1d10   1.00000E+20
311  #OVERLAPing residues             2
312    2  13
313  #OVERLAPing all corrected after             1  random generation
314 #OVERLAP evdw after   3.87273E+08
315 Waiting for     0.0379 sec
316 Waiting for     0.0380 sec
317 #OVERLAP evdw > 1d10   1.00000E+20
318  #OVERLAPing residues             2
319    9  18
320  #OVERLAPing all corrected after             1  random generation
321 #OVERLAP evdw after   2.69041E+11
322 Waiting for     0.0007 sec
323 Waiting for     0.0393 sec
324 Waiting for     1.1395 sec
325 Waiting for     0.0264 sec
326 #OVERLAP evdw > 1d10   1.00000E+20
327  #OVERLAPing residues             4
328    7  22  14  20
329  #OVERLAPing all corrected after             7  random generation
330 #OVERLAP evdw after   7.74512E+12
331 Waiting for     0.0384 sec
332 #OVERLAP evdw > 1d10   1.00000E+20
333  #OVERLAPing residues             2
334   14  27
335  #OVERLAPing all corrected after             1  random generation
336 #OVERLAP evdw after   2.63330E+04
337 Waiting for     0.0613 sec
338 Waiting for     0.0007 sec
339 Waiting for     0.0381 sec
340 #OVERLAP evdw > 1d10   1.00000E+20
341  #OVERLAPing residues             2
342    9  23
343  #OVERLAPing all corrected after             1  random generation
344 #OVERLAP evdw after   2.97012E+04
345 Waiting for     0.0393 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             5
348    6  20   7  21  22
349  #OVERLAPing NOT all corrected             2
350    6  20
351 #OVERLAP evdw after   1.00000E+20
352 Waiting for     0.0381 sec
353 Waiting for     0.0426 sec
354 #OVERLAP evdw > 1d10   1.00000E+20
355  #OVERLAPing residues             3
356    9  21  22
357  #OVERLAPing all corrected after             7  random generation
358 #OVERLAP evdw after   7.61613E+11
359 Waiting for     0.0006 sec
360 Waiting for     0.0385 sec
361 Waiting for     0.0740 sec
362 Waiting for     0.0381 sec
363 Waiting for     0.0393 sec
364 Waiting for     0.0543 sec
365 Waiting for     0.0008 sec
366 #OVERLAP evdw > 1d10   1.00000E+20
367  #OVERLAPing residues             2
368   19  26
369  #OVERLAPing all corrected after             1  random generation
370 #OVERLAP evdw after   5.65780E+08
371 Waiting for     0.0342 sec
372 #OVERLAP evdw > 1d10   4.50922E+25
373  #OVERLAPing residues             0
374
375  #OVERLAPing all corrected after             1  random generation
376 #OVERLAP evdw after   4.50922E+25
377 Waiting for     0.0206 sec
378 Waiting for     0.0395 sec
379 Waiting for     0.0754 sec
380 Waiting for     0.0385 sec
381 #OVERLAP evdw > 1d10   1.00000E+20
382  #OVERLAPing residues             4
383    8  21   9  22
384  #OVERLAPing all corrected after            14  random generation
385 #OVERLAP evdw after   6.23110E+13
386 Waiting for     0.0574 sec
387 Waiting for     0.0392 sec
388 Waiting for     0.0392 sec
389 Waiting for     1.4658 sec
390 Waiting for     0.0396 sec
391 Waiting for     0.0645 sec
392 Waiting for     0.0274 sec
393 Waiting for     0.0383 sec
394 Waiting for     0.0007 sec
395 #OVERLAP evdw > 1d10   1.00000E+20
396  #OVERLAPing residues             2
397   12  26
398  #OVERLAPing all corrected after             5  random generation
399 #OVERLAP evdw after   2.09083E+21
400 Waiting for     0.0392 sec
401 #OVERLAP evdw > 1d10   1.00000E+20
402  #OVERLAPing residues             2
403    7  14
404  #OVERLAPing all corrected after             1  random generation
405 #OVERLAP evdw after   1.16800E+15
406 Waiting for     0.0397 sec
407 Waiting for     0.0429 sec
408 Waiting for     0.0180 sec
409 Waiting for     0.0397 sec
410 #OVERLAP evdw > 1d10   1.00000E+20
411  #OVERLAPing residues             2
412   10  23
413  #OVERLAPing NOT all corrected             2
414   10  23
415 #OVERLAP evdw after   1.00000E+20
416 Waiting for     0.0483 sec
417 Waiting for     0.0383 sec
418 Waiting for     0.0007 sec
419 Waiting for     0.0383 sec
420 Waiting for     0.4544 sec
421 Waiting for     0.0006 sec
422 Waiting for     0.0383 sec
423 Waiting for     0.0007 sec
424 Waiting for     0.0395 sec
425 #OVERLAP evdw > 1d10   1.00000E+20
426  #OVERLAPing residues             4
427    4  14  11  17
428  #OVERLAPing all corrected after            10  random generation
429 #OVERLAP evdw after   1.28212E+15
430 Waiting for     0.0645 sec
431 Waiting for     0.0379 sec
432 Waiting for     0.0591 sec
433 Waiting for     0.0007 sec
434 Waiting for     0.0007 sec
435 Waiting for     0.0383 sec
436 #OVERLAP evdw > 1d10   1.00000E+20
437  #OVERLAPing residues             2
438    4  29
439  #OVERLAPing all corrected after             1  random generation
440 #OVERLAP evdw after   2.10859E+02
441 Waiting for     0.0007 sec
442 Waiting for     0.0438 sec
443 Waiting for     0.0390 sec
444 Waiting for     0.0397 sec
445 Waiting for     0.0008 sec
446 Waiting for     0.0008 sec
447 #OVERLAP evdw > 1d10   1.00000E+20
448  #OVERLAPing residues             6
449    6  17  11  25  12  26
450  #OVERLAPing all corrected after           354  random generation
451 #OVERLAP evdw after   8.52314E+21
452 Waiting for     0.0382 sec
453 Waiting for     0.0397 sec
454 Waiting for     0.0006 sec
455 Waiting for     0.0383 sec
456 Waiting for     0.0388 sec
457 Waiting for     0.0008 sec
458 Waiting for     0.0383 sec
459 Waiting for     0.0465 sec
460 Waiting for     0.0391 sec
461 Waiting for     0.0389 sec
462 #OVERLAP evdw > 1d10   1.00000E+20
463  #OVERLAPing residues             2
464    9  22
465  #OVERLAPing all corrected after             2  random generation
466 #OVERLAP evdw after   2.19596E+13
467 Waiting for     0.1111 sec
468 Waiting for     0.0397 sec
469 Waiting for     0.0008 sec
470 Waiting for     0.0382 sec
471 Waiting for     0.0796 sec
472 Waiting for     0.0328 sec
473 #OVERLAP evdw > 1d10   1.00000E+20
474  #OVERLAPing residues             2
475    4  20
476  #OVERLAPing all corrected after             1  random generation
477 #OVERLAP evdw after   3.64601E+16
478 Waiting for     0.0436 sec
479 Waiting for     0.0384 sec
480 #OVERLAP evdw > 1d10   1.00000E+20
481  #OVERLAPing residues             4
482    8  22   9  27
483  #OVERLAPing all corrected after             2  random generation
484 #OVERLAP evdw after   8.73010E+14
485 Waiting for     0.0385 sec
486 Waiting for     0.0393 sec
487 Waiting for     0.0381 sec
488 Waiting for     0.0672 sec
489 Waiting for     0.0391 sec
490 Waiting for     0.0008 sec
491 #OVERLAP evdw > 1d10   1.00000E+20
492  #OVERLAPing residues             2
493    3   7
494  #OVERLAPing all corrected after             1  random generation
495 #OVERLAP evdw after  -3.40579E+01
496 Waiting for     0.0007 sec
497 Waiting for     0.0392 sec
498 Waiting for     0.0384 sec
499 Waiting for     0.0007 sec
500 Waiting for     0.0381 sec
501 Waiting for     0.1053 sec
502 Waiting for     0.0007 sec
503 Waiting for     0.0393 sec
504 #OVERLAP evdw > 1d10   1.00000E+20
505  #OVERLAPing residues             4
506    4  22   8  25
507  #OVERLAPing all corrected after             1  random generation
508 #OVERLAP evdw after   5.32827E+30
509 Waiting for     0.0007 sec
510 Waiting for     0.0382 sec
511 Waiting for     0.0392 sec
512 Waiting for     0.0008 sec
513 Waiting for     0.0383 sec
514 #OVERLAP evdw > 1d10   1.00000E+20
515  #OVERLAPing residues             2
516    3  27
517  #OVERLAPing all corrected after             1  random generation
518 #OVERLAP evdw after   2.08369E+08
519 Waiting for     0.0664 sec
520 Waiting for     0.0393 sec
521 Waiting for     0.0518 sec
522 Waiting for     0.0990 sec
523 Waiting for     0.0008 sec
524 Waiting for     0.6307 sec
525 Waiting for     0.0007 sec
526 Waiting for     0.0398 sec
527 Waiting for     0.0389 sec
528 Waiting for     0.0395 sec
529 #OVERLAP evdw > 1d10   1.00000E+20
530  #OVERLAPing residues             3
531    7  20  14
532  #OVERLAPing all corrected after             1  random generation
533 #OVERLAP evdw after   4.31654E+13
534 Waiting for     0.0380 sec
535 #OVERLAP evdw > 1d10   1.00000E+20
536  #OVERLAPing residues             2
537    6  20
538  #OVERLAPing all corrected after             1  random generation
539 #OVERLAP evdw after   6.94644E+12
540 Waiting for     0.0008 sec
541 Waiting for     0.0384 sec
542 Waiting for     0.0659 sec
543 Waiting for     0.0390 sec
544 Waiting for     0.0023 sec
545 #OVERLAP evdw > 1d10   1.00000E+20
546  #OVERLAPing residues             2
547   17  21
548  #OVERLAPing all corrected after             3  random generation
549 #OVERLAP evdw after   6.66073E+19
550 Waiting for     0.0384 sec
551 Waiting for     0.0388 sec
552 Waiting for     0.0509 sec
553 Waiting for     0.0384 sec
554 Waiting for     0.0201 sec
555 #OVERLAP evdw > 1d10   1.00000E+20
556  #OVERLAPing residues             2
557    9  27
558  #OVERLAPing all corrected after             1  random generation
559 #OVERLAP evdw after   3.20703E+05
560 Waiting for     0.0515 sec
561 Waiting for     0.0392 sec
562 #OVERLAP evdw > 1d10   1.00000E+20
563  #OVERLAPing residues             4
564    8  25   9  20
565  #OVERLAPing all corrected after            10  random generation
566 #OVERLAP evdw after   2.34972E+21
567 Waiting for     0.0007 sec
568 Waiting for     0.0011 sec
569 Waiting for     0.0546 sec
570 Waiting for     0.0386 sec
571 #OVERLAP evdw > 1d10   1.00000E+20
572  #OVERLAPing residues             4
573    6  23  13  25
574  #OVERLAPing all corrected after             1  random generation
575 #OVERLAP evdw after   1.47906E+17
576 Waiting for     0.0008 sec
577 #OVERLAP evdw > 1d10   1.00000E+20
578  #OVERLAPing residues             8
579    4  25   5  26   6  27   7  28
580  #OVERLAPing NOT all corrected             4
581    6  27   7  28
582 #OVERLAP evdw after   1.00000E+20
583 Waiting for     0.0396 sec
584 #OVERLAP evdw > 1d10   1.00000E+20
585  #OVERLAPing residues             2
586    7  25
587  #OVERLAPing all corrected after             1  random generation
588 #OVERLAP evdw after   4.22727E+04
589 Waiting for     0.0462 sec
590 #OVERLAP evdw > 1d10   1.40406E+21
591  #OVERLAPing residues             0
592
593  #OVERLAPing all corrected after             1  random generation
594 #OVERLAP evdw after   1.40406E+21
595 Waiting for     0.0395 sec
596 #OVERLAP evdw > 1d10   1.00000E+20
597  #OVERLAPing residues             4
598    6  27   7  28
599  #OVERLAPing NOT all corrected             4
600    6  27   7  28
601 #OVERLAP evdw after   1.00000E+20
602 Waiting for     0.0384 sec
603 #OVERLAP evdw > 1d10   1.00000E+20
604  #OVERLAPing residues             2
605   16  27
606  #OVERLAPing all corrected after             1  random generation
607 #OVERLAP evdw after   1.45018E+03
608 Waiting for     0.0065 sec
609 Waiting for     0.0390 sec
610 Waiting for     0.0007 sec
611 #OVERLAP evdw > 1d10   1.00000E+20
612  #OVERLAPing residues             2
613    7  25
614  #OVERLAPing all corrected after             1  random generation
615 #OVERLAP evdw after   2.69819E+09
616 Waiting for     0.0383 sec
617 Waiting for     0.5931 sec
618 Waiting for     0.0007 sec
619 Waiting for     0.0397 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             2
622    2  25
623  #OVERLAPing all corrected after             1  random generation
624 #OVERLAP evdw after   7.23975E+06
625 Waiting for     0.0009 sec
626 #OVERLAP evdw > 1d10   3.45240E+34
627  #OVERLAPing residues             0
628
629  #OVERLAPing all corrected after             1  random generation
630 #OVERLAP evdw after   3.45240E+34
631 Waiting for     0.0160 sec
632 Waiting for     0.0678 sec
633 Waiting for     0.0731 sec
634 #OVERLAP evdw > 1d10   1.00000E+20
635  #OVERLAPing residues             2
636   20  27
637  #OVERLAPing all corrected after             1  random generation
638 #OVERLAP evdw after   5.47983E+03
639 Waiting for     0.0398 sec
640 Waiting for     0.0392 sec
641 Waiting for     0.0682 sec
642 #OVERLAP evdw > 1d10   1.00000E+20
643  #OVERLAPing residues             4
644   10  25  11  24
645  #OVERLAPing all corrected after             1  random generation
646 #OVERLAP evdw after   3.93535E+05
647 Waiting for     0.0593 sec
648 #OVERLAP evdw > 1d10   1.00000E+20
649  #OVERLAPing residues             2
650    8  23
651  #OVERLAPing all corrected after             1  random generation
652 #OVERLAP evdw after   3.70734E+14
653 Waiting for     0.0008 sec
654 Waiting for     0.0083 sec
655 #OVERLAP evdw > 1d10   1.00000E+20
656  #OVERLAPing residues             2
657   12  17
658  #OVERLAPing all corrected after             1  random generation
659 #OVERLAP evdw after  -2.18657E+01
660 Waiting for     0.0395 sec
661 Waiting for     0.0007 sec
662 Waiting for     0.5188 sec
663 Waiting for     0.0007 sec
664 Waiting for     0.0008 sec
665 Waiting for     0.0383 sec
666 Waiting for     0.0968 sec
667 Waiting for     0.0007 sec
668 Waiting for     0.0421 sec
669 Waiting for     0.0392 sec
670 #OVERLAP evdw > 1d10   1.00000E+20
671  #OVERLAPing residues             2
672    6  26
673  #OVERLAPing all corrected after             1  random generation
674 #OVERLAP evdw after   2.35743E+11
675 Waiting for     0.0391 sec
676 Waiting for     0.0389 sec
677 Waiting for     0.0007 sec
678 #OVERLAP evdw > 1d10   1.00000E+20
679  #OVERLAPing residues             2
680    7  20
681  #OVERLAPing all corrected after             4  random generation
682 #OVERLAP evdw after   1.01916E+06
683 Waiting for     0.0383 sec
684 Waiting for     0.0393 sec
685 #OVERLAP evdw > 1d10   1.00000E+20
686  #OVERLAPing residues             2
687    7  22
688  #OVERLAPing all corrected after             1  random generation
689 #OVERLAP evdw after   1.26182E+09
690 Waiting for     0.0394 sec
691 Waiting for     1.0213 sec
692 Waiting for     0.0008 sec
693 Waiting for     0.0383 sec
694 Waiting for     0.0698 sec
695 Waiting for     0.0380 sec
696 Waiting for     0.0574 sec
697 Waiting for     0.0396 sec
698 Waiting for     0.0386 sec
699 #OVERLAP evdw > 1d10   1.00000E+20
700  #OVERLAPing residues             2
701    7  27
702  #OVERLAPing all corrected after             1  random generation
703 #OVERLAP evdw after   2.95205E+08
704 Waiting for     0.0183 sec
705 Waiting for     0.0507 sec
706 #OVERLAP evdw > 1d10   1.00000E+20
707  #OVERLAPing residues             2
708    6  22
709  #OVERLAPing all corrected after             1  random generation
710 #OVERLAP evdw after   1.42767E+08
711 Waiting for     0.0396 sec
712 #OVERLAP evdw > 1d10   1.00000E+20
713  #OVERLAPing residues             4
714    7  17  11  22
715  #OVERLAPing all corrected after             1  random generation
716 #OVERLAP evdw after   7.10957E+26
717 Waiting for     0.0499 sec
718 #OVERLAP evdw > 1d10   1.00000E+20
719  #OVERLAPing residues             2
720    4  23
721  #OVERLAPing all corrected after            42  random generation
722 #OVERLAP evdw after   2.65405E+34
723 Waiting for     0.0006 sec
724 Waiting for     0.0777 sec
725 #OVERLAP evdw > 1d10   1.00000E+20
726  #OVERLAPing residues             2
727    8  14
728  #OVERLAPing all corrected after             1  random generation
729 #OVERLAP evdw after   4.37156E+09
730 Waiting for     0.0166 sec
731 Waiting for     0.0007 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             2
734    9  24
735  #OVERLAPing all corrected after             1  random generation
736 #OVERLAP evdw after   9.46178E+08
737 Waiting for     0.0633 sec
738 Waiting for     1.7684 sec
739 Waiting for     0.0007 sec
740 #OVERLAP evdw > 1d10   1.00000E+20
741  #OVERLAPing residues             2
742    3  19
743  #OVERLAPing all corrected after             1  random generation
744 #OVERLAP evdw after   2.23698E+06
745 Waiting for     0.0168 sec
746 Waiting for     0.0774 sec
747 #OVERLAP evdw > 1d10   1.00000E+20
748  #OVERLAPing residues             2
749    8  23
750  #OVERLAPing all corrected after             1  random generation
751 #OVERLAP evdw after   2.15236E+12
752 Waiting for     0.0007 sec
753 Waiting for     0.0390 sec
754 Waiting for     0.0393 sec
755 Waiting for     0.0383 sec
756 Waiting for     0.0287 sec
757 Waiting for     0.0390 sec
758 Waiting for     0.0383 sec
759 Waiting for     0.0391 sec
760 Waiting for     0.0389 sec
761 Waiting for     1.7592 sec
762 Waiting for     0.0007 sec
763 Waiting for     0.0699 sec
764 Waiting for     0.0007 sec
765 Waiting for     0.0385 sec
766 #OVERLAP evdw > 1d10   1.00000E+20
767  #OVERLAPing residues             2
768    7  14
769  #OVERLAPing all corrected after             1  random generation
770 #OVERLAP evdw after   1.53600E+03
771 Waiting for     0.0008 sec
772 Waiting for     0.0007 sec
773 Waiting for     0.0600 sec
774 Waiting for     0.0380 sec
775 Waiting for     0.0392 sec
776 Waiting for     0.0741 sec
777 Waiting for     0.0382 sec
778 Waiting for     0.0008 sec
779 #OVERLAP evdw > 1d10   1.00000E+20
780  #OVERLAPing residues             2
781    7  29
782  #OVERLAPing all corrected after             3  random generation
783 #OVERLAP evdw after   6.89422E+10
784 Waiting for     0.0388 sec
785 Waiting for     0.5456 sec
786 Waiting for     0.0007 sec
787 Waiting for     0.0008 sec
788 Waiting for     0.0008 sec
789 #OVERLAP evdw > 1d10   1.00000E+20
790  #OVERLAPing residues             2
791    7  29
792  #OVERLAPing all corrected after             1  random generation
793 #OVERLAP evdw after  -4.05635E+01
794 Waiting for     0.0008 sec
795 Waiting for     0.0009 sec
796 Waiting for     0.0007 sec
797 Waiting for     0.0655 sec
798 Waiting for     0.0934 sec
799 #OVERLAP evdw > 1d10   1.00000E+20
800  #OVERLAPing residues             6
801    8  27  14  23  15  25
802  #OVERLAPing all corrected after           182  random generation
803 #OVERLAP evdw after   3.67241E+27
804 Waiting for     0.0007 sec
805 Waiting for     0.0387 sec
806 Waiting for     0.0383 sec
807 Waiting for     0.0512 sec
808 Waiting for     0.0791 sec
809 Waiting for     0.0008 sec
810 Waiting for     0.9611 sec
811 Waiting for     0.0006 sec
812 Waiting for     0.0387 sec
813 Waiting for     0.0008 sec
814 #OVERLAP evdw > 1d10   1.00000E+20
815  #OVERLAPing residues             2
816   17  27
817  #OVERLAPing all corrected after             1  random generation
818 #OVERLAP evdw after   2.01142E+03
819 Waiting for     0.0008 sec
820 Waiting for     0.0393 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             2
823    9  29
824  #OVERLAPing all corrected after             1  random generation
825 #OVERLAP evdw after   2.48418E+10
826 Waiting for     0.0627 sec
827 Waiting for     0.0380 sec
828 Waiting for     0.0007 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             2
831    7  17
832  #OVERLAPing all corrected after             2  random generation
833 #OVERLAP evdw after   1.09566E+02
834 Waiting for     0.0382 sec
835 #OVERLAP evdw > 1d10   3.64949E+22
836  #OVERLAPing residues             0
837
838  #OVERLAPing all corrected after             1  random generation
839 #OVERLAP evdw after   3.64949E+22
840 Waiting for     0.0007 sec
841 Waiting for     0.0400 sec
842 Waiting for     0.0007 sec
843 #OVERLAP evdw > 1d10   1.00000E+20
844  #OVERLAPing residues             2
845   10  25
846  #OVERLAPing all corrected after             2  random generation
847 #OVERLAP evdw after   3.79637E+05
848 Waiting for     0.0390 sec
849 Waiting for     0.0008 sec
850 Waiting for     0.5445 sec
851 Waiting for     0.0007 sec
852 Waiting for     0.0388 sec
853 Waiting for     0.0397 sec
854 Waiting for     0.0008 sec
855 #OVERLAP evdw > 1d10   1.00000E+20
856  #OVERLAPing residues             2
857    7  21
858  #OVERLAPing all corrected after             1  random generation
859 #OVERLAP evdw after   1.37697E+21
860 Waiting for     0.0007 sec
861 Waiting for     0.0389 sec
862 Waiting for     0.0184 sec
863 #OVERLAP evdw > 1d10   1.00000E+20
864  #OVERLAPing residues             2
865    4  27
866  #OVERLAPing all corrected after             1  random generation
867 #OVERLAP evdw after   3.17389E+03
868 Waiting for     0.0762 sec
869 Waiting for     0.0314 sec
870 Waiting for     0.0388 sec
871 #OVERLAP evdw > 1d10   1.00000E+20
872  #OVERLAPing residues             2
873    7  20
874  #OVERLAPing all corrected after             2  random generation
875 #OVERLAP evdw after   4.94997E+07
876 Waiting for     0.0007 sec
877 Waiting for     0.0395 sec
878 Waiting for     0.0380 sec
879 Waiting for     0.0387 sec
880 Waiting for     0.0525 sec
881 Waiting for     0.0394 sec
882 Waiting for     1.5605 sec
883 Waiting for     0.0395 sec
884 Waiting for     0.0391 sec
885 Waiting for     0.0390 sec
886 Waiting for     0.0732 sec
887 Waiting for     0.0483 sec
888 #OVERLAP evdw > 1d10   1.00000E+20
889  #OVERLAPing residues             2
890    5  17
891  #OVERLAPing all corrected after             1  random generation
892 #OVERLAP evdw after   1.90361E+09
893 Waiting for     0.0729 sec
894 Waiting for     0.0392 sec
895 Waiting for     0.0390 sec
896 Waiting for     0.0358 sec
897 Waiting for     0.0390 sec
898 Waiting for     0.0396 sec
899 Waiting for     0.0379 sec
900 Waiting for     0.0381 sec
901 Waiting for     0.0382 sec
902 #OVERLAP evdw > 1d10   1.00000E+20
903  #OVERLAPing residues             2
904    3  29
905  #OVERLAPing all corrected after             1  random generation
906 #OVERLAP evdw after  -5.34434E+01
907 Waiting for     0.0670 sec
908 #OVERLAP evdw > 1d10   1.00000E+20
909  #OVERLAPing residues             2
910   19  26
911  #OVERLAPing all corrected after             1  random generation
912 #OVERLAP evdw after   1.46694E+07
913 Waiting for     0.0385 sec
914 #OVERLAP evdw > 1d10   1.00000E+20
915  #OVERLAPing residues             2
916    7  15
917  #OVERLAPing all corrected after             1  random generation
918 #OVERLAP evdw after   1.22644E+15
919 Waiting for     0.0194 sec
920 Waiting for     0.0378 sec
921 #OVERLAP evdw > 1d10   1.00000E+20
922  #OVERLAPing residues             4
923    2  24   6  20
924  #OVERLAPing all corrected after             3  random generation
925 #OVERLAP evdw after   1.82814E+11
926 Waiting for     0.0390 sec
927 #OVERLAP evdw > 1d10   1.00000E+20
928  #OVERLAPing residues             4
929    3  23  12  27
930  #OVERLAPing all corrected after             1  random generation
931 #OVERLAP evdw after   5.82328E+02
932 Waiting for     0.0007 sec
933 Waiting for     0.0007 sec
934 #OVERLAP evdw > 1d10   1.00000E+20
935  #OVERLAPing residues             2
936    9  25
937  #OVERLAPing all corrected after             1  random generation
938 #OVERLAP evdw after   1.14636E+03
939 Waiting for     0.0388 sec
940 Waiting for     0.0380 sec
941 Waiting for     0.0008 sec
942 Waiting for     0.0398 sec
943 #OVERLAP evdw > 1d10   1.00000E+20
944  #OVERLAPing residues             2
945   10  29
946  #OVERLAPing all corrected after             1  random generation
947 #OVERLAP evdw after   8.50449E+06
948 Waiting for     0.0008 sec
949 Waiting for     2.1283 sec
950 #OVERLAP evdw > 1d10   1.00000E+20
951  #OVERLAPing residues             2
952   14  17
953  #OVERLAPing all corrected after             1  random generation
954 #OVERLAP evdw after   2.41205E+05
955 Waiting for     0.0007 sec
956 Waiting for     0.0007 sec
957 Waiting for     0.0382 sec
958 Waiting for     0.0378 sec
959 Waiting for     0.0384 sec
960 #OVERLAP evdw > 1d10   1.10486E+20
961  #OVERLAPing residues             0
962
963  #OVERLAPing all corrected after             1  random generation
964 #OVERLAP evdw after   1.10486E+20
965 Waiting for     0.0007 sec
966 #OVERLAP evdw > 1d10   1.00000E+20
967  #OVERLAPing residues             2
968    9  22
969  #OVERLAPing all corrected after             1  random generation
970 #OVERLAP evdw after   1.09102E+17
971 Waiting for     0.0006 sec
972 #OVERLAP evdw > 1d10   1.00000E+20
973  #OVERLAPing residues             2
974    3  27
975  #OVERLAPing all corrected after             1  random generation
976 #OVERLAP evdw after   3.43904E+08
977 Waiting for     0.0493 sec
978 Waiting for     0.0007 sec
979 #OVERLAP evdw > 1d10   1.00000E+20
980  #OVERLAPing residues             2
981    3  27
982  #OVERLAPing all corrected after             1  random generation
983 #OVERLAP evdw after   1.07533E+07
984 Waiting for     0.0382 sec
985 #OVERLAP evdw > 1d10   1.00000E+20
986  #OVERLAPing residues             2
987    4  28
988  #OVERLAPing all corrected after             9  random generation
989 #OVERLAP evdw after   2.35346E+25
990 Waiting for     0.0007 sec
991 #OVERLAP evdw > 1d10   1.00000E+20
992  #OVERLAPing residues             2
993    3  25
994  #OVERLAPing all corrected after             2  random generation
995 #OVERLAP evdw after   1.17891E+07
996 Waiting for     0.0662 sec
997 Waiting for     0.0397 sec
998 Waiting for     0.0387 sec
999 Waiting for     0.0007 sec
1000 Waiting for     0.0984 sec
1001 Waiting for     0.0699 sec
1002 Waiting for     0.0392 sec
1003 Waiting for     0.0916 sec
1004 Waiting for     0.0006 sec
1005 Waiting for     0.0008 sec
1006 #OVERLAP evdw > 1d10   1.00000E+20
1007  #OVERLAPing residues             2
1008   14  25
1009  #OVERLAPing all corrected after             2  random generation
1010 #OVERLAP evdw after   9.67881E+03
1011 Waiting for     0.0384 sec
1012 Waiting for     0.0400 sec
1013 Waiting for     0.1023 sec
1014 Waiting for     0.0008 sec
1015 Waiting for     0.0398 sec
1016 Waiting for     0.0007 sec
1017 Waiting for     0.0393 sec
1018 #OVERLAP evdw > 1d10   1.00000E+20
1019  #OVERLAPing residues             2
1020    6  25
1021  #OVERLAPing NOT all corrected             2
1022    6  25
1023 #OVERLAP evdw after   1.00000E+20
1024 Waiting for     0.0393 sec
1025 Waiting for     0.0392 sec
1026 Waiting for     0.0394 sec
1027 #OVERLAP evdw > 1d10   1.00000E+20
1028  #OVERLAPing residues             2
1029    9  23
1030  #OVERLAPing all corrected after            58  random generation
1031 #OVERLAP evdw after   4.54236E+17
1032 Waiting for     0.0153 sec
1033 Waiting for     0.0531 sec
1034 Waiting for     1.8101 sec
1035 Waiting for     0.0007 sec
1036 Waiting for     0.0008 sec
1037 #OVERLAP evdw > 1d10   1.00000E+20
1038  #OVERLAPing residues             2
1039    9  22
1040  #OVERLAPing all corrected after             1  random generation
1041 #OVERLAP evdw after   3.74974E+09
1042 Waiting for     0.0743 sec
1043 Waiting for     0.0389 sec
1044 Waiting for     0.0384 sec
1045 Waiting for     0.0007 sec
1046 Waiting for     0.0385 sec
1047 #OVERLAP evdw > 1d10   1.00000E+20
1048  #OVERLAPing residues             2
1049   11  23
1050  #OVERLAPing all corrected after             1  random generation
1051 #OVERLAP evdw after   8.92605E+11
1052 Waiting for     0.0007 sec
1053 Waiting for     0.0394 sec
1054 Waiting for     0.0393 sec
1055 #OVERLAP evdw > 1d10   1.00000E+20
1056  #OVERLAPing residues             2
1057   14  25
1058  #OVERLAPing all corrected after             1  random generation
1059 #OVERLAP evdw after   2.30480E+13
1060 Waiting for     0.0543 sec
1061 Waiting for     0.0581 sec
1062 Waiting for     0.0398 sec
1063 Waiting for     0.0007 sec
1064 #OVERLAP evdw > 1d10   1.00000E+20
1065  #OVERLAPing residues             2
1066    8  22
1067  #OVERLAPing all corrected after             3  random generation
1068 #OVERLAP evdw after   3.60010E+11
1069 Waiting for     0.0163 sec
1070 Waiting for     0.0008 sec
1071 Waiting for     1.4195 sec
1072 Waiting for     0.0006 sec
1073 Waiting for     0.0392 sec
1074 Waiting for     0.0008 sec
1075 #OVERLAP evdw > 1d10   1.00000E+20
1076  #OVERLAPing residues             2
1077   22  27
1078  #OVERLAPing all corrected after             1  random generation
1079 #OVERLAP evdw after   1.29223E+07
1080 Waiting for     0.0008 sec
1081 Waiting for     0.0756 sec
1082 #OVERLAP evdw > 1d10   1.00000E+20
1083  #OVERLAPing residues             5
1084    7  23  13  27  14
1085  #OVERLAPing all corrected after             1  random generation
1086 #OVERLAP evdw after   7.94730E+14
1087 Waiting for     0.0008 sec
1088 #OVERLAP evdw > 1d10   1.00000E+20
1089  #OVERLAPing residues             2
1090    6  25
1091  #OVERLAPing all corrected after             1  random generation
1092 #OVERLAP evdw after   3.03444E+13
1093 Waiting for     0.0397 sec
1094 Waiting for     0.0397 sec
1095 Waiting for     0.0379 sec
1096 Waiting for     0.0007 sec
1097 #OVERLAP evdw > 1d10   1.62827E+32
1098  #OVERLAPing residues             0
1099
1100  #OVERLAPing all corrected after             1  random generation
1101 #OVERLAP evdw after   1.62827E+32
1102 Waiting for     0.0635 sec
1103 Waiting for     0.0473 sec
1104 Waiting for     0.0388 sec
1105 Waiting for     0.3309 sec
1106 #OVERLAP evdw > 1d10   1.00000E+20
1107  #OVERLAPing residues             6
1108    3  20   4  26   6  27
1109  #OVERLAPing all corrected after            33  random generation
1110 #OVERLAP evdw after   2.95201E+16
1111 Waiting for     0.0387 sec
1112 #OVERLAP evdw > 1d10   1.00000E+20
1113  #OVERLAPing residues             2
1114   11  23
1115  #OVERLAPing all corrected after             2  random generation
1116 #OVERLAP evdw after   3.24773E+07
1117 Waiting for     0.0638 sec
1118 Waiting for     0.1239 sec
1119 Waiting for     0.0304 sec
1120 Waiting for     0.0388 sec
1121 Waiting for     0.0384 sec
1122 Waiting for     0.0008 sec
1123 Waiting for     0.0397 sec
1124 Waiting for     0.0727 sec
1125 Waiting for     0.0397 sec
1126 #OVERLAP evdw > 1d10   1.00000E+20
1127  #OVERLAPing residues             2
1128   20  26
1129  #OVERLAPing all corrected after             1  random generation
1130 #OVERLAP evdw after   1.28577E+09
1131 Waiting for     0.0007 sec
1132 #OVERLAP evdw > 1d10   1.00000E+20
1133  #OVERLAPing residues             2
1134    3  29
1135  #OVERLAPing all corrected after             1  random generation
1136 #OVERLAP evdw after  -3.76533E+01
1137 Waiting for     0.0392 sec
1138 Waiting for     0.9520 sec
1139 Waiting for     0.0006 sec
1140 #OVERLAP evdw > 1d10   1.00000E+20
1141  #OVERLAPing residues             2
1142    5  23
1143  #OVERLAPing all corrected after             1  random generation
1144 #OVERLAP evdw after   2.48429E+05
1145 Waiting for     0.0381 sec
1146 Waiting for     0.0447 sec
1147 Waiting for     0.0007 sec
1148 Waiting for     0.0008 sec
1149 #OVERLAP evdw > 1d10   1.00000E+20
1150  #OVERLAPing residues             4
1151    7  22   9  27
1152  #OVERLAPing all corrected after             2  random generation
1153 #OVERLAP evdw after   1.97805E+15
1154 Waiting for     0.0393 sec
1155 Waiting for     0.0383 sec
1156 Waiting for     0.0435 sec
1157 #OVERLAP evdw > 1d10   1.00000E+20
1158  #OVERLAPing residues             2
1159    4  27
1160  #OVERLAPing all corrected after             1  random generation
1161 #OVERLAP evdw after   1.32268E+08
1162 Waiting for     0.0388 sec
1163 Waiting for     0.0555 sec
1164 Waiting for     0.0387 sec
1165 Waiting for     0.0007 sec
1166 Waiting for     0.0007 sec
1167 Waiting for     1.1476 sec
1168 Waiting for     0.0230 sec
1169 Waiting for     0.0008 sec
1170 Waiting for     0.0838 sec
1171 Waiting for     0.0383 sec
1172 Waiting for     0.0394 sec
1173 Waiting for     0.0379 sec
1174 Waiting for     0.0007 sec
1175 Waiting for     0.0397 sec
1176 Waiting for     0.0265 sec
1177 #OVERLAP evdw > 1d10   1.00000E+20
1178  #OVERLAPing residues             5
1179    7  23   9  24  26
1180  #OVERLAPing all corrected after             2  random generation
1181 #OVERLAP evdw after   3.28058E+14
1182 Waiting for     0.0390 sec
1183 #OVERLAP evdw > 1d10   1.00000E+20
1184  #OVERLAPing residues             2
1185    9  27
1186  #OVERLAPing all corrected after             1  random generation
1187 #OVERLAP evdw after   2.58441E+11
1188 Waiting for     0.0384 sec
1189 #OVERLAP evdw > 1d10   1.00000E+20
1190  #OVERLAPing residues             2
1191   11  22
1192  #OVERLAPing all corrected after             1  random generation
1193 #OVERLAP evdw after   3.19880E+01
1194 Waiting for     0.0392 sec
1195 Waiting for     0.0396 sec
1196 Waiting for     0.0396 sec
1197 Waiting for     0.0008 sec
1198 Waiting for     0.0384 sec
1199 Waiting for     0.6845 sec
1200 Waiting for     0.0006 sec
1201 Waiting for     0.0007 sec
1202 Waiting for     0.0396 sec
1203 Waiting for     0.0395 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             2
1206    9  13
1207  #OVERLAPing all corrected after             1  random generation
1208 #OVERLAP evdw after   3.23640E+09
1209 Waiting for     0.0388 sec
1210 Waiting for     0.0007 sec
1211 Waiting for     0.0247 sec
1212 #OVERLAP evdw > 1d10   5.31292E+20
1213  #OVERLAPing residues             0
1214
1215  #OVERLAPing all corrected after             1  random generation
1216 #OVERLAP evdw after   5.31292E+20
1217 Waiting for     0.0390 sec
1218 #OVERLAP evdw > 1d10   1.00000E+20
1219  #OVERLAPing residues             2
1220    8  29
1221  #OVERLAPing all corrected after             1  random generation
1222 #OVERLAP evdw after   5.02385E+04
1223 Waiting for     0.0390 sec
1224 Waiting for     0.0487 sec
1225 Waiting for     0.0393 sec
1226 Waiting for     0.0389 sec
1227 Waiting for     0.0515 sec
1228 Waiting for     0.0008 sec
1229 Waiting for     0.0579 sec
1230 Waiting for     1.6151 sec
1231 #OVERLAP evdw > 1d10   1.00000E+20
1232  #OVERLAPing residues             2
1233    5   9
1234  #OVERLAPing all corrected after            20  random generation
1235 #OVERLAP evdw after   6.03854E+09
1236 Waiting for     0.0007 sec
1237 Waiting for     0.0383 sec
1238 #OVERLAP evdw > 1d10   1.00000E+20
1239  #OVERLAPing residues             2
1240    2  14
1241  #OVERLAPing all corrected after             1  random generation
1242 #OVERLAP evdw after   7.02976E+04
1243 Waiting for     0.0492 sec
1244 #OVERLAP evdw > 1d10   1.00000E+20
1245  #OVERLAPing residues             2
1246    9  25
1247  #OVERLAPing all corrected after             1  random generation
1248 #OVERLAP evdw after   2.97015E+11
1249 Waiting for     0.0497 sec
1250 Waiting for     0.0008 sec
1251 Waiting for     0.0388 sec
1252 #OVERLAP evdw > 1d10   1.00000E+20
1253  #OVERLAPing residues             2
1254    3  25
1255  #OVERLAPing all corrected after             2  random generation
1256 #OVERLAP evdw after   1.42381E+05
1257 Waiting for     0.0007 sec
1258 #OVERLAP evdw > 1d10   1.00000E+20
1259  #OVERLAPing residues             2
1260    5  25
1261  #OVERLAPing NOT all corrected             2
1262    5  25
1263 #OVERLAP evdw after   1.00000E+20
1264 Waiting for     0.0389 sec
1265 Waiting for     0.0008 sec
1266 Waiting for     0.0389 sec
1267 Waiting for     0.0398 sec
1268 Waiting for     0.0380 sec
1269 #OVERLAP evdw > 1d10   1.00000E+20
1270  #OVERLAPing residues             4
1271    9  13  11  26
1272  #OVERLAPing all corrected after             1  random generation
1273 #OVERLAP evdw after   2.34133E+06
1274 Waiting for     0.0396 sec
1275 Waiting for     0.0564 sec
1276 Waiting for     1.1916 sec
1277 Waiting for     0.0578 sec
1278 Waiting for     0.0890 sec
1279 #OVERLAP evdw > 1d10   1.00000E+20
1280  #OVERLAPing residues             4
1281    2  21   4  26
1282  #OVERLAPing all corrected after             1  random generation
1283 #OVERLAP evdw after   8.10507E+12
1284 Waiting for     0.0397 sec
1285 Waiting for     0.0416 sec
1286 Waiting for     0.0008 sec
1287 Waiting for     0.0531 sec
1288 Waiting for     0.0714 sec
1289 Waiting for     0.0402 sec
1290 #OVERLAP evdw > 1d10   1.00000E+20
1291  #OVERLAPing residues             2
1292    6   9
1293  #OVERLAPing all corrected after             1  random generation
1294 #OVERLAP evdw after   3.66913E+07
1295 Waiting for     0.0394 sec
1296 #OVERLAP evdw > 1d10   1.00000E+20
1297  #OVERLAPing residues             4
1298    7  19   9  26
1299  #OVERLAPing all corrected after             1  random generation
1300 #OVERLAP evdw after   1.30237E+08
1301 Waiting for     0.0724 sec
1302 Waiting for     0.0380 sec
1303 Waiting for     1.2397 sec
1304 Waiting for     0.0008 sec
1305 Waiting for     0.0397 sec
1306 #OVERLAP evdw > 1d10   1.00000E+20
1307  #OVERLAPing residues             2
1308    3  26
1309  #OVERLAPing all corrected after             1  random generation
1310 #OVERLAP evdw after   7.65046E+05
1311 Waiting for     0.0398 sec
1312 Waiting for     0.0471 sec
1313 #OVERLAP evdw > 1d10   1.00000E+20
1314  #OVERLAPing residues             4
1315    7  24   8  25
1316  #OVERLAPing all corrected after             1  random generation
1317 #OVERLAP evdw after   8.12838E+11
1318 Waiting for     0.0007 sec
1319 Waiting for     0.0398 sec
1320 Waiting for     0.0008 sec
1321 Waiting for     0.0394 sec
1322 Waiting for     0.0383 sec
1323 #OVERLAP evdw > 1d10   1.00000E+20
1324  #OVERLAPing residues             2
1325    7  19
1326  #OVERLAPing all corrected after             1  random generation
1327 #OVERLAP evdw after   6.09573E+04
1328 Waiting for     0.0393 sec
1329 Waiting for     0.0008 sec
1330 #OVERLAP evdw > 1d10   1.00000E+20
1331  #OVERLAPing residues             2
1332    7  14
1333  #OVERLAPing all corrected after             1  random generation
1334 #OVERLAP evdw after   2.90635E+04
1335 Waiting for     0.0387 sec
1336 Waiting for     0.0007 sec
1337 Waiting for     0.4815 sec
1338 Waiting for     0.0007 sec
1339 Waiting for     0.0106 sec
1340 Waiting for     0.0394 sec
1341 #OVERLAP evdw > 1d10   1.00000E+20
1342  #OVERLAPing residues             2
1343    3  29
1344  #OVERLAPing all corrected after             1  random generation
1345 #OVERLAP evdw after   1.94817E+02
1346 Waiting for     0.0398 sec
1347 Waiting for     0.0007 sec
1348 Waiting for     0.0008 sec
1349 Waiting for     0.0383 sec
1350 Waiting for     0.0007 sec
1351 Waiting for     0.0383 sec
1352 Waiting for     0.0007 sec
1353 #OVERLAP evdw > 1d10   1.00000E+20
1354  #OVERLAPing residues             4
1355    7  17   8  16
1356  #OVERLAPing all corrected after             1  random generation
1357 #OVERLAP evdw after   3.18991E+13
1358 Waiting for     0.0794 sec
1359 Waiting for     0.0007 sec
1360 Waiting for     0.0392 sec
1361 Waiting for     0.0380 sec
1362 Waiting for     0.0391 sec
1363 Waiting for     0.0007 sec
1364 Waiting for     0.0396 sec
1365 #OVERLAP evdw > 1d10   1.00000E+20
1366  #OVERLAPing residues             4
1367    9  25  12  22
1368  #OVERLAPing all corrected after            19  random generation
1369 #OVERLAP evdw after   3.71255E+17
1370 Waiting for     0.0390 sec
1371 #OVERLAP evdw > 1d10   1.00000E+20
1372  #OVERLAPing residues             2
1373    8  14
1374  #OVERLAPing all corrected after             1  random generation
1375 #OVERLAP evdw after   9.63451E+04
1376 Waiting for     0.0384 sec
1377 Waiting for     0.0008 sec
1378 Waiting for     0.0380 sec
1379 Waiting for     0.0395 sec
1380 Waiting for     0.0379 sec
1381 Waiting for     0.0007 sec
1382 #OVERLAP evdw > 1d10   2.80824E+31
1383  #OVERLAPing residues             0
1384
1385  #OVERLAPing all corrected after             1  random generation
1386 #OVERLAP evdw after   2.80824E+31
1387 Waiting for     0.0381 sec
1388 #OVERLAP evdw > 1d10   1.00000E+20
1389  #OVERLAPing residues             2
1390    2  17
1391  #OVERLAPing all corrected after             1  random generation
1392 #OVERLAP evdw after   4.49545E+09
1393 Waiting for     0.0392 sec
1394 #OVERLAP evdw > 1d10   1.00000E+20
1395  #OVERLAPing residues             2
1396    7  19
1397  #OVERLAPing all corrected after             1  random generation
1398 #OVERLAP evdw after   1.72195E+10
1399 Waiting for     0.0663 sec
1400 #OVERLAP evdw > 1d10   1.00000E+20
1401  #OVERLAPing residues             2
1402    7  25
1403  #OVERLAPing all corrected after             2  random generation
1404 #OVERLAP evdw after   7.98869E+14
1405 Waiting for     0.0380 sec
1406 Waiting for     0.0389 sec
1407 Waiting for     0.0378 sec
1408 Waiting for     0.0379 sec
1409 Waiting for     0.8208 sec
1410 Waiting for     0.0007 sec
1411 Waiting for     0.0390 sec
1412 Waiting for     0.0394 sec
1413 #OVERLAP evdw > 1d10   1.00000E+20
1414  #OVERLAPing residues             3
1415    5  25  17
1416  #OVERLAPing all corrected after             1  random generation
1417 #OVERLAP evdw after   5.19943E+21
1418 Waiting for     0.0379 sec
1419 Waiting for     0.0049 sec
1420 Waiting for     0.0389 sec
1421 Waiting for     0.0007 sec
1422 #OVERLAP evdw > 1d10   1.00000E+20
1423  #OVERLAPing residues             4
1424    9  14  12  25
1425  #OVERLAPing all corrected after             3  random generation
1426 #OVERLAP evdw after   7.39098E+08
1427 Waiting for     0.0906 sec
1428 #OVERLAP evdw > 1d10   1.00000E+20
1429  #OVERLAPing residues             2
1430   17  25
1431  #OVERLAPing all corrected after             2  random generation
1432 #OVERLAP evdw after   8.50639E+21
1433 Waiting for     0.0007 sec
1434 Waiting for     0.0394 sec
1435 #OVERLAP evdw > 1d10   1.00000E+20
1436  #OVERLAPing residues             4
1437    6  27   7  28
1438  #OVERLAPing NOT all corrected             2
1439    7  28
1440 #OVERLAP evdw after   1.00000E+20
1441 Waiting for     0.0383 sec
1442 #OVERLAP evdw > 1d10   1.00000E+20
1443  #OVERLAPing residues             2
1444   17  22
1445  #OVERLAPing all corrected after             1  random generation
1446 #OVERLAP evdw after   1.27429E+09
1447 Waiting for     0.0007 sec
1448 Waiting for     0.0963 sec
1449 Waiting for     0.0007 sec
1450 Waiting for     0.4156 sec
1451 #OVERLAP evdw > 1d10   1.13678E+21
1452  #OVERLAPing residues             0
1453
1454  #OVERLAPing all corrected after             1  random generation
1455 #OVERLAP evdw after   1.13678E+21
1456 Waiting for     0.0006 sec
1457 Waiting for     0.0007 sec
1458 Waiting for     0.0390 sec
1459 Waiting for     0.0385 sec
1460 #OVERLAP evdw > 1d10   1.00000E+20
1461  #OVERLAPing residues             2
1462    3  29
1463  #OVERLAPing all corrected after             1  random generation
1464 #OVERLAP evdw after   1.74140E+13
1465 Waiting for     0.0392 sec
1466 Waiting for     0.0008 sec
1467 #OVERLAP evdw > 1d10   1.70036E+20
1468  #OVERLAPing residues             0
1469
1470  #OVERLAPing all corrected after             1  random generation
1471 #OVERLAP evdw after   1.70036E+20
1472 Waiting for     0.0395 sec
1473 Waiting for     0.0044 sec
1474 Waiting for     0.0389 sec
1475 #OVERLAP evdw > 1d10   1.00000E+20
1476  #OVERLAPing residues             2
1477    7  25
1478  #OVERLAPing all corrected after             1  random generation
1479 #OVERLAP evdw after   6.10260E+05
1480 Waiting for     0.0469 sec
1481 Waiting for     0.0386 sec
1482 Waiting for     0.0382 sec
1483 Waiting for     0.0379 sec
1484 #OVERLAP evdw > 1d10   1.00000E+20
1485  #OVERLAPing residues             2
1486    4  27
1487  #OVERLAPing all corrected after             1  random generation
1488 #OVERLAP evdw after   9.93303E+21
1489 Waiting for     0.0382 sec
1490 Waiting for     0.0391 sec
1491 Waiting for     0.0388 sec
1492 Waiting for     0.0394 sec
1493 Waiting for     0.0384 sec
1494 Waiting for     0.0008 sec
1495 #OVERLAP evdw > 1d10   1.00000E+20
1496  #OVERLAPing residues             2
1497    9  20
1498  #OVERLAPing all corrected after             1  random generation
1499 #OVERLAP evdw after   2.55362E+10
1500 Waiting for     0.0385 sec
1501 Waiting for     0.0007 sec
1502 Waiting for     0.0393 sec
1503 Waiting for     0.0007 sec
1504 Waiting for     0.0381 sec
1505 Waiting for     0.0712 sec
1506 Waiting for     0.0395 sec
1507 #OVERLAP evdw > 1d10   1.00000E+20
1508  #OVERLAPing residues             2
1509    7  25
1510  #OVERLAPing all corrected after             1  random generation
1511 #OVERLAP evdw after   1.82458E+06
1512 Waiting for     0.0008 sec
1513 #OVERLAP evdw > 1d10   1.00000E+20
1514  #OVERLAPing residues             2
1515    3  21
1516  #OVERLAPing all corrected after             1  random generation
1517 #OVERLAP evdw after   2.83424E+51
1518 Waiting for     0.0386 sec
1519 Waiting for     0.0643 sec
1520 #OVERLAP evdw > 1d10   1.00000E+20
1521  #OVERLAPing residues             2
1522    3  27
1523  #OVERLAPing all corrected after             1  random generation
1524 #OVERLAP evdw after   1.05348E+09
1525 Waiting for     0.0396 sec
1526 Waiting for     0.0475 sec
1527 Waiting for     0.0007 sec
1528 Waiting for     0.6319 sec
1529 #OVERLAP evdw > 1d10   1.00000E+20
1530  #OVERLAPing residues             2
1531   21  27
1532  #OVERLAPing all corrected after             1  random generation
1533 #OVERLAP evdw after   5.77751E+07
1534 Waiting for     0.0007 sec
1535 Waiting for     0.0394 sec
1536 Waiting for     0.0008 sec
1537 Waiting for     0.1158 sec
1538 Waiting for     0.0008 sec
1539 Waiting for     0.0396 sec
1540 Waiting for     0.0740 sec
1541 Waiting for     0.0007 sec
1542 #OVERLAP evdw > 1d10   1.00000E+20
1543  #OVERLAPing residues             4
1544    4  26   9  27
1545  #OVERLAPing all corrected after             6  random generation
1546 #OVERLAP evdw after   9.55256E+14
1547 Waiting for     0.0512 sec
1548 Waiting for     0.0009 sec
1549 Waiting for     0.0007 sec
1550 Waiting for     0.0392 sec
1551 Waiting for     0.0413 sec
1552 Waiting for     0.0386 sec
1553 Waiting for     1.7149 sec
1554 Waiting for     0.0177 sec
1555 Waiting for     0.0395 sec
1556 Waiting for     0.0008 sec
1557 Waiting for     0.0007 sec
1558 Waiting for     0.0007 sec
1559 Waiting for     0.0416 sec
1560 Waiting for     0.0391 sec
1561 Waiting for     0.0393 sec
1562 #OVERLAP evdw > 1d10   1.00000E+20
1563  #OVERLAPing residues             2
1564    9  27
1565  #OVERLAPing all corrected after             1  random generation
1566 #OVERLAP evdw after   2.57840E+08
1567 Waiting for     0.0392 sec
1568 Waiting for     0.0008 sec
1569 #OVERLAP evdw > 1d10   1.00000E+20
1570  #OVERLAPing residues             2
1571    9  25
1572  #OVERLAPing all corrected after             1  random generation
1573 #OVERLAP evdw after   2.71861E+12
1574 Waiting for     0.0390 sec
1575 Waiting for     0.0383 sec
1576 Waiting for     0.0385 sec
1577 Waiting for     0.0714 sec
1578 Waiting for     0.0436 sec
1579 Waiting for     1.9024 sec
1580 Waiting for     0.0008 sec
1581 Waiting for     0.0414 sec
1582 #OVERLAP evdw > 1d10   1.00000E+20
1583  #OVERLAPing residues             2
1584   11  21
1585  #OVERLAPing all corrected after             2  random generation
1586 #OVERLAP evdw after   1.08278E+15
1587 Waiting for     0.1031 sec
1588 Waiting for     0.0009 sec
1589 Waiting for     0.0007 sec
1590 #OVERLAP evdw > 1d10   1.00000E+20
1591  #OVERLAPing residues             4
1592    6  22   7  23
1593  #OVERLAPing all corrected after             1  random generation
1594 #OVERLAP evdw after   5.22027E+23
1595 Waiting for     0.0393 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             2
1598    6  17
1599  #OVERLAPing all corrected after             1  random generation
1600 #OVERLAP evdw after   6.58411E+05
1601 Waiting for     0.0008 sec
1602 #OVERLAP evdw > 1d10   1.00000E+20
1603  #OVERLAPing residues             2
1604    8  13
1605  #OVERLAPing all corrected after             1  random generation
1606 #OVERLAP evdw after   2.68668E+09
1607 Waiting for     0.0394 sec
1608 Waiting for     0.0384 sec
1609 #OVERLAP evdw > 1d10   1.00000E+20
1610  #OVERLAPing residues             8
1611    5  23   7  25   9  27  11  13
1612  #OVERLAPing all corrected after             3  random generation
1613 #OVERLAP evdw after   7.19190E+16
1614 Waiting for     0.0393 sec
1615 #OVERLAP evdw > 1d10   1.00000E+20
1616  #OVERLAPing residues             7
1617    4  13   7  15  18  12  20
1618  #OVERLAPing all corrected after             1  random generation
1619 #OVERLAP evdw after   4.53148E+19
1620 Waiting for     0.0390 sec
1621 Waiting for     0.0007 sec
1622 Waiting for     0.0007 sec
1623 Waiting for     0.0007 sec
1624 Waiting for     1.8921 sec
1625 Waiting for     0.0388 sec
1626 Waiting for     0.0395 sec
1627 Waiting for     0.0399 sec
1628 Waiting for     0.0678 sec
1629 Waiting for     0.0008 sec
1630 Waiting for     0.0383 sec
1631 Waiting for     0.0386 sec
1632 #OVERLAP evdw > 1d10   1.00000E+20
1633  #OVERLAPing residues             3
1634    2  25  17
1635  #OVERLAPing all corrected after             4  random generation
1636 #OVERLAP evdw after   6.75090E+08
1637 Waiting for     0.0392 sec
1638 Waiting for     0.0379 sec
1639 Waiting for     0.0007 sec
1640 Waiting for     0.0711 sec
1641 #OVERLAP evdw > 1d10   1.00000E+20
1642  #OVERLAPing residues             2
1643    5   7
1644  #OVERLAPing all corrected after             1  random generation
1645 #OVERLAP evdw after   2.28132E+12
1646 Waiting for     0.0007 sec
1647 #OVERLAP evdw > 1d10   1.00000E+20
1648  #OVERLAPing residues             2
1649    7  25
1650  #OVERLAPing all corrected after             1  random generation
1651 #OVERLAP evdw after   8.03917E+02
1652 Waiting for     0.9348 sec
1653 Waiting for     0.0009 sec
1654 Waiting for     0.0145 sec
1655 #OVERLAP evdw > 1d10   1.72723E+26
1656  #OVERLAPing residues             0
1657
1658  #OVERLAPing all corrected after             1  random generation
1659 #OVERLAP evdw after   1.72723E+26
1660 Waiting for     0.0755 sec
1661 Waiting for     0.0378 sec
1662 Waiting for     0.0007 sec
1663 Waiting for     0.0007 sec
1664 Waiting for     0.0728 sec
1665 #OVERLAP evdw > 1d10   1.00000E+20
1666  #OVERLAPing residues             2
1667    4  24
1668  #OVERLAPing all corrected after             2  random generation
1669 #OVERLAP evdw after   7.94387E+12
1670 Waiting for     0.0479 sec
1671 Waiting for     0.0388 sec
1672 Waiting for     0.0313 sec
1673 #OVERLAP evdw > 1d10   1.00000E+20
1674  #OVERLAPing residues             2
1675    5  27
1676  #OVERLAPing all corrected after             2  random generation
1677 #OVERLAP evdw after   1.66958E+11
1678 Waiting for     0.0007 sec
1679 Waiting for     0.0007 sec
1680 #OVERLAP evdw > 1d10   1.00000E+20
1681  #OVERLAPing residues             2
1682   18  20
1683  #OVERLAPing all corrected after             1  random generation
1684 #OVERLAP evdw after   2.63397E+01
1685 Waiting for     0.0007 sec
1686 Waiting for     0.0431 sec
1687 Waiting for     0.9893 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             2
1690    7  23
1691  #OVERLAPing all corrected after             1  random generation
1692 #OVERLAP evdw after   3.41773E+08
1693 Waiting for     0.0006 sec
1694 #OVERLAP evdw > 1d10   1.00000E+20
1695  #OVERLAPing residues             6
1696    4  22   8  24  13  20
1697  #OVERLAPing all corrected after             2  random generation
1698 #OVERLAP evdw after   8.79958E+18
1699 Waiting for     0.0438 sec
1700 Waiting for     0.0208 sec
1701 #OVERLAP evdw > 1d10   1.00000E+20
1702  #OVERLAPing residues             2
1703    2  20
1704  #OVERLAPing all corrected after             1  random generation
1705 #OVERLAP evdw after   1.47446E+04
1706 Waiting for     0.0006 sec
1707 #OVERLAP evdw > 1d10   1.00000E+20
1708  #OVERLAPing residues             2
1709   11  25
1710  #OVERLAPing all corrected after             1  random generation
1711 #OVERLAP evdw after   9.02385E+10
1712 Waiting for     0.0714 sec
1713 Waiting for     0.0554 sec
1714 Waiting for     0.0396 sec
1715 Waiting for     0.0655 sec
1716 Waiting for     0.0379 sec
1717 Waiting for     0.0008 sec
1718 Waiting for     0.0391 sec
1719 Waiting for     1.0023 sec
1720 #OVERLAP evdw > 1d10   1.00000E+20
1721  #OVERLAPing residues             2
1722    4  27
1723  #OVERLAPing all corrected after             1  random generation
1724 #OVERLAP evdw after   7.37267E+03
1725 Waiting for     0.0007 sec
1726 Waiting for     0.0008 sec
1727 Waiting for     0.0397 sec
1728 Waiting for     0.0388 sec
1729 #OVERLAP evdw > 1d10   1.00000E+20
1730  #OVERLAPing residues             2
1731   11  27
1732  #OVERLAPing all corrected after             1  random generation
1733 #OVERLAP evdw after   1.80213E+15
1734 Waiting for     0.0380 sec
1735 Waiting for     0.0389 sec
1736 Waiting for     0.0008 sec
1737 Waiting for     0.0007 sec
1738 Waiting for     0.0390 sec
1739 Waiting for     0.0008 sec
1740 Waiting for     0.0492 sec
1741 Waiting for     0.0384 sec
1742 Waiting for     0.0381 sec
1743 Waiting for     0.0383 sec
1744 #OVERLAP evdw > 1d10   1.00000E+20
1745  #OVERLAPing residues             2
1746    9  14
1747  #OVERLAPing all corrected after             2  random generation
1748 #OVERLAP evdw after   3.93718E+17
1749 Waiting for     0.0386 sec
1750 Waiting for     0.0474 sec
1751 Waiting for     0.0384 sec
1752 Waiting for     0.0434 sec
1753 #OVERLAP evdw > 1d10   1.00000E+20
1754  #OVERLAPing residues             2
1755    5  25
1756  #OVERLAPing all corrected after             3  random generation
1757 #OVERLAP evdw after   2.51325E+05
1758 Waiting for     0.0394 sec
1759 Waiting for     0.0384 sec
1760 Waiting for     0.0564 sec
1761 Waiting for     0.0007 sec
1762 Waiting for     0.0585 sec
1763 Waiting for     0.0381 sec
1764 Waiting for     0.0007 sec
1765 Waiting for     0.0568 sec
1766 Waiting for     0.0008 sec
1767 Waiting for     0.0395 sec
1768 Waiting for     0.0391 sec
1769 Waiting for     0.0007 sec
1770 Waiting for     1.8799 sec
1771 Waiting for     0.0007 sec
1772 Waiting for     0.0007 sec
1773 Waiting for     0.0387 sec
1774 Waiting for     0.0508 sec
1775 #OVERLAP evdw > 1d10   1.00000E+20
1776  #OVERLAPing residues             2
1777   24  27
1778  #OVERLAPing all corrected after             2  random generation
1779 #OVERLAP evdw after   6.02831E+16
1780 Waiting for     0.0007 sec
1781 Waiting for     0.0007 sec
1782 Waiting for     0.0601 sec
1783 Waiting for     0.0634 sec
1784 Waiting for     0.0007 sec
1785 Waiting for     0.0380 sec
1786 Waiting for     0.0007 sec
1787 Waiting for     0.0008 sec
1788 #OVERLAP evdw > 1d10   1.00000E+20
1789  #OVERLAPing residues             2
1790    4  25
1791  #OVERLAPing all corrected after             1  random generation
1792 #OVERLAP evdw after  -4.20652E+01
1793 Waiting for     0.0008 sec
1794 Waiting for     1.0305 sec
1795 Waiting for     0.0007 sec
1796 #OVERLAP evdw > 1d10   1.00000E+20
1797  #OVERLAPing residues             2
1798   15  23
1799  #OVERLAPing all corrected after             3  random generation
1800 #OVERLAP evdw after   1.87915E+13
1801 Waiting for     0.0007 sec
1802 Waiting for     0.0472 sec
1803 #OVERLAP evdw > 1d10   1.00000E+20
1804  #OVERLAPing residues             2
1805   14  25
1806  #OVERLAPing all corrected after             2  random generation
1807 #OVERLAP evdw after   2.32152E+10
1808 Waiting for     0.0386 sec
1809 Waiting for     0.0007 sec
1810 Waiting for     0.0773 sec
1811 Waiting for     0.0007 sec
1812 Waiting for     0.0388 sec
1813 Waiting for     0.0740 sec
1814 Waiting for     0.0382 sec
1815 Waiting for     0.0594 sec
1816 Waiting for     0.0008 sec
1817 Waiting for     0.0007 sec
1818 #OVERLAP evdw > 1d10   1.00000E+20
1819  #OVERLAPing residues             4
1820   14  29  22  25
1821  #OVERLAPing all corrected after             1  random generation
1822 #OVERLAP evdw after   8.79083E+19
1823 Waiting for     0.0381 sec
1824 Waiting for     0.0007 sec
1825 Waiting for     2.2958 sec
1826 Waiting for     0.0006 sec
1827 Waiting for     0.0399 sec
1828 Waiting for     0.0008 sec
1829 Waiting for     0.0395 sec
1830 Waiting for     0.0007 sec
1831 #OVERLAP evdw > 1d10   1.00000E+20
1832  #OVERLAPing residues             2
1833    7  25
1834  #OVERLAPing all corrected after             2  random generation
1835 #OVERLAP evdw after   2.64218E+07
1836 Waiting for     0.0379 sec
1837 Waiting for     0.0614 sec
1838 #OVERLAP evdw > 1d10   1.00000E+20
1839  #OVERLAPing residues             2
1840    3  25
1841  #OVERLAPing all corrected after             1  random generation
1842 #OVERLAP evdw after   2.83776E+09
1843 Waiting for     0.0008 sec
1844 Waiting for     0.0533 sec
1845 #OVERLAP evdw > 1d10   1.00000E+20
1846  #OVERLAPing residues             3
1847   11  17  16
1848  #OVERLAPing all corrected after             1  random generation
1849 #OVERLAP evdw after  -5.80380E+00
1850 Waiting for     0.0007 sec
1851 Waiting for     0.0007 sec
1852 #OVERLAP evdw > 1d10   1.00000E+20
1853  #OVERLAPing residues             3
1854    9  17  18
1855  #OVERLAPing all corrected after             1  random generation
1856 #OVERLAP evdw after   5.00436E+21
1857 Waiting for     0.0383 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             2
1860    7  25
1861  #OVERLAPing all corrected after             1  random generation
1862 #OVERLAP evdw after   2.26120E+09
1863 Waiting for     0.0470 sec
1864 Waiting for     0.0496 sec
1865 #OVERLAP evdw > 1d10   1.00000E+20
1866  #OVERLAPing residues             8
1867    4  14   8  23  10  25  11  24
1868  #OVERLAPing NOT all corrected             2
1869   10  25
1870 #OVERLAP evdw after   1.00000E+20
1871 Waiting for     0.0075 sec
1872 Waiting for     0.0743 sec
1873 Waiting for     0.0394 sec
1874 Waiting for     0.0385 sec
1875 Waiting for     0.0384 sec
1876 Waiting for     0.0395 sec
1877 Waiting for     0.0390 sec
1878 Waiting for     0.0007 sec
1879 Waiting for     0.0008 sec
1880 Waiting for     0.0007 sec
1881 Waiting for     0.0672 sec
1882 Waiting for     0.0396 sec
1883 Waiting for     0.0008 sec
1884 Waiting for     0.0395 sec
1885 Waiting for     0.0398 sec
1886 Waiting for     0.0393 sec
1887 Waiting for     1.1649 sec
1888 #OVERLAP evdw > 1d10   1.00000E+20
1889  #OVERLAPing residues             2
1890   17  20
1891  #OVERLAPing all corrected after             1  random generation
1892 #OVERLAP evdw after  -2.09757E+01
1893 Waiting for     0.0007 sec
1894 Waiting for     0.0672 sec
1895 Waiting for     0.0565 sec
1896 Waiting for     0.0387 sec
1897 #OVERLAP evdw > 1d10   1.00000E+20
1898  #OVERLAPing residues             2
1899    9  24
1900  #OVERLAPing all corrected after             1  random generation
1901 #OVERLAP evdw after   3.24773E+06
1902 Waiting for     0.0396 sec
1903 Waiting for     0.0008 sec
1904 Waiting for     0.0009 sec
1905 Waiting for     0.0008 sec
1906 #OVERLAP evdw > 1d10   1.00000E+20
1907  #OVERLAPing residues             2
1908   16  17
1909  #OVERLAPing all corrected after             1  random generation
1910 #OVERLAP evdw after   5.60007E+03
1911 Waiting for     0.0379 sec
1912 Waiting for     0.0384 sec
1913 Waiting for     0.0396 sec
1914 Waiting for     0.0007 sec
1915 Waiting for     0.0541 sec
1916 #OVERLAP evdw > 1d10   1.00000E+20
1917  #OVERLAPing residues             2
1918    3  22
1919  #OVERLAPing all corrected after             1  random generation
1920 #OVERLAP evdw after   5.75453E+05
1921 Waiting for     0.0007 sec
1922 Waiting for     1.6124 sec
1923 Waiting for     0.0007 sec
1924 #OVERLAP evdw > 1d10   1.00000E+20
1925  #OVERLAPing residues             2
1926    3  17
1927  #OVERLAPing all corrected after             1  random generation
1928 #OVERLAP evdw after   3.20060E+23
1929 Waiting for     0.0390 sec
1930 Waiting for     0.0008 sec
1931 Waiting for     0.0007 sec
1932 #OVERLAP evdw > 1d10   1.00000E+20
1933  #OVERLAPing residues             2
1934   16  27
1935  #OVERLAPing all corrected after             1  random generation
1936 #OVERLAP evdw after   9.29095E+04
1937 Waiting for     0.0007 sec
1938 #OVERLAP evdw > 1d10   1.00000E+20
1939  #OVERLAPing residues             2
1940   13  27
1941  #OVERLAPing all corrected after             1  random generation
1942 #OVERLAP evdw after   7.90471E+04
1943 Waiting for     0.0383 sec
1944 Waiting for     0.0390 sec
1945 Waiting for     0.0388 sec
1946 Waiting for     0.0379 sec
1947 Waiting for     0.0007 sec
1948 Waiting for     0.0390 sec
1949 Waiting for     0.0391 sec
1950 Waiting for     0.0380 sec
1951 Waiting for     0.0007 sec
1952 Waiting for     0.0550 sec
1953 Waiting for     0.9581 sec
1954 Waiting for     0.0009 sec
1955 #OVERLAP evdw > 1d10   1.00000E+20
1956  #OVERLAPing residues             2
1957    7  13
1958  #OVERLAPing all corrected after             6  random generation
1959 #OVERLAP evdw after   1.50052E+15
1960 Waiting for     0.0007 sec
1961 #OVERLAP evdw > 1d10   1.00000E+20
1962  #OVERLAPing residues             2
1963    4  17
1964  #OVERLAPing all corrected after             2  random generation
1965 #OVERLAP evdw after   1.10937E+12
1966 Waiting for     0.0039 sec
1967 Waiting for     0.0522 sec
1968 Waiting for     0.0208 sec
1969 #OVERLAP evdw > 1d10   1.00000E+20
1970  #OVERLAPing residues             2
1971   15  23
1972  #OVERLAPing all corrected after           127  random generation
1973 #OVERLAP evdw after   3.18650E+27
1974 Waiting for     0.0007 sec
1975 Waiting for     0.0007 sec
1976 #OVERLAP evdw > 1d10   1.00000E+20
1977  #OVERLAPing residues             2
1978    7  29
1979  #OVERLAPing all corrected after             1  random generation
1980 #OVERLAP evdw after   9.87324E+07
1981 Waiting for     0.0380 sec
1982 Waiting for     0.0008 sec
1983 Waiting for     0.0008 sec
1984 Waiting for     0.0436 sec
1985 #OVERLAP evdw > 1d10   1.00000E+20
1986  #OVERLAPing residues             2
1987   11  28
1988  #OVERLAPing all corrected after             1  random generation
1989 #OVERLAP evdw after   4.04518E+05
1990 Waiting for     0.0397 sec
1991 Waiting for     0.0378 sec
1992 Waiting for     2.2096 sec
1993 #OVERLAP evdw > 1d10   1.00000E+20
1994  #OVERLAPing residues             4
1995   17  27  19  25
1996  #OVERLAPing all corrected after             6  random generation
1997 #OVERLAP evdw after   1.72511E+15
1998 Waiting for     0.0007 sec
1999 Waiting for     0.0007 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             2
2002    4  17
2003  #OVERLAPing all corrected after             1  random generation
2004 #OVERLAP evdw after   8.36692E+02
2005 Waiting for     0.0420 sec
2006 #OVERLAP evdw > 1d10   1.00000E+20
2007  #OVERLAPing residues             2
2008    4  19
2009  #OVERLAPing all corrected after             1  random generation
2010 #OVERLAP evdw after   1.53050E+06
2011 Waiting for     0.0388 sec
2012 Waiting for     0.0455 sec
2013 #OVERLAP evdw > 1d10   1.00000E+20
2014  #OVERLAPing residues             2
2015    4  27
2016  #OVERLAPing all corrected after             1  random generation
2017 #OVERLAP evdw after   4.00161E+09
2018 Waiting for     0.0379 sec
2019 Waiting for     0.0008 sec
2020 #OVERLAP evdw > 1d10   1.00000E+20
2021  #OVERLAPing residues             2
2022    2  29
2023  #OVERLAPing all corrected after             1  random generation
2024 #OVERLAP evdw after   7.94972E+02
2025 Waiting for     0.0391 sec
2026 Waiting for     0.0381 sec
2027 Waiting for     0.0008 sec
2028 Waiting for     0.0008 sec
2029 Waiting for     0.0392 sec
2030 #OVERLAP evdw > 1d10   1.00000E+20
2031  #OVERLAPing residues             2
2032    7  11
2033  #OVERLAPing all corrected after             1  random generation
2034 #OVERLAP evdw after   1.32698E+04
2035 Waiting for     0.0007 sec
2036 Waiting for     2.7369 sec
2037 Waiting for     0.0007 sec
2038 Waiting for     0.0007 sec
2039 Waiting for     0.0007 sec
2040 #OVERLAP evdw > 1d10   1.00000E+20
2041  #OVERLAPing residues             2
2042    5  22
2043  #OVERLAPing all corrected after             1  random generation
2044 #OVERLAP evdw after   2.48049E+08
2045 Waiting for     0.0621 sec
2046 Waiting for     0.0398 sec
2047 #OVERLAP evdw > 1d10   1.00000E+20
2048  #OVERLAPing residues             2
2049    7  24
2050  #OVERLAPing all corrected after             2  random generation
2051 #OVERLAP evdw after   2.72568E+20
2052 Waiting for     0.0391 sec
2053 #OVERLAP evdw > 1d10   1.00000E+20
2054  #OVERLAPing residues             2
2055    5  27
2056  #OVERLAPing all corrected after             2  random generation
2057 #OVERLAP evdw after   4.58281E+17
2058 Waiting for     0.0151 sec
2059 Waiting for     0.0008 sec
2060 #OVERLAP evdw > 1d10   1.00000E+20
2061  #OVERLAPing residues             2
2062    7  23
2063  #OVERLAPing all corrected after             1  random generation
2064 #OVERLAP evdw after   4.28052E+04
2065 Waiting for     0.0399 sec
2066 Waiting for     0.0007 sec
2067 #OVERLAP evdw > 1d10   1.00000E+20
2068  #OVERLAPing residues             4
2069    4   7  15  23
2070  #OVERLAPing all corrected after            20  random generation
2071 #OVERLAP evdw after   3.19711E+18
2072 Waiting for     0.0007 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             4
2075   12  25  20  22
2076  #OVERLAPing NOT all corrected             2
2077   12  25
2078 #OVERLAP evdw after   1.00000E+20
2079 Waiting for     0.0379 sec
2080 Waiting for     0.0382 sec
2081 Waiting for     0.0982 sec
2082 Waiting for     0.0123 sec
2083 Waiting for     2.4980 sec
2084 Waiting for     0.0007 sec
2085 Waiting for     0.0393 sec
2086 Waiting for     0.0397 sec
2087 Waiting for     0.0397 sec
2088 Waiting for     0.0396 sec
2089 Waiting for     0.0389 sec
2090 Waiting for     0.0010 sec
2091 Waiting for     0.0007 sec
2092 #OVERLAP evdw > 1d10   1.00000E+20
2093  #OVERLAPing residues             6
2094    3  20   6  27   7  28
2095  #OVERLAPing NOT all corrected             4
2096    6  27   7  28
2097 #OVERLAP evdw after   1.00000E+20
2098 Waiting for     0.0389 sec
2099 #OVERLAP evdw > 1d10   1.00000E+20
2100  #OVERLAPing residues             2
2101    4  18
2102  #OVERLAPing all corrected after             1  random generation
2103 #OVERLAP evdw after   1.54805E+05
2104 Waiting for     0.0379 sec
2105 #OVERLAP evdw > 1d10   1.00000E+20
2106  #OVERLAPing residues             2
2107   18  25
2108  #OVERLAPing all corrected after             1  random generation
2109 #OVERLAP evdw after   3.84722E+05
2110 Waiting for     0.0399 sec
2111 Waiting for     0.0007 sec
2112 Waiting for     0.0703 sec
2113 Waiting for     2.4156 sec
2114 #OVERLAP evdw > 1d10   1.00000E+20
2115  #OVERLAPing residues             4
2116    4   8   5  25
2117  #OVERLAPing all corrected after             2  random generation
2118 #OVERLAP evdw after   1.98203E+11
2119 Waiting for     0.0007 sec
2120 Waiting for     0.0007 sec
2121 Waiting for     0.0007 sec
2122 Waiting for     0.0007 sec
2123 Waiting for     0.0007 sec
2124 Waiting for     0.0007 sec
2125 #OVERLAP evdw > 1d10   1.00000E+20
2126  #OVERLAPing residues             4
2127    3  27   5  26
2128  #OVERLAPing all corrected after             1  random generation
2129 #OVERLAP evdw after   8.15310E+02
2130 Waiting for     0.0008 sec
2131 Waiting for     0.0007 sec
2132 #OVERLAP evdw > 1d10   1.00000E+20
2133  #OVERLAPing residues             2
2134    7  25
2135  #OVERLAPing all corrected after             4  random generation
2136 #OVERLAP evdw after   4.91311E+08
2137 Waiting for     0.0008 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             2
2140    6  27
2141  #OVERLAPing all corrected after             1  random generation
2142 #OVERLAP evdw after   5.93552E+14
2143 Waiting for     0.0007 sec
2144 Waiting for     0.0007 sec
2145 Waiting for     0.0395 sec
2146 Waiting for     0.0396 sec
2147 Waiting for     2.0490 sec
2148 Waiting for     0.0007 sec
2149 #OVERLAP evdw > 1d10   1.00000E+20
2150  #OVERLAPing residues             2
2151    4  23
2152  #OVERLAPing all corrected after           651  random generation
2153 #OVERLAP evdw after   5.28303E+21
2154 Waiting for     0.0006 sec
2155 Waiting for     0.0383 sec
2156 Waiting for     0.0390 sec
2157 Waiting for     0.0007 sec
2158 Waiting for     0.0007 sec
2159 Waiting for     0.0381 sec
2160 #OVERLAP evdw > 1d10   1.79535E+21
2161  #OVERLAPing residues             0
2162
2163  #OVERLAPing all corrected after             1  random generation
2164 #OVERLAP evdw after   1.79535E+21
2165 Waiting for     0.0392 sec
2166 Waiting for     0.0226 sec
2167 #OVERLAP evdw > 1d10   1.00000E+20
2168  #OVERLAPing residues             2
2169    2  11
2170  #OVERLAPing all corrected after             1  random generation
2171 #OVERLAP evdw after  -2.33125E+01
2172 Waiting for     0.0582 sec
2173 Waiting for     0.0389 sec
2174 #OVERLAP evdw > 1d10   1.00000E+20
2175  #OVERLAPing residues             3
2176    4  15  17
2177  #OVERLAPing all corrected after             2  random generation
2178 #OVERLAP evdw after   7.67034E+18
2179 Waiting for     0.0496 sec
2180 Waiting for     0.0007 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             2
2183    9  24
2184  #OVERLAPing all corrected after             2  random generation
2185 #OVERLAP evdw after   1.80959E+16
2186 Waiting for     0.0392 sec
2187 Waiting for     0.0398 sec
2188 Waiting for     0.0411 sec
2189 Waiting for     0.0384 sec
2190 Waiting for     1.8430 sec
2191 Waiting for     0.0007 sec
2192 Waiting for     0.0384 sec
2193 Waiting for     0.0394 sec
2194 Waiting for     0.0007 sec
2195 Waiting for     0.0416 sec
2196 Waiting for     0.0007 sec
2197 Waiting for     0.0384 sec
2198 Waiting for     0.0395 sec
2199 #OVERLAP evdw > 1d10   5.16453E+25
2200  #OVERLAPing residues             0
2201
2202  #OVERLAPing all corrected after             1  random generation
2203 #OVERLAP evdw after   5.16453E+25
2204 Waiting for     0.0006 sec
2205 Waiting for     0.0398 sec
2206 Waiting for     0.0384 sec
2207 Waiting for     0.0007 sec
2208 Waiting for     0.0388 sec
2209 Waiting for     0.0388 sec
2210 #OVERLAP evdw > 1d10   1.00000E+20
2211  #OVERLAPing residues             5
2212    5  20   8  25   9
2213  #OVERLAPing all corrected after             2  random generation
2214 #OVERLAP evdw after   5.14896E+08
2215 Waiting for     0.0577 sec
2216 Waiting for     0.0570 sec
2217 #OVERLAP evdw > 1d10   1.00000E+20
2218  #OVERLAPing residues             4
2219    7  28   8  14
2220  #OVERLAPing all corrected after             4  random generation
2221 #OVERLAP evdw after   8.00327E+23
2222 Waiting for     0.0392 sec
2223 Waiting for     0.0008 sec
2224 Waiting for     0.1143 sec
2225 Waiting for     0.0007 sec
2226 Waiting for     0.0394 sec
2227 Waiting for     0.0007 sec
2228 Waiting for     0.0125 sec
2229 Waiting for     0.0394 sec
2230 #OVERLAP evdw > 1d10   1.00000E+20
2231  #OVERLAPing residues             4
2232    5  22   6  23
2233  #OVERLAPing all corrected after             1  random generation
2234 #OVERLAP evdw after   2.95163E+20
2235 Waiting for     0.0387 sec
2236 Waiting for     0.0383 sec
2237 #OVERLAP evdw > 1d10   1.00000E+20
2238  #OVERLAPing residues             2
2239    9  27
2240  #OVERLAPing all corrected after             2  random generation
2241 #OVERLAP evdw after   3.56127E+09
2242 Waiting for     0.0389 sec
2243 Waiting for     0.0008 sec
2244 #OVERLAP evdw > 1d10   1.00000E+20
2245  #OVERLAPing residues             2
2246    3  11
2247  #OVERLAPing all corrected after             1  random generation
2248 #OVERLAP evdw after   9.50062E+03
2249 Waiting for     0.0007 sec
2250 Waiting for     0.0386 sec
2251 Waiting for     0.7925 sec
2252 #OVERLAP evdw > 1d10   1.00000E+20
2253  #OVERLAPing residues             2
2254   11  25
2255  #OVERLAPing all corrected after             1  random generation
2256 #OVERLAP evdw after   8.24889E+22
2257 Waiting for     0.0007 sec
2258 Waiting for     0.0384 sec
2259 Waiting for     0.0007 sec
2260 #OVERLAP evdw > 1d10   1.00000E+20
2261  #OVERLAPing residues             4
2262    7  14   9  15
2263  #OVERLAPing all corrected after             2  random generation
2264 #OVERLAP evdw after   4.51184E+20
2265 Waiting for     0.0381 sec
2266 Waiting for     0.0397 sec
2267 #OVERLAP evdw > 1d10   1.00000E+20
2268  #OVERLAPing residues             2
2269   11  29
2270  #OVERLAPing all corrected after             1  random generation
2271 #OVERLAP evdw after   5.68094E+08
2272 Waiting for     0.0007 sec
2273 Waiting for     0.0352 sec
2274 Waiting for     0.0385 sec
2275 Waiting for     0.0537 sec
2276 Waiting for     0.0383 sec
2277 Waiting for     0.0380 sec
2278 Waiting for     0.0397 sec
2279 #OVERLAP evdw > 1d10   1.00000E+20
2280  #OVERLAPing residues             8
2281    3  20   4  21   8  25   9  26
2282  #OVERLAPing all corrected after             2  random generation
2283 #OVERLAP evdw after   4.25102E+20
2284 Waiting for     0.0734 sec
2285 Waiting for     0.0080 sec
2286 Waiting for     0.0420 sec
2287 Waiting for     0.0385 sec
2288 #OVERLAP evdw > 1d10   8.28727E+24
2289  #OVERLAPing residues             0
2290
2291  #OVERLAPing all corrected after             1  random generation
2292 #OVERLAP evdw after   8.28727E+24
2293 Waiting for     0.0403 sec
2294 Waiting for     2.1338 sec
2295 #OVERLAP evdw > 1d10   1.00000E+20
2296  #OVERLAPing residues             4
2297    8  14   9  15
2298  #OVERLAPing all corrected after            16  random generation
2299 #OVERLAP evdw after   9.87585E+15
2300 Waiting for     0.0007 sec
2301 Waiting for     0.0383 sec
2302 Waiting for     0.0388 sec
2303 Waiting for     0.0580 sec
2304 #OVERLAP evdw > 1d10   1.00000E+20
2305  #OVERLAPing residues             2
2306    9  23
2307  #OVERLAPing all corrected after             5  random generation
2308 #OVERLAP evdw after   5.84177E+16
2309 Waiting for     0.0387 sec
2310 Waiting for     0.0558 sec
2311 #OVERLAP evdw > 1d10   1.00000E+20
2312  #OVERLAPing residues             4
2313   11  18  13  17
2314  #OVERLAPing all corrected after             6  random generation
2315 #OVERLAP evdw after   8.19696E+05
2316 Waiting for     0.0008 sec
2317 Waiting for     0.0394 sec
2318 Waiting for     0.0392 sec
2319 #OVERLAP evdw > 1d10   1.00000E+20
2320  #OVERLAPing residues             4
2321    7  14   8  28
2322  #OVERLAPing all corrected after             4  random generation
2323 #OVERLAP evdw after   5.43099E+09
2324 Waiting for     0.0667 sec
2325 #OVERLAP evdw > 1d10   1.00000E+20
2326  #OVERLAPing residues             2
2327   20  26
2328  #OVERLAPing all corrected after             1  random generation
2329 #OVERLAP evdw after   6.34158E+04
2330 Waiting for     0.0394 sec
2331 #OVERLAP evdw > 1d10   1.00000E+20
2332  #OVERLAPing residues             2
2333    6  27
2334  #OVERLAPing all corrected after             4  random generation
2335 #OVERLAP evdw after   5.59005E+09
2336 Waiting for     0.0010 sec
2337 #OVERLAP evdw > 1d10   1.00000E+20
2338  #OVERLAPing residues             2
2339    9  29
2340  #OVERLAPing all corrected after             1  random generation
2341 #OVERLAP evdw after   7.68020E+23
2342 Waiting for     0.0188 sec
2343 Waiting for     0.0386 sec
2344 Waiting for     1.7507 sec
2345 Waiting for     0.0007 sec
2346 #OVERLAP evdw > 1d10   1.00000E+20
2347  #OVERLAPing residues             2
2348    7  15
2349  #OVERLAPing all corrected after             1  random generation
2350 #OVERLAP evdw after   1.49927E+02
2351 Waiting for     0.0395 sec
2352 Waiting for     0.0537 sec
2353 #OVERLAP evdw > 1d10   1.00000E+20
2354  #OVERLAPing residues             2
2355    6  27
2356  #OVERLAPing all corrected after             2  random generation
2357 #OVERLAP evdw after   6.69057E+07
2358 Waiting for     0.0386 sec
2359 #OVERLAP evdw > 1d10   1.00000E+20
2360  #OVERLAPing residues             3
2361    7  27   8
2362  #OVERLAPing all corrected after             9  random generation
2363 #OVERLAP evdw after   2.60558E+09
2364 Waiting for     0.0007 sec
2365 Waiting for     0.0019 sec
2366 #OVERLAP evdw > 1d10   1.00000E+20
2367  #OVERLAPing residues             2
2368    4  19
2369  #OVERLAPing all corrected after             4  random generation
2370 #OVERLAP evdw after   2.64625E+29
2371 Waiting for     0.0650 sec
2372 Waiting for     0.0387 sec
2373 Waiting for     0.0394 sec
2374 #OVERLAP evdw > 1d10   1.00000E+20
2375  #OVERLAPing residues             2
2376    4  11
2377  #OVERLAPing all corrected after             1  random generation
2378 #OVERLAP evdw after   4.60886E+02
2379 Waiting for     0.0008 sec
2380 Waiting for     0.0384 sec
2381 Waiting for     0.0444 sec
2382 Waiting for     1.8250 sec
2383 #OVERLAP evdw > 1d10   2.34532E+21
2384  #OVERLAPing residues             0
2385
2386  #OVERLAPing all corrected after             1  random generation
2387 #OVERLAP evdw after   2.34532E+21
2388 Waiting for     0.0006 sec
2389 Waiting for     0.0397 sec
2390 Waiting for     0.0612 sec
2391 Waiting for     0.0384 sec
2392 Waiting for     0.0389 sec
2393 #OVERLAP evdw > 1d10   1.00000E+20
2394  #OVERLAPing residues             5
2395    5  22   6  25   9
2396  #OVERLAPing all corrected after             4  random generation
2397 #OVERLAP evdw after   9.31927E+14
2398 Waiting for     0.0388 sec
2399 Waiting for     0.0392 sec
2400 Waiting for     0.0383 sec
2401 #OVERLAP evdw > 1d10   1.00000E+20
2402  #OVERLAPing residues             2
2403   17  22
2404  #OVERLAPing all corrected after             1  random generation
2405 #OVERLAP evdw after   2.23035E+16
2406 Waiting for     0.0388 sec
2407 Waiting for     0.0007 sec
2408 Waiting for     0.0379 sec
2409 Waiting for     0.0269 sec
2410 #OVERLAP evdw > 1d10   1.00000E+20
2411  #OVERLAPing residues             2
2412    6  20
2413  #OVERLAPing all corrected after             1  random generation
2414 #OVERLAP evdw after   3.16439E+04
2415 Waiting for     0.0008 sec
2416 Waiting for     0.0007 sec
2417 Waiting for     0.0478 sec
2418 #OVERLAP evdw > 1d10   1.00000E+20
2419  #OVERLAPing residues             2
2420    5   7
2421  #OVERLAPing all corrected after             1  random generation
2422 #OVERLAP evdw after   2.14767E+09
2423 Waiting for     0.0390 sec
2424 Waiting for     0.0381 sec
2425 Waiting for     0.0109 sec
2426 Waiting for     0.9378 sec
2427  End of minim, proc           48 time     3397.849056000000     
2428 Processor  48 is finishing work.
2429  Total time    3435.748518000000       sec