-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB048 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 48 iseed(4)= 0 0 -33 -35696 ran_num 0.8857836127281189 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3335 sec Waiting for 0.0391 sec Waiting for 0.0404 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0378 sec Waiting for 1.2210 sec Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 5.92910E+10 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0897 sec Waiting for 0.0007 sec Waiting for 1.1019 sec Waiting for 0.0464 sec Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0397 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12324E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 5.39614E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.39614E+22 Waiting for 0.0619 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49992E+04 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0521 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.1598 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0395 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 20 6 19 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05658E+14 Waiting for 0.0007 sec Waiting for 0.0700 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35064E+04 Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 6.14199E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.14199E+20 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0299 sec Waiting for 0.0398 sec Waiting for 0.0006 sec Waiting for 0.9344 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.54650E+18 Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.06801E+12 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85164E+11 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.6209 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14027E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0381 sec Waiting for 0.0379 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12438E+07 Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 0.0331 sec Waiting for 0.0392 sec Waiting for 0.0766 sec Waiting for 0.0379 sec Waiting for 0.0807 sec Waiting for 0.9598 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 16 8 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.09694E+13 Waiting for 0.0394 sec Waiting for 0.0180 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.91817E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27912E+12 Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.87273E+08 Waiting for 0.0379 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69041E+11 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 1.1395 sec Waiting for 0.0264 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 14 20 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 7.74512E+12 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63330E+04 Waiting for 0.0613 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97012E+04 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 20 7 21 22 #OVERLAPing NOT all corrected 2 6 20 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0381 sec Waiting for 0.0426 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 21 22 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 7.61613E+11 Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0740 sec Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0543 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65780E+08 Waiting for 0.0342 sec #OVERLAP evdw > 1d10 4.50922E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50922E+25 Waiting for 0.0206 sec Waiting for 0.0395 sec Waiting for 0.0754 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 21 9 22 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 6.23110E+13 Waiting for 0.0574 sec Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 1.4658 sec Waiting for 0.0396 sec Waiting for 0.0645 sec Waiting for 0.0274 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.09083E+21 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16800E+15 Waiting for 0.0397 sec Waiting for 0.0429 sec Waiting for 0.0180 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 23 #OVERLAPing NOT all corrected 2 10 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0483 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.4544 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 11 17 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.28212E+15 Waiting for 0.0645 sec Waiting for 0.0379 sec Waiting for 0.0591 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10859E+02 Waiting for 0.0007 sec Waiting for 0.0438 sec Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 17 11 25 12 26 #OVERLAPing all corrected after 354 random generation #OVERLAP evdw after 8.52314E+21 Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0465 sec Waiting for 0.0391 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.19596E+13 Waiting for 0.1111 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0796 sec Waiting for 0.0328 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64601E+16 Waiting for 0.0436 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 22 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.73010E+14 Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0672 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.40579E+01 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.1053 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32827E+30 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08369E+08 Waiting for 0.0664 sec Waiting for 0.0393 sec Waiting for 0.0518 sec Waiting for 0.0990 sec Waiting for 0.0008 sec Waiting for 0.6307 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 20 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.31654E+13 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.94644E+12 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0659 sec Waiting for 0.0390 sec Waiting for 0.0023 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.66073E+19 Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0509 sec Waiting for 0.0384 sec Waiting for 0.0201 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20703E+05 Waiting for 0.0515 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 20 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.34972E+21 Waiting for 0.0007 sec Waiting for 0.0011 sec Waiting for 0.0546 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47906E+17 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 25 5 26 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.22727E+04 Waiting for 0.0462 sec #OVERLAP evdw > 1d10 1.40406E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40406E+21 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45018E+03 Waiting for 0.0065 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69819E+09 Waiting for 0.0383 sec Waiting for 0.5931 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.23975E+06 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 3.45240E+34 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45240E+34 Waiting for 0.0160 sec Waiting for 0.0678 sec Waiting for 0.0731 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.47983E+03 Waiting for 0.0398 sec Waiting for 0.0392 sec Waiting for 0.0682 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 25 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.93535E+05 Waiting for 0.0593 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70734E+14 Waiting for 0.0008 sec Waiting for 0.0083 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.18657E+01 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.5188 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0968 sec Waiting for 0.0007 sec Waiting for 0.0421 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35743E+11 Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.01916E+06 Waiting for 0.0383 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26182E+09 Waiting for 0.0394 sec Waiting for 1.0213 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0698 sec Waiting for 0.0380 sec Waiting for 0.0574 sec Waiting for 0.0396 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.95205E+08 Waiting for 0.0183 sec Waiting for 0.0507 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42767E+08 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.10957E+26 Waiting for 0.0499 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 42 random generation #OVERLAP evdw after 2.65405E+34 Waiting for 0.0006 sec Waiting for 0.0777 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.37156E+09 Waiting for 0.0166 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.46178E+08 Waiting for 0.0633 sec Waiting for 1.7684 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23698E+06 Waiting for 0.0168 sec Waiting for 0.0774 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15236E+12 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0287 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 1.7592 sec Waiting for 0.0007 sec Waiting for 0.0699 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53600E+03 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0600 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0741 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.89422E+10 Waiting for 0.0388 sec Waiting for 0.5456 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.05635E+01 Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0655 sec Waiting for 0.0934 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 27 14 23 15 25 #OVERLAPing all corrected after 182 random generation #OVERLAP evdw after 3.67241E+27 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0512 sec Waiting for 0.0791 sec Waiting for 0.0008 sec Waiting for 0.9611 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01142E+03 Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48418E+10 Waiting for 0.0627 sec Waiting for 0.0380 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.09566E+02 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 3.64949E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64949E+22 Waiting for 0.0007 sec Waiting for 0.0400 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.79637E+05 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.5445 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37697E+21 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0184 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.17389E+03 Waiting for 0.0762 sec Waiting for 0.0314 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.94997E+07 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0525 sec Waiting for 0.0394 sec Waiting for 1.5605 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0732 sec Waiting for 0.0483 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90361E+09 Waiting for 0.0729 sec Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0358 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0379 sec Waiting for 0.0381 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.34434E+01 Waiting for 0.0670 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46694E+07 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22644E+15 Waiting for 0.0194 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 24 6 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.82814E+11 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.82328E+02 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14636E+03 Waiting for 0.0388 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.50449E+06 Waiting for 0.0008 sec Waiting for 2.1283 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41205E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0378 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.10486E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10486E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09102E+17 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43904E+08 Waiting for 0.0493 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07533E+07 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 28 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.35346E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.17891E+07 Waiting for 0.0662 sec Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0984 sec Waiting for 0.0699 sec Waiting for 0.0392 sec Waiting for 0.0916 sec Waiting for 0.0006 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.67881E+03 Waiting for 0.0384 sec Waiting for 0.0400 sec Waiting for 0.1023 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 58 random generation #OVERLAP evdw after 4.54236E+17 Waiting for 0.0153 sec Waiting for 0.0531 sec Waiting for 1.8101 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74974E+09 Waiting for 0.0743 sec Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.92605E+11 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30480E+13 Waiting for 0.0543 sec Waiting for 0.0581 sec Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.60010E+11 Waiting for 0.0163 sec Waiting for 0.0008 sec Waiting for 1.4195 sec Waiting for 0.0006 sec Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29223E+07 Waiting for 0.0008 sec Waiting for 0.0756 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 13 27 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.94730E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.03444E+13 Waiting for 0.0397 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.62827E+32 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62827E+32 Waiting for 0.0635 sec Waiting for 0.0473 sec Waiting for 0.0388 sec Waiting for 0.3309 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 20 4 26 6 27 #OVERLAPing all corrected after 33 random generation #OVERLAP evdw after 2.95201E+16 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.24773E+07 Waiting for 0.0638 sec Waiting for 0.1239 sec Waiting for 0.0304 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0727 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28577E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.76533E+01 Waiting for 0.0392 sec Waiting for 0.9520 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48429E+05 Waiting for 0.0381 sec Waiting for 0.0447 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.97805E+15 Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0435 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32268E+08 Waiting for 0.0388 sec Waiting for 0.0555 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.1476 sec Waiting for 0.0230 sec Waiting for 0.0008 sec Waiting for 0.0838 sec Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0265 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 9 24 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.28058E+14 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58441E+11 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.19880E+01 Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.6845 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23640E+09 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0247 sec #OVERLAP evdw > 1d10 5.31292E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.31292E+20 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.02385E+04 Waiting for 0.0390 sec Waiting for 0.0487 sec Waiting for 0.0393 sec Waiting for 0.0389 sec Waiting for 0.0515 sec Waiting for 0.0008 sec Waiting for 0.0579 sec Waiting for 1.6151 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 6.03854E+09 Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.02976E+04 Waiting for 0.0492 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97015E+11 Waiting for 0.0497 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.42381E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 13 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34133E+06 Waiting for 0.0396 sec Waiting for 0.0564 sec Waiting for 1.1916 sec Waiting for 0.0578 sec Waiting for 0.0890 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 21 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.10507E+12 Waiting for 0.0397 sec Waiting for 0.0416 sec Waiting for 0.0008 sec Waiting for 0.0531 sec Waiting for 0.0714 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.66913E+07 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30237E+08 Waiting for 0.0724 sec Waiting for 0.0380 sec Waiting for 1.2397 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.65046E+05 Waiting for 0.0398 sec Waiting for 0.0471 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.12838E+11 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.09573E+04 Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.90635E+04 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.4815 sec Waiting for 0.0007 sec Waiting for 0.0106 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94817E+02 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 8 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18991E+13 Waiting for 0.0794 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 12 22 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 3.71255E+17 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.63451E+04 Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.80824E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80824E+31 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49545E+09 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72195E+10 Waiting for 0.0663 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.98869E+14 Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0378 sec Waiting for 0.0379 sec Waiting for 0.8208 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 25 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.19943E+21 Waiting for 0.0379 sec Waiting for 0.0049 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 14 12 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.39098E+08 Waiting for 0.0906 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.50639E+21 Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27429E+09 Waiting for 0.0007 sec Waiting for 0.0963 sec Waiting for 0.0007 sec Waiting for 0.4156 sec #OVERLAP evdw > 1d10 1.13678E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13678E+21 Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74140E+13 Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.70036E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70036E+20 Waiting for 0.0395 sec Waiting for 0.0044 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10260E+05 Waiting for 0.0469 sec Waiting for 0.0386 sec Waiting for 0.0382 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.93303E+21 Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55362E+10 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0712 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82458E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83424E+51 Waiting for 0.0386 sec Waiting for 0.0643 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05348E+09 Waiting for 0.0396 sec Waiting for 0.0475 sec Waiting for 0.0007 sec Waiting for 0.6319 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.77751E+07 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.1158 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0740 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 9 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 9.55256E+14 Waiting for 0.0512 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0413 sec Waiting for 0.0386 sec Waiting for 1.7149 sec Waiting for 0.0177 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0416 sec Waiting for 0.0391 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57840E+08 Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71861E+12 Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 0.0714 sec Waiting for 0.0436 sec Waiting for 1.9024 sec Waiting for 0.0008 sec Waiting for 0.0414 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08278E+15 Waiting for 0.1031 sec Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.22027E+23 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.58411E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68668E+09 Waiting for 0.0394 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 23 7 25 9 27 11 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.19190E+16 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 13 7 15 18 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.53148E+19 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.8921 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0399 sec Waiting for 0.0678 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.75090E+08 Waiting for 0.0392 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0711 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28132E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.03917E+02 Waiting for 0.9348 sec Waiting for 0.0009 sec Waiting for 0.0145 sec #OVERLAP evdw > 1d10 1.72723E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72723E+26 Waiting for 0.0755 sec Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0728 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.94387E+12 Waiting for 0.0479 sec Waiting for 0.0388 sec Waiting for 0.0313 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.66958E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63397E+01 Waiting for 0.0007 sec Waiting for 0.0431 sec Waiting for 0.9893 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41773E+08 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 22 8 24 13 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.79958E+18 Waiting for 0.0438 sec Waiting for 0.0208 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47446E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.02385E+10 Waiting for 0.0714 sec Waiting for 0.0554 sec Waiting for 0.0396 sec Waiting for 0.0655 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 1.0023 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.37267E+03 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80213E+15 Waiting for 0.0380 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0492 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.93718E+17 Waiting for 0.0386 sec Waiting for 0.0474 sec Waiting for 0.0384 sec Waiting for 0.0434 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.51325E+05 Waiting for 0.0394 sec Waiting for 0.0384 sec Waiting for 0.0564 sec Waiting for 0.0007 sec Waiting for 0.0585 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0568 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 1.8799 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0508 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.02831E+16 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0601 sec Waiting for 0.0634 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.20652E+01 Waiting for 0.0008 sec Waiting for 1.0305 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.87915E+13 Waiting for 0.0007 sec Waiting for 0.0472 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.32152E+10 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0773 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0740 sec Waiting for 0.0382 sec Waiting for 0.0594 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 14 29 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.79083E+19 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 2.2958 sec Waiting for 0.0006 sec Waiting for 0.0399 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.64218E+07 Waiting for 0.0379 sec Waiting for 0.0614 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83776E+09 Waiting for 0.0008 sec Waiting for 0.0533 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 17 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.80380E+00 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00436E+21 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26120E+09 Waiting for 0.0470 sec Waiting for 0.0496 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 14 8 23 10 25 11 24 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0075 sec Waiting for 0.0743 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0384 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0672 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0393 sec Waiting for 1.1649 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.09757E+01 Waiting for 0.0007 sec Waiting for 0.0672 sec Waiting for 0.0565 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.24773E+06 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60007E+03 Waiting for 0.0379 sec Waiting for 0.0384 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0541 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.75453E+05 Waiting for 0.0007 sec Waiting for 1.6124 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20060E+23 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.29095E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.90471E+04 Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0550 sec Waiting for 0.9581 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.50052E+15 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.10937E+12 Waiting for 0.0039 sec Waiting for 0.0522 sec Waiting for 0.0208 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 127 random generation #OVERLAP evdw after 3.18650E+27 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.87324E+07 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0436 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04518E+05 Waiting for 0.0397 sec Waiting for 0.0378 sec Waiting for 2.2096 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 27 19 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.72511E+15 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.36692E+02 Waiting for 0.0420 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53050E+06 Waiting for 0.0388 sec Waiting for 0.0455 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.00161E+09 Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.94972E+02 Waiting for 0.0391 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32698E+04 Waiting for 0.0007 sec Waiting for 2.7369 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48049E+08 Waiting for 0.0621 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.72568E+20 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.58281E+17 Waiting for 0.0151 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.28052E+04 Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 3.19711E+18 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 20 22 #OVERLAPing NOT all corrected 2 12 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0379 sec Waiting for 0.0382 sec Waiting for 0.0982 sec Waiting for 0.0123 sec Waiting for 2.4980 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0397 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 20 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54805E+05 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84722E+05 Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0703 sec Waiting for 2.4156 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 8 5 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.98203E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.15310E+02 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.91311E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.93552E+14 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 2.0490 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 651 random generation #OVERLAP evdw after 5.28303E+21 Waiting for 0.0006 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.79535E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79535E+21 Waiting for 0.0392 sec Waiting for 0.0226 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.33125E+01 Waiting for 0.0582 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 15 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.67034E+18 Waiting for 0.0496 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.80959E+16 Waiting for 0.0392 sec Waiting for 0.0398 sec Waiting for 0.0411 sec Waiting for 0.0384 sec Waiting for 1.8430 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0416 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 5.16453E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.16453E+25 Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 20 8 25 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.14896E+08 Waiting for 0.0577 sec Waiting for 0.0570 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 8 14 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.00327E+23 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.1143 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0125 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 6 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.95163E+20 Waiting for 0.0387 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.56127E+09 Waiting for 0.0389 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.50062E+03 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.7925 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.24889E+22 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 9 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.51184E+20 Waiting for 0.0381 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.68094E+08 Waiting for 0.0007 sec Waiting for 0.0352 sec Waiting for 0.0385 sec Waiting for 0.0537 sec Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 20 4 21 8 25 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.25102E+20 Waiting for 0.0734 sec Waiting for 0.0080 sec Waiting for 0.0420 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 8.28727E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.28727E+24 Waiting for 0.0403 sec Waiting for 2.1338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 14 9 15 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 9.87585E+15 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0388 sec Waiting for 0.0580 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.84177E+16 Waiting for 0.0387 sec Waiting for 0.0558 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 18 13 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 8.19696E+05 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 28 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.43099E+09 Waiting for 0.0667 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.34158E+04 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.59005E+09 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.68020E+23 Waiting for 0.0188 sec Waiting for 0.0386 sec Waiting for 1.7507 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49927E+02 Waiting for 0.0395 sec Waiting for 0.0537 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.69057E+07 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 8 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 2.60558E+09 Waiting for 0.0007 sec Waiting for 0.0019 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.64625E+29 Waiting for 0.0650 sec Waiting for 0.0387 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.60886E+02 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0444 sec Waiting for 1.8250 sec #OVERLAP evdw > 1d10 2.34532E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34532E+21 Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0612 sec Waiting for 0.0384 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 22 6 25 9 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.31927E+14 Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23035E+16 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0269 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16439E+04 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0478 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14767E+09 Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0109 sec Waiting for 0.9378 sec End of minim, proc 48 time 3397.849056000000 Processor 48 is finishing work. Total time 3435.748518000000 sec