added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB047
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB047
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            47  iseed(4)=             0            0          -32 
47        -56367
48  ran_num   0.9697476029396057     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3312 sec
146 Waiting for     0.0397 sec
147 Waiting for     0.0649 sec
148 Waiting for     0.0559 sec
149 Waiting for     0.0502 sec
150 Waiting for     0.0385 sec
151 Waiting for     1.2208 sec
152 Waiting for     0.0843 sec
153 Waiting for     0.0007 sec
154 Waiting for     0.0007 sec
155 #OVERLAP evdw > 1d10   1.00000E+20
156  #OVERLAPing residues             2
157   12  16
158  #OVERLAPing all corrected after             1  random generation
159 #OVERLAP evdw after   3.56980E+10
160 Waiting for     0.0132 sec
161 #OVERLAP evdw > 1d10   1.00000E+20
162  #OVERLAPing residues             5
163    3  14   4   7  23
164  #OVERLAPing all corrected after             2  random generation
165 #OVERLAP evdw after   4.98136E+17
166 Waiting for     0.0008 sec
167 Waiting for     0.0008 sec
168 Waiting for     0.0379 sec
169 Waiting for     0.0407 sec
170 Waiting for     0.0532 sec
171 Waiting for     0.0384 sec
172 Waiting for     0.0768 sec
173 Waiting for     0.0395 sec
174 Waiting for     0.0390 sec
175 Waiting for     0.0008 sec
176 Waiting for     1.1372 sec
177 Waiting for     0.0007 sec
178 Waiting for     0.0385 sec
179 Waiting for     0.0405 sec
180 Waiting for     0.0393 sec
181 Waiting for     0.0009 sec
182 #OVERLAP evdw > 1d10   1.00000E+20
183  #OVERLAPing residues             7
184    6  19   8  17   9  14  22
185  #OVERLAPing all corrected after            64  random generation
186 #OVERLAP evdw after   6.72678E+29
187 Waiting for     0.0153 sec
188 Waiting for     0.0390 sec
189 Waiting for     0.0394 sec
190 Waiting for     0.0395 sec
191 Waiting for     0.0385 sec
192 Waiting for     0.0393 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195    2  25
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   2.93950E+03
198 Waiting for     0.0397 sec
199 Waiting for     0.0007 sec
200 Waiting for     0.0007 sec
201 Waiting for     1.5472 sec
202 #OVERLAP evdw > 1d10   1.00000E+20
203  #OVERLAPing residues             2
204    4  12
205  #OVERLAPing all corrected after             1  random generation
206 #OVERLAP evdw after   1.60253E+03
207 Waiting for     0.0007 sec
208 Waiting for     0.0007 sec
209 Waiting for     0.0387 sec
210 #OVERLAP evdw > 1d10   1.00000E+20
211  #OVERLAPing residues             2
212   20  27
213  #OVERLAPing all corrected after             1  random generation
214 #OVERLAP evdw after   8.53119E+05
215 Waiting for     0.0386 sec
216 #OVERLAP evdw > 1d10   1.00000E+20
217  #OVERLAPing residues             2
218    9  25
219  #OVERLAPing all corrected after             1  random generation
220 #OVERLAP evdw after   2.92762E+09
221 Waiting for     0.0211 sec
222 #OVERLAP evdw > 1d10   1.00000E+20
223  #OVERLAPing residues             2
224   12  18
225  #OVERLAPing all corrected after             1  random generation
226 #OVERLAP evdw after   1.30437E+08
227 Waiting for     0.0384 sec
228 Waiting for     0.0395 sec
229 Waiting for     0.0391 sec
230 Waiting for     0.0128 sec
231 Waiting for     0.0383 sec
232 Waiting for     0.0398 sec
233 Waiting for     0.6659 sec
234 Waiting for     0.0012 sec
235 Waiting for     0.0233 sec
236 Waiting for     0.0395 sec
237 #OVERLAP evdw > 1d10   1.00000E+20
238  #OVERLAPing residues             2
239   17  29
240  #OVERLAPing all corrected after             1  random generation
241 #OVERLAP evdw after   8.94285E+10
242 Waiting for     0.0383 sec
243 #OVERLAP evdw > 1d10   1.00000E+20
244  #OVERLAPing residues             4
245    9  27  12  25
246  #OVERLAPing NOT all corrected             2
247   12  25
248 #OVERLAP evdw after   1.00000E+20
249 Waiting for     0.0008 sec
250 Waiting for     0.0008 sec
251 Waiting for     0.0486 sec
252 Waiting for     0.0007 sec
253 #OVERLAP evdw > 1d10   1.00000E+20
254  #OVERLAPing residues             4
255    8  13  11  17
256  #OVERLAPing all corrected after             1  random generation
257 #OVERLAP evdw after   1.67735E+15
258 Waiting for     0.0008 sec
259 Waiting for     0.0390 sec
260 Waiting for     0.0389 sec
261 Waiting for     0.0007 sec
262 #OVERLAP evdw > 1d10   3.68548E+24
263  #OVERLAPing residues             0
264
265  #OVERLAPing all corrected after             1  random generation
266 #OVERLAP evdw after   3.68548E+24
267 Waiting for     0.0386 sec
268 Waiting for     0.0389 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271    5  25
272  #OVERLAPing all corrected after             1  random generation
273 #OVERLAP evdw after   3.28648E+04
274 Waiting for     0.0007 sec
275 Waiting for     1.7356 sec
276 Waiting for     0.0007 sec
277 Waiting for     0.0482 sec
278 Waiting for     0.0707 sec
279 Waiting for     0.0382 sec
280 Waiting for     0.0437 sec
281 Waiting for     0.0394 sec
282 Waiting for     0.0390 sec
283 Waiting for     0.0393 sec
284 Waiting for     0.0008 sec
285 Waiting for     0.0008 sec
286 Waiting for     0.0386 sec
287 Waiting for     0.0386 sec
288 Waiting for     0.0389 sec
289 #OVERLAP evdw > 1d10   1.00000E+20
290  #OVERLAPing residues             2
291    7  20
292  #OVERLAPing all corrected after             2  random generation
293 #OVERLAP evdw after   2.22748E+07
294 Waiting for     0.0741 sec
295 Waiting for     0.0388 sec
296 Waiting for     0.0393 sec
297 Waiting for     0.0392 sec
298 #OVERLAP evdw > 1d10   1.00000E+20
299  #OVERLAPing residues             2
300    7  23
301  #OVERLAPing all corrected after             1  random generation
302 #OVERLAP evdw after   4.16222E+09
303 Waiting for     0.0007 sec
304 Waiting for     0.0007 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             3
307    7  27  12
308  #OVERLAPing all corrected after             1  random generation
309 #OVERLAP evdw after   6.93179E+05
310 Waiting for     0.0382 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313   22  29
314  #OVERLAPing all corrected after             1  random generation
315 #OVERLAP evdw after   8.50527E+09
316 Waiting for     0.0007 sec
317 #OVERLAP evdw > 1d10   1.00000E+20
318  #OVERLAPing residues             2
319    8  13
320  #OVERLAPing all corrected after             1  random generation
321 #OVERLAP evdw after   3.68533E+05
322 Waiting for     0.0008 sec
323 Waiting for     0.0597 sec
324 Waiting for     0.0386 sec
325 Waiting for     0.0007 sec
326 Waiting for     0.0379 sec
327 Waiting for     0.0007 sec
328 Waiting for     1.0199 sec
329 Waiting for     0.0007 sec
330 Waiting for     0.0763 sec
331 Waiting for     0.0190 sec
332 Waiting for     0.0008 sec
333 #OVERLAP evdw > 1d10   1.00000E+20
334  #OVERLAPing residues             2
335    4  27
336  #OVERLAPing all corrected after             2  random generation
337 #OVERLAP evdw after   3.12710E+10
338 Waiting for     0.0634 sec
339 Waiting for     0.0008 sec
340 #OVERLAP evdw > 1d10   1.00000E+20
341  #OVERLAPing residues             2
342    9  26
343  #OVERLAPing all corrected after             1  random generation
344 #OVERLAP evdw after   1.09676E+08
345 Waiting for     0.0809 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348    7  23
349  #OVERLAPing all corrected after             1  random generation
350 #OVERLAP evdw after   1.32962E+03
351 Waiting for     0.0348 sec
352 Waiting for     0.0386 sec
353 Waiting for     0.0008 sec
354 #OVERLAP evdw > 1d10   1.00000E+20
355  #OVERLAPing residues             6
356    2  13   3  20   6  22
357  #OVERLAPing all corrected after             2  random generation
358 #OVERLAP evdw after   1.37994E+11
359 Waiting for     0.0381 sec
360 Waiting for     0.0693 sec
361 Waiting for     0.0385 sec
362 Waiting for     0.0379 sec
363 Waiting for     0.0728 sec
364 Waiting for     0.4885 sec
365 Waiting for     0.0007 sec
366 Waiting for     0.0007 sec
367 Waiting for     0.0007 sec
368 Waiting for     0.0393 sec
369 Waiting for     0.0386 sec
370 Waiting for     0.0384 sec
371 Waiting for     0.0386 sec
372 Waiting for     0.0380 sec
373 Waiting for     0.0440 sec
374 Waiting for     0.0387 sec
375 Waiting for     0.0491 sec
376 Waiting for     0.0008 sec
377 #OVERLAP evdw > 1d10   1.00000E+20
378  #OVERLAPing residues             2
379    7  18
380  #OVERLAPing all corrected after             1  random generation
381 #OVERLAP evdw after   4.88170E+05
382 Waiting for     0.0008 sec
383 #OVERLAP evdw > 1d10   1.00000E+20
384  #OVERLAPing residues             2
385    4  25
386  #OVERLAPing all corrected after             2  random generation
387 #OVERLAP evdw after   7.94783E+28
388 Waiting for     0.0396 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             2
391    8  18
392  #OVERLAPing all corrected after             1  random generation
393 #OVERLAP evdw after   4.37446E+07
394 Waiting for     0.0723 sec
395 Waiting for     0.0386 sec
396 Waiting for     0.0393 sec
397 Waiting for     0.0394 sec
398 Waiting for     0.0529 sec
399 Waiting for     0.0007 sec
400 #OVERLAP evdw > 1d10   1.00000E+20
401  #OVERLAPing residues             2
402    2  25
403  #OVERLAPing all corrected after             1  random generation
404 #OVERLAP evdw after   8.49600E+17
405 Waiting for     0.0394 sec
406 #OVERLAP evdw > 1d10   1.00000E+20
407  #OVERLAPing residues             5
408    7  15  11  23  27
409  #OVERLAPing all corrected after             3  random generation
410 #OVERLAP evdw after   3.44635E+09
411 Waiting for     0.0394 sec
412 Waiting for     0.0388 sec
413 Waiting for     0.0385 sec
414 Waiting for     0.0511 sec
415 Waiting for     0.0385 sec
416 Waiting for     0.7671 sec
417 Waiting for     0.0006 sec
418 Waiting for     0.0387 sec
419 #OVERLAP evdw > 1d10   1.00000E+20
420  #OVERLAPing residues             2
421    5  27
422  #OVERLAPing all corrected after             1  random generation
423 #OVERLAP evdw after   3.95085E+11
424 Waiting for     0.0746 sec
425 Waiting for     0.0008 sec
426 Waiting for     0.0393 sec
427 #OVERLAP evdw > 1d10   1.00000E+20
428  #OVERLAPing residues             2
429    9  20
430  #OVERLAPing all corrected after             1  random generation
431 #OVERLAP evdw after   6.52160E+01
432 Waiting for     0.0387 sec
433 Waiting for     0.0389 sec
434 Waiting for     0.0008 sec
435 Waiting for     0.0007 sec
436 Waiting for     0.0382 sec
437 #OVERLAP evdw > 1d10   1.00000E+20
438  #OVERLAPing residues             2
439   14  20
440  #OVERLAPing all corrected after             1  random generation
441 #OVERLAP evdw after   3.21732E+07
442 Waiting for     0.0007 sec
443 Waiting for     0.0008 sec
444 Waiting for     0.0760 sec
445 Waiting for     0.0554 sec
446 Waiting for     0.0386 sec
447 #OVERLAP evdw > 1d10   1.00000E+20
448  #OVERLAPing residues             2
449   14  23
450  #OVERLAPing all corrected after             1  random generation
451 #OVERLAP evdw after   5.61016E+02
452 Waiting for     1.0919 sec
453 Waiting for     0.0006 sec
454 #OVERLAP evdw > 1d10   1.35458E+25
455  #OVERLAPing residues             0
456
457  #OVERLAPing all corrected after             1  random generation
458 #OVERLAP evdw after   1.35458E+25
459 Waiting for     0.0385 sec
460 #OVERLAP evdw > 1d10   1.00000E+20
461  #OVERLAPing residues             4
462    7  19  14  24
463  #OVERLAPing all corrected after             1  random generation
464 #OVERLAP evdw after   3.90519E+15
465 Waiting for     0.0385 sec
466 Waiting for     0.0007 sec
467 Waiting for     0.0382 sec
468 Waiting for     0.0381 sec
469 Waiting for     0.0007 sec
470 Waiting for     0.0379 sec
471 Waiting for     0.0007 sec
472 Waiting for     0.0737 sec
473 Waiting for     0.0393 sec
474 Waiting for     0.0389 sec
475 Waiting for     0.0755 sec
476 #OVERLAP evdw > 1d10   1.00000E+20
477  #OVERLAPing residues             2
478   11  20
479  #OVERLAPing all corrected after             1  random generation
480 #OVERLAP evdw after   5.42088E+05
481 Waiting for     0.0395 sec
482 Waiting for     0.0008 sec
483 Waiting for     1.1067 sec
484 Waiting for     0.0009 sec
485 Waiting for     0.0007 sec
486 Waiting for     0.0008 sec
487 Waiting for     0.0566 sec
488 Waiting for     0.0394 sec
489 Waiting for     0.0389 sec
490 Waiting for     0.0382 sec
491 #OVERLAP evdw > 1d10   1.00000E+20
492  #OVERLAPing residues             4
493    7  27   8  26
494  #OVERLAPing all corrected after            12  random generation
495 #OVERLAP evdw after   1.86842E+11
496 Waiting for     0.0390 sec
497 #OVERLAP evdw > 1d10   1.00000E+20
498  #OVERLAPing residues             2
499    5  20
500  #OVERLAPing all corrected after             1  random generation
501 #OVERLAP evdw after   7.80110E+01
502 Waiting for     0.0396 sec
503 #OVERLAP evdw > 1d10   3.96690E+27
504  #OVERLAPing residues             0
505
506  #OVERLAPing all corrected after             1  random generation
507 #OVERLAP evdw after   3.96690E+27
508 Waiting for     0.0218 sec
509 #OVERLAP evdw > 1d10   1.00000E+20
510  #OVERLAPing residues             2
511   12  25
512  #OVERLAPing NOT all corrected             2
513   12  25
514 #OVERLAP evdw after   1.00000E+20
515 Waiting for     0.0008 sec
516 #OVERLAP evdw > 1d10   2.04765E+30
517  #OVERLAPing residues             0
518
519  #OVERLAPing all corrected after             1  random generation
520 #OVERLAP evdw after   2.04765E+30
521 Waiting for     0.1190 sec
522 Waiting for     0.0006 sec
523 Waiting for     0.0381 sec
524 Waiting for     0.7036 sec
525 Waiting for     0.0006 sec
526 #OVERLAP evdw > 1d10   1.00000E+20
527  #OVERLAPing residues             2
528    4  29
529  #OVERLAPing all corrected after             2  random generation
530 #OVERLAP evdw after   2.06183E+05
531 Waiting for     0.0396 sec
532 Waiting for     0.0007 sec
533 #OVERLAP evdw > 1d10   1.00000E+20
534  #OVERLAPing residues             2
535    6  26
536  #OVERLAPing NOT all corrected             2
537    6  26
538 #OVERLAP evdw after   1.00000E+20
539 Waiting for     0.0393 sec
540 #OVERLAP evdw > 1d10   1.00000E+20
541  #OVERLAPing residues             2
542    6  26
543  #OVERLAPing all corrected after             3  random generation
544 #OVERLAP evdw after   7.09781E+14
545 Waiting for     0.0008 sec
546 Waiting for     0.0389 sec
547 Waiting for     0.0008 sec
548 #OVERLAP evdw > 1d10   1.00000E+20
549  #OVERLAPing residues             2
550    6  11
551  #OVERLAPing all corrected after             1  random generation
552 #OVERLAP evdw after   1.41399E+20
553 Waiting for     0.0380 sec
554 Waiting for     0.0007 sec
555 Waiting for     0.0008 sec
556 Waiting for     0.0386 sec
557 Waiting for     0.0724 sec
558 Waiting for     0.0007 sec
559 Waiting for     0.4895 sec
560 #OVERLAP evdw > 1d10   4.07676E+43
561  #OVERLAPing residues             0
562
563  #OVERLAPing all corrected after             1  random generation
564 #OVERLAP evdw after   4.07676E+43
565 Waiting for     0.0013 sec
566 Waiting for     0.0387 sec
567 Waiting for     0.0848 sec
568 Waiting for     0.0007 sec
569 Waiting for     0.0393 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             2
572   25  27
573  #OVERLAPing all corrected after             1  random generation
574 #OVERLAP evdw after   3.52321E+06
575 Waiting for     0.0007 sec
576 Waiting for     0.0392 sec
577 #OVERLAP evdw > 1d10   1.00000E+20
578  #OVERLAPing residues             2
579    9  25
580  #OVERLAPing all corrected after             1  random generation
581 #OVERLAP evdw after   3.14546E+08
582 Waiting for     0.0037 sec
583 Waiting for     0.0394 sec
584 Waiting for     0.0384 sec
585 Waiting for     0.0390 sec
586 Waiting for     0.0802 sec
587 Waiting for     0.0350 sec
588 Waiting for     0.7353 sec
589 #OVERLAP evdw > 1d10   1.00000E+20
590  #OVERLAPing residues             2
591    9  25
592  #OVERLAPing all corrected after             2  random generation
593 #OVERLAP evdw after   2.52065E+18
594 Waiting for     0.0394 sec
595 Waiting for     0.0391 sec
596 Waiting for     0.0280 sec
597 #OVERLAP evdw > 1d10   1.00000E+20
598  #OVERLAPing residues             2
599    6  20
600  #OVERLAPing all corrected after             1  random generation
601 #OVERLAP evdw after   2.10252E+03
602 Waiting for     0.0007 sec
603 Waiting for     0.0386 sec
604 #OVERLAP evdw > 1d10   1.00000E+20
605  #OVERLAPing residues             4
606    8  25  16  17
607  #OVERLAPing all corrected after            28  random generation
608 #OVERLAP evdw after   2.31536E+16
609 Waiting for     0.0008 sec
610 #OVERLAP evdw > 1d10   1.00000E+20
611  #OVERLAPing residues             4
612    3  17   7   9
613  #OVERLAPing all corrected after             6  random generation
614 #OVERLAP evdw after   4.98534E+10
615 Waiting for     0.0008 sec
616 Waiting for     0.0487 sec
617 Waiting for     0.0386 sec
618 Waiting for     0.0388 sec
619 Waiting for     0.0007 sec
620 Waiting for     0.0170 sec
621 Waiting for     0.0731 sec
622 Waiting for     0.0007 sec
623 Waiting for     0.0007 sec
624 Waiting for     0.0383 sec
625 #OVERLAP evdw > 1d10   3.52679E+33
626  #OVERLAPing residues             0
627
628  #OVERLAPing all corrected after             1  random generation
629 #OVERLAP evdw after   3.52679E+33
630 Waiting for     0.0264 sec
631 #OVERLAP evdw > 1d10   1.00000E+20
632  #OVERLAPing residues             4
633   12  22  13  23
634  #OVERLAPing all corrected after            12  random generation
635 #OVERLAP evdw after   2.83194E+16
636 Waiting for     0.0388 sec
637 Waiting for     0.0384 sec
638 #OVERLAP evdw > 1d10   1.00000E+20
639  #OVERLAPing residues             2
640   11  18
641  #OVERLAPing all corrected after             2  random generation
642 #OVERLAP evdw after   4.54090E+17
643 Waiting for     0.0381 sec
644 Waiting for     0.0385 sec
645 #OVERLAP evdw > 1d10   1.00000E+20
646  #OVERLAPing residues             2
647    9  20
648  #OVERLAPing all corrected after             1  random generation
649 #OVERLAP evdw after   6.76755E+04
650 Waiting for     0.0477 sec
651 Waiting for     0.0716 sec
652 Waiting for     0.0379 sec
653 #OVERLAP evdw > 1d10   1.00000E+20
654  #OVERLAPing residues             2
655    8  27
656  #OVERLAPing all corrected after             1  random generation
657 #OVERLAP evdw after   1.82966E+09
658 Waiting for     0.0008 sec
659 Waiting for     0.0008 sec
660 Waiting for     0.0007 sec
661 Waiting for     0.0383 sec
662 Waiting for     0.0384 sec
663 Waiting for     0.3728 sec
664 Waiting for     0.0006 sec
665 #OVERLAP evdw > 1d10   1.00000E+20
666  #OVERLAPing residues             2
667    7  20
668  #OVERLAPing all corrected after             1  random generation
669 #OVERLAP evdw after   4.13735E+16
670 Waiting for     0.0397 sec
671 Waiting for     0.0008 sec
672 Waiting for     0.0391 sec
673 Waiting for     0.0391 sec
674 Waiting for     0.0387 sec
675 Waiting for     0.0387 sec
676 Waiting for     0.0389 sec
677 Waiting for     0.0384 sec
678 Waiting for     0.0378 sec
679 Waiting for     0.0385 sec
680 #OVERLAP evdw > 1d10   1.00000E+20
681  #OVERLAPing residues             2
682    5   9
683  #OVERLAPing all corrected after             1  random generation
684 #OVERLAP evdw after   2.24973E+08
685 Waiting for     0.0007 sec
686 Waiting for     0.1576 sec
687 Waiting for     0.0007 sec
688 Waiting for     0.0007 sec
689 Waiting for     0.0392 sec
690 Waiting for     0.0382 sec
691 Waiting for     0.0393 sec
692 Waiting for     0.0007 sec
693 Waiting for     0.0008 sec
694 #OVERLAP evdw > 1d10   1.00000E+20
695  #OVERLAPing residues             4
696    4  24   8  27
697  #OVERLAPing all corrected after             1  random generation
698 #OVERLAP evdw after   1.17141E+12
699 Waiting for     0.0588 sec
700 Waiting for     0.0385 sec
701 Waiting for     0.0385 sec
702 Waiting for     0.0380 sec
703 Waiting for     0.0395 sec
704 #OVERLAP evdw > 1d10   1.43074E+31
705  #OVERLAPing residues             0
706
707  #OVERLAPing all corrected after             1  random generation
708 #OVERLAP evdw after   1.43074E+31
709 Waiting for     0.0006 sec
710 Waiting for     0.0008 sec
711 Waiting for     0.0383 sec
712 Waiting for     0.0397 sec
713 Waiting for     1.6399 sec
714 Waiting for     0.0007 sec
715 Waiting for     0.0713 sec
716 Waiting for     0.0388 sec
717 #OVERLAP evdw > 1d10   1.00000E+20
718  #OVERLAPing residues             2
719   18  26
720  #OVERLAPing all corrected after             1  random generation
721 #OVERLAP evdw after   7.20410E+07
722 Waiting for     0.0397 sec
723 Waiting for     0.0390 sec
724 Waiting for     0.0010 sec
725 Waiting for     0.0008 sec
726 Waiting for     0.0729 sec
727 Waiting for     0.0386 sec
728 Waiting for     0.0008 sec
729 Waiting for     0.0657 sec
730 Waiting for     0.0008 sec
731 Waiting for     0.0836 sec
732 Waiting for     0.6650 sec
733 Waiting for     0.0380 sec
734 Waiting for     0.0602 sec
735 Waiting for     0.0670 sec
736 #OVERLAP evdw > 1d10   1.00000E+20
737  #OVERLAPing residues             6
738    3  27  13  26  16  25
739  #OVERLAPing all corrected after             1  random generation
740 #OVERLAP evdw after   5.71147E+10
741 Waiting for     0.0384 sec
742 Waiting for     0.0399 sec
743 Waiting for     0.0379 sec
744 Waiting for     0.0398 sec
745 #OVERLAP evdw > 1d10   1.00000E+20
746  #OVERLAPing residues             2
747   15  25
748  #OVERLAPing all corrected after             2  random generation
749 #OVERLAP evdw after   1.49098E+11
750 Waiting for     0.0389 sec
751 Waiting for     0.0721 sec
752 Waiting for     0.0386 sec
753 #OVERLAP evdw > 1d10   1.00000E+20
754  #OVERLAPing residues             2
755   11  22
756  #OVERLAPing all corrected after             2  random generation
757 #OVERLAP evdw after   3.90136E+05
758 Waiting for     0.0391 sec
759 Waiting for     0.0398 sec
760 #OVERLAP evdw > 1d10   1.00000E+20
761  #OVERLAPing residues             2
762    4  13
763  #OVERLAPing all corrected after             1  random generation
764 #OVERLAP evdw after   1.41439E+09
765 Waiting for     0.0379 sec
766 #OVERLAP evdw > 1d10   1.00000E+20
767  #OVERLAPing residues             2
768   13  25
769  #OVERLAPing all corrected after             1  random generation
770 #OVERLAP evdw after   6.66966E+05
771 Waiting for     0.0392 sec
772 #OVERLAP evdw > 1d10   1.00000E+20
773  #OVERLAPing residues             2
774   14  25
775  #OVERLAPing all corrected after             1  random generation
776 #OVERLAP evdw after   8.76687E+11
777 Waiting for     0.0396 sec
778 Waiting for     0.0008 sec
779 Waiting for     0.0392 sec
780 Waiting for     0.0007 sec
781 Waiting for     0.0399 sec
782 #OVERLAP evdw > 1d10   1.00000E+20
783  #OVERLAPing residues             4
784    6  23   7  25
785  #OVERLAPing all corrected after             3  random generation
786 #OVERLAP evdw after   2.44358E+13
787 Waiting for     0.0395 sec
788 #OVERLAP evdw > 1d10   4.22835E+22
789  #OVERLAPing residues             0
790
791  #OVERLAPing all corrected after             1  random generation
792 #OVERLAP evdw after   4.22835E+22
793 Waiting for     0.0007 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             2
796    4  21
797  #OVERLAPing all corrected after             1  random generation
798 #OVERLAP evdw after   6.51455E+09
799 Waiting for     0.0549 sec
800 Waiting for     0.0007 sec
801 Waiting for     0.0392 sec
802 Waiting for     0.0396 sec
803 #OVERLAP evdw > 1d10   1.00000E+20
804  #OVERLAPing residues             4
805    7  29  16  17
806  #OVERLAPing all corrected after             2  random generation
807 #OVERLAP evdw after   5.53627E+06
808 Waiting for     0.0007 sec
809 Waiting for     0.0392 sec
810 Waiting for     0.0007 sec
811 #OVERLAP evdw > 1d10   1.00000E+20
812  #OVERLAPing residues             2
813    5  20
814  #OVERLAPing all corrected after             1  random generation
815 #OVERLAP evdw after   5.03901E+30
816 Waiting for     0.0382 sec
817 Waiting for     0.0390 sec
818 #OVERLAP evdw > 1d10   1.00000E+20
819  #OVERLAPing residues             2
820   12  27
821  #OVERLAPing all corrected after             1  random generation
822 #OVERLAP evdw after   1.18916E+15
823 Waiting for     1.8212 sec
824 Waiting for     0.0007 sec
825 Waiting for     0.0381 sec
826 Waiting for     0.0008 sec
827 Waiting for     0.0415 sec
828 Waiting for     0.0007 sec
829 Waiting for     0.0396 sec
830 Waiting for     0.0381 sec
831 #OVERLAP evdw > 1d10   1.54553E+22
832  #OVERLAPing residues             0
833
834  #OVERLAPing all corrected after             1  random generation
835 #OVERLAP evdw after   1.54553E+22
836 Waiting for     0.0007 sec
837 Waiting for     0.0390 sec
838 Waiting for     0.0395 sec
839 Waiting for     0.0430 sec
840 Waiting for     0.0008 sec
841 Waiting for     0.0391 sec
842 Waiting for     0.0008 sec
843 Waiting for     0.0439 sec
844 Waiting for     0.0008 sec
845 Waiting for     1.0386 sec
846 Waiting for     0.0007 sec
847 #OVERLAP evdw > 1d10   1.00000E+20
848  #OVERLAPing residues             2
849   15  17
850  #OVERLAPing all corrected after             1  random generation
851 #OVERLAP evdw after   3.53523E+44
852 Waiting for     0.0007 sec
853 Waiting for     0.0007 sec
854 #OVERLAP evdw > 1d10   1.00000E+20
855  #OVERLAPing residues             2
856    7  26
857  #OVERLAPing all corrected after             1  random generation
858 #OVERLAP evdw after   3.23323E+16
859 Waiting for     0.0393 sec
860 Waiting for     0.0387 sec
861 Waiting for     0.0007 sec
862 Waiting for     0.0402 sec
863 Waiting for     0.0733 sec
864 Waiting for     0.0396 sec
865 Waiting for     0.0380 sec
866 Waiting for     0.0008 sec
867 Waiting for     0.0386 sec
868 Waiting for     0.0007 sec
869 Waiting for     0.0384 sec
870 Waiting for     0.0192 sec
871 Waiting for     0.9702 sec
872 Waiting for     0.0008 sec
873 Waiting for     0.0515 sec
874 Waiting for     0.1086 sec
875 Waiting for     0.0045 sec
876 #OVERLAP evdw > 1d10   1.00000E+20
877  #OVERLAPing residues             2
878   11  23
879  #OVERLAPing all corrected after             1  random generation
880 #OVERLAP evdw after   2.71367E+19
881 Waiting for     0.0398 sec
882 #OVERLAP evdw > 1d10   1.00000E+20
883  #OVERLAPing residues             2
884    4  17
885  #OVERLAPing all corrected after             3  random generation
886 #OVERLAP evdw after   1.56596E+11
887 Waiting for     0.0458 sec
888 Waiting for     0.0380 sec
889 #OVERLAP evdw > 1d10   1.00000E+20
890  #OVERLAPing residues             4
891    7  26   8  23
892  #OVERLAPing all corrected after             1  random generation
893 #OVERLAP evdw after   5.89199E+22
894 Waiting for     0.0007 sec
895 Waiting for     0.0389 sec
896 #OVERLAP evdw > 1d10   1.00000E+20
897  #OVERLAPing residues             2
898    9  21
899  #OVERLAPing all corrected after             1  random generation
900 #OVERLAP evdw after   1.55389E+02
901 Waiting for     0.0388 sec
902 Waiting for     0.0390 sec
903 Waiting for     0.0183 sec
904 Waiting for     0.0618 sec
905 Waiting for     0.0551 sec
906 Waiting for     0.0776 sec
907 Waiting for     1.1604 sec
908 Waiting for     0.0007 sec
909 Waiting for     0.0385 sec
910 Waiting for     0.0424 sec
911 Waiting for     0.0393 sec
912 Waiting for     0.0007 sec
913 Waiting for     0.0566 sec
914 Waiting for     0.0384 sec
915 Waiting for     0.0394 sec
916 #OVERLAP evdw > 1d10   1.00000E+20
917  #OVERLAPing residues             2
918    9  21
919  #OVERLAPing all corrected after             1  random generation
920 #OVERLAP evdw after   1.28993E+05
921 Waiting for     0.0390 sec
922 Waiting for     0.0395 sec
923 #OVERLAP evdw > 1d10   1.00000E+20
924  #OVERLAPing residues             4
925    6  25   7  24
926  #OVERLAPing all corrected after             1  random generation
927 #OVERLAP evdw after   9.32632E+07
928 Waiting for     0.0385 sec
929 #OVERLAP evdw > 1d10   1.00000E+20
930  #OVERLAPing residues             4
931    7  27   9  26
932  #OVERLAPing all corrected after             1  random generation
933 #OVERLAP evdw after   1.20873E+04
934 Waiting for     0.0387 sec
935 Waiting for     0.0008 sec
936 Waiting for     1.3092 sec
937 Waiting for     0.0007 sec
938 Waiting for     0.0382 sec
939 Waiting for     0.0008 sec
940 Waiting for     0.0388 sec
941 Waiting for     0.0389 sec
942 Waiting for     0.0388 sec
943 Waiting for     0.0007 sec
944 Waiting for     0.0611 sec
945 Waiting for     0.0713 sec
946 Waiting for     0.0383 sec
947 #OVERLAP evdw > 1d10   1.00000E+20
948  #OVERLAPing residues             2
949    9  29
950  #OVERLAPing all corrected after             1  random generation
951 #OVERLAP evdw after   2.14864E+08
952 Waiting for     0.0634 sec
953 Waiting for     0.0008 sec
954 #OVERLAP evdw > 1d10   1.00000E+20
955  #OVERLAPing residues             2
956    4  22
957  #OVERLAPing all corrected after             1  random generation
958 #OVERLAP evdw after   5.85172E+08
959 Waiting for     0.0386 sec
960 #OVERLAP evdw > 1d10   1.00000E+20
961  #OVERLAPing residues             2
962   13  16
963  #OVERLAPing all corrected after             1  random generation
964 #OVERLAP evdw after   5.55923E+04
965 Waiting for     0.0396 sec
966 Waiting for     0.0384 sec
967 Waiting for     0.0484 sec
968 Waiting for     0.0384 sec
969 Waiting for     0.0387 sec
970 Waiting for     0.0736 sec
971 #OVERLAP evdw > 1d10   1.00000E+20
972  #OVERLAPing residues             2
973   20  25
974  #OVERLAPing all corrected after             1  random generation
975 #OVERLAP evdw after   1.46907E+08
976 Waiting for     0.0396 sec
977 Waiting for     0.0391 sec
978 Waiting for     0.0388 sec
979 Waiting for     0.0393 sec
980 Waiting for     0.0008 sec
981 Waiting for     0.0384 sec
982 Waiting for     0.0393 sec
983 Waiting for     0.0008 sec
984 Waiting for     0.0435 sec
985 Waiting for     0.0007 sec
986 Waiting for     1.4161 sec
987 #OVERLAP evdw > 1d10   1.00000E+20
988  #OVERLAPing residues             6
989    9  29  12  24  14  20
990  #OVERLAPing all corrected after             1  random generation
991 #OVERLAP evdw after   1.59644E+10
992 Waiting for     0.0007 sec
993 Waiting for     0.0007 sec
994 Waiting for     0.0007 sec
995 #OVERLAP evdw > 1d10   1.00000E+20
996  #OVERLAPing residues             4
997    4  17   6  15
998  #OVERLAPing all corrected after             1  random generation
999 #OVERLAP evdw after   7.90997E+17
1000 Waiting for     0.0382 sec
1001 Waiting for     0.0008 sec
1002 Waiting for     0.0395 sec
1003 Waiting for     0.0393 sec
1004 Waiting for     0.0007 sec
1005 Waiting for     0.0007 sec
1006 #OVERLAP evdw > 1d10   1.00000E+20
1007  #OVERLAPing residues             6
1008    6  17   7  25   9  20
1009  #OVERLAPing all corrected after            17  random generation
1010 #OVERLAP evdw after   7.26310E+07
1011 Waiting for     0.0387 sec
1012 #OVERLAP evdw > 1d10   1.00000E+20
1013  #OVERLAPing residues             2
1014    4  17
1015  #OVERLAPing all corrected after             1  random generation
1016 #OVERLAP evdw after   2.03931E+13
1017 Waiting for     0.0429 sec
1018 Waiting for     0.0007 sec
1019 Waiting for     0.0394 sec
1020 Waiting for     0.0391 sec
1021 Waiting for     0.0615 sec
1022 #OVERLAP evdw > 1d10   1.00000E+20
1023  #OVERLAPing residues             3
1024    4  27   5
1025  #OVERLAPing all corrected after            95  random generation
1026 #OVERLAP evdw after   6.52931E+21
1027 Waiting for     0.0394 sec
1028 Waiting for     0.0379 sec
1029 #OVERLAP evdw > 1d10   1.00000E+20
1030  #OVERLAPing residues             2
1031    9  25
1032  #OVERLAPing all corrected after             1  random generation
1033 #OVERLAP evdw after   1.63824E+11
1034 Waiting for     0.0009 sec
1035 Waiting for     1.2987 sec
1036 Waiting for     0.0007 sec
1037 #OVERLAP evdw > 1d10   1.00000E+20
1038  #OVERLAPing residues             2
1039    9  20
1040  #OVERLAPing all corrected after             1  random generation
1041 #OVERLAP evdw after   2.28942E+17
1042 Waiting for     0.0390 sec
1043 Waiting for     0.0650 sec
1044 Waiting for     0.0393 sec
1045 #OVERLAP evdw > 1d10   1.00000E+20
1046  #OVERLAPing residues             4
1047    8  25   9  26
1048  #OVERLAPing all corrected after             1  random generation
1049 #OVERLAP evdw after   4.25281E+09
1050 Waiting for     0.0007 sec
1051 Waiting for     0.0752 sec
1052 Waiting for     0.0384 sec
1053 Waiting for     0.0006 sec
1054 Waiting for     0.0712 sec
1055 Waiting for     0.0492 sec
1056 Waiting for     0.0007 sec
1057 #OVERLAP evdw > 1d10   1.00000E+20
1058  #OVERLAPing residues             2
1059   13  25
1060  #OVERLAPing all corrected after             2  random generation
1061 #OVERLAP evdw after   4.04221E+07
1062 Waiting for     0.0008 sec
1063 Waiting for     0.0384 sec
1064 Waiting for     1.7634 sec
1065 Waiting for     0.0007 sec
1066 Waiting for     0.0744 sec
1067 Waiting for     0.0388 sec
1068 Waiting for     0.0597 sec
1069 Waiting for     0.0007 sec
1070 Waiting for     0.0008 sec
1071 Waiting for     0.0641 sec
1072 Waiting for     0.0396 sec
1073 Waiting for     0.0555 sec
1074 Waiting for     0.0391 sec
1075 #OVERLAP evdw > 1d10   1.60623E+22
1076  #OVERLAPing residues             0
1077
1078  #OVERLAPing all corrected after             1  random generation
1079 #OVERLAP evdw after   1.60623E+22
1080 Waiting for     0.0206 sec
1081 Waiting for     0.0008 sec
1082 #OVERLAP evdw > 1d10   1.00000E+20
1083  #OVERLAPing residues             2
1084    9  26
1085  #OVERLAPing all corrected after             1  random generation
1086 #OVERLAP evdw after   2.17718E+10
1087 Waiting for     0.0690 sec
1088 Waiting for     0.0874 sec
1089 Waiting for     1.7556 sec
1090 Waiting for     0.0006 sec
1091 Waiting for     0.0656 sec
1092 Waiting for     0.0008 sec
1093 Waiting for     0.0007 sec
1094 Waiting for     0.0007 sec
1095 #OVERLAP evdw > 1d10   1.00000E+20
1096  #OVERLAPing residues             2
1097    7  29
1098  #OVERLAPing all corrected after             2  random generation
1099 #OVERLAP evdw after   5.79002E+05
1100 Waiting for     0.1255 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             6
1103    6  23   8  25   9  26
1104  #OVERLAPing NOT all corrected             4
1105    6  23   8  25
1106 #OVERLAP evdw after   1.00000E+20
1107 Waiting for     0.0381 sec
1108 Waiting for     0.0396 sec
1109 #OVERLAP evdw > 1d10   1.00000E+20
1110  #OVERLAPing residues             2
1111    7  17
1112  #OVERLAPing all corrected after             2  random generation
1113 #OVERLAP evdw after   6.53059E+04
1114 Waiting for     0.0383 sec
1115 Waiting for     0.0383 sec
1116 Waiting for     0.0384 sec
1117 Waiting for     0.0647 sec
1118 Waiting for     0.0600 sec
1119 Waiting for     1.5018 sec
1120 Waiting for     0.0008 sec
1121 Waiting for     0.0008 sec
1122 #OVERLAP evdw > 1d10   1.00000E+20
1123  #OVERLAPing residues             2
1124    4  14
1125  #OVERLAPing all corrected after             1  random generation
1126 #OVERLAP evdw after   3.39811E+07
1127 Waiting for     0.0008 sec
1128 Waiting for     0.0396 sec
1129 Waiting for     0.0393 sec
1130 #OVERLAP evdw > 1d10   1.00000E+20
1131  #OVERLAPing residues             4
1132    3  17   7  16
1133  #OVERLAPing all corrected after             6  random generation
1134 #OVERLAP evdw after   2.78783E+11
1135 Waiting for     0.0381 sec
1136 Waiting for     0.0007 sec
1137 Waiting for     0.0387 sec
1138 Waiting for     0.0506 sec
1139 Waiting for     0.0008 sec
1140 Waiting for     0.0259 sec
1141 Waiting for     0.0387 sec
1142 Waiting for     0.0007 sec
1143 Waiting for     0.6458 sec
1144 Waiting for     0.0007 sec
1145 Waiting for     0.0412 sec
1146 #OVERLAP evdw > 1d10   1.00000E+20
1147  #OVERLAPing residues             2
1148    4  27
1149  #OVERLAPing all corrected after             2  random generation
1150 #OVERLAP evdw after  -4.16395E+01
1151 Waiting for     0.0376 sec
1152 #OVERLAP evdw > 1d10   1.00000E+20
1153  #OVERLAPing residues             2
1154    8  17
1155  #OVERLAPing all corrected after             1  random generation
1156 #OVERLAP evdw after   1.35390E+05
1157 Waiting for     0.0650 sec
1158 Waiting for     0.0395 sec
1159 Waiting for     0.0007 sec
1160 Waiting for     0.0386 sec
1161 Waiting for     0.0390 sec
1162 Waiting for     0.0491 sec
1163 Waiting for     0.0394 sec
1164 Waiting for     0.0661 sec
1165 Waiting for     0.0391 sec
1166 Waiting for     0.0710 sec
1167 Waiting for     0.0391 sec
1168 Waiting for     0.0388 sec
1169 Waiting for     0.0007 sec
1170 Waiting for     0.0394 sec
1171 Waiting for     0.0007 sec
1172 Waiting for     0.0598 sec
1173 Waiting for     0.0720 sec
1174 Waiting for     0.0395 sec
1175 Waiting for     0.0388 sec
1176 Waiting for     0.0726 sec
1177 Waiting for     0.0726 sec
1178 #OVERLAP evdw > 1d10   1.00000E+20
1179  #OVERLAPing residues             2
1180    7  25
1181  #OVERLAPing all corrected after             1  random generation
1182 #OVERLAP evdw after  -3.54058E+01
1183 Waiting for     0.0383 sec
1184 Waiting for     0.0009 sec
1185 Waiting for     0.0392 sec
1186 Waiting for     0.0390 sec
1187 #OVERLAP evdw > 1d10   1.23819E+25
1188  #OVERLAPing residues             0
1189
1190  #OVERLAPing all corrected after             1  random generation
1191 #OVERLAP evdw after   1.23819E+25
1192 Waiting for     0.0007 sec
1193 Waiting for     0.0395 sec
1194 Waiting for     0.0383 sec
1195 Waiting for     0.0379 sec
1196 #OVERLAP evdw > 1d10   1.00000E+20
1197  #OVERLAPing residues             4
1198    7  18   8  27
1199  #OVERLAPing all corrected after             2  random generation
1200 #OVERLAP evdw after   1.16605E+08
1201 Waiting for     0.0391 sec
1202 Waiting for     0.0393 sec
1203 Waiting for     0.0644 sec
1204 Waiting for     0.0389 sec
1205 Waiting for     0.0395 sec
1206 Waiting for     1.4772 sec
1207 Waiting for     0.0008 sec
1208 Waiting for     0.0397 sec
1209 #OVERLAP evdw > 1d10   1.00000E+20
1210  #OVERLAPing residues             2
1211    2  25
1212  #OVERLAPing all corrected after             1  random generation
1213 #OVERLAP evdw after   2.51043E+06
1214 Waiting for     0.0396 sec
1215 #OVERLAP evdw > 1d10   1.00000E+20
1216  #OVERLAPing residues             2
1217    9  17
1218  #OVERLAPing all corrected after             1  random generation
1219 #OVERLAP evdw after   5.41303E+02
1220 Waiting for     0.0387 sec
1221 Waiting for     0.0007 sec
1222 #OVERLAP evdw > 1d10   1.00000E+20
1223  #OVERLAPing residues             2
1224    8  14
1225  #OVERLAPing all corrected after             1  random generation
1226 #OVERLAP evdw after   8.17079E+07
1227 Waiting for     0.0386 sec
1228 Waiting for     0.0476 sec
1229 #OVERLAP evdw > 1d10   1.00000E+20
1230  #OVERLAPing residues             6
1231    7  26  11  27  16  17
1232  #OVERLAPing all corrected after             3  random generation
1233 #OVERLAP evdw after   4.82696E+04
1234 Waiting for     0.0387 sec
1235 Waiting for     0.0384 sec
1236 Waiting for     0.0384 sec
1237 Waiting for     0.0393 sec
1238 #OVERLAP evdw > 1d10   1.00000E+20
1239  #OVERLAPing residues             2
1240   13  24
1241  #OVERLAPing all corrected after             1  random generation
1242 #OVERLAP evdw after   5.87707E+03
1243 Waiting for     0.0512 sec
1244 Waiting for     0.6691 sec
1245 #OVERLAP evdw > 1d10   1.00000E+20
1246  #OVERLAPing residues             2
1247    7  21
1248  #OVERLAPing all corrected after             2  random generation
1249 #OVERLAP evdw after   4.92801E+14
1250 Waiting for     0.0008 sec
1251 Waiting for     0.0391 sec
1252 #OVERLAP evdw > 1d10   1.07691E+29
1253  #OVERLAPing residues             0
1254
1255  #OVERLAPing all corrected after             1  random generation
1256 #OVERLAP evdw after   1.07691E+29
1257 Waiting for     0.0007 sec
1258 Waiting for     0.0007 sec
1259 Waiting for     0.0007 sec
1260 Waiting for     0.0598 sec
1261 Waiting for     0.0008 sec
1262 Waiting for     0.0702 sec
1263 #OVERLAP evdw > 1d10   3.28364E+20
1264  #OVERLAPing residues             0
1265
1266  #OVERLAPing all corrected after             1  random generation
1267 #OVERLAP evdw after   3.28364E+20
1268 Waiting for     0.0737 sec
1269 #OVERLAP evdw > 1d10   1.00000E+20
1270  #OVERLAPing residues             2
1271   13  27
1272  #OVERLAPing all corrected after             1  random generation
1273 #OVERLAP evdw after   2.43842E+07
1274 Waiting for     0.0007 sec
1275 #OVERLAP evdw > 1d10   1.00000E+20
1276  #OVERLAPing residues             2
1277    5  25
1278  #OVERLAPing all corrected after             1  random generation
1279 #OVERLAP evdw after   1.63653E+03
1280 Waiting for     0.0393 sec
1281 Waiting for     0.0648 sec
1282 Waiting for     0.0008 sec
1283 Waiting for     0.0438 sec
1284 Waiting for     0.0390 sec
1285 Waiting for     0.0396 sec
1286 Waiting for     0.6340 sec
1287 Waiting for     0.0006 sec
1288 Waiting for     0.0388 sec
1289 Waiting for     0.0008 sec
1290 #OVERLAP evdw > 1d10   1.00000E+20
1291  #OVERLAPing residues             6
1292    3  25  13  29  15  17
1293  #OVERLAPing all corrected after             1  random generation
1294 #OVERLAP evdw after   5.93923E+12
1295 Waiting for     0.0393 sec
1296 #OVERLAP evdw > 1d10   1.00000E+20
1297  #OVERLAPing residues             2
1298    4  11
1299  #OVERLAPing all corrected after             2  random generation
1300 #OVERLAP evdw after   1.03851E+15
1301 Waiting for     0.0381 sec
1302 Waiting for     0.0395 sec
1303 #OVERLAP evdw > 1d10   1.00000E+20
1304  #OVERLAPing residues             2
1305    2  22
1306  #OVERLAPing all corrected after             1  random generation
1307 #OVERLAP evdw after   2.11464E+10
1308 Waiting for     0.0603 sec
1309 #OVERLAP evdw > 1d10   1.00000E+20
1310  #OVERLAPing residues             2
1311    7  27
1312  #OVERLAPing all corrected after             3  random generation
1313 #OVERLAP evdw after   9.11780E+09
1314 Waiting for     0.0007 sec
1315 Waiting for     0.0381 sec
1316 Waiting for     0.0381 sec
1317 #OVERLAP evdw > 1d10   1.00000E+20
1318  #OVERLAPing residues             4
1319    4  24  11  22
1320  #OVERLAPing all corrected after             2  random generation
1321 #OVERLAP evdw after   6.03415E+07
1322 Waiting for     0.0379 sec
1323 Waiting for     0.0390 sec
1324 Waiting for     0.0390 sec
1325 Waiting for     0.8041 sec
1326 #OVERLAP evdw > 1d10   1.00000E+20
1327  #OVERLAPing residues             2
1328    9  21
1329  #OVERLAPing all corrected after             1  random generation
1330 #OVERLAP evdw after   2.53651E+12
1331 Waiting for     0.0007 sec
1332 Waiting for     0.0008 sec
1333 Waiting for     0.0382 sec
1334 Waiting for     0.0381 sec
1335 #OVERLAP evdw > 1d10   1.00254E+24
1336  #OVERLAPing residues             0
1337
1338  #OVERLAPing all corrected after             1  random generation
1339 #OVERLAP evdw after   1.00254E+24
1340 Waiting for     0.0006 sec
1341 #OVERLAP evdw > 1d10   1.00000E+20
1342  #OVERLAPing residues             4
1343   11  27  12  29
1344  #OVERLAPing all corrected after             1  random generation
1345 #OVERLAP evdw after   4.27809E+14
1346 Waiting for     0.0513 sec
1347 Waiting for     0.0613 sec
1348 #OVERLAP evdw > 1d10   1.00000E+20
1349  #OVERLAPing residues             4
1350    4  17   5  23
1351  #OVERLAPing all corrected after             2  random generation
1352 #OVERLAP evdw after   4.51717E+13
1353 Waiting for     0.0385 sec
1354 Waiting for     0.0007 sec
1355 Waiting for     0.0784 sec
1356 Waiting for     0.0452 sec
1357 Waiting for     0.0360 sec
1358 Waiting for     0.0007 sec
1359 Waiting for     0.7782 sec
1360 Waiting for     0.0007 sec
1361 Waiting for     0.0393 sec
1362 #OVERLAP evdw > 1d10   1.00000E+20
1363  #OVERLAPing residues             4
1364    6  27  10  25
1365  #OVERLAPing all corrected after             2  random generation
1366 #OVERLAP evdw after   4.92274E+22
1367 Waiting for     0.0007 sec
1368 Waiting for     0.0567 sec
1369 Waiting for     0.0007 sec
1370 #OVERLAP evdw > 1d10   1.00000E+20
1371  #OVERLAPing residues             2
1372    7  29
1373  #OVERLAPing all corrected after             1  random generation
1374 #OVERLAP evdw after   7.81043E+06
1375 Waiting for     0.0397 sec
1376 #OVERLAP evdw > 1d10   1.00000E+20
1377  #OVERLAPing residues             4
1378    5  17   7  19
1379  #OVERLAPing NOT all corrected             2
1380    7  19
1381 #OVERLAP evdw after   1.00000E+20
1382 Waiting for     0.0389 sec
1383 Waiting for     0.0381 sec
1384 Waiting for     0.0534 sec
1385 Waiting for     0.0388 sec
1386 Waiting for     0.0384 sec
1387 Waiting for     0.0397 sec
1388 Waiting for     0.0675 sec
1389 Waiting for     1.5964 sec
1390 Waiting for     0.0007 sec
1391 Waiting for     0.0384 sec
1392 #OVERLAP evdw > 1d10   6.79007E+21
1393  #OVERLAPing residues             0
1394
1395  #OVERLAPing all corrected after             1  random generation
1396 #OVERLAP evdw after   6.79007E+21
1397 Waiting for     0.0379 sec
1398 Waiting for     0.0392 sec
1399 Waiting for     0.0396 sec
1400 Waiting for     0.0477 sec
1401 Waiting for     0.0606 sec
1402 Waiting for     0.0526 sec
1403 Waiting for     0.0392 sec
1404 Waiting for     0.0008 sec
1405 Waiting for     0.0380 sec
1406 Waiting for     0.0395 sec
1407 Waiting for     0.0396 sec
1408 Waiting for     0.0008 sec
1409 #OVERLAP evdw > 1d10   1.00000E+20
1410  #OVERLAPing residues             2
1411    3  19
1412  #OVERLAPing all corrected after             1  random generation
1413 #OVERLAP evdw after   8.58242E+27
1414 Waiting for     0.0381 sec
1415 Waiting for     0.5254 sec
1416 Waiting for     0.0399 sec
1417 #OVERLAP evdw > 1d10   1.00000E+20
1418  #OVERLAPing residues             2
1419   14  25
1420  #OVERLAPing all corrected after             1  random generation
1421 #OVERLAP evdw after   4.70583E+02
1422 Waiting for     0.0382 sec
1423 Waiting for     0.1019 sec
1424 Waiting for     0.0948 sec
1425 Waiting for     0.0007 sec
1426 Waiting for     0.0388 sec
1427 #OVERLAP evdw > 1d10   1.00000E+20
1428  #OVERLAPing residues             2
1429    7  24
1430  #OVERLAPing all corrected after             1  random generation
1431 #OVERLAP evdw after   3.69334E+11
1432 Waiting for     0.0384 sec
1433 Waiting for     0.0008 sec
1434 Waiting for     0.0388 sec
1435 #OVERLAP evdw > 1d10   1.00000E+20
1436  #OVERLAPing residues             2
1437   14  25
1438  #OVERLAPing all corrected after             1  random generation
1439 #OVERLAP evdw after   3.82874E+05
1440 Waiting for     0.0007 sec
1441 Waiting for     0.0008 sec
1442 #OVERLAP evdw > 1d10   1.00000E+20
1443  #OVERLAPing residues             4
1444    4  22   8  25
1445  #OVERLAPing all corrected after             9  random generation
1446 #OVERLAP evdw after   1.63423E+17
1447 Waiting for     0.0007 sec
1448 Waiting for     0.0008 sec
1449 Waiting for     0.0007 sec
1450 Waiting for     0.0254 sec
1451 Waiting for     0.0397 sec
1452 Waiting for     0.6694 sec
1453 #OVERLAP evdw > 1d10   1.00000E+20
1454  #OVERLAPing residues             2
1455    4   9
1456  #OVERLAPing all corrected after             1  random generation
1457 #OVERLAP evdw after  -2.54571E+01
1458 Waiting for     0.0007 sec
1459 Waiting for     0.0395 sec
1460 #OVERLAP evdw > 1d10   1.00000E+20
1461  #OVERLAPing residues             2
1462    4  20
1463  #OVERLAPing all corrected after             1  random generation
1464 #OVERLAP evdw after  -8.00191E+00
1465 Waiting for     0.0489 sec
1466 #OVERLAP evdw > 1d10   1.00000E+20
1467  #OVERLAPing residues             2
1468    4  26
1469  #OVERLAPing all corrected after             1  random generation
1470 #OVERLAP evdw after  -1.69511E+01
1471 Waiting for     0.0394 sec
1472 Waiting for     0.0319 sec
1473 Waiting for     0.0007 sec
1474 Waiting for     0.0213 sec
1475 #OVERLAP evdw > 1d10   1.00000E+20
1476  #OVERLAPing residues             2
1477    4  23
1478  #OVERLAPing all corrected after             2  random generation
1479 #OVERLAP evdw after   6.59178E+06
1480 Waiting for     0.0008 sec
1481 Waiting for     0.0582 sec
1482 Waiting for     0.0045 sec
1483 Waiting for     0.0063 sec
1484 Waiting for     0.0388 sec
1485 Waiting for     1.5118 sec
1486 Waiting for     0.0007 sec
1487 Waiting for     0.0390 sec
1488 Waiting for     0.0389 sec
1489 #OVERLAP evdw > 1d10   1.00000E+20
1490  #OVERLAPing residues             2
1491    7  25
1492  #OVERLAPing all corrected after             2  random generation
1493 #OVERLAP evdw after   6.77145E+20
1494 Waiting for     0.0132 sec
1495 Waiting for     0.0381 sec
1496 Waiting for     0.0008 sec
1497 Waiting for     0.0007 sec
1498 #OVERLAP evdw > 1d10   1.00000E+20
1499  #OVERLAPing residues             2
1500    7  25
1501  #OVERLAPing all corrected after             1  random generation
1502 #OVERLAP evdw after   1.03965E+09
1503 Waiting for     0.0391 sec
1504 Waiting for     0.0394 sec
1505 Waiting for     0.0381 sec
1506 #OVERLAP evdw > 1d10   1.00000E+20
1507  #OVERLAPing residues             2
1508   11  25
1509  #OVERLAPing all corrected after             1  random generation
1510 #OVERLAP evdw after   2.37526E+06
1511 Waiting for     0.0010 sec
1512 Waiting for     0.0132 sec
1513 Waiting for     0.0007 sec
1514 Waiting for     1.4200 sec
1515 Waiting for     0.0006 sec
1516 Waiting for     0.0668 sec
1517 Waiting for     0.0738 sec
1518 Waiting for     0.0382 sec
1519 Waiting for     0.0688 sec
1520 Waiting for     0.0007 sec
1521 Waiting for     0.0615 sec
1522 Waiting for     0.0397 sec
1523 Waiting for     0.0391 sec
1524 Waiting for     0.0007 sec
1525 Waiting for     0.0607 sec
1526 Waiting for     0.0484 sec
1527 Waiting for     0.0381 sec
1528 #OVERLAP evdw > 1d10   1.00000E+20
1529  #OVERLAPing residues             6
1530    7  24  16  23  17  20
1531  #OVERLAPing all corrected after             3  random generation
1532 #OVERLAP evdw after   1.93179E+14
1533 Waiting for     0.0382 sec
1534 Waiting for     1.8194 sec
1535 #OVERLAP evdw > 1d10   1.00000E+20
1536  #OVERLAPing residues             2
1537   24  27
1538  #OVERLAPing all corrected after             4  random generation
1539 #OVERLAP evdw after   5.30229E+02
1540 Waiting for     0.0012 sec
1541 Waiting for     0.0008 sec
1542 Waiting for     0.0713 sec
1543 Waiting for     0.0389 sec
1544 Waiting for     0.0396 sec
1545 Waiting for     0.0383 sec
1546 #OVERLAP evdw > 1d10   1.00000E+20
1547  #OVERLAPing residues             2
1548    4  27
1549  #OVERLAPing all corrected after           315  random generation
1550 #OVERLAP evdw after   4.46032E+22
1551 Waiting for     0.0779 sec
1552 Waiting for     0.0608 sec
1553 #OVERLAP evdw > 1d10   1.00000E+20
1554  #OVERLAPing residues             2
1555    3  27
1556  #OVERLAPing all corrected after             1  random generation
1557 #OVERLAP evdw after   3.70825E+11
1558 Waiting for     0.0008 sec
1559 Waiting for     0.0396 sec
1560 Waiting for     0.0396 sec
1561 #OVERLAP evdw > 1d10   1.00000E+20
1562  #OVERLAPing residues             2
1563    9  25
1564  #OVERLAPing all corrected after             3  random generation
1565 #OVERLAP evdw after   1.98691E+18
1566 Waiting for     0.0682 sec
1567 Waiting for     0.0560 sec
1568 #OVERLAP evdw > 1d10   1.00000E+20
1569  #OVERLAPing residues             2
1570    8  19
1571  #OVERLAPing all corrected after             1  random generation
1572 #OVERLAP evdw after   4.46388E+27
1573 Waiting for     0.0387 sec
1574 Waiting for     0.0384 sec
1575 Waiting for     1.8340 sec
1576 Waiting for     0.0383 sec
1577 Waiting for     0.0515 sec
1578 Waiting for     0.0378 sec
1579 Waiting for     0.0393 sec
1580 Waiting for     0.0395 sec
1581 #OVERLAP evdw > 1d10   1.00000E+20
1582  #OVERLAPing residues             2
1583    4  20
1584  #OVERLAPing all corrected after             1  random generation
1585 #OVERLAP evdw after   8.54592E+03
1586 Waiting for     0.0454 sec
1587 Waiting for     0.0231 sec
1588 Waiting for     0.0394 sec
1589 Waiting for     0.0730 sec
1590 Waiting for     0.0695 sec
1591 Waiting for     0.0007 sec
1592 Waiting for     1.2447 sec
1593 Waiting for     0.0006 sec
1594 Waiting for     0.0396 sec
1595 #OVERLAP evdw > 1d10   1.00000E+20
1596  #OVERLAPing residues             4
1597    5  27   8  17
1598  #OVERLAPing NOT all corrected             2
1599    5  27
1600 #OVERLAP evdw after   1.00000E+20
1601 Waiting for     0.0383 sec
1602 #OVERLAP evdw > 1d10   1.00000E+20
1603  #OVERLAPing residues             2
1604    6  27
1605  #OVERLAPing all corrected after             1  random generation
1606 #OVERLAP evdw after   1.25348E+04
1607 Waiting for     0.0399 sec
1608 Waiting for     0.0960 sec
1609 Waiting for     0.0158 sec
1610 Waiting for     0.0662 sec
1611 Waiting for     0.0687 sec
1612 Waiting for     0.0609 sec
1613 Waiting for     0.0395 sec
1614 #OVERLAP evdw > 1d10   1.00000E+20
1615  #OVERLAPing residues             4
1616   10  22  11  25
1617  #OVERLAPing all corrected after             2  random generation
1618 #OVERLAP evdw after   2.67898E+08
1619 Waiting for     0.0008 sec
1620 Waiting for     0.0379 sec
1621 Waiting for     0.0007 sec
1622 Waiting for     0.0008 sec
1623 #OVERLAP evdw > 1d10   1.00000E+20
1624  #OVERLAPing residues             3
1625    9  27  28
1626  #OVERLAPing all corrected after             1  random generation
1627 #OVERLAP evdw after   1.83521E+05
1628 Waiting for     0.4331 sec
1629 #OVERLAP evdw > 1d10   1.00000E+20
1630  #OVERLAPing residues             2
1631    9  22
1632  #OVERLAPing all corrected after             2  random generation
1633 #OVERLAP evdw after   3.26169E+24
1634 Waiting for     0.0395 sec
1635 #OVERLAP evdw > 1d10   1.00000E+20
1636  #OVERLAPing residues             2
1637   10  17
1638  #OVERLAPing all corrected after             1  random generation
1639 #OVERLAP evdw after   3.46066E+09
1640 Waiting for     0.0007 sec
1641 Waiting for     0.0387 sec
1642 #OVERLAP evdw > 1d10   1.00000E+20
1643  #OVERLAPing residues             4
1644    5  29   6  14
1645  #OVERLAPing all corrected after             2  random generation
1646 #OVERLAP evdw after   1.84101E+21
1647 Waiting for     0.0007 sec
1648 Waiting for     0.0389 sec
1649 Waiting for     0.0008 sec
1650 Waiting for     0.0008 sec
1651 Waiting for     0.0394 sec
1652 #OVERLAP evdw > 1d10   1.00000E+20
1653  #OVERLAPing residues             2
1654    4  11
1655  #OVERLAPing all corrected after             1  random generation
1656 #OVERLAP evdw after   1.97535E+03
1657 Waiting for     0.0379 sec
1658 Waiting for     0.0384 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661   22  27
1662  #OVERLAPing all corrected after             1  random generation
1663 #OVERLAP evdw after   2.38620E+09
1664 Waiting for     0.0387 sec
1665 Waiting for     0.0381 sec
1666 Waiting for     0.0008 sec
1667 Waiting for     1.8604 sec
1668 Waiting for     0.0008 sec
1669 Waiting for     0.0388 sec
1670 #OVERLAP evdw > 1d10   1.00000E+20
1671  #OVERLAPing residues             4
1672   13  27  14  26
1673  #OVERLAPing all corrected after             4  random generation
1674 #OVERLAP evdw after   1.60426E+28
1675 Waiting for     0.0006 sec
1676 Waiting for     0.0383 sec
1677 #OVERLAP evdw > 1d10   1.00000E+20
1678  #OVERLAPing residues             2
1679    8  29
1680  #OVERLAPing all corrected after             1  random generation
1681 #OVERLAP evdw after   1.84286E+10
1682 Waiting for     0.0390 sec
1683 Waiting for     0.0390 sec
1684 Waiting for     0.0382 sec
1685 Waiting for     0.0008 sec
1686 Waiting for     0.0215 sec
1687 Waiting for     0.0383 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             2
1690    9  25
1691  #OVERLAPing all corrected after             1  random generation
1692 #OVERLAP evdw after   6.70058E+03
1693 Waiting for     0.0007 sec
1694 Waiting for     0.0395 sec
1695 Waiting for     0.0389 sec
1696 #OVERLAP evdw > 1d10   1.00000E+20
1697  #OVERLAPing residues             2
1698    5  13
1699  #OVERLAPing all corrected after             2  random generation
1700 #OVERLAP evdw after   3.36677E+19
1701 Waiting for     0.0393 sec
1702 Waiting for     0.4216 sec
1703 Waiting for     0.0007 sec
1704 Waiting for     0.0397 sec
1705 Waiting for     0.0007 sec
1706 Waiting for     0.0383 sec
1707 Waiting for     0.0385 sec
1708 Waiting for     0.0007 sec
1709 Waiting for     0.0008 sec
1710 Waiting for     0.0008 sec
1711 Waiting for     0.0388 sec
1712 Waiting for     0.0390 sec
1713 Waiting for     0.0007 sec
1714 #OVERLAP evdw > 1d10   1.00000E+20
1715  #OVERLAPing residues             2
1716   11  22
1717  #OVERLAPing all corrected after             1  random generation
1718 #OVERLAP evdw after   6.79913E+05
1719 Waiting for     0.0007 sec
1720 Waiting for     0.0389 sec
1721 Waiting for     1.9234 sec
1722 Waiting for     0.0007 sec
1723 Waiting for     0.0397 sec
1724 Waiting for     0.0008 sec
1725 Waiting for     0.0727 sec
1726 #OVERLAP evdw > 1d10   1.00000E+20
1727  #OVERLAPing residues             2
1728   11  29
1729  #OVERLAPing all corrected after             1  random generation
1730 #OVERLAP evdw after   2.68841E+11
1731 Waiting for     0.0008 sec
1732 Waiting for     0.0247 sec
1733 #OVERLAP evdw > 1d10   1.00000E+20
1734  #OVERLAPing residues             2
1735   24  27
1736  #OVERLAPing all corrected after             1  random generation
1737 #OVERLAP evdw after   8.94974E+02
1738 Waiting for     0.0381 sec
1739 Waiting for     0.0447 sec
1740 Waiting for     0.0007 sec
1741 #OVERLAP evdw > 1d10   1.00000E+20
1742  #OVERLAPing residues             2
1743    9  18
1744  #OVERLAPing all corrected after             1  random generation
1745 #OVERLAP evdw after   5.92206E+04
1746 Waiting for     0.0682 sec
1747 Waiting for     0.0459 sec
1748 #OVERLAP evdw > 1d10   1.00000E+20
1749  #OVERLAPing residues             2
1750    4  14
1751  #OVERLAPing all corrected after             3  random generation
1752 #OVERLAP evdw after   1.46597E+14
1753 Waiting for     0.0395 sec
1754 Waiting for     0.0388 sec
1755 Waiting for     0.0007 sec
1756 Waiting for     2.2068 sec
1757 Waiting for     0.0006 sec
1758 Waiting for     0.0397 sec
1759 #OVERLAP evdw > 1d10   1.00000E+20
1760  #OVERLAPing residues             2
1761   21  27
1762  #OVERLAPing all corrected after             1  random generation
1763 #OVERLAP evdw after   4.40895E+02
1764 Waiting for     0.0394 sec
1765 Waiting for     0.0388 sec
1766 #OVERLAP evdw > 1d10   1.00000E+20
1767  #OVERLAPing residues             2
1768   11  27
1769  #OVERLAPing all corrected after             7  random generation
1770 #OVERLAP evdw after   4.76305E+17
1771 Waiting for     0.0008 sec
1772 Waiting for     0.0600 sec
1773 Waiting for     0.0007 sec
1774 Waiting for     0.0746 sec
1775 Waiting for     0.0390 sec
1776 Waiting for     0.0007 sec
1777 Waiting for     0.0379 sec
1778 #OVERLAP evdw > 1d10   1.00000E+20
1779  #OVERLAPing residues             2
1780    4  17
1781  #OVERLAPing all corrected after             1  random generation
1782 #OVERLAP evdw after   9.90717E+12
1783 Waiting for     0.0658 sec
1784 Waiting for     0.0008 sec
1785 Waiting for     0.0007 sec
1786 Waiting for     0.0007 sec
1787 Waiting for     0.8790 sec
1788 Waiting for     0.0007 sec
1789 Waiting for     0.0381 sec
1790 Waiting for     0.0008 sec
1791 Waiting for     0.0380 sec
1792 Waiting for     0.0008 sec
1793 #OVERLAP evdw > 1d10   1.00000E+20
1794  #OVERLAPing residues             2
1795    9  25
1796  #OVERLAPing all corrected after             2  random generation
1797 #OVERLAP evdw after   5.00118E+06
1798 Waiting for     0.0007 sec
1799 Waiting for     0.0393 sec
1800 Waiting for     0.0008 sec
1801 Waiting for     0.0519 sec
1802 Waiting for     0.0562 sec
1803 Waiting for     0.0386 sec
1804 Waiting for     0.0008 sec
1805 Waiting for     0.0392 sec
1806 #OVERLAP evdw > 1d10   1.00000E+20
1807  #OVERLAPing residues             2
1808    4  29
1809  #OVERLAPing all corrected after             1  random generation
1810 #OVERLAP evdw after   7.23048E+09
1811 Waiting for     0.0392 sec
1812 Waiting for     2.1453 sec
1813 Waiting for     0.0007 sec
1814 Waiting for     0.0379 sec
1815 Waiting for     0.0424 sec
1816 Waiting for     0.0007 sec
1817 Waiting for     0.0007 sec
1818 Waiting for     0.0008 sec
1819 Waiting for     0.0398 sec
1820 Waiting for     0.0398 sec
1821 #OVERLAP evdw > 1d10   1.00000E+20
1822  #OVERLAPing residues             2
1823    7  18
1824  #OVERLAPing all corrected after             2  random generation
1825 #OVERLAP evdw after   2.70389E+06
1826 Waiting for     0.0007 sec
1827 Waiting for     0.0395 sec
1828 Waiting for     0.0387 sec
1829 Waiting for     0.0007 sec
1830 Waiting for     0.0393 sec
1831 Waiting for     2.3899 sec
1832 Waiting for     0.0007 sec
1833 Waiting for     0.0393 sec
1834 #OVERLAP evdw > 1d10   1.00000E+20
1835  #OVERLAPing residues             2
1836   16  25
1837  #OVERLAPing all corrected after             1  random generation
1838 #OVERLAP evdw after  -3.85142E+01
1839 Waiting for     0.0008 sec
1840 #OVERLAP evdw > 1d10   1.00000E+20
1841  #OVERLAPing residues             2
1842    9  27
1843  #OVERLAPing all corrected after             5  random generation
1844 #OVERLAP evdw after   1.51482E+09
1845 Waiting for     0.0397 sec
1846 Waiting for     0.0386 sec
1847 Waiting for     0.0008 sec
1848 #OVERLAP evdw > 1d10   1.00000E+20
1849  #OVERLAPing residues             2
1850    7  21
1851  #OVERLAPing all corrected after             1  random generation
1852 #OVERLAP evdw after   2.19772E+09
1853 Waiting for     0.0476 sec
1854 Waiting for     0.0384 sec
1855 Waiting for     0.0386 sec
1856 Waiting for     0.0386 sec
1857 Waiting for     0.0382 sec
1858 #OVERLAP evdw > 1d10   1.00000E+20
1859  #OVERLAPing residues             2
1860   13  27
1861  #OVERLAPing all corrected after             2  random generation
1862 #OVERLAP evdw after   1.42300E+12
1863 Waiting for     0.0008 sec
1864 Waiting for     0.8908 sec
1865 Waiting for     0.0007 sec
1866 Waiting for     0.0392 sec
1867 Waiting for     0.0383 sec
1868 #OVERLAP evdw > 1d10   1.00000E+20
1869  #OVERLAPing residues             2
1870    2  26
1871  #OVERLAPing all corrected after             1  random generation
1872 #OVERLAP evdw after   9.14160E+16
1873 Waiting for     0.0381 sec
1874 Waiting for     0.0395 sec
1875 #OVERLAP evdw > 1d10   1.00000E+20
1876  #OVERLAPing residues             3
1877    7  22  23
1878  #OVERLAPing all corrected after             1  random generation
1879 #OVERLAP evdw after   5.37806E+12
1880 Waiting for     0.0385 sec
1881 Waiting for     0.0007 sec
1882 #OVERLAP evdw > 1d10   1.00000E+20
1883  #OVERLAPing residues             4
1884    4  19   7  22
1885  #OVERLAPing all corrected after             1  random generation
1886 #OVERLAP evdw after   2.89037E+18
1887 Waiting for     0.0396 sec
1888 Waiting for     0.0563 sec
1889 Waiting for     0.0379 sec
1890 #OVERLAP evdw > 1d10   1.00000E+20
1891  #OVERLAPing residues             4
1892    6  25   7  26
1893  #OVERLAPing NOT all corrected             2
1894    6  25
1895 #OVERLAP evdw after   1.00000E+20
1896 Waiting for     0.0697 sec
1897 Waiting for     0.0727 sec
1898 Waiting for     0.0507 sec
1899 Waiting for     0.0543 sec
1900 Waiting for     0.0389 sec
1901 Waiting for     0.7857 sec
1902 Waiting for     0.0007 sec
1903 Waiting for     0.0007 sec
1904 #OVERLAP evdw > 1d10   1.00000E+20
1905  #OVERLAPing residues             2
1906   21  25
1907  #OVERLAPing all corrected after             1  random generation
1908 #OVERLAP evdw after   5.86097E+10
1909 Waiting for     0.0007 sec
1910 Waiting for     0.0007 sec
1911 Waiting for     0.0389 sec
1912 #OVERLAP evdw > 1d10   1.00000E+20
1913  #OVERLAPing residues             2
1914    2   9
1915  #OVERLAPing all corrected after             1  random generation
1916 #OVERLAP evdw after   3.05845E+05
1917 Waiting for     0.0387 sec
1918 Waiting for     0.0387 sec
1919 Waiting for     0.0007 sec
1920 Waiting for     0.0381 sec
1921 Waiting for     0.0382 sec
1922 Waiting for     0.0381 sec
1923 Waiting for     0.0398 sec
1924 Waiting for     0.0381 sec
1925 Waiting for     0.0384 sec
1926 Waiting for     0.0731 sec
1927 Waiting for     0.6648 sec
1928 Waiting for     0.0390 sec
1929 Waiting for     0.0389 sec
1930 Waiting for     0.0607 sec
1931 #OVERLAP evdw > 1d10   1.00000E+20
1932  #OVERLAPing residues             2
1933    4  16
1934  #OVERLAPing all corrected after             1  random generation
1935 #OVERLAP evdw after   1.01388E+08
1936 Waiting for     0.0388 sec
1937 #OVERLAP evdw > 1d10   1.00000E+20
1938  #OVERLAPing residues             4
1939    2  27  14  24
1940  #OVERLAPing all corrected after             3  random generation
1941 #OVERLAP evdw after   3.35589E+09
1942 Waiting for     0.0008 sec
1943 Waiting for     0.0562 sec
1944 Waiting for     0.0008 sec
1945 #OVERLAP evdw > 1d10   1.00000E+20
1946  #OVERLAPing residues             2
1947    4  16
1948  #OVERLAPing all corrected after             1  random generation
1949 #OVERLAP evdw after   1.45205E+03
1950 Waiting for     0.0386 sec
1951 Waiting for     0.0167 sec
1952 Waiting for     0.0008 sec
1953 Waiting for     0.0385 sec
1954 Waiting for     0.0396 sec
1955 Waiting for     0.0496 sec
1956 Waiting for     2.1508 sec
1957 Waiting for     0.0008 sec
1958 Waiting for     0.0010 sec
1959 #OVERLAP evdw > 1d10   1.00000E+20
1960  #OVERLAPing residues             2
1961    9  27
1962  #OVERLAPing all corrected after             1  random generation
1963 #OVERLAP evdw after   3.51852E+05
1964 Waiting for     0.0007 sec
1965 #OVERLAP evdw > 1d10   1.00000E+20
1966  #OVERLAPing residues             5
1967    7  27  29   8  26
1968  #OVERLAPing all corrected after            31  random generation
1969 #OVERLAP evdw after   6.22501E+29
1970 Waiting for     0.0396 sec
1971 Waiting for     0.0383 sec
1972 Waiting for     0.0007 sec
1973 #OVERLAP evdw > 1d10   1.00000E+20
1974  #OVERLAPing residues             3
1975    9  23  26
1976  #OVERLAPing all corrected after             5  random generation
1977 #OVERLAP evdw after   9.38096E+07
1978 Waiting for     0.0855 sec
1979 Waiting for     0.0006 sec
1980 Waiting for     0.0462 sec
1981 #OVERLAP evdw > 1d10   1.00000E+20
1982  #OVERLAPing residues             2
1983   14  23
1984  #OVERLAPing all corrected after             1  random generation
1985 #OVERLAP evdw after   3.83037E+10
1986 Waiting for     0.0391 sec
1987 #OVERLAP evdw > 1d10   1.00000E+20
1988  #OVERLAPing residues             4
1989    4   7  15  23
1990  #OVERLAPing all corrected after             3  random generation
1991 #OVERLAP evdw after   9.56396E+17
1992 Waiting for     0.0007 sec
1993 Waiting for     0.0965 sec
1994 Waiting for     0.0007 sec
1995 Waiting for     0.0387 sec
1996 Waiting for     0.0007 sec
1997 Waiting for     0.0394 sec
1998 Waiting for     2.2727 sec
1999 Waiting for     0.0007 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             2
2002   12  17
2003  #OVERLAPing all corrected after             1  random generation
2004 #OVERLAP evdw after   2.12663E+06
2005 Waiting for     0.0388 sec
2006 Waiting for     0.0008 sec
2007 Waiting for     0.0395 sec
2008 Waiting for     0.0395 sec
2009 Waiting for     0.0397 sec
2010 Waiting for     0.0596 sec
2011 Waiting for     0.0008 sec
2012 #OVERLAP evdw > 1d10   1.00000E+20
2013  #OVERLAPing residues             2
2014    3  20
2015  #OVERLAPing all corrected after             2  random generation
2016 #OVERLAP evdw after   1.52425E+20
2017 Waiting for     0.0396 sec
2018 #OVERLAP evdw > 1d10   1.00000E+20
2019  #OVERLAPing residues             2
2020   27  29
2021  #OVERLAPing all corrected after             1  random generation
2022 #OVERLAP evdw after   9.86245E+02
2023 Waiting for     0.0395 sec
2024 Waiting for     0.0008 sec
2025 Waiting for     0.0396 sec
2026 Waiting for     0.0007 sec
2027 Waiting for     0.0391 sec
2028 Waiting for     0.0008 sec
2029 Waiting for     0.0383 sec
2030 Waiting for     2.7463 sec
2031 Waiting for     0.0007 sec
2032 Waiting for     0.0007 sec
2033 #OVERLAP evdw > 1d10   1.00000E+20
2034  #OVERLAPing residues             2
2035    5   7
2036  #OVERLAPing all corrected after             1  random generation
2037 #OVERLAP evdw after   1.79731E+04
2038 Waiting for     0.0384 sec
2039 Waiting for     0.0382 sec
2040 Waiting for     0.0186 sec
2041 Waiting for     0.0290 sec
2042 Waiting for     0.0008 sec
2043 Waiting for     0.0382 sec
2044 Waiting for     0.0008 sec
2045 #OVERLAP evdw > 1d10   1.00000E+20
2046  #OVERLAPing residues             2
2047    2  25
2048  #OVERLAPing all corrected after             2  random generation
2049 #OVERLAP evdw after   2.14037E+07
2050 Waiting for     0.0383 sec
2051 Waiting for     0.1083 sec
2052 #OVERLAP evdw > 1d10   1.00000E+20
2053  #OVERLAPing residues             2
2054    7  17
2055  #OVERLAPing all corrected after             1  random generation
2056 #OVERLAP evdw after   2.97789E+04
2057 Waiting for     0.0062 sec
2058 Waiting for     0.0447 sec
2059 Waiting for     0.0693 sec
2060 Waiting for     2.4831 sec
2061 Waiting for     0.0008 sec
2062 Waiting for     0.0395 sec
2063 #OVERLAP evdw > 1d10   9.87469E+24
2064  #OVERLAPing residues             0
2065
2066  #OVERLAPing all corrected after             1  random generation
2067 #OVERLAP evdw after   9.87469E+24
2068 Waiting for     0.0007 sec
2069 Waiting for     0.0007 sec
2070 Waiting for     0.0008 sec
2071 #OVERLAP evdw > 1d10   1.00000E+20
2072  #OVERLAPing residues             2
2073    4  22
2074  #OVERLAPing all corrected after             1  random generation
2075 #OVERLAP evdw after   5.38083E+08
2076 Waiting for     0.0007 sec
2077 Waiting for     0.0622 sec
2078 Waiting for     0.0007 sec
2079 #OVERLAP evdw > 1d10   1.00000E+20
2080  #OVERLAPing residues             2
2081    4  22
2082  #OVERLAPing all corrected after             1  random generation
2083 #OVERLAP evdw after   2.55836E+06
2084 Waiting for     0.0388 sec
2085 Waiting for     0.0448 sec
2086 Waiting for     0.0396 sec
2087 Waiting for     0.0008 sec
2088 #OVERLAP evdw > 1d10   1.00000E+20
2089  #OVERLAPing residues             2
2090   20  26
2091  #OVERLAPing all corrected after             3  random generation
2092 #OVERLAP evdw after   6.86002E+14
2093 Waiting for     0.0397 sec
2094 Waiting for     2.7322 sec
2095 Waiting for     0.0400 sec
2096 Waiting for     0.0392 sec
2097 Waiting for     0.0397 sec
2098 Waiting for     0.0403 sec
2099 Waiting for     0.0382 sec
2100 Waiting for     0.0008 sec
2101 #OVERLAP evdw > 1d10   1.00000E+20
2102  #OVERLAPing residues             2
2103    4  19
2104  #OVERLAPing all corrected after             1  random generation
2105 #OVERLAP evdw after   1.04122E+07
2106 Waiting for     0.0008 sec
2107 Waiting for     0.0007 sec
2108 Waiting for     0.0380 sec
2109 Waiting for     0.0395 sec
2110 Waiting for     0.0392 sec
2111 #OVERLAP evdw > 1d10   1.00000E+20
2112  #OVERLAPing residues             4
2113    4  19  17  25
2114  #OVERLAPing all corrected after             1  random generation
2115 #OVERLAP evdw after   4.48920E+06
2116 Waiting for     2.2116 sec
2117 #OVERLAP evdw > 1d10   1.00000E+20
2118  #OVERLAPing residues             2
2119    2  29
2120  #OVERLAPing all corrected after             1  random generation
2121 #OVERLAP evdw after  -4.31093E+01
2122 Waiting for     0.0007 sec
2123 Waiting for     0.0392 sec
2124 Waiting for     0.0008 sec
2125 Waiting for     0.0388 sec
2126 Waiting for     0.0007 sec
2127 #OVERLAP evdw > 1d10   1.00000E+20
2128  #OVERLAPing residues             2
2129   12  23
2130  #OVERLAPing all corrected after             1  random generation
2131 #OVERLAP evdw after   1.18680E+04
2132 Waiting for     0.0007 sec
2133 Waiting for     0.0007 sec
2134 Waiting for     0.0391 sec
2135 Waiting for     0.0637 sec
2136 Waiting for     0.0007 sec
2137 Waiting for     0.0007 sec
2138 Waiting for     0.0466 sec
2139 Waiting for     2.9592 sec
2140 Waiting for     0.0394 sec
2141 Waiting for     0.0394 sec
2142 Waiting for     0.0391 sec
2143 Waiting for     0.0388 sec
2144 Waiting for     0.0532 sec
2145 Waiting for     0.0007 sec
2146 Waiting for     0.0389 sec
2147 #OVERLAP evdw > 1d10   1.00000E+20
2148  #OVERLAPing residues             2
2149    4  17
2150  #OVERLAPing all corrected after             1  random generation
2151 #OVERLAP evdw after   6.85152E+02
2152 Waiting for     0.0391 sec
2153 Waiting for     0.0392 sec
2154 Waiting for     0.0007 sec
2155 Waiting for     0.0392 sec
2156 #OVERLAP evdw > 1d10   1.00000E+20
2157  #OVERLAPing residues             2
2158    6  27
2159  #OVERLAPing NOT all corrected             2
2160    6  27
2161 #OVERLAP evdw after   1.00000E+20
2162 Waiting for     0.0389 sec
2163 Waiting for     0.0379 sec
2164 Waiting for     0.0010 sec
2165 Waiting for     0.0052 sec
2166 Waiting for     1.7875 sec
2167 Waiting for     0.0007 sec
2168 #OVERLAP evdw > 1d10   1.00000E+20
2169  #OVERLAPing residues             2
2170    7  13
2171  #OVERLAPing all corrected after             1  random generation
2172 #OVERLAP evdw after   1.29643E+22
2173 Waiting for     0.0395 sec
2174 Waiting for     0.0626 sec
2175 Waiting for     0.1063 sec
2176 #OVERLAP evdw > 1d10   1.00000E+20
2177  #OVERLAPing residues             3
2178    7  25  27
2179  #OVERLAPing all corrected after            93  random generation
2180 #OVERLAP evdw after   9.51939E+11
2181 Waiting for     0.0007 sec
2182 Waiting for     0.0007 sec
2183 Waiting for     0.0008 sec
2184 Waiting for     0.0385 sec
2185 Waiting for     0.0392 sec
2186 Waiting for     0.0444 sec
2187 Waiting for     0.0391 sec
2188 Waiting for     0.0384 sec
2189 Waiting for     0.0390 sec
2190 Waiting for     2.8868 sec
2191  End of minim, proc           47 time     3397.847159999999     
2192 Processor  47 is finishing work.
2193  Total time    3435.747782999999       sec