-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB047 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 47 iseed(4)= 0 0 -32 -56367 ran_num 0.9697476029396057 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3312 sec Waiting for 0.0397 sec Waiting for 0.0649 sec Waiting for 0.0559 sec Waiting for 0.0502 sec Waiting for 0.0385 sec Waiting for 1.2208 sec Waiting for 0.0843 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.56980E+10 Waiting for 0.0132 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 14 4 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.98136E+17 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0407 sec Waiting for 0.0532 sec Waiting for 0.0384 sec Waiting for 0.0768 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 1.1372 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0405 sec Waiting for 0.0393 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 6 19 8 17 9 14 22 #OVERLAPing all corrected after 64 random generation #OVERLAP evdw after 6.72678E+29 Waiting for 0.0153 sec Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93950E+03 Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 1.5472 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60253E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.53119E+05 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92762E+09 Waiting for 0.0211 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30437E+08 Waiting for 0.0384 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0128 sec Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 0.6659 sec Waiting for 0.0012 sec Waiting for 0.0233 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.94285E+10 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 12 25 #OVERLAPing NOT all corrected 2 12 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0486 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 13 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67735E+15 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.68548E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.68548E+24 Waiting for 0.0386 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28648E+04 Waiting for 0.0007 sec Waiting for 1.7356 sec Waiting for 0.0007 sec Waiting for 0.0482 sec Waiting for 0.0707 sec Waiting for 0.0382 sec Waiting for 0.0437 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.22748E+07 Waiting for 0.0741 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.16222E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.93179E+05 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.50527E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.68533E+05 Waiting for 0.0008 sec Waiting for 0.0597 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 1.0199 sec Waiting for 0.0007 sec Waiting for 0.0763 sec Waiting for 0.0190 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.12710E+10 Waiting for 0.0634 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09676E+08 Waiting for 0.0809 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32962E+03 Waiting for 0.0348 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 13 3 20 6 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.37994E+11 Waiting for 0.0381 sec Waiting for 0.0693 sec Waiting for 0.0385 sec Waiting for 0.0379 sec Waiting for 0.0728 sec Waiting for 0.4885 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0440 sec Waiting for 0.0387 sec Waiting for 0.0491 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.88170E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.94783E+28 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.37446E+07 Waiting for 0.0723 sec Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0529 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.49600E+17 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 15 11 23 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.44635E+09 Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0511 sec Waiting for 0.0385 sec Waiting for 0.7671 sec Waiting for 0.0006 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.95085E+11 Waiting for 0.0746 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.52160E+01 Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.21732E+07 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0760 sec Waiting for 0.0554 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.61016E+02 Waiting for 1.0919 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.35458E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35458E+25 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.90519E+15 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0737 sec Waiting for 0.0393 sec Waiting for 0.0389 sec Waiting for 0.0755 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.42088E+05 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 1.1067 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0566 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 8 26 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 1.86842E+11 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.80110E+01 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 3.96690E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96690E+27 Waiting for 0.0218 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing NOT all corrected 2 12 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.04765E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04765E+30 Waiting for 0.1190 sec Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.7036 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.06183E+05 Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing NOT all corrected 2 6 26 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.09781E+14 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41399E+20 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0724 sec Waiting for 0.0007 sec Waiting for 0.4895 sec #OVERLAP evdw > 1d10 4.07676E+43 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07676E+43 Waiting for 0.0013 sec Waiting for 0.0387 sec Waiting for 0.0848 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52321E+06 Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14546E+08 Waiting for 0.0037 sec Waiting for 0.0394 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 0.0802 sec Waiting for 0.0350 sec Waiting for 0.7353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.52065E+18 Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0280 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10252E+03 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 16 17 #OVERLAPing all corrected after 28 random generation #OVERLAP evdw after 2.31536E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 7 9 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.98534E+10 Waiting for 0.0008 sec Waiting for 0.0487 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0170 sec Waiting for 0.0731 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 3.52679E+33 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52679E+33 Waiting for 0.0264 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 22 13 23 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 2.83194E+16 Waiting for 0.0388 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.54090E+17 Waiting for 0.0381 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.76755E+04 Waiting for 0.0477 sec Waiting for 0.0716 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82966E+09 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.3728 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.13735E+16 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0378 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24973E+08 Waiting for 0.0007 sec Waiting for 0.1576 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17141E+12 Waiting for 0.0588 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.43074E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43074E+31 Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 1.6399 sec Waiting for 0.0007 sec Waiting for 0.0713 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.20410E+07 Waiting for 0.0397 sec Waiting for 0.0390 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0729 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0657 sec Waiting for 0.0008 sec Waiting for 0.0836 sec Waiting for 0.6650 sec Waiting for 0.0380 sec Waiting for 0.0602 sec Waiting for 0.0670 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 13 26 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.71147E+10 Waiting for 0.0384 sec Waiting for 0.0399 sec Waiting for 0.0379 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.49098E+11 Waiting for 0.0389 sec Waiting for 0.0721 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.90136E+05 Waiting for 0.0391 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41439E+09 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.66966E+05 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.76687E+11 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.44358E+13 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 4.22835E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.22835E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.51455E+09 Waiting for 0.0549 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 16 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.53627E+06 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03901E+30 Waiting for 0.0382 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18916E+15 Waiting for 1.8212 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0415 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.54553E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54553E+22 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0430 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0439 sec Waiting for 0.0008 sec Waiting for 1.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53523E+44 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.23323E+16 Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0733 sec Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0192 sec Waiting for 0.9702 sec Waiting for 0.0008 sec Waiting for 0.0515 sec Waiting for 0.1086 sec Waiting for 0.0045 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71367E+19 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.56596E+11 Waiting for 0.0458 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.89199E+22 Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55389E+02 Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0183 sec Waiting for 0.0618 sec Waiting for 0.0551 sec Waiting for 0.0776 sec Waiting for 1.1604 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0424 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0566 sec Waiting for 0.0384 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28993E+05 Waiting for 0.0390 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.32632E+07 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20873E+04 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 1.3092 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0611 sec Waiting for 0.0713 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14864E+08 Waiting for 0.0634 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85172E+08 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.55923E+04 Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0484 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0736 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46907E+08 Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0435 sec Waiting for 0.0007 sec Waiting for 1.4161 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 29 12 24 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59644E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 6 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.90997E+17 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 17 7 25 9 20 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 7.26310E+07 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03931E+13 Waiting for 0.0429 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0615 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 5 #OVERLAPing all corrected after 95 random generation #OVERLAP evdw after 6.52931E+21 Waiting for 0.0394 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63824E+11 Waiting for 0.0009 sec Waiting for 1.2987 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28942E+17 Waiting for 0.0390 sec Waiting for 0.0650 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.25281E+09 Waiting for 0.0007 sec Waiting for 0.0752 sec Waiting for 0.0384 sec Waiting for 0.0006 sec Waiting for 0.0712 sec Waiting for 0.0492 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.04221E+07 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 1.7634 sec Waiting for 0.0007 sec Waiting for 0.0744 sec Waiting for 0.0388 sec Waiting for 0.0597 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0641 sec Waiting for 0.0396 sec Waiting for 0.0555 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.60623E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60623E+22 Waiting for 0.0206 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.17718E+10 Waiting for 0.0690 sec Waiting for 0.0874 sec Waiting for 1.7556 sec Waiting for 0.0006 sec Waiting for 0.0656 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.79002E+05 Waiting for 0.1255 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 23 8 25 9 26 #OVERLAPing NOT all corrected 4 6 23 8 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0381 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.53059E+04 Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0647 sec Waiting for 0.0600 sec Waiting for 1.5018 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39811E+07 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 7 16 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.78783E+11 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0506 sec Waiting for 0.0008 sec Waiting for 0.0259 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.6458 sec Waiting for 0.0007 sec Waiting for 0.0412 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -4.16395E+01 Waiting for 0.0376 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35390E+05 Waiting for 0.0650 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0491 sec Waiting for 0.0394 sec Waiting for 0.0661 sec Waiting for 0.0391 sec Waiting for 0.0710 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0598 sec Waiting for 0.0720 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0726 sec Waiting for 0.0726 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.54058E+01 Waiting for 0.0383 sec Waiting for 0.0009 sec Waiting for 0.0392 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.23819E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23819E+25 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0383 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 18 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.16605E+08 Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0644 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 1.4772 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51043E+06 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41303E+02 Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.17079E+07 Waiting for 0.0386 sec Waiting for 0.0476 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 26 11 27 16 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.82696E+04 Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0384 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.87707E+03 Waiting for 0.0512 sec Waiting for 0.6691 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.92801E+14 Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.07691E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07691E+29 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0598 sec Waiting for 0.0008 sec Waiting for 0.0702 sec #OVERLAP evdw > 1d10 3.28364E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28364E+20 Waiting for 0.0737 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43842E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63653E+03 Waiting for 0.0393 sec Waiting for 0.0648 sec Waiting for 0.0008 sec Waiting for 0.0438 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.6340 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 25 13 29 15 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.93923E+12 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03851E+15 Waiting for 0.0381 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11464E+10 Waiting for 0.0603 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.11780E+09 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 11 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.03415E+07 Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.8041 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53651E+12 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00254E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00254E+24 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27809E+14 Waiting for 0.0513 sec Waiting for 0.0613 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.51717E+13 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0784 sec Waiting for 0.0452 sec Waiting for 0.0360 sec Waiting for 0.0007 sec Waiting for 0.7782 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 10 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.92274E+22 Waiting for 0.0007 sec Waiting for 0.0567 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.81043E+06 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 19 #OVERLAPing NOT all corrected 2 7 19 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0534 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0675 sec Waiting for 1.5964 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 6.79007E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.79007E+21 Waiting for 0.0379 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0477 sec Waiting for 0.0606 sec Waiting for 0.0526 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.58242E+27 Waiting for 0.0381 sec Waiting for 0.5254 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.70583E+02 Waiting for 0.0382 sec Waiting for 0.1019 sec Waiting for 0.0948 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69334E+11 Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.82874E+05 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 8 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.63423E+17 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0254 sec Waiting for 0.0397 sec Waiting for 0.6694 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.54571E+01 Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -8.00191E+00 Waiting for 0.0489 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.69511E+01 Waiting for 0.0394 sec Waiting for 0.0319 sec Waiting for 0.0007 sec Waiting for 0.0213 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.59178E+06 Waiting for 0.0008 sec Waiting for 0.0582 sec Waiting for 0.0045 sec Waiting for 0.0063 sec Waiting for 0.0388 sec Waiting for 1.5118 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.77145E+20 Waiting for 0.0132 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03965E+09 Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37526E+06 Waiting for 0.0010 sec Waiting for 0.0132 sec Waiting for 0.0007 sec Waiting for 1.4200 sec Waiting for 0.0006 sec Waiting for 0.0668 sec Waiting for 0.0738 sec Waiting for 0.0382 sec Waiting for 0.0688 sec Waiting for 0.0007 sec Waiting for 0.0615 sec Waiting for 0.0397 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0607 sec Waiting for 0.0484 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 24 16 23 17 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.93179E+14 Waiting for 0.0382 sec Waiting for 1.8194 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.30229E+02 Waiting for 0.0012 sec Waiting for 0.0008 sec Waiting for 0.0713 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 315 random generation #OVERLAP evdw after 4.46032E+22 Waiting for 0.0779 sec Waiting for 0.0608 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70825E+11 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.98691E+18 Waiting for 0.0682 sec Waiting for 0.0560 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46388E+27 Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 1.8340 sec Waiting for 0.0383 sec Waiting for 0.0515 sec Waiting for 0.0378 sec Waiting for 0.0393 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.54592E+03 Waiting for 0.0454 sec Waiting for 0.0231 sec Waiting for 0.0394 sec Waiting for 0.0730 sec Waiting for 0.0695 sec Waiting for 0.0007 sec Waiting for 1.2447 sec Waiting for 0.0006 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 8 17 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25348E+04 Waiting for 0.0399 sec Waiting for 0.0960 sec Waiting for 0.0158 sec Waiting for 0.0662 sec Waiting for 0.0687 sec Waiting for 0.0609 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 22 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.67898E+08 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83521E+05 Waiting for 0.4331 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.26169E+24 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46066E+09 Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 6 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.84101E+21 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97535E+03 Waiting for 0.0379 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38620E+09 Waiting for 0.0387 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 1.8604 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 14 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.60426E+28 Waiting for 0.0006 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84286E+10 Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0215 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.70058E+03 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.36677E+19 Waiting for 0.0393 sec Waiting for 0.4216 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.79913E+05 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 1.9234 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0727 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68841E+11 Waiting for 0.0008 sec Waiting for 0.0247 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.94974E+02 Waiting for 0.0381 sec Waiting for 0.0447 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.92206E+04 Waiting for 0.0682 sec Waiting for 0.0459 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.46597E+14 Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 2.2068 sec Waiting for 0.0006 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.40895E+02 Waiting for 0.0394 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.76305E+17 Waiting for 0.0008 sec Waiting for 0.0600 sec Waiting for 0.0007 sec Waiting for 0.0746 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.90717E+12 Waiting for 0.0658 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.8790 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.00118E+06 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0519 sec Waiting for 0.0562 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.23048E+09 Waiting for 0.0392 sec Waiting for 2.1453 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0424 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.70389E+06 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 2.3899 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.85142E+01 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.51482E+09 Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19772E+09 Waiting for 0.0476 sec Waiting for 0.0384 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.42300E+12 Waiting for 0.0008 sec Waiting for 0.8908 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.14160E+16 Waiting for 0.0381 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.37806E+12 Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89037E+18 Waiting for 0.0396 sec Waiting for 0.0563 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 26 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0697 sec Waiting for 0.0727 sec Waiting for 0.0507 sec Waiting for 0.0543 sec Waiting for 0.0389 sec Waiting for 0.7857 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.86097E+10 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05845E+05 Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0398 sec Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.0731 sec Waiting for 0.6648 sec Waiting for 0.0390 sec Waiting for 0.0389 sec Waiting for 0.0607 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01388E+08 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 14 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.35589E+09 Waiting for 0.0008 sec Waiting for 0.0562 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45205E+03 Waiting for 0.0386 sec Waiting for 0.0167 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0396 sec Waiting for 0.0496 sec Waiting for 2.1508 sec Waiting for 0.0008 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51852E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 27 29 8 26 #OVERLAPing all corrected after 31 random generation #OVERLAP evdw after 6.22501E+29 Waiting for 0.0396 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 23 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.38096E+07 Waiting for 0.0855 sec Waiting for 0.0006 sec Waiting for 0.0462 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83037E+10 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.56396E+17 Waiting for 0.0007 sec Waiting for 0.0965 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 2.2727 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12663E+06 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 0.0596 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.52425E+20 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.86245E+02 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 2.7463 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79731E+04 Waiting for 0.0384 sec Waiting for 0.0382 sec Waiting for 0.0186 sec Waiting for 0.0290 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.14037E+07 Waiting for 0.0383 sec Waiting for 0.1083 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97789E+04 Waiting for 0.0062 sec Waiting for 0.0447 sec Waiting for 0.0693 sec Waiting for 2.4831 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 9.87469E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.87469E+24 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.38083E+08 Waiting for 0.0007 sec Waiting for 0.0622 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55836E+06 Waiting for 0.0388 sec Waiting for 0.0448 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.86002E+14 Waiting for 0.0397 sec Waiting for 2.7322 sec Waiting for 0.0400 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0403 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04122E+07 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0395 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48920E+06 Waiting for 2.2116 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.31093E+01 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18680E+04 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0637 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0466 sec Waiting for 2.9592 sec Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0532 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.85152E+02 Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0379 sec Waiting for 0.0010 sec Waiting for 0.0052 sec Waiting for 1.7875 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29643E+22 Waiting for 0.0395 sec Waiting for 0.0626 sec Waiting for 0.1063 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 27 #OVERLAPing all corrected after 93 random generation #OVERLAP evdw after 9.51939E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0444 sec Waiting for 0.0391 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 2.8868 sec End of minim, proc 47 time 3397.847159999999 Processor 47 is finishing work. Total time 3435.747782999999 sec