added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB045
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB045
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            45  iseed(4)=             0            0          -31 
47        -32173
48  ran_num   0.1376754790544510     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3310 sec
146 Waiting for     0.0008 sec
147 Waiting for     0.0383 sec
148 Waiting for     0.0670 sec
149 Waiting for     0.0504 sec
150 Waiting for     1.2198 sec
151 Waiting for     0.0740 sec
152 Waiting for     0.0397 sec
153 Waiting for     0.0410 sec
154 Waiting for     0.0391 sec
155 #OVERLAP evdw > 1d10   1.00000E+20
156  #OVERLAPing residues             2
157    7  26
158  #OVERLAPing all corrected after             1  random generation
159 #OVERLAP evdw after   6.76527E+18
160 Waiting for     0.0043 sec
161 #OVERLAP evdw > 1d10   8.59778E+24
162  #OVERLAPing residues             0
163
164  #OVERLAPing all corrected after             1  random generation
165 #OVERLAP evdw after   8.59778E+24
166 Waiting for     0.0604 sec
167 Waiting for     0.0456 sec
168 Waiting for     0.0386 sec
169 Waiting for     0.0392 sec
170 Waiting for     0.0393 sec
171 Waiting for     0.0388 sec
172 Waiting for     0.0397 sec
173 #OVERLAP evdw > 1d10   1.00000E+20
174  #OVERLAPing residues             2
175   14  20
176  #OVERLAPing all corrected after             2  random generation
177 #OVERLAP evdw after   1.92398E+04
178 Waiting for     0.0797 sec
179 Waiting for     0.0414 sec
180 Waiting for     0.0397 sec
181 Waiting for     0.0973 sec
182 Waiting for     0.0200 sec
183 Waiting for     0.5049 sec
184 Waiting for     0.0008 sec
185 Waiting for     0.0447 sec
186 Waiting for     0.0392 sec
187 #OVERLAP evdw > 1d10   1.00000E+20
188  #OVERLAPing residues             2
189   14  25
190  #OVERLAPing all corrected after             1  random generation
191 #OVERLAP evdw after   1.31485E+15
192 Waiting for     0.0378 sec
193 #OVERLAP evdw > 1d10   1.00000E+20
194  #OVERLAPing residues             2
195    7  27
196  #OVERLAPing all corrected after             1  random generation
197 #OVERLAP evdw after   8.37607E+06
198 Waiting for     0.0393 sec
199 Waiting for     0.0397 sec
200 Waiting for     0.0008 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203    4  11
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   1.94688E+14
206 Waiting for     0.0395 sec
207 #OVERLAP evdw > 1d10   1.00000E+20
208  #OVERLAPing residues             2
209    7  14
210  #OVERLAPing all corrected after             7  random generation
211 #OVERLAP evdw after   2.33487E+16
212 Waiting for     0.0008 sec
213 Waiting for     0.0381 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             4
216    7  24   9  16
217  #OVERLAPing all corrected after             9  random generation
218 #OVERLAP evdw after   1.68783E+15
219 Waiting for     0.0008 sec
220 Waiting for     0.0269 sec
221 Waiting for     0.0382 sec
222 Waiting for     0.0394 sec
223 Waiting for     0.0382 sec
224 Waiting for     0.0394 sec
225 Waiting for     1.2954 sec
226 Waiting for     0.0008 sec
227 Waiting for     0.0009 sec
228 Waiting for     0.0383 sec
229 Waiting for     0.0008 sec
230 Waiting for     0.0008 sec
231 Waiting for     0.0391 sec
232 Waiting for     0.0008 sec
233 Waiting for     0.0008 sec
234 #OVERLAP evdw > 1d10   1.00000E+20
235  #OVERLAPing residues             2
236   13  26
237  #OVERLAPing all corrected after             1  random generation
238 #OVERLAP evdw after   3.59957E+09
239 Waiting for     0.0393 sec
240 Waiting for     0.0381 sec
241 Waiting for     0.0010 sec
242 Waiting for     0.0007 sec
243 Waiting for     0.0008 sec
244 #OVERLAP evdw > 1d10   1.00000E+20
245  #OVERLAPing residues             2
246    8  27
247  #OVERLAPing all corrected after             1  random generation
248 #OVERLAP evdw after   1.01318E+07
249 Waiting for     0.9526 sec
250 Waiting for     0.0007 sec
251 Waiting for     0.0386 sec
252 Waiting for     0.0396 sec
253 Waiting for     0.0387 sec
254 Waiting for     0.0396 sec
255 #OVERLAP evdw > 1d10   1.00000E+20
256  #OVERLAPing residues             2
257    4  26
258  #OVERLAPing all corrected after             2  random generation
259 #OVERLAP evdw after   1.36089E+03
260 Waiting for     0.0008 sec
261 #OVERLAP evdw > 1d10   1.00000E+20
262  #OVERLAPing residues             3
263    7  25  27
264  #OVERLAPing all corrected after             2  random generation
265 #OVERLAP evdw after   3.12809E+03
266 Waiting for     0.0008 sec
267 Waiting for     0.0621 sec
268 Waiting for     0.0386 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271    5  25
272  #OVERLAPing all corrected after             1  random generation
273 #OVERLAP evdw after   1.32707E+06
274 Waiting for     0.0008 sec
275 Waiting for     0.0008 sec
276 Waiting for     0.0656 sec
277 Waiting for     0.0008 sec
278 Waiting for     0.8456 sec
279 Waiting for     0.0007 sec
280 Waiting for     0.0385 sec
281 #OVERLAP evdw > 1d10   1.00000E+20
282  #OVERLAPing residues             2
283    5  23
284  #OVERLAPing all corrected after             4  random generation
285 #OVERLAP evdw after   4.07625E+16
286 Waiting for     0.0008 sec
287 #OVERLAP evdw > 1d10   1.00000E+20
288  #OVERLAPing residues             2
289    3   7
290  #OVERLAPing all corrected after             1  random generation
291 #OVERLAP evdw after   2.49495E+03
292 Waiting for     0.0493 sec
293 Waiting for     0.0385 sec
294 #OVERLAP evdw > 1d10   1.00000E+20
295  #OVERLAPing residues             2
296   11  24
297  #OVERLAPing all corrected after             1  random generation
298 #OVERLAP evdw after   2.19893E+16
299 Waiting for     0.0008 sec
300 Waiting for     0.0397 sec
301 Waiting for     0.0455 sec
302 Waiting for     0.0008 sec
303 Waiting for     0.0382 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             2
306    9  23
307  #OVERLAPing all corrected after             1  random generation
308 #OVERLAP evdw after   9.73884E+01
309 Waiting for     0.0913 sec
310 #OVERLAP evdw > 1d10   1.00000E+20
311  #OVERLAPing residues             4
312    8  27  13  29
313  #OVERLAPing all corrected after             1  random generation
314 #OVERLAP evdw after   3.46727E+11
315 Waiting for     0.0008 sec
316 Waiting for     0.8178 sec
317 Waiting for     0.0007 sec
318 Waiting for     0.0434 sec
319 #OVERLAP evdw > 1d10   1.00000E+20
320  #OVERLAPing residues             2
321    2  27
322  #OVERLAPing all corrected after             1  random generation
323 #OVERLAP evdw after   1.28317E+02
324 Waiting for     0.0380 sec
325 Waiting for     0.0008 sec
326 Waiting for     0.0008 sec
327 #OVERLAP evdw > 1d10   1.00000E+20
328  #OVERLAPing residues             2
329    2   4
330  #OVERLAPing all corrected after             1  random generation
331 #OVERLAP evdw after   3.74385E+18
332 Waiting for     0.0392 sec
333 Waiting for     0.0395 sec
334 Waiting for     0.0683 sec
335 Waiting for     0.0008 sec
336 Waiting for     0.0008 sec
337 Waiting for     0.0391 sec
338 Waiting for     0.0786 sec
339 Waiting for     0.0008 sec
340 Waiting for     0.3912 sec
341 Waiting for     0.0008 sec
342 Waiting for     0.0394 sec
343 Waiting for     0.0008 sec
344 Waiting for     0.0768 sec
345 Waiting for     0.0616 sec
346 #OVERLAP evdw > 1d10   1.94124E+27
347  #OVERLAPing residues             0
348
349  #OVERLAPing all corrected after             1  random generation
350 #OVERLAP evdw after   1.94124E+27
351 Waiting for     0.0008 sec
352 #OVERLAP evdw > 1d10   1.00000E+20
353  #OVERLAPing residues             4
354    7  14  13  22
355  #OVERLAPing all corrected after             1  random generation
356 #OVERLAP evdw after   3.30819E+11
357 Waiting for     0.0008 sec
358 Waiting for     0.0382 sec
359 #OVERLAP evdw > 1d10   1.00000E+20
360  #OVERLAPing residues             2
361   20  27
362  #OVERLAPing all corrected after             3  random generation
363 #OVERLAP evdw after   3.53321E+19
364 Waiting for     0.0728 sec
365 Waiting for     0.0394 sec
366 Waiting for     0.0383 sec
367 Waiting for     0.0008 sec
368 Waiting for     0.0008 sec
369 Waiting for     0.0387 sec
370 Waiting for     0.0007 sec
371 Waiting for     0.0398 sec
372 Waiting for     0.0383 sec
373 Waiting for     0.0379 sec
374 Waiting for     0.1004 sec
375 Waiting for     0.0008 sec
376 Waiting for     0.0008 sec
377 Waiting for     0.0008 sec
378 Waiting for     0.0396 sec
379 Waiting for     0.0550 sec
380 Waiting for     0.0394 sec
381 #OVERLAP evdw > 1d10   1.00000E+20
382  #OVERLAPing residues             2
383    5  25
384  #OVERLAPing all corrected after             1  random generation
385 #OVERLAP evdw after   1.09971E+13
386 Waiting for     0.0383 sec
387 Waiting for     0.0405 sec
388 Waiting for     0.0383 sec
389 Waiting for     0.0381 sec
390 #OVERLAP evdw > 1d10   1.00000E+20
391  #OVERLAPing residues             2
392    9  17
393  #OVERLAPing all corrected after             3  random generation
394 #OVERLAP evdw after   8.07489E+11
395 Waiting for     0.0008 sec
396 Waiting for     0.0744 sec
397 Waiting for     0.0007 sec
398 #OVERLAP evdw > 1d10   1.00000E+20
399  #OVERLAPing residues             2
400   11  24
401  #OVERLAPing all corrected after             1  random generation
402 #OVERLAP evdw after   2.60569E+07
403 Waiting for     1.3464 sec
404 Waiting for     0.0666 sec
405 Waiting for     0.0236 sec
406 Waiting for     0.0381 sec
407 #OVERLAP evdw > 1d10   1.00000E+20
408  #OVERLAPing residues             2
409    2  13
410  #OVERLAPing all corrected after             1  random generation
411 #OVERLAP evdw after   4.85710E+03
412 Waiting for     0.0765 sec
413 Waiting for     0.0386 sec
414 Waiting for     0.0008 sec
415 #OVERLAP evdw > 1d10   1.00000E+20
416  #OVERLAPing residues             6
417    2  26   4   7   8  11
418  #OVERLAPing all corrected after             2  random generation
419 #OVERLAP evdw after   6.35399E+06
420 Waiting for     0.0389 sec
421 #OVERLAP evdw > 1d10   1.00000E+20
422  #OVERLAPing residues             2
423    6  14
424  #OVERLAPing all corrected after             1  random generation
425 #OVERLAP evdw after   6.50800E+09
426 Waiting for     0.0266 sec
427 Waiting for     0.0008 sec
428 Waiting for     0.0008 sec
429 Waiting for     0.0384 sec
430 Waiting for     1.4190 sec
431 Waiting for     0.0007 sec
432 Waiting for     0.0395 sec
433 Waiting for     0.0380 sec
434 #OVERLAP evdw > 1d10   1.00000E+20
435  #OVERLAPing residues             2
436    4  23
437  #OVERLAPing all corrected after            11  random generation
438 #OVERLAP evdw after   8.22322E+20
439 Waiting for     0.0386 sec
440 Waiting for     0.0382 sec
441 Waiting for     0.0008 sec
442 Waiting for     0.0008 sec
443 #OVERLAP evdw > 1d10   1.00000E+20
444  #OVERLAPing residues             2
445   15  17
446  #OVERLAPing all corrected after             1  random generation
447 #OVERLAP evdw after   3.99268E+21
448 Waiting for     0.0378 sec
449 Waiting for     0.0436 sec
450 Waiting for     0.0397 sec
451 Waiting for     0.0010 sec
452 Waiting for     0.0008 sec
453 Waiting for     0.0675 sec
454 Waiting for     0.0392 sec
455 Waiting for     0.0758 sec
456 Waiting for     0.7722 sec
457 Waiting for     0.0007 sec
458 Waiting for     0.0388 sec
459 Waiting for     0.0008 sec
460 Waiting for     0.0395 sec
461 #OVERLAP evdw > 1d10   1.00000E+20
462  #OVERLAPing residues             2
463    9  19
464  #OVERLAPing all corrected after             2  random generation
465 #OVERLAP evdw after   2.25479E+05
466 Waiting for     0.0605 sec
467 #OVERLAP evdw > 1d10   2.09665E+21
468  #OVERLAPing residues             0
469
470  #OVERLAPing all corrected after             1  random generation
471 #OVERLAP evdw after   2.09665E+21
472 Waiting for     0.0379 sec
473 Waiting for     0.0389 sec
474 #OVERLAP evdw > 1d10   1.00000E+20
475  #OVERLAPing residues             2
476    7  25
477  #OVERLAPing all corrected after             1  random generation
478 #OVERLAP evdw after   1.37591E+15
479 Waiting for     0.0665 sec
480 Waiting for     0.0395 sec
481 #OVERLAP evdw > 1d10   1.00000E+20
482  #OVERLAPing residues             2
483    7  27
484  #OVERLAPing all corrected after             1  random generation
485 #OVERLAP evdw after   1.95562E+08
486 Waiting for     0.0008 sec
487 Waiting for     0.0409 sec
488 Waiting for     0.0009 sec
489 Waiting for     0.0387 sec
490 Waiting for     0.0008 sec
491 Waiting for     0.0380 sec
492 Waiting for     1.5455 sec
493 #OVERLAP evdw > 1d10   1.00000E+20
494  #OVERLAPing residues             2
495   20  26
496  #OVERLAPing all corrected after             3  random generation
497 #OVERLAP evdw after   4.43323E+13
498 Waiting for     0.0007 sec
499 #OVERLAP evdw > 1d10   1.00000E+20
500  #OVERLAPing residues             2
501    3  25
502  #OVERLAPing all corrected after             1  random generation
503 #OVERLAP evdw after   1.71798E+04
504 Waiting for     0.0385 sec
505 Waiting for     0.0393 sec
506 Waiting for     0.0506 sec
507 #OVERLAP evdw > 1d10   1.00000E+20
508  #OVERLAPing residues             4
509   13  27  17  22
510  #OVERLAPing all corrected after             2  random generation
511 #OVERLAP evdw after   6.00288E+08
512 Waiting for     0.0007 sec
513 #OVERLAP evdw > 1d10   1.00000E+20
514  #OVERLAPing residues             2
515    7  29
516  #OVERLAPing all corrected after             1  random generation
517 #OVERLAP evdw after   3.53316E+04
518 Waiting for     0.0390 sec
519 Waiting for     0.0396 sec
520 #OVERLAP evdw > 1d10   1.00000E+20
521  #OVERLAPing residues             4
522    4  26   5  22
523  #OVERLAPing all corrected after             1  random generation
524 #OVERLAP evdw after   1.31535E+07
525 Waiting for     0.0394 sec
526 Waiting for     0.0008 sec
527 Waiting for     0.0392 sec
528 Waiting for     0.8884 sec
529 Waiting for     0.0007 sec
530 #OVERLAP evdw > 1d10   1.00000E+20
531  #OVERLAPing residues             2
532    7  22
533  #OVERLAPing all corrected after             1  random generation
534 #OVERLAP evdw after   1.42835E+02
535 Waiting for     0.0007 sec
536 Waiting for     0.0396 sec
537 Waiting for     0.0383 sec
538 #OVERLAP evdw > 1d10   1.00000E+20
539  #OVERLAPing residues             2
540   14  20
541  #OVERLAPing all corrected after             1  random generation
542 #OVERLAP evdw after   1.49050E+09
543 Waiting for     0.0404 sec
544 Waiting for     0.0397 sec
545 Waiting for     0.0307 sec
546 Waiting for     0.0008 sec
547 Waiting for     0.0397 sec
548 Waiting for     0.0410 sec
549 #OVERLAP evdw > 1d10   1.00000E+20
550  #OVERLAPing residues             2
551   22  25
552  #OVERLAPing all corrected after             1  random generation
553 #OVERLAP evdw after   9.68472E+01
554 Waiting for     0.0388 sec
555 Waiting for     0.0008 sec
556 Waiting for     0.0169 sec
557 Waiting for     0.0388 sec
558 Waiting for     0.0379 sec
559 Waiting for     0.0008 sec
560 Waiting for     0.0493 sec
561 Waiting for     0.0383 sec
562 Waiting for     0.0007 sec
563 #OVERLAP evdw > 1d10   1.00000E+20
564  #OVERLAPing residues             4
565    4  20  13  23
566  #OVERLAPing all corrected after             1  random generation
567 #OVERLAP evdw after   4.98758E+21
568 Waiting for     0.0395 sec
569 Waiting for     0.0380 sec
570 Waiting for     0.0008 sec
571 Waiting for     0.0388 sec
572 #OVERLAP evdw > 1d10   1.00000E+20
573  #OVERLAPing residues             3
574   11  27  13
575  #OVERLAPing all corrected after             5  random generation
576 #OVERLAP evdw after   6.56295E+12
577 Waiting for     0.0384 sec
578 Waiting for     0.0391 sec
579 Waiting for     0.0286 sec
580 Waiting for     0.0008 sec
581 Waiting for     0.0390 sec
582 Waiting for     0.0393 sec
583 Waiting for     0.0395 sec
584 Waiting for     0.0008 sec
585 Waiting for     0.0384 sec
586 Waiting for     0.0394 sec
587 Waiting for     0.0394 sec
588 #OVERLAP evdw > 1d10   1.00000E+20
589  #OVERLAPing residues             2
590    9  24
591  #OVERLAPing all corrected after             1  random generation
592 #OVERLAP evdw after   4.98130E+06
593 Waiting for     0.0010 sec
594 Waiting for     0.0007 sec
595 Waiting for     0.0383 sec
596 Waiting for     0.0008 sec
597 Waiting for     0.0393 sec
598 Waiting for     0.0008 sec
599 Waiting for     0.0008 sec
600 Waiting for     0.0396 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             5
603    3   8   7  20  22
604  #OVERLAPing all corrected after             3  random generation
605 #OVERLAP evdw after   2.85566E+17
606 Waiting for     0.0011 sec
607 #OVERLAP evdw > 1d10   1.00000E+20
608  #OVERLAPing residues             2
609   25  29
610  #OVERLAPing all corrected after             3  random generation
611 #OVERLAP evdw after   2.71216E+07
612 Waiting for     0.0007 sec
613 Waiting for     0.0380 sec
614 #OVERLAP evdw > 1d10   1.00000E+20
615  #OVERLAPing residues             2
616    9  27
617  #OVERLAPing all corrected after             2  random generation
618 #OVERLAP evdw after   1.64091E+12
619 Waiting for     0.0384 sec
620 Waiting for     0.0392 sec
621 Waiting for     0.0393 sec
622 Waiting for     1.1146 sec
623 Waiting for     0.0129 sec
624 #OVERLAP evdw > 1d10   1.00000E+20
625  #OVERLAPing residues             2
626    8  29
627  #OVERLAPing all corrected after             1  random generation
628 #OVERLAP evdw after  -3.35454E+01
629 Waiting for     0.0390 sec
630 Waiting for     0.0008 sec
631 #OVERLAP evdw > 1d10   1.00000E+20
632  #OVERLAPing residues             2
633    7  25
634  #OVERLAPing all corrected after             1  random generation
635 #OVERLAP evdw after   9.06017E+10
636 Waiting for     0.0392 sec
637 #OVERLAP evdw > 1d10   1.00000E+20
638  #OVERLAPing residues             6
639    4  22   6  25   9  24
640  #OVERLAPing NOT all corrected             2
641    6  25
642 #OVERLAP evdw after   1.00000E+20
643 Waiting for     0.0485 sec
644 Waiting for     0.0395 sec
645 Waiting for     0.0008 sec
646 Waiting for     0.0383 sec
647 #OVERLAP evdw > 1d10   1.00000E+20
648  #OVERLAPing residues             2
649    7  20
650  #OVERLAPing all corrected after             1  random generation
651 #OVERLAP evdw after   2.40815E+20
652 Waiting for     0.0589 sec
653 Waiting for     0.0398 sec
654 Waiting for     0.0395 sec
655 Waiting for     0.0191 sec
656 Waiting for     0.0508 sec
657 Waiting for     0.0379 sec
658 Waiting for     0.1113 sec
659 Waiting for     0.0008 sec
660 Waiting for     0.0715 sec
661 Waiting for     0.7170 sec
662 Waiting for     0.0396 sec
663 #OVERLAP evdw > 1d10   1.00000E+20
664  #OVERLAPing residues             2
665   20  22
666  #OVERLAPing all corrected after             1  random generation
667 #OVERLAP evdw after   5.61851E+04
668 Waiting for     0.0007 sec
669 Waiting for     0.0571 sec
670 Waiting for     0.0396 sec
671 Waiting for     0.0400 sec
672 Waiting for     0.0008 sec
673 #OVERLAP evdw > 1d10   1.00000E+20
674  #OVERLAPing residues             3
675    7  25   8
676  #OVERLAPing all corrected after           527  random generation
677 #OVERLAP evdw after   4.12605E+16
678 Waiting for     0.0008 sec
679 #OVERLAP evdw > 1d10   1.00000E+20
680  #OVERLAPing residues             2
681    4  29
682  #OVERLAPing all corrected after             1  random generation
683 #OVERLAP evdw after   2.91250E+02
684 Waiting for     0.0386 sec
685 #OVERLAP evdw > 1d10   1.00000E+20
686  #OVERLAPing residues             2
687    3  25
688  #OVERLAPing all corrected after             3  random generation
689 #OVERLAP evdw after   5.51381E+06
690 Waiting for     0.0008 sec
691 Waiting for     0.0007 sec
692 Waiting for     0.0397 sec
693 Waiting for     0.0380 sec
694 Waiting for     0.0436 sec
695 Waiting for     1.0936 sec
696 Waiting for     0.0007 sec
697 Waiting for     0.0386 sec
698 Waiting for     0.0135 sec
699 Waiting for     0.0387 sec
700 Waiting for     0.0085 sec
701 Waiting for     0.0008 sec
702 #OVERLAP evdw > 1d10   3.54029E+28
703  #OVERLAPing residues             0
704
705  #OVERLAPing all corrected after             1  random generation
706 #OVERLAP evdw after   3.54029E+28
707 Waiting for     0.0391 sec
708 Waiting for     0.0008 sec
709 Waiting for     0.0390 sec
710 #OVERLAP evdw > 1d10   1.00000E+20
711  #OVERLAPing residues             2
712   27  29
713  #OVERLAPing all corrected after             1  random generation
714 #OVERLAP evdw after   1.57685E+03
715 Waiting for     0.0390 sec
716 Waiting for     0.0391 sec
717 Waiting for     0.0391 sec
718 #OVERLAP evdw > 1d10   1.00000E+20
719  #OVERLAPing residues             2
720    7  27
721  #OVERLAPing all corrected after             1  random generation
722 #OVERLAP evdw after   6.67091E+02
723 Waiting for     0.0459 sec
724 Waiting for     0.0008 sec
725 Waiting for     0.0381 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             2
728    9  20
729  #OVERLAPing all corrected after             1  random generation
730 #OVERLAP evdw after   1.24906E+01
731 Waiting for     1.7270 sec
732 Waiting for     0.0270 sec
733 Waiting for     0.0008 sec
734 Waiting for     0.0388 sec
735 #OVERLAP evdw > 1d10   1.00000E+20
736  #OVERLAPing residues             2
737   11  20
738  #OVERLAPing all corrected after             1  random generation
739 #OVERLAP evdw after   2.05821E+07
740 Waiting for     0.0706 sec
741 Waiting for     0.0008 sec
742 #OVERLAP evdw > 1d10   1.00000E+20
743  #OVERLAPing residues             2
744    4  27
745  #OVERLAPing all corrected after             1  random generation
746 #OVERLAP evdw after   1.56222E+05
747 Waiting for     0.0387 sec
748 #OVERLAP evdw > 1d10   1.00000E+20
749  #OVERLAPing residues             4
750    2  25   4  16
751  #OVERLAPing all corrected after             1  random generation
752 #OVERLAP evdw after   2.82679E+04
753 Waiting for     0.0400 sec
754 Waiting for     0.0586 sec
755 Waiting for     0.0608 sec
756 Waiting for     0.0393 sec
757 Waiting for     0.0383 sec
758 Waiting for     0.0385 sec
759 Waiting for     0.0422 sec
760 Waiting for     0.0392 sec
761 Waiting for     0.0008 sec
762 Waiting for     1.6032 sec
763 #OVERLAP evdw > 1d10   1.00000E+20
764  #OVERLAPing residues             2
765    4  18
766  #OVERLAPing all corrected after             1  random generation
767 #OVERLAP evdw after   2.29060E+05
768 Waiting for     0.0301 sec
769 Waiting for     0.0008 sec
770 Waiting for     0.0392 sec
771 Waiting for     0.0383 sec
772 Waiting for     0.0656 sec
773 Waiting for     0.0007 sec
774 Waiting for     0.0785 sec
775 Waiting for     0.0016 sec
776 #OVERLAP evdw > 1d10   1.00000E+20
777  #OVERLAPing residues             2
778    4  18
779  #OVERLAPing all corrected after             1  random generation
780 #OVERLAP evdw after   2.10287E+03
781 Waiting for     0.0398 sec
782 Waiting for     0.0696 sec
783 Waiting for     0.0381 sec
784 Waiting for     1.8174 sec
785 #OVERLAP evdw > 1d10   1.00000E+20
786  #OVERLAPing residues             2
787    7  25
788  #OVERLAPing all corrected after             1  random generation
789 #OVERLAP evdw after   2.94100E+03
790 Waiting for     0.0742 sec
791 #OVERLAP evdw > 1d10   1.00000E+20
792  #OVERLAPing residues             2
793   17  20
794  #OVERLAPing all corrected after             1  random generation
795 #OVERLAP evdw after   3.45588E+03
796 Waiting for     0.0007 sec
797 Waiting for     0.0386 sec
798 #OVERLAP evdw > 1d10   1.00000E+20
799  #OVERLAPing residues             2
800    4  11
801  #OVERLAPing all corrected after             1  random generation
802 #OVERLAP evdw after   1.31858E+06
803 Waiting for     0.0378 sec
804 Waiting for     0.0382 sec
805 Waiting for     0.0392 sec
806 Waiting for     0.0389 sec
807 Waiting for     0.0008 sec
808 #OVERLAP evdw > 1d10   1.00000E+20
809  #OVERLAPing residues             4
810    3  22   4  18
811  #OVERLAPing all corrected after             1  random generation
812 #OVERLAP evdw after   3.44372E+05
813 Waiting for     0.0395 sec
814 Waiting for     0.0384 sec
815 Waiting for     0.0007 sec
816 Waiting for     1.9766 sec
817 #OVERLAP evdw > 1d10   1.00000E+20
818  #OVERLAPing residues             2
819    2  23
820  #OVERLAPing all corrected after             1  random generation
821 #OVERLAP evdw after   2.03729E+06
822 Waiting for     0.0158 sec
823 Waiting for     0.0008 sec
824 Waiting for     0.0396 sec
825 Waiting for     0.0008 sec
826 Waiting for     0.0507 sec
827 Waiting for     0.0493 sec
828 #OVERLAP evdw > 1d10   1.00000E+20
829  #OVERLAPing residues             2
830    7   9
831  #OVERLAPing all corrected after             1  random generation
832 #OVERLAP evdw after   7.66824E+04
833 Waiting for     0.0095 sec
834 Waiting for     0.0393 sec
835 #OVERLAP evdw > 1d10   1.00000E+20
836  #OVERLAPing residues             2
837    7  27
838  #OVERLAPing all corrected after            10  random generation
839 #OVERLAP evdw after   5.94522E+14
840 Waiting for     0.0386 sec
841 Waiting for     0.0397 sec
842 #OVERLAP evdw > 1d10   1.00000E+20
843  #OVERLAPing residues             4
844   17  21  20  24
845  #OVERLAPing all corrected after             1  random generation
846 #OVERLAP evdw after   1.37592E+02
847 Waiting for     0.0147 sec
848 Waiting for     0.0009 sec
849 #OVERLAP evdw > 1d10   1.00000E+20
850  #OVERLAPing residues             2
851   12  27
852  #OVERLAPing all corrected after             1  random generation
853 #OVERLAP evdw after   6.01070E+06
854 Waiting for     0.0007 sec
855 Waiting for     0.9656 sec
856 Waiting for     0.0007 sec
857 #OVERLAP evdw > 1d10   1.00000E+20
858  #OVERLAPing residues             3
859    6  17   7
860  #OVERLAPing all corrected after             2  random generation
861 #OVERLAP evdw after   7.74420E+10
862 Waiting for     0.0732 sec
863 Waiting for     0.0390 sec
864 #OVERLAP evdw > 1d10   1.00000E+20
865  #OVERLAPing residues             4
866    7  14  15  19
867  #OVERLAPing all corrected after             1  random generation
868 #OVERLAP evdw after   4.25810E+21
869 Waiting for     0.0007 sec
870 Waiting for     0.0397 sec
871 Waiting for     0.0395 sec
872 Waiting for     0.0390 sec
873 Waiting for     0.0748 sec
874 Waiting for     0.0384 sec
875 #OVERLAP evdw > 1d10   1.00000E+20
876  #OVERLAPing residues             2
877    7  20
878  #OVERLAPing all corrected after             3  random generation
879 #OVERLAP evdw after   9.30503E+12
880 Waiting for     0.0391 sec
881 #OVERLAP evdw > 1d10   1.00000E+20
882  #OVERLAPing residues             2
883   14  20
884  #OVERLAPing all corrected after             1  random generation
885 #OVERLAP evdw after   2.78869E+09
886 Waiting for     0.0398 sec
887 Waiting for     0.0654 sec
888 Waiting for     0.0397 sec
889 Waiting for     0.0389 sec
890 Waiting for     0.0384 sec
891 Waiting for     0.0394 sec
892 Waiting for     0.0010 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             2
895    3  17
896  #OVERLAPing all corrected after             1  random generation
897 #OVERLAP evdw after   2.78806E+22
898 Waiting for     0.0185 sec
899 Waiting for     0.0008 sec
900 Waiting for     0.0008 sec
901 Waiting for     0.0008 sec
902 #OVERLAP evdw > 1d10   1.00000E+20
903  #OVERLAPing residues             2
904    4  17
905  #OVERLAPing all corrected after             1  random generation
906 #OVERLAP evdw after   4.07772E+02
907 Waiting for     0.0380 sec
908 Waiting for     0.0858 sec
909 Waiting for     0.0007 sec
910 Waiting for     0.0769 sec
911 #OVERLAP evdw > 1d10   1.00000E+20
912  #OVERLAPing residues             2
913   11  27
914  #OVERLAPing all corrected after             1  random generation
915 #OVERLAP evdw after   1.30824E+16
916 Waiting for     0.0007 sec
917 Waiting for     0.0755 sec
918 Waiting for     0.0709 sec
919 Waiting for     0.0396 sec
920 Waiting for     0.0389 sec
921 Waiting for     0.0394 sec
922 Waiting for     0.0416 sec
923 #OVERLAP evdw > 1d10   1.00000E+20
924  #OVERLAPing residues             2
925    4  19
926  #OVERLAPing all corrected after             1  random generation
927 #OVERLAP evdw after   3.53470E+12
928 Waiting for     0.0388 sec
929 Waiting for     0.0403 sec
930 Waiting for     0.0008 sec
931 Waiting for     0.0396 sec
932 Waiting for     0.0504 sec
933 Waiting for     0.0008 sec
934 Waiting for     0.0008 sec
935 Waiting for     0.0510 sec
936 Waiting for     0.0389 sec
937 Waiting for     0.0382 sec
938 Waiting for     1.1065 sec
939 #OVERLAP evdw > 1d10   1.00000E+20
940  #OVERLAPing residues             2
941    9  19
942  #OVERLAPing all corrected after             1  random generation
943 #OVERLAP evdw after   2.53680E+03
944 Waiting for     0.0153 sec
945 #OVERLAP evdw > 1d10   1.00000E+20
946  #OVERLAPing residues             2
947   11  25
948  #OVERLAPing all corrected after             1  random generation
949 #OVERLAP evdw after  -3.48261E+01
950 Waiting for     0.0484 sec
951 #OVERLAP evdw > 1d10   1.00000E+20
952  #OVERLAPing residues             2
953   10  20
954  #OVERLAPing NOT all corrected             2
955   10  20
956 #OVERLAP evdw after   1.00000E+20
957 Waiting for     0.0008 sec
958 Waiting for     0.0388 sec
959 Waiting for     0.0392 sec
960 #OVERLAP evdw > 1d10   1.00000E+20
961  #OVERLAPing residues             3
962    9  22  10
963  #OVERLAPing all corrected after             2  random generation
964 #OVERLAP evdw after   1.84391E+13
965 Waiting for     0.0390 sec
966 Waiting for     0.0387 sec
967 Waiting for     0.0008 sec
968 Waiting for     0.0384 sec
969 Waiting for     0.0389 sec
970 #OVERLAP evdw > 1d10   1.00000E+20
971  #OVERLAPing residues             4
972    7  17   9  22
973  #OVERLAPing all corrected after             1  random generation
974 #OVERLAP evdw after   4.82314E+06
975 Waiting for     0.0008 sec
976 Waiting for     0.0388 sec
977 #OVERLAP evdw > 1d10   1.00000E+20
978  #OVERLAPing residues             2
979   12  17
980  #OVERLAPing all corrected after             1  random generation
981 #OVERLAP evdw after   5.28903E+05
982 Waiting for     0.0688 sec
983 Waiting for     0.5876 sec
984 Waiting for     0.0389 sec
985 Waiting for     0.0156 sec
986 Waiting for     0.0669 sec
987 Waiting for     0.0359 sec
988 Waiting for     0.0392 sec
989 Waiting for     0.0382 sec
990 Waiting for     0.0495 sec
991 Waiting for     0.0008 sec
992 Waiting for     0.0436 sec
993 Waiting for     0.0394 sec
994 Waiting for     0.0007 sec
995 Waiting for     0.0008 sec
996 Waiting for     0.0385 sec
997 Waiting for     0.0461 sec
998 Waiting for     1.5771 sec
999 Waiting for     0.0007 sec
1000 Waiting for     0.0386 sec
1001 #OVERLAP evdw > 1d10   1.00000E+20
1002  #OVERLAPing residues             2
1003    5  22
1004  #OVERLAPing all corrected after             2  random generation
1005 #OVERLAP evdw after   1.03247E+08
1006 Waiting for     0.0388 sec
1007 Waiting for     0.0681 sec
1008 Waiting for     0.0008 sec
1009 Waiting for     0.0395 sec
1010 #OVERLAP evdw > 1d10   1.00000E+20
1011  #OVERLAPing residues             4
1012    2  23   3  25
1013  #OVERLAPing all corrected after             1  random generation
1014 #OVERLAP evdw after   2.07018E+08
1015 Waiting for     0.0381 sec
1016 Waiting for     0.0396 sec
1017 Waiting for     0.0008 sec
1018 Waiting for     0.0008 sec
1019 Waiting for     0.0400 sec
1020 Waiting for     0.0008 sec
1021 #OVERLAP evdw > 1d10   1.00000E+20
1022  #OVERLAPing residues             2
1023    2  29
1024  #OVERLAPing all corrected after             1  random generation
1025 #OVERLAP evdw after   1.37018E+08
1026 Waiting for     0.0389 sec
1027 Waiting for     0.0389 sec
1028 Waiting for     0.0008 sec
1029 Waiting for     0.0395 sec
1030 Waiting for     0.0008 sec
1031 Waiting for     0.0008 sec
1032 Waiting for     0.0008 sec
1033 Waiting for     0.0386 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036   17  22
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after   1.52709E+06
1039 Waiting for     0.0008 sec
1040 Waiting for     0.0384 sec
1041 #OVERLAP evdw > 1d10   1.00000E+20
1042  #OVERLAPing residues             3
1043    7  14  23
1044  #OVERLAPing all corrected after            18  random generation
1045 #OVERLAP evdw after   1.22527E+22
1046 Waiting for     0.0649 sec
1047 Waiting for     0.0632 sec
1048 Waiting for     0.0008 sec
1049 #OVERLAP evdw > 1d10   1.00000E+20
1050  #OVERLAPing residues             2
1051    6   9
1052  #OVERLAPing all corrected after             1  random generation
1053 #OVERLAP evdw after   2.92837E+02
1054 Waiting for     0.0560 sec
1055 Waiting for     0.0390 sec
1056 Waiting for     0.0008 sec
1057 Waiting for     1.8275 sec
1058 Waiting for     0.0395 sec
1059 #OVERLAP evdw > 1d10   1.00000E+20
1060  #OVERLAPing residues             2
1061    9  27
1062  #OVERLAPing all corrected after             3  random generation
1063 #OVERLAP evdw after   5.27550E+16
1064 Waiting for     0.0400 sec
1065 Waiting for     0.0394 sec
1066 Waiting for     0.0398 sec
1067 Waiting for     0.0384 sec
1068 Waiting for     0.0392 sec
1069 Waiting for     0.0008 sec
1070 Waiting for     0.0395 sec
1071 Waiting for     0.0008 sec
1072 #OVERLAP evdw > 1d10   1.00000E+20
1073  #OVERLAPing residues             4
1074    3  25   4  27
1075  #OVERLAPing all corrected after             1  random generation
1076 #OVERLAP evdw after   3.30228E+15
1077 Waiting for     0.0389 sec
1078 Waiting for     0.0384 sec
1079 #OVERLAP evdw > 1d10   1.00000E+20
1080  #OVERLAPing residues             3
1081   13  20  14
1082  #OVERLAPing all corrected after             6  random generation
1083 #OVERLAP evdw after   4.85114E+30
1084 Waiting for     0.0396 sec
1085 Waiting for     0.0670 sec
1086 Waiting for     0.5365 sec
1087 Waiting for     0.0008 sec
1088 Waiting for     0.0384 sec
1089 Waiting for     0.0292 sec
1090 Waiting for     0.0396 sec
1091 Waiting for     0.0388 sec
1092 Waiting for     0.0747 sec
1093 #OVERLAP evdw > 1d10   1.00000E+20
1094  #OVERLAPing residues             4
1095    3  13   6   9
1096  #OVERLAPing all corrected after             1  random generation
1097 #OVERLAP evdw after   5.23802E+11
1098 Waiting for     0.0008 sec
1099 Waiting for     0.0393 sec
1100 Waiting for     0.0384 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             3
1103   11  17  16
1104  #OVERLAPing all corrected after             1  random generation
1105 #OVERLAP evdw after   1.45406E+03
1106 Waiting for     0.0396 sec
1107 Waiting for     0.0008 sec
1108 Waiting for     0.0501 sec
1109 #OVERLAP evdw > 1d10   1.00000E+20
1110  #OVERLAPing residues             4
1111    6  27   8  25
1112  #OVERLAPing all corrected after             1  random generation
1113 #OVERLAP evdw after   2.93808E+12
1114 Waiting for     0.0381 sec
1115 #OVERLAP evdw > 1d10   1.00000E+20
1116  #OVERLAPing residues             2
1117    9  23
1118  #OVERLAPing all corrected after             1  random generation
1119 #OVERLAP evdw after   9.02953E+07
1120 Waiting for     0.0381 sec
1121 Waiting for     1.0710 sec
1122 Waiting for     0.0007 sec
1123 Waiting for     0.0008 sec
1124 #OVERLAP evdw > 1d10   1.00000E+20
1125  #OVERLAPing residues             2
1126   13  25
1127  #OVERLAPing all corrected after             1  random generation
1128 #OVERLAP evdw after   8.19427E+40
1129 Waiting for     0.0392 sec
1130 Waiting for     0.1308 sec
1131 Waiting for     0.0007 sec
1132 Waiting for     0.0008 sec
1133 Waiting for     0.0397 sec
1134 Waiting for     0.0395 sec
1135 Waiting for     0.0008 sec
1136 Waiting for     0.0008 sec
1137 #OVERLAP evdw > 1d10   1.00000E+20
1138  #OVERLAPing residues             2
1139    9  23
1140  #OVERLAPing all corrected after             1  random generation
1141 #OVERLAP evdw after   7.34901E+07
1142 Waiting for     0.0008 sec
1143 #OVERLAP evdw > 1d10   1.00000E+20
1144  #OVERLAPing residues             2
1145   11  28
1146  #OVERLAPing all corrected after             1  random generation
1147 #OVERLAP evdw after   1.41400E+16
1148 Waiting for     0.0391 sec
1149 Waiting for     0.0007 sec
1150 Waiting for     0.0389 sec
1151 #OVERLAP evdw > 1d10   1.00000E+20
1152  #OVERLAPing residues             2
1153    8  24
1154  #OVERLAPing all corrected after             1  random generation
1155 #OVERLAP evdw after   6.02656E+06
1156 Waiting for     0.0397 sec
1157 #OVERLAP evdw > 1d10   5.30267E+20
1158  #OVERLAPing residues             0
1159
1160  #OVERLAPing all corrected after             1  random generation
1161 #OVERLAP evdw after   5.30267E+20
1162 Waiting for     0.0382 sec
1163 Waiting for     0.4334 sec
1164 #OVERLAP evdw > 1d10   1.00000E+20
1165  #OVERLAPing residues             4
1166    5  27  18  25
1167  #OVERLAPing all corrected after             3  random generation
1168 #OVERLAP evdw after   1.69075E+09
1169 Waiting for     0.0229 sec
1170 Waiting for     0.0394 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             4
1173    4  12   5  11
1174  #OVERLAPing all corrected after             1  random generation
1175 #OVERLAP evdw after   4.54191E+17
1176 Waiting for     0.0379 sec
1177 #OVERLAP evdw > 1d10   1.00000E+20
1178  #OVERLAPing residues             4
1179   10  26  11  22
1180  #OVERLAPing all corrected after             2  random generation
1181 #OVERLAP evdw after   3.94774E+12
1182 Waiting for     0.0008 sec
1183 Waiting for     0.0008 sec
1184 Waiting for     0.0008 sec
1185 #OVERLAP evdw > 1d10   1.00000E+20
1186  #OVERLAPing residues             2
1187   17  23
1188  #OVERLAPing all corrected after             1  random generation
1189 #OVERLAP evdw after   2.52215E+13
1190 Waiting for     0.0395 sec
1191 Waiting for     0.0387 sec
1192 Waiting for     0.0387 sec
1193 Waiting for     0.0008 sec
1194 Waiting for     0.0008 sec
1195 Waiting for     0.0008 sec
1196 Waiting for     0.0418 sec
1197 Waiting for     1.1975 sec
1198 Waiting for     0.0008 sec
1199 Waiting for     0.0008 sec
1200 Waiting for     0.0008 sec
1201 Waiting for     0.0427 sec
1202 Waiting for     0.0390 sec
1203 #OVERLAP evdw > 1d10   1.00000E+20
1204  #OVERLAPing residues             2
1205    7  21
1206  #OVERLAPing all corrected after             1  random generation
1207 #OVERLAP evdw after   2.83682E+02
1208 Waiting for     0.0383 sec
1209 Waiting for     0.0338 sec
1210 #OVERLAP evdw > 1d10   1.00000E+20
1211  #OVERLAPing residues             6
1212    3  27  11  25  14  17
1213  #OVERLAPing all corrected after             1  random generation
1214 #OVERLAP evdw after   4.61358E+19
1215 Waiting for     0.0008 sec
1216 Waiting for     0.0394 sec
1217 Waiting for     0.0389 sec
1218 Waiting for     0.0386 sec
1219 Waiting for     0.0391 sec
1220 Waiting for     0.0008 sec
1221 Waiting for     0.0401 sec
1222 Waiting for     0.0007 sec
1223 Waiting for     0.0381 sec
1224 Waiting for     0.0383 sec
1225 Waiting for     0.0389 sec
1226 Waiting for     0.0008 sec
1227 Waiting for     0.0382 sec
1228 #OVERLAP evdw > 1d10   1.00000E+20
1229  #OVERLAPing residues             2
1230    3  17
1231  #OVERLAPing all corrected after             1  random generation
1232 #OVERLAP evdw after   3.31715E+02
1233 Waiting for     0.0396 sec
1234 Waiting for     0.0395 sec
1235 Waiting for     0.0447 sec
1236 Waiting for     0.0391 sec
1237 Waiting for     0.0008 sec
1238 Waiting for     0.0383 sec
1239 Waiting for     0.0008 sec
1240 Waiting for     0.0393 sec
1241 Waiting for     0.0381 sec
1242 #OVERLAP evdw > 1d10   1.00000E+20
1243  #OVERLAPing residues             2
1244    9  23
1245  #OVERLAPing all corrected after             1  random generation
1246 #OVERLAP evdw after   6.55805E+10
1247 Waiting for     0.0660 sec
1248 Waiting for     0.0394 sec
1249 Waiting for     0.0007 sec
1250 Waiting for     0.0008 sec
1251 #OVERLAP evdw > 1d10   1.00000E+20
1252  #OVERLAPing residues             2
1253    2  20
1254  #OVERLAPing all corrected after             3  random generation
1255 #OVERLAP evdw after   5.00636E+08
1256 Waiting for     0.0396 sec
1257 Waiting for     0.0613 sec
1258 Waiting for     0.0385 sec
1259 Waiting for     0.0382 sec
1260 Waiting for     0.0394 sec
1261 Waiting for     0.0388 sec
1262 Waiting for     0.0007 sec
1263 #OVERLAP evdw > 1d10   1.00000E+20
1264  #OVERLAPing residues             2
1265    7  20
1266  #OVERLAPing all corrected after             2  random generation
1267 #OVERLAP evdw after   3.27717E+11
1268 Waiting for     0.4931 sec
1269 Waiting for     0.0007 sec
1270 Waiting for     0.0393 sec
1271 Waiting for     0.0405 sec
1272 Waiting for     0.0092 sec
1273 Waiting for     0.0384 sec
1274 #OVERLAP evdw > 1d10   1.00000E+20
1275  #OVERLAPing residues             2
1276    7  17
1277  #OVERLAPing all corrected after             1  random generation
1278 #OVERLAP evdw after   2.53335E+09
1279 Waiting for     0.0379 sec
1280 Waiting for     0.0008 sec
1281 Waiting for     0.0382 sec
1282 Waiting for     0.0389 sec
1283 Waiting for     0.0008 sec
1284 Waiting for     0.0008 sec
1285 #OVERLAP evdw > 1d10   1.00000E+20
1286  #OVERLAPing residues             2
1287   15  29
1288  #OVERLAPing all corrected after             1  random generation
1289 #OVERLAP evdw after   5.22680E+03
1290 Waiting for     0.0382 sec
1291 Waiting for     0.0397 sec
1292 Waiting for     0.0391 sec
1293 #OVERLAP evdw > 1d10   1.00000E+20
1294  #OVERLAPing residues             2
1295    8  21
1296  #OVERLAPing all corrected after             1  random generation
1297 #OVERLAP evdw after   1.45496E+06
1298 Waiting for     0.0400 sec
1299 #OVERLAP evdw > 1d10   1.00000E+20
1300  #OVERLAPing residues             3
1301    4  14  17
1302  #OVERLAPing all corrected after             3  random generation
1303 #OVERLAP evdw after   8.26112E+17
1304 Waiting for     0.0008 sec
1305 Waiting for     0.0008 sec
1306 #OVERLAP evdw > 1d10   2.98284E+27
1307  #OVERLAPing residues             0
1308
1309  #OVERLAPing all corrected after             1  random generation
1310 #OVERLAP evdw after   2.98284E+27
1311 Waiting for     0.0505 sec
1312 #OVERLAP evdw > 1d10   1.00000E+20
1313  #OVERLAPing residues             4
1314    9  14  12  25
1315  #OVERLAPing all corrected after             1  random generation
1316 #OVERLAP evdw after   1.78458E+37
1317 Waiting for     0.0007 sec
1318 #OVERLAP evdw > 1d10   2.10554E+20
1319  #OVERLAPing residues             0
1320
1321  #OVERLAPing all corrected after             1  random generation
1322 #OVERLAP evdw after   2.10554E+20
1323 Waiting for     0.0831 sec
1324 Waiting for     0.0381 sec
1325 Waiting for     0.0008 sec
1326 Waiting for     0.0390 sec
1327 Waiting for     0.0008 sec
1328 #OVERLAP evdw > 1d10   1.00000E+20
1329  #OVERLAPing residues             2
1330    4  27
1331  #OVERLAPing all corrected after             1  random generation
1332 #OVERLAP evdw after   6.66172E+07
1333 Waiting for     0.0008 sec
1334 #OVERLAP evdw > 1d10   1.00000E+20
1335  #OVERLAPing residues             2
1336    7  28
1337  #OVERLAPing NOT all corrected             2
1338    7  28
1339 #OVERLAP evdw after   1.00000E+20
1340 Waiting for     0.0008 sec
1341 Waiting for     0.0394 sec
1342 #OVERLAP evdw > 1d10   1.00000E+20
1343  #OVERLAPing residues             2
1344    5  27
1345  #OVERLAPing all corrected after             1  random generation
1346 #OVERLAP evdw after   9.47291E+03
1347 Waiting for     0.0008 sec
1348 Waiting for     0.0381 sec
1349 Waiting for     0.0008 sec
1350 Waiting for     0.0393 sec
1351 Waiting for     0.0892 sec
1352 #OVERLAP evdw > 1d10   1.00000E+20
1353  #OVERLAPing residues             2
1354    7  26
1355  #OVERLAPing all corrected after             1  random generation
1356 #OVERLAP evdw after   4.94938E+07
1357 Waiting for     0.0243 sec
1358 Waiting for     0.0397 sec
1359 Waiting for     0.0388 sec
1360 Waiting for     0.0397 sec
1361 Waiting for     0.0379 sec
1362 #OVERLAP evdw > 1d10   1.00000E+20
1363  #OVERLAPing residues             2
1364   10  22
1365  #OVERLAPing all corrected after             3  random generation
1366 #OVERLAP evdw after   4.53177E+26
1367 Waiting for     0.0611 sec
1368 Waiting for     0.0388 sec
1369 Waiting for     0.0249 sec
1370 Waiting for     0.0007 sec
1371 Waiting for     0.0386 sec
1372 Waiting for     0.0925 sec
1373 Waiting for     0.3850 sec
1374 Waiting for     0.0008 sec
1375 Waiting for     0.0619 sec
1376 Waiting for     0.0384 sec
1377 #OVERLAP evdw > 1d10   1.00000E+20
1378  #OVERLAPing residues             2
1379    4  15
1380  #OVERLAPing all corrected after             1  random generation
1381 #OVERLAP evdw after   1.47119E+14
1382 Waiting for     0.0381 sec
1383 Waiting for     0.0008 sec
1384 #OVERLAP evdw > 1d10   1.00000E+20
1385  #OVERLAPing residues             2
1386    2  25
1387  #OVERLAPing all corrected after             1  random generation
1388 #OVERLAP evdw after   1.40634E+10
1389 Waiting for     0.0008 sec
1390 #OVERLAP evdw > 1d10   1.00000E+20
1391  #OVERLAPing residues             2
1392    4  14
1393  #OVERLAPing all corrected after             1  random generation
1394 #OVERLAP evdw after   1.42123E+07
1395 Waiting for     0.0009 sec
1396 Waiting for     0.0677 sec
1397 #OVERLAP evdw > 1d10   1.00000E+20
1398  #OVERLAPing residues             2
1399    4  25
1400  #OVERLAPing all corrected after             3  random generation
1401 #OVERLAP evdw after   9.43543E+10
1402 Waiting for     0.0383 sec
1403 Waiting for     0.0008 sec
1404 Waiting for     0.0381 sec
1405 Waiting for     0.0008 sec
1406 Waiting for     0.0390 sec
1407 Waiting for     0.0007 sec
1408 Waiting for     1.1992 sec
1409 Waiting for     0.0007 sec
1410 #OVERLAP evdw > 1d10   1.00000E+20
1411  #OVERLAPing residues             2
1412    7  17
1413  #OVERLAPing all corrected after            31  random generation
1414 #OVERLAP evdw after   4.88316E+08
1415 Waiting for     0.0506 sec
1416 Waiting for     0.0594 sec
1417 #OVERLAP evdw > 1d10   1.00000E+20
1418  #OVERLAPing residues             2
1419   16  23
1420  #OVERLAPing all corrected after             1  random generation
1421 #OVERLAP evdw after   4.94088E+27
1422 Waiting for     0.0378 sec
1423 Waiting for     0.0322 sec
1424 #OVERLAP evdw > 1d10   1.00000E+20
1425  #OVERLAPing residues             2
1426   17  24
1427  #OVERLAPing all corrected after             1  random generation
1428 #OVERLAP evdw after   2.19983E+05
1429 Waiting for     0.0389 sec
1430 Waiting for     0.0007 sec
1431 Waiting for     0.0379 sec
1432 Waiting for     0.0008 sec
1433 Waiting for     0.0396 sec
1434 Waiting for     0.0705 sec
1435 Waiting for     0.0389 sec
1436 #OVERLAP evdw > 1d10   1.00000E+20
1437  #OVERLAPing residues             2
1438    4  17
1439  #OVERLAPing all corrected after             2  random generation
1440 #OVERLAP evdw after   9.49142E+16
1441 Waiting for     0.0385 sec
1442 Waiting for     0.0468 sec
1443 Waiting for     0.0007 sec
1444 #OVERLAP evdw > 1d10   1.00000E+20
1445  #OVERLAPing residues             2
1446    4  20
1447  #OVERLAPing all corrected after             2  random generation
1448 #OVERLAP evdw after   8.83581E+09
1449 Waiting for     0.0396 sec
1450 Waiting for     0.0379 sec
1451 Waiting for     0.9774 sec
1452 Waiting for     0.0008 sec
1453 Waiting for     0.0383 sec
1454 Waiting for     0.0549 sec
1455 #OVERLAP evdw > 1d10   1.00000E+20
1456  #OVERLAPing residues             2
1457    4  29
1458  #OVERLAPing all corrected after             1  random generation
1459 #OVERLAP evdw after   1.19804E+04
1460 Waiting for     0.0381 sec
1461 Waiting for     0.0383 sec
1462 #OVERLAP evdw > 1d10   1.00000E+20
1463  #OVERLAPing residues             2
1464   11  26
1465  #OVERLAPing all corrected after             1  random generation
1466 #OVERLAP evdw after   1.23334E+17
1467 Waiting for     0.0008 sec
1468 Waiting for     0.0389 sec
1469 Waiting for     0.0383 sec
1470 Waiting for     0.0383 sec
1471 #OVERLAP evdw > 1d10   1.00000E+20
1472  #OVERLAPing residues             2
1473    4  23
1474  #OVERLAPing all corrected after             1  random generation
1475 #OVERLAP evdw after   9.04180E+10
1476 Waiting for     0.0388 sec
1477 Waiting for     0.0524 sec
1478 Waiting for     0.0385 sec
1479 Waiting for     0.0397 sec
1480 Waiting for     0.0008 sec
1481 Waiting for     0.0379 sec
1482 Waiting for     1.7069 sec
1483 Waiting for     0.0007 sec
1484 Waiting for     0.0715 sec
1485 Waiting for     0.0008 sec
1486 Waiting for     0.0389 sec
1487 #OVERLAP evdw > 1d10   1.00000E+20
1488  #OVERLAPing residues             6
1489    5  28  13  26  14  25
1490  #OVERLAPing all corrected after             1  random generation
1491 #OVERLAP evdw after   8.00427E+18
1492 Waiting for     0.0390 sec
1493 Waiting for     0.0008 sec
1494 Waiting for     0.0389 sec
1495 Waiting for     0.0396 sec
1496 Waiting for     0.0381 sec
1497 Waiting for     0.0008 sec
1498 #OVERLAP evdw > 1d10   1.00000E+20
1499  #OVERLAPing residues             2
1500    4   9
1501  #OVERLAPing all corrected after             1  random generation
1502 #OVERLAP evdw after   9.89029E+04
1503 Waiting for     0.0382 sec
1504 Waiting for     0.0397 sec
1505 #OVERLAP evdw > 1d10   1.00000E+20
1506  #OVERLAPing residues             2
1507    4  14
1508  #OVERLAPing all corrected after             1  random generation
1509 #OVERLAP evdw after   4.37058E+04
1510 Waiting for     0.0382 sec
1511 Waiting for     0.2744 sec
1512 #OVERLAP evdw > 1d10   1.00000E+20
1513  #OVERLAPing residues             4
1514    5  29  12  27
1515  #OVERLAPing all corrected after             4  random generation
1516 #OVERLAP evdw after   2.45611E+12
1517 Waiting for     0.0385 sec
1518 Waiting for     0.0008 sec
1519 #OVERLAP evdw > 1d10   1.00000E+20
1520  #OVERLAPing residues             2
1521   22  25
1522  #OVERLAPing all corrected after             1  random generation
1523 #OVERLAP evdw after   1.05631E+09
1524 Waiting for     0.0393 sec
1525 Waiting for     0.0392 sec
1526 Waiting for     0.0382 sec
1527 Waiting for     0.1140 sec
1528 Waiting for     0.0040 sec
1529 Waiting for     0.0711 sec
1530 Waiting for     0.0159 sec
1531 #OVERLAP evdw > 1d10   1.00000E+20
1532  #OVERLAPing residues             3
1533    3  17   4
1534  #OVERLAPing all corrected after             2  random generation
1535 #OVERLAP evdw after   4.03160E+11
1536 Waiting for     0.0007 sec
1537 Waiting for     0.0008 sec
1538 Waiting for     0.0008 sec
1539 #OVERLAP evdw > 1d10   1.00000E+20
1540  #OVERLAPing residues             2
1541    7  12
1542  #OVERLAPing all corrected after             1  random generation
1543 #OVERLAP evdw after   2.06087E+01
1544 Waiting for     0.0390 sec
1545 Waiting for     0.0491 sec
1546 Waiting for     1.6288 sec
1547 Waiting for     0.0007 sec
1548 #OVERLAP evdw > 1d10   1.00000E+20
1549  #OVERLAPing residues             2
1550    6  24
1551  #OVERLAPing all corrected after             2  random generation
1552 #OVERLAP evdw after   8.36663E+04
1553 Waiting for     0.0008 sec
1554 Waiting for     0.0390 sec
1555 Waiting for     0.0398 sec
1556 Waiting for     0.0696 sec
1557 Waiting for     0.0462 sec
1558 Waiting for     0.0008 sec
1559 Waiting for     0.0008 sec
1560 Waiting for     0.0386 sec
1561 #OVERLAP evdw > 1d10   1.00000E+20
1562  #OVERLAPing residues             2
1563   12  25
1564  #OVERLAPing all corrected after             1  random generation
1565 #OVERLAP evdw after   9.49437E+02
1566 Waiting for     0.0837 sec
1567 Waiting for     0.0008 sec
1568 Waiting for     0.0397 sec
1569 #OVERLAP evdw > 1d10   1.00000E+20
1570  #OVERLAPing residues             4
1571    4  23  14  22
1572  #OVERLAPing all corrected after             1  random generation
1573 #OVERLAP evdw after   1.29061E+19
1574 Waiting for     0.0446 sec
1575 Waiting for     1.7830 sec
1576 Waiting for     0.0007 sec
1577 Waiting for     0.0382 sec
1578 #OVERLAP evdw > 1d10   1.00000E+20
1579  #OVERLAPing residues             2
1580   23  25
1581  #OVERLAPing all corrected after             1  random generation
1582 #OVERLAP evdw after   2.36389E+04
1583 Waiting for     0.0008 sec
1584 #OVERLAP evdw > 1d10   1.00000E+20
1585  #OVERLAPing residues             2
1586   18  27
1587  #OVERLAPing all corrected after             1  random generation
1588 #OVERLAP evdw after   9.21743E+15
1589 Waiting for     0.0394 sec
1590 Waiting for     0.0007 sec
1591 Waiting for     0.0008 sec
1592 Waiting for     0.0008 sec
1593 #OVERLAP evdw > 1d10   1.00000E+20
1594  #OVERLAPing residues             2
1595    6  17
1596  #OVERLAPing all corrected after             1  random generation
1597 #OVERLAP evdw after   7.12934E+14
1598 Waiting for     0.0388 sec
1599 Waiting for     0.0008 sec
1600 Waiting for     0.0393 sec
1601 Waiting for     0.0008 sec
1602 Waiting for     1.5758 sec
1603 Waiting for     0.0008 sec
1604 Waiting for     0.0385 sec
1605 Waiting for     0.0398 sec
1606 Waiting for     0.0599 sec
1607 #OVERLAP evdw > 1d10   1.00000E+20
1608  #OVERLAPing residues             2
1609    7  14
1610  #OVERLAPing all corrected after             2  random generation
1611 #OVERLAP evdw after   2.29181E+14
1612 Waiting for     0.0397 sec
1613 #OVERLAP evdw > 1d10   1.00000E+20
1614  #OVERLAPing residues             4
1615    4  26   7  27
1616  #OVERLAPing all corrected after             1  random generation
1617 #OVERLAP evdw after   1.93848E+07
1618 Waiting for     0.0008 sec
1619 Waiting for     0.0379 sec
1620 Waiting for     0.0008 sec
1621 Waiting for     0.0008 sec
1622 Waiting for     0.0422 sec
1623 #OVERLAP evdw > 1d10   1.00000E+20
1624  #OVERLAPing residues             2
1625    7  28
1626  #OVERLAPing all corrected after             1  random generation
1627 #OVERLAP evdw after   1.00623E+05
1628 Waiting for     0.0846 sec
1629 #OVERLAP evdw > 1d10   1.00000E+20
1630  #OVERLAPing residues             5
1631   12  27  13  16  23
1632  #OVERLAPing all corrected after             3  random generation
1633 #OVERLAP evdw after   1.01540E+19
1634 Waiting for     0.0008 sec
1635 Waiting for     0.0392 sec
1636 Waiting for     0.0384 sec
1637 Waiting for     0.0466 sec
1638 Waiting for     1.5507 sec
1639 #OVERLAP evdw > 1d10   1.00000E+20
1640  #OVERLAPing residues             2
1641    7  24
1642  #OVERLAPing all corrected after             2  random generation
1643 #OVERLAP evdw after   1.20104E+04
1644 Waiting for     0.0010 sec
1645 Waiting for     0.0007 sec
1646 Waiting for     0.0380 sec
1647 Waiting for     0.0008 sec
1648 Waiting for     0.0394 sec
1649 Waiting for     0.0647 sec
1650 #OVERLAP evdw > 1d10   1.00000E+20
1651  #OVERLAPing residues             2
1652    7  21
1653  #OVERLAPing all corrected after             1  random generation
1654 #OVERLAP evdw after   4.95584E+05
1655 Waiting for     0.0008 sec
1656 Waiting for     0.0008 sec
1657 Waiting for     0.0008 sec
1658 Waiting for     0.0007 sec
1659 #OVERLAP evdw > 1d10   1.00000E+20
1660  #OVERLAPing residues             2
1661    7  20
1662  #OVERLAPing all corrected after             1  random generation
1663 #OVERLAP evdw after   7.63075E+02
1664 Waiting for     0.0386 sec
1665 Waiting for     0.0008 sec
1666 Waiting for     0.0382 sec
1667 Waiting for     0.8781 sec
1668 Waiting for     0.0008 sec
1669 #OVERLAP evdw > 1d10   1.00000E+20
1670  #OVERLAPing residues             2
1671   11  17
1672  #OVERLAPing all corrected after             1  random generation
1673 #OVERLAP evdw after  -2.24824E+01
1674 Waiting for     0.0768 sec
1675 Waiting for     0.0008 sec
1676 Waiting for     0.0396 sec
1677 #OVERLAP evdw > 1d10   1.00000E+20
1678  #OVERLAPing residues             2
1679    4  27
1680  #OVERLAPing all corrected after             1  random generation
1681 #OVERLAP evdw after   3.91473E+04
1682 Waiting for     0.0008 sec
1683 Waiting for     0.0394 sec
1684 Waiting for     0.0009 sec
1685 Waiting for     0.0009 sec
1686 #OVERLAP evdw > 1d10   1.00000E+20
1687  #OVERLAPing residues             6
1688    7  20   9  21  14  19
1689  #OVERLAPing all corrected after             2  random generation
1690 #OVERLAP evdw after   1.44668E+09
1691 Waiting for     0.0008 sec
1692 Waiting for     0.0548 sec
1693 Waiting for     0.0659 sec
1694 Waiting for     0.0388 sec
1695 #OVERLAP evdw > 1d10   1.00000E+20
1696  #OVERLAPing residues             2
1697   17  24
1698  #OVERLAPing all corrected after             1  random generation
1699 #OVERLAP evdw after   1.72551E+04
1700 Waiting for     1.9662 sec
1701 Waiting for     0.0008 sec
1702 Waiting for     0.0385 sec
1703 Waiting for     0.0008 sec
1704 Waiting for     0.0394 sec
1705 Waiting for     0.0008 sec
1706 #OVERLAP evdw > 1d10   1.00000E+20
1707  #OVERLAPing residues             2
1708   13  21
1709  #OVERLAPing all corrected after             1  random generation
1710 #OVERLAP evdw after   5.55594E+19
1711 Waiting for     0.0393 sec
1712 Waiting for     0.0692 sec
1713 #OVERLAP evdw > 1d10   1.00000E+20
1714  #OVERLAPing residues             2
1715    6  22
1716  #OVERLAPing all corrected after             1  random generation
1717 #OVERLAP evdw after   1.28135E+08
1718 Waiting for     0.0008 sec
1719 Waiting for     0.0391 sec
1720 Waiting for     0.0008 sec
1721 Waiting for     0.0007 sec
1722 Waiting for     0.0704 sec
1723 Waiting for     0.0724 sec
1724 Waiting for     1.3833 sec
1725 Waiting for     0.0007 sec
1726 Waiting for     0.0383 sec
1727 Waiting for     0.0008 sec
1728 #OVERLAP evdw > 1d10   1.00000E+20
1729  #OVERLAPing residues             4
1730    4  22  12  18
1731  #OVERLAPing all corrected after             1  random generation
1732 #OVERLAP evdw after   2.30926E+08
1733 Waiting for     0.0008 sec
1734 Waiting for     0.0387 sec
1735 #OVERLAP evdw > 1d10   1.00000E+20
1736  #OVERLAPing residues             2
1737    8  20
1738  #OVERLAPing all corrected after             2  random generation
1739 #OVERLAP evdw after   6.72874E+04
1740 Waiting for     0.0396 sec
1741 Waiting for     0.0399 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             2
1744    7  29
1745  #OVERLAPing all corrected after             1  random generation
1746 #OVERLAP evdw after   1.43312E+04
1747 Waiting for     0.0393 sec
1748 Waiting for     0.0478 sec
1749 Waiting for     0.0010 sec
1750 Waiting for     0.0007 sec
1751 Waiting for     0.0384 sec
1752 #OVERLAP evdw > 1d10   1.00000E+20
1753  #OVERLAPing residues             2
1754   20  27
1755  #OVERLAPing all corrected after             1  random generation
1756 #OVERLAP evdw after   1.96953E+12
1757 Waiting for     0.0390 sec
1758 Waiting for     1.0610 sec
1759 #OVERLAP evdw > 1d10   1.00000E+20
1760  #OVERLAPing residues             4
1761    7  23   8  24
1762  #OVERLAPing all corrected after             6  random generation
1763 #OVERLAP evdw after   5.44657E+18
1764 Waiting for     0.0114 sec
1765 #OVERLAP evdw > 1d10   1.00000E+20
1766  #OVERLAPing residues             4
1767   11  17  15  20
1768  #OVERLAPing all corrected after             3  random generation
1769 #OVERLAP evdw after   1.36547E+11
1770 Waiting for     0.0383 sec
1771 Waiting for     0.0382 sec
1772 Waiting for     0.0392 sec
1773 Waiting for     0.0007 sec
1774 #OVERLAP evdw > 1d10   1.00000E+20
1775  #OVERLAPing residues             2
1776    4  29
1777  #OVERLAPing all corrected after             2  random generation
1778 #OVERLAP evdw after   2.28715E+08
1779 Waiting for     0.0392 sec
1780 #OVERLAP evdw > 1d10   1.00000E+20
1781  #OVERLAPing residues             4
1782    4  22   7  25
1783  #OVERLAPing all corrected after             2  random generation
1784 #OVERLAP evdw after   2.24300E+10
1785 Waiting for     0.0395 sec
1786 Waiting for     0.0384 sec
1787 #OVERLAP evdw > 1d10   1.00000E+20
1788  #OVERLAPing residues             4
1789    7  23   8  20
1790  #OVERLAPing all corrected after           406  random generation
1791 #OVERLAP evdw after   1.41342E+07
1792 Waiting for     0.0778 sec
1793 Waiting for     0.0075 sec
1794 Waiting for     0.0392 sec
1795 Waiting for     0.0631 sec
1796 Waiting for     1.4814 sec
1797 Waiting for     0.0007 sec
1798 #OVERLAP evdw > 1d10   1.00000E+20
1799  #OVERLAPing residues             2
1800   19  22
1801  #OVERLAPing all corrected after             1  random generation
1802 #OVERLAP evdw after   1.51857E+12
1803 Waiting for     0.0381 sec
1804 Waiting for     0.0392 sec
1805 Waiting for     0.0396 sec
1806 Waiting for     0.0388 sec
1807 Waiting for     0.0008 sec
1808 Waiting for     0.0388 sec
1809 Waiting for     0.0384 sec
1810 Waiting for     0.0040 sec
1811 Waiting for     0.0398 sec
1812 Waiting for     0.0680 sec
1813 #OVERLAP evdw > 1d10   1.00000E+20
1814  #OVERLAPing residues             2
1815    4  14
1816  #OVERLAPing all corrected after             1  random generation
1817 #OVERLAP evdw after   8.52389E+03
1818 Waiting for     0.0380 sec
1819 Waiting for     0.0379 sec
1820 Waiting for     0.0507 sec
1821 Waiting for     0.0008 sec
1822 Waiting for     2.3318 sec
1823 Waiting for     0.0006 sec
1824 Waiting for     0.0389 sec
1825 Waiting for     0.0380 sec
1826 Waiting for     0.0385 sec
1827 Waiting for     0.0397 sec
1828 Waiting for     0.0389 sec
1829 #OVERLAP evdw > 1d10   1.00000E+20
1830  #OVERLAPing residues             2
1831    4  18
1832  #OVERLAPing all corrected after             1  random generation
1833 #OVERLAP evdw after   1.14999E+15
1834 Waiting for     0.0525 sec
1835 Waiting for     0.0008 sec
1836 Waiting for     0.0382 sec
1837 Waiting for     0.0389 sec
1838 #OVERLAP evdw > 1d10   1.00000E+20
1839  #OVERLAPing residues             2
1840   11  29
1841  #OVERLAPing all corrected after             1  random generation
1842 #OVERLAP evdw after   1.42096E+11
1843 Waiting for     0.0532 sec
1844 Waiting for     0.0380 sec
1845 Waiting for     0.0379 sec
1846 #OVERLAP evdw > 1d10   1.00000E+20
1847  #OVERLAPing residues             2
1848   10  27
1849  #OVERLAPing all corrected after             1  random generation
1850 #OVERLAP evdw after   4.15755E+20
1851 Waiting for     0.0396 sec
1852 Waiting for     0.0008 sec
1853 Waiting for     1.6815 sec
1854 Waiting for     0.0010 sec
1855 Waiting for     0.0171 sec
1856 Waiting for     0.0383 sec
1857 #OVERLAP evdw > 1d10   1.00000E+20
1858  #OVERLAPing residues             2
1859   15  27
1860  #OVERLAPing all corrected after             7  random generation
1861 #OVERLAP evdw after   4.86902E+08
1862 Waiting for     0.0398 sec
1863 Waiting for     0.0388 sec
1864 Waiting for     0.0591 sec
1865 #OVERLAP evdw > 1d10   1.00000E+20
1866  #OVERLAPing residues             2
1867   12  25
1868  #OVERLAPing all corrected after             1  random generation
1869 #OVERLAP evdw after   8.01824E+10
1870 Waiting for     0.0533 sec
1871 Waiting for     0.0427 sec
1872 #OVERLAP evdw > 1d10   1.00000E+20
1873  #OVERLAPing residues             4
1874    7  27  12  25
1875  #OVERLAPing all corrected after             1  random generation
1876 #OVERLAP evdw after   4.32596E+10
1877 Waiting for     0.0379 sec
1878 Waiting for     0.0008 sec
1879 Waiting for     0.0008 sec
1880 Waiting for     0.0008 sec
1881 Waiting for     1.3869 sec
1882 Waiting for     0.0007 sec
1883 Waiting for     0.0501 sec
1884 Waiting for     0.0481 sec
1885 Waiting for     0.0767 sec
1886 Waiting for     0.0435 sec
1887 Waiting for     0.0030 sec
1888 Waiting for     0.0387 sec
1889 #OVERLAP evdw > 1d10   1.00000E+20
1890  #OVERLAPing residues             2
1891    4  11
1892  #OVERLAPing all corrected after             1  random generation
1893 #OVERLAP evdw after   6.63966E+02
1894 Waiting for     0.0065 sec
1895 Waiting for     0.0382 sec
1896 Waiting for     0.0396 sec
1897 Waiting for     0.0392 sec
1898 Waiting for     0.0674 sec
1899 Waiting for     1.3562 sec
1900 Waiting for     0.0007 sec
1901 Waiting for     0.0397 sec
1902 Waiting for     0.0389 sec
1903 Waiting for     0.0384 sec
1904 Waiting for     0.0387 sec
1905 Waiting for     0.0394 sec
1906 #OVERLAP evdw > 1d10   1.00000E+20
1907  #OVERLAPing residues             2
1908    4  19
1909  #OVERLAPing all corrected after             1  random generation
1910 #OVERLAP evdw after   1.97264E+14
1911 Waiting for     0.0008 sec
1912 Waiting for     0.0380 sec
1913 Waiting for     0.0189 sec
1914 #OVERLAP evdw > 1d10   1.00000E+20
1915  #OVERLAPing residues             2
1916   20  29
1917  #OVERLAPing all corrected after             2  random generation
1918 #OVERLAP evdw after   2.80958E+06
1919 Waiting for     0.0008 sec
1920 #OVERLAP evdw > 1d10   1.00000E+20
1921  #OVERLAPing residues             2
1922    9  28
1923  #OVERLAPing all corrected after             1  random generation
1924 #OVERLAP evdw after   8.70025E+08
1925 Waiting for     0.0007 sec
1926 Waiting for     0.0514 sec
1927 Waiting for     2.6181 sec
1928 Waiting for     0.0007 sec
1929 #OVERLAP evdw > 1d10   1.00000E+20
1930  #OVERLAPing residues             2
1931    9  25
1932  #OVERLAPing all corrected after             1  random generation
1933 #OVERLAP evdw after   1.04305E+10
1934 Waiting for     0.0008 sec
1935 Waiting for     0.0395 sec
1936 Waiting for     0.0492 sec
1937 #OVERLAP evdw > 1d10   1.00000E+20
1938  #OVERLAPing residues             2
1939    4  27
1940  #OVERLAPing all corrected after             1  random generation
1941 #OVERLAP evdw after   1.02461E+14
1942 Waiting for     0.0130 sec
1943 Waiting for     0.0451 sec
1944 Waiting for     0.0387 sec
1945 #OVERLAP evdw > 1d10   1.00000E+20
1946  #OVERLAPing residues             2
1947    9  25
1948  #OVERLAPing all corrected after             1  random generation
1949 #OVERLAP evdw after   1.47535E+14
1950 Waiting for     0.0008 sec
1951 #OVERLAP evdw > 1d10   1.00000E+20
1952  #OVERLAPing residues             4
1953    2  27  16  17
1954  #OVERLAPing all corrected after             1  random generation
1955 #OVERLAP evdw after   3.07864E+01
1956 Waiting for     0.0386 sec
1957 Waiting for     0.0665 sec
1958 Waiting for     0.0388 sec
1959 Waiting for     0.0010 sec
1960 Waiting for     0.0008 sec
1961 Waiting for     0.0008 sec
1962 #OVERLAP evdw > 1d10   1.00000E+20
1963  #OVERLAPing residues             2
1964   14  16
1965  #OVERLAPing all corrected after             1  random generation
1966 #OVERLAP evdw after   2.33407E+06
1967 Waiting for     1.0135 sec
1968 #OVERLAP evdw > 1d10   2.11486E+24
1969  #OVERLAPing residues             0
1970
1971  #OVERLAPing all corrected after             1  random generation
1972 #OVERLAP evdw after   2.11486E+24
1973 Waiting for     0.0349 sec
1974 Waiting for     0.0008 sec
1975 Waiting for     0.0008 sec
1976 Waiting for     0.0390 sec
1977 Waiting for     0.0389 sec
1978 #OVERLAP evdw > 1d10   1.00000E+20
1979  #OVERLAPing residues             2
1980   20  25
1981  #OVERLAPing all corrected after             1  random generation
1982 #OVERLAP evdw after   9.12521E+05
1983 Waiting for     0.0007 sec
1984 #OVERLAP evdw > 1d10   1.00000E+20
1985  #OVERLAPing residues             2
1986    3  23
1987  #OVERLAPing all corrected after             1  random generation
1988 #OVERLAP evdw after   2.30569E+09
1989 Waiting for     0.0412 sec
1990 Waiting for     0.0390 sec
1991 Waiting for     0.0007 sec
1992 Waiting for     0.0393 sec
1993 Waiting for     0.0008 sec
1994 Waiting for     0.0388 sec
1995 Waiting for     0.0008 sec
1996 Waiting for     2.2123 sec
1997 Waiting for     0.0008 sec
1998 Waiting for     0.0389 sec
1999 Waiting for     0.0518 sec
2000 Waiting for     0.0392 sec
2001 Waiting for     0.0589 sec
2002 Waiting for     0.0383 sec
2003 Waiting for     0.0387 sec
2004 Waiting for     0.0387 sec
2005 Waiting for     0.0008 sec
2006 Waiting for     0.0008 sec
2007 Waiting for     0.0395 sec
2008 Waiting for     0.0382 sec
2009 Waiting for     0.0451 sec
2010 Waiting for     2.1739 sec
2011 Waiting for     0.0008 sec
2012 #OVERLAP evdw > 1d10   1.00000E+20
2013  #OVERLAPing residues             2
2014    3  24
2015  #OVERLAPing all corrected after             1  random generation
2016 #OVERLAP evdw after   1.12086E+16
2017 Waiting for     0.0397 sec
2018 Waiting for     0.0008 sec
2019 Waiting for     0.0396 sec
2020 Waiting for     0.0394 sec
2021 Waiting for     0.0398 sec
2022 Waiting for     0.0410 sec
2023 #OVERLAP evdw > 1d10   1.00000E+20
2024  #OVERLAPing residues             2
2025    4  27
2026  #OVERLAPing all corrected after            30  random generation
2027 #OVERLAP evdw after   9.74845E+19
2028 Waiting for     0.0008 sec
2029 Waiting for     0.0388 sec
2030 Waiting for     0.0388 sec
2031 Waiting for     0.0392 sec
2032 Waiting for     0.0384 sec
2033 Waiting for     0.0262 sec
2034 Waiting for     2.4564 sec
2035 Waiting for     0.0007 sec
2036 Waiting for     0.0391 sec
2037 Waiting for     0.0008 sec
2038 Waiting for     0.0395 sec
2039 #OVERLAP evdw > 1d10   1.00000E+20
2040  #OVERLAPing residues             4
2041    6  17   9  20
2042  #OVERLAPing all corrected after             2  random generation
2043 #OVERLAP evdw after   2.15567E+15
2044 Waiting for     0.0385 sec
2045 Waiting for     0.0008 sec
2046 #OVERLAP evdw > 1d10   1.00000E+20
2047  #OVERLAPing residues             4
2048    6  20   8  25
2049  #OVERLAPing all corrected after            29  random generation
2050 #OVERLAP evdw after   6.02852E+21
2051 Waiting for     0.0395 sec
2052 Waiting for     0.0385 sec
2053 Waiting for     0.0008 sec
2054 Waiting for     0.0387 sec
2055 #OVERLAP evdw > 1d10   1.00000E+20
2056  #OVERLAPing residues             2
2057    7  23
2058  #OVERLAPing all corrected after             1  random generation
2059 #OVERLAP evdw after   1.30515E+04
2060 Waiting for     0.0468 sec
2061 Waiting for     0.0397 sec
2062 Waiting for     0.0385 sec
2063 Waiting for     0.0008 sec
2064 Waiting for     2.9689 sec
2065 Waiting for     0.0009 sec
2066 Waiting for     0.0455 sec
2067 Waiting for     0.0383 sec
2068 #OVERLAP evdw > 1d10   1.00000E+20
2069  #OVERLAPing residues             2
2070    6  27
2071  #OVERLAPing all corrected after             2  random generation
2072 #OVERLAP evdw after   7.27309E+17
2073 Waiting for     0.0008 sec
2074 Waiting for     0.0395 sec
2075 Waiting for     0.0394 sec
2076 Waiting for     0.0008 sec
2077 Waiting for     0.0007 sec
2078 Waiting for     0.0386 sec
2079 Waiting for     0.0008 sec
2080 Waiting for     0.0797 sec
2081 Waiting for     0.0383 sec
2082 Waiting for     2.0264 sec
2083 Waiting for     0.0008 sec
2084 #OVERLAP evdw > 1d10   1.00000E+20
2085  #OVERLAPing residues             4
2086    4  10   5  27
2087  #OVERLAPing all corrected after             1  random generation
2088 #OVERLAP evdw after   2.03259E+06
2089 Waiting for     0.0384 sec
2090 Waiting for     0.0007 sec
2091 Waiting for     0.0392 sec
2092 Waiting for     0.0398 sec
2093 Waiting for     0.0384 sec
2094 Waiting for     0.0008 sec
2095 Waiting for     0.0008 sec
2096 Waiting for     0.0401 sec
2097 #OVERLAP evdw > 1d10   1.00000E+20
2098  #OVERLAPing residues             2
2099    4  18
2100  #OVERLAPing all corrected after             1  random generation
2101 #OVERLAP evdw after   9.54155E+15
2102 Waiting for     0.0392 sec
2103 Waiting for     0.0225 sec
2104 Waiting for     0.0733 sec
2105 Waiting for     0.0387 sec
2106 Waiting for     2.7398 sec
2107 Waiting for     0.0007 sec
2108 Waiting for     0.0956 sec
2109 Waiting for     0.0132 sec
2110 Waiting for     0.0382 sec
2111 Waiting for     0.0392 sec
2112 Waiting for     0.0007 sec
2113 Waiting for     0.0393 sec
2114 Waiting for     0.0397 sec
2115 Waiting for     0.1028 sec
2116 Waiting for     0.0008 sec
2117 Waiting for     0.0398 sec
2118 Waiting for     0.0639 sec
2119 Waiting for     0.0010 sec
2120 Waiting for     0.0382 sec
2121 Waiting for     0.0008 sec
2122 Waiting for     0.0395 sec
2123 Waiting for     0.0393 sec
2124 Waiting for     0.0388 sec
2125 Waiting for     0.0397 sec
2126 Waiting for     0.0008 sec
2127 Waiting for     0.0393 sec
2128 Waiting for     0.0008 sec
2129 #OVERLAP evdw > 1d10   1.00000E+20
2130  #OVERLAPing residues             2
2131    7  17
2132  #OVERLAPing all corrected after             1  random generation
2133 #OVERLAP evdw after   1.59934E+04
2134 Waiting for     0.0393 sec
2135 #OVERLAP evdw > 1d10   1.00000E+20
2136  #OVERLAPing residues             4
2137    7  23   9  29
2138  #OVERLAPing all corrected after             1  random generation
2139 #OVERLAP evdw after   6.89669E+18
2140 Waiting for     0.0391 sec
2141 Waiting for     0.0386 sec
2142 Waiting for     0.0391 sec
2143 Waiting for     0.0384 sec
2144 Waiting for     0.0381 sec
2145 Waiting for     0.0399 sec
2146 #OVERLAP evdw > 1d10   1.00000E+20
2147  #OVERLAPing residues             2
2148   11  22
2149  #OVERLAPing all corrected after             1  random generation
2150 #OVERLAP evdw after   8.87134E+08
2151 Waiting for     0.9662 sec
2152 Waiting for     0.0394 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             4
2155    4  29  14  26
2156  #OVERLAPing all corrected after             3  random generation
2157 #OVERLAP evdw after   8.99864E+43
2158 Waiting for     0.0379 sec
2159 Waiting for     0.0389 sec
2160 Waiting for     0.0402 sec
2161 Waiting for     0.0386 sec
2162 #OVERLAP evdw > 1d10   1.00000E+20
2163  #OVERLAPing residues             2
2164    4  27
2165  #OVERLAPing all corrected after             7  random generation
2166 #OVERLAP evdw after   1.09963E+06
2167 Waiting for     0.0381 sec
2168 Waiting for     0.0381 sec
2169 Waiting for     0.0395 sec
2170 #OVERLAP evdw > 1d10   1.00000E+20
2171  #OVERLAPing residues             2
2172    3  23
2173  #OVERLAPing all corrected after             1  random generation
2174 #OVERLAP evdw after   3.47462E+10
2175 Waiting for     0.0008 sec
2176 Waiting for     0.0680 sec
2177 Waiting for     0.0008 sec
2178 Waiting for     0.0393 sec
2179 #OVERLAP evdw > 1d10   1.00000E+20
2180  #OVERLAPing residues             2
2181   22  27
2182  #OVERLAPing all corrected after            12  random generation
2183 #OVERLAP evdw after   3.21417E+23
2184 Waiting for     0.0007 sec
2185 Waiting for     0.0008 sec
2186 Waiting for     0.0395 sec
2187 Waiting for     2.7445 sec
2188  End of minim, proc           45 time     3397.846603000000     
2189 Processor  45 is finishing work.
2190  Total time    3435.747680999999       sec