-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB045 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 45 iseed(4)= 0 0 -31 -32173 ran_num 0.1376754790544510 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3310 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0670 sec Waiting for 0.0504 sec Waiting for 1.2198 sec Waiting for 0.0740 sec Waiting for 0.0397 sec Waiting for 0.0410 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.76527E+18 Waiting for 0.0043 sec #OVERLAP evdw > 1d10 8.59778E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.59778E+24 Waiting for 0.0604 sec Waiting for 0.0456 sec Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.92398E+04 Waiting for 0.0797 sec Waiting for 0.0414 sec Waiting for 0.0397 sec Waiting for 0.0973 sec Waiting for 0.0200 sec Waiting for 0.5049 sec Waiting for 0.0008 sec Waiting for 0.0447 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31485E+15 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.37607E+06 Waiting for 0.0393 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94688E+14 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.33487E+16 Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 16 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.68783E+15 Waiting for 0.0008 sec Waiting for 0.0269 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 1.2954 sec Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.59957E+09 Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01318E+07 Waiting for 0.9526 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.36089E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.12809E+03 Waiting for 0.0008 sec Waiting for 0.0621 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32707E+06 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0656 sec Waiting for 0.0008 sec Waiting for 0.8456 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.07625E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49495E+03 Waiting for 0.0493 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19893E+16 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0455 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.73884E+01 Waiting for 0.0913 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46727E+11 Waiting for 0.0008 sec Waiting for 0.8178 sec Waiting for 0.0007 sec Waiting for 0.0434 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28317E+02 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74385E+18 Waiting for 0.0392 sec Waiting for 0.0395 sec Waiting for 0.0683 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0786 sec Waiting for 0.0008 sec Waiting for 0.3912 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0768 sec Waiting for 0.0616 sec #OVERLAP evdw > 1d10 1.94124E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94124E+27 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30819E+11 Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.53321E+19 Waiting for 0.0728 sec Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0383 sec Waiting for 0.0379 sec Waiting for 0.1004 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0550 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09971E+13 Waiting for 0.0383 sec Waiting for 0.0405 sec Waiting for 0.0383 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.07489E+11 Waiting for 0.0008 sec Waiting for 0.0744 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60569E+07 Waiting for 1.3464 sec Waiting for 0.0666 sec Waiting for 0.0236 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85710E+03 Waiting for 0.0765 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 26 4 7 8 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.35399E+06 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.50800E+09 Waiting for 0.0266 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 1.4190 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 8.22322E+20 Waiting for 0.0386 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.99268E+21 Waiting for 0.0378 sec Waiting for 0.0436 sec Waiting for 0.0397 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0675 sec Waiting for 0.0392 sec Waiting for 0.0758 sec Waiting for 0.7722 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.25479E+05 Waiting for 0.0605 sec #OVERLAP evdw > 1d10 2.09665E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09665E+21 Waiting for 0.0379 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37591E+15 Waiting for 0.0665 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95562E+08 Waiting for 0.0008 sec Waiting for 0.0409 sec Waiting for 0.0009 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 1.5455 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.43323E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71798E+04 Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0506 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.00288E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53316E+04 Waiting for 0.0390 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31535E+07 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.8884 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42835E+02 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49050E+09 Waiting for 0.0404 sec Waiting for 0.0397 sec Waiting for 0.0307 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.68472E+01 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0169 sec Waiting for 0.0388 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0493 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.98758E+21 Waiting for 0.0395 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 27 13 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.56295E+12 Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0286 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.98130E+06 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 8 7 20 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.85566E+17 Waiting for 0.0011 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.71216E+07 Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.64091E+12 Waiting for 0.0384 sec Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 1.1146 sec Waiting for 0.0129 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.35454E+01 Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.06017E+10 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 22 6 25 9 24 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0485 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40815E+20 Waiting for 0.0589 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0191 sec Waiting for 0.0508 sec Waiting for 0.0379 sec Waiting for 0.1113 sec Waiting for 0.0008 sec Waiting for 0.0715 sec Waiting for 0.7170 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.61851E+04 Waiting for 0.0007 sec Waiting for 0.0571 sec Waiting for 0.0396 sec Waiting for 0.0400 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 8 #OVERLAPing all corrected after 527 random generation #OVERLAP evdw after 4.12605E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91250E+02 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.51381E+06 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0436 sec Waiting for 1.0936 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0135 sec Waiting for 0.0387 sec Waiting for 0.0085 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 3.54029E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54029E+28 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57685E+03 Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.67091E+02 Waiting for 0.0459 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24906E+01 Waiting for 1.7270 sec Waiting for 0.0270 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05821E+07 Waiting for 0.0706 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56222E+05 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82679E+04 Waiting for 0.0400 sec Waiting for 0.0586 sec Waiting for 0.0608 sec Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0385 sec Waiting for 0.0422 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 1.6032 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29060E+05 Waiting for 0.0301 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0656 sec Waiting for 0.0007 sec Waiting for 0.0785 sec Waiting for 0.0016 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10287E+03 Waiting for 0.0398 sec Waiting for 0.0696 sec Waiting for 0.0381 sec Waiting for 1.8174 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94100E+03 Waiting for 0.0742 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.45588E+03 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31858E+06 Waiting for 0.0378 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0389 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 22 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44372E+05 Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 1.9766 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03729E+06 Waiting for 0.0158 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0507 sec Waiting for 0.0493 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.66824E+04 Waiting for 0.0095 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 5.94522E+14 Waiting for 0.0386 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 21 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37592E+02 Waiting for 0.0147 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.01070E+06 Waiting for 0.0007 sec Waiting for 0.9656 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 17 7 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.74420E+10 Waiting for 0.0732 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 15 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.25810E+21 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0748 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.30503E+12 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78869E+09 Waiting for 0.0398 sec Waiting for 0.0654 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78806E+22 Waiting for 0.0185 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.07772E+02 Waiting for 0.0380 sec Waiting for 0.0858 sec Waiting for 0.0007 sec Waiting for 0.0769 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30824E+16 Waiting for 0.0007 sec Waiting for 0.0755 sec Waiting for 0.0709 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0416 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53470E+12 Waiting for 0.0388 sec Waiting for 0.0403 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0504 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0510 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 1.1065 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53680E+03 Waiting for 0.0153 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.48261E+01 Waiting for 0.0484 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing NOT all corrected 2 10 20 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 22 10 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.84391E+13 Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82314E+06 Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.28903E+05 Waiting for 0.0688 sec Waiting for 0.5876 sec Waiting for 0.0389 sec Waiting for 0.0156 sec Waiting for 0.0669 sec Waiting for 0.0359 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0495 sec Waiting for 0.0008 sec Waiting for 0.0436 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0461 sec Waiting for 1.5771 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.03247E+08 Waiting for 0.0388 sec Waiting for 0.0681 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 23 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07018E+08 Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37018E+08 Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52709E+06 Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 23 #OVERLAPing all corrected after 18 random generation #OVERLAP evdw after 1.22527E+22 Waiting for 0.0649 sec Waiting for 0.0632 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92837E+02 Waiting for 0.0560 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 1.8275 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.27550E+16 Waiting for 0.0400 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30228E+15 Waiting for 0.0389 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 13 20 14 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.85114E+30 Waiting for 0.0396 sec Waiting for 0.0670 sec Waiting for 0.5365 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0292 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.0747 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 13 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.23802E+11 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 17 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45406E+03 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0501 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93808E+12 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.02953E+07 Waiting for 0.0381 sec Waiting for 1.0710 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.19427E+40 Waiting for 0.0392 sec Waiting for 0.1308 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.34901E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41400E+16 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.02656E+06 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 5.30267E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.30267E+20 Waiting for 0.0382 sec Waiting for 0.4334 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 18 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.69075E+09 Waiting for 0.0229 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 12 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.54191E+17 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 10 26 11 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.94774E+12 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52215E+13 Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0418 sec Waiting for 1.1975 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0427 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83682E+02 Waiting for 0.0383 sec Waiting for 0.0338 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 11 25 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61358E+19 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31715E+02 Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0447 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.55805E+10 Waiting for 0.0660 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.00636E+08 Waiting for 0.0396 sec Waiting for 0.0613 sec Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.27717E+11 Waiting for 0.4931 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0405 sec Waiting for 0.0092 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.53335E+09 Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.22680E+03 Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45496E+06 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 14 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.26112E+17 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.98284E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98284E+27 Waiting for 0.0505 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 14 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78458E+37 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.10554E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10554E+20 Waiting for 0.0831 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.66172E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.47291E+03 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0892 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.94938E+07 Waiting for 0.0243 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.53177E+26 Waiting for 0.0611 sec Waiting for 0.0388 sec Waiting for 0.0249 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0925 sec Waiting for 0.3850 sec Waiting for 0.0008 sec Waiting for 0.0619 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47119E+14 Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40634E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42123E+07 Waiting for 0.0009 sec Waiting for 0.0677 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.43543E+10 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 1.1992 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 31 random generation #OVERLAP evdw after 4.88316E+08 Waiting for 0.0506 sec Waiting for 0.0594 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.94088E+27 Waiting for 0.0378 sec Waiting for 0.0322 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19983E+05 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0705 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.49142E+16 Waiting for 0.0385 sec Waiting for 0.0468 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.83581E+09 Waiting for 0.0396 sec Waiting for 0.0379 sec Waiting for 0.9774 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0549 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19804E+04 Waiting for 0.0381 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23334E+17 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.04180E+10 Waiting for 0.0388 sec Waiting for 0.0524 sec Waiting for 0.0385 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 1.7069 sec Waiting for 0.0007 sec Waiting for 0.0715 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 28 13 26 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.00427E+18 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.89029E+04 Waiting for 0.0382 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.37058E+04 Waiting for 0.0382 sec Waiting for 0.2744 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 29 12 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.45611E+12 Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05631E+09 Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.1140 sec Waiting for 0.0040 sec Waiting for 0.0711 sec Waiting for 0.0159 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 17 4 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.03160E+11 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06087E+01 Waiting for 0.0390 sec Waiting for 0.0491 sec Waiting for 1.6288 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.36663E+04 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0398 sec Waiting for 0.0696 sec Waiting for 0.0462 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.49437E+02 Waiting for 0.0837 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29061E+19 Waiting for 0.0446 sec Waiting for 1.7830 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36389E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.21743E+15 Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.12934E+14 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 1.5758 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0398 sec Waiting for 0.0599 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.29181E+14 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.93848E+07 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0422 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00623E+05 Waiting for 0.0846 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 12 27 13 16 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.01540E+19 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0466 sec Waiting for 1.5507 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.20104E+04 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0647 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95584E+05 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.63075E+02 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.8781 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.24824E+01 Waiting for 0.0768 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91473E+04 Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0009 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 20 9 21 14 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.44668E+09 Waiting for 0.0008 sec Waiting for 0.0548 sec Waiting for 0.0659 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72551E+04 Waiting for 1.9662 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.55594E+19 Waiting for 0.0393 sec Waiting for 0.0692 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28135E+08 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0704 sec Waiting for 0.0724 sec Waiting for 1.3833 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 12 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30926E+08 Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.72874E+04 Waiting for 0.0396 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43312E+04 Waiting for 0.0393 sec Waiting for 0.0478 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.96953E+12 Waiting for 0.0390 sec Waiting for 1.0610 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 24 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.44657E+18 Waiting for 0.0114 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 17 15 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.36547E+11 Waiting for 0.0383 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.28715E+08 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.24300E+10 Waiting for 0.0395 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 20 #OVERLAPing all corrected after 406 random generation #OVERLAP evdw after 1.41342E+07 Waiting for 0.0778 sec Waiting for 0.0075 sec Waiting for 0.0392 sec Waiting for 0.0631 sec Waiting for 1.4814 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51857E+12 Waiting for 0.0381 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0040 sec Waiting for 0.0398 sec Waiting for 0.0680 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.52389E+03 Waiting for 0.0380 sec Waiting for 0.0379 sec Waiting for 0.0507 sec Waiting for 0.0008 sec Waiting for 2.3318 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0380 sec Waiting for 0.0385 sec Waiting for 0.0397 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14999E+15 Waiting for 0.0525 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.42096E+11 Waiting for 0.0532 sec Waiting for 0.0380 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15755E+20 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 1.6815 sec Waiting for 0.0010 sec Waiting for 0.0171 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 4.86902E+08 Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0591 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.01824E+10 Waiting for 0.0533 sec Waiting for 0.0427 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.32596E+10 Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.3869 sec Waiting for 0.0007 sec Waiting for 0.0501 sec Waiting for 0.0481 sec Waiting for 0.0767 sec Waiting for 0.0435 sec Waiting for 0.0030 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.63966E+02 Waiting for 0.0065 sec Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0674 sec Waiting for 1.3562 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97264E+14 Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0189 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.80958E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.70025E+08 Waiting for 0.0007 sec Waiting for 0.0514 sec Waiting for 2.6181 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04305E+10 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0492 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02461E+14 Waiting for 0.0130 sec Waiting for 0.0451 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47535E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.07864E+01 Waiting for 0.0386 sec Waiting for 0.0665 sec Waiting for 0.0388 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33407E+06 Waiting for 1.0135 sec #OVERLAP evdw > 1d10 2.11486E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11486E+24 Waiting for 0.0349 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.12521E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30569E+09 Waiting for 0.0412 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 2.2123 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0518 sec Waiting for 0.0392 sec Waiting for 0.0589 sec Waiting for 0.0383 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0451 sec Waiting for 2.1739 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12086E+16 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 30 random generation #OVERLAP evdw after 9.74845E+19 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0262 sec Waiting for 2.4564 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.15567E+15 Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 8 25 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 6.02852E+21 Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30515E+04 Waiting for 0.0468 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 2.9689 sec Waiting for 0.0009 sec Waiting for 0.0455 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.27309E+17 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0797 sec Waiting for 0.0383 sec Waiting for 2.0264 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 10 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03259E+06 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.54155E+15 Waiting for 0.0392 sec Waiting for 0.0225 sec Waiting for 0.0733 sec Waiting for 0.0387 sec Waiting for 2.7398 sec Waiting for 0.0007 sec Waiting for 0.0956 sec Waiting for 0.0132 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0397 sec Waiting for 0.1028 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0639 sec Waiting for 0.0010 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.59934E+04 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.89669E+18 Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.87134E+08 Waiting for 0.9662 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 14 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.99864E+43 Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0402 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.09963E+06 Waiting for 0.0381 sec Waiting for 0.0381 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.47462E+10 Waiting for 0.0008 sec Waiting for 0.0680 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 3.21417E+23 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 2.7445 sec End of minim, proc 45 time 3397.846603000000 Processor 45 is finishing work. Total time 3435.747680999999 sec