added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB044
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB044
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            44  iseed(4)=             0            0          -30 
47        -52844
48  ran_num   0.2216394245624542     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3310 sec
146 Waiting for     0.0392 sec
147 Waiting for     0.0398 sec
148 Waiting for     0.0390 sec
149 Waiting for     0.0008 sec
150 Waiting for     1.2199 sec
151 #OVERLAP evdw > 1d10   1.00000E+20
152  #OVERLAPing residues             2
153    8  23
154  #OVERLAPing all corrected after             2  random generation
155 #OVERLAP evdw after   5.33866E+19
156 Waiting for     0.0008 sec
157 Waiting for     0.0383 sec
158 Waiting for     0.0383 sec
159 Waiting for     0.0759 sec
160 Waiting for     0.0315 sec
161 Waiting for     0.0386 sec
162 Waiting for     0.0388 sec
163 Waiting for     0.0393 sec
164 Waiting for     0.0413 sec
165 #OVERLAP evdw > 1d10   1.00000E+20
166  #OVERLAPing residues             2
167   13  27
168  #OVERLAPing all corrected after             2  random generation
169 #OVERLAP evdw after   1.41303E+08
170 Waiting for     0.0391 sec
171 Waiting for     0.1027 sec
172 #OVERLAP evdw > 1d10   1.00000E+20
173  #OVERLAPing residues             2
174   13  17
175  #OVERLAPing all corrected after             1  random generation
176 #OVERLAP evdw after  -2.44516E+01
177 Waiting for     0.0007 sec
178 #OVERLAP evdw > 1d10   1.00000E+20
179  #OVERLAPing residues             2
180    3  14
181  #OVERLAPing all corrected after             1  random generation
182 #OVERLAP evdw after   1.91491E+11
183 Waiting for     0.0381 sec
184 Waiting for     0.0479 sec
185 Waiting for     0.0380 sec
186 Waiting for     0.0396 sec
187 Waiting for     0.0008 sec
188 #OVERLAP evdw > 1d10   1.00000E+20
189  #OVERLAPing residues             2
190    6  15
191  #OVERLAPing all corrected after             2  random generation
192 #OVERLAP evdw after   3.54674E+16
193 Waiting for     0.0383 sec
194 Waiting for     0.0388 sec
195 #OVERLAP evdw > 1d10   1.00000E+20
196  #OVERLAPing residues             2
197   13  23
198  #OVERLAPing all corrected after             1  random generation
199 #OVERLAP evdw after   8.81315E+03
200 Waiting for     0.0384 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203    2  27
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   3.43847E+05
206 Waiting for     0.0396 sec
207 Waiting for     0.0251 sec
208 Waiting for     0.0389 sec
209 Waiting for     0.0388 sec
210 Waiting for     0.0391 sec
211 Waiting for     0.0394 sec
212 Waiting for     0.0381 sec
213 Waiting for     0.8271 sec
214 Waiting for     0.0007 sec
215 #OVERLAP evdw > 1d10   1.00000E+20
216  #OVERLAPing residues             2
217    9  22
218  #OVERLAPing all corrected after             1  random generation
219 #OVERLAP evdw after   3.90459E+06
220 Waiting for     0.0008 sec
221 Waiting for     0.0009 sec
222 Waiting for     0.0395 sec
223 Waiting for     0.0007 sec
224 Waiting for     0.0386 sec
225 #OVERLAP evdw > 1d10   1.00000E+20
226  #OVERLAPing residues             4
227    3  21   7  22
228  #OVERLAPing all corrected after             2  random generation
229 #OVERLAP evdw after   2.49899E+11
230 Waiting for     0.0008 sec
231 #OVERLAP evdw > 1d10   1.00000E+20
232  #OVERLAPing residues             2
233    4  17
234  #OVERLAPing all corrected after             1  random generation
235 #OVERLAP evdw after   1.87388E+11
236 Waiting for     0.0736 sec
237 Waiting for     0.0516 sec
238 Waiting for     0.0383 sec
239 Waiting for     0.0461 sec
240 Waiting for     0.0385 sec
241 Waiting for     0.0576 sec
242 Waiting for     0.0403 sec
243 Waiting for     1.1272 sec
244 Waiting for     0.0007 sec
245 Waiting for     0.0394 sec
246 #OVERLAP evdw > 1d10   1.00000E+20
247  #OVERLAPing residues             2
248   18  23
249  #OVERLAPing all corrected after             1  random generation
250 #OVERLAP evdw after   1.12349E+06
251 Waiting for     0.0382 sec
252 #OVERLAP evdw > 1d10   1.00000E+20
253  #OVERLAPing residues             2
254   12  25
255  #OVERLAPing all corrected after             1  random generation
256 #OVERLAP evdw after   2.23481E+15
257 Waiting for     0.0299 sec
258 Waiting for     0.0881 sec
259 #OVERLAP evdw > 1d10   1.00000E+20
260  #OVERLAPing residues             2
261    2   9
262  #OVERLAPing all corrected after             1  random generation
263 #OVERLAP evdw after   6.21850E+02
264 Waiting for     0.0008 sec
265 Waiting for     0.0737 sec
266 #OVERLAP evdw > 1d10   1.00000E+20
267  #OVERLAPing residues             2
268    4  14
269  #OVERLAPing all corrected after             1  random generation
270 #OVERLAP evdw after   1.87617E+05
271 Waiting for     0.0528 sec
272 Waiting for     0.0008 sec
273 Waiting for     0.0501 sec
274 #OVERLAP evdw > 1d10   1.00000E+20
275  #OVERLAPing residues             2
276    3  23
277  #OVERLAPing all corrected after             1  random generation
278 #OVERLAP evdw after   7.10129E+05
279 Waiting for     0.0385 sec
280 #OVERLAP evdw > 1d10   1.00000E+20
281  #OVERLAPing residues             2
282    7  26
283  #OVERLAPing all corrected after             1  random generation
284 #OVERLAP evdw after  -4.31261E+01
285 Waiting for     0.0008 sec
286 Waiting for     0.6632 sec
287 Waiting for     0.0008 sec
288 Waiting for     0.0008 sec
289 Waiting for     0.0381 sec
290 #OVERLAP evdw > 1d10   1.00000E+20
291  #OVERLAPing residues             2
292   11  29
293  #OVERLAPing all corrected after             1  random generation
294 #OVERLAP evdw after   1.06683E+02
295 Waiting for     0.1284 sec
296 Waiting for     0.0007 sec
297 #OVERLAP evdw > 1d10   1.00000E+20
298  #OVERLAPing residues             4
299    5  11   9  23
300  #OVERLAPing all corrected after             2  random generation
301 #OVERLAP evdw after   1.34559E+10
302 Waiting for     0.0388 sec
303 #OVERLAP evdw > 1d10   1.00000E+20
304  #OVERLAPing residues             2
305    2  13
306  #OVERLAPing all corrected after             1  random generation
307 #OVERLAP evdw after   2.45753E+22
308 Waiting for     0.0007 sec
309 #OVERLAP evdw > 1d10   1.00000E+20
310  #OVERLAPing residues             7
311    9  26  10  27  11  29  20
312  #OVERLAPing NOT all corrected             2
313   10  27
314 #OVERLAP evdw after   1.00000E+20
315 Waiting for     0.0540 sec
316 Waiting for     0.0390 sec
317 #OVERLAP evdw > 1d10   1.00000E+20
318  #OVERLAPing residues             2
319    8  23
320  #OVERLAPing all corrected after             1  random generation
321 #OVERLAP evdw after   1.53162E+06
322 Waiting for     0.0396 sec
323 #OVERLAP evdw > 1d10   9.10253E+27
324  #OVERLAPing residues             0
325
326  #OVERLAPing all corrected after             1  random generation
327 #OVERLAP evdw after   9.10253E+27
328 Waiting for     0.0040 sec
329 #OVERLAP evdw > 1d10   1.00000E+20
330  #OVERLAPing residues             2
331    8  25
332  #OVERLAPing all corrected after             1  random generation
333 #OVERLAP evdw after   7.48578E+19
334 Waiting for     0.0385 sec
335 Waiting for     0.0008 sec
336 #OVERLAP evdw > 1d10   1.00000E+20
337  #OVERLAPing residues             4
338    3  25   4  22
339  #OVERLAPing all corrected after             1  random generation
340 #OVERLAP evdw after   7.37358E+04
341 Waiting for     0.0394 sec
342 Waiting for     0.0388 sec
343 Waiting for     0.0007 sec
344 Waiting for     0.0399 sec
345 Waiting for     0.0385 sec
346 Waiting for     0.0429 sec
347 Waiting for     0.0386 sec
348 #OVERLAP evdw > 1d10   1.00000E+20
349  #OVERLAPing residues             2
350   14  25
351  #OVERLAPing all corrected after             1  random generation
352 #OVERLAP evdw after   1.57784E+08
353 Waiting for     0.0008 sec
354 Waiting for     0.0392 sec
355 Waiting for     0.0392 sec
356 #OVERLAP evdw > 1d10   1.00000E+20
357  #OVERLAPing residues             4
358    7  23   8  25
359  #OVERLAPing all corrected after             6  random generation
360 #OVERLAP evdw after   2.52584E+21
361 Waiting for     0.0007 sec
362 Waiting for     0.0391 sec
363 #OVERLAP evdw > 1d10   1.00000E+20
364  #OVERLAPing residues             4
365   11  26  12  18
366  #OVERLAPing all corrected after             1  random generation
367 #OVERLAP evdw after   8.13578E+09
368 Waiting for     0.0397 sec
369 Waiting for     0.0754 sec
370 Waiting for     0.0598 sec
371 Waiting for     0.0008 sec
372 Waiting for     0.0008 sec
373 Waiting for     0.0393 sec
374 #OVERLAP evdw > 1d10   1.00000E+20
375  #OVERLAPing residues             2
376    7  19
377  #OVERLAPing all corrected after             1  random generation
378 #OVERLAP evdw after   1.46181E+07
379 Waiting for     0.0391 sec
380 Waiting for     0.0008 sec
381 Waiting for     0.0041 sec
382 Waiting for     0.0384 sec
383 Waiting for     0.8668 sec
384 Waiting for     0.0008 sec
385 Waiting for     0.0008 sec
386 Waiting for     0.0009 sec
387 Waiting for     0.0391 sec
388 Waiting for     0.0007 sec
389 Waiting for     0.0431 sec
390 Waiting for     0.0387 sec
391 #OVERLAP evdw > 1d10   1.00000E+20
392  #OVERLAPing residues             2
393    6  25
394  #OVERLAPing all corrected after             1  random generation
395 #OVERLAP evdw after   2.35293E+29
396 Waiting for     0.0007 sec
397 #OVERLAP evdw > 1d10   1.00000E+20
398  #OVERLAPing residues             2
399    3  27
400  #OVERLAPing all corrected after             2  random generation
401 #OVERLAP evdw after   6.79976E+05
402 Waiting for     0.0396 sec
403 Waiting for     0.0491 sec
404 Waiting for     0.0397 sec
405 Waiting for     0.0383 sec
406 Waiting for     0.0008 sec
407 Waiting for     0.8767 sec
408 Waiting for     0.0007 sec
409 Waiting for     0.0383 sec
410 Waiting for     0.0394 sec
411 #OVERLAP evdw > 1d10   1.00000E+20
412  #OVERLAPing residues             2
413    5  19
414  #OVERLAPing all corrected after             1  random generation
415 #OVERLAP evdw after   4.02810E+11
416 Waiting for     0.0008 sec
417 Waiting for     0.0443 sec
418 Waiting for     0.0398 sec
419 Waiting for     0.0393 sec
420 Waiting for     0.0007 sec
421 Waiting for     0.0394 sec
422 Waiting for     0.0451 sec
423 #OVERLAP evdw > 1d10   1.00000E+20
424  #OVERLAPing residues             2
425    5  17
426  #OVERLAPing all corrected after             1  random generation
427 #OVERLAP evdw after   2.66943E+17
428 Waiting for     0.0547 sec
429 Waiting for     0.0008 sec
430 Waiting for     0.0613 sec
431 Waiting for     0.1244 sec
432 Waiting for     0.0394 sec
433 Waiting for     0.0008 sec
434 Waiting for     0.0382 sec
435 #OVERLAP evdw > 1d10   1.00000E+20
436  #OVERLAPing residues             2
437   15  20
438  #OVERLAPing all corrected after             1  random generation
439 #OVERLAP evdw after   5.18513E+14
440 Waiting for     0.0942 sec
441 Waiting for     0.0602 sec
442 Waiting for     0.0007 sec
443 #OVERLAP evdw > 1d10   1.00000E+20
444  #OVERLAPing residues             2
445    8  23
446  #OVERLAPing all corrected after             2  random generation
447 #OVERLAP evdw after   1.26475E+23
448 Waiting for     0.0667 sec
449 Waiting for     0.0024 sec
450 Waiting for     0.0382 sec
451 #OVERLAP evdw > 1d10   1.00000E+20
452  #OVERLAPing residues             2
453   14  23
454  #OVERLAPing all corrected after             1  random generation
455 #OVERLAP evdw after   3.01856E+04
456 Waiting for     0.0075 sec
457 Waiting for     0.0700 sec
458 Waiting for     0.0008 sec
459 #OVERLAP evdw > 1d10   1.00000E+20
460  #OVERLAPing residues             2
461    3  23
462  #OVERLAPing all corrected after             1  random generation
463 #OVERLAP evdw after  -3.58807E+01
464 Waiting for     0.0387 sec
465 Waiting for     0.0008 sec
466 Waiting for     0.0008 sec
467 Waiting for     1.4047 sec
468 Waiting for     0.0007 sec
469 Waiting for     0.0383 sec
470 Waiting for     0.0008 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             2
473   10  17
474  #OVERLAPing all corrected after             1  random generation
475 #OVERLAP evdw after   3.89577E+20
476 Waiting for     0.0387 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             2
479    9  23
480  #OVERLAPing all corrected after             3  random generation
481 #OVERLAP evdw after   9.46504E+05
482 Waiting for     0.0384 sec
483 #OVERLAP evdw > 1d10   1.00000E+20
484  #OVERLAPing residues             4
485    9  18  12  28
486  #OVERLAPing NOT all corrected             2
487   12  28
488 #OVERLAP evdw after   1.00000E+20
489 Waiting for     0.0008 sec
490 Waiting for     0.0546 sec
491 Waiting for     0.0382 sec
492 Waiting for     0.0514 sec
493 #OVERLAP evdw > 1d10   1.00000E+20
494  #OVERLAPing residues             2
495    3  19
496  #OVERLAPing all corrected after             1  random generation
497 #OVERLAP evdw after   9.38004E+09
498 Waiting for     0.0010 sec
499 Waiting for     0.0008 sec
500 Waiting for     0.0391 sec
501 Waiting for     0.0396 sec
502 Waiting for     0.0382 sec
503 Waiting for     0.0383 sec
504 Waiting for     0.0383 sec
505 Waiting for     0.0641 sec
506 Waiting for     0.0468 sec
507 Waiting for     0.0332 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             3
510   11  19  26
511  #OVERLAPing all corrected after             4  random generation
512 #OVERLAP evdw after   1.21253E+06
513 Waiting for     0.0674 sec
514 #OVERLAP evdw > 1d10   1.00000E+20
515  #OVERLAPing residues             2
516    5  17
517  #OVERLAPing all corrected after             1  random generation
518 #OVERLAP evdw after   8.84216E+04
519 Waiting for     0.0395 sec
520 Waiting for     0.0655 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             2
523   14  17
524  #OVERLAPing all corrected after             2  random generation
525 #OVERLAP evdw after   9.03394E+06
526 Waiting for     0.0391 sec
527 #OVERLAP evdw > 1d10   1.00000E+20
528  #OVERLAPing residues             2
529   11  20
530  #OVERLAPing all corrected after             1  random generation
531 #OVERLAP evdw after   4.96014E+12
532 Waiting for     0.0007 sec
533 #OVERLAP evdw > 1d10   1.00000E+20
534  #OVERLAPing residues             2
535   12  25
536  #OVERLAPing all corrected after             1  random generation
537 #OVERLAP evdw after   2.31356E+15
538 Waiting for     0.0008 sec
539 Waiting for     0.0391 sec
540 Waiting for     0.0398 sec
541 #OVERLAP evdw > 1d10   1.00000E+20
542  #OVERLAPing residues             2
543    4  27
544  #OVERLAPing all corrected after             1  random generation
545 #OVERLAP evdw after   2.63012E+03
546 Waiting for     0.0007 sec
547 Waiting for     0.0008 sec
548 Waiting for     0.6580 sec
549 Waiting for     0.0008 sec
550 Waiting for     0.0567 sec
551 Waiting for     0.0384 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             2
554   16  20
555  #OVERLAPing all corrected after             1  random generation
556 #OVERLAP evdw after   1.36904E+21
557 Waiting for     0.0008 sec
558 Waiting for     0.0010 sec
559 Waiting for     0.0098 sec
560 #OVERLAP evdw > 1d10   1.00000E+20
561  #OVERLAPing residues             2
562    8  25
563  #OVERLAPing all corrected after             1  random generation
564 #OVERLAP evdw after   1.46436E+02
565 Waiting for     0.0387 sec
566 #OVERLAP evdw > 1d10   1.00000E+20
567  #OVERLAPing residues             6
568    3  26   4  25  13  22
569  #OVERLAPing all corrected after             1  random generation
570 #OVERLAP evdw after   2.46101E+09
571 Waiting for     0.0008 sec
572 #OVERLAP evdw > 1d10   1.00000E+20
573  #OVERLAPing residues             2
574   11  27
575  #OVERLAPing all corrected after             1  random generation
576 #OVERLAP evdw after   1.29456E+01
577 Waiting for     0.0402 sec
578 Waiting for     0.0795 sec
579 #OVERLAP evdw > 1d10   1.00000E+20
580  #OVERLAPing residues             2
581    7  25
582  #OVERLAPing all corrected after             1  random generation
583 #OVERLAP evdw after   5.15268E+07
584 Waiting for     0.0126 sec
585 Waiting for     0.0008 sec
586 Waiting for     0.0863 sec
587 Waiting for     0.7933 sec
588 Waiting for     0.0397 sec
589 #OVERLAP evdw > 1d10   1.00000E+20
590  #OVERLAPing residues             2
591    7  19
592  #OVERLAPing all corrected after             1  random generation
593 #OVERLAP evdw after   1.21339E+11
594 Waiting for     0.0390 sec
595 Waiting for     0.0397 sec
596 #OVERLAP evdw > 1d10   1.00000E+20
597  #OVERLAPing residues             3
598    6  20  15
599  #OVERLAPing all corrected after             1  random generation
600 #OVERLAP evdw after   4.09132E+11
601 Waiting for     0.0379 sec
602 Waiting for     0.0480 sec
603 Waiting for     0.0398 sec
604 Waiting for     0.0212 sec
605 #OVERLAP evdw > 1d10   1.00000E+20
606  #OVERLAPing residues             2
607    3  25
608  #OVERLAPing all corrected after             1  random generation
609 #OVERLAP evdw after   2.71452E+04
610 Waiting for     0.0435 sec
611 Waiting for     0.0453 sec
612 Waiting for     0.0392 sec
613 #OVERLAP evdw > 1d10   1.00000E+20
614  #OVERLAPing residues             2
615    7  27
616  #OVERLAPing all corrected after             1  random generation
617 #OVERLAP evdw after   2.30407E+08
618 Waiting for     0.0394 sec
619 Waiting for     0.9119 sec
620 Waiting for     0.0008 sec
621 Waiting for     0.0008 sec
622 Waiting for     0.0382 sec
623 #OVERLAP evdw > 1d10   1.00000E+20
624  #OVERLAPing residues             2
625    5  14
626  #OVERLAPing all corrected after             1  random generation
627 #OVERLAP evdw after   5.24741E+06
628 Waiting for     0.0392 sec
629 Waiting for     0.0008 sec
630 Waiting for     0.0008 sec
631 #OVERLAP evdw > 1d10   9.08169E+22
632  #OVERLAPing residues             0
633
634  #OVERLAPing all corrected after             1  random generation
635 #OVERLAP evdw after   9.08169E+22
636 Waiting for     0.0454 sec
637 Waiting for     0.0385 sec
638 Waiting for     0.0385 sec
639 #OVERLAP evdw > 1d10   1.00000E+20
640  #OVERLAPing residues             2
641    9  21
642  #OVERLAPing all corrected after             1  random generation
643 #OVERLAP evdw after   6.25088E+03
644 Waiting for     0.0388 sec
645 Waiting for     0.0394 sec
646 Waiting for     0.0392 sec
647 Waiting for     0.9658 sec
648 Waiting for     0.0007 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             2
651    9  23
652  #OVERLAPing all corrected after             1  random generation
653 #OVERLAP evdw after   1.94802E+06
654 Waiting for     0.0387 sec
655 Waiting for     0.0386 sec
656 Waiting for     0.0485 sec
657 Waiting for     0.0380 sec
658 Waiting for     0.0474 sec
659 Waiting for     0.0400 sec
660 #OVERLAP evdw > 1d10   1.00000E+20
661  #OVERLAPing residues             2
662   13  26
663  #OVERLAPing all corrected after             1  random generation
664 #OVERLAP evdw after   2.50596E+18
665 Waiting for     0.0008 sec
666 Waiting for     0.0382 sec
667 Waiting for     0.0625 sec
668 Waiting for     0.0382 sec
669 #OVERLAP evdw > 1d10   1.00000E+20
670  #OVERLAPing residues             2
671   12  29
672  #OVERLAPing all corrected after             1  random generation
673 #OVERLAP evdw after   4.78867E+03
674 Waiting for     0.0455 sec
675 Waiting for     0.0008 sec
676 Waiting for     0.0392 sec
677 Waiting for     0.0388 sec
678 Waiting for     0.1866 sec
679 #OVERLAP evdw > 1d10   1.00000E+20
680  #OVERLAPing residues             2
681    3  17
682  #OVERLAPing all corrected after             1  random generation
683 #OVERLAP evdw after   1.34512E+03
684 Waiting for     0.0021 sec
685 Waiting for     0.0391 sec
686 Waiting for     0.0391 sec
687 Waiting for     0.0397 sec
688 Waiting for     0.0008 sec
689 Waiting for     0.0387 sec
690 Waiting for     0.0710 sec
691 Waiting for     0.0387 sec
692 Waiting for     0.0191 sec
693 Waiting for     0.0570 sec
694 Waiting for     0.0616 sec
695 Waiting for     0.0524 sec
696 Waiting for     0.0656 sec
697 Waiting for     0.0393 sec
698 Waiting for     0.0388 sec
699 Waiting for     0.0573 sec
700 Waiting for     0.0008 sec
701 Waiting for     0.0008 sec
702 Waiting for     0.0390 sec
703 #OVERLAP evdw > 1d10   1.00000E+20
704  #OVERLAPing residues             2
705   11  27
706  #OVERLAPing all corrected after             1  random generation
707 #OVERLAP evdw after  -3.16368E+01
708 Waiting for     0.0008 sec
709 Waiting for     0.0395 sec
710 Waiting for     0.0399 sec
711 #OVERLAP evdw > 1d10   1.00000E+20
712  #OVERLAPing residues             4
713    7  19   8  20
714  #OVERLAPing all corrected after             1  random generation
715 #OVERLAP evdw after   8.12864E+07
716 Waiting for     0.0480 sec
717 Waiting for     0.0449 sec
718 Waiting for     0.0393 sec
719 #OVERLAP evdw > 1d10   1.00000E+20
720  #OVERLAPing residues             2
721    8  25
722  #OVERLAPing all corrected after             2  random generation
723 #OVERLAP evdw after   6.39504E+16
724 Waiting for     0.0007 sec
725 Waiting for     0.0662 sec
726 Waiting for     1.6861 sec
727 Waiting for     0.0007 sec
728 #OVERLAP evdw > 1d10   1.00000E+20
729  #OVERLAPing residues             2
730    5  29
731  #OVERLAPing all corrected after             1  random generation
732 #OVERLAP evdw after   3.30114E+11
733 Waiting for     0.0392 sec
734 Waiting for     0.0391 sec
735 #OVERLAP evdw > 1d10   1.00000E+20
736  #OVERLAPing residues             2
737   14  25
738  #OVERLAPing all corrected after             1  random generation
739 #OVERLAP evdw after   2.98849E+09
740 Waiting for     0.0457 sec
741 Waiting for     0.0008 sec
742 Waiting for     0.0008 sec
743 #OVERLAP evdw > 1d10   1.00000E+20
744  #OVERLAPing residues             2
745    4  25
746  #OVERLAPing all corrected after             1  random generation
747 #OVERLAP evdw after   1.73177E+04
748 Waiting for     0.0593 sec
749 Waiting for     0.0008 sec
750 Waiting for     0.0382 sec
751 Waiting for     0.0398 sec
752 Waiting for     0.0384 sec
753 Waiting for     0.0379 sec
754 Waiting for     0.0389 sec
755 #OVERLAP evdw > 1d10   1.00000E+20
756  #OVERLAPing residues             4
757    2  14   5   9
758  #OVERLAPing all corrected after             1  random generation
759 #OVERLAP evdw after   1.66584E+10
760 Waiting for     0.0615 sec
761 Waiting for     0.0388 sec
762 Waiting for     0.0008 sec
763 Waiting for     0.0394 sec
764 #OVERLAP evdw > 1d10   1.00000E+20
765  #OVERLAPing residues             2
766    3  17
767  #OVERLAPing all corrected after             1  random generation
768 #OVERLAP evdw after   1.88680E+01
769 Waiting for     0.0392 sec
770 Waiting for     0.0390 sec
771 Waiting for     0.0384 sec
772 Waiting for     0.0391 sec
773 #OVERLAP evdw > 1d10   1.00000E+20
774  #OVERLAPing residues             2
775   14  20
776  #OVERLAPing all corrected after             1  random generation
777 #OVERLAP evdw after   1.54708E+12
778 Waiting for     0.0393 sec
779 Waiting for     0.0249 sec
780 Waiting for     0.0389 sec
781 Waiting for     0.0398 sec
782 Waiting for     0.0390 sec
783 Waiting for     0.0393 sec
784 Waiting for     0.0384 sec
785 Waiting for     0.0384 sec
786 Waiting for     0.0385 sec
787 Waiting for     1.4618 sec
788 #OVERLAP evdw > 1d10   1.00000E+20
789  #OVERLAPing residues             2
790    9  14
791  #OVERLAPing all corrected after             1  random generation
792 #OVERLAP evdw after   5.75881E+31
793 Waiting for     0.0646 sec
794 Waiting for     0.0477 sec
795 Waiting for     0.0385 sec
796 Waiting for     0.0749 sec
797 Waiting for     0.0787 sec
798 Waiting for     0.0008 sec
799 #OVERLAP evdw > 1d10   1.00000E+20
800  #OVERLAPing residues             2
801    9  17
802  #OVERLAPing all corrected after             2  random generation
803 #OVERLAP evdw after   3.74959E+08
804 Waiting for     0.0538 sec
805 Waiting for     0.0385 sec
806 #OVERLAP evdw > 1d10   1.00000E+20
807  #OVERLAPing residues             2
808    9  23
809  #OVERLAPing all corrected after             1  random generation
810 #OVERLAP evdw after   3.25933E+06
811 Waiting for     0.0385 sec
812 #OVERLAP evdw > 1d10   1.00000E+20
813  #OVERLAPing residues             2
814    7  20
815  #OVERLAPing all corrected after             1  random generation
816 #OVERLAP evdw after   8.25287E+15
817 Waiting for     0.0008 sec
818 Waiting for     0.0619 sec
819 Waiting for     0.0009 sec
820 Waiting for     0.0384 sec
821 Waiting for     0.0390 sec
822 Waiting for     0.0381 sec
823 Waiting for     0.0396 sec
824 Waiting for     0.0053 sec
825 Waiting for     0.1061 sec
826 Waiting for     0.0007 sec
827 #OVERLAP evdw > 1d10   1.00000E+20
828  #OVERLAPing residues             2
829   15  25
830  #OVERLAPing all corrected after             3  random generation
831 #OVERLAP evdw after   9.02542E+19
832 Waiting for     0.0387 sec
833 #OVERLAP evdw > 1d10   1.00000E+20
834  #OVERLAPing residues             2
835    9  16
836  #OVERLAPing all corrected after             1  random generation
837 #OVERLAP evdw after   1.10227E+09
838 Waiting for     0.0382 sec
839 Waiting for     0.0388 sec
840 Waiting for     0.0008 sec
841 #OVERLAP evdw > 1d10   1.00000E+20
842  #OVERLAPing residues             2
843    9  25
844  #OVERLAPing all corrected after             1  random generation
845 #OVERLAP evdw after   5.41744E+07
846 Waiting for     0.0429 sec
847 #OVERLAP evdw > 1d10   1.00000E+20
848  #OVERLAPing residues             2
849    4  27
850  #OVERLAPing all corrected after             1  random generation
851 #OVERLAP evdw after   1.46370E+05
852 Waiting for     0.0008 sec
853 #OVERLAP evdw > 1d10   1.00000E+20
854  #OVERLAPing residues             6
855    8  20  12  26  13  28
856  #OVERLAPing all corrected after             1  random generation
857 #OVERLAP evdw after   2.71234E+15
858 Waiting for     0.0397 sec
859 #OVERLAP evdw > 1d10   1.00000E+20
860  #OVERLAPing residues             2
861    9  29
862  #OVERLAPing all corrected after             1  random generation
863 #OVERLAP evdw after   3.64846E+01
864 Waiting for     0.0397 sec
865 Waiting for     0.0676 sec
866 Waiting for     0.0380 sec
867 #OVERLAP evdw > 1d10   1.00000E+20
868  #OVERLAPing residues             2
869   20  26
870  #OVERLAPing all corrected after             1  random generation
871 #OVERLAP evdw after   1.73481E+04
872 Waiting for     0.0008 sec
873 Waiting for     0.0008 sec
874 Waiting for     1.6322 sec
875 Waiting for     0.0007 sec
876 Waiting for     0.0007 sec
877 Waiting for     0.0461 sec
878 Waiting for     0.0382 sec
879 Waiting for     0.0382 sec
880 Waiting for     0.0008 sec
881 Waiting for     0.0382 sec
882 Waiting for     0.0383 sec
883 Waiting for     0.0974 sec
884 Waiting for     0.0007 sec
885 Waiting for     0.0388 sec
886 #OVERLAP evdw > 1d10   1.00000E+20
887  #OVERLAPing residues             2
888    4   9
889  #OVERLAPing all corrected after             1  random generation
890 #OVERLAP evdw after   1.24975E+15
891 Waiting for     0.0008 sec
892 Waiting for     0.0393 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             2
895   11  20
896  #OVERLAPing all corrected after             1  random generation
897 #OVERLAP evdw after   3.70611E+07
898 Waiting for     0.0296 sec
899 Waiting for     0.8278 sec
900 Waiting for     0.0007 sec
901 Waiting for     0.0008 sec
902 #OVERLAP evdw > 1d10   1.00000E+20
903  #OVERLAPing residues             2
904    9  25
905  #OVERLAPing all corrected after             2  random generation
906 #OVERLAP evdw after  -1.58334E+01
907 Waiting for     0.0008 sec
908 #OVERLAP evdw > 1d10   1.00000E+20
909  #OVERLAPing residues             2
910    4  19
911  #OVERLAPing all corrected after             1  random generation
912 #OVERLAP evdw after   8.03737E+20
913 Waiting for     0.0399 sec
914 Waiting for     0.0008 sec
915 #OVERLAP evdw > 1d10   1.00000E+20
916  #OVERLAPing residues             2
917    4  17
918  #OVERLAPing all corrected after             1  random generation
919 #OVERLAP evdw after   4.95335E+06
920 Waiting for     0.0394 sec
921 Waiting for     0.0008 sec
922 #OVERLAP evdw > 1d10   1.00000E+20
923  #OVERLAPing residues             2
924    3  16
925  #OVERLAPing all corrected after             1  random generation
926 #OVERLAP evdw after   5.02844E+06
927 Waiting for     0.0420 sec
928 #OVERLAP evdw > 1d10   1.00000E+20
929  #OVERLAPing residues             4
930    9  26  11  27
931  #OVERLAPing all corrected after             1  random generation
932 #OVERLAP evdw after   1.13007E+28
933 Waiting for     0.0007 sec
934 #OVERLAP evdw > 1d10   1.00000E+20
935  #OVERLAPing residues             4
936    7  24   8  23
937  #OVERLAPing all corrected after             1  random generation
938 #OVERLAP evdw after   2.47344E+15
939 Waiting for     0.0394 sec
940 Waiting for     0.0383 sec
941 Waiting for     0.0007 sec
942 Waiting for     0.0694 sec
943 Waiting for     0.0398 sec
944 Waiting for     0.8551 sec
945 #OVERLAP evdw > 1d10   1.00000E+20
946  #OVERLAPing residues             2
947   14  26
948  #OVERLAPing all corrected after             2  random generation
949 #OVERLAP evdw after   5.89040E+11
950 Waiting for     0.0008 sec
951 #OVERLAP evdw > 1d10   1.00000E+20
952  #OVERLAPing residues             2
953    2  24
954  #OVERLAPing all corrected after             1  random generation
955 #OVERLAP evdw after   3.89689E+02
956 Waiting for     0.0398 sec
957 #OVERLAP evdw > 1d10   1.00000E+20
958  #OVERLAPing residues             2
959    4  20
960  #OVERLAPing all corrected after             1  random generation
961 #OVERLAP evdw after   2.22079E+07
962 Waiting for     0.0397 sec
963 Waiting for     0.0044 sec
964 Waiting for     0.0280 sec
965 #OVERLAP evdw > 1d10   1.00000E+20
966  #OVERLAPing residues             2
967    4  14
968  #OVERLAPing all corrected after             1  random generation
969 #OVERLAP evdw after   1.20030E+10
970 Waiting for     0.0007 sec
971 #OVERLAP evdw > 1d10   2.60677E+25
972  #OVERLAPing residues             0
973
974  #OVERLAPing all corrected after             1  random generation
975 #OVERLAP evdw after   2.60677E+25
976 Waiting for     0.0007 sec
977 #OVERLAP evdw > 1d10   1.00000E+20
978  #OVERLAPing residues             5
979    7  20   9  16  22
980  #OVERLAPing all corrected after           281  random generation
981 #OVERLAP evdw after   3.94615E+16
982 Waiting for     0.0379 sec
983 Waiting for     0.0389 sec
984 Waiting for     0.0392 sec
985 Waiting for     0.0466 sec
986 Waiting for     0.0389 sec
987 Waiting for     0.0265 sec
988 #OVERLAP evdw > 1d10   1.00000E+20
989  #OVERLAPing residues             2
990    4  17
991  #OVERLAPing all corrected after             1  random generation
992 #OVERLAP evdw after   5.64272E+14
993 Waiting for     0.0008 sec
994 Waiting for     1.8792 sec
995 #OVERLAP evdw > 1d10   1.00000E+20
996  #OVERLAPing residues             5
997    3  27   9  20  10
998  #OVERLAPing NOT all corrected             4
999    9  17  10  20
1000 #OVERLAP evdw after   1.00000E+20
1001 Waiting for     0.0008 sec
1002 Waiting for     0.0728 sec
1003 Waiting for     0.0386 sec
1004 Waiting for     0.0492 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             2
1007   11  23
1008  #OVERLAPing all corrected after             1  random generation
1009 #OVERLAP evdw after   1.54519E+09
1010 Waiting for     0.0397 sec
1011 Waiting for     0.0008 sec
1012 #OVERLAP evdw > 1d10   1.00000E+20
1013  #OVERLAPing residues             2
1014   13  17
1015  #OVERLAPing all corrected after             1  random generation
1016 #OVERLAP evdw after   1.71091E+19
1017 Waiting for     0.0345 sec
1018 #OVERLAP evdw > 1d10   1.00000E+20
1019  #OVERLAPing residues             4
1020    3  14   6  22
1021  #OVERLAPing all corrected after             4  random generation
1022 #OVERLAP evdw after   1.83952E+21
1023 Waiting for     0.0008 sec
1024 Waiting for     0.0545 sec
1025 Waiting for     0.0395 sec
1026 #OVERLAP evdw > 1d10   1.00000E+20
1027  #OVERLAPing residues             4
1028    5  23   7  25
1029  #OVERLAPing NOT all corrected             2
1030    5  23
1031 #OVERLAP evdw after   1.00000E+20
1032 Waiting for     0.0390 sec
1033 Waiting for     0.0008 sec
1034 Waiting for     0.0392 sec
1035 #OVERLAP evdw > 1d10   1.00000E+20
1036  #OVERLAPing residues             2
1037   13  20
1038  #OVERLAPing all corrected after             1  random generation
1039 #OVERLAP evdw after   1.76186E+05
1040 Waiting for     0.0399 sec
1041 Waiting for     0.0179 sec
1042 Waiting for     0.0456 sec
1043 Waiting for     0.0676 sec
1044 Waiting for     1.6199 sec
1045 Waiting for     0.0008 sec
1046 #OVERLAP evdw > 1d10   1.00000E+20
1047  #OVERLAPing residues             2
1048    7  15
1049  #OVERLAPing all corrected after             4  random generation
1050 #OVERLAP evdw after   1.10762E+02
1051 Waiting for     0.0385 sec
1052 #OVERLAP evdw > 1d10   1.00000E+20
1053  #OVERLAPing residues             3
1054   17  22  26
1055  #OVERLAPing all corrected after             3  random generation
1056 #OVERLAP evdw after   6.35640E+06
1057 Waiting for     0.0380 sec
1058 Waiting for     0.0388 sec
1059 Waiting for     0.0007 sec
1060 Waiting for     0.0646 sec
1061 #OVERLAP evdw > 1d10   1.00000E+20
1062  #OVERLAPing residues             4
1063    2  17   9  20
1064  #OVERLAPing all corrected after             1  random generation
1065 #OVERLAP evdw after   3.96121E+05
1066 Waiting for     0.0382 sec
1067 #OVERLAP evdw > 1d10   1.00000E+20
1068  #OVERLAPing residues             4
1069    7  20  11  24
1070  #OVERLAPing all corrected after             1  random generation
1071 #OVERLAP evdw after   9.19951E+07
1072 Waiting for     0.0381 sec
1073 #OVERLAP evdw > 1d10   1.00000E+20
1074  #OVERLAPing residues             2
1075    4  26
1076  #OVERLAPing all corrected after             1  random generation
1077 #OVERLAP evdw after   3.55600E+03
1078 Waiting for     0.0008 sec
1079 #OVERLAP evdw > 1d10   1.00000E+20
1080  #OVERLAPing residues             2
1081    4  21
1082  #OVERLAPing all corrected after             1  random generation
1083 #OVERLAP evdw after   1.92446E+08
1084 Waiting for     0.0395 sec
1085 Waiting for     0.1614 sec
1086 Waiting for     0.0007 sec
1087 #OVERLAP evdw > 1d10   1.00000E+20
1088  #OVERLAPing residues             2
1089    9  25
1090  #OVERLAPing all corrected after             2  random generation
1091 #OVERLAP evdw after  -1.77492E+00
1092 Waiting for     1.7224 sec
1093 #OVERLAP evdw > 1d10   1.00000E+20
1094  #OVERLAPing residues             2
1095    4  20
1096  #OVERLAPing all corrected after             1  random generation
1097 #OVERLAP evdw after   1.49665E+05
1098 Waiting for     0.0339 sec
1099 #OVERLAP evdw > 1d10   1.00000E+20
1100  #OVERLAPing residues             2
1101    5  15
1102  #OVERLAPing all corrected after             1  random generation
1103 #OVERLAP evdw after   1.71901E+09
1104 Waiting for     0.0380 sec
1105 Waiting for     0.0384 sec
1106 Waiting for     0.0681 sec
1107 Waiting for     0.0030 sec
1108 #OVERLAP evdw > 1d10   1.00000E+20
1109  #OVERLAPing residues             2
1110    4  17
1111  #OVERLAPing all corrected after             1  random generation
1112 #OVERLAP evdw after   6.19530E+06
1113 Waiting for     0.0196 sec
1114 #OVERLAP evdw > 1d10   1.00000E+20
1115  #OVERLAPing residues             2
1116    4  17
1117  #OVERLAPing all corrected after            22  random generation
1118 #OVERLAP evdw after   1.09057E+14
1119 Waiting for     0.0385 sec
1120 #OVERLAP evdw > 1d10   1.00000E+20
1121  #OVERLAPing residues             2
1122    7  27
1123  #OVERLAPing all corrected after             1  random generation
1124 #OVERLAP evdw after   4.09194E+09
1125 Waiting for     0.0397 sec
1126 Waiting for     0.0150 sec
1127 Waiting for     0.0381 sec
1128 #OVERLAP evdw > 1d10   1.00000E+20
1129  #OVERLAPing residues             3
1130    9  20  21
1131  #OVERLAPing all corrected after             6  random generation
1132 #OVERLAP evdw after   1.06613E+12
1133 Waiting for     0.0396 sec
1134 #OVERLAP evdw > 1d10   1.00000E+20
1135  #OVERLAPing residues             2
1136    9  19
1137  #OVERLAPing all corrected after             2  random generation
1138 #OVERLAP evdw after   1.28429E+04
1139 Waiting for     0.0205 sec
1140 Waiting for     0.0396 sec
1141 Waiting for     0.0008 sec
1142 Waiting for     0.0008 sec
1143 #OVERLAP evdw > 1d10   1.00000E+20
1144  #OVERLAPing residues             2
1145    3  13
1146  #OVERLAPing all corrected after             1  random generation
1147 #OVERLAP evdw after   1.35859E+06
1148 Waiting for     0.0008 sec
1149 Waiting for     0.0007 sec
1150 Waiting for     0.0008 sec
1151 Waiting for     0.0008 sec
1152 Waiting for     0.0392 sec
1153 #OVERLAP evdw > 1d10   1.00000E+20
1154  #OVERLAPing residues             6
1155    5  26   6  27   7  28
1156  #OVERLAPing NOT all corrected             4
1157    6  27   7  28
1158 #OVERLAP evdw after   1.00000E+20
1159 Waiting for     0.0391 sec
1160 #OVERLAP evdw > 1d10   1.00000E+20
1161  #OVERLAPing residues             2
1162    2  14
1163  #OVERLAPing all corrected after             1  random generation
1164 #OVERLAP evdw after   1.44908E+05
1165 Waiting for     0.0389 sec
1166 Waiting for     0.0689 sec
1167 Waiting for     0.0393 sec
1168 Waiting for     0.0395 sec
1169 Waiting for     0.0008 sec
1170 Waiting for     0.0008 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             4
1173    7  29   8  23
1174  #OVERLAPing all corrected after             2  random generation
1175 #OVERLAP evdw after   3.34718E+35
1176 Waiting for     0.0008 sec
1177 Waiting for     0.0388 sec
1178 Waiting for     0.0392 sec
1179 Waiting for     0.0397 sec
1180 Waiting for     0.0384 sec
1181 Waiting for     0.0397 sec
1182 #OVERLAP evdw > 1d10   1.00000E+20
1183  #OVERLAPing residues             3
1184    2  27  11
1185  #OVERLAPing all corrected after             1  random generation
1186 #OVERLAP evdw after   2.35596E+07
1187 Waiting for     0.0008 sec
1188 Waiting for     0.0384 sec
1189 Waiting for     0.0397 sec
1190 Waiting for     0.0380 sec
1191 Waiting for     0.0750 sec
1192 #OVERLAP evdw > 1d10   1.00000E+20
1193  #OVERLAPing residues             2
1194    7  27
1195  #OVERLAPing all corrected after             7  random generation
1196 #OVERLAP evdw after   7.81671E+15
1197 Waiting for     0.0380 sec
1198 Waiting for     0.0008 sec
1199 Waiting for     0.0008 sec
1200 #OVERLAP evdw > 1d10   1.00000E+20
1201  #OVERLAPing residues             2
1202   12  25
1203  #OVERLAPing NOT all corrected             2
1204   12  25
1205 #OVERLAP evdw after   1.00000E+20
1206 Waiting for     0.0008 sec
1207 Waiting for     0.0675 sec
1208 #OVERLAP evdw > 1d10   1.00000E+20
1209  #OVERLAPing residues             4
1210    3  27   9  22
1211  #OVERLAPing all corrected after             4  random generation
1212 #OVERLAP evdw after   6.35319E+15
1213 Waiting for     0.0567 sec
1214 Waiting for     0.0395 sec
1215 Waiting for     0.6966 sec
1216 Waiting for     0.0007 sec
1217 Waiting for     0.0390 sec
1218 Waiting for     0.0777 sec
1219 Waiting for     0.0394 sec
1220 #OVERLAP evdw > 1d10   1.00000E+20
1221  #OVERLAPing residues             2
1222    4  22
1223  #OVERLAPing all corrected after             1  random generation
1224 #OVERLAP evdw after   6.87179E+05
1225 Waiting for     0.0383 sec
1226 Waiting for     0.0008 sec
1227 #OVERLAP evdw > 1d10   1.00000E+20
1228  #OVERLAPing residues             2
1229   14  26
1230  #OVERLAPing all corrected after             1  random generation
1231 #OVERLAP evdw after   2.00459E+06
1232 Waiting for     0.0397 sec
1233 #OVERLAP evdw > 1d10   1.00000E+20
1234  #OVERLAPing residues             2
1235    7  25
1236  #OVERLAPing all corrected after            13  random generation
1237 #OVERLAP evdw after   2.37595E+12
1238 Waiting for     0.0399 sec
1239 Waiting for     0.0441 sec
1240 Waiting for     0.0635 sec
1241 Waiting for     0.0396 sec
1242 Waiting for     0.0437 sec
1243 Waiting for     0.0008 sec
1244 Waiting for     0.0402 sec
1245 Waiting for     0.1100 sec
1246 Waiting for     0.0007 sec
1247 Waiting for     0.0389 sec
1248 Waiting for     0.0008 sec
1249 Waiting for     0.0009 sec
1250 Waiting for     0.0393 sec
1251 Waiting for     0.0008 sec
1252 Waiting for     0.0397 sec
1253 Waiting for     0.0391 sec
1254 #OVERLAP evdw > 1d10   1.00000E+20
1255  #OVERLAPing residues             4
1256    6  17   9  20
1257  #OVERLAPing NOT all corrected             2
1258    6  17
1259 #OVERLAP evdw after   1.00000E+20
1260 Waiting for     0.0008 sec
1261 #OVERLAP evdw > 1d10   1.00000E+20
1262  #OVERLAPing residues             2
1263   12  26
1264  #OVERLAPing all corrected after             1  random generation
1265 #OVERLAP evdw after   3.01418E+03
1266 Waiting for     0.0398 sec
1267 Waiting for     0.0395 sec
1268 #OVERLAP evdw > 1d10   1.00000E+20
1269  #OVERLAPing residues             2
1270    4  17
1271  #OVERLAPing all corrected after             1  random generation
1272 #OVERLAP evdw after   9.69035E+08
1273 Waiting for     0.0396 sec
1274 Waiting for     0.0385 sec
1275 Waiting for     0.0381 sec
1276 Waiting for     0.0006 sec
1277 Waiting for     0.0387 sec
1278 Waiting for     0.0384 sec
1279 Waiting for     1.4094 sec
1280 Waiting for     0.0007 sec
1281 Waiting for     0.0388 sec
1282 Waiting for     0.0389 sec
1283 Waiting for     0.0398 sec
1284 #OVERLAP evdw > 1d10   1.00000E+20
1285  #OVERLAPing residues             2
1286    3  20
1287  #OVERLAPing all corrected after             1  random generation
1288 #OVERLAP evdw after   2.40704E+06
1289 Waiting for     0.0008 sec
1290 #OVERLAP evdw > 1d10   2.57000E+23
1291  #OVERLAPing residues             0
1292
1293  #OVERLAPing all corrected after             1  random generation
1294 #OVERLAP evdw after   2.57000E+23
1295 Waiting for     0.0007 sec
1296 Waiting for     0.0398 sec
1297 #OVERLAP evdw > 1d10   1.00000E+20
1298  #OVERLAPing residues             2
1299   11  17
1300  #OVERLAPing all corrected after             1  random generation
1301 #OVERLAP evdw after   5.09012E+11
1302 Waiting for     0.0384 sec
1303 #OVERLAP evdw > 1d10   1.00000E+20
1304  #OVERLAPing residues             4
1305    2  20  13  27
1306  #OVERLAPing all corrected after             1  random generation
1307 #OVERLAP evdw after   2.88629E+24
1308 Waiting for     0.0007 sec
1309 #OVERLAP evdw > 1d10   1.00000E+20
1310  #OVERLAPing residues             2
1311    7  26
1312  #OVERLAPing all corrected after             1  random generation
1313 #OVERLAP evdw after   9.41217E+11
1314 Waiting for     0.0008 sec
1315 Waiting for     0.0386 sec
1316 Waiting for     0.0008 sec
1317 Waiting for     0.0008 sec
1318 Waiting for     0.0008 sec
1319 Waiting for     0.0007 sec
1320 Waiting for     0.0008 sec
1321 #OVERLAP evdw > 1d10   1.00000E+20
1322  #OVERLAPing residues             3
1323    7  22  25
1324  #OVERLAPing all corrected after             1  random generation
1325 #OVERLAP evdw after   4.50799E+09
1326 Waiting for     0.0395 sec
1327 Waiting for     0.6872 sec
1328 #OVERLAP evdw > 1d10   1.00000E+20
1329  #OVERLAPing residues             2
1330   10  29
1331  #OVERLAPing all corrected after             1  random generation
1332 #OVERLAP evdw after   4.57291E+14
1333 Waiting for     0.0007 sec
1334 #OVERLAP evdw > 1d10   1.00000E+20
1335  #OVERLAPing residues             4
1336    4  25   9  27
1337  #OVERLAPing all corrected after             1  random generation
1338 #OVERLAP evdw after   1.68715E+18
1339 Waiting for     0.0382 sec
1340 Waiting for     0.0390 sec
1341 Waiting for     0.0008 sec
1342 Waiting for     0.0396 sec
1343 #OVERLAP evdw > 1d10   1.00000E+20
1344  #OVERLAPing residues             2
1345    4  19
1346  #OVERLAPing all corrected after             2  random generation
1347 #OVERLAP evdw after   1.88218E+20
1348 Waiting for     0.0396 sec
1349 #OVERLAP evdw > 1d10   1.00000E+20
1350  #OVERLAPing residues             2
1351   11  25
1352  #OVERLAPing all corrected after             5  random generation
1353 #OVERLAP evdw after   5.45012E+15
1354 Waiting for     0.0472 sec
1355 #OVERLAP evdw > 1d10   1.00000E+20
1356  #OVERLAPing residues             2
1357    9  23
1358  #OVERLAPing all corrected after             5  random generation
1359 #OVERLAP evdw after   3.10805E+16
1360 Waiting for     0.0706 sec
1361 Waiting for     0.0384 sec
1362 #OVERLAP evdw > 1d10   1.00000E+20
1363  #OVERLAPing residues             2
1364    7  13
1365  #OVERLAPing all corrected after             1  random generation
1366 #OVERLAP evdw after   2.85971E+09
1367 Waiting for     0.0382 sec
1368 Waiting for     0.0389 sec
1369 Waiting for     0.0008 sec
1370 Waiting for     0.0398 sec
1371 Waiting for     0.0407 sec
1372 Waiting for     0.0386 sec
1373 Waiting for     0.0396 sec
1374 Waiting for     0.5541 sec
1375 Waiting for     0.0007 sec
1376 #OVERLAP evdw > 1d10   1.00000E+20
1377  #OVERLAPing residues             2
1378    7  17
1379  #OVERLAPing all corrected after             3  random generation
1380 #OVERLAP evdw after   9.79690E+24
1381 Waiting for     0.0007 sec
1382 #OVERLAP evdw > 1d10   1.00000E+20
1383  #OVERLAPing residues             2
1384    4  27
1385  #OVERLAPing all corrected after             1  random generation
1386 #OVERLAP evdw after   7.64198E+06
1387 Waiting for     0.0007 sec
1388 Waiting for     0.0386 sec
1389 #OVERLAP evdw > 1d10   1.00000E+20
1390  #OVERLAPing residues             2
1391    8  29
1392  #OVERLAPing all corrected after             1  random generation
1393 #OVERLAP evdw after   2.73357E+03
1394 Waiting for     0.0008 sec
1395 #OVERLAP evdw > 1d10   1.00000E+20
1396  #OVERLAPing residues             2
1397    4  21
1398  #OVERLAPing all corrected after             1  random generation
1399 #OVERLAP evdw after   1.99211E+10
1400 Waiting for     0.0395 sec
1401 Waiting for     0.0008 sec
1402 #OVERLAP evdw > 1d10   1.00000E+20
1403  #OVERLAPing residues             4
1404    5  12   7  22
1405  #OVERLAPing all corrected after             1  random generation
1406 #OVERLAP evdw after   3.44625E+16
1407 Waiting for     0.0384 sec
1408 Waiting for     0.0008 sec
1409 #OVERLAP evdw > 1d10   1.00000E+20
1410  #OVERLAPing residues             2
1411   11  27
1412  #OVERLAPing all corrected after             1  random generation
1413 #OVERLAP evdw after   4.03368E+09
1414 Waiting for     0.0386 sec
1415 Waiting for     0.0387 sec
1416 #OVERLAP evdw > 1d10   1.00000E+20
1417  #OVERLAPing residues             2
1418    7  19
1419  #OVERLAPing all corrected after             2  random generation
1420 #OVERLAP evdw after   5.92991E+06
1421 Waiting for     0.0384 sec
1422 #OVERLAP evdw > 1d10   1.00000E+20
1423  #OVERLAPing residues             2
1424    4  12
1425  #OVERLAPing all corrected after             1  random generation
1426 #OVERLAP evdw after   4.25454E+05
1427 Waiting for     0.0383 sec
1428 #OVERLAP evdw > 1d10   1.00000E+20
1429  #OVERLAPing residues             2
1430   16  17
1431  #OVERLAPing all corrected after             1  random generation
1432 #OVERLAP evdw after  -6.29692E-01
1433 Waiting for     0.0473 sec
1434 Waiting for     0.0686 sec
1435 Waiting for     0.0413 sec
1436 Waiting for     0.0389 sec
1437 Waiting for     0.4100 sec
1438 Waiting for     0.0010 sec
1439 #OVERLAP evdw > 1d10   1.00000E+20
1440  #OVERLAPing residues             4
1441   13  23  14  22
1442  #OVERLAPing all corrected after             1  random generation
1443 #OVERLAP evdw after   2.06382E+16
1444 Waiting for     0.0092 sec
1445 Waiting for     0.0008 sec
1446 Waiting for     0.0397 sec
1447 Waiting for     0.0441 sec
1448 Waiting for     0.0538 sec
1449 Waiting for     0.0384 sec
1450 Waiting for     0.0624 sec
1451 Waiting for     0.0008 sec
1452 Waiting for     0.0162 sec
1453 Waiting for     0.0813 sec
1454 Waiting for     0.0007 sec
1455 Waiting for     0.0386 sec
1456 Waiting for     0.9733 sec
1457 Waiting for     0.0007 sec
1458 Waiting for     0.0389 sec
1459 Waiting for     0.0803 sec
1460 Waiting for     0.0083 sec
1461 Waiting for     0.0396 sec
1462 Waiting for     0.0650 sec
1463 #OVERLAP evdw > 1d10   1.00000E+20
1464  #OVERLAPing residues             3
1465    6  27   9
1466  #OVERLAPing NOT all corrected             3
1467    6  27   7
1468 #OVERLAP evdw after   1.00000E+20
1469 Waiting for     0.0446 sec
1470 Waiting for     0.0390 sec
1471 Waiting for     0.0391 sec
1472 Waiting for     0.0395 sec
1473 Waiting for     0.0396 sec
1474 Waiting for     0.0399 sec
1475 Waiting for     0.0009 sec
1476 Waiting for     0.0382 sec
1477 #OVERLAP evdw > 1d10   1.00000E+20
1478  #OVERLAPing residues             2
1479    7  27
1480  #OVERLAPing all corrected after             1  random generation
1481 #OVERLAP evdw after   3.63169E+05
1482 Waiting for     0.0381 sec
1483 Waiting for     0.0008 sec
1484 Waiting for     0.0392 sec
1485 Waiting for     1.1595 sec
1486 #OVERLAP evdw > 1d10   1.00000E+20
1487  #OVERLAPing residues             2
1488    4  23
1489  #OVERLAPing all corrected after             1  random generation
1490 #OVERLAP evdw after   1.00133E+09
1491 Waiting for     0.0007 sec
1492 #OVERLAP evdw > 1d10   1.60033E+22
1493  #OVERLAPing residues             0
1494
1495  #OVERLAPing all corrected after             1  random generation
1496 #OVERLAP evdw after   1.60033E+22
1497 Waiting for     0.0391 sec
1498 Waiting for     0.0007 sec
1499 Waiting for     0.0385 sec
1500 #OVERLAP evdw > 1d10   1.00000E+20
1501  #OVERLAPing residues             4
1502    3  14   5  20
1503  #OVERLAPing all corrected after             3  random generation
1504 #OVERLAP evdw after   2.69011E+20
1505 Waiting for     0.0380 sec
1506 Waiting for     0.0385 sec
1507 Waiting for     0.0535 sec
1508 Waiting for     0.0468 sec
1509 Waiting for     0.0396 sec
1510 Waiting for     0.0008 sec
1511 Waiting for     0.0400 sec
1512 Waiting for     0.0500 sec
1513 Waiting for     0.0396 sec
1514 Waiting for     0.0381 sec
1515 Waiting for     0.0389 sec
1516 Waiting for     0.8512 sec
1517 Waiting for     0.0007 sec
1518 #OVERLAP evdw > 1d10   1.00000E+20
1519  #OVERLAPing residues             2
1520    4  23
1521  #OVERLAPing all corrected after             1  random generation
1522 #OVERLAP evdw after   2.59397E+03
1523 Waiting for     0.0008 sec
1524 #OVERLAP evdw > 1d10   1.00000E+20
1525  #OVERLAPing residues             2
1526   12  20
1527  #OVERLAPing all corrected after             1  random generation
1528 #OVERLAP evdw after   5.54280E+06
1529 Waiting for     0.0400 sec
1530 Waiting for     0.0007 sec
1531 Waiting for     0.0008 sec
1532 Waiting for     0.0390 sec
1533 Waiting for     0.0396 sec
1534 #OVERLAP evdw > 1d10   1.00000E+20
1535  #OVERLAPing residues             2
1536    5  25
1537  #OVERLAPing all corrected after             1  random generation
1538 #OVERLAP evdw after   2.04760E+06
1539 Waiting for     0.0383 sec
1540 Waiting for     0.0398 sec
1541 Waiting for     0.0391 sec
1542 #OVERLAP evdw > 1d10   1.00000E+20
1543  #OVERLAPing residues             2
1544    3  14
1545  #OVERLAPing all corrected after             1  random generation
1546 #OVERLAP evdw after   1.28194E+28
1547 Waiting for     0.0986 sec
1548 Waiting for     0.0170 sec
1549 Waiting for     1.0270 sec
1550 Waiting for     0.0289 sec
1551 Waiting for     0.0384 sec
1552 Waiting for     0.0008 sec
1553 Waiting for     0.0380 sec
1554 Waiting for     0.0083 sec
1555 Waiting for     0.0392 sec
1556 #OVERLAP evdw > 1d10   1.00000E+20
1557  #OVERLAPing residues             2
1558   11  27
1559  #OVERLAPing all corrected after             1  random generation
1560 #OVERLAP evdw after  -1.27440E+01
1561 Waiting for     0.0395 sec
1562 #OVERLAP evdw > 1d10   1.00000E+20
1563  #OVERLAPing residues             4
1564    7  20   9  22
1565  #OVERLAPing all corrected after             1  random generation
1566 #OVERLAP evdw after   1.09455E+12
1567 Waiting for     0.0839 sec
1568 #OVERLAP evdw > 1d10   1.00000E+20
1569  #OVERLAPing residues             2
1570   17  22
1571  #OVERLAPing all corrected after             2  random generation
1572 #OVERLAP evdw after   4.68678E+08
1573 Waiting for     0.0008 sec
1574 Waiting for     0.0389 sec
1575 Waiting for     0.0398 sec
1576 Waiting for     0.0560 sec
1577 Waiting for     0.0610 sec
1578 Waiting for     0.0008 sec
1579 Waiting for     0.8367 sec
1580 Waiting for     0.0010 sec
1581 Waiting for     0.0008 sec
1582 Waiting for     0.0008 sec
1583 Waiting for     0.0008 sec
1584 Waiting for     0.0386 sec
1585 Waiting for     0.0008 sec
1586 #OVERLAP evdw > 1d10   1.00000E+20
1587  #OVERLAPing residues             4
1588   12  29  13  27
1589  #OVERLAPing all corrected after             1  random generation
1590 #OVERLAP evdw after   2.73689E+06
1591 Waiting for     0.0474 sec
1592 Waiting for     0.0562 sec
1593 Waiting for     0.0008 sec
1594 #OVERLAP evdw > 1d10   1.00000E+20
1595  #OVERLAPing residues             5
1596    3  29  12  27  13
1597  #OVERLAPing all corrected after             2  random generation
1598 #OVERLAP evdw after   4.89428E+14
1599 Waiting for     0.0868 sec
1600 Waiting for     0.0008 sec
1601 Waiting for     0.0393 sec
1602 Waiting for     0.0493 sec
1603 Waiting for     0.0008 sec
1604 Waiting for     0.0383 sec
1605 Waiting for     0.0397 sec
1606 Waiting for     0.0397 sec
1607 Waiting for     1.1870 sec
1608 #OVERLAP evdw > 1d10   1.00000E+20
1609  #OVERLAPing residues             6
1610    3  25   9  26  11  24
1611  #OVERLAPing all corrected after             2  random generation
1612 #OVERLAP evdw after   3.09257E+10
1613 Waiting for     0.0007 sec
1614 Waiting for     0.0390 sec
1615 Waiting for     0.0390 sec
1616 Waiting for     0.0398 sec
1617 Waiting for     0.0640 sec
1618 #OVERLAP evdw > 1d10   1.00000E+20
1619  #OVERLAPing residues             2
1620    2  14
1621  #OVERLAPing all corrected after             1  random generation
1622 #OVERLAP evdw after   5.11030E+04
1623 Waiting for     0.0389 sec
1624 Waiting for     0.0392 sec
1625 Waiting for     0.0008 sec
1626 Waiting for     0.0438 sec
1627 Waiting for     0.0380 sec
1628 Waiting for     0.0699 sec
1629 Waiting for     0.0385 sec
1630 Waiting for     0.0397 sec
1631 Waiting for     0.0508 sec
1632 Waiting for     1.9493 sec
1633 #OVERLAP evdw > 1d10   1.00000E+20
1634  #OVERLAPing residues             2
1635   11  20
1636  #OVERLAPing all corrected after             1  random generation
1637 #OVERLAP evdw after   7.91498E+08
1638 Waiting for     0.0009 sec
1639 #OVERLAP evdw > 1d10   1.00000E+20
1640  #OVERLAPing residues             3
1641    7  19  26
1642  #OVERLAPing all corrected after             3  random generation
1643 #OVERLAP evdw after   2.24868E+08
1644 Waiting for     0.0008 sec
1645 Waiting for     0.0573 sec
1646 #OVERLAP evdw > 1d10   1.00000E+20
1647  #OVERLAPing residues             3
1648    3  27   4
1649  #OVERLAPing all corrected after             2  random generation
1650 #OVERLAP evdw after   4.25360E+10
1651 Waiting for     0.0008 sec
1652 Waiting for     0.0396 sec
1653 Waiting for     0.0429 sec
1654 #OVERLAP evdw > 1d10   1.00000E+20
1655  #OVERLAPing residues             2
1656   11  25
1657  #OVERLAPing all corrected after             2  random generation
1658 #OVERLAP evdw after   1.91521E+03
1659 Waiting for     0.0382 sec
1660 Waiting for     0.0385 sec
1661 Waiting for     0.0391 sec
1662 #OVERLAP evdw > 1d10   1.00000E+20
1663  #OVERLAPing residues             2
1664    4  29
1665  #OVERLAPing all corrected after             1  random generation
1666 #OVERLAP evdw after  -3.85895E+01
1667 Waiting for     0.0395 sec
1668 Waiting for     0.0497 sec
1669 Waiting for     0.0888 sec
1670 Waiting for     1.8598 sec
1671 Waiting for     0.0008 sec
1672 #OVERLAP evdw > 1d10   1.00000E+20
1673  #OVERLAPing residues             2
1674    7  22
1675  #OVERLAPing all corrected after             5  random generation
1676 #OVERLAP evdw after   1.72737E+19
1677 Waiting for     0.0398 sec
1678 Waiting for     0.0009 sec
1679 Waiting for     0.0399 sec
1680 Waiting for     0.0308 sec
1681 #OVERLAP evdw > 1d10   1.00000E+20
1682  #OVERLAPing residues             2
1683   10  27
1684  #OVERLAPing all corrected after             1  random generation
1685 #OVERLAP evdw after   4.21333E+09
1686 Waiting for     0.0381 sec
1687 Waiting for     0.0397 sec
1688 Waiting for     0.0382 sec
1689 Waiting for     0.0008 sec
1690 Waiting for     0.0387 sec
1691 Waiting for     0.0718 sec
1692 Waiting for     0.0396 sec
1693 Waiting for     0.0008 sec
1694 #OVERLAP evdw > 1d10   1.00000E+20
1695  #OVERLAPing residues             2
1696   12  17
1697  #OVERLAPing all corrected after             1  random generation
1698 #OVERLAP evdw after   5.85597E+13
1699 Waiting for     0.0381 sec
1700 Waiting for     0.6835 sec
1701 Waiting for     0.0386 sec
1702 Waiting for     0.0383 sec
1703 Waiting for     0.0382 sec
1704 Waiting for     0.0397 sec
1705 Waiting for     0.0686 sec
1706 #OVERLAP evdw > 1d10   1.00000E+20
1707  #OVERLAPing residues             4
1708    3  18   7  22
1709  #OVERLAPing all corrected after             1  random generation
1710 #OVERLAP evdw after   9.54001E+17
1711 Waiting for     0.0389 sec
1712 Waiting for     0.0381 sec
1713 Waiting for     0.0763 sec
1714 Waiting for     0.0389 sec
1715 Waiting for     0.0392 sec
1716 Waiting for     0.0388 sec
1717 Waiting for     0.0381 sec
1718 Waiting for     0.0766 sec
1719 Waiting for     0.0396 sec
1720 #OVERLAP evdw > 1d10   1.00000E+20
1721  #OVERLAPing residues             2
1722   14  26
1723  #OVERLAPing all corrected after             1  random generation
1724 #OVERLAP evdw after   1.89374E+11
1725 Waiting for     0.0074 sec
1726 Waiting for     0.0606 sec
1727 Waiting for     1.7142 sec
1728 Waiting for     0.0008 sec
1729 #OVERLAP evdw > 1d10   1.00000E+20
1730  #OVERLAPing residues             2
1731    5  29
1732  #OVERLAPing all corrected after             1  random generation
1733 #OVERLAP evdw after  -2.67548E+01
1734 Waiting for     0.0394 sec
1735 Waiting for     0.0747 sec
1736 Waiting for     0.0387 sec
1737 Waiting for     0.0387 sec
1738 Waiting for     0.0008 sec
1739 Waiting for     0.0386 sec
1740 Waiting for     0.0008 sec
1741 Waiting for     0.0392 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             2
1744   17  19
1745  #OVERLAPing all corrected after             1  random generation
1746 #OVERLAP evdw after   8.11413E+02
1747 Waiting for     0.0398 sec
1748 Waiting for     0.0497 sec
1749 Waiting for     1.1600 sec
1750 #OVERLAP evdw > 1d10   1.00000E+20
1751  #OVERLAPing residues             2
1752    7  27
1753  #OVERLAPing all corrected after             1  random generation
1754 #OVERLAP evdw after   1.32833E+15
1755 Waiting for     0.0008 sec
1756 Waiting for     0.0379 sec
1757 Waiting for     0.0713 sec
1758 Waiting for     0.0381 sec
1759 #OVERLAP evdw > 1d10   1.00000E+20
1760  #OVERLAPing residues             4
1761    6  19   7  21
1762  #OVERLAPing all corrected after             5  random generation
1763 #OVERLAP evdw after   2.63546E+18
1764 Waiting for     0.0385 sec
1765 Waiting for     0.0392 sec
1766 Waiting for     0.0387 sec
1767 Waiting for     0.0419 sec
1768 Waiting for     0.0382 sec
1769 Waiting for     0.0384 sec
1770 Waiting for     0.0009 sec
1771 Waiting for     0.0383 sec
1772 Waiting for     0.0008 sec
1773 #OVERLAP evdw > 1d10   1.00000E+20
1774  #OVERLAPing residues             2
1775    6  27
1776  #OVERLAPing all corrected after             1  random generation
1777 #OVERLAP evdw after   3.94019E+16
1778 Waiting for     0.0391 sec
1779 Waiting for     0.0387 sec
1780 Waiting for     1.3132 sec
1781 Waiting for     0.0008 sec
1782 Waiting for     0.0386 sec
1783 #OVERLAP evdw > 1d10   1.00000E+20
1784  #OVERLAPing residues             2
1785    5  15
1786  #OVERLAPing all corrected after             6  random generation
1787 #OVERLAP evdw after   1.12934E+25
1788 Waiting for     0.0007 sec
1789 Waiting for     0.0464 sec
1790 #OVERLAP evdw > 1d10   1.00000E+20
1791  #OVERLAPing residues             2
1792    2  29
1793  #OVERLAPing all corrected after             2  random generation
1794 #OVERLAP evdw after   2.62147E+05
1795 Waiting for     0.0652 sec
1796 Waiting for     0.0008 sec
1797 #OVERLAP evdw > 1d10   1.00000E+20
1798  #OVERLAPing residues             4
1799    4  20   7  23
1800  #OVERLAPing all corrected after             2  random generation
1801 #OVERLAP evdw after   3.05335E+13
1802 Waiting for     0.0392 sec
1803 Waiting for     0.0386 sec
1804 #OVERLAP evdw > 1d10   1.00000E+20
1805  #OVERLAPing residues             2
1806    5  27
1807  #OVERLAPing all corrected after            10  random generation
1808 #OVERLAP evdw after   2.62866E+10
1809 Waiting for     0.0386 sec
1810 Waiting for     0.0397 sec
1811 Waiting for     0.0387 sec
1812 Waiting for     0.0382 sec
1813 #OVERLAP evdw > 1d10   1.00000E+20
1814  #OVERLAPing residues             5
1815    2  25   5  27   7
1816  #OVERLAPing all corrected after             2  random generation
1817 #OVERLAP evdw after   1.07453E+17
1818 Waiting for     0.0609 sec
1819 Waiting for     0.0390 sec
1820 Waiting for     0.0382 sec
1821 Waiting for     0.0386 sec
1822 Waiting for     0.0396 sec
1823 Waiting for     0.0395 sec
1824 Waiting for     0.0711 sec
1825 Waiting for     0.0008 sec
1826 Waiting for     0.0397 sec
1827 #OVERLAP evdw > 1d10   1.00000E+20
1828  #OVERLAPing residues             2
1829   21  29
1830  #OVERLAPing all corrected after             1  random generation
1831 #OVERLAP evdw after   2.72194E+05
1832 Waiting for     0.0390 sec
1833 #OVERLAP evdw > 1d10   1.00000E+20
1834  #OVERLAPing residues             2
1835   13  27
1836  #OVERLAPing all corrected after             2  random generation
1837 #OVERLAP evdw after   5.23436E+10
1838 Waiting for     0.1233 sec
1839 Waiting for     0.0008 sec
1840 Waiting for     0.0008 sec
1841 Waiting for     0.0008 sec
1842 Waiting for     0.0390 sec
1843 #OVERLAP evdw > 1d10   1.00000E+20
1844  #OVERLAPing residues             2
1845    7  12
1846  #OVERLAPing all corrected after            15  random generation
1847 #OVERLAP evdw after   3.47037E+18
1848 Waiting for     0.0007 sec
1849 Waiting for     1.1028 sec
1850 Waiting for     0.0007 sec
1851 #OVERLAP evdw > 1d10   1.00000E+20
1852  #OVERLAPing residues             2
1853   11  24
1854  #OVERLAPing all corrected after             1  random generation
1855 #OVERLAP evdw after   7.00474E+11
1856 Waiting for     0.0392 sec
1857 Waiting for     0.0382 sec
1858 Waiting for     0.0008 sec
1859 Waiting for     0.0008 sec
1860 Waiting for     0.0694 sec
1861 Waiting for     0.0008 sec
1862 #OVERLAP evdw > 1d10   1.00000E+20
1863  #OVERLAPing residues             2
1864    5  19
1865  #OVERLAPing all corrected after             1  random generation
1866 #OVERLAP evdw after   2.92019E+09
1867 Waiting for     0.0008 sec
1868 Waiting for     0.0380 sec
1869 Waiting for     0.0387 sec
1870 Waiting for     0.0385 sec
1871 Waiting for     0.0392 sec
1872 Waiting for     0.0396 sec
1873 Waiting for     0.0402 sec
1874 Waiting for     0.0384 sec
1875 Waiting for     2.0077 sec
1876 #OVERLAP evdw > 1d10   1.15897E+23
1877  #OVERLAPing residues             0
1878
1879  #OVERLAPing all corrected after             1  random generation
1880 #OVERLAP evdw after   1.15897E+23
1881 Waiting for     0.0007 sec
1882 Waiting for     0.0387 sec
1883 #OVERLAP evdw > 1d10   1.00000E+20
1884  #OVERLAPing residues             2
1885    7  26
1886  #OVERLAPing all corrected after             2  random generation
1887 #OVERLAP evdw after   2.09830E+08
1888 Waiting for     0.0650 sec
1889 Waiting for     0.0391 sec
1890 Waiting for     0.0384 sec
1891 #OVERLAP evdw > 1d10   1.00000E+20
1892  #OVERLAPing residues             4
1893    6  20   7  21
1894  #OVERLAPing all corrected after            25  random generation
1895 #OVERLAP evdw after   2.33564E+23
1896 Waiting for     0.0008 sec
1897 #OVERLAP evdw > 1d10   1.00000E+20
1898  #OVERLAPing residues             2
1899   13  27
1900  #OVERLAPing all corrected after             1  random generation
1901 #OVERLAP evdw after   1.11195E+03
1902 Waiting for     0.0008 sec
1903 Waiting for     0.0008 sec
1904 Waiting for     0.0398 sec
1905 Waiting for     0.0394 sec
1906 #OVERLAP evdw > 1d10   1.00000E+20
1907  #OVERLAPing residues             3
1908    5   9  25
1909  #OVERLAPing all corrected after             8  random generation
1910 #OVERLAP evdw after   9.06318E+06
1911 Waiting for     0.0393 sec
1912 #OVERLAP evdw > 1d10   7.97049E+20
1913  #OVERLAPing residues             0
1914
1915  #OVERLAPing all corrected after             1  random generation
1916 #OVERLAP evdw after   7.97049E+20
1917 Waiting for     0.0929 sec
1918 #OVERLAP evdw > 1d10   1.00000E+20
1919  #OVERLAPing residues             2
1920    4  21
1921  #OVERLAPing all corrected after             1  random generation
1922 #OVERLAP evdw after   7.63439E+07
1923 Waiting for     0.0513 sec
1924 Waiting for     0.0386 sec
1925 Waiting for     0.0384 sec
1926 Waiting for     0.0395 sec
1927 #OVERLAP evdw > 1d10   1.00000E+20
1928  #OVERLAPing residues             2
1929    3  27
1930  #OVERLAPing all corrected after             1  random generation
1931 #OVERLAP evdw after   3.75809E+05
1932 Waiting for     1.9182 sec
1933 Waiting for     0.0008 sec
1934 Waiting for     0.0390 sec
1935 #OVERLAP evdw > 1d10   1.00000E+20
1936  #OVERLAPing residues             2
1937    5  13
1938  #OVERLAPing all corrected after           270  random generation
1939 #OVERLAP evdw after   4.42338E+21
1940 Waiting for     0.0396 sec
1941 #OVERLAP evdw > 1d10   1.00000E+20
1942  #OVERLAPing residues             3
1943   19  25  21
1944  #OVERLAPing all corrected after             1  random generation
1945 #OVERLAP evdw after   2.37469E+10
1946 Waiting for     0.0008 sec
1947 Waiting for     0.0384 sec
1948 Waiting for     0.0008 sec
1949 Waiting for     0.0388 sec
1950 Waiting for     0.0007 sec
1951 Waiting for     0.0614 sec
1952 Waiting for     0.0614 sec
1953 Waiting for     0.0426 sec
1954 Waiting for     0.0384 sec
1955 #OVERLAP evdw > 1d10   1.00000E+20
1956  #OVERLAPing residues             2
1957   14  26
1958  #OVERLAPing all corrected after             1  random generation
1959 #OVERLAP evdw after   8.19517E+07
1960 Waiting for     0.0390 sec
1961 Waiting for     0.0391 sec
1962 Waiting for     0.0390 sec
1963 Waiting for     1.9957 sec
1964 #OVERLAP evdw > 1d10   1.00000E+20
1965  #OVERLAPing residues             2
1966    8  20
1967  #OVERLAPing all corrected after             1  random generation
1968 #OVERLAP evdw after   7.32385E+12
1969 Waiting for     0.0008 sec
1970 Waiting for     0.0008 sec
1971 Waiting for     0.0382 sec
1972 Waiting for     0.0396 sec
1973 Waiting for     0.0383 sec
1974 Waiting for     0.0386 sec
1975 #OVERLAP evdw > 1d10   1.00000E+20
1976  #OVERLAPing residues             4
1977    3  24  13  27
1978  #OVERLAPing all corrected after             1  random generation
1979 #OVERLAP evdw after   1.02160E+08
1980 Waiting for     0.0008 sec
1981 Waiting for     0.0398 sec
1982 Waiting for     0.0008 sec
1983 Waiting for     0.0008 sec
1984 Waiting for     0.0671 sec
1985 Waiting for     0.0390 sec
1986 Waiting for     0.0390 sec
1987 Waiting for     2.1617 sec
1988 Waiting for     0.0008 sec
1989 Waiting for     0.0388 sec
1990 Waiting for     0.0007 sec
1991 Waiting for     0.0382 sec
1992 #OVERLAP evdw > 1d10   1.00000E+20
1993  #OVERLAPing residues             4
1994   13  20  18  23
1995  #OVERLAPing all corrected after             1  random generation
1996 #OVERLAP evdw after   2.88067E+07
1997 Waiting for     0.0383 sec
1998 #OVERLAP evdw > 1d10   1.00000E+20
1999  #OVERLAPing residues             2
2000    9  27
2001  #OVERLAPing all corrected after             8  random generation
2002 #OVERLAP evdw after   2.16096E+19
2003 Waiting for     0.0394 sec
2004 Waiting for     0.0383 sec
2005 Waiting for     0.0380 sec
2006 Waiting for     0.0383 sec
2007 #OVERLAP evdw > 1d10   1.00000E+20
2008  #OVERLAPing residues             3
2009    7  14  19
2010  #OVERLAPing all corrected after             1  random generation
2011 #OVERLAP evdw after   4.52303E+12
2012 Waiting for     0.0390 sec
2013 Waiting for     0.0008 sec
2014 Waiting for     0.0008 sec
2015 Waiting for     2.1274 sec
2016 Waiting for     0.0393 sec
2017 Waiting for     0.0618 sec
2018 Waiting for     0.0008 sec
2019 #OVERLAP evdw > 1d10   1.77559E+23
2020  #OVERLAPing residues             0
2021
2022  #OVERLAPing all corrected after             1  random generation
2023 #OVERLAP evdw after   1.77559E+23
2024 Waiting for     0.0612 sec
2025 Waiting for     0.0008 sec
2026 Waiting for     0.0387 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             3
2029    4  19  27
2030  #OVERLAPing all corrected after             2  random generation
2031 #OVERLAP evdw after   3.99456E+11
2032 Waiting for     0.0427 sec
2033 Waiting for     0.0008 sec
2034 Waiting for     0.0402 sec
2035 Waiting for     0.0008 sec
2036 Waiting for     0.0008 sec
2037 Waiting for     0.0396 sec
2038 #OVERLAP evdw > 1d10   1.00000E+20
2039  #OVERLAPing residues             2
2040    6  25
2041  #OVERLAPing all corrected after             1  random generation
2042 #OVERLAP evdw after   2.42783E+17
2043 Waiting for     0.0395 sec
2044 Waiting for     0.0590 sec
2045 #OVERLAP evdw > 1d10   1.00000E+20
2046  #OVERLAPing residues             6
2047    7  26  16  27  17  25
2048  #OVERLAPing all corrected after            41  random generation
2049 #OVERLAP evdw after   2.62102E+21
2050 Waiting for     0.0008 sec
2051 #OVERLAP evdw > 1d10   1.00000E+20
2052  #OVERLAPing residues             2
2053   17  19
2054  #OVERLAPing all corrected after             2  random generation
2055 #OVERLAP evdw after   1.95998E+06
2056 Waiting for     1.0927 sec
2057 Waiting for     0.0008 sec
2058 Waiting for     0.0008 sec
2059 Waiting for     0.0396 sec
2060 Waiting for     0.0395 sec
2061 #OVERLAP evdw > 1d10   1.00000E+20
2062  #OVERLAPing residues             2
2063    9  17
2064  #OVERLAPing all corrected after             1  random generation
2065 #OVERLAP evdw after   1.95281E+08
2066 Waiting for     0.0808 sec
2067 #OVERLAP evdw > 1d10   1.00000E+20
2068  #OVERLAPing residues             2
2069   11  27
2070  #OVERLAPing all corrected after             2  random generation
2071 #OVERLAP evdw after   9.79597E+16
2072 Waiting for     0.0007 sec
2073 #OVERLAP evdw > 1d10   1.00000E+20
2074  #OVERLAPing residues             2
2075   12  25
2076  #OVERLAPing all corrected after             1  random generation
2077 #OVERLAP evdw after   1.23477E+06
2078 Waiting for     0.0007 sec
2079 Waiting for     0.0381 sec
2080 Waiting for     0.0397 sec
2081 #OVERLAP evdw > 1d10   1.00000E+20
2082  #OVERLAPing residues             2
2083   15  23
2084  #OVERLAPing all corrected after            90  random generation
2085 #OVERLAP evdw after   1.52493E+17
2086 Waiting for     0.0557 sec
2087 Waiting for     0.0008 sec
2088 Waiting for     0.0387 sec
2089 Waiting for     0.0382 sec
2090 Waiting for     0.0395 sec
2091 Waiting for     2.2512 sec
2092 Waiting for     0.0007 sec
2093 Waiting for     0.0638 sec
2094 Waiting for     0.0008 sec
2095 Waiting for     0.0722 sec
2096 #OVERLAP evdw > 1d10   5.24124E+27
2097  #OVERLAPing residues             0
2098
2099  #OVERLAPing all corrected after             1  random generation
2100 #OVERLAP evdw after   5.24124E+27
2101 Waiting for     0.0396 sec
2102 Waiting for     0.0599 sec
2103 Waiting for     0.0577 sec
2104 #OVERLAP evdw > 1d10   1.00000E+20
2105  #OVERLAPing residues             2
2106    7  22
2107  #OVERLAPing all corrected after             1  random generation
2108 #OVERLAP evdw after   1.50944E+05
2109 Waiting for     0.0011 sec
2110 Waiting for     0.0007 sec
2111 #OVERLAP evdw > 1d10   1.00000E+20
2112  #OVERLAPing residues             2
2113   17  21
2114  #OVERLAPing all corrected after             2  random generation
2115 #OVERLAP evdw after   9.04638E+06
2116 Waiting for     0.0386 sec
2117 Waiting for     0.0389 sec
2118 Waiting for     0.0380 sec
2119 Waiting for     0.0382 sec
2120 Waiting for     0.0400 sec
2121 Waiting for     0.0397 sec
2122 #OVERLAP evdw > 1d10   1.00000E+20
2123  #OVERLAPing residues             2
2124   12  25
2125  #OVERLAPing all corrected after             9  random generation
2126 #OVERLAP evdw after   8.01077E+07
2127 Waiting for     0.9649 sec
2128 Waiting for     0.0007 sec
2129 Waiting for     0.0008 sec
2130 Waiting for     0.0397 sec
2131 Waiting for     0.0380 sec
2132 Waiting for     0.0522 sec
2133 Waiting for     0.0390 sec
2134 Waiting for     0.0387 sec
2135 Waiting for     0.0397 sec
2136 #OVERLAP evdw > 1d10   1.00000E+20
2137  #OVERLAPing residues             2
2138    2  27
2139  #OVERLAPing all corrected after             1  random generation
2140 #OVERLAP evdw after   9.18876E+18
2141 Waiting for     0.0397 sec
2142 Waiting for     0.0399 sec
2143 #OVERLAP evdw > 1d10   1.00000E+20
2144  #OVERLAPing residues             4
2145    7  23   8  20
2146  #OVERLAPing NOT all corrected             3
2147    7  23  25
2148 #OVERLAP evdw after   1.00000E+20
2149 Waiting for     0.0008 sec
2150 Waiting for     0.0008 sec
2151 Waiting for     0.0398 sec
2152 #OVERLAP evdw > 1d10   1.00000E+20
2153  #OVERLAPing residues             2
2154   15  27
2155  #OVERLAPing all corrected after             1  random generation
2156 #OVERLAP evdw after   3.15751E+03
2157 Waiting for     0.0393 sec
2158 Waiting for     2.3419 sec
2159 Waiting for     0.0007 sec
2160 #OVERLAP evdw > 1d10   1.00000E+20
2161  #OVERLAPing residues             2
2162    7  23
2163  #OVERLAPing all corrected after             6  random generation
2164 #OVERLAP evdw after   4.18855E+19
2165 Waiting for     0.0469 sec
2166 Waiting for     0.0347 sec
2167 #OVERLAP evdw > 1d10   1.00000E+20
2168  #OVERLAPing residues             2
2169    7  26
2170  #OVERLAPing all corrected after             1  random generation
2171 #OVERLAP evdw after   9.65271E+17
2172 Waiting for     0.0008 sec
2173 #OVERLAP evdw > 1d10   1.00000E+20
2174  #OVERLAPing residues             2
2175    7  14
2176  #OVERLAPing all corrected after             1  random generation
2177 #OVERLAP evdw after   1.26918E+17
2178 Waiting for     0.0394 sec
2179 Waiting for     0.0008 sec
2180 Waiting for     0.0397 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             5
2183    6  27  11  26  18
2184  #OVERLAPing all corrected after             9  random generation
2185 #OVERLAP evdw after   9.23106E+15
2186 Waiting for     0.0008 sec
2187 Waiting for     0.0008 sec
2188 #OVERLAP evdw > 1d10   1.00000E+20
2189  #OVERLAPing residues             2
2190   12  25
2191  #OVERLAPing all corrected after             2  random generation
2192 #OVERLAP evdw after   1.40275E+08
2193 Waiting for     0.0395 sec
2194 Waiting for     0.0007 sec
2195 #OVERLAP evdw > 1d10   1.00000E+20
2196  #OVERLAPing residues             2
2197    5  14
2198  #OVERLAPing all corrected after             1  random generation
2199 #OVERLAP evdw after   1.86364E+02
2200 Waiting for     0.0412 sec
2201 #OVERLAP evdw > 1d10   1.00000E+20
2202  #OVERLAPing residues             2
2203    2  29
2204  #OVERLAPing all corrected after             1  random generation
2205 #OVERLAP evdw after   2.39858E+15
2206 Waiting for     0.0394 sec
2207 Waiting for     0.0396 sec
2208 Waiting for     2.2496 sec
2209 #OVERLAP evdw > 1d10   1.00000E+20
2210  #OVERLAPing residues             2
2211   21  25
2212  #OVERLAPing all corrected after             1  random generation
2213 #OVERLAP evdw after  -5.37460E+00
2214 Waiting for     0.0007 sec
2215 Waiting for     0.0395 sec
2216 Waiting for     0.0397 sec
2217 #OVERLAP evdw > 1d10   1.00000E+20
2218  #OVERLAPing residues             2
2219    4  22
2220  #OVERLAPing all corrected after             1  random generation
2221 #OVERLAP evdw after   9.19649E+18
2222 Waiting for     0.0008 sec
2223 Waiting for     0.0102 sec
2224 Waiting for     0.0386 sec
2225 Waiting for     0.0399 sec
2226 Waiting for     0.0389 sec
2227 Waiting for     0.0389 sec
2228 #OVERLAP evdw > 1d10   1.00000E+20
2229  #OVERLAPing residues             2
2230    8  27
2231  #OVERLAPing all corrected after             4  random generation
2232 #OVERLAP evdw after   4.77083E+11
2233 Waiting for     0.0008 sec
2234 Waiting for     0.1034 sec
2235 Waiting for     0.0399 sec
2236 Waiting for     0.0007 sec
2237 Waiting for     0.0387 sec
2238 #OVERLAP evdw > 1d10   7.69269E+20
2239  #OVERLAPing residues             0
2240
2241  #OVERLAPing all corrected after             1  random generation
2242 #OVERLAP evdw after   7.69269E+20
2243 Waiting for     0.0007 sec
2244 #OVERLAP evdw > 1d10   1.00000E+20
2245  #OVERLAPing residues             2
2246    9  11
2247  #OVERLAPing all corrected after             1  random generation
2248 #OVERLAP evdw after   6.81090E+06
2249 Waiting for     0.0394 sec
2250 Waiting for     0.0697 sec
2251 Waiting for     0.0008 sec
2252 Waiting for     1.9994 sec
2253 Waiting for     0.0008 sec
2254 Waiting for     0.0007 sec
2255 Waiting for     0.0702 sec
2256 Waiting for     0.0380 sec
2257 Waiting for     0.0391 sec
2258 Waiting for     0.0568 sec
2259 Waiting for     0.0454 sec
2260 Waiting for     0.0725 sec
2261 Waiting for     0.0716 sec
2262 Waiting for     0.0390 sec
2263 Waiting for     0.0388 sec
2264 #OVERLAP evdw > 1d10   1.00000E+20
2265  #OVERLAPing residues             2
2266    4  25
2267  #OVERLAPing all corrected after             1  random generation
2268 #OVERLAP evdw after   1.97251E+13
2269 Waiting for     0.4308 sec
2270 Waiting for     0.0008 sec
2271 Waiting for     0.0397 sec
2272 Waiting for     0.0395 sec
2273 Waiting for     0.0394 sec
2274 Waiting for     0.0387 sec
2275 Waiting for     0.0763 sec
2276 Waiting for     0.0007 sec
2277 Waiting for     0.0392 sec
2278 #OVERLAP evdw > 1d10   1.00000E+20
2279  #OVERLAPing residues             4
2280    7  14   8  28
2281  #OVERLAPing all corrected after             2  random generation
2282 #OVERLAP evdw after   3.80111E+17
2283 Waiting for     0.0390 sec
2284 Waiting for     0.0008 sec
2285 Waiting for     0.0747 sec
2286 Waiting for     0.0388 sec
2287 Waiting for     0.0008 sec
2288 Waiting for     0.0397 sec
2289 Waiting for     2.6450 sec
2290 #OVERLAP evdw > 1d10   1.00000E+20
2291  #OVERLAPing residues             2
2292    9  25
2293  #OVERLAPing all corrected after             1  random generation
2294 #OVERLAP evdw after   1.56899E+03
2295 Waiting for     0.0394 sec
2296 #OVERLAP evdw > 1d10   1.00000E+20
2297  #OVERLAPing residues             2
2298    4  27
2299  #OVERLAPing all corrected after             1  random generation
2300 #OVERLAP evdw after   4.86823E+10
2301 Waiting for     0.0394 sec
2302 #OVERLAP evdw > 1d10   1.00000E+20
2303  #OVERLAPing residues             2
2304   14  27
2305  #OVERLAPing all corrected after             1  random generation
2306 #OVERLAP evdw after   1.60073E+06
2307 Waiting for     0.0684 sec
2308 Waiting for     0.0447 sec
2309 Waiting for     0.0008 sec
2310 Waiting for     0.0009 sec
2311 Waiting for     0.0397 sec
2312 Waiting for     0.0393 sec
2313 Waiting for     0.0008 sec
2314 Waiting for     0.0008 sec
2315 Waiting for     0.0008 sec
2316 #OVERLAP evdw > 1d10   1.00000E+20
2317  #OVERLAPing residues             2
2318   14  17
2319  #OVERLAPing all corrected after             1  random generation
2320 #OVERLAP evdw after  -4.31192E+01
2321 Waiting for     0.0008 sec
2322 Waiting for     0.0383 sec
2323 Waiting for     2.6935 sec
2324 Waiting for     0.0081 sec
2325 Waiting for     0.0397 sec
2326 #OVERLAP evdw > 1d10   1.00000E+20
2327  #OVERLAPing residues             6
2328    3  27   6  14   7  15
2329  #OVERLAPing all corrected after             3  random generation
2330 #OVERLAP evdw after   3.67350E+02
2331 Waiting for     0.0007 sec
2332 #OVERLAP evdw > 1d10   1.00000E+20
2333  #OVERLAPing residues             4
2334    9  25  24  27
2335  #OVERLAPing all corrected after             1  random generation
2336 #OVERLAP evdw after   8.81504E+11
2337 Waiting for     0.0008 sec
2338 Waiting for     0.0391 sec
2339 Waiting for     0.0583 sec
2340 #OVERLAP evdw > 1d10   1.61882E+22
2341  #OVERLAPing residues             0
2342
2343  #OVERLAPing all corrected after             1  random generation
2344 #OVERLAP evdw after   1.61882E+22
2345 Waiting for     0.0007 sec
2346 #OVERLAP evdw > 1d10   1.00000E+20
2347  #OVERLAPing residues             2
2348    7  24
2349  #OVERLAPing all corrected after             1  random generation
2350 #OVERLAP evdw after   2.16932E+12
2351 Waiting for     0.1132 sec
2352 Waiting for     0.0477 sec
2353 #OVERLAP evdw > 1d10   1.00000E+20
2354  #OVERLAPing residues             2
2355   20  25
2356  #OVERLAPing all corrected after             1  random generation
2357 #OVERLAP evdw after   1.36723E+06
2358 Waiting for     0.0007 sec
2359 Waiting for     0.0008 sec
2360 Waiting for     0.0390 sec
2361 Waiting for     0.0520 sec
2362 Waiting for     0.1856 sec
2363 Waiting for     0.0007 sec
2364 #OVERLAP evdw > 1d10   1.00000E+20
2365  #OVERLAPing residues             2
2366    6  27
2367  #OVERLAPing all corrected after             2  random generation
2368 #OVERLAP evdw after   3.65780E+05
2369 Waiting for     0.0383 sec
2370 Waiting for     0.0392 sec
2371 Waiting for     0.0008 sec
2372 Waiting for     0.0786 sec
2373 Waiting for     0.0008 sec
2374 Waiting for     0.0380 sec
2375 Waiting for     0.0385 sec
2376 #OVERLAP evdw > 1d10   1.00000E+20
2377  #OVERLAPing residues             2
2378    4  22
2379  #OVERLAPing all corrected after             1  random generation
2380 #OVERLAP evdw after   1.79512E+06
2381 Waiting for     0.0393 sec
2382 Waiting for     0.0395 sec
2383 Waiting for     0.0573 sec
2384 #OVERLAP evdw > 1d10   1.00000E+20
2385  #OVERLAPing residues             2
2386   17  27
2387  #OVERLAPing all corrected after             1  random generation
2388 #OVERLAP evdw after  -2.84527E+01
2389 Waiting for     0.0388 sec
2390 Waiting for     0.0010 sec
2391 Waiting for     2.2310 sec
2392 #OVERLAP evdw > 1d10   1.00000E+20
2393  #OVERLAPing residues             2
2394    2  29
2395  #OVERLAPing all corrected after             1  random generation
2396 #OVERLAP evdw after   1.23014E+05
2397 Waiting for     0.0362 sec
2398 #OVERLAP evdw > 1d10   1.00000E+20
2399  #OVERLAPing residues             2
2400    3  14
2401  #OVERLAPing all corrected after             1  random generation
2402 #OVERLAP evdw after  -3.84825E+01
2403 Waiting for     0.0383 sec
2404 Waiting for     0.0379 sec
2405 Waiting for     0.0688 sec
2406 Waiting for     0.0387 sec
2407 #OVERLAP evdw > 1d10   1.00000E+20
2408  #OVERLAPing residues             2
2409   17  27
2410  #OVERLAPing all corrected after             2  random generation
2411 #OVERLAP evdw after   2.92866E+11
2412 Waiting for     0.0008 sec
2413 #OVERLAP evdw > 1d10   1.00000E+20
2414  #OVERLAPing residues             4
2415    6  27   7  28
2416  #OVERLAPing NOT all corrected             4
2417    6  27   7  28
2418 #OVERLAP evdw after   1.00000E+20
2419 Waiting for     0.0868 sec
2420 #OVERLAP evdw > 1d10   1.00000E+20
2421  #OVERLAPing residues             4
2422    4  18   5  16
2423  #OVERLAPing all corrected after             2  random generation
2424 #OVERLAP evdw after   5.75324E+20
2425 Waiting for     0.0349 sec
2426 Waiting for     0.0384 sec
2427 Waiting for     0.0393 sec
2428 Waiting for     0.1498 sec
2429 Waiting for     0.0295 sec
2430 #OVERLAP evdw > 1d10   1.00000E+20
2431  #OVERLAPing residues             2
2432   17  22
2433  #OVERLAPing all corrected after             1  random generation
2434 #OVERLAP evdw after   2.21826E+06
2435 Waiting for     0.0387 sec
2436 #OVERLAP evdw > 1d10   1.00000E+20
2437  #OVERLAPing residues             2
2438    5  14
2439  #OVERLAPing all corrected after             1  random generation
2440 #OVERLAP evdw after   5.30042E+21
2441 Waiting for     0.0385 sec
2442 Waiting for     0.0394 sec
2443 Waiting for     2.4202 sec
2444 Waiting for     0.0044 sec
2445 Waiting for     0.0396 sec
2446 Waiting for     0.0493 sec
2447 #OVERLAP evdw > 1d10   1.00000E+20
2448  #OVERLAPing residues             2
2449    3  17
2450  #OVERLAPing all corrected after             1  random generation
2451 #OVERLAP evdw after   4.37060E+06
2452 Waiting for     0.0392 sec
2453 #OVERLAP evdw > 1d10   1.00000E+20
2454  #OVERLAPing residues             6
2455    6  19   9  20  12  17
2456  #OVERLAPing all corrected after             3  random generation
2457 #OVERLAP evdw after   6.29798E+06
2458 Waiting for     0.0009 sec
2459 Waiting for     0.0389 sec
2460 Waiting for     0.0008 sec
2461 Waiting for     0.0388 sec
2462 Waiting for     0.0364 sec
2463 Waiting for     0.0394 sec
2464 #OVERLAP evdw > 1d10   1.00000E+20
2465  #OVERLAPing residues             2
2466    9  23
2467  #OVERLAPing all corrected after           132  random generation
2468 #OVERLAP evdw after   1.18030E+12
2469 Waiting for     0.0611 sec
2470 #OVERLAP evdw > 1d10   1.00000E+20
2471  #OVERLAPing residues             2
2472    5  27
2473  #OVERLAPing all corrected after             1  random generation
2474 #OVERLAP evdw after   5.03257E+05
2475 Waiting for     0.0416 sec
2476 Waiting for     0.0385 sec
2477 Waiting for     2.4833 sec
2478 Waiting for     0.0007 sec
2479 Waiting for     0.0385 sec
2480 Waiting for     0.0319 sec
2481 Waiting for     0.0397 sec
2482 Waiting for     0.0008 sec
2483 #OVERLAP evdw > 1d10   1.00000E+20
2484  #OVERLAPing residues             4
2485    4  17   8  22
2486  #OVERLAPing all corrected after             1  random generation
2487 #OVERLAP evdw after   5.53882E+17
2488 Waiting for     0.0395 sec
2489 Waiting for     0.0389 sec
2490 Waiting for     0.0388 sec
2491 Waiting for     0.0053 sec
2492 Waiting for     0.0387 sec
2493 #OVERLAP evdw > 1d10   1.00000E+20
2494  #OVERLAPing residues             4
2495    5  13   7  20
2496  #OVERLAPing all corrected after             1  random generation
2497 #OVERLAP evdw after   1.20975E+10
2498 Waiting for     0.0394 sec
2499 #OVERLAP evdw > 1d10   1.00000E+20
2500  #OVERLAPing residues             2
2501    4  26
2502  #OVERLAPing all corrected after             1  random generation
2503 #OVERLAP evdw after   1.18728E+07
2504 Waiting for     0.0398 sec
2505 Waiting for     2.6074 sec
2506  End of minim, proc           44 time     3397.847975000000     
2507 Processor  44 is finishing work.
2508  Total time    3435.749160999999       sec