-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB044 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 44 iseed(4)= 0 0 -30 -52844 ran_num 0.2216394245624542 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3310 sec Waiting for 0.0392 sec Waiting for 0.0398 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 1.2199 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.33866E+19 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0759 sec Waiting for 0.0315 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0413 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.41303E+08 Waiting for 0.0391 sec Waiting for 0.1027 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.44516E+01 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91491E+11 Waiting for 0.0381 sec Waiting for 0.0479 sec Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.54674E+16 Waiting for 0.0383 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.81315E+03 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43847E+05 Waiting for 0.0396 sec Waiting for 0.0251 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0381 sec Waiting for 0.8271 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.90459E+06 Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 21 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.49899E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87388E+11 Waiting for 0.0736 sec Waiting for 0.0516 sec Waiting for 0.0383 sec Waiting for 0.0461 sec Waiting for 0.0385 sec Waiting for 0.0576 sec Waiting for 0.0403 sec Waiting for 1.1272 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12349E+06 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23481E+15 Waiting for 0.0299 sec Waiting for 0.0881 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.21850E+02 Waiting for 0.0008 sec Waiting for 0.0737 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87617E+05 Waiting for 0.0528 sec Waiting for 0.0008 sec Waiting for 0.0501 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.10129E+05 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.31261E+01 Waiting for 0.0008 sec Waiting for 0.6632 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06683E+02 Waiting for 0.1284 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 11 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.34559E+10 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45753E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 9 26 10 27 11 29 20 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0540 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53162E+06 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 9.10253E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.10253E+27 Waiting for 0.0040 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.48578E+19 Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.37358E+04 Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0385 sec Waiting for 0.0429 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57784E+08 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.52584E+21 Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 26 12 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.13578E+09 Waiting for 0.0397 sec Waiting for 0.0754 sec Waiting for 0.0598 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46181E+07 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0041 sec Waiting for 0.0384 sec Waiting for 0.8668 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0431 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35293E+29 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.79976E+05 Waiting for 0.0396 sec Waiting for 0.0491 sec Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.8767 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02810E+11 Waiting for 0.0008 sec Waiting for 0.0443 sec Waiting for 0.0398 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0451 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66943E+17 Waiting for 0.0547 sec Waiting for 0.0008 sec Waiting for 0.0613 sec Waiting for 0.1244 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.18513E+14 Waiting for 0.0942 sec Waiting for 0.0602 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26475E+23 Waiting for 0.0667 sec Waiting for 0.0024 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01856E+04 Waiting for 0.0075 sec Waiting for 0.0700 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.58807E+01 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.4047 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89577E+20 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.46504E+05 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 18 12 28 #OVERLAPing NOT all corrected 2 12 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0546 sec Waiting for 0.0382 sec Waiting for 0.0514 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.38004E+09 Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0641 sec Waiting for 0.0468 sec Waiting for 0.0332 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 19 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.21253E+06 Waiting for 0.0674 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.84216E+04 Waiting for 0.0395 sec Waiting for 0.0655 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.03394E+06 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.96014E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31356E+15 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63012E+03 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.6580 sec Waiting for 0.0008 sec Waiting for 0.0567 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36904E+21 Waiting for 0.0008 sec Waiting for 0.0010 sec Waiting for 0.0098 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46436E+02 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 26 4 25 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46101E+09 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29456E+01 Waiting for 0.0402 sec Waiting for 0.0795 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.15268E+07 Waiting for 0.0126 sec Waiting for 0.0008 sec Waiting for 0.0863 sec Waiting for 0.7933 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21339E+11 Waiting for 0.0390 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 20 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.09132E+11 Waiting for 0.0379 sec Waiting for 0.0480 sec Waiting for 0.0398 sec Waiting for 0.0212 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71452E+04 Waiting for 0.0435 sec Waiting for 0.0453 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30407E+08 Waiting for 0.0394 sec Waiting for 0.9119 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24741E+06 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 9.08169E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.08169E+22 Waiting for 0.0454 sec Waiting for 0.0385 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.25088E+03 Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.9658 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94802E+06 Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0485 sec Waiting for 0.0380 sec Waiting for 0.0474 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50596E+18 Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0625 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.78867E+03 Waiting for 0.0455 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.1866 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34512E+03 Waiting for 0.0021 sec Waiting for 0.0391 sec Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0710 sec Waiting for 0.0387 sec Waiting for 0.0191 sec Waiting for 0.0570 sec Waiting for 0.0616 sec Waiting for 0.0524 sec Waiting for 0.0656 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0573 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.16368E+01 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.12864E+07 Waiting for 0.0480 sec Waiting for 0.0449 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.39504E+16 Waiting for 0.0007 sec Waiting for 0.0662 sec Waiting for 1.6861 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.30114E+11 Waiting for 0.0392 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.98849E+09 Waiting for 0.0457 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73177E+04 Waiting for 0.0593 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0379 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66584E+10 Waiting for 0.0615 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88680E+01 Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54708E+12 Waiting for 0.0393 sec Waiting for 0.0249 sec Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0384 sec Waiting for 0.0385 sec Waiting for 1.4618 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.75881E+31 Waiting for 0.0646 sec Waiting for 0.0477 sec Waiting for 0.0385 sec Waiting for 0.0749 sec Waiting for 0.0787 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.74959E+08 Waiting for 0.0538 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25933E+06 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.25287E+15 Waiting for 0.0008 sec Waiting for 0.0619 sec Waiting for 0.0009 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.0053 sec Waiting for 0.1061 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.02542E+19 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10227E+09 Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41744E+07 Waiting for 0.0429 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46370E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 20 12 26 13 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71234E+15 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64846E+01 Waiting for 0.0397 sec Waiting for 0.0676 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73481E+04 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.6322 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0461 sec Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0383 sec Waiting for 0.0974 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24975E+15 Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.70611E+07 Waiting for 0.0296 sec Waiting for 0.8278 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -1.58334E+01 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.03737E+20 Waiting for 0.0399 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95335E+06 Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.02844E+06 Waiting for 0.0420 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13007E+28 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47344E+15 Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0694 sec Waiting for 0.0398 sec Waiting for 0.8551 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.89040E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.89689E+02 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22079E+07 Waiting for 0.0397 sec Waiting for 0.0044 sec Waiting for 0.0280 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20030E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.60677E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.60677E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 20 9 16 22 #OVERLAPing all corrected after 281 random generation #OVERLAP evdw after 3.94615E+16 Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0466 sec Waiting for 0.0389 sec Waiting for 0.0265 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.64272E+14 Waiting for 0.0008 sec Waiting for 1.8792 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 27 9 20 10 #OVERLAPing NOT all corrected 4 9 17 10 20 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0728 sec Waiting for 0.0386 sec Waiting for 0.0492 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54519E+09 Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71091E+19 Waiting for 0.0345 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 14 6 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.83952E+21 Waiting for 0.0008 sec Waiting for 0.0545 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 25 #OVERLAPing NOT all corrected 2 5 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76186E+05 Waiting for 0.0399 sec Waiting for 0.0179 sec Waiting for 0.0456 sec Waiting for 0.0676 sec Waiting for 1.6199 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.10762E+02 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 22 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.35640E+06 Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0646 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96121E+05 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.19951E+07 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55600E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.92446E+08 Waiting for 0.0395 sec Waiting for 0.1614 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after -1.77492E+00 Waiting for 1.7224 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49665E+05 Waiting for 0.0339 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71901E+09 Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0681 sec Waiting for 0.0030 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.19530E+06 Waiting for 0.0196 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 1.09057E+14 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.09194E+09 Waiting for 0.0397 sec Waiting for 0.0150 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 20 21 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.06613E+12 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.28429E+04 Waiting for 0.0205 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35859E+06 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44908E+05 Waiting for 0.0389 sec Waiting for 0.0689 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.34718E+35 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 27 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35596E+07 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0750 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 7.81671E+15 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing NOT all corrected 2 12 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0675 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 27 9 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.35319E+15 Waiting for 0.0567 sec Waiting for 0.0395 sec Waiting for 0.6966 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0777 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.87179E+05 Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00459E+06 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 2.37595E+12 Waiting for 0.0399 sec Waiting for 0.0441 sec Waiting for 0.0635 sec Waiting for 0.0396 sec Waiting for 0.0437 sec Waiting for 0.0008 sec Waiting for 0.0402 sec Waiting for 0.1100 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 9 20 #OVERLAPing NOT all corrected 2 6 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01418E+03 Waiting for 0.0398 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.69035E+08 Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0381 sec Waiting for 0.0006 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 1.4094 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40704E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.57000E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57000E+23 Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.09012E+11 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 20 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88629E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.41217E+11 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50799E+09 Waiting for 0.0395 sec Waiting for 0.6872 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.57291E+14 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68715E+18 Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.88218E+20 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 5.45012E+15 Waiting for 0.0472 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.10805E+16 Waiting for 0.0706 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85971E+09 Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0407 sec Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 0.5541 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.79690E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.64198E+06 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73357E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99211E+10 Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 12 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44625E+16 Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.03368E+09 Waiting for 0.0386 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.92991E+06 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.25454E+05 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -6.29692E-01 Waiting for 0.0473 sec Waiting for 0.0686 sec Waiting for 0.0413 sec Waiting for 0.0389 sec Waiting for 0.4100 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 23 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06382E+16 Waiting for 0.0092 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0441 sec Waiting for 0.0538 sec Waiting for 0.0384 sec Waiting for 0.0624 sec Waiting for 0.0008 sec Waiting for 0.0162 sec Waiting for 0.0813 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.9733 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0803 sec Waiting for 0.0083 sec Waiting for 0.0396 sec Waiting for 0.0650 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 9 #OVERLAPing NOT all corrected 3 6 27 7 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0446 sec Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0399 sec Waiting for 0.0009 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.63169E+05 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 1.1595 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00133E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.60033E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60033E+22 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 14 5 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.69011E+20 Waiting for 0.0380 sec Waiting for 0.0385 sec Waiting for 0.0535 sec Waiting for 0.0468 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0500 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 0.8512 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.59397E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.54280E+06 Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04760E+06 Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28194E+28 Waiting for 0.0986 sec Waiting for 0.0170 sec Waiting for 1.0270 sec Waiting for 0.0289 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0083 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.27440E+01 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09455E+12 Waiting for 0.0839 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.68678E+08 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 0.0560 sec Waiting for 0.0610 sec Waiting for 0.0008 sec Waiting for 0.8367 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 29 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73689E+06 Waiting for 0.0474 sec Waiting for 0.0562 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 29 12 27 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.89428E+14 Waiting for 0.0868 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0493 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 0.0397 sec Waiting for 1.1870 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 25 9 26 11 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.09257E+10 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0398 sec Waiting for 0.0640 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.11030E+04 Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0438 sec Waiting for 0.0380 sec Waiting for 0.0699 sec Waiting for 0.0385 sec Waiting for 0.0397 sec Waiting for 0.0508 sec Waiting for 1.9493 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.91498E+08 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 19 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.24868E+08 Waiting for 0.0008 sec Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 27 4 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.25360E+10 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0429 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.91521E+03 Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.85895E+01 Waiting for 0.0395 sec Waiting for 0.0497 sec Waiting for 0.0888 sec Waiting for 1.8598 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.72737E+19 Waiting for 0.0398 sec Waiting for 0.0009 sec Waiting for 0.0399 sec Waiting for 0.0308 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.21333E+09 Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0718 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.85597E+13 Waiting for 0.0381 sec Waiting for 0.6835 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.0686 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 18 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.54001E+17 Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0763 sec Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0381 sec Waiting for 0.0766 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89374E+11 Waiting for 0.0074 sec Waiting for 0.0606 sec Waiting for 1.7142 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.67548E+01 Waiting for 0.0394 sec Waiting for 0.0747 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.11413E+02 Waiting for 0.0398 sec Waiting for 0.0497 sec Waiting for 1.1600 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32833E+15 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0713 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 19 7 21 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.63546E+18 Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0419 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0009 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94019E+16 Waiting for 0.0391 sec Waiting for 0.0387 sec Waiting for 1.3132 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 15 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.12934E+25 Waiting for 0.0007 sec Waiting for 0.0464 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.62147E+05 Waiting for 0.0652 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.05335E+13 Waiting for 0.0392 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.62866E+10 Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 25 5 27 7 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.07453E+17 Waiting for 0.0609 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0711 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72194E+05 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.23436E+10 Waiting for 0.1233 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 3.47037E+18 Waiting for 0.0007 sec Waiting for 1.1028 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.00474E+11 Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0694 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92019E+09 Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0402 sec Waiting for 0.0384 sec Waiting for 2.0077 sec #OVERLAP evdw > 1d10 1.15897E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15897E+23 Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.09830E+08 Waiting for 0.0650 sec Waiting for 0.0391 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 20 7 21 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 2.33564E+23 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11195E+03 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 9 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 9.06318E+06 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 7.97049E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.97049E+20 Waiting for 0.0929 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.63439E+07 Waiting for 0.0513 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75809E+05 Waiting for 1.9182 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 270 random generation #OVERLAP evdw after 4.42338E+21 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 19 25 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37469E+10 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0614 sec Waiting for 0.0614 sec Waiting for 0.0426 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.19517E+07 Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 1.9957 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.32385E+12 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0383 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 24 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02160E+08 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0671 sec Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 2.1617 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 20 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88067E+07 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.16096E+19 Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.52303E+12 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 2.1274 sec Waiting for 0.0393 sec Waiting for 0.0618 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.77559E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77559E+23 Waiting for 0.0612 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 19 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.99456E+11 Waiting for 0.0427 sec Waiting for 0.0008 sec Waiting for 0.0402 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.42783E+17 Waiting for 0.0395 sec Waiting for 0.0590 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 26 16 27 17 25 #OVERLAPing all corrected after 41 random generation #OVERLAP evdw after 2.62102E+21 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.95998E+06 Waiting for 1.0927 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95281E+08 Waiting for 0.0808 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.79597E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23477E+06 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 90 random generation #OVERLAP evdw after 1.52493E+17 Waiting for 0.0557 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0395 sec Waiting for 2.2512 sec Waiting for 0.0007 sec Waiting for 0.0638 sec Waiting for 0.0008 sec Waiting for 0.0722 sec #OVERLAP evdw > 1d10 5.24124E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24124E+27 Waiting for 0.0396 sec Waiting for 0.0599 sec Waiting for 0.0577 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50944E+05 Waiting for 0.0011 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.04638E+06 Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 0.0400 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 8.01077E+07 Waiting for 0.9649 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0522 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.18876E+18 Waiting for 0.0397 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 20 #OVERLAPing NOT all corrected 3 7 23 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15751E+03 Waiting for 0.0393 sec Waiting for 2.3419 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.18855E+19 Waiting for 0.0469 sec Waiting for 0.0347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.65271E+17 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26918E+17 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 27 11 26 18 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 9.23106E+15 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.40275E+08 Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86364E+02 Waiting for 0.0412 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39858E+15 Waiting for 0.0394 sec Waiting for 0.0396 sec Waiting for 2.2496 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.37460E+00 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.19649E+18 Waiting for 0.0008 sec Waiting for 0.0102 sec Waiting for 0.0386 sec Waiting for 0.0399 sec Waiting for 0.0389 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.77083E+11 Waiting for 0.0008 sec Waiting for 0.1034 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 7.69269E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.69269E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.81090E+06 Waiting for 0.0394 sec Waiting for 0.0697 sec Waiting for 0.0008 sec Waiting for 1.9994 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0702 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0568 sec Waiting for 0.0454 sec Waiting for 0.0725 sec Waiting for 0.0716 sec Waiting for 0.0390 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97251E+13 Waiting for 0.4308 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0387 sec Waiting for 0.0763 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.80111E+17 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0747 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 2.6450 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56899E+03 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.86823E+10 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60073E+06 Waiting for 0.0684 sec Waiting for 0.0447 sec Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0397 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.31192E+01 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 2.6935 sec Waiting for 0.0081 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 27 6 14 7 15 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.67350E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.81504E+11 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0583 sec #OVERLAP evdw > 1d10 1.61882E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61882E+22 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16932E+12 Waiting for 0.1132 sec Waiting for 0.0477 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36723E+06 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0520 sec Waiting for 0.1856 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.65780E+05 Waiting for 0.0383 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0786 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79512E+06 Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.84527E+01 Waiting for 0.0388 sec Waiting for 0.0010 sec Waiting for 2.2310 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23014E+05 Waiting for 0.0362 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.84825E+01 Waiting for 0.0383 sec Waiting for 0.0379 sec Waiting for 0.0688 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.92866E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0868 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 18 5 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.75324E+20 Waiting for 0.0349 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.1498 sec Waiting for 0.0295 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21826E+06 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.30042E+21 Waiting for 0.0385 sec Waiting for 0.0394 sec Waiting for 2.4202 sec Waiting for 0.0044 sec Waiting for 0.0396 sec Waiting for 0.0493 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.37060E+06 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 19 9 20 12 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.29798E+06 Waiting for 0.0009 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0364 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 132 random generation #OVERLAP evdw after 1.18030E+12 Waiting for 0.0611 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03257E+05 Waiting for 0.0416 sec Waiting for 0.0385 sec Waiting for 2.4833 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0319 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.53882E+17 Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0053 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 13 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20975E+10 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18728E+07 Waiting for 0.0398 sec Waiting for 2.6074 sec End of minim, proc 44 time 3397.847975000000 Processor 44 is finishing work. Total time 3435.749160999999 sec