added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB043
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB043
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            43  iseed(4)=             0            0          -30 
47         -7979
48  ran_num   0.3056033849716187     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3307 sec
146 Waiting for     0.0396 sec
147 Waiting for     0.0389 sec
148 Waiting for     0.0396 sec
149 Waiting for     0.0395 sec
150 Waiting for     0.0377 sec
151 Waiting for     1.2198 sec
152 Waiting for     0.0383 sec
153 Waiting for     0.0008 sec
154 Waiting for     0.0008 sec
155 #OVERLAP evdw > 1d10   1.00000E+20
156  #OVERLAPing residues             2
157    2  27
158  #OVERLAPing all corrected after             1  random generation
159 #OVERLAP evdw after   6.03918E+20
160 Waiting for     0.0007 sec
161 #OVERLAP evdw > 1d10   1.00000E+20
162  #OVERLAPing residues             2
163   10  25
164  #OVERLAPing NOT all corrected             3
165    8  25  10
166 #OVERLAP evdw after   1.00000E+20
167 Waiting for     0.0007 sec
168 Waiting for     0.0380 sec
169 Waiting for     0.0007 sec
170 Waiting for     0.0504 sec
171 Waiting for     0.0266 sec
172 Waiting for     0.0008 sec
173 Waiting for     0.0384 sec
174 #OVERLAP evdw > 1d10   1.00000E+20
175  #OVERLAPing residues             2
176   16  23
177  #OVERLAPing all corrected after             1  random generation
178 #OVERLAP evdw after   4.16915E+10
179 Waiting for     0.0786 sec
180 Waiting for     0.0007 sec
181 #OVERLAP evdw > 1d10   1.00000E+20
182  #OVERLAPing residues             4
183    4  11  14  29
184  #OVERLAPing all corrected after             1  random generation
185 #OVERLAP evdw after   2.83681E+12
186 Waiting for     0.0386 sec
187 Waiting for     0.0398 sec
188 Waiting for     0.0403 sec
189 Waiting for     0.0393 sec
190 #OVERLAP evdw > 1d10   1.00000E+20
191  #OVERLAPing residues             2
192    5  17
193  #OVERLAPing all corrected after             3  random generation
194 #OVERLAP evdw after   2.85681E+22
195 Waiting for     0.0560 sec
196 #OVERLAP evdw > 1d10   1.00000E+20
197  #OVERLAPing residues             2
198    7  22
199  #OVERLAPing all corrected after            29  random generation
200 #OVERLAP evdw after   3.47103E+15
201 Waiting for     0.0008 sec
202 #OVERLAP evdw > 1d10   1.00000E+20
203  #OVERLAPing residues             2
204    9  27
205  #OVERLAPing all corrected after             1  random generation
206 #OVERLAP evdw after   2.00370E+04
207 Waiting for     0.0393 sec
208 #OVERLAP evdw > 1d10   1.00000E+20
209  #OVERLAPing residues             2
210    4  23
211  #OVERLAPing all corrected after             1  random generation
212 #OVERLAP evdw after   9.52642E+11
213 Waiting for     0.0007 sec
214 Waiting for     0.0385 sec
215 Waiting for     0.0380 sec
216 Waiting for     0.0396 sec
217 Waiting for     0.0397 sec
218 Waiting for     0.0398 sec
219 Waiting for     0.6811 sec
220 Waiting for     0.0007 sec
221 #OVERLAP evdw > 1d10   1.00000E+20
222  #OVERLAPing residues             2
223   14  27
224  #OVERLAPing all corrected after             1  random generation
225 #OVERLAP evdw after   4.61346E+07
226 Waiting for     0.0007 sec
227 Waiting for     0.0406 sec
228 #OVERLAP evdw > 1d10   1.00000E+20
229  #OVERLAPing residues             2
230   15  22
231  #OVERLAPing all corrected after             2  random generation
232 #OVERLAP evdw after   2.30596E+08
233 Waiting for     0.0007 sec
234 Waiting for     0.0387 sec
235 #OVERLAP evdw > 1d10   1.00000E+20
236  #OVERLAPing residues             2
237    6  27
238  #OVERLAPing all corrected after             1  random generation
239 #OVERLAP evdw after   2.73733E+13
240 Waiting for     0.0674 sec
241 Waiting for     0.0625 sec
242 Waiting for     0.0740 sec
243 Waiting for     0.0395 sec
244 Waiting for     0.0007 sec
245 Waiting for     0.0296 sec
246 Waiting for     0.0399 sec
247 Waiting for     1.0068 sec
248 Waiting for     0.0008 sec
249 Waiting for     0.0393 sec
250 Waiting for     0.0393 sec
251 Waiting for     0.0407 sec
252 Waiting for     0.0390 sec
253 Waiting for     0.0008 sec
254 Waiting for     0.0388 sec
255 Waiting for     0.0530 sec
256 Waiting for     0.0007 sec
257 #OVERLAP evdw > 1d10   1.00000E+20
258  #OVERLAPing residues             4
259   11  27  12  25
260  #OVERLAPing all corrected after             1  random generation
261 #OVERLAP evdw after   1.89288E+12
262 Waiting for     0.0445 sec
263 Waiting for     0.0007 sec
264 Waiting for     0.7525 sec
265 Waiting for     0.0007 sec
266 #OVERLAP evdw > 1d10   1.00000E+20
267  #OVERLAPing residues             2
268    7  24
269  #OVERLAPing all corrected after             1  random generation
270 #OVERLAP evdw after   2.73085E+12
271 Waiting for     0.0007 sec
272 Waiting for     0.0388 sec
273 Waiting for     0.0748 sec
274 Waiting for     0.0392 sec
275 Waiting for     0.0399 sec
276 #OVERLAP evdw > 1d10   1.00000E+20
277  #OVERLAPing residues             2
278   14  27
279  #OVERLAPing all corrected after             7  random generation
280 #OVERLAP evdw after   1.41468E+20
281 Waiting for     0.0379 sec
282 #OVERLAP evdw > 1d10   1.00000E+20
283  #OVERLAPing residues             4
284    4  27   6  25
285  #OVERLAPing all corrected after             1  random generation
286 #OVERLAP evdw after   1.17812E+15
287 Waiting for     0.0399 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290    4  17
291  #OVERLAPing all corrected after             1  random generation
292 #OVERLAP evdw after   4.02118E+31
293 Waiting for     0.0006 sec
294 Waiting for     0.0008 sec
295 #OVERLAP evdw > 1d10   1.00000E+20
296  #OVERLAPing residues             2
297    4  23
298  #OVERLAPing all corrected after             4  random generation
299 #OVERLAP evdw after   2.24075E+13
300 Waiting for     0.0007 sec
301 #OVERLAP evdw > 1d10   1.00000E+20
302  #OVERLAPing residues             4
303    5  22   7  25
304  #OVERLAPing all corrected after             2  random generation
305 #OVERLAP evdw after   9.51642E+07
306 Waiting for     0.0008 sec
307 Waiting for     0.0385 sec
308 Waiting for     0.0541 sec
309 Waiting for     0.0424 sec
310 Waiting for     0.0390 sec
311 Waiting for     0.0397 sec
312 Waiting for     0.0389 sec
313 Waiting for     0.0204 sec
314 Waiting for     0.0381 sec
315 Waiting for     0.0394 sec
316 Waiting for     0.0008 sec
317 #OVERLAP evdw > 1d10   1.00000E+20
318  #OVERLAPing residues             2
319    3  23
320  #OVERLAPing all corrected after             1  random generation
321 #OVERLAP evdw after   3.83178E+05
322 Waiting for     0.0399 sec
323 Waiting for     0.0008 sec
324 Waiting for     0.0394 sec
325 Waiting for     0.0678 sec
326 Waiting for     0.0385 sec
327 #OVERLAP evdw > 1d10   2.20057E+22
328  #OVERLAPing residues             0
329
330  #OVERLAPing all corrected after             1  random generation
331 #OVERLAP evdw after   2.20057E+22
332 Waiting for     0.0378 sec
333 Waiting for     0.0611 sec
334 Waiting for     0.3336 sec
335 Waiting for     0.0519 sec
336 Waiting for     0.0007 sec
337 Waiting for     0.0007 sec
338 Waiting for     0.0398 sec
339 #OVERLAP evdw > 1d10   1.00000E+20
340  #OVERLAPing residues             2
341    4  17
342  #OVERLAPing all corrected after             1  random generation
343 #OVERLAP evdw after   1.73047E+07
344 Waiting for     0.0388 sec
345 #OVERLAP evdw > 1d10   1.00000E+20
346  #OVERLAPing residues             2
347   11  24
348  #OVERLAPing all corrected after             1  random generation
349 #OVERLAP evdw after   6.00880E+03
350 Waiting for     0.0396 sec
351 Waiting for     0.0427 sec
352 Waiting for     0.0379 sec
353 Waiting for     0.0389 sec
354 Waiting for     0.0384 sec
355 Waiting for     0.0696 sec
356 Waiting for     0.0008 sec
357 Waiting for     0.0400 sec
358 Waiting for     0.0007 sec
359 Waiting for     0.0007 sec
360 Waiting for     0.0011 sec
361 #OVERLAP evdw > 1d10   1.00000E+20
362  #OVERLAPing residues             5
363    8  22  12  29  20
364  #OVERLAPing all corrected after             1  random generation
365 #OVERLAP evdw after   5.48636E+05
366 Waiting for     0.0479 sec
367 Waiting for     0.0385 sec
368 Waiting for     0.0390 sec
369 Waiting for     0.0389 sec
370 #OVERLAP evdw > 1d10   1.00000E+20
371  #OVERLAPing residues             4
372    4  17  13  18
373  #OVERLAPing all corrected after           388  random generation
374 #OVERLAP evdw after   4.94440E+14
375 Waiting for     0.0388 sec
376 #OVERLAP evdw > 1d10   1.00000E+20
377  #OVERLAPing residues             4
378    5  17  12  25
379  #OVERLAPing all corrected after             1  random generation
380 #OVERLAP evdw after   2.54837E+23
381 Waiting for     0.0006 sec
382 #OVERLAP evdw > 1d10   1.00000E+20
383  #OVERLAPing residues             2
384    9  28
385  #OVERLAPing all corrected after             1  random generation
386 #OVERLAP evdw after   6.75594E+08
387 Waiting for     0.0389 sec
388 Waiting for     0.0007 sec
389 Waiting for     0.0719 sec
390 Waiting for     0.0491 sec
391 Waiting for     0.0387 sec
392 #OVERLAP evdw > 1d10   1.00000E+20
393  #OVERLAPing residues             2
394    7  15
395  #OVERLAPing all corrected after             1  random generation
396 #OVERLAP evdw after   2.16439E+01
397 Waiting for     0.0398 sec
398 Waiting for     0.0391 sec
399 Waiting for     0.4372 sec
400 Waiting for     0.0008 sec
401 Waiting for     0.0389 sec
402 #OVERLAP evdw > 1d10   1.00000E+20
403  #OVERLAPing residues             2
404   11  27
405  #OVERLAPing all corrected after             1  random generation
406 #OVERLAP evdw after   9.99080E+03
407 Waiting for     0.0382 sec
408 Waiting for     0.0379 sec
409 Waiting for     0.0396 sec
410 Waiting for     0.0419 sec
411 Waiting for     0.0445 sec
412 Waiting for     0.0388 sec
413 Waiting for     0.0008 sec
414 Waiting for     0.0008 sec
415 Waiting for     0.0722 sec
416 Waiting for     0.0007 sec
417 #OVERLAP evdw > 1d10   1.00000E+20
418  #OVERLAPing residues             5
419    4   9  12   5  13
420  #OVERLAPing all corrected after             4  random generation
421 #OVERLAP evdw after   4.10711E+14
422 Waiting for     0.0392 sec
423 Waiting for     0.0398 sec
424 #OVERLAP evdw > 1d10   1.00000E+20
425  #OVERLAPing residues             2
426    7  23
427  #OVERLAPing all corrected after             1  random generation
428 #OVERLAP evdw after   1.83186E+13
429 Waiting for     0.0387 sec
430 Waiting for     0.0008 sec
431 Waiting for     0.0007 sec
432 #OVERLAP evdw > 1d10   1.00000E+20
433  #OVERLAPing residues             2
434   14  27
435  #OVERLAPing all corrected after             1  random generation
436 #OVERLAP evdw after   1.84104E+17
437 Waiting for     0.0626 sec
438 #OVERLAP evdw > 1d10   1.00000E+20
439  #OVERLAPing residues             4
440    4  19   7  20
441  #OVERLAPing all corrected after             2  random generation
442 #OVERLAP evdw after   1.99896E+07
443 Waiting for     0.0393 sec
444 Waiting for     0.0007 sec
445 Waiting for     0.0381 sec
446 Waiting for     0.0388 sec
447 Waiting for     0.0389 sec
448 Waiting for     0.0008 sec
449 Waiting for     0.0394 sec
450 Waiting for     0.0723 sec
451 Waiting for     1.1004 sec
452 #OVERLAP evdw > 1d10   1.00000E+20
453  #OVERLAPing residues             2
454    9  25
455  #OVERLAPing all corrected after             2  random generation
456 #OVERLAP evdw after   4.00347E+03
457 Waiting for     0.0008 sec
458 Waiting for     0.0384 sec
459 #OVERLAP evdw > 1d10   1.00000E+20
460  #OVERLAPing residues             2
461    4  24
462  #OVERLAPing all corrected after             1  random generation
463 #OVERLAP evdw after   3.02844E+13
464 Waiting for     0.1044 sec
465 Waiting for     0.0344 sec
466 Waiting for     0.0383 sec
467 Waiting for     0.0394 sec
468 Waiting for     0.0007 sec
469 #OVERLAP evdw > 1d10   1.00000E+20
470  #OVERLAPing residues             2
471    3  17
472  #OVERLAPing all corrected after             1  random generation
473 #OVERLAP evdw after   7.08329E+17
474 Waiting for     0.0397 sec
475 Waiting for     0.0383 sec
476 Waiting for     0.0754 sec
477 Waiting for     0.0390 sec
478 #OVERLAP evdw > 1d10   1.00000E+20
479  #OVERLAPing residues             4
480    5  22  13  27
481  #OVERLAPing all corrected after             3  random generation
482 #OVERLAP evdw after   8.45803E+14
483 Waiting for     0.0395 sec
484 #OVERLAP evdw > 1d10   1.00000E+20
485  #OVERLAPing residues             2
486    5  23
487  #OVERLAPing all corrected after             3  random generation
488 #OVERLAP evdw after   1.72710E+14
489 Waiting for     0.0008 sec
490 Waiting for     0.0392 sec
491 #OVERLAP evdw > 1d10   1.00000E+20
492  #OVERLAPing residues             2
493   14  17
494  #OVERLAPing all corrected after             1  random generation
495 #OVERLAP evdw after   5.75962E+04
496 Waiting for     0.0413 sec
497 Waiting for     0.0382 sec
498 #OVERLAP evdw > 1d10   1.00000E+20
499  #OVERLAPing residues             4
500    4  20  14  23
501  #OVERLAPing all corrected after             1  random generation
502 #OVERLAP evdw after   4.65044E+05
503 Waiting for     0.0386 sec
504 Waiting for     0.0390 sec
505 Waiting for     0.0398 sec
506 Waiting for     0.0381 sec
507 Waiting for     0.0396 sec
508 #OVERLAP evdw > 1d10   1.00000E+20
509  #OVERLAPing residues             2
510   11  22
511  #OVERLAPing all corrected after             1  random generation
512 #OVERLAP evdw after   9.19497E+12
513 Waiting for     0.0008 sec
514 #OVERLAP evdw > 1d10   1.00000E+20
515  #OVERLAPing residues             2
516    9  29
517  #OVERLAPing all corrected after             1  random generation
518 #OVERLAP evdw after   2.13058E+06
519 Waiting for     0.0621 sec
520 #OVERLAP evdw > 1d10   1.00000E+20
521  #OVERLAPing residues             4
522   12  25  14  22
523  #OVERLAPing all corrected after             2  random generation
524 #OVERLAP evdw after   2.69034E+06
525 Waiting for     0.0463 sec
526 Waiting for     0.0007 sec
527 #OVERLAP evdw > 1d10   1.00000E+20
528  #OVERLAPing residues             2
529    9  28
530  #OVERLAPing all corrected after             1  random generation
531 #OVERLAP evdw after   4.15016E+02
532 Waiting for     0.0689 sec
533 Waiting for     0.0008 sec
534 Waiting for     1.5486 sec
535 Waiting for     0.0006 sec
536 Waiting for     0.0409 sec
537 Waiting for     0.0397 sec
538 Waiting for     0.0007 sec
539 #OVERLAP evdw > 1d10   1.00000E+20
540  #OVERLAPing residues             4
541    5  17  14  23
542  #OVERLAPing all corrected after             2  random generation
543 #OVERLAP evdw after   2.14559E+08
544 Waiting for     0.0384 sec
545 Waiting for     0.0384 sec
546 Waiting for     0.0007 sec
547 Waiting for     0.0395 sec
548 Waiting for     0.0007 sec
549 Waiting for     0.0503 sec
550 #OVERLAP evdw > 1d10   1.00000E+20
551  #OVERLAPing residues             2
552    3  25
553  #OVERLAPing all corrected after             1  random generation
554 #OVERLAP evdw after   3.53870E+05
555 Waiting for     0.0501 sec
556 Waiting for     0.0007 sec
557 Waiting for     0.0394 sec
558 Waiting for     0.0008 sec
559 #OVERLAP evdw > 1d10   1.00000E+20
560  #OVERLAPing residues             2
561    4  20
562  #OVERLAPing all corrected after             1  random generation
563 #OVERLAP evdw after   3.84631E+06
564 Waiting for     0.0387 sec
565 Waiting for     0.0008 sec
566 Waiting for     0.0008 sec
567 Waiting for     0.0761 sec
568 Waiting for     0.0391 sec
569 Waiting for     0.0793 sec
570 #OVERLAP evdw > 1d10   1.00000E+20
571  #OVERLAPing residues             2
572   11  17
573  #OVERLAPing all corrected after             1  random generation
574 #OVERLAP evdw after   6.55031E+02
575 Waiting for     0.0486 sec
576 #OVERLAP evdw > 1d10   1.00000E+20
577  #OVERLAPing residues             2
578   17  18
579  #OVERLAPing all corrected after             2  random generation
580 #OVERLAP evdw after   3.47137E+07
581 Waiting for     0.0006 sec
582 Waiting for     0.0638 sec
583 Waiting for     0.0386 sec
584 Waiting for     0.0553 sec
585 Waiting for     0.6280 sec
586 Waiting for     0.0007 sec
587 Waiting for     0.0397 sec
588 Waiting for     0.0239 sec
589 #OVERLAP evdw > 1d10   1.00000E+20
590  #OVERLAPing residues             2
591    8  27
592  #OVERLAPing all corrected after             2  random generation
593 #OVERLAP evdw after   7.38181E+04
594 Waiting for     0.0396 sec
595 #OVERLAP evdw > 1d10   1.00000E+20
596  #OVERLAPing residues             2
597    7  15
598  #OVERLAPing all corrected after             3  random generation
599 #OVERLAP evdw after   4.22274E+05
600 Waiting for     0.0008 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             2
603    9  18
604  #OVERLAPing all corrected after             1  random generation
605 #OVERLAP evdw after   2.78084E+15
606 Waiting for     0.0529 sec
607 Waiting for     0.0393 sec
608 #OVERLAP evdw > 1d10   8.68806E+22
609  #OVERLAPing residues             0
610
611  #OVERLAPing all corrected after             1  random generation
612 #OVERLAP evdw after   8.68806E+22
613 Waiting for     0.0393 sec
614 Waiting for     0.0389 sec
615 Waiting for     0.0386 sec
616 Waiting for     0.0463 sec
617 Waiting for     0.0006 sec
618 Waiting for     0.0007 sec
619 Waiting for     1.2127 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             2
622    8  24
623  #OVERLAPing all corrected after             4  random generation
624 #OVERLAP evdw after   1.20112E+13
625 Waiting for     0.0007 sec
626 Waiting for     0.0008 sec
627 Waiting for     0.0391 sec
628 Waiting for     0.0427 sec
629 #OVERLAP evdw > 1d10   3.34202E+23
630  #OVERLAPing residues             0
631
632  #OVERLAPing all corrected after             1  random generation
633 #OVERLAP evdw after   3.34202E+23
634 Waiting for     0.0225 sec
635 Waiting for     0.0386 sec
636 Waiting for     0.0397 sec
637 #OVERLAP evdw > 1d10   1.00000E+20
638  #OVERLAPing residues             5
639    8  25  18  26  22
640  #OVERLAPing all corrected after             1  random generation
641 #OVERLAP evdw after   4.90731E+22
642 Waiting for     0.0383 sec
643 Waiting for     0.0398 sec
644 Waiting for     0.0393 sec
645 #OVERLAP evdw > 1d10   1.00000E+20
646  #OVERLAPing residues             2
647    7  27
648  #OVERLAPing all corrected after             1  random generation
649 #OVERLAP evdw after   5.98680E+09
650 Waiting for     0.0008 sec
651 #OVERLAP evdw > 1d10   1.00000E+20
652  #OVERLAPing residues             7
653    4  27   5  25   7   9  12
654  #OVERLAPing all corrected after             1  random generation
655 #OVERLAP evdw after   1.62491E+05
656 Waiting for     0.0393 sec
657 Waiting for     0.0387 sec
658 Waiting for     0.0389 sec
659 Waiting for     0.0007 sec
660 Waiting for     0.0772 sec
661 #OVERLAP evdw > 1d10   1.00000E+20
662  #OVERLAPing residues             4
663    9  19  13  29
664  #OVERLAPing all corrected after             2  random generation
665 #OVERLAP evdw after   3.22750E+07
666 Waiting for     0.0007 sec
667 Waiting for     0.0391 sec
668 Waiting for     0.0609 sec
669 Waiting for     0.0007 sec
670 Waiting for     0.0392 sec
671 #OVERLAP evdw > 1d10   1.00000E+20
672  #OVERLAPing residues             4
673   11  20  12  22
674  #OVERLAPing all corrected after             1  random generation
675 #OVERLAP evdw after   2.36248E+09
676 Waiting for     0.0019 sec
677 Waiting for     0.0007 sec
678 Waiting for     0.0007 sec
679 #OVERLAP evdw > 1d10   1.00000E+20
680  #OVERLAPing residues             6
681    5  27   7  29   9  17
682  #OVERLAPing NOT all corrected             2
683    5  27
684 #OVERLAP evdw after   1.00000E+20
685 Waiting for     0.0720 sec
686 Waiting for     0.0381 sec
687 Waiting for     0.0398 sec
688 Waiting for     0.0758 sec
689 Waiting for     0.0378 sec
690 Waiting for     0.0392 sec
691 Waiting for     0.0008 sec
692 Waiting for     0.0385 sec
693 Waiting for     0.0394 sec
694 Waiting for     0.0008 sec
695 Waiting for     0.0008 sec
696 #OVERLAP evdw > 1d10   1.00000E+20
697  #OVERLAPing residues             2
698    9  20
699  #OVERLAPing all corrected after             1  random generation
700 #OVERLAP evdw after   6.76001E+03
701 Waiting for     0.0393 sec
702 Waiting for     0.0008 sec
703 Waiting for     0.0009 sec
704 Waiting for     0.0007 sec
705 Waiting for     0.0581 sec
706 #OVERLAP evdw > 1d10   1.00000E+20
707  #OVERLAPing residues             2
708    7  26
709  #OVERLAPing all corrected after             2  random generation
710 #OVERLAP evdw after   3.60795E+10
711 Waiting for     0.0008 sec
712 #OVERLAP evdw > 1d10   2.49247E+22
713  #OVERLAPing residues             0
714
715  #OVERLAPing all corrected after             1  random generation
716 #OVERLAP evdw after   2.49247E+22
717 Waiting for     0.0007 sec
718 Waiting for     0.0379 sec
719 #OVERLAP evdw > 1d10   1.00000E+20
720  #OVERLAPing residues             2
721    8  15
722  #OVERLAPing all corrected after             1  random generation
723 #OVERLAP evdw after   9.97314E+07
724 Waiting for     0.0388 sec
725 Waiting for     0.0385 sec
726 Waiting for     1.3661 sec
727 Waiting for     0.0006 sec
728 Waiting for     0.0388 sec
729 Waiting for     0.0418 sec
730 Waiting for     0.0385 sec
731 Waiting for     0.0388 sec
732 #OVERLAP evdw > 1d10   1.00000E+20
733  #OVERLAPing residues             2
734    7  29
735  #OVERLAPing all corrected after             2  random generation
736 #OVERLAP evdw after   1.67829E+05
737 Waiting for     0.0398 sec
738 Waiting for     0.0392 sec
739 #OVERLAP evdw > 1d10   1.00000E+20
740  #OVERLAPing residues             2
741    9  19
742  #OVERLAPing all corrected after             1  random generation
743 #OVERLAP evdw after   1.47407E+14
744 Waiting for     0.0109 sec
745 Waiting for     0.0008 sec
746 Waiting for     0.0008 sec
747 Waiting for     0.0385 sec
748 Waiting for     0.0008 sec
749 Waiting for     0.0389 sec
750 #OVERLAP evdw > 1d10   1.00000E+20
751  #OVERLAPing residues             2
752    4  24
753  #OVERLAPing all corrected after             1  random generation
754 #OVERLAP evdw after   2.65940E+03
755 Waiting for     0.0008 sec
756 Waiting for     0.0737 sec
757 #OVERLAP evdw > 1d10   1.00000E+20
758  #OVERLAPing residues             5
759    7  19   9  15  16
760  #OVERLAPing all corrected after            13  random generation
761 #OVERLAP evdw after   6.44527E+15
762 Waiting for     0.0008 sec
763 Waiting for     0.0399 sec
764 Waiting for     0.0098 sec
765 #OVERLAP evdw > 1d10   1.00000E+20
766  #OVERLAPing residues             2
767    7  27
768  #OVERLAPing all corrected after             2  random generation
769 #OVERLAP evdw after   2.25306E+09
770 Waiting for     0.0794 sec
771 Waiting for     0.0007 sec
772 #OVERLAP evdw > 1d10   1.00000E+20
773  #OVERLAPing residues             2
774   12  26
775  #OVERLAPing all corrected after             1  random generation
776 #OVERLAP evdw after   8.58619E+16
777 Waiting for     0.0395 sec
778 Waiting for     0.0008 sec
779 #OVERLAP evdw > 1d10   1.00000E+20
780  #OVERLAPing residues             2
781    6  22
782  #OVERLAPing all corrected after             1  random generation
783 #OVERLAP evdw after   8.98018E+16
784 Waiting for     0.0007 sec
785 Waiting for     0.0008 sec
786 Waiting for     0.0569 sec
787 Waiting for     0.0007 sec
788 Waiting for     0.0385 sec
789 Waiting for     0.0390 sec
790 Waiting for     0.0385 sec
791 Waiting for     0.0389 sec
792 #OVERLAP evdw > 1d10   1.00000E+20
793  #OVERLAPing residues             4
794    8  25  22  27
795  #OVERLAPing all corrected after             2  random generation
796 #OVERLAP evdw after   3.33263E+08
797 Waiting for     0.0392 sec
798 #OVERLAP evdw > 1d10   1.00000E+20
799  #OVERLAPing residues             2
800    8  28
801  #OVERLAPing NOT all corrected             2
802    8  28
803 #OVERLAP evdw after   1.00000E+20
804 Waiting for     0.0397 sec
805 Waiting for     0.0383 sec
806 Waiting for     0.0388 sec
807 Waiting for     0.0389 sec
808 Waiting for     0.0445 sec
809 Waiting for     0.0007 sec
810 Waiting for     0.0382 sec
811 Waiting for     1.1880 sec
812 Waiting for     0.0007 sec
813 Waiting for     0.0008 sec
814 Waiting for     0.0397 sec
815 Waiting for     0.0007 sec
816 Waiting for     0.0784 sec
817 Waiting for     0.0007 sec
818 Waiting for     0.0384 sec
819 #OVERLAP evdw > 1d10   1.00000E+20
820  #OVERLAPing residues             4
821    9  25  17  22
822  #OVERLAPing all corrected after             2  random generation
823 #OVERLAP evdw after   5.45282E+16
824 Waiting for     0.0394 sec
825 #OVERLAP evdw > 1d10   1.00000E+20
826  #OVERLAPing residues             2
827    7  25
828  #OVERLAPing all corrected after             1  random generation
829 #OVERLAP evdw after   1.01883E+18
830 Waiting for     0.0382 sec
831 #OVERLAP evdw > 1d10   1.00000E+20
832  #OVERLAPing residues             2
833    7  16
834  #OVERLAPing all corrected after             1  random generation
835 #OVERLAP evdw after   3.42319E+09
836 Waiting for     0.0397 sec
837 Waiting for     0.0141 sec
838 Waiting for     0.0007 sec
839 Waiting for     0.0007 sec
840 Waiting for     0.2169 sec
841 Waiting for     0.0518 sec
842 Waiting for     0.0395 sec
843 Waiting for     0.0007 sec
844 #OVERLAP evdw > 1d10   1.00000E+20
845  #OVERLAPing residues             3
846   14  25  19
847  #OVERLAPing all corrected after            10  random generation
848 #OVERLAP evdw after   8.59726E+28
849 Waiting for     0.0394 sec
850 Waiting for     0.0387 sec
851 #OVERLAP evdw > 1d10   1.00000E+20
852  #OVERLAPing residues             2
853   14  27
854  #OVERLAPing all corrected after             2  random generation
855 #OVERLAP evdw after   3.48244E+12
856 Waiting for     0.0528 sec
857 Waiting for     0.0386 sec
858 Waiting for     0.0392 sec
859 #OVERLAP evdw > 1d10   1.00000E+20
860  #OVERLAPing residues             2
861    2  29
862  #OVERLAPing all corrected after             1  random generation
863 #OVERLAP evdw after   6.61923E+04
864 Waiting for     0.0398 sec
865 #OVERLAP evdw > 1d10   1.00000E+20
866  #OVERLAPing residues             2
867   22  25
868  #OVERLAPing all corrected after             1  random generation
869 #OVERLAP evdw after   5.17311E+04
870 Waiting for     0.0007 sec
871 Waiting for     0.0007 sec
872 Waiting for     0.0396 sec
873 Waiting for     0.0390 sec
874 Waiting for     1.0998 sec
875 Waiting for     0.0008 sec
876 Waiting for     0.0398 sec
877 Waiting for     0.0145 sec
878 Waiting for     0.0385 sec
879 #OVERLAP evdw > 1d10   1.00000E+20
880  #OVERLAPing residues             6
881   11  23  16  25  17  27
882  #OVERLAPing all corrected after             1  random generation
883 #OVERLAP evdw after   1.10418E+05
884 Waiting for     0.0008 sec
885 Waiting for     0.0007 sec
886 Waiting for     0.0574 sec
887 #OVERLAP evdw > 1d10   1.00000E+20
888  #OVERLAPing residues             2
889    9  13
890  #OVERLAPing all corrected after             1  random generation
891 #OVERLAP evdw after   1.55878E+03
892 Waiting for     0.0391 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             2
895    2  25
896  #OVERLAPing all corrected after             2  random generation
897 #OVERLAP evdw after   3.46604E+10
898 Waiting for     0.0007 sec
899 Waiting for     0.0398 sec
900 Waiting for     0.0386 sec
901 Waiting for     0.0394 sec
902 Waiting for     1.9525 sec
903 Waiting for     0.0007 sec
904 Waiting for     0.0536 sec
905 Waiting for     0.0008 sec
906 Waiting for     0.0387 sec
907 #OVERLAP evdw > 1d10   1.00000E+20
908  #OVERLAPing residues             4
909    4  22   5  17
910  #OVERLAPing all corrected after             1  random generation
911 #OVERLAP evdw after   1.77598E+08
912 Waiting for     0.0396 sec
913 Waiting for     0.0446 sec
914 #OVERLAP evdw > 1d10   1.00000E+20
915  #OVERLAPing residues             2
916    8  22
917  #OVERLAPing all corrected after             1  random generation
918 #OVERLAP evdw after   1.97992E+09
919 Waiting for     0.0008 sec
920 Waiting for     0.0389 sec
921 Waiting for     0.0843 sec
922 Waiting for     0.0007 sec
923 Waiting for     0.0977 sec
924 Waiting for     0.0383 sec
925 Waiting for     1.3012 sec
926 Waiting for     0.0327 sec
927 #OVERLAP evdw > 1d10   1.00000E+20
928  #OVERLAPing residues             2
929    9  25
930  #OVERLAPing all corrected after             1  random generation
931 #OVERLAP evdw after   5.24445E+03
932 Waiting for     0.0007 sec
933 Waiting for     0.0381 sec
934 #OVERLAP evdw > 1d10   1.00000E+20
935  #OVERLAPing residues             4
936    2   9   3  25
937  #OVERLAPing all corrected after             1  random generation
938 #OVERLAP evdw after   1.67123E+07
939 Waiting for     0.0396 sec
940 Waiting for     0.0380 sec
941 #OVERLAP evdw > 1d10   1.00000E+20
942  #OVERLAPing residues             4
943    5  25   7  27
944  #OVERLAPing all corrected after           550  random generation
945 #OVERLAP evdw after   5.18162E+19
946 Waiting for     0.0390 sec
947 Waiting for     0.0007 sec
948 Waiting for     0.0007 sec
949 Waiting for     0.0526 sec
950 Waiting for     0.0008 sec
951 Waiting for     0.0007 sec
952 Waiting for     0.0385 sec
953 Waiting for     0.0008 sec
954 Waiting for     0.4811 sec
955 #OVERLAP evdw > 1d10   1.00000E+20
956  #OVERLAPing residues             2
957    2  27
958  #OVERLAPing all corrected after             1  random generation
959 #OVERLAP evdw after   1.98087E+11
960 Waiting for     0.0200 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             2
963   12  27
964  #OVERLAPing all corrected after             6  random generation
965 #OVERLAP evdw after   6.65005E+09
966 Waiting for     0.0380 sec
967 Waiting for     0.0223 sec
968 Waiting for     0.0390 sec
969 #OVERLAP evdw > 1d10   9.56237E+20
970  #OVERLAPing residues             0
971
972  #OVERLAPing all corrected after             1  random generation
973 #OVERLAP evdw after   9.56237E+20
974 Waiting for     0.0384 sec
975 #OVERLAP evdw > 1d10   1.00000E+20
976  #OVERLAPing residues             2
977   19  25
978  #OVERLAPing all corrected after             1  random generation
979 #OVERLAP evdw after   9.28574E+07
980 Waiting for     0.0390 sec
981 Waiting for     0.0395 sec
982 Waiting for     0.0500 sec
983 Waiting for     0.0398 sec
984 Waiting for     0.0010 sec
985 Waiting for     0.0007 sec
986 #OVERLAP evdw > 1d10   1.00000E+20
987  #OVERLAPing residues             2
988    5  11
989  #OVERLAPing all corrected after             1  random generation
990 #OVERLAP evdw after   2.39595E+06
991 Waiting for     0.0386 sec
992 Waiting for     0.0007 sec
993 Waiting for     0.7051 sec
994 Waiting for     0.0006 sec
995 Waiting for     0.0756 sec
996 #OVERLAP evdw > 1d10   1.00000E+20
997  #OVERLAPing residues             2
998   11  29
999  #OVERLAPing all corrected after             1  random generation
1000 #OVERLAP evdw after   1.11270E+29
1001 Waiting for     0.0007 sec
1002 Waiting for     0.0008 sec
1003 Waiting for     0.0007 sec
1004 Waiting for     0.0389 sec
1005 Waiting for     0.0390 sec
1006 #OVERLAP evdw > 1d10   1.00000E+20
1007  #OVERLAPing residues             2
1008    4  17
1009  #OVERLAPing all corrected after             1  random generation
1010 #OVERLAP evdw after   1.76147E+08
1011 Waiting for     0.0008 sec
1012 #OVERLAP evdw > 1d10   1.00000E+20
1013  #OVERLAPing residues             4
1014    5  25   7  24
1015  #OVERLAPing all corrected after             1  random generation
1016 #OVERLAP evdw after   1.82508E+08
1017 Waiting for     0.0007 sec
1018 Waiting for     0.0384 sec
1019 Waiting for     0.0379 sec
1020 Waiting for     0.0007 sec
1021 Waiting for     0.0658 sec
1022 Waiting for     0.0507 sec
1023 Waiting for     0.0008 sec
1024 #OVERLAP evdw > 1d10   1.00000E+20
1025  #OVERLAPing residues             2
1026    7  27
1027  #OVERLAPing all corrected after             3  random generation
1028 #OVERLAP evdw after   4.67819E+09
1029 Waiting for     0.0397 sec
1030 Waiting for     1.8603 sec
1031 Waiting for     0.0007 sec
1032 Waiting for     0.0386 sec
1033 #OVERLAP evdw > 1d10   1.00000E+20
1034  #OVERLAPing residues             2
1035   12  20
1036  #OVERLAPing all corrected after             1  random generation
1037 #OVERLAP evdw after   6.41990E+03
1038 Waiting for     0.0396 sec
1039 Waiting for     0.0010 sec
1040 Waiting for     0.0007 sec
1041 Waiting for     0.0379 sec
1042 Waiting for     0.0396 sec
1043 Waiting for     0.0390 sec
1044 Waiting for     0.0383 sec
1045 Waiting for     0.0386 sec
1046 Waiting for     0.0536 sec
1047 Waiting for     0.0008 sec
1048 Waiting for     1.4622 sec
1049 #OVERLAP evdw > 1d10   1.00000E+20
1050  #OVERLAPing residues             2
1051   17  29
1052  #OVERLAPing all corrected after             3  random generation
1053 #OVERLAP evdw after   3.05292E+15
1054 Waiting for     0.0393 sec
1055 #OVERLAP evdw > 1d10   1.00000E+20
1056  #OVERLAPing residues             2
1057   11  23
1058  #OVERLAPing all corrected after             4  random generation
1059 #OVERLAP evdw after   6.35666E+03
1060 Waiting for     0.0008 sec
1061 #OVERLAP evdw > 1d10   1.00000E+20
1062  #OVERLAPing residues             2
1063   17  27
1064  #OVERLAPing all corrected after             1  random generation
1065 #OVERLAP evdw after   3.14346E+05
1066 Waiting for     0.0386 sec
1067 Waiting for     0.0391 sec
1068 #OVERLAP evdw > 1d10   1.00000E+20
1069  #OVERLAPing residues             2
1070    9  29
1071  #OVERLAPing all corrected after             1  random generation
1072 #OVERLAP evdw after   1.20643E+13
1073 Waiting for     0.0008 sec
1074 Waiting for     0.0008 sec
1075 Waiting for     0.0393 sec
1076 Waiting for     0.0385 sec
1077 #OVERLAP evdw > 1d10   1.00000E+20
1078  #OVERLAPing residues             4
1079    9  25  21  29
1080  #OVERLAPing all corrected after             1  random generation
1081 #OVERLAP evdw after   1.20219E+04
1082 Waiting for     0.0472 sec
1083 Waiting for     0.0388 sec
1084 Waiting for     0.0396 sec
1085 #OVERLAP evdw > 1d10   1.00000E+20
1086  #OVERLAPing residues             2
1087    9  26
1088  #OVERLAPing all corrected after             2  random generation
1089 #OVERLAP evdw after   1.86144E+06
1090 Waiting for     0.1154 sec
1091 #OVERLAP evdw > 1d10   1.00000E+20
1092  #OVERLAPing residues             2
1093    4  25
1094  #OVERLAPing all corrected after             1  random generation
1095 #OVERLAP evdw after   1.52444E+06
1096 Waiting for     0.0007 sec
1097 Waiting for     0.0008 sec
1098 Waiting for     0.0397 sec
1099 Waiting for     0.0010 sec
1100 Waiting for     0.0007 sec
1101 #OVERLAP evdw > 1d10   1.00000E+20
1102  #OVERLAPing residues             2
1103    6   9
1104  #OVERLAPing all corrected after             2  random generation
1105 #OVERLAP evdw after   4.54408E+24
1106 Waiting for     0.0390 sec
1107 Waiting for     0.0393 sec
1108 Waiting for     0.0752 sec
1109 Waiting for     0.0391 sec
1110 #OVERLAP evdw > 1d10   1.00000E+20
1111  #OVERLAPing residues             5
1112    4  25   5  11  24
1113  #OVERLAPing NOT all corrected             3
1114    5  25   9
1115 #OVERLAP evdw after   1.00000E+20
1116 Waiting for     0.0394 sec
1117 Waiting for     0.0393 sec
1118 Waiting for     0.0384 sec
1119 Waiting for     0.4899 sec
1120 #OVERLAP evdw > 1d10   1.00000E+20
1121  #OVERLAPing residues             4
1122    7  18   9  20
1123  #OVERLAPing all corrected after             1  random generation
1124 #OVERLAP evdw after   1.07324E+13
1125 Waiting for     0.0388 sec
1126 Waiting for     0.0635 sec
1127 Waiting for     0.0564 sec
1128 #OVERLAP evdw > 1d10   1.00000E+20
1129  #OVERLAPing residues             2
1130    8  14
1131  #OVERLAPing all corrected after             5  random generation
1132 #OVERLAP evdw after   7.94982E+26
1133 Waiting for     0.0388 sec
1134 Waiting for     0.0386 sec
1135 Waiting for     0.0541 sec
1136 #OVERLAP evdw > 1d10   1.00000E+20
1137  #OVERLAPing residues             2
1138    7  27
1139  #OVERLAPing all corrected after             1  random generation
1140 #OVERLAP evdw after   1.81411E+05
1141 Waiting for     0.0388 sec
1142 Waiting for     0.0394 sec
1143 Waiting for     0.0192 sec
1144 Waiting for     0.0387 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             2
1147    7  29
1148  #OVERLAPing all corrected after             1  random generation
1149 #OVERLAP evdw after   1.15554E+18
1150 Waiting for     0.0382 sec
1151 Waiting for     0.0007 sec
1152 Waiting for     0.0390 sec
1153 Waiting for     0.0481 sec
1154 Waiting for     0.8168 sec
1155 Waiting for     0.0385 sec
1156 #OVERLAP evdw > 1d10   1.00000E+20
1157  #OVERLAPing residues             2
1158   17  22
1159  #OVERLAPing all corrected after             1  random generation
1160 #OVERLAP evdw after   1.44631E+02
1161 Waiting for     0.0007 sec
1162 Waiting for     0.0411 sec
1163 #OVERLAP evdw > 1d10   1.00000E+20
1164  #OVERLAPing residues             2
1165   11  20
1166  #OVERLAPing all corrected after             1  random generation
1167 #OVERLAP evdw after   1.09194E+02
1168 Waiting for     0.0395 sec
1169 Waiting for     0.0383 sec
1170 Waiting for     0.0008 sec
1171 Waiting for     0.0452 sec
1172 Waiting for     0.0667 sec
1173 #OVERLAP evdw > 1d10   1.00000E+20
1174  #OVERLAPing residues             4
1175    7  26  11  27
1176  #OVERLAPing all corrected after             2  random generation
1177 #OVERLAP evdw after   3.88822E+07
1178 Waiting for     0.0551 sec
1179 Waiting for     0.0143 sec
1180 Waiting for     0.0397 sec
1181 Waiting for     0.0491 sec
1182 Waiting for     0.0007 sec
1183 Waiting for     1.5098 sec
1184 Waiting for     0.0007 sec
1185 Waiting for     0.0146 sec
1186 Waiting for     0.0394 sec
1187 Waiting for     0.0392 sec
1188 Waiting for     0.0053 sec
1189 #OVERLAP evdw > 1d10   1.79316E+21
1190  #OVERLAPing residues             0
1191
1192  #OVERLAPing all corrected after             1  random generation
1193 #OVERLAP evdw after   1.79316E+21
1194 Waiting for     0.0383 sec
1195 Waiting for     0.0007 sec
1196 Waiting for     0.0729 sec
1197 Waiting for     0.0385 sec
1198 #OVERLAP evdw > 1d10   1.00000E+20
1199  #OVERLAPing residues             2
1200    3  16
1201  #OVERLAPing all corrected after             2  random generation
1202 #OVERLAP evdw after   1.60315E+05
1203 Waiting for     0.0645 sec
1204 #OVERLAP evdw > 1d10   1.00000E+20
1205  #OVERLAPing residues             2
1206   17  19
1207  #OVERLAPing all corrected after             1  random generation
1208 #OVERLAP evdw after   3.50103E+14
1209 Waiting for     0.0008 sec
1210 Waiting for     0.0392 sec
1211 Waiting for     0.0007 sec
1212 Waiting for     0.0007 sec
1213 Waiting for     0.0007 sec
1214 Waiting for     0.0802 sec
1215 Waiting for     0.0007 sec
1216 Waiting for     0.0396 sec
1217 Waiting for     0.0008 sec
1218 #OVERLAP evdw > 1d10   1.00000E+20
1219  #OVERLAPing residues             2
1220    5  26
1221  #OVERLAPing all corrected after             1  random generation
1222 #OVERLAP evdw after   1.06735E+16
1223 Waiting for     0.0763 sec
1224 #OVERLAP evdw > 1d10   1.00000E+20
1225  #OVERLAPing residues             2
1226    9  27
1227  #OVERLAPing all corrected after             1  random generation
1228 #OVERLAP evdw after   1.58357E+02
1229 Waiting for     0.0738 sec
1230 #OVERLAP evdw > 1d10   1.00000E+20
1231  #OVERLAPing residues             4
1232    7  14   9  20
1233  #OVERLAPing all corrected after             2  random generation
1234 #OVERLAP evdw after   1.06183E+18
1235 Waiting for     0.0401 sec
1236 Waiting for     0.0382 sec
1237 #OVERLAP evdw > 1d10   1.00000E+20
1238  #OVERLAPing residues             6
1239    3  17   4  18   8  21
1240  #OVERLAPing all corrected after             9  random generation
1241 #OVERLAP evdw after   1.78894E+18
1242 Waiting for     0.0386 sec
1243 #OVERLAP evdw > 1d10   1.00000E+20
1244  #OVERLAPing residues             2
1245   10  27
1246  #OVERLAPing all corrected after            21  random generation
1247 #OVERLAP evdw after   1.74089E+28
1248 Waiting for     0.0007 sec
1249 Waiting for     0.0669 sec
1250 Waiting for     0.0387 sec
1251 Waiting for     1.5963 sec
1252 #OVERLAP evdw > 1d10   1.00000E+20
1253  #OVERLAPing residues             2
1254    7  27
1255  #OVERLAPing all corrected after             1  random generation
1256 #OVERLAP evdw after   1.36434E+16
1257 Waiting for     0.0007 sec
1258 Waiting for     0.0609 sec
1259 Waiting for     0.0421 sec
1260 #OVERLAP evdw > 1d10   1.00000E+20
1261  #OVERLAPing residues             4
1262    7  20   9  21
1263  #OVERLAPing all corrected after             1  random generation
1264 #OVERLAP evdw after   6.93341E+10
1265 Waiting for     0.0391 sec
1266 Waiting for     0.0396 sec
1267 #OVERLAP evdw > 1d10   1.00000E+20
1268  #OVERLAPing residues             2
1269    4  27
1270  #OVERLAPing all corrected after             1  random generation
1271 #OVERLAP evdw after   1.49338E+05
1272 Waiting for     0.0929 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             2
1275    8  20
1276  #OVERLAPing all corrected after             1  random generation
1277 #OVERLAP evdw after   1.00639E+18
1278 Waiting for     0.0006 sec
1279 Waiting for     0.0388 sec
1280 Waiting for     0.0392 sec
1281 Waiting for     0.0006 sec
1282 #OVERLAP evdw > 1d10   1.00000E+20
1283  #OVERLAPing residues             2
1284   24  27
1285  #OVERLAPing all corrected after             1  random generation
1286 #OVERLAP evdw after  -4.17121E+01
1287 Waiting for     0.0397 sec
1288 #OVERLAP evdw > 1d10   1.00000E+20
1289  #OVERLAPing residues             2
1290    3   9
1291  #OVERLAPing all corrected after             3  random generation
1292 #OVERLAP evdw after   2.02706E+15
1293 Waiting for     0.0380 sec
1294 Waiting for     0.7549 sec
1295 Waiting for     0.0007 sec
1296 Waiting for     0.0008 sec
1297 Waiting for     0.0383 sec
1298 Waiting for     0.0008 sec
1299 #OVERLAP evdw > 1d10   1.00000E+20
1300  #OVERLAPing residues             2
1301    9  27
1302  #OVERLAPing all corrected after             1  random generation
1303 #OVERLAP evdw after   1.49767E+08
1304 Waiting for     0.0123 sec
1305 Waiting for     0.0007 sec
1306 Waiting for     0.0386 sec
1307 Waiting for     0.0383 sec
1308 Waiting for     0.0387 sec
1309 Waiting for     0.0628 sec
1310 Waiting for     0.0520 sec
1311 Waiting for     0.0007 sec
1312 Waiting for     0.1790 sec
1313 Waiting for     0.0396 sec
1314 Waiting for     0.0391 sec
1315 Waiting for     0.0008 sec
1316 Waiting for     0.0445 sec
1317 Waiting for     0.0008 sec
1318 Waiting for     0.0008 sec
1319 Waiting for     0.0380 sec
1320 #OVERLAP evdw > 1d10   1.00000E+20
1321  #OVERLAPing residues             4
1322    7  14  29  28
1323  #OVERLAPing all corrected after             2  random generation
1324 #OVERLAP evdw after   3.98566E+04
1325 Waiting for     0.0398 sec
1326 Waiting for     0.0007 sec
1327 Waiting for     0.0008 sec
1328 Waiting for     0.0008 sec
1329 #OVERLAP evdw > 1d10   1.00000E+20
1330  #OVERLAPing residues             2
1331    8  27
1332  #OVERLAPing all corrected after             1  random generation
1333 #OVERLAP evdw after   7.53637E+03
1334 Waiting for     0.8567 sec
1335 #OVERLAP evdw > 1d10   1.00000E+20
1336  #OVERLAPing residues             2
1337    5  19
1338  #OVERLAPing all corrected after             3  random generation
1339 #OVERLAP evdw after   3.03547E+22
1340 Waiting for     0.0006 sec
1341 Waiting for     0.0390 sec
1342 Waiting for     0.0007 sec
1343 Waiting for     0.0392 sec
1344 Waiting for     0.0252 sec
1345 Waiting for     0.0386 sec
1346 #OVERLAP evdw > 1d10   1.00000E+20
1347  #OVERLAPing residues             4
1348    5  25   7  28
1349  #OVERLAPing all corrected after             8  random generation
1350 #OVERLAP evdw after   6.12377E+11
1351 Waiting for     0.0385 sec
1352 Waiting for     0.0394 sec
1353 Waiting for     0.0008 sec
1354 Waiting for     0.0398 sec
1355 Waiting for     0.0395 sec
1356 #OVERLAP evdw > 1d10   1.00000E+20
1357  #OVERLAPing residues             2
1358    7  13
1359  #OVERLAPing all corrected after             1  random generation
1360 #OVERLAP evdw after   6.10633E+04
1361 Waiting for     0.0398 sec
1362 Waiting for     1.3305 sec
1363 Waiting for     0.0396 sec
1364 #OVERLAP evdw > 1d10   1.00000E+20
1365  #OVERLAPing residues             2
1366   14  24
1367  #OVERLAPing all corrected after             1  random generation
1368 #OVERLAP evdw after   2.14407E+02
1369 Waiting for     0.0380 sec
1370 Waiting for     0.0008 sec
1371 Waiting for     0.0007 sec
1372 #OVERLAP evdw > 1d10   1.00000E+20
1373  #OVERLAPing residues             2
1374    7  27
1375  #OVERLAPing all corrected after             1  random generation
1376 #OVERLAP evdw after   1.09002E+08
1377 Waiting for     0.0179 sec
1378 #OVERLAP evdw > 1d10   1.00000E+20
1379  #OVERLAPing residues             2
1380   23  25
1381  #OVERLAPing all corrected after             1  random generation
1382 #OVERLAP evdw after  -3.27235E+01
1383 Waiting for     0.0386 sec
1384 Waiting for     0.0008 sec
1385 Waiting for     0.0385 sec
1386 #OVERLAP evdw > 1d10   1.00000E+20
1387  #OVERLAPing residues             4
1388    4  22  14  25
1389  #OVERLAPing all corrected after             1  random generation
1390 #OVERLAP evdw after   7.05648E+03
1391 Waiting for     0.0139 sec
1392 #OVERLAP evdw > 1d10   1.00000E+20
1393  #OVERLAPing residues             2
1394   11  22
1395  #OVERLAPing all corrected after             1  random generation
1396 #OVERLAP evdw after   1.54216E+16
1397 Waiting for     0.0394 sec
1398 #OVERLAP evdw > 1d10   1.00000E+20
1399  #OVERLAPing residues             4
1400    5  26   7  25
1401  #OVERLAPing all corrected after             2  random generation
1402 #OVERLAP evdw after   6.71817E+20
1403 Waiting for     0.0070 sec
1404 #OVERLAP evdw > 1d10   1.00000E+20
1405  #OVERLAPing residues             2
1406   17  19
1407  #OVERLAPing all corrected after             1  random generation
1408 #OVERLAP evdw after  -3.45255E+01
1409 Waiting for     0.0394 sec
1410 Waiting for     1.3115 sec
1411 Waiting for     0.0008 sec
1412 Waiting for     0.0008 sec
1413 #OVERLAP evdw > 1d10   1.00000E+20
1414  #OVERLAPing residues             2
1415    9  20
1416  #OVERLAPing all corrected after             3  random generation
1417 #OVERLAP evdw after   1.87313E+08
1418 Waiting for     0.0386 sec
1419 #OVERLAP evdw > 1d10   1.00000E+20
1420  #OVERLAPing residues             3
1421    3  25   4
1422  #OVERLAPing all corrected after             1  random generation
1423 #OVERLAP evdw after   6.54110E+06
1424 Waiting for     0.0007 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             4
1427    7  21   9  23
1428  #OVERLAPing all corrected after             6  random generation
1429 #OVERLAP evdw after   1.41382E+12
1430 Waiting for     0.0390 sec
1431 #OVERLAP evdw > 1d10   1.00000E+20
1432  #OVERLAPing residues             2
1433    7  20
1434  #OVERLAPing all corrected after             1  random generation
1435 #OVERLAP evdw after   1.25941E+09
1436 Waiting for     0.0379 sec
1437 #OVERLAP evdw > 1d10   1.00000E+20
1438  #OVERLAPing residues             4
1439    9  23  17  21
1440  #OVERLAPing all corrected after             3  random generation
1441 #OVERLAP evdw after   1.61844E+17
1442 Waiting for     0.0008 sec
1443 #OVERLAP evdw > 1d10   1.00000E+20
1444  #OVERLAPing residues             2
1445    7  23
1446  #OVERLAPing all corrected after             1  random generation
1447 #OVERLAP evdw after   2.75347E+13
1448 Waiting for     0.0383 sec
1449 Waiting for     0.0807 sec
1450 #OVERLAP evdw > 1d10   1.00000E+20
1451  #OVERLAPing residues             2
1452    9  23
1453  #OVERLAPing all corrected after             1  random generation
1454 #OVERLAP evdw after   7.03105E+22
1455 Waiting for     0.0008 sec
1456 Waiting for     0.0381 sec
1457 Waiting for     0.0008 sec
1458 #OVERLAP evdw > 1d10   1.00000E+20
1459  #OVERLAPing residues             2
1460    9  25
1461  #OVERLAPing all corrected after             3  random generation
1462 #OVERLAP evdw after   8.08235E+12
1463 Waiting for     0.0391 sec
1464 Waiting for     0.0390 sec
1465 Waiting for     0.0007 sec
1466 Waiting for     0.3006 sec
1467 #OVERLAP evdw > 1d10   1.00000E+20
1468  #OVERLAPing residues             2
1469    8  27
1470  #OVERLAPing all corrected after             1  random generation
1471 #OVERLAP evdw after  -4.70801E+01
1472 Waiting for     0.0007 sec
1473 Waiting for     0.0392 sec
1474 Waiting for     0.0008 sec
1475 Waiting for     0.0398 sec
1476 Waiting for     0.0007 sec
1477 Waiting for     0.0396 sec
1478 Waiting for     0.0512 sec
1479 Waiting for     0.0386 sec
1480 Waiting for     0.0388 sec
1481 #OVERLAP evdw > 1d10   1.00000E+20
1482  #OVERLAPing residues             2
1483    3  17
1484  #OVERLAPing all corrected after             1  random generation
1485 #OVERLAP evdw after   3.94448E+08
1486 Waiting for     0.0392 sec
1487 Waiting for     0.0008 sec
1488 Waiting for     0.0222 sec
1489 Waiting for     0.0007 sec
1490 Waiting for     0.7443 sec
1491 Waiting for     0.0007 sec
1492 #OVERLAP evdw > 1d10   1.00000E+20
1493  #OVERLAPing residues             2
1494    4   7
1495  #OVERLAPing all corrected after             1  random generation
1496 #OVERLAP evdw after   5.60595E+03
1497 Waiting for     0.0008 sec
1498 Waiting for     0.0388 sec
1499 #OVERLAP evdw > 1d10   1.00000E+20
1500  #OVERLAPing residues             2
1501   14  20
1502  #OVERLAPing all corrected after             1  random generation
1503 #OVERLAP evdw after   2.04149E+10
1504 Waiting for     0.0007 sec
1505 Waiting for     0.0484 sec
1506 Waiting for     0.0385 sec
1507 Waiting for     0.0397 sec
1508 #OVERLAP evdw > 1d10   1.00000E+20
1509  #OVERLAPing residues             4
1510    7  28  16  29
1511  #OVERLAPing NOT all corrected             2
1512    7  28
1513 #OVERLAP evdw after   1.00000E+20
1514 Waiting for     0.0674 sec
1515 Waiting for     0.0379 sec
1516 Waiting for     0.0379 sec
1517 Waiting for     0.0395 sec
1518 Waiting for     0.0379 sec
1519 Waiting for     0.0771 sec
1520 Waiting for     1.7413 sec
1521 Waiting for     0.0389 sec
1522 Waiting for     0.0008 sec
1523 Waiting for     0.0644 sec
1524 Waiting for     0.0387 sec
1525 #OVERLAP evdw > 1d10   1.00000E+20
1526  #OVERLAPing residues             2
1527    3  14
1528  #OVERLAPing all corrected after             1  random generation
1529 #OVERLAP evdw after   1.12907E+11
1530 Waiting for     0.0396 sec
1531 Waiting for     0.0402 sec
1532 Waiting for     0.0007 sec
1533 Waiting for     0.0007 sec
1534 #OVERLAP evdw > 1d10   1.00000E+20
1535  #OVERLAPing residues             4
1536    2  27   4  14
1537  #OVERLAPing all corrected after             3  random generation
1538 #OVERLAP evdw after   1.55122E+16
1539 Waiting for     0.0380 sec
1540 Waiting for     0.0008 sec
1541 #OVERLAP evdw > 1d10   1.00000E+20
1542  #OVERLAPing residues             4
1543    2  14   3  12
1544  #OVERLAPing all corrected after             1  random generation
1545 #OVERLAP evdw after   6.70580E+06
1546 Waiting for     1.4565 sec
1547 Waiting for     0.0007 sec
1548 Waiting for     0.0379 sec
1549 #OVERLAP evdw > 1d10   1.00000E+20
1550  #OVERLAPing residues             2
1551   14  20
1552  #OVERLAPing all corrected after             1  random generation
1553 #OVERLAP evdw after   1.61170E+09
1554 Waiting for     0.0007 sec
1555 #OVERLAP evdw > 1d10   1.00000E+20
1556  #OVERLAPing residues             4
1557    6  22   8  23
1558  #OVERLAPing all corrected after             3  random generation
1559 #OVERLAP evdw after   1.71151E+16
1560 Waiting for     0.0410 sec
1561 #OVERLAP evdw > 1d10   1.00000E+20
1562  #OVERLAPing residues             6
1563    2  25   4  27   5  29
1564  #OVERLAPing all corrected after             2  random generation
1565 #OVERLAP evdw after   8.45267E+25
1566 Waiting for     0.0391 sec
1567 Waiting for     0.0379 sec
1568 Waiting for     0.0007 sec
1569 Waiting for     0.0687 sec
1570 Waiting for     0.0380 sec
1571 Waiting for     0.0007 sec
1572 Waiting for     0.0007 sec
1573 Waiting for     0.0394 sec
1574 Waiting for     1.0068 sec
1575 Waiting for     0.0007 sec
1576 #OVERLAP evdw > 1d10   1.00000E+20
1577  #OVERLAPing residues             4
1578   11  18  14  23
1579  #OVERLAPing all corrected after             3  random generation
1580 #OVERLAP evdw after   3.99442E+08
1581 Waiting for     0.0391 sec
1582 Waiting for     0.0007 sec
1583 Waiting for     0.0382 sec
1584 Waiting for     0.0008 sec
1585 Waiting for     0.0397 sec
1586 Waiting for     0.0399 sec
1587 #OVERLAP evdw > 1d10   1.00000E+20
1588  #OVERLAPing residues             2
1589   14  20
1590  #OVERLAPing all corrected after             1  random generation
1591 #OVERLAP evdw after   2.00496E+08
1592 Waiting for     0.0382 sec
1593 Waiting for     0.0391 sec
1594 #OVERLAP evdw > 1d10   1.00000E+20
1595  #OVERLAPing residues             2
1596   11  24
1597  #OVERLAPing all corrected after             2  random generation
1598 #OVERLAP evdw after   5.42909E+04
1599 Waiting for     0.0395 sec
1600 Waiting for     0.0148 sec
1601 Waiting for     0.0008 sec
1602 Waiting for     0.0445 sec
1603 Waiting for     2.1587 sec
1604 #OVERLAP evdw > 1d10   1.00000E+20
1605  #OVERLAPing residues             2
1606   14  22
1607  #OVERLAPing all corrected after             1  random generation
1608 #OVERLAP evdw after   2.30889E+02
1609 Waiting for     0.0006 sec
1610 #OVERLAP evdw > 1d10   1.00000E+20
1611  #OVERLAPing residues             2
1612   14  25
1613  #OVERLAPing all corrected after             1  random generation
1614 #OVERLAP evdw after   2.20342E+20
1615 Waiting for     0.0524 sec
1616 #OVERLAP evdw > 1d10   1.00000E+20
1617  #OVERLAPing residues             2
1618    4  13
1619  #OVERLAPing all corrected after             1  random generation
1620 #OVERLAP evdw after   5.61837E+09
1621 Waiting for     0.0382 sec
1622 Waiting for     0.0525 sec
1623 Waiting for     0.0381 sec
1624 #OVERLAP evdw > 1d10   1.00000E+20
1625  #OVERLAPing residues             4
1626    7  27   9  25
1627  #OVERLAPing all corrected after             2  random generation
1628 #OVERLAP evdw after   3.38281E+07
1629 Waiting for     0.0017 sec
1630 Waiting for     0.0388 sec
1631 Waiting for     0.0389 sec
1632 #OVERLAP evdw > 1d10   1.00000E+20
1633  #OVERLAPing residues             2
1634   22  27
1635  #OVERLAPing all corrected after             1  random generation
1636 #OVERLAP evdw after   1.65557E+09
1637 Waiting for     0.0414 sec
1638 #OVERLAP evdw > 1d10   1.00000E+20
1639  #OVERLAPing residues             2
1640   13  27
1641  #OVERLAPing all corrected after             2  random generation
1642 #OVERLAP evdw after   2.53989E+12
1643 Waiting for     0.0007 sec
1644 Waiting for     0.0394 sec
1645 Waiting for     2.1456 sec
1646 Waiting for     0.0392 sec
1647 #OVERLAP evdw > 1d10   1.00000E+20
1648  #OVERLAPing residues             2
1649    3  25
1650  #OVERLAPing all corrected after             1  random generation
1651 #OVERLAP evdw after   1.17165E+07
1652 Waiting for     0.0194 sec
1653 Waiting for     0.0007 sec
1654 Waiting for     0.0008 sec
1655 #OVERLAP evdw > 1d10   1.00000E+20
1656  #OVERLAPing residues             2
1657    4  26
1658  #OVERLAPing all corrected after             5  random generation
1659 #OVERLAP evdw after  -3.00159E+01
1660 Waiting for     0.0007 sec
1661 Waiting for     0.0385 sec
1662 Waiting for     0.0007 sec
1663 #OVERLAP evdw > 1d10   1.00000E+20
1664  #OVERLAPing residues             3
1665    4  27   5
1666  #OVERLAPing all corrected after             1  random generation
1667 #OVERLAP evdw after   8.69092E+04
1668 Waiting for     0.0393 sec
1669 Waiting for     0.0390 sec
1670 Waiting for     0.0007 sec
1671 Waiting for     0.0380 sec
1672 Waiting for     0.0724 sec
1673 Waiting for     0.0391 sec
1674 Waiting for     0.0385 sec
1675 Waiting for     1.6355 sec
1676 Waiting for     0.0008 sec
1677 Waiting for     0.0380 sec
1678 Waiting for     0.0394 sec
1679 Waiting for     0.0008 sec
1680 Waiting for     0.0389 sec
1681 Waiting for     0.0390 sec
1682 #OVERLAP evdw > 1d10   1.00000E+20
1683  #OVERLAPing residues             2
1684   22  25
1685  #OVERLAPing all corrected after             1  random generation
1686 #OVERLAP evdw after   5.37171E+01
1687 Waiting for     0.0390 sec
1688 Waiting for     0.0654 sec
1689 Waiting for     0.0212 sec
1690 Waiting for     0.0008 sec
1691 Waiting for     0.0394 sec
1692 Waiting for     0.0237 sec
1693 Waiting for     0.0007 sec
1694 Waiting for     0.0382 sec
1695 Waiting for     1.7460 sec
1696 Waiting for     0.0227 sec
1697 Waiting for     0.0007 sec
1698 Waiting for     0.0393 sec
1699 Waiting for     0.0565 sec
1700 #OVERLAP evdw > 1d10   1.00000E+20
1701  #OVERLAPing residues             2
1702   17  20
1703  #OVERLAPing all corrected after             1  random generation
1704 #OVERLAP evdw after   6.44722E+10
1705 Waiting for     0.0007 sec
1706 Waiting for     0.0383 sec
1707 #OVERLAP evdw > 1d10   1.00000E+20
1708  #OVERLAPing residues             4
1709    2  25   4  27
1710  #OVERLAPing all corrected after             3  random generation
1711 #OVERLAP evdw after   1.15489E+16
1712 Waiting for     0.0384 sec
1713 Waiting for     0.0386 sec
1714 Waiting for     0.0388 sec
1715 Waiting for     0.0395 sec
1716 Waiting for     0.0390 sec
1717 Waiting for     0.0395 sec
1718 Waiting for     0.0382 sec
1719 Waiting for     0.0384 sec
1720 #OVERLAP evdw > 1d10   1.90329E+24
1721  #OVERLAPing residues             0
1722
1723  #OVERLAPing all corrected after             1  random generation
1724 #OVERLAP evdw after   1.90329E+24
1725 Waiting for     0.0389 sec
1726 Waiting for     0.1588 sec
1727 #OVERLAP evdw > 1d10   1.00000E+20
1728  #OVERLAPing residues             2
1729    7  26
1730  #OVERLAPing all corrected after             1  random generation
1731 #OVERLAP evdw after   1.06811E+20
1732 Waiting for     0.0006 sec
1733 Waiting for     0.0395 sec
1734 Waiting for     0.0007 sec
1735 Waiting for     0.0389 sec
1736 #OVERLAP evdw > 1d10   1.00000E+20
1737  #OVERLAPing residues             4
1738    4  27  23  29
1739  #OVERLAPing all corrected after             1  random generation
1740 #OVERLAP evdw after   6.27728E+04
1741 Waiting for     0.0010 sec
1742 #OVERLAP evdw > 1d10   1.00000E+20
1743  #OVERLAPing residues             3
1744   11  27  12
1745  #OVERLAPing all corrected after             1  random generation
1746 #OVERLAP evdw after   1.16445E+05
1747 Waiting for     0.0006 sec
1748 Waiting for     0.0381 sec
1749 Waiting for     0.0385 sec
1750 Waiting for     0.0382 sec
1751 #OVERLAP evdw > 1d10   1.00000E+20
1752  #OVERLAPing residues             2
1753   12  25
1754  #OVERLAPing all corrected after             1  random generation
1755 #OVERLAP evdw after   2.26253E+04
1756 Waiting for     0.0395 sec
1757 Waiting for     0.0046 sec
1758 #OVERLAP evdw > 1d10   1.00000E+20
1759  #OVERLAPing residues             2
1760    5  11
1761  #OVERLAPing all corrected after             1  random generation
1762 #OVERLAP evdw after   3.50337E+04
1763 Waiting for     0.0623 sec
1764 Waiting for     0.3692 sec
1765 Waiting for     0.0007 sec
1766 Waiting for     0.0386 sec
1767 Waiting for     0.0395 sec
1768 Waiting for     0.0008 sec
1769 Waiting for     0.0391 sec
1770 Waiting for     0.0398 sec
1771 Waiting for     0.0391 sec
1772 Waiting for     0.0008 sec
1773 Waiting for     0.0008 sec
1774 Waiting for     0.0008 sec
1775 Waiting for     0.0398 sec
1776 #OVERLAP evdw > 1d10   1.00000E+20
1777  #OVERLAPing residues             2
1778    4  17
1779  #OVERLAPing all corrected after             1  random generation
1780 #OVERLAP evdw after   3.08335E+13
1781 Waiting for     0.0381 sec
1782 Waiting for     0.0008 sec
1783 Waiting for     2.2616 sec
1784 Waiting for     0.0006 sec
1785 #OVERLAP evdw > 1d10   1.00000E+20
1786  #OVERLAPing residues             2
1787   16  20
1788  #OVERLAPing all corrected after             1  random generation
1789 #OVERLAP evdw after   1.29268E+33
1790 Waiting for     0.0392 sec
1791 Waiting for     0.0009 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             2
1794    3  26
1795  #OVERLAPing all corrected after             1  random generation
1796 #OVERLAP evdw after   2.63218E+06
1797 Waiting for     0.0007 sec
1798 Waiting for     0.0382 sec
1799 Waiting for     0.0612 sec
1800 Waiting for     0.0007 sec
1801 #OVERLAP evdw > 1d10   1.00000E+20
1802  #OVERLAPing residues             4
1803    4  14   6  25
1804  #OVERLAPing all corrected after             3  random generation
1805 #OVERLAP evdw after   7.95004E+16
1806 Waiting for     0.0397 sec
1807 Waiting for     0.0392 sec
1808 Waiting for     0.0386 sec
1809 Waiting for     0.0476 sec
1810 Waiting for     0.0008 sec
1811 Waiting for     0.0787 sec
1812 Waiting for     2.1157 sec
1813 Waiting for     0.0382 sec
1814 #OVERLAP evdw > 1d10   1.00000E+20
1815  #OVERLAPing residues             2
1816    5  22
1817  #OVERLAPing all corrected after             1  random generation
1818 #OVERLAP evdw after   5.55471E+09
1819 Waiting for     0.0396 sec
1820 Waiting for     0.0389 sec
1821 Waiting for     0.0379 sec
1822 Waiting for     0.0008 sec
1823 #OVERLAP evdw > 1d10   1.00000E+20
1824  #OVERLAPing residues             2
1825    4  25
1826  #OVERLAPing all corrected after             1  random generation
1827 #OVERLAP evdw after   1.57594E+23
1828 Waiting for     0.0524 sec
1829 Waiting for     0.0008 sec
1830 Waiting for     0.0008 sec
1831 Waiting for     0.0458 sec
1832 Waiting for     0.0393 sec
1833 Waiting for     0.0388 sec
1834 Waiting for     0.0390 sec
1835 #OVERLAP evdw > 1d10   1.00000E+20
1836  #OVERLAPing residues             2
1837   23  27
1838  #OVERLAPing all corrected after             3  random generation
1839 #OVERLAP evdw after   5.55678E+07
1840 Waiting for     0.0396 sec
1841 #OVERLAP evdw > 1d10   1.00000E+20
1842  #OVERLAPing residues             2
1843    6  26
1844  #OVERLAPing all corrected after             1  random generation
1845 #OVERLAP evdw after   1.01652E+17
1846 Waiting for     0.0010 sec
1847 Waiting for     0.0006 sec
1848 Waiting for     2.0687 sec
1849 #OVERLAP evdw > 1d10   1.00000E+20
1850  #OVERLAPing residues             4
1851    7  16  11  20
1852  #OVERLAPing all corrected after             2  random generation
1853 #OVERLAP evdw after   2.24613E+18
1854 Waiting for     0.0007 sec
1855 Waiting for     0.0713 sec
1856 Waiting for     0.0392 sec
1857 Waiting for     0.0382 sec
1858 Waiting for     0.0381 sec
1859 Waiting for     0.0381 sec
1860 Waiting for     0.0007 sec
1861 Waiting for     0.0007 sec
1862 Waiting for     0.0007 sec
1863 Waiting for     0.0391 sec
1864 Waiting for     0.0380 sec
1865 Waiting for     0.0008 sec
1866 Waiting for     0.0397 sec
1867 Waiting for     2.0856 sec
1868 Waiting for     0.0009 sec
1869 Waiting for     0.0008 sec
1870 Waiting for     0.0383 sec
1871 Waiting for     0.0007 sec
1872 Waiting for     0.0381 sec
1873 Waiting for     0.0386 sec
1874 Waiting for     0.0390 sec
1875 Waiting for     0.0382 sec
1876 Waiting for     0.0399 sec
1877 #OVERLAP evdw > 1d10   1.00000E+20
1878  #OVERLAPing residues             2
1879    9  22
1880  #OVERLAPing all corrected after             1  random generation
1881 #OVERLAP evdw after   6.43684E+04
1882 Waiting for     0.0007 sec
1883 #OVERLAP evdw > 1d10   1.00000E+20
1884  #OVERLAPing residues             2
1885   18  27
1886  #OVERLAPing all corrected after             1  random generation
1887 #OVERLAP evdw after   2.56948E+12
1888 Waiting for     2.5792 sec
1889 Waiting for     0.0008 sec
1890 Waiting for     0.0381 sec
1891 Waiting for     0.0487 sec
1892 Waiting for     0.0389 sec
1893 Waiting for     0.0380 sec
1894 Waiting for     0.0388 sec
1895 Waiting for     0.0007 sec
1896 Waiting for     0.0008 sec
1897 Waiting for     0.0380 sec
1898 Waiting for     0.0007 sec
1899 Waiting for     0.0386 sec
1900 Waiting for     0.0396 sec
1901 Waiting for     2.2291 sec
1902 Waiting for     0.0008 sec
1903 Waiting for     0.0378 sec
1904 Waiting for     0.0008 sec
1905 Waiting for     0.0382 sec
1906 #OVERLAP evdw > 1d10   1.00000E+20
1907  #OVERLAPing residues             5
1908    2  27   3  25   4
1909  #OVERLAPing all corrected after             1  random generation
1910 #OVERLAP evdw after   7.38150E+05
1911 Waiting for     0.0380 sec
1912 #OVERLAP evdw > 1d10   1.00000E+20
1913  #OVERLAPing residues             3
1914    7  25   8
1915  #OVERLAPing all corrected after             1  random generation
1916 #OVERLAP evdw after   9.55849E+15
1917 Waiting for     0.0381 sec
1918 Waiting for     0.0391 sec
1919 #OVERLAP evdw > 1d10   1.00000E+20
1920  #OVERLAPing residues             2
1921    3  13
1922  #OVERLAPing all corrected after             1  random generation
1923 #OVERLAP evdw after   2.51958E+17
1924 Waiting for     0.0008 sec
1925 Waiting for     0.0389 sec
1926 Waiting for     0.0392 sec
1927 #OVERLAP evdw > 1d10   1.00000E+20
1928  #OVERLAPing residues             2
1929   17  22
1930  #OVERLAPing all corrected after             2  random generation
1931 #OVERLAP evdw after   2.69261E+07
1932 Waiting for     0.0008 sec
1933 Waiting for     0.0627 sec
1934 Waiting for     0.3958 sec
1935 Waiting for     0.0007 sec
1936 Waiting for     0.0018 sec
1937 Waiting for     0.0008 sec
1938 Waiting for     0.0008 sec
1939 #OVERLAP evdw > 1d10   1.00000E+20
1940  #OVERLAPing residues             2
1941   24  27
1942  #OVERLAPing all corrected after             1  random generation
1943 #OVERLAP evdw after   1.17115E+11
1944 Waiting for     0.0390 sec
1945 #OVERLAP evdw > 1d10   1.00000E+20
1946  #OVERLAPing residues             4
1947    9  25  24  27
1948  #OVERLAPing all corrected after             1  random generation
1949 #OVERLAP evdw after   1.68535E+08
1950 Waiting for     0.0007 sec
1951 #OVERLAP evdw > 1d10   1.00000E+20
1952  #OVERLAPing residues             2
1953    4  29
1954  #OVERLAPing all corrected after             1  random generation
1955 #OVERLAP evdw after   4.12863E+25
1956 Waiting for     0.0393 sec
1957 Waiting for     0.0008 sec
1958 Waiting for     0.0007 sec
1959 #OVERLAP evdw > 1d10   1.00000E+20
1960  #OVERLAPing residues             4
1961    2  29   3  13
1962  #OVERLAPing all corrected after             2  random generation
1963 #OVERLAP evdw after   8.08905E+06
1964 Waiting for     0.0008 sec
1965 Waiting for     0.0390 sec
1966 #OVERLAP evdw > 1d10   1.00000E+20
1967  #OVERLAPing residues             2
1968    9  25
1969  #OVERLAPing all corrected after             1  random generation
1970 #OVERLAP evdw after   8.20345E+14
1971 Waiting for     0.0388 sec
1972 Waiting for     0.0383 sec
1973 Waiting for     0.6100 sec
1974 Waiting for     0.0388 sec
1975 Waiting for     0.0008 sec
1976 Waiting for     0.0384 sec
1977 Waiting for     0.0007 sec
1978 Waiting for     0.0389 sec
1979 Waiting for     0.0008 sec
1980 Waiting for     0.0629 sec
1981 #OVERLAP evdw > 1d10   1.00000E+20
1982  #OVERLAPing residues             2
1983   11  22
1984  #OVERLAPing all corrected after             1  random generation
1985 #OVERLAP evdw after   4.62611E+04
1986 Waiting for     0.0382 sec
1987 Waiting for     0.0226 sec
1988 Waiting for     0.0008 sec
1989 Waiting for     0.0515 sec
1990 Waiting for     0.0396 sec
1991 Waiting for     0.0387 sec
1992 Waiting for     2.5702 sec
1993 #OVERLAP evdw > 1d10   1.00000E+20
1994  #OVERLAPing residues             4
1995    4  17   8  14
1996  #OVERLAPing all corrected after             3  random generation
1997 #OVERLAP evdw after   2.38506E+10
1998 Waiting for     0.0007 sec
1999 #OVERLAP evdw > 1d10   1.00000E+20
2000  #OVERLAPing residues             2
2001    4  24
2002  #OVERLAPing all corrected after             1  random generation
2003 #OVERLAP evdw after   8.62814E+11
2004 Waiting for     0.0008 sec
2005 Waiting for     0.0007 sec
2006 Waiting for     0.0744 sec
2007 #OVERLAP evdw > 1d10   1.00000E+20
2008  #OVERLAPing residues             2
2009   11  22
2010  #OVERLAPing all corrected after             2  random generation
2011 #OVERLAP evdw after   1.40570E+07
2012 Waiting for     0.0386 sec
2013 Waiting for     0.0387 sec
2014 Waiting for     0.0403 sec
2015 #OVERLAP evdw > 1d10   1.00000E+20
2016  #OVERLAPing residues             2
2017   11  23
2018  #OVERLAPing all corrected after             1  random generation
2019 #OVERLAP evdw after   8.27527E+07
2020 Waiting for     0.0391 sec
2021 #OVERLAP evdw > 1d10   1.00000E+20
2022  #OVERLAPing residues             2
2023    3  27
2024  #OVERLAPing all corrected after             1  random generation
2025 #OVERLAP evdw after   7.05201E+03
2026 Waiting for     0.0393 sec
2027 #OVERLAP evdw > 1d10   1.00000E+20
2028  #OVERLAPing residues             2
2029    4  15
2030  #OVERLAPing all corrected after             1  random generation
2031 #OVERLAP evdw after   1.16846E+19
2032 Waiting for     0.0008 sec
2033 Waiting for     0.0495 sec
2034 Waiting for     0.0399 sec
2035 Waiting for     0.0397 sec
2036 Waiting for     0.0395 sec
2037 Waiting for     0.5949 sec
2038 Waiting for     0.0254 sec
2039 Waiting for     0.0379 sec
2040 Waiting for     0.0008 sec
2041 Waiting for     0.1010 sec
2042 Waiting for     0.0007 sec
2043 Waiting for     0.0008 sec
2044 Waiting for     0.0382 sec
2045 #OVERLAP evdw > 1d10   1.00000E+20
2046  #OVERLAPing residues             2
2047    5  26
2048  #OVERLAPing all corrected after             1  random generation
2049 #OVERLAP evdw after   1.05741E+21
2050 Waiting for     0.0387 sec
2051 Waiting for     0.0394 sec
2052 Waiting for     0.0386 sec
2053 Waiting for     0.0548 sec
2054 Waiting for     0.0384 sec
2055 Waiting for     0.0187 sec
2056 Waiting for     2.3791 sec
2057 #OVERLAP evdw > 1d10   1.00000E+20
2058  #OVERLAPing residues             2
2059    7  23
2060  #OVERLAPing all corrected after             2  random generation
2061 #OVERLAP evdw after   6.07661E+15
2062 Waiting for     0.0228 sec
2063 #OVERLAP evdw > 1d10   1.00000E+20
2064  #OVERLAPing residues             2
2065   11  21
2066  #OVERLAPing all corrected after             1  random generation
2067 #OVERLAP evdw after   7.04629E+10
2068 Waiting for     0.0380 sec
2069 Waiting for     0.0429 sec
2070 Waiting for     0.0387 sec
2071 #OVERLAP evdw > 1d10   3.75196E+23
2072  #OVERLAPing residues             0
2073
2074  #OVERLAPing all corrected after             1  random generation
2075 #OVERLAP evdw after   3.75196E+23
2076 Waiting for     0.0006 sec
2077 Waiting for     0.0388 sec
2078 #OVERLAP evdw > 1d10   1.00000E+20
2079  #OVERLAPing residues             4
2080    2  15  12  27
2081  #OVERLAPing all corrected after            29  random generation
2082 #OVERLAP evdw after   2.22495E+10
2083 Waiting for     0.0385 sec
2084 Waiting for     0.0008 sec
2085 Waiting for     0.0397 sec
2086 Waiting for     0.0480 sec
2087 #OVERLAP evdw > 1d10   1.00000E+20
2088  #OVERLAPing residues             2
2089    7  26
2090  #OVERLAPing all corrected after             3  random generation
2091 #OVERLAP evdw after   2.10849E+07
2092 Waiting for     0.0380 sec
2093 Waiting for     0.0381 sec
2094 Waiting for     1.9875 sec
2095 Waiting for     0.0007 sec
2096 #OVERLAP evdw > 1d10   1.00000E+20
2097  #OVERLAPing residues             2
2098    7  11
2099  #OVERLAPing all corrected after             1  random generation
2100 #OVERLAP evdw after   1.14705E+10
2101 Waiting for     0.0381 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104    8  27
2105  #OVERLAPing all corrected after             2  random generation
2106 #OVERLAP evdw after   7.81145E+09
2107 Waiting for     0.0007 sec
2108 Waiting for     0.0008 sec
2109 #OVERLAP evdw > 1d10   6.34797E+21
2110  #OVERLAPing residues             0
2111
2112  #OVERLAPing all corrected after             1  random generation
2113 #OVERLAP evdw after   6.34797E+21
2114 Waiting for     0.0387 sec
2115 Waiting for     0.0388 sec
2116 Waiting for     0.0396 sec
2117 Waiting for     0.0393 sec
2118 #OVERLAP evdw > 1d10   1.00000E+20
2119  #OVERLAPing residues             2
2120    7  27
2121  #OVERLAPing all corrected after             3  random generation
2122 #OVERLAP evdw after   2.51340E+04
2123 Waiting for     0.0385 sec
2124 #OVERLAP evdw > 1d10   1.00000E+20
2125  #OVERLAPing residues             4
2126    6  27   7  28
2127  #OVERLAPing NOT all corrected             4
2128    6  27   7  28
2129 #OVERLAP evdw after   1.00000E+20
2130 Waiting for     0.0389 sec
2131 Waiting for     0.0050 sec
2132 Waiting for     0.0118 sec
2133 Waiting for     0.0008 sec
2134 Waiting for     0.0384 sec
2135 Waiting for     0.0387 sec
2136 Waiting for     0.0397 sec
2137 Waiting for     2.8915 sec
2138 Waiting for     0.0008 sec
2139 Waiting for     0.0007 sec
2140 Waiting for     0.0007 sec
2141 #OVERLAP evdw > 1d10   1.00000E+20
2142  #OVERLAPing residues             5
2143    5  26   6  27   9
2144  #OVERLAPing all corrected after            30  random generation
2145 #OVERLAP evdw after   1.50173E+22
2146 Waiting for     0.0392 sec
2147 Waiting for     0.0388 sec
2148 Waiting for     0.0008 sec
2149 Waiting for     0.0393 sec
2150 Waiting for     0.0381 sec
2151 #OVERLAP evdw > 1d10   1.00000E+20
2152  #OVERLAPing residues             2
2153    6  20
2154  #OVERLAPing all corrected after             1  random generation
2155 #OVERLAP evdw after   6.34243E+03
2156 Waiting for     0.0394 sec
2157 #OVERLAP evdw > 1d10   1.00000E+20
2158  #OVERLAPing residues             4
2159    7  25  17  22
2160  #OVERLAPing all corrected after             1  random generation
2161 #OVERLAP evdw after   1.81195E+15
2162 Waiting for     0.0452 sec
2163 Waiting for     0.0008 sec
2164 Waiting for     2.2811 sec
2165 #OVERLAP evdw > 1d10   1.00000E+20
2166  #OVERLAPing residues             2
2167    7  19
2168  #OVERLAPing all corrected after             5  random generation
2169 #OVERLAP evdw after   3.68670E+27
2170 Waiting for     0.0007 sec
2171 Waiting for     0.0007 sec
2172 Waiting for     0.0396 sec
2173 Waiting for     0.0008 sec
2174 Waiting for     0.0407 sec
2175 Waiting for     0.0380 sec
2176 Waiting for     0.0008 sec
2177 #OVERLAP evdw > 1d10   1.00000E+20
2178  #OVERLAPing residues             4
2179   11  26  12  23
2180  #OVERLAPing all corrected after             6  random generation
2181 #OVERLAP evdw after   3.44549E+32
2182 Waiting for     0.0006 sec
2183 Waiting for     0.0388 sec
2184 #OVERLAP evdw > 1d10   1.00000E+20
2185  #OVERLAPing residues             4
2186    2  26   4  28
2187  #OVERLAPing all corrected after             2  random generation
2188 #OVERLAP evdw after   3.39795E+12
2189 Waiting for     0.0386 sec
2190 Waiting for     0.0385 sec
2191 #OVERLAP evdw > 1d10   1.00000E+20
2192  #OVERLAPing residues             2
2193    8  11
2194  #OVERLAPing all corrected after             1  random generation
2195 #OVERLAP evdw after   2.64158E+03
2196 Waiting for     0.0008 sec
2197 #OVERLAP evdw > 1d10   1.00000E+20
2198  #OVERLAPing residues             2
2199    4  14
2200  #OVERLAPing all corrected after             1  random generation
2201 #OVERLAP evdw after   1.85411E+03
2202 Waiting for     0.0389 sec
2203 Waiting for     0.0444 sec
2204 Waiting for     1.9506 sec
2205 Waiting for     0.0006 sec
2206 Waiting for     0.0389 sec
2207 Waiting for     0.0766 sec
2208 #OVERLAP evdw > 1d10   1.00000E+20
2209  #OVERLAPing residues             2
2210   11  20
2211  #OVERLAPing all corrected after             1  random generation
2212 #OVERLAP evdw after   2.07458E+07
2213 Waiting for     0.0382 sec
2214 #OVERLAP evdw > 1d10   3.94735E+20
2215  #OVERLAPing residues             0
2216
2217  #OVERLAPing all corrected after             1  random generation
2218 #OVERLAP evdw after   3.94735E+20
2219 Waiting for     0.0007 sec
2220 #OVERLAP evdw > 1d10   1.00000E+20
2221  #OVERLAPing residues             2
2222    4  18
2223  #OVERLAPing all corrected after             1  random generation
2224 #OVERLAP evdw after   3.65996E+08
2225 Waiting for     0.0324 sec
2226 Waiting for     0.0008 sec
2227 #OVERLAP evdw > 1d10   1.00000E+20
2228  #OVERLAPing residues             2
2229    4  11
2230  #OVERLAPing all corrected after             1  random generation
2231 #OVERLAP evdw after   2.70998E+08
2232 Waiting for     0.0397 sec
2233 Waiting for     0.0006 sec
2234 Waiting for     0.0691 sec
2235 #OVERLAP evdw > 1d10   1.00000E+20
2236  #OVERLAPing residues             2
2237   15  20
2238  #OVERLAPing all corrected after             1  random generation
2239 #OVERLAP evdw after   2.83810E+15
2240 Waiting for     0.0395 sec
2241 Waiting for     0.0382 sec
2242 Waiting for     0.0386 sec
2243 Waiting for     0.0007 sec
2244 Waiting for     0.0397 sec
2245 Waiting for     0.0391 sec
2246 Waiting for     0.0008 sec
2247 Waiting for     0.0387 sec
2248 Waiting for     0.0255 sec
2249 Waiting for     1.1777 sec
2250  End of minim, proc           43 time     3397.846221000000     
2251 Processor  43 is finishing work.
2252  Total time    3435.748116000000       sec