-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB043 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 43 iseed(4)= 0 0 -30 -7979 ran_num 0.3056033849716187 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3307 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0377 sec Waiting for 1.2198 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.03918E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing NOT all corrected 3 8 25 10 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0504 sec Waiting for 0.0266 sec Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.16915E+10 Waiting for 0.0786 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 11 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83681E+12 Waiting for 0.0386 sec Waiting for 0.0398 sec Waiting for 0.0403 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.85681E+22 Waiting for 0.0560 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 3.47103E+15 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00370E+04 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.52642E+11 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0398 sec Waiting for 0.6811 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61346E+07 Waiting for 0.0007 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.30596E+08 Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73733E+13 Waiting for 0.0674 sec Waiting for 0.0625 sec Waiting for 0.0740 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0296 sec Waiting for 0.0399 sec Waiting for 1.0068 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0407 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0530 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89288E+12 Waiting for 0.0445 sec Waiting for 0.0007 sec Waiting for 0.7525 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73085E+12 Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0748 sec Waiting for 0.0392 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.41468E+20 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17812E+15 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02118E+31 Waiting for 0.0006 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.24075E+13 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.51642E+07 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0541 sec Waiting for 0.0424 sec Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0204 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83178E+05 Waiting for 0.0399 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0678 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 2.20057E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20057E+22 Waiting for 0.0378 sec Waiting for 0.0611 sec Waiting for 0.3336 sec Waiting for 0.0519 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73047E+07 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.00880E+03 Waiting for 0.0396 sec Waiting for 0.0427 sec Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0696 sec Waiting for 0.0008 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0011 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 22 12 29 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.48636E+05 Waiting for 0.0479 sec Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 13 18 #OVERLAPing all corrected after 388 random generation #OVERLAP evdw after 4.94440E+14 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54837E+23 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.75594E+08 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0719 sec Waiting for 0.0491 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16439E+01 Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.4372 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.99080E+03 Waiting for 0.0382 sec Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 0.0419 sec Waiting for 0.0445 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0722 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 9 12 5 13 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 4.10711E+14 Waiting for 0.0392 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83186E+13 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84104E+17 Waiting for 0.0626 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.99896E+07 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0723 sec Waiting for 1.1004 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.00347E+03 Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.02844E+13 Waiting for 0.1044 sec Waiting for 0.0344 sec Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.08329E+17 Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0754 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 13 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.45803E+14 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.72710E+14 Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.75962E+04 Waiting for 0.0413 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.65044E+05 Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0398 sec Waiting for 0.0381 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.19497E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.13058E+06 Waiting for 0.0621 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 14 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.69034E+06 Waiting for 0.0463 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15016E+02 Waiting for 0.0689 sec Waiting for 0.0008 sec Waiting for 1.5486 sec Waiting for 0.0006 sec Waiting for 0.0409 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 14 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.14559E+08 Waiting for 0.0384 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0503 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.53870E+05 Waiting for 0.0501 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84631E+06 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0761 sec Waiting for 0.0391 sec Waiting for 0.0793 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.55031E+02 Waiting for 0.0486 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.47137E+07 Waiting for 0.0006 sec Waiting for 0.0638 sec Waiting for 0.0386 sec Waiting for 0.0553 sec Waiting for 0.6280 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0239 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.38181E+04 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.22274E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78084E+15 Waiting for 0.0529 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 8.68806E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.68806E+22 Waiting for 0.0393 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0463 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 1.2127 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.20112E+13 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0427 sec #OVERLAP evdw > 1d10 3.34202E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34202E+23 Waiting for 0.0225 sec Waiting for 0.0386 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 25 18 26 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90731E+22 Waiting for 0.0383 sec Waiting for 0.0398 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98680E+09 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 4 27 5 25 7 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62491E+05 Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0772 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 19 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.22750E+07 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0609 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 20 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36248E+09 Waiting for 0.0019 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 27 7 29 9 17 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0720 sec Waiting for 0.0381 sec Waiting for 0.0398 sec Waiting for 0.0758 sec Waiting for 0.0378 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.76001E+03 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0581 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.60795E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.49247E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49247E+22 Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.97314E+07 Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 1.3661 sec Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0418 sec Waiting for 0.0385 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.67829E+05 Waiting for 0.0398 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.47407E+14 Waiting for 0.0109 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65940E+03 Waiting for 0.0008 sec Waiting for 0.0737 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 19 9 15 16 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 6.44527E+15 Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0098 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.25306E+09 Waiting for 0.0794 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.58619E+16 Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.98018E+16 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0569 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0385 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 22 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.33263E+08 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0445 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 1.1880 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0784 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.45282E+16 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01883E+18 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42319E+09 Waiting for 0.0397 sec Waiting for 0.0141 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.2169 sec Waiting for 0.0518 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 14 25 19 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 8.59726E+28 Waiting for 0.0394 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.48244E+12 Waiting for 0.0528 sec Waiting for 0.0386 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.61923E+04 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.17311E+04 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 1.0998 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0145 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 23 16 25 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10418E+05 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0574 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55878E+03 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.46604E+10 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0386 sec Waiting for 0.0394 sec Waiting for 1.9525 sec Waiting for 0.0007 sec Waiting for 0.0536 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77598E+08 Waiting for 0.0396 sec Waiting for 0.0446 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97992E+09 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0843 sec Waiting for 0.0007 sec Waiting for 0.0977 sec Waiting for 0.0383 sec Waiting for 1.3012 sec Waiting for 0.0327 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.24445E+03 Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 9 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67123E+07 Waiting for 0.0396 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 27 #OVERLAPing all corrected after 550 random generation #OVERLAP evdw after 5.18162E+19 Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0526 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.4811 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.98087E+11 Waiting for 0.0200 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 6.65005E+09 Waiting for 0.0380 sec Waiting for 0.0223 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 9.56237E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.56237E+20 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.28574E+07 Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0500 sec Waiting for 0.0398 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.39595E+06 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.7051 sec Waiting for 0.0006 sec Waiting for 0.0756 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11270E+29 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.76147E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82508E+08 Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0658 sec Waiting for 0.0507 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.67819E+09 Waiting for 0.0397 sec Waiting for 1.8603 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.41990E+03 Waiting for 0.0396 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0536 sec Waiting for 0.0008 sec Waiting for 1.4622 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.05292E+15 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.35666E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14346E+05 Waiting for 0.0386 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20643E+13 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 21 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20219E+04 Waiting for 0.0472 sec Waiting for 0.0388 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.86144E+06 Waiting for 0.1154 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52444E+06 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0010 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.54408E+24 Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0752 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 25 5 11 24 #OVERLAPing NOT all corrected 3 5 25 9 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0394 sec Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.4899 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 18 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07324E+13 Waiting for 0.0388 sec Waiting for 0.0635 sec Waiting for 0.0564 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.94982E+26 Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0541 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81411E+05 Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0192 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15554E+18 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0481 sec Waiting for 0.8168 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44631E+02 Waiting for 0.0007 sec Waiting for 0.0411 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09194E+02 Waiting for 0.0395 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0452 sec Waiting for 0.0667 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.88822E+07 Waiting for 0.0551 sec Waiting for 0.0143 sec Waiting for 0.0397 sec Waiting for 0.0491 sec Waiting for 0.0007 sec Waiting for 1.5098 sec Waiting for 0.0007 sec Waiting for 0.0146 sec Waiting for 0.0394 sec Waiting for 0.0392 sec Waiting for 0.0053 sec #OVERLAP evdw > 1d10 1.79316E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79316E+21 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0729 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.60315E+05 Waiting for 0.0645 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.50103E+14 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0802 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06735E+16 Waiting for 0.0763 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58357E+02 Waiting for 0.0738 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.06183E+18 Waiting for 0.0401 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 17 4 18 8 21 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.78894E+18 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 21 random generation #OVERLAP evdw after 1.74089E+28 Waiting for 0.0007 sec Waiting for 0.0669 sec Waiting for 0.0387 sec Waiting for 1.5963 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36434E+16 Waiting for 0.0007 sec Waiting for 0.0609 sec Waiting for 0.0421 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.93341E+10 Waiting for 0.0391 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49338E+05 Waiting for 0.0929 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00639E+18 Waiting for 0.0006 sec Waiting for 0.0388 sec Waiting for 0.0392 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.17121E+01 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 9 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.02706E+15 Waiting for 0.0380 sec Waiting for 0.7549 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49767E+08 Waiting for 0.0123 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0387 sec Waiting for 0.0628 sec Waiting for 0.0520 sec Waiting for 0.0007 sec Waiting for 0.1790 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0445 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 29 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.98566E+04 Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.53637E+03 Waiting for 0.8567 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.03547E+22 Waiting for 0.0006 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0252 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 28 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 6.12377E+11 Waiting for 0.0385 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10633E+04 Waiting for 0.0398 sec Waiting for 1.3305 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14407E+02 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09002E+08 Waiting for 0.0179 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.27235E+01 Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.05648E+03 Waiting for 0.0139 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54216E+16 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.71817E+20 Waiting for 0.0070 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.45255E+01 Waiting for 0.0394 sec Waiting for 1.3115 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.87313E+08 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 25 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.54110E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 9 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.41382E+12 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25941E+09 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 23 17 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.61844E+17 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.75347E+13 Waiting for 0.0383 sec Waiting for 0.0807 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.03105E+22 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.08235E+12 Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.3006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.70801E+01 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0512 sec Waiting for 0.0386 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94448E+08 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0222 sec Waiting for 0.0007 sec Waiting for 0.7443 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60595E+03 Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04149E+10 Waiting for 0.0007 sec Waiting for 0.0484 sec Waiting for 0.0385 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 16 29 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0674 sec Waiting for 0.0379 sec Waiting for 0.0379 sec Waiting for 0.0395 sec Waiting for 0.0379 sec Waiting for 0.0771 sec Waiting for 1.7413 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0644 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12907E+11 Waiting for 0.0396 sec Waiting for 0.0402 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.55122E+16 Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 3 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.70580E+06 Waiting for 1.4565 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61170E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 8 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.71151E+16 Waiting for 0.0410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 25 4 27 5 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.45267E+25 Waiting for 0.0391 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0687 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 1.0068 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 18 14 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.99442E+08 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00496E+08 Waiting for 0.0382 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.42909E+04 Waiting for 0.0395 sec Waiting for 0.0148 sec Waiting for 0.0008 sec Waiting for 0.0445 sec Waiting for 2.1587 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.30889E+02 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20342E+20 Waiting for 0.0524 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.61837E+09 Waiting for 0.0382 sec Waiting for 0.0525 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.38281E+07 Waiting for 0.0017 sec Waiting for 0.0388 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.65557E+09 Waiting for 0.0414 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.53989E+12 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 2.1456 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17165E+07 Waiting for 0.0194 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after -3.00159E+01 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.69092E+04 Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0724 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 1.6355 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.37171E+01 Waiting for 0.0390 sec Waiting for 0.0654 sec Waiting for 0.0212 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0237 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 1.7460 sec Waiting for 0.0227 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0565 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.44722E+10 Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 4 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.15489E+16 Waiting for 0.0384 sec Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.90329E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90329E+24 Waiting for 0.0389 sec Waiting for 0.1588 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06811E+20 Waiting for 0.0006 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 23 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.27728E+04 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 27 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16445E+05 Waiting for 0.0006 sec Waiting for 0.0381 sec Waiting for 0.0385 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26253E+04 Waiting for 0.0395 sec Waiting for 0.0046 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.50337E+04 Waiting for 0.0623 sec Waiting for 0.3692 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0398 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08335E+13 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 2.2616 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29268E+33 Waiting for 0.0392 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63218E+06 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0612 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 14 6 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.95004E+16 Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0476 sec Waiting for 0.0008 sec Waiting for 0.0787 sec Waiting for 2.1157 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.55471E+09 Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.57594E+23 Waiting for 0.0524 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0458 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.55678E+07 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01652E+17 Waiting for 0.0010 sec Waiting for 0.0006 sec Waiting for 2.0687 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.24613E+18 Waiting for 0.0007 sec Waiting for 0.0713 sec Waiting for 0.0392 sec Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 2.0856 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0386 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.43684E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56948E+12 Waiting for 2.5792 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0487 sec Waiting for 0.0389 sec Waiting for 0.0380 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 2.2291 sec Waiting for 0.0008 sec Waiting for 0.0378 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 27 3 25 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.38150E+05 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.55849E+15 Waiting for 0.0381 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51958E+17 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.69261E+07 Waiting for 0.0008 sec Waiting for 0.0627 sec Waiting for 0.3958 sec Waiting for 0.0007 sec Waiting for 0.0018 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17115E+11 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68535E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.12863E+25 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 3 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.08905E+06 Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.20345E+14 Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.6100 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0629 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.62611E+04 Waiting for 0.0382 sec Waiting for 0.0226 sec Waiting for 0.0008 sec Waiting for 0.0515 sec Waiting for 0.0396 sec Waiting for 0.0387 sec Waiting for 2.5702 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 8 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.38506E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.62814E+11 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0744 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.40570E+07 Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.27527E+07 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.05201E+03 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.16846E+19 Waiting for 0.0008 sec Waiting for 0.0495 sec Waiting for 0.0399 sec Waiting for 0.0397 sec Waiting for 0.0395 sec Waiting for 0.5949 sec Waiting for 0.0254 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.1010 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05741E+21 Waiting for 0.0387 sec Waiting for 0.0394 sec Waiting for 0.0386 sec Waiting for 0.0548 sec Waiting for 0.0384 sec Waiting for 0.0187 sec Waiting for 2.3791 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.07661E+15 Waiting for 0.0228 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.04629E+10 Waiting for 0.0380 sec Waiting for 0.0429 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 3.75196E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75196E+23 Waiting for 0.0006 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 15 12 27 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 2.22495E+10 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0480 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.10849E+07 Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 1.9875 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14705E+10 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.81145E+09 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 6.34797E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.34797E+21 Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.51340E+04 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0050 sec Waiting for 0.0118 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 2.8915 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 26 6 27 9 #OVERLAPing all corrected after 30 random generation #OVERLAP evdw after 1.50173E+22 Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.34243E+03 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 17 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81195E+15 Waiting for 0.0452 sec Waiting for 0.0008 sec Waiting for 2.2811 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.68670E+27 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0407 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 26 12 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.44549E+32 Waiting for 0.0006 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 26 4 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.39795E+12 Waiting for 0.0386 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64158E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85411E+03 Waiting for 0.0389 sec Waiting for 0.0444 sec Waiting for 1.9506 sec Waiting for 0.0006 sec Waiting for 0.0389 sec Waiting for 0.0766 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.07458E+07 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 3.94735E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.94735E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65996E+08 Waiting for 0.0324 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.70998E+08 Waiting for 0.0397 sec Waiting for 0.0006 sec Waiting for 0.0691 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83810E+15 Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0255 sec Waiting for 1.1777 sec End of minim, proc 43 time 3397.846221000000 Processor 43 is finishing work. Total time 3435.748116000000 sec