added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB042
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB042
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            42  iseed(4)=             0            0          -29 
47        -28650
48  ran_num   0.3895673155784607     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3308 sec
146 Waiting for     0.0008 sec
147 Waiting for     0.0008 sec
148 Waiting for     0.0008 sec
149 Waiting for     0.0387 sec
150 Waiting for     1.2199 sec
151 Waiting for     0.0383 sec
152 #OVERLAP evdw > 1d10   1.00000E+20
153  #OVERLAPing residues             2
154    6  29
155  #OVERLAPing all corrected after             1  random generation
156 #OVERLAP evdw after   1.97047E+05
157 Waiting for     0.0008 sec
158 Waiting for     0.0385 sec
159 #OVERLAP evdw > 1d10   1.00000E+20
160  #OVERLAPing residues             2
161   10  25
162  #OVERLAPing all corrected after             1  random generation
163 #OVERLAP evdw after  -1.85776E+01
164 Waiting for     0.0397 sec
165 Waiting for     0.0008 sec
166 Waiting for     0.0382 sec
167 Waiting for     0.0388 sec
168 #OVERLAP evdw > 1d10   1.00000E+20
169  #OVERLAPing residues             2
170   16  17
171  #OVERLAPing all corrected after             1  random generation
172 #OVERLAP evdw after   5.60225E+04
173 Waiting for     0.0559 sec
174 Waiting for     0.0390 sec
175 Waiting for     0.0382 sec
176 #OVERLAP evdw > 1d10   1.00000E+20
177  #OVERLAPing residues             2
178   11  23
179  #OVERLAPing all corrected after             1  random generation
180 #OVERLAP evdw after   4.62813E+03
181 Waiting for     0.0384 sec
182 #OVERLAP evdw > 1d10   1.00000E+20
183  #OVERLAPing residues             2
184    4  12
185  #OVERLAPing NOT all corrected             2
186    4  12
187 #OVERLAP evdw after   1.00000E+20
188 Waiting for     0.0386 sec
189 Waiting for     0.0416 sec
190 Waiting for     0.0008 sec
191 Waiting for     0.7546 sec
192 Waiting for     0.0008 sec
193 Waiting for     0.0008 sec
194 #OVERLAP evdw > 1d10   1.00000E+20
195  #OVERLAPing residues             3
196    6  27   7
197  #OVERLAPing all corrected after             1  random generation
198 #OVERLAP evdw after   2.25861E+05
199 Waiting for     0.0383 sec
200 Waiting for     0.0008 sec
201 Waiting for     0.0384 sec
202 Waiting for     0.0385 sec
203 Waiting for     0.0007 sec
204 Waiting for     0.0008 sec
205 Waiting for     0.0489 sec
206 Waiting for     0.0378 sec
207 Waiting for     0.0395 sec
208 #OVERLAP evdw > 1d10   1.00000E+20
209  #OVERLAPing residues             2
210    5  14
211  #OVERLAPing all corrected after             1  random generation
212 #OVERLAP evdw after   1.77917E+05
213 Waiting for     0.0464 sec
214 Waiting for     0.0008 sec
215 Waiting for     0.0383 sec
216 Waiting for     0.0007 sec
217 Waiting for     0.0381 sec
218 Waiting for     0.0382 sec
219 Waiting for     0.0008 sec
220 #OVERLAP evdw > 1d10   1.00000E+20
221  #OVERLAPing residues             2
222    9  23
223  #OVERLAPing all corrected after            51  random generation
224 #OVERLAP evdw after   1.67017E+18
225 Waiting for     0.0685 sec
226 Waiting for     0.0008 sec
227 Waiting for     0.0492 sec
228 Waiting for     0.0008 sec
229 Waiting for     0.0422 sec
230 #OVERLAP evdw > 1d10   1.00000E+20
231  #OVERLAPing residues             4
232    8  27   9  25
233  #OVERLAPing all corrected after            33  random generation
234 #OVERLAP evdw after   5.88722E+09
235 Waiting for     0.0387 sec
236 #OVERLAP evdw > 1d10   1.10724E+23
237  #OVERLAPing residues             0
238
239  #OVERLAPing all corrected after             1  random generation
240 #OVERLAP evdw after   1.10724E+23
241 Waiting for     0.0413 sec
242 #OVERLAP evdw > 1d10   1.00000E+20
243  #OVERLAPing residues             2
244   13  27
245  #OVERLAPing all corrected after             1  random generation
246 #OVERLAP evdw after   6.10408E+04
247 Waiting for     0.0754 sec
248 Waiting for     0.0008 sec
249 Waiting for     0.0008 sec
250 #OVERLAP evdw > 1d10   1.00000E+20
251  #OVERLAPing residues             2
252   11  26
253  #OVERLAPing all corrected after             1  random generation
254 #OVERLAP evdw after   2.85294E+17
255 Waiting for     0.0008 sec
256 Waiting for     0.0387 sec
257 Waiting for     0.0383 sec
258 Waiting for     0.0253 sec
259 #OVERLAP evdw > 1d10   1.00000E+20
260  #OVERLAPing residues             2
261    8  20
262  #OVERLAPing all corrected after             2  random generation
263 #OVERLAP evdw after   3.11589E+04
264 Waiting for     0.0396 sec
265 #OVERLAP evdw > 1d10   1.00000E+20
266  #OVERLAPing residues             3
267    7  27  28
268  #OVERLAPing all corrected after             2  random generation
269 #OVERLAP evdw after   3.76040E+11
270 Waiting for     0.0008 sec
271 Waiting for     0.0806 sec
272 Waiting for     0.0008 sec
273 Waiting for     0.0008 sec
274 Waiting for     0.0383 sec
275 Waiting for     0.0393 sec
276 Waiting for     0.0007 sec
277 Waiting for     0.0382 sec
278 Waiting for     0.0394 sec
279 Waiting for     0.4567 sec
280 #OVERLAP evdw > 1d10   5.42863E+30
281  #OVERLAPing residues             0
282
283  #OVERLAPing all corrected after             1  random generation
284 #OVERLAP evdw after   5.42863E+30
285 Waiting for     0.0007 sec
286 #OVERLAP evdw > 1d10   8.80217E+29
287  #OVERLAPing residues             0
288
289  #OVERLAPing all corrected after             1  random generation
290 #OVERLAP evdw after   8.80217E+29
291 Waiting for     0.0392 sec
292 Waiting for     0.0062 sec
293 Waiting for     0.0008 sec
294 Waiting for     0.0008 sec
295 #OVERLAP evdw > 1d10   1.00000E+20
296  #OVERLAPing residues             4
297    3  25   8  27
298  #OVERLAPing all corrected after             2  random generation
299 #OVERLAP evdw after   1.12552E+07
300 Waiting for     0.0386 sec
301 #OVERLAP evdw > 1d10   1.00000E+20
302  #OVERLAPing residues             5
303    8  23  13  25  14
304  #OVERLAPing all corrected after             1  random generation
305 #OVERLAP evdw after   1.99884E+22
306 Waiting for     0.0231 sec
307 Waiting for     0.0398 sec
308 #OVERLAP evdw > 1d10   1.00000E+20
309  #OVERLAPing residues             2
310    9  21
311  #OVERLAPing all corrected after             1  random generation
312 #OVERLAP evdw after   1.97692E+11
313 Waiting for     0.0419 sec
314 Waiting for     0.0384 sec
315 Waiting for     0.0384 sec
316 #OVERLAP evdw > 1d10   1.00000E+20
317  #OVERLAPing residues             2
318    4  21
319  #OVERLAPing all corrected after             1  random generation
320 #OVERLAP evdw after   9.85438E+08
321 Waiting for     0.0391 sec
322 Waiting for     0.0387 sec
323 #OVERLAP evdw > 1d10   1.00000E+20
324  #OVERLAPing residues             2
325   13  23
326  #OVERLAPing all corrected after             1  random generation
327 #OVERLAP evdw after   5.79022E+06
328 Waiting for     0.0383 sec
329 #OVERLAP evdw > 1d10   1.00000E+20
330  #OVERLAPing residues             2
331    4   9
332  #OVERLAPing all corrected after             1  random generation
333 #OVERLAP evdw after   6.62856E+03
334 Waiting for     0.0393 sec
335 Waiting for     0.0393 sec
336 #OVERLAP evdw > 1d10   1.00000E+20
337  #OVERLAPing residues             2
338    4  13
339  #OVERLAPing all corrected after             1  random generation
340 #OVERLAP evdw after   9.98163E+05
341 Waiting for     0.0397 sec
342 Waiting for     0.0877 sec
343 #OVERLAP evdw > 1d10   1.00000E+20
344  #OVERLAPing residues             4
345    7  21   9  20
346  #OVERLAPing all corrected after             1  random generation
347 #OVERLAP evdw after   2.92238E+04
348 Waiting for     0.0007 sec
349 Waiting for     0.0382 sec
350 Waiting for     0.0394 sec
351 Waiting for     0.0008 sec
352 Waiting for     0.0394 sec
353 Waiting for     1.3202 sec
354 Waiting for     0.0389 sec
355 Waiting for     0.0387 sec
356 Waiting for     0.0008 sec
357 Waiting for     0.0381 sec
358 #OVERLAP evdw > 1d10   1.00000E+20
359  #OVERLAPing residues             4
360    3  11   5  22
361  #OVERLAPing all corrected after             2  random generation
362 #OVERLAP evdw after   9.89448E+13
363 Waiting for     0.0398 sec
364 #OVERLAP evdw > 1d10   1.00000E+20
365  #OVERLAPing residues             4
366    6  25  11  27
367  #OVERLAPing all corrected after             4  random generation
368 #OVERLAP evdw after   3.02980E+13
369 Waiting for     0.0383 sec
370 Waiting for     0.0203 sec
371 #OVERLAP evdw > 1d10   1.00000E+20
372  #OVERLAPing residues             4
373    4  16   5  13
374  #OVERLAPing all corrected after             1  random generation
375 #OVERLAP evdw after   3.59568E+17
376 Waiting for     0.0399 sec
377 Waiting for     0.0008 sec
378 Waiting for     0.0397 sec
379 #OVERLAP evdw > 1d10   1.00000E+20
380  #OVERLAPing residues             2
381   13  25
382  #OVERLAPing all corrected after             1  random generation
383 #OVERLAP evdw after   1.09404E+11
384 Waiting for     0.0385 sec
385 Waiting for     0.0390 sec
386 Waiting for     0.8388 sec
387 Waiting for     0.0396 sec
388 Waiting for     0.0008 sec
389 Waiting for     0.0895 sec
390 #OVERLAP evdw > 1d10   1.00000E+20
391  #OVERLAPing residues             2
392   11  17
393  #OVERLAPing all corrected after             1  random generation
394 #OVERLAP evdw after   7.94537E+14
395 Waiting for     0.0008 sec
396 Waiting for     0.0385 sec
397 Waiting for     0.0725 sec
398 #OVERLAP evdw > 1d10   1.00000E+20
399  #OVERLAPing residues             2
400    4  23
401  #OVERLAPing all corrected after             2  random generation
402 #OVERLAP evdw after   8.33951E+11
403 Waiting for     0.0634 sec
404 Waiting for     0.0398 sec
405 Waiting for     0.0395 sec
406 Waiting for     0.0007 sec
407 Waiting for     0.0379 sec
408 Waiting for     0.0386 sec
409 Waiting for     0.0399 sec
410 Waiting for     0.0608 sec
411 #OVERLAP evdw > 1d10   1.00000E+20
412  #OVERLAPing residues             2
413    9  19
414  #OVERLAPing all corrected after            10  random generation
415 #OVERLAP evdw after   2.88934E+10
416 Waiting for     0.0384 sec
417 Waiting for     0.0383 sec
418 Waiting for     0.0521 sec
419 Waiting for     0.0390 sec
420 Waiting for     0.0008 sec
421 Waiting for     0.0396 sec
422 Waiting for     0.0339 sec
423 Waiting for     0.0008 sec
424 Waiting for     0.0007 sec
425 Waiting for     0.0008 sec
426 Waiting for     0.0008 sec
427 Waiting for     0.0394 sec
428 Waiting for     1.5756 sec
429 Waiting for     0.0007 sec
430 Waiting for     0.0386 sec
431 #OVERLAP evdw > 1d10   1.00000E+20
432  #OVERLAPing residues             2
433    5  27
434  #OVERLAPing all corrected after             1  random generation
435 #OVERLAP evdw after   1.51652E+03
436 Waiting for     0.0388 sec
437 #OVERLAP evdw > 1d10   1.00000E+20
438  #OVERLAPing residues             4
439    6  17   8  15
440  #OVERLAPing all corrected after             2  random generation
441 #OVERLAP evdw after   3.21880E+11
442 Waiting for     0.0388 sec
443 Waiting for     0.0387 sec
444 #OVERLAP evdw > 1d10   1.46801E+20
445  #OVERLAPing residues             0
446
447  #OVERLAPing all corrected after             1  random generation
448 #OVERLAP evdw after   1.46801E+20
449 Waiting for     0.0384 sec
450 Waiting for     0.0862 sec
451 Waiting for     0.0007 sec
452 Waiting for     0.0398 sec
453 Waiting for     0.0008 sec
454 #OVERLAP evdw > 1d10   1.00000E+20
455  #OVERLAPing residues             4
456    9  25  27  20
457  #OVERLAPing all corrected after             2  random generation
458 #OVERLAP evdw after   1.82474E+12
459 Waiting for     0.0396 sec
460 Waiting for     0.0385 sec
461 Waiting for     0.0382 sec
462 Waiting for     1.2588 sec
463 Waiting for     0.0007 sec
464 Waiting for     0.0384 sec
465 #OVERLAP evdw > 1d10   1.00000E+20
466  #OVERLAPing residues             2
467    6  25
468  #OVERLAPing all corrected after             1  random generation
469 #OVERLAP evdw after   8.35965E+21
470 Waiting for     0.0388 sec
471 #OVERLAP evdw > 1d10   1.00000E+20
472  #OVERLAPing residues             2
473    4  29
474  #OVERLAPing all corrected after             1  random generation
475 #OVERLAP evdw after   5.74976E+03
476 Waiting for     0.0398 sec
477 Waiting for     0.0381 sec
478 Waiting for     0.0414 sec
479 Waiting for     0.0007 sec
480 Waiting for     0.0008 sec
481 Waiting for     0.0461 sec
482 Waiting for     0.0383 sec
483 Waiting for     0.0008 sec
484 Waiting for     0.0388 sec
485 Waiting for     0.0644 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             4
488    7  15   9  23
489  #OVERLAPing all corrected after             3  random generation
490 #OVERLAP evdw after   1.49158E+07
491 Waiting for     0.0009 sec
492 #OVERLAP evdw > 1d10   1.00000E+20
493  #OVERLAPing residues             2
494   12  27
495  #OVERLAPing all corrected after             2  random generation
496 #OVERLAP evdw after   5.09512E+05
497 Waiting for     0.0638 sec
498 Waiting for     0.0008 sec
499 Waiting for     0.1137 sec
500 Waiting for     0.0712 sec
501 Waiting for     0.0013 sec
502 Waiting for     0.0008 sec
503 Waiting for     0.0383 sec
504 Waiting for     0.0391 sec
505 #OVERLAP evdw > 1d10   1.00000E+20
506  #OVERLAPing residues             2
507    4  11
508  #OVERLAPing all corrected after             1  random generation
509 #OVERLAP evdw after   7.30054E+06
510 Waiting for     0.0894 sec
511 Waiting for     0.0007 sec
512 Waiting for     0.0387 sec
513 Waiting for     0.1110 sec
514 Waiting for     0.0007 sec
515 Waiting for     1.2651 sec
516 Waiting for     0.0007 sec
517 Waiting for     0.0447 sec
518 Waiting for     0.0395 sec
519 Waiting for     0.0382 sec
520 #OVERLAP evdw > 1d10   1.00000E+20
521  #OVERLAPing residues             2
522   11  23
523  #OVERLAPing all corrected after             1  random generation
524 #OVERLAP evdw after  -2.87148E+01
525 Waiting for     0.0392 sec
526 #OVERLAP evdw > 1d10   1.00000E+20
527  #OVERLAPing residues             6
528   11  26  12  25  13  23
529  #OVERLAPing NOT all corrected             2
530   12  25
531 #OVERLAP evdw after   1.00000E+20
532 Waiting for     0.0008 sec
533 Waiting for     0.0396 sec
534 Waiting for     0.0007 sec
535 Waiting for     0.0008 sec
536 Waiting for     0.0394 sec
537 Waiting for     0.0642 sec
538 Waiting for     0.0386 sec
539 Waiting for     0.0008 sec
540 Waiting for     0.0394 sec
541 Waiting for     1.0506 sec
542 #OVERLAP evdw > 1d10   1.00000E+20
543  #OVERLAPing residues             2
544    9  29
545  #OVERLAPing all corrected after             1  random generation
546 #OVERLAP evdw after   7.23411E+03
547 Waiting for     0.0042 sec
548 Waiting for     0.0008 sec
549 Waiting for     0.0392 sec
550 Waiting for     0.0385 sec
551 #OVERLAP evdw > 1d10   1.00000E+20
552  #OVERLAPing residues             4
553    4  25   7  28
554  #OVERLAPing all corrected after             2  random generation
555 #OVERLAP evdw after   3.97800E+15
556 Waiting for     0.0389 sec
557 Waiting for     0.0397 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             2
560    7  27
561  #OVERLAPing all corrected after             1  random generation
562 #OVERLAP evdw after   1.66527E+03
563 Waiting for     0.0391 sec
564 Waiting for     0.0396 sec
565 Waiting for     0.0008 sec
566 #OVERLAP evdw > 1d10   1.00000E+20
567  #OVERLAPing residues             2
568   14  25
569  #OVERLAPing all corrected after             1  random generation
570 #OVERLAP evdw after   7.16645E+21
571 Waiting for     0.0148 sec
572 Waiting for     0.0698 sec
573 Waiting for     0.0380 sec
574 Waiting for     0.0387 sec
575 Waiting for     0.0387 sec
576 #OVERLAP evdw > 1d10   1.00000E+20
577  #OVERLAPing residues             3
578    3  27  23
579  #OVERLAPing all corrected after             1  random generation
580 #OVERLAP evdw after   5.96819E+13
581 Waiting for     0.0008 sec
582 Waiting for     0.0383 sec
583 Waiting for     0.0393 sec
584 Waiting for     0.0753 sec
585 Waiting for     0.0389 sec
586 #OVERLAP evdw > 1d10   1.00000E+20
587  #OVERLAPing residues             2
588    7  26
589  #OVERLAPing all corrected after             1  random generation
590 #OVERLAP evdw after   2.23360E+11
591 Waiting for     0.0391 sec
592 Waiting for     0.0401 sec
593 Waiting for     1.3831 sec
594 Waiting for     0.0008 sec
595 Waiting for     0.0391 sec
596 Waiting for     0.0394 sec
597 Waiting for     0.0152 sec
598 Waiting for     0.0395 sec
599 Waiting for     0.0008 sec
600 #OVERLAP evdw > 1d10   1.00000E+20
601  #OVERLAPing residues             2
602    8  25
603  #OVERLAPing all corrected after             1  random generation
604 #OVERLAP evdw after   8.26125E+06
605 Waiting for     0.0393 sec
606 #OVERLAP evdw > 1d10   1.00000E+20
607  #OVERLAPing residues             6
608    6  17   7  19   8  20
609  #OVERLAPing all corrected after             1  random generation
610 #OVERLAP evdw after   4.82643E+14
611 Waiting for     0.0394 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             6
614    4  25   5  26   6  14
615  #OVERLAPing all corrected after            14  random generation
616 #OVERLAP evdw after   3.68901E+13
617 Waiting for     0.0384 sec
618 Waiting for     0.0008 sec
619 #OVERLAP evdw > 1d10   1.00000E+20
620  #OVERLAPing residues             2
621   11  19
622  #OVERLAPing all corrected after             2  random generation
623 #OVERLAP evdw after   2.51507E+05
624 Waiting for     0.0397 sec
625 #OVERLAP evdw > 1d10   1.00000E+20
626  #OVERLAPing residues             2
627   19  29
628  #OVERLAPing all corrected after             1  random generation
629 #OVERLAP evdw after   2.80499E+15
630 Waiting for     0.0381 sec
631 #OVERLAP evdw > 1d10   1.00000E+20
632  #OVERLAPing residues             5
633    7  23   9  25  13
634  #OVERLAPing all corrected after             4  random generation
635 #OVERLAP evdw after   3.42161E+06
636 Waiting for     0.0398 sec
637 Waiting for     0.0399 sec
638 Waiting for     0.0558 sec
639 Waiting for     0.0744 sec
640 Waiting for     0.0008 sec
641 Waiting for     0.0384 sec
642 Waiting for     0.0390 sec
643 #OVERLAP evdw > 1d10   1.00000E+20
644  #OVERLAPing residues             2
645    6  22
646  #OVERLAPing all corrected after             1  random generation
647 #OVERLAP evdw after   5.91604E+08
648 Waiting for     0.0724 sec
649 Waiting for     0.0007 sec
650 Waiting for     0.0405 sec
651 Waiting for     0.2135 sec
652 Waiting for     0.0008 sec
653 Waiting for     0.0396 sec
654 #OVERLAP evdw > 1d10   1.00000E+20
655  #OVERLAPing residues             2
656    4   7
657  #OVERLAPing all corrected after             1  random generation
658 #OVERLAP evdw after   4.40523E+06
659 Waiting for     0.0380 sec
660 #OVERLAP evdw > 1d10   1.00000E+20
661  #OVERLAPing residues             2
662   18  23
663  #OVERLAPing all corrected after             1  random generation
664 #OVERLAP evdw after   1.78947E+09
665 Waiting for     0.0382 sec
666 #OVERLAP evdw > 1d10   1.00000E+20
667  #OVERLAPing residues             2
668    9  22
669  #OVERLAPing all corrected after             2  random generation
670 #OVERLAP evdw after   1.31107E+06
671 Waiting for     0.0197 sec
672 Waiting for     0.0007 sec
673 Waiting for     0.0008 sec
674 #OVERLAP evdw > 1d10   1.00000E+20
675  #OVERLAPing residues             8
676    4  25   5  26   6  27   7  28
677  #OVERLAPing NOT all corrected             4
678    6  27   7  28
679 #OVERLAP evdw after   1.00000E+20
680 Waiting for     0.0665 sec
681 Waiting for     0.0386 sec
682 Waiting for     0.0397 sec
683 Waiting for     0.0394 sec
684 Waiting for     0.0724 sec
685 #OVERLAP evdw > 1d10   1.00000E+20
686  #OVERLAPing residues             2
687    6  23
688  #OVERLAPing all corrected after            36  random generation
689 #OVERLAP evdw after   1.35119E+23
690 Waiting for     0.0392 sec
691 Waiting for     0.0008 sec
692 Waiting for     0.4223 sec
693 #OVERLAP evdw > 1d10   1.00000E+20
694  #OVERLAPing residues             2
695    8  26
696  #OVERLAPing all corrected after             1  random generation
697 #OVERLAP evdw after   2.10041E+05
698 Waiting for     0.0007 sec
699 #OVERLAP evdw > 1d10   1.00000E+20
700  #OVERLAPing residues             2
701    9  24
702  #OVERLAPing all corrected after             1  random generation
703 #OVERLAP evdw after   7.33963E+12
704 Waiting for     0.0379 sec
705 Waiting for     0.0008 sec
706 Waiting for     0.0379 sec
707 Waiting for     0.0399 sec
708 Waiting for     0.0527 sec
709 Waiting for     0.0011 sec
710 #OVERLAP evdw > 1d10   1.00000E+20
711  #OVERLAPing residues             8
712    4  25   5  26   6  27   7  28
713  #OVERLAPing NOT all corrected             3
714    7  28  29
715 #OVERLAP evdw after   1.00000E+20
716 Waiting for     0.0221 sec
717 #OVERLAP evdw > 1d10   1.00000E+20
718  #OVERLAPing residues             2
719    9  25
720  #OVERLAPing all corrected after             1  random generation
721 #OVERLAP evdw after   3.24109E+02
722 Waiting for     0.0008 sec
723 Waiting for     0.0008 sec
724 #OVERLAP evdw > 1d10   1.00000E+20
725  #OVERLAPing residues             4
726    4  18   5  20
727  #OVERLAPing all corrected after             2  random generation
728 #OVERLAP evdw after   1.90049E+13
729 Waiting for     0.0390 sec
730 #OVERLAP evdw > 1d10   1.00000E+20
731  #OVERLAPing residues             2
732   24  27
733  #OVERLAPing all corrected after             2  random generation
734 #OVERLAP evdw after   6.69121E+06
735 Waiting for     0.0388 sec
736 #OVERLAP evdw > 1d10   1.00000E+20
737  #OVERLAPing residues             2
738    4  19
739  #OVERLAPing all corrected after             1  random generation
740 #OVERLAP evdw after   1.84753E+07
741 Waiting for     0.0381 sec
742 Waiting for     1.7190 sec
743 Waiting for     0.0008 sec
744 Waiting for     0.0007 sec
745 Waiting for     0.0394 sec
746 Waiting for     0.0388 sec
747 Waiting for     0.0737 sec
748 Waiting for     0.0008 sec
749 Waiting for     0.0386 sec
750 Waiting for     0.0415 sec
751 Waiting for     0.0764 sec
752 #OVERLAP evdw > 1d10   1.00000E+20
753  #OVERLAPing residues             3
754   16  25  17
755  #OVERLAPing all corrected after             1  random generation
756 #OVERLAP evdw after   3.06646E+12
757 Waiting for     0.0713 sec
758 Waiting for     0.0403 sec
759 #OVERLAP evdw > 1d10   1.00000E+20
760  #OVERLAPing residues             2
761    7  18
762  #OVERLAPing all corrected after             1  random generation
763 #OVERLAP evdw after   6.89048E+14
764 Waiting for     0.0393 sec
765 Waiting for     0.0384 sec
766 #OVERLAP evdw > 1d10   1.00000E+20
767  #OVERLAPing residues             2
768    7  17
769  #OVERLAPing all corrected after             1  random generation
770 #OVERLAP evdw after   1.68544E+17
771 Waiting for     0.1098 sec
772 Waiting for     0.0246 sec
773 Waiting for     0.0384 sec
774 Waiting for     0.0387 sec
775 Waiting for     0.0384 sec
776 Waiting for     0.0007 sec
777 Waiting for     0.0385 sec
778 Waiting for     0.0386 sec
779 Waiting for     0.0541 sec
780 #OVERLAP evdw > 1d10   1.00000E+20
781  #OVERLAPing residues             2
782   14  24
783  #OVERLAPing all corrected after             1  random generation
784 #OVERLAP evdw after   4.67700E+03
785 Waiting for     0.0008 sec
786 Waiting for     0.1486 sec
787 Waiting for     0.0119 sec
788 Waiting for     0.0594 sec
789 Waiting for     0.0008 sec
790 Waiting for     1.1664 sec
791 Waiting for     0.0007 sec
792 Waiting for     0.0396 sec
793 Waiting for     0.0649 sec
794 Waiting for     0.0838 sec
795 Waiting for     0.0310 sec
796 Waiting for     0.0008 sec
797 Waiting for     0.0669 sec
798 Waiting for     0.0393 sec
799 Waiting for     0.0397 sec
800 Waiting for     0.0008 sec
801 Waiting for     0.0397 sec
802 Waiting for     1.2288 sec
803 Waiting for     0.0008 sec
804 Waiting for     0.0691 sec
805 Waiting for     0.0384 sec
806 #OVERLAP evdw > 1d10   1.00000E+20
807  #OVERLAPing residues             4
808    4  26   5  27
809  #OVERLAPing all corrected after             8  random generation
810 #OVERLAP evdw after   1.57601E+18
811 Waiting for     0.0719 sec
812 Waiting for     0.0460 sec
813 Waiting for     0.0060 sec
814 Waiting for     0.0394 sec
815 Waiting for     0.0398 sec
816 Waiting for     0.0008 sec
817 Waiting for     0.0385 sec
818 #OVERLAP evdw > 1d10   1.00000E+20
819  #OVERLAPing residues             2
820    9  13
821  #OVERLAPing all corrected after             1  random generation
822 #OVERLAP evdw after   1.01956E+05
823 Waiting for     0.0389 sec
824 Waiting for     0.0007 sec
825 Waiting for     0.0414 sec
826 Waiting for     0.0392 sec
827 Waiting for     0.0935 sec
828 Waiting for     0.0008 sec
829 Waiting for     0.0008 sec
830 Waiting for     0.0008 sec
831 Waiting for     0.0008 sec
832 #OVERLAP evdw > 1d10   1.00000E+20
833  #OVERLAPing residues             2
834   12  20
835  #OVERLAPing all corrected after             1  random generation
836 #OVERLAP evdw after   7.72372E+20
837 Waiting for     0.0008 sec
838 Waiting for     0.0393 sec
839 Waiting for     0.0396 sec
840 #OVERLAP evdw > 1d10   1.00000E+20
841  #OVERLAPing residues             8
842    7  26   8  27   9  28  10  29
843  #OVERLAPing NOT all corrected             2
844    9  28
845 #OVERLAP evdw after   1.00000E+20
846 Waiting for     0.0398 sec
847 #OVERLAP evdw > 1d10   1.00000E+20
848  #OVERLAPing residues             2
849   11  24
850  #OVERLAPing all corrected after             1  random generation
851 #OVERLAP evdw after   7.21655E+06
852 Waiting for     0.0394 sec
853 #OVERLAP evdw > 1d10   1.00000E+20
854  #OVERLAPing residues             2
855    7  25
856  #OVERLAPing all corrected after             1  random generation
857 #OVERLAP evdw after   1.79953E+14
858 Waiting for     0.0396 sec
859 Waiting for     0.0008 sec
860 Waiting for     0.0379 sec
861 Waiting for     0.0554 sec
862 Waiting for     0.0199 sec
863 #OVERLAP evdw > 1d10   1.00000E+20
864  #OVERLAPing residues             3
865   12  25  13
866  #OVERLAPing all corrected after             1  random generation
867 #OVERLAP evdw after   4.49301E+05
868 Waiting for     0.0419 sec
869 Waiting for     1.2341 sec
870 #OVERLAP evdw > 1d10   1.00000E+20
871  #OVERLAPing residues             2
872    7  24
873  #OVERLAPing all corrected after             1  random generation
874 #OVERLAP evdw after   3.04852E+17
875 Waiting for     0.0007 sec
876 #OVERLAP evdw > 1d10   1.00000E+20
877  #OVERLAPing residues             2
878    7  26
879  #OVERLAPing all corrected after             3  random generation
880 #OVERLAP evdw after   1.75557E+15
881 Waiting for     0.0008 sec
882 Waiting for     0.0381 sec
883 #OVERLAP evdw > 1d10   1.00000E+20
884  #OVERLAPing residues             2
885    5  24
886  #OVERLAPing all corrected after             1  random generation
887 #OVERLAP evdw after   2.94957E+08
888 Waiting for     0.0394 sec
889 Waiting for     0.0008 sec
890 Waiting for     0.0008 sec
891 Waiting for     0.0392 sec
892 #OVERLAP evdw > 1d10   1.00000E+20
893  #OVERLAPing residues             2
894    9  21
895  #OVERLAPing all corrected after             1  random generation
896 #OVERLAP evdw after   9.59274E+00
897 Waiting for     0.0387 sec
898 Waiting for     0.0387 sec
899 Waiting for     0.0394 sec
900 Waiting for     0.0008 sec
901 Waiting for     0.0526 sec
902 Waiting for     1.1739 sec
903 Waiting for     0.0009 sec
904 Waiting for     0.0008 sec
905 #OVERLAP evdw > 1d10   6.56189E+31
906  #OVERLAPing residues             0
907
908  #OVERLAPing all corrected after             1  random generation
909 #OVERLAP evdw after   6.56189E+31
910 Waiting for     0.0417 sec
911 Waiting for     0.0381 sec
912 Waiting for     0.0393 sec
913 Waiting for     0.0392 sec
914 Waiting for     0.0391 sec
915 #OVERLAP evdw > 1d10   1.00000E+20
916  #OVERLAPing residues             2
917    8  25
918  #OVERLAPing all corrected after             1  random generation
919 #OVERLAP evdw after   1.34579E+09
920 Waiting for     0.0392 sec
921 #OVERLAP evdw > 1d10   1.00000E+20
922  #OVERLAPing residues             2
923    7  24
924  #OVERLAPing all corrected after             2  random generation
925 #OVERLAP evdw after   1.25013E+26
926 Waiting for     0.0007 sec
927 Waiting for     0.0008 sec
928 Waiting for     0.0392 sec
929 Waiting for     0.0386 sec
930 #OVERLAP evdw > 1d10   1.00000E+20
931  #OVERLAPing residues             2
932   20  22
933  #OVERLAPing all corrected after             1  random generation
934 #OVERLAP evdw after   5.73496E+07
935 Waiting for     0.0381 sec
936 Waiting for     0.0764 sec
937 Waiting for     0.0647 sec
938 Waiting for     1.4142 sec
939 Waiting for     0.0008 sec
940 #OVERLAP evdw > 1d10   1.00000E+20
941  #OVERLAPing residues             2
942    5  29
943  #OVERLAPing all corrected after             1  random generation
944 #OVERLAP evdw after   4.36828E+14
945 Waiting for     0.0166 sec
946 Waiting for     0.0008 sec
947 Waiting for     0.0383 sec
948 Waiting for     0.0396 sec
949 Waiting for     0.0752 sec
950 Waiting for     0.0395 sec
951 #OVERLAP evdw > 1d10   1.00000E+20
952  #OVERLAPing residues             2
953   17  25
954  #OVERLAPing all corrected after             1  random generation
955 #OVERLAP evdw after   3.51623E+07
956 Waiting for     0.0008 sec
957 #OVERLAP evdw > 1d10   1.00000E+20
958  #OVERLAPing residues             2
959    3  26
960  #OVERLAPing all corrected after             1  random generation
961 #OVERLAP evdw after   4.00359E+04
962 Waiting for     0.0382 sec
963 Waiting for     0.0380 sec
964 Waiting for     0.0008 sec
965 Waiting for     0.0397 sec
966 Waiting for     0.0383 sec
967 Waiting for     0.0397 sec
968 Waiting for     1.7785 sec
969 #OVERLAP evdw > 1d10   1.00000E+20
970  #OVERLAPing residues             2
971    4  10
972  #OVERLAPing all corrected after             2  random generation
973 #OVERLAP evdw after   5.34002E+07
974 Waiting for     0.0007 sec
975 #OVERLAP evdw > 1d10   5.65394E+27
976  #OVERLAPing residues             0
977
978  #OVERLAPing all corrected after             1  random generation
979 #OVERLAP evdw after   5.65394E+27
980 Waiting for     0.0385 sec
981 Waiting for     0.0399 sec
982 #OVERLAP evdw > 1d10   1.00000E+20
983  #OVERLAPing residues             2
984   10  27
985  #OVERLAPing all corrected after             1  random generation
986 #OVERLAP evdw after   8.66177E+06
987 Waiting for     0.0008 sec
988 Waiting for     0.0394 sec
989 #OVERLAP evdw > 1d10   1.00000E+20
990  #OVERLAPing residues             2
991    5  25
992  #OVERLAPing all corrected after            11  random generation
993 #OVERLAP evdw after   4.51850E+04
994 Waiting for     0.0782 sec
995 Waiting for     0.0007 sec
996 Waiting for     0.0389 sec
997 Waiting for     0.0388 sec
998 Waiting for     0.0393 sec
999 #OVERLAP evdw > 1d10   1.00000E+20
1000  #OVERLAPing residues             2
1001    8  23
1002  #OVERLAPing all corrected after             2  random generation
1003 #OVERLAP evdw after   4.39195E+10
1004 Waiting for     0.0395 sec
1005 Waiting for     0.0008 sec
1006 Waiting for     1.1438 sec
1007 Waiting for     0.0007 sec
1008 #OVERLAP evdw > 1d10   1.00000E+20
1009  #OVERLAPing residues             2
1010   16  27
1011  #OVERLAPing all corrected after             3  random generation
1012 #OVERLAP evdw after   9.67282E+10
1013 Waiting for     0.0549 sec
1014 Waiting for     0.0394 sec
1015 #OVERLAP evdw > 1d10   1.00000E+20
1016  #OVERLAPing residues             4
1017    8  23   9  26
1018  #OVERLAPing NOT all corrected             2
1019    8  23
1020 #OVERLAP evdw after   1.00000E+20
1021 Waiting for     0.0011 sec
1022 Waiting for     0.0391 sec
1023 Waiting for     0.0385 sec
1024 Waiting for     0.0380 sec
1025 Waiting for     0.0294 sec
1026 Waiting for     0.0008 sec
1027 Waiting for     0.0412 sec
1028 #OVERLAP evdw > 1d10   1.00000E+20
1029  #OVERLAPing residues             2
1030    7  17
1031  #OVERLAPing all corrected after             2  random generation
1032 #OVERLAP evdw after   3.25641E+14
1033 Waiting for     0.0395 sec
1034 Waiting for     0.0955 sec
1035 Waiting for     0.0009 sec
1036 Waiting for     0.0380 sec
1037 Waiting for     0.0384 sec
1038 #OVERLAP evdw > 1d10   1.00000E+20
1039  #OVERLAPing residues             2
1040   13  20
1041  #OVERLAPing all corrected after             3  random generation
1042 #OVERLAP evdw after   4.96760E+02
1043 Waiting for     0.0007 sec
1044 Waiting for     0.0393 sec
1045 Waiting for     0.0008 sec
1046 Waiting for     0.0389 sec
1047 Waiting for     0.0397 sec
1048 Waiting for     0.0410 sec
1049 #OVERLAP evdw > 1d10   1.00000E+20
1050  #OVERLAPing residues             2
1051   11  29
1052  #OVERLAPing all corrected after             1  random generation
1053 #OVERLAP evdw after   8.83153E+21
1054 Waiting for     0.0380 sec
1055 Waiting for     0.0008 sec
1056 Waiting for     0.0008 sec
1057 Waiting for     0.0396 sec
1058 Waiting for     0.0390 sec
1059 Waiting for     0.0382 sec
1060 #OVERLAP evdw > 1d10   3.08249E+33
1061  #OVERLAPing residues             0
1062
1063  #OVERLAPing all corrected after             1  random generation
1064 #OVERLAP evdw after   3.08249E+33
1065 Waiting for     0.0393 sec
1066 Waiting for     0.0384 sec
1067 Waiting for     0.0380 sec
1068 Waiting for     0.0392 sec
1069 Waiting for     0.0652 sec
1070 Waiting for     0.0392 sec
1071 Waiting for     0.0546 sec
1072 Waiting for     0.0397 sec
1073 #OVERLAP evdw > 1d10   1.00000E+20
1074  #OVERLAPing residues             2
1075    9  22
1076  #OVERLAPing all corrected after             1  random generation
1077 #OVERLAP evdw after   1.41437E+21
1078 Waiting for     0.0394 sec
1079 Waiting for     0.0396 sec
1080 #OVERLAP evdw > 1d10   1.00000E+20
1081  #OVERLAPing residues             2
1082    5  20
1083  #OVERLAPing all corrected after             1  random generation
1084 #OVERLAP evdw after   2.99353E+19
1085 Waiting for     0.0591 sec
1086 Waiting for     0.0390 sec
1087 Waiting for     0.0395 sec
1088 Waiting for     0.0008 sec
1089 Waiting for     0.0869 sec
1090 Waiting for     0.6952 sec
1091 #OVERLAP evdw > 1d10   1.00000E+20
1092  #OVERLAPing residues             4
1093    8  27  16  29
1094  #OVERLAPing all corrected after             2  random generation
1095 #OVERLAP evdw after   3.03732E+08
1096 Waiting for     0.0007 sec
1097 Waiting for     0.0391 sec
1098 Waiting for     0.0388 sec
1099 Waiting for     0.0388 sec
1100 Waiting for     0.0008 sec
1101 Waiting for     0.0008 sec
1102 Waiting for     0.0385 sec
1103 #OVERLAP evdw > 1d10   1.00000E+20
1104  #OVERLAPing residues             2
1105    4  27
1106  #OVERLAPing all corrected after             1  random generation
1107 #OVERLAP evdw after   5.98820E+04
1108 Waiting for     0.0519 sec
1109 Waiting for     0.0382 sec
1110 Waiting for     0.0392 sec
1111 #OVERLAP evdw > 1d10   1.00000E+20
1112  #OVERLAPing residues             4
1113    9  15  10  14
1114  #OVERLAPing all corrected after             1  random generation
1115 #OVERLAP evdw after   3.87001E+09
1116 Waiting for     0.0737 sec
1117 Waiting for     0.0495 sec
1118 Waiting for     0.4633 sec
1119 #OVERLAP evdw > 1d10   1.00000E+20
1120  #OVERLAPing residues             2
1121    7  14
1122  #OVERLAPing all corrected after             1  random generation
1123 #OVERLAP evdw after   1.39554E+08
1124 Waiting for     0.0083 sec
1125 Waiting for     0.0402 sec
1126 Waiting for     0.0397 sec
1127 Waiting for     0.0380 sec
1128 Waiting for     0.0385 sec
1129 Waiting for     0.0386 sec
1130 #OVERLAP evdw > 1d10   1.00000E+20
1131  #OVERLAPing residues             2
1132    9  27
1133  #OVERLAPing all corrected after             1  random generation
1134 #OVERLAP evdw after   3.41761E+06
1135 Waiting for     0.0641 sec
1136 Waiting for     0.0384 sec
1137 Waiting for     0.0399 sec
1138 #OVERLAP evdw > 1d10   1.00000E+20
1139  #OVERLAPing residues             2
1140   24  25
1141  #OVERLAPing all corrected after             1  random generation
1142 #OVERLAP evdw after   7.31100E+11
1143 Waiting for     0.0016 sec
1144 Waiting for     0.0938 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             2
1147   17  20
1148  #OVERLAPing all corrected after             1  random generation
1149 #OVERLAP evdw after  -8.43120E+00
1150 Waiting for     0.0008 sec
1151 Waiting for     0.2557 sec
1152 #OVERLAP evdw > 1d10   1.00000E+20
1153  #OVERLAPing residues             4
1154    8  27  11  29
1155  #OVERLAPing all corrected after             1  random generation
1156 #OVERLAP evdw after   6.63863E+07
1157 Waiting for     0.0008 sec
1158 Waiting for     0.0008 sec
1159 Waiting for     0.0395 sec
1160 Waiting for     0.0522 sec
1161 Waiting for     0.0094 sec
1162 #OVERLAP evdw > 1d10   1.00000E+20
1163  #OVERLAPing residues             2
1164   10  29
1165  #OVERLAPing all corrected after             1  random generation
1166 #OVERLAP evdw after   1.10363E+11
1167 Waiting for     0.0391 sec
1168 Waiting for     0.0397 sec
1169 Waiting for     0.0386 sec
1170 #OVERLAP evdw > 1d10   1.00000E+20
1171  #OVERLAPing residues             2
1172    7  23
1173  #OVERLAPing all corrected after             1  random generation
1174 #OVERLAP evdw after   3.39161E+10
1175 Waiting for     0.0438 sec
1176 Waiting for     0.0391 sec
1177 Waiting for     0.0008 sec
1178 Waiting for     0.0008 sec
1179 Waiting for     0.0389 sec
1180 Waiting for     0.0008 sec
1181 Waiting for     0.7029 sec
1182 #OVERLAP evdw > 1d10   1.00000E+20
1183  #OVERLAPing residues             6
1184    3  20   8  25   9  26
1185  #OVERLAPing all corrected after           146  random generation
1186 #OVERLAP evdw after   1.50739E+18
1187 Waiting for     0.0008 sec
1188 Waiting for     0.0392 sec
1189 Waiting for     0.0393 sec
1190 Waiting for     0.0388 sec
1191 Waiting for     0.0386 sec
1192 Waiting for     0.0401 sec
1193 Waiting for     0.0008 sec
1194 #OVERLAP evdw > 1d10   1.00000E+20
1195  #OVERLAPing residues             4
1196   12  25  21  27
1197  #OVERLAPing all corrected after             1  random generation
1198 #OVERLAP evdw after   8.27118E+05
1199 Waiting for     0.0705 sec
1200 Waiting for     0.0396 sec
1201 #OVERLAP evdw > 1d10   1.00000E+20
1202  #OVERLAPing residues             2
1203    4  29
1204  #OVERLAPing all corrected after             1  random generation
1205 #OVERLAP evdw after   3.46099E+03
1206 Waiting for     0.0384 sec
1207 Waiting for     0.0491 sec
1208 Waiting for     0.0393 sec
1209 #OVERLAP evdw > 1d10   1.00000E+20
1210  #OVERLAPing residues             2
1211   16  22
1212  #OVERLAPing all corrected after             1  random generation
1213 #OVERLAP evdw after   1.94645E+10
1214 Waiting for     0.6890 sec
1215 Waiting for     0.0008 sec
1216 #OVERLAP evdw > 1d10   1.00000E+20
1217  #OVERLAPing residues             2
1218    5  20
1219  #OVERLAPing all corrected after             1  random generation
1220 #OVERLAP evdw after   4.88051E+09
1221 Waiting for     0.0007 sec
1222 #OVERLAP evdw > 1d10   1.00000E+20
1223  #OVERLAPing residues             2
1224    2  27
1225  #OVERLAPing all corrected after             1  random generation
1226 #OVERLAP evdw after   1.02251E+11
1227 Waiting for     0.0385 sec
1228 Waiting for     0.0392 sec
1229 Waiting for     0.0246 sec
1230 Waiting for     0.0385 sec
1231 #OVERLAP evdw > 1d10   1.00000E+20
1232  #OVERLAPing residues             2
1233    5  20
1234  #OVERLAPing all corrected after             1  random generation
1235 #OVERLAP evdw after   4.85189E+15
1236 Waiting for     0.0398 sec
1237 Waiting for     0.0513 sec
1238 #OVERLAP evdw > 1d10   1.00000E+20
1239  #OVERLAPing residues             4
1240    7  17   9  20
1241  #OVERLAPing all corrected after             4  random generation
1242 #OVERLAP evdw after   2.67619E+08
1243 Waiting for     0.0395 sec
1244 Waiting for     0.0384 sec
1245 Waiting for     0.0380 sec
1246 Waiting for     0.0008 sec
1247 Waiting for     0.0386 sec
1248 Waiting for     0.8745 sec
1249 Waiting for     0.0008 sec
1250 Waiting for     0.0381 sec
1251 #OVERLAP evdw > 1d10   1.00000E+20
1252  #OVERLAPing residues             2
1253    4  13
1254  #OVERLAPing all corrected after             1  random generation
1255 #OVERLAP evdw after   2.54217E+09
1256 Waiting for     0.0384 sec
1257 #OVERLAP evdw > 1d10   1.00000E+20
1258  #OVERLAPing residues             2
1259    3  19
1260  #OVERLAPing all corrected after             1  random generation
1261 #OVERLAP evdw after   2.88649E+07
1262 Waiting for     0.0562 sec
1263 Waiting for     0.0008 sec
1264 Waiting for     0.0393 sec
1265 Waiting for     0.0542 sec
1266 Waiting for     0.0008 sec
1267 Waiting for     0.0394 sec
1268 Waiting for     0.0388 sec
1269 #OVERLAP evdw > 1d10   1.00000E+20
1270  #OVERLAPing residues             2
1271   13  22
1272  #OVERLAPing all corrected after             1  random generation
1273 #OVERLAP evdw after   1.91482E+11
1274 Waiting for     0.0363 sec
1275 Waiting for     0.0391 sec
1276 #OVERLAP evdw > 1d10   1.00000E+20
1277  #OVERLAPing residues             2
1278    9  17
1279  #OVERLAPing all corrected after             1  random generation
1280 #OVERLAP evdw after   4.89507E+03
1281 Waiting for     0.0008 sec
1282 Waiting for     0.6982 sec
1283 Waiting for     0.0009 sec
1284 Waiting for     0.0392 sec
1285 Waiting for     0.0772 sec
1286 #OVERLAP evdw > 1d10   1.00000E+20
1287  #OVERLAPing residues             4
1288    2  29  13  27
1289  #OVERLAPing all corrected after             2  random generation
1290 #OVERLAP evdw after   7.30046E+12
1291 Waiting for     0.0008 sec
1292 #OVERLAP evdw > 1d10   6.55527E+20
1293  #OVERLAPing residues             0
1294
1295  #OVERLAPing all corrected after             1  random generation
1296 #OVERLAP evdw after   6.55527E+20
1297 Waiting for     0.0396 sec
1298 Waiting for     0.0009 sec
1299 Waiting for     0.0008 sec
1300 Waiting for     0.0385 sec
1301 Waiting for     0.0380 sec
1302 Waiting for     0.0394 sec
1303 Waiting for     0.0008 sec
1304 Waiting for     0.0397 sec
1305 #OVERLAP evdw > 1d10   1.00000E+20
1306  #OVERLAPing residues             3
1307    6  25   7
1308  #OVERLAPing all corrected after             1  random generation
1309 #OVERLAP evdw after   4.22911E+14
1310 Waiting for     0.0395 sec
1311 Waiting for     0.0008 sec
1312 Waiting for     0.1913 sec
1313 Waiting for     0.0008 sec
1314 Waiting for     0.0393 sec
1315 #OVERLAP evdw > 1d10   8.42873E+20
1316  #OVERLAPing residues             0
1317
1318  #OVERLAPing all corrected after             1  random generation
1319 #OVERLAP evdw after   8.42873E+20
1320 Waiting for     0.0662 sec
1321 Waiting for     0.0008 sec
1322 Waiting for     0.0447 sec
1323 Waiting for     0.0526 sec
1324 Waiting for     0.0389 sec
1325 Waiting for     0.0383 sec
1326 Waiting for     0.0008 sec
1327 Waiting for     0.0008 sec
1328 Waiting for     0.0385 sec
1329 Waiting for     0.0383 sec
1330 #OVERLAP evdw > 1d10   1.00000E+20
1331  #OVERLAPing residues             2
1332   18  23
1333  #OVERLAPing all corrected after             1  random generation
1334 #OVERLAP evdw after   1.22241E+09
1335 Waiting for     0.0008 sec
1336 Waiting for     1.6571 sec
1337 Waiting for     0.0007 sec
1338 #OVERLAP evdw > 1d10   1.00000E+20
1339  #OVERLAPing residues             2
1340   13  20
1341  #OVERLAPing all corrected after             1  random generation
1342 #OVERLAP evdw after   1.21057E+10
1343 Waiting for     0.0008 sec
1344 Waiting for     0.0397 sec
1345 Waiting for     0.0381 sec
1346 #OVERLAP evdw > 1d10   1.00000E+20
1347  #OVERLAPing residues             2
1348    9  22
1349  #OVERLAPing all corrected after             2  random generation
1350 #OVERLAP evdw after   1.25827E+02
1351 Waiting for     0.0480 sec
1352 #OVERLAP evdw > 1d10   1.00000E+20
1353  #OVERLAPing residues             2
1354    2  14
1355  #OVERLAPing all corrected after             1  random generation
1356 #OVERLAP evdw after   3.48257E+02
1357 Waiting for     0.0501 sec
1358 Waiting for     0.0391 sec
1359 #OVERLAP evdw > 1d10   1.00000E+20
1360  #OVERLAPing residues             2
1361    7  10
1362  #OVERLAPing all corrected after             1  random generation
1363 #OVERLAP evdw after   1.50909E+04
1364 Waiting for     0.0777 sec
1365 Waiting for     0.0007 sec
1366 Waiting for     0.0008 sec
1367 Waiting for     0.0011 sec
1368 Waiting for     1.3937 sec
1369 Waiting for     0.0007 sec
1370 Waiting for     0.0395 sec
1371 #OVERLAP evdw > 1d10   1.00000E+20
1372  #OVERLAPing residues             2
1373    3  27
1374  #OVERLAPing all corrected after             1  random generation
1375 #OVERLAP evdw after   7.95947E+04
1376 Waiting for     0.0897 sec
1377 #OVERLAP evdw > 1d10   4.04204E+26
1378  #OVERLAPing residues             0
1379
1380  #OVERLAPing all corrected after             1  random generation
1381 #OVERLAP evdw after   4.04204E+26
1382 Waiting for     0.0662 sec
1383 Waiting for     0.0382 sec
1384 #OVERLAP evdw > 1d10   1.00000E+20
1385  #OVERLAPing residues             4
1386    9  27  28  29
1387  #OVERLAPing all corrected after            19  random generation
1388 #OVERLAP evdw after   9.21445E+15
1389 Waiting for     0.0382 sec
1390 Waiting for     0.0394 sec
1391 #OVERLAP evdw > 1d10   1.00000E+20
1392  #OVERLAPing residues             2
1393    4  23
1394  #OVERLAPing all corrected after             1  random generation
1395 #OVERLAP evdw after   2.02570E+12
1396 Waiting for     0.0007 sec
1397 #OVERLAP evdw > 1d10   1.00000E+20
1398  #OVERLAPing residues             2
1399    9  27
1400  #OVERLAPing all corrected after             2  random generation
1401 #OVERLAP evdw after   4.01326E+19
1402 Waiting for     0.0008 sec
1403 Waiting for     0.0714 sec
1404 #OVERLAP evdw > 1d10   1.00000E+20
1405  #OVERLAPing residues             2
1406    5  11
1407  #OVERLAPing all corrected after             1  random generation
1408 #OVERLAP evdw after   2.05356E+07
1409 Waiting for     0.0384 sec
1410 Waiting for     0.0389 sec
1411 #OVERLAP evdw > 1d10   1.00000E+20
1412  #OVERLAPing residues             2
1413   14  25
1414  #OVERLAPing all corrected after             1  random generation
1415 #OVERLAP evdw after   2.37747E+27
1416 Waiting for     0.0377 sec
1417 Waiting for     0.0008 sec
1418 Waiting for     0.3565 sec
1419 Waiting for     0.0007 sec
1420 #OVERLAP evdw > 1d10   1.00000E+20
1421  #OVERLAPing residues             3
1422    6  17   7
1423  #OVERLAPing all corrected after            16  random generation
1424 #OVERLAP evdw after   4.47213E+25
1425 Waiting for     0.0378 sec
1426 #OVERLAP evdw > 1d10   1.00000E+20
1427  #OVERLAPing residues             2
1428    4  25
1429  #OVERLAPing all corrected after             1  random generation
1430 #OVERLAP evdw after   1.41724E+17
1431 Waiting for     0.0456 sec
1432 Waiting for     0.0387 sec
1433 #OVERLAP evdw > 1d10   1.00000E+20
1434  #OVERLAPing residues             2
1435   12  27
1436  #OVERLAPing all corrected after             8  random generation
1437 #OVERLAP evdw after   9.48386E+05
1438 Waiting for     0.0008 sec
1439 #OVERLAP evdw > 1d10   1.00000E+20
1440  #OVERLAPing residues             4
1441    7  23  11  25
1442  #OVERLAPing all corrected after             1  random generation
1443 #OVERLAP evdw after   5.10626E+07
1444 Waiting for     0.0397 sec
1445 Waiting for     0.0383 sec
1446 Waiting for     0.0396 sec
1447 Waiting for     0.0010 sec
1448 Waiting for     0.0007 sec
1449 Waiting for     0.0384 sec
1450 Waiting for     0.0397 sec
1451 Waiting for     0.0415 sec
1452 Waiting for     0.0384 sec
1453 Waiting for     0.0008 sec
1454 Waiting for     0.0393 sec
1455 #OVERLAP evdw > 1d10   1.00000E+20
1456  #OVERLAPing residues             4
1457    4  26  11  25
1458  #OVERLAPing all corrected after             1  random generation
1459 #OVERLAP evdw after   2.34754E+10
1460 Waiting for     0.0008 sec
1461 #OVERLAP evdw > 1d10   1.00000E+20
1462  #OVERLAPing residues             2
1463    7  25
1464  #OVERLAPing all corrected after             1  random generation
1465 #OVERLAP evdw after   2.00465E+06
1466 Waiting for     0.0305 sec
1467 Waiting for     0.0008 sec
1468 #OVERLAP evdw > 1d10   1.00000E+20
1469  #OVERLAPing residues             2
1470    4  14
1471  #OVERLAPing all corrected after             3  random generation
1472 #OVERLAP evdw after   1.44939E+07
1473 Waiting for     0.0388 sec
1474 Waiting for     0.0396 sec
1475 Waiting for     0.0380 sec
1476 #OVERLAP evdw > 1d10   1.00000E+20
1477  #OVERLAPing residues             4
1478    5  23   7  25
1479  #OVERLAPing all corrected after             5  random generation
1480 #OVERLAP evdw after   6.46168E+16
1481 Waiting for     0.0385 sec
1482 Waiting for     0.0008 sec
1483 #OVERLAP evdw > 1d10   1.00000E+20
1484  #OVERLAPing residues             2
1485    9  13
1486  #OVERLAPing all corrected after             1  random generation
1487 #OVERLAP evdw after  -1.19032E+01
1488 Waiting for     0.0387 sec
1489 Waiting for     0.0393 sec
1490 Waiting for     0.0008 sec
1491 Waiting for     0.0381 sec
1492 Waiting for     1.7675 sec
1493 Waiting for     0.0007 sec
1494 #OVERLAP evdw > 1d10   1.00000E+20
1495  #OVERLAPing residues             4
1496    4  22   5  23
1497  #OVERLAPing all corrected after             2  random generation
1498 #OVERLAP evdw after   9.18423E+08
1499 Waiting for     0.0680 sec
1500 Waiting for     0.0008 sec
1501 Waiting for     0.0607 sec
1502 #OVERLAP evdw > 1d10   1.00000E+20
1503  #OVERLAPing residues             2
1504    9  20
1505  #OVERLAPing all corrected after             3  random generation
1506 #OVERLAP evdw after   3.06902E+11
1507 Waiting for     0.1188 sec
1508 #OVERLAP evdw > 1d10   1.00000E+20
1509  #OVERLAPing residues             2
1510    4  14
1511  #OVERLAPing all corrected after             1  random generation
1512 #OVERLAP evdw after   5.17411E+14
1513 Waiting for     0.0377 sec
1514 Waiting for     0.0008 sec
1515 #OVERLAP evdw > 1d10   1.69071E+34
1516  #OVERLAPing residues             0
1517
1518  #OVERLAPing all corrected after             1  random generation
1519 #OVERLAP evdw after   1.69071E+34
1520 Waiting for     0.0390 sec
1521 Waiting for     0.0393 sec
1522 #OVERLAP evdw > 1d10   1.00000E+20
1523  #OVERLAPing residues             4
1524    4  27   6  17
1525  #OVERLAPing all corrected after             2  random generation
1526 #OVERLAP evdw after   8.86424E+05
1527 Waiting for     0.0393 sec
1528 #OVERLAP evdw > 1d10   1.00000E+20
1529  #OVERLAPing residues             6
1530   11  27  12  26  13  25
1531  #OVERLAPing all corrected after             3  random generation
1532 #OVERLAP evdw after   3.84946E+11
1533 Waiting for     0.0059 sec
1534 Waiting for     0.0391 sec
1535 Waiting for     0.0386 sec
1536 #OVERLAP evdw > 1d10   1.00000E+20
1537  #OVERLAPing residues             2
1538   20  24
1539  #OVERLAPing all corrected after             2  random generation
1540 #OVERLAP evdw after   1.88131E+02
1541 Waiting for     0.0008 sec
1542 Waiting for     2.0399 sec
1543 Waiting for     0.0084 sec
1544 Waiting for     0.0389 sec
1545 Waiting for     0.0395 sec
1546 Waiting for     0.0384 sec
1547 Waiting for     0.0475 sec
1548 #OVERLAP evdw > 1d10   1.00000E+20
1549  #OVERLAPing residues             4
1550    7  25   9  23
1551  #OVERLAPing all corrected after             1  random generation
1552 #OVERLAP evdw after   4.43266E+08
1553 Waiting for     0.0393 sec
1554 Waiting for     0.0008 sec
1555 Waiting for     0.0389 sec
1556 #OVERLAP evdw > 1d10   1.00000E+20
1557  #OVERLAPing residues             4
1558    5  27   9  17
1559  #OVERLAPing all corrected after             5  random generation
1560 #OVERLAP evdw after   1.50911E+19
1561 Waiting for     0.0391 sec
1562 Waiting for     0.0395 sec
1563 Waiting for     0.0008 sec
1564 #OVERLAP evdw > 1d10   1.00000E+20
1565  #OVERLAPing residues             4
1566    2  25   7  14
1567  #OVERLAPing all corrected after             1  random generation
1568 #OVERLAP evdw after   1.55150E+14
1569 Waiting for     0.0465 sec
1570 Waiting for     0.0397 sec
1571 Waiting for     1.1949 sec
1572 Waiting for     0.0399 sec
1573 Waiting for     0.0183 sec
1574 Waiting for     0.0395 sec
1575 Waiting for     0.0008 sec
1576 Waiting for     0.0385 sec
1577 #OVERLAP evdw > 1d10   1.00000E+20
1578  #OVERLAPing residues             5
1579   10  25  11  12  26
1580  #OVERLAPing all corrected after             3  random generation
1581 #OVERLAP evdw after   8.01354E+12
1582 Waiting for     0.0395 sec
1583 #OVERLAP evdw > 1d10   1.00000E+20
1584  #OVERLAPing residues             2
1585   11  25
1586  #OVERLAPing all corrected after             2  random generation
1587 #OVERLAP evdw after   5.16752E+02
1588 Waiting for     0.0386 sec
1589 Waiting for     0.0389 sec
1590 Waiting for     0.0397 sec
1591 Waiting for     0.0438 sec
1592 Waiting for     0.0009 sec
1593 Waiting for     0.0385 sec
1594 Waiting for     0.0597 sec
1595 Waiting for     0.0381 sec
1596 Waiting for     0.0742 sec
1597 Waiting for     0.0381 sec
1598 #OVERLAP evdw > 1d10   1.00000E+20
1599  #OVERLAPing residues             2
1600   25  27
1601  #OVERLAPing all corrected after             1  random generation
1602 #OVERLAP evdw after   2.21730E+04
1603 Waiting for     0.0394 sec
1604 Waiting for     0.0393 sec
1605 Waiting for     0.0399 sec
1606 Waiting for     0.0383 sec
1607 #OVERLAP evdw > 1d10   1.00000E+20
1608  #OVERLAPing residues             6
1609    7  21   8  23   9  26
1610  #OVERLAPing all corrected after             2  random generation
1611 #OVERLAP evdw after   2.84826E+15
1612 Waiting for     0.0716 sec
1613 Waiting for     0.1061 sec
1614 Waiting for     0.0008 sec
1615 Waiting for     0.0391 sec
1616 Waiting for     2.0021 sec
1617 Waiting for     0.0010 sec
1618 #OVERLAP evdw > 1d10   1.00000E+20
1619  #OVERLAPing residues             2
1620    5  17
1621  #OVERLAPing all corrected after             2  random generation
1622 #OVERLAP evdw after   8.31222E+14
1623 Waiting for     0.0108 sec
1624 Waiting for     0.0398 sec
1625 Waiting for     0.0008 sec
1626 #OVERLAP evdw > 1d10   1.00000E+20
1627  #OVERLAPing residues             4
1628   11  25  23  26
1629  #OVERLAPing all corrected after             2  random generation
1630 #OVERLAP evdw after   1.04343E+03
1631 Waiting for     0.0380 sec
1632 Waiting for     0.0394 sec
1633 Waiting for     0.0395 sec
1634 Waiting for     0.0388 sec
1635 Waiting for     0.0400 sec
1636 Waiting for     0.0007 sec
1637 Waiting for     0.0387 sec
1638 #OVERLAP evdw > 1d10   1.00000E+20
1639  #OVERLAPing residues             2
1640    7  20
1641  #OVERLAPing all corrected after             1  random generation
1642 #OVERLAP evdw after   1.80959E+03
1643 Waiting for     0.0384 sec
1644 Waiting for     0.4029 sec
1645 #OVERLAP evdw > 1d10   1.00000E+20
1646  #OVERLAPing residues             2
1647   13  17
1648  #OVERLAPing all corrected after             1  random generation
1649 #OVERLAP evdw after   1.02010E+25
1650 Waiting for     0.0007 sec
1651 Waiting for     0.0008 sec
1652 Waiting for     0.0629 sec
1653 Waiting for     0.0008 sec
1654 Waiting for     0.0008 sec
1655 Waiting for     0.0392 sec
1656 Waiting for     0.0395 sec
1657 #OVERLAP evdw > 1d10   1.00000E+20
1658  #OVERLAPing residues             2
1659    7  27
1660  #OVERLAPing all corrected after             1  random generation
1661 #OVERLAP evdw after   8.32619E+04
1662 Waiting for     0.0394 sec
1663 Waiting for     0.0009 sec
1664 Waiting for     0.0008 sec
1665 Waiting for     0.0391 sec
1666 Waiting for     0.0397 sec
1667 Waiting for     0.0383 sec
1668 Waiting for     0.7076 sec
1669 #OVERLAP evdw > 1d10   1.00000E+20
1670  #OVERLAPing residues             2
1671    7  25
1672  #OVERLAPing all corrected after             1  random generation
1673 #OVERLAP evdw after   1.60992E+05
1674 Waiting for     0.0008 sec
1675 Waiting for     0.0379 sec
1676 Waiting for     0.0008 sec
1677 #OVERLAP evdw > 1d10   1.00000E+20
1678  #OVERLAPing residues             2
1679   11  25
1680  #OVERLAPing all corrected after             1  random generation
1681 #OVERLAP evdw after   1.05538E+12
1682 Waiting for     0.0381 sec
1683 Waiting for     0.0008 sec
1684 Waiting for     0.0389 sec
1685 Waiting for     0.0396 sec
1686 #OVERLAP evdw > 1d10   1.00000E+20
1687  #OVERLAPing residues             4
1688    5  23   7  22
1689  #OVERLAPing all corrected after             2  random generation
1690 #OVERLAP evdw after   9.86164E+14
1691 Waiting for     0.0324 sec
1692 Waiting for     0.0383 sec
1693 #OVERLAP evdw > 1d10   1.00000E+20
1694  #OVERLAPing residues             2
1695   10  20
1696  #OVERLAPing all corrected after             1  random generation
1697 #OVERLAP evdw after   1.95585E+09
1698 Waiting for     0.0394 sec
1699 Waiting for     0.0394 sec
1700 Waiting for     1.7226 sec
1701 Waiting for     0.0007 sec
1702 Waiting for     0.0380 sec
1703 #OVERLAP evdw > 1d10   1.00000E+20
1704  #OVERLAPing residues             2
1705    4  25
1706  #OVERLAPing all corrected after             1  random generation
1707 #OVERLAP evdw after  -4.18230E+01
1708 Waiting for     0.0008 sec
1709 Waiting for     0.0008 sec
1710 Waiting for     0.0516 sec
1711 Waiting for     0.0387 sec
1712 Waiting for     0.0392 sec
1713 Waiting for     0.0551 sec
1714 Waiting for     0.0688 sec
1715 Waiting for     0.0398 sec
1716 Waiting for     0.0395 sec
1717 Waiting for     0.0394 sec
1718 Waiting for     1.5532 sec
1719 #OVERLAP evdw > 1d10   1.00000E+20
1720  #OVERLAPing residues             2
1721    7  12
1722  #OVERLAPing all corrected after             1  random generation
1723 #OVERLAP evdw after   3.55681E+12
1724 Waiting for     0.0153 sec
1725 Waiting for     0.0008 sec
1726 Waiting for     0.0650 sec
1727 Waiting for     0.0388 sec
1728 Waiting for     0.0388 sec
1729 Waiting for     0.0008 sec
1730 Waiting for     0.0389 sec
1731 Waiting for     0.0008 sec
1732 Waiting for     0.0400 sec
1733 #OVERLAP evdw > 1d10   1.00000E+20
1734  #OVERLAPing residues             4
1735    7  15   8  25
1736  #OVERLAPing all corrected after             1  random generation
1737 #OVERLAP evdw after   7.45136E+12
1738 Waiting for     0.0008 sec
1739 Waiting for     0.0500 sec
1740 Waiting for     0.0388 sec
1741 Waiting for     0.0385 sec
1742 Waiting for     2.2796 sec
1743 Waiting for     0.0065 sec
1744 #OVERLAP evdw > 1d10   1.00000E+20
1745  #OVERLAPing residues             2
1746   10  14
1747  #OVERLAPing all corrected after             1  random generation
1748 #OVERLAP evdw after   1.31195E+04
1749 Waiting for     0.0394 sec
1750 Waiting for     0.0008 sec
1751 Waiting for     0.0381 sec
1752 Waiting for     0.0382 sec
1753 Waiting for     0.0523 sec
1754 Waiting for     0.0446 sec
1755 Waiting for     0.0008 sec
1756 #OVERLAP evdw > 1d10   1.00000E+20
1757  #OVERLAPing residues             2
1758    7  26
1759  #OVERLAPing all corrected after             3  random generation
1760 #OVERLAP evdw after   4.30487E+08
1761 Waiting for     0.0393 sec
1762 Waiting for     0.0399 sec
1763 Waiting for     0.0283 sec
1764 Waiting for     0.0573 sec
1765 Waiting for     0.2072 sec
1766 Waiting for     0.0007 sec
1767 Waiting for     0.0397 sec
1768 Waiting for     0.0387 sec
1769 Waiting for     0.0459 sec
1770 #OVERLAP evdw > 1d10   1.00000E+20
1771  #OVERLAPing residues             2
1772   11  23
1773  #OVERLAPing all corrected after             1  random generation
1774 #OVERLAP evdw after   3.03949E+14
1775 Waiting for     0.0381 sec
1776 #OVERLAP evdw > 1d10   1.00000E+20
1777  #OVERLAPing residues             2
1778   17  25
1779  #OVERLAPing all corrected after             1  random generation
1780 #OVERLAP evdw after   6.62103E+11
1781 Waiting for     0.0374 sec
1782 Waiting for     0.0386 sec
1783 Waiting for     0.0008 sec
1784 Waiting for     0.0402 sec
1785 #OVERLAP evdw > 1d10   1.00000E+20
1786  #OVERLAPing residues             2
1787    2  20
1788  #OVERLAPing all corrected after             1  random generation
1789 #OVERLAP evdw after   1.14104E+07
1790 Waiting for     0.0425 sec
1791 #OVERLAP evdw > 1d10   1.00000E+20
1792  #OVERLAPing residues             2
1793   10  25
1794  #OVERLAPing all corrected after             1  random generation
1795 #OVERLAP evdw after  -4.73024E+01
1796 Waiting for     0.0384 sec
1797 Waiting for     0.0385 sec
1798 Waiting for     2.1461 sec
1799 Waiting for     0.0013 sec
1800 Waiting for     0.0392 sec
1801 Waiting for     0.0469 sec
1802 #OVERLAP evdw > 1d10   2.74211E+31
1803  #OVERLAPing residues             0
1804
1805  #OVERLAPing all corrected after             1  random generation
1806 #OVERLAP evdw after   2.74211E+31
1807 Waiting for     0.0593 sec
1808 Waiting for     0.0661 sec
1809 Waiting for     0.0008 sec
1810 #OVERLAP evdw > 1d10   1.00000E+20
1811  #OVERLAPing residues             2
1812   15  20
1813  #OVERLAPing all corrected after             1  random generation
1814 #OVERLAP evdw after   3.39345E+05
1815 Waiting for     0.0398 sec
1816 Waiting for     0.0761 sec
1817 Waiting for     0.0396 sec
1818 Waiting for     0.0008 sec
1819 Waiting for     0.0885 sec
1820 Waiting for     0.0008 sec
1821 #OVERLAP evdw > 1d10   1.00000E+20
1822  #OVERLAPing residues             2
1823    2  17
1824  #OVERLAPing all corrected after             1  random generation
1825 #OVERLAP evdw after  -3.38156E+01
1826 Waiting for     0.0546 sec
1827 Waiting for     0.0547 sec
1828 #OVERLAP evdw > 1d10   1.00000E+20
1829  #OVERLAPing residues             2
1830   17  23
1831  #OVERLAPing all corrected after             5  random generation
1832 #OVERLAP evdw after   2.77881E+08
1833 Waiting for     0.0390 sec
1834 Waiting for     0.0008 sec
1835 #OVERLAP evdw > 1d10   1.00000E+20
1836  #OVERLAPing residues             2
1837    2  29
1838  #OVERLAPing all corrected after             2  random generation
1839 #OVERLAP evdw after   6.08163E+08
1840 Waiting for     0.0382 sec
1841 #OVERLAP evdw > 1d10   1.00000E+20
1842  #OVERLAPing residues             4
1843    6  27   7  11
1844  #OVERLAPing all corrected after             1  random generation
1845 #OVERLAP evdw after   5.32556E+08
1846 Waiting for     0.0007 sec
1847 Waiting for     0.0391 sec
1848 Waiting for     0.0388 sec
1849 Waiting for     0.0582 sec
1850 Waiting for     0.0395 sec
1851 Waiting for     0.0385 sec
1852 #OVERLAP evdw > 1d10   1.00000E+20
1853  #OVERLAPing residues             2
1854    7   9
1855  #OVERLAPing all corrected after             1  random generation
1856 #OVERLAP evdw after   7.00828E+01
1857 Waiting for     0.0390 sec
1858 Waiting for     0.0384 sec
1859 Waiting for     0.0381 sec
1860 Waiting for     0.9515 sec
1861 Waiting for     0.0053 sec
1862 Waiting for     0.0388 sec
1863 Waiting for     0.0380 sec
1864 #OVERLAP evdw > 1d10   1.00000E+20
1865  #OVERLAPing residues             5
1866    7  18  27   9  21
1867  #OVERLAPing all corrected after             2  random generation
1868 #OVERLAP evdw after   2.49973E+14
1869 Waiting for     0.0435 sec
1870 Waiting for     0.0383 sec
1871 Waiting for     0.0396 sec
1872 Waiting for     0.0391 sec
1873 Waiting for     0.0008 sec
1874 Waiting for     0.0381 sec
1875 #OVERLAP evdw > 1d10   1.00000E+20
1876  #OVERLAPing residues             2
1877    7  23
1878  #OVERLAPing all corrected after             1  random generation
1879 #OVERLAP evdw after   4.49306E+02
1880 Waiting for     0.0391 sec
1881 Waiting for     0.0396 sec
1882 Waiting for     0.0385 sec
1883 #OVERLAP evdw > 1d10   1.00000E+20
1884  #OVERLAPing residues             2
1885    7  14
1886  #OVERLAPing all corrected after             1  random generation
1887 #OVERLAP evdw after   1.91255E+02
1888 Waiting for     2.0708 sec
1889 Waiting for     0.0007 sec
1890 Waiting for     0.0417 sec
1891 Waiting for     0.0238 sec
1892 Waiting for     0.0388 sec
1893 #OVERLAP evdw > 1d10   1.00000E+20
1894  #OVERLAPing residues             2
1895    3  25
1896  #OVERLAPing all corrected after             1  random generation
1897 #OVERLAP evdw after   9.00567E+01
1898 Waiting for     0.0392 sec
1899 #OVERLAP evdw > 1d10   1.00000E+20
1900  #OVERLAPing residues             4
1901    3  17  11  25
1902  #OVERLAPing all corrected after             3  random generation
1903 #OVERLAP evdw after   1.01724E+17
1904 Waiting for     0.0395 sec
1905 Waiting for     0.0812 sec
1906 Waiting for     0.0007 sec
1907 Waiting for     0.0383 sec
1908 #OVERLAP evdw > 1d10   1.00000E+20
1909  #OVERLAPing residues             2
1910    3  25
1911  #OVERLAPing all corrected after             2  random generation
1912 #OVERLAP evdw after   9.94943E+18
1913 Waiting for     0.0556 sec
1914 Waiting for     0.0010 sec
1915 Waiting for     0.0007 sec
1916 Waiting for     0.0008 sec
1917 Waiting for     2.2146 sec
1918 Waiting for     0.0007 sec
1919 Waiting for     0.0008 sec
1920 Waiting for     0.0385 sec
1921 #OVERLAP evdw > 1d10   1.00000E+20
1922  #OVERLAPing residues             2
1923   11  23
1924  #OVERLAPing all corrected after             1  random generation
1925 #OVERLAP evdw after   4.67758E+05
1926 Waiting for     0.0396 sec
1927 Waiting for     0.0400 sec
1928 Waiting for     0.0402 sec
1929 Waiting for     0.0008 sec
1930 Waiting for     0.0262 sec
1931 Waiting for     0.0384 sec
1932 Waiting for     0.0397 sec
1933 #OVERLAP evdw > 1d10   1.00000E+20
1934  #OVERLAPing residues             2
1935   19  23
1936  #OVERLAPing all corrected after             1  random generation
1937 #OVERLAP evdw after   6.38130E+15
1938 Waiting for     0.0008 sec
1939 Waiting for     0.0384 sec
1940 Waiting for     0.0389 sec
1941 #OVERLAP evdw > 1d10   1.00000E+20
1942  #OVERLAPing residues             2
1943    9  25
1944  #OVERLAPing all corrected after             1  random generation
1945 #OVERLAP evdw after   5.70879E+02
1946 Waiting for     0.0007 sec
1947 Waiting for     0.0466 sec
1948 Waiting for     0.0383 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues             2
1951   12  27
1952  #OVERLAPing all corrected after             1  random generation
1953 #OVERLAP evdw after  -4.76612E+01
1954 Waiting for     0.0397 sec
1955 #OVERLAP evdw > 1d10   1.00000E+20
1956  #OVERLAPing residues             4
1957    7  22   9  19
1958  #OVERLAPing all corrected after             4  random generation
1959 #OVERLAP evdw after   6.24133E+05
1960 Waiting for     0.0386 sec
1961 Waiting for     0.0386 sec
1962 Waiting for     0.0397 sec
1963 #OVERLAP evdw > 1d10   1.00000E+20
1964  #OVERLAPing residues             2
1965    4  25
1966  #OVERLAPing all corrected after             1  random generation
1967 #OVERLAP evdw after   7.15644E+18
1968 Waiting for     0.0388 sec
1969 Waiting for     0.0501 sec
1970 #OVERLAP evdw > 1d10   8.29542E+22
1971  #OVERLAPing residues             0
1972
1973  #OVERLAPing all corrected after             1  random generation
1974 #OVERLAP evdw after   8.29542E+22
1975 Waiting for     0.0374 sec
1976 #OVERLAP evdw > 1d10   1.00000E+20
1977  #OVERLAPing residues             4
1978    7  14   8  28
1979  #OVERLAPing all corrected after             2  random generation
1980 #OVERLAP evdw after   3.49118E+11
1981 Waiting for     0.0396 sec
1982 #OVERLAP evdw > 1d10   1.00000E+20
1983  #OVERLAPing residues             2
1984   12  25
1985  #OVERLAPing all corrected after             1  random generation
1986 #OVERLAP evdw after   2.36455E+08
1987 Waiting for     0.0704 sec
1988 #OVERLAP evdw > 1d10   1.00000E+20
1989  #OVERLAPing residues             2
1990   11  25
1991  #OVERLAPing all corrected after             1  random generation
1992 #OVERLAP evdw after   3.01104E+13
1993 Waiting for     0.0398 sec
1994 Waiting for     0.0489 sec
1995 Waiting for     0.0470 sec
1996 Waiting for     1.9765 sec
1997 #OVERLAP evdw > 1d10   1.00000E+20
1998  #OVERLAPing residues             4
1999   13  29  15  26
2000  #OVERLAPing all corrected after             1  random generation
2001 #OVERLAP evdw after   2.94242E+19
2002 Waiting for     0.0010 sec
2003 #OVERLAP evdw > 1d10   1.00000E+20
2004  #OVERLAPing residues             2
2005    2  22
2006  #OVERLAPing all corrected after             1  random generation
2007 #OVERLAP evdw after   1.19890E+22
2008 Waiting for     0.0206 sec
2009 Waiting for     0.0395 sec
2010 Waiting for     0.0385 sec
2011 Waiting for     0.0978 sec
2012 Waiting for     0.0007 sec
2013 Waiting for     0.0397 sec
2014 Waiting for     0.0385 sec
2015 Waiting for     0.0008 sec
2016 Waiting for     0.0138 sec
2017 Waiting for     0.0008 sec
2018 #OVERLAP evdw > 1d10   1.00000E+20
2019  #OVERLAPing residues             3
2020    2  25  17
2021  #OVERLAPing all corrected after             9  random generation
2022 #OVERLAP evdw after   3.39139E+12
2023 Waiting for     0.0380 sec
2024 Waiting for     0.0387 sec
2025 Waiting for     0.0389 sec
2026 Waiting for     2.6447 sec
2027 Waiting for     0.0007 sec
2028 Waiting for     0.0389 sec
2029 Waiting for     0.0393 sec
2030 #OVERLAP evdw > 1d10   1.00000E+20
2031  #OVERLAPing residues             4
2032    7  26   8  27
2033  #OVERLAPing all corrected after             1  random generation
2034 #OVERLAP evdw after   2.55445E+08
2035 Waiting for     0.0008 sec
2036 Waiting for     0.0388 sec
2037 Waiting for     0.0395 sec
2038 Waiting for     0.0398 sec
2039 #OVERLAP evdw > 1d10   1.00000E+20
2040  #OVERLAPing residues             2
2041    9  25
2042  #OVERLAPing all corrected after             1  random generation
2043 #OVERLAP evdw after   6.89525E+17
2044 Waiting for     0.0383 sec
2045 Waiting for     0.0008 sec
2046 #OVERLAP evdw > 1d10   1.00000E+20
2047  #OVERLAPing residues             2
2048    9  20
2049  #OVERLAPing all corrected after             1  random generation
2050 #OVERLAP evdw after   5.20079E+05
2051 Waiting for     0.0555 sec
2052 Waiting for     0.0383 sec
2053 Waiting for     0.0492 sec
2054 Waiting for     0.0007 sec
2055 Waiting for     1.2636 sec
2056 Waiting for     0.0008 sec
2057 #OVERLAP evdw > 1d10   1.00000E+20
2058  #OVERLAPing residues             2
2059   11  13
2060  #OVERLAPing all corrected after             1  random generation
2061 #OVERLAP evdw after  -2.02009E+01
2062 Waiting for     0.0390 sec
2063 #OVERLAP evdw > 1d10   1.00000E+20
2064  #OVERLAPing residues             2
2065   24  27
2066  #OVERLAPing all corrected after             1  random generation
2067 #OVERLAP evdw after  -5.85616E+01
2068 Waiting for     0.0383 sec
2069 Waiting for     0.0396 sec
2070 Waiting for     0.0381 sec
2071 Waiting for     0.0131 sec
2072 Waiting for     0.0395 sec
2073 Waiting for     0.0566 sec
2074 #OVERLAP evdw > 1d10   1.00000E+20
2075  #OVERLAPing residues             2
2076   12  25
2077  #OVERLAPing all corrected after             1  random generation
2078 #OVERLAP evdw after   4.32432E+06
2079 Waiting for     0.0007 sec
2080 Waiting for     0.0397 sec
2081 Waiting for     0.0740 sec
2082 Waiting for     0.0392 sec
2083 Waiting for     0.0387 sec
2084 Waiting for     0.0383 sec
2085 Waiting for     2.2295 sec
2086 Waiting for     0.0007 sec
2087 #OVERLAP evdw > 1d10   1.54856E+34
2088  #OVERLAPing residues             0
2089
2090  #OVERLAPing all corrected after             1  random generation
2091 #OVERLAP evdw after   1.54856E+34
2092 Waiting for     0.0393 sec
2093 #OVERLAP evdw > 1d10   1.00000E+20
2094  #OVERLAPing residues             2
2095    8  20
2096  #OVERLAPing all corrected after             1  random generation
2097 #OVERLAP evdw after   5.87287E+12
2098 Waiting for     0.0382 sec
2099 Waiting for     0.0381 sec
2100 Waiting for     0.0008 sec
2101 Waiting for     0.0392 sec
2102 Waiting for     0.0398 sec
2103 #OVERLAP evdw > 1d10   1.00000E+20
2104  #OVERLAPing residues             4
2105    6  23  17  19
2106  #OVERLAPing NOT all corrected             2
2107    6  23
2108 #OVERLAP evdw after   1.00000E+20
2109 Waiting for     0.0059 sec
2110 Waiting for     0.0008 sec
2111 Waiting for     0.0395 sec
2112 #OVERLAP evdw > 1d10   1.00000E+20
2113  #OVERLAPing residues             2
2114    2  20
2115  #OVERLAPing all corrected after             1  random generation
2116 #OVERLAP evdw after   3.50753E+07
2117 Waiting for     0.0008 sec
2118 Waiting for     0.0393 sec
2119 Waiting for     0.0379 sec
2120 Waiting for     0.0739 sec
2121 #OVERLAP evdw > 1d10   1.00000E+20
2122  #OVERLAPing residues             4
2123    5  25   9  22
2124  #OVERLAPing all corrected after             2  random generation
2125 #OVERLAP evdw after   1.86920E+22
2126 Waiting for     0.0384 sec
2127 Waiting for     2.3946 sec
2128 Waiting for     0.0386 sec
2129 Waiting for     0.0559 sec
2130 #OVERLAP evdw > 1d10   1.00000E+20
2131  #OVERLAPing residues             2
2132    7  28
2133  #OVERLAPing all corrected after             1  random generation
2134 #OVERLAP evdw after   1.41166E+17
2135 Waiting for     0.0392 sec
2136 #OVERLAP evdw > 1d10   1.00000E+20
2137  #OVERLAPing residues             3
2138   11  27  24
2139  #OVERLAPing all corrected after             1  random generation
2140 #OVERLAP evdw after   1.38779E+07
2141 Waiting for     0.0389 sec
2142 Waiting for     0.0390 sec
2143 Waiting for     0.0388 sec
2144 Waiting for     0.0389 sec
2145 Waiting for     0.0387 sec
2146 Waiting for     0.0009 sec
2147 Waiting for     0.0393 sec
2148 Waiting for     2.6482 sec
2149 Waiting for     0.0253 sec
2150 #OVERLAP evdw > 1d10   1.00000E+20
2151  #OVERLAPing residues             2
2152    6  14
2153  #OVERLAPing all corrected after             1  random generation
2154 #OVERLAP evdw after   7.28307E+08
2155 Waiting for     0.0398 sec
2156 Waiting for     0.0395 sec
2157 Waiting for     0.0387 sec
2158 Waiting for     0.0877 sec
2159 Waiting for     0.0007 sec
2160 Waiting for     0.0461 sec
2161 #OVERLAP evdw > 1d10   1.00000E+20
2162  #OVERLAPing residues             2
2163    9  27
2164  #OVERLAPing all corrected after             3  random generation
2165 #OVERLAP evdw after   1.78153E+11
2166 Waiting for     0.0387 sec
2167 #OVERLAP evdw > 1d10   1.00000E+20
2168  #OVERLAPing residues             2
2169    3  25
2170  #OVERLAPing all corrected after             1  random generation
2171 #OVERLAP evdw after   2.91018E+25
2172 Waiting for     0.1520 sec
2173 Waiting for     0.0009 sec
2174 #OVERLAP evdw > 1d10   1.00000E+20
2175  #OVERLAPing residues             2
2176   14  20
2177  #OVERLAPing all corrected after             1  random generation
2178 #OVERLAP evdw after   4.55649E+10
2179 Waiting for     0.0614 sec
2180 Waiting for     0.0389 sec
2181 Waiting for     0.0398 sec
2182 Waiting for     2.0040 sec
2183 Waiting for     0.0008 sec
2184 Waiting for     0.0008 sec
2185 Waiting for     0.0007 sec
2186 Waiting for     0.0395 sec
2187 Waiting for     0.0383 sec
2188 Waiting for     0.0403 sec
2189 Waiting for     0.0404 sec
2190 Waiting for     0.0398 sec
2191 #OVERLAP evdw > 1d10   1.00000E+20
2192  #OVERLAPing residues             2
2193    3  25
2194  #OVERLAPing all corrected after             1  random generation
2195 #OVERLAP evdw after   1.62701E+06
2196 Waiting for     0.0393 sec
2197 Waiting for     0.0393 sec
2198 Waiting for     0.0689 sec
2199 Waiting for     0.0405 sec
2200 Waiting for     2.2906 sec
2201  End of minim, proc           42 time     3397.846987000000     
2202 Processor  42 is finishing work.
2203  Total time    3435.748787000000       sec