-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB042 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 42 iseed(4)= 0 0 -29 -28650 ran_num 0.3895673155784607 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3308 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 1.2199 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97047E+05 Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.85776E+01 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60225E+04 Waiting for 0.0559 sec Waiting for 0.0390 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.62813E+03 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing NOT all corrected 2 4 12 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0386 sec Waiting for 0.0416 sec Waiting for 0.0008 sec Waiting for 0.7546 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25861E+05 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0489 sec Waiting for 0.0378 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77917E+05 Waiting for 0.0464 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 51 random generation #OVERLAP evdw after 1.67017E+18 Waiting for 0.0685 sec Waiting for 0.0008 sec Waiting for 0.0492 sec Waiting for 0.0008 sec Waiting for 0.0422 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 25 #OVERLAPing all corrected after 33 random generation #OVERLAP evdw after 5.88722E+09 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.10724E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10724E+23 Waiting for 0.0413 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10408E+04 Waiting for 0.0754 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85294E+17 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0253 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.11589E+04 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 27 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.76040E+11 Waiting for 0.0008 sec Waiting for 0.0806 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.4567 sec #OVERLAP evdw > 1d10 5.42863E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.42863E+30 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.80217E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.80217E+29 Waiting for 0.0392 sec Waiting for 0.0062 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 8 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12552E+07 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 23 13 25 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.99884E+22 Waiting for 0.0231 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.97692E+11 Waiting for 0.0419 sec Waiting for 0.0384 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.85438E+08 Waiting for 0.0391 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.79022E+06 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.62856E+03 Waiting for 0.0393 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.98163E+05 Waiting for 0.0397 sec Waiting for 0.0877 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 21 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92238E+04 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 1.3202 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 11 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.89448E+13 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 11 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.02980E+13 Waiting for 0.0383 sec Waiting for 0.0203 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 16 5 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.59568E+17 Waiting for 0.0399 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09404E+11 Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.8388 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0895 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.94537E+14 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0725 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.33951E+11 Waiting for 0.0634 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0386 sec Waiting for 0.0399 sec Waiting for 0.0608 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.88934E+10 Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0521 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0339 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 1.5756 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.51652E+03 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 8 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.21880E+11 Waiting for 0.0388 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.46801E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.46801E+20 Waiting for 0.0384 sec Waiting for 0.0862 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 27 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.82474E+12 Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 1.2588 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.35965E+21 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.74976E+03 Waiting for 0.0398 sec Waiting for 0.0381 sec Waiting for 0.0414 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0461 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0644 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 9 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.49158E+07 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.09512E+05 Waiting for 0.0638 sec Waiting for 0.0008 sec Waiting for 0.1137 sec Waiting for 0.0712 sec Waiting for 0.0013 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.30054E+06 Waiting for 0.0894 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.1110 sec Waiting for 0.0007 sec Waiting for 1.2651 sec Waiting for 0.0007 sec Waiting for 0.0447 sec Waiting for 0.0395 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.87148E+01 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 26 12 25 13 23 #OVERLAPing NOT all corrected 2 12 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0642 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 1.0506 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.23411E+03 Waiting for 0.0042 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 7 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.97800E+15 Waiting for 0.0389 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66527E+03 Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.16645E+21 Waiting for 0.0148 sec Waiting for 0.0698 sec Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 3 27 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.96819E+13 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0393 sec Waiting for 0.0753 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.23360E+11 Waiting for 0.0391 sec Waiting for 0.0401 sec Waiting for 1.3831 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0152 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.26125E+06 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 17 7 19 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82643E+14 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 5 26 6 14 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 3.68901E+13 Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.51507E+05 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80499E+15 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 9 25 13 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.42161E+06 Waiting for 0.0398 sec Waiting for 0.0399 sec Waiting for 0.0558 sec Waiting for 0.0744 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.91604E+08 Waiting for 0.0724 sec Waiting for 0.0007 sec Waiting for 0.0405 sec Waiting for 0.2135 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.40523E+06 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78947E+09 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.31107E+06 Waiting for 0.0197 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 25 5 26 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0665 sec Waiting for 0.0386 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0724 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 23 #OVERLAPing all corrected after 36 random generation #OVERLAP evdw after 1.35119E+23 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.4223 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.10041E+05 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.33963E+12 Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0399 sec Waiting for 0.0527 sec Waiting for 0.0011 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 25 5 26 6 27 7 28 #OVERLAPing NOT all corrected 3 7 28 29 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0221 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.24109E+02 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 18 5 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.90049E+13 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.69121E+06 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.84753E+07 Waiting for 0.0381 sec Waiting for 1.7190 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 0.0737 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0415 sec Waiting for 0.0764 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 16 25 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06646E+12 Waiting for 0.0713 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.89048E+14 Waiting for 0.0393 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68544E+17 Waiting for 0.1098 sec Waiting for 0.0246 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 0.0541 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67700E+03 Waiting for 0.0008 sec Waiting for 0.1486 sec Waiting for 0.0119 sec Waiting for 0.0594 sec Waiting for 0.0008 sec Waiting for 1.1664 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0649 sec Waiting for 0.0838 sec Waiting for 0.0310 sec Waiting for 0.0008 sec Waiting for 0.0669 sec Waiting for 0.0393 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 1.2288 sec Waiting for 0.0008 sec Waiting for 0.0691 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.57601E+18 Waiting for 0.0719 sec Waiting for 0.0460 sec Waiting for 0.0060 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01956E+05 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0414 sec Waiting for 0.0392 sec Waiting for 0.0935 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.72372E+20 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 7 26 8 27 9 28 10 29 #OVERLAPing NOT all corrected 2 9 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.21655E+06 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79953E+14 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0554 sec Waiting for 0.0199 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 12 25 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49301E+05 Waiting for 0.0419 sec Waiting for 1.2341 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04852E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.75557E+15 Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94957E+08 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.59274E+00 Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0526 sec Waiting for 1.1739 sec Waiting for 0.0009 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 6.56189E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.56189E+31 Waiting for 0.0417 sec Waiting for 0.0381 sec Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34579E+09 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25013E+26 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.73496E+07 Waiting for 0.0381 sec Waiting for 0.0764 sec Waiting for 0.0647 sec Waiting for 1.4142 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.36828E+14 Waiting for 0.0166 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0752 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51623E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.00359E+04 Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0397 sec Waiting for 1.7785 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 10 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.34002E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 5.65394E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65394E+27 Waiting for 0.0385 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.66177E+06 Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 4.51850E+04 Waiting for 0.0782 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0388 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.39195E+10 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 1.1438 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.67282E+10 Waiting for 0.0549 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 23 9 26 #OVERLAPing NOT all corrected 2 8 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0011 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0294 sec Waiting for 0.0008 sec Waiting for 0.0412 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.25641E+14 Waiting for 0.0395 sec Waiting for 0.0955 sec Waiting for 0.0009 sec Waiting for 0.0380 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.96760E+02 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0410 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.83153E+21 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 3.08249E+33 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08249E+33 Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0652 sec Waiting for 0.0392 sec Waiting for 0.0546 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41437E+21 Waiting for 0.0394 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99353E+19 Waiting for 0.0591 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0869 sec Waiting for 0.6952 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 16 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.03732E+08 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98820E+04 Waiting for 0.0519 sec Waiting for 0.0382 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 15 10 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.87001E+09 Waiting for 0.0737 sec Waiting for 0.0495 sec Waiting for 0.4633 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.39554E+08 Waiting for 0.0083 sec Waiting for 0.0402 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0385 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41761E+06 Waiting for 0.0641 sec Waiting for 0.0384 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.31100E+11 Waiting for 0.0016 sec Waiting for 0.0938 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -8.43120E+00 Waiting for 0.0008 sec Waiting for 0.2557 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.63863E+07 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0522 sec Waiting for 0.0094 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10363E+11 Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39161E+10 Waiting for 0.0438 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.7029 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 20 8 25 9 26 #OVERLAPing all corrected after 146 random generation #OVERLAP evdw after 1.50739E+18 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0386 sec Waiting for 0.0401 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 25 21 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.27118E+05 Waiting for 0.0705 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46099E+03 Waiting for 0.0384 sec Waiting for 0.0491 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94645E+10 Waiting for 0.6890 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.88051E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02251E+11 Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0246 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.85189E+15 Waiting for 0.0398 sec Waiting for 0.0513 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 17 9 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.67619E+08 Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.8745 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54217E+09 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.88649E+07 Waiting for 0.0562 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0542 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91482E+11 Waiting for 0.0363 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.89507E+03 Waiting for 0.0008 sec Waiting for 0.6982 sec Waiting for 0.0009 sec Waiting for 0.0392 sec Waiting for 0.0772 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.30046E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 6.55527E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.55527E+20 Waiting for 0.0396 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 25 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.22911E+14 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.1913 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 8.42873E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.42873E+20 Waiting for 0.0662 sec Waiting for 0.0008 sec Waiting for 0.0447 sec Waiting for 0.0526 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22241E+09 Waiting for 0.0008 sec Waiting for 1.6571 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21057E+10 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25827E+02 Waiting for 0.0480 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.48257E+02 Waiting for 0.0501 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50909E+04 Waiting for 0.0777 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0011 sec Waiting for 1.3937 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.95947E+04 Waiting for 0.0897 sec #OVERLAP evdw > 1d10 4.04204E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04204E+26 Waiting for 0.0662 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 28 29 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 9.21445E+15 Waiting for 0.0382 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02570E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.01326E+19 Waiting for 0.0008 sec Waiting for 0.0714 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05356E+07 Waiting for 0.0384 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37747E+27 Waiting for 0.0377 sec Waiting for 0.0008 sec Waiting for 0.3565 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 17 7 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 4.47213E+25 Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41724E+17 Waiting for 0.0456 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 9.48386E+05 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.10626E+07 Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0415 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.34754E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.00465E+06 Waiting for 0.0305 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.44939E+07 Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.46168E+16 Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.19032E+01 Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 1.7675 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 5 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.18423E+08 Waiting for 0.0680 sec Waiting for 0.0008 sec Waiting for 0.0607 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.06902E+11 Waiting for 0.1188 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.17411E+14 Waiting for 0.0377 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.69071E+34 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69071E+34 Waiting for 0.0390 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 6 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.86424E+05 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 11 27 12 26 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.84946E+11 Waiting for 0.0059 sec Waiting for 0.0391 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.88131E+02 Waiting for 0.0008 sec Waiting for 2.0399 sec Waiting for 0.0084 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0475 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.43266E+08 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 9 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.50911E+19 Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 25 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55150E+14 Waiting for 0.0465 sec Waiting for 0.0397 sec Waiting for 1.1949 sec Waiting for 0.0399 sec Waiting for 0.0183 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 10 25 11 12 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.01354E+12 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.16752E+02 Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0438 sec Waiting for 0.0009 sec Waiting for 0.0385 sec Waiting for 0.0597 sec Waiting for 0.0381 sec Waiting for 0.0742 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21730E+04 Waiting for 0.0394 sec Waiting for 0.0393 sec Waiting for 0.0399 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 21 8 23 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.84826E+15 Waiting for 0.0716 sec Waiting for 0.1061 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 2.0021 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.31222E+14 Waiting for 0.0108 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 23 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.04343E+03 Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80959E+03 Waiting for 0.0384 sec Waiting for 0.4029 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02010E+25 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0629 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.32619E+04 Waiting for 0.0394 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.7076 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60992E+05 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05538E+12 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.86164E+14 Waiting for 0.0324 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95585E+09 Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 1.7226 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.18230E+01 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0516 sec Waiting for 0.0387 sec Waiting for 0.0392 sec Waiting for 0.0551 sec Waiting for 0.0688 sec Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 1.5532 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.55681E+12 Waiting for 0.0153 sec Waiting for 0.0008 sec Waiting for 0.0650 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.45136E+12 Waiting for 0.0008 sec Waiting for 0.0500 sec Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 2.2796 sec Waiting for 0.0065 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31195E+04 Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0523 sec Waiting for 0.0446 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.30487E+08 Waiting for 0.0393 sec Waiting for 0.0399 sec Waiting for 0.0283 sec Waiting for 0.0573 sec Waiting for 0.2072 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0459 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.03949E+14 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.62103E+11 Waiting for 0.0374 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14104E+07 Waiting for 0.0425 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.73024E+01 Waiting for 0.0384 sec Waiting for 0.0385 sec Waiting for 2.1461 sec Waiting for 0.0013 sec Waiting for 0.0392 sec Waiting for 0.0469 sec #OVERLAP evdw > 1d10 2.74211E+31 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74211E+31 Waiting for 0.0593 sec Waiting for 0.0661 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.39345E+05 Waiting for 0.0398 sec Waiting for 0.0761 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0885 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.38156E+01 Waiting for 0.0546 sec Waiting for 0.0547 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.77881E+08 Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.08163E+08 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.32556E+08 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0582 sec Waiting for 0.0395 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.00828E+01 Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.9515 sec Waiting for 0.0053 sec Waiting for 0.0388 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 18 27 9 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.49973E+14 Waiting for 0.0435 sec Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.49306E+02 Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91255E+02 Waiting for 2.0708 sec Waiting for 0.0007 sec Waiting for 0.0417 sec Waiting for 0.0238 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.00567E+01 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 11 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.01724E+17 Waiting for 0.0395 sec Waiting for 0.0812 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.94943E+18 Waiting for 0.0556 sec Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 2.2146 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.67758E+05 Waiting for 0.0396 sec Waiting for 0.0400 sec Waiting for 0.0402 sec Waiting for 0.0008 sec Waiting for 0.0262 sec Waiting for 0.0384 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.38130E+15 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.70879E+02 Waiting for 0.0007 sec Waiting for 0.0466 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.76612E+01 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 9 19 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.24133E+05 Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.15644E+18 Waiting for 0.0388 sec Waiting for 0.0501 sec #OVERLAP evdw > 1d10 8.29542E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.29542E+22 Waiting for 0.0374 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.49118E+11 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36455E+08 Waiting for 0.0704 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.01104E+13 Waiting for 0.0398 sec Waiting for 0.0489 sec Waiting for 0.0470 sec Waiting for 1.9765 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 29 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94242E+19 Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19890E+22 Waiting for 0.0206 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0978 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0138 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.39139E+12 Waiting for 0.0380 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 2.6447 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55445E+08 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.89525E+17 Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.20079E+05 Waiting for 0.0555 sec Waiting for 0.0383 sec Waiting for 0.0492 sec Waiting for 0.0007 sec Waiting for 1.2636 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.02009E+01 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.85616E+01 Waiting for 0.0383 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0131 sec Waiting for 0.0395 sec Waiting for 0.0566 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.32432E+06 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0740 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 2.2295 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.54856E+34 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.54856E+34 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.87287E+12 Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 17 19 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0059 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.50753E+07 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0379 sec Waiting for 0.0739 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.86920E+22 Waiting for 0.0384 sec Waiting for 2.3946 sec Waiting for 0.0386 sec Waiting for 0.0559 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41166E+17 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 27 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38779E+07 Waiting for 0.0389 sec Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0387 sec Waiting for 0.0009 sec Waiting for 0.0393 sec Waiting for 2.6482 sec Waiting for 0.0253 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.28307E+08 Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0877 sec Waiting for 0.0007 sec Waiting for 0.0461 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.78153E+11 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.91018E+25 Waiting for 0.1520 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.55649E+10 Waiting for 0.0614 sec Waiting for 0.0389 sec Waiting for 0.0398 sec Waiting for 2.0040 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0383 sec Waiting for 0.0403 sec Waiting for 0.0404 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62701E+06 Waiting for 0.0393 sec Waiting for 0.0393 sec Waiting for 0.0689 sec Waiting for 0.0405 sec Waiting for 2.2906 sec End of minim, proc 42 time 3397.846987000000 Processor 42 is finishing work. Total time 3435.748787000000 sec