added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB041
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB041
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            41  iseed(4)=             0            0          -28 
47        -49321
48  ran_num   0.4735312759876251     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3310 sec
146 Waiting for     0.0270 sec
147 Waiting for     0.0008 sec
148 Waiting for     0.0388 sec
149 Waiting for     0.0395 sec
150 Waiting for     1.2197 sec
151 Waiting for     0.0008 sec
152 #OVERLAP evdw > 1d10   1.00000E+20
153  #OVERLAPing residues             2
154    3  29
155  #OVERLAPing all corrected after             1  random generation
156 #OVERLAP evdw after   3.08963E+05
157 Waiting for     0.0007 sec
158 Waiting for     0.0381 sec
159 Waiting for     0.0394 sec
160 Waiting for     0.0008 sec
161 #OVERLAP evdw > 1d10   1.00000E+20
162  #OVERLAPing residues             2
163    9  15
164  #OVERLAPing all corrected after             4  random generation
165 #OVERLAP evdw after   1.59219E+06
166 Waiting for     0.0387 sec
167 Waiting for     0.0528 sec
168 Waiting for     0.0008 sec
169 Waiting for     0.0632 sec
170 Waiting for     0.0008 sec
171 #OVERLAP evdw > 1d10   1.00000E+20
172  #OVERLAPing residues             2
173    5  13
174  #OVERLAPing all corrected after             2  random generation
175 #OVERLAP evdw after   2.75534E+15
176 Waiting for     0.0387 sec
177 Waiting for     0.0403 sec
178 Waiting for     0.0535 sec
179 Waiting for     0.0391 sec
180 Waiting for     0.0397 sec
181 Waiting for     0.0008 sec
182 Waiting for     0.0396 sec
183 Waiting for     0.0392 sec
184 Waiting for     0.0008 sec
185 Waiting for     0.0381 sec
186 #OVERLAP evdw > 1d10   1.00000E+20
187  #OVERLAPing residues             2
188    9  26
189  #OVERLAPing all corrected after             1  random generation
190 #OVERLAP evdw after   3.33861E+05
191 Waiting for     0.0592 sec
192 #OVERLAP evdw > 1d10   1.00000E+20
193  #OVERLAPing residues             2
194    3  17
195  #OVERLAPing all corrected after             1  random generation
196 #OVERLAP evdw after   1.04941E+02
197 Waiting for     0.0007 sec
198 Waiting for     0.0734 sec
199 Waiting for     0.0394 sec
200 Waiting for     0.0008 sec
201 Waiting for     0.0008 sec
202 Waiting for     0.9071 sec
203 Waiting for     0.0007 sec
204 Waiting for     0.0427 sec
205 Waiting for     0.0008 sec
206 Waiting for     0.0457 sec
207 #OVERLAP evdw > 1d10   1.00000E+20
208  #OVERLAPing residues             2
209   12  22
210  #OVERLAPing all corrected after             1  random generation
211 #OVERLAP evdw after   3.84497E+13
212 Waiting for     0.0390 sec
213 Waiting for     0.0385 sec
214 #OVERLAP evdw > 1d10   1.00000E+20
215  #OVERLAPing residues             2
216   17  27
217  #OVERLAPing all corrected after             1  random generation
218 #OVERLAP evdw after   8.44482E+02
219 Waiting for     0.0394 sec
220 #OVERLAP evdw > 1d10   1.00000E+20
221  #OVERLAPing residues             4
222    6  27   7  28
223  #OVERLAPing NOT all corrected             4
224    6  27   7  28
225 #OVERLAP evdw after   1.00000E+20
226 Waiting for     0.0399 sec
227 Waiting for     0.0380 sec
228 Waiting for     0.0392 sec
229 Waiting for     0.0393 sec
230 Waiting for     0.0557 sec
231 #OVERLAP evdw > 1d10   1.00000E+20
232  #OVERLAPing residues             2
233   12  25
234  #OVERLAPing all corrected after             1  random generation
235 #OVERLAP evdw after  -4.08557E+01
236 Waiting for     0.0008 sec
237 Waiting for     0.0642 sec
238 Waiting for     0.0008 sec
239 Waiting for     0.9739 sec
240 #OVERLAP evdw > 1d10   1.00000E+20
241  #OVERLAPing residues             2
242   12  25
243  #OVERLAPing all corrected after             1  random generation
244 #OVERLAP evdw after   3.31126E+09
245 Waiting for     0.0007 sec
246 Waiting for     0.0385 sec
247 Waiting for     0.0394 sec
248 #OVERLAP evdw > 1d10   1.00000E+20
249  #OVERLAPing residues             3
250    9  27  24
251  #OVERLAPing all corrected after            73  random generation
252 #OVERLAP evdw after   3.77380E+10
253 Waiting for     0.0370 sec
254 Waiting for     0.0423 sec
255 Waiting for     0.0008 sec
256 #OVERLAP evdw > 1d10   1.00000E+20
257  #OVERLAPing residues             2
258   11  19
259  #OVERLAPing all corrected after             1  random generation
260 #OVERLAP evdw after   1.33716E+04
261 Waiting for     0.0385 sec
262 Waiting for     0.0386 sec
263 #OVERLAP evdw > 1d10   1.00000E+20
264  #OVERLAPing residues             2
265    2  14
266  #OVERLAPing all corrected after             5  random generation
267 #OVERLAP evdw after   1.25323E+17
268 Waiting for     0.0384 sec
269 Waiting for     0.0394 sec
270 Waiting for     0.0008 sec
271 Waiting for     0.0008 sec
272 Waiting for     1.6768 sec
273 Waiting for     0.0008 sec
274 Waiting for     0.0382 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             2
277   24  27
278  #OVERLAPing all corrected after             1  random generation
279 #OVERLAP evdw after   4.15639E+02
280 Waiting for     0.0382 sec
281 Waiting for     0.0008 sec
282 Waiting for     0.0394 sec
283 Waiting for     0.0389 sec
284 Waiting for     0.0397 sec
285 Waiting for     0.0451 sec
286 Waiting for     0.0379 sec
287 Waiting for     0.0008 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290    9  20
291  #OVERLAPing all corrected after             1  random generation
292 #OVERLAP evdw after   2.56693E+04
293 Waiting for     0.2342 sec
294 Waiting for     0.0007 sec
295 Waiting for     0.0008 sec
296 Waiting for     0.0765 sec
297 Waiting for     0.0398 sec
298 Waiting for     0.0008 sec
299 #OVERLAP evdw > 1d10   5.00448E+20
300  #OVERLAPing residues             0
301
302  #OVERLAPing all corrected after             1  random generation
303 #OVERLAP evdw after   5.00448E+20
304 Waiting for     0.0692 sec
305 #OVERLAP evdw > 1d10   1.00000E+20
306  #OVERLAPing residues             8
307    2  18   5  20   6  23   7  25
308  #OVERLAPing NOT all corrected             2
309    6  23
310 #OVERLAP evdw after   1.00000E+20
311 Waiting for     0.0380 sec
312 Waiting for     0.0678 sec
313 #OVERLAP evdw > 1d10   1.00000E+20
314  #OVERLAPing residues             2
315    3  21
316  #OVERLAPing all corrected after             1  random generation
317 #OVERLAP evdw after   4.04552E+08
318 Waiting for     0.0387 sec
319 Waiting for     0.0021 sec
320 Waiting for     0.0407 sec
321 Waiting for     0.0380 sec
322 Waiting for     0.0008 sec
323 Waiting for     1.1609 sec
324 #OVERLAP evdw > 1d10   1.00000E+20
325  #OVERLAPing residues             2
326   25  28
327  #OVERLAPing all corrected after             1  random generation
328 #OVERLAP evdw after   5.70317E+02
329 Waiting for     0.0221 sec
330 #OVERLAP evdw > 1d10   1.00000E+20
331  #OVERLAPing residues             2
332   14  22
333  #OVERLAPing all corrected after             1  random generation
334 #OVERLAP evdw after   4.45946E+02
335 Waiting for     0.0391 sec
336 Waiting for     0.0387 sec
337 #OVERLAP evdw > 1d10   1.00000E+20
338  #OVERLAPing residues             2
339   14  27
340  #OVERLAPing all corrected after             1  random generation
341 #OVERLAP evdw after   5.57530E+11
342 Waiting for     0.0389 sec
343 #OVERLAP evdw > 1d10   1.00000E+20
344  #OVERLAPing residues             2
345    8  20
346  #OVERLAPing all corrected after             1  random generation
347 #OVERLAP evdw after   8.01465E+26
348 Waiting for     0.0627 sec
349 Waiting for     0.0388 sec
350 #OVERLAP evdw > 1d10   1.00000E+20
351  #OVERLAPing residues             2
352   15  26
353  #OVERLAPing all corrected after             1  random generation
354 #OVERLAP evdw after   3.20397E+09
355 Waiting for     0.0008 sec
356 Waiting for     0.0379 sec
357 Waiting for     0.0386 sec
358 Waiting for     0.0380 sec
359 Waiting for     0.0391 sec
360 Waiting for     0.0157 sec
361 #OVERLAP evdw > 1d10   1.00000E+20
362  #OVERLAPing residues             2
363    5  15
364  #OVERLAPing all corrected after             1  random generation
365 #OVERLAP evdw after   2.01578E+06
366 Waiting for     0.0379 sec
367 Waiting for     0.0389 sec
368 Waiting for     0.0399 sec
369 Waiting for     0.0007 sec
370 Waiting for     0.0389 sec
371 Waiting for     0.0412 sec
372 #OVERLAP evdw > 1d10   1.00000E+20
373  #OVERLAPing residues             4
374    7  22   9  23
375  #OVERLAPing all corrected after             1  random generation
376 #OVERLAP evdw after   5.93774E+06
377 Waiting for     0.0393 sec
378 Waiting for     0.0399 sec
379 Waiting for     0.0396 sec
380 #OVERLAP evdw > 1d10   1.00000E+20
381  #OVERLAPing residues             2
382    3  25
383  #OVERLAPing all corrected after             1  random generation
384 #OVERLAP evdw after   9.15215E+13
385 Waiting for     0.0008 sec
386 Waiting for     0.0397 sec
387 Waiting for     0.0296 sec
388 Waiting for     0.0150 sec
389 #OVERLAP evdw > 1d10   1.00000E+20
390  #OVERLAPing residues             4
391    7  16   8  15
392  #OVERLAPing all corrected after             2  random generation
393 #OVERLAP evdw after   1.32289E+11
394 Waiting for     0.0385 sec
395 Waiting for     0.0669 sec
396 Waiting for     0.2985 sec
397 #OVERLAP evdw > 1d10   1.00000E+20
398  #OVERLAPing residues             2
399   13  17
400  #OVERLAPing all corrected after             2  random generation
401 #OVERLAP evdw after   4.82908E+13
402 Waiting for     0.0222 sec
403 Waiting for     0.0452 sec
404 Waiting for     0.0649 sec
405 Waiting for     0.0385 sec
406 Waiting for     0.0008 sec
407 Waiting for     0.0394 sec
408 Waiting for     0.0379 sec
409 Waiting for     0.0391 sec
410 Waiting for     0.0382 sec
411 Waiting for     0.0825 sec
412 #OVERLAP evdw > 1d10   1.28251E+21
413  #OVERLAPing residues             0
414
415  #OVERLAPing all corrected after             1  random generation
416 #OVERLAP evdw after   1.28251E+21
417 Waiting for     0.0009 sec
418 Waiting for     0.0396 sec
419 Waiting for     0.0008 sec
420 Waiting for     0.0380 sec
421 Waiting for     0.0573 sec
422 Waiting for     0.0391 sec
423 Waiting for     0.6379 sec
424 #OVERLAP evdw > 1d10   1.00000E+20
425  #OVERLAPing residues             2
426   12  29
427  #OVERLAPing all corrected after             1  random generation
428 #OVERLAP evdw after   4.93243E+07
429 Waiting for     0.0008 sec
430 Waiting for     0.0394 sec
431 #OVERLAP evdw > 1d10   1.00000E+20
432  #OVERLAPing residues             4
433    8  17   9  19
434  #OVERLAPing all corrected after             1  random generation
435 #OVERLAP evdw after   6.02494E+08
436 Waiting for     0.0385 sec
437 #OVERLAP evdw > 1d10   1.00000E+20
438  #OVERLAPing residues             2
439    2  27
440  #OVERLAPing all corrected after             1  random generation
441 #OVERLAP evdw after  -3.65078E+01
442 Waiting for     0.0197 sec
443 Waiting for     0.0631 sec
444 Waiting for     0.0398 sec
445 #OVERLAP evdw > 1d10   1.00000E+20
446  #OVERLAPing residues             2
447    9  25
448  #OVERLAPing all corrected after             1  random generation
449 #OVERLAP evdw after   1.63564E+04
450 Waiting for     0.0387 sec
451 Waiting for     0.0387 sec
452 Waiting for     0.0379 sec
453 Waiting for     0.0497 sec
454 Waiting for     0.0393 sec
455 Waiting for     1.8069 sec
456 Waiting for     0.0398 sec
457 Waiting for     0.0008 sec
458 Waiting for     0.0385 sec
459 Waiting for     0.0380 sec
460 Waiting for     0.0390 sec
461 Waiting for     0.0399 sec
462 #OVERLAP evdw > 1d10   1.00000E+20
463  #OVERLAPing residues             2
464    2  20
465  #OVERLAPing all corrected after             1  random generation
466 #OVERLAP evdw after   5.87214E+05
467 Waiting for     0.0008 sec
468 Waiting for     0.0390 sec
469 Waiting for     0.0008 sec
470 Waiting for     0.0008 sec
471 Waiting for     0.0395 sec
472 Waiting for     0.0394 sec
473 Waiting for     0.0520 sec
474 Waiting for     0.0385 sec
475 Waiting for     0.0008 sec
476 Waiting for     0.0388 sec
477 Waiting for     0.0007 sec
478 Waiting for     0.0008 sec
479 Waiting for     0.0384 sec
480 Waiting for     0.0381 sec
481 #OVERLAP evdw > 1d10   1.00000E+20
482  #OVERLAPing residues             2
483   11  20
484  #OVERLAPing all corrected after             1  random generation
485 #OVERLAP evdw after  -2.25745E+01
486 Waiting for     0.0382 sec
487 #OVERLAP evdw > 1d10   1.00000E+20
488  #OVERLAPing residues             2
489    7  15
490  #OVERLAPing all corrected after             2  random generation
491 #OVERLAP evdw after   9.94329E+03
492 Waiting for     0.0387 sec
493 Waiting for     0.0393 sec
494 Waiting for     0.0383 sec
495 Waiting for     0.0394 sec
496 Waiting for     0.0388 sec
497 Waiting for     1.3350 sec
498 Waiting for     0.0007 sec
499 Waiting for     0.0398 sec
500 Waiting for     0.0008 sec
501 Waiting for     0.0389 sec
502 Waiting for     0.0135 sec
503 Waiting for     0.0385 sec
504 Waiting for     0.0007 sec
505 Waiting for     0.0392 sec
506 #OVERLAP evdw > 1d10   1.00000E+20
507  #OVERLAPing residues             2
508   11  26
509  #OVERLAPing all corrected after             1  random generation
510 #OVERLAP evdw after   7.87641E+10
511 Waiting for     0.0389 sec
512 Waiting for     0.0384 sec
513 Waiting for     0.0382 sec
514 Waiting for     0.0385 sec
515 Waiting for     0.0382 sec
516 Waiting for     0.0390 sec
517 Waiting for     0.0337 sec
518 Waiting for     1.2010 sec
519 Waiting for     0.0063 sec
520 Waiting for     0.0383 sec
521 #OVERLAP evdw > 1d10   1.00000E+20
522  #OVERLAPing residues             2
523    5  24
524  #OVERLAPing all corrected after             1  random generation
525 #OVERLAP evdw after   2.58475E+07
526 Waiting for     0.0387 sec
527 Waiting for     0.0382 sec
528 Waiting for     0.0384 sec
529 Waiting for     0.0387 sec
530 Waiting for     0.0383 sec
531 Waiting for     0.0583 sec
532 Waiting for     0.0397 sec
533 Waiting for     0.0384 sec
534 Waiting for     0.0444 sec
535 Waiting for     0.1887 sec
536 Waiting for     0.0009 sec
537 Waiting for     0.0412 sec
538 #OVERLAP evdw > 1d10   1.00000E+20
539  #OVERLAPing residues             2
540    4  27
541  #OVERLAPing all corrected after             1  random generation
542 #OVERLAP evdw after   3.75452E+17
543 Waiting for     0.0386 sec
544 Waiting for     0.0007 sec
545 Waiting for     0.0382 sec
546 Waiting for     0.0384 sec
547 Waiting for     0.0396 sec
548 Waiting for     0.0898 sec
549 Waiting for     0.0008 sec
550 Waiting for     0.0379 sec
551 #OVERLAP evdw > 1d10   1.00000E+20
552  #OVERLAPing residues             2
553    7  27
554  #OVERLAPing all corrected after             2  random generation
555 #OVERLAP evdw after   3.17297E+07
556 Waiting for     0.0384 sec
557 Waiting for     0.0008 sec
558 Waiting for     0.0396 sec
559 #OVERLAP evdw > 1d10   1.00000E+20
560  #OVERLAPing residues             2
561   22  25
562  #OVERLAPing all corrected after             1  random generation
563 #OVERLAP evdw after   2.85352E+07
564 Waiting for     0.0008 sec
565 Waiting for     0.0008 sec
566 Waiting for     0.0392 sec
567 Waiting for     0.0389 sec
568 Waiting for     0.0386 sec
569 Waiting for     0.0383 sec
570 Waiting for     0.0388 sec
571 Waiting for     0.0007 sec
572 #OVERLAP evdw > 1d10   1.00000E+20
573  #OVERLAPing residues             2
574   17  19
575  #OVERLAPing all corrected after             1  random generation
576 #OVERLAP evdw after  -3.55793E+01
577 Waiting for     0.0598 sec
578 Waiting for     0.0398 sec
579 Waiting for     0.5750 sec
580 Waiting for     0.0007 sec
581 Waiting for     0.0397 sec
582 #OVERLAP evdw > 1d10   1.00000E+20
583  #OVERLAPing residues             2
584    2  11
585  #OVERLAPing all corrected after             1  random generation
586 #OVERLAP evdw after   5.71604E+04
587 Waiting for     0.0394 sec
588 Waiting for     0.0010 sec
589 Waiting for     0.0008 sec
590 Waiting for     0.0784 sec
591 Waiting for     0.0201 sec
592 #OVERLAP evdw > 1d10   1.00000E+20
593  #OVERLAPing residues             5
594    3  17   7  20  23
595  #OVERLAPing all corrected after             4  random generation
596 #OVERLAP evdw after   1.13550E+15
597 Waiting for     0.0388 sec
598 Waiting for     0.0380 sec
599 Waiting for     0.0008 sec
600 Waiting for     0.0331 sec
601 Waiting for     0.0379 sec
602 Waiting for     0.0008 sec
603 Waiting for     1.1420 sec
604 Waiting for     0.0114 sec
605 #OVERLAP evdw > 1d10   1.00000E+20
606  #OVERLAPing residues             2
607   22  27
608  #OVERLAPing all corrected after             1  random generation
609 #OVERLAP evdw after   3.46427E+04
610 Waiting for     0.0382 sec
611 Waiting for     0.0388 sec
612 #OVERLAP evdw > 1d10   1.00000E+20
613  #OVERLAPing residues             4
614   13  27  17  25
615  #OVERLAPing all corrected after            15  random generation
616 #OVERLAP evdw after   6.65400E+18
617 Waiting for     0.0386 sec
618 Waiting for     0.0388 sec
619 Waiting for     0.0386 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             2
622    3  17
623  #OVERLAPing all corrected after             1  random generation
624 #OVERLAP evdw after   7.64309E+06
625 Waiting for     0.0382 sec
626 #OVERLAP evdw > 1d10   1.00000E+20
627  #OVERLAPing residues             2
628    3  26
629  #OVERLAPing all corrected after             1  random generation
630 #OVERLAP evdw after   5.46650E+07
631 Waiting for     0.0008 sec
632 #OVERLAP evdw > 1d10   1.00000E+20
633  #OVERLAPing residues             2
634    9  17
635  #OVERLAPing all corrected after             5  random generation
636 #OVERLAP evdw after   3.37532E+09
637 Waiting for     0.0382 sec
638 Waiting for     0.0389 sec
639 Waiting for     0.0380 sec
640 Waiting for     0.0410 sec
641 Waiting for     0.0396 sec
642 Waiting for     0.1685 sec
643 Waiting for     0.0398 sec
644 Waiting for     0.0008 sec
645 Waiting for     0.0381 sec
646 Waiting for     0.0397 sec
647 Waiting for     0.0163 sec
648 Waiting for     0.0384 sec
649 #OVERLAP evdw > 1d10   1.00000E+20
650  #OVERLAPing residues             4
651    4  17   5  16
652  #OVERLAPing all corrected after             4  random generation
653 #OVERLAP evdw after   2.49820E+14
654 Waiting for     0.0389 sec
655 #OVERLAP evdw > 1d10   1.00000E+20
656  #OVERLAPing residues             2
657    8  20
658  #OVERLAPing all corrected after             1  random generation
659 #OVERLAP evdw after   2.45999E+10
660 Waiting for     0.0008 sec
661 #OVERLAP evdw > 1d10   1.00000E+20
662  #OVERLAPing residues             2
663   18  27
664  #OVERLAPing all corrected after             1  random generation
665 #OVERLAP evdw after   5.67894E+15
666 Waiting for     0.0008 sec
667 Waiting for     0.0008 sec
668 Waiting for     0.0398 sec
669 Waiting for     0.0388 sec
670 #OVERLAP evdw > 1d10   1.00000E+20
671  #OVERLAPing residues             5
672    3  25   5  26   9
673  #OVERLAPing all corrected after             1  random generation
674 #OVERLAP evdw after   6.71464E+11
675 Waiting for     0.0382 sec
676 Waiting for     0.0008 sec
677 Waiting for     1.7388 sec
678 Waiting for     0.0007 sec
679 #OVERLAP evdw > 1d10   1.00000E+20
680  #OVERLAPing residues             2
681    8  24
682  #OVERLAPing all corrected after             1  random generation
683 #OVERLAP evdw after   5.19007E+15
684 Waiting for     0.0008 sec
685 Waiting for     0.0387 sec
686 Waiting for     0.0007 sec
687 Waiting for     0.0382 sec
688 Waiting for     0.0380 sec
689 #OVERLAP evdw > 1d10   1.00790E+21
690  #OVERLAPing residues             0
691
692  #OVERLAPing all corrected after             1  random generation
693 #OVERLAP evdw after   1.00790E+21
694 Waiting for     0.0007 sec
695 #OVERLAP evdw > 1d10   1.00000E+20
696  #OVERLAPing residues             2
697    9  26
698  #OVERLAPing all corrected after             2  random generation
699 #OVERLAP evdw after   1.08487E+18
700 Waiting for     0.0396 sec
701 #OVERLAP evdw > 1d10   1.00000E+20
702  #OVERLAPing residues             4
703    7  22   9  20
704  #OVERLAPing all corrected after             1  random generation
705 #OVERLAP evdw after   2.28904E+08
706 Waiting for     0.0385 sec
707 #OVERLAP evdw > 1d10   1.00000E+20
708  #OVERLAPing residues             2
709    9  23
710  #OVERLAPing all corrected after             1  random generation
711 #OVERLAP evdw after   7.42253E+12
712 Waiting for     0.0385 sec
713 Waiting for     0.0383 sec
714 Waiting for     0.0333 sec
715 #OVERLAP evdw > 1d10   1.00000E+20
716  #OVERLAPing residues             2
717   13  17
718  #OVERLAPing all corrected after             1  random generation
719 #OVERLAP evdw after   2.38180E+01
720 Waiting for     0.0385 sec
721 Waiting for     0.0395 sec
722 #OVERLAP evdw > 1d10   1.00000E+20
723  #OVERLAPing residues             2
724    5  24
725  #OVERLAPing all corrected after             2  random generation
726 #OVERLAP evdw after   2.14193E+07
727 Waiting for     0.0397 sec
728 Waiting for     0.0406 sec
729 #OVERLAP evdw > 1d10   1.00000E+20
730  #OVERLAPing residues             2
731    5  23
732  #OVERLAPing all corrected after             1  random generation
733 #OVERLAP evdw after   5.98270E+16
734 Waiting for     0.0393 sec
735 Waiting for     0.0388 sec
736 Waiting for     0.0395 sec
737 #OVERLAP evdw > 1d10   1.00000E+20
738  #OVERLAPing residues             2
739   12  25
740  #OVERLAPing all corrected after             1  random generation
741 #OVERLAP evdw after   4.24075E+05
742 Waiting for     0.0008 sec
743 Waiting for     0.0398 sec
744 Waiting for     0.0377 sec
745 Waiting for     0.0386 sec
746 Waiting for     0.0396 sec
747 Waiting for     1.1437 sec
748 Waiting for     0.0007 sec
749 Waiting for     0.0008 sec
750 Waiting for     0.0383 sec
751 Waiting for     0.0008 sec
752 Waiting for     0.0386 sec
753 Waiting for     0.0380 sec
754 Waiting for     0.0386 sec
755 Waiting for     0.0387 sec
756 #OVERLAP evdw > 1d10   1.00000E+20
757  #OVERLAPing residues             2
758    6  27
759  #OVERLAPing all corrected after             1  random generation
760 #OVERLAP evdw after   2.83778E+09
761 Waiting for     0.0383 sec
762 Waiting for     0.0381 sec
763 #OVERLAP evdw > 1d10   1.00000E+20
764  #OVERLAPing residues             2
765   22  25
766  #OVERLAPing all corrected after             1  random generation
767 #OVERLAP evdw after   1.68777E+06
768 Waiting for     0.0010 sec
769 Waiting for     0.0086 sec
770 Waiting for     1.4541 sec
771 Waiting for     0.0007 sec
772 Waiting for     0.0008 sec
773 Waiting for     0.0390 sec
774 #OVERLAP evdw > 1d10   1.00000E+20
775  #OVERLAPing residues             5
776    8  23   9  24  27
777  #OVERLAPing all corrected after             1  random generation
778 #OVERLAP evdw after   8.14732E+11
779 Waiting for     0.0385 sec
780 #OVERLAP evdw > 1d10   1.00000E+20
781  #OVERLAPing residues             2
782    8  18
783  #OVERLAPing all corrected after             2  random generation
784 #OVERLAP evdw after   2.95255E+14
785 Waiting for     0.0392 sec
786 Waiting for     0.0391 sec
787 Waiting for     0.0045 sec
788 #OVERLAP evdw > 1d10   1.00000E+20
789  #OVERLAPing residues             2
790    7  25
791  #OVERLAPing all corrected after             1  random generation
792 #OVERLAP evdw after   9.74243E+02
793 Waiting for     0.1273 sec
794 #OVERLAP evdw > 1d10   1.00000E+20
795  #OVERLAPing residues             2
796   20  23
797  #OVERLAPing all corrected after             1  random generation
798 #OVERLAP evdw after   1.26052E+08
799 Waiting for     0.0007 sec
800 Waiting for     0.0387 sec
801 Waiting for     0.0387 sec
802 #OVERLAP evdw > 1d10   1.00000E+20
803  #OVERLAPing residues             2
804    9  23
805  #OVERLAPing all corrected after             1  random generation
806 #OVERLAP evdw after   2.77314E+09
807 Waiting for     0.0388 sec
808 Waiting for     0.0383 sec
809 Waiting for     1.0431 sec
810 #OVERLAP evdw > 1d10   1.00000E+20
811  #OVERLAPing residues             2
812    5  11
813  #OVERLAPing all corrected after             4  random generation
814 #OVERLAP evdw after   1.56624E+22
815 Waiting for     0.0007 sec
816 Waiting for     0.0463 sec
817 Waiting for     0.0391 sec
818 Waiting for     0.0500 sec
819 #OVERLAP evdw > 1d10   1.00000E+20
820  #OVERLAPing residues             2
821   21  25
822  #OVERLAPing all corrected after             2  random generation
823 #OVERLAP evdw after   3.76662E+13
824 Waiting for     0.0382 sec
825 Waiting for     0.0387 sec
826 #OVERLAP evdw > 1d10   1.00000E+20
827  #OVERLAPing residues             2
828   24  27
829  #OVERLAPing all corrected after             1  random generation
830 #OVERLAP evdw after   1.67437E+17
831 Waiting for     0.0381 sec
832 #OVERLAP evdw > 1d10   1.00000E+20
833  #OVERLAPing residues             2
834    3  11
835  #OVERLAPing all corrected after             1  random generation
836 #OVERLAP evdw after   8.96697E+04
837 Waiting for     0.0008 sec
838 #OVERLAP evdw > 1d10   1.00000E+20
839  #OVERLAPing residues             4
840    4  19  11  17
841  #OVERLAPing all corrected after             1  random generation
842 #OVERLAP evdw after   9.79535E+12
843 Waiting for     0.0387 sec
844 Waiting for     0.0008 sec
845 Waiting for     0.0868 sec
846 Waiting for     0.0007 sec
847 Waiting for     0.0397 sec
848 Waiting for     0.0383 sec
849 Waiting for     0.0518 sec
850 Waiting for     0.0387 sec
851 Waiting for     0.3176 sec
852 #OVERLAP evdw > 1d10   1.00000E+20
853  #OVERLAPing residues             3
854   12  27  14
855  #OVERLAPing all corrected after             1  random generation
856 #OVERLAP evdw after   1.21389E+15
857 Waiting for     0.0008 sec
858 Waiting for     0.0396 sec
859 Waiting for     0.0385 sec
860 Waiting for     0.0008 sec
861 Waiting for     0.0720 sec
862 #OVERLAP evdw > 1d10   1.00000E+20
863  #OVERLAPing residues             4
864    8  22   9  25
865  #OVERLAPing all corrected after             2  random generation
866 #OVERLAP evdw after   1.39698E+10
867 Waiting for     0.0387 sec
868 Waiting for     0.0084 sec
869 Waiting for     0.0382 sec
870 Waiting for     0.0400 sec
871 #OVERLAP evdw > 1d10   1.00000E+20
872  #OVERLAPing residues             2
873    4   9
874  #OVERLAPing all corrected after             1  random generation
875 #OVERLAP evdw after   7.93506E+04
876 Waiting for     0.0386 sec
877 Waiting for     1.1917 sec
878 #OVERLAP evdw > 1d10   1.00000E+20
879  #OVERLAPing residues             2
880   11  29
881  #OVERLAPing all corrected after             1  random generation
882 #OVERLAP evdw after   7.48200E+03
883 Waiting for     0.0135 sec
884 Waiting for     0.0390 sec
885 #OVERLAP evdw > 1d10   1.00000E+20
886  #OVERLAPing residues             2
887    7  25
888  #OVERLAPing all corrected after             1  random generation
889 #OVERLAP evdw after   6.95052E+09
890 Waiting for     0.0388 sec
891 #OVERLAP evdw > 1d10   1.00000E+20
892  #OVERLAPing residues             2
893    4  12
894  #OVERLAPing all corrected after             1  random generation
895 #OVERLAP evdw after   6.52908E+07
896 Waiting for     0.0383 sec
897 Waiting for     0.0181 sec
898 #OVERLAP evdw > 1d10   1.00000E+20
899  #OVERLAPing residues             2
900   13  27
901  #OVERLAPing all corrected after             1  random generation
902 #OVERLAP evdw after   5.28365E+14
903 Waiting for     0.0388 sec
904 Waiting for     0.0008 sec
905 Waiting for     0.0386 sec
906 Waiting for     0.0387 sec
907 Waiting for     0.0394 sec
908 Waiting for     0.0393 sec
909 #OVERLAP evdw > 1d10   1.00000E+20
910  #OVERLAPing residues             4
911    5  25   7  23
912  #OVERLAPing all corrected after             2  random generation
913 #OVERLAP evdw after   1.00932E+13
914 Waiting for     1.6145 sec
915 Waiting for     0.0008 sec
916 Waiting for     0.0544 sec
917 Waiting for     0.0008 sec
918 Waiting for     0.0008 sec
919 Waiting for     0.0008 sec
920 Waiting for     0.0382 sec
921 #OVERLAP evdw > 1d10   1.00000E+20
922  #OVERLAPing residues             2
923    9  17
924  #OVERLAPing all corrected after             1  random generation
925 #OVERLAP evdw after   3.91223E+09
926 Waiting for     0.0008 sec
927 Waiting for     0.0008 sec
928 Waiting for     0.0008 sec
929 #OVERLAP evdw > 1d10   1.00000E+20
930  #OVERLAPing residues             4
931    5  12   9  25
932  #OVERLAPing all corrected after             1  random generation
933 #OVERLAP evdw after   2.97470E+10
934 Waiting for     0.0397 sec
935 #OVERLAP evdw > 1d10   1.00000E+20
936  #OVERLAPing residues             2
937   22  25
938  #OVERLAPing all corrected after             1  random generation
939 #OVERLAP evdw after   2.27244E+08
940 Waiting for     0.0396 sec
941 Waiting for     0.0389 sec
942 Waiting for     0.0388 sec
943 #OVERLAP evdw > 1d10   1.00000E+20
944  #OVERLAPing residues             2
945   13  20
946  #OVERLAPing all corrected after             1  random generation
947 #OVERLAP evdw after   1.55557E+17
948 Waiting for     0.0409 sec
949 Waiting for     0.0381 sec
950 Waiting for     0.0395 sec
951 Waiting for     0.0387 sec
952 Waiting for     0.0388 sec
953 Waiting for     0.0397 sec
954 Waiting for     0.0009 sec
955 #OVERLAP evdw > 1d10   1.00000E+20
956  #OVERLAPing residues             2
957    4  12
958  #OVERLAPing all corrected after             1  random generation
959 #OVERLAP evdw after   2.82269E+06
960 Waiting for     0.0733 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             2
963    9  27
964  #OVERLAPing all corrected after           290  random generation
965 #OVERLAP evdw after   7.44359E+19
966 Waiting for     0.0007 sec
967 Waiting for     0.0389 sec
968 #OVERLAP evdw > 1d10   1.00000E+20
969  #OVERLAPing residues             2
970    9  15
971  #OVERLAPing all corrected after             2  random generation
972 #OVERLAP evdw after   2.94409E+05
973 Waiting for     0.0383 sec
974 Waiting for     0.0008 sec
975 Waiting for     0.0395 sec
976 Waiting for     0.0398 sec
977 Waiting for     0.0267 sec
978 Waiting for     0.0389 sec
979 Waiting for     0.0393 sec
980 #OVERLAP evdw > 1d10   1.00000E+20
981  #OVERLAPing residues             5
982    7  27   9  25  13
983  #OVERLAPing all corrected after             2  random generation
984 #OVERLAP evdw after   1.30842E+15
985 Waiting for     1.5464 sec
986 #OVERLAP evdw > 1d10   1.00000E+20
987  #OVERLAPing residues             3
988   17  20  25
989  #OVERLAPing all corrected after             3  random generation
990 #OVERLAP evdw after   4.92215E+08
991 Waiting for     0.0008 sec
992 Waiting for     0.0382 sec
993 Waiting for     0.0619 sec
994 Waiting for     0.0008 sec
995 Waiting for     0.0509 sec
996 Waiting for     0.0008 sec
997 Waiting for     0.0386 sec
998 Waiting for     0.0008 sec
999 #OVERLAP evdw > 1d10   1.00000E+20
1000  #OVERLAPing residues             2
1001   12  25
1002  #OVERLAPing all corrected after             1  random generation
1003 #OVERLAP evdw after   6.15813E+06
1004 Waiting for     0.0381 sec
1005 #OVERLAP evdw > 1d10   1.00000E+20
1006  #OVERLAPing residues             2
1007   27  29
1008  #OVERLAPing all corrected after             1  random generation
1009 #OVERLAP evdw after   4.46671E+01
1010 Waiting for     0.0392 sec
1011 Waiting for     0.0008 sec
1012 #OVERLAP evdw > 1d10   1.00000E+20
1013  #OVERLAPing residues             4
1014    5  27  13  23
1015  #OVERLAPing all corrected after             1  random generation
1016 #OVERLAP evdw after   9.95992E+01
1017 Waiting for     0.0631 sec
1018 Waiting for     1.0960 sec
1019 Waiting for     0.0007 sec
1020 Waiting for     0.0390 sec
1021 Waiting for     0.0008 sec
1022 #OVERLAP evdw > 1d10   1.00000E+20
1023  #OVERLAPing residues             3
1024    4  25   5
1025  #OVERLAPing all corrected after             3  random generation
1026 #OVERLAP evdw after   5.69007E+08
1027 Waiting for     0.0008 sec
1028 #OVERLAP evdw > 1d10   1.00000E+20
1029  #OVERLAPing residues             4
1030    2  11   7  19
1031  #OVERLAPing all corrected after             1  random generation
1032 #OVERLAP evdw after   3.68108E+20
1033 Waiting for     0.0383 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             4
1036    4  20   6  23
1037  #OVERLAPing all corrected after            68  random generation
1038 #OVERLAP evdw after   3.42674E+26
1039 Waiting for     0.0832 sec
1040 Waiting for     0.0008 sec
1041 Waiting for     0.0661 sec
1042 Waiting for     0.0384 sec
1043 Waiting for     0.0008 sec
1044 Waiting for     0.0696 sec
1045 Waiting for     0.0381 sec
1046 Waiting for     0.0387 sec
1047 Waiting for     0.0590 sec
1048 Waiting for     0.0008 sec
1049 Waiting for     0.0008 sec
1050 Waiting for     0.0384 sec
1051 Waiting for     0.0365 sec
1052 Waiting for     0.0767 sec
1053 Waiting for     0.0430 sec
1054 Waiting for     0.0750 sec
1055 Waiting for     0.0396 sec
1056 #OVERLAP evdw > 1d10   1.00000E+20
1057  #OVERLAPing residues             2
1058    9  29
1059  #OVERLAPing all corrected after             1  random generation
1060 #OVERLAP evdw after   2.55665E+05
1061 Waiting for     0.0582 sec
1062 #OVERLAP evdw > 1d10   1.00000E+20
1063  #OVERLAPing residues             2
1064   11  25
1065  #OVERLAPing all corrected after             3  random generation
1066 #OVERLAP evdw after   6.51328E+11
1067 Waiting for     0.0397 sec
1068 #OVERLAP evdw > 1d10   1.00000E+20
1069  #OVERLAPing residues             2
1070   17  20
1071  #OVERLAPing all corrected after             1  random generation
1072 #OVERLAP evdw after   5.33333E+04
1073 Waiting for     0.0763 sec
1074 #OVERLAP evdw > 1d10   1.00000E+20
1075  #OVERLAPing residues             2
1076    7  20
1077  #OVERLAPing all corrected after             3  random generation
1078 #OVERLAP evdw after   1.74963E+15
1079 Waiting for     0.0347 sec
1080 Waiting for     0.0396 sec
1081 #OVERLAP evdw > 1d10   1.00000E+20
1082  #OVERLAPing residues             2
1083    4   9
1084  #OVERLAPing all corrected after             1  random generation
1085 #OVERLAP evdw after  -2.61700E+01
1086 Waiting for     0.0398 sec
1087 Waiting for     0.0380 sec
1088 Waiting for     0.0384 sec
1089 Waiting for     0.0379 sec
1090 Waiting for     0.0383 sec
1091 #OVERLAP evdw > 1d10   1.00000E+20
1092  #OVERLAPing residues             2
1093    7  23
1094  #OVERLAPing all corrected after             1  random generation
1095 #OVERLAP evdw after   6.45984E+08
1096 Waiting for     0.0386 sec
1097 Waiting for     0.0122 sec
1098 #OVERLAP evdw > 1d10   1.00000E+20
1099  #OVERLAPing residues             2
1100    9  12
1101  #OVERLAPing all corrected after             1  random generation
1102 #OVERLAP evdw after   7.25085E+02
1103 Waiting for     0.0396 sec
1104 Waiting for     0.0398 sec
1105 #OVERLAP evdw > 1d10   1.00000E+20
1106  #OVERLAPing residues             2
1107   11  20
1108  #OVERLAPing all corrected after             2  random generation
1109 #OVERLAP evdw after   9.89071E+23
1110 Waiting for     0.0152 sec
1111 Waiting for     0.0386 sec
1112 Waiting for     0.0387 sec
1113 Waiting for     0.0397 sec
1114 Waiting for     0.9498 sec
1115 Waiting for     0.0007 sec
1116 #OVERLAP evdw > 1d10   1.00000E+20
1117  #OVERLAPing residues             2
1118    8  14
1119  #OVERLAPing all corrected after             3  random generation
1120 #OVERLAP evdw after   1.20346E+24
1121 Waiting for     0.0007 sec
1122 #OVERLAP evdw > 1d10   1.00000E+20
1123  #OVERLAPing residues             2
1124   17  21
1125  #OVERLAPing all corrected after             1  random generation
1126 #OVERLAP evdw after   1.28356E+07
1127 Waiting for     0.0008 sec
1128 Waiting for     0.0399 sec
1129 Waiting for     0.1190 sec
1130 Waiting for     0.0007 sec
1131 Waiting for     0.0008 sec
1132 Waiting for     0.0394 sec
1133 #OVERLAP evdw > 1d10   1.00000E+20
1134  #OVERLAPing residues             2
1135   11  23
1136  #OVERLAPing all corrected after             1  random generation
1137 #OVERLAP evdw after   9.63970E+07
1138 Waiting for     0.0394 sec
1139 #OVERLAP evdw > 1d10   1.00000E+20
1140  #OVERLAPing residues             2
1141    9  14
1142  #OVERLAPing all corrected after             1  random generation
1143 #OVERLAP evdw after   4.96443E+10
1144 Waiting for     0.0008 sec
1145 Waiting for     0.0381 sec
1146 Waiting for     0.0395 sec
1147 Waiting for     0.0394 sec
1148 Waiting for     0.6899 sec
1149 Waiting for     0.0254 sec
1150 #OVERLAP evdw > 1d10   1.00000E+20
1151  #OVERLAPing residues             2
1152    4  11
1153  #OVERLAPing all corrected after             1  random generation
1154 #OVERLAP evdw after   7.09795E+12
1155 Waiting for     0.0380 sec
1156 Waiting for     0.0391 sec
1157 Waiting for     0.0409 sec
1158 Waiting for     0.0382 sec
1159 Waiting for     0.0380 sec
1160 Waiting for     0.0007 sec
1161 Waiting for     0.0417 sec
1162 Waiting for     0.0379 sec
1163 #OVERLAP evdw > 1d10   1.00000E+20
1164  #OVERLAPing residues             2
1165    3  27
1166  #OVERLAPing all corrected after             1  random generation
1167 #OVERLAP evdw after   1.61362E+04
1168 Waiting for     0.0383 sec
1169 Waiting for     0.0384 sec
1170 Waiting for     0.1372 sec
1171 #OVERLAP evdw > 1d10   1.00000E+20
1172  #OVERLAPing residues             2
1173    8  13
1174  #OVERLAPing all corrected after             1  random generation
1175 #OVERLAP evdw after   1.48445E+17
1176 Waiting for     0.0007 sec
1177 #OVERLAP evdw > 1d10   1.00000E+20
1178  #OVERLAPing residues             2
1179    3  16
1180  #OVERLAPing all corrected after             1  random generation
1181 #OVERLAP evdw after   2.80168E+05
1182 Waiting for     0.0388 sec
1183 Waiting for     0.0393 sec
1184 Waiting for     0.0008 sec
1185 Waiting for     0.0389 sec
1186 #OVERLAP evdw > 1d10   1.00000E+20
1187  #OVERLAPing residues             4
1188    8  20  13  28
1189  #OVERLAPing all corrected after             3  random generation
1190 #OVERLAP evdw after   4.73557E+17
1191 Waiting for     0.0387 sec
1192 Waiting for     0.0008 sec
1193 Waiting for     0.0010 sec
1194 #OVERLAP evdw > 1d10   1.00000E+20
1195  #OVERLAPing residues             4
1196   12  29  25  27
1197  #OVERLAPing all corrected after            26  random generation
1198 #OVERLAP evdw after   7.34307E+13
1199 Waiting for     0.0205 sec
1200 Waiting for     0.0738 sec
1201 Waiting for     1.5849 sec
1202 Waiting for     0.0007 sec
1203 #OVERLAP evdw > 1d10   1.00000E+20
1204  #OVERLAPing residues             2
1205   14  18
1206  #OVERLAPing all corrected after             1  random generation
1207 #OVERLAP evdw after   1.81856E+04
1208 Waiting for     0.0008 sec
1209 #OVERLAP evdw > 1d10   1.00000E+20
1210  #OVERLAPing residues             4
1211   13  29  14  27
1212  #OVERLAPing all corrected after             2  random generation
1213 #OVERLAP evdw after   1.69426E+08
1214 Waiting for     0.0384 sec
1215 Waiting for     0.0610 sec
1216 #OVERLAP evdw > 1d10   1.00000E+20
1217  #OVERLAPing residues             2
1218   20  26
1219  #OVERLAPing all corrected after             1  random generation
1220 #OVERLAP evdw after   8.19491E+09
1221 Waiting for     0.0391 sec
1222 Waiting for     0.0008 sec
1223 Waiting for     0.0448 sec
1224 Waiting for     0.0478 sec
1225 Waiting for     0.0384 sec
1226 Waiting for     0.0396 sec
1227 Waiting for     0.0521 sec
1228 Waiting for     0.0398 sec
1229 Waiting for     0.0380 sec
1230 Waiting for     0.3297 sec
1231 Waiting for     0.0389 sec
1232 #OVERLAP evdw > 1d10   1.00000E+20
1233  #OVERLAPing residues             2
1234    6  14
1235  #OVERLAPing all corrected after           582  random generation
1236 #OVERLAP evdw after   5.95478E+24
1237 Waiting for     0.0387 sec
1238 Waiting for     0.0390 sec
1239 Waiting for     0.0383 sec
1240 Waiting for     0.0685 sec
1241 Waiting for     0.0396 sec
1242 Waiting for     0.0477 sec
1243 #OVERLAP evdw > 1d10   1.00000E+20
1244  #OVERLAPing residues             2
1245    4  29
1246  #OVERLAPing all corrected after             1  random generation
1247 #OVERLAP evdw after   2.16893E+06
1248 Waiting for     0.0390 sec
1249 Waiting for     0.0008 sec
1250 Waiting for     0.0397 sec
1251 Waiting for     0.0396 sec
1252 Waiting for     0.0926 sec
1253 Waiting for     0.0009 sec
1254 Waiting for     0.0389 sec
1255 Waiting for     0.0008 sec
1256 Waiting for     0.0589 sec
1257 #OVERLAP evdw > 1d10   1.00000E+20
1258  #OVERLAPing residues             2
1259    5  25
1260  #OVERLAPing all corrected after             1  random generation
1261 #OVERLAP evdw after   3.06038E+06
1262 Waiting for     0.0008 sec
1263 Waiting for     0.0388 sec
1264 Waiting for     0.0395 sec
1265 Waiting for     0.0391 sec
1266 #OVERLAP evdw > 1d10   1.00000E+20
1267  #OVERLAPing residues             2
1268    4  25
1269  #OVERLAPing all corrected after             1  random generation
1270 #OVERLAP evdw after   7.28409E+06
1271 Waiting for     0.0784 sec
1272 Waiting for     0.0007 sec
1273 #OVERLAP evdw > 1d10   1.15131E+20
1274  #OVERLAPing residues             0
1275
1276  #OVERLAPing all corrected after             1  random generation
1277 #OVERLAP evdw after   1.15131E+20
1278 Waiting for     0.0622 sec
1279 #OVERLAP evdw > 1d10   1.00000E+20
1280  #OVERLAPing residues             4
1281    4  26   5  27
1282  #OVERLAPing all corrected after             8  random generation
1283 #OVERLAP evdw after   9.03719E+20
1284 Waiting for     0.0382 sec
1285 Waiting for     0.0386 sec
1286 Waiting for     0.0392 sec
1287 #OVERLAP evdw > 1d10   1.00000E+20
1288  #OVERLAPing residues             2
1289    5  25
1290  #OVERLAPing all corrected after             1  random generation
1291 #OVERLAP evdw after  -4.27613E+01
1292 Waiting for     0.0754 sec
1293 Waiting for     0.0392 sec
1294 Waiting for     0.5026 sec
1295 Waiting for     0.0008 sec
1296 #OVERLAP evdw > 1d10   1.00000E+20
1297  #OVERLAPing residues             2
1298    4  27
1299  #OVERLAPing all corrected after             1  random generation
1300 #OVERLAP evdw after   3.18059E+09
1301 Waiting for     0.0474 sec
1302 Waiting for     0.0391 sec
1303 Waiting for     0.0010 sec
1304 #OVERLAP evdw > 1d10   1.00000E+20
1305  #OVERLAPing residues             2
1306    4  24
1307  #OVERLAPing all corrected after             1  random generation
1308 #OVERLAP evdw after   1.06492E+09
1309 Waiting for     0.0008 sec
1310 Waiting for     0.0387 sec
1311 Waiting for     0.0387 sec
1312 Waiting for     0.0399 sec
1313 Waiting for     0.0384 sec
1314 Waiting for     0.0008 sec
1315 Waiting for     0.0389 sec
1316 Waiting for     0.0391 sec
1317 Waiting for     0.0007 sec
1318 Waiting for     0.8280 sec
1319 Waiting for     0.0007 sec
1320 #OVERLAP evdw > 1d10   1.00000E+20
1321  #OVERLAPing residues             2
1322    4  19
1323  #OVERLAPing all corrected after             1  random generation
1324 #OVERLAP evdw after   1.37265E+05
1325 Waiting for     0.0382 sec
1326 Waiting for     0.0394 sec
1327 Waiting for     0.0393 sec
1328 Waiting for     0.0558 sec
1329 Waiting for     0.0729 sec
1330 #OVERLAP evdw > 1d10   1.00000E+20
1331  #OVERLAPing residues             2
1332    4  22
1333  #OVERLAPing all corrected after             1  random generation
1334 #OVERLAP evdw after   4.84475E+03
1335 Waiting for     0.0387 sec
1336 Waiting for     0.0384 sec
1337 Waiting for     0.0380 sec
1338 #OVERLAP evdw > 1d10   1.00000E+20
1339  #OVERLAPing residues             2
1340   20  26
1341  #OVERLAPing all corrected after             1  random generation
1342 #OVERLAP evdw after   4.44953E+12
1343 Waiting for     0.0395 sec
1344 Waiting for     0.0413 sec
1345 Waiting for     0.0391 sec
1346 Waiting for     1.3554 sec
1347 Waiting for     0.0008 sec
1348 Waiting for     0.0011 sec
1349 Waiting for     0.0206 sec
1350 Waiting for     0.0382 sec
1351 #OVERLAP evdw > 1d10   1.00000E+20
1352  #OVERLAPing residues             2
1353   24  27
1354  #OVERLAPing all corrected after             1  random generation
1355 #OVERLAP evdw after  -1.85844E+01
1356 Waiting for     0.0389 sec
1357 Waiting for     0.0380 sec
1358 #OVERLAP evdw > 1d10   1.00000E+20
1359  #OVERLAPing residues             2
1360    4  25
1361  #OVERLAPing all corrected after             1  random generation
1362 #OVERLAP evdw after   2.25606E+05
1363 Waiting for     0.0379 sec
1364 Waiting for     0.0392 sec
1365 Waiting for     0.0384 sec
1366 Waiting for     0.0391 sec
1367 Waiting for     0.0027 sec
1368 Waiting for     0.0391 sec
1369 Waiting for     1.9453 sec
1370 Waiting for     0.0393 sec
1371 #OVERLAP evdw > 1d10   1.00000E+20
1372  #OVERLAPing residues             3
1373    9  14  23
1374  #OVERLAPing all corrected after             4  random generation
1375 #OVERLAP evdw after   9.65096E+05
1376 Waiting for     0.0101 sec
1377 #OVERLAP evdw > 1d10   1.00000E+20
1378  #OVERLAPing residues             2
1379    9  25
1380  #OVERLAPing all corrected after             1  random generation
1381 #OVERLAP evdw after   9.22236E+03
1382 Waiting for     0.0734 sec
1383 #OVERLAP evdw > 1d10   1.00000E+20
1384  #OVERLAPing residues             2
1385    3  17
1386  #OVERLAPing all corrected after             1  random generation
1387 #OVERLAP evdw after   3.85998E+04
1388 Waiting for     0.0008 sec
1389 Waiting for     0.0384 sec
1390 Waiting for     0.0008 sec
1391 Waiting for     0.0396 sec
1392 Waiting for     0.0406 sec
1393 #OVERLAP evdw > 1d10   1.00000E+20
1394  #OVERLAPing residues             2
1395   12  27
1396  #OVERLAPing all corrected after             2  random generation
1397 #OVERLAP evdw after   1.25015E+19
1398 Waiting for     0.0398 sec
1399 Waiting for     0.0557 sec
1400 Waiting for     0.0397 sec
1401 Waiting for     0.0385 sec
1402 Waiting for     2.0373 sec
1403 #OVERLAP evdw > 1d10   1.00000E+20
1404  #OVERLAPing residues             2
1405    7  27
1406  #OVERLAPing all corrected after             1  random generation
1407 #OVERLAP evdw after   1.94130E+07
1408 Waiting for     0.0393 sec
1409 Waiting for     0.0008 sec
1410 #OVERLAP evdw > 1d10   1.00000E+20
1411  #OVERLAPing residues             2
1412   17  19
1413  #OVERLAPing all corrected after             1  random generation
1414 #OVERLAP evdw after   4.73236E+10
1415 Waiting for     0.0395 sec
1416 Waiting for     0.0008 sec
1417 #OVERLAP evdw > 1d10   1.00000E+20
1418  #OVERLAPing residues             2
1419    9  26
1420  #OVERLAPing all corrected after             1  random generation
1421 #OVERLAP evdw after   1.44929E+03
1422 Waiting for     0.0384 sec
1423 Waiting for     0.0393 sec
1424 Waiting for     0.0391 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             6
1427    3  23   4  26   6  27
1428  #OVERLAPing all corrected after             2  random generation
1429 #OVERLAP evdw after   8.48049E+04
1430 Waiting for     0.0388 sec
1431 Waiting for     0.0732 sec
1432 Waiting for     0.0008 sec
1433 Waiting for     0.0720 sec
1434 Waiting for     0.0396 sec
1435 Waiting for     0.0395 sec
1436 Waiting for     0.0389 sec
1437 Waiting for     0.0008 sec
1438 Waiting for     0.0008 sec
1439 Waiting for     0.0390 sec
1440 Waiting for     0.0008 sec
1441 #OVERLAP evdw > 1d10   1.00000E+20
1442  #OVERLAPing residues             5
1443    6  22   7  23  25
1444  #OVERLAPing NOT all corrected             2
1445    6  22
1446 #OVERLAP evdw after   1.00000E+20
1447 Waiting for     0.0380 sec
1448 Waiting for     0.0396 sec
1449 Waiting for     0.0398 sec
1450 Waiting for     0.0383 sec
1451 Waiting for     0.0008 sec
1452 Waiting for     0.0398 sec
1453 Waiting for     0.0008 sec
1454 #OVERLAP evdw > 1d10   1.00000E+20
1455  #OVERLAPing residues             6
1456    4  14   7   9  15  20
1457  #OVERLAPing all corrected after             2  random generation
1458 #OVERLAP evdw after   7.83979E+07
1459 Waiting for     0.0386 sec
1460 Waiting for     0.0368 sec
1461 Waiting for     0.0386 sec
1462 Waiting for     0.0594 sec
1463 Waiting for     0.0385 sec
1464 Waiting for     1.6112 sec
1465 Waiting for     0.0007 sec
1466 Waiting for     0.0008 sec
1467 #OVERLAP evdw > 1d10   8.48180E+21
1468  #OVERLAPing residues             0
1469
1470  #OVERLAPing all corrected after             1  random generation
1471 #OVERLAP evdw after   8.48180E+21
1472 Waiting for     0.0398 sec
1473 #OVERLAP evdw > 1d10   6.14083E+23
1474  #OVERLAPing residues             0
1475
1476  #OVERLAPing all corrected after             1  random generation
1477 #OVERLAP evdw after   6.14083E+23
1478 Waiting for     0.0007 sec
1479 Waiting for     0.0008 sec
1480 Waiting for     0.0389 sec
1481 Waiting for     0.0379 sec
1482 Waiting for     0.0398 sec
1483 Waiting for     0.0384 sec
1484 Waiting for     0.0853 sec
1485 Waiting for     0.0008 sec
1486 Waiting for     0.0397 sec
1487 Waiting for     0.0007 sec
1488 Waiting for     1.3531 sec
1489 Waiting for     0.0007 sec
1490 Waiting for     0.0410 sec
1491 Waiting for     0.0388 sec
1492 Waiting for     0.0008 sec
1493 Waiting for     0.0394 sec
1494 Waiting for     0.0671 sec
1495 #OVERLAP evdw > 1d10   1.00000E+20
1496  #OVERLAPing residues             6
1497    2  27   3  26   7  20
1498  #OVERLAPing all corrected after             2  random generation
1499 #OVERLAP evdw after   1.29264E+13
1500 Waiting for     0.0398 sec
1501 Waiting for     0.0396 sec
1502 Waiting for     0.0379 sec
1503 Waiting for     0.0389 sec
1504 #OVERLAP evdw > 1d10   1.00000E+20
1505  #OVERLAPing residues             2
1506    9  11
1507  #OVERLAPing all corrected after             1  random generation
1508 #OVERLAP evdw after   2.03396E+09
1509 Waiting for     0.0008 sec
1510 Waiting for     2.0913 sec
1511 #OVERLAP evdw > 1d10   1.00000E+20
1512  #OVERLAPing residues             4
1513    6  11   7  22
1514  #OVERLAPing all corrected after             2  random generation
1515 #OVERLAP evdw after   3.35931E+13
1516 Waiting for     0.0008 sec
1517 Waiting for     0.0385 sec
1518 Waiting for     0.0007 sec
1519 Waiting for     0.0387 sec
1520 Waiting for     0.0382 sec
1521 #OVERLAP evdw > 1d10   1.00000E+20
1522  #OVERLAPing residues             3
1523    5   9  25
1524  #OVERLAPing all corrected after            22  random generation
1525 #OVERLAP evdw after   1.65503E+16
1526 Waiting for     0.0007 sec
1527 #OVERLAP evdw > 1d10   1.00000E+20
1528  #OVERLAPing residues             2
1529    4  17
1530  #OVERLAPing all corrected after             1  random generation
1531 #OVERLAP evdw after   9.39740E+08
1532 Waiting for     0.0402 sec
1533 #OVERLAP evdw > 1d10   1.00000E+20
1534  #OVERLAPing residues             2
1535    9  17
1536  #OVERLAPing all corrected after             1  random generation
1537 #OVERLAP evdw after   1.13469E+08
1538 Waiting for     0.0392 sec
1539 Waiting for     0.0386 sec
1540 #OVERLAP evdw > 1d10   1.00000E+20
1541  #OVERLAPing residues             2
1542   20  22
1543  #OVERLAPing all corrected after             1  random generation
1544 #OVERLAP evdw after   5.48723E+15
1545 Waiting for     0.0570 sec
1546 Waiting for     0.0390 sec
1547 #OVERLAP evdw > 1d10   1.00000E+20
1548  #OVERLAPing residues             2
1549    9  23
1550  #OVERLAPing all corrected after             9  random generation
1551 #OVERLAP evdw after   7.91108E+18
1552 Waiting for     0.0329 sec
1553 Waiting for     0.0384 sec
1554 Waiting for     0.0395 sec
1555 Waiting for     0.0766 sec
1556 #OVERLAP evdw > 1d10   1.00000E+20
1557  #OVERLAPing residues             2
1558    7  20
1559  #OVERLAPing all corrected after             1  random generation
1560 #OVERLAP evdw after   2.06683E+09
1561 Waiting for     0.0008 sec
1562 Waiting for     0.0383 sec
1563 Waiting for     0.0390 sec
1564 Waiting for     0.0381 sec
1565 Waiting for     0.0211 sec
1566 #OVERLAP evdw > 1d10   1.00000E+20
1567  #OVERLAPing residues             2
1568    7  25
1569  #OVERLAPing all corrected after             5  random generation
1570 #OVERLAP evdw after   1.44694E+11
1571 Waiting for     0.0629 sec
1572 Waiting for     0.0008 sec
1573 #OVERLAP evdw > 1d10   1.00000E+20
1574  #OVERLAPing residues             4
1575   12  26  13  25
1576  #OVERLAPing all corrected after             1  random generation
1577 #OVERLAP evdw after   4.35852E+24
1578 Waiting for     0.0520 sec
1579 Waiting for     0.0391 sec
1580 Waiting for     0.0393 sec
1581 Waiting for     0.0008 sec
1582 Waiting for     1.3251 sec
1583 Waiting for     0.0007 sec
1584 #OVERLAP evdw > 1d10   1.00000E+20
1585  #OVERLAPing residues             2
1586    3  13
1587  #OVERLAPing all corrected after             1  random generation
1588 #OVERLAP evdw after   2.71261E+08
1589 Waiting for     0.0620 sec
1590 Waiting for     0.0386 sec
1591 Waiting for     0.0178 sec
1592 #OVERLAP evdw > 1d10   1.00000E+20
1593  #OVERLAPing residues             2
1594   20  27
1595  #OVERLAPing all corrected after             1  random generation
1596 #OVERLAP evdw after   5.31341E+02
1597 Waiting for     0.0380 sec
1598 Waiting for     0.0398 sec
1599 #OVERLAP evdw > 1d10   1.00000E+20
1600  #OVERLAPing residues             4
1601   11  21  14  20
1602  #OVERLAPing all corrected after             1  random generation
1603 #OVERLAP evdw after   3.80695E+13
1604 Waiting for     0.0385 sec
1605 #OVERLAP evdw > 1d10   1.00000E+20
1606  #OVERLAPing residues             2
1607    4  27
1608  #OVERLAPing all corrected after             1  random generation
1609 #OVERLAP evdw after   6.49871E+08
1610 Waiting for     0.0392 sec
1611 Waiting for     0.0008 sec
1612 #OVERLAP evdw > 1d10   1.00000E+20
1613  #OVERLAPing residues             3
1614    4  27   5
1615  #OVERLAPing all corrected after             1  random generation
1616 #OVERLAP evdw after   1.15372E+06
1617 Waiting for     0.0386 sec
1618 Waiting for     0.0159 sec
1619 Waiting for     0.0008 sec
1620 Waiting for     0.0578 sec
1621 Waiting for     0.0385 sec
1622 Waiting for     0.3762 sec
1623 Waiting for     0.0009 sec
1624 Waiting for     0.0420 sec
1625 Waiting for     0.0007 sec
1626 Waiting for     0.0379 sec
1627 Waiting for     0.0390 sec
1628 Waiting for     0.0386 sec
1629 Waiting for     0.0383 sec
1630 Waiting for     0.0386 sec
1631 Waiting for     0.0392 sec
1632 Waiting for     0.0398 sec
1633 Waiting for     0.0113 sec
1634 Waiting for     0.9363 sec
1635 Waiting for     0.0028 sec
1636 Waiting for     0.0397 sec
1637 Waiting for     0.0382 sec
1638 #OVERLAP evdw > 1d10   1.00000E+20
1639  #OVERLAPing residues             2
1640    2  11
1641  #OVERLAPing all corrected after             1  random generation
1642 #OVERLAP evdw after   3.96246E+04
1643 Waiting for     0.0394 sec
1644 Waiting for     0.0389 sec
1645 Waiting for     0.0008 sec
1646 Waiting for     0.0395 sec
1647 Waiting for     0.0007 sec
1648 Waiting for     0.0387 sec
1649 Waiting for     0.0380 sec
1650 Waiting for     0.0425 sec
1651 Waiting for     0.0387 sec
1652 Waiting for     1.6624 sec
1653 Waiting for     0.0008 sec
1654 Waiting for     0.0396 sec
1655 Waiting for     0.0008 sec
1656 Waiting for     0.0379 sec
1657 #OVERLAP evdw > 1d10   1.00000E+20
1658  #OVERLAPing residues             5
1659    5  20   7  22  25
1660  #OVERLAPing all corrected after             3  random generation
1661 #OVERLAP evdw after   8.66186E+11
1662 Waiting for     0.0395 sec
1663 Waiting for     0.0388 sec
1664 Waiting for     0.0393 sec
1665 #OVERLAP evdw > 1d10   1.00000E+20
1666  #OVERLAPing residues             2
1667    8  17
1668  #OVERLAPing all corrected after             3  random generation
1669 #OVERLAP evdw after   4.58508E+16
1670 Waiting for     0.0386 sec
1671 #OVERLAP evdw > 1d10   1.00000E+20
1672  #OVERLAPing residues             4
1673    5  25   7  27
1674  #OVERLAPing NOT all corrected             2
1675    5  25
1676 #OVERLAP evdw after   1.00000E+20
1677 Waiting for     0.0390 sec
1678 Waiting for     0.0008 sec
1679 Waiting for     0.0008 sec
1680 Waiting for     0.0396 sec
1681 Waiting for     0.0384 sec
1682 Waiting for     1.3966 sec
1683 Waiting for     0.0008 sec
1684 Waiting for     0.0382 sec
1685 #OVERLAP evdw > 1d10   1.00000E+20
1686  #OVERLAPing residues             3
1687    9  19  22
1688  #OVERLAPing all corrected after             1  random generation
1689 #OVERLAP evdw after   2.67755E+03
1690 Waiting for     0.0393 sec
1691 Waiting for     0.0796 sec
1692 #OVERLAP evdw > 1d10   1.00000E+20
1693  #OVERLAPing residues             2
1694   14  27
1695  #OVERLAPing all corrected after             1  random generation
1696 #OVERLAP evdw after   3.32865E+03
1697 Waiting for     0.0009 sec
1698 Waiting for     0.0684 sec
1699 Waiting for     0.0385 sec
1700 Waiting for     0.0479 sec
1701 Waiting for     0.0391 sec
1702 Waiting for     0.0476 sec
1703 #OVERLAP evdw > 1d10   1.00000E+20
1704  #OVERLAPing residues             2
1705   13  27
1706  #OVERLAPing all corrected after             1  random generation
1707 #OVERLAP evdw after   4.26358E+21
1708 Waiting for     0.0392 sec
1709 #OVERLAP evdw > 1d10   1.00000E+20
1710  #OVERLAPing residues             2
1711   11  23
1712  #OVERLAPing all corrected after             1  random generation
1713 #OVERLAP evdw after   2.77205E+07
1714 Waiting for     0.0008 sec
1715 #OVERLAP evdw > 1d10   1.00000E+20
1716  #OVERLAPing residues             2
1717   17  24
1718  #OVERLAPing all corrected after             1  random generation
1719 #OVERLAP evdw after  -3.92829E+01
1720 Waiting for     0.0641 sec
1721 Waiting for     0.0008 sec
1722 Waiting for     0.0008 sec
1723 Waiting for     0.0391 sec
1724 #OVERLAP evdw > 1d10   1.00000E+20
1725  #OVERLAPing residues             2
1726    4  27
1727  #OVERLAPing all corrected after             1  random generation
1728 #OVERLAP evdw after   1.41716E+11
1729 Waiting for     0.0388 sec
1730 Waiting for     0.0395 sec
1731 Waiting for     1.4551 sec
1732 Waiting for     0.0007 sec
1733 Waiting for     0.0395 sec
1734 Waiting for     0.0405 sec
1735 Waiting for     0.0382 sec
1736 Waiting for     0.0398 sec
1737 #OVERLAP evdw > 1d10   1.00000E+20
1738  #OVERLAPing residues             4
1739    7  29  13  26
1740  #OVERLAPing all corrected after             2  random generation
1741 #OVERLAP evdw after   8.92586E+07
1742 Waiting for     0.0386 sec
1743 Waiting for     0.0031 sec
1744 Waiting for     0.0396 sec
1745 Waiting for     0.0487 sec
1746 Waiting for     0.0008 sec
1747 Waiting for     0.0008 sec
1748 #OVERLAP evdw > 1d10   1.00000E+20
1749  #OVERLAPing residues             4
1750    6  27   8  26
1751  #OVERLAPing all corrected after             2  random generation
1752 #OVERLAP evdw after   4.94155E+08
1753 Waiting for     0.0908 sec
1754 #OVERLAP evdw > 1d10   1.00000E+20
1755  #OVERLAPing residues             2
1756   15  26
1757  #OVERLAPing all corrected after             1  random generation
1758 #OVERLAP evdw after   6.50127E+14
1759 Waiting for     0.0007 sec
1760 Waiting for     0.0391 sec
1761 Waiting for     1.9932 sec
1762 #OVERLAP evdw > 1d10   2.24701E+20
1763  #OVERLAPing residues             0
1764
1765  #OVERLAPing all corrected after             1  random generation
1766 #OVERLAP evdw after   2.24701E+20
1767 Waiting for     0.0007 sec
1768 Waiting for     0.0383 sec
1769 #OVERLAP evdw > 1d10   1.00000E+20
1770  #OVERLAPing residues             2
1771    5  11
1772  #OVERLAPing all corrected after             1  random generation
1773 #OVERLAP evdw after   1.40935E+08
1774 Waiting for     0.0008 sec
1775 Waiting for     0.0384 sec
1776 Waiting for     0.0009 sec
1777 Waiting for     0.0008 sec
1778 Waiting for     0.0383 sec
1779 Waiting for     0.0391 sec
1780 #OVERLAP evdw > 1d10   1.00000E+20
1781  #OVERLAPing residues             2
1782   14  23
1783  #OVERLAPing all corrected after             5  random generation
1784 #OVERLAP evdw after   4.00330E+10
1785 Waiting for     0.0520 sec
1786 Waiting for     0.0393 sec
1787 Waiting for     0.1327 sec
1788 Waiting for     0.0126 sec
1789 #OVERLAP evdw > 1d10   1.00000E+20
1790  #OVERLAPing residues             2
1791    7  13
1792  #OVERLAPing all corrected after             5  random generation
1793 #OVERLAP evdw after   9.11740E+02
1794 Waiting for     0.5167 sec
1795 Waiting for     0.0393 sec
1796 Waiting for     0.0388 sec
1797 Waiting for     0.0423 sec
1798 Waiting for     0.0384 sec
1799 Waiting for     0.0700 sec
1800 Waiting for     0.0380 sec
1801 Waiting for     0.0387 sec
1802 #OVERLAP evdw > 1d10   1.00000E+20
1803  #OVERLAPing residues             2
1804    7  26
1805  #OVERLAPing all corrected after             3  random generation
1806 #OVERLAP evdw after   2.94511E+22
1807 Waiting for     0.0381 sec
1808 Waiting for     0.0008 sec
1809 Waiting for     0.0008 sec
1810 Waiting for     0.0008 sec
1811 Waiting for     0.0430 sec
1812 #OVERLAP evdw > 1d10   1.00000E+20
1813  #OVERLAPing residues             2
1814    9  16
1815  #OVERLAPing all corrected after             1  random generation
1816 #OVERLAP evdw after   2.93868E+03
1817 Waiting for     0.0392 sec
1818 Waiting for     0.0554 sec
1819 Waiting for     0.0394 sec
1820 Waiting for     1.1482 sec
1821 Waiting for     0.0007 sec
1822 #OVERLAP evdw > 1d10   1.00000E+20
1823  #OVERLAPing residues             2
1824    3  14
1825  #OVERLAPing all corrected after             1  random generation
1826 #OVERLAP evdw after  -5.54350E+01
1827 Waiting for     0.0429 sec
1828 Waiting for     0.0008 sec
1829 Waiting for     0.0008 sec
1830 Waiting for     0.0008 sec
1831 #OVERLAP evdw > 1d10   1.00000E+20
1832  #OVERLAPing residues             2
1833   11  25
1834  #OVERLAPing all corrected after             1  random generation
1835 #OVERLAP evdw after   3.85509E+08
1836 Waiting for     0.0392 sec
1837 #OVERLAP evdw > 1d10   1.00000E+20
1838  #OVERLAPing residues             2
1839    2  22
1840  #OVERLAPing all corrected after             1  random generation
1841 #OVERLAP evdw after   1.09339E+06
1842 Waiting for     0.0395 sec
1843 Waiting for     0.0503 sec
1844 #OVERLAP evdw > 1d10   1.00000E+20
1845  #OVERLAPing residues             5
1846    6  27  11  26  18
1847  #OVERLAPing all corrected after             2  random generation
1848 #OVERLAP evdw after   3.36912E+16
1849 Waiting for     0.0007 sec
1850 #OVERLAP evdw > 1d10   1.00000E+20
1851  #OVERLAPing residues             2
1852    4  12
1853  #OVERLAPing all corrected after             1  random generation
1854 #OVERLAP evdw after   1.30436E+02
1855 Waiting for     0.0501 sec
1856 Waiting for     0.0008 sec
1857 Waiting for     0.0764 sec
1858 Waiting for     2.6359 sec
1859 Waiting for     0.0009 sec
1860 Waiting for     0.0413 sec
1861 Waiting for     0.0386 sec
1862 Waiting for     0.0383 sec
1863 Waiting for     0.0008 sec
1864 #OVERLAP evdw > 1d10   1.00000E+20
1865  #OVERLAPing residues             2
1866   11  22
1867  #OVERLAPing all corrected after             1  random generation
1868 #OVERLAP evdw after   2.78821E+05
1869 Waiting for     0.0392 sec
1870 Waiting for     0.0390 sec
1871 Waiting for     0.0008 sec
1872 Waiting for     0.0381 sec
1873 #OVERLAP evdw > 1d10   1.00000E+20
1874  #OVERLAPing residues             4
1875    4  26   5  17
1876  #OVERLAPing all corrected after             1  random generation
1877 #OVERLAP evdw after   4.61030E+09
1878 Waiting for     0.0008 sec
1879 Waiting for     0.0008 sec
1880 Waiting for     0.0384 sec
1881 Waiting for     0.0008 sec
1882 Waiting for     2.3758 sec
1883 Waiting for     0.0007 sec
1884 Waiting for     0.0387 sec
1885 Waiting for     0.0399 sec
1886 Waiting for     0.0389 sec
1887 Waiting for     0.0740 sec
1888 Waiting for     0.0008 sec
1889 #OVERLAP evdw > 1d10   1.00000E+20
1890  #OVERLAPing residues             6
1891    3  25   4  26   5  27
1892  #OVERLAPing all corrected after            14  random generation
1893 #OVERLAP evdw after   3.29911E+24
1894 Waiting for     0.0008 sec
1895 Waiting for     0.0396 sec
1896 Waiting for     0.0008 sec
1897 Waiting for     0.0383 sec
1898 #OVERLAP evdw > 1d10   1.00000E+20
1899  #OVERLAPing residues             2
1900    4  27
1901  #OVERLAPing all corrected after             1  random generation
1902 #OVERLAP evdw after   3.26625E+09
1903 Waiting for     0.0396 sec
1904 #OVERLAP evdw > 1d10   1.00000E+20
1905  #OVERLAPing residues             4
1906    9  27  14  24
1907  #OVERLAPing all corrected after             3  random generation
1908 #OVERLAP evdw after   3.95525E+07
1909 Waiting for     0.0383 sec
1910 Waiting for     0.0395 sec
1911 Waiting for     2.0072 sec
1912 Waiting for     0.0010 sec
1913 Waiting for     0.0008 sec
1914 #OVERLAP evdw > 1d10   1.00000E+20
1915  #OVERLAPing residues             6
1916    4  17   6  20   8  22
1917  #OVERLAPing all corrected after             5  random generation
1918 #OVERLAP evdw after   3.40726E+17
1919 Waiting for     0.0485 sec
1920 Waiting for     0.0398 sec
1921 Waiting for     0.0379 sec
1922 Waiting for     0.0398 sec
1923 Waiting for     0.0008 sec
1924 Waiting for     0.0008 sec
1925 Waiting for     0.0392 sec
1926 Waiting for     0.0007 sec
1927 #OVERLAP evdw > 1d10   1.00000E+20
1928  #OVERLAPing residues             2
1929   11  24
1930  #OVERLAPing all corrected after             1  random generation
1931 #OVERLAP evdw after   1.12211E+05
1932 Waiting for     0.0381 sec
1933 Waiting for     0.0397 sec
1934 Waiting for     1.2884 sec
1935 Waiting for     0.0007 sec
1936 #OVERLAP evdw > 1d10   1.00000E+20
1937  #OVERLAPing residues             2
1938   14  18
1939  #OVERLAPing all corrected after             3  random generation
1940 #OVERLAP evdw after   2.23349E+10
1941 Waiting for     0.0008 sec
1942 #OVERLAP evdw > 1d10   1.00000E+20
1943  #OVERLAPing residues             3
1944    9  19  23
1945  #OVERLAPing all corrected after             1  random generation
1946 #OVERLAP evdw after   2.81352E+13
1947 Waiting for     0.0008 sec
1948 Waiting for     0.0387 sec
1949 #OVERLAP evdw > 1d10   1.00000E+20
1950  #OVERLAPing residues             4
1951    6  19   7  20
1952  #OVERLAPing all corrected after             3  random generation
1953 #OVERLAP evdw after   7.12371E+19
1954 Waiting for     0.0008 sec
1955 Waiting for     0.0748 sec
1956 Waiting for     0.0393 sec
1957 #OVERLAP evdw > 1d10   1.00000E+20
1958  #OVERLAPing residues             2
1959    7  23
1960  #OVERLAPing all corrected after             2  random generation
1961 #OVERLAP evdw after   8.83156E+03
1962 Waiting for     0.0008 sec
1963 Waiting for     0.0386 sec
1964 Waiting for     0.0391 sec
1965 Waiting for     0.0397 sec
1966 Waiting for     0.0397 sec
1967 Waiting for     0.0387 sec
1968 Waiting for     0.0009 sec
1969 Waiting for     1.8832 sec
1970 #OVERLAP evdw > 1d10   1.00000E+20
1971  #OVERLAPing residues             2
1972    8  25
1973  #OVERLAPing all corrected after             1  random generation
1974 #OVERLAP evdw after   5.07632E+10
1975 Waiting for     0.0007 sec
1976 Waiting for     0.0392 sec
1977 Waiting for     0.0008 sec
1978 Waiting for     0.0008 sec
1979 Waiting for     0.0387 sec
1980 #OVERLAP evdw > 1d10   1.00000E+20
1981  #OVERLAPing residues             6
1982    3  23   6  20  13  18
1983  #OVERLAPing all corrected after             3  random generation
1984 #OVERLAP evdw after   1.09453E+13
1985 Waiting for     0.0395 sec
1986 Waiting for     0.0008 sec
1987 Waiting for     0.0381 sec
1988 Waiting for     0.0571 sec
1989 #OVERLAP evdw > 1d10   1.00000E+20
1990  #OVERLAPing residues             2
1991    4  15
1992  #OVERLAPing all corrected after             2  random generation
1993 #OVERLAP evdw after   6.52496E+05
1994 Waiting for     0.0385 sec
1995 Waiting for     0.0386 sec
1996 Waiting for     0.0382 sec
1997 Waiting for     0.0876 sec
1998 Waiting for     1.9923 sec
1999 #OVERLAP evdw > 1d10   1.00000E+20
2000  #OVERLAPing residues             2
2001    9  25
2002  #OVERLAPing all corrected after             6  random generation
2003 #OVERLAP evdw after   5.50170E+18
2004 Waiting for     0.0007 sec
2005 Waiting for     0.0381 sec
2006 Waiting for     0.0398 sec
2007 #OVERLAP evdw > 1d10   1.00000E+20
2008  #OVERLAPing residues             4
2009    9  27  10  23
2010  #OVERLAPing all corrected after             4  random generation
2011 #OVERLAP evdw after   2.11717E+16
2012 Waiting for     0.0008 sec
2013 Waiting for     0.0545 sec
2014 #OVERLAP evdw > 1d10   1.00000E+20
2015  #OVERLAPing residues             2
2016    2  29
2017  #OVERLAPing all corrected after             2  random generation
2018 #OVERLAP evdw after   2.55677E+07
2019 Waiting for     0.0396 sec
2020 Waiting for     0.0008 sec
2021 #OVERLAP evdw > 1d10   1.00000E+20
2022  #OVERLAPing residues             5
2023    4  22  24   5  23
2024  #OVERLAPing all corrected after             4  random generation
2025 #OVERLAP evdw after   1.00698E+13
2026 Waiting for     0.0387 sec
2027 Waiting for     0.0395 sec
2028 #OVERLAP evdw > 1d10   1.00000E+20
2029  #OVERLAPing residues             2
2030   16  23
2031  #OVERLAPing all corrected after             1  random generation
2032 #OVERLAP evdw after   2.11056E+06
2033 Waiting for     0.0008 sec
2034 Waiting for     0.0381 sec
2035 Waiting for     0.0379 sec
2036 Waiting for     2.3468 sec
2037 Waiting for     0.0008 sec
2038 Waiting for     0.0008 sec
2039 #OVERLAP evdw > 1d10   1.00000E+20
2040  #OVERLAPing residues             5
2041   12  27  14  25  16
2042  #OVERLAPing NOT all corrected             2
2043   12  27
2044 #OVERLAP evdw after   1.00000E+20
2045 Waiting for     0.0458 sec
2046 Waiting for     0.0479 sec
2047 #OVERLAP evdw > 1d10   1.00000E+20
2048  #OVERLAPing residues             2
2049   11  25
2050  #OVERLAPing all corrected after             1  random generation
2051 #OVERLAP evdw after   9.19641E+09
2052 Waiting for     0.0007 sec
2053 Waiting for     0.0381 sec
2054 Waiting for     0.0397 sec
2055 Waiting for     0.0381 sec
2056 #OVERLAP evdw > 1d10   1.00000E+20
2057  #OVERLAPing residues             4
2058    6  25   7  26
2059  #OVERLAPing NOT all corrected             2
2060    6  25
2061 #OVERLAP evdw after   1.00000E+20
2062 Waiting for     0.0393 sec
2063 Waiting for     0.0008 sec
2064 Waiting for     0.0383 sec
2065 Waiting for     0.0392 sec
2066 Waiting for     2.5010 sec
2067 Waiting for     0.0642 sec
2068 Waiting for     0.0386 sec
2069 Waiting for     0.0383 sec
2070 #OVERLAP evdw > 1d10   1.00000E+20
2071  #OVERLAPing residues             6
2072    5  22   6  23   7  27
2073  #OVERLAPing all corrected after            50  random generation
2074 #OVERLAP evdw after   8.63989E+27
2075 Waiting for     0.0007 sec
2076 Waiting for     0.0386 sec
2077 #OVERLAP evdw > 1d10   1.00000E+20
2078  #OVERLAPing residues             2
2079    5  23
2080  #OVERLAPing all corrected after            29  random generation
2081 #OVERLAP evdw after   1.49801E+16
2082 Waiting for     0.0381 sec
2083 Waiting for     0.0381 sec
2084 Waiting for     0.0008 sec
2085 Waiting for     0.0398 sec
2086 Waiting for     0.0731 sec
2087 Waiting for     0.0397 sec
2088 Waiting for     0.0396 sec
2089 #OVERLAP evdw > 1d10   1.00000E+20
2090  #OVERLAPing residues             2
2091    8  22
2092  #OVERLAPing all corrected after             1  random generation
2093 #OVERLAP evdw after   6.53959E+00
2094 Waiting for     0.0389 sec
2095 Waiting for     0.0008 sec
2096 Waiting for     1.7401 sec
2097 #OVERLAP evdw > 1d10   1.00000E+20
2098  #OVERLAPing residues             2
2099   14  18
2100  #OVERLAPing all corrected after             1  random generation
2101 #OVERLAP evdw after   1.15152E+15
2102 Waiting for     0.0583 sec
2103 Waiting for     0.0008 sec
2104 #OVERLAP evdw > 1d10   1.00000E+20
2105  #OVERLAPing residues             2
2106    9  29
2107  #OVERLAPing all corrected after             8  random generation
2108 #OVERLAP evdw after   2.12394E+10
2109 Waiting for     0.0387 sec
2110 #OVERLAP evdw > 1d10   1.00000E+20
2111  #OVERLAPing residues             2
2112    5  20
2113  #OVERLAPing all corrected after             1  random generation
2114 #OVERLAP evdw after   1.20277E+16
2115 Waiting for     0.0678 sec
2116 Waiting for     0.0392 sec
2117 Waiting for     0.0397 sec
2118 Waiting for     0.0391 sec
2119 #OVERLAP evdw > 1d10   1.00000E+20
2120  #OVERLAPing residues             4
2121    6  22   7  23
2122  #OVERLAPing NOT all corrected             2
2123    7  23
2124 #OVERLAP evdw after   1.00000E+20
2125 Waiting for     0.0391 sec
2126 Waiting for     0.0008 sec
2127 #OVERLAP evdw > 1d10   1.00000E+20
2128  #OVERLAPing residues             3
2129    4  27   6
2130  #OVERLAPing NOT all corrected             2
2131    6  27
2132 #OVERLAP evdw after   1.00000E+20
2133 Waiting for     0.0008 sec
2134 Waiting for     0.0396 sec
2135 Waiting for     0.0008 sec
2136 Waiting for     0.0395 sec
2137 Waiting for     1.0265 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             3
2140   10  25  12
2141  #OVERLAPing all corrected after             1  random generation
2142 #OVERLAP evdw after   8.33337E+19
2143 Waiting for     0.0203 sec
2144 Waiting for     0.0008 sec
2145 Waiting for     0.0382 sec
2146 #OVERLAP evdw > 1d10   1.00000E+20
2147  #OVERLAPing residues             2
2148   11  18
2149  #OVERLAPing all corrected after             2  random generation
2150 #OVERLAP evdw after   9.79959E+08
2151 Waiting for     0.0385 sec
2152 Waiting for     0.0007 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             2
2155    5  24
2156  #OVERLAPing all corrected after             1  random generation
2157 #OVERLAP evdw after   2.28394E+20
2158 Waiting for     0.0384 sec
2159 Waiting for     0.0531 sec
2160 #OVERLAP evdw > 1d10   1.00000E+20
2161  #OVERLAPing residues             4
2162    8  25   9  20
2163  #OVERLAPing all corrected after            58  random generation
2164 #OVERLAP evdw after   1.43453E+17
2165 Waiting for     0.0389 sec
2166 Waiting for     0.0007 sec
2167 Waiting for     0.0249 sec
2168 Waiting for     0.0388 sec
2169 Waiting for     0.0398 sec
2170 #OVERLAP evdw > 1d10   1.00000E+20
2171  #OVERLAPing residues             3
2172    2  25  17
2173  #OVERLAPing all corrected after            13  random generation
2174 #OVERLAP evdw after   4.00141E+06
2175 Waiting for     0.0007 sec
2176 Waiting for     0.0617 sec
2177 Waiting for     0.0381 sec
2178 Waiting for     1.8824 sec
2179  End of minim, proc           41 time     3397.845389000000     
2180 Processor  41 is finishing work.
2181  Total time    3435.747678000000       sec