-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB041 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 41 iseed(4)= 0 0 -28 -49321 ran_num 0.4735312759876251 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3310 sec Waiting for 0.0270 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 1.2197 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08963E+05 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.59219E+06 Waiting for 0.0387 sec Waiting for 0.0528 sec Waiting for 0.0008 sec Waiting for 0.0632 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.75534E+15 Waiting for 0.0387 sec Waiting for 0.0403 sec Waiting for 0.0535 sec Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.33861E+05 Waiting for 0.0592 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04941E+02 Waiting for 0.0007 sec Waiting for 0.0734 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.9071 sec Waiting for 0.0007 sec Waiting for 0.0427 sec Waiting for 0.0008 sec Waiting for 0.0457 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.84497E+13 Waiting for 0.0390 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.44482E+02 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 4 6 27 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0399 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 0.0557 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.08557E+01 Waiting for 0.0008 sec Waiting for 0.0642 sec Waiting for 0.0008 sec Waiting for 0.9739 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31126E+09 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 27 24 #OVERLAPing all corrected after 73 random generation #OVERLAP evdw after 3.77380E+10 Waiting for 0.0370 sec Waiting for 0.0423 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33716E+04 Waiting for 0.0385 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.25323E+17 Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.6768 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.15639E+02 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0397 sec Waiting for 0.0451 sec Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56693E+04 Waiting for 0.2342 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0765 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 5.00448E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.00448E+20 Waiting for 0.0692 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 18 5 20 6 23 7 25 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0380 sec Waiting for 0.0678 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.04552E+08 Waiting for 0.0387 sec Waiting for 0.0021 sec Waiting for 0.0407 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 1.1609 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.70317E+02 Waiting for 0.0221 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.45946E+02 Waiting for 0.0391 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.57530E+11 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.01465E+26 Waiting for 0.0627 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20397E+09 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0157 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01578E+06 Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0399 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0412 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.93774E+06 Waiting for 0.0393 sec Waiting for 0.0399 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.15215E+13 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0296 sec Waiting for 0.0150 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 8 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.32289E+11 Waiting for 0.0385 sec Waiting for 0.0669 sec Waiting for 0.2985 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.82908E+13 Waiting for 0.0222 sec Waiting for 0.0452 sec Waiting for 0.0649 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0825 sec #OVERLAP evdw > 1d10 1.28251E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28251E+21 Waiting for 0.0009 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0573 sec Waiting for 0.0391 sec Waiting for 0.6379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.93243E+07 Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.02494E+08 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.65078E+01 Waiting for 0.0197 sec Waiting for 0.0631 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63564E+04 Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0379 sec Waiting for 0.0497 sec Waiting for 0.0393 sec Waiting for 1.8069 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0390 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.87214E+05 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.0520 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.25745E+01 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.94329E+03 Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 0.0388 sec Waiting for 1.3350 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0135 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.87641E+10 Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0382 sec Waiting for 0.0385 sec Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.0337 sec Waiting for 1.2010 sec Waiting for 0.0063 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.58475E+07 Waiting for 0.0387 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0583 sec Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0444 sec Waiting for 0.1887 sec Waiting for 0.0009 sec Waiting for 0.0412 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.75452E+17 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0396 sec Waiting for 0.0898 sec Waiting for 0.0008 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.17297E+07 Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.85352E+07 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.55793E+01 Waiting for 0.0598 sec Waiting for 0.0398 sec Waiting for 0.5750 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.71604E+04 Waiting for 0.0394 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0784 sec Waiting for 0.0201 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 17 7 20 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.13550E+15 Waiting for 0.0388 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0331 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 1.1420 sec Waiting for 0.0114 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.46427E+04 Waiting for 0.0382 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 27 17 25 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 6.65400E+18 Waiting for 0.0386 sec Waiting for 0.0388 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.64309E+06 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.46650E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.37532E+09 Waiting for 0.0382 sec Waiting for 0.0389 sec Waiting for 0.0380 sec Waiting for 0.0410 sec Waiting for 0.0396 sec Waiting for 0.1685 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0163 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 5 16 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.49820E+14 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.45999E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.67894E+15 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 25 5 26 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.71464E+11 Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 1.7388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.19007E+15 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00790E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00790E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.08487E+18 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 9 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28904E+08 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.42253E+12 Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0333 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.38180E+01 Waiting for 0.0385 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.14193E+07 Waiting for 0.0397 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.98270E+16 Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.24075E+05 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0377 sec Waiting for 0.0386 sec Waiting for 0.0396 sec Waiting for 1.1437 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83778E+09 Waiting for 0.0383 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68777E+06 Waiting for 0.0010 sec Waiting for 0.0086 sec Waiting for 1.4541 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 8 23 9 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.14732E+11 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.95255E+14 Waiting for 0.0392 sec Waiting for 0.0391 sec Waiting for 0.0045 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.74243E+02 Waiting for 0.1273 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26052E+08 Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77314E+09 Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 1.0431 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.56624E+22 Waiting for 0.0007 sec Waiting for 0.0463 sec Waiting for 0.0391 sec Waiting for 0.0500 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.76662E+13 Waiting for 0.0382 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67437E+17 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.96697E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.79535E+12 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0868 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0383 sec Waiting for 0.0518 sec Waiting for 0.0387 sec Waiting for 0.3176 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 12 27 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21389E+15 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0720 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 22 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.39698E+10 Waiting for 0.0387 sec Waiting for 0.0084 sec Waiting for 0.0382 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.93506E+04 Waiting for 0.0386 sec Waiting for 1.1917 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.48200E+03 Waiting for 0.0135 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.95052E+09 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.52908E+07 Waiting for 0.0383 sec Waiting for 0.0181 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.28365E+14 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0394 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00932E+13 Waiting for 1.6145 sec Waiting for 0.0008 sec Waiting for 0.0544 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91223E+09 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 12 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97470E+10 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27244E+08 Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.55557E+17 Waiting for 0.0409 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0388 sec Waiting for 0.0397 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.82269E+06 Waiting for 0.0733 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 290 random generation #OVERLAP evdw after 7.44359E+19 Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.94409E+05 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0398 sec Waiting for 0.0267 sec Waiting for 0.0389 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 27 9 25 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.30842E+15 Waiting for 1.5464 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 20 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.92215E+08 Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0619 sec Waiting for 0.0008 sec Waiting for 0.0509 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.15813E+06 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 27 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.46671E+01 Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.95992E+01 Waiting for 0.0631 sec Waiting for 1.0960 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 25 5 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.69007E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 11 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.68108E+20 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 6 23 #OVERLAPing all corrected after 68 random generation #OVERLAP evdw after 3.42674E+26 Waiting for 0.0832 sec Waiting for 0.0008 sec Waiting for 0.0661 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0696 sec Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0590 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0365 sec Waiting for 0.0767 sec Waiting for 0.0430 sec Waiting for 0.0750 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55665E+05 Waiting for 0.0582 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.51328E+11 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.33333E+04 Waiting for 0.0763 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.74963E+15 Waiting for 0.0347 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.61700E+01 Waiting for 0.0398 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0379 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.45984E+08 Waiting for 0.0386 sec Waiting for 0.0122 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.25085E+02 Waiting for 0.0396 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.89071E+23 Waiting for 0.0152 sec Waiting for 0.0386 sec Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.9498 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.20346E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.28356E+07 Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.1190 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.63970E+07 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.96443E+10 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.0394 sec Waiting for 0.6899 sec Waiting for 0.0254 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.09795E+12 Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0409 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0417 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61362E+04 Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.1372 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48445E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80168E+05 Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 13 28 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.73557E+17 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 29 25 27 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 7.34307E+13 Waiting for 0.0205 sec Waiting for 0.0738 sec Waiting for 1.5849 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81856E+04 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 29 14 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.69426E+08 Waiting for 0.0384 sec Waiting for 0.0610 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.19491E+09 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0448 sec Waiting for 0.0478 sec Waiting for 0.0384 sec Waiting for 0.0396 sec Waiting for 0.0521 sec Waiting for 0.0398 sec Waiting for 0.0380 sec Waiting for 0.3297 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 582 random generation #OVERLAP evdw after 5.95478E+24 Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0685 sec Waiting for 0.0396 sec Waiting for 0.0477 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16893E+06 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0926 sec Waiting for 0.0009 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0589 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06038E+06 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.28409E+06 Waiting for 0.0784 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.15131E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15131E+20 Waiting for 0.0622 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 27 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 9.03719E+20 Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.27613E+01 Waiting for 0.0754 sec Waiting for 0.0392 sec Waiting for 0.5026 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18059E+09 Waiting for 0.0474 sec Waiting for 0.0391 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06492E+09 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0399 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.8280 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37265E+05 Waiting for 0.0382 sec Waiting for 0.0394 sec Waiting for 0.0393 sec Waiting for 0.0558 sec Waiting for 0.0729 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.84475E+03 Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.44953E+12 Waiting for 0.0395 sec Waiting for 0.0413 sec Waiting for 0.0391 sec Waiting for 1.3554 sec Waiting for 0.0008 sec Waiting for 0.0011 sec Waiting for 0.0206 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.85844E+01 Waiting for 0.0389 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25606E+05 Waiting for 0.0379 sec Waiting for 0.0392 sec Waiting for 0.0384 sec Waiting for 0.0391 sec Waiting for 0.0027 sec Waiting for 0.0391 sec Waiting for 1.9453 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 14 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.65096E+05 Waiting for 0.0101 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.22236E+03 Waiting for 0.0734 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85998E+04 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0406 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.25015E+19 Waiting for 0.0398 sec Waiting for 0.0557 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 2.0373 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94130E+07 Waiting for 0.0393 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.73236E+10 Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.44929E+03 Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 23 4 26 6 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.48049E+04 Waiting for 0.0388 sec Waiting for 0.0732 sec Waiting for 0.0008 sec Waiting for 0.0720 sec Waiting for 0.0396 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 22 7 23 25 #OVERLAPing NOT all corrected 2 6 22 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0398 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 14 7 9 15 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.83979E+07 Waiting for 0.0386 sec Waiting for 0.0368 sec Waiting for 0.0386 sec Waiting for 0.0594 sec Waiting for 0.0385 sec Waiting for 1.6112 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 8.48180E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.48180E+21 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 6.14083E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.14083E+23 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0379 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0853 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 1.3531 sec Waiting for 0.0007 sec Waiting for 0.0410 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0671 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 27 3 26 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.29264E+13 Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.0379 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03396E+09 Waiting for 0.0008 sec Waiting for 2.0913 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 11 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.35931E+13 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 9 25 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 1.65503E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.39740E+08 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13469E+08 Waiting for 0.0392 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.48723E+15 Waiting for 0.0570 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 7.91108E+18 Waiting for 0.0329 sec Waiting for 0.0384 sec Waiting for 0.0395 sec Waiting for 0.0766 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06683E+09 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 0.0211 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.44694E+11 Waiting for 0.0629 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 26 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35852E+24 Waiting for 0.0520 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 1.3251 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71261E+08 Waiting for 0.0620 sec Waiting for 0.0386 sec Waiting for 0.0178 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.31341E+02 Waiting for 0.0380 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 21 14 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80695E+13 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.49871E+08 Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 5 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15372E+06 Waiting for 0.0386 sec Waiting for 0.0159 sec Waiting for 0.0008 sec Waiting for 0.0578 sec Waiting for 0.0385 sec Waiting for 0.3762 sec Waiting for 0.0009 sec Waiting for 0.0420 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0398 sec Waiting for 0.0113 sec Waiting for 0.9363 sec Waiting for 0.0028 sec Waiting for 0.0397 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96246E+04 Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 0.0425 sec Waiting for 0.0387 sec Waiting for 1.6624 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 20 7 22 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.66186E+11 Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.58508E+16 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 27 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 1.3966 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 19 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.67755E+03 Waiting for 0.0393 sec Waiting for 0.0796 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.32865E+03 Waiting for 0.0009 sec Waiting for 0.0684 sec Waiting for 0.0385 sec Waiting for 0.0479 sec Waiting for 0.0391 sec Waiting for 0.0476 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.26358E+21 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77205E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.92829E+01 Waiting for 0.0641 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.41716E+11 Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 1.4551 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0405 sec Waiting for 0.0382 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 13 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.92586E+07 Waiting for 0.0386 sec Waiting for 0.0031 sec Waiting for 0.0396 sec Waiting for 0.0487 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.94155E+08 Waiting for 0.0908 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.50127E+14 Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 1.9932 sec #OVERLAP evdw > 1d10 2.24701E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24701E+20 Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40935E+08 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.00330E+10 Waiting for 0.0520 sec Waiting for 0.0393 sec Waiting for 0.1327 sec Waiting for 0.0126 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 9.11740E+02 Waiting for 0.5167 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0423 sec Waiting for 0.0384 sec Waiting for 0.0700 sec Waiting for 0.0380 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.94511E+22 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0430 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.93868E+03 Waiting for 0.0392 sec Waiting for 0.0554 sec Waiting for 0.0394 sec Waiting for 1.1482 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -5.54350E+01 Waiting for 0.0429 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.85509E+08 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09339E+06 Waiting for 0.0395 sec Waiting for 0.0503 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 27 11 26 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.36912E+16 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30436E+02 Waiting for 0.0501 sec Waiting for 0.0008 sec Waiting for 0.0764 sec Waiting for 2.6359 sec Waiting for 0.0009 sec Waiting for 0.0413 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78821E+05 Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 5 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61030E+09 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 2.3758 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0399 sec Waiting for 0.0389 sec Waiting for 0.0740 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 25 4 26 5 27 #OVERLAPing all corrected after 14 random generation #OVERLAP evdw after 3.29911E+24 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.26625E+09 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 14 24 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.95525E+07 Waiting for 0.0383 sec Waiting for 0.0395 sec Waiting for 2.0072 sec Waiting for 0.0010 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 17 6 20 8 22 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.40726E+17 Waiting for 0.0485 sec Waiting for 0.0398 sec Waiting for 0.0379 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12211E+05 Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 1.2884 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.23349E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 19 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.81352E+13 Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 19 7 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.12371E+19 Waiting for 0.0008 sec Waiting for 0.0748 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.83156E+03 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0397 sec Waiting for 0.0397 sec Waiting for 0.0387 sec Waiting for 0.0009 sec Waiting for 1.8832 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.07632E+10 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 23 6 20 13 18 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.09453E+13 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0571 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.52496E+05 Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 0.0382 sec Waiting for 0.0876 sec Waiting for 1.9923 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 5.50170E+18 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 10 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.11717E+16 Waiting for 0.0008 sec Waiting for 0.0545 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.55677E+07 Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 22 24 5 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.00698E+13 Waiting for 0.0387 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11056E+06 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0379 sec Waiting for 2.3468 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 12 27 14 25 16 #OVERLAPing NOT all corrected 2 12 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0458 sec Waiting for 0.0479 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.19641E+09 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 25 7 26 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0392 sec Waiting for 2.5010 sec Waiting for 0.0642 sec Waiting for 0.0386 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 22 6 23 7 27 #OVERLAPing all corrected after 50 random generation #OVERLAP evdw after 8.63989E+27 Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 1.49801E+16 Waiting for 0.0381 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0731 sec Waiting for 0.0397 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.53959E+00 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 1.7401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15152E+15 Waiting for 0.0583 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.12394E+10 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20277E+16 Waiting for 0.0678 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 22 7 23 #OVERLAPing NOT all corrected 2 7 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 6 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 1.0265 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 10 25 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.33337E+19 Waiting for 0.0203 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.79959E+08 Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.28394E+20 Waiting for 0.0384 sec Waiting for 0.0531 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 20 #OVERLAPing all corrected after 58 random generation #OVERLAP evdw after 1.43453E+17 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0249 sec Waiting for 0.0388 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 4.00141E+06 Waiting for 0.0007 sec Waiting for 0.0617 sec Waiting for 0.0381 sec Waiting for 1.8824 sec End of minim, proc 41 time 3397.845389000000 Processor 41 is finishing work. Total time 3435.747678000000 sec