added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB040
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB040
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            40  iseed(4)=             0            0          -28 
47         -4456
48  ran_num   0.5574952363967896     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3310 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0008 sec
148 Waiting for     0.0394 sec
149 Waiting for     0.0390 sec
150 Waiting for     1.2197 sec
151 Waiting for     0.0008 sec
152 Waiting for     0.0384 sec
153 Waiting for     0.0398 sec
154 Waiting for     0.0380 sec
155 #OVERLAP evdw > 1d10   5.10469E+22
156  #OVERLAPing residues             0
157
158  #OVERLAPing all corrected after             1  random generation
159 #OVERLAP evdw after   5.10469E+22
160 Waiting for     0.0007 sec
161 Waiting for     0.0395 sec
162 #OVERLAP evdw > 1d10   1.00000E+20
163  #OVERLAPing residues             2
164    9  17
165  #OVERLAPing all corrected after             1  random generation
166 #OVERLAP evdw after   1.18516E+04
167 Waiting for     0.0379 sec
168 #OVERLAP evdw > 1d10   1.00000E+20
169  #OVERLAPing residues             4
170    5  12  11  17
171  #OVERLAPing all corrected after             5  random generation
172 #OVERLAP evdw after   2.70500E+32
173 Waiting for     0.0537 sec
174 Waiting for     0.0380 sec
175 Waiting for     0.0484 sec
176 Waiting for     0.0382 sec
177 Waiting for     0.0382 sec
178 Waiting for     0.0008 sec
179 Waiting for     0.0397 sec
180 Waiting for     0.0385 sec
181 Waiting for     0.0408 sec
182 Waiting for     0.0394 sec
183 Waiting for     0.0008 sec
184 Waiting for     0.0478 sec
185 Waiting for     0.0608 sec
186 Waiting for     0.0383 sec
187 Waiting for     0.0374 sec
188 Waiting for     0.0399 sec
189 Waiting for     0.0592 sec
190 Waiting for     0.0389 sec
191 #OVERLAP evdw > 1d10   1.00000E+20
192  #OVERLAPing residues             2
193   13  29
194  #OVERLAPing all corrected after             2  random generation
195 #OVERLAP evdw after   2.64462E+09
196 Waiting for     0.0390 sec
197 #OVERLAP evdw > 1d10   1.00000E+20
198  #OVERLAPing residues             4
199    6  17   7  18
200  #OVERLAPing NOT all corrected             2
201    6  17
202 #OVERLAP evdw after   1.00000E+20
203 Waiting for     0.0395 sec
204 Waiting for     0.0380 sec
205 Waiting for     0.0432 sec
206 #OVERLAP evdw > 1d10   1.00000E+20
207  #OVERLAPing residues             2
208    4  21
209  #OVERLAPing all corrected after             1  random generation
210 #OVERLAP evdw after   1.22065E+05
211 Waiting for     0.0008 sec
212 Waiting for     0.0008 sec
213 #OVERLAP evdw > 1d10   1.00000E+20
214  #OVERLAPing residues             2
215   21  27
216  #OVERLAPing all corrected after             2  random generation
217 #OVERLAP evdw after   3.82533E+04
218 Waiting for     0.0764 sec
219 Waiting for     0.0395 sec
220 Waiting for     0.0389 sec
221 Waiting for     1.3156 sec
222 Waiting for     0.0007 sec
223 Waiting for     0.0388 sec
224 #OVERLAP evdw > 1d10   1.00000E+20
225  #OVERLAPing residues             2
226   14  26
227  #OVERLAPing all corrected after             1  random generation
228 #OVERLAP evdw after   4.24954E+03
229 Waiting for     0.0385 sec
230 Waiting for     0.0008 sec
231 Waiting for     0.0398 sec
232 Waiting for     0.0486 sec
233 Waiting for     0.0396 sec
234 #OVERLAP evdw > 1d10   1.00000E+20
235  #OVERLAPing residues             2
236    9  27
237  #OVERLAPing all corrected after             1  random generation
238 #OVERLAP evdw after   9.68819E+00
239 Waiting for     0.0393 sec
240 Waiting for     0.0387 sec
241 Waiting for     0.0380 sec
242 #OVERLAP evdw > 1d10   1.00000E+20
243  #OVERLAPing residues             4
244    5   9   7  24
245  #OVERLAPing all corrected after             2  random generation
246 #OVERLAP evdw after   5.97982E+18
247 Waiting for     0.0388 sec
248 #OVERLAP evdw > 1d10   1.00000E+20
249  #OVERLAPing residues             5
250    4  20  13  14  23
251  #OVERLAPing all corrected after             1  random generation
252 #OVERLAP evdw after   4.83960E+29
253 Waiting for     0.0125 sec
254 Waiting for     0.0008 sec
255 Waiting for     0.0396 sec
256 Waiting for     0.0008 sec
257 Waiting for     0.0881 sec
258 Waiting for     0.0007 sec
259 Waiting for     0.0385 sec
260 Waiting for     0.0380 sec
261 Waiting for     0.0008 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             2
264   11  27
265  #OVERLAPing all corrected after             1  random generation
266 #OVERLAP evdw after   4.50590E+13
267 Waiting for     0.0394 sec
268 Waiting for     0.0450 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271   14  28
272  #OVERLAPing all corrected after             1  random generation
273 #OVERLAP evdw after   6.49290E+32
274 Waiting for     0.0007 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             5
277    7  17   8  13   9
278  #OVERLAPing all corrected after             1  random generation
279 #OVERLAP evdw after   1.50352E+17
280 Waiting for     0.0008 sec
281 Waiting for     0.0387 sec
282 #OVERLAP evdw > 1d10   1.00000E+20
283  #OVERLAPing residues             2
284    2  25
285  #OVERLAPing all corrected after             1  random generation
286 #OVERLAP evdw after   4.48062E+12
287 Waiting for     0.0766 sec
288 Waiting for     0.0401 sec
289 Waiting for     0.0390 sec
290 Waiting for     0.0192 sec
291 Waiting for     0.0695 sec
292 Waiting for     0.3137 sec
293 Waiting for     0.0007 sec
294 Waiting for     0.0393 sec
295 Waiting for     0.0392 sec
296 Waiting for     0.0634 sec
297 Waiting for     0.0684 sec
298 #OVERLAP evdw > 1d10   1.00000E+20
299  #OVERLAPing residues             2
300    6  20
301  #OVERLAPing all corrected after             1  random generation
302 #OVERLAP evdw after   1.58775E+07
303 Waiting for     0.0345 sec
304 Waiting for     0.0394 sec
305 Waiting for     0.0008 sec
306 Waiting for     0.0390 sec
307 Waiting for     0.0395 sec
308 Waiting for     0.0396 sec
309 Waiting for     0.0397 sec
310 Waiting for     0.0619 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313   17  19
314  #OVERLAPing all corrected after             1  random generation
315 #OVERLAP evdw after   2.16243E+03
316 Waiting for     0.0007 sec
317 Waiting for     0.0173 sec
318 Waiting for     0.0599 sec
319 Waiting for     0.0386 sec
320 Waiting for     0.0008 sec
321 Waiting for     0.0390 sec
322 Waiting for     0.0391 sec
323 Waiting for     0.0008 sec
324 Waiting for     0.0393 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             2
327    2  23
328  #OVERLAPing all corrected after             1  random generation
329 #OVERLAP evdw after   4.59629E+04
330 Waiting for     0.0008 sec
331 Waiting for     0.0133 sec
332 Waiting for     0.0384 sec
333 Waiting for     0.0558 sec
334 Waiting for     0.0390 sec
335 Waiting for     0.0388 sec
336 #OVERLAP evdw > 1d10   1.00000E+20
337  #OVERLAPing residues             2
338    4  17
339  #OVERLAPing all corrected after            53  random generation
340 #OVERLAP evdw after   4.29140E+34
341 Waiting for     0.0377 sec
342 Waiting for     0.0392 sec
343 Waiting for     0.0008 sec
344 Waiting for     0.0388 sec
345 #OVERLAP evdw > 1d10   1.00000E+20
346  #OVERLAPing residues             2
347   11  24
348  #OVERLAPing all corrected after             1  random generation
349 #OVERLAP evdw after   3.15810E+02
350 Waiting for     0.0008 sec
351 Waiting for     0.0380 sec
352 Waiting for     0.0399 sec
353 #OVERLAP evdw > 1d10   1.00000E+20
354  #OVERLAPing residues             2
355    9  23
356  #OVERLAPing all corrected after             1  random generation
357 #OVERLAP evdw after   3.77420E+03
358 Waiting for     0.0387 sec
359 Waiting for     0.0798 sec
360 Waiting for     0.0007 sec
361 #OVERLAP evdw > 1d10   1.00000E+20
362  #OVERLAPing residues             2
363    8  25
364  #OVERLAPing all corrected after             1  random generation
365 #OVERLAP evdw after   3.41450E+13
366 Waiting for     0.0008 sec
367 Waiting for     0.0392 sec
368 Waiting for     0.0008 sec
369 Waiting for     0.0395 sec
370 Waiting for     0.0399 sec
371 Waiting for     0.0387 sec
372 Waiting for     0.0381 sec
373 #OVERLAP evdw > 1d10   1.00000E+20
374  #OVERLAPing residues             4
375    2  14   3  11
376  #OVERLAPing all corrected after             1  random generation
377 #OVERLAP evdw after   2.21425E+08
378 Waiting for     0.0008 sec
379 #OVERLAP evdw > 1d10   1.00000E+20
380  #OVERLAPing residues             2
381    7  12
382  #OVERLAPing all corrected after             1  random generation
383 #OVERLAP evdw after   3.38598E+07
384 Waiting for     0.0387 sec
385 Waiting for     0.0386 sec
386 Waiting for     0.0529 sec
387 Waiting for     0.0008 sec
388 Waiting for     0.0390 sec
389 Waiting for     0.0386 sec
390 Waiting for     0.0382 sec
391 Waiting for     0.4615 sec
392 Waiting for     0.0384 sec
393 Waiting for     0.0007 sec
394 #OVERLAP evdw > 1d10   1.00000E+20
395  #OVERLAPing residues             4
396    4  26   7  25
397  #OVERLAPing all corrected after             3  random generation
398 #OVERLAP evdw after   3.04949E+12
399 Waiting for     0.0393 sec
400 Waiting for     0.0008 sec
401 Waiting for     0.0398 sec
402 #OVERLAP evdw > 1d10   1.00000E+20
403  #OVERLAPing residues             6
404    3  14   5  21   6  22
405  #OVERLAPing all corrected after            29  random generation
406 #OVERLAP evdw after   7.97288E+15
407 Waiting for     0.0383 sec
408 Waiting for     0.0386 sec
409 Waiting for     0.0381 sec
410 Waiting for     0.0396 sec
411 #OVERLAP evdw > 1d10   1.00000E+20
412  #OVERLAPing residues             2
413    5  27
414  #OVERLAPing NOT all corrected             2
415    5  27
416 #OVERLAP evdw after   1.00000E+20
417 Waiting for     0.0008 sec
418 Waiting for     0.0391 sec
419 Waiting for     0.0390 sec
420 Waiting for     0.0383 sec
421 Waiting for     0.0524 sec
422 Waiting for     0.0390 sec
423 Waiting for     0.0636 sec
424 #OVERLAP evdw > 1d10   1.00000E+20
425  #OVERLAPing residues             4
426   17  25  20  26
427  #OVERLAPing all corrected after             1  random generation
428 #OVERLAP evdw after   2.05764E+07
429 Waiting for     0.0381 sec
430 #OVERLAP evdw > 1d10   1.00000E+20
431  #OVERLAPing residues             2
432    4  13
433  #OVERLAPing all corrected after             1  random generation
434 #OVERLAP evdw after   2.35229E+09
435 Waiting for     0.0392 sec
436 #OVERLAP evdw > 1d10   1.00000E+20
437  #OVERLAPing residues             2
438   13  27
439  #OVERLAPing all corrected after             2  random generation
440 #OVERLAP evdw after   1.22689E+08
441 Waiting for     0.0008 sec
442 Waiting for     0.0385 sec
443 #OVERLAP evdw > 1d10   1.00000E+20
444  #OVERLAPing residues             2
445   23  27
446  #OVERLAPing all corrected after             1  random generation
447 #OVERLAP evdw after   2.29143E+04
448 Waiting for     0.0389 sec
449 Waiting for     0.0382 sec
450 #OVERLAP evdw > 1d10   1.00000E+20
451  #OVERLAPing residues             2
452    2  27
453  #OVERLAPing all corrected after             1  random generation
454 #OVERLAP evdw after   1.11221E+13
455 Waiting for     0.0413 sec
456 #OVERLAP evdw > 1d10   1.00000E+20
457  #OVERLAPing residues             2
458    4  27
459  #OVERLAPing all corrected after             1  random generation
460 #OVERLAP evdw after   4.68762E+02
461 Waiting for     0.0386 sec
462 #OVERLAP evdw > 1d10   1.00000E+20
463  #OVERLAPing residues             6
464    4  25   5  26  24  27
465  #OVERLAPing all corrected after             2  random generation
466 #OVERLAP evdw after   6.44188E+09
467 Waiting for     0.0008 sec
468 Waiting for     0.0383 sec
469 Waiting for     0.0008 sec
470 #OVERLAP evdw > 1d10   1.00000E+20
471  #OVERLAPing residues             2
472    7  25
473  #OVERLAPing all corrected after             1  random generation
474 #OVERLAP evdw after  -1.56283E+01
475 Waiting for     0.0394 sec
476 Waiting for     0.0397 sec
477 #OVERLAP evdw > 1d10   1.00000E+20
478  #OVERLAPing residues             4
479    7  23   8  25
480  #OVERLAPing all corrected after             1  random generation
481 #OVERLAP evdw after   1.06729E+17
482 Waiting for     0.0396 sec
483 Waiting for     0.0008 sec
484 Waiting for     0.0008 sec
485 Waiting for     0.0008 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             2
488    5  20
489  #OVERLAPing all corrected after             1  random generation
490 #OVERLAP evdw after   3.74047E+09
491 Waiting for     0.0566 sec
492 Waiting for     0.0008 sec
493 #OVERLAP evdw > 1d10   1.00000E+20
494  #OVERLAPing residues             2
495    8  17
496  #OVERLAPing all corrected after             1  random generation
497 #OVERLAP evdw after   1.63945E+03
498 Waiting for     0.0390 sec
499 Waiting for     0.0379 sec
500 #OVERLAP evdw > 1d10   1.00000E+20
501  #OVERLAPing residues             4
502    8  26  13  27
503  #OVERLAPing all corrected after             1  random generation
504 #OVERLAP evdw after   1.05689E+12
505 Waiting for     0.0387 sec
506 Waiting for     0.0008 sec
507 Waiting for     0.0382 sec
508 Waiting for     0.9082 sec
509 Waiting for     0.0007 sec
510 Waiting for     0.0389 sec
511 Waiting for     0.0396 sec
512 #OVERLAP evdw > 1d10   1.00000E+20
513  #OVERLAPing residues             2
514    9  22
515  #OVERLAPing all corrected after             1  random generation
516 #OVERLAP evdw after   1.11610E+11
517 Waiting for     0.0008 sec
518 Waiting for     0.0392 sec
519 Waiting for     0.0393 sec
520 #OVERLAP evdw > 1d10   1.00000E+20
521  #OVERLAPing residues             2
522    4  17
523  #OVERLAPing all corrected after             2  random generation
524 #OVERLAP evdw after   9.23238E+02
525 Waiting for     0.0387 sec
526 Waiting for     0.0008 sec
527 Waiting for     0.0008 sec
528 Waiting for     0.0395 sec
529 Waiting for     0.0008 sec
530 Waiting for     0.0396 sec
531 Waiting for     0.0008 sec
532 Waiting for     1.0600 sec
533 #OVERLAP evdw > 1d10   1.00000E+20
534  #OVERLAPing residues             2
535   23  26
536  #OVERLAPing all corrected after             1  random generation
537 #OVERLAP evdw after   2.76041E+04
538 Waiting for     0.0007 sec
539 Waiting for     0.0701 sec
540 Waiting for     0.0395 sec
541 Waiting for     0.0714 sec
542 Waiting for     0.0008 sec
543 Waiting for     0.0008 sec
544 Waiting for     0.0391 sec
545 Waiting for     0.0388 sec
546 Waiting for     0.0008 sec
547 Waiting for     0.0728 sec
548 Waiting for     0.0390 sec
549 Waiting for     0.0723 sec
550 Waiting for     0.0008 sec
551 Waiting for     0.0398 sec
552 #OVERLAP evdw > 1d10   1.00000E+20
553  #OVERLAPing residues             2
554   11  17
555  #OVERLAPing all corrected after             1  random generation
556 #OVERLAP evdw after   3.18112E+15
557 Waiting for     0.3115 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             6
560    4  22   7  18   9  13
561  #OVERLAPing all corrected after             1  random generation
562 #OVERLAP evdw after   2.22038E+26
563 Waiting for     0.0008 sec
564 Waiting for     0.0392 sec
565 Waiting for     0.0611 sec
566 Waiting for     0.0384 sec
567 #OVERLAP evdw > 1d10   1.00000E+20
568  #OVERLAPing residues             2
569   15  25
570  #OVERLAPing all corrected after             1  random generation
571 #OVERLAP evdw after   1.06065E+04
572 Waiting for     0.0462 sec
573 Waiting for     0.0383 sec
574 Waiting for     0.0051 sec
575 Waiting for     0.0398 sec
576 Waiting for     0.0382 sec
577 Waiting for     0.0726 sec
578 Waiting for     0.1151 sec
579 #OVERLAP evdw > 1d10   1.00000E+20
580  #OVERLAPing residues             2
581    3  25
582  #OVERLAPing all corrected after             1  random generation
583 #OVERLAP evdw after   3.12761E+12
584 Waiting for     0.0007 sec
585 #OVERLAP evdw > 1d10   1.00000E+20
586  #OVERLAPing residues             2
587   22  25
588  #OVERLAPing all corrected after             1  random generation
589 #OVERLAP evdw after   3.65374E+06
590 Waiting for     0.0392 sec
591 Waiting for     0.0643 sec
592 Waiting for     0.0208 sec
593 Waiting for     1.2783 sec
594 Waiting for     0.0356 sec
595 #OVERLAP evdw > 1d10   1.00000E+20
596  #OVERLAPing residues             2
597    9  27
598  #OVERLAPing all corrected after             1  random generation
599 #OVERLAP evdw after   2.94070E+03
600 Waiting for     0.0472 sec
601 Waiting for     0.0008 sec
602 #OVERLAP evdw > 1d10   1.00000E+20
603  #OVERLAPing residues             2
604    8  27
605  #OVERLAPing all corrected after             1  random generation
606 #OVERLAP evdw after   4.02142E+07
607 Waiting for     0.0392 sec
608 Waiting for     0.0398 sec
609 #OVERLAP evdw > 1d10   1.00000E+20
610  #OVERLAPing residues             2
611   13  18
612  #OVERLAPing all corrected after             1  random generation
613 #OVERLAP evdw after   3.10273E+25
614 Waiting for     0.0007 sec
615 #OVERLAP evdw > 1d10   1.00000E+20
616  #OVERLAPing residues             2
617    7  29
618  #OVERLAPing all corrected after             1  random generation
619 #OVERLAP evdw after   1.17609E+02
620 Waiting for     0.0008 sec
621 #OVERLAP evdw > 1d10   1.00000E+20
622  #OVERLAPing residues             3
623    9  23  25
624  #OVERLAPing all corrected after             1  random generation
625 #OVERLAP evdw after   2.78354E+15
626 Waiting for     0.0381 sec
627 Waiting for     0.0008 sec
628 Waiting for     0.0384 sec
629 Waiting for     0.0385 sec
630 Waiting for     0.0008 sec
631 Waiting for     1.2713 sec
632 Waiting for     0.0227 sec
633 #OVERLAP evdw > 1d10   1.00000E+20
634  #OVERLAPing residues             4
635    9  25  11  27
636  #OVERLAPing all corrected after             1  random generation
637 #OVERLAP evdw after   6.16237E+05
638 Waiting for     0.0614 sec
639 Waiting for     0.0290 sec
640 Waiting for     0.0384 sec
641 #OVERLAP evdw > 1d10   1.00000E+20
642  #OVERLAPing residues             4
643    8  29  12  23
644  #OVERLAPing all corrected after             4  random generation
645 #OVERLAP evdw after   3.51561E+19
646 Waiting for     0.0387 sec
647 #OVERLAP evdw > 1d10   4.81392E+26
648  #OVERLAPing residues             0
649
650  #OVERLAPing all corrected after             1  random generation
651 #OVERLAP evdw after   4.81392E+26
652 Waiting for     0.0627 sec
653 Waiting for     0.0389 sec
654 Waiting for     0.0395 sec
655 Waiting for     0.0384 sec
656 Waiting for     0.0383 sec
657 Waiting for     0.0007 sec
658 Waiting for     0.0391 sec
659 Waiting for     0.0385 sec
660 Waiting for     0.0008 sec
661 Waiting for     0.0380 sec
662 Waiting for     0.0386 sec
663 Waiting for     0.0440 sec
664 Waiting for     0.0392 sec
665 #OVERLAP evdw > 1d10   1.00000E+20
666  #OVERLAPing residues             2
667    4  25
668  #OVERLAPing all corrected after             1  random generation
669 #OVERLAP evdw after   1.36894E+06
670 Waiting for     0.0380 sec
671 Waiting for     0.0009 sec
672 Waiting for     0.0455 sec
673 Waiting for     0.0008 sec
674 Waiting for     0.0398 sec
675 Waiting for     0.0393 sec
676 #OVERLAP evdw > 1d10   1.00000E+20
677  #OVERLAPing residues             5
678    7  29   8  27   9
679  #OVERLAPing NOT all corrected             3
680    8  27   9
681 #OVERLAP evdw after   1.00000E+20
682 Waiting for     0.0389 sec
683 Waiting for     0.0381 sec
684 #OVERLAP evdw > 1d10   1.00000E+20
685  #OVERLAPing residues             2
686   20  26
687  #OVERLAPing all corrected after             1  random generation
688 #OVERLAP evdw after   1.19950E+05
689 Waiting for     0.0587 sec
690 #OVERLAP evdw > 1d10   1.00000E+20
691  #OVERLAPing residues             2
692    4  25
693  #OVERLAPing all corrected after             1  random generation
694 #OVERLAP evdw after   2.24518E+06
695 Waiting for     0.4004 sec
696 Waiting for     0.0008 sec
697 Waiting for     0.0401 sec
698 #OVERLAP evdw > 1d10   1.00000E+20
699  #OVERLAPing residues             4
700    7  13  14  22
701  #OVERLAPing all corrected after             3  random generation
702 #OVERLAP evdw after   2.16881E+12
703 Waiting for     0.0391 sec
704 Waiting for     0.0384 sec
705 Waiting for     0.0622 sec
706 Waiting for     0.0388 sec
707 Waiting for     0.0398 sec
708 #OVERLAP evdw > 1d10   1.00000E+20
709  #OVERLAPing residues             2
710    3  27
711  #OVERLAPing all corrected after             1  random generation
712 #OVERLAP evdw after   6.29975E+02
713 Waiting for     0.0052 sec
714 Waiting for     0.0386 sec
715 Waiting for     0.0142 sec
716 Waiting for     0.0392 sec
717 Waiting for     0.0390 sec
718 Waiting for     0.0395 sec
719 Waiting for     1.2591 sec
720 #OVERLAP evdw > 1d10   1.00000E+20
721  #OVERLAPing residues             2
722   11  26
723  #OVERLAPing all corrected after             2  random generation
724 #OVERLAP evdw after   6.94299E+08
725 Waiting for     0.0007 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             2
728    9  27
729  #OVERLAPing all corrected after             3  random generation
730 #OVERLAP evdw after   3.64603E+07
731 Waiting for     0.0384 sec
732 Waiting for     0.0201 sec
733 Waiting for     0.0393 sec
734 #OVERLAP evdw > 1d10   1.00000E+20
735  #OVERLAPing residues             2
736    4  14
737  #OVERLAPing all corrected after             1  random generation
738 #OVERLAP evdw after   2.04889E+20
739 Waiting for     0.0399 sec
740 Waiting for     0.0495 sec
741 #OVERLAP evdw > 1d10   1.00000E+20
742  #OVERLAPing residues             2
743    4  19
744  #OVERLAPing all corrected after             1  random generation
745 #OVERLAP evdw after   1.14991E+10
746 Waiting for     0.0384 sec
747 Waiting for     0.0392 sec
748 Waiting for     0.0383 sec
749 Waiting for     0.0488 sec
750 Waiting for     0.0008 sec
751 Waiting for     0.0701 sec
752 Waiting for     0.0741 sec
753 Waiting for     0.5870 sec
754 Waiting for     0.0007 sec
755 Waiting for     0.0008 sec
756 #OVERLAP evdw > 1d10   1.00000E+20
757  #OVERLAPing residues             2
758    6  29
759  #OVERLAPing all corrected after             1  random generation
760 #OVERLAP evdw after   4.70618E+08
761 Waiting for     0.0381 sec
762 #OVERLAP evdw > 1d10   1.00000E+20
763  #OVERLAPing residues             2
764    9  22
765  #OVERLAPing all corrected after             1  random generation
766 #OVERLAP evdw after   2.77224E+18
767 Waiting for     0.0392 sec
768 Waiting for     0.0008 sec
769 Waiting for     0.0399 sec
770 Waiting for     0.0385 sec
771 Waiting for     0.0383 sec
772 Waiting for     0.0380 sec
773 Waiting for     0.0392 sec
774 Waiting for     0.0008 sec
775 Waiting for     0.0008 sec
776 Waiting for     0.0382 sec
777 Waiting for     1.6305 sec
778 Waiting for     0.0007 sec
779 Waiting for     0.0397 sec
780 Waiting for     0.0008 sec
781 Waiting for     0.0392 sec
782 Waiting for     0.0386 sec
783 Waiting for     0.0391 sec
784 Waiting for     0.0384 sec
785 Waiting for     0.0007 sec
786 Waiting for     0.0386 sec
787 Waiting for     0.1490 sec
788 Waiting for     0.0007 sec
789 Waiting for     1.6158 sec
790 #OVERLAP evdw > 1d10   1.00000E+20
791  #OVERLAPing residues             4
792    3  23   7  29
793  #OVERLAPing all corrected after             1  random generation
794 #OVERLAP evdw after   3.96592E+09
795 Waiting for     0.0007 sec
796 Waiting for     0.0772 sec
797 Waiting for     0.0008 sec
798 #OVERLAP evdw > 1d10   3.04524E+28
799  #OVERLAPing residues             0
800
801  #OVERLAPing all corrected after             1  random generation
802 #OVERLAP evdw after   3.04524E+28
803 Waiting for     0.0007 sec
804 Waiting for     0.0383 sec
805 Waiting for     0.0388 sec
806 #OVERLAP evdw > 1d10   1.00000E+20
807  #OVERLAPing residues             2
808    6  20
809  #OVERLAPing all corrected after             1  random generation
810 #OVERLAP evdw after   2.86645E+06
811 Waiting for     0.0395 sec
812 #OVERLAP evdw > 1d10   1.00000E+20
813  #OVERLAPing residues             3
814    2  27  13
815  #OVERLAPing all corrected after             6  random generation
816 #OVERLAP evdw after   1.58935E+11
817 Waiting for     0.0383 sec
818 Waiting for     0.0008 sec
819 Waiting for     0.0008 sec
820 Waiting for     0.0389 sec
821 #OVERLAP evdw > 1d10   1.00000E+20
822  #OVERLAPing residues             2
823    9  23
824  #OVERLAPing all corrected after             1  random generation
825 #OVERLAP evdw after   7.26649E+06
826 Waiting for     0.0429 sec
827 Waiting for     0.0393 sec
828 Waiting for     0.0100 sec
829 Waiting for     1.8250 sec
830 #OVERLAP evdw > 1d10   1.00000E+20
831  #OVERLAPing residues             2
832   22  27
833  #OVERLAPing all corrected after             1  random generation
834 #OVERLAP evdw after   2.14614E+01
835 Waiting for     0.0048 sec
836 #OVERLAP evdw > 1d10   1.00000E+20
837  #OVERLAPing residues             2
838    7  29
839  #OVERLAPing all corrected after             1  random generation
840 #OVERLAP evdw after   1.00282E+05
841 Waiting for     0.0395 sec
842 Waiting for     0.1140 sec
843 #OVERLAP evdw > 1d10   1.00000E+20
844  #OVERLAPing residues             5
845   18  26  19  25  22
846  #OVERLAPing all corrected after             1  random generation
847 #OVERLAP evdw after   1.13238E+11
848 Waiting for     0.0227 sec
849 Waiting for     0.0390 sec
850 Waiting for     0.0007 sec
851 #OVERLAP evdw > 1d10   1.00000E+20
852  #OVERLAPing residues             2
853   10  20
854  #OVERLAPing all corrected after             1  random generation
855 #OVERLAP evdw after   6.50906E+09
856 Waiting for     0.0380 sec
857 Waiting for     0.0008 sec
858 Waiting for     0.0390 sec
859 #OVERLAP evdw > 1d10   1.00000E+20
860  #OVERLAPing residues             2
861    2  23
862  #OVERLAPing all corrected after             1  random generation
863 #OVERLAP evdw after   6.90756E+06
864 Waiting for     0.0384 sec
865 Waiting for     1.8377 sec
866 Waiting for     0.0008 sec
867 Waiting for     0.0390 sec
868 Waiting for     0.0312 sec
869 Waiting for     0.0394 sec
870 Waiting for     0.0389 sec
871 #OVERLAP evdw > 1d10   1.00000E+20
872  #OVERLAPing residues             4
873    4  26   9  27
874  #OVERLAPing all corrected after             5  random generation
875 #OVERLAP evdw after   3.97726E+28
876 Waiting for     0.0669 sec
877 Waiting for     0.0381 sec
878 #OVERLAP evdw > 1d10   1.00000E+20
879  #OVERLAPing residues             2
880    7  26
881  #OVERLAPing all corrected after             1  random generation
882 #OVERLAP evdw after   5.48403E+11
883 Waiting for     0.0391 sec
884 Waiting for     0.0008 sec
885 Waiting for     0.0622 sec
886 #OVERLAP evdw > 1d10   1.00000E+20
887  #OVERLAPing residues             2
888   14  21
889  #OVERLAPing all corrected after             3  random generation
890 #OVERLAP evdw after   7.91879E+15
891 Waiting for     0.0389 sec
892 Waiting for     0.0384 sec
893 Waiting for     0.0381 sec
894 Waiting for     0.8769 sec
895 Waiting for     0.0109 sec
896 Waiting for     0.0648 sec
897 Waiting for     0.0381 sec
898 #OVERLAP evdw > 1d10   1.00000E+20
899  #OVERLAPing residues             2
900    8  13
901  #OVERLAPing all corrected after             3  random generation
902 #OVERLAP evdw after   3.96032E+11
903 Waiting for     0.0384 sec
904 Waiting for     0.0010 sec
905 Waiting for     0.0143 sec
906 Waiting for     0.0394 sec
907 Waiting for     0.0381 sec
908 Waiting for     0.0395 sec
909 Waiting for     0.0388 sec
910 #OVERLAP evdw > 1d10   1.00000E+20
911  #OVERLAPing residues             4
912    4  21   7  23
913  #OVERLAPing all corrected after             1  random generation
914 #OVERLAP evdw after   1.37721E+12
915 Waiting for     0.0441 sec
916 Waiting for     0.0379 sec
917 Waiting for     1.5661 sec
918 Waiting for     0.0007 sec
919 Waiting for     0.0383 sec
920 #OVERLAP evdw > 1d10   1.00000E+20
921  #OVERLAPing residues             2
922    9  25
923  #OVERLAPing all corrected after             1  random generation
924 #OVERLAP evdw after   2.44842E+05
925 Waiting for     0.0390 sec
926 #OVERLAP evdw > 1d10   1.00000E+20
927  #OVERLAPing residues             4
928    7  26   9  29
929  #OVERLAPing all corrected after             2  random generation
930 #OVERLAP evdw after   4.93396E+05
931 Waiting for     0.0465 sec
932 Waiting for     0.0393 sec
933 Waiting for     0.0624 sec
934 Waiting for     0.0396 sec
935 Waiting for     0.0567 sec
936 Waiting for     0.0689 sec
937 Waiting for     0.0382 sec
938 Waiting for     0.1698 sec
939 Waiting for     0.0008 sec
940 Waiting for     0.0536 sec
941 Waiting for     1.4420 sec
942 Waiting for     0.0007 sec
943 #OVERLAP evdw > 1d10   1.00000E+20
944  #OVERLAPing residues             2
945    3  17
946  #OVERLAPing all corrected after             1  random generation
947 #OVERLAP evdw after   4.25462E+07
948 Waiting for     0.0387 sec
949 Waiting for     0.0389 sec
950 Waiting for     0.0352 sec
951 Waiting for     0.0389 sec
952 Waiting for     0.0389 sec
953 Waiting for     0.0381 sec
954 Waiting for     0.0381 sec
955 #OVERLAP evdw > 1d10   1.00000E+20
956  #OVERLAPing residues             2
957    7  25
958  #OVERLAPing all corrected after             4  random generation
959 #OVERLAP evdw after   1.83285E+15
960 Waiting for     0.0393 sec
961 #OVERLAP evdw > 1d10   1.00000E+20
962  #OVERLAPing residues             4
963   13  24  14  25
964  #OVERLAPing all corrected after             1  random generation
965 #OVERLAP evdw after   5.41065E+16
966 Waiting for     0.0383 sec
967 Waiting for     0.0528 sec
968 Waiting for     0.0007 sec
969 Waiting for     0.0389 sec
970 Waiting for     0.8828 sec
971 Waiting for     0.0398 sec
972 Waiting for     0.0384 sec
973 Waiting for     0.0393 sec
974 #OVERLAP evdw > 1d10   1.00000E+20
975  #OVERLAPing residues             3
976    7  14  15
977  #OVERLAPing all corrected after             3  random generation
978 #OVERLAP evdw after   6.78920E+08
979 Waiting for     0.0382 sec
980 Waiting for     0.0510 sec
981 Waiting for     0.0379 sec
982 Waiting for     0.0374 sec
983 Waiting for     0.0547 sec
984 #OVERLAP evdw > 1d10   1.00000E+20
985  #OVERLAPing residues             2
986   11  22
987  #OVERLAPing all corrected after             1  random generation
988 #OVERLAP evdw after   1.07508E+12
989 Waiting for     0.0008 sec
990 #OVERLAP evdw > 1d10   1.00000E+20
991  #OVERLAPing residues             2
992    7  29
993  #OVERLAPing all corrected after             2  random generation
994 #OVERLAP evdw after   6.96147E+16
995 Waiting for     0.0008 sec
996 Waiting for     0.0405 sec
997 Waiting for     0.0389 sec
998 Waiting for     0.0433 sec
999 Waiting for     1.2282 sec
1000 Waiting for     0.0007 sec
1001 Waiting for     0.0384 sec
1002 Waiting for     0.0008 sec
1003 #OVERLAP evdw > 1d10   1.00000E+20
1004  #OVERLAPing residues             2
1005   10  17
1006  #OVERLAPing all corrected after             1  random generation
1007 #OVERLAP evdw after   1.90050E+08
1008 Waiting for     0.0389 sec
1009 #OVERLAP evdw > 1d10   1.00000E+20
1010  #OVERLAPing residues             2
1011   20  24
1012  #OVERLAPing all corrected after             1  random generation
1013 #OVERLAP evdw after  -1.87041E+01
1014 Waiting for     0.0008 sec
1015 Waiting for     0.0666 sec
1016 Waiting for     0.0008 sec
1017 #OVERLAP evdw > 1d10   1.00000E+20
1018  #OVERLAPing residues             2
1019    9  12
1020  #OVERLAPing all corrected after             1  random generation
1021 #OVERLAP evdw after   7.40351E+02
1022 Waiting for     0.0389 sec
1023 Waiting for     0.0007 sec
1024 Waiting for     0.0382 sec
1025 #OVERLAP evdw > 1d10   1.00000E+20
1026  #OVERLAPing residues             2
1027    4  18
1028  #OVERLAPing all corrected after             1  random generation
1029 #OVERLAP evdw after   4.50008E+04
1030 Waiting for     0.0395 sec
1031 Waiting for     0.2863 sec
1032 Waiting for     0.0008 sec
1033 Waiting for     0.0397 sec
1034 #OVERLAP evdw > 1d10   1.00000E+20
1035  #OVERLAPing residues             2
1036    5  27
1037  #OVERLAPing all corrected after             1  random generation
1038 #OVERLAP evdw after  -2.39050E+01
1039 Waiting for     0.0387 sec
1040 #OVERLAP evdw > 1d10   1.00000E+20
1041  #OVERLAPing residues             2
1042    4  22
1043  #OVERLAPing all corrected after             1  random generation
1044 #OVERLAP evdw after   2.02504E+12
1045 Waiting for     0.0551 sec
1046 Waiting for     0.0587 sec
1047 #OVERLAP evdw > 1d10   1.00000E+20
1048  #OVERLAPing residues             2
1049    5  22
1050  #OVERLAPing all corrected after             1  random generation
1051 #OVERLAP evdw after   7.52737E+23
1052 Waiting for     0.0383 sec
1053 Waiting for     0.0392 sec
1054 #OVERLAP evdw > 1d10   1.00000E+20
1055  #OVERLAPing residues             2
1056   24  27
1057  #OVERLAPing all corrected after             1  random generation
1058 #OVERLAP evdw after   1.49306E+04
1059 Waiting for     0.0379 sec
1060 Waiting for     0.0008 sec
1061 Waiting for     0.0387 sec
1062 #OVERLAP evdw > 1d10   1.00000E+20
1063  #OVERLAPing residues             4
1064    5  22   6  23
1065  #OVERLAPing all corrected after            10  random generation
1066 #OVERLAP evdw after   2.03988E+15
1067 Waiting for     0.0385 sec
1068 Waiting for     0.0465 sec
1069 Waiting for     0.0391 sec
1070 Waiting for     0.0007 sec
1071 Waiting for     0.0008 sec
1072 #OVERLAP evdw > 1d10   1.00000E+20
1073  #OVERLAPing residues             2
1074   10  27
1075  #OVERLAPing all corrected after             1  random generation
1076 #OVERLAP evdw after  -3.99418E+01
1077 Waiting for     0.7421 sec
1078 Waiting for     0.0008 sec
1079 #OVERLAP evdw > 1d10   1.00000E+20
1080  #OVERLAPing residues             2
1081   12  23
1082  #OVERLAPing all corrected after             1  random generation
1083 #OVERLAP evdw after   1.00081E+04
1084 Waiting for     0.0380 sec
1085 Waiting for     0.0008 sec
1086 Waiting for     0.0008 sec
1087 Waiting for     0.0390 sec
1088 Waiting for     0.0265 sec
1089 Waiting for     0.0393 sec
1090 #OVERLAP evdw > 1d10   1.00000E+20
1091  #OVERLAPing residues             4
1092    4  17   7  11
1093  #OVERLAPing all corrected after             1  random generation
1094 #OVERLAP evdw after   2.25060E+01
1095 Waiting for     0.0392 sec
1096 Waiting for     0.0008 sec
1097 Waiting for     0.0386 sec
1098 Waiting for     0.0383 sec
1099 #OVERLAP evdw > 1d10   1.00000E+20
1100  #OVERLAPing residues             4
1101    4  25   9  22
1102  #OVERLAPing all corrected after             1  random generation
1103 #OVERLAP evdw after   2.47491E+07
1104 Waiting for     0.0389 sec
1105 Waiting for     0.0391 sec
1106 Waiting for     0.0678 sec
1107 Waiting for     0.8528 sec
1108 Waiting for     0.0007 sec
1109 Waiting for     0.0391 sec
1110 Waiting for     0.0008 sec
1111 Waiting for     0.0394 sec
1112 #OVERLAP evdw > 1d10   1.00000E+20
1113  #OVERLAPing residues             4
1114    7  27  10  17
1115  #OVERLAPing all corrected after             1  random generation
1116 #OVERLAP evdw after   2.20083E+06
1117 Waiting for     0.0008 sec
1118 #OVERLAP evdw > 1d10   1.00000E+20
1119  #OVERLAPing residues             2
1120    2  25
1121  #OVERLAPing all corrected after             1  random generation
1122 #OVERLAP evdw after   3.49056E+04
1123 Waiting for     0.0396 sec
1124 Waiting for     0.0397 sec
1125 Waiting for     0.0007 sec
1126 Waiting for     0.0384 sec
1127 Waiting for     0.0394 sec
1128 Waiting for     0.9554 sec
1129 Waiting for     0.0008 sec
1130 Waiting for     0.0389 sec
1131 Waiting for     0.0387 sec
1132 #OVERLAP evdw > 1d10   1.00000E+20
1133  #OVERLAPing residues             2
1134    4  17
1135  #OVERLAPing all corrected after             5  random generation
1136 #OVERLAP evdw after   3.14249E+13
1137 Waiting for     0.0631 sec
1138 #OVERLAP evdw > 1d10   1.00000E+20
1139  #OVERLAPing residues             2
1140    9  27
1141  #OVERLAPing all corrected after             2  random generation
1142 #OVERLAP evdw after   2.10826E+10
1143 Waiting for     0.0007 sec
1144 Waiting for     0.0401 sec
1145 #OVERLAP evdw > 1d10   1.00000E+20
1146  #OVERLAPing residues             2
1147    7  23
1148  #OVERLAPing all corrected after             2  random generation
1149 #OVERLAP evdw after   1.76844E+16
1150 Waiting for     0.0386 sec
1151 Waiting for     0.0007 sec
1152 Waiting for     0.0399 sec
1153 Waiting for     0.0381 sec
1154 Waiting for     0.0009 sec
1155 Waiting for     0.0445 sec
1156 Waiting for     0.0390 sec
1157 Waiting for     0.0007 sec
1158 Waiting for     0.0395 sec
1159 Waiting for     0.0755 sec
1160 Waiting for     0.0408 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             2
1163    2  15
1164  #OVERLAPing all corrected after             1  random generation
1165 #OVERLAP evdw after   9.40176E+04
1166 Waiting for     0.0388 sec
1167 Waiting for     0.0401 sec
1168 Waiting for     0.0008 sec
1169 Waiting for     0.0395 sec
1170 #OVERLAP evdw > 1d10   1.00000E+20
1171  #OVERLAPing residues             2
1172    2  20
1173  #OVERLAPing all corrected after             1  random generation
1174 #OVERLAP evdw after   3.31509E+08
1175 Waiting for     0.0008 sec
1176 Waiting for     0.0681 sec
1177 Waiting for     0.0393 sec
1178 #OVERLAP evdw > 1d10   1.00000E+20
1179  #OVERLAPing residues             3
1180    6  27   7
1181  #OVERLAPing NOT all corrected             2
1182    6  27
1183 #OVERLAP evdw after   1.00000E+20
1184 Waiting for     0.0008 sec
1185 #OVERLAP evdw > 1d10   1.00000E+20
1186  #OVERLAPing residues             2
1187    2  20
1188  #OVERLAPing all corrected after             1  random generation
1189 #OVERLAP evdw after   3.59342E+10
1190 Waiting for     0.0381 sec
1191 #OVERLAP evdw > 1d10   1.00000E+20
1192  #OVERLAPing residues             2
1193    7  20
1194  #OVERLAPing all corrected after             2  random generation
1195 #OVERLAP evdw after   3.25787E+15
1196 Waiting for     0.0030 sec
1197 Waiting for     0.0401 sec
1198 Waiting for     0.0392 sec
1199 Waiting for     0.0008 sec
1200 #OVERLAP evdw > 1d10   1.00000E+20
1201  #OVERLAPing residues             2
1202   24  27
1203  #OVERLAPing all corrected after             2  random generation
1204 #OVERLAP evdw after   3.18627E+14
1205 Waiting for     0.0379 sec
1206 Waiting for     0.0384 sec
1207 Waiting for     0.0008 sec
1208 Waiting for     0.0390 sec
1209 #OVERLAP evdw > 1d10   1.00000E+20
1210  #OVERLAPing residues             2
1211    7  28
1212  #OVERLAPing all corrected after             1  random generation
1213 #OVERLAP evdw after   2.35263E+26
1214 Waiting for     0.0008 sec
1215 Waiting for     0.0386 sec
1216 Waiting for     0.0496 sec
1217 Waiting for     0.0008 sec
1218 #OVERLAP evdw > 1d10   1.00000E+20
1219  #OVERLAPing residues             2
1220    7  28
1221  #OVERLAPing all corrected after             1  random generation
1222 #OVERLAP evdw after   3.04116E+06
1223 Waiting for     0.0047 sec
1224 Waiting for     0.0391 sec
1225 Waiting for     0.0388 sec
1226 Waiting for     0.0008 sec
1227 Waiting for     0.0391 sec
1228 #OVERLAP evdw > 1d10   1.00000E+20
1229  #OVERLAPing residues             2
1230   20  29
1231  #OVERLAPing all corrected after             1  random generation
1232 #OVERLAP evdw after   3.54438E+06
1233 Waiting for     0.0397 sec
1234 #OVERLAP evdw > 1d10   1.00000E+20
1235  #OVERLAPing residues             2
1236    4  25
1237  #OVERLAPing all corrected after             1  random generation
1238 #OVERLAP evdw after   1.15838E+09
1239 Waiting for     0.0591 sec
1240 Waiting for     1.2051 sec
1241 Waiting for     0.0595 sec
1242 Waiting for     0.0386 sec
1243 Waiting for     0.0385 sec
1244 Waiting for     0.0401 sec
1245 Waiting for     0.0008 sec
1246 Waiting for     0.0393 sec
1247 Waiting for     0.0009 sec
1248 Waiting for     0.0008 sec
1249 #OVERLAP evdw > 1d10   2.12030E+30
1250  #OVERLAPing residues             0
1251
1252  #OVERLAPing all corrected after             1  random generation
1253 #OVERLAP evdw after   2.12030E+30
1254 Waiting for     0.0008 sec
1255 #OVERLAP evdw > 1d10   1.00000E+20
1256  #OVERLAPing residues             2
1257   22  29
1258  #OVERLAPing all corrected after             1  random generation
1259 #OVERLAP evdw after   1.75588E+05
1260 Waiting for     0.0396 sec
1261 Waiting for     0.0384 sec
1262 Waiting for     0.0391 sec
1263 #OVERLAP evdw > 1d10   1.00000E+20
1264  #OVERLAPing residues             4
1265    4  19   9  14
1266  #OVERLAPing all corrected after             1  random generation
1267 #OVERLAP evdw after   2.94371E+12
1268 Waiting for     0.0008 sec
1269 Waiting for     0.0386 sec
1270 Waiting for     1.3036 sec
1271 #OVERLAP evdw > 1d10   1.00000E+20
1272  #OVERLAPing residues             4
1273    4  27   7  29
1274  #OVERLAPing all corrected after            11  random generation
1275 #OVERLAP evdw after   7.34845E+09
1276 Waiting for     0.0204 sec
1277 Waiting for     0.0010 sec
1278 #OVERLAP evdw > 1d10   1.00000E+20
1279  #OVERLAPing residues             4
1280   11  25  14  24
1281  #OVERLAPing all corrected after             1  random generation
1282 #OVERLAP evdw after   7.65497E+09
1283 Waiting for     0.0007 sec
1284 #OVERLAP evdw > 1d10   1.00000E+20
1285  #OVERLAPing residues             2
1286    8  26
1287  #OVERLAPing all corrected after             1  random generation
1288 #OVERLAP evdw after   7.08962E+17
1289 Waiting for     0.0381 sec
1290 #OVERLAP evdw > 1d10   1.00000E+20
1291  #OVERLAPing residues             7
1292    6  25   7  26   9  27  11
1293  #OVERLAPing NOT all corrected             3
1294    6  25  11
1295 #OVERLAP evdw after   1.00000E+20
1296 Waiting for     0.0603 sec
1297 Waiting for     0.0439 sec
1298 Waiting for     0.0531 sec
1299 Waiting for     0.0391 sec
1300 Waiting for     0.0390 sec
1301 #OVERLAP evdw > 1d10   1.00000E+20
1302  #OVERLAPing residues             2
1303    3  26
1304  #OVERLAPing all corrected after             1  random generation
1305 #OVERLAP evdw after   6.10938E+08
1306 Waiting for     0.0386 sec
1307 Waiting for     0.0008 sec
1308 #OVERLAP evdw > 1d10   1.00000E+20
1309  #OVERLAPing residues             2
1310   14  22
1311  #OVERLAPing all corrected after             1  random generation
1312 #OVERLAP evdw after   1.36789E+07
1313 Waiting for     0.0395 sec
1314 Waiting for     0.0384 sec
1315 Waiting for     0.0725 sec
1316 Waiting for     0.0390 sec
1317 Waiting for     0.0391 sec
1318 Waiting for     0.0008 sec
1319 Waiting for     0.0382 sec
1320 #OVERLAP evdw > 1d10   1.00000E+20
1321  #OVERLAPing residues             4
1322   11  25  23  26
1323  #OVERLAPing all corrected after             1  random generation
1324 #OVERLAP evdw after   4.61486E+08
1325 Waiting for     0.0008 sec
1326 Waiting for     0.0606 sec
1327 Waiting for     0.0008 sec
1328 Waiting for     0.0505 sec
1329 Waiting for     0.0935 sec
1330 Waiting for     0.0007 sec
1331 Waiting for     0.0008 sec
1332 Waiting for     0.0382 sec
1333 Waiting for     0.0397 sec
1334 Waiting for     0.0382 sec
1335 Waiting for     0.0008 sec
1336 Waiting for     0.8678 sec
1337 Waiting for     0.0008 sec
1338 Waiting for     0.0386 sec
1339 Waiting for     0.0008 sec
1340 Waiting for     0.0392 sec
1341 Waiting for     0.0383 sec
1342 Waiting for     0.0008 sec
1343 #OVERLAP evdw > 1d10   1.00000E+20
1344  #OVERLAPing residues             5
1345    7  27   9  20  25
1346  #OVERLAPing all corrected after             5  random generation
1347 #OVERLAP evdw after   2.38710E+07
1348 Waiting for     0.0381 sec
1349 Waiting for     0.0379 sec
1350 Waiting for     0.0398 sec
1351 #OVERLAP evdw > 1d10   1.00000E+20
1352  #OVERLAPing residues             2
1353    9  25
1354  #OVERLAPing all corrected after             4  random generation
1355 #OVERLAP evdw after   1.24071E+39
1356 Waiting for     0.0007 sec
1357 Waiting for     0.0395 sec
1358 Waiting for     0.0694 sec
1359 Waiting for     0.0386 sec
1360 Waiting for     1.2830 sec
1361 #OVERLAP evdw > 1d10   1.00000E+20
1362  #OVERLAPing residues             2
1363    7  17
1364  #OVERLAPing all corrected after             1  random generation
1365 #OVERLAP evdw after   3.52301E+06
1366 Waiting for     0.0398 sec
1367 Waiting for     0.0394 sec
1368 #OVERLAP evdw > 1d10   6.79279E+24
1369  #OVERLAPing residues             0
1370
1371  #OVERLAPing all corrected after             1  random generation
1372 #OVERLAP evdw after   6.79279E+24
1373 Waiting for     0.0007 sec
1374 Waiting for     0.0396 sec
1375 Waiting for     0.0385 sec
1376 #OVERLAP evdw > 1d10   1.00000E+20
1377  #OVERLAPing residues             4
1378    4  17  14  16
1379  #OVERLAPing all corrected after             2  random generation
1380 #OVERLAP evdw after   1.66393E+08
1381 Waiting for     0.0699 sec
1382 Waiting for     0.0382 sec
1383 Waiting for     0.0396 sec
1384 Waiting for     0.0008 sec
1385 Waiting for     0.0388 sec
1386 Waiting for     0.0414 sec
1387 Waiting for     0.0623 sec
1388 Waiting for     0.0438 sec
1389 Waiting for     1.5862 sec
1390 Waiting for     0.0007 sec
1391 Waiting for     0.0393 sec
1392 Waiting for     0.0007 sec
1393 Waiting for     0.0965 sec
1394 #OVERLAP evdw > 1d10   1.00000E+20
1395  #OVERLAPing residues             2
1396    6  20
1397  #OVERLAPing all corrected after             4  random generation
1398 #OVERLAP evdw after   1.57148E+16
1399 Waiting for     0.0007 sec
1400 Waiting for     0.0382 sec
1401 Waiting for     0.0381 sec
1402 Waiting for     0.0384 sec
1403 Waiting for     0.0387 sec
1404 Waiting for     0.0387 sec
1405 #OVERLAP evdw > 1d10   1.00000E+20
1406  #OVERLAPing residues             2
1407    5  22
1408  #OVERLAPing all corrected after             8  random generation
1409 #OVERLAP evdw after   1.24630E+18
1410 Waiting for     0.0008 sec
1411 Waiting for     0.7223 sec
1412 Waiting for     0.0007 sec
1413 #OVERLAP evdw > 1d10   1.00000E+20
1414  #OVERLAPing residues             4
1415    5  11   7  27
1416  #OVERLAPing all corrected after             2  random generation
1417 #OVERLAP evdw after   1.02379E+06
1418 Waiting for     0.0384 sec
1419 Waiting for     0.0385 sec
1420 Waiting for     0.0008 sec
1421 Waiting for     0.0388 sec
1422 Waiting for     0.0388 sec
1423 Waiting for     0.0489 sec
1424 Waiting for     0.0387 sec
1425 Waiting for     0.0381 sec
1426 Waiting for     0.0389 sec
1427 Waiting for     0.0401 sec
1428 Waiting for     1.3136 sec
1429 #OVERLAP evdw > 1d10   1.00000E+20
1430  #OVERLAPing residues             2
1431    9  26
1432  #OVERLAPing all corrected after             2  random generation
1433 #OVERLAP evdw after   4.67350E+12
1434 Waiting for     0.0008 sec
1435 #OVERLAP evdw > 1d10   1.00000E+20
1436  #OVERLAPing residues             2
1437   16  20
1438  #OVERLAPing all corrected after             2  random generation
1439 #OVERLAP evdw after   6.56874E+04
1440 Waiting for     0.0008 sec
1441 Waiting for     0.0511 sec
1442 #OVERLAP evdw > 1d10   1.00000E+20
1443  #OVERLAPing residues             2
1444    9  27
1445  #OVERLAPing all corrected after             4  random generation
1446 #OVERLAP evdw after   3.65517E+17
1447 Waiting for     0.0007 sec
1448 #OVERLAP evdw > 1d10   1.00000E+20
1449  #OVERLAPing residues             2
1450    3  14
1451  #OVERLAPing all corrected after             2  random generation
1452 #OVERLAP evdw after   3.25141E+11
1453 Waiting for     0.0392 sec
1454 Waiting for     0.0383 sec
1455 #OVERLAP evdw > 1d10   1.00000E+20
1456  #OVERLAPing residues             2
1457    3  29
1458  #OVERLAPing all corrected after             1  random generation
1459 #OVERLAP evdw after   1.64579E+08
1460 Waiting for     0.0394 sec
1461 #OVERLAP evdw > 1d10   1.00000E+20
1462  #OVERLAPing residues             2
1463    4  26
1464  #OVERLAPing all corrected after             1  random generation
1465 #OVERLAP evdw after   2.51502E+10
1466 Waiting for     0.0739 sec
1467 Waiting for     0.0381 sec
1468 #OVERLAP evdw > 1d10   1.00000E+20
1469  #OVERLAPing residues             2
1470   14  22
1471  #OVERLAPing all corrected after             1  random generation
1472 #OVERLAP evdw after   3.05445E+09
1473 Waiting for     0.0625 sec
1474 #OVERLAP evdw > 1d10   1.00000E+20
1475  #OVERLAPing residues             2
1476   14  17
1477  #OVERLAPing all corrected after             1  random generation
1478 #OVERLAP evdw after   6.96123E+04
1479 Waiting for     0.0389 sec
1480 Waiting for     0.0341 sec
1481 Waiting for     1.5515 sec
1482 Waiting for     0.0007 sec
1483 Waiting for     0.0621 sec
1484 #OVERLAP evdw > 1d10   1.00000E+20
1485  #OVERLAPing residues             2
1486   17  21
1487  #OVERLAPing all corrected after             1  random generation
1488 #OVERLAP evdw after  -6.08643E+01
1489 Waiting for     0.0392 sec
1490 #OVERLAP evdw > 1d10   1.00000E+20
1491  #OVERLAPing residues             2
1492   13  20
1493  #OVERLAPing all corrected after             1  random generation
1494 #OVERLAP evdw after   3.26359E+03
1495 Waiting for     0.0397 sec
1496 Waiting for     0.0392 sec
1497 Waiting for     0.0384 sec
1498 #OVERLAP evdw > 1d10   1.00000E+20
1499  #OVERLAPing residues             3
1500    7  14  19
1501  #OVERLAPing all corrected after             1  random generation
1502 #OVERLAP evdw after   2.89269E+05
1503 Waiting for     0.0381 sec
1504 #OVERLAP evdw > 1d10   1.00000E+20
1505  #OVERLAPing residues             4
1506    6  27   7  28
1507  #OVERLAPing NOT all corrected             2
1508    7  28
1509 #OVERLAP evdw after   1.00000E+20
1510 Waiting for     0.0396 sec
1511 Waiting for     0.0396 sec
1512 #OVERLAP evdw > 1d10   1.00000E+20
1513  #OVERLAPing residues             2
1514    7  19
1515  #OVERLAPing all corrected after             8  random generation
1516 #OVERLAP evdw after   1.95138E+16
1517 Waiting for     0.0383 sec
1518 #OVERLAP evdw > 1d10   1.00000E+20
1519  #OVERLAPing residues             2
1520    8  26
1521  #OVERLAPing all corrected after             2  random generation
1522 #OVERLAP evdw after   2.43940E+18
1523 Waiting for     0.0544 sec
1524 Waiting for     0.0561 sec
1525 Waiting for     0.0632 sec
1526 #OVERLAP evdw > 1d10   1.00000E+20
1527  #OVERLAPing residues             2
1528    4  24
1529  #OVERLAPing all corrected after             1  random generation
1530 #OVERLAP evdw after   1.10226E+15
1531 Waiting for     0.5801 sec
1532 #OVERLAP evdw > 1d10   1.00000E+20
1533  #OVERLAPing residues             2
1534    3  25
1535  #OVERLAPing all corrected after             1  random generation
1536 #OVERLAP evdw after   4.27860E+15
1537 Waiting for     0.0388 sec
1538 #OVERLAP evdw > 1d10   1.00000E+20
1539  #OVERLAPing residues             2
1540    7  26
1541  #OVERLAPing all corrected after             2  random generation
1542 #OVERLAP evdw after   1.57404E+05
1543 Waiting for     0.0008 sec
1544 Waiting for     0.0405 sec
1545 Waiting for     0.0395 sec
1546 Waiting for     0.0395 sec
1547 Waiting for     0.0401 sec
1548 Waiting for     0.0398 sec
1549 Waiting for     0.0387 sec
1550 Waiting for     0.0576 sec
1551 #OVERLAP evdw > 1d10   1.00000E+20
1552  #OVERLAPing residues             4
1553    6  27   7  28
1554  #OVERLAPing NOT all corrected             2
1555    7  28
1556 #OVERLAP evdw after   1.00000E+20
1557 Waiting for     0.0008 sec
1558 #OVERLAP evdw > 1d10   1.00000E+20
1559  #OVERLAPing residues             2
1560    4  23
1561  #OVERLAPing all corrected after             1  random generation
1562 #OVERLAP evdw after   7.74484E+15
1563 Waiting for     0.0393 sec
1564 Waiting for     0.0390 sec
1565 Waiting for     0.0391 sec
1566 #OVERLAP evdw > 1d10   1.00000E+20
1567  #OVERLAPing residues             6
1568    7  27   8  20   9  22
1569  #OVERLAPing all corrected after             2  random generation
1570 #OVERLAP evdw after   1.81482E+12
1571 Waiting for     0.0390 sec
1572 Waiting for     1.8065 sec
1573 Waiting for     0.0007 sec
1574 Waiting for     0.0394 sec
1575 Waiting for     0.0570 sec
1576 #OVERLAP evdw > 1d10   1.00000E+20
1577  #OVERLAPing residues             2
1578   12  20
1579  #OVERLAPing all corrected after             1  random generation
1580 #OVERLAP evdw after   1.86134E+16
1581 Waiting for     0.0392 sec
1582 Waiting for     0.0386 sec
1583 Waiting for     0.0669 sec
1584 #OVERLAP evdw > 1d10   1.00000E+20
1585  #OVERLAPing residues             2
1586    5  23
1587  #OVERLAPing all corrected after             1  random generation
1588 #OVERLAP evdw after   1.67442E+08
1589 Waiting for     0.0961 sec
1590 Waiting for     0.0009 sec
1591 #OVERLAP evdw > 1d10   1.00000E+20
1592  #OVERLAPing residues             2
1593    4  17
1594  #OVERLAPing all corrected after             3  random generation
1595 #OVERLAP evdw after   6.30078E+10
1596 Waiting for     0.0008 sec
1597 #OVERLAP evdw > 1d10   1.00000E+20
1598  #OVERLAPing residues             2
1599   13  24
1600  #OVERLAPing all corrected after             1  random generation
1601 #OVERLAP evdw after   1.15852E+06
1602 Waiting for     0.0008 sec
1603 Waiting for     0.0384 sec
1604 Waiting for     0.0007 sec
1605 Waiting for     0.0381 sec
1606 Waiting for     1.1799 sec
1607 Waiting for     0.0007 sec
1608 Waiting for     0.0395 sec
1609 Waiting for     0.0388 sec
1610 Waiting for     0.0384 sec
1611 Waiting for     0.0383 sec
1612 Waiting for     0.0007 sec
1613 Waiting for     0.0392 sec
1614 Waiting for     0.0716 sec
1615 Waiting for     0.0525 sec
1616 Waiting for     0.0009 sec
1617 Waiting for     0.6485 sec
1618 Waiting for     0.0007 sec
1619 #OVERLAP evdw > 1d10   2.29153E+20
1620  #OVERLAPing residues             0
1621
1622  #OVERLAPing all corrected after             1  random generation
1623 #OVERLAP evdw after   2.29153E+20
1624 Waiting for     0.0007 sec
1625 Waiting for     0.0397 sec
1626 Waiting for     0.0388 sec
1627 Waiting for     0.0395 sec
1628 Waiting for     0.0396 sec
1629 Waiting for     0.0384 sec
1630 #OVERLAP evdw > 1d10   1.00000E+20
1631  #OVERLAPing residues             2
1632   11  23
1633  #OVERLAPing all corrected after             1  random generation
1634 #OVERLAP evdw after   8.71499E+08
1635 Waiting for     0.0385 sec
1636 #OVERLAP evdw > 1d10   1.00000E+20
1637  #OVERLAPing residues             2
1638    5  25
1639  #OVERLAPing all corrected after             1  random generation
1640 #OVERLAP evdw after   1.10069E+03
1641 Waiting for     0.0388 sec
1642 #OVERLAP evdw > 1d10   1.00000E+20
1643  #OVERLAPing residues             2
1644    4  20
1645  #OVERLAPing all corrected after             1  random generation
1646 #OVERLAP evdw after   1.31180E+10
1647 Waiting for     0.0386 sec
1648 #OVERLAP evdw > 1d10   1.00000E+20
1649  #OVERLAPing residues             6
1650    3  11   4  12   7  27
1651  #OVERLAPing all corrected after             3  random generation
1652 #OVERLAP evdw after   2.18807E+18
1653 Waiting for     0.0387 sec
1654 #OVERLAP evdw > 1d10   1.00000E+20
1655  #OVERLAPing residues             2
1656    3  17
1657  #OVERLAPing all corrected after             1  random generation
1658 #OVERLAP evdw after   1.31404E+14
1659 Waiting for     0.0008 sec
1660 Waiting for     0.0381 sec
1661 Waiting for     0.0397 sec
1662 Waiting for     0.0386 sec
1663 Waiting for     0.0657 sec
1664 Waiting for     0.0008 sec
1665 Waiting for     0.0383 sec
1666 Waiting for     0.0637 sec
1667 Waiting for     0.0208 sec
1668 Waiting for     0.0394 sec
1669 Waiting for     0.0380 sec
1670 #OVERLAP evdw > 1d10   1.00000E+20
1671  #OVERLAPing residues             2
1672    9  25
1673  #OVERLAPing all corrected after             2  random generation
1674 #OVERLAP evdw after   5.76119E+03
1675 Waiting for     0.0388 sec
1676 Waiting for     0.0394 sec
1677 Waiting for     0.0633 sec
1678 Waiting for     1.3349 sec
1679 #OVERLAP evdw > 1d10   1.00000E+20
1680  #OVERLAPing residues             4
1681    7  23   8  22
1682  #OVERLAPing all corrected after             1  random generation
1683 #OVERLAP evdw after   7.23228E+14
1684 Waiting for     0.0007 sec
1685 Waiting for     0.0390 sec
1686 #OVERLAP evdw > 1d10   2.66123E+34
1687  #OVERLAPing residues             0
1688
1689  #OVERLAPing all corrected after             1  random generation
1690 #OVERLAP evdw after   2.66123E+34
1691 Waiting for     0.0008 sec
1692 Waiting for     0.0397 sec
1693 Waiting for     0.0383 sec
1694 #OVERLAP evdw > 1d10   1.00000E+20
1695  #OVERLAPing residues             2
1696   20  26
1697  #OVERLAPing all corrected after             1  random generation
1698 #OVERLAP evdw after   2.56732E+06
1699 Waiting for     0.0008 sec
1700 Waiting for     0.0451 sec
1701 Waiting for     0.0008 sec
1702 #OVERLAP evdw > 1d10   1.00000E+20
1703  #OVERLAPing residues             2
1704   12  27
1705  #OVERLAPing all corrected after             1  random generation
1706 #OVERLAP evdw after   9.10109E+05
1707 Waiting for     0.0396 sec
1708 Waiting for     0.0391 sec
1709 Waiting for     0.0007 sec
1710 Waiting for     0.0396 sec
1711 Waiting for     0.0384 sec
1712 #OVERLAP evdw > 1d10   1.00000E+20
1713  #OVERLAPing residues             2
1714   10  20
1715  #OVERLAPing all corrected after             1  random generation
1716 #OVERLAP evdw after   1.83561E+09
1717 Waiting for     0.0398 sec
1718 #OVERLAP evdw > 1d10   1.00000E+20
1719  #OVERLAPing residues             2
1720    2  14
1721  #OVERLAPing all corrected after             2  random generation
1722 #OVERLAP evdw after   3.04081E+17
1723 Waiting for     0.3403 sec
1724 Waiting for     0.0007 sec
1725 Waiting for     0.0386 sec
1726 Waiting for     0.0878 sec
1727 Waiting for     0.0007 sec
1728 Waiting for     0.0398 sec
1729 #OVERLAP evdw > 1d10   1.00000E+20
1730  #OVERLAPing residues             4
1731    5  17  11  21
1732  #OVERLAPing all corrected after             1  random generation
1733 #OVERLAP evdw after   4.95091E+18
1734 Waiting for     0.0008 sec
1735 Waiting for     0.0008 sec
1736 #OVERLAP evdw > 1d10   1.00000E+20
1737  #OVERLAPing residues             3
1738   13  25  14
1739  #OVERLAPing all corrected after             1  random generation
1740 #OVERLAP evdw after   7.16006E+06
1741 Waiting for     0.0396 sec
1742 Waiting for     0.0397 sec
1743 #OVERLAP evdw > 1d10   1.00000E+20
1744  #OVERLAPing residues             2
1745    3  29
1746  #OVERLAPing all corrected after             1  random generation
1747 #OVERLAP evdw after  -1.29654E+01
1748 Waiting for     0.0389 sec
1749 Waiting for     0.0396 sec
1750 Waiting for     0.0405 sec
1751 Waiting for     1.6021 sec
1752 #OVERLAP evdw > 1d10   2.48029E+29
1753  #OVERLAPing residues             0
1754
1755  #OVERLAPing all corrected after             1  random generation
1756 #OVERLAP evdw after   2.48029E+29
1757 Waiting for     0.0007 sec
1758 Waiting for     0.0392 sec
1759 Waiting for     0.0397 sec
1760 Waiting for     0.0379 sec
1761 Waiting for     0.0397 sec
1762 #OVERLAP evdw > 1d10   1.00000E+20
1763  #OVERLAPing residues             2
1764    2  27
1765  #OVERLAPing all corrected after             1  random generation
1766 #OVERLAP evdw after   9.65120E+03
1767 Waiting for     0.0391 sec
1768 Waiting for     0.0392 sec
1769 Waiting for     0.0008 sec
1770 #OVERLAP evdw > 1d10   1.00000E+20
1771  #OVERLAPing residues             2
1772   13  29
1773  #OVERLAPing all corrected after             1  random generation
1774 #OVERLAP evdw after   1.61505E+13
1775 Waiting for     0.0396 sec
1776 Waiting for     0.0392 sec
1777 #OVERLAP evdw > 1d10   1.00000E+20
1778  #OVERLAPing residues             2
1779   11  19
1780  #OVERLAPing all corrected after             1  random generation
1781 #OVERLAP evdw after   2.26885E+10
1782 Waiting for     0.0394 sec
1783 Waiting for     0.8578 sec
1784 Waiting for     0.0132 sec
1785 Waiting for     0.0500 sec
1786 #OVERLAP evdw > 1d10   1.00000E+20
1787  #OVERLAPing residues             4
1788    2  29   4  27
1789  #OVERLAPing all corrected after             1  random generation
1790 #OVERLAP evdw after   8.46404E+16
1791 Waiting for     0.0926 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             5
1794    5  24   6  25  27
1795  #OVERLAPing NOT all corrected             2
1796    6  25
1797 #OVERLAP evdw after   1.00000E+20
1798 Waiting for     0.0011 sec
1799 Waiting for     0.0634 sec
1800 Waiting for     0.0384 sec
1801 #OVERLAP evdw > 1d10   1.00000E+20
1802  #OVERLAPing residues             2
1803   24  27
1804  #OVERLAPing all corrected after             2  random generation
1805 #OVERLAP evdw after   9.03380E+12
1806 Waiting for     0.0008 sec
1807 Waiting for     0.0008 sec
1808 Waiting for     0.0392 sec
1809 Waiting for     0.0387 sec
1810 Waiting for     0.0383 sec
1811 Waiting for     0.0388 sec
1812 Waiting for     0.0008 sec
1813 Waiting for     0.0396 sec
1814 Waiting for     0.0008 sec
1815 Waiting for     1.1045 sec
1816 #OVERLAP evdw > 1d10   1.00000E+20
1817  #OVERLAPing residues             2
1818   14  21
1819  #OVERLAPing all corrected after             1  random generation
1820 #OVERLAP evdw after   3.08743E+07
1821 Waiting for     0.0008 sec
1822 Waiting for     0.0400 sec
1823 #OVERLAP evdw > 1d10   1.00000E+20
1824  #OVERLAPing residues             2
1825   17  24
1826  #OVERLAPing all corrected after             1  random generation
1827 #OVERLAP evdw after   9.84453E+07
1828 Waiting for     0.0008 sec
1829 Waiting for     0.0395 sec
1830 Waiting for     0.0007 sec
1831 Waiting for     0.0384 sec
1832 Waiting for     0.0398 sec
1833 Waiting for     0.0383 sec
1834 Waiting for     0.0379 sec
1835 #OVERLAP evdw > 1d10   1.00000E+20
1836  #OVERLAPing residues             2
1837    5  25
1838  #OVERLAPing all corrected after             1  random generation
1839 #OVERLAP evdw after   3.61172E+09
1840 Waiting for     0.0398 sec
1841 Waiting for     0.0398 sec
1842 Waiting for     0.0383 sec
1843 Waiting for     0.0007 sec
1844 Waiting for     0.0008 sec
1845 #OVERLAP evdw > 1d10   1.00000E+20
1846  #OVERLAPing residues             2
1847    4  14
1848  #OVERLAPing all corrected after             1  random generation
1849 #OVERLAP evdw after   2.19286E+14
1850 Waiting for     0.0008 sec
1851 Waiting for     2.3922 sec
1852 Waiting for     0.0007 sec
1853 Waiting for     0.0381 sec
1854 Waiting for     0.0008 sec
1855 #OVERLAP evdw > 1d10   1.00000E+20
1856  #OVERLAPing residues             2
1857    5  25
1858  #OVERLAPing all corrected after             1  random generation
1859 #OVERLAP evdw after   2.41598E+03
1860 Waiting for     0.0273 sec
1861 #OVERLAP evdw > 1d10   1.00000E+20
1862  #OVERLAPing residues             2
1863    9  24
1864  #OVERLAPing all corrected after             1  random generation
1865 #OVERLAP evdw after   3.27796E+05
1866 Waiting for     0.0383 sec
1867 #OVERLAP evdw > 1d10   1.00000E+20
1868  #OVERLAPing residues             2
1869   11  19
1870  #OVERLAPing all corrected after             2  random generation
1871 #OVERLAP evdw after   1.76089E+09
1872 Waiting for     0.0008 sec
1873 Waiting for     0.0399 sec
1874 #OVERLAP evdw > 1d10   1.00000E+20
1875  #OVERLAPing residues             2
1876    7  17
1877  #OVERLAPing all corrected after             1  random generation
1878 #OVERLAP evdw after   1.63439E+06
1879 Waiting for     0.0393 sec
1880 #OVERLAP evdw > 1d10   1.00000E+20
1881  #OVERLAPing residues             2
1882   14  29
1883  #OVERLAPing all corrected after             1  random generation
1884 #OVERLAP evdw after   1.15063E+15
1885 Waiting for     0.0389 sec
1886 Waiting for     0.0392 sec
1887 #OVERLAP evdw > 1d10   1.00000E+20
1888  #OVERLAPing residues             2
1889    7  20
1890  #OVERLAPing all corrected after             1  random generation
1891 #OVERLAP evdw after   2.20256E+14
1892 Waiting for     0.0526 sec
1893 Waiting for     2.5462 sec
1894 #OVERLAP evdw > 1d10   1.00000E+20
1895  #OVERLAPing residues             4
1896    5  17   8  20
1897  #OVERLAPing all corrected after           712  random generation
1898 #OVERLAP evdw after   1.13329E+22
1899 Waiting for     0.0391 sec
1900 #OVERLAP evdw > 1d10   1.17091E+20
1901  #OVERLAPing residues             0
1902
1903  #OVERLAPing all corrected after             1  random generation
1904 #OVERLAP evdw after   1.17091E+20
1905 Waiting for     0.0496 sec
1906 Waiting for     0.0008 sec
1907 Waiting for     0.0393 sec
1908 #OVERLAP evdw > 1d10   1.00000E+20
1909  #OVERLAPing residues             4
1910    4  22  11  27
1911  #OVERLAPing all corrected after            22  random generation
1912 #OVERLAP evdw after   6.08903E+14
1913 Waiting for     0.0384 sec
1914 Waiting for     0.0387 sec
1915 #OVERLAP evdw > 1d10   1.00000E+20
1916  #OVERLAPing residues             2
1917    9  27
1918  #OVERLAPing all corrected after             4  random generation
1919 #OVERLAP evdw after   1.05289E+24
1920 Waiting for     0.0600 sec
1921 Waiting for     0.0464 sec
1922 Waiting for     0.0388 sec
1923 Waiting for     0.0366 sec
1924 Waiting for     0.0383 sec
1925 Waiting for     0.0741 sec
1926 Waiting for     0.0385 sec
1927 Waiting for     0.0723 sec
1928 #OVERLAP evdw > 1d10   1.00000E+20
1929  #OVERLAPing residues             2
1930    9  21
1931  #OVERLAPing all corrected after             1  random generation
1932 #OVERLAP evdw after   1.36658E+05
1933 Waiting for     0.0693 sec
1934 Waiting for     0.0396 sec
1935 Waiting for     0.0386 sec
1936 Waiting for     0.0009 sec
1937 Waiting for     0.0008 sec
1938 Waiting for     0.0382 sec
1939 Waiting for     0.0387 sec
1940 Waiting for     0.0382 sec
1941 #OVERLAP evdw > 1d10   1.00000E+20
1942  #OVERLAPing residues             2
1943   12  25
1944  #OVERLAPing all corrected after             1  random generation
1945 #OVERLAP evdw after   3.02398E+13
1946 Waiting for     0.0380 sec
1947 Waiting for     0.0379 sec
1948 Waiting for     0.0008 sec
1949 Waiting for     0.0390 sec
1950 Waiting for     0.0007 sec
1951 Waiting for     0.0393 sec
1952 Waiting for     1.5742 sec
1953 Waiting for     0.0008 sec
1954 Waiting for     0.0394 sec
1955 Waiting for     0.0389 sec
1956 Waiting for     0.0386 sec
1957 Waiting for     0.0389 sec
1958 Waiting for     0.0008 sec
1959 Waiting for     0.0386 sec
1960 Waiting for     0.0386 sec
1961 Waiting for     0.0736 sec
1962 Waiting for     0.0379 sec
1963 Waiting for     0.0390 sec
1964 Waiting for     1.4828 sec
1965 Waiting for     0.0007 sec
1966 Waiting for     0.0388 sec
1967 #OVERLAP evdw > 1d10   1.00000E+20
1968  #OVERLAPing residues             6
1969    3  20   5  22  11  26
1970  #OVERLAPing all corrected after             4  random generation
1971 #OVERLAP evdw after   9.12052E+15
1972 Waiting for     0.0390 sec
1973 Waiting for     0.1031 sec
1974 Waiting for     0.0007 sec
1975 Waiting for     0.0380 sec
1976 Waiting for     0.0680 sec
1977 #OVERLAP evdw > 1d10   1.00000E+20
1978  #OVERLAPing residues             2
1979   13  25
1980  #OVERLAPing all corrected after             3  random generation
1981 #OVERLAP evdw after   7.28199E+03
1982 Waiting for     0.0391 sec
1983 Waiting for     0.0386 sec
1984 #OVERLAP evdw > 1d10   1.00000E+20
1985  #OVERLAPing residues             2
1986    4  27
1987  #OVERLAPing all corrected after             1  random generation
1988 #OVERLAP evdw after   1.62694E+03
1989 Waiting for     0.1098 sec
1990 Waiting for     1.3220 sec
1991 Waiting for     0.0008 sec
1992 Waiting for     0.0904 sec
1993 Waiting for     0.0008 sec
1994 Waiting for     0.0397 sec
1995 Waiting for     0.0008 sec
1996 #OVERLAP evdw > 1d10   1.00000E+20
1997  #OVERLAPing residues             6
1998    6  26   7  27  11  13
1999  #OVERLAPing all corrected after            25  random generation
2000 #OVERLAP evdw after   8.36722E+23
2001 Waiting for     0.0396 sec
2002 Waiting for     0.0008 sec
2003 #OVERLAP evdw > 1d10   1.00000E+20
2004  #OVERLAPing residues             2
2005    2  22
2006  #OVERLAPing all corrected after             1  random generation
2007 #OVERLAP evdw after   3.33163E+13
2008 Waiting for     0.0008 sec
2009 Waiting for     0.1031 sec
2010 Waiting for     0.0008 sec
2011 Waiting for     0.0008 sec
2012 Waiting for     0.0382 sec
2013 Waiting for     0.0008 sec
2014 Waiting for     0.0396 sec
2015 Waiting for     2.4398 sec
2016 Waiting for     0.0009 sec
2017 Waiting for     0.0007 sec
2018 Waiting for     0.0008 sec
2019 Waiting for     0.0394 sec
2020 Waiting for     0.0389 sec
2021 #OVERLAP evdw > 1d10   1.00000E+20
2022  #OVERLAPing residues             4
2023    5  20  17  27
2024  #OVERLAPing all corrected after             2  random generation
2025 #OVERLAP evdw after   7.49483E+08
2026 Waiting for     0.0384 sec
2027 Waiting for     0.0388 sec
2028 Waiting for     0.0637 sec
2029 Waiting for     0.0387 sec
2030 Waiting for     0.0008 sec
2031 Waiting for     0.0387 sec
2032 Waiting for     0.0009 sec
2033 Waiting for     2.1459 sec
2034 Waiting for     0.0008 sec
2035 #OVERLAP evdw > 1d10   5.34482E+28
2036  #OVERLAPing residues             0
2037
2038  #OVERLAPing all corrected after             1  random generation
2039 #OVERLAP evdw after   5.34482E+28
2040 Waiting for     0.0391 sec
2041 Waiting for     0.0383 sec
2042 Waiting for     0.0383 sec
2043 Waiting for     0.0008 sec
2044 Waiting for     0.0384 sec
2045 Waiting for     0.0834 sec
2046 Waiting for     0.0394 sec
2047 Waiting for     0.0394 sec
2048 Waiting for     0.0389 sec
2049 Waiting for     0.0741 sec
2050 #OVERLAP evdw > 1d10   1.00000E+20
2051  #OVERLAPing residues             2
2052    4  25
2053  #OVERLAPing all corrected after             2  random generation
2054 #OVERLAP evdw after   2.27831E+06
2055 Waiting for     0.0600 sec
2056 Waiting for     0.0384 sec
2057 Waiting for     0.0008 sec
2058 Waiting for     0.0389 sec
2059 Waiting for     1.9674 sec
2060 Waiting for     0.0007 sec
2061 Waiting for     0.0394 sec
2062 Waiting for     0.0399 sec
2063 Waiting for     0.0388 sec
2064 Waiting for     0.0385 sec
2065 Waiting for     0.0008 sec
2066 #OVERLAP evdw > 1d10   1.00000E+20
2067  #OVERLAPing residues             2
2068   14  23
2069  #OVERLAPing all corrected after             1  random generation
2070 #OVERLAP evdw after   6.73524E+05
2071 Waiting for     0.0388 sec
2072 #OVERLAP evdw > 1d10   1.00000E+20
2073  #OVERLAPing residues             4
2074    5  26  15  29
2075  #OVERLAPing all corrected after             2  random generation
2076 #OVERLAP evdw after   1.26610E+15
2077 Waiting for     0.0548 sec
2078 Waiting for     0.0395 sec
2079 Waiting for     0.0384 sec
2080 Waiting for     0.0384 sec
2081 Waiting for     0.0390 sec
2082 #OVERLAP evdw > 1d10   1.00000E+20
2083  #OVERLAPing residues             2
2084    4  20
2085  #OVERLAPing all corrected after             2  random generation
2086 #OVERLAP evdw after   4.60578E+10
2087 Waiting for     0.0387 sec
2088 Waiting for     2.2502 sec
2089 Waiting for     0.0386 sec
2090 Waiting for     0.0452 sec
2091 Waiting for     0.0646 sec
2092 Waiting for     0.0388 sec
2093 Waiting for     0.0389 sec
2094 Waiting for     0.0380 sec
2095 Waiting for     0.0395 sec
2096 #OVERLAP evdw > 1d10   1.00000E+20
2097  #OVERLAPing residues             2
2098    5  23
2099  #OVERLAPing all corrected after             6  random generation
2100 #OVERLAP evdw after   1.27924E+27
2101 Waiting for     0.0007 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104    5  25
2105  #OVERLAPing all corrected after             1  random generation
2106 #OVERLAP evdw after   3.28782E+05
2107 Waiting for     0.0008 sec
2108 Waiting for     0.0382 sec
2109 Waiting for     0.0384 sec
2110 Waiting for     0.0481 sec
2111 Waiting for     0.0386 sec
2112 Waiting for     0.0391 sec
2113 Waiting for     2.1653 sec
2114 Waiting for     0.0392 sec
2115 Waiting for     0.0007 sec
2116 Waiting for     0.0008 sec
2117 #OVERLAP evdw > 1d10   1.00000E+20
2118  #OVERLAPing residues             2
2119    2  23
2120  #OVERLAPing all corrected after             5  random generation
2121 #OVERLAP evdw after   1.89364E+10
2122 Waiting for     0.1170 sec
2123 Waiting for     0.0007 sec
2124 Waiting for     0.0388 sec
2125 Waiting for     0.0382 sec
2126 Waiting for     0.0691 sec
2127 Waiting for     0.0388 sec
2128 Waiting for     0.0426 sec
2129 Waiting for     0.0397 sec
2130 #OVERLAP evdw > 1d10   1.00000E+20
2131  #OVERLAPing residues             2
2132    8  22
2133  #OVERLAPing all corrected after             1  random generation
2134 #OVERLAP evdw after   2.73114E+01
2135 Waiting for     0.1267 sec
2136 Waiting for     0.0386 sec
2137 Waiting for     0.0393 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             4
2140    8  16   9  17
2141  #OVERLAPing all corrected after             4  random generation
2142 #OVERLAP evdw after   5.46036E+19
2143 Waiting for     0.0387 sec
2144 Waiting for     0.0395 sec
2145 Waiting for     0.0388 sec
2146 Waiting for     0.0391 sec
2147 #OVERLAP evdw > 1d10   1.00000E+20
2148  #OVERLAPing residues             6
2149    3  20   4  21   9  26
2150  #OVERLAPing all corrected after             1  random generation
2151 #OVERLAP evdw after   9.26566E+18
2152 Waiting for     0.0387 sec
2153 Waiting for     0.0385 sec
2154 #OVERLAP evdw > 1d10   1.00000E+20
2155  #OVERLAPing residues             2
2156    9  21
2157  #OVERLAPing all corrected after             1  random generation
2158 #OVERLAP evdw after   8.36916E+11
2159 Waiting for     0.0382 sec
2160 Waiting for     0.0386 sec
2161 Waiting for     0.0994 sec
2162 #OVERLAP evdw > 1d10   1.00000E+20
2163  #OVERLAPing residues             3
2164    4  13  27
2165  #OVERLAPing all corrected after             4  random generation
2166 #OVERLAP evdw after   1.44074E+27
2167 Waiting for     0.0009 sec
2168 #OVERLAP evdw > 1d10   1.00000E+20
2169  #OVERLAPing residues             2
2170    8  29
2171  #OVERLAPing all corrected after             1  random generation
2172 #OVERLAP evdw after   1.87038E+02
2173 Waiting for     2.9004 sec
2174 #OVERLAP evdw > 1d10   1.00000E+20
2175  #OVERLAPing residues             3
2176   17  22  23
2177  #OVERLAPing all corrected after             1  random generation
2178 #OVERLAP evdw after   1.43112E+05
2179 Waiting for     0.0390 sec
2180 Waiting for     0.0007 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             2
2183    4  18
2184  #OVERLAPing all corrected after             1  random generation
2185 #OVERLAP evdw after   2.21629E+04
2186 Waiting for     0.0379 sec
2187 #OVERLAP evdw > 1d10   1.00000E+20
2188  #OVERLAPing residues             4
2189    2  19   3  20
2190  #OVERLAPing all corrected after             2  random generation
2191 #OVERLAP evdw after   3.53591E+09
2192 Waiting for     0.0008 sec
2193 Waiting for     0.0398 sec
2194 Waiting for     0.0389 sec
2195 Waiting for     0.0381 sec
2196 Waiting for     0.0382 sec
2197 Waiting for     0.0388 sec
2198 Waiting for     0.0008 sec
2199 Waiting for     0.0390 sec
2200 Waiting for     0.0008 sec
2201 Waiting for     2.3674 sec
2202  End of minim, proc           40 time     3397.844269000000     
2203 Processor  40 is finishing work.
2204  Total time    3435.746748000000       sec