-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB040 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 40 iseed(4)= 0 0 -28 -4456 ran_num 0.5574952363967896 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3310 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 1.2197 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0398 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 5.10469E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.10469E+22 Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18516E+04 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 12 11 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.70500E+32 Waiting for 0.0537 sec Waiting for 0.0380 sec Waiting for 0.0484 sec Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0385 sec Waiting for 0.0408 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0478 sec Waiting for 0.0608 sec Waiting for 0.0383 sec Waiting for 0.0374 sec Waiting for 0.0399 sec Waiting for 0.0592 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.64462E+09 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 17 7 18 #OVERLAPing NOT all corrected 2 6 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec Waiting for 0.0380 sec Waiting for 0.0432 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22065E+05 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 21 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.82533E+04 Waiting for 0.0764 sec Waiting for 0.0395 sec Waiting for 0.0389 sec Waiting for 1.3156 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.24954E+03 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0486 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.68819E+00 Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 9 7 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.97982E+18 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 20 13 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83960E+29 Waiting for 0.0125 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0881 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50590E+13 Waiting for 0.0394 sec Waiting for 0.0450 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.49290E+32 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 17 8 13 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50352E+17 Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.48062E+12 Waiting for 0.0766 sec Waiting for 0.0401 sec Waiting for 0.0390 sec Waiting for 0.0192 sec Waiting for 0.0695 sec Waiting for 0.3137 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 0.0634 sec Waiting for 0.0684 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58775E+07 Waiting for 0.0345 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0619 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.16243E+03 Waiting for 0.0007 sec Waiting for 0.0173 sec Waiting for 0.0599 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.59629E+04 Waiting for 0.0008 sec Waiting for 0.0133 sec Waiting for 0.0384 sec Waiting for 0.0558 sec Waiting for 0.0390 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 53 random generation #OVERLAP evdw after 4.29140E+34 Waiting for 0.0377 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.15810E+02 Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.77420E+03 Waiting for 0.0387 sec Waiting for 0.0798 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41450E+13 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0399 sec Waiting for 0.0387 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 14 3 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21425E+08 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.38598E+07 Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0529 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0386 sec Waiting for 0.0382 sec Waiting for 0.4615 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.04949E+12 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 14 5 21 6 22 #OVERLAPing all corrected after 29 random generation #OVERLAP evdw after 7.97288E+15 Waiting for 0.0383 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0524 sec Waiting for 0.0390 sec Waiting for 0.0636 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 25 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05764E+07 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35229E+09 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.22689E+08 Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29143E+04 Waiting for 0.0389 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11221E+13 Waiting for 0.0413 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.68762E+02 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 5 26 24 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.44188E+09 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.56283E+01 Waiting for 0.0394 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06729E+17 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.74047E+09 Waiting for 0.0566 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63945E+03 Waiting for 0.0390 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 26 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05689E+12 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.9082 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11610E+11 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.23238E+02 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 1.0600 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.76041E+04 Waiting for 0.0007 sec Waiting for 0.0701 sec Waiting for 0.0395 sec Waiting for 0.0714 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0728 sec Waiting for 0.0390 sec Waiting for 0.0723 sec Waiting for 0.0008 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.18112E+15 Waiting for 0.3115 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 22 7 18 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.22038E+26 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0611 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06065E+04 Waiting for 0.0462 sec Waiting for 0.0383 sec Waiting for 0.0051 sec Waiting for 0.0398 sec Waiting for 0.0382 sec Waiting for 0.0726 sec Waiting for 0.1151 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.12761E+12 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.65374E+06 Waiting for 0.0392 sec Waiting for 0.0643 sec Waiting for 0.0208 sec Waiting for 1.2783 sec Waiting for 0.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94070E+03 Waiting for 0.0472 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02142E+07 Waiting for 0.0392 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10273E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17609E+02 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.78354E+15 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 1.2713 sec Waiting for 0.0227 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.16237E+05 Waiting for 0.0614 sec Waiting for 0.0290 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 29 12 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.51561E+19 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 4.81392E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.81392E+26 Waiting for 0.0627 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0440 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36894E+06 Waiting for 0.0380 sec Waiting for 0.0009 sec Waiting for 0.0455 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 29 8 27 9 #OVERLAPing NOT all corrected 3 8 27 9 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19950E+05 Waiting for 0.0587 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.24518E+06 Waiting for 0.4004 sec Waiting for 0.0008 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 13 14 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.16881E+12 Waiting for 0.0391 sec Waiting for 0.0384 sec Waiting for 0.0622 sec Waiting for 0.0388 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.29975E+02 Waiting for 0.0052 sec Waiting for 0.0386 sec Waiting for 0.0142 sec Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 1.2591 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.94299E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.64603E+07 Waiting for 0.0384 sec Waiting for 0.0201 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04889E+20 Waiting for 0.0399 sec Waiting for 0.0495 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14991E+10 Waiting for 0.0384 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0488 sec Waiting for 0.0008 sec Waiting for 0.0701 sec Waiting for 0.0741 sec Waiting for 0.5870 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.70618E+08 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.77224E+18 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0399 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 1.6305 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.1490 sec Waiting for 0.0007 sec Waiting for 1.6158 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 23 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.96592E+09 Waiting for 0.0007 sec Waiting for 0.0772 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 3.04524E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04524E+28 Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.86645E+06 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 27 13 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.58935E+11 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.26649E+06 Waiting for 0.0429 sec Waiting for 0.0393 sec Waiting for 0.0100 sec Waiting for 1.8250 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.14614E+01 Waiting for 0.0048 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00282E+05 Waiting for 0.0395 sec Waiting for 0.1140 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 18 26 19 25 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13238E+11 Waiting for 0.0227 sec Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.50906E+09 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.90756E+06 Waiting for 0.0384 sec Waiting for 1.8377 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0312 sec Waiting for 0.0394 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 9 27 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.97726E+28 Waiting for 0.0669 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.48403E+11 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0622 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.91879E+15 Waiting for 0.0389 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.8769 sec Waiting for 0.0109 sec Waiting for 0.0648 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.96032E+11 Waiting for 0.0384 sec Waiting for 0.0010 sec Waiting for 0.0143 sec Waiting for 0.0394 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 21 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.37721E+12 Waiting for 0.0441 sec Waiting for 0.0379 sec Waiting for 1.5661 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44842E+05 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 26 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.93396E+05 Waiting for 0.0465 sec Waiting for 0.0393 sec Waiting for 0.0624 sec Waiting for 0.0396 sec Waiting for 0.0567 sec Waiting for 0.0689 sec Waiting for 0.0382 sec Waiting for 0.1698 sec Waiting for 0.0008 sec Waiting for 0.0536 sec Waiting for 1.4420 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.25462E+07 Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0352 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.83285E+15 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 24 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.41065E+16 Waiting for 0.0383 sec Waiting for 0.0528 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.8828 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 15 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.78920E+08 Waiting for 0.0382 sec Waiting for 0.0510 sec Waiting for 0.0379 sec Waiting for 0.0374 sec Waiting for 0.0547 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07508E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.96147E+16 Waiting for 0.0008 sec Waiting for 0.0405 sec Waiting for 0.0389 sec Waiting for 0.0433 sec Waiting for 1.2282 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90050E+08 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.87041E+01 Waiting for 0.0008 sec Waiting for 0.0666 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.40351E+02 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.50008E+04 Waiting for 0.0395 sec Waiting for 0.2863 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.39050E+01 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.02504E+12 Waiting for 0.0551 sec Waiting for 0.0587 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.52737E+23 Waiting for 0.0383 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49306E+04 Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 6 23 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.03988E+15 Waiting for 0.0385 sec Waiting for 0.0465 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.99418E+01 Waiting for 0.7421 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00081E+04 Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0265 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25060E+01 Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.47491E+07 Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0678 sec Waiting for 0.8528 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 10 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20083E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49056E+04 Waiting for 0.0396 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.9554 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 3.14249E+13 Waiting for 0.0631 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.10826E+10 Waiting for 0.0007 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.76844E+16 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0399 sec Waiting for 0.0381 sec Waiting for 0.0009 sec Waiting for 0.0445 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0755 sec Waiting for 0.0408 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.40176E+04 Waiting for 0.0388 sec Waiting for 0.0401 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.31509E+08 Waiting for 0.0008 sec Waiting for 0.0681 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 27 7 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.59342E+10 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.25787E+15 Waiting for 0.0030 sec Waiting for 0.0401 sec Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.18627E+14 Waiting for 0.0379 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35263E+26 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0496 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04116E+06 Waiting for 0.0047 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54438E+06 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15838E+09 Waiting for 0.0591 sec Waiting for 1.2051 sec Waiting for 0.0595 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0401 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0009 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.12030E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12030E+30 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75588E+05 Waiting for 0.0396 sec Waiting for 0.0384 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.94371E+12 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 1.3036 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 7 29 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 7.34845E+09 Waiting for 0.0204 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 14 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.65497E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.08962E+17 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 6 25 7 26 9 27 11 #OVERLAPing NOT all corrected 3 6 25 11 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0603 sec Waiting for 0.0439 sec Waiting for 0.0531 sec Waiting for 0.0391 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.10938E+08 Waiting for 0.0386 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36789E+07 Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0725 sec Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 23 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.61486E+08 Waiting for 0.0008 sec Waiting for 0.0606 sec Waiting for 0.0008 sec Waiting for 0.0505 sec Waiting for 0.0935 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.8678 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 27 9 20 25 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.38710E+07 Waiting for 0.0381 sec Waiting for 0.0379 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.24071E+39 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0694 sec Waiting for 0.0386 sec Waiting for 1.2830 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.52301E+06 Waiting for 0.0398 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 6.79279E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.79279E+24 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 14 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.66393E+08 Waiting for 0.0699 sec Waiting for 0.0382 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0414 sec Waiting for 0.0623 sec Waiting for 0.0438 sec Waiting for 1.5862 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0965 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.57148E+16 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0381 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.24630E+18 Waiting for 0.0008 sec Waiting for 0.7223 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 11 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.02379E+06 Waiting for 0.0384 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0489 sec Waiting for 0.0387 sec Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 0.0401 sec Waiting for 1.3136 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.67350E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.56874E+04 Waiting for 0.0008 sec Waiting for 0.0511 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.65517E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.25141E+11 Waiting for 0.0392 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.64579E+08 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51502E+10 Waiting for 0.0739 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05445E+09 Waiting for 0.0625 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.96123E+04 Waiting for 0.0389 sec Waiting for 0.0341 sec Waiting for 1.5515 sec Waiting for 0.0007 sec Waiting for 0.0621 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -6.08643E+01 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.26359E+03 Waiting for 0.0397 sec Waiting for 0.0392 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89269E+05 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0396 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 1.95138E+16 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.43940E+18 Waiting for 0.0544 sec Waiting for 0.0561 sec Waiting for 0.0632 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10226E+15 Waiting for 0.5801 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27860E+15 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.57404E+05 Waiting for 0.0008 sec Waiting for 0.0405 sec Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0401 sec Waiting for 0.0398 sec Waiting for 0.0387 sec Waiting for 0.0576 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.74484E+15 Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 27 8 20 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.81482E+12 Waiting for 0.0390 sec Waiting for 1.8065 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0570 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.86134E+16 Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0669 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67442E+08 Waiting for 0.0961 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.30078E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15852E+06 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 1.1799 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0716 sec Waiting for 0.0525 sec Waiting for 0.0009 sec Waiting for 0.6485 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.29153E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.29153E+20 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0388 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.71499E+08 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.10069E+03 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31180E+10 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 11 4 12 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.18807E+18 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.31404E+14 Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0657 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0637 sec Waiting for 0.0208 sec Waiting for 0.0394 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.76119E+03 Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0633 sec Waiting for 1.3349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.23228E+14 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 2.66123E+34 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66123E+34 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56732E+06 Waiting for 0.0008 sec Waiting for 0.0451 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.10109E+05 Waiting for 0.0396 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.83561E+09 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.04081E+17 Waiting for 0.3403 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0878 sec Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95091E+18 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 13 25 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.16006E+06 Waiting for 0.0396 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -1.29654E+01 Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0405 sec Waiting for 1.6021 sec #OVERLAP evdw > 1d10 2.48029E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.48029E+29 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.65120E+03 Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61505E+13 Waiting for 0.0396 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.26885E+10 Waiting for 0.0394 sec Waiting for 0.8578 sec Waiting for 0.0132 sec Waiting for 0.0500 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 29 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.46404E+16 Waiting for 0.0926 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 5 24 6 25 27 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0011 sec Waiting for 0.0634 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.03380E+12 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.0383 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 1.1045 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.08743E+07 Waiting for 0.0008 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.84453E+07 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0398 sec Waiting for 0.0383 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.61172E+09 Waiting for 0.0398 sec Waiting for 0.0398 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.19286E+14 Waiting for 0.0008 sec Waiting for 2.3922 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.41598E+03 Waiting for 0.0273 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.27796E+05 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.76089E+09 Waiting for 0.0008 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63439E+06 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15063E+15 Waiting for 0.0389 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.20256E+14 Waiting for 0.0526 sec Waiting for 2.5462 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 8 20 #OVERLAPing all corrected after 712 random generation #OVERLAP evdw after 1.13329E+22 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.17091E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17091E+20 Waiting for 0.0496 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 11 27 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 6.08903E+14 Waiting for 0.0384 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.05289E+24 Waiting for 0.0600 sec Waiting for 0.0464 sec Waiting for 0.0388 sec Waiting for 0.0366 sec Waiting for 0.0383 sec Waiting for 0.0741 sec Waiting for 0.0385 sec Waiting for 0.0723 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36658E+05 Waiting for 0.0693 sec Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0387 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.02398E+13 Waiting for 0.0380 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 1.5742 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0736 sec Waiting for 0.0379 sec Waiting for 0.0390 sec Waiting for 1.4828 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 20 5 22 11 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.12052E+15 Waiting for 0.0390 sec Waiting for 0.1031 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0680 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.28199E+03 Waiting for 0.0391 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62694E+03 Waiting for 0.1098 sec Waiting for 1.3220 sec Waiting for 0.0008 sec Waiting for 0.0904 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 6 26 7 27 11 13 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 8.36722E+23 Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.33163E+13 Waiting for 0.0008 sec Waiting for 0.1031 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 2.4398 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 20 17 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.49483E+08 Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0637 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0009 sec Waiting for 2.1459 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 5.34482E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.34482E+28 Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0834 sec Waiting for 0.0394 sec Waiting for 0.0394 sec Waiting for 0.0389 sec Waiting for 0.0741 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.27831E+06 Waiting for 0.0600 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 1.9674 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0399 sec Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.73524E+05 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 26 15 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26610E+15 Waiting for 0.0548 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0384 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.60578E+10 Waiting for 0.0387 sec Waiting for 2.2502 sec Waiting for 0.0386 sec Waiting for 0.0452 sec Waiting for 0.0646 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0380 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 1.27924E+27 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28782E+05 Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.0481 sec Waiting for 0.0386 sec Waiting for 0.0391 sec Waiting for 2.1653 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.89364E+10 Waiting for 0.1170 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0382 sec Waiting for 0.0691 sec Waiting for 0.0388 sec Waiting for 0.0426 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.73114E+01 Waiting for 0.1267 sec Waiting for 0.0386 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 16 9 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.46036E+19 Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0388 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 3 20 4 21 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.26566E+18 Waiting for 0.0387 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.36916E+11 Waiting for 0.0382 sec Waiting for 0.0386 sec Waiting for 0.0994 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 13 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.44074E+27 Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87038E+02 Waiting for 2.9004 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 17 22 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43112E+05 Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.21629E+04 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 19 3 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.53591E+09 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 2.3674 sec End of minim, proc 40 time 3397.844269000000 Processor 40 is finishing work. Total time 3435.746748000000 sec