added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB039
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB039
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            39  iseed(4)=             0            0          -27 
47        -25127
48  ran_num   0.6414591670036316     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3308 sec
146 Waiting for     0.0008 sec
147 Waiting for     0.0008 sec
148 #OVERLAP evdw > 1d10   1.00000E+20
149  #OVERLAPing residues             2
150   25  26
151  #OVERLAPing all corrected after             1  random generation
152 #OVERLAP evdw after   1.08830E+04
153 Waiting for     0.0396 sec
154 Waiting for     0.0479 sec
155 Waiting for     1.2195 sec
156 Waiting for     0.0008 sec
157 Waiting for     0.0381 sec
158 Waiting for     0.0393 sec
159 #OVERLAP evdw > 1d10   1.00000E+20
160  #OVERLAPing residues             2
161    9  21
162  #OVERLAPing all corrected after             1  random generation
163 #OVERLAP evdw after   3.62626E+04
164 Waiting for     0.0389 sec
165 Waiting for     0.0008 sec
166 Waiting for     0.0061 sec
167 Waiting for     0.0600 sec
168 Waiting for     0.0008 sec
169 Waiting for     0.0430 sec
170 Waiting for     0.3076 sec
171 Waiting for     0.0008 sec
172 Waiting for     0.0008 sec
173 #OVERLAP evdw > 1d10   1.00000E+20
174  #OVERLAPing residues             2
175    7  27
176  #OVERLAPing all corrected after             3  random generation
177 #OVERLAP evdw after   5.32036E+06
178 Waiting for     0.0625 sec
179 Waiting for     0.0398 sec
180 Waiting for     0.0008 sec
181 Waiting for     0.0388 sec
182 Waiting for     0.0008 sec
183 Waiting for     0.0654 sec
184 Waiting for     0.0392 sec
185 #OVERLAP evdw > 1d10   1.00000E+20
186  #OVERLAPing residues             2
187    4  23
188  #OVERLAPing all corrected after             1  random generation
189 #OVERLAP evdw after   1.52490E+03
190 Waiting for     0.0423 sec
191 Waiting for     0.0381 sec
192 Waiting for     1.3087 sec
193 Waiting for     0.0008 sec
194 #OVERLAP evdw > 1d10   1.00000E+20
195  #OVERLAPing residues             2
196   13  17
197  #OVERLAPing all corrected after             1  random generation
198 #OVERLAP evdw after   1.72648E+09
199 Waiting for     0.0391 sec
200 Waiting for     0.0008 sec
201 Waiting for     0.0008 sec
202 Waiting for     0.0395 sec
203 Waiting for     0.0389 sec
204 #OVERLAP evdw > 1d10   1.00000E+20
205  #OVERLAPing residues             2
206   15  23
207  #OVERLAPing all corrected after             1  random generation
208 #OVERLAP evdw after   3.56996E+03
209 Waiting for     0.0390 sec
210 Waiting for     0.0008 sec
211 #OVERLAP evdw > 1d10   1.00000E+20
212  #OVERLAPing residues             2
213    5  25
214  #OVERLAPing all corrected after             1  random generation
215 #OVERLAP evdw after   1.52293E+01
216 Waiting for     0.0008 sec
217 #OVERLAP evdw > 1d10   1.00000E+20
218  #OVERLAPing residues             2
219    4  13
220  #OVERLAPing all corrected after             5  random generation
221 #OVERLAP evdw after   2.05608E+21
222 Waiting for     0.0392 sec
223 Waiting for     0.0007 sec
224 Waiting for     0.0384 sec
225 #OVERLAP evdw > 1d10   1.00000E+20
226  #OVERLAPing residues             2
227    9  17
228  #OVERLAPing all corrected after             1  random generation
229 #OVERLAP evdw after   2.65361E+15
230 Waiting for     0.0398 sec
231 Waiting for     0.0008 sec
232 #OVERLAP evdw > 1d10   1.00000E+20
233  #OVERLAPing residues             4
234    9  25  11  23
235  #OVERLAPing all corrected after             4  random generation
236 #OVERLAP evdw after   7.22123E+09
237 Waiting for     0.8822 sec
238 #OVERLAP evdw > 1d10   1.00000E+20
239  #OVERLAPing residues             2
240   19  26
241  #OVERLAPing all corrected after             1  random generation
242 #OVERLAP evdw after   1.81647E+07
243 Waiting for     0.0007 sec
244 Waiting for     0.0007 sec
245 Waiting for     0.0008 sec
246 #OVERLAP evdw > 1d10   1.00000E+20
247  #OVERLAPing residues             2
248   11  21
249  #OVERLAPing all corrected after             1  random generation
250 #OVERLAP evdw after   2.55087E+01
251 Waiting for     0.0689 sec
252 Waiting for     0.0385 sec
253 #OVERLAP evdw > 1d10   1.00000E+20
254  #OVERLAPing residues             4
255   16  29  17  26
256  #OVERLAPing all corrected after             1  random generation
257 #OVERLAP evdw after   6.49551E+01
258 Waiting for     0.0381 sec
259 #OVERLAP evdw > 1d10   1.00000E+20
260  #OVERLAPing residues             6
261    7  23   9  17  11  22
262  #OVERLAPing NOT all corrected             3
263    7  23  25
264 #OVERLAP evdw after   1.00000E+20
265 Waiting for     0.0008 sec
266 Waiting for     0.0386 sec
267 Waiting for     0.0383 sec
268 Waiting for     0.0007 sec
269 Waiting for     0.0380 sec
270 #OVERLAP evdw > 1d10   1.00000E+20
271  #OVERLAPing residues             2
272    4  27
273  #OVERLAPing all corrected after             1  random generation
274 #OVERLAP evdw after   2.64464E+07
275 Waiting for     0.0393 sec
276 Waiting for     0.0385 sec
277 Waiting for     0.0385 sec
278 Waiting for     1.1523 sec
279 Waiting for     0.0007 sec
280 Waiting for     0.0723 sec
281 #OVERLAP evdw > 1d10   5.86236E+23
282  #OVERLAPing residues             0
283
284  #OVERLAPing all corrected after             1  random generation
285 #OVERLAP evdw after   5.86236E+23
286 Waiting for     0.0007 sec
287 Waiting for     0.0008 sec
288 Waiting for     0.0386 sec
289 #OVERLAP evdw > 1d10   1.00000E+20
290  #OVERLAPing residues             4
291   15  25  19  27
292  #OVERLAPing all corrected after             2  random generation
293 #OVERLAP evdw after   1.21189E+11
294 Waiting for     0.0390 sec
295 Waiting for     0.0388 sec
296 Waiting for     0.0478 sec
297 #OVERLAP evdw > 1d10   1.00000E+20
298  #OVERLAPing residues             2
299    7  24
300  #OVERLAPing all corrected after             1  random generation
301 #OVERLAP evdw after   1.13102E+02
302 Waiting for     0.0398 sec
303 Waiting for     0.0394 sec
304 #OVERLAP evdw > 1d10   1.00000E+20
305  #OVERLAPing residues             2
306   11  15
307  #OVERLAPing all corrected after             1  random generation
308 #OVERLAP evdw after   1.43696E+02
309 Waiting for     0.0393 sec
310 Waiting for     0.0255 sec
311 #OVERLAP evdw > 1d10   1.00000E+20
312  #OVERLAPing residues             2
313    9  26
314  #OVERLAPing all corrected after             1  random generation
315 #OVERLAP evdw after   1.17628E+03
316 Waiting for     1.3124 sec
317 Waiting for     0.0316 sec
318 Waiting for     0.0384 sec
319 Waiting for     0.0390 sec
320 Waiting for     0.0395 sec
321 #OVERLAP evdw > 1d10   1.00000E+20
322  #OVERLAPing residues             2
323   23  27
324  #OVERLAPing all corrected after             2  random generation
325 #OVERLAP evdw after   1.82286E+03
326 Waiting for     0.0566 sec
327 Waiting for     0.0391 sec
328 Waiting for     0.0008 sec
329 Waiting for     0.0398 sec
330 Waiting for     0.0392 sec
331 #OVERLAP evdw > 1d10   2.01433E+27
332  #OVERLAPing residues             0
333
334  #OVERLAPing all corrected after             1  random generation
335 #OVERLAP evdw after   2.01433E+27
336 Waiting for     0.0394 sec
337 #OVERLAP evdw > 1d10   1.00000E+20
338  #OVERLAPing residues             5
339    4  22   6  27   7
340  #OVERLAPing all corrected after             2  random generation
341 #OVERLAP evdw after   1.45396E+15
342 Waiting for     0.0392 sec
343 Waiting for     0.0397 sec
344 Waiting for     1.1755 sec
345 Waiting for     0.0007 sec
346 #OVERLAP evdw > 1d10   1.00000E+20
347  #OVERLAPing residues             2
348    7  22
349  #OVERLAPing all corrected after             1  random generation
350 #OVERLAP evdw after   3.58611E+03
351 Waiting for     0.0008 sec
352 Waiting for     0.0008 sec
353 #OVERLAP evdw > 1d10   1.00000E+20
354  #OVERLAPing residues             2
355    9  25
356  #OVERLAPing all corrected after             2  random generation
357 #OVERLAP evdw after   8.42223E+12
358 Waiting for     0.0478 sec
359 Waiting for     0.0396 sec
360 Waiting for     0.0666 sec
361 Waiting for     0.0386 sec
362 #OVERLAP evdw > 1d10   1.00000E+20
363  #OVERLAPing residues             2
364    4  25
365  #OVERLAPing all corrected after             1  random generation
366 #OVERLAP evdw after   2.72668E+09
367 Waiting for     0.0392 sec
368 Waiting for     0.0508 sec
369 Waiting for     0.0390 sec
370 Waiting for     0.0391 sec
371 Waiting for     0.9661 sec
372 Waiting for     0.0186 sec
373 Waiting for     0.0393 sec
374 Waiting for     0.0394 sec
375 Waiting for     0.0385 sec
376 #OVERLAP evdw > 1d10   1.00000E+20
377  #OVERLAPing residues             2
378   12  29
379  #OVERLAPing all corrected after             1  random generation
380 #OVERLAP evdw after   6.68375E+12
381 Waiting for     0.0008 sec
382 Waiting for     0.1189 sec
383 Waiting for     0.0008 sec
384 #OVERLAP evdw > 1d10   1.00000E+20
385  #OVERLAPing residues             4
386    4  25   5  26
387  #OVERLAPing all corrected after             3  random generation
388 #OVERLAP evdw after   5.97413E+14
389 Waiting for     0.0008 sec
390 Waiting for     0.0396 sec
391 Waiting for     0.0008 sec
392 #OVERLAP evdw > 1d10   1.00000E+20
393  #OVERLAPing residues             2
394    3  20
395  #OVERLAPing all corrected after             1  random generation
396 #OVERLAP evdw after   8.75377E+18
397 Waiting for     0.0387 sec
398 Waiting for     0.0788 sec
399 Waiting for     0.0007 sec
400 Waiting for     0.0097 sec
401 Waiting for     0.0055 sec
402 Waiting for     0.0382 sec
403 Waiting for     0.0008 sec
404 Waiting for     0.0699 sec
405 Waiting for     0.0008 sec
406 #OVERLAP evdw > 1d10   1.00000E+20
407  #OVERLAPing residues             2
408    4  23
409  #OVERLAPing all corrected after             3  random generation
410 #OVERLAP evdw after   3.48596E+21
411 Waiting for     0.0398 sec
412 Waiting for     0.0386 sec
413 #OVERLAP evdw > 1d10   1.00000E+20
414  #OVERLAPing residues             2
415    7  19
416  #OVERLAPing all corrected after             1  random generation
417 #OVERLAP evdw after   4.09429E+03
418 Waiting for     0.0392 sec
419 #OVERLAP evdw > 1d10   1.00000E+20
420  #OVERLAPing residues             2
421    9  25
422  #OVERLAPing all corrected after             1  random generation
423 #OVERLAP evdw after   1.03214E+05
424 Waiting for     0.0396 sec
425 Waiting for     0.0384 sec
426 #OVERLAP evdw > 1d10   1.00000E+20
427  #OVERLAPing residues             6
428    2  23   3  24   4  27
429  #OVERLAPing all corrected after             1  random generation
430 #OVERLAP evdw after   1.60337E+10
431 Waiting for     0.0397 sec
432 #OVERLAP evdw > 1d10   1.00000E+20
433  #OVERLAPing residues             2
434    9  16
435  #OVERLAPing all corrected after             1  random generation
436 #OVERLAP evdw after   5.26703E+01
437 Waiting for     0.0383 sec
438 #OVERLAP evdw > 1d10   1.00000E+20
439  #OVERLAPing residues             2
440    6  11
441  #OVERLAPing all corrected after             1  random generation
442 #OVERLAP evdw after   1.04999E+09
443 Waiting for     0.0008 sec
444 Waiting for     0.0380 sec
445 Waiting for     0.0379 sec
446 #OVERLAP evdw > 1d10   1.00000E+20
447  #OVERLAPing residues             2
448    6  29
449  #OVERLAPing all corrected after             1  random generation
450 #OVERLAP evdw after   1.90192E+15
451 Waiting for     0.9907 sec
452 #OVERLAP evdw > 1d10   1.00000E+20
453  #OVERLAPing residues             2
454   13  29
455  #OVERLAPing all corrected after             1  random generation
456 #OVERLAP evdw after   1.49244E+07
457 Waiting for     0.0464 sec
458 Waiting for     0.0007 sec
459 Waiting for     0.0381 sec
460 #OVERLAP evdw > 1d10   1.00000E+20
461  #OVERLAPing residues             2
462    4  11
463  #OVERLAPing all corrected after             1  random generation
464 #OVERLAP evdw after   8.90608E+03
465 Waiting for     0.0008 sec
466 #OVERLAP evdw > 1d10   1.00000E+20
467  #OVERLAPing residues             4
468    9  26  11  23
469  #OVERLAPing all corrected after             2  random generation
470 #OVERLAP evdw after   1.48744E+09
471 Waiting for     0.0008 sec
472 #OVERLAP evdw > 1d10   1.00000E+20
473  #OVERLAPing residues             2
474    3  25
475  #OVERLAPing all corrected after            10  random generation
476 #OVERLAP evdw after   4.46184E+13
477 Waiting for     0.0379 sec
478 Waiting for     0.0008 sec
479 #OVERLAP evdw > 1d10   1.00000E+20
480  #OVERLAPing residues             2
481   17  25
482  #OVERLAPing all corrected after             2  random generation
483 #OVERLAP evdw after   5.65438E+07
484 Waiting for     0.0381 sec
485 #OVERLAP evdw > 1d10   1.00000E+20
486  #OVERLAPing residues             4
487   12  26  13  25
488  #OVERLAPing all corrected after             2  random generation
489 #OVERLAP evdw after   1.00181E+33
490 Waiting for     0.0517 sec
491 #OVERLAP evdw > 1d10   1.00000E+20
492  #OVERLAPing residues             2
493    8  23
494  #OVERLAPing all corrected after             3  random generation
495 #OVERLAP evdw after   7.99311E+25
496 Waiting for     0.0521 sec
497 Waiting for     0.0007 sec
498 Waiting for     0.0389 sec
499 Waiting for     0.0391 sec
500 Waiting for     0.0383 sec
501 Waiting for     0.0394 sec
502 Waiting for     1.4106 sec
503 #OVERLAP evdw > 1d10   1.00000E+20
504  #OVERLAPing residues             2
505    7  25
506  #OVERLAPing all corrected after             2  random generation
507 #OVERLAP evdw after   5.28648E+03
508 Waiting for     0.0008 sec
509 Waiting for     0.0384 sec
510 Waiting for     0.0007 sec
511 #OVERLAP evdw > 1d10   1.00000E+20
512  #OVERLAPing residues             2
513   14  27
514  #OVERLAPing all corrected after             1  random generation
515 #OVERLAP evdw after   8.96848E+01
516 Waiting for     0.0398 sec
517 Waiting for     0.0384 sec
518 #OVERLAP evdw > 1d10   1.00000E+20
519  #OVERLAPing residues             2
520    9  19
521  #OVERLAPing all corrected after             5  random generation
522 #OVERLAP evdw after   1.54703E+21
523 Waiting for     0.0007 sec
524 #OVERLAP evdw > 1d10   1.00000E+20
525  #OVERLAPing residues             4
526    9  17  11  25
527  #OVERLAPing all corrected after             1  random generation
528 #OVERLAP evdw after   1.27812E+13
529 Waiting for     0.0391 sec
530 Waiting for     0.0389 sec
531 Waiting for     0.0008 sec
532 Waiting for     0.0010 sec
533 #OVERLAP evdw > 1d10   1.00000E+20
534  #OVERLAPing residues             2
535    4  21
536  #OVERLAPing all corrected after             2  random generation
537 #OVERLAP evdw after   2.66300E+04
538 Waiting for     0.0304 sec
539 Waiting for     0.0101 sec
540 Waiting for     0.0008 sec
541 Waiting for     0.0383 sec
542 Waiting for     0.3256 sec
543 Waiting for     0.0309 sec
544 Waiting for     0.0008 sec
545 Waiting for     0.0388 sec
546 #OVERLAP evdw > 1d10   1.00000E+20
547  #OVERLAPing residues             4
548    4  25   5  27
549  #OVERLAPing all corrected after             7  random generation
550 #OVERLAP evdw after   2.34424E+15
551 Waiting for     0.0008 sec
552 Waiting for     0.0385 sec
553 Waiting for     0.0008 sec
554 Waiting for     0.0706 sec
555 Waiting for     0.0390 sec
556 Waiting for     0.0008 sec
557 #OVERLAP evdw > 1d10   1.00000E+20
558  #OVERLAPing residues             4
559    8  25  17  22
560  #OVERLAPing all corrected after             2  random generation
561 #OVERLAP evdw after   8.99290E+09
562 Waiting for     0.0395 sec
563 Waiting for     0.0391 sec
564 Waiting for     0.0381 sec
565 Waiting for     0.0207 sec
566 Waiting for     0.0389 sec
567 Waiting for     0.0608 sec
568 Waiting for     0.0384 sec
569 Waiting for     0.0393 sec
570 Waiting for     0.0008 sec
571 Waiting for     0.0380 sec
572 #OVERLAP evdw > 1d10   1.00000E+20
573  #OVERLAPing residues             2
574    5  29
575  #OVERLAPing all corrected after             1  random generation
576 #OVERLAP evdw after   1.05272E+09
577 Waiting for     0.0396 sec
578 Waiting for     0.0007 sec
579 #OVERLAP evdw > 1d10   1.00000E+20
580  #OVERLAPing residues             2
581    4  25
582  #OVERLAPing all corrected after             1  random generation
583 #OVERLAP evdw after   7.25596E+05
584 Waiting for     0.0386 sec
585 Waiting for     0.0383 sec
586 Waiting for     0.0391 sec
587 Waiting for     0.0385 sec
588 Waiting for     0.0381 sec
589 Waiting for     0.0745 sec
590 Waiting for     0.0008 sec
591 Waiting for     0.0008 sec
592 Waiting for     0.0394 sec
593 Waiting for     0.0404 sec
594 #OVERLAP evdw > 1d10   1.00000E+20
595  #OVERLAPing residues             2
596    7  17
597  #OVERLAPing all corrected after             1  random generation
598 #OVERLAP evdw after   4.77492E+25
599 Waiting for     0.0381 sec
600 Waiting for     0.0389 sec
601 #OVERLAP evdw > 1d10   1.00000E+20
602  #OVERLAPing residues             2
603   12  25
604  #OVERLAPing all corrected after             1  random generation
605 #OVERLAP evdw after   3.60150E+06
606 Waiting for     0.0008 sec
607 Waiting for     0.0387 sec
608 Waiting for     0.0380 sec
609 Waiting for     0.0391 sec
610 Waiting for     0.0008 sec
611 #OVERLAP evdw > 1d10   1.00000E+20
612  #OVERLAPing residues             2
613   11  27
614  #OVERLAPing all corrected after             1  random generation
615 #OVERLAP evdw after   3.41794E+05
616 Waiting for     0.0385 sec
617 Waiting for     0.0386 sec
618 Waiting for     1.4808 sec
619 Waiting for     0.0008 sec
620 #OVERLAP evdw > 1d10   1.00000E+20
621  #OVERLAPing residues             2
622    4  16
623  #OVERLAPing all corrected after             1  random generation
624 #OVERLAP evdw after   5.49654E+03
625 Waiting for     0.0753 sec
626 #OVERLAP evdw > 1d10   1.00000E+20
627  #OVERLAPing residues             2
628   16  22
629  #OVERLAPing all corrected after             1  random generation
630 #OVERLAP evdw after   6.11299E+14
631 Waiting for     0.0398 sec
632 Waiting for     0.0387 sec
633 #OVERLAP evdw > 1d10   1.00000E+20
634  #OVERLAPing residues             2
635    7  27
636  #OVERLAPing all corrected after             1  random generation
637 #OVERLAP evdw after   2.08554E+06
638 Waiting for     0.0009 sec
639 Waiting for     0.0381 sec
640 Waiting for     0.0389 sec
641 Waiting for     0.0389 sec
642 Waiting for     0.0396 sec
643 Waiting for     0.0394 sec
644 Waiting for     0.0008 sec
645 Waiting for     0.9016 sec
646 #OVERLAP evdw > 1d10   1.00000E+20
647  #OVERLAPing residues             2
648    4  17
649  #OVERLAPing all corrected after             1  random generation
650 #OVERLAP evdw after   3.35888E+16
651 Waiting for     0.0008 sec
652 Waiting for     0.0397 sec
653 Waiting for     0.0008 sec
654 #OVERLAP evdw > 1d10   1.00000E+20
655  #OVERLAPing residues             2
656   17  29
657  #OVERLAPing all corrected after             1  random generation
658 #OVERLAP evdw after   5.13633E+14
659 Waiting for     0.0383 sec
660 Waiting for     0.0389 sec
661 Waiting for     0.0382 sec
662 Waiting for     0.0398 sec
663 Waiting for     0.0425 sec
664 Waiting for     0.0133 sec
665 Waiting for     0.0398 sec
666 Waiting for     0.0008 sec
667 #OVERLAP evdw > 1d10   1.00000E+20
668  #OVERLAPing residues             2
669    9  27
670  #OVERLAPing all corrected after             1  random generation
671 #OVERLAP evdw after   2.09304E+03
672 Waiting for     0.0388 sec
673 #OVERLAP evdw > 1d10   1.00000E+20
674  #OVERLAPing residues             2
675   22  29
676  #OVERLAPing all corrected after             1  random generation
677 #OVERLAP evdw after   8.21880E+05
678 Waiting for     0.0383 sec
679 Waiting for     0.0697 sec
680 Waiting for     0.0385 sec
681 Waiting for     0.0383 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             2
684    8  21
685  #OVERLAPing all corrected after             1  random generation
686 #OVERLAP evdw after   1.68854E+05
687 Waiting for     0.0382 sec
688 Waiting for     0.0008 sec
689 #OVERLAP evdw > 1d10   1.00000E+20
690  #OVERLAPing residues             4
691    9  21  10  20
692  #OVERLAPing all corrected after             2  random generation
693 #OVERLAP evdw after   9.12752E+19
694 Waiting for     0.0385 sec
695 Waiting for     0.0385 sec
696 #OVERLAP evdw > 1d10   1.00000E+20
697  #OVERLAPing residues             2
698    4  17
699  #OVERLAPing all corrected after             1  random generation
700 #OVERLAP evdw after   3.16720E+03
701 Waiting for     0.0381 sec
702 #OVERLAP evdw > 1d10   1.00000E+20
703  #OVERLAPing residues             2
704    8  25
705  #OVERLAPing all corrected after             8  random generation
706 #OVERLAP evdw after   2.57811E+10
707 Waiting for     0.0392 sec
708 Waiting for     0.0393 sec
709 Waiting for     0.0399 sec
710 Waiting for     0.0394 sec
711 Waiting for     1.3566 sec
712 Waiting for     0.0008 sec
713 Waiting for     0.0393 sec
714 #OVERLAP evdw > 1d10   1.00000E+20
715  #OVERLAPing residues             2
716   15  26
717  #OVERLAPing all corrected after             1  random generation
718 #OVERLAP evdw after   7.96752E+07
719 Waiting for     0.0380 sec
720 Waiting for     0.0386 sec
721 Waiting for     0.0398 sec
722 #OVERLAP evdw > 1d10   1.00000E+20
723  #OVERLAPing residues             4
724    5  25   7  17
725  #OVERLAPing all corrected after             4  random generation
726 #OVERLAP evdw after   2.20678E+31
727 Waiting for     0.0007 sec
728 Waiting for     0.0426 sec
729 #OVERLAP evdw > 1d10   1.00000E+20
730  #OVERLAPing residues             2
731   11  23
732  #OVERLAPing all corrected after             8  random generation
733 #OVERLAP evdw after   3.83659E+11
734 Waiting for     0.0008 sec
735 #OVERLAP evdw > 1d10   1.00000E+20
736  #OVERLAPing residues             2
737    9  23
738  #OVERLAPing all corrected after             2  random generation
739 #OVERLAP evdw after   5.80484E+26
740 Waiting for     0.0396 sec
741 Waiting for     0.0398 sec
742 #OVERLAP evdw > 1d10   1.00000E+20
743  #OVERLAPing residues             4
744    5  17   7  19
745  #OVERLAPing all corrected after             5  random generation
746 #OVERLAP evdw after   6.63124E+12
747 Waiting for     0.0389 sec
748 #OVERLAP evdw > 1d10   1.00000E+20
749  #OVERLAPing residues             2
750    3  25
751  #OVERLAPing all corrected after             1  random generation
752 #OVERLAP evdw after   2.63979E+02
753 Waiting for     0.0284 sec
754 #OVERLAP evdw > 1d10   1.00000E+20
755  #OVERLAPing residues             4
756    7  20   9  19
757  #OVERLAPing all corrected after             1  random generation
758 #OVERLAP evdw after   1.38929E+20
759 Waiting for     0.0411 sec
760 Waiting for     0.0391 sec
761 Waiting for     0.0414 sec
762 Waiting for     0.0010 sec
763 Waiting for     1.2227 sec
764 #OVERLAP evdw > 1d10   1.00000E+20
765  #OVERLAPing residues             2
766    7  20
767  #OVERLAPing all corrected after             2  random generation
768 #OVERLAP evdw after   5.85392E+04
769 Waiting for     0.0007 sec
770 Waiting for     0.0008 sec
771 Waiting for     0.0008 sec
772 Waiting for     0.0384 sec
773 Waiting for     0.0008 sec
774 Waiting for     0.0008 sec
775 #OVERLAP evdw > 1d10   1.00000E+20
776  #OVERLAPing residues             6
777    5  24   6  25  12  14
778  #OVERLAPing all corrected after           329  random generation
779 #OVERLAP evdw after   2.38956E+30
780 Waiting for     0.0008 sec
781 #OVERLAP evdw > 1d10   1.00000E+20
782  #OVERLAPing residues             4
783    5  17   7  19
784  #OVERLAPing all corrected after             3  random generation
785 #OVERLAP evdw after   1.80427E+06
786 Waiting for     0.0045 sec
787 Waiting for     0.0512 sec
788 Waiting for     0.0008 sec
789 #OVERLAP evdw > 1d10   1.00000E+20
790  #OVERLAPing residues             2
791    3  14
792  #OVERLAPing all corrected after             1  random generation
793 #OVERLAP evdw after   8.32101E+04
794 Waiting for     0.0764 sec
795 Waiting for     0.0399 sec
796 Waiting for     0.0383 sec
797 Waiting for     0.0389 sec
798 Waiting for     0.0379 sec
799 Waiting for     0.0010 sec
800 Waiting for     0.0059 sec
801 #OVERLAP evdw > 1d10   1.00000E+20
802  #OVERLAPing residues             4
803    9  27  12  24
804  #OVERLAPing all corrected after             4  random generation
805 #OVERLAP evdw after   9.85805E+14
806 Waiting for     0.0387 sec
807 Waiting for     0.0398 sec
808 Waiting for     0.0709 sec
809 Waiting for     0.0395 sec
810 Waiting for     0.0202 sec
811 Waiting for     0.0383 sec
812 #OVERLAP evdw > 1d10   1.00000E+20
813  #OVERLAPing residues             6
814    2  20   5  22   7  26
815  #OVERLAPing all corrected after             4  random generation
816 #OVERLAP evdw after   1.48082E+21
817 Waiting for     0.0460 sec
818 Waiting for     0.0007 sec
819 Waiting for     0.0639 sec
820 Waiting for     0.0391 sec
821 Waiting for     1.2696 sec
822 #OVERLAP evdw > 1d10   1.00000E+20
823  #OVERLAPing residues             2
824   17  20
825  #OVERLAPing all corrected after             1  random generation
826 #OVERLAP evdw after   6.78885E+01
827 Waiting for     0.0007 sec
828 Waiting for     0.0385 sec
829 Waiting for     0.0713 sec
830 Waiting for     0.0395 sec
831 Waiting for     0.0008 sec
832 Waiting for     0.0464 sec
833 #OVERLAP evdw > 1d10   1.00000E+20
834  #OVERLAPing residues             2
835   18  25
836  #OVERLAPing all corrected after             1  random generation
837 #OVERLAP evdw after   1.79731E+02
838 Waiting for     0.0391 sec
839 #OVERLAP evdw > 1d10   1.00000E+20
840  #OVERLAPing residues             2
841    7  24
842  #OVERLAPing all corrected after             1  random generation
843 #OVERLAP evdw after   4.26003E+06
844 Waiting for     0.0388 sec
845 Waiting for     0.0008 sec
846 Waiting for     0.0379 sec
847 #OVERLAP evdw > 1d10   1.00000E+20
848  #OVERLAPing residues             2
849    9  27
850  #OVERLAPing all corrected after             1  random generation
851 #OVERLAP evdw after   7.66391E+04
852 Waiting for     0.0009 sec
853 Waiting for     0.0508 sec
854 Waiting for     0.0601 sec
855 Waiting for     0.0388 sec
856 #OVERLAP evdw > 1d10   1.00000E+20
857  #OVERLAPing residues             4
858    3  19   4  18
859  #OVERLAPing all corrected after             1  random generation
860 #OVERLAP evdw after   5.65966E+09
861 Waiting for     0.0608 sec
862 #OVERLAP evdw > 1d10   1.00000E+20
863  #OVERLAPing residues             2
864    3  19
865  #OVERLAPing all corrected after             1  random generation
866 #OVERLAP evdw after   1.90676E+18
867 Waiting for     0.0737 sec
868 Waiting for     0.0008 sec
869 Waiting for     0.0008 sec
870 Waiting for     0.0008 sec
871 Waiting for     0.0393 sec
872 #OVERLAP evdw > 1d10   1.00000E+20
873  #OVERLAPing residues             4
874    7  23   8  24
875  #OVERLAPing all corrected after             2  random generation
876 #OVERLAP evdw after   7.43896E+15
877 Waiting for     0.0400 sec
878 Waiting for     0.0310 sec
879 Waiting for     0.0380 sec
880 Waiting for     0.0395 sec
881 Waiting for     0.8463 sec
882 Waiting for     0.0008 sec
883 Waiting for     0.0381 sec
884 Waiting for     0.0538 sec
885 #OVERLAP evdw > 1d10   1.00000E+20
886  #OVERLAPing residues             2
887    7  26
888  #OVERLAPing all corrected after            12  random generation
889 #OVERLAP evdw after   3.55343E+09
890 Waiting for     0.0776 sec
891 Waiting for     0.0009 sec
892 Waiting for     0.0460 sec
893 Waiting for     0.0646 sec
894 Waiting for     0.0941 sec
895 #OVERLAP evdw > 1d10   1.00000E+20
896  #OVERLAPing residues             2
897    3  23
898  #OVERLAPing all corrected after             1  random generation
899 #OVERLAP evdw after   1.11911E+08
900 Waiting for     0.0007 sec
901 Waiting for     0.0865 sec
902 Waiting for     0.0008 sec
903 Waiting for     0.0388 sec
904 Waiting for     0.0008 sec
905 Waiting for     0.0007 sec
906 Waiting for     0.0008 sec
907 #OVERLAP evdw > 1d10   1.00000E+20
908  #OVERLAPing residues             2
909   13  23
910  #OVERLAPing all corrected after             2  random generation
911 #OVERLAP evdw after   1.71636E+24
912 Waiting for     0.0229 sec
913 #OVERLAP evdw > 1d10   1.00000E+20
914  #OVERLAPing residues             3
915    9  23  25
916  #OVERLAPing all corrected after             1  random generation
917 #OVERLAP evdw after   5.08268E+12
918 Waiting for     0.0392 sec
919 #OVERLAP evdw > 1d10   1.00000E+20
920  #OVERLAPing residues             2
921   14  25
922  #OVERLAPing all corrected after             1  random generation
923 #OVERLAP evdw after   7.30045E+12
924 Waiting for     0.0382 sec
925 Waiting for     0.0748 sec
926 Waiting for     0.0395 sec
927 #OVERLAP evdw > 1d10   1.00000E+20
928  #OVERLAPing residues             2
929   13  25
930  #OVERLAPing all corrected after             1  random generation
931 #OVERLAP evdw after   7.47043E+05
932 Waiting for     0.0386 sec
933 Waiting for     0.0052 sec
934 #OVERLAP evdw > 1d10   1.00000E+20
935  #OVERLAPing residues             2
936    5  17
937  #OVERLAPing NOT all corrected             2
938    5  17
939 #OVERLAP evdw after   1.00000E+20
940 Waiting for     0.0395 sec
941 #OVERLAP evdw > 1d10   1.00000E+20
942  #OVERLAPing residues             2
943    4  23
944  #OVERLAPing all corrected after             2  random generation
945 #OVERLAP evdw after   4.51823E+13
946 Waiting for     0.0384 sec
947 Waiting for     0.0380 sec
948 Waiting for     0.0383 sec
949 Waiting for     0.0393 sec
950 Waiting for     0.0384 sec
951 Waiting for     0.0385 sec
952 #OVERLAP evdw > 1d10   1.00000E+20
953  #OVERLAPing residues             4
954    7  24   8  18
955  #OVERLAPing all corrected after             2  random generation
956 #OVERLAP evdw after   2.44993E+29
957 Waiting for     0.0008 sec
958 Waiting for     0.0393 sec
959 Waiting for     1.5305 sec
960 Waiting for     0.0397 sec
961 Waiting for     0.0685 sec
962 Waiting for     0.0392 sec
963 #OVERLAP evdw > 1d10   1.00000E+20
964  #OVERLAPing residues             5
965    4  27   5  11  26
966  #OVERLAPing all corrected after             4  random generation
967 #OVERLAP evdw after   1.87565E+12
968 Waiting for     0.0397 sec
969 #OVERLAP evdw > 1d10   1.00000E+20
970  #OVERLAPing residues             4
971   13  25  14  26
972  #OVERLAPing all corrected after             1  random generation
973 #OVERLAP evdw after   3.80860E+08
974 Waiting for     0.0380 sec
975 #OVERLAP evdw > 1d10   1.00000E+20
976  #OVERLAPing residues             2
977    3  27
978  #OVERLAPing all corrected after             1  random generation
979 #OVERLAP evdw after   5.30976E+02
980 Waiting for     0.0401 sec
981 #OVERLAP evdw > 1d10   1.00000E+20
982  #OVERLAPing residues             4
983    4  17   9  23
984  #OVERLAPing all corrected after           167  random generation
985 #OVERLAP evdw after   3.64301E+12
986 Waiting for     0.0512 sec
987 Waiting for     0.0297 sec
988 #OVERLAP evdw > 1d10   1.00000E+20
989  #OVERLAPing residues             6
990    2  23   3  24   4  27
991  #OVERLAPing all corrected after             6  random generation
992 #OVERLAP evdw after   2.71629E+14
993 Waiting for     0.0387 sec
994 Waiting for     0.0386 sec
995 Waiting for     0.0384 sec
996 #OVERLAP evdw > 1d10   1.00000E+20
997  #OVERLAPing residues             6
998    4  20   7  17   9  19
999  #OVERLAPing all corrected after             7  random generation
1000 #OVERLAP evdw after   6.12511E+10
1001 Waiting for     0.0388 sec
1002 Waiting for     0.0399 sec
1003 Waiting for     0.0394 sec
1004 Waiting for     1.8568 sec
1005 Waiting for     0.0007 sec
1006 Waiting for     0.0398 sec
1007 Waiting for     0.0382 sec
1008 Waiting for     0.0393 sec
1009 #OVERLAP evdw > 1d10   1.00000E+20
1010  #OVERLAPing residues             2
1011    5  25
1012  #OVERLAPing all corrected after            27  random generation
1013 #OVERLAP evdw after   2.10789E+12
1014 Waiting for     0.0393 sec
1015 Waiting for     0.0647 sec
1016 Waiting for     0.0386 sec
1017 Waiting for     0.0008 sec
1018 Waiting for     0.1583 sec
1019 Waiting for     0.0194 sec
1020 #OVERLAP evdw > 1d10   1.00000E+20
1021  #OVERLAPing residues             4
1022    7  23   8  25
1023  #OVERLAPing all corrected after             1  random generation
1024 #OVERLAP evdw after   8.73887E+18
1025 Waiting for     0.0008 sec
1026 Waiting for     0.0392 sec
1027 Waiting for     0.0388 sec
1028 Waiting for     0.0383 sec
1029 Waiting for     0.0534 sec
1030 Waiting for     0.0386 sec
1031 Waiting for     0.0385 sec
1032 Waiting for     0.0400 sec
1033 Waiting for     0.0388 sec
1034 Waiting for     0.0379 sec
1035 Waiting for     0.0392 sec
1036 Waiting for     0.0401 sec
1037 #OVERLAP evdw > 1d10   1.00000E+20
1038  #OVERLAPing residues             2
1039    9  22
1040  #OVERLAPing all corrected after             6  random generation
1041 #OVERLAP evdw after   7.11309E+14
1042 Waiting for     0.0549 sec
1043 Waiting for     0.2105 sec
1044 Waiting for     0.0008 sec
1045 Waiting for     0.0381 sec
1046 #OVERLAP evdw > 1d10   1.00000E+20
1047  #OVERLAPing residues             6
1048    9  29  12  22  14  20
1049  #OVERLAPing all corrected after            27  random generation
1050 #OVERLAP evdw after   1.44016E+27
1051 Waiting for     0.0611 sec
1052 Waiting for     0.0397 sec
1053 #OVERLAP evdw > 1d10   1.00000E+20
1054  #OVERLAPing residues             3
1055    4  16  17
1056  #OVERLAPing all corrected after           106  random generation
1057 #OVERLAP evdw after   5.93685E+17
1058 Waiting for     0.0008 sec
1059 Waiting for     0.0563 sec
1060 #OVERLAP evdw > 1d10   1.00000E+20
1061  #OVERLAPing residues             2
1062    4  14
1063  #OVERLAPing all corrected after             3  random generation
1064 #OVERLAP evdw after   5.89486E+19
1065 Waiting for     0.0520 sec
1066 Waiting for     0.0008 sec
1067 Waiting for     0.0105 sec
1068 Waiting for     0.0394 sec
1069 Waiting for     0.0382 sec
1070 Waiting for     0.0394 sec
1071 #OVERLAP evdw > 1d10   1.00000E+20
1072  #OVERLAPing residues             2
1073    8  20
1074  #OVERLAPing all corrected after             1  random generation
1075 #OVERLAP evdw after   8.66173E+05
1076 Waiting for     0.0440 sec
1077 Waiting for     0.0711 sec
1078 Waiting for     2.0713 sec
1079 Waiting for     0.0143 sec
1080 #OVERLAP evdw > 1d10   1.00000E+20
1081  #OVERLAPing residues             2
1082    2  25
1083  #OVERLAPing all corrected after             1  random generation
1084 #OVERLAP evdw after  -2.81241E+01
1085 Waiting for     0.0383 sec
1086 Waiting for     0.0007 sec
1087 #OVERLAP evdw > 1d10   1.00000E+20
1088  #OVERLAPing residues             2
1089    7  23
1090  #OVERLAPing all corrected after             1  random generation
1091 #OVERLAP evdw after   5.58469E+04
1092 Waiting for     0.0391 sec
1093 Waiting for     0.0381 sec
1094 Waiting for     0.0008 sec
1095 Waiting for     0.0010 sec
1096 Waiting for     0.0395 sec
1097 #OVERLAP evdw > 1d10   1.00000E+20
1098  #OVERLAPing residues             2
1099    7  29
1100  #OVERLAPing all corrected after             2  random generation
1101 #OVERLAP evdw after   7.25830E+16
1102 Waiting for     0.0396 sec
1103 #OVERLAP evdw > 1d10   1.00000E+20
1104  #OVERLAPing residues             4
1105    7  23   9  24
1106  #OVERLAPing all corrected after             2  random generation
1107 #OVERLAP evdw after   5.64448E+15
1108 Waiting for     0.0728 sec
1109 Waiting for     0.0008 sec
1110 Waiting for     0.0533 sec
1111 Waiting for     1.7651 sec
1112 Waiting for     0.0007 sec
1113 Waiting for     0.0397 sec
1114 Waiting for     0.0379 sec
1115 Waiting for     0.0382 sec
1116 Waiting for     0.0387 sec
1117 Waiting for     0.0135 sec
1118 Waiting for     0.0008 sec
1119 Waiting for     0.0008 sec
1120 #OVERLAP evdw > 1d10   1.00000E+20
1121  #OVERLAPing residues             7
1122    6  17   7  25   8   9  23
1123  #OVERLAPing NOT all corrected             4
1124    8  17   9  23
1125 #OVERLAP evdw after   1.00000E+20
1126 Waiting for     0.0401 sec
1127 Waiting for     0.0677 sec
1128 Waiting for     0.0381 sec
1129 #OVERLAP evdw > 1d10   1.00000E+20
1130  #OVERLAPing residues             2
1131    2  12
1132  #OVERLAPing all corrected after             1  random generation
1133 #OVERLAP evdw after   4.47149E+23
1134 Waiting for     0.0391 sec
1135 Waiting for     0.0379 sec
1136 Waiting for     0.0008 sec
1137 Waiting for     0.0410 sec
1138 Waiting for     0.0007 sec
1139 #OVERLAP evdw > 1d10   3.10403E+29
1140  #OVERLAPing residues             0
1141
1142  #OVERLAPing all corrected after             1  random generation
1143 #OVERLAP evdw after   3.10403E+29
1144 Waiting for     0.0393 sec
1145 Waiting for     0.0829 sec
1146 Waiting for     0.0143 sec
1147 Waiting for     0.0397 sec
1148 Waiting for     0.0384 sec
1149 Waiting for     0.0431 sec
1150 Waiting for     0.0378 sec
1151 Waiting for     0.0388 sec
1152 Waiting for     0.0388 sec
1153 #OVERLAP evdw > 1d10   1.00000E+20
1154  #OVERLAPing residues             2
1155    7  23
1156  #OVERLAPing all corrected after             1  random generation
1157 #OVERLAP evdw after   1.49051E+10
1158 Waiting for     0.0393 sec
1159 Waiting for     0.0394 sec
1160 Waiting for     0.0008 sec
1161 #OVERLAP evdw > 1d10   1.00000E+20
1162  #OVERLAPing residues             2
1163    6  22
1164  #OVERLAPing all corrected after             1  random generation
1165 #OVERLAP evdw after   2.27361E+08
1166 Waiting for     0.0385 sec
1167 Waiting for     0.0008 sec
1168 #OVERLAP evdw > 1d10   1.00000E+20
1169  #OVERLAPing residues             5
1170   11  26  13  25  16
1171  #OVERLAPing all corrected after            83  random generation
1172 #OVERLAP evdw after   4.11423E+18
1173 Waiting for     0.0008 sec
1174 Waiting for     0.0008 sec
1175 #OVERLAP evdw > 1d10   1.00000E+20
1176  #OVERLAPing residues             2
1177    9  27
1178  #OVERLAPing all corrected after            12  random generation
1179 #OVERLAP evdw after   2.47540E+09
1180 Waiting for     0.0392 sec
1181 #OVERLAP evdw > 1d10   1.00000E+20
1182  #OVERLAPing residues             4
1183    9  22  10  23
1184  #OVERLAPing NOT all corrected             2
1185   10  23
1186 #OVERLAP evdw after   1.00000E+20
1187 Waiting for     0.0389 sec
1188 #OVERLAP evdw > 1d10   1.00000E+20
1189  #OVERLAPing residues             2
1190   10  27
1191  #OVERLAPing all corrected after             1  random generation
1192 #OVERLAP evdw after   2.33427E+02
1193 Waiting for     0.0388 sec
1194 #OVERLAP evdw > 1d10   1.00000E+20
1195  #OVERLAPing residues             2
1196    5  23
1197  #OVERLAPing all corrected after             1  random generation
1198 #OVERLAP evdw after   5.71310E+16
1199 Waiting for     0.0389 sec
1200 #OVERLAP evdw > 1d10   3.91402E+22
1201  #OVERLAPing residues             0
1202
1203  #OVERLAPing all corrected after             1  random generation
1204 #OVERLAP evdw after   3.91402E+22
1205 Waiting for     0.0007 sec
1206 Waiting for     0.0381 sec
1207 Waiting for     0.0378 sec
1208 Waiting for     0.0380 sec
1209 Waiting for     0.0533 sec
1210 Waiting for     0.0383 sec
1211 #OVERLAP evdw > 1d10   1.00000E+20
1212  #OVERLAPing residues             2
1213    9  23
1214  #OVERLAPing all corrected after             1  random generation
1215 #OVERLAP evdw after   8.55842E+04
1216 Waiting for     0.0008 sec
1217 Waiting for     1.4138 sec
1218 Waiting for     0.0007 sec
1219 Waiting for     0.0485 sec
1220 Waiting for     0.0394 sec
1221 #OVERLAP evdw > 1d10   1.00000E+20
1222  #OVERLAPing residues             4
1223    4  18   7  25
1224  #OVERLAPing all corrected after             2  random generation
1225 #OVERLAP evdw after   1.26897E+11
1226 Waiting for     0.0008 sec
1227 Waiting for     0.0684 sec
1228 Waiting for     0.0386 sec
1229 Waiting for     0.0380 sec
1230 Waiting for     0.0382 sec
1231 Waiting for     0.0008 sec
1232 Waiting for     0.0623 sec
1233 Waiting for     0.0387 sec
1234 Waiting for     0.0008 sec
1235 Waiting for     0.0008 sec
1236 #OVERLAP evdw > 1d10   1.74321E+28
1237  #OVERLAPing residues             0
1238
1239  #OVERLAPing all corrected after             1  random generation
1240 #OVERLAP evdw after   1.74321E+28
1241 Waiting for     0.0378 sec
1242 Waiting for     0.8028 sec
1243 #OVERLAP evdw > 1d10   1.00000E+20
1244  #OVERLAPing residues             4
1245    7  14  11  25
1246  #OVERLAPing all corrected after           198  random generation
1247 #OVERLAP evdw after   3.40916E+22
1248 Waiting for     0.0007 sec
1249 Waiting for     0.0008 sec
1250 Waiting for     0.0388 sec
1251 Waiting for     0.0398 sec
1252 Waiting for     0.0699 sec
1253 #OVERLAP evdw > 1d10   1.00000E+20
1254  #OVERLAPing residues             2
1255    2  22
1256  #OVERLAPing all corrected after             1  random generation
1257 #OVERLAP evdw after   1.34051E+12
1258 Waiting for     0.0397 sec
1259 Waiting for     0.0398 sec
1260 Waiting for     0.0614 sec
1261 #OVERLAP evdw > 1d10   1.00000E+20
1262  #OVERLAPing residues             2
1263    6  26
1264  #OVERLAPing all corrected after             1  random generation
1265 #OVERLAP evdw after   2.37938E+11
1266 Waiting for     0.0526 sec
1267 #OVERLAP evdw > 1d10   1.00000E+20
1268  #OVERLAPing residues             4
1269    5  14   9  25
1270  #OVERLAPing all corrected after             1  random generation
1271 #OVERLAP evdw after   1.87904E+31
1272 Waiting for     0.0614 sec
1273 #OVERLAP evdw > 1d10   1.00000E+20
1274  #OVERLAPing residues             2
1275   11  28
1276  #OVERLAPing all corrected after             1  random generation
1277 #OVERLAP evdw after   3.29209E+01
1278 Waiting for     0.0393 sec
1279 #OVERLAP evdw > 1d10   1.00000E+20
1280  #OVERLAPing residues             2
1281   25  27
1282  #OVERLAPing all corrected after             1  random generation
1283 #OVERLAP evdw after   7.68607E+04
1284 Waiting for     0.0389 sec
1285 #OVERLAP evdw > 1d10   1.00000E+20
1286  #OVERLAPing residues             2
1287    2  23
1288  #OVERLAPing all corrected after             1  random generation
1289 #OVERLAP evdw after   1.61206E+03
1290 Waiting for     0.0393 sec
1291 Waiting for     0.0008 sec
1292 Waiting for     0.8114 sec
1293 Waiting for     0.0007 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             2
1296   24  27
1297  #OVERLAPing all corrected after             1  random generation
1298 #OVERLAP evdw after   2.83134E+04
1299 Waiting for     0.0399 sec
1300 #OVERLAP evdw > 1d10   1.00000E+20
1301  #OVERLAPing residues             2
1302   12  27
1303  #OVERLAPing all corrected after            10  random generation
1304 #OVERLAP evdw after   2.52950E+17
1305 Waiting for     0.0389 sec
1306 Waiting for     0.0008 sec
1307 #OVERLAP evdw > 1d10   1.00000E+20
1308  #OVERLAPing residues             4
1309    4  25   5  27
1310  #OVERLAPing all corrected after             2  random generation
1311 #OVERLAP evdw after   6.18753E+08
1312 Waiting for     0.0565 sec
1313 Waiting for     0.0008 sec
1314 Waiting for     0.0122 sec
1315 Waiting for     0.0008 sec
1316 Waiting for     0.0381 sec
1317 #OVERLAP evdw > 1d10   1.00000E+20
1318  #OVERLAPing residues             4
1319    4  29   7  27
1320  #OVERLAPing all corrected after            26  random generation
1321 #OVERLAP evdw after   3.25395E+09
1322 Waiting for     0.0008 sec
1323 Waiting for     1.6450 sec
1324 #OVERLAP evdw > 1d10   1.00000E+20
1325  #OVERLAPing residues             2
1326   13  24
1327  #OVERLAPing all corrected after             1  random generation
1328 #OVERLAP evdw after   9.89474E+17
1329 Waiting for     0.0007 sec
1330 #OVERLAP evdw > 1d10   1.00000E+20
1331  #OVERLAPing residues             2
1332    7  19
1333  #OVERLAPing all corrected after             1  random generation
1334 #OVERLAP evdw after   1.30801E+04
1335 Waiting for     0.0388 sec
1336 Waiting for     0.0008 sec
1337 Waiting for     0.0380 sec
1338 Waiting for     0.0007 sec
1339 Waiting for     0.0753 sec
1340 Waiting for     0.0008 sec
1341 Waiting for     0.0397 sec
1342 Waiting for     0.0424 sec
1343 Waiting for     0.0008 sec
1344 Waiting for     0.0542 sec
1345 Waiting for     0.0010 sec
1346 Waiting for     0.0322 sec
1347 Waiting for     0.0792 sec
1348 Waiting for     0.0008 sec
1349 #OVERLAP evdw > 1d10   2.89408E+25
1350  #OVERLAPing residues             0
1351
1352  #OVERLAPing all corrected after             1  random generation
1353 #OVERLAP evdw after   2.89408E+25
1354 Waiting for     0.0007 sec
1355 Waiting for     0.0436 sec
1356 Waiting for     0.0380 sec
1357 Waiting for     0.0381 sec
1358 Waiting for     0.0400 sec
1359 #OVERLAP evdw > 1d10   1.00000E+20
1360  #OVERLAPing residues             4
1361    7  14   8  17
1362  #OVERLAPing all corrected after             2  random generation
1363 #OVERLAP evdw after   7.07898E+04
1364 Waiting for     0.0049 sec
1365 #OVERLAP evdw > 1d10   1.00000E+20
1366  #OVERLAPing residues             2
1367    6  26
1368  #OVERLAPing all corrected after             2  random generation
1369 #OVERLAP evdw after   3.94973E+12
1370 Waiting for     0.0380 sec
1371 Waiting for     0.0398 sec
1372 #OVERLAP evdw > 1d10   1.00000E+20
1373  #OVERLAPing residues             2
1374    8  25
1375  #OVERLAPing all corrected after             1  random generation
1376 #OVERLAP evdw after   1.77541E+14
1377 Waiting for     0.0396 sec
1378 #OVERLAP evdw > 1d10   1.00000E+20
1379  #OVERLAPing residues             4
1380    5  27   6  25
1381  #OVERLAPing all corrected after             2  random generation
1382 #OVERLAP evdw after   2.67806E+11
1383 Waiting for     0.0386 sec
1384 Waiting for     0.0762 sec
1385 Waiting for     1.1645 sec
1386 Waiting for     0.0009 sec
1387 Waiting for     0.0393 sec
1388 Waiting for     0.0397 sec
1389 #OVERLAP evdw > 1d10   1.00000E+20
1390  #OVERLAPing residues             4
1391   17  22  18  27
1392  #OVERLAPing all corrected after             1  random generation
1393 #OVERLAP evdw after   1.53907E+12
1394 Waiting for     0.0386 sec
1395 Waiting for     0.0765 sec
1396 Waiting for     0.0417 sec
1397 Waiting for     0.0380 sec
1398 Waiting for     0.0393 sec
1399 Waiting for     0.0397 sec
1400 Waiting for     0.0659 sec
1401 Waiting for     0.0009 sec
1402 Waiting for     0.0389 sec
1403 Waiting for     0.0383 sec
1404 Waiting for     0.0381 sec
1405 Waiting for     1.3953 sec
1406 Waiting for     0.0008 sec
1407 Waiting for     0.0493 sec
1408 Waiting for     0.0392 sec
1409 Waiting for     0.0007 sec
1410 #OVERLAP evdw > 1d10   1.00000E+20
1411  #OVERLAPing residues             2
1412    7  20
1413  #OVERLAPing all corrected after             1  random generation
1414 #OVERLAP evdw after   7.58775E+13
1415 Waiting for     0.0382 sec
1416 #OVERLAP evdw > 1d10   1.00000E+20
1417  #OVERLAPing residues             8
1418    5  17   7  15  24   9  22  25
1419  #OVERLAPing all corrected after            11  random generation
1420 #OVERLAP evdw after   8.22819E+27
1421 Waiting for     0.0616 sec
1422 Waiting for     0.0390 sec
1423 Waiting for     0.0383 sec
1424 Waiting for     0.0378 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             2
1427   12  25
1428  #OVERLAPing all corrected after             2  random generation
1429 #OVERLAP evdw after   4.72742E+07
1430 Waiting for     0.0008 sec
1431 #OVERLAP evdw > 1d10   1.00000E+20
1432  #OVERLAPing residues             4
1433    2  17   4  19
1434  #OVERLAPing all corrected after             3  random generation
1435 #OVERLAP evdw after   4.39353E+26
1436 Waiting for     0.0258 sec
1437 #OVERLAP evdw > 1d10   1.00000E+20
1438  #OVERLAPing residues             6
1439    4  25   6  27   7  28
1440  #OVERLAPing NOT all corrected             2
1441    6  27
1442 #OVERLAP evdw after   1.00000E+20
1443 Waiting for     0.0393 sec
1444 Waiting for     0.0379 sec
1445 Waiting for     0.0391 sec
1446 #OVERLAP evdw > 1d10   1.00000E+20
1447  #OVERLAPing residues             2
1448   18  26
1449  #OVERLAPing all corrected after             1  random generation
1450 #OVERLAP evdw after   3.64719E+08
1451 Waiting for     0.0925 sec
1452 Waiting for     0.9095 sec
1453 Waiting for     0.0008 sec
1454 Waiting for     0.0402 sec
1455 Waiting for     0.0552 sec
1456 Waiting for     0.0010 sec
1457 Waiting for     0.0008 sec
1458 Waiting for     0.0386 sec
1459 #OVERLAP evdw > 1d10   7.02044E+23
1460  #OVERLAPing residues             0
1461
1462  #OVERLAPing all corrected after             1  random generation
1463 #OVERLAP evdw after   7.02044E+23
1464 Waiting for     0.0007 sec
1465 Waiting for     0.0397 sec
1466 Waiting for     0.0008 sec
1467 #OVERLAP evdw > 1d10   1.00000E+20
1468  #OVERLAPing residues             2
1469   16  24
1470  #OVERLAPing all corrected after             1  random generation
1471 #OVERLAP evdw after   6.47152E+15
1472 Waiting for     0.0009 sec
1473 Waiting for     0.0008 sec
1474 #OVERLAP evdw > 1d10   1.00000E+20
1475  #OVERLAPing residues             3
1476    2   4  13
1477  #OVERLAPing all corrected after             1  random generation
1478 #OVERLAP evdw after   1.61076E+12
1479 Waiting for     0.0388 sec
1480 Waiting for     0.0671 sec
1481 Waiting for     0.0007 sec
1482 Waiting for     0.0008 sec
1483 Waiting for     0.0007 sec
1484 Waiting for     0.0188 sec
1485 Waiting for     0.0398 sec
1486 Waiting for     0.0688 sec
1487 Waiting for     0.0384 sec
1488 #OVERLAP evdw > 1d10   1.00000E+20
1489  #OVERLAPing residues             2
1490    3  13
1491  #OVERLAPing all corrected after             1  random generation
1492 #OVERLAP evdw after   1.43421E+06
1493 Waiting for     0.0008 sec
1494 Waiting for     0.0008 sec
1495 #OVERLAP evdw > 1d10   1.00000E+20
1496  #OVERLAPing residues             2
1497    9  25
1498  #OVERLAPing all corrected after             3  random generation
1499 #OVERLAP evdw after   1.19540E+18
1500 Waiting for     0.0793 sec
1501 #OVERLAP evdw > 1d10   1.00000E+20
1502  #OVERLAPing residues             4
1503    6  27   7  28
1504  #OVERLAPing NOT all corrected             2
1505    7  28
1506 #OVERLAP evdw after   1.00000E+20
1507 Waiting for     0.0008 sec
1508 #OVERLAP evdw > 1d10   1.00000E+20
1509  #OVERLAPing residues             2
1510    6  27
1511  #OVERLAPing all corrected after             1  random generation
1512 #OVERLAP evdw after   2.03238E+06
1513 Waiting for     0.0395 sec
1514 Waiting for     0.0387 sec
1515 Waiting for     0.0395 sec
1516 Waiting for     0.0008 sec
1517 Waiting for     0.0382 sec
1518 Waiting for     0.0228 sec
1519 Waiting for     0.0007 sec
1520 Waiting for     0.0384 sec
1521 Waiting for     0.0385 sec
1522 Waiting for     0.0390 sec
1523 Waiting for     0.0735 sec
1524 Waiting for     0.0689 sec
1525 Waiting for     0.0008 sec
1526 Waiting for     0.0050 sec
1527 Waiting for     0.0008 sec
1528 Waiting for     0.0393 sec
1529 Waiting for     0.0395 sec
1530 Waiting for     0.1003 sec
1531 Waiting for     1.4383 sec
1532 Waiting for     0.0007 sec
1533 #OVERLAP evdw > 1d10   1.00000E+20
1534  #OVERLAPing residues             2
1535   11  20
1536  #OVERLAPing all corrected after             1  random generation
1537 #OVERLAP evdw after   9.45696E+04
1538 Waiting for     0.0007 sec
1539 #OVERLAP evdw > 1d10   1.00000E+20
1540  #OVERLAPing residues             2
1541    5   9
1542  #OVERLAPing all corrected after            99  random generation
1543 #OVERLAP evdw after   3.52233E+12
1544 Waiting for     0.0649 sec
1545 Waiting for     0.0744 sec
1546 Waiting for     0.0391 sec
1547 Waiting for     0.0395 sec
1548 Waiting for     0.0393 sec
1549 #OVERLAP evdw > 1d10   1.00000E+20
1550  #OVERLAPing residues             2
1551    6   9
1552  #OVERLAPing all corrected after             1  random generation
1553 #OVERLAP evdw after   1.03659E+16
1554 Waiting for     0.0386 sec
1555 Waiting for     0.0384 sec
1556 #OVERLAP evdw > 1d10   1.00000E+20
1557  #OVERLAPing residues             2
1558    7  19
1559  #OVERLAPing all corrected after             2  random generation
1560 #OVERLAP evdw after   1.78313E+08
1561 Waiting for     0.0395 sec
1562 Waiting for     0.0400 sec
1563 Waiting for     0.0008 sec
1564 Waiting for     0.0394 sec
1565 Waiting for     1.6595 sec
1566 Waiting for     0.0008 sec
1567 Waiting for     0.0384 sec
1568 Waiting for     0.0393 sec
1569 Waiting for     0.0398 sec
1570 Waiting for     0.0390 sec
1571 Waiting for     0.0008 sec
1572 Waiting for     0.0633 sec
1573 #OVERLAP evdw > 1d10   1.00000E+20
1574  #OVERLAPing residues             2
1575    2  27
1576  #OVERLAPing all corrected after             1  random generation
1577 #OVERLAP evdw after   5.65908E+18
1578 Waiting for     0.0390 sec
1579 #OVERLAP evdw > 1d10   1.00000E+20
1580  #OVERLAPing residues             2
1581    3  27
1582  #OVERLAPing all corrected after             1  random generation
1583 #OVERLAP evdw after   1.34768E+20
1584 Waiting for     0.0006 sec
1585 Waiting for     0.0393 sec
1586 Waiting for     0.0395 sec
1587 Waiting for     0.0387 sec
1588 Waiting for     0.0008 sec
1589 Waiting for     0.0542 sec
1590 Waiting for     0.0390 sec
1591 Waiting for     0.0396 sec
1592 Waiting for     0.0008 sec
1593 #OVERLAP evdw > 1d10   1.00000E+20
1594  #OVERLAPing residues             2
1595    5  21
1596  #OVERLAPing all corrected after             1  random generation
1597 #OVERLAP evdw after   1.33099E+18
1598 Waiting for     0.0387 sec
1599 Waiting for     0.0008 sec
1600 #OVERLAP evdw > 1d10   1.00000E+20
1601  #OVERLAPing residues             2
1602    9  25
1603  #OVERLAPing all corrected after             1  random generation
1604 #OVERLAP evdw after   1.02319E+15
1605 Waiting for     0.0395 sec
1606 Waiting for     0.0008 sec
1607 Waiting for     0.0534 sec
1608 Waiting for     0.0007 sec
1609 Waiting for     0.0383 sec
1610 Waiting for     0.0381 sec
1611 Waiting for     0.0666 sec
1612 Waiting for     1.7687 sec
1613 Waiting for     0.0042 sec
1614 Waiting for     0.0443 sec
1615 Waiting for     0.0696 sec
1616 Waiting for     0.0381 sec
1617 Waiting for     0.0398 sec
1618 Waiting for     0.0381 sec
1619 Waiting for     0.0007 sec
1620 #OVERLAP evdw > 1d10   1.00000E+20
1621  #OVERLAPing residues             3
1622    7  25   8
1623  #OVERLAPing all corrected after             2  random generation
1624 #OVERLAP evdw after   1.74592E+12
1625 Waiting for     0.0544 sec
1626 Waiting for     0.0398 sec
1627 Waiting for     0.0008 sec
1628 Waiting for     0.0396 sec
1629 Waiting for     1.8926 sec
1630 Waiting for     0.0105 sec
1631 Waiting for     0.0389 sec
1632 Waiting for     0.0389 sec
1633 Waiting for     0.0008 sec
1634 #OVERLAP evdw > 1d10   1.00000E+20
1635  #OVERLAPing residues             2
1636    7  22
1637  #OVERLAPing all corrected after             1  random generation
1638 #OVERLAP evdw after   3.68387E+12
1639 Waiting for     0.0515 sec
1640 Waiting for     0.0008 sec
1641 Waiting for     0.0008 sec
1642 Waiting for     0.0390 sec
1643 #OVERLAP evdw > 1d10   1.00000E+20
1644  #OVERLAPing residues             3
1645   11  23  24
1646  #OVERLAPing all corrected after             1  random generation
1647 #OVERLAP evdw after   4.38069E+10
1648 Waiting for     0.0008 sec
1649 Waiting for     0.0008 sec
1650 Waiting for     0.0618 sec
1651 Waiting for     0.0389 sec
1652 Waiting for     2.1827 sec
1653 Waiting for     0.0008 sec
1654 #OVERLAP evdw > 1d10   1.00000E+20
1655  #OVERLAPing residues             2
1656   13  29
1657  #OVERLAPing all corrected after             1  random generation
1658 #OVERLAP evdw after   1.66956E+09
1659 Waiting for     0.0008 sec
1660 Waiting for     0.0517 sec
1661 Waiting for     0.0008 sec
1662 Waiting for     0.0395 sec
1663 Waiting for     0.0397 sec
1664 Waiting for     0.0384 sec
1665 Waiting for     0.0008 sec
1666 Waiting for     0.0192 sec
1667 Waiting for     0.0418 sec
1668 Waiting for     0.0391 sec
1669 Waiting for     0.0383 sec
1670 Waiting for     0.0008 sec
1671 Waiting for     0.0008 sec
1672 Waiting for     1.6401 sec
1673 #OVERLAP evdw > 1d10   1.00000E+20
1674  #OVERLAPing residues             2
1675    4   7
1676  #OVERLAPing all corrected after             1  random generation
1677 #OVERLAP evdw after   2.50914E+15
1678 Waiting for     0.0008 sec
1679 Waiting for     0.0379 sec
1680 Waiting for     0.0393 sec
1681 #OVERLAP evdw > 1d10   1.00000E+20
1682  #OVERLAPing residues             2
1683    2  25
1684  #OVERLAPing all corrected after             1  random generation
1685 #OVERLAP evdw after  -3.31861E+01
1686 Waiting for     0.0397 sec
1687 Waiting for     0.0382 sec
1688 #OVERLAP evdw > 1d10   1.00000E+20
1689  #OVERLAPing residues             5
1690    4  25   7  28  14
1691  #OVERLAPing all corrected after             1  random generation
1692 #OVERLAP evdw after   1.21452E+14
1693 Waiting for     0.0177 sec
1694 Waiting for     0.0386 sec
1695 Waiting for     0.0559 sec
1696 #OVERLAP evdw > 1d10   1.00000E+20
1697  #OVERLAPing residues             2
1698   14  23
1699  #OVERLAPing all corrected after             1  random generation
1700 #OVERLAP evdw after   1.63230E+08
1701 Waiting for     0.0396 sec
1702 #OVERLAP evdw > 1d10   1.00000E+20
1703  #OVERLAPing residues             2
1704    3  27
1705  #OVERLAPing all corrected after             2  random generation
1706 #OVERLAP evdw after   2.80179E+06
1707 Waiting for     0.0008 sec
1708 #OVERLAP evdw > 1d10   1.00000E+20
1709  #OVERLAPing residues             2
1710    9  16
1711  #OVERLAPing all corrected after             2  random generation
1712 #OVERLAP evdw after   1.91608E+21
1713 Waiting for     0.0397 sec
1714 Waiting for     0.0501 sec
1715 Waiting for     0.0395 sec
1716 Waiting for     0.0008 sec
1717 Waiting for     0.0398 sec
1718 Waiting for     1.6735 sec
1719 Waiting for     0.0380 sec
1720 Waiting for     0.0384 sec
1721 Waiting for     0.0008 sec
1722 #OVERLAP evdw > 1d10   1.00000E+20
1723  #OVERLAPing residues             2
1724    7  12
1725  #OVERLAPing all corrected after             1  random generation
1726 #OVERLAP evdw after   1.32119E+07
1727 Waiting for     0.0388 sec
1728 Waiting for     0.0008 sec
1729 Waiting for     0.0383 sec
1730 #OVERLAP evdw > 1d10   1.00000E+20
1731  #OVERLAPing residues             2
1732    4  29
1733  #OVERLAPing all corrected after             2  random generation
1734 #OVERLAP evdw after   1.53270E+07
1735 Waiting for     0.0007 sec
1736 Waiting for     0.0386 sec
1737 Waiting for     0.0008 sec
1738 Waiting for     0.0008 sec
1739 Waiting for     0.0396 sec
1740 Waiting for     2.2764 sec
1741 Waiting for     0.0007 sec
1742 Waiting for     0.0907 sec
1743 Waiting for     0.0008 sec
1744 #OVERLAP evdw > 1d10   1.00000E+20
1745  #OVERLAPing residues             4
1746    8  27   9  28
1747  #OVERLAPing all corrected after            42  random generation
1748 #OVERLAP evdw after   1.80168E+29
1749 Waiting for     0.0387 sec
1750 Waiting for     0.0394 sec
1751 #OVERLAP evdw > 1d10   1.00000E+20
1752  #OVERLAPing residues             2
1753    7  21
1754  #OVERLAPing all corrected after             1  random generation
1755 #OVERLAP evdw after   1.48676E+13
1756 Waiting for     0.0008 sec
1757 Waiting for     0.0383 sec
1758 Waiting for     0.0389 sec
1759 #OVERLAP evdw > 1d10   1.00000E+20
1760  #OVERLAPing residues             2
1761    9  18
1762  #OVERLAPing all corrected after             2  random generation
1763 #OVERLAP evdw after   3.78998E+22
1764 Waiting for     0.0387 sec
1765 Waiting for     0.0381 sec
1766 #OVERLAP evdw > 1d10   1.00000E+20
1767  #OVERLAPing residues             4
1768    6  23  17  19
1769  #OVERLAPing NOT all corrected             2
1770    6  23
1771 #OVERLAP evdw after   1.00000E+20
1772 Waiting for     0.0234 sec
1773 Waiting for     0.0008 sec
1774 Waiting for     0.0008 sec
1775 #OVERLAP evdw > 1d10   1.00000E+20
1776  #OVERLAPing residues             2
1777   22  25
1778  #OVERLAPing all corrected after             1  random generation
1779 #OVERLAP evdw after  -4.41303E+01
1780 Waiting for     0.0380 sec
1781 Waiting for     0.9301 sec
1782 Waiting for     0.0407 sec
1783 Waiting for     0.0008 sec
1784 Waiting for     0.0388 sec
1785 Waiting for     0.0008 sec
1786 #OVERLAP evdw > 1d10   1.00000E+20
1787  #OVERLAPing residues             2
1788   12  25
1789  #OVERLAPing all corrected after             1  random generation
1790 #OVERLAP evdw after   2.49108E+06
1791 Waiting for     0.0937 sec
1792 Waiting for     0.0008 sec
1793 Waiting for     0.0394 sec
1794 Waiting for     0.0008 sec
1795 Waiting for     0.0392 sec
1796 Waiting for     0.0380 sec
1797 Waiting for     0.0396 sec
1798 Waiting for     1.5603 sec
1799 Waiting for     0.0007 sec
1800 Waiting for     0.0008 sec
1801 Waiting for     0.0382 sec
1802 #OVERLAP evdw > 1d10   1.00000E+20
1803  #OVERLAPing residues             4
1804    5  14   7  20
1805  #OVERLAPing all corrected after             2  random generation
1806 #OVERLAP evdw after   6.20663E+12
1807 Waiting for     0.0381 sec
1808 #OVERLAP evdw > 1d10   1.00000E+20
1809  #OVERLAPing residues             2
1810    6  20
1811  #OVERLAPing all corrected after             2  random generation
1812 #OVERLAP evdw after   1.56407E+22
1813 Waiting for     0.0007 sec
1814 Waiting for     0.0008 sec
1815 Waiting for     0.0008 sec
1816 #OVERLAP evdw > 1d10   1.00000E+20
1817  #OVERLAPing residues             4
1818    7  15   8  25
1819  #OVERLAPing all corrected after             1  random generation
1820 #OVERLAP evdw after   2.15602E+06
1821 Waiting for     0.0008 sec
1822 #OVERLAP evdw > 1d10   1.00000E+20
1823  #OVERLAPing residues             6
1824    2  23   4  26   9  27
1825  #OVERLAPing all corrected after             2  random generation
1826 #OVERLAP evdw after   6.37311E+09
1827 Waiting for     0.0008 sec
1828 Waiting for     0.0380 sec
1829 Waiting for     0.0381 sec
1830 Waiting for     0.0388 sec
1831 Waiting for     0.0394 sec
1832 Waiting for     0.0402 sec
1833 Waiting for     0.0754 sec
1834 Waiting for     0.0617 sec
1835 Waiting for     0.0398 sec
1836 Waiting for     0.0009 sec
1837 Waiting for     0.0390 sec
1838 #OVERLAP evdw > 1d10   1.00000E+20
1839  #OVERLAPing residues             2
1840    9  22
1841  #OVERLAPing all corrected after             1  random generation
1842 #OVERLAP evdw after   4.81879E+09
1843 Waiting for     0.0394 sec
1844 Waiting for     0.0399 sec
1845 Waiting for     0.0382 sec
1846 Waiting for     1.5517 sec
1847 Waiting for     0.0008 sec
1848 Waiting for     0.0397 sec
1849 Waiting for     0.0008 sec
1850 Waiting for     0.0109 sec
1851 Waiting for     0.0008 sec
1852 #OVERLAP evdw > 1d10   1.00000E+20
1853  #OVERLAPing residues             4
1854    5  27   7  29
1855  #OVERLAPing all corrected after             2  random generation
1856 #OVERLAP evdw after   7.42694E+24
1857 Waiting for     0.0394 sec
1858 Waiting for     0.0393 sec
1859 Waiting for     0.0388 sec
1860 Waiting for     0.0389 sec
1861 Waiting for     0.0442 sec
1862 #OVERLAP evdw > 1d10   1.00000E+20
1863  #OVERLAPing residues             3
1864    7  14  19
1865  #OVERLAPing all corrected after             1  random generation
1866 #OVERLAP evdw after   1.91506E+06
1867 Waiting for     0.0008 sec
1868 Waiting for     0.0008 sec
1869 Waiting for     0.0484 sec
1870 Waiting for     0.0948 sec
1871 Waiting for     0.0008 sec
1872 Waiting for     2.4491 sec
1873 Waiting for     0.0007 sec
1874 Waiting for     0.0385 sec
1875 Waiting for     0.0008 sec
1876 Waiting for     0.0387 sec
1877 Waiting for     0.0554 sec
1878 Waiting for     0.0436 sec
1879 #OVERLAP evdw > 1d10   1.00000E+20
1880  #OVERLAPing residues             2
1881   12  25
1882  #OVERLAPing all corrected after             1  random generation
1883 #OVERLAP evdw after   6.43451E+07
1884 Waiting for     0.0392 sec
1885 #OVERLAP evdw > 1d10   1.00000E+20
1886  #OVERLAPing residues             4
1887    4  15   5  26
1888  #OVERLAPing all corrected after             1  random generation
1889 #OVERLAP evdw after   5.60022E+11
1890 Waiting for     0.0454 sec
1891 Waiting for     0.0391 sec
1892 #OVERLAP evdw > 1d10   1.00000E+20
1893  #OVERLAPing residues             4
1894    5  11   6  26
1895  #OVERLAPing all corrected after             3  random generation
1896 #OVERLAP evdw after   6.63903E+08
1897 Waiting for     0.0739 sec
1898 Waiting for     0.0391 sec
1899 #OVERLAP evdw > 1d10   1.00000E+20
1900  #OVERLAPing residues             2
1901    4  23
1902  #OVERLAPing all corrected after             1  random generation
1903 #OVERLAP evdw after   8.97250E+03
1904 Waiting for     0.0007 sec
1905 Waiting for     0.0394 sec
1906 Waiting for     2.5856 sec
1907 #OVERLAP evdw > 1d10   1.00000E+20
1908  #OVERLAPing residues             2
1909    2  11
1910  #OVERLAPing all corrected after             1  random generation
1911 #OVERLAP evdw after   1.63054E+02
1912 Waiting for     0.0007 sec
1913 Waiting for     0.0398 sec
1914 Waiting for     0.0008 sec
1915 Waiting for     0.0348 sec
1916 Waiting for     0.0008 sec
1917 #OVERLAP evdw > 1d10   1.00000E+20
1918  #OVERLAPing residues             8
1919    2  15   4  11   5  25   7  27
1920  #OVERLAPing NOT all corrected             2
1921    5  25
1922 #OVERLAP evdw after   1.00000E+20
1923 Waiting for     0.0148 sec
1924 #OVERLAP evdw > 1d10   1.00000E+20
1925  #OVERLAPing residues             2
1926    4  19
1927  #OVERLAPing all corrected after             1  random generation
1928 #OVERLAP evdw after   1.04776E+04
1929 Waiting for     0.0397 sec
1930 Waiting for     0.0008 sec
1931 Waiting for     0.0392 sec
1932 Waiting for     0.0383 sec
1933 Waiting for     0.0008 sec
1934 Waiting for     0.0398 sec
1935 Waiting for     0.0008 sec
1936 Waiting for     2.4470 sec
1937 #OVERLAP evdw > 1d10   1.00000E+20
1938  #OVERLAPing residues             7
1939    7  20   8  23   9  25  27
1940  #OVERLAPing all corrected after            36  random generation
1941 #OVERLAP evdw after   8.25117E+35
1942 Waiting for     0.0007 sec
1943 Waiting for     0.0389 sec
1944 #OVERLAP evdw > 1d10   1.00000E+20
1945  #OVERLAPing residues             2
1946    5  15
1947  #OVERLAPing all corrected after             1  random generation
1948 #OVERLAP evdw after   1.19030E+10
1949 Waiting for     0.0379 sec
1950 #OVERLAP evdw > 1d10   1.00000E+20
1951  #OVERLAPing residues             4
1952    8  17  11  20
1953  #OVERLAPing all corrected after             3  random generation
1954 #OVERLAP evdw after   6.19444E+15
1955 Waiting for     0.0390 sec
1956 Waiting for     0.0400 sec
1957 #OVERLAP evdw > 1d10   1.00000E+20
1958  #OVERLAPing residues             2
1959    7  27
1960  #OVERLAPing all corrected after             1  random generation
1961 #OVERLAP evdw after   1.87857E+11
1962 Waiting for     0.0383 sec
1963 Waiting for     0.0008 sec
1964 Waiting for     0.0417 sec
1965 Waiting for     0.0007 sec
1966 Waiting for     0.0394 sec
1967 Waiting for     0.1015 sec
1968 Waiting for     0.0007 sec
1969 Waiting for     0.1272 sec
1970 Waiting for     0.0007 sec
1971 Waiting for     0.0008 sec
1972 Waiting for     2.4644 sec
1973 Waiting for     0.0193 sec
1974 #OVERLAP evdw > 1d10   1.00000E+20
1975  #OVERLAPing residues             2
1976   13  20
1977  #OVERLAPing all corrected after             1  random generation
1978 #OVERLAP evdw after   4.02442E+06
1979 Waiting for     0.0385 sec
1980 Waiting for     0.0392 sec
1981 Waiting for     0.0390 sec
1982 Waiting for     0.0008 sec
1983 Waiting for     0.0379 sec
1984 Waiting for     0.0385 sec
1985 Waiting for     0.0008 sec
1986 Waiting for     0.0679 sec
1987 Waiting for     0.0391 sec
1988 Waiting for     0.0389 sec
1989 Waiting for     0.0008 sec
1990 Waiting for     0.0383 sec
1991 Waiting for     1.0790 sec
1992 Waiting for     0.0007 sec
1993 Waiting for     0.0389 sec
1994 Waiting for     0.0391 sec
1995 #OVERLAP evdw > 1d10   1.00000E+20
1996  #OVERLAPing residues             2
1997   13  25
1998  #OVERLAPing all corrected after             3  random generation
1999 #OVERLAP evdw after   8.71626E+10
2000 Waiting for     0.0008 sec
2001 Waiting for     0.0384 sec
2002 #OVERLAP evdw > 1d10   1.00000E+20
2003  #OVERLAPing residues             2
2004    4  29
2005  #OVERLAPing all corrected after             1  random generation
2006 #OVERLAP evdw after  -4.04597E+01
2007 Waiting for     0.0008 sec
2008 Waiting for     0.0008 sec
2009 Waiting for     0.0386 sec
2010 Waiting for     0.0008 sec
2011 Waiting for     0.0732 sec
2012 Waiting for     0.0381 sec
2013 Waiting for     0.0008 sec
2014 Waiting for     0.0380 sec
2015 Waiting for     2.3459 sec
2016 Waiting for     0.0390 sec
2017 Waiting for     0.0649 sec
2018 Waiting for     0.0388 sec
2019 Waiting for     0.0387 sec
2020 Waiting for     0.0008 sec
2021 #OVERLAP evdw > 1d10   1.00000E+20
2022  #OVERLAPing residues             2
2023   18  27
2024  #OVERLAPing all corrected after             3  random generation
2025 #OVERLAP evdw after   4.65757E+29
2026 Waiting for     0.0397 sec
2027 Waiting for     0.0386 sec
2028 Waiting for     0.0008 sec
2029 Waiting for     0.0567 sec
2030 #OVERLAP evdw > 1d10   1.00000E+20
2031  #OVERLAPing residues             4
2032    4   7  15  23
2033  #OVERLAPing all corrected after            42  random generation
2034 #OVERLAP evdw after   8.89162E+13
2035 Waiting for     0.0420 sec
2036 Waiting for     0.0008 sec
2037 #OVERLAP evdw > 1d10   1.00000E+20
2038  #OVERLAPing residues             2
2039    4  27
2040  #OVERLAPing all corrected after             1  random generation
2041 #OVERLAP evdw after   1.40073E+08
2042 Waiting for     0.0452 sec
2043 Waiting for     2.1920 sec
2044 Waiting for     0.0393 sec
2045 #OVERLAP evdw > 1d10   3.79683E+22
2046  #OVERLAPing residues             0
2047
2048  #OVERLAPing all corrected after             1  random generation
2049 #OVERLAP evdw after   3.79683E+22
2050 Waiting for     0.0291 sec
2051 Waiting for     0.0574 sec
2052 Waiting for     0.0389 sec
2053 Waiting for     0.0008 sec
2054 Waiting for     0.0389 sec
2055 #OVERLAP evdw > 1d10   1.00000E+20
2056  #OVERLAPing residues             3
2057   13  25  15
2058  #OVERLAPing all corrected after             7  random generation
2059 #OVERLAP evdw after   1.31069E+07
2060 Waiting for     0.0008 sec
2061 Waiting for     0.0395 sec
2062 #OVERLAP evdw > 1d10   1.00000E+20
2063  #OVERLAPing residues             4
2064    2  17  10  29
2065  #OVERLAPing all corrected after            27  random generation
2066 #OVERLAP evdw after   3.87803E+29
2067 Waiting for     0.0384 sec
2068 Waiting for     0.0008 sec
2069 #OVERLAP evdw > 1d10   9.12695E+33
2070  #OVERLAPing residues             0
2071
2072  #OVERLAPing all corrected after             1  random generation
2073 #OVERLAP evdw after   9.12695E+33
2074 Waiting for     0.0743 sec
2075 #OVERLAP evdw > 1d10   1.00000E+20
2076  #OVERLAPing residues             2
2077   17  23
2078  #OVERLAPing NOT all corrected             2
2079   17  23
2080 #OVERLAP evdw after   1.00000E+20
2081 Waiting for     0.0384 sec
2082 Waiting for     0.0380 sec
2083 Waiting for     0.0008 sec
2084 Waiting for     0.0008 sec
2085 Waiting for     0.0408 sec
2086 Waiting for     0.0395 sec
2087 Waiting for     1.7761 sec
2088 Waiting for     0.0007 sec
2089 Waiting for     0.0501 sec
2090 Waiting for     0.0393 sec
2091 Waiting for     0.0008 sec
2092 Waiting for     0.0389 sec
2093 Waiting for     0.0627 sec
2094 Waiting for     0.0008 sec
2095 Waiting for     0.0764 sec
2096 #OVERLAP evdw > 1d10   1.00000E+20
2097  #OVERLAPing residues             2
2098    5  18
2099  #OVERLAPing all corrected after             1  random generation
2100 #OVERLAP evdw after   3.49017E+11
2101 Waiting for     0.0008 sec
2102 #OVERLAP evdw > 1d10   1.00000E+20
2103  #OVERLAPing residues             2
2104    6  19
2105  #OVERLAPing all corrected after             1  random generation
2106 #OVERLAP evdw after   7.39312E+12
2107 Waiting for     0.0396 sec
2108 Waiting for     0.0386 sec
2109 Waiting for     0.0392 sec
2110 Waiting for     0.0008 sec
2111 #OVERLAP evdw > 1d10   1.00000E+20
2112  #OVERLAPing residues             5
2113    3  17  10  13  18
2114  #OVERLAPing all corrected after             1  random generation
2115 #OVERLAP evdw after   5.09065E+09
2116 Waiting for     0.0386 sec
2117 Waiting for     2.0823 sec
2118 Waiting for     0.0008 sec
2119 #OVERLAP evdw > 1d10   1.00000E+20
2120  #OVERLAPing residues             2
2121    9  28
2122  #OVERLAPing all corrected after             1  random generation
2123 #OVERLAP evdw after   6.06887E+13
2124 Waiting for     0.0007 sec
2125 Waiting for     0.0402 sec
2126 Waiting for     0.0558 sec
2127 #OVERLAP evdw > 1d10   1.00000E+20
2128  #OVERLAPing residues             6
2129    4  13   5  23   9  25
2130  #OVERLAPing all corrected after             3  random generation
2131 #OVERLAP evdw after   1.81151E+14
2132 Waiting for     0.0387 sec
2133 #OVERLAP evdw > 1d10   1.00000E+20
2134  #OVERLAPing residues             2
2135   11  20
2136  #OVERLAPing all corrected after             1  random generation
2137 #OVERLAP evdw after  -3.16729E+01
2138 Waiting for     0.0395 sec
2139 #OVERLAP evdw > 1d10   1.00000E+20
2140  #OVERLAPing residues             6
2141    2  29   4  25  22  26
2142  #OVERLAPing all corrected after             1  random generation
2143 #OVERLAP evdw after   4.24890E+07
2144 Waiting for     0.0398 sec
2145 Waiting for     0.0395 sec
2146 Waiting for     0.0385 sec
2147 Waiting for     0.0393 sec
2148 #OVERLAP evdw > 1d10   1.00000E+20
2149  #OVERLAPing residues             2
2150    9  15
2151  #OVERLAPing all corrected after             1  random generation
2152 #OVERLAP evdw after   1.07880E+08
2153 Waiting for     0.0445 sec
2154 Waiting for     1.9078 sec
2155 Waiting for     0.0008 sec
2156 #OVERLAP evdw > 1d10   1.00000E+20
2157  #OVERLAPing residues             2
2158    7  22
2159  #OVERLAPing all corrected after             2  random generation
2160 #OVERLAP evdw after   1.79658E+03
2161 Waiting for     0.0656 sec
2162 #OVERLAP evdw > 1d10   1.00000E+20
2163  #OVERLAPing residues             2
2164    2  25
2165  #OVERLAPing all corrected after             1  random generation
2166 #OVERLAP evdw after   1.17290E+08
2167 Waiting for     0.0380 sec
2168 Waiting for     0.0395 sec
2169 Waiting for     0.0391 sec
2170 Waiting for     0.0385 sec
2171 Waiting for     0.0009 sec
2172 Waiting for     0.0391 sec
2173 Waiting for     0.0388 sec
2174 Waiting for     0.0389 sec
2175 Waiting for     0.0386 sec
2176 Waiting for     0.0384 sec
2177 Waiting for     0.0008 sec
2178 Waiting for     1.8529 sec
2179 Waiting for     0.0012 sec
2180 #OVERLAP evdw > 1d10   9.97757E+23
2181  #OVERLAPing residues             0
2182
2183  #OVERLAPing all corrected after             1  random generation
2184 #OVERLAP evdw after   9.97757E+23
2185 Waiting for     0.0382 sec
2186 Waiting for     0.0388 sec
2187 Waiting for     0.0008 sec
2188 Waiting for     0.0394 sec
2189 #OVERLAP evdw > 1d10   1.00000E+20
2190  #OVERLAPing residues             2
2191    4  14
2192  #OVERLAPing all corrected after             1  random generation
2193 #OVERLAP evdw after   1.74686E+10
2194 Waiting for     0.0008 sec
2195 #OVERLAP evdw > 1d10   1.00000E+20
2196  #OVERLAPing residues             2
2197    4  17
2198  #OVERLAPing all corrected after             1  random generation
2199 #OVERLAP evdw after   1.30810E+05
2200 Waiting for     0.0400 sec
2201 Waiting for     0.0387 sec
2202 Waiting for     0.0384 sec
2203 Waiting for     0.0385 sec
2204 Waiting for     0.0473 sec
2205 Waiting for     0.0007 sec
2206 Waiting for     0.0455 sec
2207 Waiting for     0.0392 sec
2208 Waiting for     0.3542 sec
2209 Waiting for     0.0007 sec
2210 Waiting for     0.0383 sec
2211 Waiting for     0.0303 sec
2212 Waiting for     0.0387 sec
2213 Waiting for     0.0394 sec
2214 #OVERLAP evdw > 1d10   1.00000E+20
2215  #OVERLAPing residues             2
2216    7  11
2217  #OVERLAPing all corrected after             1  random generation
2218 #OVERLAP evdw after   1.90032E+12
2219 Waiting for     0.0391 sec
2220 Waiting for     0.0443 sec
2221 Waiting for     0.0381 sec
2222 Waiting for     0.0008 sec
2223 Waiting for     0.0382 sec
2224 Waiting for     0.0076 sec
2225 #OVERLAP evdw > 1d10   1.00000E+20
2226  #OVERLAPing residues             4
2227    9  28  19  27
2228  #OVERLAPing all corrected after             1  random generation
2229 #OVERLAP evdw after   1.12725E+07
2230 Waiting for     2.2277 sec
2231  End of minim, proc           39 time     3397.844396000000     
2232 Processor  39 is finishing work.
2233  Total time    3435.747630999999       sec