-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB039 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 39 iseed(4)= 0 0 -27 -25127 ran_num 0.6414591670036316 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3308 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.08830E+04 Waiting for 0.0396 sec Waiting for 0.0479 sec Waiting for 1.2195 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62626E+04 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0061 sec Waiting for 0.0600 sec Waiting for 0.0008 sec Waiting for 0.0430 sec Waiting for 0.3076 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.32036E+06 Waiting for 0.0625 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0654 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52490E+03 Waiting for 0.0423 sec Waiting for 0.0381 sec Waiting for 1.3087 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.72648E+09 Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.56996E+03 Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.52293E+01 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.05608E+21 Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.65361E+15 Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 11 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.22123E+09 Waiting for 0.8822 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.81647E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55087E+01 Waiting for 0.0689 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 16 29 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.49551E+01 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 23 9 17 11 22 #OVERLAPing NOT all corrected 3 7 23 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.64464E+07 Waiting for 0.0393 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 1.1523 sec Waiting for 0.0007 sec Waiting for 0.0723 sec #OVERLAP evdw > 1d10 5.86236E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.86236E+23 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 15 25 19 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.21189E+11 Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.0478 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13102E+02 Waiting for 0.0398 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43696E+02 Waiting for 0.0393 sec Waiting for 0.0255 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17628E+03 Waiting for 1.3124 sec Waiting for 0.0316 sec Waiting for 0.0384 sec Waiting for 0.0390 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.82286E+03 Waiting for 0.0566 sec Waiting for 0.0391 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 2.01433E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01433E+27 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 22 6 27 7 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.45396E+15 Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 1.1755 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.58611E+03 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.42223E+12 Waiting for 0.0478 sec Waiting for 0.0396 sec Waiting for 0.0666 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.72668E+09 Waiting for 0.0392 sec Waiting for 0.0508 sec Waiting for 0.0390 sec Waiting for 0.0391 sec Waiting for 0.9661 sec Waiting for 0.0186 sec Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.68375E+12 Waiting for 0.0008 sec Waiting for 0.1189 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.97413E+14 Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.75377E+18 Waiting for 0.0387 sec Waiting for 0.0788 sec Waiting for 0.0007 sec Waiting for 0.0097 sec Waiting for 0.0055 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0699 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.48596E+21 Waiting for 0.0398 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.09429E+03 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03214E+05 Waiting for 0.0396 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 23 3 24 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60337E+10 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.26703E+01 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04999E+09 Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90192E+15 Waiting for 0.9907 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49244E+07 Waiting for 0.0464 sec Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.90608E+03 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 11 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.48744E+09 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 4.46184E+13 Waiting for 0.0379 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.65438E+07 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 26 13 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00181E+33 Waiting for 0.0517 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.99311E+25 Waiting for 0.0521 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0394 sec Waiting for 1.4106 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.28648E+03 Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.96848E+01 Waiting for 0.0398 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.54703E+21 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 17 11 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27812E+13 Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0010 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.66300E+04 Waiting for 0.0304 sec Waiting for 0.0101 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.3256 sec Waiting for 0.0309 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 27 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 2.34424E+15 Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0706 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.99290E+09 Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0381 sec Waiting for 0.0207 sec Waiting for 0.0389 sec Waiting for 0.0608 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.05272E+09 Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.25596E+05 Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0381 sec Waiting for 0.0745 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0404 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.77492E+25 Waiting for 0.0381 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.60150E+06 Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.41794E+05 Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 1.4808 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.49654E+03 Waiting for 0.0753 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.11299E+14 Waiting for 0.0398 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08554E+06 Waiting for 0.0009 sec Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.9016 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.35888E+16 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.13633E+14 Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0382 sec Waiting for 0.0398 sec Waiting for 0.0425 sec Waiting for 0.0133 sec Waiting for 0.0398 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.09304E+03 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.21880E+05 Waiting for 0.0383 sec Waiting for 0.0697 sec Waiting for 0.0385 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68854E+05 Waiting for 0.0382 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 21 10 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.12752E+19 Waiting for 0.0385 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.16720E+03 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.57811E+10 Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 0.0399 sec Waiting for 0.0394 sec Waiting for 1.3566 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.96752E+07 Waiting for 0.0380 sec Waiting for 0.0386 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 25 7 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.20678E+31 Waiting for 0.0007 sec Waiting for 0.0426 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 23 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.83659E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.80484E+26 Waiting for 0.0396 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 6.63124E+12 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.63979E+02 Waiting for 0.0284 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 9 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38929E+20 Waiting for 0.0411 sec Waiting for 0.0391 sec Waiting for 0.0414 sec Waiting for 0.0010 sec Waiting for 1.2227 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.85392E+04 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 24 6 25 12 14 #OVERLAPing all corrected after 329 random generation #OVERLAP evdw after 2.38956E+30 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 17 7 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.80427E+06 Waiting for 0.0045 sec Waiting for 0.0512 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.32101E+04 Waiting for 0.0764 sec Waiting for 0.0399 sec Waiting for 0.0383 sec Waiting for 0.0389 sec Waiting for 0.0379 sec Waiting for 0.0010 sec Waiting for 0.0059 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 12 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.85805E+14 Waiting for 0.0387 sec Waiting for 0.0398 sec Waiting for 0.0709 sec Waiting for 0.0395 sec Waiting for 0.0202 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 20 5 22 7 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.48082E+21 Waiting for 0.0460 sec Waiting for 0.0007 sec Waiting for 0.0639 sec Waiting for 0.0391 sec Waiting for 1.2696 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.78885E+01 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0713 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0464 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.79731E+02 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.26003E+06 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.66391E+04 Waiting for 0.0009 sec Waiting for 0.0508 sec Waiting for 0.0601 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 19 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65966E+09 Waiting for 0.0608 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90676E+18 Waiting for 0.0737 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.43896E+15 Waiting for 0.0400 sec Waiting for 0.0310 sec Waiting for 0.0380 sec Waiting for 0.0395 sec Waiting for 0.8463 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0538 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 3.55343E+09 Waiting for 0.0776 sec Waiting for 0.0009 sec Waiting for 0.0460 sec Waiting for 0.0646 sec Waiting for 0.0941 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.11911E+08 Waiting for 0.0007 sec Waiting for 0.0865 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.71636E+24 Waiting for 0.0229 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 23 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.08268E+12 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.30045E+12 Waiting for 0.0382 sec Waiting for 0.0748 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.47043E+05 Waiting for 0.0386 sec Waiting for 0.0052 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing NOT all corrected 2 5 17 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.51823E+13 Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0383 sec Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 8 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.44993E+29 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 1.5305 sec Waiting for 0.0397 sec Waiting for 0.0685 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 27 5 11 26 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.87565E+12 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 14 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80860E+08 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.30976E+02 Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 9 23 #OVERLAPing all corrected after 167 random generation #OVERLAP evdw after 3.64301E+12 Waiting for 0.0512 sec Waiting for 0.0297 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 23 3 24 4 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 2.71629E+14 Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 20 7 17 9 19 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 6.12511E+10 Waiting for 0.0388 sec Waiting for 0.0399 sec Waiting for 0.0394 sec Waiting for 1.8568 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0382 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 2.10789E+12 Waiting for 0.0393 sec Waiting for 0.0647 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.1583 sec Waiting for 0.0194 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.73887E+18 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0534 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 0.0400 sec Waiting for 0.0388 sec Waiting for 0.0379 sec Waiting for 0.0392 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 7.11309E+14 Waiting for 0.0549 sec Waiting for 0.2105 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 9 29 12 22 14 20 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 1.44016E+27 Waiting for 0.0611 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 16 17 #OVERLAPing all corrected after 106 random generation #OVERLAP evdw after 5.93685E+17 Waiting for 0.0008 sec Waiting for 0.0563 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.89486E+19 Waiting for 0.0520 sec Waiting for 0.0008 sec Waiting for 0.0105 sec Waiting for 0.0394 sec Waiting for 0.0382 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.66173E+05 Waiting for 0.0440 sec Waiting for 0.0711 sec Waiting for 2.0713 sec Waiting for 0.0143 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.81241E+01 Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.58469E+04 Waiting for 0.0391 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0010 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.25830E+16 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 23 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.64448E+15 Waiting for 0.0728 sec Waiting for 0.0008 sec Waiting for 0.0533 sec Waiting for 1.7651 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0379 sec Waiting for 0.0382 sec Waiting for 0.0387 sec Waiting for 0.0135 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 6 17 7 25 8 9 23 #OVERLAPing NOT all corrected 4 8 17 9 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0401 sec Waiting for 0.0677 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.47149E+23 Waiting for 0.0391 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0410 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 3.10403E+29 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.10403E+29 Waiting for 0.0393 sec Waiting for 0.0829 sec Waiting for 0.0143 sec Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0431 sec Waiting for 0.0378 sec Waiting for 0.0388 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49051E+10 Waiting for 0.0393 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.27361E+08 Waiting for 0.0385 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 11 26 13 25 16 #OVERLAPing all corrected after 83 random generation #OVERLAP evdw after 4.11423E+18 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 12 random generation #OVERLAP evdw after 2.47540E+09 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 10 23 #OVERLAPing NOT all corrected 2 10 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.33427E+02 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.71310E+16 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 3.91402E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91402E+22 Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0378 sec Waiting for 0.0380 sec Waiting for 0.0533 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.55842E+04 Waiting for 0.0008 sec Waiting for 1.4138 sec Waiting for 0.0007 sec Waiting for 0.0485 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 18 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.26897E+11 Waiting for 0.0008 sec Waiting for 0.0684 sec Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 0.0008 sec Waiting for 0.0623 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.74321E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74321E+28 Waiting for 0.0378 sec Waiting for 0.8028 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 11 25 #OVERLAPing all corrected after 198 random generation #OVERLAP evdw after 3.40916E+22 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0398 sec Waiting for 0.0699 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34051E+12 Waiting for 0.0397 sec Waiting for 0.0398 sec Waiting for 0.0614 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.37938E+11 Waiting for 0.0526 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 14 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87904E+31 Waiting for 0.0614 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29209E+01 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.68607E+04 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61206E+03 Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.8114 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.83134E+04 Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 2.52950E+17 Waiting for 0.0389 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.18753E+08 Waiting for 0.0565 sec Waiting for 0.0008 sec Waiting for 0.0122 sec Waiting for 0.0008 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 29 7 27 #OVERLAPing all corrected after 26 random generation #OVERLAP evdw after 3.25395E+09 Waiting for 0.0008 sec Waiting for 1.6450 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.89474E+17 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30801E+04 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0753 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0424 sec Waiting for 0.0008 sec Waiting for 0.0542 sec Waiting for 0.0010 sec Waiting for 0.0322 sec Waiting for 0.0792 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 2.89408E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.89408E+25 Waiting for 0.0007 sec Waiting for 0.0436 sec Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 8 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.07898E+04 Waiting for 0.0049 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.94973E+12 Waiting for 0.0380 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.77541E+14 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 6 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.67806E+11 Waiting for 0.0386 sec Waiting for 0.0762 sec Waiting for 1.1645 sec Waiting for 0.0009 sec Waiting for 0.0393 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 22 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53907E+12 Waiting for 0.0386 sec Waiting for 0.0765 sec Waiting for 0.0417 sec Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0397 sec Waiting for 0.0659 sec Waiting for 0.0009 sec Waiting for 0.0389 sec Waiting for 0.0383 sec Waiting for 0.0381 sec Waiting for 1.3953 sec Waiting for 0.0008 sec Waiting for 0.0493 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.58775E+13 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 5 17 7 15 24 9 22 25 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 8.22819E+27 Waiting for 0.0616 sec Waiting for 0.0390 sec Waiting for 0.0383 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.72742E+07 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 4 19 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.39353E+26 Waiting for 0.0258 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 25 6 27 7 28 #OVERLAPing NOT all corrected 2 6 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0393 sec Waiting for 0.0379 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.64719E+08 Waiting for 0.0925 sec Waiting for 0.9095 sec Waiting for 0.0008 sec Waiting for 0.0402 sec Waiting for 0.0552 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 7.02044E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.02044E+23 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.47152E+15 Waiting for 0.0009 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.61076E+12 Waiting for 0.0388 sec Waiting for 0.0671 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0188 sec Waiting for 0.0398 sec Waiting for 0.0688 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.43421E+06 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.19540E+18 Waiting for 0.0793 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 27 7 28 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.03238E+06 Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0228 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0735 sec Waiting for 0.0689 sec Waiting for 0.0008 sec Waiting for 0.0050 sec Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.1003 sec Waiting for 1.4383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.45696E+04 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 99 random generation #OVERLAP evdw after 3.52233E+12 Waiting for 0.0649 sec Waiting for 0.0744 sec Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.03659E+16 Waiting for 0.0386 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.78313E+08 Waiting for 0.0395 sec Waiting for 0.0400 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 1.6595 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0398 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0633 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.65908E+18 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34768E+20 Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0395 sec Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0542 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33099E+18 Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02319E+15 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0534 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0381 sec Waiting for 0.0666 sec Waiting for 1.7687 sec Waiting for 0.0042 sec Waiting for 0.0443 sec Waiting for 0.0696 sec Waiting for 0.0381 sec Waiting for 0.0398 sec Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 8 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.74592E+12 Waiting for 0.0544 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 1.8926 sec Waiting for 0.0105 sec Waiting for 0.0389 sec Waiting for 0.0389 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.68387E+12 Waiting for 0.0515 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 11 23 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.38069E+10 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0618 sec Waiting for 0.0389 sec Waiting for 2.1827 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.66956E+09 Waiting for 0.0008 sec Waiting for 0.0517 sec Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0192 sec Waiting for 0.0418 sec Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.6401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50914E+15 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.31861E+01 Waiting for 0.0397 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 25 7 28 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21452E+14 Waiting for 0.0177 sec Waiting for 0.0386 sec Waiting for 0.0559 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63230E+08 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.80179E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 16 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.91608E+21 Waiting for 0.0397 sec Waiting for 0.0501 sec Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 1.6735 sec Waiting for 0.0380 sec Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32119E+07 Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.53270E+07 Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 2.2764 sec Waiting for 0.0007 sec Waiting for 0.0907 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 28 #OVERLAPing all corrected after 42 random generation #OVERLAP evdw after 1.80168E+29 Waiting for 0.0387 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48676E+13 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.78998E+22 Waiting for 0.0387 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 17 19 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0234 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.41303E+01 Waiting for 0.0380 sec Waiting for 0.9301 sec Waiting for 0.0407 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.49108E+06 Waiting for 0.0937 sec Waiting for 0.0008 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 1.5603 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 14 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.20663E+12 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.56407E+22 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.15602E+06 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 23 4 26 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.37311E+09 Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 0.0388 sec Waiting for 0.0394 sec Waiting for 0.0402 sec Waiting for 0.0754 sec Waiting for 0.0617 sec Waiting for 0.0398 sec Waiting for 0.0009 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.81879E+09 Waiting for 0.0394 sec Waiting for 0.0399 sec Waiting for 0.0382 sec Waiting for 1.5517 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0109 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 7 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.42694E+24 Waiting for 0.0394 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0442 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.91506E+06 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0484 sec Waiting for 0.0948 sec Waiting for 0.0008 sec Waiting for 2.4491 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0554 sec Waiting for 0.0436 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.43451E+07 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 15 5 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60022E+11 Waiting for 0.0454 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 11 6 26 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.63903E+08 Waiting for 0.0739 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.97250E+03 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 2.5856 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.63054E+02 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0348 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 2 15 4 11 5 25 7 27 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0148 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04776E+04 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 2.4470 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 20 8 23 9 25 27 #OVERLAPing all corrected after 36 random generation #OVERLAP evdw after 8.25117E+35 Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19030E+10 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 17 11 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.19444E+15 Waiting for 0.0390 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.87857E+11 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0417 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.1015 sec Waiting for 0.0007 sec Waiting for 0.1272 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 2.4644 sec Waiting for 0.0193 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.02442E+06 Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0390 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0679 sec Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 1.0790 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 8.71626E+10 Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.04597E+01 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0732 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 2.3459 sec Waiting for 0.0390 sec Waiting for 0.0649 sec Waiting for 0.0388 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 4.65757E+29 Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0567 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 42 random generation #OVERLAP evdw after 8.89162E+13 Waiting for 0.0420 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40073E+08 Waiting for 0.0452 sec Waiting for 2.1920 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 3.79683E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.79683E+22 Waiting for 0.0291 sec Waiting for 0.0574 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 13 25 15 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.31069E+07 Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 10 29 #OVERLAPing all corrected after 27 random generation #OVERLAP evdw after 3.87803E+29 Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 9.12695E+33 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.12695E+33 Waiting for 0.0743 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing NOT all corrected 2 17 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0384 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0408 sec Waiting for 0.0395 sec Waiting for 1.7761 sec Waiting for 0.0007 sec Waiting for 0.0501 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0627 sec Waiting for 0.0008 sec Waiting for 0.0764 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.49017E+11 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.39312E+12 Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 3 17 10 13 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.09065E+09 Waiting for 0.0386 sec Waiting for 2.0823 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.06887E+13 Waiting for 0.0007 sec Waiting for 0.0402 sec Waiting for 0.0558 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 13 5 23 9 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.81151E+14 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -3.16729E+01 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 29 4 25 22 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.24890E+07 Waiting for 0.0398 sec Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 15 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07880E+08 Waiting for 0.0445 sec Waiting for 1.9078 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.79658E+03 Waiting for 0.0656 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17290E+08 Waiting for 0.0380 sec Waiting for 0.0395 sec Waiting for 0.0391 sec Waiting for 0.0385 sec Waiting for 0.0009 sec Waiting for 0.0391 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 1.8529 sec Waiting for 0.0012 sec #OVERLAP evdw > 1d10 9.97757E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.97757E+23 Waiting for 0.0382 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74686E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30810E+05 Waiting for 0.0400 sec Waiting for 0.0387 sec Waiting for 0.0384 sec Waiting for 0.0385 sec Waiting for 0.0473 sec Waiting for 0.0007 sec Waiting for 0.0455 sec Waiting for 0.0392 sec Waiting for 0.3542 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0303 sec Waiting for 0.0387 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.90032E+12 Waiting for 0.0391 sec Waiting for 0.0443 sec Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0382 sec Waiting for 0.0076 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 28 19 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12725E+07 Waiting for 2.2277 sec End of minim, proc 39 time 3397.844396000000 Processor 39 is finishing work. Total time 3435.747630999999 sec