added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB038
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB038
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            38  iseed(4)=             0            0          -26 
47        -45798
48  ran_num   0.7254230976104736     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3309 sec
146 Waiting for     0.0007 sec
147 Waiting for     0.0007 sec
148 Waiting for     0.0386 sec
149 Waiting for     0.0007 sec
150 Waiting for     1.2196 sec
151 Waiting for     0.0382 sec
152 Waiting for     0.0007 sec
153 Waiting for     0.0391 sec
154 Waiting for     0.0395 sec
155 Waiting for     0.0007 sec
156 #OVERLAP evdw > 1d10   1.00000E+20
157  #OVERLAPing residues             4
158    7  20  10  23
159  #OVERLAPing NOT all corrected             2
160   10  23
161 #OVERLAP evdw after   1.00000E+20
162 Waiting for     0.0382 sec
163 Waiting for     0.0392 sec
164 Waiting for     0.0394 sec
165 Waiting for     0.0379 sec
166 #OVERLAP evdw > 1d10   1.00000E+20
167  #OVERLAPing residues             2
168   25  27
169  #OVERLAPing all corrected after             1  random generation
170 #OVERLAP evdw after   6.57657E+05
171 Waiting for     0.0379 sec
172 Waiting for     0.0394 sec
173 Waiting for     0.0398 sec
174 Waiting for     0.0389 sec
175 Waiting for     0.0728 sec
176 Waiting for     0.0384 sec
177 Waiting for     0.0536 sec
178 Waiting for     0.0391 sec
179 Waiting for     0.0593 sec
180 Waiting for     0.0386 sec
181 Waiting for     0.0386 sec
182 Waiting for     0.0519 sec
183 #OVERLAP evdw > 1d10   1.00000E+20
184  #OVERLAPing residues             4
185   13  26  18  27
186  #OVERLAPing all corrected after             1  random generation
187 #OVERLAP evdw after   2.01387E+06
188 Waiting for     0.0455 sec
189 Waiting for     0.0446 sec
190 Waiting for     0.0260 sec
191 #OVERLAP evdw > 1d10   1.00000E+20
192  #OVERLAPing residues             2
193   13  25
194  #OVERLAPing all corrected after             8  random generation
195 #OVERLAP evdw after   7.77555E+10
196 Waiting for     0.0379 sec
197 Waiting for     0.0682 sec
198 Waiting for     0.0385 sec
199 Waiting for     0.1707 sec
200 Waiting for     0.0007 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             2
203   22  25
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   4.63486E+02
206 Waiting for     0.0100 sec
207 Waiting for     0.0389 sec
208 #OVERLAP evdw > 1d10   1.00000E+20
209  #OVERLAPing residues             2
210    5  20
211  #OVERLAPing all corrected after             1  random generation
212 #OVERLAP evdw after   2.25505E+09
213 Waiting for     0.0617 sec
214 Waiting for     0.0813 sec
215 #OVERLAP evdw > 1d10   1.00000E+20
216  #OVERLAPing residues             4
217   13  25  17  23
218  #OVERLAPing all corrected after             1  random generation
219 #OVERLAP evdw after   1.45189E+08
220 Waiting for     0.0013 sec
221 #OVERLAP evdw > 1d10   1.00000E+20
222  #OVERLAPing residues             2
223    8  25
224  #OVERLAPing all corrected after             1  random generation
225 #OVERLAP evdw after   2.31131E+09
226 Waiting for     0.0396 sec
227 #OVERLAP evdw > 1d10   1.00000E+20
228  #OVERLAPing residues             2
229    4  23
230  #OVERLAPing all corrected after             1  random generation
231 #OVERLAP evdw after   3.20371E+34
232 Waiting for     0.0007 sec
233 #OVERLAP evdw > 1d10   1.00000E+20
234  #OVERLAPing residues             2
235    7  22
236  #OVERLAPing all corrected after            20  random generation
237 #OVERLAP evdw after   2.63694E+08
238 Waiting for     0.0382 sec
239 Waiting for     0.0007 sec
240 Waiting for     0.0007 sec
241 Waiting for     0.0397 sec
242 Waiting for     0.0393 sec
243 Waiting for     0.9347 sec
244 #OVERLAP evdw > 1d10   1.00000E+20
245  #OVERLAPing residues             2
246   22  25
247  #OVERLAPing all corrected after             1  random generation
248 #OVERLAP evdw after   3.34264E+01
249 Waiting for     0.0360 sec
250 Waiting for     0.0394 sec
251 #OVERLAP evdw > 1d10   1.00000E+20
252  #OVERLAPing residues             4
253    3  17   7  19
254  #OVERLAPing all corrected after             1  random generation
255 #OVERLAP evdw after   2.74029E+29
256 Waiting for     0.0007 sec
257 Waiting for     0.0395 sec
258 Waiting for     0.0117 sec
259 Waiting for     0.0401 sec
260 Waiting for     0.0611 sec
261 Waiting for     0.0383 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             2
264    2  11
265  #OVERLAPing all corrected after             1  random generation
266 #OVERLAP evdw after   5.49432E+04
267 Waiting for     0.0396 sec
268 Waiting for     0.0007 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             2
271    7  22
272  #OVERLAPing all corrected after             1  random generation
273 #OVERLAP evdw after   3.83299E+10
274 Waiting for     0.0276 sec
275 Waiting for     0.0008 sec
276 Waiting for     0.9332 sec
277 Waiting for     0.0007 sec
278 Waiting for     0.0007 sec
279 Waiting for     0.0384 sec
280 Waiting for     0.0381 sec
281 #OVERLAP evdw > 1d10   1.00000E+20
282  #OVERLAPing residues             2
283   11  27
284  #OVERLAPing all corrected after             1  random generation
285 #OVERLAP evdw after   2.71039E+10
286 Waiting for     0.0388 sec
287 #OVERLAP evdw > 1d10   1.00000E+20
288  #OVERLAPing residues             2
289    4  18
290  #OVERLAPing all corrected after             1  random generation
291 #OVERLAP evdw after   2.43608E+44
292 Waiting for     0.0379 sec
293 #OVERLAP evdw > 1d10   1.00000E+20
294  #OVERLAPing residues             4
295    5  23   8  27
296  #OVERLAPing all corrected after             3  random generation
297 #OVERLAP evdw after   3.78977E+22
298 Waiting for     0.0393 sec
299 #OVERLAP evdw > 1d10   1.00000E+20
300  #OVERLAPing residues             2
301    4  21
302  #OVERLAPing all corrected after             2  random generation
303 #OVERLAP evdw after   4.61662E+09
304 Waiting for     0.0383 sec
305 Waiting for     0.0007 sec
306 Waiting for     0.0746 sec
307 Waiting for     0.0509 sec
308 Waiting for     0.0007 sec
309 #OVERLAP evdw > 1d10   1.00000E+20
310  #OVERLAPing residues             2
311    3   9
312  #OVERLAPing all corrected after             1  random generation
313 #OVERLAP evdw after   2.08737E+02
314 Waiting for     0.0007 sec
315 Waiting for     0.0008 sec
316 Waiting for     0.0379 sec
317 Waiting for     0.0009 sec
318 Waiting for     0.0007 sec
319 Waiting for     0.0206 sec
320 Waiting for     0.0007 sec
321 Waiting for     0.0008 sec
322 Waiting for     0.0007 sec
323 Waiting for     0.0393 sec
324 Waiting for     0.0379 sec
325 Waiting for     0.0385 sec
326 #OVERLAP evdw > 1d10   1.78925E+25
327  #OVERLAPing residues             0
328
329  #OVERLAPing all corrected after             1  random generation
330 #OVERLAP evdw after   1.78925E+25
331 Waiting for     0.0007 sec
332 #OVERLAP evdw > 1d10   1.00000E+20
333  #OVERLAPing residues             2
334    9  17
335  #OVERLAPing all corrected after             1  random generation
336 #OVERLAP evdw after   2.12120E+16
337 Waiting for     0.0008 sec
338 Waiting for     0.0397 sec
339 #OVERLAP evdw > 1d10   1.00000E+20
340  #OVERLAPing residues             2
341    5  11
342  #OVERLAPing all corrected after             1  random generation
343 #OVERLAP evdw after  -4.78148E+01
344 Waiting for     0.0006 sec
345 Waiting for     0.0488 sec
346 Waiting for     0.0409 sec
347 Waiting for     0.0389 sec
348 #OVERLAP evdw > 1d10   1.00000E+20
349  #OVERLAPing residues             2
350    7  10
351  #OVERLAPing all corrected after             1  random generation
352 #OVERLAP evdw after   1.89280E+01
353 Waiting for     0.0393 sec
354 Waiting for     0.0007 sec
355 Waiting for     0.0394 sec
356 Waiting for     0.0007 sec
357 Waiting for     0.0387 sec
358 Waiting for     0.0855 sec
359 #OVERLAP evdw > 1d10   1.00000E+20
360  #OVERLAPing residues             2
361    7  18
362  #OVERLAPing all corrected after             1  random generation
363 #OVERLAP evdw after   9.32357E+06
364 Waiting for     0.0007 sec
365 #OVERLAP evdw > 1d10   1.00000E+20
366  #OVERLAPing residues             2
367    6  14
368  #OVERLAPing all corrected after             1  random generation
369 #OVERLAP evdw after   9.90217E+05
370 Waiting for     0.0399 sec
371 Waiting for     0.0008 sec
372 Waiting for     0.0390 sec
373 #OVERLAP evdw > 1d10   1.00000E+20
374  #OVERLAPing residues             2
375    2  23
376  #OVERLAPing all corrected after             1  random generation
377 #OVERLAP evdw after   5.90521E+13
378 Waiting for     0.0008 sec
379 Waiting for     0.0395 sec
380 Waiting for     0.0514 sec
381 Waiting for     0.0394 sec
382 Waiting for     0.0773 sec
383 Waiting for     0.3882 sec
384 Waiting for     0.0006 sec
385 Waiting for     0.0395 sec
386 #OVERLAP evdw > 1d10   1.00000E+20
387  #OVERLAPing residues             2
388   12  16
389  #OVERLAPing all corrected after             1  random generation
390 #OVERLAP evdw after   9.20363E+07
391 Waiting for     0.0186 sec
392 Waiting for     0.0396 sec
393 Waiting for     0.0007 sec
394 #OVERLAP evdw > 1d10   1.00000E+20
395  #OVERLAPing residues             2
396    7  25
397  #OVERLAPing all corrected after             4  random generation
398 #OVERLAP evdw after   3.28178E+08
399 Waiting for     0.0976 sec
400 Waiting for     0.0235 sec
401 Waiting for     0.0007 sec
402 Waiting for     0.0007 sec
403 #OVERLAP evdw > 1d10   1.00000E+20
404  #OVERLAPing residues             6
405    5  26   7  25  13  22
406  #OVERLAPing all corrected after             3  random generation
407 #OVERLAP evdw after   6.40499E+14
408 Waiting for     0.0397 sec
409 Waiting for     0.0385 sec
410 #OVERLAP evdw > 1d10   1.00000E+20
411  #OVERLAPing residues             4
412    4   7   8  27
413  #OVERLAPing all corrected after             4  random generation
414 #OVERLAP evdw after   1.98862E+07
415 Waiting for     0.0207 sec
416 Waiting for     0.0381 sec
417 #OVERLAP evdw > 1d10   1.00000E+20
418  #OVERLAPing residues             2
419    7  17
420  #OVERLAPing all corrected after           437  random generation
421 #OVERLAP evdw after   1.74924E+13
422 Waiting for     0.0397 sec
423 Waiting for     0.0380 sec
424 Waiting for     0.0396 sec
425 #OVERLAP evdw > 1d10   1.00000E+20
426  #OVERLAPing residues             2
427    4  17
428  #OVERLAPing all corrected after             1  random generation
429 #OVERLAP evdw after   1.70639E+04
430 Waiting for     0.0396 sec
431 #OVERLAP evdw > 1d10   1.00000E+20
432  #OVERLAPing residues             2
433    4  14
434  #OVERLAPing all corrected after             1  random generation
435 #OVERLAP evdw after   3.43739E+11
436 Waiting for     0.0393 sec
437 Waiting for     0.0009 sec
438 Waiting for     0.0008 sec
439 Waiting for     0.0383 sec
440 Waiting for     0.0008 sec
441 Waiting for     0.0390 sec
442 #OVERLAP evdw > 1d10   1.00000E+20
443  #OVERLAPing residues             2
444   11  20
445  #OVERLAPing all corrected after             1  random generation
446 #OVERLAP evdw after   4.82690E+08
447 Waiting for     0.0007 sec
448 Waiting for     0.0394 sec
449 Waiting for     0.0395 sec
450 Waiting for     0.0396 sec
451 Waiting for     1.3349 sec
452 #OVERLAP evdw > 1d10   1.00000E+20
453  #OVERLAPing residues             2
454   17  25
455  #OVERLAPing all corrected after             1  random generation
456 #OVERLAP evdw after   4.95018E+14
457 Waiting for     0.0728 sec
458 #OVERLAP evdw > 1d10   1.00000E+20
459  #OVERLAPing residues             2
460    9  25
461  #OVERLAPing all corrected after             1  random generation
462 #OVERLAP evdw after   3.62800E+04
463 Waiting for     0.0380 sec
464 #OVERLAP evdw > 1d10   1.00000E+20
465  #OVERLAPing residues             2
466   23  27
467  #OVERLAPing all corrected after             2  random generation
468 #OVERLAP evdw after   1.16596E+07
469 Waiting for     0.0384 sec
470 Waiting for     0.0007 sec
471 Waiting for     0.0007 sec
472 Waiting for     0.0007 sec
473 #OVERLAP evdw > 1d10   1.17443E+20
474  #OVERLAPing residues             0
475
476  #OVERLAPing all corrected after             1  random generation
477 #OVERLAP evdw after   1.17443E+20
478 Waiting for     0.0632 sec
479 Waiting for     0.0494 sec
480 Waiting for     0.0008 sec
481 Waiting for     0.0379 sec
482 Waiting for     0.0386 sec
483 Waiting for     0.0723 sec
484 Waiting for     0.7299 sec
485 Waiting for     0.0007 sec
486 #OVERLAP evdw > 1d10   1.00000E+20
487  #OVERLAPing residues             2
488   22  26
489  #OVERLAPing all corrected after             1  random generation
490 #OVERLAP evdw after   5.93615E+06
491 Waiting for     0.0388 sec
492 Waiting for     0.0388 sec
493 Waiting for     0.0336 sec
494 Waiting for     0.0396 sec
495 #OVERLAP evdw > 1d10   1.00000E+20
496  #OVERLAPing residues             2
497    7  14
498  #OVERLAPing all corrected after             1  random generation
499 #OVERLAP evdw after   5.63861E+12
500 Waiting for     0.0393 sec
501 Waiting for     0.0409 sec
502 Waiting for     0.0008 sec
503 #OVERLAP evdw > 1d10   1.00000E+20
504  #OVERLAPing residues             2
505   22  27
506  #OVERLAPing all corrected after             2  random generation
507 #OVERLAP evdw after   3.13194E+20
508 Waiting for     0.0382 sec
509 Waiting for     0.0383 sec
510 #OVERLAP evdw > 1d10   1.00000E+20
511  #OVERLAPing residues             2
512    9  18
513  #OVERLAPing all corrected after             3  random generation
514 #OVERLAP evdw after   1.86449E+13
515 Waiting for     0.0379 sec
516 #OVERLAP evdw > 1d10   1.00000E+20
517  #OVERLAPing residues             2
518   14  25
519  #OVERLAPing all corrected after             1  random generation
520 #OVERLAP evdw after   1.07689E+02
521 Waiting for     0.0017 sec
522 Waiting for     0.3675 sec
523 Waiting for     0.0008 sec
524 Waiting for     0.0007 sec
525 Waiting for     0.0383 sec
526 #OVERLAP evdw > 1d10   1.00000E+20
527  #OVERLAPing residues             2
528    9  25
529  #OVERLAPing all corrected after             8  random generation
530 #OVERLAP evdw after   3.22553E+17
531 Waiting for     0.0397 sec
532 Waiting for     0.0398 sec
533 Waiting for     0.0390 sec
534 Waiting for     0.0387 sec
535 Waiting for     0.0066 sec
536 Waiting for     0.0007 sec
537 #OVERLAP evdw > 1d10   1.00000E+20
538  #OVERLAPing residues             2
539    5   9
540  #OVERLAPing all corrected after             1  random generation
541 #OVERLAP evdw after   4.59519E+09
542 Waiting for     0.0390 sec
543 Waiting for     0.1090 sec
544 Waiting for     0.0399 sec
545 Waiting for     0.0006 sec
546 #OVERLAP evdw > 1d10   1.00000E+20
547  #OVERLAPing residues             2
548    3  16
549  #OVERLAPing all corrected after             1  random generation
550 #OVERLAP evdw after   1.74094E+08
551 Waiting for     0.0390 sec
552 Waiting for     0.0394 sec
553 Waiting for     0.0007 sec
554 #OVERLAP evdw > 1d10   1.00000E+20
555  #OVERLAPing residues             2
556    6  26
557  #OVERLAPing all corrected after             1  random generation
558 #OVERLAP evdw after   3.81315E+07
559 Waiting for     0.0394 sec
560 Waiting for     0.0007 sec
561 #OVERLAP evdw > 1d10   1.94132E+28
562  #OVERLAPing residues             0
563
564  #OVERLAPing all corrected after             1  random generation
565 #OVERLAP evdw after   1.94132E+28
566 Waiting for     0.0386 sec
567 #OVERLAP evdw > 1d10   1.00000E+20
568  #OVERLAPing residues             4
569    4  22   5  26
570  #OVERLAPing all corrected after             2  random generation
571 #OVERLAP evdw after   5.89654E+10
572 Waiting for     0.0589 sec
573 #OVERLAP evdw > 1d10   1.00000E+20
574  #OVERLAPing residues             2
575    8  19
576  #OVERLAPing all corrected after             2  random generation
577 #OVERLAP evdw after   1.09265E+24
578 Waiting for     0.0007 sec
579 Waiting for     0.0397 sec
580 Waiting for     0.0384 sec
581 #OVERLAP evdw > 1d10   1.00000E+20
582  #OVERLAPing residues             4
583    4  25   5  27
584  #OVERLAPing all corrected after             1  random generation
585 #OVERLAP evdw after   1.02174E+24
586 Waiting for     0.0007 sec
587 #OVERLAP evdw > 1d10   1.00000E+20
588  #OVERLAPing residues             2
589    9  26
590  #OVERLAPing all corrected after             7  random generation
591 #OVERLAP evdw after   1.23438E+14
592 Waiting for     0.0384 sec
593 Waiting for     0.0395 sec
594 Waiting for     0.0386 sec
595 Waiting for     0.0389 sec
596 Waiting for     0.0008 sec
597 Waiting for     0.8483 sec
598 Waiting for     0.0214 sec
599 Waiting for     0.0388 sec
600 Waiting for     0.0007 sec
601 Waiting for     0.0729 sec
602 Waiting for     0.0394 sec
603 Waiting for     0.0007 sec
604 #OVERLAP evdw > 1d10   1.00000E+20
605  #OVERLAPing residues             2
606    7  27
607  #OVERLAPing all corrected after             1  random generation
608 #OVERLAP evdw after   6.08572E+02
609 Waiting for     0.0007 sec
610 Waiting for     0.0393 sec
611 Waiting for     0.0387 sec
612 Waiting for     0.0393 sec
613 Waiting for     0.0007 sec
614 #OVERLAP evdw > 1d10   1.00000E+20
615  #OVERLAPing residues             2
616    4  15
617  #OVERLAPing all corrected after             2  random generation
618 #OVERLAP evdw after   1.00020E+06
619 Waiting for     0.0404 sec
620 Waiting for     0.0397 sec
621 Waiting for     0.0689 sec
622 Waiting for     0.4869 sec
623 #OVERLAP evdw > 1d10   1.00000E+20
624  #OVERLAPing residues             2
625    4  29
626  #OVERLAPing all corrected after             1  random generation
627 #OVERLAP evdw after   1.33706E+03
628 Waiting for     0.0054 sec
629 #OVERLAP evdw > 1d10   1.00000E+20
630  #OVERLAPing residues             2
631   14  25
632  #OVERLAPing all corrected after             1  random generation
633 #OVERLAP evdw after   3.48059E+16
634 Waiting for     0.0560 sec
635 Waiting for     0.0397 sec
636 Waiting for     0.0007 sec
637 #OVERLAP evdw > 1d10   1.00000E+20
638  #OVERLAPing residues             4
639    5  24   9  17
640  #OVERLAPing all corrected after             3  random generation
641 #OVERLAP evdw after   1.29163E+12
642 Waiting for     0.0383 sec
643 Waiting for     0.0007 sec
644 #OVERLAP evdw > 1d10   1.00000E+20
645  #OVERLAPing residues             4
646    4  18   5  17
647  #OVERLAPing all corrected after             2  random generation
648 #OVERLAP evdw after   3.35584E+28
649 Waiting for     0.0007 sec
650 Waiting for     0.0382 sec
651 Waiting for     0.0380 sec
652 Waiting for     0.0392 sec
653 Waiting for     0.0383 sec
654 Waiting for     0.0008 sec
655 Waiting for     0.0385 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             2
658   17  26
659  #OVERLAPing all corrected after             1  random generation
660 #OVERLAP evdw after   1.12232E+06
661 Waiting for     1.0802 sec
662 Waiting for     0.0007 sec
663 #OVERLAP evdw > 1d10   1.00000E+20
664  #OVERLAPing residues             2
665    5  25
666  #OVERLAPing all corrected after             1  random generation
667 #OVERLAP evdw after   7.72918E+12
668 Waiting for     0.0396 sec
669 #OVERLAP evdw > 1d10   1.00000E+20
670  #OVERLAPing residues             6
671    5  17   9  25  11  13
672  #OVERLAPing all corrected after             2  random generation
673 #OVERLAP evdw after   9.97227E+09
674 Waiting for     0.0384 sec
675 Waiting for     0.0382 sec
676 #OVERLAP evdw > 1d10   1.00000E+20
677  #OVERLAPing residues             3
678    4  27   5
679  #OVERLAPing all corrected after            17  random generation
680 #OVERLAP evdw after   5.45848E+14
681 Waiting for     0.0008 sec
682 #OVERLAP evdw > 1d10   1.00000E+20
683  #OVERLAPing residues             2
684    4  27
685  #OVERLAPing all corrected after             2  random generation
686 #OVERLAP evdw after   1.19662E+05
687 Waiting for     0.0400 sec
688 #OVERLAP evdw > 1d10   1.00000E+20
689  #OVERLAPing residues             2
690   24  27
691  #OVERLAPing all corrected after             1  random generation
692 #OVERLAP evdw after   4.90312E+09
693 Waiting for     0.0008 sec
694 #OVERLAP evdw > 1d10   1.00000E+20
695  #OVERLAPing residues             2
696    7  27
697  #OVERLAPing all corrected after             1  random generation
698 #OVERLAP evdw after   2.18604E+04
699 Waiting for     0.0391 sec
700 #OVERLAP evdw > 1d10   1.00000E+20
701  #OVERLAPing residues             4
702    4  17   7   9
703  #OVERLAPing all corrected after             1  random generation
704 #OVERLAP evdw after   3.06126E+04
705 Waiting for     0.0402 sec
706 #OVERLAP evdw > 1d10   1.00000E+20
707  #OVERLAPing residues             2
708    9  14
709  #OVERLAPing all corrected after             1  random generation
710 #OVERLAP evdw after   2.40975E+11
711 Waiting for     0.0661 sec
712 Waiting for     0.0008 sec
713 Waiting for     0.0007 sec
714 Waiting for     0.0386 sec
715 Waiting for     0.0384 sec
716 Waiting for     0.5490 sec
717 Waiting for     0.0007 sec
718 Waiting for     0.0007 sec
719 Waiting for     0.0701 sec
720 #OVERLAP evdw > 1d10   1.00000E+20
721  #OVERLAPing residues             2
722    4  18
723  #OVERLAPing all corrected after             1  random generation
724 #OVERLAP evdw after   7.10978E+03
725 Waiting for     0.0008 sec
726 Waiting for     0.0392 sec
727 Waiting for     0.0383 sec
728 Waiting for     0.0388 sec
729 Waiting for     0.0379 sec
730 Waiting for     0.0007 sec
731 Waiting for     0.0396 sec
732 Waiting for     1.6057 sec
733 Waiting for     0.0008 sec
734 Waiting for     0.0008 sec
735 Waiting for     0.0007 sec
736 #OVERLAP evdw > 1d10   1.00000E+20
737  #OVERLAPing residues             2
738    7  26
739  #OVERLAPing all corrected after             1  random generation
740 #OVERLAP evdw after   2.80448E+10
741 Waiting for     0.0008 sec
742 #OVERLAP evdw > 1d10   1.00000E+20
743  #OVERLAPing residues             2
744    7  22
745  #OVERLAPing all corrected after             3  random generation
746 #OVERLAP evdw after   1.70987E+13
747 Waiting for     0.0398 sec
748 Waiting for     0.0007 sec
749 #OVERLAP evdw > 1d10   1.00000E+20
750  #OVERLAPing residues             4
751    7  25   9  24
752  #OVERLAPing all corrected after             4  random generation
753 #OVERLAP evdw after   7.04643E+11
754 Waiting for     0.0385 sec
755 Waiting for     0.0007 sec
756 Waiting for     0.0113 sec
757 Waiting for     0.0007 sec
758 Waiting for     0.0007 sec
759 Waiting for     0.9993 sec
760 Waiting for     0.0007 sec
761 #OVERLAP evdw > 1d10   1.00000E+20
762  #OVERLAPing residues             2
763    8  27
764  #OVERLAPing all corrected after             1  random generation
765 #OVERLAP evdw after   2.55793E+25
766 Waiting for     0.0007 sec
767 Waiting for     0.0008 sec
768 Waiting for     0.0419 sec
769 #OVERLAP evdw > 1d10   1.00000E+20
770  #OVERLAPing residues             2
771    6  25
772  #OVERLAPing all corrected after             1  random generation
773 #OVERLAP evdw after  -4.02202E+01
774 Waiting for     0.0386 sec
775 Waiting for     0.0381 sec
776 Waiting for     0.0381 sec
777 #OVERLAP evdw > 1d10   1.00000E+20
778  #OVERLAPing residues             2
779    5  11
780  #OVERLAPing all corrected after             2  random generation
781 #OVERLAP evdw after   9.34388E+02
782 Waiting for     0.0008 sec
783 #OVERLAP evdw > 1d10   1.00000E+20
784  #OVERLAPing residues             2
785   10  27
786  #OVERLAPing all corrected after             1  random generation
787 #OVERLAP evdw after   4.24799E+05
788 Waiting for     0.0394 sec
789 #OVERLAP evdw > 1d10   1.00000E+20
790  #OVERLAPing residues             3
791    7  25   8
792  #OVERLAPing all corrected after            22  random generation
793 #OVERLAP evdw after   3.54790E+38
794 Waiting for     0.0007 sec
795 Waiting for     0.0397 sec
796 Waiting for     0.0394 sec
797 Waiting for     0.0526 sec
798 Waiting for     0.0647 sec
799 Waiting for     0.0379 sec
800 Waiting for     0.0388 sec
801 Waiting for     0.0396 sec
802 Waiting for     0.0385 sec
803 #OVERLAP evdw > 1d10   1.00000E+20
804  #OVERLAPing residues             4
805    9  19  15  25
806  #OVERLAPing all corrected after             3  random generation
807 #OVERLAP evdw after   2.43783E+09
808 Waiting for     0.0007 sec
809 #OVERLAP evdw > 1d10   1.38882E+24
810  #OVERLAPing residues             0
811
812  #OVERLAPing all corrected after             1  random generation
813 #OVERLAP evdw after   1.38882E+24
814 Waiting for     0.0392 sec
815 Waiting for     0.0007 sec
816 #OVERLAP evdw > 1d10   1.06796E+35
817  #OVERLAPing residues             0
818
819  #OVERLAPing all corrected after             1  random generation
820 #OVERLAP evdw after   1.06796E+35
821 Waiting for     0.0421 sec
822 Waiting for     0.0396 sec
823 Waiting for     0.0007 sec
824 Waiting for     0.0389 sec
825 Waiting for     0.0394 sec
826 Waiting for     0.0007 sec
827 Waiting for     0.0398 sec
828 Waiting for     0.0396 sec
829 Waiting for     0.9853 sec
830 Waiting for     0.0007 sec
831 Waiting for     0.0008 sec
832 #OVERLAP evdw > 1d10   1.00000E+20
833  #OVERLAPing residues             3
834    8  17  12
835  #OVERLAPing all corrected after             1  random generation
836 #OVERLAP evdw after   1.00063E+11
837 Waiting for     0.0386 sec
838 Waiting for     0.0145 sec
839 #OVERLAP evdw > 1d10   1.00000E+20
840  #OVERLAPing residues             4
841    9  22  11  23
842  #OVERLAPing all corrected after             9  random generation
843 #OVERLAP evdw after   3.91770E+28
844 Waiting for     0.0008 sec
845 #OVERLAP evdw > 1d10   1.00000E+20
846  #OVERLAPing residues             2
847   11  21
848  #OVERLAPing all corrected after             1  random generation
849 #OVERLAP evdw after   2.36669E+02
850 Waiting for     0.0653 sec
851 #OVERLAP evdw > 1d10   1.00000E+20
852  #OVERLAPing residues             2
853    6  20
854  #OVERLAPing all corrected after             1  random generation
855 #OVERLAP evdw after   6.75381E+07
856 Waiting for     0.0007 sec
857 #OVERLAP evdw > 1d10   1.00000E+20
858  #OVERLAPing residues             2
859   12  25
860  #OVERLAPing NOT all corrected             2
861   12  25
862 #OVERLAP evdw after   1.00000E+20
863 Waiting for     0.0008 sec
864 Waiting for     0.0007 sec
865 #OVERLAP evdw > 1d10   1.00000E+20
866  #OVERLAPing residues             2
867    4  25
868  #OVERLAPing all corrected after             2  random generation
869 #OVERLAP evdw after   2.13232E+07
870 Waiting for     0.0388 sec
871 Waiting for     0.0600 sec
872 #OVERLAP evdw > 1d10   1.00000E+20
873  #OVERLAPing residues             2
874   11  14
875  #OVERLAPing all corrected after             1  random generation
876 #OVERLAP evdw after   2.50275E+05
877 Waiting for     0.0387 sec
878 Waiting for     0.0009 sec
879 Waiting for     0.0007 sec
880 Waiting for     0.0455 sec
881 Waiting for     1.3081 sec
882 Waiting for     0.0007 sec
883 Waiting for     0.0475 sec
884 Waiting for     0.0385 sec
885 Waiting for     0.0385 sec
886 Waiting for     0.0397 sec
887 Waiting for     0.0007 sec
888 Waiting for     0.0388 sec
889 Waiting for     0.0008 sec
890 #OVERLAP evdw > 1d10   1.00000E+20
891  #OVERLAPing residues             2
892    7   9
893  #OVERLAPing all corrected after             1  random generation
894 #OVERLAP evdw after   5.11392E+07
895 Waiting for     0.0382 sec
896 #OVERLAP evdw > 1d10   1.00000E+20
897  #OVERLAPing residues             2
898    5  29
899  #OVERLAPing all corrected after             1  random generation
900 #OVERLAP evdw after   8.10617E+07
901 Waiting for     0.0008 sec
902 Waiting for     0.0383 sec
903 Waiting for     0.0007 sec
904 Waiting for     0.0008 sec
905 Waiting for     1.7172 sec
906 Waiting for     0.0022 sec
907 Waiting for     0.0387 sec
908 Waiting for     0.0389 sec
909 Waiting for     0.0008 sec
910 #OVERLAP evdw > 1d10   1.00000E+20
911  #OVERLAPing residues             2
912    8  26
913  #OVERLAPing all corrected after             1  random generation
914 #OVERLAP evdw after   2.54676E+15
915 Waiting for     0.0391 sec
916 Waiting for     0.0383 sec
917 Waiting for     0.0007 sec
918 Waiting for     0.0389 sec
919 Waiting for     0.0007 sec
920 Waiting for     0.0008 sec
921 Waiting for     0.0383 sec
922 Waiting for     0.0409 sec
923 Waiting for     0.0384 sec
924 Waiting for     0.0387 sec
925 Waiting for     0.0386 sec
926 Waiting for     0.0392 sec
927 Waiting for     1.9006 sec
928 Waiting for     0.0383 sec
929 Waiting for     0.0387 sec
930 #OVERLAP evdw > 1d10   1.00000E+20
931  #OVERLAPing residues             2
932    4  12
933  #OVERLAPing all corrected after             1  random generation
934 #OVERLAP evdw after   5.25413E+25
935 Waiting for     0.0006 sec
936 Waiting for     0.0398 sec
937 Waiting for     0.0388 sec
938 Waiting for     0.0393 sec
939 Waiting for     0.0007 sec
940 Waiting for     0.0391 sec
941 Waiting for     0.0398 sec
942 #OVERLAP evdw > 1d10   1.00000E+20
943  #OVERLAPing residues             4
944    4  20  13  23
945  #OVERLAPing all corrected after             1  random generation
946 #OVERLAP evdw after   2.57938E+13
947 Waiting for     0.0381 sec
948 Waiting for     0.0007 sec
949 Waiting for     0.0392 sec
950 Waiting for     0.0402 sec
951 Waiting for     0.0389 sec
952 Waiting for     0.0007 sec
953 Waiting for     1.7749 sec
954 Waiting for     0.0007 sec
955 Waiting for     0.0394 sec
956 Waiting for     0.0956 sec
957 Waiting for     0.0007 sec
958 Waiting for     0.0389 sec
959 #OVERLAP evdw > 1d10   1.00000E+20
960  #OVERLAPing residues             2
961    3  27
962  #OVERLAPing all corrected after             1  random generation
963 #OVERLAP evdw after   2.32260E+16
964 Waiting for     0.0197 sec
965 Waiting for     0.0396 sec
966 #OVERLAP evdw > 1d10   1.00000E+20
967  #OVERLAPing residues             5
968    4  25   7  27   8
969  #OVERLAPing all corrected after             9  random generation
970 #OVERLAP evdw after   5.72267E+21
971 Waiting for     0.0378 sec
972 Waiting for     0.0007 sec
973 Waiting for     0.0007 sec
974 Waiting for     0.0007 sec
975 Waiting for     0.0386 sec
976 Waiting for     0.0398 sec
977 Waiting for     0.9495 sec
978 #OVERLAP evdw > 1d10   1.00000E+20
979  #OVERLAPing residues             2
980    5  14
981  #OVERLAPing all corrected after             1  random generation
982 #OVERLAP evdw after   8.45701E+13
983 Waiting for     0.0007 sec
984 Waiting for     0.0380 sec
985 #OVERLAP evdw > 1d10   1.00000E+20
986  #OVERLAPing residues             2
987   14  21
988  #OVERLAPing all corrected after             1  random generation
989 #OVERLAP evdw after   5.12016E+02
990 Waiting for     0.0008 sec
991 #OVERLAP evdw > 1d10   1.00000E+20
992  #OVERLAPing residues             2
993    7  17
994  #OVERLAPing all corrected after             9  random generation
995 #OVERLAP evdw after   1.69821E+10
996 Waiting for     0.0007 sec
997 #OVERLAP evdw > 1d10   1.00000E+20
998  #OVERLAPing residues             4
999    9  26  13  25
1000  #OVERLAPing all corrected after             6  random generation
1001 #OVERLAP evdw after   3.16500E+16
1002 Waiting for     0.0381 sec
1003 Waiting for     0.0007 sec
1004 #OVERLAP evdw > 1d10   1.00000E+20
1005  #OVERLAPing residues             4
1006    7  25   8  27
1007  #OVERLAPing all corrected after             3  random generation
1008 #OVERLAP evdw after   1.42446E+05
1009 Waiting for     0.0392 sec
1010 #OVERLAP evdw > 1d10   1.00000E+20
1011  #OVERLAPing residues             2
1012   12  29
1013  #OVERLAPing all corrected after             1  random generation
1014 #OVERLAP evdw after   1.68166E+05
1015 Waiting for     0.0379 sec
1016 Waiting for     0.0389 sec
1017 Waiting for     0.0392 sec
1018 Waiting for     0.0010 sec
1019 Waiting for     1.8097 sec
1020 #OVERLAP evdw > 1d10   1.00000E+20
1021  #OVERLAPing residues             2
1022   15  20
1023  #OVERLAPing all corrected after             1  random generation
1024 #OVERLAP evdw after   1.69309E+05
1025 Waiting for     0.0007 sec
1026 Waiting for     0.0007 sec
1027 Waiting for     0.0389 sec
1028 Waiting for     0.0380 sec
1029 Waiting for     0.0008 sec
1030 #OVERLAP evdw > 1d10   1.00000E+20
1031  #OVERLAPing residues             2
1032    9  27
1033  #OVERLAPing all corrected after             2  random generation
1034 #OVERLAP evdw after   4.96460E+08
1035 Waiting for     0.0381 sec
1036 Waiting for     0.0007 sec
1037 Waiting for     0.0297 sec
1038 #OVERLAP evdw > 1d10   1.00000E+20
1039  #OVERLAPing residues             2
1040    9  29
1041  #OVERLAPing all corrected after             2  random generation
1042 #OVERLAP evdw after   4.69706E+08
1043 Waiting for     0.0380 sec
1044 #OVERLAP evdw > 1d10   1.00000E+20
1045  #OVERLAPing residues             2
1046   14  25
1047  #OVERLAPing all corrected after             1  random generation
1048 #OVERLAP evdw after   1.89145E+08
1049 Waiting for     0.0445 sec
1050 Waiting for     0.0007 sec
1051 Waiting for     0.0315 sec
1052 Waiting for     1.6655 sec
1053 Waiting for     0.0008 sec
1054 Waiting for     0.0390 sec
1055 Waiting for     0.0393 sec
1056 Waiting for     0.0007 sec
1057 #OVERLAP evdw > 1d10   1.00000E+20
1058  #OVERLAPing residues             2
1059    4  22
1060  #OVERLAPing all corrected after             2  random generation
1061 #OVERLAP evdw after   9.02803E+10
1062 Waiting for     0.0384 sec
1063 #OVERLAP evdw > 1d10   1.00000E+20
1064  #OVERLAPing residues             5
1065    6  26   7  27   8
1066  #OVERLAPing all corrected after            10  random generation
1067 #OVERLAP evdw after   6.67661E+16
1068 Waiting for     0.0393 sec
1069 Waiting for     0.0398 sec
1070 #OVERLAP evdw > 1d10   3.69673E+24
1071  #OVERLAPing residues             0
1072
1073  #OVERLAPing all corrected after             1  random generation
1074 #OVERLAP evdw after   3.69673E+24
1075 Waiting for     0.0395 sec
1076 Waiting for     0.0044 sec
1077 Waiting for     0.0382 sec
1078 Waiting for     0.0380 sec
1079 Waiting for     0.0007 sec
1080 Waiting for     0.0390 sec
1081 Waiting for     0.0381 sec
1082 Waiting for     1.6151 sec
1083 Waiting for     0.0006 sec
1084 #OVERLAP evdw > 1d10   1.00000E+20
1085  #OVERLAPing residues             2
1086   11  21
1087  #OVERLAPing all corrected after             1  random generation
1088 #OVERLAP evdw after   3.05282E+16
1089 Waiting for     0.0397 sec
1090 #OVERLAP evdw > 1d10   1.00000E+20
1091  #OVERLAPing residues             2
1092    4  24
1093  #OVERLAPing all corrected after             2  random generation
1094 #OVERLAP evdw after   1.33087E+06
1095 Waiting for     0.0388 sec
1096 Waiting for     0.0007 sec
1097 #OVERLAP evdw > 1d10   1.00000E+20
1098  #OVERLAPing residues             3
1099    5  17  14
1100  #OVERLAPing NOT all corrected             3
1101    5  17   6
1102 #OVERLAP evdw after   1.00000E+20
1103 Waiting for     0.0025 sec
1104 Waiting for     0.0565 sec
1105 Waiting for     0.0314 sec
1106 Waiting for     0.0007 sec
1107 Waiting for     0.0379 sec
1108 Waiting for     0.0007 sec
1109 Waiting for     0.0391 sec
1110 Waiting for     0.0387 sec
1111 #OVERLAP evdw > 1d10   1.00000E+20
1112  #OVERLAPing residues             2
1113   11  27
1114  #OVERLAPing all corrected after             1  random generation
1115 #OVERLAP evdw after  -2.83299E+01
1116 Waiting for     0.0398 sec
1117 Waiting for     0.0388 sec
1118 Waiting for     0.0392 sec
1119 #OVERLAP evdw > 1d10   1.00000E+20
1120  #OVERLAPing residues             2
1121   18  24
1122  #OVERLAPing all corrected after             2  random generation
1123 #OVERLAP evdw after   1.73981E+08
1124 Waiting for     0.0391 sec
1125 Waiting for     1.7382 sec
1126 Waiting for     0.0007 sec
1127 Waiting for     0.0393 sec
1128 Waiting for     0.0383 sec
1129 #OVERLAP evdw > 1d10   1.00000E+20
1130  #OVERLAPing residues             2
1131   11  27
1132  #OVERLAPing all corrected after             3  random generation
1133 #OVERLAP evdw after   2.92109E+14
1134 Waiting for     0.0396 sec
1135 Waiting for     0.0007 sec
1136 Waiting for     0.0008 sec
1137 Waiting for     0.0385 sec
1138 Waiting for     0.0380 sec
1139 Waiting for     0.0392 sec
1140 Waiting for     0.0382 sec
1141 #OVERLAP evdw > 1d10   1.00000E+20
1142  #OVERLAPing residues             2
1143    3  23
1144  #OVERLAPing all corrected after             1  random generation
1145 #OVERLAP evdw after   1.26676E+23
1146 Waiting for     0.0388 sec
1147 Waiting for     0.0385 sec
1148 Waiting for     0.0361 sec
1149 Waiting for     0.4300 sec
1150 Waiting for     0.0101 sec
1151 Waiting for     0.0390 sec
1152 Waiting for     0.0385 sec
1153 #OVERLAP evdw > 1d10   1.00000E+20
1154  #OVERLAPing residues             2
1155    4  27
1156  #OVERLAPing all corrected after             1  random generation
1157 #OVERLAP evdw after   1.48205E+04
1158 Waiting for     0.0396 sec
1159 #OVERLAP evdw > 1d10   1.00000E+20
1160  #OVERLAPing residues             2
1161    4  20
1162  #OVERLAPing all corrected after             1  random generation
1163 #OVERLAP evdw after   2.50163E+00
1164 Waiting for     0.0008 sec
1165 Waiting for     0.0397 sec
1166 Waiting for     0.0419 sec
1167 #OVERLAP evdw > 1d10   1.00000E+20
1168  #OVERLAPing residues             2
1169    9  12
1170  #OVERLAPing all corrected after             1  random generation
1171 #OVERLAP evdw after   1.29528E+03
1172 Waiting for     0.0007 sec
1173 Waiting for     0.0398 sec
1174 #OVERLAP evdw > 1d10   1.00000E+20
1175  #OVERLAPing residues             2
1176    7  25
1177  #OVERLAPing all corrected after             1  random generation
1178 #OVERLAP evdw after   2.35165E+17
1179 Waiting for     0.0397 sec
1180 Waiting for     0.0008 sec
1181 Waiting for     0.0392 sec
1182 Waiting for     0.0392 sec
1183 Waiting for     0.0388 sec
1184 Waiting for     0.0401 sec
1185 #OVERLAP evdw > 1d10   1.00000E+20
1186  #OVERLAPing residues             2
1187    5   7
1188  #OVERLAPing all corrected after             1  random generation
1189 #OVERLAP evdw after   7.34184E+02
1190 Waiting for     0.0198 sec
1191 Waiting for     0.0659 sec
1192 #OVERLAP evdw > 1d10   1.00000E+20
1193  #OVERLAPing residues             2
1194   11  17
1195  #OVERLAPing all corrected after             1  random generation
1196 #OVERLAP evdw after   1.23780E+12
1197 Waiting for     0.0008 sec
1198 Waiting for     0.0390 sec
1199 Waiting for     0.0381 sec
1200 #OVERLAP evdw > 1d10   1.00000E+20
1201  #OVERLAPing residues             2
1202    4  12
1203  #OVERLAPing all corrected after             1  random generation
1204 #OVERLAP evdw after   3.09273E+02
1205 Waiting for     0.0007 sec
1206 #OVERLAP evdw > 1d10   1.00000E+20
1207  #OVERLAPing residues             4
1208    4  17   9  27
1209  #OVERLAPing all corrected after             1  random generation
1210 #OVERLAP evdw after   1.74504E+05
1211 Waiting for     0.0381 sec
1212 #OVERLAP evdw > 1d10   1.00000E+20
1213  #OVERLAPing residues             3
1214    8  28  29
1215  #OVERLAPing all corrected after             1  random generation
1216 #OVERLAP evdw after   1.50509E+12
1217 Waiting for     0.0386 sec
1218 Waiting for     0.0007 sec
1219 Waiting for     0.0381 sec
1220 Waiting for     0.0395 sec
1221 Waiting for     0.0390 sec
1222 Waiting for     0.0395 sec
1223 Waiting for     0.0382 sec
1224 Waiting for     0.0385 sec
1225 #OVERLAP evdw > 1d10   1.00000E+20
1226  #OVERLAPing residues             2
1227    5  27
1228  #OVERLAPing all corrected after             1  random generation
1229 #OVERLAP evdw after   5.31937E+18
1230 Waiting for     0.1160 sec
1231 Waiting for     0.0007 sec
1232 #OVERLAP evdw > 1d10   1.00000E+20
1233  #OVERLAPing residues             5
1234    2  11  27   3  25
1235  #OVERLAPing all corrected after             1  random generation
1236 #OVERLAP evdw after   1.23497E+07
1237 Waiting for     0.0007 sec
1238 Waiting for     0.0385 sec
1239 Waiting for     0.0384 sec
1240 #OVERLAP evdw > 1d10   1.00000E+20
1241  #OVERLAPing residues             2
1242    9  23
1243  #OVERLAPing all corrected after             1  random generation
1244 #OVERLAP evdw after   1.15791E+10
1245 Waiting for     0.0007 sec
1246 Waiting for     0.0381 sec
1247 #OVERLAP evdw > 1d10   1.00000E+20
1248  #OVERLAPing residues             3
1249    7  20   8
1250  #OVERLAPing all corrected after             6  random generation
1251 #OVERLAP evdw after   8.12838E+15
1252 Waiting for     0.0651 sec
1253 Waiting for     0.0380 sec
1254 Waiting for     0.0604 sec
1255 Waiting for     1.5309 sec
1256 Waiting for     0.0007 sec
1257 #OVERLAP evdw > 1d10   1.00000E+20
1258  #OVERLAPing residues             2
1259    5  27
1260  #OVERLAPing NOT all corrected             2
1261    5  27
1262 #OVERLAP evdw after   1.00000E+20
1263 Waiting for     0.0007 sec
1264 #OVERLAP evdw > 1d10   1.00000E+20
1265  #OVERLAPing residues             2
1266    9  18
1267  #OVERLAPing all corrected after             3  random generation
1268 #OVERLAP evdw after   6.86985E+10
1269 Waiting for     0.0008 sec
1270 Waiting for     0.0379 sec
1271 Waiting for     0.0379 sec
1272 Waiting for     0.0391 sec
1273 Waiting for     0.0393 sec
1274 Waiting for     0.0007 sec
1275 Waiting for     0.0591 sec
1276 Waiting for     0.0007 sec
1277 Waiting for     0.0383 sec
1278 Waiting for     0.0007 sec
1279 Waiting for     0.0392 sec
1280 Waiting for     0.0008 sec
1281 Waiting for     0.0008 sec
1282 Waiting for     1.2870 sec
1283 Waiting for     0.0008 sec
1284 Waiting for     0.0007 sec
1285 Waiting for     0.0521 sec
1286 #OVERLAP evdw > 1d10   1.00000E+20
1287  #OVERLAPing residues             2
1288    4  19
1289  #OVERLAPing all corrected after             1  random generation
1290 #OVERLAP evdw after   6.50636E+08
1291 Waiting for     0.0379 sec
1292 #OVERLAP evdw > 1d10   1.00000E+20
1293  #OVERLAPing residues             4
1294    2  17   5  21
1295  #OVERLAPing all corrected after             3  random generation
1296 #OVERLAP evdw after   3.50562E+11
1297 Waiting for     0.0389 sec
1298 Waiting for     0.0392 sec
1299 #OVERLAP evdw > 1d10   1.00000E+20
1300  #OVERLAPing residues             4
1301    4  18   7  20
1302  #OVERLAPing all corrected after             2  random generation
1303 #OVERLAP evdw after   2.97001E+22
1304 Waiting for     0.0007 sec
1305 Waiting for     0.0009 sec
1306 Waiting for     0.0007 sec
1307 Waiting for     0.0506 sec
1308 Waiting for     0.0383 sec
1309 Waiting for     0.0477 sec
1310 Waiting for     0.0679 sec
1311 Waiting for     0.0391 sec
1312 Waiting for     0.0382 sec
1313 Waiting for     0.0401 sec
1314 Waiting for     0.0007 sec
1315 #OVERLAP evdw > 1d10   1.00000E+20
1316  #OVERLAPing residues             4
1317    5  27  12  29
1318  #OVERLAPing all corrected after            25  random generation
1319 #OVERLAP evdw after   1.02766E+12
1320 Waiting for     0.0383 sec
1321 #OVERLAP evdw > 1d10   1.00000E+20
1322  #OVERLAPing residues             2
1323    7  25
1324  #OVERLAPing all corrected after             1  random generation
1325 #OVERLAP evdw after   1.00027E+09
1326 Waiting for     0.0442 sec
1327 Waiting for     0.0387 sec
1328 Waiting for     0.0390 sec
1329 Waiting for     0.0007 sec
1330 Waiting for     0.0388 sec
1331 Waiting for     0.0389 sec
1332 Waiting for     0.0095 sec
1333 Waiting for     0.0389 sec
1334 Waiting for     0.8342 sec
1335 #OVERLAP evdw > 1d10   1.00000E+20
1336  #OVERLAPing residues             4
1337    3  25  11  26
1338  #OVERLAPing all corrected after             1  random generation
1339 #OVERLAP evdw after   1.00606E+07
1340 Waiting for     0.0007 sec
1341 #OVERLAP evdw > 1d10   1.00000E+20
1342  #OVERLAPing residues             2
1343    4  18
1344  #OVERLAPing all corrected after             1  random generation
1345 #OVERLAP evdw after   5.71331E+04
1346 Waiting for     0.0396 sec
1347 Waiting for     0.0399 sec
1348 #OVERLAP evdw > 1d10   1.00000E+20
1349  #OVERLAPing residues             4
1350    8  25  10  27
1351  #OVERLAPing NOT all corrected             2
1352   10  27
1353 #OVERLAP evdw after   1.00000E+20
1354 Waiting for     0.0408 sec
1355 Waiting for     0.0539 sec
1356 #OVERLAP evdw > 1d10   1.00000E+20
1357  #OVERLAPing residues             4
1358    9  22  25  13
1359  #OVERLAPing all corrected after             2  random generation
1360 #OVERLAP evdw after   2.13787E+16
1361 Waiting for     0.0394 sec
1362 #OVERLAP evdw > 1d10   1.00000E+20
1363  #OVERLAPing residues             2
1364    6  25
1365  #OVERLAPing all corrected after             1  random generation
1366 #OVERLAP evdw after   1.06920E+12
1367 Waiting for     0.0007 sec
1368 Waiting for     0.0389 sec
1369 Waiting for     0.0008 sec
1370 Waiting for     0.0007 sec
1371 #OVERLAP evdw > 1d10   1.00000E+20
1372  #OVERLAPing residues             2
1373    8  17
1374  #OVERLAPing all corrected after             2  random generation
1375 #OVERLAP evdw after   5.46810E+07
1376 Waiting for     0.0386 sec
1377 Waiting for     0.0390 sec
1378 #OVERLAP evdw > 1d10   1.00000E+20
1379  #OVERLAPing residues             2
1380   10  27
1381  #OVERLAPing all corrected after            11  random generation
1382 #OVERLAP evdw after   5.29980E+23
1383 Waiting for     0.0380 sec
1384 #OVERLAP evdw > 1d10   1.67106E+20
1385  #OVERLAPing residues             0
1386
1387  #OVERLAPing all corrected after             1  random generation
1388 #OVERLAP evdw after   1.67106E+20
1389 Waiting for     0.0380 sec
1390 Waiting for     0.0007 sec
1391 Waiting for     0.0381 sec
1392 Waiting for     0.8563 sec
1393 Waiting for     0.0397 sec
1394 Waiting for     0.0380 sec
1395 Waiting for     0.0390 sec
1396 Waiting for     0.0008 sec
1397 #OVERLAP evdw > 1d10   1.00000E+20
1398  #OVERLAPing residues             2
1399   17  29
1400  #OVERLAPing all corrected after             2  random generation
1401 #OVERLAP evdw after   2.86685E+10
1402 Waiting for     0.0389 sec
1403 Waiting for     0.0008 sec
1404 Waiting for     0.0383 sec
1405 Waiting for     0.0008 sec
1406 Waiting for     0.0388 sec
1407 #OVERLAP evdw > 1d10   1.00000E+20
1408  #OVERLAPing residues             2
1409    9  24
1410  #OVERLAPing all corrected after             4  random generation
1411 #OVERLAP evdw after   7.66765E+05
1412 Waiting for     0.0700 sec
1413 Waiting for     0.8869 sec
1414 Waiting for     0.0007 sec
1415 Waiting for     0.0388 sec
1416 Waiting for     0.0396 sec
1417 #OVERLAP evdw > 1d10   1.00000E+20
1418  #OVERLAPing residues             4
1419    7  29   8  28
1420  #OVERLAPing NOT all corrected             2
1421    8  28
1422 #OVERLAP evdw after   1.00000E+20
1423 Waiting for     0.0286 sec
1424 Waiting for     0.0007 sec
1425 #OVERLAP evdw > 1d10   1.00000E+20
1426  #OVERLAPing residues             5
1427    7  23  25   9  26
1428  #OVERLAPing all corrected after             2  random generation
1429 #OVERLAP evdw after   4.32938E+10
1430 Waiting for     0.0397 sec
1431 #OVERLAP evdw > 1d10   1.00000E+20
1432  #OVERLAPing residues             4
1433    4  24   6  27
1434  #OVERLAPing all corrected after           144  random generation
1435 #OVERLAP evdw after   4.67921E+21
1436 Waiting for     0.0007 sec
1437 Waiting for     0.0724 sec
1438 Waiting for     0.0394 sec
1439 #OVERLAP evdw > 1d10   1.00000E+20
1440  #OVERLAPing residues             2
1441    4  25
1442  #OVERLAPing all corrected after             1  random generation
1443 #OVERLAP evdw after   1.18481E+07
1444 Waiting for     0.0665 sec
1445 Waiting for     0.0389 sec
1446 Waiting for     0.0007 sec
1447 Waiting for     0.0387 sec
1448 Waiting for     0.2039 sec
1449 #OVERLAP evdw > 1d10   1.00000E+20
1450  #OVERLAPing residues             2
1451    3  26
1452  #OVERLAPing all corrected after             1  random generation
1453 #OVERLAP evdw after   2.32848E+02
1454 Waiting for     0.0007 sec
1455 #OVERLAP evdw > 1d10   1.00000E+20
1456  #OVERLAPing residues             2
1457   14  28
1458  #OVERLAPing all corrected after             2  random generation
1459 #OVERLAP evdw after   2.89812E+24
1460 Waiting for     0.0386 sec
1461 Waiting for     0.0133 sec
1462 Waiting for     0.0395 sec
1463 Waiting for     0.0379 sec
1464 #OVERLAP evdw > 1d10   1.00000E+20
1465  #OVERLAPing residues             2
1466    4  21
1467  #OVERLAPing all corrected after             1  random generation
1468 #OVERLAP evdw after   3.95966E+08
1469 Waiting for     0.0399 sec
1470 Waiting for     0.0382 sec
1471 Waiting for     0.0627 sec
1472 Waiting for     0.0396 sec
1473 #OVERLAP evdw > 1d10   1.00000E+20
1474  #OVERLAPing residues             5
1475    7  28  29  10  14
1476  #OVERLAPing NOT all corrected             2
1477    7  28
1478 #OVERLAP evdw after   1.00000E+20
1479 Waiting for     0.0396 sec
1480 Waiting for     0.0008 sec
1481 Waiting for     0.0524 sec
1482 Waiting for     1.1099 sec
1483 Waiting for     0.0380 sec
1484 Waiting for     0.0007 sec
1485 Waiting for     0.0008 sec
1486 Waiting for     0.0384 sec
1487 #OVERLAP evdw > 1d10   1.00000E+20
1488  #OVERLAPing residues             4
1489    4  25   6  27
1490  #OVERLAPing all corrected after            19  random generation
1491 #OVERLAP evdw after   3.93057E+13
1492 Waiting for     0.0387 sec
1493 #OVERLAP evdw > 1d10   1.00000E+20
1494  #OVERLAPing residues             2
1495   11  27
1496  #OVERLAPing all corrected after            25  random generation
1497 #OVERLAP evdw after   1.24361E+15
1498 Waiting for     0.0008 sec
1499 Waiting for     0.0632 sec
1500 Waiting for     0.0520 sec
1501 Waiting for     0.0008 sec
1502 Waiting for     0.0007 sec
1503 Waiting for     0.0382 sec
1504 #OVERLAP evdw > 1d10   1.00000E+20
1505  #OVERLAPing residues             2
1506    9  17
1507  #OVERLAPing all corrected after             2  random generation
1508 #OVERLAP evdw after   1.47686E+02
1509 Waiting for     0.0382 sec
1510 Waiting for     0.0391 sec
1511 Waiting for     0.0404 sec
1512 Waiting for     1.5152 sec
1513 Waiting for     0.0008 sec
1514 #OVERLAP evdw > 1d10   1.00000E+20
1515  #OVERLAPing residues             2
1516   17  23
1517  #OVERLAPing all corrected after             1  random generation
1518 #OVERLAP evdw after   2.04262E+10
1519 Waiting for     0.0400 sec
1520 Waiting for     0.0386 sec
1521 Waiting for     0.0006 sec
1522 #OVERLAP evdw > 1d10   1.00000E+20
1523  #OVERLAPing residues             6
1524    7  14   9  15  11  17
1525  #OVERLAPing all corrected after             4  random generation
1526 #OVERLAP evdw after   1.91710E+09
1527 Waiting for     0.0380 sec
1528 Waiting for     0.0008 sec
1529 #OVERLAP evdw > 1d10   1.00000E+20
1530  #OVERLAPing residues             2
1531   16  17
1532  #OVERLAPing all corrected after             1  random generation
1533 #OVERLAP evdw after   6.55066E+01
1534 Waiting for     0.0388 sec
1535 Waiting for     0.0007 sec
1536 Waiting for     0.0007 sec
1537 Waiting for     0.0387 sec
1538 Waiting for     0.0391 sec
1539 Waiting for     0.0007 sec
1540 Waiting for     0.0008 sec
1541 Waiting for     0.0383 sec
1542 #OVERLAP evdw > 1d10   1.00000E+20
1543  #OVERLAPing residues             4
1544    5  19  12  25
1545  #OVERLAPing all corrected after             6  random generation
1546 #OVERLAP evdw after   3.35996E+10
1547 Waiting for     0.0397 sec
1548 Waiting for     0.0394 sec
1549 Waiting for     0.0385 sec
1550 Waiting for     0.0400 sec
1551 Waiting for     0.0007 sec
1552 #OVERLAP evdw > 1d10   1.00000E+20
1553  #OVERLAPing residues             4
1554    4  13   7  14
1555  #OVERLAPing all corrected after             1  random generation
1556 #OVERLAP evdw after   9.43044E+03
1557 Waiting for     0.0007 sec
1558 Waiting for     0.0007 sec
1559 Waiting for     0.0396 sec
1560 Waiting for     0.0008 sec
1561 Waiting for     1.5605 sec
1562 Waiting for     0.0257 sec
1563 Waiting for     0.0007 sec
1564 Waiting for     0.0393 sec
1565 Waiting for     0.0390 sec
1566 Waiting for     0.0396 sec
1567 #OVERLAP evdw > 1d10   1.00000E+20
1568  #OVERLAPing residues             2
1569    5  27
1570  #OVERLAPing all corrected after           108  random generation
1571 #OVERLAP evdw after   4.07667E+14
1572 Waiting for     0.0387 sec
1573 #OVERLAP evdw > 1d10   1.00000E+20
1574  #OVERLAPing residues             2
1575    4  25
1576  #OVERLAPing all corrected after             2  random generation
1577 #OVERLAP evdw after   3.21453E+08
1578 Waiting for     0.0387 sec
1579 Waiting for     0.0008 sec
1580 #OVERLAP evdw > 1d10   1.00000E+20
1581  #OVERLAPing residues             7
1582    6  25   7  26   9  27  29
1583  #OVERLAPing NOT all corrected             2
1584    6  25
1585 #OVERLAP evdw after   1.00000E+20
1586 Waiting for     0.0385 sec
1587 Waiting for     0.0739 sec
1588 Waiting for     0.0396 sec
1589 #OVERLAP evdw > 1d10   1.00000E+20
1590  #OVERLAPing residues             2
1591    9  13
1592  #OVERLAPing all corrected after             1  random generation
1593 #OVERLAP evdw after   1.14603E+04
1594 Waiting for     0.0383 sec
1595 Waiting for     0.0008 sec
1596 #OVERLAP evdw > 1d10   1.00000E+20
1597  #OVERLAPing residues             6
1598    8  23   9  24  13  19
1599  #OVERLAPing all corrected after             5  random generation
1600 #OVERLAP evdw after   8.21865E+11
1601 Waiting for     0.0496 sec
1602 Waiting for     0.0382 sec
1603 Waiting for     0.0382 sec
1604 Waiting for     1.7236 sec
1605 #OVERLAP evdw > 1d10   1.00000E+20
1606  #OVERLAPing residues             2
1607   17  23
1608  #OVERLAPing all corrected after             1  random generation
1609 #OVERLAP evdw after   6.69132E+05
1610 Waiting for     0.0182 sec
1611 #OVERLAP evdw > 1d10   1.00000E+20
1612  #OVERLAPing residues             2
1613    3  25
1614  #OVERLAPing all corrected after             1  random generation
1615 #OVERLAP evdw after   1.71313E+17
1616 Waiting for     0.0398 sec
1617 #OVERLAP evdw > 1d10   1.00000E+20
1618  #OVERLAPing residues             2
1619   13  29
1620  #OVERLAPing all corrected after             1  random generation
1621 #OVERLAP evdw after   2.66075E+07
1622 Waiting for     0.0395 sec
1623 Waiting for     0.0007 sec
1624 Waiting for     0.0391 sec
1625 Waiting for     0.0451 sec
1626 #OVERLAP evdw > 1d10   1.00000E+20
1627  #OVERLAPing residues             3
1628    6  25  14
1629  #OVERLAPing all corrected after             3  random generation
1630 #OVERLAP evdw after   2.09396E+15
1631 Waiting for     0.0389 sec
1632 Waiting for     0.0720 sec
1633 Waiting for     0.0386 sec
1634 Waiting for     0.0382 sec
1635 Waiting for     0.0380 sec
1636 Waiting for     0.0811 sec
1637 Waiting for     1.6492 sec
1638 Waiting for     0.0073 sec
1639 Waiting for     0.0666 sec
1640 Waiting for     0.0390 sec
1641 Waiting for     0.0382 sec
1642 Waiting for     0.0387 sec
1643 Waiting for     0.0387 sec
1644 Waiting for     0.0047 sec
1645 Waiting for     0.0353 sec
1646 Waiting for     0.0387 sec
1647 #OVERLAP evdw > 1d10   1.00000E+20
1648  #OVERLAPing residues             2
1649   15  20
1650  #OVERLAPing all corrected after             1  random generation
1651 #OVERLAP evdw after   7.88135E+05
1652 Waiting for     0.0394 sec
1653 Waiting for     0.0383 sec
1654 Waiting for     0.0384 sec
1655 Waiting for     0.0008 sec
1656 Waiting for     0.0035 sec
1657 Waiting for     0.0383 sec
1658 #OVERLAP evdw > 1d10   1.00000E+20
1659  #OVERLAPing residues             4
1660    7  14  17  20
1661  #OVERLAPing all corrected after             1  random generation
1662 #OVERLAP evdw after   3.06558E+02
1663 Waiting for     0.0046 sec
1664 Waiting for     0.0008 sec
1665 Waiting for     0.0382 sec
1666 #OVERLAP evdw > 1d10   1.00000E+20
1667  #OVERLAPing residues             2
1668    4  14
1669  #OVERLAPing all corrected after             1  random generation
1670 #OVERLAP evdw after   3.80537E+05
1671 Waiting for     0.0381 sec
1672 #OVERLAP evdw > 1d10   1.00000E+20
1673  #OVERLAPing residues             2
1674    5  25
1675  #OVERLAPing all corrected after             1  random generation
1676 #OVERLAP evdw after   5.18370E+08
1677 Waiting for     0.0007 sec
1678 Waiting for     0.0380 sec
1679 Waiting for     0.0381 sec
1680 Waiting for     0.0007 sec
1681 Waiting for     0.0007 sec
1682 Waiting for     0.0084 sec
1683 Waiting for     0.0386 sec
1684 Waiting for     0.9101 sec
1685 #OVERLAP evdw > 1d10   1.00000E+20
1686  #OVERLAPing residues             4
1687    4  12   9  21
1688  #OVERLAPing all corrected after             1  random generation
1689 #OVERLAP evdw after   2.46962E+06
1690 Waiting for     0.0008 sec
1691 Waiting for     0.0393 sec
1692 Waiting for     0.0008 sec
1693 Waiting for     0.0008 sec
1694 #OVERLAP evdw > 1d10   1.00000E+20
1695  #OVERLAPing residues             4
1696    7  15   8  23
1697  #OVERLAPing all corrected after             6  random generation
1698 #OVERLAP evdw after   3.57765E+10
1699 Waiting for     0.0385 sec
1700 Waiting for     0.0006 sec
1701 #OVERLAP evdw > 1d10   1.00000E+20
1702  #OVERLAPing residues             2
1703    4  18
1704  #OVERLAPing all corrected after             1  random generation
1705 #OVERLAP evdw after   8.66728E+04
1706 Waiting for     0.0400 sec
1707 #OVERLAP evdw > 1d10   1.00000E+20
1708  #OVERLAPing residues             4
1709    5  22   6  23
1710  #OVERLAPing all corrected after             2  random generation
1711 #OVERLAP evdw after   5.58848E+16
1712 Waiting for     0.0008 sec
1713 Waiting for     0.0008 sec
1714 Waiting for     0.0007 sec
1715 Waiting for     0.0391 sec
1716 Waiting for     1.4044 sec
1717 Waiting for     0.0007 sec
1718 Waiting for     0.0007 sec
1719 Waiting for     0.0379 sec
1720 #OVERLAP evdw > 1d10   1.00000E+20
1721  #OVERLAPing residues             4
1722    7  25  26   8
1723  #OVERLAPing all corrected after             1  random generation
1724 #OVERLAP evdw after   2.52623E+11
1725 Waiting for     0.0380 sec
1726 Waiting for     0.0482 sec
1727 Waiting for     0.0394 sec
1728 #OVERLAP evdw > 1d10   1.00000E+20
1729  #OVERLAPing residues             2
1730   12  25
1731  #OVERLAPing all corrected after             1  random generation
1732 #OVERLAP evdw after   6.34703E+07
1733 Waiting for     0.0395 sec
1734 Waiting for     0.0071 sec
1735 Waiting for     0.0501 sec
1736 Waiting for     0.0007 sec
1737 Waiting for     0.0394 sec
1738 Waiting for     0.0390 sec
1739 Waiting for     0.0393 sec
1740 Waiting for     0.0390 sec
1741 Waiting for     0.0384 sec
1742 Waiting for     0.0389 sec
1743 #OVERLAP evdw > 1d10   2.54673E+20
1744  #OVERLAPing residues             0
1745
1746  #OVERLAPing all corrected after             1  random generation
1747 #OVERLAP evdw after   2.54673E+20
1748 Waiting for     0.0007 sec
1749 Waiting for     0.0392 sec
1750 #OVERLAP evdw > 1d10   1.00000E+20
1751  #OVERLAPing residues             3
1752   10  25  11
1753  #OVERLAPing all corrected after            10  random generation
1754 #OVERLAP evdw after   1.56491E+26
1755 Waiting for     0.0232 sec
1756 Waiting for     0.0007 sec
1757 Waiting for     0.0393 sec
1758 #OVERLAP evdw > 1d10   1.00000E+20
1759  #OVERLAPing residues             2
1760    4  21
1761  #OVERLAPing all corrected after             1  random generation
1762 #OVERLAP evdw after   9.44520E+15
1763 Waiting for     0.0391 sec
1764 Waiting for     0.0008 sec
1765 #OVERLAP evdw > 1d10   1.00000E+20
1766  #OVERLAPing residues             4
1767    6  26   7  27
1768  #OVERLAPing all corrected after             1  random generation
1769 #OVERLAP evdw after   2.36333E+12
1770 Waiting for     0.0400 sec
1771 Waiting for     0.0041 sec
1772 #OVERLAP evdw > 1d10   1.00000E+20
1773  #OVERLAPing residues             2
1774    5  27
1775  #OVERLAPing all corrected after             4  random generation
1776 #OVERLAP evdw after   7.47163E+38
1777 Waiting for     0.0401 sec
1778 Waiting for     0.0007 sec
1779 Waiting for     0.0379 sec
1780 Waiting for     0.0007 sec
1781 #OVERLAP evdw > 1d10   1.00000E+20
1782  #OVERLAPing residues             4
1783   17  19  24  27
1784  #OVERLAPing all corrected after             1  random generation
1785 #OVERLAP evdw after   1.12806E+04
1786 Waiting for     0.0393 sec
1787 Waiting for     0.0564 sec
1788 Waiting for     0.0388 sec
1789 Waiting for     0.0627 sec
1790 Waiting for     2.1550 sec
1791 Waiting for     0.0008 sec
1792 Waiting for     0.0385 sec
1793 Waiting for     0.0383 sec
1794 Waiting for     0.0493 sec
1795 #OVERLAP evdw > 1d10   1.00000E+20
1796  #OVERLAPing residues             2
1797    4  13
1798  #OVERLAPing all corrected after             1  random generation
1799 #OVERLAP evdw after   1.14329E+09
1800 Waiting for     0.0389 sec
1801 Waiting for     0.0007 sec
1802 Waiting for     0.0007 sec
1803 Waiting for     0.0008 sec
1804 Waiting for     0.0400 sec
1805 #OVERLAP evdw > 1d10   1.00000E+20
1806  #OVERLAPing residues             2
1807    3  27
1808  #OVERLAPing all corrected after             1  random generation
1809 #OVERLAP evdw after   8.39076E+03
1810 Waiting for     0.0304 sec
1811 Waiting for     1.3383 sec
1812 Waiting for     0.0008 sec
1813 Waiting for     0.0007 sec
1814 Waiting for     0.0392 sec
1815 Waiting for     0.0007 sec
1816 #OVERLAP evdw > 1d10   2.31580E+26
1817  #OVERLAPing residues             0
1818
1819  #OVERLAPing all corrected after             1  random generation
1820 #OVERLAP evdw after   2.31580E+26
1821 Waiting for     0.0387 sec
1822 Waiting for     0.0708 sec
1823 #OVERLAP evdw > 1d10   1.00000E+20
1824  #OVERLAPing residues             2
1825    9  23
1826  #OVERLAPing all corrected after             1  random generation
1827 #OVERLAP evdw after   1.62808E+13
1828 Waiting for     0.0008 sec
1829 Waiting for     0.0389 sec
1830 #OVERLAP evdw > 1d10   1.00000E+20
1831  #OVERLAPing residues             2
1832    8  14
1833  #OVERLAPing all corrected after             1  random generation
1834 #OVERLAP evdw after   2.71103E+07
1835 Waiting for     0.0777 sec
1836 Waiting for     0.0779 sec
1837 Waiting for     0.0008 sec
1838 Waiting for     0.0422 sec
1839 Waiting for     1.2772 sec
1840 Waiting for     0.0008 sec
1841 Waiting for     0.0384 sec
1842 Waiting for     0.0007 sec
1843 Waiting for     0.0634 sec
1844 Waiting for     0.0391 sec
1845 Waiting for     0.0602 sec
1846 Waiting for     0.0392 sec
1847 Waiting for     0.0007 sec
1848 Waiting for     0.0487 sec
1849 Waiting for     0.0392 sec
1850 Waiting for     0.0338 sec
1851 Waiting for     0.0384 sec
1852 Waiting for     0.0382 sec
1853 Waiting for     2.0699 sec
1854 Waiting for     0.0007 sec
1855 #OVERLAP evdw > 1d10   6.90711E+21
1856  #OVERLAPing residues             0
1857
1858  #OVERLAPing all corrected after             1  random generation
1859 #OVERLAP evdw after   6.90711E+21
1860 Waiting for     0.0379 sec
1861 Waiting for     0.0740 sec
1862 #OVERLAP evdw > 1d10   4.94464E+20
1863  #OVERLAPing residues             0
1864
1865  #OVERLAPing all corrected after             1  random generation
1866 #OVERLAP evdw after   4.94464E+20
1867 Waiting for     0.0378 sec
1868 Waiting for     0.0007 sec
1869 Waiting for     0.0384 sec
1870 Waiting for     0.0008 sec
1871 Waiting for     0.0007 sec
1872 #OVERLAP evdw > 1d10   1.00000E+20
1873  #OVERLAPing residues             2
1874    5  14
1875  #OVERLAPing all corrected after             2  random generation
1876 #OVERLAP evdw after   8.17188E+08
1877 Waiting for     0.0387 sec
1878 Waiting for     0.0397 sec
1879 Waiting for     0.0689 sec
1880 Waiting for     0.0008 sec
1881 #OVERLAP evdw > 1d10   1.00000E+20
1882  #OVERLAPing residues             2
1883   13  29
1884  #OVERLAPing all corrected after             1  random generation
1885 #OVERLAP evdw after   7.21020E+17
1886 Waiting for     0.0395 sec
1887 #OVERLAP evdw > 1d10   1.00000E+20
1888  #OVERLAPing residues             4
1889   11  25  14  22
1890  #OVERLAPing all corrected after             4  random generation
1891 #OVERLAP evdw after   1.86838E+18
1892 Waiting for     0.0006 sec
1893 Waiting for     0.0394 sec
1894 Waiting for     2.2464 sec
1895 Waiting for     0.0007 sec
1896 #OVERLAP evdw > 1d10   1.00000E+20
1897  #OVERLAPing residues             2
1898    7  25
1899  #OVERLAPing all corrected after             1  random generation
1900 #OVERLAP evdw after   2.18917E+10
1901 Waiting for     0.0619 sec
1902 #OVERLAP evdw > 1d10   1.00000E+20
1903  #OVERLAPing residues             2
1904    5  24
1905  #OVERLAPing all corrected after             1  random generation
1906 #OVERLAP evdw after   9.65825E+15
1907 Waiting for     0.0008 sec
1908 Waiting for     0.0460 sec
1909 Waiting for     0.0010 sec
1910 Waiting for     0.0080 sec
1911 Waiting for     0.0385 sec
1912 Waiting for     0.0377 sec
1913 #OVERLAP evdw > 1d10   1.00000E+20
1914  #OVERLAPing residues             3
1915    9  17  18
1916  #OVERLAPing all corrected after             2  random generation
1917 #OVERLAP evdw after   5.48900E+21
1918 Waiting for     0.0390 sec
1919 #OVERLAP evdw > 1d10   1.00000E+20
1920  #OVERLAPing residues             2
1921    7  29
1922  #OVERLAPing all corrected after             1  random generation
1923 #OVERLAP evdw after   5.45821E+06
1924 Waiting for     0.0007 sec
1925 #OVERLAP evdw > 1d10   1.00000E+20
1926  #OVERLAPing residues             2
1927    9  25
1928  #OVERLAPing all corrected after            16  random generation
1929 #OVERLAP evdw after   1.14529E+13
1930 Waiting for     0.0417 sec
1931 Waiting for     0.0379 sec
1932 Waiting for     0.0393 sec
1933 Waiting for     0.7690 sec
1934 #OVERLAP evdw > 1d10   1.00000E+20
1935  #OVERLAPing residues             2
1936    5  25
1937  #OVERLAPing NOT all corrected             2
1938    5  25
1939 #OVERLAP evdw after   1.00000E+20
1940 Waiting for     0.0185 sec
1941 Waiting for     0.0386 sec
1942 #OVERLAP evdw > 1d10   2.11789E+23
1943  #OVERLAPing residues             0
1944
1945  #OVERLAPing all corrected after             1  random generation
1946 #OVERLAP evdw after   2.11789E+23
1947 Waiting for     0.0381 sec
1948 Waiting for     0.0008 sec
1949 Waiting for     0.0007 sec
1950 #OVERLAP evdw > 1d10   1.00000E+20
1951  #OVERLAPing residues             2
1952    9  29
1953  #OVERLAPing all corrected after             1  random generation
1954 #OVERLAP evdw after   2.11826E+14
1955 Waiting for     0.0397 sec
1956 Waiting for     0.0382 sec
1957 Waiting for     0.0393 sec
1958 #OVERLAP evdw > 1d10   1.00000E+20
1959  #OVERLAPing residues             4
1960    6  23  17  19
1961  #OVERLAPing NOT all corrected             2
1962    6  23
1963 #OVERLAP evdw after   1.00000E+20
1964 Waiting for     0.0007 sec
1965 Waiting for     0.0008 sec
1966 Waiting for     0.0384 sec
1967 Waiting for     0.0388 sec
1968 Waiting for     0.0392 sec
1969 #OVERLAP evdw > 1d10   1.00000E+20
1970  #OVERLAPing residues             2
1971    7  25
1972  #OVERLAPing all corrected after             3  random generation
1973 #OVERLAP evdw after   2.43045E+06
1974 Waiting for     0.0008 sec
1975 Waiting for     0.0389 sec
1976 Waiting for     2.5604 sec
1977 #OVERLAP evdw > 1d10   1.00000E+20
1978  #OVERLAPing residues             2
1979    3  17
1980  #OVERLAPing all corrected after             1  random generation
1981 #OVERLAP evdw after   1.13744E+11
1982 Waiting for     0.0007 sec
1983 Waiting for     0.0007 sec
1984 #OVERLAP evdw > 1d10   1.00000E+20
1985  #OVERLAPing residues             2
1986    8  23
1987  #OVERLAPing all corrected after             4  random generation
1988 #OVERLAP evdw after   9.60573E+14
1989 Waiting for     0.0393 sec
1990 #OVERLAP evdw > 1d10   1.00000E+20
1991  #OVERLAPing residues             6
1992    7  26   8  27  28  24
1993  #OVERLAPing NOT all corrected             2
1994    8  27
1995 #OVERLAP evdw after   1.00000E+20
1996 Waiting for     0.0385 sec
1997 #OVERLAP evdw > 1d10   1.00000E+20
1998  #OVERLAPing residues             2
1999    7  27
2000  #OVERLAPing all corrected after             2  random generation
2001 #OVERLAP evdw after   1.23699E+16
2002 Waiting for     0.0007 sec
2003 Waiting for     0.0389 sec
2004 #OVERLAP evdw > 1d10   1.00000E+20
2005  #OVERLAPing residues             4
2006    3  16   4  15
2007  #OVERLAPing all corrected after             2  random generation
2008 #OVERLAP evdw after   8.25439E+09
2009 Waiting for     0.0008 sec
2010 Waiting for     0.0397 sec
2011 #OVERLAP evdw > 1d10   1.00000E+20
2012  #OVERLAPing residues             4
2013    7  28  16  29
2014  #OVERLAPing NOT all corrected             2
2015    7  28
2016 #OVERLAP evdw after   1.00000E+20
2017 Waiting for     0.0008 sec
2018 #OVERLAP evdw > 1d10   1.00000E+20
2019  #OVERLAPing residues             2
2020    4  27
2021  #OVERLAPing all corrected after             6  random generation
2022 #OVERLAP evdw after   3.46108E+16
2023 Waiting for     0.0380 sec
2024 Waiting for     0.0394 sec
2025 Waiting for     0.0632 sec
2026 Waiting for     0.0381 sec
2027 Waiting for     1.3283 sec
2028 Waiting for     0.0007 sec
2029 Waiting for     0.0566 sec
2030 Waiting for     0.0392 sec
2031 #OVERLAP evdw > 1d10   1.00000E+20
2032  #OVERLAPing residues             2
2033   20  26
2034  #OVERLAPing all corrected after             1  random generation
2035 #OVERLAP evdw after   5.31818E+01
2036 Waiting for     0.0398 sec
2037 #OVERLAP evdw > 1d10   1.00000E+20
2038  #OVERLAPing residues             4
2039    6  29  25  27
2040  #OVERLAPing all corrected after             2  random generation
2041 #OVERLAP evdw after   3.15989E+03
2042 Waiting for     0.0008 sec
2043 Waiting for     0.0007 sec
2044 Waiting for     0.0387 sec
2045 #OVERLAP evdw > 1d10   1.00000E+20
2046  #OVERLAPing residues             2
2047    2  29
2048  #OVERLAPing all corrected after             1  random generation
2049 #OVERLAP evdw after   8.50893E+02
2050 Waiting for     0.0392 sec
2051 Waiting for     0.0388 sec
2052 Waiting for     0.0398 sec
2053 Waiting for     0.0149 sec
2054 Waiting for     0.0661 sec
2055 Waiting for     1.1336 sec
2056 Waiting for     0.0007 sec
2057 #OVERLAP evdw > 1d10   2.97787E+28
2058  #OVERLAPing residues             0
2059
2060  #OVERLAPing all corrected after             1  random generation
2061 #OVERLAP evdw after   2.97787E+28
2062 Waiting for     0.0387 sec
2063 Waiting for     0.0386 sec
2064 Waiting for     0.0937 sec
2065 #OVERLAP evdw > 1d10   1.00000E+20
2066  #OVERLAPing residues             2
2067    9  25
2068  #OVERLAPing all corrected after             1  random generation
2069 #OVERLAP evdw after   6.64083E+05
2070 Waiting for     0.0007 sec
2071 Waiting for     0.0008 sec
2072 #OVERLAP evdw > 1d10   1.00000E+20
2073  #OVERLAPing residues             2
2074    4  22
2075  #OVERLAPing all corrected after             1  random generation
2076 #OVERLAP evdw after   8.81820E+07
2077 Waiting for     0.0007 sec
2078 Waiting for     0.0390 sec
2079 #OVERLAP evdw > 1d10   1.00000E+20
2080  #OVERLAPing residues             4
2081    4   7  15  23
2082  #OVERLAPing all corrected after             4  random generation
2083 #OVERLAP evdw after   8.49630E+10
2084 Waiting for     0.0391 sec
2085 #OVERLAP evdw > 1d10   1.00000E+20
2086  #OVERLAPing residues             4
2087    5  19   6  20
2088  #OVERLAPing all corrected after             1  random generation
2089 #OVERLAP evdw after   1.95934E+26
2090 Waiting for     0.0385 sec
2091 Waiting for     0.0385 sec
2092 Waiting for     0.0390 sec
2093 Waiting for     0.0396 sec
2094 Waiting for     0.0389 sec
2095 Waiting for     2.5787 sec
2096 Waiting for     0.0007 sec
2097 Waiting for     0.0385 sec
2098 Waiting for     0.0392 sec
2099 Waiting for     0.0007 sec
2100 Waiting for     0.0007 sec
2101 #OVERLAP evdw > 1d10   1.00000E+20
2102  #OVERLAPing residues             2
2103   13  29
2104  #OVERLAPing all corrected after             1  random generation
2105 #OVERLAP evdw after   1.40984E+12
2106 Waiting for     0.0008 sec
2107 Waiting for     0.0380 sec
2108 #OVERLAP evdw > 1d10   1.00000E+20
2109  #OVERLAPing residues             2
2110    3  23
2111  #OVERLAPing all corrected after             1  random generation
2112 #OVERLAP evdw after   1.22314E+05
2113 Waiting for     0.0403 sec
2114 #OVERLAP evdw > 1d10   1.00000E+20
2115  #OVERLAPing residues             2
2116    7  23
2117  #OVERLAPing all corrected after             1  random generation
2118 #OVERLAP evdw after   1.22777E+05
2119 Waiting for     0.0333 sec
2120 Waiting for     0.0397 sec
2121 Waiting for     0.0402 sec
2122 Waiting for     0.0380 sec
2123 Waiting for     0.0007 sec
2124 Waiting for     0.0386 sec
2125 Waiting for     2.5792 sec
2126 Waiting for     0.0007 sec
2127 Waiting for     0.0007 sec
2128 Waiting for     0.0711 sec
2129 Waiting for     0.0388 sec
2130 Waiting for     0.0007 sec
2131 Waiting for     0.0388 sec
2132 #OVERLAP evdw > 1d10   1.00000E+20
2133  #OVERLAPing residues             2
2134    2  27
2135  #OVERLAPing all corrected after             1  random generation
2136 #OVERLAP evdw after   9.82962E+03
2137 Waiting for     0.0007 sec
2138 #OVERLAP evdw > 1d10   1.00000E+20
2139  #OVERLAPing residues             2
2140    3  23
2141  #OVERLAPing all corrected after             1  random generation
2142 #OVERLAP evdw after   4.31070E+04
2143 Waiting for     0.0389 sec
2144 Waiting for     0.0008 sec
2145 Waiting for     0.0379 sec
2146 Waiting for     0.0008 sec
2147 Waiting for     0.0386 sec
2148 Waiting for     1.3775 sec
2149 Waiting for     0.0174 sec
2150 Waiting for     0.0007 sec
2151 Waiting for     0.0383 sec
2152 Waiting for     0.0008 sec
2153 #OVERLAP evdw > 1d10   1.00000E+20
2154  #OVERLAPing residues             2
2155    3  23
2156  #OVERLAPing all corrected after             3  random generation
2157 #OVERLAP evdw after   7.28805E+15
2158 Waiting for     0.0010 sec
2159 Waiting for     0.0007 sec
2160 Waiting for     0.0385 sec
2161 Waiting for     0.0426 sec
2162 Waiting for     0.0749 sec
2163 #OVERLAP evdw > 1d10   1.00000E+20
2164  #OVERLAPing residues             2
2165    2  20
2166  #OVERLAPing all corrected after             1  random generation
2167 #OVERLAP evdw after   3.42940E+08
2168 Waiting for     0.0390 sec
2169 Waiting for     0.0390 sec
2170 Waiting for     0.0696 sec
2171 Waiting for     2.4006 sec
2172 Waiting for     0.0007 sec
2173 Waiting for     0.0395 sec
2174 #OVERLAP evdw > 1d10   8.97936E+21
2175  #OVERLAPing residues             0
2176
2177  #OVERLAPing all corrected after             1  random generation
2178 #OVERLAP evdw after   8.97936E+21
2179 Waiting for     0.0393 sec
2180 Waiting for     0.0388 sec
2181 #OVERLAP evdw > 1d10   1.00000E+20
2182  #OVERLAPing residues             2
2183    4  14
2184  #OVERLAPing all corrected after             1  random generation
2185 #OVERLAP evdw after   5.44674E+06
2186 Waiting for     0.0007 sec
2187 Waiting for     0.0007 sec
2188 #OVERLAP evdw > 1d10   1.00000E+20
2189  #OVERLAPing residues             3
2190    9  25  10
2191  #OVERLAPing all corrected after             1  random generation
2192 #OVERLAP evdw after   7.92003E+15
2193 Waiting for     0.0438 sec
2194 #OVERLAP evdw > 1d10   1.00000E+20
2195  #OVERLAPing residues             4
2196    7  25   9  13
2197  #OVERLAPing all corrected after            15  random generation
2198 #OVERLAP evdw after   4.52540E+16
2199 Waiting for     0.0382 sec
2200 Waiting for     0.0393 sec
2201 Waiting for     0.0388 sec
2202 Waiting for     0.0383 sec
2203 Waiting for     0.0786 sec
2204 Waiting for     0.0027 sec
2205 #OVERLAP evdw > 1d10   1.00000E+20
2206  #OVERLAPing residues             4
2207    4  27   5  23
2208  #OVERLAPing all corrected after             1  random generation
2209 #OVERLAP evdw after   1.07138E+08
2210 Waiting for     0.0385 sec
2211 Waiting for     0.0393 sec
2212 Waiting for     1.5587 sec
2213 Waiting for     0.0383 sec
2214 #OVERLAP evdw > 1d10   1.00000E+20
2215  #OVERLAPing residues             4
2216    7  24   9  22
2217  #OVERLAPing all corrected after             2  random generation
2218 #OVERLAP evdw after   5.66192E+04
2219 Waiting for     0.0006 sec
2220 #OVERLAP evdw > 1d10   1.00000E+20
2221  #OVERLAPing residues             4
2222    9  25  24  27
2223  #OVERLAPing all corrected after             1  random generation
2224 #OVERLAP evdw after   4.24381E+11
2225 Waiting for     0.0397 sec
2226 Waiting for     0.0008 sec
2227 Waiting for     0.0008 sec
2228 Waiting for     0.0384 sec
2229 Waiting for     0.0383 sec
2230 Waiting for     0.0007 sec
2231 Waiting for     0.0008 sec
2232 Waiting for     0.0007 sec
2233 Waiting for     0.0384 sec
2234 Waiting for     0.0586 sec
2235 #OVERLAP evdw > 1d10   1.00000E+20
2236  #OVERLAPing residues             2
2237    9  25
2238  #OVERLAPing all corrected after             1  random generation
2239 #OVERLAP evdw after   1.48260E+12
2240 Waiting for     0.0383 sec
2241 Waiting for     0.6598 sec
2242 Waiting for     0.0007 sec
2243 Waiting for     0.0007 sec
2244 Waiting for     0.0385 sec
2245 Waiting for     0.0393 sec
2246 Waiting for     0.0007 sec
2247 Waiting for     0.0379 sec
2248 Waiting for     0.0380 sec
2249 Waiting for     0.0393 sec
2250 Waiting for     0.0952 sec
2251 Waiting for     0.0052 sec
2252 #OVERLAP evdw > 1d10   1.27203E+25
2253  #OVERLAPing residues             0
2254
2255  #OVERLAPing all corrected after             1  random generation
2256 #OVERLAP evdw after   1.27203E+25
2257 Waiting for     0.0385 sec
2258 Waiting for     0.0009 sec
2259 Waiting for     0.0007 sec
2260 #OVERLAP evdw > 1d10   1.00000E+20
2261  #OVERLAPing residues             4
2262    4  20  17  27
2263  #OVERLAPing all corrected after             1  random generation
2264 #OVERLAP evdw after   9.44047E+17
2265 Waiting for     0.0386 sec
2266 Waiting for     1.5294 sec
2267 #OVERLAP evdw > 1d10   8.27844E+20
2268  #OVERLAPing residues             0
2269
2270  #OVERLAPing all corrected after             1  random generation
2271 #OVERLAP evdw after   8.27844E+20
2272 Waiting for     0.0006 sec
2273 Waiting for     0.0385 sec
2274 #OVERLAP evdw > 1d10   1.00000E+20
2275  #OVERLAPing residues             2
2276    3  14
2277  #OVERLAPing all corrected after             1  random generation
2278 #OVERLAP evdw after   9.47495E+04
2279 Waiting for     0.0753 sec
2280 Waiting for     0.0393 sec
2281 Waiting for     0.0785 sec
2282 Waiting for     0.0008 sec
2283 Waiting for     0.0652 sec
2284 #OVERLAP evdw > 1d10   1.00000E+20
2285  #OVERLAPing residues             4
2286    4  13  22  25
2287  #OVERLAPing all corrected after             1  random generation
2288 #OVERLAP evdw after   3.34570E+11
2289 Waiting for     0.0381 sec
2290 #OVERLAP evdw > 1d10   1.00000E+20
2291  #OVERLAPing residues             2
2292    9  25
2293  #OVERLAPing all corrected after             1  random generation
2294 #OVERLAP evdw after   8.00858E+08
2295 Waiting for     0.0395 sec
2296 Waiting for     0.0385 sec
2297 Waiting for     0.0391 sec
2298 Waiting for     0.0008 sec
2299 #OVERLAP evdw > 1d10   1.00000E+20
2300  #OVERLAPing residues             2
2301   14  27
2302  #OVERLAPing all corrected after             1  random generation
2303 #OVERLAP evdw after   3.91596E+04
2304 Waiting for     0.0392 sec
2305 Waiting for     0.0475 sec
2306 Waiting for     2.1575 sec
2307 Waiting for     0.0087 sec
2308 Waiting for     0.0008 sec
2309 Waiting for     0.0380 sec
2310 Waiting for     0.0007 sec
2311 Waiting for     0.0395 sec
2312 #OVERLAP evdw > 1d10   1.00000E+20
2313  #OVERLAPing residues             2
2314   12  20
2315  #OVERLAPing all corrected after             1  random generation
2316 #OVERLAP evdw after   7.16075E+40
2317 Waiting for     0.0392 sec
2318 #OVERLAP evdw > 1d10   1.00000E+20
2319  #OVERLAPing residues             2
2320    9  11
2321  #OVERLAPing all corrected after             1  random generation
2322 #OVERLAP evdw after   2.92246E+07
2323 Waiting for     0.0531 sec
2324 Waiting for     0.0007 sec
2325 Waiting for     0.0389 sec
2326 Waiting for     0.0741 sec
2327 #OVERLAP evdw > 1d10   1.00000E+20
2328  #OVERLAPing residues             2
2329    7  13
2330  #OVERLAPing all corrected after             3  random generation
2331 #OVERLAP evdw after   6.11502E+13
2332 Waiting for     0.0382 sec
2333 #OVERLAP evdw > 1d10   1.00000E+20
2334  #OVERLAPing residues             2
2335    9  22
2336  #OVERLAPing all corrected after             2  random generation
2337 #OVERLAP evdw after   1.20442E+12
2338 Waiting for     0.0378 sec
2339 Waiting for     0.0464 sec
2340 Waiting for     0.0006 sec
2341  End of minim, proc           38 time     3399.959660000000     
2342 Processor  38 is finishing work.
2343  Total time    3435.747119000000       sec