-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB038 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 38 iseed(4)= 0 0 -26 -45798 ran_num 0.7254230976104736 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3309 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 1.2196 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 20 10 23 #OVERLAPing NOT all corrected 2 10 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0394 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 25 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.57657E+05 Waiting for 0.0379 sec Waiting for 0.0394 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0728 sec Waiting for 0.0384 sec Waiting for 0.0536 sec Waiting for 0.0391 sec Waiting for 0.0593 sec Waiting for 0.0386 sec Waiting for 0.0386 sec Waiting for 0.0519 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 26 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.01387E+06 Waiting for 0.0455 sec Waiting for 0.0446 sec Waiting for 0.0260 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 7.77555E+10 Waiting for 0.0379 sec Waiting for 0.0682 sec Waiting for 0.0385 sec Waiting for 0.1707 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.63486E+02 Waiting for 0.0100 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.25505E+09 Waiting for 0.0617 sec Waiting for 0.0813 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 25 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.45189E+08 Waiting for 0.0013 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31131E+09 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.20371E+34 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 20 random generation #OVERLAP evdw after 2.63694E+08 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0393 sec Waiting for 0.9347 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34264E+01 Waiting for 0.0360 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 17 7 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74029E+29 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0117 sec Waiting for 0.0401 sec Waiting for 0.0611 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.49432E+04 Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.83299E+10 Waiting for 0.0276 sec Waiting for 0.0008 sec Waiting for 0.9332 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71039E+10 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43608E+44 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 23 8 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.78977E+22 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.61662E+09 Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0746 sec Waiting for 0.0509 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.08737E+02 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0206 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0379 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.78925E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.78925E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.12120E+16 Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.78148E+01 Waiting for 0.0006 sec Waiting for 0.0488 sec Waiting for 0.0409 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89280E+01 Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0855 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.32357E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.90217E+05 Waiting for 0.0399 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.90521E+13 Waiting for 0.0008 sec Waiting for 0.0395 sec Waiting for 0.0514 sec Waiting for 0.0394 sec Waiting for 0.0773 sec Waiting for 0.3882 sec Waiting for 0.0006 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.20363E+07 Waiting for 0.0186 sec Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 3.28178E+08 Waiting for 0.0976 sec Waiting for 0.0235 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 26 7 25 13 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.40499E+14 Waiting for 0.0397 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 8 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.98862E+07 Waiting for 0.0207 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 437 random generation #OVERLAP evdw after 1.74924E+13 Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70639E+04 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.43739E+11 Waiting for 0.0393 sec Waiting for 0.0009 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.82690E+08 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0395 sec Waiting for 0.0396 sec Waiting for 1.3349 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.95018E+14 Waiting for 0.0728 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.62800E+04 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.16596E+07 Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.17443E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.17443E+20 Waiting for 0.0632 sec Waiting for 0.0494 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0386 sec Waiting for 0.0723 sec Waiting for 0.7299 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.93615E+06 Waiting for 0.0388 sec Waiting for 0.0388 sec Waiting for 0.0336 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.63861E+12 Waiting for 0.0393 sec Waiting for 0.0409 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.13194E+20 Waiting for 0.0382 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.86449E+13 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07689E+02 Waiting for 0.0017 sec Waiting for 0.3675 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 3.22553E+17 Waiting for 0.0397 sec Waiting for 0.0398 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0066 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.59519E+09 Waiting for 0.0390 sec Waiting for 0.1090 sec Waiting for 0.0399 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 16 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74094E+08 Waiting for 0.0390 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81315E+07 Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.94132E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.94132E+28 Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 22 5 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.89654E+10 Waiting for 0.0589 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.09265E+24 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.02174E+24 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 7 random generation #OVERLAP evdw after 1.23438E+14 Waiting for 0.0384 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.8483 sec Waiting for 0.0214 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0729 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.08572E+02 Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.00020E+06 Waiting for 0.0404 sec Waiting for 0.0397 sec Waiting for 0.0689 sec Waiting for 0.4869 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33706E+03 Waiting for 0.0054 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.48059E+16 Waiting for 0.0560 sec Waiting for 0.0397 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 24 9 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.29163E+12 Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 18 5 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.35584E+28 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12232E+06 Waiting for 1.0802 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.72918E+12 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 5 17 9 25 11 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.97227E+09 Waiting for 0.0384 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 27 5 #OVERLAPing all corrected after 17 random generation #OVERLAP evdw after 5.45848E+14 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.19662E+05 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.90312E+09 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18604E+04 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06126E+04 Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.40975E+11 Waiting for 0.0661 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 0.5490 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0701 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.10978E+03 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0383 sec Waiting for 0.0388 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 1.6057 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.80448E+10 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.70987E+13 Waiting for 0.0398 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.04643E+11 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0113 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.9993 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.55793E+25 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0419 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.02202E+01 Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 11 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.34388E+02 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.24799E+05 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 25 8 #OVERLAPing all corrected after 22 random generation #OVERLAP evdw after 3.54790E+38 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0526 sec Waiting for 0.0647 sec Waiting for 0.0379 sec Waiting for 0.0388 sec Waiting for 0.0396 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 19 15 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.43783E+09 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.38882E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38882E+24 Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.06796E+35 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06796E+35 Waiting for 0.0421 sec Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0396 sec Waiting for 0.9853 sec Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 17 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00063E+11 Waiting for 0.0386 sec Waiting for 0.0145 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 11 23 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 3.91770E+28 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36669E+02 Waiting for 0.0653 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.75381E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing NOT all corrected 2 12 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.13232E+07 Waiting for 0.0388 sec Waiting for 0.0600 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50275E+05 Waiting for 0.0387 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0455 sec Waiting for 1.3081 sec Waiting for 0.0007 sec Waiting for 0.0475 sec Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.11392E+07 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.10617E+07 Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 1.7172 sec Waiting for 0.0022 sec Waiting for 0.0387 sec Waiting for 0.0389 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54676E+15 Waiting for 0.0391 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0409 sec Waiting for 0.0384 sec Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 1.9006 sec Waiting for 0.0383 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.25413E+25 Waiting for 0.0006 sec Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.57938E+13 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0402 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 1.7749 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0956 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32260E+16 Waiting for 0.0197 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 25 7 27 8 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 5.72267E+21 Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0398 sec Waiting for 0.9495 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.45701E+13 Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.12016E+02 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.69821E+10 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 13 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.16500E+16 Waiting for 0.0381 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 8 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.42446E+05 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.68166E+05 Waiting for 0.0379 sec Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0010 sec Waiting for 1.8097 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.69309E+05 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.96460E+08 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0297 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.69706E+08 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.89145E+08 Waiting for 0.0445 sec Waiting for 0.0007 sec Waiting for 0.0315 sec Waiting for 1.6655 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.02803E+10 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 6 26 7 27 8 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 6.67661E+16 Waiting for 0.0393 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 3.69673E+24 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.69673E+24 Waiting for 0.0395 sec Waiting for 0.0044 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0381 sec Waiting for 1.6151 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.05282E+16 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.33087E+06 Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 5 17 14 #OVERLAPing NOT all corrected 3 5 17 6 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0025 sec Waiting for 0.0565 sec Waiting for 0.0314 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.83299E+01 Waiting for 0.0398 sec Waiting for 0.0388 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.73981E+08 Waiting for 0.0391 sec Waiting for 1.7382 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.92109E+14 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0380 sec Waiting for 0.0392 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.26676E+23 Waiting for 0.0388 sec Waiting for 0.0385 sec Waiting for 0.0361 sec Waiting for 0.4300 sec Waiting for 0.0101 sec Waiting for 0.0390 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48205E+04 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50163E+00 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0419 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.29528E+03 Waiting for 0.0007 sec Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35165E+17 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0401 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.34184E+02 Waiting for 0.0198 sec Waiting for 0.0659 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23780E+12 Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.09273E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 9 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.74504E+05 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 8 28 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.50509E+12 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.0390 sec Waiting for 0.0395 sec Waiting for 0.0382 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.31937E+18 Waiting for 0.1160 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 2 11 27 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23497E+07 Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.15791E+10 Waiting for 0.0007 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 7 20 8 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 8.12838E+15 Waiting for 0.0651 sec Waiting for 0.0380 sec Waiting for 0.0604 sec Waiting for 1.5309 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing NOT all corrected 2 5 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.86985E+10 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0379 sec Waiting for 0.0391 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0591 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.2870 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0521 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.50636E+08 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 17 5 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.50562E+11 Waiting for 0.0389 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 18 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.97001E+22 Waiting for 0.0007 sec Waiting for 0.0009 sec Waiting for 0.0007 sec Waiting for 0.0506 sec Waiting for 0.0383 sec Waiting for 0.0477 sec Waiting for 0.0679 sec Waiting for 0.0391 sec Waiting for 0.0382 sec Waiting for 0.0401 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 12 29 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 1.02766E+12 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00027E+09 Waiting for 0.0442 sec Waiting for 0.0387 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0389 sec Waiting for 0.0095 sec Waiting for 0.0389 sec Waiting for 0.8342 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 25 11 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.00606E+07 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.71331E+04 Waiting for 0.0396 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 10 27 #OVERLAPing NOT all corrected 2 10 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0408 sec Waiting for 0.0539 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 22 25 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.13787E+16 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06920E+12 Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.46810E+07 Waiting for 0.0386 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 27 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 5.29980E+23 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.67106E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.67106E+20 Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.8563 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.86685E+10 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.66765E+05 Waiting for 0.0700 sec Waiting for 0.8869 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 29 8 28 #OVERLAPing NOT all corrected 2 8 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0286 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 23 25 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.32938E+10 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 24 6 27 #OVERLAPing all corrected after 144 random generation #OVERLAP evdw after 4.67921E+21 Waiting for 0.0007 sec Waiting for 0.0724 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.18481E+07 Waiting for 0.0665 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.2039 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.32848E+02 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 28 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.89812E+24 Waiting for 0.0386 sec Waiting for 0.0133 sec Waiting for 0.0395 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.95966E+08 Waiting for 0.0399 sec Waiting for 0.0382 sec Waiting for 0.0627 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 7 28 29 10 14 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0524 sec Waiting for 1.1099 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 6 27 #OVERLAPing all corrected after 19 random generation #OVERLAP evdw after 3.93057E+13 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 25 random generation #OVERLAP evdw after 1.24361E+15 Waiting for 0.0008 sec Waiting for 0.0632 sec Waiting for 0.0520 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.47686E+02 Waiting for 0.0382 sec Waiting for 0.0391 sec Waiting for 0.0404 sec Waiting for 1.5152 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.04262E+10 Waiting for 0.0400 sec Waiting for 0.0386 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 14 9 15 11 17 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.91710E+09 Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.55066E+01 Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 19 12 25 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.35996E+10 Waiting for 0.0397 sec Waiting for 0.0394 sec Waiting for 0.0385 sec Waiting for 0.0400 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 7 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.43044E+03 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 1.5605 sec Waiting for 0.0257 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 108 random generation #OVERLAP evdw after 4.07667E+14 Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.21453E+08 Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 6 25 7 26 9 27 29 #OVERLAPing NOT all corrected 2 6 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0385 sec Waiting for 0.0739 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14603E+04 Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 8 23 9 24 13 19 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 8.21865E+11 Waiting for 0.0496 sec Waiting for 0.0382 sec Waiting for 0.0382 sec Waiting for 1.7236 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.69132E+05 Waiting for 0.0182 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71313E+17 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.66075E+07 Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 0.0451 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 6 25 14 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.09396E+15 Waiting for 0.0389 sec Waiting for 0.0720 sec Waiting for 0.0386 sec Waiting for 0.0382 sec Waiting for 0.0380 sec Waiting for 0.0811 sec Waiting for 1.6492 sec Waiting for 0.0073 sec Waiting for 0.0666 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0047 sec Waiting for 0.0353 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.88135E+05 Waiting for 0.0394 sec Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0035 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 17 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.06558E+02 Waiting for 0.0046 sec Waiting for 0.0008 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.80537E+05 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.18370E+08 Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0084 sec Waiting for 0.0386 sec Waiting for 0.9101 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 12 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46962E+06 Waiting for 0.0008 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 15 8 23 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.57765E+10 Waiting for 0.0385 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.66728E+04 Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 22 6 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.58848E+16 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 1.4044 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 26 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52623E+11 Waiting for 0.0380 sec Waiting for 0.0482 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.34703E+07 Waiting for 0.0395 sec Waiting for 0.0071 sec Waiting for 0.0501 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0390 sec Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 2.54673E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.54673E+20 Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 10 25 11 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 1.56491E+26 Waiting for 0.0232 sec Waiting for 0.0007 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.44520E+15 Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 26 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36333E+12 Waiting for 0.0400 sec Waiting for 0.0041 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 7.47163E+38 Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 17 19 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.12806E+04 Waiting for 0.0393 sec Waiting for 0.0564 sec Waiting for 0.0388 sec Waiting for 0.0627 sec Waiting for 2.1550 sec Waiting for 0.0008 sec Waiting for 0.0385 sec Waiting for 0.0383 sec Waiting for 0.0493 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.14329E+09 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0400 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.39076E+03 Waiting for 0.0304 sec Waiting for 1.3383 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.31580E+26 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.31580E+26 Waiting for 0.0387 sec Waiting for 0.0708 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62808E+13 Waiting for 0.0008 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.71103E+07 Waiting for 0.0777 sec Waiting for 0.0779 sec Waiting for 0.0008 sec Waiting for 0.0422 sec Waiting for 1.2772 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0634 sec Waiting for 0.0391 sec Waiting for 0.0602 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0487 sec Waiting for 0.0392 sec Waiting for 0.0338 sec Waiting for 0.0384 sec Waiting for 0.0382 sec Waiting for 2.0699 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 6.90711E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.90711E+21 Waiting for 0.0379 sec Waiting for 0.0740 sec #OVERLAP evdw > 1d10 4.94464E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.94464E+20 Waiting for 0.0378 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.17188E+08 Waiting for 0.0387 sec Waiting for 0.0397 sec Waiting for 0.0689 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.21020E+17 Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 25 14 22 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 1.86838E+18 Waiting for 0.0006 sec Waiting for 0.0394 sec Waiting for 2.2464 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.18917E+10 Waiting for 0.0619 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.65825E+15 Waiting for 0.0008 sec Waiting for 0.0460 sec Waiting for 0.0010 sec Waiting for 0.0080 sec Waiting for 0.0385 sec Waiting for 0.0377 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 17 18 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.48900E+21 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.45821E+06 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 16 random generation #OVERLAP evdw after 1.14529E+13 Waiting for 0.0417 sec Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 0.7690 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing NOT all corrected 2 5 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0185 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 2.11789E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11789E+23 Waiting for 0.0381 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11826E+14 Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 17 19 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0388 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.43045E+06 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 2.5604 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.13744E+11 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 9.60573E+14 Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 26 8 27 28 24 #OVERLAPing NOT all corrected 2 8 27 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.23699E+16 Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 16 4 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.25439E+09 Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 28 16 29 #OVERLAPing NOT all corrected 2 7 28 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 3.46108E+16 Waiting for 0.0380 sec Waiting for 0.0394 sec Waiting for 0.0632 sec Waiting for 0.0381 sec Waiting for 1.3283 sec Waiting for 0.0007 sec Waiting for 0.0566 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.31818E+01 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 29 25 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.15989E+03 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.50893E+02 Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0398 sec Waiting for 0.0149 sec Waiting for 0.0661 sec Waiting for 1.1336 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 2.97787E+28 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.97787E+28 Waiting for 0.0387 sec Waiting for 0.0386 sec Waiting for 0.0937 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.64083E+05 Waiting for 0.0007 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.81820E+07 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 7 15 23 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 8.49630E+10 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 19 6 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.95934E+26 Waiting for 0.0385 sec Waiting for 0.0385 sec Waiting for 0.0390 sec Waiting for 0.0396 sec Waiting for 0.0389 sec Waiting for 2.5787 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.40984E+12 Waiting for 0.0008 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22314E+05 Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.22777E+05 Waiting for 0.0333 sec Waiting for 0.0397 sec Waiting for 0.0402 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 2.5792 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0711 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.82962E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.31070E+04 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 0.0386 sec Waiting for 1.3775 sec Waiting for 0.0174 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.28805E+15 Waiting for 0.0010 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0426 sec Waiting for 0.0749 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.42940E+08 Waiting for 0.0390 sec Waiting for 0.0390 sec Waiting for 0.0696 sec Waiting for 2.4006 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 8.97936E+21 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.97936E+21 Waiting for 0.0393 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.44674E+06 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 10 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.92003E+15 Waiting for 0.0438 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 25 9 13 #OVERLAPing all corrected after 15 random generation #OVERLAP evdw after 4.52540E+16 Waiting for 0.0382 sec Waiting for 0.0393 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0786 sec Waiting for 0.0027 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 27 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07138E+08 Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 1.5587 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.66192E+04 Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 25 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.24381E+11 Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0384 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0586 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48260E+12 Waiting for 0.0383 sec Waiting for 0.6598 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0380 sec Waiting for 0.0393 sec Waiting for 0.0952 sec Waiting for 0.0052 sec #OVERLAP evdw > 1d10 1.27203E+25 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.27203E+25 Waiting for 0.0385 sec Waiting for 0.0009 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 20 17 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.44047E+17 Waiting for 0.0386 sec Waiting for 1.5294 sec #OVERLAP evdw > 1d10 8.27844E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.27844E+20 Waiting for 0.0006 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.47495E+04 Waiting for 0.0753 sec Waiting for 0.0393 sec Waiting for 0.0785 sec Waiting for 0.0008 sec Waiting for 0.0652 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.34570E+11 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.00858E+08 Waiting for 0.0395 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.91596E+04 Waiting for 0.0392 sec Waiting for 0.0475 sec Waiting for 2.1575 sec Waiting for 0.0087 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.16075E+40 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92246E+07 Waiting for 0.0531 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0741 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 13 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 6.11502E+13 Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.20442E+12 Waiting for 0.0378 sec Waiting for 0.0464 sec Waiting for 0.0006 sec End of minim, proc 38 time 3399.959660000000 Processor 38 is finishing work. Total time 3435.747119000000 sec