added source code
[unres.git] / examples / unres / CSA / CASP5 / CSA / run1 / output / 1fsd_CASP5.out_GB036
1 --------------------------------------------------------------------------------
2                               FILE ASSIGNMENT
3 --------------------------------------------------------------------------------
4  Input file                      : 1fsd_CASP5.inp
5  Output file                     : 1fsd_CASP5.out_GB036
6
7  Sidechain potential file        : /users/adam/UNRES/PARAM/scinter_GB.parm
8  SCp potential file              : /users/adam/UNRES/PARAM/scp.parm
9  Electrostatic potential file    : /users/adam/UNRES/PARAM/electr_631Gdp.parm
10  Cumulant coefficient file       : 
11  /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c
12  Torsional parameter file        : /users/adam/UNRES/PARAM/torsion_631Gdp.parm
13  Double torsional parameter file : 
14  /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm
15  Bending parameter file          : /users/adam/UNRES/PARAM/thetaml.5parm
16  Rotamer parameter file          : /users/adam/UNRES/PARAM/scgauss.parm
17  Threading database              : /users/adam/UNRES/PARAM/patterns.cart
18 --------------------------------------------------------------------------------
19  ### LAST MODIFIED  7/31/03 10:23PM by czarek
20  ++++ Compile info ++++
21  Version 2.0 build 1566
22  compiled Thu Aug 28 03:23:43 2003
23  compiled by czarek@scheraga2
24  OS name:    Linux 
25  OS release: 2.4.20-18.7smp 
26  OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 
27  flags:
28  INSTALL_DIR = /usr/local/mpich-1.2.0
29  FC= pgf90
30  OPT =  -fast -pc 64 -tp p6  \
31  -Minline=name:scalar2,scalar,transpose2,matvec2...
32  OPT1 = -C -g -fast -pc 64 -tp p6 
33  FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include 
34  FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include
35  BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe
36  LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich 
37  CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI 
38  ARCH = LINUX
39  PP = /lib/cpp -P
40  objectCSA = unres_CSA.o arcos.o cartprint.o cha...
41  ++++ End of compile info ++++
42  ntortyp            3
43
44 Potential is GB , exponents are   6 12
45 Random seed:             -44865.              -44865
46  MPI: node=            36  iseed(4)=             0            0          -25 
47        -21604
48  ran_num   0.8933510184288025     
49 RMSDBC =        3.0
50 RMSDBC1 =        0.5
51 RMSDBC1MAX =        1.5
52 DRMS    =        0.1
53 RMSDBCM =        3.0
54 Time limit (min):      60.0
55
56 ********************************************************************************
57                     Options in energy minimization:
58 ********************************************************************************
59 MaxMin: 2000 MaxFun: 5000 TolF:   1.00000E-02 RTolF:   1.00000E-04
60  NCONF_IN            0
61 Weights of energy terms:
62  Wsc:    1.000 Wscp:   1.549 Welec:    0.200 Wel_loc   1.511 Wstrain:    1.000
63
64  Wtor:    1.705 Wtor_d:    1.244 Wang:    1.006 Wscloc:    0.068 Wcorr:    0.916
65
66  Wcorr5:    0.006 Wcorr6:    0.023 Wturn3:    2.008 Wturn4:    0.053 Wturn6:    0.053
67
68
69 Hydrogen-bonding correlation between contact pairs of peptide groups
70
71 Scaling factor of 1,4 SC-p interactions:   0.400
72 General scaling factor of SC-p interactions:   1.000
73  ns=            0  iss:
74 Boundaries in phi angle sampling:
75 D      1    -180.0     180.0
76 GLN    2    -180.0     180.0
77 GLN    3    -180.0     180.0
78 TYR    4    -180.0     180.0
79 THR    5    -180.0     180.0
80 ALA    6    -180.0     180.0
81 LYS    7    -180.0     180.0
82 ILE    8    -180.0     180.0
83 LYS    9    -180.0     180.0
84 GLY   10    -180.0     180.0
85 ARG   11    -180.0     180.0
86 THR   12    -180.0     180.0
87 PHE   13    -180.0     180.0
88 ARG   14    -180.0     180.0
89 ASN   15    -180.0     180.0
90 GLU   16    -180.0     180.0
91 LYS   17    -180.0     180.0
92 GLU   18    -180.0     180.0
93 LEU   19    -180.0     180.0
94 ARG   20    -180.0     180.0
95 ASP   21    -180.0     180.0
96 PHE   22    -180.0     180.0
97 ILE   23    -180.0     180.0
98 GLU   24    -180.0     180.0
99 LYS   25    -180.0     180.0
100 PHE   26    -180.0     180.0
101 LYS   27    -180.0     180.0
102 GLY   28    -180.0     180.0
103 ARG   29    -180.0     180.0
104 D     30    -180.0     180.0
105  NZ_START=            2  NZ_END=           29
106  IZ_SC=            0
107
108 Geometry of the virtual chain.
109   Res       Theta       Phi       Dsc     Alpha      Omega
110 D     1     0.000     0.000     0.000     0.000     0.000
111 GLN   2     0.000     0.000     2.240     0.000     0.000
112 GLN   3     0.000     0.000     2.240     0.000     0.000
113 TYR   4     0.000     0.000     2.484     0.000     0.000
114 THR   5     0.000     0.000     1.393     0.000     0.000
115 ALA   6     0.000     0.000     0.743     0.000     0.000
116 LYS   7     0.000     0.000     2.541     0.000     0.000
117 ILE   8     0.000     0.000     1.776     0.000     0.000
118 LYS   9     0.000     0.000     2.541     0.000     0.000
119 GLY  10     0.000     0.000     0.000     0.000     0.000
120 ARG  11     0.000     0.000     3.020     0.000     0.000
121 THR  12     0.000     0.000     1.393     0.000     0.000
122 PHE  13     0.000     0.000     2.299     0.000     0.000
123 ARG  14     0.000     0.000     3.020     0.000     0.000
124 ASN  15     0.000     0.000     1.684     0.000     0.000
125 GLU  16     0.000     0.000     2.254     0.000     0.000
126 LYS  17     0.000     0.000     2.541     0.000     0.000
127 GLU  18     0.000     0.000     2.254     0.000     0.000
128 LEU  19     0.000     0.000     1.939     0.000     0.000
129 ARG  20     0.000     0.000     3.020     0.000     0.000
130 ASP  21     0.000     0.000     1.709     0.000     0.000
131 PHE  22     0.000     0.000     2.299     0.000     0.000
132 ILE  23     0.000     0.000     1.776     0.000     0.000
133 GLU  24     0.000     0.000     2.254     0.000     0.000
134 LYS  25     0.000     0.000     2.541     0.000     0.000
135 PHE  26     0.000     0.000     2.299     0.000     0.000
136 LYS  27     0.000     0.000     2.541     0.000     0.000
137 GLY  28     0.000     0.000     0.000     0.000     0.000
138 ARG  29     0.000     0.000     3.020     0.000     0.000
139 D    30     0.000     0.000     0.000     0.000     0.000
140 CSA calculations calculation.
141
142 Conformations will be energy-minimized.
143 ********************************************************************************
144
145 Waiting for     1.3310 sec
146 Waiting for     0.0006 sec
147 Waiting for     0.0385 sec
148 Waiting for     0.0480 sec
149 Waiting for     0.0386 sec
150 Waiting for     0.0385 sec
151 Waiting for     1.2195 sec
152 #OVERLAP evdw > 1d10   1.00000E+20
153  #OVERLAPing residues             2
154    5  17
155  #OVERLAPing all corrected after            11  random generation
156 #OVERLAP evdw after   1.56519E+14
157 Waiting for     0.0389 sec
158 Waiting for     0.0007 sec
159 Waiting for     0.0386 sec
160 Waiting for     0.0008 sec
161 Waiting for     0.0390 sec
162 Waiting for     0.0387 sec
163 Waiting for     0.0394 sec
164 #OVERLAP evdw > 1d10   1.00000E+20
165  #OVERLAPing residues             4
166    2   9   4  20
167  #OVERLAPing all corrected after             2  random generation
168 #OVERLAP evdw after   3.97338E+08
169 Waiting for     0.0390 sec
170 #OVERLAP evdw > 1d10   1.00000E+20
171  #OVERLAPing residues             2
172    4  15
173  #OVERLAPing all corrected after             2  random generation
174 #OVERLAP evdw after   9.41525E+11
175 Waiting for     0.0769 sec
176 Waiting for     0.0390 sec
177 Waiting for     0.0397 sec
178 Waiting for     0.0386 sec
179 Waiting for     0.0378 sec
180 #OVERLAP evdw > 1d10   1.00000E+20
181  #OVERLAPing residues             3
182    2  29   4
183  #OVERLAPing all corrected after             1  random generation
184 #OVERLAP evdw after   1.19018E+54
185 Waiting for     0.0415 sec
186 Waiting for     0.0400 sec
187 Waiting for     0.0382 sec
188 Waiting for     0.0322 sec
189 Waiting for     0.0397 sec
190 Waiting for     0.0389 sec
191 Waiting for     0.8615 sec
192 Waiting for     0.0007 sec
193 Waiting for     0.0382 sec
194 Waiting for     0.0442 sec
195 #OVERLAP evdw > 1d10   1.00000E+20
196  #OVERLAPing residues             4
197    9  13  16  25
198  #OVERLAPing all corrected after             1  random generation
199 #OVERLAP evdw after   9.91561E+05
200 Waiting for     0.0379 sec
201 #OVERLAP evdw > 1d10   1.00000E+20
202  #OVERLAPing residues             5
203    4  21   7  25  18
204  #OVERLAPing all corrected after             1  random generation
205 #OVERLAP evdw after   5.50086E+15
206 Waiting for     0.0462 sec
207 Waiting for     0.0413 sec
208 Waiting for     0.0390 sec
209 Waiting for     0.0382 sec
210 Waiting for     0.0155 sec
211 #OVERLAP evdw > 1d10   1.00000E+20
212  #OVERLAPing residues             2
213    7  25
214  #OVERLAPing all corrected after           103  random generation
215 #OVERLAP evdw after   1.70219E+47
216 Waiting for     0.0390 sec
217 #OVERLAP evdw > 1d10   1.00000E+20
218  #OVERLAPing residues             2
219    8  25
220  #OVERLAPing all corrected after             1  random generation
221 #OVERLAP evdw after   1.35666E+28
222 Waiting for     0.0383 sec
223 Waiting for     0.0008 sec
224 Waiting for     0.0007 sec
225 Waiting for     0.0381 sec
226 Waiting for     0.0007 sec
227 Waiting for     0.0430 sec
228 Waiting for     0.0396 sec
229 #OVERLAP evdw > 1d10   1.00000E+20
230  #OVERLAPing residues             2
231   11  13
232  #OVERLAPing all corrected after             1  random generation
233 #OVERLAP evdw after   2.52976E+03
234 Waiting for     0.0395 sec
235 Waiting for     0.0128 sec
236 Waiting for     0.0399 sec
237 Waiting for     0.0392 sec
238 Waiting for     0.0007 sec
239 Waiting for     0.0379 sec
240 #OVERLAP evdw > 1d10   1.00000E+20
241  #OVERLAPing residues             2
242    7  17
243  #OVERLAPing all corrected after            13  random generation
244 #OVERLAP evdw after   1.50630E+08
245 Waiting for     0.0007 sec
246 #OVERLAP evdw > 1d10   1.00000E+20
247  #OVERLAPing residues             2
248    7  17
249  #OVERLAPing all corrected after             1  random generation
250 #OVERLAP evdw after   1.82533E+08
251 Waiting for     0.0399 sec
252 Waiting for     0.0007 sec
253 #OVERLAP evdw > 1d10   1.00000E+20
254  #OVERLAPing residues             2
255   11  20
256  #OVERLAPing all corrected after             1  random generation
257 #OVERLAP evdw after   1.07166E+08
258 Waiting for     0.0393 sec
259 Waiting for     0.0185 sec
260 Waiting for     0.4987 sec
261 Waiting for     0.0007 sec
262 #OVERLAP evdw > 1d10   1.00000E+20
263  #OVERLAPing residues             2
264    8  26
265  #OVERLAPing all corrected after             1  random generation
266 #OVERLAP evdw after   1.88673E+01
267 Waiting for     0.0395 sec
268 Waiting for     0.0483 sec
269 #OVERLAP evdw > 1d10   1.00000E+20
270  #OVERLAPing residues             4
271    7  16   8  17
272  #OVERLAPing all corrected after            10  random generation
273 #OVERLAP evdw after   3.18858E+16
274 Waiting for     0.0008 sec
275 #OVERLAP evdw > 1d10   1.00000E+20
276  #OVERLAPing residues             2
277    5  23
278  #OVERLAPing NOT all corrected             2
279    5  23
280 #OVERLAP evdw after   1.00000E+20
281 Waiting for     0.0069 sec
282 #OVERLAP evdw > 1d10   1.00000E+20
283  #OVERLAPing residues             2
284    3  20
285  #OVERLAPing all corrected after             1  random generation
286 #OVERLAP evdw after   2.36947E+12
287 Waiting for     0.0008 sec
288 #OVERLAP evdw > 1d10   1.00000E+20
289  #OVERLAPing residues             2
290    9  25
291  #OVERLAPing all corrected after             2  random generation
292 #OVERLAP evdw after   1.85651E+06
293 Waiting for     0.0008 sec
294 Waiting for     0.0392 sec
295 #OVERLAP evdw > 1d10   1.00000E+20
296  #OVERLAPing residues             2
297    7  24
298  #OVERLAPing all corrected after             1  random generation
299 #OVERLAP evdw after   1.36181E+08
300 Waiting for     0.0513 sec
301 Waiting for     0.0389 sec
302 Waiting for     0.0607 sec
303 Waiting for     0.0446 sec
304 Waiting for     1.1189 sec
305 Waiting for     0.0006 sec
306 #OVERLAP evdw > 1d10   1.00000E+20
307  #OVERLAPing residues             2
308    4   7
309  #OVERLAPing all corrected after             1  random generation
310 #OVERLAP evdw after   1.53607E+02
311 Waiting for     0.0399 sec
312 Waiting for     0.0384 sec
313 Waiting for     0.0379 sec
314 Waiting for     0.0398 sec
315 Waiting for     0.0387 sec
316 Waiting for     0.0395 sec
317 Waiting for     0.0206 sec
318 #OVERLAP evdw > 1d10   1.00000E+20
319  #OVERLAPing residues             2
320   13  23
321  #OVERLAPing all corrected after             1  random generation
322 #OVERLAP evdw after   2.68238E+13
323 Waiting for     0.0007 sec
324 Waiting for     0.0394 sec
325 #OVERLAP evdw > 1d10   1.00000E+20
326  #OVERLAPing residues             2
327    4   8
328  #OVERLAPing all corrected after             1  random generation
329 #OVERLAP evdw after  -4.58170E+01
330 Waiting for     0.0387 sec
331 Waiting for     0.9619 sec
332 Waiting for     0.0008 sec
333 #OVERLAP evdw > 1d10   1.00000E+20
334  #OVERLAPing residues             4
335    9  27  11  20
336  #OVERLAPing all corrected after             3  random generation
337 #OVERLAP evdw after   1.35675E+22
338 Waiting for     0.0381 sec
339 #OVERLAP evdw > 1d10   1.00000E+20
340  #OVERLAPing residues             2
341   11  29
342  #OVERLAPing all corrected after             1  random generation
343 #OVERLAP evdw after   1.62625E+02
344 Waiting for     0.0386 sec
345 Waiting for     0.0007 sec
346 Waiting for     0.0279 sec
347 Waiting for     0.0389 sec
348 Waiting for     0.0455 sec
349 Waiting for     0.0007 sec
350 Waiting for     0.0007 sec
351 Waiting for     0.0398 sec
352 Waiting for     0.0007 sec
353 Waiting for     0.0007 sec
354 Waiting for     0.0008 sec
355 Waiting for     0.0396 sec
356 Waiting for     0.0482 sec
357 Waiting for     0.0401 sec
358 Waiting for     0.0186 sec
359 Waiting for     0.0515 sec
360 Waiting for     0.0007 sec
361 Waiting for     0.0392 sec
362 #OVERLAP evdw > 1d10   1.00000E+20
363  #OVERLAPing residues             2
364    5  22
365  #OVERLAPing all corrected after             1  random generation
366 #OVERLAP evdw after   1.01041E+19
367 Waiting for     0.0395 sec
368 Waiting for     0.0121 sec
369 #OVERLAP evdw > 1d10   1.00000E+20
370  #OVERLAPing residues             2
371    5  25
372  #OVERLAPing all corrected after             8  random generation
373 #OVERLAP evdw after   4.93123E+07
374 Waiting for     0.0397 sec
375 #OVERLAP evdw > 1d10   1.00000E+20
376  #OVERLAPing residues             2
377    9  17
378  #OVERLAPing all corrected after             1  random generation
379 #OVERLAP evdw after   6.00188E+09
380 Waiting for     0.0391 sec
381 Waiting for     0.0386 sec
382 Waiting for     0.0681 sec
383 #OVERLAP evdw > 1d10   1.00000E+20
384  #OVERLAPing residues             6
385    7  22  12  27  13  26
386  #OVERLAPing all corrected after             1  random generation
387 #OVERLAP evdw after   1.48127E+11
388 Waiting for     0.0383 sec
389 Waiting for     0.6534 sec
390 #OVERLAP evdw > 1d10   1.00000E+20
391  #OVERLAPing residues             2
392   14  17
393  #OVERLAPing all corrected after             1  random generation
394 #OVERLAP evdw after   5.43775E+03
395 Waiting for     0.0008 sec
396 Waiting for     0.0007 sec
397 Waiting for     0.0383 sec
398 Waiting for     0.0007 sec
399 Waiting for     0.1013 sec
400 #OVERLAP evdw > 1d10   1.00000E+20
401  #OVERLAPing residues             2
402    9  27
403  #OVERLAPing all corrected after            38  random generation
404 #OVERLAP evdw after   2.04802E+22
405 Waiting for     0.0008 sec
406 Waiting for     0.0388 sec
407 Waiting for     0.0007 sec
408 Waiting for     0.0008 sec
409 Waiting for     0.0008 sec
410 Waiting for     0.0656 sec
411 #OVERLAP evdw > 1d10   1.00000E+20
412  #OVERLAPing residues             2
413   17  25
414  #OVERLAPing all corrected after             1  random generation
415 #OVERLAP evdw after   2.44260E+17
416 Waiting for     0.0389 sec
417 Waiting for     0.0008 sec
418 Waiting for     0.0389 sec
419 Waiting for     0.0752 sec
420 Waiting for     0.0380 sec
421 Waiting for     0.0007 sec
422 Waiting for     0.0010 sec
423 Waiting for     0.0008 sec
424 Waiting for     0.0381 sec
425 Waiting for     0.0007 sec
426 Waiting for     0.0386 sec
427 #OVERLAP evdw > 1d10   1.00000E+20
428  #OVERLAPing residues             5
429    9  28  29  11  27
430  #OVERLAPing all corrected after             1  random generation
431 #OVERLAP evdw after   6.85287E+26
432 Waiting for     0.0396 sec
433 #OVERLAP evdw > 1d10   1.00000E+20
434  #OVERLAPing residues             2
435   23  27
436  #OVERLAPing all corrected after             3  random generation
437 #OVERLAP evdw after   9.52487E+18
438 Waiting for     0.0007 sec
439 #OVERLAP evdw > 1d10   1.00000E+20
440  #OVERLAPing residues             2
441    9  17
442  #OVERLAPing all corrected after             1  random generation
443 #OVERLAP evdw after   1.85012E+19
444 Waiting for     0.0007 sec
445 Waiting for     0.0392 sec
446 Waiting for     0.0007 sec
447 Waiting for     0.0530 sec
448 #OVERLAP evdw > 1d10   1.00000E+20
449  #OVERLAPing residues             2
450    3  23
451  #OVERLAPing all corrected after             1  random generation
452 #OVERLAP evdw after   2.11711E+12
453 Waiting for     0.0007 sec
454 Waiting for     0.0722 sec
455 Waiting for     0.0007 sec
456 #OVERLAP evdw > 1d10   1.00000E+20
457  #OVERLAPing residues             2
458    9  18
459  #OVERLAPing all corrected after             1  random generation
460 #OVERLAP evdw after  -2.32845E+01
461 Waiting for     0.0470 sec
462 #OVERLAP evdw > 1d10   1.00000E+20
463  #OVERLAPing residues             2
464    5   7
465  #OVERLAPing all corrected after             1  random generation
466 #OVERLAP evdw after   6.87694E+19
467 Waiting for     0.5178 sec
468 Waiting for     0.0008 sec
469 Waiting for     0.0733 sec
470 Waiting for     0.0008 sec
471 Waiting for     0.0007 sec
472 #OVERLAP evdw > 1d10   1.00000E+20
473  #OVERLAPing residues             2
474    7  25
475  #OVERLAPing all corrected after             2  random generation
476 #OVERLAP evdw after   3.24079E+11
477 Waiting for     0.0007 sec
478 Waiting for     0.0396 sec
479 Waiting for     0.0390 sec
480 Waiting for     0.0379 sec
481 Waiting for     0.0638 sec
482 Waiting for     0.0383 sec
483 Waiting for     0.0023 sec
484 Waiting for     0.0387 sec
485 #OVERLAP evdw > 1d10   1.00000E+20
486  #OVERLAPing residues             4
487    7  22  12  20
488  #OVERLAPing all corrected after             4  random generation
489 #OVERLAP evdw after   6.49019E+16
490 Waiting for     0.0654 sec
491 Waiting for     0.0387 sec
492 Waiting for     0.0394 sec
493 Waiting for     0.0393 sec
494 Waiting for     0.0484 sec
495 Waiting for     0.0559 sec
496 Waiting for     0.0049 sec
497 Waiting for     0.0388 sec
498 Waiting for     0.0382 sec
499 #OVERLAP evdw > 1d10   1.00000E+20
500  #OVERLAPing residues             2
501   16  17
502  #OVERLAPing all corrected after             1  random generation
503 #OVERLAP evdw after   8.70006E+03
504 Waiting for     0.0007 sec
505 Waiting for     0.0390 sec
506 Waiting for     0.0007 sec
507 Waiting for     0.0381 sec
508 Waiting for     0.0395 sec
509 Waiting for     0.0384 sec
510 Waiting for     0.0381 sec
511 Waiting for     0.0397 sec
512 Waiting for     0.0391 sec
513 Waiting for     0.0396 sec
514 Waiting for     0.0394 sec
515 #OVERLAP evdw > 1d10   1.00000E+20
516  #OVERLAPing residues             4
517    8  24   9  25
518  #OVERLAPing all corrected after             1  random generation
519 #OVERLAP evdw after   1.34283E+04
520 Waiting for     0.0389 sec
521 Waiting for     0.0631 sec
522 Waiting for     0.0387 sec
523 Waiting for     0.0007 sec
524 #OVERLAP evdw > 1d10   1.00000E+20
525  #OVERLAPing residues             2
526    4  26
527  #OVERLAPing all corrected after             1  random generation
528 #OVERLAP evdw after   1.04209E+06
529 Waiting for     0.0007 sec
530 Waiting for     0.0008 sec
531 Waiting for     1.4312 sec
532 Waiting for     0.0007 sec
533 Waiting for     0.0007 sec
534 Waiting for     0.0389 sec
535 Waiting for     0.0392 sec
536 Waiting for     0.0007 sec
537 Waiting for     0.0007 sec
538 Waiting for     0.0380 sec
539 #OVERLAP evdw > 1d10   1.00000E+20
540  #OVERLAPing residues             2
541    9  13
542  #OVERLAPing all corrected after             2  random generation
543 #OVERLAP evdw after   1.27684E+08
544 Waiting for     0.0380 sec
545 Waiting for     0.0396 sec
546 Waiting for     0.0832 sec
547 #OVERLAP evdw > 1d10   1.00000E+20
548  #OVERLAPing residues             4
549    8  27   9  24
550  #OVERLAPing all corrected after             2  random generation
551 #OVERLAP evdw after   2.10232E+23
552 Waiting for     0.0008 sec
553 Waiting for     0.0008 sec
554 Waiting for     0.0232 sec
555 Waiting for     1.0540 sec
556 Waiting for     0.0006 sec
557 Waiting for     0.0389 sec
558 #OVERLAP evdw > 1d10   1.00000E+20
559  #OVERLAPing residues             4
560    9  20  11  23
561  #OVERLAPing all corrected after             1  random generation
562 #OVERLAP evdw after   9.45763E+08
563 Waiting for     0.0008 sec
564 Waiting for     0.0379 sec
565 Waiting for     0.0749 sec
566 Waiting for     0.0388 sec
567 #OVERLAP evdw > 1d10   1.00000E+20
568  #OVERLAPing residues             2
569    9  25
570  #OVERLAPing all corrected after             1  random generation
571 #OVERLAP evdw after   2.74006E+14
572 Waiting for     0.0771 sec
573 Waiting for     0.0353 sec
574 #OVERLAP evdw > 1d10   1.00000E+20
575  #OVERLAPing residues             4
576    3  20   6  23
577  #OVERLAPing NOT all corrected             2
578    6  23
579 #OVERLAP evdw after   1.00000E+20
580 Waiting for     0.0007 sec
581 Waiting for     0.0007 sec
582 Waiting for     0.0392 sec
583 Waiting for     0.0381 sec
584 Waiting for     0.9941 sec
585 #OVERLAP evdw > 1d10   1.00000E+20
586  #OVERLAPing residues             2
587   12  27
588  #OVERLAPing all corrected after             1  random generation
589 #OVERLAP evdw after   1.24556E+30
590 Waiting for     0.0006 sec
591 Waiting for     0.0393 sec
592 Waiting for     0.0008 sec
593 Waiting for     0.0008 sec
594 Waiting for     0.0595 sec
595 Waiting for     0.0436 sec
596 #OVERLAP evdw > 1d10   1.00000E+20
597  #OVERLAPing residues             4
598    8  20  11  22
599  #OVERLAPing all corrected after             2  random generation
600 #OVERLAP evdw after   1.52090E+07
601 Waiting for     0.0008 sec
602 Waiting for     0.0008 sec
603 #OVERLAP evdw > 1d10   1.00000E+20
604  #OVERLAPing residues             2
605    7  25
606  #OVERLAPing all corrected after             1  random generation
607 #OVERLAP evdw after   8.30768E+06
608 Waiting for     0.0397 sec
609 #OVERLAP evdw > 1d10   1.00000E+20
610  #OVERLAPing residues             2
611   17  25
612  #OVERLAPing all corrected after             1  random generation
613 #OVERLAP evdw after   3.81799E+02
614 Waiting for     0.0390 sec
615 #OVERLAP evdw > 1d10   1.00000E+20
616  #OVERLAPing residues             2
617    4  20
618  #OVERLAPing all corrected after             1  random generation
619 #OVERLAP evdw after   1.73606E+09
620 Waiting for     0.0385 sec
621 Waiting for     0.0007 sec
622 Waiting for     0.0393 sec
623 Waiting for     0.0381 sec
624 Waiting for     0.0387 sec
625 #OVERLAP evdw > 1d10   1.00000E+20
626  #OVERLAPing residues             4
627    9  26  10  25
628  #OVERLAPing NOT all corrected             2
629   10  25
630 #OVERLAP evdw after   1.00000E+20
631 Waiting for     0.0384 sec
632 #OVERLAP evdw > 1d10   1.00000E+20
633  #OVERLAPing residues             2
634   20  26
635  #OVERLAPing all corrected after             1  random generation
636 #OVERLAP evdw after   1.49630E+07
637 Waiting for     0.0380 sec
638 Waiting for     0.0008 sec
639 #OVERLAP evdw > 1d10   1.00000E+20
640  #OVERLAPing residues             2
641    6  13
642  #OVERLAPing all corrected after             1  random generation
643 #OVERLAP evdw after   6.45295E+06
644 Waiting for     0.0387 sec
645 Waiting for     0.0008 sec
646 Waiting for     0.0380 sec
647 Waiting for     0.0597 sec
648 Waiting for     0.0384 sec
649 Waiting for     0.0007 sec
650 #OVERLAP evdw > 1d10   1.00000E+20
651  #OVERLAPing residues             2
652   11  27
653  #OVERLAPing all corrected after             1  random generation
654 #OVERLAP evdw after   2.46238E+16
655 Waiting for     0.0383 sec
656 #OVERLAP evdw > 1d10   1.00000E+20
657  #OVERLAPing residues             2
658    9  14
659  #OVERLAPing all corrected after             1  random generation
660 #OVERLAP evdw after   5.02550E+43
661 Waiting for     0.0382 sec
662 Waiting for     0.0631 sec
663 Waiting for     0.0007 sec
664 Waiting for     0.0395 sec
665 Waiting for     0.0464 sec
666 Waiting for     1.0468 sec
667 Waiting for     0.0008 sec
668 Waiting for     0.0383 sec
669 Waiting for     0.0604 sec
670 #OVERLAP evdw > 1d10   1.00000E+20
671  #OVERLAPing residues             4
672    4  13   5  27
673  #OVERLAPing all corrected after             1  random generation
674 #OVERLAP evdw after   1.49362E+07
675 Waiting for     0.0007 sec
676 Waiting for     0.0007 sec
677 Waiting for     0.0391 sec
678 #OVERLAP evdw > 1d10   1.00000E+20
679  #OVERLAPing residues             2
680    7  20
681  #OVERLAPing all corrected after             1  random generation
682 #OVERLAP evdw after   5.07859E+04
683 Waiting for     0.0393 sec
684 Waiting for     0.0390 sec
685 Waiting for     0.0392 sec
686 Waiting for     0.0008 sec
687 Waiting for     0.0390 sec
688 Waiting for     0.0384 sec
689 Waiting for     0.0009 sec
690 Waiting for     0.0111 sec
691 Waiting for     0.0007 sec
692 Waiting for     0.0394 sec
693 #OVERLAP evdw > 1d10   1.00000E+20
694  #OVERLAPing residues             3
695    9  23  24
696  #OVERLAPing all corrected after             1  random generation
697 #OVERLAP evdw after   2.92362E+11
698 Waiting for     0.0398 sec
699 Waiting for     0.0500 sec
700 Waiting for     0.0380 sec
701 Waiting for     0.0396 sec
702 #OVERLAP evdw > 1d10   1.00000E+20
703  #OVERLAPing residues             4
704    4  25  19  21
705  #OVERLAPing all corrected after             8  random generation
706 #OVERLAP evdw after   6.67326E+18
707 Waiting for     0.0688 sec
708 #OVERLAP evdw > 1d10   1.00000E+20
709  #OVERLAPing residues             2
710    8  20
711  #OVERLAPing all corrected after             2  random generation
712 #OVERLAP evdw after   2.64986E+21
713 Waiting for     0.0007 sec
714 Waiting for     0.0382 sec
715 Waiting for     0.0007 sec
716 Waiting for     1.5886 sec
717 #OVERLAP evdw > 1d10   1.00000E+20
718  #OVERLAPing residues             2
719   13  19
720  #OVERLAPing all corrected after             1  random generation
721 #OVERLAP evdw after   1.04762E+06
722 Waiting for     0.0007 sec
723 Waiting for     0.0448 sec
724 Waiting for     0.0608 sec
725 Waiting for     0.0540 sec
726 #OVERLAP evdw > 1d10   1.00000E+20
727  #OVERLAPing residues             2
728    8  29
729  #OVERLAPing all corrected after             1  random generation
730 #OVERLAP evdw after   4.27170E+16
731 Waiting for     0.0396 sec
732 Waiting for     0.0007 sec
733 #OVERLAP evdw > 1d10   1.00000E+20
734  #OVERLAPing residues             2
735    8  25
736  #OVERLAPing all corrected after             3  random generation
737 #OVERLAP evdw after   1.16466E+27
738 Waiting for     0.0516 sec
739 Waiting for     0.0007 sec
740 Waiting for     0.0392 sec
741 Waiting for     0.0392 sec
742 Waiting for     0.0719 sec
743 #OVERLAP evdw > 1d10   1.00000E+20
744  #OVERLAPing residues             2
745   24  27
746  #OVERLAPing all corrected after             1  random generation
747 #OVERLAP evdw after   6.65939E+08
748 Waiting for     0.0008 sec
749 Waiting for     0.0392 sec
750 Waiting for     0.7706 sec
751 Waiting for     0.0007 sec
752 Waiting for     0.0007 sec
753 Waiting for     0.0392 sec
754 Waiting for     0.0393 sec
755 Waiting for     0.0390 sec
756 #OVERLAP evdw > 1d10   1.00000E+20
757  #OVERLAPing residues             2
758   19  25
759  #OVERLAPing all corrected after             1  random generation
760 #OVERLAP evdw after   3.14136E+10
761 Waiting for     0.0395 sec
762 Waiting for     0.0395 sec
763 Waiting for     0.0007 sec
764 Waiting for     0.0387 sec
765 Waiting for     0.0007 sec
766 Waiting for     0.0391 sec
767 Waiting for     1.7878 sec
768 Waiting for     0.0008 sec
769 Waiting for     0.0379 sec
770 Waiting for     0.0007 sec
771 Waiting for     0.0387 sec
772 Waiting for     0.0395 sec
773 Waiting for     0.0386 sec
774 Waiting for     0.0392 sec
775 #OVERLAP evdw > 1d10   1.00000E+20
776  #OVERLAPing residues             2
777   14  23
778  #OVERLAPing all corrected after             2  random generation
779 #OVERLAP evdw after   1.12213E+27
780 Waiting for     0.0383 sec
781 Waiting for     0.0383 sec
782 Waiting for     0.0387 sec
783 Waiting for     0.0387 sec
784 Waiting for     0.0398 sec
785 Waiting for     0.0008 sec
786 Waiting for     0.0008 sec
787 Waiting for     1.4129 sec
788 Waiting for     0.0007 sec
789 #OVERLAP evdw > 1d10   1.75876E+23
790  #OVERLAPing residues             0
791
792  #OVERLAPing all corrected after             1  random generation
793 #OVERLAP evdw after   1.75876E+23
794 Waiting for     0.0385 sec
795 Waiting for     0.0008 sec
796 Waiting for     0.0007 sec
797 Waiting for     0.0386 sec
798 Waiting for     0.0007 sec
799 #OVERLAP evdw > 1d10   1.00000E+20
800  #OVERLAPing residues             6
801    4  29   7  26   8  14
802  #OVERLAPing all corrected after             2  random generation
803 #OVERLAP evdw after   1.06078E+11
804 Waiting for     0.0007 sec
805 Waiting for     0.0725 sec
806 #OVERLAP evdw > 1d10   1.00000E+20
807  #OVERLAPing residues             2
808   11  25
809  #OVERLAPing all corrected after             2  random generation
810 #OVERLAP evdw after   3.85323E+06
811 Waiting for     0.0392 sec
812 #OVERLAP evdw > 1d10   1.00000E+20
813  #OVERLAPing residues             2
814    5  23
815  #OVERLAPing all corrected after             3  random generation
816 #OVERLAP evdw after   2.23458E+08
817 Waiting for     0.0379 sec
818 #OVERLAP evdw > 1d10   1.00000E+20
819  #OVERLAPing residues             4
820    7  19   8  17
821  #OVERLAPing all corrected after             1  random generation
822 #OVERLAP evdw after   2.56598E+07
823 Waiting for     0.0379 sec
824 Waiting for     0.0204 sec
825 Waiting for     0.0171 sec
826 Waiting for     1.7466 sec
827 Waiting for     0.0006 sec
828 Waiting for     0.0007 sec
829 #OVERLAP evdw > 1d10   1.00000E+20
830  #OVERLAPing residues             2
831   24  27
832  #OVERLAPing all corrected after             1  random generation
833 #OVERLAP evdw after   5.70678E+08
834 Waiting for     0.0573 sec
835 Waiting for     0.0035 sec
836 #OVERLAP evdw > 1d10   1.00000E+20
837  #OVERLAPing residues             4
838    3  20   4  25
839  #OVERLAPing all corrected after             9  random generation
840 #OVERLAP evdw after   5.10947E+09
841 Waiting for     0.0384 sec
842 Waiting for     0.0008 sec
843 #OVERLAP evdw > 1d10   1.00000E+20
844  #OVERLAPing residues             2
845    4  27
846  #OVERLAPing all corrected after             1  random generation
847 #OVERLAP evdw after   1.70566E+08
848 Waiting for     0.0391 sec
849 Waiting for     0.0009 sec
850 #OVERLAP evdw > 1d10   1.00000E+20
851  #OVERLAPing residues             2
852   11  27
853  #OVERLAPing all corrected after             3  random generation
854 #OVERLAP evdw after   1.00551E+07
855 Waiting for     0.0007 sec
856 Waiting for     0.0820 sec
857 #OVERLAP evdw > 1d10   1.00000E+20
858  #OVERLAPing residues             2
859    3  25
860  #OVERLAPing all corrected after             2  random generation
861 #OVERLAP evdw after   4.21156E+08
862 Waiting for     0.0062 sec
863 Waiting for     0.0395 sec
864 Waiting for     0.0392 sec
865 Waiting for     0.0387 sec
866 Waiting for     0.1877 sec
867 Waiting for     0.0007 sec
868 Waiting for     0.0007 sec
869 Waiting for     0.0398 sec
870 Waiting for     0.0008 sec
871 Waiting for     0.0388 sec
872 Waiting for     0.0394 sec
873 #OVERLAP evdw > 1d10   1.00000E+20
874  #OVERLAPing residues             2
875    4  14
876  #OVERLAPing all corrected after             2  random generation
877 #OVERLAP evdw after   1.89822E+07
878 Waiting for     0.0590 sec
879 Waiting for     0.0387 sec
880 #OVERLAP evdw > 1d10   1.00000E+20
881  #OVERLAPing residues             2
882    4  12
883  #OVERLAPing all corrected after             1  random generation
884 #OVERLAP evdw after   2.99530E+08
885 Waiting for     0.0209 sec
886 #OVERLAP evdw > 1d10   1.00000E+20
887  #OVERLAPing residues             2
888    4   9
889  #OVERLAPing all corrected after             1  random generation
890 #OVERLAP evdw after   3.44695E+09
891 Waiting for     0.0389 sec
892 Waiting for     0.0381 sec
893 #OVERLAP evdw > 1d10   1.00000E+20
894  #OVERLAPing residues             2
895    8  23
896  #OVERLAPing all corrected after             1  random generation
897 #OVERLAP evdw after   7.94205E+08
898 Waiting for     0.0397 sec
899 Waiting for     0.9185 sec
900 Waiting for     0.0006 sec
901 Waiting for     0.0397 sec
902 Waiting for     0.0389 sec
903 Waiting for     0.0397 sec
904 #OVERLAP evdw > 1d10   3.82409E+20
905  #OVERLAPing residues             0
906
907  #OVERLAPing all corrected after             1  random generation
908 #OVERLAP evdw after   3.82409E+20
909 Waiting for     0.0396 sec
910 Waiting for     0.0007 sec
911 Waiting for     0.0007 sec
912 Waiting for     0.0397 sec
913 Waiting for     0.0663 sec
914 Waiting for     0.0736 sec
915 Waiting for     0.0397 sec
916 Waiting for     0.0008 sec
917 #OVERLAP evdw > 1d10   1.00000E+20
918  #OVERLAPing residues             2
919    9  26
920  #OVERLAPing all corrected after             1  random generation
921 #OVERLAP evdw after   5.03500E+13
922 Waiting for     0.0486 sec
923 Waiting for     0.0007 sec
924 Waiting for     0.0008 sec
925 Waiting for     1.2037 sec
926 Waiting for     0.0612 sec
927 Waiting for     0.0379 sec
928 Waiting for     0.0383 sec
929 Waiting for     0.0007 sec
930 #OVERLAP evdw > 1d10   1.00000E+20
931  #OVERLAPing residues             6
932    2  17   7  23   9  21
933  #OVERLAPing all corrected after             4  random generation
934 #OVERLAP evdw after   5.84974E+19
935 Waiting for     0.0007 sec
936 Waiting for     0.0394 sec
937 Waiting for     0.0390 sec
938 #OVERLAP evdw > 1d10   5.60172E+20
939  #OVERLAPing residues             0
940
941  #OVERLAPing all corrected after             1  random generation
942 #OVERLAP evdw after   5.60172E+20
943 Waiting for     0.0007 sec
944 #OVERLAP evdw > 1d10   1.00000E+20
945  #OVERLAPing residues             4
946    4  26   7  22
947  #OVERLAPing all corrected after             3  random generation
948 #OVERLAP evdw after   2.14885E+08
949 Waiting for     0.0431 sec
950 Waiting for     0.0384 sec
951 #OVERLAP evdw > 1d10   1.00000E+20
952  #OVERLAPing residues             2
953   12  27
954  #OVERLAPing all corrected after             2  random generation
955 #OVERLAP evdw after   1.93942E+10
956 Waiting for     0.0007 sec
957 Waiting for     0.0395 sec
958 Waiting for     1.6292 sec
959 Waiting for     0.0391 sec
960 Waiting for     0.0025 sec
961 Waiting for     0.0008 sec
962 #OVERLAP evdw > 1d10   1.00000E+20
963  #OVERLAPing residues             4
964    3  14   6  22
965  #OVERLAPing all corrected after             8  random generation
966 #OVERLAP evdw after   2.83855E+20
967 Waiting for     0.0454 sec
968 Waiting for     0.0398 sec
969 Waiting for     0.0389 sec
970 Waiting for     0.0395 sec
971 Waiting for     0.0397 sec
972 Waiting for     0.0380 sec
973 Waiting for     0.0138 sec
974 Waiting for     0.0008 sec
975 Waiting for     0.0395 sec
976 #OVERLAP evdw > 1d10   1.00000E+20
977  #OVERLAPing residues             2
978    2  11
979  #OVERLAPing all corrected after             1  random generation
980 #OVERLAP evdw after   1.36789E+23
981 Waiting for     0.0836 sec
982 Waiting for     0.0382 sec
983 Waiting for     0.0576 sec
984 Waiting for     0.0007 sec
985 #OVERLAP evdw > 1d10   1.00000E+20
986  #OVERLAPing residues             2
987   12  23
988  #OVERLAPing all corrected after             1  random generation
989 #OVERLAP evdw after   1.60416E+13
990 Waiting for     0.0397 sec
991 Waiting for     0.0631 sec
992 Waiting for     0.0387 sec
993 Waiting for     0.0796 sec
994 #OVERLAP evdw > 1d10   1.00000E+20
995  #OVERLAPing residues             2
996    2  24
997  #OVERLAPing all corrected after             1  random generation
998 #OVERLAP evdw after   3.51387E+08
999 Waiting for     0.0007 sec
1000 Waiting for     0.0392 sec
1001 Waiting for     0.0385 sec
1002 #OVERLAP evdw > 1d10   1.00000E+20
1003  #OVERLAPing residues             2
1004    5  23
1005  #OVERLAPing all corrected after             1  random generation
1006 #OVERLAP evdw after   1.24612E+05
1007 Waiting for     0.0500 sec
1008 Waiting for     0.0008 sec
1009 Waiting for     0.0389 sec
1010 Waiting for     0.0006 sec
1011 Waiting for     0.0008 sec
1012 #OVERLAP evdw > 1d10   1.00000E+20
1013  #OVERLAPing residues             2
1014   18  27
1015  #OVERLAPing all corrected after             1  random generation
1016 #OVERLAP evdw after   6.17765E+07
1017 Waiting for     0.0649 sec
1018 Waiting for     0.0007 sec
1019 Waiting for     2.0134 sec
1020 Waiting for     0.0007 sec
1021 #OVERLAP evdw > 1d10   1.00000E+20
1022  #OVERLAPing residues             2
1023    7  27
1024  #OVERLAPing all corrected after             1  random generation
1025 #OVERLAP evdw after   2.35991E+06
1026 Waiting for     0.0390 sec
1027 Waiting for     0.0384 sec
1028 Waiting for     0.0007 sec
1029 Waiting for     0.0398 sec
1030 Waiting for     0.0384 sec
1031 Waiting for     0.0387 sec
1032 #OVERLAP evdw > 1d10   1.00000E+20
1033  #OVERLAPing residues             2
1034    9  26
1035  #OVERLAPing all corrected after             2  random generation
1036 #OVERLAP evdw after   1.37467E+07
1037 Waiting for     0.0396 sec
1038 #OVERLAP evdw > 1d10   1.00000E+20
1039  #OVERLAPing residues             2
1040    3  27
1041  #OVERLAPing all corrected after             1  random generation
1042 #OVERLAP evdw after  -4.98245E+01
1043 Waiting for     0.0387 sec
1044 Waiting for     0.0383 sec
1045 #OVERLAP evdw > 1d10   1.00000E+20
1046  #OVERLAPing residues             3
1047    9  25  26
1048  #OVERLAPing all corrected after             9  random generation
1049 #OVERLAP evdw after   4.31717E+19
1050 Waiting for     0.0007 sec
1051 Waiting for     0.0398 sec
1052 Waiting for     0.0384 sec
1053 Waiting for     0.0590 sec
1054 Waiting for     0.4729 sec
1055 Waiting for     0.0299 sec
1056 #OVERLAP evdw > 1d10   1.00000E+20
1057  #OVERLAPing residues             4
1058   12  21  14  22
1059  #OVERLAPing all corrected after             2  random generation
1060 #OVERLAP evdw after   6.03873E+13
1061 Waiting for     0.0397 sec
1062 Waiting for     0.0266 sec
1063 Waiting for     0.0622 sec
1064 Waiting for     0.0382 sec
1065 Waiting for     0.0173 sec
1066 Waiting for     0.0627 sec
1067 #OVERLAP evdw > 1d10   1.00000E+20
1068  #OVERLAPing residues             8
1069    3  23   5  25   7  27   9  29
1070  #OVERLAPing all corrected after             2  random generation
1071 #OVERLAP evdw after   4.81316E+25
1072 Waiting for     0.0007 sec
1073 #OVERLAP evdw > 1d10   1.00000E+20
1074  #OVERLAPing residues             2
1075    4  19
1076  #OVERLAPing all corrected after             1  random generation
1077 #OVERLAP evdw after   8.75322E+10
1078 Waiting for     0.0007 sec
1079 Waiting for     0.0536 sec
1080 #OVERLAP evdw > 1d10   1.00000E+20
1081  #OVERLAPing residues             2
1082    6  25
1083  #OVERLAPing all corrected after             1  random generation
1084 #OVERLAP evdw after   3.25896E+07
1085 Waiting for     0.0400 sec
1086 Waiting for     0.0391 sec
1087 Waiting for     0.0394 sec
1088 Waiting for     0.0008 sec
1089 Waiting for     1.1471 sec
1090 Waiting for     0.0008 sec
1091 Waiting for     0.0387 sec
1092 Waiting for     0.0784 sec
1093 Waiting for     0.0006 sec
1094 Waiting for     0.0397 sec
1095 Waiting for     0.0393 sec
1096 Waiting for     0.0382 sec
1097 Waiting for     0.0007 sec
1098 #OVERLAP evdw > 1d10   1.00000E+20
1099  #OVERLAPing residues             2
1100    4  24
1101  #OVERLAPing all corrected after             1  random generation
1102 #OVERLAP evdw after   1.06599E+09
1103 Waiting for     0.0389 sec
1104 #OVERLAP evdw > 1d10   1.00000E+20
1105  #OVERLAPing residues             2
1106    5  22
1107  #OVERLAPing all corrected after             2  random generation
1108 #OVERLAP evdw after   7.34213E+06
1109 Waiting for     0.0380 sec
1110 #OVERLAP evdw > 1d10   1.00000E+20
1111  #OVERLAPing residues             2
1112    5  27
1113  #OVERLAPing all corrected after             2  random generation
1114 #OVERLAP evdw after   3.93859E+09
1115 Waiting for     0.0008 sec
1116 Waiting for     0.0398 sec
1117 Waiting for     1.8380 sec
1118 Waiting for     0.0007 sec
1119 Waiting for     0.0385 sec
1120 Waiting for     0.0007 sec
1121 #OVERLAP evdw > 1d10   1.00000E+20
1122  #OVERLAPing residues             2
1123    7  17
1124  #OVERLAPing all corrected after             5  random generation
1125 #OVERLAP evdw after   1.82686E+09
1126 Waiting for     0.0388 sec
1127 Waiting for     0.0394 sec
1128 #OVERLAP evdw > 1d10   1.00000E+20
1129  #OVERLAPing residues             2
1130    7  18
1131  #OVERLAPing all corrected after             1  random generation
1132 #OVERLAP evdw after   2.06010E+03
1133 Waiting for     0.0380 sec
1134 #OVERLAP evdw > 1d10   1.00000E+20
1135  #OVERLAPing residues             2
1136   17  27
1137  #OVERLAPing all corrected after             3  random generation
1138 #OVERLAP evdw after   7.84450E+07
1139 Waiting for     0.0883 sec
1140 Waiting for     0.0007 sec
1141 Waiting for     0.0382 sec
1142 Waiting for     0.0392 sec
1143 Waiting for     0.0007 sec
1144 Waiting for     0.0007 sec
1145 Waiting for     0.6840 sec
1146 Waiting for     0.0393 sec
1147 Waiting for     0.0679 sec
1148 #OVERLAP evdw > 1d10   1.00000E+20
1149  #OVERLAPing residues             2
1150   17  24
1151  #OVERLAPing all corrected after             1  random generation
1152 #OVERLAP evdw after   1.71308E+04
1153 Waiting for     0.1230 sec
1154 #OVERLAP evdw > 1d10   1.00000E+20
1155  #OVERLAPing residues             2
1156    7  20
1157  #OVERLAPing all corrected after             2  random generation
1158 #OVERLAP evdw after   3.25855E+06
1159 Waiting for     0.0007 sec
1160 Waiting for     0.0019 sec
1161 Waiting for     0.0396 sec
1162 Waiting for     0.0008 sec
1163 Waiting for     0.0392 sec
1164 Waiting for     0.0389 sec
1165 Waiting for     0.0549 sec
1166 #OVERLAP evdw > 1d10   1.00000E+20
1167  #OVERLAPing residues             2
1168   17  22
1169  #OVERLAPing all corrected after             2  random generation
1170 #OVERLAP evdw after   2.09538E+05
1171 Waiting for     0.0381 sec
1172 #OVERLAP evdw > 1d10   1.00000E+20
1173  #OVERLAPing residues             8
1174    4  14   8  26  11  22  20  27
1175  #OVERLAPing all corrected after             1  random generation
1176 #OVERLAP evdw after   1.20805E+13
1177 Waiting for     0.0008 sec
1178 Waiting for     0.0389 sec
1179 Waiting for     0.0740 sec
1180 #OVERLAP evdw > 1d10   1.00000E+20
1181  #OVERLAPing residues             2
1182   12  27
1183  #OVERLAPing all corrected after             1  random generation
1184 #OVERLAP evdw after   3.09190E+02
1185 Waiting for     0.0160 sec
1186 Waiting for     0.0007 sec
1187 Waiting for     0.0007 sec
1188 #OVERLAP evdw > 1d10   1.00000E+20
1189  #OVERLAPing residues             2
1190    4  27
1191  #OVERLAPing all corrected after             2  random generation
1192 #OVERLAP evdw after   3.61862E+08
1193 Waiting for     0.0477 sec
1194 Waiting for     0.0008 sec
1195 Waiting for     0.0390 sec
1196 Waiting for     0.0498 sec
1197 Waiting for     0.0460 sec
1198 #OVERLAP evdw > 1d10   1.00000E+20
1199  #OVERLAPing residues             2
1200    4   9
1201  #OVERLAPing all corrected after             3  random generation
1202 #OVERLAP evdw after   1.13220E+09
1203 Waiting for     0.0007 sec
1204 Waiting for     0.0007 sec
1205 #OVERLAP evdw > 1d10   1.00000E+20
1206  #OVERLAPing residues             2
1207    5  20
1208  #OVERLAPing all corrected after             1  random generation
1209 #OVERLAP evdw after   5.80104E+16
1210 Waiting for     0.0008 sec
1211 Waiting for     0.0397 sec
1212 Waiting for     0.0008 sec
1213 Waiting for     0.0391 sec
1214 Waiting for     0.0395 sec
1215 Waiting for     0.0799 sec
1216 Waiting for     0.0007 sec
1217 Waiting for     0.0366 sec
1218 Waiting for     0.0397 sec
1219 Waiting for     0.0008 sec
1220 Waiting for     0.0397 sec
1221 Waiting for     0.0007 sec
1222 Waiting for     0.0382 sec
1223 Waiting for     0.0384 sec
1224 Waiting for     0.2993 sec
1225 #OVERLAP evdw > 1d10   1.00000E+20
1226  #OVERLAPing residues             2
1227    7  21
1228  #OVERLAPing all corrected after             2  random generation
1229 #OVERLAP evdw after   2.73153E+12
1230 Waiting for     0.0007 sec
1231 Waiting for     0.0399 sec
1232 #OVERLAP evdw > 1d10   1.00000E+20
1233  #OVERLAPing residues             2
1234   11  25
1235  #OVERLAPing all corrected after             2  random generation
1236 #OVERLAP evdw after   9.24377E+07
1237 Waiting for     0.0613 sec
1238 Waiting for     0.0386 sec
1239 Waiting for     0.0008 sec
1240 Waiting for     0.0389 sec
1241 Waiting for     0.0381 sec
1242 #OVERLAP evdw > 1d10   1.00000E+20
1243  #OVERLAPing residues             4
1244    3  20   7  23
1245  #OVERLAPing all corrected after             2  random generation
1246 #OVERLAP evdw after   8.21261E+12
1247 Waiting for     0.0008 sec
1248 #OVERLAP evdw > 1d10   1.00000E+20
1249  #OVERLAPing residues             2
1250    9  19
1251  #OVERLAPing all corrected after             2  random generation
1252 #OVERLAP evdw after   1.14640E+39
1253 Waiting for     0.0007 sec
1254 Waiting for     0.0008 sec
1255 Waiting for     0.0429 sec
1256 Waiting for     0.0384 sec
1257 Waiting for     0.0393 sec
1258 Waiting for     0.0381 sec
1259 #OVERLAP evdw > 1d10   1.00000E+20
1260  #OVERLAPing residues             2
1261    5  18
1262  #OVERLAPing all corrected after             1  random generation
1263 #OVERLAP evdw after   1.73745E+11
1264 Waiting for     0.0007 sec
1265 Waiting for     0.0685 sec
1266 Waiting for     0.0384 sec
1267 Waiting for     0.0008 sec
1268 Waiting for     0.0008 sec
1269 #OVERLAP evdw > 1d10   1.00000E+20
1270  #OVERLAPing residues             4
1271    4  12  11  21
1272  #OVERLAPing all corrected after             1  random generation
1273 #OVERLAP evdw after   7.02009E+09
1274 Waiting for     0.0388 sec
1275 Waiting for     0.0007 sec
1276 #OVERLAP evdw > 1d10   1.00000E+20
1277  #OVERLAPing residues             2
1278    4   9
1279  #OVERLAPing all corrected after             1  random generation
1280 #OVERLAP evdw after   7.69145E+08
1281 Waiting for     0.0391 sec
1282 Waiting for     0.0392 sec
1283 Waiting for     0.0386 sec
1284 Waiting for     0.0393 sec
1285 Waiting for     0.0007 sec
1286 Waiting for     0.0397 sec
1287 Waiting for     0.0382 sec
1288 Waiting for     0.7582 sec
1289 Waiting for     0.0008 sec
1290 Waiting for     0.0383 sec
1291 Waiting for     0.0391 sec
1292 Waiting for     0.0394 sec
1293 Waiting for     0.0008 sec
1294 #OVERLAP evdw > 1d10   1.00000E+20
1295  #OVERLAPing residues             7
1296    7  15   8  18   9  14  17
1297  #OVERLAPing all corrected after            23  random generation
1298 #OVERLAP evdw after   8.10703E+10
1299 Waiting for     0.0385 sec
1300 Waiting for     0.0008 sec
1301 Waiting for     0.0007 sec
1302 #OVERLAP evdw > 1d10   1.00000E+20
1303  #OVERLAPing residues             4
1304    4  17   5  23
1305  #OVERLAPing all corrected after             1  random generation
1306 #OVERLAP evdw after   1.36437E+19
1307 Waiting for     0.0392 sec
1308 Waiting for     0.0381 sec
1309 Waiting for     0.0396 sec
1310 #OVERLAP evdw > 1d10   1.00000E+20
1311  #OVERLAPing residues             2
1312    5  25
1313  #OVERLAPing all corrected after             1  random generation
1314 #OVERLAP evdw after   2.05848E+16
1315 Waiting for     0.0007 sec
1316 Waiting for     0.0379 sec
1317 Waiting for     0.0008 sec
1318 Waiting for     1.1817 sec
1319 Waiting for     0.0054 sec
1320 Waiting for     0.0548 sec
1321 #OVERLAP evdw > 1d10   1.00000E+20
1322  #OVERLAPing residues             4
1323    8  25   9  26
1324  #OVERLAPing all corrected after            11  random generation
1325 #OVERLAP evdw after   1.65253E+17
1326 Waiting for     0.0394 sec
1327 #OVERLAP evdw > 1d10   1.00000E+20
1328  #OVERLAPing residues             6
1329    7  19   9  25  17  26
1330  #OVERLAPing all corrected after             5  random generation
1331 #OVERLAP evdw after   7.81973E+13
1332 Waiting for     0.0384 sec
1333 Waiting for     0.0394 sec
1334 #OVERLAP evdw > 1d10   1.00000E+20
1335  #OVERLAPing residues             2
1336    3  13
1337  #OVERLAPing all corrected after             1  random generation
1338 #OVERLAP evdw after   6.84082E+17
1339 Waiting for     0.0393 sec
1340 Waiting for     0.0211 sec
1341 Waiting for     0.0008 sec
1342 #OVERLAP evdw > 1d10   1.00000E+20
1343  #OVERLAPing residues             4
1344    3  26   4  27
1345  #OVERLAPing all corrected after             9  random generation
1346 #OVERLAP evdw after   1.35911E+23
1347 Waiting for     0.0396 sec
1348 #OVERLAP evdw > 1d10   1.00000E+20
1349  #OVERLAPing residues             2
1350    4  17
1351  #OVERLAPing all corrected after             1  random generation
1352 #OVERLAP evdw after   5.47648E+07
1353 Waiting for     0.0008 sec
1354 Waiting for     0.0378 sec
1355 Waiting for     0.0395 sec
1356 Waiting for     0.0386 sec
1357 Waiting for     0.0381 sec
1358 Waiting for     1.2365 sec
1359 #OVERLAP evdw > 1d10   1.00000E+20
1360  #OVERLAPing residues             2
1361    3  17
1362  #OVERLAPing all corrected after             6  random generation
1363 #OVERLAP evdw after   4.59771E+46
1364 Waiting for     0.0142 sec
1365 Waiting for     0.0385 sec
1366 Waiting for     0.0386 sec
1367 Waiting for     0.0392 sec
1368 Waiting for     0.0396 sec
1369 Waiting for     0.0394 sec
1370 Waiting for     0.0577 sec
1371 Waiting for     0.0389 sec
1372 #OVERLAP evdw > 1d10   7.18613E+30
1373  #OVERLAPing residues             0
1374
1375  #OVERLAPing all corrected after             1  random generation
1376 #OVERLAP evdw after   7.18613E+30
1377 Waiting for     0.0380 sec
1378 Waiting for     0.0382 sec
1379 Waiting for     0.0103 sec
1380 Waiting for     0.0393 sec
1381 #OVERLAP evdw > 1d10   1.00000E+20
1382  #OVERLAPing residues             2
1383    9  23
1384  #OVERLAPing all corrected after           345  random generation
1385 #OVERLAP evdw after   2.08859E+22
1386 Waiting for     0.0007 sec
1387 Waiting for     0.0673 sec
1388 Waiting for     0.0385 sec
1389 Waiting for     1.1188 sec
1390 Waiting for     0.0008 sec
1391 #OVERLAP evdw > 1d10   1.00000E+20
1392  #OVERLAPing residues             6
1393    4  19  10  23  11  25
1394  #OVERLAPing all corrected after             2  random generation
1395 #OVERLAP evdw after   1.65393E+10
1396 Waiting for     0.0379 sec
1397 Waiting for     0.0393 sec
1398 Waiting for     0.0388 sec
1399 #OVERLAP evdw > 1d10   1.00000E+20
1400  #OVERLAPing residues             2
1401    4  21
1402  #OVERLAPing all corrected after             2  random generation
1403 #OVERLAP evdw after   3.55336E+10
1404 Waiting for     0.0007 sec
1405 Waiting for     0.0723 sec
1406 #OVERLAP evdw > 1d10   1.00000E+20
1407  #OVERLAPing residues             2
1408    7  27
1409  #OVERLAPing all corrected after             1  random generation
1410 #OVERLAP evdw after   1.09323E+02
1411 Waiting for     0.0378 sec
1412 Waiting for     0.0394 sec
1413 Waiting for     0.0007 sec
1414 Waiting for     0.0384 sec
1415 Waiting for     0.0008 sec
1416 Waiting for     0.0392 sec
1417 Waiting for     0.0007 sec
1418 Waiting for     0.0386 sec
1419 Waiting for     0.0008 sec
1420 Waiting for     0.1752 sec
1421 Waiting for     0.0007 sec
1422 Waiting for     0.0616 sec
1423 #OVERLAP evdw > 1d10   1.00000E+20
1424  #OVERLAPing residues             4
1425    7  24  13  27
1426  #OVERLAPing all corrected after             1  random generation
1427 #OVERLAP evdw after   3.54197E+02
1428 Waiting for     0.0395 sec
1429 Waiting for     0.0008 sec
1430 Waiting for     0.0398 sec
1431 Waiting for     0.0383 sec
1432 Waiting for     0.0008 sec
1433 Waiting for     0.0397 sec
1434 #OVERLAP evdw > 1d10   1.00000E+20
1435  #OVERLAPing residues             2
1436    4  25
1437  #OVERLAPing all corrected after             1  random generation
1438 #OVERLAP evdw after   1.32642E+10
1439 Waiting for     0.0391 sec
1440 #OVERLAP evdw > 1d10   1.00000E+20
1441  #OVERLAPing residues             2
1442    6  14
1443  #OVERLAPing all corrected after             1  random generation
1444 #OVERLAP evdw after   1.30941E+13
1445 Waiting for     0.0008 sec
1446 #OVERLAP evdw > 1d10   1.00000E+20
1447  #OVERLAPing residues             4
1448    4  23   5  12
1449  #OVERLAPing all corrected after             9  random generation
1450 #OVERLAP evdw after   8.31555E+12
1451 Waiting for     0.0258 sec
1452 Waiting for     0.8659 sec
1453 Waiting for     0.0007 sec
1454 Waiting for     0.0183 sec
1455 Waiting for     0.0390 sec
1456 Waiting for     0.0503 sec
1457 Waiting for     0.0394 sec
1458 Waiting for     0.0007 sec
1459 #OVERLAP evdw > 1d10   1.00000E+20
1460  #OVERLAPing residues             2
1461    4  22
1462  #OVERLAPing all corrected after             1  random generation
1463 #OVERLAP evdw after   3.04418E+14
1464 Waiting for     0.0393 sec
1465 Waiting for     0.0384 sec
1466 #OVERLAP evdw > 1d10   1.00000E+20
1467  #OVERLAPing residues             6
1468    4  11   7  26   9  27
1469  #OVERLAPing all corrected after             4  random generation
1470 #OVERLAP evdw after   2.88661E+06
1471 Waiting for     0.0383 sec
1472 Waiting for     0.0391 sec
1473 Waiting for     0.0022 sec
1474 Waiting for     0.0008 sec
1475 Waiting for     0.0548 sec
1476 #OVERLAP evdw > 1d10   1.00000E+20
1477  #OVERLAPing residues             2
1478   16  23
1479  #OVERLAPing all corrected after             1  random generation
1480 #OVERLAP evdw after   7.45811E+06
1481 Waiting for     0.6874 sec
1482 Waiting for     0.0007 sec
1483 Waiting for     0.0008 sec
1484 Waiting for     0.0392 sec
1485 #OVERLAP evdw > 1d10   1.00000E+20
1486  #OVERLAPing residues             2
1487   22  25
1488  #OVERLAPing all corrected after             1  random generation
1489 #OVERLAP evdw after   9.89475E+09
1490 Waiting for     0.0381 sec
1491 Waiting for     0.0140 sec
1492 Waiting for     0.0382 sec
1493 #OVERLAP evdw > 1d10   1.00000E+20
1494  #OVERLAPing residues             2
1495    9  21
1496  #OVERLAPing all corrected after             1  random generation
1497 #OVERLAP evdw after   7.67733E+08
1498 Waiting for     0.0382 sec
1499 Waiting for     0.0854 sec
1500 #OVERLAP evdw > 1d10   1.00000E+20
1501  #OVERLAPing residues             4
1502   11  27  14  21
1503  #OVERLAPing all corrected after             3  random generation
1504 #OVERLAP evdw after   1.64424E+12
1505 Waiting for     0.0006 sec
1506 Waiting for     0.0386 sec
1507 Waiting for     0.0381 sec
1508 Waiting for     0.0396 sec
1509 Waiting for     0.6969 sec
1510 Waiting for     0.0006 sec
1511 Waiting for     0.0396 sec
1512 Waiting for     0.0512 sec
1513 Waiting for     0.0007 sec
1514 Waiting for     0.0396 sec
1515 #OVERLAP evdw > 1d10   1.00000E+20
1516  #OVERLAPing residues             2
1517    8  25
1518  #OVERLAPing all corrected after             1  random generation
1519 #OVERLAP evdw after   6.34515E+11
1520 Waiting for     0.0259 sec
1521 Waiting for     0.0672 sec
1522 Waiting for     0.0008 sec
1523 Waiting for     0.0007 sec
1524 Waiting for     0.0007 sec
1525 Waiting for     0.0381 sec
1526 Waiting for     0.0008 sec
1527 #OVERLAP evdw > 1d10   1.00000E+20
1528  #OVERLAPing residues             2
1529   17  19
1530  #OVERLAPing all corrected after             1  random generation
1531 #OVERLAP evdw after  -2.07166E+00
1532 Waiting for     2.0496 sec
1533 #OVERLAP evdw > 1d10   1.00000E+20
1534  #OVERLAPing residues             2
1535    8  27
1536  #OVERLAPing all corrected after             1  random generation
1537 #OVERLAP evdw after   2.61020E+07
1538 Waiting for     0.0007 sec
1539 Waiting for     0.0390 sec
1540 #OVERLAP evdw > 1d10   1.00000E+20
1541  #OVERLAPing residues             2
1542   22  25
1543  #OVERLAPing all corrected after             1  random generation
1544 #OVERLAP evdw after   4.83529E+05
1545 Waiting for     0.0398 sec
1546 #OVERLAP evdw > 1d10   1.00000E+20
1547  #OVERLAPing residues             2
1548   11  21
1549  #OVERLAPing all corrected after             1  random generation
1550 #OVERLAP evdw after   1.25049E+13
1551 Waiting for     0.0706 sec
1552 Waiting for     0.0398 sec
1553 Waiting for     0.0387 sec
1554 Waiting for     0.0726 sec
1555 Waiting for     0.0007 sec
1556 Waiting for     0.0395 sec
1557 Waiting for     0.0380 sec
1558 Waiting for     0.0398 sec
1559 Waiting for     1.4371 sec
1560 #OVERLAP evdw > 1d10   1.00000E+20
1561  #OVERLAPing residues             2
1562   14  22
1563  #OVERLAPing all corrected after             1  random generation
1564 #OVERLAP evdw after   4.33272E+08
1565 Waiting for     0.0007 sec
1566 Waiting for     0.0007 sec
1567 #OVERLAP evdw > 1d10   1.00000E+20
1568  #OVERLAPing residues             2
1569    7  25
1570  #OVERLAPing all corrected after             2  random generation
1571 #OVERLAP evdw after   1.55855E+21
1572 Waiting for     0.0386 sec
1573 Waiting for     0.0007 sec
1574 Waiting for     0.0387 sec
1575 Waiting for     0.0008 sec
1576 #OVERLAP evdw > 1d10   1.00000E+20
1577  #OVERLAPing residues             2
1578   10  17
1579  #OVERLAPing all corrected after             2  random generation
1580 #OVERLAP evdw after   9.91098E+05
1581 Waiting for     0.0386 sec
1582 Waiting for     0.0007 sec
1583 #OVERLAP evdw > 1d10   8.42735E+22
1584  #OVERLAPing residues             0
1585
1586  #OVERLAPing all corrected after             1  random generation
1587 #OVERLAP evdw after   8.42735E+22
1588 Waiting for     0.0460 sec
1589 #OVERLAP evdw > 1d10   1.00000E+20
1590  #OVERLAPing residues             2
1591    4  25
1592  #OVERLAPing all corrected after             1  random generation
1593 #OVERLAP evdw after   3.29399E+10
1594 Waiting for     0.0397 sec
1595 Waiting for     0.0731 sec
1596 Waiting for     0.0380 sec
1597 Waiting for     0.0391 sec
1598 Waiting for     0.0505 sec
1599 #OVERLAP evdw > 1d10   1.00000E+20
1600  #OVERLAPing residues             2
1601    7  29
1602  #OVERLAPing all corrected after             1  random generation
1603 #OVERLAP evdw after   2.43530E+04
1604 Waiting for     2.1435 sec
1605 Waiting for     0.0007 sec
1606 Waiting for     0.0390 sec
1607 Waiting for     0.0008 sec
1608 #OVERLAP evdw > 1d10   1.00000E+20
1609  #OVERLAPing residues             2
1610   14  27
1611  #OVERLAPing all corrected after             1  random generation
1612 #OVERLAP evdw after   1.23082E+06
1613 Waiting for     0.0389 sec
1614 Waiting for     0.0527 sec
1615 Waiting for     0.0007 sec
1616 Waiting for     0.0389 sec
1617 #OVERLAP evdw > 1d10   1.00000E+20
1618  #OVERLAPing residues             4
1619    4  19   7  26
1620  #OVERLAPing all corrected after             1  random generation
1621 #OVERLAP evdw after   2.52498E+09
1622 Waiting for     0.0392 sec
1623 Waiting for     0.0525 sec
1624 Waiting for     0.0385 sec
1625 Waiting for     0.4699 sec
1626 Waiting for     0.0008 sec
1627 Waiting for     0.0008 sec
1628 Waiting for     0.0008 sec
1629 Waiting for     0.0397 sec
1630 Waiting for     0.0419 sec
1631 Waiting for     0.0007 sec
1632 Waiting for     0.0380 sec
1633 Waiting for     0.0220 sec
1634 Waiting for     0.0343 sec
1635 #OVERLAP evdw > 1d10   1.00000E+20
1636  #OVERLAPing residues             2
1637    7  25
1638  #OVERLAPing all corrected after             2  random generation
1639 #OVERLAP evdw after   2.14954E+08
1640 Waiting for     0.0007 sec
1641 Waiting for     0.0747 sec
1642 Waiting for     0.0381 sec
1643 Waiting for     0.0389 sec
1644 Waiting for     0.0007 sec
1645 Waiting for     1.6771 sec
1646 Waiting for     0.0007 sec
1647 Waiting for     0.0386 sec
1648 Waiting for     0.0101 sec
1649 Waiting for     0.0391 sec
1650 #OVERLAP evdw > 1d10   1.00000E+20
1651  #OVERLAPing residues             2
1652    2  22
1653  #OVERLAPing all corrected after             1  random generation
1654 #OVERLAP evdw after   3.51946E+08
1655 Waiting for     0.0008 sec
1656 Waiting for     0.0388 sec
1657 Waiting for     0.0007 sec
1658 Waiting for     0.0383 sec
1659 Waiting for     0.0387 sec
1660 Waiting for     0.0393 sec
1661 Waiting for     0.0392 sec
1662 Waiting for     2.0931 sec
1663 Waiting for     0.0007 sec
1664 Waiting for     0.0388 sec
1665 Waiting for     0.0008 sec
1666 Waiting for     0.0388 sec
1667 #OVERLAP evdw > 1d10   1.00000E+20
1668  #OVERLAPing residues             2
1669    9  22
1670  #OVERLAPing all corrected after             1  random generation
1671 #OVERLAP evdw after   8.63328E+03
1672 Waiting for     0.0007 sec
1673 Waiting for     0.0021 sec
1674 Waiting for     0.0393 sec
1675 Waiting for     0.0380 sec
1676 #OVERLAP evdw > 1d10   1.00000E+20
1677  #OVERLAPing residues             2
1678    3  21
1679  #OVERLAPing all corrected after             1  random generation
1680 #OVERLAP evdw after   1.33485E+08
1681 Waiting for     0.0432 sec
1682 Waiting for     0.0820 sec
1683 Waiting for     0.0402 sec
1684 Waiting for     2.0908 sec
1685 Waiting for     0.0088 sec
1686 Waiting for     0.0391 sec
1687 Waiting for     0.0636 sec
1688 Waiting for     0.0384 sec
1689 #OVERLAP evdw > 1d10   1.00000E+20
1690  #OVERLAPing residues             2
1691   22  25
1692  #OVERLAPing all corrected after             2  random generation
1693 #OVERLAP evdw after   6.30288E+10
1694 Waiting for     0.0387 sec
1695 Waiting for     0.0007 sec
1696 Waiting for     0.0380 sec
1697 Waiting for     0.0008 sec
1698 Waiting for     0.0007 sec
1699 Waiting for     0.0380 sec
1700 Waiting for     0.0381 sec
1701 Waiting for     0.0382 sec
1702 #OVERLAP evdw > 1d10   1.00000E+20
1703  #OVERLAPing residues             2
1704   13  27
1705  #OVERLAPing all corrected after             1  random generation
1706 #OVERLAP evdw after   8.46370E+07
1707 Waiting for     0.0394 sec
1708 Waiting for     2.1080 sec
1709 Waiting for     0.0007 sec
1710 Waiting for     0.0390 sec
1711 Waiting for     0.0007 sec
1712 Waiting for     0.0395 sec
1713 Waiting for     0.0392 sec
1714 Waiting for     0.0393 sec
1715 Waiting for     0.0386 sec
1716 Waiting for     0.0383 sec
1717 Waiting for     0.0384 sec
1718 Waiting for     0.0395 sec
1719 Waiting for     0.0696 sec
1720 Waiting for     0.0398 sec
1721 Waiting for     0.0385 sec
1722 Waiting for     0.0391 sec
1723 Waiting for     0.0383 sec
1724 #OVERLAP evdw > 1d10   1.00000E+20
1725  #OVERLAPing residues             2
1726   17  23
1727  #OVERLAPing all corrected after             1  random generation
1728 #OVERLAP evdw after   4.57927E+02
1729 Waiting for     0.0390 sec
1730 Waiting for     0.0007 sec
1731 #OVERLAP evdw > 1d10   1.00000E+20
1732  #OVERLAPing residues             2
1733   13  25
1734  #OVERLAPing all corrected after             1  random generation
1735 #OVERLAP evdw after   1.07962E+09
1736 Waiting for     0.0007 sec
1737 Waiting for     0.0427 sec
1738 Waiting for     0.0724 sec
1739 Waiting for     0.0582 sec
1740 #OVERLAP evdw > 1d10   1.00000E+20
1741  #OVERLAPing residues             2
1742    4  11
1743  #OVERLAPing all corrected after             1  random generation
1744 #OVERLAP evdw after   4.35718E+03
1745 Waiting for     0.0007 sec
1746 #OVERLAP evdw > 1d10   1.00000E+20
1747  #OVERLAPing residues             4
1748    6  23  17  19
1749  #OVERLAPing NOT all corrected             2
1750    6  23
1751 #OVERLAP evdw after   1.00000E+20
1752 Waiting for     0.0007 sec
1753 Waiting for     0.0008 sec
1754 Waiting for     0.0171 sec
1755 Waiting for     0.0387 sec
1756 Waiting for     0.0384 sec
1757 #OVERLAP evdw > 1d10   1.00000E+20
1758  #OVERLAPing residues             2
1759   17  24
1760  #OVERLAPing all corrected after             1  random generation
1761 #OVERLAP evdw after   2.05780E+09
1762 Waiting for     0.0603 sec
1763 Waiting for     0.0392 sec
1764 Waiting for     0.0007 sec
1765 Waiting for     0.0007 sec
1766 Waiting for     0.0382 sec
1767 Waiting for     0.0392 sec
1768 Waiting for     0.0205 sec
1769 Waiting for     0.0379 sec
1770 Waiting for     0.0380 sec
1771 Waiting for     0.0383 sec
1772 #OVERLAP evdw > 1d10   1.00000E+20
1773  #OVERLAPing residues             2
1774    9  25
1775  #OVERLAPing all corrected after             1  random generation
1776 #OVERLAP evdw after   1.58518E+12
1777 Waiting for     0.0388 sec
1778 Waiting for     0.0402 sec
1779 #OVERLAP evdw > 1d10   1.00000E+20
1780  #OVERLAPing residues             2
1781    4  29
1782  #OVERLAPing all corrected after             1  random generation
1783 #OVERLAP evdw after   3.28931E+16
1784 Waiting for     0.0393 sec
1785 Waiting for     0.0393 sec
1786 #OVERLAP evdw > 1d10   6.37509E+30
1787  #OVERLAPing residues             0
1788
1789  #OVERLAPing all corrected after             1  random generation
1790 #OVERLAP evdw after   6.37509E+30
1791 Waiting for     0.0134 sec
1792 #OVERLAP evdw > 1d10   1.00000E+20
1793  #OVERLAPing residues             2
1794    4  29
1795  #OVERLAPing all corrected after             1  random generation
1796 #OVERLAP evdw after   2.44623E+13
1797 Waiting for     0.0392 sec
1798 Waiting for     0.0380 sec
1799 Waiting for     0.0008 sec
1800 Waiting for     1.0356 sec
1801 #OVERLAP evdw > 1d10   1.00000E+20
1802  #OVERLAPing residues             2
1803   14  27
1804  #OVERLAPing all corrected after             1  random generation
1805 #OVERLAP evdw after   5.09002E+07
1806 Waiting for     0.0006 sec
1807 Waiting for     0.0008 sec
1808 Waiting for     0.0553 sec
1809 Waiting for     0.0008 sec
1810 Waiting for     0.0573 sec
1811 #OVERLAP evdw > 1d10   1.00000E+20
1812  #OVERLAPing residues             2
1813    8  20
1814  #OVERLAPing all corrected after             1  random generation
1815 #OVERLAP evdw after   3.14968E+07
1816 Waiting for     0.0388 sec
1817 #OVERLAP evdw > 1d10   1.00000E+20
1818  #OVERLAPing residues             4
1819    2  27   4  11
1820  #OVERLAPing all corrected after             1  random generation
1821 #OVERLAP evdw after   1.80242E+09
1822 Waiting for     0.0396 sec
1823 #OVERLAP evdw > 1d10   1.00000E+20
1824  #OVERLAPing residues             3
1825    2  25  17
1826  #OVERLAPing all corrected after             5  random generation
1827 #OVERLAP evdw after   2.73606E+11
1828 Waiting for     0.0007 sec
1829 #OVERLAP evdw > 1d10   9.89566E+22
1830  #OVERLAPing residues             0
1831
1832  #OVERLAPing all corrected after             1  random generation
1833 #OVERLAP evdw after   9.89566E+22
1834 Waiting for     0.0382 sec
1835 Waiting for     0.0007 sec
1836 Waiting for     0.0396 sec
1837 Waiting for     0.0380 sec
1838 Waiting for     0.0712 sec
1839 Waiting for     0.1479 sec
1840 Waiting for     2.4664 sec
1841 Waiting for     0.0007 sec
1842 Waiting for     0.0008 sec
1843 Waiting for     0.0608 sec
1844 Waiting for     0.0008 sec
1845 #OVERLAP evdw > 1d10   1.00000E+20
1846  #OVERLAPing residues             4
1847    7  22  11  27
1848  #OVERLAPing all corrected after             2  random generation
1849 #OVERLAP evdw after   8.43059E+10
1850 Waiting for     0.0384 sec
1851 #OVERLAP evdw > 1d10   1.71649E+22
1852  #OVERLAPing residues             0
1853
1854  #OVERLAPing all corrected after             1  random generation
1855 #OVERLAP evdw after   1.71649E+22
1856 Waiting for     0.0392 sec
1857 #OVERLAP evdw > 1d10   1.00000E+20
1858  #OVERLAPing residues             2
1859   15  25
1860  #OVERLAPing all corrected after             3  random generation
1861 #OVERLAP evdw after   5.27699E+09
1862 Waiting for     0.0556 sec
1863 Waiting for     0.0392 sec
1864 Waiting for     0.0396 sec
1865 Waiting for     0.0386 sec
1866 Waiting for     0.0392 sec
1867 Waiting for     0.0388 sec
1868 Waiting for     0.0400 sec
1869 Waiting for     0.0007 sec
1870 Waiting for     0.0392 sec
1871 Waiting for     2.0845 sec
1872 Waiting for     0.0007 sec
1873 Waiting for     0.0397 sec
1874 #OVERLAP evdw > 1d10   1.00000E+20
1875  #OVERLAPing residues             4
1876    4  25  14  19
1877  #OVERLAPing all corrected after             1  random generation
1878 #OVERLAP evdw after   2.69810E+12
1879 Waiting for     0.0008 sec
1880 Waiting for     0.0388 sec
1881 #OVERLAP evdw > 1d10   1.00000E+20
1882  #OVERLAPing residues             3
1883    4  20  25
1884  #OVERLAPing all corrected after             3  random generation
1885 #OVERLAP evdw after   3.16572E+14
1886 Waiting for     0.0381 sec
1887 Waiting for     0.0387 sec
1888 Waiting for     0.0720 sec
1889 Waiting for     0.0395 sec
1890 Waiting for     0.0954 sec
1891 Waiting for     0.0007 sec
1892 Waiting for     0.0008 sec
1893 Waiting for     0.0007 sec
1894 Waiting for     0.0008 sec
1895 Waiting for     1.0420 sec
1896 Waiting for     0.0366 sec
1897 Waiting for     0.0392 sec
1898 Waiting for     0.0397 sec
1899 Waiting for     0.0396 sec
1900 Waiting for     0.0381 sec
1901 Waiting for     0.0382 sec
1902 Waiting for     0.0390 sec
1903 Waiting for     0.0388 sec
1904 Waiting for     0.0007 sec
1905 Waiting for     0.0007 sec
1906 Waiting for     0.0742 sec
1907 Waiting for     0.0394 sec
1908 Waiting for     0.4345 sec
1909 Waiting for     0.0006 sec
1910 Waiting for     0.0396 sec
1911 #OVERLAP evdw > 1d10   1.00000E+20
1912  #OVERLAPing residues             2
1913   13  17
1914  #OVERLAPing all corrected after             1  random generation
1915 #OVERLAP evdw after   4.17373E+05
1916 Waiting for     0.0007 sec
1917 Waiting for     0.0008 sec
1918 Waiting for     0.0206 sec
1919 Waiting for     0.0388 sec
1920 Waiting for     0.0007 sec
1921 Waiting for     0.0387 sec
1922 #OVERLAP evdw > 1d10   1.00000E+20
1923  #OVERLAPing residues             2
1924   12  25
1925  #OVERLAPing all corrected after             2  random generation
1926 #OVERLAP evdw after   5.89548E+08
1927 Waiting for     0.0391 sec
1928 Waiting for     0.0389 sec
1929 Waiting for     0.0395 sec
1930 Waiting for     2.4956 sec
1931 Waiting for     0.0008 sec
1932 #OVERLAP evdw > 1d10   1.00000E+20
1933  #OVERLAPing residues             4
1934    7  27   8  29
1935  #OVERLAPing all corrected after             3  random generation
1936 #OVERLAP evdw after   1.38961E+06
1937 Waiting for     0.0398 sec
1938 Waiting for     0.0390 sec
1939 #OVERLAP evdw > 1d10   1.00000E+20
1940  #OVERLAPing residues             2
1941    8  26
1942  #OVERLAPing all corrected after             8  random generation
1943 #OVERLAP evdw after   2.84944E+22
1944 Waiting for     0.0007 sec
1945 Waiting for     0.0390 sec
1946 #OVERLAP evdw > 1d10   1.00000E+20
1947  #OVERLAPing residues             2
1948    3  18
1949  #OVERLAPing all corrected after             1  random generation
1950 #OVERLAP evdw after   1.21935E+10
1951 Waiting for     0.0393 sec
1952 Waiting for     0.0379 sec
1953 #OVERLAP evdw > 1d10   1.00000E+20
1954  #OVERLAPing residues             2
1955   24  27
1956  #OVERLAPing all corrected after             1  random generation
1957 #OVERLAP evdw after   2.50738E+12
1958 Waiting for     0.0391 sec
1959 Waiting for     0.0007 sec
1960 Waiting for     0.0395 sec
1961 #OVERLAP evdw > 1d10   1.00000E+20
1962  #OVERLAPing residues             5
1963   12  27  13  25  14
1964  #OVERLAPing all corrected after             5  random generation
1965 #OVERLAP evdw after   1.95547E+11
1966 Waiting for     0.0386 sec
1967 Waiting for     0.0782 sec
1968 Waiting for     0.0007 sec
1969 Waiting for     2.7015 sec
1970 Waiting for     0.0007 sec
1971 Waiting for     0.1274 sec
1972 Waiting for     0.0078 sec
1973 Waiting for     0.0388 sec
1974 Waiting for     0.0383 sec
1975 Waiting for     0.0008 sec
1976 Waiting for     0.0391 sec
1977 Waiting for     0.0007 sec
1978 Waiting for     0.0396 sec
1979 Waiting for     0.0403 sec
1980 #OVERLAP evdw > 1d10   1.00000E+20
1981  #OVERLAPing residues             2
1982    4  25
1983  #OVERLAPing all corrected after             1  random generation
1984 #OVERLAP evdw after   8.91502E+03
1985 Waiting for     0.0381 sec
1986 Waiting for     0.0007 sec
1987 Waiting for     0.0387 sec
1988 Waiting for     2.2863 sec
1989 Waiting for     0.0503 sec
1990 Waiting for     0.0006 sec
1991 Waiting for     0.0393 sec
1992 #OVERLAP evdw > 1d10   1.00000E+20
1993  #OVERLAPing residues             4
1994    7  14   9  13
1995  #OVERLAPing all corrected after             2  random generation
1996 #OVERLAP evdw after   1.27811E+11
1997 Waiting for     0.0386 sec
1998 Waiting for     0.0380 sec
1999 Waiting for     0.0169 sec
2000 #OVERLAP evdw > 1d10   1.00000E+20
2001  #OVERLAPing residues             2
2002    3  17
2003  #OVERLAPing all corrected after             2  random generation
2004 #OVERLAP evdw after   2.66169E+03
2005 Waiting for     0.0007 sec
2006 Waiting for     0.0891 sec
2007 Waiting for     0.0007 sec
2008 #OVERLAP evdw > 1d10   1.00000E+20
2009  #OVERLAPing residues             2
2010    9  22
2011  #OVERLAPing all corrected after             2  random generation
2012 #OVERLAP evdw after   9.49669E+17
2013 Waiting for     0.0008 sec
2014 Waiting for     0.0389 sec
2015 Waiting for     0.4041 sec
2016 Waiting for     0.0007 sec
2017 Waiting for     0.0394 sec
2018 Waiting for     0.0377 sec
2019 Waiting for     0.0007 sec
2020 #OVERLAP evdw > 1d10   1.00000E+20
2021  #OVERLAPing residues             2
2022    7  29
2023  #OVERLAPing all corrected after             1  random generation
2024 #OVERLAP evdw after   1.01709E+03
2025 Waiting for     0.0392 sec
2026 #OVERLAP evdw > 1d10   1.00000E+20
2027  #OVERLAPing residues             2
2028    7  24
2029  #OVERLAPing all corrected after             1  random generation
2030 #OVERLAP evdw after   1.56911E+02
2031 Waiting for     0.0393 sec
2032 Waiting for     0.0384 sec
2033 Waiting for     0.0379 sec
2034 #OVERLAP evdw > 1d10   1.00000E+20
2035  #OVERLAPing residues             2
2036    4  17
2037  #OVERLAPing all corrected after             3  random generation
2038 #OVERLAP evdw after   1.29010E+04
2039 Waiting for     0.0398 sec
2040 Waiting for     0.0009 sec
2041 Waiting for     0.0702 sec
2042 Waiting for     0.0327 sec
2043 Waiting for     0.0400 sec
2044 Waiting for     1.9731 sec
2045 Waiting for     0.0006 sec
2046 Waiting for     0.0007 sec
2047 Waiting for     0.0397 sec
2048 Waiting for     0.0390 sec
2049 Waiting for     0.0008 sec
2050 #OVERLAP evdw > 1d10   1.00000E+20
2051  #OVERLAPing residues             2
2052    9  20
2053  #OVERLAPing all corrected after             2  random generation
2054 #OVERLAP evdw after   3.02823E+18
2055 Waiting for     0.0384 sec
2056 #OVERLAP evdw > 1d10   1.00000E+20
2057  #OVERLAPing residues             4
2058    5  27  13  29
2059  #OVERLAPing all corrected after             4  random generation
2060 #OVERLAP evdw after   2.88461E+13
2061 Waiting for     0.0388 sec
2062 Waiting for     0.0384 sec
2063 Waiting for     0.0397 sec
2064 Waiting for     0.0380 sec
2065 Waiting for     0.0008 sec
2066 Waiting for     2.0506 sec
2067 Waiting for     0.0008 sec
2068 Waiting for     0.0007 sec
2069 Waiting for     0.0382 sec
2070 #OVERLAP evdw > 1d10   1.00000E+20
2071  #OVERLAPing residues             2
2072    5   9
2073  #OVERLAPing all corrected after             2  random generation
2074 #OVERLAP evdw after   3.63591E+06
2075 Waiting for     0.0562 sec
2076 #OVERLAP evdw > 1d10   1.00000E+20
2077  #OVERLAPing residues             2
2078    7  24
2079  #OVERLAPing all corrected after             1  random generation
2080 #OVERLAP evdw after   5.02629E+10
2081 Waiting for     0.0383 sec
2082 #OVERLAP evdw > 1d10   1.00000E+20
2083  #OVERLAPing residues             2
2084    3  29
2085  #OVERLAPing all corrected after             1  random generation
2086 #OVERLAP evdw after  -4.29805E+01
2087 Waiting for     0.0384 sec
2088 Waiting for     0.0394 sec
2089 Waiting for     0.0008 sec
2090 Waiting for     0.0401 sec
2091 Waiting for     0.0007 sec
2092 Waiting for     0.0386 sec
2093 Waiting for     0.0384 sec
2094 Waiting for     2.4827 sec
2095 Waiting for     0.0006 sec
2096 Waiting for     0.0420 sec
2097 Waiting for     0.0395 sec
2098 Waiting for     0.0008 sec
2099 #OVERLAP evdw > 1d10   1.00000E+20
2100  #OVERLAPing residues             2
2101    3  26
2102  #OVERLAPing all corrected after             1  random generation
2103 #OVERLAP evdw after   4.06953E+08
2104 Waiting for     0.0007 sec
2105 Waiting for     0.0397 sec
2106 Waiting for     0.0008 sec
2107 #OVERLAP evdw > 1d10   1.00000E+20
2108  #OVERLAPing residues             2
2109    9  24
2110  #OVERLAPing all corrected after             1  random generation
2111 #OVERLAP evdw after   2.51627E+11
2112 Waiting for     0.0383 sec
2113 Waiting for     0.0700 sec
2114 #OVERLAP evdw > 1d10   1.38005E+27
2115  #OVERLAPing residues             0
2116
2117  #OVERLAPing all corrected after             1  random generation
2118 #OVERLAP evdw after   1.38005E+27
2119 Waiting for     0.0007 sec
2120 Waiting for     0.0398 sec
2121 Waiting for     0.0386 sec
2122 #OVERLAP evdw > 1d10   1.00000E+20
2123  #OVERLAPing residues             6
2124    4  27   7  26  12  23
2125  #OVERLAPing all corrected after             5  random generation
2126 #OVERLAP evdw after   4.49465E+16
2127 Waiting for     0.0744 sec
2128 Waiting for     0.0386 sec
2129 #OVERLAP evdw > 1d10   1.00000E+20
2130  #OVERLAPing residues             4
2131   13  29  14  28
2132  #OVERLAPing all corrected after             1  random generation
2133 #OVERLAP evdw after   9.00091E+04
2134 Waiting for     1.2671 sec
2135  End of minim, proc           36 time     3397.844942000000     
2136 Processor  36 is finishing work.
2137  Total time    3435.748323999999       sec