-------------------------------------------------------------------------------- FILE ASSIGNMENT -------------------------------------------------------------------------------- Input file : 1fsd_CASP5.inp Output file : 1fsd_CASP5.out_GB036 Sidechain potential file : /users/adam/UNRES/PARAM/scinter_GB.parm SCp potential file : /users/adam/UNRES/PARAM/scp.parm Electrostatic potential file : /users/adam/UNRES/PARAM/electr_631Gdp.parm Cumulant coefficient file : /users/adam/UNRES/PARAM/fourier_opt.parm.1igd_iter7n_c Torsional parameter file : /users/adam/UNRES/PARAM/torsion_631Gdp.parm Double torsional parameter file : /users/adam/UNRES/PARAM/torsion_double_631Gdp.parm Bending parameter file : /users/adam/UNRES/PARAM/thetaml.5parm Rotamer parameter file : /users/adam/UNRES/PARAM/scgauss.parm Threading database : /users/adam/UNRES/PARAM/patterns.cart -------------------------------------------------------------------------------- ### LAST MODIFIED 7/31/03 10:23PM by czarek ++++ Compile info ++++ Version 2.0 build 1566 compiled Thu Aug 28 03:23:43 2003 compiled by czarek@scheraga2 OS name: Linux OS release: 2.4.20-18.7smp OS version: #1 SMP Thu May 29 07:49:23 EDT 2003 flags: INSTALL_DIR = /usr/local/mpich-1.2.0 FC= pgf90 OPT = -fast -pc 64 -tp p6 \ -Minline=name:scalar2,scalar,transpose2,matvec2... OPT1 = -C -g -fast -pc 64 -tp p6 FFLAGS = -c ${OPT} -I$(INSTALL_DIR)/include FFLAGS1 = -c ${OPT1} -I$(INSTALL_DIR)/include BIN = ${HOME}/UNRES/NEW/bin/unres_pgf90.exe LIBS = -L$(INSTALL_DIR)/lib_pgi -lmpich CPPFLAGS = -DLINUX -DUNRES -DMP -DMPI -DPGI ARCH = LINUX PP = /lib/cpp -P objectCSA = unres_CSA.o arcos.o cartprint.o cha... ++++ End of compile info ++++ ntortyp 3 Potential is GB , exponents are 6 12 Random seed: -44865. -44865 MPI: node= 36 iseed(4)= 0 0 -25 -21604 ran_num 0.8933510184288025 RMSDBC = 3.0 RMSDBC1 = 0.5 RMSDBC1MAX = 1.5 DRMS = 0.1 RMSDBCM = 3.0 Time limit (min): 60.0 ******************************************************************************** Options in energy minimization: ******************************************************************************** MaxMin: 2000 MaxFun: 5000 TolF: 1.00000E-02 RTolF: 1.00000E-04 NCONF_IN 0 Weights of energy terms: Wsc: 1.000 Wscp: 1.549 Welec: 0.200 Wel_loc 1.511 Wstrain: 1.000 Wtor: 1.705 Wtor_d: 1.244 Wang: 1.006 Wscloc: 0.068 Wcorr: 0.916 Wcorr5: 0.006 Wcorr6: 0.023 Wturn3: 2.008 Wturn4: 0.053 Wturn6: 0.053 Hydrogen-bonding correlation between contact pairs of peptide groups Scaling factor of 1,4 SC-p interactions: 0.400 General scaling factor of SC-p interactions: 1.000 ns= 0 iss: Boundaries in phi angle sampling: D 1 -180.0 180.0 GLN 2 -180.0 180.0 GLN 3 -180.0 180.0 TYR 4 -180.0 180.0 THR 5 -180.0 180.0 ALA 6 -180.0 180.0 LYS 7 -180.0 180.0 ILE 8 -180.0 180.0 LYS 9 -180.0 180.0 GLY 10 -180.0 180.0 ARG 11 -180.0 180.0 THR 12 -180.0 180.0 PHE 13 -180.0 180.0 ARG 14 -180.0 180.0 ASN 15 -180.0 180.0 GLU 16 -180.0 180.0 LYS 17 -180.0 180.0 GLU 18 -180.0 180.0 LEU 19 -180.0 180.0 ARG 20 -180.0 180.0 ASP 21 -180.0 180.0 PHE 22 -180.0 180.0 ILE 23 -180.0 180.0 GLU 24 -180.0 180.0 LYS 25 -180.0 180.0 PHE 26 -180.0 180.0 LYS 27 -180.0 180.0 GLY 28 -180.0 180.0 ARG 29 -180.0 180.0 D 30 -180.0 180.0 NZ_START= 2 NZ_END= 29 IZ_SC= 0 Geometry of the virtual chain. Res Theta Phi Dsc Alpha Omega D 1 0.000 0.000 0.000 0.000 0.000 GLN 2 0.000 0.000 2.240 0.000 0.000 GLN 3 0.000 0.000 2.240 0.000 0.000 TYR 4 0.000 0.000 2.484 0.000 0.000 THR 5 0.000 0.000 1.393 0.000 0.000 ALA 6 0.000 0.000 0.743 0.000 0.000 LYS 7 0.000 0.000 2.541 0.000 0.000 ILE 8 0.000 0.000 1.776 0.000 0.000 LYS 9 0.000 0.000 2.541 0.000 0.000 GLY 10 0.000 0.000 0.000 0.000 0.000 ARG 11 0.000 0.000 3.020 0.000 0.000 THR 12 0.000 0.000 1.393 0.000 0.000 PHE 13 0.000 0.000 2.299 0.000 0.000 ARG 14 0.000 0.000 3.020 0.000 0.000 ASN 15 0.000 0.000 1.684 0.000 0.000 GLU 16 0.000 0.000 2.254 0.000 0.000 LYS 17 0.000 0.000 2.541 0.000 0.000 GLU 18 0.000 0.000 2.254 0.000 0.000 LEU 19 0.000 0.000 1.939 0.000 0.000 ARG 20 0.000 0.000 3.020 0.000 0.000 ASP 21 0.000 0.000 1.709 0.000 0.000 PHE 22 0.000 0.000 2.299 0.000 0.000 ILE 23 0.000 0.000 1.776 0.000 0.000 GLU 24 0.000 0.000 2.254 0.000 0.000 LYS 25 0.000 0.000 2.541 0.000 0.000 PHE 26 0.000 0.000 2.299 0.000 0.000 LYS 27 0.000 0.000 2.541 0.000 0.000 GLY 28 0.000 0.000 0.000 0.000 0.000 ARG 29 0.000 0.000 3.020 0.000 0.000 D 30 0.000 0.000 0.000 0.000 0.000 CSA calculations calculation. Conformations will be energy-minimized. ******************************************************************************** Waiting for 1.3310 sec Waiting for 0.0006 sec Waiting for 0.0385 sec Waiting for 0.0480 sec Waiting for 0.0386 sec Waiting for 0.0385 sec Waiting for 1.2195 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 17 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.56519E+14 Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0387 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 9 4 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.97338E+08 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 15 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.41525E+11 Waiting for 0.0769 sec Waiting for 0.0390 sec Waiting for 0.0397 sec Waiting for 0.0386 sec Waiting for 0.0378 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 29 4 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.19018E+54 Waiting for 0.0415 sec Waiting for 0.0400 sec Waiting for 0.0382 sec Waiting for 0.0322 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.8615 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0442 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 13 16 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.91561E+05 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 4 21 7 25 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.50086E+15 Waiting for 0.0462 sec Waiting for 0.0413 sec Waiting for 0.0390 sec Waiting for 0.0382 sec Waiting for 0.0155 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 103 random generation #OVERLAP evdw after 1.70219E+47 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.35666E+28 Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0430 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52976E+03 Waiting for 0.0395 sec Waiting for 0.0128 sec Waiting for 0.0399 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 13 random generation #OVERLAP evdw after 1.50630E+08 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.82533E+08 Waiting for 0.0399 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07166E+08 Waiting for 0.0393 sec Waiting for 0.0185 sec Waiting for 0.4987 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.88673E+01 Waiting for 0.0395 sec Waiting for 0.0483 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 16 8 17 #OVERLAPing all corrected after 10 random generation #OVERLAP evdw after 3.18858E+16 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing NOT all corrected 2 5 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0069 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.36947E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.85651E+06 Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36181E+08 Waiting for 0.0513 sec Waiting for 0.0389 sec Waiting for 0.0607 sec Waiting for 0.0446 sec Waiting for 1.1189 sec Waiting for 0.0006 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.53607E+02 Waiting for 0.0399 sec Waiting for 0.0384 sec Waiting for 0.0379 sec Waiting for 0.0398 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0206 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.68238E+13 Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 8 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.58170E+01 Waiting for 0.0387 sec Waiting for 0.9619 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 27 11 20 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.35675E+22 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.62625E+02 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0279 sec Waiting for 0.0389 sec Waiting for 0.0455 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0396 sec Waiting for 0.0482 sec Waiting for 0.0401 sec Waiting for 0.0186 sec Waiting for 0.0515 sec Waiting for 0.0007 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01041E+19 Waiting for 0.0395 sec Waiting for 0.0121 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 4.93123E+07 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.00188E+09 Waiting for 0.0391 sec Waiting for 0.0386 sec Waiting for 0.0681 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 22 12 27 13 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.48127E+11 Waiting for 0.0383 sec Waiting for 0.6534 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.43775E+03 Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0007 sec Waiting for 0.1013 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 27 #OVERLAPing all corrected after 38 random generation #OVERLAP evdw after 2.04802E+22 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0656 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44260E+17 Waiting for 0.0389 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0752 sec Waiting for 0.0380 sec Waiting for 0.0007 sec Waiting for 0.0010 sec Waiting for 0.0008 sec Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 9 28 29 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.85287E+26 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 23 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 9.52487E+18 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.85012E+19 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0530 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.11711E+12 Waiting for 0.0007 sec Waiting for 0.0722 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.32845E+01 Waiting for 0.0470 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 7 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.87694E+19 Waiting for 0.5178 sec Waiting for 0.0008 sec Waiting for 0.0733 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.24079E+11 Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0390 sec Waiting for 0.0379 sec Waiting for 0.0638 sec Waiting for 0.0383 sec Waiting for 0.0023 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 12 20 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 6.49019E+16 Waiting for 0.0654 sec Waiting for 0.0387 sec Waiting for 0.0394 sec Waiting for 0.0393 sec Waiting for 0.0484 sec Waiting for 0.0559 sec Waiting for 0.0049 sec Waiting for 0.0388 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.70006E+03 Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0395 sec Waiting for 0.0384 sec Waiting for 0.0381 sec Waiting for 0.0397 sec Waiting for 0.0391 sec Waiting for 0.0396 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 24 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.34283E+04 Waiting for 0.0389 sec Waiting for 0.0631 sec Waiting for 0.0387 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04209E+06 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 1.4312 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0389 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.27684E+08 Waiting for 0.0380 sec Waiting for 0.0396 sec Waiting for 0.0832 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 27 9 24 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.10232E+23 Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0232 sec Waiting for 1.0540 sec Waiting for 0.0006 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 20 11 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.45763E+08 Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0749 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.74006E+14 Waiting for 0.0771 sec Waiting for 0.0353 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 6 23 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0381 sec Waiting for 0.9941 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24556E+30 Waiting for 0.0006 sec Waiting for 0.0393 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0595 sec Waiting for 0.0436 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 20 11 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.52090E+07 Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.30768E+06 Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.81799E+02 Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73606E+09 Waiting for 0.0385 sec Waiting for 0.0007 sec Waiting for 0.0393 sec Waiting for 0.0381 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 9 26 10 25 #OVERLAPing NOT all corrected 2 10 25 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 20 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49630E+07 Waiting for 0.0380 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.45295E+06 Waiting for 0.0387 sec Waiting for 0.0008 sec Waiting for 0.0380 sec Waiting for 0.0597 sec Waiting for 0.0384 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.46238E+16 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.02550E+43 Waiting for 0.0382 sec Waiting for 0.0631 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0464 sec Waiting for 1.0468 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0604 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 13 5 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.49362E+07 Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.07859E+04 Waiting for 0.0393 sec Waiting for 0.0390 sec Waiting for 0.0392 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0009 sec Waiting for 0.0111 sec Waiting for 0.0007 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 23 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.92362E+11 Waiting for 0.0398 sec Waiting for 0.0500 sec Waiting for 0.0380 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 19 21 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 6.67326E+18 Waiting for 0.0688 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.64986E+21 Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 1.5886 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.04762E+06 Waiting for 0.0007 sec Waiting for 0.0448 sec Waiting for 0.0608 sec Waiting for 0.0540 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.27170E+16 Waiting for 0.0396 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.16466E+27 Waiting for 0.0516 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0392 sec Waiting for 0.0719 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.65939E+08 Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.7706 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 19 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14136E+10 Waiting for 0.0395 sec Waiting for 0.0395 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0391 sec Waiting for 1.7878 sec Waiting for 0.0008 sec Waiting for 0.0379 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.12213E+27 Waiting for 0.0383 sec Waiting for 0.0383 sec Waiting for 0.0387 sec Waiting for 0.0387 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 1.4129 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.75876E+23 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.75876E+23 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 29 7 26 8 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.06078E+11 Waiting for 0.0007 sec Waiting for 0.0725 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.85323E+06 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.23458E+08 Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 19 8 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.56598E+07 Waiting for 0.0379 sec Waiting for 0.0204 sec Waiting for 0.0171 sec Waiting for 1.7466 sec Waiting for 0.0006 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.70678E+08 Waiting for 0.0573 sec Waiting for 0.0035 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 4 25 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 5.10947E+09 Waiting for 0.0384 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.70566E+08 Waiting for 0.0391 sec Waiting for 0.0009 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.00551E+07 Waiting for 0.0007 sec Waiting for 0.0820 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.21156E+08 Waiting for 0.0062 sec Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.0387 sec Waiting for 0.1877 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 14 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.89822E+07 Waiting for 0.0590 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 12 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.99530E+08 Waiting for 0.0209 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.44695E+09 Waiting for 0.0389 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.94205E+08 Waiting for 0.0397 sec Waiting for 0.9185 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0389 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 3.82409E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.82409E+20 Waiting for 0.0396 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0663 sec Waiting for 0.0736 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.03500E+13 Waiting for 0.0486 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 1.2037 sec Waiting for 0.0612 sec Waiting for 0.0379 sec Waiting for 0.0383 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 2 17 7 23 9 21 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 5.84974E+19 Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 5.60172E+20 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.60172E+20 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 26 7 22 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 2.14885E+08 Waiting for 0.0431 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.93942E+10 Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 1.6292 sec Waiting for 0.0391 sec Waiting for 0.0025 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 14 6 22 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.83855E+20 Waiting for 0.0454 sec Waiting for 0.0398 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0138 sec Waiting for 0.0008 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36789E+23 Waiting for 0.0836 sec Waiting for 0.0382 sec Waiting for 0.0576 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.60416E+13 Waiting for 0.0397 sec Waiting for 0.0631 sec Waiting for 0.0387 sec Waiting for 0.0796 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51387E+08 Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 0.0385 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.24612E+05 Waiting for 0.0500 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0006 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 18 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.17765E+07 Waiting for 0.0649 sec Waiting for 0.0007 sec Waiting for 2.0134 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.35991E+06 Waiting for 0.0390 sec Waiting for 0.0384 sec Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 26 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.37467E+07 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.98245E+01 Waiting for 0.0387 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 9 25 26 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 4.31717E+19 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0384 sec Waiting for 0.0590 sec Waiting for 0.4729 sec Waiting for 0.0299 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 12 21 14 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.03873E+13 Waiting for 0.0397 sec Waiting for 0.0266 sec Waiting for 0.0622 sec Waiting for 0.0382 sec Waiting for 0.0173 sec Waiting for 0.0627 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 3 23 5 25 7 27 9 29 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 4.81316E+25 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.75322E+10 Waiting for 0.0007 sec Waiting for 0.0536 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.25896E+07 Waiting for 0.0400 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 1.1471 sec Waiting for 0.0008 sec Waiting for 0.0387 sec Waiting for 0.0784 sec Waiting for 0.0006 sec Waiting for 0.0397 sec Waiting for 0.0393 sec Waiting for 0.0382 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.06599E+09 Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 7.34213E+06 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.93859E+09 Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 1.8380 sec Waiting for 0.0007 sec Waiting for 0.0385 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.82686E+09 Waiting for 0.0388 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.06010E+03 Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 27 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 7.84450E+07 Waiting for 0.0883 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.6840 sec Waiting for 0.0393 sec Waiting for 0.0679 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71308E+04 Waiting for 0.1230 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.25855E+06 Waiting for 0.0007 sec Waiting for 0.0019 sec Waiting for 0.0396 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0389 sec Waiting for 0.0549 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.09538E+05 Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 8 4 14 8 26 11 22 20 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.20805E+13 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0740 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.09190E+02 Waiting for 0.0160 sec Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.61862E+08 Waiting for 0.0477 sec Waiting for 0.0008 sec Waiting for 0.0390 sec Waiting for 0.0498 sec Waiting for 0.0460 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.13220E+09 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.80104E+16 Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0395 sec Waiting for 0.0799 sec Waiting for 0.0007 sec Waiting for 0.0366 sec Waiting for 0.0397 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0384 sec Waiting for 0.2993 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.73153E+12 Waiting for 0.0007 sec Waiting for 0.0399 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.24377E+07 Waiting for 0.0613 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 20 7 23 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.21261E+12 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 19 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.14640E+39 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0429 sec Waiting for 0.0384 sec Waiting for 0.0393 sec Waiting for 0.0381 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.73745E+11 Waiting for 0.0007 sec Waiting for 0.0685 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 12 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.02009E+09 Waiting for 0.0388 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 9 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.69145E+08 Waiting for 0.0391 sec Waiting for 0.0392 sec Waiting for 0.0386 sec Waiting for 0.0393 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0382 sec Waiting for 0.7582 sec Waiting for 0.0008 sec Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 0.0394 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 7 7 15 8 18 9 14 17 #OVERLAPing all corrected after 23 random generation #OVERLAP evdw after 8.10703E+10 Waiting for 0.0385 sec Waiting for 0.0008 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 17 5 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.36437E+19 Waiting for 0.0392 sec Waiting for 0.0381 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05848E+16 Waiting for 0.0007 sec Waiting for 0.0379 sec Waiting for 0.0008 sec Waiting for 1.1817 sec Waiting for 0.0054 sec Waiting for 0.0548 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 8 25 9 26 #OVERLAPing all corrected after 11 random generation #OVERLAP evdw after 1.65253E+17 Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 7 19 9 25 17 26 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 7.81973E+13 Waiting for 0.0384 sec Waiting for 0.0394 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 13 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.84082E+17 Waiting for 0.0393 sec Waiting for 0.0211 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 3 26 4 27 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 1.35911E+23 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.47648E+07 Waiting for 0.0008 sec Waiting for 0.0378 sec Waiting for 0.0395 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 1.2365 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 6 random generation #OVERLAP evdw after 4.59771E+46 Waiting for 0.0142 sec Waiting for 0.0385 sec Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0394 sec Waiting for 0.0577 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 7.18613E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.18613E+30 Waiting for 0.0380 sec Waiting for 0.0382 sec Waiting for 0.0103 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 23 #OVERLAPing all corrected after 345 random generation #OVERLAP evdw after 2.08859E+22 Waiting for 0.0007 sec Waiting for 0.0673 sec Waiting for 0.0385 sec Waiting for 1.1188 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 19 10 23 11 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.65393E+10 Waiting for 0.0379 sec Waiting for 0.0393 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 21 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.55336E+10 Waiting for 0.0007 sec Waiting for 0.0723 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.09323E+02 Waiting for 0.0378 sec Waiting for 0.0394 sec Waiting for 0.0007 sec Waiting for 0.0384 sec Waiting for 0.0008 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0008 sec Waiting for 0.1752 sec Waiting for 0.0007 sec Waiting for 0.0616 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 24 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.54197E+02 Waiting for 0.0395 sec Waiting for 0.0008 sec Waiting for 0.0398 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.32642E+10 Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 6 14 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.30941E+13 Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 23 5 12 #OVERLAPing all corrected after 9 random generation #OVERLAP evdw after 8.31555E+12 Waiting for 0.0258 sec Waiting for 0.8659 sec Waiting for 0.0007 sec Waiting for 0.0183 sec Waiting for 0.0390 sec Waiting for 0.0503 sec Waiting for 0.0394 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.04418E+14 Waiting for 0.0393 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 11 7 26 9 27 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.88661E+06 Waiting for 0.0383 sec Waiting for 0.0391 sec Waiting for 0.0022 sec Waiting for 0.0008 sec Waiting for 0.0548 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 16 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.45811E+06 Waiting for 0.6874 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.89475E+09 Waiting for 0.0381 sec Waiting for 0.0140 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 7.67733E+08 Waiting for 0.0382 sec Waiting for 0.0854 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 11 27 14 21 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.64424E+12 Waiting for 0.0006 sec Waiting for 0.0386 sec Waiting for 0.0381 sec Waiting for 0.0396 sec Waiting for 0.6969 sec Waiting for 0.0006 sec Waiting for 0.0396 sec Waiting for 0.0512 sec Waiting for 0.0007 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.34515E+11 Waiting for 0.0259 sec Waiting for 0.0672 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0381 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -2.07166E+00 Waiting for 2.0496 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.61020E+07 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.83529E+05 Waiting for 0.0398 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 11 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.25049E+13 Waiting for 0.0706 sec Waiting for 0.0398 sec Waiting for 0.0387 sec Waiting for 0.0726 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0380 sec Waiting for 0.0398 sec Waiting for 1.4371 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.33272E+08 Waiting for 0.0007 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.55855E+21 Waiting for 0.0386 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 10 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.91098E+05 Waiting for 0.0386 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 8.42735E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.42735E+22 Waiting for 0.0460 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.29399E+10 Waiting for 0.0397 sec Waiting for 0.0731 sec Waiting for 0.0380 sec Waiting for 0.0391 sec Waiting for 0.0505 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.43530E+04 Waiting for 2.1435 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.23082E+06 Waiting for 0.0389 sec Waiting for 0.0527 sec Waiting for 0.0007 sec Waiting for 0.0389 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 19 7 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.52498E+09 Waiting for 0.0392 sec Waiting for 0.0525 sec Waiting for 0.0385 sec Waiting for 0.4699 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0008 sec Waiting for 0.0397 sec Waiting for 0.0419 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0220 sec Waiting for 0.0343 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.14954E+08 Waiting for 0.0007 sec Waiting for 0.0747 sec Waiting for 0.0381 sec Waiting for 0.0389 sec Waiting for 0.0007 sec Waiting for 1.6771 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0101 sec Waiting for 0.0391 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 2 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.51946E+08 Waiting for 0.0008 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0383 sec Waiting for 0.0387 sec Waiting for 0.0393 sec Waiting for 0.0392 sec Waiting for 2.0931 sec Waiting for 0.0007 sec Waiting for 0.0388 sec Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.63328E+03 Waiting for 0.0007 sec Waiting for 0.0021 sec Waiting for 0.0393 sec Waiting for 0.0380 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 21 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.33485E+08 Waiting for 0.0432 sec Waiting for 0.0820 sec Waiting for 0.0402 sec Waiting for 2.0908 sec Waiting for 0.0088 sec Waiting for 0.0391 sec Waiting for 0.0636 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 22 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 6.30288E+10 Waiting for 0.0387 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0380 sec Waiting for 0.0381 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.46370E+07 Waiting for 0.0394 sec Waiting for 2.1080 sec Waiting for 0.0007 sec Waiting for 0.0390 sec Waiting for 0.0007 sec Waiting for 0.0395 sec Waiting for 0.0392 sec Waiting for 0.0393 sec Waiting for 0.0386 sec Waiting for 0.0383 sec Waiting for 0.0384 sec Waiting for 0.0395 sec Waiting for 0.0696 sec Waiting for 0.0398 sec Waiting for 0.0385 sec Waiting for 0.0391 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 23 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.57927E+02 Waiting for 0.0390 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.07962E+09 Waiting for 0.0007 sec Waiting for 0.0427 sec Waiting for 0.0724 sec Waiting for 0.0582 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.35718E+03 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 6 23 17 19 #OVERLAPing NOT all corrected 2 6 23 #OVERLAP evdw after 1.00000E+20 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0171 sec Waiting for 0.0387 sec Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 17 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.05780E+09 Waiting for 0.0603 sec Waiting for 0.0392 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0382 sec Waiting for 0.0392 sec Waiting for 0.0205 sec Waiting for 0.0379 sec Waiting for 0.0380 sec Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.58518E+12 Waiting for 0.0388 sec Waiting for 0.0402 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.28931E+16 Waiting for 0.0393 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 6.37509E+30 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 6.37509E+30 Waiting for 0.0134 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.44623E+13 Waiting for 0.0392 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 1.0356 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 14 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.09002E+07 Waiting for 0.0006 sec Waiting for 0.0008 sec Waiting for 0.0553 sec Waiting for 0.0008 sec Waiting for 0.0573 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 20 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 3.14968E+07 Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 2 27 4 11 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.80242E+09 Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 2 25 17 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 2.73606E+11 Waiting for 0.0007 sec #OVERLAP evdw > 1d10 9.89566E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.89566E+22 Waiting for 0.0382 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0380 sec Waiting for 0.0712 sec Waiting for 0.1479 sec Waiting for 2.4664 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0608 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 22 11 27 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 8.43059E+10 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.71649E+22 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.71649E+22 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 15 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 5.27699E+09 Waiting for 0.0556 sec Waiting for 0.0392 sec Waiting for 0.0396 sec Waiting for 0.0386 sec Waiting for 0.0392 sec Waiting for 0.0388 sec Waiting for 0.0400 sec Waiting for 0.0007 sec Waiting for 0.0392 sec Waiting for 2.0845 sec Waiting for 0.0007 sec Waiting for 0.0397 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 4 25 14 19 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.69810E+12 Waiting for 0.0008 sec Waiting for 0.0388 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 3 4 20 25 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 3.16572E+14 Waiting for 0.0381 sec Waiting for 0.0387 sec Waiting for 0.0720 sec Waiting for 0.0395 sec Waiting for 0.0954 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 1.0420 sec Waiting for 0.0366 sec Waiting for 0.0392 sec Waiting for 0.0397 sec Waiting for 0.0396 sec Waiting for 0.0381 sec Waiting for 0.0382 sec Waiting for 0.0390 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0007 sec Waiting for 0.0742 sec Waiting for 0.0394 sec Waiting for 0.4345 sec Waiting for 0.0006 sec Waiting for 0.0396 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 13 17 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.17373E+05 Waiting for 0.0007 sec Waiting for 0.0008 sec Waiting for 0.0206 sec Waiting for 0.0388 sec Waiting for 0.0007 sec Waiting for 0.0387 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 12 25 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 5.89548E+08 Waiting for 0.0391 sec Waiting for 0.0389 sec Waiting for 0.0395 sec Waiting for 2.4956 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 27 8 29 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.38961E+06 Waiting for 0.0398 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 8 26 #OVERLAPing all corrected after 8 random generation #OVERLAP evdw after 2.84944E+22 Waiting for 0.0007 sec Waiting for 0.0390 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 18 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.21935E+10 Waiting for 0.0393 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 24 27 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.50738E+12 Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0395 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 5 12 27 13 25 14 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 1.95547E+11 Waiting for 0.0386 sec Waiting for 0.0782 sec Waiting for 0.0007 sec Waiting for 2.7015 sec Waiting for 0.0007 sec Waiting for 0.1274 sec Waiting for 0.0078 sec Waiting for 0.0388 sec Waiting for 0.0383 sec Waiting for 0.0008 sec Waiting for 0.0391 sec Waiting for 0.0007 sec Waiting for 0.0396 sec Waiting for 0.0403 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 25 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 8.91502E+03 Waiting for 0.0381 sec Waiting for 0.0007 sec Waiting for 0.0387 sec Waiting for 2.2863 sec Waiting for 0.0503 sec Waiting for 0.0006 sec Waiting for 0.0393 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 7 14 9 13 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 1.27811E+11 Waiting for 0.0386 sec Waiting for 0.0380 sec Waiting for 0.0169 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 17 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 2.66169E+03 Waiting for 0.0007 sec Waiting for 0.0891 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 22 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 9.49669E+17 Waiting for 0.0008 sec Waiting for 0.0389 sec Waiting for 0.4041 sec Waiting for 0.0007 sec Waiting for 0.0394 sec Waiting for 0.0377 sec Waiting for 0.0007 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.01709E+03 Waiting for 0.0392 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.56911E+02 Waiting for 0.0393 sec Waiting for 0.0384 sec Waiting for 0.0379 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 4 17 #OVERLAPing all corrected after 3 random generation #OVERLAP evdw after 1.29010E+04 Waiting for 0.0398 sec Waiting for 0.0009 sec Waiting for 0.0702 sec Waiting for 0.0327 sec Waiting for 0.0400 sec Waiting for 1.9731 sec Waiting for 0.0006 sec Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0390 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 20 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.02823E+18 Waiting for 0.0384 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 5 27 13 29 #OVERLAPing all corrected after 4 random generation #OVERLAP evdw after 2.88461E+13 Waiting for 0.0388 sec Waiting for 0.0384 sec Waiting for 0.0397 sec Waiting for 0.0380 sec Waiting for 0.0008 sec Waiting for 2.0506 sec Waiting for 0.0008 sec Waiting for 0.0007 sec Waiting for 0.0382 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 5 9 #OVERLAPing all corrected after 2 random generation #OVERLAP evdw after 3.63591E+06 Waiting for 0.0562 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 7 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 5.02629E+10 Waiting for 0.0383 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 29 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after -4.29805E+01 Waiting for 0.0384 sec Waiting for 0.0394 sec Waiting for 0.0008 sec Waiting for 0.0401 sec Waiting for 0.0007 sec Waiting for 0.0386 sec Waiting for 0.0384 sec Waiting for 2.4827 sec Waiting for 0.0006 sec Waiting for 0.0420 sec Waiting for 0.0395 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 3 26 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 4.06953E+08 Waiting for 0.0007 sec Waiting for 0.0397 sec Waiting for 0.0008 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 2 9 24 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 2.51627E+11 Waiting for 0.0383 sec Waiting for 0.0700 sec #OVERLAP evdw > 1d10 1.38005E+27 #OVERLAPing residues 0 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 1.38005E+27 Waiting for 0.0007 sec Waiting for 0.0398 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 6 4 27 7 26 12 23 #OVERLAPing all corrected after 5 random generation #OVERLAP evdw after 4.49465E+16 Waiting for 0.0744 sec Waiting for 0.0386 sec #OVERLAP evdw > 1d10 1.00000E+20 #OVERLAPing residues 4 13 29 14 28 #OVERLAPing all corrected after 1 random generation #OVERLAP evdw after 9.00091E+04 Waiting for 1.2671 sec End of minim, proc 36 time 3397.844942000000 Processor 36 is finishing work. Total time 3435.748323999999 sec